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1 Commits

Author SHA1 Message Date
dependabot[bot]
d851675d30
nuget: bump Concentus from 1.1.7 to 2.2.2
Bumps [Concentus](https://github.com/lostromb/concentus) from 1.1.7 to 2.2.2.
- [Release notes](https://github.com/lostromb/concentus/releases)
- [Commits](https://github.com/lostromb/concentus/commits)

---
updated-dependencies:
- dependency-name: Concentus
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
2024-10-02 06:36:59 +00:00
1919 changed files with 21872 additions and 250549 deletions

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@ -17,8 +17,8 @@ tab_width = 4
end_of_line = lf
insert_final_newline = true
# Markdown, JSON, YAML, props and csproj files
[*.{md,json,yml,props,csproj}]
# JSON files
[*.json]
# Indentation and spacing
indent_size = 2
@ -259,14 +259,14 @@ dotnet_diagnostic.CA1861.severity = none
# Disable "Prefer using 'string.Equals(string, StringComparison)' to perform a case-insensitive comparison, but keep in mind that this might cause subtle changes in behavior, so make sure to conduct thorough testing after applying the suggestion, or if culturally sensitive comparison is not required, consider using 'StringComparison.OrdinalIgnoreCase'"
dotnet_diagnostic.CA1862.severity = none
[src/Ryujinx/UI/ViewModels/**.cs]
# Disable "mark members as static" rule for ViewModels
dotnet_diagnostic.CA1822.severity = none
[src/Ryujinx.HLE/HOS/Services/**.cs]
# Disable "mark members as static" rule for services
dotnet_diagnostic.CA1822.severity = none
[src/Ryujinx.Ava/UI/ViewModels/**.cs]
# Disable "mark members as static" rule for ViewModels
dotnet_diagnostic.CA1822.severity = none
[src/Ryujinx.Tests/Cpu/*.cs]
# Disable naming rules for CPU tests
dotnet_diagnostic.IDE1006.severity = none

View File

@ -1,21 +0,0 @@
name: Notify API on Release
on:
release:
types: [published]
jobs:
notify-api:
runs-on: debian-trixie
steps:
- name: Send API Call for New Release
run: |
curl -X POST http://melonx.org/api/new_release \
-H "Content-Type: application/json" \
-H "Authorization: Bearer ${{ secrets.MELONX_GITEA_API_KEY }}" \
-d '{
"version_number": "${{ github.event.release.tag_name }}",
"download_link": "${{ github.event.release.html_url }}",
"changelog": "${{ github.event.release.body }}",
"is_latest": true
}'

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@ -23,7 +23,7 @@ body:
attributes:
label: Log file
description: A log file will help our developers to better diagnose and fix the issue.
placeholder: Logs files can be found under "Logs" folder in Ryujinx program folder. They can also be accessed by opening Ryujinx, then going to File > Open Logs Folder. You can drag and drop the log on to the text area (do not copy paste).
placeholder: Logs files can be found under "Logs" folder in Ryujinx program folder. You can drag and drop the log on to the text area
validations:
required: true
- type: input
@ -83,4 +83,4 @@ body:
- Additional info about your environment:
- Any other information relevant to your issue.
validations:
required: false
required: false

View File

@ -1,7 +1,6 @@
name: Feature Request
description: Suggest a new feature for Ryujinx.
title: "[Feature Request]"
labels: enhancement
body:
- type: textarea
id: overview

View File

@ -7,34 +7,18 @@ updates:
labels:
- "infra"
reviewers:
- TSRBerry
- marysaka
commit-message:
prefix: "ci"
- package-ecosystem: nuget
directory: /
open-pull-requests-limit: 10
open-pull-requests-limit: 5
schedule:
interval: daily
labels:
- "infra"
reviewers:
- TSRBerry
- marysaka
commit-message:
prefix: nuget
groups:
Avalonia:
patterns:
- "*Avalonia*"
Silk.NET:
patterns:
- "Silk.NET*"
OpenTK:
patterns:
- "OpenTK*"
SixLabors:
patterns:
- "SixLabors*"
NUnit:
patterns:
- "NUnit*"

2
.github/labeler.yml vendored
View File

@ -20,7 +20,7 @@ gpu:
gui:
- changed-files:
- any-glob-to-any-file: ['src/Ryujinx/**', 'src/Ryujinx.UI.Common/**', 'src/Ryujinx.UI.LocaleGenerator/**', 'src/Ryujinx.Gtk3/**']
- any-glob-to-any-file: ['src/Ryujinx/**', 'src/Ryujinx.Ui.Common/**', 'src/Ryujinx.Ui.LocaleGenerator/**', 'src/Ryujinx.Ava/**']
horizon:
- changed-files:

View File

@ -1,24 +1,31 @@
audio:
- marysaka
cpu:
- gdkchan
- riperiperi
- marysaka
- LDj3SNuD
gpu:
- gdkchan
- riperiperi
- marysaka
gui:
- Ack77
- emmauss
- TSRBerry
- marysaka
horizon:
- gdkchan
- Ack77
- marysaka
- TSRBerry
infra:
- marysaka
- TSRBerry
default:

View File

@ -10,17 +10,28 @@ env:
jobs:
build:
name: ${{ matrix.platform.name }} (${{ matrix.configuration }})
runs-on: ${{ matrix.platform.os }}
name: ${{ matrix.OS_NAME }} (${{ matrix.configuration }})
runs-on: ${{ matrix.os }}
timeout-minutes: 45
strategy:
matrix:
os: [ubuntu-latest, macOS-latest, windows-latest]
configuration: [Debug, Release]
platform:
- { name: win-x64, os: windows-latest, zip_os_name: win_x64 }
- { name: linux-x64, os: ubuntu-latest, zip_os_name: linux_x64 }
- { name: linux-arm64, os: ubuntu-latest, zip_os_name: linux_arm64 }
- { name: osx-x64, os: macos-13, zip_os_name: osx_x64 }
include:
- os: ubuntu-latest
OS_NAME: Linux x64
DOTNET_RUNTIME_IDENTIFIER: linux-x64
RELEASE_ZIP_OS_NAME: linux_x64
- os: macOS-latest
OS_NAME: macOS x64
DOTNET_RUNTIME_IDENTIFIER: osx-x64
RELEASE_ZIP_OS_NAME: osx_x64
- os: windows-latest
OS_NAME: Windows x64
DOTNET_RUNTIME_IDENTIFIER: win-x64
RELEASE_ZIP_OS_NAME: win_x64
fail-fast: false
steps:
@ -29,7 +40,7 @@ jobs:
- uses: actions/setup-dotnet@v4
with:
global-json-file: global.json
- name: Overwrite csc problem matcher
run: echo "::add-matcher::.github/csc.json"
@ -38,16 +49,6 @@ jobs:
run: echo "result=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
shell: bash
- name: Change config filename
run: sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/PRConfig\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
- name: Change config filename for macOS
run: sed -r -i '' 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/PRConfig\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
if: github.event_name == 'pull_request' && matrix.platform.os == 'macos-13'
- name: Build
run: dotnet build -c "${{ matrix.configuration }}" -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER
@ -57,47 +58,46 @@ jobs:
commands: dotnet test --no-build -c "${{ matrix.configuration }}"
timeout-minutes: 10
retry-codes: 139
if: matrix.platform.name != 'linux-arm64'
- name: Publish Ryujinx
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.platform.name }}" -o ./publish -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx --self-contained true
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx --self-contained true
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
- name: Publish Ryujinx.Headless.SDL2
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.platform.name }}" -o ./publish_sdl2_headless -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Headless.SDL2 --self-contained true
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_sdl2_headless -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Headless.SDL2 --self-contained true
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
- name: Publish Ryujinx.Gtk3
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.platform.name }}" -o ./publish_gtk -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Gtk3 --self-contained true
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
- name: Publish Ryujinx.Ava
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_ava -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Ava --self-contained true
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
- name: Set executable bit
run: |
chmod +x ./publish/Ryujinx ./publish/Ryujinx.sh
chmod +x ./publish_sdl2_headless/Ryujinx.Headless.SDL2 ./publish_sdl2_headless/Ryujinx.sh
chmod +x ./publish_gtk/Ryujinx.Gtk3 ./publish_gtk/Ryujinx.sh
if: github.event_name == 'pull_request' && matrix.platform.os == 'ubuntu-latest'
chmod +x ./publish_ava/Ryujinx.Ava ./publish_ava/Ryujinx.sh
if: github.event_name == 'pull_request' && matrix.os == 'ubuntu-latest'
- name: Upload Ryujinx artifact
uses: actions/upload-artifact@v4
with:
name: ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.platform.zip_os_name }}
name: ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.RELEASE_ZIP_OS_NAME }}
path: publish
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
- name: Upload Ryujinx.Headless.SDL2 artifact
uses: actions/upload-artifact@v4
with:
name: sdl2-ryujinx-headless-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.platform.zip_os_name }}
name: sdl2-ryujinx-headless-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.RELEASE_ZIP_OS_NAME }}
path: publish_sdl2_headless
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
- name: Upload Ryujinx.Gtk3 artifact
- name: Upload Ryujinx.Ava artifact
uses: actions/upload-artifact@v4
with:
name: gtk-ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.platform.zip_os_name }}
path: publish_gtk
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
name: ava-ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.RELEASE_ZIP_OS_NAME }}
path: publish_ava
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
build_macos:
name: macOS Universal (${{ matrix.configuration }})
@ -135,24 +135,19 @@ jobs:
id: git_short_hash
run: echo "result=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
- name: Change config filename
run: sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/PRConfig\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
if: github.event_name == 'pull_request'
- name: Publish macOS Ryujinx
- name: Publish macOS Ryujinx.Ava
run: |
./distribution/macos/create_macos_build_ava.sh . publish_tmp publish ./distribution/macos/entitlements.xml "${{ env.RYUJINX_BASE_VERSION }}" "${{ steps.git_short_hash.outputs.result }}" "${{ matrix.configuration }}" "-p:ExtraDefineConstants=DISABLE_UPDATER"
./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish_ava ./distribution/macos/entitlements.xml "${{ env.RYUJINX_BASE_VERSION }}" "${{ steps.git_short_hash.outputs.result }}" "${{ matrix.configuration }}" "-p:ExtraDefineConstants=DISABLE_UPDATER"
- name: Publish macOS Ryujinx.Headless.SDL2
run: |
./distribution/macos/create_macos_build_headless.sh . publish_tmp_headless publish_headless ./distribution/macos/entitlements.xml "${{ env.RYUJINX_BASE_VERSION }}" "${{ steps.git_short_hash.outputs.result }}" "${{ matrix.configuration }}" "-p:ExtraDefineConstants=DISABLE_UPDATER"
- name: Upload Ryujinx artifact
- name: Upload Ryujinx.Ava artifact
uses: actions/upload-artifact@v4
with:
name: ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-macos_universal
path: "publish/*.tar.gz"
name: ava-ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-macos_universal
path: "publish_ava/*.tar.gz"
if: github.event_name == 'pull_request'
- name: Upload Ryujinx.Headless.SDL2 artifact

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@ -8,7 +8,7 @@ on:
- '!.github/**'
- '!*.yml'
- '!*.config'
- '!*.md'
- '!README.md'
- '.github/workflows/*.yml'
permissions:

View File

@ -51,76 +51,38 @@ jobs:
- name: Restore Nuget packages
# With .NET 8.0.100, Microsoft.NET.ILLink.Tasks isn't restored by default and only seems to appears when publishing.
# So we just publish to grab the dependencies
run: |
dotnet publish -c Release -r linux-x64 Ryujinx/${{ env.RYUJINX_PROJECT_FILE }} --self-contained
dotnet publish -c Release -r linux-arm64 Ryujinx/${{ env.RYUJINX_PROJECT_FILE }} --self-contained
run: dotnet publish -c Release -r linux-x64 Ryujinx/${{ env.RYUJINX_PROJECT_FILE }} --self-contained
- name: Generate nuget_sources.json
shell: python
run: |
import hashlib
from pathlib import Path
import base64
import binascii
import json
import os
import urllib.request
sources = []
for path in Path(os.environ['NUGET_PACKAGES']).glob('**/*.nupkg.sha512'):
name = path.parent.parent.name
version = path.parent.name
filename = '{}.{}.nupkg'.format(name, version)
url = 'https://api.nuget.org/v3-flatcontainer/{}/{}/{}'.format(name, version, filename)
def create_source_from_external(name, version):
full_dir_path = Path(os.environ["NUGET_PACKAGES"]).joinpath(name).joinpath(version)
os.makedirs(full_dir_path, exist_ok=True)
with path.open() as fp:
sha512 = binascii.hexlify(base64.b64decode(fp.read())).decode('ascii')
filename = "{}.{}.nupkg".format(name, version)
url = "https://api.nuget.org/v3-flatcontainer/{}/{}/{}".format(
name, version, filename
)
sources.append({
'type': 'file',
'url': url,
'sha512': sha512,
'dest': os.environ['NUGET_SOURCES_DESTDIR'],
'dest-filename': filename,
})
print(f"Processing {url}...")
response = urllib.request.urlopen(url)
sha512 = hashlib.sha512(response.read()).hexdigest()
return {
"type": "file",
"url": url,
"sha512": sha512,
"dest": os.environ["NUGET_SOURCES_DESTDIR"],
"dest-filename": filename,
}
has_added_x64_apphost = False
for path in Path(os.environ["NUGET_PACKAGES"]).glob("**/*.nupkg.sha512"):
name = path.parent.parent.name
version = path.parent.name
filename = "{}.{}.nupkg".format(name, version)
url = "https://api.nuget.org/v3-flatcontainer/{}/{}/{}".format(
name, version, filename
)
with path.open() as fp:
sha512 = binascii.hexlify(base64.b64decode(fp.read())).decode("ascii")
sources.append(
{
"type": "file",
"url": url,
"sha512": sha512,
"dest": os.environ["NUGET_SOURCES_DESTDIR"],
"dest-filename": filename,
}
)
# .NET will not add current installed application host to the list, force inject it here.
if not has_added_x64_apphost and name.startswith('microsoft.netcore.app.host'):
sources.append(create_source_from_external("microsoft.netcore.app.host.linux-x64", version))
has_added_x64_apphost = True
with open("flathub/nuget_sources.json", "w") as fp:
json.dump(sources, fp, indent=4)
with open('flathub/nuget_sources.json', 'w') as fp:
json.dump(sources, fp, indent=4)
- name: Update flatpak metadata
id: metadata

View File

@ -1,41 +0,0 @@
name: Mako
on:
discussion:
types: [created, edited, answered, unanswered, category_changed]
discussion_comment:
types: [created, edited]
gollum:
issue_comment:
types: [created, edited]
issues:
types: [opened, edited, reopened, pinned, milestoned, demilestoned, assigned, unassigned, labeled, unlabeled]
pull_request_target:
types: [opened, edited, reopened, synchronize, ready_for_review, assigned, unassigned]
jobs:
tasks:
name: Run Ryujinx tasks
permissions:
actions: read
contents: read
discussions: write
issues: write
pull-requests: write
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
if: github.event_name == 'pull_request_target'
with:
# Ensure we pin the source origin as pull_request_target run under forks.
fetch-depth: 0
repository: Ryujinx/Ryujinx
ref: master
- name: Run Mako command
uses: Ryujinx/Ryujinx-Mako@master
with:
command: exec-ryujinx-tasks
args: --event-name "${{ github.event_name }}" --event-path "${{ github.event_path }}" -w "${{ github.workspace }}" "${{ github.repository }}" "${{ github.run_id }}"
app_id: ${{ secrets.MAKO_APP_ID }}
private_key: ${{ secrets.MAKO_PRIVATE_KEY }}
installation_id: ${{ secrets.MAKO_INSTALLATION_ID }}

View File

@ -39,24 +39,24 @@ jobs:
return core.error(`No artifacts found`);
}
let body = `Download the artifacts for this pull request:\n`;
let hidden_gtk_artifacts = `\n\n <details><summary>Old GUI (GTK3)</summary>\n`;
let hidden_avalonia_artifacts = `\n\n <details><summary>Experimental GUI (Avalonia)</summary>\n`;
let hidden_headless_artifacts = `\n\n <details><summary>GUI-less (SDL2)</summary>\n`;
let hidden_debug_artifacts = `\n\n <details><summary>Only for Developers</summary>\n`;
for (const art of artifacts) {
if(art.name.includes('Debug')) {
hidden_debug_artifacts += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`;
} else if(art.name.includes('gtk-ryujinx')) {
hidden_gtk_artifacts += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`;
} else if(art.name.includes('ava-ryujinx')) {
hidden_avalonia_artifacts += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`;
} else if(art.name.includes('sdl2-ryujinx-headless')) {
hidden_headless_artifacts += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`;
} else {
body += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`;
}
}
hidden_gtk_artifacts += `\n</details>`;
hidden_avalonia_artifacts += `\n</details>`;
hidden_headless_artifacts += `\n</details>`;
hidden_debug_artifacts += `\n</details>`;
body += hidden_gtk_artifacts;
body += hidden_avalonia_artifacts;
body += hidden_headless_artifacts;
body += hidden_debug_artifacts;

View File

@ -21,8 +21,27 @@ jobs:
repository: Ryujinx/Ryujinx
ref: master
- name: Checkout Ryujinx-Mako
uses: actions/checkout@v4
with:
repository: Ryujinx/Ryujinx-Mako
ref: master
path: '.ryujinx-mako'
- name: Setup Ryujinx-Mako
uses: ./.ryujinx-mako/.github/actions/setup-mako
- name: Update labels based on changes
uses: actions/labeler@v5
with:
sync-labels: true
dot: true
- name: Assign reviewers
run: |
poetry -n -C .ryujinx-mako run ryujinx-mako update-reviewers ${{ github.repository }} ${{ github.event.pull_request.number }} .github/reviewers.yml
shell: bash
env:
MAKO_APP_ID: ${{ secrets.MAKO_APP_ID }}
MAKO_PRIVATE_KEY: ${{ secrets.MAKO_PRIVATE_KEY }}
MAKO_INSTALLATION_ID: ${{ secrets.MAKO_INSTALLATION_ID }}

View File

@ -10,7 +10,7 @@ on:
- '*.yml'
- '*.json'
- '*.config'
- '*.md'
- 'README.md'
concurrency: release
@ -44,34 +44,30 @@ jobs:
sha: context.sha
})
- name: Create release
uses: ncipollo/release-action@v1
with:
name: ${{ steps.version_info.outputs.build_version }}
tag: ${{ steps.version_info.outputs.build_version }}
body: "For more information about this release please check out the official [Changelog](https://github.com/Ryujinx/Ryujinx/wiki/Changelog)."
omitBodyDuringUpdate: true
owner: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}
repo: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}
token: ${{ secrets.RELEASE_TOKEN }}
release:
name: Release for ${{ matrix.platform.name }}
runs-on: ${{ matrix.platform.os }}
name: Release ${{ matrix.OS_NAME }}
runs-on: ${{ matrix.os }}
timeout-minutes: ${{ fromJSON(vars.JOB_TIMEOUT) }}
strategy:
matrix:
platform:
- { name: win-x64, os: windows-latest, zip_os_name: win_x64 }
- { name: linux-x64, os: ubuntu-latest, zip_os_name: linux_x64 }
- { name: linux-arm64, os: ubuntu-latest, zip_os_name: linux_arm64 }
os: [ ubuntu-latest, windows-latest ]
include:
- os: ubuntu-latest
OS_NAME: Linux x64
DOTNET_RUNTIME_IDENTIFIER: linux-x64
RELEASE_ZIP_OS_NAME: linux_x64
- os: windows-latest
OS_NAME: Windows x64
DOTNET_RUNTIME_IDENTIFIER: win-x64
RELEASE_ZIP_OS_NAME: win_x64
steps:
- uses: actions/checkout@v4
- uses: actions/setup-dotnet@v4
with:
global-json-file: global.json
- name: Overwrite csc problem matcher
run: echo "::add-matcher::.github/csc.json"
@ -89,7 +85,6 @@ jobs:
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/Config\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
- name: Create output dir
@ -97,36 +92,42 @@ jobs:
- name: Publish
run: |
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish_ava/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained true
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish_sdl2_headless/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Headless.SDL2 --self-contained true
dotnet publish -c Release -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_gtk/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained true
dotnet publish -c Release -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_sdl2_headless/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Headless.SDL2 --self-contained true
dotnet publish -c Release -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_ava/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Ava --self-contained true
- name: Packing Windows builds
if: matrix.platform.os == 'windows-latest'
if: matrix.os == 'windows-latest'
run: |
pushd publish_ava
cp publish/Ryujinx.exe publish/Ryujinx.Ava.exe
7z a ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip publish
7z a ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip publish
pushd publish_gtk
7z a ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-win_x64.zip publish
popd
pushd publish_sdl2_headless
7z a ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip publish
7z a ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-win_x64.zip publish
popd
pushd publish_ava
7z a ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-win_x64.zip publish
popd
shell: bash
- name: Packing Linux builds
if: matrix.platform.os == 'ubuntu-latest'
if: matrix.os == 'ubuntu-latest'
run: |
pushd publish_ava
cp publish/Ryujinx publish/Ryujinx.Ava
chmod +x publish/Ryujinx.sh publish/Ryujinx.Ava publish/Ryujinx
tar -czvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz publish
tar -czvf ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz publish
pushd publish_gtk
chmod +x publish/Ryujinx.sh publish/Ryujinx
tar -czvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz publish
popd
pushd publish_sdl2_headless
chmod +x publish/Ryujinx.sh publish/Ryujinx.Headless.SDL2
tar -czvf ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz publish
tar -czvf ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz publish
popd
pushd publish_ava
chmod +x publish/Ryujinx.sh publish/Ryujinx.Ava
tar -czvf ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz publish
popd
shell: bash
@ -185,13 +186,12 @@ jobs:
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/Config\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
- name: Publish macOS Ryujinx
- name: Publish macOS Ryujinx.Ava
run: |
./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish_ava ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release
- name: Publish macOS Ryujinx.Headless.SDL2
run: |
./distribution/macos/create_macos_build_headless.sh . publish_tmp_headless publish_headless ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release

67
.gitignore vendored
View File

@ -10,8 +10,6 @@
# Build results
dotnet.xcconfig
[Dd]ebug/
[Rr]elease/
x64/
@ -175,68 +173,3 @@ PublishProfiles/
# Glade backup files
*.glade~
src/MeloNX/MeloNX/Dependencies/Dynamic Libraries/Ryujinx.Headless.SDL2.dylib
# SWIFT GITIGNORE
# Xcode
#
# gitignore contributors: remember to update Global/Xcode.gitignore, Objective-C.gitignore & Swift.gitignore
## User settings
xcuserdata/
## Obj-C/Swift specific
*.hmap
## App packaging
*.ipa
*.dSYM.zip
*.dSYM
## Playgrounds
timeline.xctimeline
playground.xcworkspace
# Swift Package Manager
#
# Add this line if you want to avoid checking in source code from Swift Package Manager dependencies.
# Packages/
# Package.pins
# Package.resolved
# *.xcodeproj
#
# Xcode automatically generates this directory with a .xcworkspacedata file and xcuserdata
# hence it is not needed unless you have added a package configuration file to your project
# .swiftpm
.build/
# CocoaPods
#
# We recommend against adding the Pods directory to your .gitignore. However
# you should judge for yourself, the pros and cons are mentioned at:
# https://guides.cocoapods.org/using/using-cocoapods.html#should-i-check-the-pods-directory-into-source-control
#
# Pods/
#
# Add this line if you want to avoid checking in source code from the Xcode workspace
# *.xcworkspace
# Carthage
#
# Add this line if you want to avoid checking in source code from Carthage dependencies.
# Carthage/Checkouts
Carthage/Build/
# fastlane
#
# It is recommended to not store the screenshots in the git repo.
# Instead, use fastlane to re-generate the screenshots whenever they are needed.
# For more information about the recommended setup visit:
# https://docs.fastlane.tools/best-practices/source-control/#source-control
fastlane/report.xml
fastlane/Preview.html
fastlane/screenshots/**/*.png
fastlane/test_output

View File

@ -1,76 +0,0 @@
# Compiling MeloNX on macOS
## Prerequisites
Before you begin, ensure you have the following installed:
- [**.NET 8.0**](https://dotnet.microsoft.com/en-us/download/dotnet/8.0)
- [**Xcode**](https://apps.apple.com/de/app/xcode/id497799835?l=en-GB&mt=12$0)
- A Mac running **macOS**
## Compilation Steps
### 1. Clone the Repository and Build Ryujinx
Open a terminal and run (your password will not be shown in the 2nd command):
```sh
git clone https://git.743378673.xyz/MeloNX/MeloNX.git
sudo xcode-select --switch /Applications/Xcode.app/Contents/Developer
```
However, if you only need to update MeloNX, make sure you have cd into the directory then run this
```
git pull
```
### 2. Open the Xcode Project
Navigate to the **Xcode project file** located at:
```
src/MeloNX/MeloNX.xcodeproj
```
Double-click to open it in **Xcode**.
### 3. Configure Signing & Capabilities
- In **Xcode**, go to **Signing & Capabilities**.
- Set the **Team** to your **Apple Developer account** (free or paid).
- Change the **Bundle Identifier** to:
```
com.<your-name>.MeloNX
```
*(Replace `<your-name>` with your actual name or identifier.)*
### 4. Connect Your Device
Ensure your **iPhone/iPad** is **connected** and **selected** (Next to MeloNX with the arrow) in Xcode.
- You may need to install the iOS SDK. it will say next to MeloNX with the arrow saying "iOS XX Not Installed (GET)"
- You will be need to press GET and wait for it to finish downloading and installing
- Then you will be able to select your device and Build and Run.
### Make Sure you do **NOT** select the Simulator. (Which is the Generic names and the ones with the non-coloured icons, e.g. "iPhone 16 Pro")
### 6. Configure the Project Settings
Click the **Run (▶️) button** in Xcode to compile MeloNX and wait it will fail with Undefined Symbol(s) the first time, Thats normal.
- When it fails the first time, do this:
- In **Xcode**, select the **MeloNX** project.
- Under the **General** tab, find `Ryujinx.Headless.SDL2.dylib`.
- Set its **Embed setting** to **"Embed & Sign"**.
### 5. Build and Run
Click the **Run (▶️) button** in Xcode to compile and launch MeloNX.
- When running on your device, Click the **Spray Can Button** below the Run button
- Right Click where it says "> MeloNX PID XXXX"
- Press Detach in the Context Menu.
---
Now you're all set! 🚀 If you encounter issues, please join the discord at https://melonx.org

