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MeloNX-fork/Ryujinx.Graphics.Shader/CodeGen/Glsl
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gdkchan c3e2646f9e
Workaround for Intel FrontFacing built-in variable bug (#2540)
2021-08-11 23:01:06 +02:00
..
HelperFunctions
Replace BGRA and scale uniforms with a uniform block (#2496)
2021-08-11 21:33:43 +02:00
Instructions
Workaround for Intel FrontFacing built-in variable bug (#2540)
2021-08-11 23:01:06 +02:00
CodeGenContext.cs
Move shader resource descriptor creation out of the backend (#2290)
2021-05-19 23:15:26 +02:00
Declarations.cs
Make sure attributes used on subsequent shader stages are initialized (#2538)
2021-08-11 22:27:00 +02:00
DefaultNames.cs
Replace BGRA and scale uniforms with a uniform block (#2496)
2021-08-11 21:33:43 +02:00
GlslGenerator.cs
Make sure attributes used on subsequent shader stages are initialized (#2538)
2021-08-11 22:27:00 +02:00
NumberFormatter.cs
Support single precision contants for double precision operations (#1673)
2020-11-06 18:54:13 +01:00
OperandManager.cs
Workaround for Intel FrontFacing built-in variable bug (#2540)
2021-08-11 23:01:06 +02:00
TypeConversion.cs
Support shader F32 to Bool reinterpretation (#1969)
2021-01-27 09:19:30 +01:00
Varying.cs
Initial transform feedback support (#1370)
2020-07-15 13:01:10 +10:00
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