forked from MeloNX/MeloNX
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address or silence dotnet format IDE1006 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA1806 and a few CA1854 warnings * Address dotnet format CA2211 warnings * Address dotnet format CA1822 warnings * Address or silence dotnet format CA1069 warnings * Make dotnet format succeed in style mode * Address or silence dotnet format CA2211 warnings * Address review comments * Address dotnet format CA2208 warnings properly * Make ProcessResult readonly * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Add previously silenced warnings back I have no clue how these disappeared * Revert formatting changes for while and for-loops * Format if-blocks correctly * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format analyzers after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix a few disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Use using declaration instead of block syntax * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Fix typo * Add trailing commas, use targeted new and use array initializer * Fix build issues * Fix remaining build issues * Remove SuppressMessage for CA1069 where possible * Address dotnet format issues * Address formatting issues Co-authored-by: Ac_K <acoustik666@gmail.com> * Add GetHashCode implementation for RenderingSurfaceInfo * Explicitly silence CA1822 for every affected method in Syscall * Address formatting issues in Demangler.cs * Address review feedback Co-authored-by: Ac_K <acoustik666@gmail.com> * Revert marking service methods as static * Next dotnet format pass * Address review feedback --------- Co-authored-by: Ac_K <acoustik666@gmail.com>
82 lines
3.2 KiB
C#
82 lines
3.2 KiB
C#
using LibHac.Fs;
|
|
using LibHac.Ncm;
|
|
using Ryujinx.Common.Configuration;
|
|
using System;
|
|
using static Ryujinx.HLE.FileSystem.VirtualFileSystem;
|
|
using Path = System.IO.Path;
|
|
|
|
namespace Ryujinx.HLE.FileSystem
|
|
{
|
|
internal static class ContentPath
|
|
{
|
|
public const string SystemContent = "@SystemContent";
|
|
public const string UserContent = "@UserContent";
|
|
public const string SdCardContent = "@SdCardContent";
|
|
public const string SdCard = "@Sdcard";
|
|
public const string CalibFile = "@CalibFile";
|
|
public const string Safe = "@Safe";
|
|
public const string User = "@User";
|
|
public const string System = "@System";
|
|
public const string Host = "@Host";
|
|
public const string GamecardApp = "@GcApp";
|
|
public const string GamecardContents = "@GcS00000001";
|
|
public const string GamecardUpdate = "@upp";
|
|
public const string RegisteredUpdate = "@RegUpdate";
|
|
|
|
public const string Nintendo = "Nintendo";
|
|
public const string Contents = "Contents";
|
|
|
|
public static string GetRealPath(string switchContentPath)
|
|
{
|
|
return switchContentPath switch
|
|
{
|
|
SystemContent => Path.Combine(AppDataManager.BaseDirPath, SystemNandPath, Contents),
|
|
UserContent => Path.Combine(AppDataManager.BaseDirPath, UserNandPath, Contents),
|
|
SdCardContent => Path.Combine(GetSdCardPath(), Nintendo, Contents),
|
|
System => Path.Combine(AppDataManager.BaseDirPath, SystemNandPath),
|
|
User => Path.Combine(AppDataManager.BaseDirPath, UserNandPath),
|
|
_ => throw new NotSupportedException($"Content Path \"`{switchContentPath}`\" is not supported."),
|
|
};
|
|
}
|
|
|
|
public static string GetContentPath(ContentStorageId contentStorageId)
|
|
{
|
|
return contentStorageId switch
|
|
{
|
|
ContentStorageId.System => SystemContent,
|
|
ContentStorageId.User => UserContent,
|
|
ContentStorageId.SdCard => SdCardContent,
|
|
_ => throw new NotSupportedException($"Content Storage Id \"`{contentStorageId}`\" is not supported."),
|
|
};
|
|
}
|
|
|
|
public static string GetContentPath(StorageId storageId)
|
|
{
|
|
return storageId switch
|
|
{
|
|
StorageId.BuiltInSystem => SystemContent,
|
|
StorageId.BuiltInUser => UserContent,
|
|
StorageId.SdCard => SdCardContent,
|
|
_ => throw new NotSupportedException($"Storage Id \"`{storageId}`\" is not supported."),
|
|
};
|
|
}
|
|
|
|
public static StorageId GetStorageId(string contentPathString)
|
|
{
|
|
return contentPathString.Split(':')[0] switch
|
|
{
|
|
SystemContent or
|
|
System => StorageId.BuiltInSystem,
|
|
UserContent or
|
|
User => StorageId.BuiltInUser,
|
|
SdCardContent => StorageId.SdCard,
|
|
Host => StorageId.Host,
|
|
GamecardApp or
|
|
GamecardContents or
|
|
GamecardUpdate => StorageId.GameCard,
|
|
_ => StorageId.None,
|
|
};
|
|
}
|
|
}
|
|
}
|