View File

@ -3,50 +3,52 @@
<ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally>
</PropertyGroup>
<ItemGroup>
<PackageVersion Include="Avalonia" Version="11.0.10" />
<PackageVersion Include="Avalonia.Controls.DataGrid" Version="11.0.10" />
<PackageVersion Include="Avalonia.Desktop" Version="11.0.10" />
<PackageVersion Include="Avalonia.Diagnostics" Version="11.0.10" />
<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="11.0.10" />
<PackageVersion Include="Avalonia.Svg" Version="11.0.0.18" />
<PackageVersion Include="Avalonia.Svg.Skia" Version="11.0.0.18" />
<PackageVersion Include="Avalonia" Version="11.0.5" />
<PackageVersion Include="Avalonia.Controls.DataGrid" Version="11.0.5" />
<PackageVersion Include="Avalonia.Desktop" Version="11.0.5" />
<PackageVersion Include="Avalonia.Diagnostics" Version="11.0.5" />
<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="11.0.5" />
<PackageVersion Include="Avalonia.Svg" Version="11.0.0.3" />
<PackageVersion Include="Avalonia.Svg.Skia" Version="11.0.0.3" />
<PackageVersion Include="CommandLineParser" Version="2.9.1" />
<PackageVersion Include="Concentus" Version="2.2.0" />
<PackageVersion Include="Concentus" Version="2.2.2" />
<PackageVersion Include="DiscordRichPresence" Version="1.2.1.24" />
<PackageVersion Include="DynamicData" Version="9.0.4" />
<PackageVersion Include="FluentAvaloniaUI" Version="2.0.5" />
<PackageVersion Include="DynamicData" Version="7.14.2" />
<PackageVersion Include="FluentAvaloniaUI" Version="2.0.4" />
<PackageVersion Include="GtkSharp.Dependencies" Version="1.1.1" />
<PackageVersion Include="GtkSharp.Dependencies.osx" Version="0.0.5" />
<PackageVersion Include="jp2masa.Avalonia.Flexbox" Version="0.3.0-beta.4" />
<PackageVersion Include="LibHac" Version="0.19.0" />
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.9.2" />
<PackageVersion Include="Microsoft.IdentityModel.JsonWebTokens" Version="8.0.1" />
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.9.0" />
<PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="3.0.1" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.7.0" />
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.8.0" />
<PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="2.3.2" />
<PackageVersion Include="MsgPack.Cli" Version="1.0.1" />
<PackageVersion Include="NetCoreServer" Version="8.0.7" />
<PackageVersion Include="NetCoreServer" Version="7.0.0" />
<PackageVersion Include="NUnit" Version="3.13.3" />
<PackageVersion Include="NUnit3TestAdapter" Version="4.1.0" />
<PackageVersion Include="OpenTK.Core" Version="4.8.2" />
<PackageVersion Include="OpenTK.Graphics" Version="4.8.2" />
<PackageVersion Include="OpenTK.Audio.OpenAL" Version="4.8.2" />
<PackageVersion Include="OpenTK.Windowing.GraphicsLibraryFramework" Version="4.8.2" />
<PackageVersion Include="OpenTK.Core" Version="4.8.1" />
<PackageVersion Include="OpenTK.Graphics" Version="4.8.1" />
<PackageVersion Include="OpenTK.Audio.OpenAL" Version="4.8.1" />
<PackageVersion Include="OpenTK.Windowing.GraphicsLibraryFramework" Version="4.8.1" />
<PackageVersion Include="Ryujinx.Audio.OpenAL.Dependencies" Version="1.21.0.1" />
<PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="5.0.3-build14" />
<PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="5.0.1-build13" />
<PackageVersion Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Version="1.2.0" />
<PackageVersion Include="Ryujinx.GtkSharp" Version="3.24.24.59-ryujinx" />
<PackageVersion Include="Ryujinx.SDL2-CS" Version="2.30.0-build32" />
<PackageVersion Include="Ryujinx.SDL2-CS" Version="2.28.1-build28" />
<PackageVersion Include="securifybv.ShellLink" Version="0.1.0" />
<PackageVersion Include="shaderc.net" Version="0.1.0" />
<PackageVersion Include="SharpZipLib" Version="1.4.2" />
<PackageVersion Include="Silk.NET.Vulkan" Version="2.21.0" />
<PackageVersion Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.21.0" />
<PackageVersion Include="Silk.NET.Vulkan.Extensions.KHR" Version="2.21.0" />
<PackageVersion Include="SkiaSharp" Version="2.88.7" />
<PackageVersion Include="SkiaSharp.NativeAssets.Linux" Version="2.88.7" />
<PackageVersion Include="SPB" Version="0.0.4-build32" />
<PackageVersion Include="Silk.NET.Vulkan" Version="2.16.0" />
<PackageVersion Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.16.0" />
<PackageVersion Include="Silk.NET.Vulkan.Extensions.KHR" Version="2.16.0" />
<PackageVersion Include="SixLabors.ImageSharp" Version="1.0.4" />
<PackageVersion Include="SixLabors.ImageSharp.Drawing" Version="1.0.0-beta11" />
<PackageVersion Include="SPB" Version="0.0.4-build28" />
<PackageVersion Include="System.Drawing.Common" Version="8.0.0" />
<PackageVersion Include="System.IdentityModel.Tokens.Jwt" Version="7.0.3" />
<PackageVersion Include="System.IO.Hashing" Version="8.0.0" />
<PackageVersion Include="System.Management" Version="8.0.0" />
<PackageVersion Include="UnicornEngine.Unicorn" Version="2.0.2-rc1-fb78016" />
</ItemGroup>
</Project>
</Project>

View File

@ -1,15 +1,9 @@
MeloNX License
MIT License
Copyright (c) MeloNX Team and Contributors
Copyright (c) Ryujinx Team and Contributors
Permission is hereby granted, free of charge, to any person (except anyone who has previously attempted or is currently attempting to merge MeloNX with Pomelo) obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. Every file is under this license, and all copies must be redistributed under the same license.
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Anyone who attempts or has attempted to merge MeloNX with Pomelo, or otherwise use this source code in conjunction with Pomelo, is prohibited from using, copying, modifying, or distributing the source code without first obtaining explicit, written permission from Stossy11.
Additionally, the names of the developers or contributors to this project may not be used to endorse or promote products derived from this software without specific, prior written permission from the respective developer(s).
Ryujinx is licensed under the MIT License. Copyright (c) Ryujinx contributors. All rights to Ryujinx are held by its respective copyright holders, and its use is subject to the terms of the MIT License.

View File

@ -1,46 +0,0 @@
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>get-task-allow</key>
<true/>
<key>com.apple.developer.kernel.increased-memory-limit</key>
<true/>
<key>com.apple.developer.kernel.extended-virtual-addressing</key>
<true/>
<key>com.apple.private.iokit.IOServiceSetAuthorizationID</key>
<true/>
<key>com.apple.security.exception.iokit-user-client-class</key>
<array>
<string>AGXCommandQueue</string>
<string>AGXDevice</string>
<string>AGXDeviceUserClient</string>
<string>AGXSharedUserClient</string>
<string>AppleUSBHostDeviceUserClient</string>
<string>AppleUSBHostInterfaceUserClient</string>
<string>IOSurfaceRootUserClient</string>
<string>IOAccelContext</string>
<string>IOAccelContext2</string>
<string>IOAccelDevice</string>
<string>IOAccelDevice2</string>
<string>IOAccelSharedUserClient</string>
<string>IOAccelSharedUserClient2</string>
<string>IOAccelSubmitter2</string>
</array>
<key>com.apple.system.diagnostics.iokit-properties</key>
<true/>
<key>com.apple.vm.device-access</key>
<true/>
<key>com.apple.private.hypervisor</key>
<true/>
<key>com.apple.private.memorystatus</key>
<true/>
<key>com.apple.private.security.no-sandbox</key>
<true/>
<key>com.apple.private.security.storage.AppDataContainers</key>
<true/>
<key>com.apple.private.security.storage.MobileDocuments</key>
<true/>
<key>platform-application</key>
<true/>
</dict>
</plist>

221
README.md
View File

@ -1,171 +1,144 @@
<h1 align="center">
<br>
<a href="https://ryujinx.org/"><img src="https://i.imgur.com/WcCj6Rt.png" alt="Ryujinx" width="150"></a>
<br>
<b>Ryujinx</b>
<br>
<sub><sup><b>(REE-YOU-JINX)</b></sup></sub>
<br>
</h1>
<p align="center">
<a href="https://melonx.org">
<img src="https://melonx.org/static/imgs/MeloNX.svg" alt="MeloNX Logo" width="120">
Ryujinx is an open-source Nintendo Switch emulator, created by gdkchan, written in C#.
This emulator aims at providing excellent accuracy and performance, a user-friendly interface and consistent builds.
It was written from scratch and development on the project began in September 2017. Ryujinx is available on Github under the <a href="https://github.com/Ryujinx/Ryujinx/blob/master/LICENSE.txt" target="_blank">MIT license</a>. <br />
</p>
<p align="center">
<a href="https://github.com/Ryujinx/Ryujinx/actions/workflows/release.yml">
<img src="https://github.com/Ryujinx/Ryujinx/actions/workflows/release.yml/badge.svg"
alt="">
</a>
<a href="https://crwd.in/ryujinx">
<img src="https://badges.crowdin.net/ryujinx/localized.svg"
alt="">
</a>
<a href="https://discord.com/invite/VkQYXAZ">
<img src="https://img.shields.io/discord/410208534861447168?color=5865F2&label=Ryujinx&logo=discord&logoColor=white"
alt="Discord">
</a>
<br>
<br>
<img src="https://raw.githubusercontent.com/Ryujinx/Ryujinx-Website/master/public/assets/images/shell.png">
</p>
<h1 align="center">MeloNX</h1>
<h5 align="center">
<p align="center">
MeloNX enables Nintendo Switch game emulation on iOS using the Ryujinx iOS code base.
</p>
</h5>
<p align="center">
MeloNX is an iOS Nintendo Switch emulator based on Ryujinx, written primarily in C#. Designed to bring accurate performance and a user-friendly interface to iOS, MeloNX makes Switch games accessible on Apple devices.
Developed from the ground up, MeloNX is open-source and available on Github under the <a href="https://github.com/MeloNX-Emu/MeloNX/blob/master/LICENSE.txt" target="_blank">MeloNX license (Based on MIT)</a>. <br
</p>
## Compatibility
# Compatibility
As of April 2023, Ryujinx has been tested on approximately 4,050 titles; over 4,000 boot past menus and into gameplay, with roughly 3,400 of those being considered playable.
You can check out the compatibility list [here](https://github.com/Ryujinx/Ryujinx-Games-List/issues). Anyone is free to submit a new game test or update an existing game test entry; simply follow the new issue template and testing guidelines, or post as a reply to the applicable game issue. Use the search function to see if a game has been tested already!
MeloNX works on iPhone XS/XR and later and iPad 8th Gen and later. Check out the Compatibility on the <a href="https://melonx.org/compatibility/" target="_blank">website</a>.
## Usage
# Usage
To run this emulator, your PC must be equipped with at least 8GiB of RAM; failing to meet this requirement may result in a poor gameplay experience or unexpected crashes.
## FAQ
- MeloNX is made for iOS 17+, on iOS 15 - 16 MeloNX can be installed but may have issues or not work at all.
- MeloNX cannot be Sideloaded normally and requires the use of the following Installation Guide(s).
- MeloNX requires JIT
- Recommended Device: iPhone 15 Pro or newer.
- Low-End Recommended Device: iPhone 13 Pro.
See our [Setup & Configuration Guide](https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide) on how to set up the emulator.
For our Local Wireless and LAN builds, see our [Multiplayer: Local Play/Local Wireless Guide
](https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide).
Avalonia UI comes with translations for various languages. See [Crowdin](https://crwd.in/ryujinx) for more information.
## Latest build
These builds are compiled automatically for each commit on the master branch. While we strive to ensure optimal stability and performance prior to pushing an update, our automated builds **may be unstable or completely broken.**
If you want to see details on updates to the emulator, you can visit our [Changelog](https://github.com/Ryujinx/Ryujinx/wiki/Changelog).
The latest automatic build for Windows, macOS, and Linux can be found on the [Official Website](https://ryujinx.org/download).
## How to install
## Building
### Paid Developer Account
If you wish to build the emulator yourself, follow these steps:
1. **Sideload the App**
- Use any sideloading tool that supports Apple IDs.
### Step 1
Install the X64 version of [.NET 8.0 (or higher) SDK](https://dotnet.microsoft.com/download/dotnet/8.0).
2. **Enable Entitlements**
- Visit [Apple Developer Identifiers](https://developer.apple.com/account/resources/identifiers).
- Locate **MeloNX** and enable the following entitlements:
- `Increased Memory Limit`
- `Increased Debugging Memory Limit`
### Step 2
Either use `git clone https://github.com/Ryujinx/Ryujinx` on the command line to clone the repository or use Code --> Download zip button to get the files.
3. **Reinstall the App**
- Delete the existing installation.
- Sideload the app again with the updated entitlements.
### Step 3
4. **Enable JIT**
- Use your preferred method to enable Just-In-Time (JIT) compilation.
- We reccomend using [JitStreamer](https://jkcoxson.com/jitstreamer)
To build Ryujinx, open a command prompt inside the project directory. You can quickly access it on Windows by holding shift in File Explorer, then right clicking and selecting `Open command window here`. Then type the following command:
`dotnet build -c Release -o build`
the built files will be found in the newly created build directory.
5. **Add Necessary Files**
If having Issues installing firmware (Make sure your Keys are installed first)
- If needed, install firmware and keys from **Ryujinx Desktop** (or forks).
- Copy the **bis** and **system** folders
### Free Developer Account (Experimental)
1. **Sideload MeloNX**
- Use [SideStore](https://sidestore.io/) or [AltStore](https://altstore.io/) (**NOT** AltStore PAL).
2. **Sideload the Entitlement App**
- Install [this app](https://github.com/hugeBlack/GetMoreRam/releases/download/nightly/Entitlement.ipa) using [SideStore](https://sidestore.io/) or [AltStore](https://altstore.io/) (**NOT** AltStore PAL).
3. **Sign In to Your Account**
- Open **Settings** in the entitlement app and sign in with your Apple ID.
4. **Refresh App IDs**
- Navigate to the **App IDs** page.
- Tap **Refresh** to update the list.
5. **Enable Increased Memory Limit**
- Select **MeloNX** (should be like "com.stossy11.MeloNX" or some variation) from the list.
- Tap **Add Increased Memory Limit**.
6. **Reinstall MeloNX**
- Delete the existing installation.
- Sideload the app again using SideStore or AltStore.
7. **Verify Increased Memory Limit**
- Open MeloNX and check if the **Increased Memory Limit** is enabled.
8. **Add Necessary Files**
If having Issues installing firmware (Make sure your keys are installed first)
- If needed, install firmware and keys from **Ryujinx Desktop** (or forks).
- Copy the **bis** and **system** folders
9. **Enable JIT**
- Use your preferred method to enable Just-In-Time (JIT) compilation.
- We recommend using [JitStreamer](https://jkcoxson.com/jitstreamer)
### TrollStore
As Said in FAQ:
> MeloNX is made for iOS 17+, on iOS 15 - 16 MeloNX can be installed but may have issues or not work at all.
1. **Install MeloNX with TrollStore**
2. **Add Necessary Files**
3. **Enable TrollStore JIT**
- MeloNX includes automatic JIT using the TrollStore URL Scheme
- Open MeloNX Settings
- Scroll down and enable the "TrollStore JIT" toggle
- Profit
Ryujinx system files are stored in the `Ryujinx` folder. This folder is located in the user folder, which can be accessed by clicking `Open Ryujinx Folder` under the File menu in the GUI.
### Free Developer Account (Xcode)
**NOTE: These Xcode builds are nightly and may have unfinished features.**
1. **Compile Guide**
- Visit the [guide here](https://git.743378673.xyz/MeloNX/MeloNX/src/branch/XC-ios-ht/Compile.md).
2. **Add Necessary Files**
If having Issues installing firmware (Make sure your keys are installed first)
- If needed, install firmware and keys from **Ryujinx Desktop** (or forks).
- Copy the **bis** and **system** folders
## Features
- **Audio**
- **Audio**
Audio output is entirely supported, audio input (microphone) isn't supported.
We use C# wrappers for [OpenAL](https://openal-soft.org/), and [SDL2](https://www.libsdl.org/) & [libsoundio](http://libsound.io/) as fallbacks.
Audio output is entirely supported, audio input (microphone) isn't supported. We use C# wrappers for [OpenAL](https://openal-soft.org/), and [SDL2](https://www.libsdl.org/) & [libsoundio](http://libsound.io/) as fallbacks.
- **CPU**
The CPU emulator, ARMeilleure, emulates an ARMv8 CPU and currently has support for most 64-bit ARMv8 and some of the ARMv7 (and older) instructions, including partial 32-bit support.
It translates the ARM code to a custom IR, performs a few optimizations, and turns that into x86 code.
There are three memory manager options available depending on the user's preference, leveraging both software-based (slower) and host-mapped modes (much faster).
The fastest option (host, unchecked) is set by default.
Ryujinx also features an optional Profiled Persistent Translation Cache, which essentially caches translated functions so that they do not need to be translated every time the game loads.
The net result is a significant reduction in load times (the amount of time between launching a game and arriving at the title screen) for nearly every game.
NOTE: This feature is enabled by default, You must launch the game at least twice to the title screen or beyond before performance improvements are unlocked on the third launch!
These improvements are permanent and do not require any extra launches going forward.
The CPU emulator, ARMeilleure, emulates an ARMv8 CPU and currently has support for most 64-bit ARMv8 and some of the ARMv7 (and older) instructions, including partial 32-bit support. It translates the ARM code to a custom IR, performs a few optimizations, and turns that into x86 code.
There are three memory manager options available depending on the user's preference, leveraging both software-based (slower) and host-mapped modes (much faster). The fastest option (host, unchecked) is set by default.
Ryujinx also features an optional Profiled Persistent Translation Cache, which essentially caches translated functions so that they do not need to be translated every time the game loads. The net result is a significant reduction in load times (the amount of time between launching a game and arriving at the title screen) for nearly every game. NOTE: this feature is enabled by default in the Options menu > System tab. You must launch the game at least twice to the title screen or beyond before performance improvements are unlocked on the third launch! These improvements are permanent and do not require any extra launches going forward.
- **GPU**
The GPU emulator emulates the Switch's Maxwell GPU using Metal (via MoltenVK) APIs through a custom build of OpenTK or Silk.NET respectively.
The GPU emulator emulates the Switch's Maxwell GPU using either the OpenGL (version 4.5 minimum), Vulkan, or Metal (via MoltenVK) APIs through a custom build of OpenTK or Silk.NET respectively. There are currently six graphics enhancements available to the end user in Ryujinx: Disk Shader Caching, Resolution Scaling, Anti-Aliasing, Scaling Filters (including FSR), Anisotropic Filtering and Aspect Ratio Adjustment. These enhancements can be adjusted or toggled as desired in the GUI.
- **Input**
We currently have support for keyboard, touch input, JoyCon input support, and nearly all controllers.
Motion controls are natively supported in most cases.
We currently have support for keyboard, mouse, touch input, JoyCon input support, and nearly all controllers. Motion controls are natively supported in most cases; for dual-JoyCon motion support, DS4Windows or BetterJoy are currently required.
In all scenarios, you can set up everything inside the input configuration menu.
- **DLC & Modifications**
MeloNX supports DLC + Game Update Add-ons.
Mods (romfs, exefs, and runtime mods such as cheats) are supported;
Ryujinx is able to manage add-on content/downloadable content through the GUI. Mods (romfs, exefs, and runtime mods such as cheats) are also supported; the GUI contains a shortcut to open the respective mods folder for a particular game.
- **Configuration**
The emulator has settings for enabling or disabling some logging, remapping controllers, and more.
The emulator has settings for enabling or disabling some logging, remapping controllers, and more. You can configure all of them through the graphical interface or manually through the config file, `Config.json`, found in the user folder which can be accessed by clicking `Open Ryujinx Folder` under the File menu in the GUI.
## Contact
If you have contributions, suggestions, need emulator support or just want to get in touch with the team, join our [Discord server](https://discord.com/invite/Ryujinx). You may also review our [FAQ](https://github.com/Ryujinx/Ryujinx/wiki/Frequently-Asked-Questions).
## Donations
If you'd like to support the project financially, Ryujinx has an active Patreon campaign.
<a href="https://www.patreon.com/ryujinx">
<img src="https://images.squarespace-cdn.com/content/v1/560c1d39e4b0b4fae0c9cf2a/1567548955044-WVD994WZP76EWF15T0L3/Patreon+Button.png?format=500w" width="150">
</a>
All developers working on the project do so in their free time, but the project has several expenses:
* Hackable Nintendo Switch consoles to reverse-engineer the hardware
* Additional computer hardware for testing purposes (e.g. GPUs to diagnose graphical bugs, etc.)
* Licenses for various software development tools (e.g. Jetbrains, IDA)
* Web hosting and infrastructure maintenance (e.g. LDN servers)
All funds received through Patreon are considered a donation to support the project. Patrons receive early access to progress reports and exclusive access to developer interviews.
## License
This software is licensed under the terms of the [MeloNX license (Based on MIT License)](LICENSE.txt).
This software is licensed under the terms of the <a href="https://github.com/Ryujinx/Ryujinx/blob/master/LICENSE.txt" target="_blank">MIT license.</a></i><br />
This project makes use of code authored by the libvpx project, licensed under BSD and the ffmpeg project, licensed under LGPLv3.
See [LICENSE.txt](LICENSE.txt) and [THIRDPARTY.md](distribution/legal/THIRDPARTY.md) for more details.
## Credits
- [Ryujinx](https://github.com/ryujinx-mirror/ryujinx) is used for the base of this emulator. (link is to ryujinx-mirror since they were supportive)
- [LibHac](https://github.com/Thealexbarney/LibHac) is used for our file-system.
- [AmiiboAPI](https://www.amiiboapi.com) is used in our Amiibo emulation.
- [ldn_mitm](https://github.com/spacemeowx2/ldn_mitm) is used for one of our available multiplayer modes.

View File

@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.1.32228.430
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Gtk3", "src\Ryujinx.Gtk3\Ryujinx.Gtk3.csproj", "{074045D4-3ED2-4711-9169-E385F2BFB5A0}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx", "src\Ryujinx\Ryujinx.csproj", "{074045D4-3ED2-4711-9169-E385F2BFB5A0}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Tests", "src\Ryujinx.Tests\Ryujinx.Tests.csproj", "{EBB55AEA-C7D7-4DEB-BF96-FA1789E225E9}"
EndProject
@ -69,9 +69,9 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Headless.SDL2", "sr
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Nvdec.FFmpeg", "src\Ryujinx.Graphics.Nvdec.FFmpeg\Ryujinx.Graphics.Nvdec.FFmpeg.csproj", "{BEE1C184-C9A4-410B-8DFC-FB74D5C93AEB}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx", "src\Ryujinx\Ryujinx.csproj", "{7C1B2721-13DA-4B62-B046-C626605ECCE6}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Ava", "src\Ryujinx.Ava\Ryujinx.Ava.csproj", "{7C1B2721-13DA-4B62-B046-C626605ECCE6}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.UI.Common", "src\Ryujinx.UI.Common\Ryujinx.UI.Common.csproj", "{BA161CA0-CD65-4E6E-B644-51C8D1E542DC}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Ui.Common", "src\Ryujinx.Ui.Common\Ryujinx.Ui.Common.csproj", "{BA161CA0-CD65-4E6E-B644-51C8D1E542DC}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon.Generators", "src\Ryujinx.Horizon.Generators\Ryujinx.Horizon.Generators.csproj", "{6AE2A5E8-4C5A-48B9-997B-E1455C0355C6}"
EndProject
@ -79,7 +79,7 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Vulkan", "
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Spv.Generator", "src\Spv.Generator\Spv.Generator.csproj", "{2BCB3D7A-38C0-4FE7-8FDA-374C6AD56D0E}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.UI.LocaleGenerator", "src\Ryujinx.UI.LocaleGenerator\Ryujinx.UI.LocaleGenerator.csproj", "{77D01AD9-2C98-478E-AE1D-8F7100738FB4}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Ui.LocaleGenerator", "src\Ryujinx.Ui.LocaleGenerator\Ryujinx.Ui.LocaleGenerator.csproj", "{77D01AD9-2C98-478E-AE1D-8F7100738FB4}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon.Common", "src\Ryujinx.Horizon.Common\Ryujinx.Horizon.Common.csproj", "{77F96ECE-4952-42DB-A528-DED25572A573}"
EndProject
@ -87,8 +87,6 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon", "src\Ryuj
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon.Kernel.Generators", "src\Ryujinx.Horizon.Kernel.Generators\Ryujinx.Horizon.Kernel.Generators.csproj", "{7F55A45D-4E1D-4A36-ADD3-87F29A285AA2}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.HLE.Generators", "src\Ryujinx.HLE.Generators\Ryujinx.HLE.Generators.csproj", "{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@ -251,10 +249,6 @@ Global
{7F55A45D-4E1D-4A36-ADD3-87F29A285AA2}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7F55A45D-4E1D-4A36-ADD3-87F29A285AA2}.Release|Any CPU.ActiveCfg = Release|Any CPU
{7F55A45D-4E1D-4A36-ADD3-87F29A285AA2}.Release|Any CPU.Build.0 = Release|Any CPU
{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Release|Any CPU.ActiveCfg = Release|Any CPU
{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View File

@ -4,8 +4,6 @@
<s:String x:Key="/Default/CodeStyle/CSharpVarKeywordUsage/ForOtherTypes/@EntryValue">UseExplicitType</s:String>
<s:String x:Key="/Default/CodeStyle/CSharpVarKeywordUsage/ForSimpleTypes/@EntryValue">UseExplicitType</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/PredefinedNamingRules/=TypesAndNamespaces/@EntryIndexedValue">&lt;Policy Inspect="True" Prefix="" Suffix="" Style="AaBb"&gt;&lt;ExtraRule Prefix="I" Suffix="" Style="AaBb" /&gt;&lt;/Policy&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/UserRules/=a0b4bc4d_002Dd13b_002D4a37_002Db37e_002Dc9c6864e4302/@EntryIndexedValue">&lt;Policy&gt;&lt;Descriptor Staticness="Any" AccessRightKinds="Any" Description="Types and namespaces"&gt;&lt;ElementKinds&gt;&lt;Kind Name="NAMESPACE" /&gt;&lt;Kind Name="CLASS" /&gt;&lt;Kind Name="STRUCT" /&gt;&lt;Kind Name="ENUM" /&gt;&lt;Kind Name="DELEGATE" /&gt;&lt;/ElementKinds&gt;&lt;/Descriptor&gt;&lt;Policy Inspect="True" Prefix="" Suffix="" Style="AaBb"&gt;&lt;ExtraRule Prefix="I" Suffix="" Style="AaBb" /&gt;&lt;/Policy&gt;&lt;/Policy&gt;</s:String>
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ESettingsUpgrade_002EPredefinedNamingRulesToUserRulesUpgrade/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=ASET/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Astc/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Luma/@EntryIndexedValue">True</s:Boolean>

View File

@ -1,17 +0,0 @@
#!/bin/bash
# Define the destination directory (hardcoded)
DESTINATION_DIR="src/MeloNX/Dependencies/Dynamic\ Libraries/Ryujinx.Headless.SDL2.dylib"
# Restore the project
dotnet restore
# Build the project with the specified version
dotnet build -c Release
# Publish the project with the specified runtime and settings
dotnet publish -c Release -r ios-arm64 -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Headless.SDL2 --self-contained true
# Move the published .dylib to the specified location
mv src/Ryujinx.Headless.SDL2/bin/Release/net8.0/ios-arm64/native/Ryujinx.Headless.SDL2.dylib src/MeloNX/MeloNX/Dependencies/Dynamic\ Libraries/Ryujinx.Headless.SDL2.dylib

View File

@ -1,44 +0,0 @@
#!/bin/bash
XCCONFIG_FILE="${SRCROOT}/MeloNX.xcconfig"
# Define the common paths to search for dotnet, including user-specific directories
SEARCH_PATHS=(
"/usr/local/share/dotnet"
"/usr/local/bin"
"/usr/bin"
"/bin"
"/opt"
"/Library/Frameworks"
"$HOME/.dotnet"
"$HOME/Developer"
)
# Initialize DOTNET_PATH as empty
DOTNET_PATH=""
# Search in the defined paths
for path in "${SEARCH_PATHS[@]}"; do
if [ -d "$path" ]; then
DOTNET_PATH=$(find "$path" -name dotnet -type f -print -quit 2>/dev/null)
if [ -n "$DOTNET_PATH" ]; then
break
fi
fi
done
# Check if the path was found
if [ -z "$DOTNET_PATH" ]; then
echo "Error: dotnet path not found."
exit 1
fi
echo "dotnet path: $DOTNET_PATH"
# Escape the path for sed
ESCAPED_PATH=$(echo "$DOTNET_PATH" | sed 's/\//\\\//g')
# Update the xcconfig file
sed -i '' "s/^DOTNET = .*/DOTNET = $ESCAPED_PATH/g" "$XCCONFIG_FILE"
echo "Updated MeloNX.xcconfig with DOTNET path: $DOTNET_PATH"

