Logo
Explore Help
Sign In
Axoled/MeloNX-fork
1
0
Fork 0
You've already forked MeloNX-fork
forked from MeloNX/MeloNX
Code Pull Requests Actions Packages Releases Activity
MeloNX-fork/Ryujinx.Graphics.Gpu
History
Billy Laws d03124a992
Fix 3D semaphore counter type 0 handling (#3380)
Counter type 0 actually releases the semaphore payload rather than a constant zero as was previously thought. This is required by Skyrim.
2022-06-02 19:51:36 -03:00
..
Engine
Fix 3D semaphore counter type 0 handling (#3380)
2022-06-02 19:51:36 -03:00
Image
Fix various issues with texture sync (#3302)
2022-04-29 18:34:11 -03:00
Memory
New shader cache implementation (#3194)
2022-04-10 10:49:44 -03:00
Shader
Implement Viewport Transform Disable (#3328)
2022-05-12 10:47:13 -03:00
Synchronization
When waiting on CPU, do not return a time out error from EventWait (#2780)
2021-11-01 19:10:02 -03:00
ClassId.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
Constants.cs
Improve linear texture compatibility rules (#2099)
2021-03-19 02:17:38 +01:00
GpuChannel.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
GpuContext.cs
Prefetch capabilities before spawning translation threads. (#3338)
2022-05-14 11:58:33 -03:00
GraphicsConfig.cs
Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112)
2022-02-22 11:21:29 -03:00
Ryujinx.Graphics.Gpu.csproj
infra: Migrate to .NET 6 (#2829)
2021-11-28 21:24:17 +01:00
Window.cs
Avalonia UI - Part 1 (#3270)
2022-05-15 13:30:15 +02:00
Powered by Gitea Version: 1.23.7 Page: 83ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API