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MeloNX-fork/Ryujinx.Graphics.Shader/Translation/Optimizations
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gdkchan 04dfb86fde
Preserve image types for shader bindless surface instructions (.D variants) (#2779)
* Preserve image types for SULD/SUST .D variants

* Make format unknown for surface atomic if bindless and not sized
2021-10-24 19:40:20 -03:00
..
BindlessElimination.cs
Preserve image types for shader bindless surface instructions (.D variants) (#2779)
2021-10-24 19:40:20 -03:00
BindlessToIndexed.cs
Move shader resource descriptor creation out of the backend (#2290)
2021-05-19 23:15:26 +02:00
BranchElimination.cs
Initial work
2020-01-09 02:13:00 +01:00
ConstantFolding.cs
Initial support for double precision shader instructions. (#963)
2020-03-03 15:02:08 +01:00
GlobalToStorage.cs
Fix shader 8-bit and 16-bit STS/STG (#2741)
2021-10-18 20:24:15 -03:00
HalfConversion.cs
Initial work
2020-01-09 02:13:00 +01:00
Optimizer.cs
Implement Shader Instructions SUATOM and SURED (#2090)
2021-08-31 02:51:57 -03:00
Simplification.cs
Initial work
2020-01-09 02:13:00 +01:00
Utils.cs
Improve shader global memory to storage pass (#2200)
2021-04-18 12:31:39 +02:00
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