forked from MeloNX/MeloNX
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format IDE1006 warnings * Address dotnet format CA1816 warnings * Address dotnet format CA1822 warnings * Address or silence dotnet format CA1069 warnings * Make dotnet format succeed in style mode * Address dotnet format CA1401 warnings * Address remaining dotnet format analyzer warnings * Address review comments * dotnet-format fixes after rebase * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Another rebase, another dotnet format run * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Remove a few unused parameters * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Address IDE0260 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * dotnet format pass with new editorconfig * Fix naming style issues * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Revert one suggestion * Second dotnet format pass and fix build issues * Final pass of dotnet format * Add trailing commas * Fix formatting issues * Keep unnecessary assignment in IconColorPicker.cs * Use using declarations and extend resource lifetimes * Fix rebase issues * Adjust comment spacing * Fix typo * Fix naming issues * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Revert unintentional change * Remove unused file * Remove static keyword from ViewModels Binding of static members doesn't work and is silently ignored. --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
147 lines
4.9 KiB
C#
147 lines
4.9 KiB
C#
using Ryujinx.Ava.UI.ViewModels;
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using Ryujinx.Common;
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using Ryujinx.Common.Utilities;
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using Ryujinx.Ui.Common.Configuration;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Globalization;
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namespace Ryujinx.Ava.Common.Locale
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{
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class LocaleManager : BaseModel
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{
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private const string DefaultLanguageCode = "en_US";
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private readonly Dictionary<LocaleKeys, string> _localeStrings;
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private Dictionary<LocaleKeys, string> _localeDefaultStrings;
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private readonly ConcurrentDictionary<LocaleKeys, object[]> _dynamicValues;
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public static LocaleManager Instance { get; } = new();
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public LocaleManager()
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{
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_localeStrings = new Dictionary<LocaleKeys, string>();
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_localeDefaultStrings = new Dictionary<LocaleKeys, string>();
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_dynamicValues = new ConcurrentDictionary<LocaleKeys, object[]>();
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Load();
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}
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public void Load()
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{
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// Load the system Language Code.
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string localeLanguageCode = CultureInfo.CurrentCulture.Name.Replace('-', '_');
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// If the view is loaded with the UI Previewer detached, then override it with the saved one or default.
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if (Program.PreviewerDetached)
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{
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if (!string.IsNullOrEmpty(ConfigurationState.Instance.Ui.LanguageCode.Value))
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{
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localeLanguageCode = ConfigurationState.Instance.Ui.LanguageCode.Value;
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}
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else
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{
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localeLanguageCode = DefaultLanguageCode;
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}
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}
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// Load en_US as default, if the target language translation is incomplete.
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LoadDefaultLanguage();
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LoadLanguage(localeLanguageCode);
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}
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public string this[LocaleKeys key]
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{
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get
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{
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// Check if the locale contains the key.
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if (_localeStrings.TryGetValue(key, out string value))
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{
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// Check if the localized string needs to be formatted.
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if (_dynamicValues.TryGetValue(key, out var dynamicValue))
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{
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try
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{
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return string.Format(value, dynamicValue);
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}
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catch (Exception)
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{
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// If formatting failed use the default text instead.
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if (_localeDefaultStrings.TryGetValue(key, out value))
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{
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try
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{
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return string.Format(value, dynamicValue);
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}
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catch (Exception)
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{
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// If formatting the default text failed return the key.
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return key.ToString();
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}
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}
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}
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}
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return value;
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}
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// If the locale doesn't contain the key return the default one.
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if (_localeDefaultStrings.TryGetValue(key, out string defaultValue))
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{
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return defaultValue;
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}
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// If the locale text doesn't exist return the key.
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return key.ToString();
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}
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set
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{
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_localeStrings[key] = value;
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OnPropertyChanged();
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}
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}
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public string UpdateAndGetDynamicValue(LocaleKeys key, params object[] values)
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{
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_dynamicValues[key] = values;
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OnPropertyChanged("Item");
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return this[key];
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}
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private void LoadDefaultLanguage()
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{
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_localeDefaultStrings = LoadJsonLanguage();
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}
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public void LoadLanguage(string languageCode)
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{
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foreach (var item in LoadJsonLanguage(languageCode))
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{
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this[item.Key] = item.Value;
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}
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}
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private static Dictionary<LocaleKeys, string> LoadJsonLanguage(string languageCode = DefaultLanguageCode)
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{
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var localeStrings = new Dictionary<LocaleKeys, string>();
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string languageJson = EmbeddedResources.ReadAllText($"Ryujinx.Ava/Assets/Locales/{languageCode}.json");
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var strings = JsonHelper.Deserialize(languageJson, CommonJsonContext.Default.StringDictionary);
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foreach (var item in strings)
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{
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if (Enum.TryParse<LocaleKeys>(item.Key, out var key))
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{
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localeStrings[key] = item.Value;
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}
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}
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return localeStrings;
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}
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}
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}
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