View File

@ -1,38 +0,0 @@
#!/bin/bash
GITEA_URL="https://git.743378673.xyz/"
REPO="MeloNX"
XCCONFIG_FILE="${SRCROOT}/MeloNX.xcconfig"
INCREMENT_PATCH=false
# Check for --patch argument
if [[ "$1" == "--patch" ]]; then
INCREMENT_PATCH=true
fi
# Fetch latest tag from Gitea
LATEST_VERSION=$(curl -s "${GITEA_URL}/api/v1/repos/${REPO}/${REPO}/tags" | jq -r '.[].name' | sort -V | tail -n1)
if [ -z "$LATEST_VERSION" ]; then
echo "Error: Could not fetch latest tag from Gitea"
exit 1
fi
echo "Latest version: $LATEST_VERSION"
# Split version into major, minor, and patch
IFS='.' read -r MAJOR MINOR PATCH <<< "$LATEST_VERSION"
# Increment version based on argument
if $INCREMENT_PATCH; then
NEW_VERSION="$MAJOR.$MINOR.$((PATCH + 1))"
else
NEW_VERSION="$MAJOR.$((MINOR + 1)).0"
fi
echo "New version: $NEW_VERSION"
sed -i '' "s/^VERSION = $LATEST_VERSION$/VERSION = $NEW_VERSION/g" "$XCCONFIG_FILE"
echo "Updated MeloNX.xcconfig with version $NEW_VERSION"

View File

@ -4,7 +4,7 @@ Name=Ryujinx
Type=Application
Icon=Ryujinx
Exec=Ryujinx.sh %f
Comment=A Nintendo Switch Emulator
Comment=Plays Nintendo Switch applications
GenericName=Nintendo Switch Emulator
Terminal=false
Categories=Game;Emulator;

15
distribution/linux/Ryujinx.sh Executable file → Normal file
View File

@ -1,23 +1,20 @@
#!/bin/sh
SCRIPT_DIR=$(dirname "$(realpath "$0")")
RYUJINX_BIN="Ryujinx"
if [ -f "$SCRIPT_DIR/Ryujinx.Ava" ]; then
RYUJINX_BIN="Ryujinx.Ava"
fi
if [ -f "$SCRIPT_DIR/Ryujinx.Headless.SDL2" ]; then
RYUJINX_BIN="Ryujinx.Headless.SDL2"
fi
if [ -f "$SCRIPT_DIR/Ryujinx" ]; then
RYUJINX_BIN="Ryujinx"
fi
if [ -z "$RYUJINX_BIN" ]; then
exit 1
fi
COMMAND="env DOTNET_EnableAlternateStackCheck=1"
if command -v gamemoderun > /dev/null 2>&1; then
COMMAND="$COMMAND gamemoderun"
fi
exec $COMMAND "$SCRIPT_DIR/$RYUJINX_BIN" "$@"
$COMMAND "$SCRIPT_DIR/$RYUJINX_BIN" "$@"

View File

@ -14,8 +14,8 @@ mkdir "$APP_BUNDLE_DIRECTORY/Contents/Frameworks"
mkdir "$APP_BUNDLE_DIRECTORY/Contents/MacOS"
mkdir "$APP_BUNDLE_DIRECTORY/Contents/Resources"
# Copy executable and nsure executable can be executed
cp "$PUBLISH_DIRECTORY/Ryujinx" "$APP_BUNDLE_DIRECTORY/Contents/MacOS/Ryujinx"
# Copy executables first
cp "$PUBLISH_DIRECTORY/Ryujinx.Ava" "$APP_BUNDLE_DIRECTORY/Contents/MacOS/Ryujinx"
chmod u+x "$APP_BUNDLE_DIRECTORY/Contents/MacOS/Ryujinx"
# Then all libraries

View File

@ -22,9 +22,9 @@ EXTRA_ARGS=$8
if [ "$VERSION" == "1.1.0" ];
then
RELEASE_TAR_FILE_NAME=ryujinx-$CONFIGURATION-$VERSION+$SOURCE_REVISION_ID-macos_universal.app.tar
RELEASE_TAR_FILE_NAME=test-ava-ryujinx-$CONFIGURATION-$VERSION+$SOURCE_REVISION_ID-macos_universal.app.tar
else
RELEASE_TAR_FILE_NAME=ryujinx-$VERSION-macos_universal.app.tar
RELEASE_TAR_FILE_NAME=test-ava-ryujinx-$VERSION-macos_universal.app.tar
fi
ARM64_APP_BUNDLE="$TEMP_DIRECTORY/output_arm64/Ryujinx.app"
@ -38,9 +38,9 @@ mkdir -p "$TEMP_DIRECTORY"
DOTNET_COMMON_ARGS=(-p:DebugType=embedded -p:Version="$VERSION" -p:SourceRevisionId="$SOURCE_REVISION_ID" --self-contained true $EXTRA_ARGS)
dotnet restore
dotnet build -c "$CONFIGURATION" src/Ryujinx
dotnet publish -c "$CONFIGURATION" -r osx-arm64 -o "$TEMP_DIRECTORY/publish_arm64" "${DOTNET_COMMON_ARGS[@]}" src/Ryujinx
dotnet publish -c "$CONFIGURATION" -r osx-x64 -o "$TEMP_DIRECTORY/publish_x64" "${DOTNET_COMMON_ARGS[@]}" src/Ryujinx
dotnet build -c "$CONFIGURATION" src/Ryujinx.Ava
dotnet publish -c "$CONFIGURATION" -r osx-arm64 -o "$TEMP_DIRECTORY/publish_arm64" "${DOTNET_COMMON_ARGS[@]}" src/Ryujinx.Ava
dotnet publish -c "$CONFIGURATION" -r osx-x64 -o "$TEMP_DIRECTORY/publish_x64" "${DOTNET_COMMON_ARGS[@]}" src/Ryujinx.Ava
# Get rid of the support library for ARMeilleure for x64 (that's only for arm64)
rm -rf "$TEMP_DIRECTORY/publish_x64/libarmeilleure-jitsupport.dylib"
@ -108,13 +108,6 @@ tar --exclude "Ryujinx.app/Contents/MacOS/Ryujinx" -cvf "$RELEASE_TAR_FILE_NAME"
python3 "$BASE_DIR/distribution/misc/add_tar_exec.py" "$RELEASE_TAR_FILE_NAME" "Ryujinx.app/Contents/MacOS/Ryujinx" "Ryujinx.app/Contents/MacOS/Ryujinx"
gzip -9 < "$RELEASE_TAR_FILE_NAME" > "$RELEASE_TAR_FILE_NAME.gz"
rm "$RELEASE_TAR_FILE_NAME"
# Create legacy update package for Avalonia to not left behind old testers.
if [ "$VERSION" != "1.1.0" ];
then
cp $RELEASE_TAR_FILE_NAME.gz test-ava-ryujinx-$VERSION-macos_universal.app.tar.gz
fi
popd
echo "Done"

View File

@ -1,8 +0,0 @@
#!/bin/sh
launch_arch="$(uname -m)"
if [ "$(sysctl -in sysctl.proc_translated)" = "1" ]
then
launch_arch="arm64"
fi
arch -$launch_arch {0} {1}

View File

@ -33,3 +33,8 @@ Project Docs
=================
To be added. Many project files will contain basic XML docs for key functions and classes in the meantime.
Other Information
=================
- N/A

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@ -237,7 +237,7 @@ namespace ARMeilleure.CodeGen.Arm64
long originalPosition = _stream.Position;
_stream.Seek(0, SeekOrigin.Begin);
_stream.ReadExactly(code, 0, code.Length);
_stream.Read(code, 0, code.Length);
_stream.Seek(originalPosition, SeekOrigin.Begin);
RelocInfo relocInfo;

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@ -251,20 +251,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
}
}
// If this is a copy destination variable, we prefer the register used for the copy source.
// If the register is available, then the copy can be eliminated later as both source
// and destination will use the same register.
int selectedReg;
if (current.TryGetCopySourceRegister(out int preferredReg) && freePositions[preferredReg] >= current.GetEnd())
{
selectedReg = preferredReg;
}
else
{
selectedReg = GetHighestValueIndex(freePositions);
}
int selectedReg = GetHighestValueIndex(freePositions);
int selectedNextUse = freePositions[selectedReg];
// Intervals starts and ends at odd positions, unless they span an entire
@ -444,7 +431,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
}
}
private static int GetHighestValueIndex(ReadOnlySpan<int> span)
private static int GetHighestValueIndex(Span<int> span)
{
int highest = int.MinValue;
@ -811,12 +798,12 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
// The "visited" state is stored in the MSB of the local's value.
const ulong VisitedMask = 1ul << 63;
static bool IsVisited(Operand local)
bool IsVisited(Operand local)
{
return (local.GetValueUnsafe() & VisitedMask) != 0;
}
static void SetVisited(Operand local)
void SetVisited(Operand local)
{
local.GetValueUnsafe() |= VisitedMask;
}
@ -839,25 +826,9 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
{
dest.NumberLocal(_intervals.Count);
LiveInterval interval = new LiveInterval(dest);
_intervals.Add(interval);
_intervals.Add(new LiveInterval(dest));
SetVisited(dest);
// If this is a copy (or copy-like operation), set the copy source interval as well.
// This is used for register preferencing later on, which allows the copy to be eliminated
// in some cases.
if (node.Instruction == Instruction.Copy || node.Instruction == Instruction.ZeroExtend32)
{
Operand source = node.GetSource(0);
if (source.Kind == OperandKind.LocalVariable &&
source.GetLocalNumber() > 0 &&
(node.Instruction == Instruction.Copy || source.Type == OperandType.I32))
{
interval.SetCopySource(_intervals[source.GetLocalNumber()]);
}
}
}
}
}

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@ -19,7 +19,6 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
public LiveRange CurrRange;
public LiveInterval Parent;
public LiveInterval CopySource;
public UseList Uses;
public LiveIntervalList Children;
@ -38,7 +37,6 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
private ref LiveRange CurrRange => ref _data->CurrRange;
private ref LiveRange PrevRange => ref _data->PrevRange;
private ref LiveInterval Parent => ref _data->Parent;
private ref LiveInterval CopySource => ref _data->CopySource;
private ref UseList Uses => ref _data->Uses;
private ref LiveIntervalList Children => ref _data->Children;
@ -80,25 +78,6 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
Register = register;
}
public void SetCopySource(LiveInterval copySource)
{
CopySource = copySource;
}
public bool TryGetCopySourceRegister(out int copySourceRegIndex)
{
if (CopySource._data != null)
{
copySourceRegIndex = CopySource.Register.Index;
return true;
}
copySourceRegIndex = 0;
return false;
}
public void Reset()
{
PrevRange = default;

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@ -1444,7 +1444,7 @@ namespace ARMeilleure.CodeGen.X86
Span<byte> buffer = new byte[jump.JumpPosition - _stream.Position];
_stream.ReadExactly(buffer);
_stream.Read(buffer);
_stream.Seek(ReservedBytesForJump, SeekOrigin.Current);
codeStream.Write(buffer);

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@ -517,10 +517,7 @@ namespace ARMeilleure.Decoders
SetA64("0x00111100>>>xxx100111xxxxxxxxxx", InstName.Sqrshrn_V, InstEmit.Sqrshrn_V, OpCodeSimdShImm.Create);
SetA64("0111111100>>>xxx100011xxxxxxxxxx", InstName.Sqrshrun_S, InstEmit.Sqrshrun_S, OpCodeSimdShImm.Create);
SetA64("0x10111100>>>xxx100011xxxxxxxxxx", InstName.Sqrshrun_V, InstEmit.Sqrshrun_V, OpCodeSimdShImm.Create);
SetA64("010111110>>>>xxx011101xxxxxxxxxx", InstName.Sqshl_Si, InstEmit.Sqshl_Si, OpCodeSimdShImm.Create);
SetA64("0>001110<<1xxxxx010011xxxxxxxxxx", InstName.Sqshl_V, InstEmit.Sqshl_V, OpCodeSimdReg.Create);
SetA64("0000111100>>>xxx011101xxxxxxxxxx", InstName.Sqshl_Vi, InstEmit.Sqshl_Vi, OpCodeSimdShImm.Create);
SetA64("010011110>>>>xxx011101xxxxxxxxxx", InstName.Sqshl_Vi, InstEmit.Sqshl_Vi, OpCodeSimdShImm.Create);
SetA64("0101111100>>>xxx100101xxxxxxxxxx", InstName.Sqshrn_S, InstEmit.Sqshrn_S, OpCodeSimdShImm.Create);
SetA64("0x00111100>>>xxx100101xxxxxxxxxx", InstName.Sqshrn_V, InstEmit.Sqshrn_V, OpCodeSimdShImm.Create);
SetA64("0111111100>>>xxx100001xxxxxxxxxx", InstName.Sqshrun_S, InstEmit.Sqshrun_S, OpCodeSimdShImm.Create);
@ -746,7 +743,6 @@ namespace ARMeilleure.Decoders
SetA32("<<<<01101000xxxxxxxxxxxxxx01xxxx", InstName.Pkh, InstEmit32.Pkh, OpCode32AluRsImm.Create);
SetA32("11110101xx01xxxx1111xxxxxxxxxxxx", InstName.Pld, InstEmit32.Nop, OpCode32.Create);
SetA32("11110111xx01xxxx1111xxxxxxx0xxxx", InstName.Pld, InstEmit32.Nop, OpCode32.Create);
SetA32("<<<<01100010xxxxxxxx11110001xxxx", InstName.Qadd16, InstEmit32.Qadd16, OpCode32AluReg.Create);
SetA32("<<<<011011111111xxxx11110011xxxx", InstName.Rbit, InstEmit32.Rbit, OpCode32AluReg.Create);
SetA32("<<<<011010111111xxxx11110011xxxx", InstName.Rev, InstEmit32.Rev, OpCode32AluReg.Create);
SetA32("<<<<011010111111xxxx11111011xxxx", InstName.Rev16, InstEmit32.Rev16, OpCode32AluReg.Create);
@ -823,10 +819,6 @@ namespace ARMeilleure.Decoders
SetA32("<<<<00000100xxxxxxxxxxxx1001xxxx", InstName.Umaal, InstEmit32.Umaal, OpCode32AluUmull.Create);
SetA32("<<<<0000101xxxxxxxxxxxxx1001xxxx", InstName.Umlal, InstEmit32.Umlal, OpCode32AluUmull.Create);
SetA32("<<<<0000100xxxxxxxxxxxxx1001xxxx", InstName.Umull, InstEmit32.Umull, OpCode32AluUmull.Create);
SetA32("<<<<01100110xxxxxxxx11110001xxxx", InstName.Uqadd16, InstEmit32.Uqadd16, OpCode32AluReg.Create);
SetA32("<<<<01100110xxxxxxxx11111001xxxx", InstName.Uqadd8, InstEmit32.Uqadd8, OpCode32AluReg.Create);
SetA32("<<<<01100110xxxxxxxx11110111xxxx", InstName.Uqsub16, InstEmit32.Uqsub16, OpCode32AluReg.Create);
SetA32("<<<<01100110xxxxxxxx11111111xxxx", InstName.Uqsub8, InstEmit32.Uqsub8, OpCode32AluReg.Create);
SetA32("<<<<0110111xxxxxxxxxxxxxxx01xxxx", InstName.Usat, InstEmit32.Usat, OpCode32Sat.Create);
SetA32("<<<<01101110xxxxxxxx11110011xxxx", InstName.Usat16, InstEmit32.Usat16, OpCode32Sat16.Create);
SetA32("<<<<01100101xxxxxxxx11111111xxxx", InstName.Usub8, InstEmit32.Usub8, OpCode32AluReg.Create);
@ -880,7 +872,6 @@ namespace ARMeilleure.Decoders
SetVfp("<<<<11100x10xxxxxxxx101xx1x0xxxx", InstName.Vnmul, InstEmit32.Vnmul_S, OpCode32SimdRegS.Create, OpCode32SimdRegS.CreateT32);
SetVfp("111111101x1110xxxxxx101x01x0xxxx", InstName.Vrint, InstEmit32.Vrint_RM, OpCode32SimdS.Create, OpCode32SimdS.CreateT32);
SetVfp("<<<<11101x110110xxxx101x11x0xxxx", InstName.Vrint, InstEmit32.Vrint_Z, OpCode32SimdS.Create, OpCode32SimdS.CreateT32);
SetVfp("<<<<11101x110110xxxx101x01x0xxxx", InstName.Vrintr, InstEmit32.Vrintr_S, OpCode32SimdS.Create, OpCode32SimdS.CreateT32);
SetVfp("<<<<11101x110111xxxx101x01x0xxxx", InstName.Vrintx, InstEmit32.Vrintx_S, OpCode32SimdS.Create, OpCode32SimdS.CreateT32);
SetVfp("<<<<11101x110001xxxx101x11x0xxxx", InstName.Vsqrt, InstEmit32.Vsqrt_S, OpCode32SimdS.Create, OpCode32SimdS.CreateT32);
SetVfp("111111100xxxxxxxxxxx101xx0x0xxxx", InstName.Vsel, InstEmit32.Vsel, OpCode32SimdSel.Create, OpCode32SimdSel.CreateT32);
@ -1001,7 +992,6 @@ namespace ARMeilleure.Decoders
SetAsimd("1111001x1x000xxxxxxx<<x10x01xxxx", InstName.Vorr, InstEmit32.Vorr_II, OpCode32SimdImm.Create, OpCode32SimdImm.CreateT32);
SetAsimd("111100100x<<xxxxxxxx1011x0x1xxxx", InstName.Vpadd, InstEmit32.Vpadd_I, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32);
SetAsimd("111100110x00xxxxxxxx1101x0x0xxxx", InstName.Vpadd, InstEmit32.Vpadd_V, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32);
SetAsimd("111100111x11<<00xxxx0110xxx0xxxx", InstName.Vpadal, InstEmit32.Vpadal, OpCode32SimdCmpZ.Create, OpCode32SimdCmpZ.CreateT32);
SetAsimd("111100111x11<<00xxxx0010xxx0xxxx", InstName.Vpaddl, InstEmit32.Vpaddl, OpCode32SimdCmpZ.Create, OpCode32SimdCmpZ.CreateT32);
SetAsimd("1111001x0x<<xxxxxxxx1010x0x0xxxx", InstName.Vpmax, InstEmit32.Vpmax_I, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32);
SetAsimd("111100110x00xxxxxxxx1111x0x0xxxx", InstName.Vpmax, InstEmit32.Vpmax_V, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32);
@ -1012,8 +1002,6 @@ namespace ARMeilleure.Decoders
SetAsimd("111100100x10xxxxxxxx1011xxx0xxxx", InstName.Vqdmulh, InstEmit32.Vqdmulh, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32);
SetAsimd("111100111x11<<10xxxx00101xx0xxx0", InstName.Vqmovn, InstEmit32.Vqmovn, OpCode32SimdMovn.Create, OpCode32SimdMovn.CreateT32);
SetAsimd("111100111x11<<10xxxx001001x0xxx0", InstName.Vqmovun, InstEmit32.Vqmovun, OpCode32SimdMovn.Create, OpCode32SimdMovn.CreateT32);
SetAsimd("111100110x01xxxxxxxx1011xxx0xxxx", InstName.Vqrdmulh, InstEmit32.Vqrdmulh, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32);
SetAsimd("111100110x10xxxxxxxx1011xxx0xxxx", InstName.Vqrdmulh, InstEmit32.Vqrdmulh, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32);
SetAsimd("1111001x1x>>>xxxxxxx100101x1xxx0", InstName.Vqrshrn, InstEmit32.Vqrshrn, OpCode32SimdShImmNarrow.Create, OpCode32SimdShImmNarrow.CreateT32);
SetAsimd("111100111x>>>xxxxxxx100001x1xxx0", InstName.Vqrshrun, InstEmit32.Vqrshrun, OpCode32SimdShImmNarrow.Create, OpCode32SimdShImmNarrow.CreateT32);
SetAsimd("1111001x1x>>>xxxxxxx100100x1xxx0", InstName.Vqshrn, InstEmit32.Vqshrn, OpCode32SimdShImmNarrow.Create, OpCode32SimdShImmNarrow.CreateT32);
@ -1035,10 +1023,8 @@ namespace ARMeilleure.Decoders
SetAsimd("111100101x>>>xxxxxxx0101>xx1xxxx", InstName.Vshl, InstEmit32.Vshl, OpCode32SimdShImm.Create, OpCode32SimdShImm.CreateT32);
SetAsimd("1111001x0xxxxxxxxxxx0100xxx0xxxx", InstName.Vshl, InstEmit32.Vshl_I, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32);
SetAsimd("1111001x1x>>>xxxxxxx101000x1xxxx", InstName.Vshll, InstEmit32.Vshll, OpCode32SimdShImmLong.Create, OpCode32SimdShImmLong.CreateT32); // A1 encoding.
SetAsimd("111100111x11<<10xxxx001100x0xxxx", InstName.Vshll, InstEmit32.Vshll2, OpCode32SimdMovn.Create, OpCode32SimdMovn.CreateT32); // A2 encoding.
SetAsimd("1111001x1x>>>xxxxxxx0000>xx1xxxx", InstName.Vshr, InstEmit32.Vshr, OpCode32SimdShImm.Create, OpCode32SimdShImm.CreateT32);
SetAsimd("111100101x>>>xxxxxxx100000x1xxx0", InstName.Vshrn, InstEmit32.Vshrn, OpCode32SimdShImmNarrow.Create, OpCode32SimdShImmNarrow.CreateT32);
SetAsimd("111100111x>>>xxxxxxx0101>xx1xxxx", InstName.Vsli, InstEmit32.Vsli_I, OpCode32SimdShImm.Create, OpCode32SimdShImm.CreateT32);
SetAsimd("1111001x1x>>>xxxxxxx0001>xx1xxxx", InstName.Vsra, InstEmit32.Vsra, OpCode32SimdShImm.Create, OpCode32SimdShImm.CreateT32);
SetAsimd("111101001x00xxxxxxxx0000xxx0xxxx", InstName.Vst1, InstEmit32.Vst1, OpCode32SimdMemSingle.Create, OpCode32SimdMemSingle.CreateT32);
SetAsimd("111101001x00xxxxxxxx0100xx0xxxxx", InstName.Vst1, InstEmit32.Vst1, OpCode32SimdMemSingle.Create, OpCode32SimdMemSingle.CreateT32);
@ -1063,7 +1049,6 @@ namespace ARMeilleure.Decoders
SetAsimd("111100100x10xxxxxxxx1101xxx0xxxx", InstName.Vsub, InstEmit32.Vsub_V, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32);
SetAsimd("1111001x1x<<xxxxxxx00010x0x0xxxx", InstName.Vsubl, InstEmit32.Vsubl_I, OpCode32SimdRegLong.Create, OpCode32SimdRegLong.CreateT32);
SetAsimd("1111001x1x<<xxxxxxx00011x0x0xxxx", InstName.Vsubw, InstEmit32.Vsubw_I, OpCode32SimdRegWide.Create, OpCode32SimdRegWide.CreateT32);
SetAsimd("111100111x110010xxxx00000xx0xxxx", InstName.Vswp, InstEmit32.Vswp, OpCode32Simd.Create, OpCode32Simd.CreateT32);
SetAsimd("111100111x11xxxxxxxx10xxxxx0xxxx", InstName.Vtbl, InstEmit32.Vtbl, OpCode32SimdTbl.Create, OpCode32SimdTbl.CreateT32);
SetAsimd("111100111x11<<10xxxx00001xx0xxxx", InstName.Vtrn, InstEmit32.Vtrn, OpCode32SimdCmpZ.Create, OpCode32SimdCmpZ.CreateT32);
SetAsimd("111100100x<<xxxxxxxx1000xxx1xxxx", InstName.Vtst, InstEmit32.Vtst, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32);

