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MeloNX-fork/Ryujinx.Graphics.GAL/Multithreading
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gdkchan b46b63e06a
Add support for alpha to coverage dithering (#3069)
* Add support for alpha to coverage dithering

* Shader cache version bump

* Fix wrong alpha register

* Ensure support buffer is cleared

* New shader specialization based approach
2022-07-05 19:58:36 -03:00
..
Commands
Add support for alpha to coverage dithering (#3069)
2022-07-05 19:58:36 -03:00
Model
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
2021-08-27 00:31:29 +02:00
Resources
New shader cache implementation (#3194)
2022-04-10 10:49:44 -03:00
BufferMap.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
2021-08-27 00:31:29 +02:00
CommandHelper.cs
Add support for alpha to coverage dithering (#3069)
2022-07-05 19:58:36 -03:00
CommandType.cs
Add support for alpha to coverage dithering (#3069)
2022-07-05 19:58:36 -03:00
SyncMap.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
2021-08-27 00:31:29 +02:00
ThreadedHelpers.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
2021-08-27 00:31:29 +02:00
ThreadedPipeline.cs
Add support for alpha to coverage dithering (#3069)
2022-07-05 19:58:36 -03:00
ThreadedRenderer.cs
New shader cache implementation (#3194)
2022-04-10 10:49:44 -03:00
ThreadedWindow.cs
Avalonia UI - Part 1 (#3270)
2022-05-15 13:30:15 +02:00
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