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@ -2,8 +2,6 @@ using ARMeilleure.Decoders;
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.State;
using ARMeilleure.Translation;
using System;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using static ARMeilleure.Instructions.InstEmitAluHelper;
using static ARMeilleure.Instructions.InstEmitHelper;
@ -21,12 +19,6 @@ namespace ARMeilleure.Instructions
Operand n = GetAluN(context);
Operand m = GetAluM(context, setCarry: false);
if (op.Rn == RegisterAlias.Aarch32Pc && op is OpCodeT32AluImm12)
{
// For ADR, PC is always 4 bytes aligned, even in Thumb mode.
n = context.BitwiseAnd(n, Const(~3u));
}
Operand res = context.Add(n, m);
if (ShouldSetFlags(context))
@ -292,16 +284,6 @@ namespace ARMeilleure.Instructions
EmitAluStore(context, res);
}
public static void Qadd16(ArmEmitterContext context)
{
OpCode32AluReg op = (OpCode32AluReg)context.CurrOp;
SetIntA32(context, op.Rd, EmitSigned16BitPair(context, GetIntA32(context, op.Rn), GetIntA32(context, op.Rm), (d, n, m) =>
{
EmitSaturateRange(context, d, context.Add(n, m), 16, unsigned: false, setQ: false);
}));
}
public static void Rbit(ArmEmitterContext context)
{
Operand m = GetAluM(context);
@ -485,12 +467,6 @@ namespace ARMeilleure.Instructions
Operand n = GetAluN(context);
Operand m = GetAluM(context, setCarry: false);
if (op.Rn == RegisterAlias.Aarch32Pc && op is OpCodeT32AluImm12)
{
// For ADR, PC is always 4 bytes aligned, even in Thumb mode.
n = context.BitwiseAnd(n, Const(~3u));
}
Operand res = context.Subtract(n, m);
if (ShouldSetFlags(context))
@ -570,46 +546,6 @@ namespace ARMeilleure.Instructions
EmitHsub8(context, unsigned: true);
}
public static void Uqadd16(ArmEmitterContext context)
{
OpCode32AluReg op = (OpCode32AluReg)context.CurrOp;
SetIntA32(context, op.Rd, EmitUnsigned16BitPair(context, GetIntA32(context, op.Rn), GetIntA32(context, op.Rm), (d, n, m) =>
{
EmitSaturateUqadd(context, d, context.Add(n, m), 16);
}));
}
public static void Uqadd8(ArmEmitterContext context)
{
OpCode32AluReg op = (OpCode32AluReg)context.CurrOp;
SetIntA32(context, op.Rd, EmitUnsigned8BitPair(context, GetIntA32(context, op.Rn), GetIntA32(context, op.Rm), (d, n, m) =>
{
EmitSaturateUqadd(context, d, context.Add(n, m), 8);
}));
}
public static void Uqsub16(ArmEmitterContext context)
{
OpCode32AluReg op = (OpCode32AluReg)context.CurrOp;
SetIntA32(context, op.Rd, EmitUnsigned16BitPair(context, GetIntA32(context, op.Rn), GetIntA32(context, op.Rm), (d, n, m) =>
{
EmitSaturateUqsub(context, d, context.Subtract(n, m), 16);
}));
}
public static void Uqsub8(ArmEmitterContext context)
{
OpCode32AluReg op = (OpCode32AluReg)context.CurrOp;
SetIntA32(context, op.Rd, EmitUnsigned8BitPair(context, GetIntA32(context, op.Rn), GetIntA32(context, op.Rm), (d, n, m) =>
{
EmitSaturateUqsub(context, d, context.Subtract(n, m), 8);
}));
}
public static void Usat(ArmEmitterContext context)
{
OpCode32Sat op = (OpCode32Sat)context.CurrOp;
@ -986,251 +922,6 @@ namespace ARMeilleure.Instructions
}
}
private static void EmitSaturateRange(ArmEmitterContext context, Operand result, Operand value, uint saturateTo, bool unsigned, bool setQ = true)
{
Debug.Assert(saturateTo <= 32);
Debug.Assert(!unsigned || saturateTo < 32);
if (!unsigned && saturateTo == 32)
{
// No saturation possible for this case.
context.Copy(result, value);
return;
}
else if (saturateTo == 0)
{
// Result is always zero if we saturate 0 bits.
context.Copy(result, Const(0));
return;
}
Operand satValue;
if (unsigned)
{
// Negative values always saturate (to zero).
// So we must always ignore the sign bit when masking, so that the truncated value will differ from the original one.
satValue = context.BitwiseAnd(value, Const((int)(uint.MaxValue >> (32 - (int)saturateTo))));
}
else
{
satValue = context.ShiftLeft(value, Const(32 - (int)saturateTo));
satValue = context.ShiftRightSI(satValue, Const(32 - (int)saturateTo));
}
// If the result is 0, the values are equal and we don't need saturation.
Operand lblNoSat = Label();
context.BranchIfFalse(lblNoSat, context.Subtract(value, satValue));
// Saturate and set Q flag.
if (unsigned)
{
if (saturateTo == 31)
{
// Only saturation case possible when going from 32 bits signed to 32 or 31 bits unsigned
// is when the signed input is negative, as all positive values are representable on a 31 bits range.
satValue = Const(0);
}
else
{
satValue = context.ShiftRightSI(value, Const(31));
satValue = context.BitwiseNot(satValue);
satValue = context.ShiftRightUI(satValue, Const(32 - (int)saturateTo));
}
}
else
{
if (saturateTo == 1)
{
satValue = context.ShiftRightSI(value, Const(31));
}
else
{
satValue = Const(uint.MaxValue >> (33 - (int)saturateTo));
satValue = context.BitwiseExclusiveOr(satValue, context.ShiftRightSI(value, Const(31)));
}
}
if (setQ)
{
SetFlag(context, PState.QFlag, Const(1));
}
context.Copy(result, satValue);
Operand lblExit = Label();
context.Branch(lblExit);
context.MarkLabel(lblNoSat);
context.Copy(result, value);
context.MarkLabel(lblExit);
}
private static void EmitSaturateUqadd(ArmEmitterContext context, Operand result, Operand value, uint saturateTo)
{
Debug.Assert(saturateTo <= 32);
if (saturateTo == 32)
{
// No saturation possible for this case.
context.Copy(result, value);
return;
}
else if (saturateTo == 0)
{
// Result is always zero if we saturate 0 bits.
context.Copy(result, Const(0));
return;
}
// If the result is 0, the values are equal and we don't need saturation.
Operand lblNoSat = Label();
context.BranchIfFalse(lblNoSat, context.ShiftRightUI(value, Const((int)saturateTo)));
// Saturate.
context.Copy(result, Const(uint.MaxValue >> (32 - (int)saturateTo)));
Operand lblExit = Label();
context.Branch(lblExit);
context.MarkLabel(lblNoSat);
context.Copy(result, value);
context.MarkLabel(lblExit);
}
private static void EmitSaturateUqsub(ArmEmitterContext context, Operand result, Operand value, uint saturateTo)
{
Debug.Assert(saturateTo <= 32);
if (saturateTo == 32)
{
// No saturation possible for this case.
context.Copy(result, value);
return;
}
else if (saturateTo == 0)
{
// Result is always zero if we saturate 0 bits.
context.Copy(result, Const(0));
return;
}
// If the result is 0, the values are equal and we don't need saturation.
Operand lblNoSat = Label();
context.BranchIf(lblNoSat, value, Const(0), Comparison.GreaterOrEqual);
// Saturate.
// Assumes that the value can only underflow, since this is only used for unsigned subtraction.
context.Copy(result, Const(0));
Operand lblExit = Label();
context.Branch(lblExit);
context.MarkLabel(lblNoSat);
context.Copy(result, value);
context.MarkLabel(lblExit);
}
private static Operand EmitSigned16BitPair(ArmEmitterContext context, Operand rn, Operand rm, Action<Operand, Operand, Operand> elementAction)
{
Operand tempD = context.AllocateLocal(OperandType.I32);
Operand tempN = context.SignExtend16(OperandType.I32, rn);
Operand tempM = context.SignExtend16(OperandType.I32, rm);
elementAction(tempD, tempN, tempM);
Operand tempD2 = context.ZeroExtend16(OperandType.I32, tempD);
tempN = context.ShiftRightSI(rn, Const(16));
tempM = context.ShiftRightSI(rm, Const(16));
elementAction(tempD, tempN, tempM);
return context.BitwiseOr(tempD2, context.ShiftLeft(tempD, Const(16)));
}
private static Operand EmitUnsigned16BitPair(ArmEmitterContext context, Operand rn, Operand rm, Action<Operand, Operand, Operand> elementAction)
{
Operand tempD = context.AllocateLocal(OperandType.I32);
Operand tempN = context.ZeroExtend16(OperandType.I32, rn);
Operand tempM = context.ZeroExtend16(OperandType.I32, rm);
elementAction(tempD, tempN, tempM);
Operand tempD2 = context.ZeroExtend16(OperandType.I32, tempD);
tempN = context.ShiftRightUI(rn, Const(16));
tempM = context.ShiftRightUI(rm, Const(16));
elementAction(tempD, tempN, tempM);
return context.BitwiseOr(tempD2, context.ShiftLeft(tempD, Const(16)));
}
private static Operand EmitSigned8BitPair(ArmEmitterContext context, Operand rn, Operand rm, Action<Operand, Operand, Operand> elementAction)
{
return Emit8BitPair(context, rn, rm, elementAction, unsigned: false);
}
private static Operand EmitUnsigned8BitPair(ArmEmitterContext context, Operand rn, Operand rm, Action<Operand, Operand, Operand> elementAction)
{
return Emit8BitPair(context, rn, rm, elementAction, unsigned: true);
}
private static Operand Emit8BitPair(ArmEmitterContext context, Operand rn, Operand rm, Action<Operand, Operand, Operand> elementAction, bool unsigned)
{
Operand tempD = context.AllocateLocal(OperandType.I32);
Operand result = default;
for (int b = 0; b < 4; b++)
{
Operand nByte = b != 0 ? context.ShiftRightUI(rn, Const(b * 8)) : rn;
Operand mByte = b != 0 ? context.ShiftRightUI(rm, Const(b * 8)) : rm;
if (unsigned)
{
nByte = context.ZeroExtend8(OperandType.I32, nByte);
mByte = context.ZeroExtend8(OperandType.I32, mByte);
}
else
{
nByte = context.SignExtend8(OperandType.I32, nByte);
mByte = context.SignExtend8(OperandType.I32, mByte);
}
elementAction(tempD, nByte, mByte);
if (b == 0)
{
result = context.ZeroExtend8(OperandType.I32, tempD);
}
else if (b < 3)
{
result = context.BitwiseOr(result, context.ShiftLeft(context.ZeroExtend8(OperandType.I32, tempD), Const(b * 8)));
}
else
{
result = context.BitwiseOr(result, context.ShiftLeft(tempD, Const(24)));
}
}
return result;
}
private static void EmitAluStore(ArmEmitterContext context, Operand value)
{
IOpCode32Alu op = (IOpCode32Alu)context.CurrOp;

View File

@ -403,25 +403,19 @@ namespace ARMeilleure.Instructions
{
return EmitHostMappedPointer(context, address);
}
else if (context.Memory.Type.IsHostTracked())
else if (context.Memory.Type == MemoryManagerType.HostTracked)
{
if (address.Type == OperandType.I32)
{
address = context.ZeroExtend32(OperandType.I64, address);
}
if (context.Memory.Type == MemoryManagerType.HostTracked)
{
Operand mask = Const(ulong.MaxValue >> (64 - context.Memory.AddressSpaceBits));
address = context.BitwiseAnd(address, mask);
}
Operand ptBase = !context.HasPtc
? Const(context.Memory.PageTablePointer.ToInt64())
: Const(context.Memory.PageTablePointer.ToInt64(), Ptc.PageTableSymbol);
Operand ptOffset = context.ShiftRightUI(address, Const(PageBits));
if (ptOffset.Type == OperandType.I32)
{
ptOffset = context.ZeroExtend32(OperandType.I64, ptOffset);
}
return context.Add(address, context.Load(OperandType.I64, context.Add(ptBase, context.ShiftLeft(ptOffset, Const(3)))));
}

View File

@ -2426,11 +2426,7 @@ namespace ARMeilleure.Instructions
}
else if (Optimizations.FastFP && Optimizations.UseSse41 && sizeF == 0)
{
// RSQRTSS handles subnormals as zero, which differs from Arm, so we can't use it here.
Operand res = context.AddIntrinsic(Intrinsic.X86Sqrtss, GetVec(op.Rn));
res = context.AddIntrinsic(Intrinsic.X86Rcpss, res);
res = EmitSse41Round32Exp8OpF(context, res, scalar: true);
Operand res = EmitSse41Round32Exp8OpF(context, context.AddIntrinsic(Intrinsic.X86Rsqrtss, GetVec(op.Rn)), scalar: true);
context.Copy(GetVec(op.Rd), context.VectorZeroUpper96(res));
}
@ -2455,11 +2451,7 @@ namespace ARMeilleure.Instructions
}
else if (Optimizations.FastFP && Optimizations.UseSse41 && sizeF == 0)
{
// RSQRTPS handles subnormals as zero, which differs from Arm, so we can't use it here.
Operand res = context.AddIntrinsic(Intrinsic.X86Sqrtps, GetVec(op.Rn));
res = context.AddIntrinsic(Intrinsic.X86Rcpps, res);
res = EmitSse41Round32Exp8OpF(context, res, scalar: false);
Operand res = EmitSse41Round32Exp8OpF(context, context.AddIntrinsic(Intrinsic.X86Rsqrtps, GetVec(op.Rn)), scalar: false);
if (op.RegisterSize == RegisterSize.Simd64)
{

View File

@ -1115,13 +1115,6 @@ namespace ARMeilleure.Instructions
}
}
public static void Vpadal(ArmEmitterContext context)
{
OpCode32Simd op = (OpCode32Simd)context.CurrOp;
EmitVectorPairwiseTernaryLongOpI32(context, (op1, op2, op3) => context.Add(context.Add(op1, op2), op3), op.Opc != 1);
}
public static void Vpaddl(ArmEmitterContext context)
{
OpCode32Simd op = (OpCode32Simd)context.CurrOp;
@ -1246,33 +1239,6 @@ namespace ARMeilleure.Instructions
EmitVectorUnaryNarrowOp32(context, (op1) => EmitSatQ(context, op1, 8 << op.Size, signedSrc: true, signedDst: false), signed: true);
}
public static void Vqrdmulh(ArmEmitterContext context)
{
OpCode32SimdReg op = (OpCode32SimdReg)context.CurrOp;
int eSize = 8 << op.Size;
EmitVectorBinaryOpI32(context, (op1, op2) =>
{
if (op.Size == 2)
{
op1 = context.SignExtend32(OperandType.I64, op1);
op2 = context.SignExtend32(OperandType.I64, op2);
}
Operand res = context.Multiply(op1, op2);
res = context.Add(res, Const(res.Type, 1L << (eSize - 2)));
res = context.ShiftRightSI(res, Const(eSize - 1));
res = EmitSatQ(context, res, eSize, signedSrc: true, signedDst: true);
if (op.Size == 2)
{
res = context.ConvertI64ToI32(res);
}
return res;
}, signed: true);
}
public static void Vqsub(ArmEmitterContext context)
{
OpCode32SimdReg op = (OpCode32SimdReg)context.CurrOp;

View File

@ -578,22 +578,6 @@ namespace ARMeilleure.Instructions
}
}
// VRINTR (floating-point).
public static void Vrintr_S(ArmEmitterContext context)
{
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitScalarUnaryOpF32(context, Intrinsic.Arm64FrintiS);
}
else
{
EmitScalarUnaryOpF32(context, (op1) =>
{
return EmitRoundByRMode(context, op1);
});
}
}
// VRINTZ (floating-point).
public static void Vrint_Z(ArmEmitterContext context)
{

View File

@ -673,35 +673,6 @@ namespace ARMeilleure.Instructions
context.Copy(GetVecA32(op.Qd), res);
}
public static void EmitVectorPairwiseTernaryLongOpI32(ArmEmitterContext context, Func3I emit, bool signed)
{
OpCode32Simd op = (OpCode32Simd)context.CurrOp;
int elems = op.GetBytesCount() >> op.Size;
int pairs = elems >> 1;
Operand res = GetVecA32(op.Qd);
for (int index = 0; index < pairs; index++)
{
int pairIndex = index * 2;
Operand m1 = EmitVectorExtract32(context, op.Qm, op.Im + pairIndex, op.Size, signed);
Operand m2 = EmitVectorExtract32(context, op.Qm, op.Im + pairIndex + 1, op.Size, signed);
if (op.Size == 2)
{
m1 = signed ? context.SignExtend32(OperandType.I64, m1) : context.ZeroExtend32(OperandType.I64, m1);
m2 = signed ? context.SignExtend32(OperandType.I64, m2) : context.ZeroExtend32(OperandType.I64, m2);
}
Operand d1 = EmitVectorExtract32(context, op.Qd, op.Id + index, op.Size + 1, signed);
res = EmitVectorInsert(context, res, emit(m1, m2, d1), op.Id + index, op.Size + 1);
}
context.Copy(GetVecA32(op.Qd), res);
}
// Narrow
public static void EmitVectorUnaryNarrowOp32(ArmEmitterContext context, Func1I emit, bool signed = false)

View File

@ -191,26 +191,6 @@ namespace ARMeilleure.Instructions
context.Copy(GetVecA32(op.Qd), res);
}
public static void Vswp(ArmEmitterContext context)
{
OpCode32Simd op = (OpCode32Simd)context.CurrOp;
if (op.Q)
{
Operand temp = context.Copy(GetVecA32(op.Qd));
context.Copy(GetVecA32(op.Qd), GetVecA32(op.Qm));
context.Copy(GetVecA32(op.Qm), temp);
}
else
{
Operand temp = ExtractScalar(context, OperandType.I64, op.Vd);
InsertScalar(context, op.Vd, ExtractScalar(context, OperandType.I64, op.Vm));
InsertScalar(context, op.Vm, temp);
}
}
public static void Vtbl(ArmEmitterContext context)
{
OpCode32SimdTbl op = (OpCode32SimdTbl)context.CurrOp;

View File

@ -116,7 +116,7 @@ namespace ARMeilleure.Instructions
}
else if (shift >= eSize)
{
if (op.RegisterSize == RegisterSize.Simd64)
if ((op.RegisterSize == RegisterSize.Simd64))
{
Operand res = context.VectorZeroUpper64(GetVec(op.Rd));
@ -359,16 +359,6 @@ namespace ARMeilleure.Instructions
}
}
public static void Sqshl_Si(ArmEmitterContext context)
{
EmitShlImmOp(context, signedDst: true, ShlRegFlags.Signed | ShlRegFlags.Scalar | ShlRegFlags.Saturating);
}
public static void Sqshl_Vi(ArmEmitterContext context)
{
EmitShlImmOp(context, signedDst: true, ShlRegFlags.Signed | ShlRegFlags.Saturating);
}
public static void Sqshrn_S(ArmEmitterContext context)
{
if (Optimizations.UseAdvSimd)
@ -1603,99 +1593,6 @@ namespace ARMeilleure.Instructions
Saturating = 1 << 3,
}
private static void EmitShlImmOp(ArmEmitterContext context, bool signedDst, ShlRegFlags flags = ShlRegFlags.None)
{
bool scalar = flags.HasFlag(ShlRegFlags.Scalar);
bool signed = flags.HasFlag(ShlRegFlags.Signed);
bool saturating = flags.HasFlag(ShlRegFlags.Saturating);
OpCodeSimdShImm op = (OpCodeSimdShImm)context.CurrOp;
Operand res = context.VectorZero();
int elems = !scalar ? op.GetBytesCount() >> op.Size : 1;
for (int index = 0; index < elems; index++)
{
Operand ne = EmitVectorExtract(context, op.Rn, index, op.Size, signed);
Operand e = !saturating
? EmitShlImm(context, ne, GetImmShl(op), op.Size)
: EmitShlImmSatQ(context, ne, GetImmShl(op), op.Size, signed, signedDst);
res = EmitVectorInsert(context, res, e, index, op.Size);
}
context.Copy(GetVec(op.Rd), res);
}
private static Operand EmitShlImm(ArmEmitterContext context, Operand op, int shiftLsB, int size)
{
int eSize = 8 << size;
Debug.Assert(op.Type == OperandType.I64);
Debug.Assert(eSize == 8 || eSize == 16 || eSize == 32 || eSize == 64);
Operand res = context.AllocateLocal(OperandType.I64);
if (shiftLsB >= eSize)
{
Operand shl = context.ShiftLeft(op, Const(shiftLsB));
context.Copy(res, shl);
}
else
{
Operand zeroL = Const(0L);
context.Copy(res, zeroL);
}
return res;
}
private static Operand EmitShlImmSatQ(ArmEmitterContext context, Operand op, int shiftLsB, int size, bool signedSrc, bool signedDst)
{
int eSize = 8 << size;
Debug.Assert(op.Type == OperandType.I64);
Debug.Assert(eSize == 8 || eSize == 16 || eSize == 32 || eSize == 64);
Operand lblEnd = Label();
Operand res = context.Copy(context.AllocateLocal(OperandType.I64), op);
if (shiftLsB >= eSize)
{
context.Copy(res, signedSrc
? EmitSignedSignSatQ(context, op, size)
: EmitUnsignedSignSatQ(context, op, size));
}
else
{
Operand shl = context.ShiftLeft(op, Const(shiftLsB));
if (eSize == 64)
{
Operand sarOrShr = signedSrc
? context.ShiftRightSI(shl, Const(shiftLsB))
: context.ShiftRightUI(shl, Const(shiftLsB));
context.Copy(res, shl);
context.BranchIf(lblEnd, sarOrShr, op, Comparison.Equal);
context.Copy(res, signedSrc
? EmitSignedSignSatQ(context, op, size)
: EmitUnsignedSignSatQ(context, op, size));
}
else
{
context.Copy(res, signedSrc
? EmitSignedSrcSatQ(context, shl, size, signedDst)
: EmitUnsignedSrcSatQ(context, shl, size, signedDst));
}
}
context.MarkLabel(lblEnd);
return res;
}
private static void EmitShlRegOp(ArmEmitterContext context, ShlRegFlags flags = ShlRegFlags.None)
{
bool scalar = flags.HasFlag(ShlRegFlags.Scalar);

View File

@ -106,38 +106,6 @@ namespace ARMeilleure.Instructions
context.Copy(GetVecA32(op.Qd), res);
}
public static void Vshll2(ArmEmitterContext context)
{
OpCode32Simd op = (OpCode32Simd)context.CurrOp;
Operand res = context.VectorZero();
int elems = op.GetBytesCount() >> op.Size;
for (int index = 0; index < elems; index++)
{
Operand me = EmitVectorExtract32(context, op.Qm, op.Im + index, op.Size, !op.U);
if (op.Size == 2)
{
if (op.U)
{
me = context.ZeroExtend32(OperandType.I64, me);
}
else
{
me = context.SignExtend32(OperandType.I64, me);
}
}
me = context.ShiftLeft(me, Const(8 << op.Size));
res = EmitVectorInsert(context, res, me, index, op.Size + 1);
}
context.Copy(GetVecA32(op.Qd), res);
}
public static void Vshr(ArmEmitterContext context)
{
OpCode32SimdShImm op = (OpCode32SimdShImm)context.CurrOp;
@ -162,36 +130,6 @@ namespace ARMeilleure.Instructions
EmitVectorUnaryNarrowOp32(context, (op1) => context.ShiftRightUI(op1, Const(shift)));
}
public static void Vsli_I(ArmEmitterContext context)
{
OpCode32SimdShImm op = (OpCode32SimdShImm)context.CurrOp;
int shift = op.Shift;
int eSize = 8 << op.Size;
ulong mask = shift != 0 ? ulong.MaxValue >> (64 - shift) : 0UL;
Operand res = GetVec(op.Qd);
int elems = op.GetBytesCount() >> op.Size;
for (int index = 0; index < elems; index++)
{
Operand me = EmitVectorExtractZx(context, op.Qm, op.Im + index, op.Size);
Operand neShifted = context.ShiftLeft(me, Const(shift));
Operand de = EmitVectorExtractZx(context, op.Qd, op.Id + index, op.Size);
Operand deMasked = context.BitwiseAnd(de, Const(mask));
Operand e = context.BitwiseOr(neShifted, deMasked);
res = EmitVectorInsert(context, res, e, op.Id + index, op.Size);
}
context.Copy(GetVec(op.Qd), res);
}
public static void Vsra(ArmEmitterContext context)
{
OpCode32SimdShImm op = (OpCode32SimdShImm)context.CurrOp;

View File

@ -384,9 +384,7 @@ namespace ARMeilleure.Instructions
Sqrshrn_V,
Sqrshrun_S,
Sqrshrun_V,
Sqshl_Si,
Sqshl_V,
Sqshl_Vi,
Sqshrn_S,
Sqshrn_V,
Sqshrun_S,
@ -527,7 +525,6 @@ namespace ARMeilleure.Instructions
Pld,
Pop,
Push,
Qadd16,
Rev,
Revsh,
Rsb,
@ -572,10 +569,6 @@ namespace ARMeilleure.Instructions
Umaal,
Umlal,
Umull,
Uqadd16,
Uqadd8,
Uqsub16,
Uqsub8,
Usat,
Usat16,
Usub8,
@ -642,7 +635,6 @@ namespace ARMeilleure.Instructions
Vorn,
Vorr,
Vpadd,
Vpadal,
Vpaddl,
Vpmax,
Vpmin,
@ -650,7 +642,6 @@ namespace ARMeilleure.Instructions
Vqdmulh,
Vqmovn,
Vqmovun,
Vqrdmulh,
Vqrshrn,
Vqrshrun,
Vqshrn,
@ -663,7 +654,6 @@ namespace ARMeilleure.Instructions
Vrintm,
Vrintn,
Vrintp,
Vrintr,
Vrintx,
Vrshr,
Vrshrn,
@ -672,7 +662,6 @@ namespace ARMeilleure.Instructions
Vshll,
Vshr,
Vshrn,
Vsli,
Vst1,
Vst2,
Vst3,
@ -689,7 +678,6 @@ namespace ARMeilleure.Instructions
Vsub,
Vsubl,
Vsubw,
Vswp,
Vtbl,
Vtrn,
Vtst,

View File

@ -91,54 +91,54 @@ namespace ARMeilleure.Instructions
#region "Read"
public static byte ReadByte(ulong address)
{
return GetMemoryManager().ReadGuest<byte>(address);
return GetMemoryManager().ReadTracked<byte>(address);
}
public static ushort ReadUInt16(ulong address)
{
return GetMemoryManager().ReadGuest<ushort>(address);
return GetMemoryManager().ReadTracked<ushort>(address);
}
public static uint ReadUInt32(ulong address)
{
return GetMemoryManager().ReadGuest<uint>(address);
return GetMemoryManager().ReadTracked<uint>(address);
}
public static ulong ReadUInt64(ulong address)
{
return GetMemoryManager().ReadGuest<ulong>(address);
return GetMemoryManager().ReadTracked<ulong>(address);
}
public static V128 ReadVector128(ulong address)
{
return GetMemoryManager().ReadGuest<V128>(address);
return GetMemoryManager().ReadTracked<V128>(address);
}
#endregion
#region "Write"
public static void WriteByte(ulong address, byte value)
{
GetMemoryManager().WriteGuest(address, value);
GetMemoryManager().Write(address, value);
}
public static void WriteUInt16(ulong address, ushort value)
{
GetMemoryManager().WriteGuest(address, value);
GetMemoryManager().Write(address, value);
}
public static void WriteUInt32(ulong address, uint value)
{
GetMemoryManager().WriteGuest(address, value);
GetMemoryManager().Write(address, value);
}
public static void WriteUInt64(ulong address, ulong value)
{
GetMemoryManager().WriteGuest(address, value);
GetMemoryManager().Write(address, value);
}
public static void WriteVector128(ulong address, V128 value)
{
GetMemoryManager().WriteGuest(address, value);
GetMemoryManager().Write(address, value);
}
#endregion

View File

@ -4,5 +4,7 @@ namespace ARMeilleure.Memory
{
IJitMemoryBlock Allocate(ulong size);
IJitMemoryBlock Reserve(ulong size);
ulong GetPageSize();
}
}

View File

@ -28,17 +28,6 @@ namespace ARMeilleure.Memory
/// <returns>The data</returns>
T ReadTracked<T>(ulong va) where T : unmanaged;
/// <summary>
/// Reads data from CPU mapped memory, from guest code. (with read tracking)
/// </summary>
/// <typeparam name="T">Type of the data being read</typeparam>
/// <param name="va">Virtual address of the data in memory</param>
/// <returns>The data</returns>
T ReadGuest<T>(ulong va) where T : unmanaged
{
return ReadTracked<T>(va);
}
/// <summary>
/// Writes data to CPU mapped memory.
/// </summary>
@ -47,17 +36,6 @@ namespace ARMeilleure.Memory
/// <param name="value">Data to be written</param>
void Write<T>(ulong va, T value) where T : unmanaged;
/// <summary>
/// Writes data to CPU mapped memory, from guest code.
/// </summary>
/// <typeparam name="T">Type of the data being written</typeparam>
/// <param name="va">Virtual address to write the data into</param>
/// <param name="value">Data to be written</param>
void WriteGuest<T>(ulong va, T value) where T : unmanaged
{
Write(va, value);
}
/// <summary>
/// Gets a read-only span of data from CPU mapped memory.
/// </summary>

View File

@ -35,29 +35,18 @@ namespace ARMeilleure.Memory
/// Allows invalid access from JIT code to the rest of the program, but is faster.
/// </summary>
HostMappedUnsafe,
/// <summary>
/// High level implementation using a software flat page table for address translation
/// without masking the address and no support for handling invalid or non-contiguous memory access.
/// </summary>
HostTrackedUnsafe,
}
public static class MemoryManagerTypeExtensions
static class MemoryManagerTypeExtensions
{
public static bool IsHostMapped(this MemoryManagerType type)
{
return type == MemoryManagerType.HostMapped || type == MemoryManagerType.HostMappedUnsafe;
}
public static bool IsHostTracked(this MemoryManagerType type)
{
return type == MemoryManagerType.HostTracked || type == MemoryManagerType.HostTrackedUnsafe;
}
public static bool IsHostMappedOrTracked(this MemoryManagerType type)
{
return type.IsHostMapped() || type.IsHostTracked();
return type == MemoryManagerType.HostTracked || type == MemoryManagerType.HostMapped || type == MemoryManagerType.HostMappedUnsafe;
}
}
}

View File

@ -7,7 +7,6 @@ namespace ARMeilleure.Memory
public const int DefaultGranularity = 65536; // Mapping granularity in Windows.
public IJitMemoryBlock Block { get; }
public IJitMemoryAllocator Allocator { get; }
public IntPtr Pointer => Block.Pointer;
@ -22,7 +21,6 @@ namespace ARMeilleure.Memory
granularity = DefaultGranularity;
}
Allocator = allocator;
Block = allocator.Reserve(maxSize);
_maxSize = maxSize;
_sizeGranularity = granularity;

View File

@ -24,13 +24,13 @@ namespace ARMeilleure.Native
public static unsafe void Copy(IntPtr dst, IntPtr src, ulong n) {
// When NativeAOT is in use, we can toggle per-thread write protection without worrying about breaking .NET code.
// pthread_jit_write_protect_np(0);
//pthread_jit_write_protect_np(0);
var srcSpan = new Span<byte>(src.ToPointer(), (int)n);
var dstSpan = new Span<byte>(dst.ToPointer(), (int)n);
srcSpan.CopyTo(dstSpan);
// pthread_jit_write_protect_np(1);
//pthread_jit_write_protect_np(1);
// Ensure that the instruction cache for this range is invalidated.
sys_icache_invalidate(dst, (IntPtr)n);

View File

@ -1,14 +1,63 @@
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Memory;
using ARMeilleure.Translation;
using ARMeilleure.Translation.Cache;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
namespace ARMeilleure.Signal
{
public static class NativeSignalHandlerGenerator
[StructLayout(LayoutKind.Sequential, Pack = 1)]
struct SignalHandlerRange
{
public const int MaxTrackedRanges = 8;
public int IsActive;
public nuint RangeAddress;
public nuint RangeEndAddress;
public IntPtr ActionPointer;
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
struct SignalHandlerConfig
{
/// <summary>
/// The byte offset of the faulting address in the SigInfo or ExceptionRecord struct.
/// </summary>
public int StructAddressOffset;
/// <summary>
/// The byte offset of the write flag in the SigInfo or ExceptionRecord struct.
/// </summary>
public int StructWriteOffset;
/// <summary>
/// The sigaction handler that was registered before this one. (unix only)
/// </summary>
public nuint UnixOldSigaction;
/// <summary>
/// The type of the previous sigaction. True for the 3 argument variant. (unix only)
/// </summary>
public int UnixOldSigaction3Arg;
public SignalHandlerRange Range0;
public SignalHandlerRange Range1;
public SignalHandlerRange Range2;
public SignalHandlerRange Range3;
public SignalHandlerRange Range4;
public SignalHandlerRange Range5;
public SignalHandlerRange Range6;
public SignalHandlerRange Range7;
}
public static class NativeSignalHandler
{
private delegate void UnixExceptionHandler(int sig, IntPtr info, IntPtr ucontext);
[UnmanagedFunctionPointer(CallingConvention.Winapi)]
private delegate int VectoredExceptionHandler(IntPtr exceptionInfo);
private const int MaxTrackedRanges = 8;
private const int StructAddressOffset = 0;
private const int StructWriteOffset = 4;
@ -21,7 +70,124 @@ namespace ARMeilleure.Signal
private const uint EXCEPTION_ACCESS_VIOLATION = 0xc0000005;
private static Operand EmitGenericRegionCheck(EmitterContext context, IntPtr signalStructPtr, Operand faultAddress, Operand isWrite, int rangeStructSize)
private static ulong _pageSize;
private static ulong _pageMask;
private static readonly IntPtr _handlerConfig;
private static IntPtr _signalHandlerPtr;
private static IntPtr _signalHandlerHandle;
private static readonly object _lock = new();
private static bool _initialized;
static NativeSignalHandler()
{
_handlerConfig = Marshal.AllocHGlobal(Unsafe.SizeOf<SignalHandlerConfig>());
ref SignalHandlerConfig config = ref GetConfigRef();
config = new SignalHandlerConfig();
}
public static void Initialize(IJitMemoryAllocator allocator)
{
JitCache.Initialize(allocator);
}
public static void InitializeSignalHandler(ulong pageSize, Func<IntPtr, IntPtr, IntPtr> customSignalHandlerFactory = null)
{
if (_initialized)
{
return;
}
lock (_lock)
{
if (_initialized)
{
return;
}
_pageSize = pageSize;
_pageMask = pageSize - 1;
ref SignalHandlerConfig config = ref GetConfigRef();
if (OperatingSystem.IsLinux() || OperatingSystem.IsMacOS() || OperatingSystem.IsIOS())
{
_signalHandlerPtr = Marshal.GetFunctionPointerForDelegate(GenerateUnixSignalHandler(_handlerConfig));
if (customSignalHandlerFactory != null)
{
_signalHandlerPtr = customSignalHandlerFactory(UnixSignalHandlerRegistration.GetSegfaultExceptionHandler().sa_handler, _signalHandlerPtr);
}
var old = UnixSignalHandlerRegistration.RegisterExceptionHandler(_signalHandlerPtr);
config.UnixOldSigaction = (nuint)(ulong)old.sa_handler;
config.UnixOldSigaction3Arg = old.sa_flags & 4;
}
else
{
config.StructAddressOffset = 40; // ExceptionInformation1
config.StructWriteOffset = 32; // ExceptionInformation0
_signalHandlerPtr = Marshal.GetFunctionPointerForDelegate(GenerateWindowsSignalHandler(_handlerConfig));
if (customSignalHandlerFactory != null)
{
_signalHandlerPtr = customSignalHandlerFactory(IntPtr.Zero, _signalHandlerPtr);
}
_signalHandlerHandle = WindowsSignalHandlerRegistration.RegisterExceptionHandler(_signalHandlerPtr);
}
_initialized = true;
}
}
private static unsafe ref SignalHandlerConfig GetConfigRef()
{
return ref Unsafe.AsRef<SignalHandlerConfig>((void*)_handlerConfig);
}
public static unsafe bool AddTrackedRegion(nuint address, nuint endAddress, IntPtr action)
{
var ranges = &((SignalHandlerConfig*)_handlerConfig)->Range0;
for (int i = 0; i < MaxTrackedRanges; i++)
{
if (ranges[i].IsActive == 0)
{
ranges[i].RangeAddress = address;
ranges[i].RangeEndAddress = endAddress;
ranges[i].ActionPointer = action;
ranges[i].IsActive = 1;
return true;
}
}
return false;
}
public static unsafe bool RemoveTrackedRegion(nuint address)
{
var ranges = &((SignalHandlerConfig*)_handlerConfig)->Range0;
for (int i = 0; i < MaxTrackedRanges; i++)
{
if (ranges[i].IsActive == 1 && ranges[i].RangeAddress == address)
{
ranges[i].IsActive = 0;
return true;
}
}
return false;
}
private static Operand EmitGenericRegionCheck(EmitterContext context, IntPtr signalStructPtr, Operand faultAddress, Operand isWrite)
{
Operand inRegionLocal = context.AllocateLocal(OperandType.I32);
context.Copy(inRegionLocal, Const(0));
@ -30,7 +196,7 @@ namespace ARMeilleure.Signal
for (int i = 0; i < MaxTrackedRanges; i++)
{
ulong rangeBaseOffset = (ulong)(RangeOffset + i * rangeStructSize);
ulong rangeBaseOffset = (ulong)(RangeOffset + i * Unsafe.SizeOf<SignalHandlerRange>());
Operand nextLabel = Label();
@ -44,12 +210,13 @@ namespace ARMeilleure.Signal
// Is the fault address within this tracked region?
Operand inRange = context.BitwiseAnd(
context.ICompare(faultAddress, rangeAddress, Comparison.GreaterOrEqualUI),
context.ICompare(faultAddress, rangeEndAddress, Comparison.LessUI));
context.ICompare(faultAddress, rangeEndAddress, Comparison.LessUI)
);
// Only call tracking if in range.
context.BranchIfFalse(nextLabel, inRange, BasicBlockFrequency.Cold);
Operand offset = context.Subtract(faultAddress, rangeAddress);
Operand offset = context.BitwiseAnd(context.Subtract(faultAddress, rangeAddress), Const(~_pageMask));
// Call the tracking action, with the pointer's relative offset to the base address.
Operand trackingActionPtr = context.Load(OperandType.I64, Const((ulong)signalStructPtr + rangeBaseOffset + 20));
@ -60,10 +227,8 @@ namespace ARMeilleure.Signal
// Tracking action should be non-null to call it, otherwise assume false return.
context.BranchIfFalse(skipActionLabel, trackingActionPtr);
Operand result = context.Call(trackingActionPtr, OperandType.I64, offset, Const(1UL), isWrite);
context.Copy(inRegionLocal, context.ICompareNotEqual(result, Const(0UL)));
GenerateFaultAddressPatchCode(context, faultAddress, result);
Operand result = context.Call(trackingActionPtr, OperandType.I32, offset, Const(_pageSize), isWrite);
context.Copy(inRegionLocal, result);
context.MarkLabel(skipActionLabel);
@ -104,7 +269,8 @@ namespace ARMeilleure.Signal
Operand esr = context.Load(OperandType.I64, context.Add(ctxPtr, Const(EsrOffset)));
return context.BitwiseAnd(esr, Const(0x40ul));
}
else if (RuntimeInformation.ProcessArchitecture == Architecture.X64)
if (RuntimeInformation.ProcessArchitecture == Architecture.X64)
{
const ulong ErrOffset = 4; // __es.__err
Operand err = context.Load(OperandType.I64, context.Add(ctxPtr, Const(ErrOffset)));
@ -144,7 +310,8 @@ namespace ARMeilleure.Signal
Operand esr = context.Load(OperandType.I64, context.Add(auxPtr, Const(8ul)));
return context.BitwiseAnd(esr, Const(0x40ul));
}
else if (RuntimeInformation.ProcessArchitecture == Architecture.X64)
if (RuntimeInformation.ProcessArchitecture == Architecture.X64)
{
const int ErrOffset = 192; // uc_mcontext.gregs[REG_ERR]
Operand err = context.Load(OperandType.I64, context.Add(ucontextPtr, Const(ErrOffset)));
@ -155,7 +322,7 @@ namespace ARMeilleure.Signal
throw new PlatformNotSupportedException();
}
public static byte[] GenerateUnixSignalHandler(IntPtr signalStructPtr, int rangeStructSize)
private static UnixExceptionHandler GenerateUnixSignalHandler(IntPtr signalStructPtr)
{
EmitterContext context = new();
@ -168,7 +335,7 @@ namespace ARMeilleure.Signal
Operand isWrite = context.ICompareNotEqual(writeFlag, Const(0L)); // Normalize to 0/1.
Operand isInRegion = EmitGenericRegionCheck(context, signalStructPtr, faultAddress, isWrite, rangeStructSize);
Operand isInRegion = EmitGenericRegionCheck(context, signalStructPtr, faultAddress, isWrite);
Operand endLabel = Label();
@ -200,10 +367,10 @@ namespace ARMeilleure.Signal
OperandType[] argTypes = new OperandType[] { OperandType.I32, OperandType.I64, OperandType.I64 };
return Compiler.Compile(cfg, argTypes, OperandType.None, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Code;
return Compiler.Compile(cfg, argTypes, OperandType.None, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<UnixExceptionHandler>();
}
public static byte[] GenerateWindowsSignalHandler(IntPtr signalStructPtr, int rangeStructSize)
private static VectoredExceptionHandler GenerateWindowsSignalHandler(IntPtr signalStructPtr)
{
EmitterContext context = new();
@ -232,7 +399,7 @@ namespace ARMeilleure.Signal
Operand isWrite = context.ICompareNotEqual(writeFlag, Const(0L)); // Normalize to 0/1.
Operand isInRegion = EmitGenericRegionCheck(context, signalStructPtr, faultAddress, isWrite, rangeStructSize);
Operand isInRegion = EmitGenericRegionCheck(context, signalStructPtr, faultAddress, isWrite);
Operand endLabel = Label();
@ -254,88 +421,7 @@ namespace ARMeilleure.Signal
OperandType[] argTypes = new OperandType[] { OperandType.I64 };
return Compiler.Compile(cfg, argTypes, OperandType.I32, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Code;
}
private static void GenerateFaultAddressPatchCode(EmitterContext context, Operand faultAddress, Operand newAddress)
{
if (RuntimeInformation.ProcessArchitecture == Architecture.Arm64)
{
if (SupportsFaultAddressPatchingForHostOs())
{
Operand lblSkip = Label();
context.BranchIf(lblSkip, faultAddress, newAddress, Comparison.Equal);
Operand ucontextPtr = context.LoadArgument(OperandType.I64, 2);
Operand pcCtxAddress = default;
ulong baseRegsOffset = 0;
if (OperatingSystem.IsLinux())
{
pcCtxAddress = context.Add(ucontextPtr, Const(440UL));
baseRegsOffset = 184UL;
}
else if (OperatingSystem.IsMacOS() || OperatingSystem.IsIOS())
{
ucontextPtr = context.Load(OperandType.I64, context.Add(ucontextPtr, Const(48UL)));
pcCtxAddress = context.Add(ucontextPtr, Const(272UL));
baseRegsOffset = 16UL;
}
Operand pc = context.Load(OperandType.I64, pcCtxAddress);
Operand reg = GetAddressRegisterFromArm64Instruction(context, pc);
Operand reg64 = context.ZeroExtend32(OperandType.I64, reg);
Operand regCtxAddress = context.Add(ucontextPtr, context.Add(context.ShiftLeft(reg64, Const(3)), Const(baseRegsOffset)));
Operand regAddress = context.Load(OperandType.I64, regCtxAddress);
Operand addressDelta = context.Subtract(regAddress, faultAddress);
context.Store(regCtxAddress, context.Add(newAddress, addressDelta));
context.MarkLabel(lblSkip);
}
}
}
private static Operand GetAddressRegisterFromArm64Instruction(EmitterContext context, Operand pc)
{
Operand inst = context.Load(OperandType.I32, pc);
Operand reg = context.AllocateLocal(OperandType.I32);
Operand isSysInst = context.ICompareEqual(context.BitwiseAnd(inst, Const(0xFFF80000)), Const(0xD5080000));
Operand lblSys = Label();
Operand lblEnd = Label();
context.BranchIfTrue(lblSys, isSysInst, BasicBlockFrequency.Cold);
context.Copy(reg, context.BitwiseAnd(context.ShiftRightUI(inst, Const(5)), Const(0x1F)));
context.Branch(lblEnd);
context.MarkLabel(lblSys);
context.Copy(reg, context.BitwiseAnd(inst, Const(0x1F)));
context.MarkLabel(lblEnd);
return reg;
}
public static bool SupportsFaultAddressPatchingForHost()
{
return SupportsFaultAddressPatchingForHostArch() && SupportsFaultAddressPatchingForHostOs();
}
private static bool SupportsFaultAddressPatchingForHostArch()
{
return RuntimeInformation.ProcessArchitecture == Architecture.Arm64;
}
private static bool SupportsFaultAddressPatchingForHostOs()
{
return OperatingSystem.IsLinux() || OperatingSystem.IsMacOS() || OperatingSystem.IsIOS();
return Compiler.Compile(cfg, argTypes, OperandType.I32, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<VectoredExceptionHandler>();
}
}
}

View File

@ -1,7 +1,7 @@
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Cpu.Signal
namespace ARMeilleure.Signal
{
static partial class UnixSignalHandlerRegistration
{

View File

@ -2,7 +2,7 @@ using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using Ryujinx.Common.Memory.PartialUnmaps;
using System;
using System.Runtime.InteropServices;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
namespace ARMeilleure.Signal
@ -10,28 +10,8 @@ namespace ARMeilleure.Signal
/// <summary>
/// Methods to handle signals caused by partial unmaps. See the structs for C# implementations of the methods.
/// </summary>
internal static partial class WindowsPartialUnmapHandler
internal static class WindowsPartialUnmapHandler
{
[LibraryImport("kernel32.dll", SetLastError = true, EntryPoint = "LoadLibraryA")]
private static partial IntPtr LoadLibrary([MarshalAs(UnmanagedType.LPStr)] string lpFileName);
[LibraryImport("kernel32.dll", SetLastError = true)]
private static partial IntPtr GetProcAddress(IntPtr hModule, [MarshalAs(UnmanagedType.LPStr)] string procName);
private static IntPtr _getCurrentThreadIdPtr;
public static IntPtr GetCurrentThreadIdFunc()
{
if (_getCurrentThreadIdPtr == IntPtr.Zero)
{
IntPtr handle = LoadLibrary("kernel32.dll");
_getCurrentThreadIdPtr = GetProcAddress(handle, "GetCurrentThreadId");
}
return _getCurrentThreadIdPtr;
}
public static Operand EmitRetryFromAccessViolation(EmitterContext context)
{
IntPtr partialRemapStatePtr = PartialUnmapState.GlobalState;
@ -40,7 +20,7 @@ namespace ARMeilleure.Signal
// Get the lock first.
EmitNativeReaderLockAcquire(context, IntPtr.Add(partialRemapStatePtr, PartialUnmapState.PartialUnmapLockOffset));
IntPtr getCurrentThreadId = GetCurrentThreadIdFunc();
IntPtr getCurrentThreadId = WindowsSignalHandlerRegistration.GetCurrentThreadIdFunc();
Operand threadId = context.Call(Const((ulong)getCurrentThreadId), OperandType.I32);
Operand threadIndex = EmitThreadLocalMapIntGetOrReserve(context, localCountsPtr, threadId, Const(0));
@ -157,6 +137,17 @@ namespace ARMeilleure.Signal
return context.Add(structsPtr, context.SignExtend32(OperandType.I64, offset));
}
#pragma warning disable IDE0051 // Remove unused private member
private static void EmitThreadLocalMapIntRelease(EmitterContext context, IntPtr threadLocalMapPtr, Operand threadId, Operand index)
{
Operand offset = context.Multiply(index, Const(sizeof(int)));
Operand idsPtr = Const((ulong)IntPtr.Add(threadLocalMapPtr, ThreadLocalMap<int>.ThreadIdsOffset));
Operand idPtr = context.Add(idsPtr, context.SignExtend32(OperandType.I64, offset));
context.CompareAndSwap(idPtr, threadId, Const(0));
}
#pragma warning restore IDE0051
private static void EmitAtomicAddI32(EmitterContext context, Operand ptr, Operand additive)
{
Operand loop = Label();

View File

@ -0,0 +1,44 @@
using System;
using System.Runtime.InteropServices;
namespace ARMeilleure.Signal
{
unsafe partial class WindowsSignalHandlerRegistration
{
[LibraryImport("kernel32.dll")]
private static partial IntPtr AddVectoredExceptionHandler(uint first, IntPtr handler);
[LibraryImport("kernel32.dll")]
private static partial ulong RemoveVectoredExceptionHandler(IntPtr handle);
[LibraryImport("kernel32.dll", SetLastError = true, EntryPoint = "LoadLibraryA")]
private static partial IntPtr LoadLibrary([MarshalAs(UnmanagedType.LPStr)] string lpFileName);
[LibraryImport("kernel32.dll", SetLastError = true)]
private static partial IntPtr GetProcAddress(IntPtr hModule, [MarshalAs(UnmanagedType.LPStr)] string procName);
private static IntPtr _getCurrentThreadIdPtr;
public static IntPtr RegisterExceptionHandler(IntPtr action)
{
return AddVectoredExceptionHandler(1, action);
}
public static bool RemoveExceptionHandler(IntPtr handle)
{
return RemoveVectoredExceptionHandler(handle) != 0;
}
public static IntPtr GetCurrentThreadIdFunc()
{
if (_getCurrentThreadIdPtr == IntPtr.Zero)
{
IntPtr handle = LoadLibrary("kernel32.dll");
_getCurrentThreadIdPtr = GetProcAddress(handle, "GetCurrentThreadId");
}
return _getCurrentThreadIdPtr;
}
}
}

View File

@ -3,7 +3,6 @@ using ARMeilleure.CodeGen.Unwinding;
using ARMeilleure.Memory;
using ARMeilleure.Native;
using Ryujinx.Memory;
using Ryujinx.Common.Logging;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
@ -16,73 +15,52 @@ namespace ARMeilleure.Translation.Cache
static partial class JitCache
{
private static readonly int _pageSize = (int)MemoryBlock.GetPageSize();
private static readonly int _pageMask = _pageSize - 4;
private static readonly int _pageMask = _pageSize - 1;
private const int CodeAlignment = 4; // Bytes.
private const int CacheSize = 128 * 1024 * 1024;
private const int CacheSizeIOS = 128 * 1024 * 1024;
private const int CacheSize = 2047 * 1024 * 1024;
private const int CacheSizeIOS = 512 * 1024 * 1024;
private static ReservedRegion _jitRegion;
private static JitCacheInvalidation _jitCacheInvalidator;
private static List<CacheMemoryAllocator> _cacheAllocators = [];
private static CacheMemoryAllocator _cacheAllocator;
private static readonly List<CacheEntry> _cacheEntries = new();
private static readonly object _lock = new();
private static bool _initialized;
private static readonly List<ReservedRegion> _jitRegions = new();
private static int _activeRegionIndex = 0;
[SupportedOSPlatform("windows")]
[LibraryImport("kernel32.dll", SetLastError = true)]
public static partial IntPtr FlushInstructionCache(IntPtr hProcess, IntPtr lpAddress, UIntPtr dwSize);
public static void Initialize(IJitMemoryAllocator allocator)
{
if (_initialized)
{
return;
}
lock (_lock)
{
if (_initialized)
{
if (OperatingSystem.IsWindows())
{
// JitUnwindWindows.RemoveFunctionTableHandler(
// _jitRegions[0].Pointer);
}
for (int i = 0; i < _jitRegions.Count; i++)
{
_jitRegions[i].Dispose();
}
_jitRegions.Clear();
_cacheAllocators.Clear();
}
else
{
_initialized = true;
return;
}
_activeRegionIndex = 0;
var firstRegion = new ReservedRegion(allocator, CacheSize);
_jitRegions.Add(firstRegion);
CacheMemoryAllocator firstCacheAllocator = new(CacheSize);
_cacheAllocators.Add(firstCacheAllocator);
_jitRegion = new ReservedRegion(allocator, (ulong)(OperatingSystem.IsIOS() ? CacheSizeIOS : CacheSize));
if (!OperatingSystem.IsWindows() && !OperatingSystem.IsMacOS() && !OperatingSystem.IsIOS())
{
_jitCacheInvalidator = new JitCacheInvalidation(allocator);
}
_cacheAllocator = new CacheMemoryAllocator(CacheSize);
if (OperatingSystem.IsWindows())
{
JitUnwindWindows.InstallFunctionTableHandler(
firstRegion.Pointer, CacheSize, firstRegion.Pointer + Allocate(_pageSize)
);
JitUnwindWindows.InstallFunctionTableHandler(_jitRegion.Pointer, CacheSize, _jitRegion.Pointer + Allocate(_pageSize));
}
_initialized = true;
@ -95,9 +73,7 @@ namespace ARMeilleure.Translation.Cache
{
while (_deferredRxProtect.TryDequeue(out var result))
{
ReservedRegion targetRegion = _jitRegions[_activeRegionIndex];
ReprotectAsExecutable(targetRegion, result.funcOffset, result.length);
ReprotectAsExecutable(result.funcOffset, result.length);
}
}
@ -111,8 +87,7 @@ namespace ARMeilleure.Translation.Cache
int funcOffset = Allocate(code.Length, deferProtect);
ReservedRegion targetRegion = _jitRegions[_activeRegionIndex];
IntPtr funcPtr = targetRegion.Pointer + funcOffset;
IntPtr funcPtr = _jitRegion.Pointer + funcOffset;
if (OperatingSystem.IsIOS())
{
@ -123,7 +98,8 @@ namespace ARMeilleure.Translation.Cache
}
else
{
ReprotectAsExecutable(targetRegion, funcOffset, code.Length);
ReprotectAsExecutable(funcOffset, code.Length);
JitSupportDarwinAot.Invalidate(funcPtr, (ulong)code.Length);
}
}
@ -139,9 +115,9 @@ namespace ARMeilleure.Translation.Cache
}
else
{
ReprotectAsWritable(targetRegion, funcOffset, code.Length);
ReprotectAsWritable(funcOffset, code.Length);
Marshal.Copy(code, 0, funcPtr, code.Length);
ReprotectAsExecutable(targetRegion, funcOffset, code.Length);
ReprotectAsExecutable(funcOffset, code.Length);
if (OperatingSystem.IsWindows() && RuntimeInformation.ProcessArchitecture == Architecture.Arm64)
{
@ -163,50 +139,41 @@ namespace ARMeilleure.Translation.Cache
{
if (OperatingSystem.IsIOS())
{
// return;
return;
}
lock (_lock)
{
foreach (var region in _jitRegions)
Debug.Assert(_initialized);
int funcOffset = (int)(pointer.ToInt64() - _jitRegion.Pointer.ToInt64());
if (TryFind(funcOffset, out CacheEntry entry, out int entryIndex) && entry.Offset == funcOffset)
{
if (pointer.ToInt64() < region.Pointer.ToInt64() ||
pointer.ToInt64() >= (region.Pointer + CacheSize).ToInt64())
{
continue;
}
int funcOffset = (int)(pointer.ToInt64() - region.Pointer.ToInt64());
if (TryFind(funcOffset, out CacheEntry entry, out int entryIndex) && entry.Offset == funcOffset)
{
_cacheAllocators[_activeRegionIndex].Free(funcOffset, AlignCodeSize(entry.Size));
_cacheEntries.RemoveAt(entryIndex);
}
return;
_cacheAllocator.Free(funcOffset, AlignCodeSize(entry.Size));
_cacheEntries.RemoveAt(entryIndex);
}
}
}
private static void ReprotectAsWritable(ReservedRegion region, int offset, int size)
private static void ReprotectAsWritable(int offset, int size)
{
int endOffs = offset + size;
int regionStart = offset & ~_pageMask;
int regionEnd = (endOffs + _pageMask) & ~_pageMask;
region.Block.MapAsRwx((ulong)regionStart, (ulong)(regionEnd - regionStart));
_jitRegion.Block.MapAsRwx((ulong)regionStart, (ulong)(regionEnd - regionStart));
}
private static void ReprotectAsExecutable(ReservedRegion region, int offset, int size)
private static void ReprotectAsExecutable(int offset, int size)
{
int endOffs = offset + size;
int regionStart = offset & ~_pageMask;
int regionEnd = (endOffs + _pageMask) & ~_pageMask;
region.Block.MapAsRx((ulong)regionStart, (ulong)(regionEnd - regionStart));
_jitRegion.Block.MapAsRx((ulong)regionStart, (ulong)(regionEnd - regionStart));
}
private static int Allocate(int codeSize, bool deferProtect = false)
@ -220,33 +187,18 @@ namespace ARMeilleure.Translation.Cache
alignment = 0x4000;
}
int allocOffset = _cacheAllocators[_activeRegionIndex].Allocate(ref codeSize, alignment);
int allocOffset = _cacheAllocator.Allocate(ref codeSize, alignment);
if (allocOffset >= 0)
Console.WriteLine($"{allocOffset:x8}: {codeSize:x8} {alignment:x8}");
if (allocOffset < 0)
{
_jitRegions[_activeRegionIndex].ExpandIfNeeded((ulong)allocOffset + (ulong)codeSize);
return allocOffset;
throw new OutOfMemoryException("JIT Cache exhausted.");
}
int exhaustedRegion = _activeRegionIndex;
var newRegion = new ReservedRegion(_jitRegions[0].Allocator, CacheSize);
_jitRegions.Add(newRegion);
_activeRegionIndex = _jitRegions.Count - 1;
_jitRegion.ExpandIfNeeded((ulong)allocOffset + (ulong)codeSize);
int newRegionNumber = _activeRegionIndex;
Logger.Info?.Print(LogClass.Cpu, $"JIT Cache Region {exhaustedRegion} exhausted, creating new Cache Region {_activeRegionIndex} ({((long)(_activeRegionIndex + 1) * CacheSize)} Total Allocation).");
_cacheAllocators.Add(new CacheMemoryAllocator(CacheSize));
int allocOffsetNew = _cacheAllocators[_activeRegionIndex].Allocate(ref codeSize, alignment);
if (allocOffsetNew < 0)
{
throw new OutOfMemoryException("Failed to allocate in new Cache Region!");
}
newRegion.ExpandIfNeeded((ulong)allocOffsetNew + (ulong)codeSize);
return allocOffsetNew;
return allocOffset;
}
private static int AlignCodeSize(int codeSize, bool deferProtect = false)

View File

@ -11,7 +11,7 @@ namespace ARMeilleure.Translation
private int[] _postOrderMap;
public int LocalsCount { get; private set; }
public BasicBlock Entry { get; private set; }
public BasicBlock Entry { get; }
public IntrusiveList<BasicBlock> Blocks { get; }
public BasicBlock[] PostOrderBlocks => _postOrderBlocks;
public int[] PostOrderMap => _postOrderMap;
@ -34,15 +34,6 @@ namespace ARMeilleure.Translation
return result;
}
public void UpdateEntry(BasicBlock newEntry)
{
newEntry.AddSuccessor(Entry);
Entry = newEntry;
Blocks.AddFirst(newEntry);
Update();
}
public void Update()
{
RemoveUnreachableBlocks(Blocks);

View File

@ -30,7 +30,7 @@ namespace ARMeilleure.Translation.PTC
private const string OuterHeaderMagicString = "PTCohd\0\0";
private const string InnerHeaderMagicString = "PTCihd\0\0";
private const uint InternalVersion = 6950; //! To be incremented manually for each change to the ARMeilleure project.
private const uint InternalVersion = 5518; //! To be incremented manually for each change to the ARMeilleure project.
private const string ActualDir = "0";
private const string BackupDir = "1";
@ -858,14 +858,8 @@ namespace ARMeilleure.Translation.PTC
Stopwatch sw = Stopwatch.StartNew();
foreach (var thread in threads)
{
thread.Start();
}
foreach (var thread in threads)
{
thread.Join();
}
threads.ForEach((thread) => thread.Start());
threads.ForEach((thread) => thread.Join());
threads.Clear();

View File

@ -89,17 +89,6 @@ namespace ARMeilleure.Translation
public static void RunPass(ControlFlowGraph cfg, ExecutionMode mode)
{
if (cfg.Entry.Predecessors.Count != 0)
{
// We expect the entry block to have no predecessors.
// This is required because we have a implicit context load at the start of the function,
// but if there is a jump to the start of the function, the context load would trash the modified values.
// Here we insert a new entry block that will jump to the existing entry block.
BasicBlock newEntry = new BasicBlock(cfg.Blocks.Count);
cfg.UpdateEntry(newEntry);
}
// Compute local register inputs and outputs used inside blocks.
RegisterMask[] localInputs = new RegisterMask[cfg.Blocks.Count];
RegisterMask[] localOutputs = new RegisterMask[cfg.Blocks.Count];
@ -212,7 +201,7 @@ namespace ARMeilleure.Translation
// The only block without any predecessor should be the entry block.
// It always needs a context load as it is the first block to run.
if (block == cfg.Entry || hasContextLoad)
if (block.Predecessors.Count == 0 || hasContextLoad)
{
long vecMask = globalInputs[block.Index].VecMask;
long intMask = globalInputs[block.Index].IntMask;

View File

@ -57,6 +57,9 @@ namespace ARMeilleure.Translation
private Thread[] _backgroundTranslationThreads;
private volatile int _threadCount;
// FIXME: Remove this once the init logic of the emulator will be redone.
public static readonly ManualResetEvent IsReadyForTranslation = new(false);
public Translator(IJitMemoryAllocator allocator, IMemoryManager memory, bool for64Bits)
{
_allocator = allocator;
@ -76,6 +79,11 @@ namespace ARMeilleure.Translation
Stubs = new TranslatorStubs(FunctionTable);
FunctionTable.Fill = (ulong)Stubs.SlowDispatchStub;
if (memory.Type.IsHostMappedOrTracked())
{
NativeSignalHandler.InitializeSignalHandler(allocator.GetPageSize());
}
}
public IPtcLoadState LoadDiskCache(string titleIdText, string displayVersion, bool enabled)
@ -97,6 +105,8 @@ namespace ARMeilleure.Translation
{
if (Interlocked.Increment(ref _threadCount) == 1)
{
IsReadyForTranslation.WaitOne();
if (_ptc.State == PtcState.Enabled)
{
Debug.Assert(Functions.Count == 0);

View File

@ -80,10 +80,7 @@ namespace ARMeilleure.Translation
return true;
}
if (!_disposed)
{
Monitor.Wait(Sync);
}
Monitor.Wait(Sync);
}
}

View File

@ -1,13 +0,0 @@
//
// MeloNX.xcconfig
// MeloNX
//
// Created by Stossy11 on 06/03/2025.
//
// Configuration settings file format documentation can be found at:
// https://help.apple.com/xcode/#/dev745c5c974
VERSION = 1.6.0
DOTNET = /usr/local/share/dotnet/dotnet

File diff suppressed because it is too large Load Diff

View File

@ -1,7 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "self:">
</FileRef>
</Workspace>

View File

@ -1,24 +0,0 @@
{
"originHash" : "d611b071fbe94fdc9900a07a218340eab4ce2c3c7168bf6542f2830c0400a72b",
"pins" : [
{
"identity" : "swiftsvg",
"kind" : "remoteSourceControl",
"location" : "https://github.com/mchoe/SwiftSVG",
"state" : {
"branch" : "master",
"revision" : "88b9ee086b29019e35f6f49c8e30e5552eb8fa9d"
}
},
{
"identity" : "swiftuijoystick",
"kind" : "remoteSourceControl",
"location" : "https://github.com/michael94ellis/SwiftUIJoystick",
"state" : {
"revision" : "5bd303cdafb369a70a45c902538b42dd3c5f4d65",
"version" : "1.5.0"
}
}
],
"version" : 3
}

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@ -1,5 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<array/>
</plist>

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@ -1,122 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "1620"
version = "1.7">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES"
buildArchitectures = "Automatic">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "4E80A98C2CD6F54500029585"
BuildableName = "MeloNX.app"
BlueprintName = "MeloNX"
ReferencedContainer = "container:MeloNX.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES"
shouldAutocreateTestPlan = "YES">
<Testables>
<TestableReference
skipped = "NO"
parallelizable = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "4E80A99C2CD6F54700029585"
BuildableName = "MeloNXTests.xctest"
BlueprintName = "MeloNXTests"
ReferencedContainer = "container:MeloNX.xcodeproj">
</BuildableReference>
</TestableReference>
<TestableReference
skipped = "NO"
parallelizable = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "4E80A9A62CD6F54700029585"
BuildableName = "MeloNXUITests.xctest"
BlueprintName = "MeloNXUITests"
ReferencedContainer = "container:MeloNX.xcodeproj">
</BuildableReference>
</TestableReference>
</Testables>
</TestAction>
<LaunchAction
buildConfiguration = "Release"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
enableGPUValidationMode = "1"
allowLocationSimulation = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "4E80A98C2CD6F54500029585"
BuildableName = "MeloNX.app"
BlueprintName = "MeloNX"
ReferencedContainer = "container:MeloNX.xcodeproj">
</BuildableReference>
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</LaunchAction>
<ProfileAction
buildConfiguration = "Release"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "4E80A98C2CD6F54500029585"
BuildableName = "MeloNX.app"
BlueprintName = "MeloNX"
ReferencedContainer = "container:MeloNX.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
<PreActions>
<ExecutionAction
ActionType = "Xcode.IDEStandardExecutionActionsCore.ExecutionActionType.ShellScriptAction">
<ActionContent
title = "Run Script"
scriptText = "REPO_DIR=&quot;$(cd &quot;${SRCROOT}/../../&quot; &amp;&amp; pwd)&quot;&#10;SCRIPT_PATH=&quot;$REPO_DIR/distribution/ios/set_current_version.sh&quot;&#10;&#10;echo &quot;hi&quot;&#10;&#10;sh &quot;${SCRIPT_PATH}&quot;&#10;"
shellToInvoke = "/bin/bash">
<EnvironmentBuildable>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "4E80A98C2CD6F54500029585"
BuildableName = "MeloNX.app"
BlueprintName = "MeloNX"
ReferencedContainer = "container:MeloNX.xcodeproj">
</BuildableReference>
</EnvironmentBuildable>
</ActionContent>
</ExecutionAction>
</PreActions>
</ArchiveAction>
</Scheme>

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@ -1,86 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "1620"
version = "1.7">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES"
buildArchitectures = "Automatic">
<PreActions>
<ExecutionAction
ActionType = "Xcode.IDEStandardExecutionActionsCore.ExecutionActionType.ShellScriptAction">
<ActionContent
title = "Run Script"
scriptText = "REPO_DIR=&quot;$(cd &quot;${SRCROOT}/../../&quot; &amp;&amp; pwd)&quot;&#10;SCRIPT_PATH=&quot;$REPO_DIR/distribution/ios/get_dotnet.sh&quot;&#10;&#10;echo &quot;Xcode is located at: $DEVELOPER_DIR&quot;&#10;&#10;sh &quot;${SCRIPT_PATH}&quot;&#10;"
shellToInvoke = "/bin/bash">
<EnvironmentBuildable>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "BD43C61D2D1B23AB003BBC42"
BuildableName = "Ryujinx"
BlueprintName = "Ryujinx"
ReferencedContainer = "container:MeloNX.xcodeproj">
</BuildableReference>
</EnvironmentBuildable>
</ActionContent>
</ExecutionAction>
</PreActions>
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "BD43C61D2D1B23AB003BBC42"
BuildableName = "Ryujinx"
BlueprintName = "Ryujinx"
ReferencedContainer = "container:MeloNX.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES"
shouldAutocreateTestPlan = "YES">
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
</LaunchAction>
<ProfileAction
buildConfiguration = "Release"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "BD43C61D2D1B23AB003BBC42"
BuildableName = "Ryujinx"
BlueprintName = "Ryujinx"
ReferencedContainer = "container:MeloNX.xcodeproj">
</BuildableReference>
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<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>

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@ -1,58 +0,0 @@
//
// EntitlementChecker.swift
// MeloNX
//
// Created by Stossy11 on 15/02/2025.
//
import Foundation
import Security
typealias SecTaskRef = OpaquePointer
@_silgen_name("SecTaskCopyValueForEntitlement")
func SecTaskCopyValueForEntitlement(
_ task: SecTaskRef,
_ entitlement: NSString,
_ error: NSErrorPointer
) -> CFTypeRef?
@_silgen_name("SecTaskCreateFromSelf")
func SecTaskCreateFromSelf(
_ allocator: CFAllocator?
) -> SecTaskRef?
@_silgen_name("SecTaskCopyValuesForEntitlements")
func SecTaskCopyValuesForEntitlements(
_ task: SecTaskRef,
_ entitlements: CFArray,
_ error: UnsafeMutablePointer<Unmanaged<CFError>?>?
) -> CFDictionary?
func checkAppEntitlements(_ ents: [String]) -> [String: Any] {
guard let task = SecTaskCreateFromSelf(nil) else {
print("Failed to create SecTask")
return [:]
}
guard let entitlements = SecTaskCopyValuesForEntitlements(task, ents as CFArray, nil) else {
print("Failed to get entitlements")
return [:]
}
return (entitlements as? [String: Any]) ?? [:]
}
func checkAppEntitlement(_ ent: String) -> Bool {
guard let task = SecTaskCreateFromSelf(nil) else {
print("Failed to create SecTask")
return false
}
guard let entitlements = SecTaskCopyValueForEntitlement(task, ent as NSString, nil) else {
print("Failed to get entitlements")
return false
}
return entitlements.boolValue != nil && entitlements.boolValue
}

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@ -1,72 +0,0 @@
//
// Ryujinx-Header.h
// MeloNX
//
// Created by Stossy11 on 3/11/2024.
//
#define DRM 0
#define CS_DEBUGGED 0x10000000
#ifndef RyujinxHeader
#define RyujinxHeader
#include <SDL2/SDL.h>
#include <SDL2/SDL_syswm.h>
#ifdef __cplusplus
extern "C" {
#endif
struct GameInfo {
long FileSize;
char TitleName[512];
char TitleId[32];
char Developer[256];
char Version[16];
unsigned char* ImageData;
unsigned int ImageSize;
};
struct DlcNcaListItem {
char Path[256];
unsigned long TitleId;
};
struct DlcNcaList {
bool success;
unsigned int size;
struct DlcNcaListItem* items;
};
extern struct GameInfo get_game_info(int, char*);
extern struct DlcNcaList get_dlc_nca_list(const char* titleIdPtr, const char* pathPtr);
void install_firmware(const char* inputPtr);
char* installed_firmware_version();
void set_native_window(void *layerPtr);
void stop_emulation();
void initialize();
int main_ryujinx_sdl(int argc, char **argv);
int get_current_fps();
void touch_began(float x, float y, int index);
void touch_moved(float x, float y, int index);
void touch_ended(int index);
#ifdef __cplusplus
}
#endif
#endif /* RyujinxSDL_h */

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@ -1,25 +0,0 @@
//
// AskForJIT.swift
// MeloNX
//
// Created by Stossy11 on 9/10/2024.
// Copyright © 2024 Stossy11. All rights reserved.
//
import Foundation
import UIKit
func askForJIT() {
// Check if TrollStore exists by checking the presence of the directory
let urlScheme = "apple-magnifier://enable-jit?bundle-id=\(Bundle.main.bundleIdentifier!)"
if let launchURL = URL(string: urlScheme) {
if UIApplication.shared.canOpenURL(launchURL) {
// Open the URL to enable JIT
UIApplication.shared.open(launchURL, options: [:], completionHandler: nil)
return
}
}
return
}

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@ -1,64 +0,0 @@
//
// IsJITEnabled.swift
// MeloNX
//
// Created by Stossy11 on 10/02/2025.
//
import Foundation
@_silgen_name("csops")
func csops(pid: Int32, ops: Int32, useraddr: UnsafeMutableRawPointer?, usersize: Int32) -> Int32
func isJITEnabled() -> Bool {
var flags: Int = 0
if checkAppEntitlement("dynamic-codesigning") {
return allocateTest()
}
return csops(pid: getpid(), ops: 0, useraddr: &flags, usersize: Int32(MemoryLayout.size(ofValue: flags))) == 0 && (flags & Int(CS_DEBUGGED)) != 0 ? allocateTest() : false
}
func checkMemoryPermissions(at address: UnsafeRawPointer) -> Bool {
var region: vm_address_t = vm_address_t(UInt(bitPattern: address))
var regionSize: vm_size_t = 0
var info = vm_region_basic_info_64()
var infoCount = mach_msg_type_number_t(MemoryLayout<vm_region_basic_info_64>.size / MemoryLayout<integer_t>.size)
var objectName: mach_port_t = UInt32(MACH_PORT_NULL)
let result = withUnsafeMutablePointer(to: &info) {
$0.withMemoryRebound(to: integer_t.self, capacity: Int(infoCount)) {
vm_region_64(mach_task_self_, &region, &regionSize, VM_REGION_BASIC_INFO_64, $0, &infoCount, &objectName)
}
}
if result != KERN_SUCCESS {
print("Failed to reach \(address)")
return false
}
return info.protection & VM_PROT_EXECUTE != 0
}
func allocateTest() -> Bool {
let pageSize = sysconf(_SC_PAGESIZE)
let code: [UInt32] = [0x52800540, 0xD65F03C0]
guard let jitMemory = mmap(nil, pageSize, PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_ANON, -1, 0), jitMemory != MAP_FAILED else {
return false
}
defer {
munmap(jitMemory, pageSize)
}
memcpy(jitMemory, code, code.count)
if mprotect(jitMemory, pageSize, PROT_READ | PROT_EXEC) != 0 {
return false
}
let checkMem = checkMemoryPermissions(at: jitMemory)
return checkMem
}

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@ -1,80 +0,0 @@
//
// EnableJIT.swift
// MeloNX
//
// Created by Stossy11 on 10/02/2025.
//
import Foundation
func enableJITEB() {
guard let bundleID = Bundle.main.bundleIdentifier else {
return
}
let address = URL(string: "http://[fd00::]:9172/launch_app/\(bundleID)")!
let task = URLSession.shared.dataTask(with: address) { data, response, error in
if error != nil {
return
}
DispatchQueue.main.async {
if let windowScene = UIApplication.shared.connectedScenes.first as? UIWindowScene,
let lastWindow = windowScene.windows.last {
showLaunchAppAlert(jsonData: data!, in: lastWindow.rootViewController!)
} else {
fatalError("Unable to get Window")
}
}
return
}
task.resume()
}
struct LaunchApp: Codable {
let ok: Bool
let error: String?
let launching: Bool
let position: Int?
let mounting: Bool
}
func showLaunchAppAlert(jsonData: Data, in viewController: UIViewController) {
do {
let result = try JSONDecoder().decode(LaunchApp.self, from: jsonData)
var message = ""
if let error = result.error {
message = "Error: \(error)"
} else if result.mounting {
message = "App is mounting..."
} else if result.launching {
message = "App is launching..."
} else {
message = "App launch status unknown."
}
if let position = result.position {
message += "\nPosition: \(position)"
}
let alert = UIAlertController(title: "Launch Status", message: message, preferredStyle: .alert)
alert.addAction(UIAlertAction(title: "OK", style: .default))
DispatchQueue.main.async {
viewController.present(alert, animated: true)
}
} catch {
let alert = UIAlertController(title: "Decoding Error", message: error.localizedDescription, preferredStyle: .alert)
alert.addAction(UIAlertAction(title: "OK", style: .default))
DispatchQueue.main.async {
viewController.present(alert, animated: true)
}
}
}

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@ -1,235 +0,0 @@
//
// NativeController.swift
// MeloNX
//
// Created by XITRIX on 15/02/2025.
//
import CoreHaptics
import GameController
class NativeController: Hashable {
private var instanceID: SDL_JoystickID = -1
private var controller: OpaquePointer?
private var nativeController: GCController
private let controllerHaptics: CHHapticEngine?
public var controllername: String { "GC - \(nativeController.vendorName ?? "Unknown")" }
init(_ controller: GCController) {
nativeController = controller
controllerHaptics = nativeController.haptics?.createEngine(withLocality: .default)
try? controllerHaptics?.start()
setupHandheldController()
}
deinit {
cleanup()
}
private func setupHandheldController() {
if SDL_WasInit(Uint32(SDL_INIT_GAMECONTROLLER)) == 0 {
SDL_InitSubSystem(Uint32(SDL_INIT_GAMECONTROLLER))
}
var joystickDesc = SDL_VirtualJoystickDesc(
version: UInt16(SDL_VIRTUAL_JOYSTICK_DESC_VERSION),
type: Uint16(SDL_JOYSTICK_TYPE_GAMECONTROLLER.rawValue),
naxes: 6,
nbuttons: 15,
nhats: 1,
vendor_id: 0,
product_id: 0,
padding: 0,
button_mask: 0,
axis_mask: 0,
name: (controllername as NSString).utf8String,
userdata: Unmanaged.passUnretained(self).toOpaque(),
Update: { userdata in
// Update joystick state here
},
SetPlayerIndex: { userdata, playerIndex in
print("Player index set to \(playerIndex)")
},
Rumble: { userdata, lowFreq, highFreq in
print("Rumble with \(lowFreq), \(highFreq)")
guard let userdata else { return 0 }
let _self = Unmanaged<NativeController>.fromOpaque(userdata).takeUnretainedValue()
VirtualController.rumble(lowFreq: Float(lowFreq), highFreq: Float(highFreq), engine: _self.controllerHaptics)
return 0
},
RumbleTriggers: { userdata, leftRumble, rightRumble in
print("Trigger rumble with \(leftRumble), \(rightRumble)")
return 0
},
SetLED: { userdata, red, green, blue in
print("Set LED to RGB(\(red), \(green), \(blue))")
return 0
},
SendEffect: { userdata, data, size in
print("Effect sent with size \(size)")
return 0
}
)
instanceID = SDL_JoystickAttachVirtualEx(&joystickDesc)// SDL_JoystickAttachVirtual(SDL_JoystickType(SDL_JOYSTICK_TYPE_GAMECONTROLLER.rawValue), 6, 15, 1)
if instanceID < 0 {
print("Failed to create virtual joystick: \(String(cString: SDL_GetError()))")
return
}
controller = SDL_GameControllerOpen(Int32(instanceID))
if controller == nil {
print("Failed to create virtual controller: \(String(cString: SDL_GetError()))")
return
}
if #available(iOS 16, *) {
guard let gamepad = nativeController.extendedGamepad
else { return }
setupButtonChangeListener(gamepad.buttonA, for: .A)
setupButtonChangeListener(gamepad.buttonB, for: .B)
setupButtonChangeListener(gamepad.buttonX, for: .X)
setupButtonChangeListener(gamepad.buttonY, for: .Y)
setupButtonChangeListener(gamepad.dpad.up, for: .dPadUp)
setupButtonChangeListener(gamepad.dpad.down, for: .dPadDown)
setupButtonChangeListener(gamepad.dpad.left, for: .dPadLeft)
setupButtonChangeListener(gamepad.dpad.right, for: .dPadRight)
setupButtonChangeListener(gamepad.leftShoulder, for: .leftShoulder)
setupButtonChangeListener(gamepad.rightShoulder, for: .rightShoulder)
gamepad.leftThumbstickButton.map { setupButtonChangeListener($0, for: .leftStick) }
gamepad.rightThumbstickButton.map { setupButtonChangeListener($0, for: .rightStick) }
setupButtonChangeListener(gamepad.buttonMenu, for: .start)
gamepad.buttonOptions.map { setupButtonChangeListener($0, for: .back) }
setupStickChangeListener(gamepad.leftThumbstick, for: .left)
setupStickChangeListener(gamepad.rightThumbstick, for: .right)
setupTriggerChangeListener(gamepad.leftTrigger, for: .left)
setupTriggerChangeListener(gamepad.rightTrigger, for: .right)
}
}
func setupButtonChangeListener(_ button: GCControllerButtonInput, for key: VirtualControllerButton) {
button.valueChangedHandler = { [unowned self] _, _, pressed in
setButtonState(pressed ? 1 : 0, for: key)
}
}
func setupStickChangeListener(_ button: GCControllerDirectionPad, for key: ThumbstickType) {
button.valueChangedHandler = { [unowned self] _, xValue, yValue in
let scaledX = Sint16(xValue * 32767.0)
let scaledY = -Sint16(yValue * 32767.0)
switch key {
case .left:
updateAxisValue(value: scaledX, forAxis: SDL_GameControllerAxis(SDL_CONTROLLER_AXIS_LEFTX.rawValue))
updateAxisValue(value: scaledY, forAxis: SDL_GameControllerAxis(SDL_CONTROLLER_AXIS_LEFTY.rawValue))
case .right:
updateAxisValue(value: scaledX, forAxis: SDL_GameControllerAxis(SDL_CONTROLLER_AXIS_RIGHTX.rawValue))
updateAxisValue(value: scaledY, forAxis: SDL_GameControllerAxis(SDL_CONTROLLER_AXIS_RIGHTY.rawValue))
}
}
}
func setupTriggerChangeListener(_ button: GCControllerButtonInput, for key: ThumbstickType) {
button.valueChangedHandler = { [unowned self] _, value, pressed in
// print("Value: \(value), Is pressed: \(pressed)")
let axis: SDL_GameControllerAxis = (key == .left) ? SDL_CONTROLLER_AXIS_TRIGGERLEFT : SDL_CONTROLLER_AXIS_TRIGGERRIGHT
let scaledValue = Sint16(value * 32767.0)
updateAxisValue(value: scaledValue, forAxis: axis)
}
}
static func rumble(lowFreq: Float, highFreq: Float) {
do {
// Low-frequency haptic pattern
let lowFreqPattern = try CHHapticPattern(events: [
CHHapticEvent(eventType: .hapticTransient, parameters: [
CHHapticEventParameter(parameterID: .hapticIntensity, value: lowFreq),
CHHapticEventParameter(parameterID: .hapticSharpness, value: 0.5)
], relativeTime: 0, duration: 0.2)
], parameters: [])
// High-frequency haptic pattern
let highFreqPattern = try CHHapticPattern(events: [
CHHapticEvent(eventType: .hapticTransient, parameters: [
CHHapticEventParameter(parameterID: .hapticIntensity, value: highFreq),
CHHapticEventParameter(parameterID: .hapticSharpness, value: 1.0)
], relativeTime: 0.2, duration: 0.2)
], parameters: [])
// Create and start the haptic engine
let engine = try CHHapticEngine()
try engine.start()
// Create and play the low-frequency player
let lowFreqPlayer = try engine.makePlayer(with: lowFreqPattern)
try lowFreqPlayer.start(atTime: 0)
// Create and play the high-frequency player after a short delay
let highFreqPlayer = try engine.makePlayer(with: highFreqPattern)
try highFreqPlayer.start(atTime: 0.2)
} catch {
print("Error creating haptic patterns: \(error)")
}
}
func updateAxisValue(value: Sint16, forAxis axis: SDL_GameControllerAxis) {
guard controller != nil else { return }
let joystick = SDL_JoystickFromInstanceID(instanceID)
SDL_JoystickSetVirtualAxis(joystick, axis.rawValue, value)
}
func thumbstickMoved(_ stick: ThumbstickType, x: Double, y: Double) {
let scaleFactor = 32767.0 / 160
let scaledX = Int16(min(32767.0, max(-32768.0, x * scaleFactor)))
let scaledY = Int16(min(32767.0, max(-32768.0, y * scaleFactor)))
if stick == .right {
updateAxisValue(value: scaledX, forAxis: SDL_GameControllerAxis(SDL_CONTROLLER_AXIS_RIGHTX.rawValue))
updateAxisValue(value: scaledY, forAxis: SDL_GameControllerAxis(SDL_CONTROLLER_AXIS_RIGHTY.rawValue))
} else { // ThumbstickType.left
updateAxisValue(value: scaledX, forAxis: SDL_GameControllerAxis(SDL_CONTROLLER_AXIS_LEFTX.rawValue))
updateAxisValue(value: scaledY, forAxis: SDL_GameControllerAxis(SDL_CONTROLLER_AXIS_LEFTY.rawValue))
}
}
func setButtonState(_ state: Uint8, for button: VirtualControllerButton) {
guard controller != nil else { return }
// print("Button: \(button.rawValue) {state: \(state)}")
if (button == .leftTrigger || button == .rightTrigger) && (state == 1 || state == 0) {
let axis: SDL_GameControllerAxis = (button == .leftTrigger) ? SDL_CONTROLLER_AXIS_TRIGGERLEFT : SDL_CONTROLLER_AXIS_TRIGGERRIGHT
let value: Int = (state == 1) ? 32767 : 0
updateAxisValue(value: Sint16(value), forAxis: axis)
} else {
let joystick = SDL_JoystickFromInstanceID(instanceID)
SDL_JoystickSetVirtualButton(joystick, Int32(button.rawValue), state)
}
}
func cleanup() {
if let controller {
SDL_JoystickDetachVirtual(instanceID)
SDL_GameControllerClose(controller)
self.controller = nil
}
}
func hash(into hasher: inout Hasher) {
hasher.combine(nativeController)
}
static func == (lhs: NativeController, rhs: NativeController) -> Bool {
lhs.nativeController == rhs.nativeController
}
}

View File

@ -1,197 +0,0 @@
//
// VirtualController.swift
// MeloNX
//
// Created by Stossy11 on 8/12/2024.
//
import Foundation
import CoreHaptics
import UIKit
class VirtualController {
private var instanceID: SDL_JoystickID = -1
private var controller: OpaquePointer?
public let controllername = "MeloNX Touch Controller"
init() {
setupVirtualController()
}
private func setupVirtualController() {
if SDL_WasInit(Uint32(SDL_INIT_GAMECONTROLLER)) == 0 {
SDL_InitSubSystem(Uint32(SDL_INIT_GAMECONTROLLER))
}
var joystickDesc = SDL_VirtualJoystickDesc(
version: UInt16(SDL_VIRTUAL_JOYSTICK_DESC_VERSION),
type: Uint16(SDL_JOYSTICK_TYPE_GAMECONTROLLER.rawValue),
naxes: 6,
nbuttons: 15,
nhats: 1,
vendor_id: 0,
product_id: 0,
padding: 0,
button_mask: 0,
axis_mask: 0,
name: controllername.withCString { $0 },
userdata: nil,
Update: { userdata in
// Update joystick state here
},
SetPlayerIndex: { userdata, playerIndex in
print("Player index set to \(playerIndex)")
},
Rumble: { userdata, lowFreq, highFreq in
print("Rumble with \(lowFreq), \(highFreq)")
if UIDevice.current.userInterfaceIdiom == .phone {
VirtualController.rumble(lowFreq: Float(lowFreq), highFreq: Float(highFreq))
}
return 0
},
RumbleTriggers: { userdata, leftRumble, rightRumble in
print("Trigger rumble with \(leftRumble), \(rightRumble)")
return 0
},
SetLED: { userdata, red, green, blue in
print("Set LED to RGB(\(red), \(green), \(blue))")
return 0
},
SendEffect: { userdata, data, size in
print("Effect sent with size \(size)")
return 0
}
)
instanceID = SDL_JoystickAttachVirtualEx(&joystickDesc)// SDL_JoystickAttachVirtual(SDL_JoystickType(SDL_JOYSTICK_TYPE_GAMECONTROLLER.rawValue), 6, 15, 1)
if instanceID < 0 {
print("Failed to create virtual joystick: \(String(cString: SDL_GetError()))")
return
}
controller = SDL_GameControllerOpen(Int32(instanceID))
if controller == nil {
print("Failed to create virtual controller: \(String(cString: SDL_GetError()))")
return
}
}
static func rumble(lowFreq: Float, highFreq: Float, engine: CHHapticEngine? = nil) {
do {
let lowFreqPattern = try CHHapticPattern(events: [
CHHapticEvent(eventType: .hapticTransient, parameters: [
CHHapticEventParameter(parameterID: .hapticIntensity, value: lowFreq),
CHHapticEventParameter(parameterID: .hapticSharpness, value: 0.5)
], relativeTime: 0, duration: 0.2)
], parameters: [])
let highFreqPattern = try CHHapticPattern(events: [
CHHapticEvent(eventType: .hapticTransient, parameters: [
CHHapticEventParameter(parameterID: .hapticIntensity, value: highFreq),
CHHapticEventParameter(parameterID: .hapticSharpness, value: 1.0)
], relativeTime: 0.2, duration: 0.2)
], parameters: [])
var engine = engine
if engine == nil {
if hapticEngine == nil {
hapticEngine = try CHHapticEngine()
try hapticEngine?.start()
}
engine = hapticEngine
}
guard let engine else {
return print("Error creating haptic patterns: hapticEngine is nil")
}
let lowFreqPlayer = try engine.makePlayer(with: lowFreqPattern)
try lowFreqPlayer.start(atTime: 0)
let highFreqPlayer = try engine.makePlayer(with: highFreqPattern)
try highFreqPlayer.start(atTime: 0)
} catch {
print("Error creating haptic patterns: \(error)")
}
}
private static var hapticEngine: CHHapticEngine?
func updateAxisValue(value: Sint16, forAxis axis: SDL_GameControllerAxis) {
guard controller != nil else { return }
let joystick = SDL_JoystickFromInstanceID(instanceID)
SDL_JoystickSetVirtualAxis(joystick, axis.rawValue, value)
}
func thumbstickMoved(_ stick: ThumbstickType, x: Double, y: Double) {
let scaleFactor = 32767.0 / 160
let scaledX = Int16(min(32767.0, max(-32768.0, x * scaleFactor)))
let scaledY = Int16(min(32767.0, max(-32768.0, y * scaleFactor)))
if stick == .right {
updateAxisValue(value: scaledX, forAxis: SDL_GameControllerAxis(SDL_CONTROLLER_AXIS_RIGHTX.rawValue))
updateAxisValue(value: scaledY, forAxis: SDL_GameControllerAxis(SDL_CONTROLLER_AXIS_RIGHTY.rawValue))
} else { // ThumbstickType.left
updateAxisValue(value: scaledX, forAxis: SDL_GameControllerAxis(SDL_CONTROLLER_AXIS_LEFTX.rawValue))
updateAxisValue(value: scaledY, forAxis: SDL_GameControllerAxis(SDL_CONTROLLER_AXIS_LEFTY.rawValue))
}
}
func setButtonState(_ state: Uint8, for button: VirtualControllerButton) {
guard controller != nil else { return }
print("Button: \(button.rawValue) {state: \(state)}")
if (button == .leftTrigger || button == .rightTrigger) && (state == 1 || state == 0) {
let axis: SDL_GameControllerAxis = (button == .leftTrigger) ? SDL_CONTROLLER_AXIS_TRIGGERLEFT : SDL_CONTROLLER_AXIS_TRIGGERRIGHT
let value: Int = (state == 1) ? 32767 : 0
updateAxisValue(value: Sint16(value), forAxis: axis)
} else {
let joystick = SDL_JoystickFromInstanceID(instanceID)
SDL_JoystickSetVirtualButton(joystick, Int32(button.rawValue), state)
}
}
func cleanup() {
if let controller = controller {
SDL_GameControllerClose(controller)
self.controller = nil
}
}
deinit {
cleanup()
}
}
enum VirtualControllerButton: Int {
case A
case B
case X
case Y
case back
case guide
case start
case leftStick
case rightStick
case leftShoulder
case rightShoulder
case dPadUp
case dPadDown
case dPadLeft
case dPadRight
case leftTrigger
case rightTrigger
}
enum ThumbstickType: Int {
case left
case right
}

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@ -1,41 +0,0 @@
//
// FPSMonitor.swift
// MeloNX
//
// Created by Stossy11 on 21/12/2024.
//
import Foundation
import SwiftUI
class FPSMonitor: ObservableObject {
@Published private(set) var currentFPS: UInt64 = 0
private var timer: Timer?
init() {
timer = Timer.scheduledTimer(withTimeInterval: 0.1, repeats: true) { [weak self] _ in
self?.updateFPS()
}
}
deinit {
timer?.invalidate()
}
private func updateFPS() {
let currentfps = UInt64(get_current_fps())
self.currentFPS = currentfps
}
func formatFPS() -> String {
let fps = Double(currentFPS)
let fpsString = String(format: "FPS: %.2f", fps)
return fpsString
}
}

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@ -1,52 +0,0 @@
//
// MemoryUsageMonitor.swift
// MeloNX
//
// Created by Stossy11 on 21/12/2024.
//
import Foundation
import SwiftUI
class MemoryUsageMonitor: ObservableObject {
@Published private(set) var memoryUsage: UInt64 = 0
private var timer: Timer?
init() {
timer = Timer.scheduledTimer(withTimeInterval: 1.0, repeats: true) { [weak self] _ in
self?.updateMemoryUsage()
}
}
deinit {
timer?.invalidate()
}
private func updateMemoryUsage() {
var taskInfo = task_vm_info_data_t()
var count = mach_msg_type_number_t(MemoryLayout<task_vm_info>.size) / 4
let result: kern_return_t = withUnsafeMutablePointer(to: &taskInfo) {
$0.withMemoryRebound(to: integer_t.self, capacity: 1) {
task_info(mach_task_self_, task_flavor_t(TASK_VM_INFO), $0, &count)
}
}
if result == KERN_SUCCESS {
memoryUsage = taskInfo.phys_footprint
}
else {
print("Error with task_info(): " +
(String(cString: mach_error_string(result), encoding: String.Encoding.ascii) ?? "unknown error"))
}
}
func formatMemorySize(_ bytes: UInt64) -> String {
let formatter = ByteCountFormatter()
formatter.allowedUnits = [.useMB, .useGB]
formatter.countStyle = .memory
return formatter.string(fromByteCount: Int64(bytes))
}
}

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@ -1,22 +0,0 @@
//
// Untitled.swift
// MeloNX
//
// Created by Stossy11 on 21/12/2024.
//
import SwiftUI
struct PerformanceOverlayView: View {
@StateObject private var memorymonitor = MemoryUsageMonitor()
@StateObject private var fpsmonitor = FPSMonitor()
var body: some View {
VStack {
Text("\(fpsmonitor.formatFPS())")
Text(memorymonitor.formatMemorySize(memorymonitor.memoryUsage))
}
}
}

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@ -1,18 +0,0 @@
//
// Screenshot.swift
// MeloNX
//
// Created by Stossy11 on 09/02/2025.
//
import UIKit
extension UIView {
func screenshot() -> UIImage? {
UIGraphicsBeginImageContextWithOptions(self.bounds.size, false, 0)
defer { UIGraphicsEndImageContext() }
self.drawHierarchy(in: self.bounds, afterScreenUpdates: true)
return UIGraphicsGetImageFromCurrentImageContext()
}
}

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@ -1,28 +0,0 @@
//
// AspectRatio.swift
// MeloNX
//
// Created by Stossy11 on 16/02/2025.
//
import Foundation
public enum AspectRatio: String, Codable, CaseIterable {
case fixed4x3 = "Fixed4x3"
case fixed16x9 = "Fixed16x9"
case fixed16x10 = "Fixed16x10"
case fixed21x9 = "Fixed21x9"
case fixed32x9 = "Fixed32x9"
case stretched = "Stretched"
var displayName: String {
switch self {
case .fixed4x3: return "4:3"
case .fixed16x9: return "16:9 (Default)"
case .fixed16x10: return "16:10"
case .fixed21x9: return "21:9"
case .fixed32x9: return "32:9"
case .stretched: return "Stretched (Full Screen)"
}
}
}

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@ -1,52 +0,0 @@
//
// Language.swift
// MeloNX
//
// Created by Stossy11 on 16/02/2025.
//
import Foundation
public enum SystemLanguage: String, Codable, CaseIterable {
case japanese = "Japanese"
case americanEnglish = "AmericanEnglish"
case french = "French"
case german = "German"
case italian = "Italian"
case spanish = "Spanish"
case chinese = "Chinese"
case korean = "Korean"
case dutch = "Dutch"
case portuguese = "Portuguese"
case russian = "Russian"
case taiwanese = "Taiwanese"
case britishEnglish = "BritishEnglish"
case canadianFrench = "CanadianFrench"
case latinAmericanSpanish = "LatinAmericanSpanish"
case simplifiedChinese = "SimplifiedChinese"
case traditionalChinese = "TraditionalChinese"
case brazilianPortuguese = "BrazilianPortuguese"
var displayName: String {
switch self {
case .japanese: return "Japanese"
case .americanEnglish: return "American English"
case .french: return "French"
case .german: return "German"
case .italian: return "Italian"
case .spanish: return "Spanish"
case .chinese: return "Chinese"
case .korean: return "Korean"
case .dutch: return "Dutch"
case .portuguese: return "Portuguese"
case .russian: return "Russian"
case .taiwanese: return "Taiwanese"
case .britishEnglish: return "British English"
case .canadianFrench: return "Canadian French"
case .latinAmericanSpanish: return "Latin American Spanish"
case .simplifiedChinese: return "Simplified Chinese"
case .traditionalChinese: return "Traditional Chinese"
case .brazilianPortuguese: return "Brazilian Portuguese"
}
}
}

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@ -1,31 +0,0 @@
//
// Region.swift
// MeloNX
//
// Created by Stossy11 on 16/02/2025.
//
import Foundation
public enum SystemRegionCode: String, Codable, CaseIterable {
case japan = "Japan"
case usa = "USA"
case europe = "Europe"
case australia = "Australia"
case china = "China"
case korea = "Korea"
case taiwan = "Taiwan"
var displayName: String {
switch self {
case .japan: return "Japan"
case .usa: return "United States"
case .europe: return "Europe"
case .australia: return "Australia"
case .china: return "China"
case .korea: return "Korea"
case .taiwan: return "Taiwan"
}
}
}

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//
// MTLHUD.swift
// MeloNX
//
// Created by Stossy11 on 26/11/2024.
//
import Foundation
class MTLHud {
@Published var canMetalHud: Bool = false
var isEnabled: Bool {
if let getenv = getenv("MTL_HUD_ENABLED") {
return String(cString: getenv).contains("1")
}
return false
}
static let shared = MTLHud()
private init() {
let _ = openMetalDylib() // i'm fixing the warnings just because you said i suck at coding Autumn (propenchiefer,
https://youtu.be/tc65SNOTMz4 7:23)
if UserDefaults.standard.bool(forKey: "MTL_HUD_ENABLED") {
enable()
} else {
disable()
}
}
func toggle() {
print(UserDefaults.standard.bool(forKey: "MTL_HUD_ENABLED"))
if UserDefaults.standard.bool(forKey: "MTL_HUD_ENABLED") {
enable()
} else {
disable()
}
}
func openMetalDylib() -> Bool {
let path = "/usr/lib/libMTLHud.dylib"
if dlopen(path, RTLD_NOW) != nil {
print("Library loaded from \(path)")
canMetalHud = true
return true
} else {
if let error = String(validatingUTF8: dlerror()) {
print("Error loading library: \(error)")
}
canMetalHud = false
return false
}
}
func enable() {
setenv("MTL_HUD_ENABLED", "1", 1)
}
func disable() {
setenv("MTL_HUD_ENABLED", "0", 1)
}
}

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@ -1,505 +0,0 @@
//
// Ryujinx.swift
// MeloNX
//
// Created by Stossy11 on 3/11/2024.
//
import Foundation
import SwiftUI
import GameController
import MetalKit
import Metal
struct Controller: Identifiable, Hashable {
var id: String
var name: String
}
struct iOSNav<Content: View>: View {
@ViewBuilder var content: () -> Content
var body: some View {
if #available(iOS 16, *) {
NavigationStack(root: content)
} else {
NavigationView(content: content)
.navigationViewStyle(StackNavigationViewStyle())
.navigationViewStyle(.stack)
}
}
}
class Ryujinx {
private var isRunning = false
let virtualController = VirtualController()
@Published var controllerMap: [Controller] = []
@Published var metalLayer: CAMetalLayer? = nil
@Published var firmwareversion = "0"
@Published var emulationUIView: MeloMTKView? = nil
@Published var config: Ryujinx.Configuration? = nil
@Published var games: [Game] = []
@Published var defMLContentSize: CGFloat?
var shouldMetal: Bool {
metalLayer == nil
}
static let shared = Ryujinx()
private init() {
self.games = loadGames()
}
public struct Configuration : Codable, Equatable {
var gamepath: String
var inputids: [String]
var resscale: Float
var debuglogs: Bool
var tracelogs: Bool
var nintendoinput: Bool
var enableInternet: Bool
var listinputids: Bool
var aspectRatio: AspectRatio
var memoryManagerMode: String
var disableShaderCache: Bool
var hypervisor: Bool
var disableDockedMode: Bool
var enableTextureRecompression: Bool
var additionalArgs: [String]
var maxAnisotropy: Float
var macroHLE: Bool
var ignoreMissingServices: Bool
var expandRam: Bool
var dfsIntegrityChecks: Bool
var disablePTC: Bool
var disablevsync: Bool
var language: SystemLanguage
var regioncode: SystemRegionCode
var handHeldController: Bool
init(gamepath: String,
inputids: [String] = [],
debuglogs: Bool = false,
tracelogs: Bool = false,
listinputids: Bool = false,
aspectRatio: AspectRatio = .fixed16x9,
memoryManagerMode: String = "HostMappedUnsafe",
disableShaderCache: Bool = false,
disableDockedMode: Bool = false,
nintendoinput: Bool = true,
enableInternet: Bool = false,
enableTextureRecompression: Bool = true,
additionalArgs: [String] = [],
resscale: Float = 1.00,
maxAnisotropy: Float = 0,
macroHLE: Bool = false,
ignoreMissingServices: Bool = false,
hypervisor: Bool = false,
expandRam: Bool = false,
dfsIntegrityChecks: Bool = false,
disablePTC: Bool = false,
disablevsync: Bool = false,
language: SystemLanguage = .americanEnglish,
regioncode: SystemRegionCode = .usa,
handHeldController: Bool = false
) {
self.gamepath = gamepath
self.inputids = inputids
self.debuglogs = debuglogs
self.tracelogs = tracelogs
self.listinputids = listinputids
self.aspectRatio = aspectRatio
self.disableShaderCache = disableShaderCache
self.disableDockedMode = disableDockedMode
self.enableTextureRecompression = enableTextureRecompression
self.additionalArgs = additionalArgs
self.memoryManagerMode = memoryManagerMode
self.resscale = resscale
self.nintendoinput = nintendoinput
self.enableInternet = enableInternet
self.maxAnisotropy = maxAnisotropy
self.macroHLE = macroHLE
self.expandRam = expandRam
self.ignoreMissingServices = ignoreMissingServices
self.hypervisor = hypervisor
self.dfsIntegrityChecks = dfsIntegrityChecks
self.disablePTC = disablePTC
self.disablevsync = disablevsync
self.language = language
self.regioncode = regioncode
self.handHeldController = handHeldController
}
}
func start(with config: Configuration) throws {
guard !isRunning else {
throw RyujinxError.alreadyRunning
}
self.config = config
RunLoop.current.perform { [self] in
isRunning = true
let url = URL(string: config.gamepath)
do {
let args = self.buildCommandLineArgs(from: config)
let accessing = url?.startAccessingSecurityScopedResource()
// Convert Arguments to ones that Ryujinx can Read
let cArgs = args.map { strdup($0) }
defer { cArgs.forEach { free($0) } }
var argvPtrs = cArgs
// Start the emulation
if isRunning {
let result = main_ryujinx_sdl(Int32(args.count), &argvPtrs)
if result != 0 {
self.isRunning = false
if let accessing, accessing {
url!.stopAccessingSecurityScopedResource()
}
throw RyujinxError.executionError(code: result)
}
}
} catch {
self.isRunning = false
Self.log("Emulation failed to start: \(error)")
}
}
}
func stop() throws {
guard isRunning else {
throw RyujinxError.notRunning
}
isRunning = false
self.emulationUIView = nil
self.metalLayer = nil
stop_emulation()
}
var running: Bool {
return isRunning
}
func loadGames() -> [Game] {
let fileManager = FileManager.default
guard let documentsDirectory = fileManager.urls(for: .documentDirectory, in: .userDomainMask).first else { return [] }
let romsDirectory = documentsDirectory.appendingPathComponent("roms")
if (!fileManager.fileExists(atPath: romsDirectory.path)) {
do {
try fileManager.createDirectory(at: romsDirectory, withIntermediateDirectories: true, attributes: nil)
} catch {
print("Failed to create roms directory: \(error)")
}
}
var games: [Game] = []
do {
let files = try fileManager.contentsOfDirectory(at: romsDirectory, includingPropertiesForKeys: nil)
for fileURLCandidate in files {
if fileURLCandidate.pathExtension == "zip" {
continue
}
do {
let handle = try FileHandle(forReadingFrom: fileURLCandidate)
let fileExtension = (fileURLCandidate.pathExtension as NSString).utf8String
let extensionPtr = UnsafeMutablePointer<CChar>(mutating: fileExtension)
let gameInfo = get_game_info(handle.fileDescriptor, extensionPtr)
let game = Game.convertGameInfoToGame(gameInfo: gameInfo, url: fileURLCandidate)
games.append(game)
} catch {
print(error)
}
}
return games
} catch {
print("Error loading games from roms folder: \(error)")
return games
}
}
private func buildCommandLineArgs(from config: Configuration) -> [String] {
var args: [String] = []
// Add the game path
args.append(config.gamepath)
// Starts with vulkan
args.append("--graphics-backend")
args.append("Vulkan")
args.append(contentsOf: ["--memory-manager-mode", config.memoryManagerMode])
// args.append(contentsOf: ["--exclusive-fullscreen", String(true)])
// args.append(contentsOf: ["--exclusive-fullscreen-width", "\(Int(UIScreen.main.bounds.width))"])
// args.append(contentsOf: ["--exclusive-fullscreen-height", "\(Int(UIScreen.main.bounds.height))"])
// We don't need this. Ryujinx should handle it fine :3
// this also causes crashes in some games :3
args.append(contentsOf: ["--system-language", config.language.rawValue])
args.append(contentsOf: ["--system-region", config.regioncode.rawValue])
args.append(contentsOf: ["--aspect-ratio", config.aspectRatio.rawValue])
if config.nintendoinput {
args.append("--correct-controller")
}
if config.disablePTC {
args.append("--disable-ptc")
}
if config.disablevsync {
args.append("--disable-vsync")
}
if config.hypervisor {
args.append("--use-hypervisor")
}
if config.dfsIntegrityChecks {
args.append("--disable-fs-integrity-checks")
}
if config.resscale != 1.0 {
args.append(contentsOf: ["--resolution-scale", String(config.resscale)])
}
if config.expandRam {
args.append(contentsOf: ["--expand-ram", String(config.expandRam)])
}
if config.ignoreMissingServices {
// args.append(contentsOf: ["--ignore-missing-services"])
args.append("--ignore-missing-services")
}
if config.maxAnisotropy != 0 {
args.append(contentsOf: ["--max-anisotropy", String(config.maxAnisotropy)])
}
if !config.macroHLE {
args.append("--disable-macro-hle")
}
if !config.disableShaderCache { // same with disableShaderCache
args.append("--disable-shader-cache")
}
if !config.disableDockedMode { // disableDockedMode is actually enableDockedMode, i just have flipped it around in the settings page to make it easier to understand :3
args.append("--disable-docked-mode")
}
if config.enableTextureRecompression {
args.append("--enable-texture-recompression")
}
if config.debuglogs {
args.append("--enable-debug-logs")
}
if config.tracelogs {
args.append("--enable-trace-logs")
}
// List the input ids
if config.listinputids {
args.append("--list-inputs-ids")
}
// Append the input ids (limit to 8 (used to be 4) just in case)
if !config.inputids.isEmpty {
config.inputids.prefix(8).enumerated().forEach { index, inputId in
if config.handHeldController {
args.append(contentsOf: ["\(index == 0 ? "--input-id-handheld" : "--input-id-\(index + 1)")", inputId])
} else {
args.append(contentsOf: ["--input-id-\(index + 1)", inputId])
}
}
}
args.append(contentsOf: config.additionalArgs)
return args
}
func checkIfKeysImported() -> Bool {
let keysDirectory = URL.documentsDirectory.appendingPathComponent("system")
let keysFile = keysDirectory.appendingPathComponent("prod.keys")
return FileManager.default.fileExists(atPath: keysFile.path)
}
func fetchFirmwareVersion() -> String {
let firmwareVersionPointer = installed_firmware_version()
if let pointer = firmwareVersionPointer {
let firmwareVersion = String(cString: pointer)
DispatchQueue.main.async {
self.firmwareversion = firmwareVersion
}
return firmwareVersion
}
return "0"
}
func installFirmware(firmwarePath: String) {
guard let cString = firmwarePath.cString(using: .utf8) else {
print("Invalid firmware path")
return
}
install_firmware(cString)
let version = fetchFirmwareVersion()
if !version.isEmpty {
self.firmwareversion = version
}
}
func getDlcNcaList(titleId: String, path: String) -> [DownloadableContentNca] {
guard let titleIdCString = titleId.cString(using: .utf8),
let pathCString = path.cString(using: .utf8)
else {
print("Invalid path")
return []
}
let listPointer = get_dlc_nca_list(titleIdCString, pathCString)
print("DLC parcing success: \(listPointer.success)")
guard listPointer.success else { return [] }
let list = Array(UnsafeBufferPointer(start: listPointer.items, count: Int(listPointer.size)))
return list.map { item in
.init(fullPath: withUnsafePointer(to: item.Path) {
$0.withMemoryRebound(to: UInt8.self, capacity: MemoryLayout.size(ofValue: $0)) {
String(cString: $0)
}
}, titleId: item.TitleId, enabled: true)
}
}
private func generateGamepadId(joystickIndex: Int32) -> String? {
let guid = SDL_JoystickGetDeviceGUID(joystickIndex)
if guid.data.0 == 0 && guid.data.1 == 0 && guid.data.2 == 0 && guid.data.3 == 0 {
return nil
}
let reorderedGUID: [UInt8] = [
guid.data.3, guid.data.2, guid.data.1, guid.data.0,
guid.data.5, guid.data.4,
guid.data.7, guid.data.6,
guid.data.8, guid.data.9,
guid.data.10, guid.data.11, guid.data.12, guid.data.13, guid.data.14, guid.data.15
]
let guidString = reorderedGUID.map { String(format: "%02X", $0) }.joined().lowercased()
func substring(_ str: String, _ start: Int, _ end: Int) -> String {
let startIdx = str.index(str.startIndex, offsetBy: start)
let endIdx = str.index(str.startIndex, offsetBy: end)
return String(str[startIdx..<endIdx])
}
let formattedGUID = "\(substring(guidString, 0, 8))-\(substring(guidString, 8, 12))-\(substring(guidString, 12, 16))-\(substring(guidString, 16, 20))-\(substring(guidString, 20, 32))"
return "\(joystickIndex)-\(formattedGUID)"
}
func getConnectedControllers() -> [Controller] {
var controllers: [Controller] = []
let numJoysticks = SDL_NumJoysticks()
for i in 0..<numJoysticks {
if let controller = SDL_GameControllerOpen(i) {
let guid = generateGamepadId(joystickIndex: i)
let name = String(cString: SDL_GameControllerName(controller))
print("Controller \(i): \(name), GUID: \(guid ?? "")")
guard let guid else {
SDL_GameControllerClose(controller)
return []
}
controllers.append(Controller(id: guid, name: name))
SDL_GameControllerClose(controller)
}
}
return controllers
}
func removeFirmware() {
let fileManager = FileManager.default
let documentsfolder = fileManager.urls(for: .documentDirectory, in: .userDomainMask).first!
let bisFolder = documentsfolder.appendingPathComponent("bis")
let systemFolder = bisFolder.appendingPathComponent("system")
let contentsFolder = systemFolder.appendingPathComponent("Contents")
let registeredFolder = contentsFolder.appendingPathComponent("registered").path
do {
if fileManager.fileExists(atPath: registeredFolder) {
try fileManager.removeItem(atPath: registeredFolder)
print("Folder removed successfully.")
let version = fetchFirmwareVersion()
if version.isEmpty {
self.firmwareversion = "0"
} else {
print("Firmware eeeeee \(version)")
}
} else {
print("Folder does not exist.")
}
} catch {
print("Error removing folder: \(error)")
}
}
static func log(_ message: String) {
print("[Ryujinx] \(message)")
}
}

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@ -1,15 +0,0 @@
//
// RyujinxError.swift
// MeloNX
//
// Created by Stossy11 on 3/11/2024.
//
import Foundation
enum RyujinxError: Error {
case libraryLoadError
case executionError(code: Int32)
case alreadyRunning
case notRunning
}

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@ -1,86 +0,0 @@
//
// LaunchGameIntentDef.swift
// MeloNX
//
// Created by Stossy11 on 10/02/2025.
//
import Foundation
import SwiftUI
import Intents
import AppIntents
@available(iOS 16.0, *)
struct LaunchGameIntentDef: AppIntent {
static let title: LocalizedStringResource = "Launch Game"
static var description = IntentDescription("Launches the Selected Game.")
@Parameter(title: "Game", optionsProvider: GameOptionsProvider())
var gameName: String
static var parameterSummary: some ParameterSummary {
Summary("Launch \(\.$gameName)")
}
static var openAppWhenRun: Bool = true
@MainActor
func perform() async throws -> some IntentResult {
let ryujinx = Ryujinx.shared.games
let name = findClosestGameName(input: gameName, games: ryujinx.compactMap(\.titleName))
let urlString = "melonx://game?name=\(name ?? gameName)"
print(urlString)
if let url = URL(string: urlString) {
UIApplication.shared.open(url, options: [:], completionHandler: nil)
}
return .result()
}
func levenshteinDistance(_ a: String, _ b: String) -> Int {
let aCount = a.count
let bCount = b.count
var matrix = [[Int]](repeating: [Int](repeating: 0, count: bCount + 1), count: aCount + 1)
for i in 0...aCount {
matrix[i][0] = i
}
for j in 0...bCount {
matrix[0][j] = j
}
for i in 1...aCount {
for j in 1...bCount {
let cost = a[a.index(a.startIndex, offsetBy: i - 1)] == b[b.index(b.startIndex, offsetBy: j - 1)] ? 0 : 1
matrix[i][j] = min(matrix[i - 1][j] + 1, matrix[i][j - 1] + 1, matrix[i - 1][j - 1] + cost)
}
}
return matrix[aCount][bCount]
}
func findClosestGameName(input: String, games: [String]) -> String? {
let closestGame = games.min { a, b in
let distanceA = levenshteinDistance(input, a)
let distanceB = levenshteinDistance(input, b)
return distanceA < distanceB
}
return closestGame
}
}
@available(iOS 16.0, *)
struct GameOptionsProvider: DynamicOptionsProvider {
func results() async throws -> [String] {
let dynamicGames = Ryujinx.shared.loadGames()
return dynamicGames.map { $0.titleName }
}
}

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@ -1,77 +0,0 @@
//
// GameInfo.swift
// MeloNX
//
// Created by Stossy11 on 9/12/2024.
//
import SwiftUI
import UniformTypeIdentifiers
public struct Game: Identifiable, Equatable, Hashable {
public var id: URL { fileURL }
var containerFolder: URL
var fileType: UTType
var fileURL: URL
var titleName: String
var titleId: String
var developer: String
var version: String
var icon: UIImage?
static func convertGameInfoToGame(gameInfo: GameInfo, url: URL) -> Game {
var gameInfo = gameInfo
var gameTemp = Game(containerFolder: url.deletingLastPathComponent(), fileType: .item, fileURL: url, titleName: "", titleId: "", developer: "", version: "")
gameTemp.titleName = withUnsafePointer(to: &gameInfo.TitleName) {
$0.withMemoryRebound(to: UInt8.self, capacity: MemoryLayout.size(ofValue: $0)) {
String(cString: $0)
}
}
gameTemp.developer = withUnsafePointer(to: &gameInfo.Developer) {
$0.withMemoryRebound(to: UInt8.self, capacity: MemoryLayout.size(ofValue: $0)) {
String(cString: $0)
}
}
gameTemp.titleId = withUnsafePointer(to: &gameInfo.TitleId) {
$0.withMemoryRebound(to: UInt8.self, capacity: MemoryLayout.size(ofValue: $0)) {
String(cString: $0)
}
}
gameTemp.version = withUnsafePointer(to: &gameInfo.Version) {
$0.withMemoryRebound(to: UInt8.self, capacity: MemoryLayout.size(ofValue: $0)) {
String(cString: $0)
}
}
let imageSize = Int(gameInfo.ImageSize)
if imageSize > 0, imageSize <= 1024 * 1024 {
let imageData = Data(bytes: gameInfo.ImageData, count: imageSize)
gameTemp.icon = UIImage(data: imageData)
} else {
print("Invalid image size.")
}
return gameTemp
}
func createImage(from gameInfo: GameInfo) -> UIImage? {
let gameInfoValue = gameInfo
let imageSize = Int(gameInfoValue.ImageSize)
guard imageSize > 0, imageSize <= 1024 * 1024 else {
print("Invalid image size.")
return nil
}
let imageData = Data(bytes: gameInfoValue.ImageData, count: imageSize)
return UIImage(data: imageData)
}
}

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@ -1,38 +0,0 @@
//
// LatestVersionResponse.swift
// MeloNX
//
// Created by Bella on 12/03/2025.
//
struct LatestVersionResponse: Codable {
let version_number: String
let version_number_stripped: String
let changelog: String
let download_link: String
#if DEBUG
static let example1 = LatestVersionResponse(
version_number: "1.0.0",
version_number_stripped: "100",
changelog: """
- Rewrite Display Code (SDL isn't used for display anymore)
- Add New Onboarding / Setup
- Better Performance
- Remove "SDL Window" option in settings
- Fix JIT Cache Regions
- Fix how JIT is detected in Settings
- Fix ABYX being swapped on controller.
- Settings are now a config.json file
- Fix Performance Overlay not showing when Virtual Controller is hidden
- Add displaying logs when Loading or in-game
- Fix Launching games from outside of the roms folder
- Add Waiting for JIT popup
- Fix spesific Games
- Added Back Herobrine ("You were supposed to be the hero, Bryan")
""",
download_link: "https://example.com"
)
#endif
}

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@ -1,399 +0,0 @@
//
// ContentView.swift
// MeloNX
//
// Created by Stossy11 on 3/11/2024.
//
import SwiftUI
import GameController
import Darwin
import UIKit
import MetalKit
struct MoltenVKSettings: Codable, Hashable {
let string: String
var value: String
}
struct ContentView: View {
// MARK: - Properties
// Games
@State private var game: Game?
// Controllers
@State private var controllersList: [Controller] = []
@State private var currentControllers: [Controller] = []
@State var onscreencontroller: Controller = Controller(id: "", name: "")
@State var nativeControllers: [GCController: NativeController] = [:]
@State private var isVirtualControllerActive: Bool = false
@AppStorage("isVirtualController") var isVCA: Bool = true
// Settings and Configuration
@State private var config: Ryujinx.Configuration
@State var settings: [MoltenVKSettings]
@AppStorage("useTrollStore") var useTrollStore: Bool = false
// JIT
@AppStorage("jitStreamerEB") var jitStreamerEB: Bool = false
// Other Configuration
@State var isMK8: Bool = false
@AppStorage("quit") var quit: Bool = false
@State var quits: Bool = false
@AppStorage("MVK_CONFIG_PREFILL_METAL_COMMAND_BUFFERS") var mVKPreFillBuffer: Bool = true
@AppStorage("MVK_CONFIG_SYNCHRONOUS_QUEUE_SUBMITS") var syncqsubmits: Bool = true
@AppStorage("ignoreJIT") var ignoreJIT: Bool = false
// Loading Animation
@AppStorage("showlogsloading") var showlogsloading: Bool = true
@State private var clumpOffset: CGFloat = -100
private let clumpWidth: CGFloat = 100
private let animationDuration: Double = 1.0
@State private var isAnimating = false
@State var isLoading = true
@State var jitNotEnabled = false
// MARK: - SDL
var sdlInitFlags: UInt32 = SDL_INIT_EVENTS | SDL_INIT_GAMECONTROLLER | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO | SDL_INIT_VIDEO
// MARK: - Initialization
init() {
var defaultConfig = loadSettings()
if defaultConfig == nil {
saveSettings(config: .init(gamepath: ""))
defaultConfig = loadSettings()
}
_config = State(initialValue: defaultConfig!)
let defaultSettings: [MoltenVKSettings] = [
MoltenVKSettings(string: "MVK_USE_METAL_PRIVATE_API", value: "1"),
MoltenVKSettings(string: "MVK_CONFIG_USE_METAL_PRIVATE_API", value: "1"),
MoltenVKSettings(string: "MVK_DEBUG", value: "0"),
MoltenVKSettings(string: "MVK_CONFIG_SYNCHRONOUS_QUEUE_SUBMITS", value: "0"),
MoltenVKSettings(string: "MVK_CONFIG_PREFILL_METAL_COMMAND_BUFFERS", value: "0"),
MoltenVKSettings(string: "MVK_CONFIG_MAX_ACTIVE_METAL_COMMAND_BUFFERS_PER_QUEUE", value: "512"),
]
_settings = State(initialValue: defaultSettings)
initializeSDL()
}
// MARK: - Body
var body: some View {
if game != nil && (!jitNotEnabled || ignoreJIT) {
gameView
} else if game != nil && jitNotEnabled {
jitErrorView
} else {
mainMenuView
}
}
// MARK: - View Components
private var gameView: some View {
ZStack {
if #available(iOS 16, *) {
EmulationView(startgame: $game)
.persistentSystemOverlays(.hidden)
} else {
EmulationView(startgame: $game)
}
if isLoading {
ZStack {
Color.black.opacity(0.8)
emulationView.ignoresSafeArea(.all)
}
.edgesIgnoringSafeArea(.all)
.ignoresSafeArea(.all)
}
}
}
private var jitErrorView: some View {
Text("")
.sheet(isPresented: $jitNotEnabled) {
JITPopover() {
jitNotEnabled = false
}
.interactiveDismissDisabled()
}
}
private var mainMenuView: some View {
MainTabView(
startemu: $game,
config: $config,
MVKconfig: $settings,
controllersList: $controllersList,
currentControllers: $currentControllers,
onscreencontroller: $onscreencontroller
)
.onAppear {
quits = false
let _ = loadSettings()
isLoading = true
Timer.scheduledTimer(withTimeInterval: 1, repeats: false) { _ in
refreshControllersList()
}
print(MTLHud.shared.isEnabled)
initControllerObservers()
Air.play(AnyView(
VStack {
Image(systemName: "gamecontroller")
.font(.system(size: 300))
.foregroundColor(.gray)
.padding(.bottom, 10)
Text("Select Game")
.font(.system(size: 150))
.bold()
}
))
checkJitStatus()
}
.onOpenURL { url in
handleDeepLink(url)
}
}
private var emulationView: some View {
GeometryReader { screenGeometry in
ZStack {
gameLoadingContent(screenGeometry: screenGeometry)
HStack{
VStack {
if showlogsloading {
LogFileView(isfps: true)
.frame(alignment: .topLeading)
}
Spacer()
}
Spacer()
}
}
}
}
// MARK: - Helper Methods
private func gameLoadingContent(screenGeometry: GeometryProxy) -> some View {
HStack(spacing: screenGeometry.size.width * 0.04) {
if let icon = game?.icon {
Image(uiImage: icon)
.resizable()
.frame(
width: min(screenGeometry.size.width * 0.25, 250),
height: min(screenGeometry.size.width * 0.25, 250)
)
.clipShape(RoundedRectangle(cornerRadius: 16))
.shadow(color: .black.opacity(0.5), radius: 10, x: 0, y: 5)
}
VStack(alignment: .leading, spacing: screenGeometry.size.height * 0.015) {
Text("Loading \(game?.titleName ?? "Game")")
.font(.system(size: min(screenGeometry.size.width * 0.04, 32)))
.foregroundColor(.white)
loadingProgressBar(screenGeometry: screenGeometry)
}
}
.padding(.horizontal, screenGeometry.size.width * 0.06)
.padding(.vertical, screenGeometry.size.height * 0.05)
.position(
x: screenGeometry.size.width / 2,
y: screenGeometry.size.height * 0.5
)
}
private func loadingProgressBar(screenGeometry: GeometryProxy) -> some View {
GeometryReader { geometry in
let containerWidth = min(screenGeometry.size.width * 0.35, 350)
ZStack(alignment: .leading) {
Rectangle()
.cornerRadius(10)
.frame(width: containerWidth, height: min(screenGeometry.size.height * 0.015, 12))
.foregroundColor(.gray.opacity(0.3))
.shadow(color: .black.opacity(0.2), radius: 4, x: 0, y: 2)
Rectangle()
.cornerRadius(10)
.frame(width: clumpWidth, height: min(screenGeometry.size.height * 0.015, 12))
.foregroundColor(.blue)
.shadow(color: .blue.opacity(0.5), radius: 4, x: 0, y: 2)
.offset(x: isAnimating ? containerWidth : -clumpWidth)
.animation(
Animation.linear(duration: 1.0)
.repeatForever(autoreverses: false),
value: isAnimating
)
}
.clipShape(RoundedRectangle(cornerRadius: 16))
.onAppear {
isAnimating = true
setupEmulation()
Timer.scheduledTimer(withTimeInterval: 0.5, repeats: true) { timer in
if get_current_fps() != 0 {
withAnimation {
isLoading = false
isAnimating = false
}
timer.invalidate()
}
}
}
}
.frame(height: min(screenGeometry.size.height * 0.015, 12))
.frame(width: min(screenGeometry.size.width * 0.35, 350))
}
private func initializeSDL() {
setMoltenVKSettings()
SDL_SetMainReady()
SDL_iPhoneSetEventPump(SDL_TRUE)
SDL_Init(sdlInitFlags)
initialize()
}
private func initControllerObservers() {
NotificationCenter.default.addObserver(
forName: .GCControllerDidConnect,
object: nil,
queue: .main
) { notification in
if let controller = notification.object as? GCController {
print("Controller connected: \(controller.productCategory)")
nativeControllers[controller] = .init(controller)
refreshControllersList()
}
}
NotificationCenter.default.addObserver(
forName: .GCControllerDidDisconnect,
object: nil,
queue: .main
) { notification in
if let controller = notification.object as? GCController {
print("Controller disconnected: \(controller.productCategory)")
nativeControllers[controller]?.cleanup()
nativeControllers[controller] = nil
refreshControllersList()
}
}
}
private func setupEmulation() {
isVCA = (currentControllers.first(where: { $0 == onscreencontroller }) != nil)
DispatchQueue.main.async {
start(displayid: 1)
}
}
private func refreshControllersList() {
controllersList = Ryujinx.shared.getConnectedControllers()
if let onscreen = controllersList.first(where: { $0.name == Ryujinx.shared.virtualController.controllername }) {
self.onscreencontroller = onscreen
}
controllersList.removeAll(where: { $0.id == "0" || (!$0.name.starts(with: "GC - ") && $0 != onscreencontroller) })
controllersList.mutableForEach { $0.name = $0.name.replacingOccurrences(of: "GC - ", with: "") }
currentControllers = []
if controllersList.count == 1 {
currentControllers.append(controllersList[0])
} else if (controllersList.count - 1) >= 1 {
for controller in controllersList {
if controller.id != onscreencontroller.id && !currentControllers.contains(where: { $0.id == controller.id }) {
currentControllers.append(controller)
}
}
}
}
private func start(displayid: UInt32) {
guard let game else { return }
config.gamepath = game.fileURL.path
config.inputids = Array(Set(currentControllers.map(\.id)))
configureEnvironmentVariables()
if config.inputids.isEmpty {
config.inputids.append("0")
}
do {
try Ryujinx.shared.start(with: config)
} catch {
print("Error: \(error.localizedDescription)")
}
}
private func configureEnvironmentVariables() {
if mVKPreFillBuffer {
setenv("MVK_CONFIG_PREFILL_METAL_COMMAND_BUFFERS", "2", 1)
}
if syncqsubmits {
setenv("MVK_CONFIG_SYNCHRONOUS_QUEUE_SUBMITS", "2", 1)
}
}
private func setMoltenVKSettings() {
settings.forEach { setting in
setenv(setting.string, setting.value, 1)
}
}
private func checkJitStatus() {
jitNotEnabled = !isJITEnabled()
if jitNotEnabled {
if useTrollStore {
askForJIT()
} else if jitStreamerEB {
enableJITEB()
} else {
print("no JIT")
}
}
}
private func handleDeepLink(_ url: URL) {
if let components = URLComponents(url: url, resolvingAgainstBaseURL: true),
components.host == "game" {
if let text = components.queryItems?.first(where: { $0.name == "id" })?.value {
game = Ryujinx.shared.games.first(where: { $0.titleId == text })
} else if let text = components.queryItems?.first(where: { $0.name == "name" })?.value {
game = Ryujinx.shared.games.first(where: { $0.titleName == text })
}
}
}
}
extension Array {
@inlinable public mutating func mutableForEach(_ body: (inout Element) throws -> Void) rethrows {
for index in self.indices {
try body(&self[index])
}
}
}

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@ -1,290 +0,0 @@
//
// ControllerView.swift
// Pomelo-V2
//
// Created by Stossy11 on 16/7/2024.
//
import SwiftUI
import GameController
import SwiftUIJoystick
import CoreMotion
struct ControllerView: View {
var body: some View {
GeometryReader { geometry in
if geometry.size.height > geometry.size.width && UIDevice.current.userInterfaceIdiom != .pad {
VStack {
Spacer()
VStack {
HStack {
VStack {
ShoulderButtonsViewLeft()
ZStack {
Joystick()
DPadView()
}
}
Spacer()
VStack {
ShoulderButtonsViewRight()
ZStack {
Joystick(iscool: true) // hope this works
ABXYView()
}
}
}
HStack {
ButtonView(button: .start) // Adding the + button
.padding(.horizontal, 40)
ButtonView(button: .back) // Adding the - button
.padding(.horizontal, 40)
}
}
}
} else {
// could be landscape
VStack {
Spacer()
VStack {
HStack {
// gotta fuckin add + and - now
VStack {
ShoulderButtonsViewLeft()
ZStack {
Joystick()
DPadView()
}
}
HStack {
// Spacer()
VStack {
// Spacer()
ButtonView(button: .back) // Adding the - button
}
Spacer()
VStack {
// Spacer()
ButtonView(button: .start) // Adding the + button
}
// Spacer()
}
VStack {
ShoulderButtonsViewRight()
ZStack {
Joystick(iscool: true) // hope this work s
ABXYView()
}
}
}
}
// .padding(.bottom, geometry.size.height / 11) // also extremally broken (
}
}
}
.padding()
}
}
struct ShoulderButtonsViewLeft: View {
@State var width: CGFloat = 160
@State var height: CGFloat = 20
@AppStorage("On-ScreenControllerScale") var controllerScale: Double = 1.0
var body: some View {
HStack {
ButtonView(button: .leftTrigger)
.padding(.horizontal)
ButtonView(button: .leftShoulder)
.padding(.horizontal)
}
.frame(width: width, height: height)
.onAppear() {
if UIDevice.current.systemName.contains("iPadOS") {
width *= 1.2
height *= 1.2
}
width *= CGFloat(controllerScale)
height *= CGFloat(controllerScale)
}
}
}
struct ShoulderButtonsViewRight: View {
@State var width: CGFloat = 160
@State var height: CGFloat = 20
@AppStorage("On-ScreenControllerScale") var controllerScale: Double = 1.0
var body: some View {
HStack {
ButtonView(button: .rightShoulder)
.padding(.horizontal)
ButtonView(button: .rightTrigger)
.padding(.horizontal)
}
.frame(width: width, height: height)
.onAppear() {
if UIDevice.current.systemName.contains("iPadOS") {
width *= 1.2
height *= 1.2
}
width *= CGFloat(controllerScale)
height *= CGFloat(controllerScale)
}
}
}
struct DPadView: View {
@State var size: CGFloat = 145
@AppStorage("On-ScreenControllerScale") var controllerScale: Double = 1.0
var body: some View {
VStack {
ButtonView(button: .dPadUp)
HStack {
ButtonView(button: .dPadLeft)
Spacer(minLength: 20)
ButtonView(button: .dPadRight)
}
ButtonView(button: .dPadDown)
.padding(.horizontal)
}
.frame(width: size, height: size)
.onAppear() {
if UIDevice.current.systemName.contains("iPadOS") {
size *= 1.2
}
size *= CGFloat(controllerScale)
}
}
}
struct ABXYView: View {
@State var size: CGFloat = 145
@AppStorage("On-ScreenControllerScale") var controllerScale: Double = 1.0
var body: some View {
VStack {
ButtonView(button: .X)
HStack {
ButtonView(button: .Y)
Spacer(minLength: 20)
ButtonView(button: .A)
}
ButtonView(button: .B)
.padding(.horizontal)
}
.frame(width: size, height: size)
.onAppear() {
if UIDevice.current.systemName.contains("iPadOS") {
size *= 1.2
}
size *= CGFloat(controllerScale)
}
}
}
struct ButtonView: View {
var button: VirtualControllerButton
@State var width: CGFloat = 45
@State var height: CGFloat = 45
@State var isPressed = false
@AppStorage("onscreenhandheld") var onscreenjoy: Bool = false
@Environment(\.colorScheme) var colorScheme
@Environment(\.presentationMode) var presentationMode
@AppStorage("On-ScreenControllerScale") var controllerScale: Double = 1.0
var body: some View {
Image(systemName: buttonText)
.resizable()
.frame(width: width, height: height)
.foregroundColor(colorScheme == .dark ? Color.gray : Color.gray)
.opacity(isPressed ? 0.4 : 0.7)
.gesture(
DragGesture(minimumDistance: 0)
.onChanged { _ in
if !self.isPressed {
self.isPressed = true
Ryujinx.shared.virtualController.setButtonState(1, for: button)
Haptics.shared.play(.heavy)
}
}
.onEnded { _ in
self.isPressed = false
Ryujinx.shared.virtualController.setButtonState(0, for: button)
}
)
.onAppear() {
if button == .leftTrigger || button == .rightTrigger || button == .leftShoulder || button == .rightShoulder {
width = 65
}
if button == .back || button == .start || button == .guide {
width = 35
height = 35
}
if UIDevice.current.systemName.contains("iPadOS") {
width *= 1.2
height *= 1.2
}
width *= CGFloat(controllerScale)
height *= CGFloat(controllerScale)
}
}
private var buttonText: String {
switch button {
case .A:
return "a.circle.fill"
case .B:
return "b.circle.fill"
case .X:
return "x.circle.fill"
case .Y:
return "y.circle.fill"
case .dPadUp:
return "arrowtriangle.up.circle.fill"
case .dPadDown:
return "arrowtriangle.down.circle.fill"
case .dPadLeft:
return "arrowtriangle.left.circle.fill"
case .dPadRight:
return "arrowtriangle.right.circle.fill"
case .leftTrigger:
return"zl.rectangle.roundedtop.fill"
case .rightTrigger:
return "zr.rectangle.roundedtop.fill"
case .leftShoulder:
return "l.rectangle.roundedbottom.fill"
case .rightShoulder:
return "r.rectangle.roundedbottom.fill"
case .start:
return "plus.circle.fill" // System symbol for +
case .back:
return "minus.circle.fill" // System symbol for -
case .guide:
return "house.circle.fill"
// This should be all the cases
default:
return ""
}
}
}

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@ -1,27 +0,0 @@
//
// Haptics.swift
// Pomelo
//
// Created by Stossy11 on 11/9/2024.
// Copyright © 2024 Stossy11. All rights reserved.
//
import UIKit
import SwiftUI
class Haptics {
static let shared = Haptics()
private init() { }
func play(_ feedbackStyle: UIImpactFeedbackGenerator.FeedbackStyle) {
print("haptics")
UIImpactFeedbackGenerator(style: feedbackStyle).impactOccurred()
}
func notify(_ feedbackType: UINotificationFeedbackGenerator.FeedbackType) {
UINotificationFeedbackGenerator().notificationOccurred(feedbackType)
}
}

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@ -1,56 +0,0 @@
//
// JoystickView.swift
// Pomelo
//
// Created by Stossy11 on 30/9/2024.
// Copyright © 2024 Stossy11. All rights reserved.
//
import SwiftUI
import SwiftUIJoystick
public struct Joystick: View {
@State var iscool: Bool? = nil
@ObservedObject public var joystickMonitor = JoystickMonitor()
@AppStorage("On-ScreenControllerScale") var controllerScale: Double = 1.0
var dragDiameter: CGFloat {
var selfs = CGFloat(160)
selfs *= controllerScale
if UIDevice.current.systemName.contains("iPadOS") {
return selfs * 1.2
}
return selfs
}
private let shape: JoystickShape = .circle
public var body: some View {
VStack{
JoystickBuilder(
monitor: self.joystickMonitor,
width: self.dragDiameter,
shape: .circle,
background: {
Text("")
.hidden()
},
foreground: {
Circle().fill(Color.gray)
.opacity(0.7)
},
locksInPlace: false)
.onChange(of: self.joystickMonitor.xyPoint) { newValue in
let scaledX = Float(newValue.x)
let scaledY = Float(newValue.y) // my dumbass broke this by having -y instead of y :/
print("Joystick Position: (\(scaledX), \(scaledY))")
if iscool != nil {
Ryujinx.shared.virtualController.thumbstickMoved(.right, x: newValue.x, y: newValue.y)
} else {
Ryujinx.shared.virtualController.thumbstickMoved(.left, x: newValue.x, y: newValue.y)
}
}
}
}
}

View File

@ -1,143 +0,0 @@
// Credit https://github.com/heestand-xyz/AirKit
import UIKit
import SwiftUI
public class Air {
static let shared = Air()
public var connected: Bool = false {
didSet {
connectionCallbacks.forEach({ $0(connected) })
}
}
var connectionCallbacks: [(Bool) -> ()] = []
var airScreen: UIScreen?
var airWindow: UIWindow?
var hostingController: UIHostingController<AnyView>?
var appIsActive: Bool { UIApplication.shared.applicationState == .active }
init() {
NotificationCenter.default.addObserver(self, selector: #selector(didConnect),
name: UIScreen.didConnectNotification, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(didDisconnect),
name: UIScreen.didDisconnectNotification, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(didBecomeActive),
name: UIApplication.didBecomeActiveNotification, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(willResignActive),
name: UIApplication.willResignActiveNotification, object: nil)
}
private func check() {
if let connectedScreen = UIScreen.screens.first(where: { $0 != .main }) {
add(screen: connectedScreen) { success in
guard success else { return }
self.connected = true
}
}
}
public static func play(_ view: AnyView) {
Air.shared.hostingController = UIHostingController<AnyView>(rootView: view)
Air.shared.check()
}
public static func stop() {
Air.shared.remove()
Air.shared.hostingController = nil
}
public static func connection(_ callback: @escaping (Bool) -> ()) {
Air.shared.connectionCallbacks.append(callback)
}
@objc func didConnect(sender: NSNotification) {
print("AirKit - Connect")
self.connected = true
guard let screen: UIScreen = sender.object as? UIScreen else { return }
add(screen: screen) { success in
guard success else { return }
self.connected = true
}
}
func add(screen: UIScreen, completion: @escaping (Bool) -> ()) {
print("AirKit - Add Screen")
airScreen = screen
airWindow = UIWindow(frame: airScreen!.bounds)
guard let viewController: UIViewController = hostingController else {
print("AirKit - Add - Failed: Hosting Controller Not Found")
completion(false)
return
}
findWindowScene(for: airScreen!) { windowScene in
guard let airWindowScene: UIWindowScene = windowScene else {
print("AirKit - Add - Failed: Window Scene Not Found")
completion(false)
return
}
self.airWindow?.rootViewController = viewController
self.airWindow?.windowScene = airWindowScene
self.airWindow?.isHidden = false
print("AirKit - Add Screen - Done")
completion(true)
}
}
func findWindowScene(for screen: UIScreen, shouldRecurse: Bool = true, completion: @escaping (UIWindowScene?) -> ()) {
print("AirKit - Find Window Scene")
var matchingWindowScene: UIWindowScene? = nil
let scenes = UIApplication.shared.connectedScenes
for scene in scenes {
if let windowScene = scene as? UIWindowScene {
if windowScene.screen == screen {
matchingWindowScene = windowScene
break
}
}
}
guard let windowScene: UIWindowScene = matchingWindowScene else {
DispatchQueue.main.async {
self.findWindowScene(for: screen, shouldRecurse: false) { windowScene in
completion(windowScene)
}
}
return
}
completion(windowScene)
}
@objc func didDisconnect() {
print("AirKit - Disconnect")
remove()
connected = false
}
func remove() {
print("AirKit - Remove")
airWindow = nil
airScreen = nil
}
@objc func didBecomeActive() {
print("AirKit - App Active")
}
@objc func willResignActive() {
print("AirKit - App Inactive")
}
}

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