Compare commits

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3454 Commits

Author SHA1 Message Date
Stossy11
a2229109ca A lot of backend changes, New Display UI, StikDebug 2.0 support, TXM Checker, Get Device name from MGCopyAnswer instead of an array and so on 2025-07-14 15:33:36 +10:00
Stossy11
b575c61907 Clarify Sideloader type 2025-07-08 12:14:19 +10:00
Stossy11
14de6a018f Update Read-me 2025-07-06 17:04:14 +10:00
Stossy11
b5b4a71b13 Update Rumble and Motion to use the iPhones sensors when using Backbone controllers 2025-06-18 16:21:17 +10:00
Stossy11
7ae5378098 fix virtual controller and update constants 2025-06-18 07:15:20 +10:00
Stossy11
84d9c31ffa Improved Performance, Added support for exiting Mii Maker, Updated Touch code and more 2025-06-15 19:14:34 +10:00
Stossy11
955d31852f Fix version number and fix timezone 2025-06-13 12:51:39 +10:00
Stossy11
b81f1f6fbe Update UpdateAndBindTexturesWithoutTemplate to have the proper UE changes 2025-06-13 11:40:24 +10:00
Stossy11
99cf7135d7 Revert button config 2025-06-13 10:23:16 +10:00
Stossy11
9bf031c444 remove BackendMultithreading 2025-06-13 08:35:48 +10:00
Stossy11
f7fb80a2d3 App Icon Switcher, Per-App Settings Page, Update Virtual Controller and more 2025-06-13 07:03:22 +10:00
Stossy11
ab931aab0e Fix Joy-Con Detection 2025-05-31 14:26:42 +10:00
Stossy11
e32d42d92e Fix Haptics on iPhones and make JoyCons use Device Motion. 2025-05-31 14:24:21 +10:00
b8f192f290 Merge pull request 'Rumble Implementation' (#34) from MediaMoots/MeloNX:rumbleDev into XC-ios-ht
Reviewed-on: MeloNX/MeloNX#34
2025-05-31 04:14:42 +00:00
f66b0504f8 Update VirtualController.swift 2025-05-31 11:20:37 +08:00
386f6a8bd3 Update NativeController.swift 2025-05-31 11:03:40 +08:00
e8897aa8f0 Merge branch 'XC-ios-ht' into rumbleDev 2025-05-31 11:01:24 +08:00
cc97c65933 Merge pull request 'Motion Control Implementation' (#33) from MediaMoots/MeloNX:motionDev into XC-ios-ht
Reviewed-on: MeloNX/MeloNX#33
2025-05-31 02:54:14 +00:00
535cae42d9 Merge branch 'XC-ios-ht' into rumbleDev 2025-05-31 10:54:14 +08:00
eb523cb7cf Merge branch 'XC-ios-ht' into motionDev 2025-05-31 10:47:46 +08:00
Stossy11
2d5a03a51b Remove Swift Module from StosJIT and add StikDebug to readme 2025-05-31 12:46:18 +10:00
d38ece43d6 Merge branch 'XC-ios-ht' into motionDev 2025-05-31 10:30:30 +08:00
Stossy11
a38c057035 Better Performance, Updated Compilation. Updated Settings UI, iOS 18.4db1 JIT, etc 2025-05-31 11:50:33 +10:00
2c30df4e5c rumble implementation 2025-05-24 15:56:38 +08:00
de940a98e8 fix unicode 2025-05-22 16:43:17 +08:00
0f18bd0337 Update BaseController.swift 2025-05-22 16:39:08 +08:00
33840eab42 Update project.pbxproj 2025-05-22 16:38:06 +08:00
a28c976e98 motion implementation 2025-05-22 16:38:00 +08:00
Stossy11
5c62d25bd1 some changes™ 2025-04-28 19:59:32 +10:00
Stossy11
797cbb1d01 Set controller code back and add back Software JIT Cache Regions 2025-04-28 19:53:37 +10:00
c94212eea9 Refactor settings to include update check option and adjust API URLs 2025-04-18 15:25:23 +12:00
86a1c2dc67 Merge pull request 'Adds version number to settings and general UI fixes/tweaks' (#27) from show-version-number into XC-ios-ht
Reviewed-on: MeloNX/MeloNX#27
2025-04-13 09:41:56 +00:00
28c24ff529 fix bundle id again
(i suck)
2025-04-13 09:38:52 +00:00
e46e01ac49 fix team 2025-04-13 09:37:58 +00:00
5f3a4f5a78 fix bundle id 2025-04-13 09:36:51 +00:00
7e4867062f Refactor navigation button labels and enhance SettingsView with app version display and keyboard dismissal functionality 2025-04-13 21:31:10 +12:00
57fae59de7 Enforce Gitignore 2025-04-13 21:31:00 +12:00
Stossy11
809b4b12f9 Set Bundle ID back 2025-04-10 22:34:31 +10:00
Stossy11
aa842392d1 Add Fixed Handheld mode, Location to keep game running in the background, New Airplay Menu amd more 2025-04-10 22:30:56 +10:00
Stossy11
a08a4f177a Add JIT entitlement to source 2025-04-08 14:02:34 +10:00
Stossy11
46c6c7a74b Remove patreon in Source 2025-04-08 13:57:44 +10:00
Stossy11
660ad1756a Fix Icon in Source 2025-04-08 13:54:21 +10:00
Stossy11
ab184ffdf7 Fix Source 2025-04-08 13:53:21 +10:00
Stossy11
a5d1dd7e91 Update a lot, new logging and such 2025-04-08 13:23:41 +10:00
Stossy11
52f3f88a4d Add Sensitivity, Add Device Model, Memory Limit and more to logs, Disable JitStreamer EB in favour of StikJIT, Change Cache Size, Update Model Name in settings 2025-04-02 18:59:35 +11:00
Stossy11
caa7c07711 Fully Fix File Importer 2025-03-29 17:37:42 +11:00
Stossy11
708356f81b Hopefully fix File Picker 2025-03-28 07:58:52 +11:00
4e3ada33c1 Update LICENSE.txt 2025-03-24 08:49:09 +00:00
602649c307 Update LICENSE.txt 2025-03-24 08:39:21 +00:00
Stossy11
6f7f68a022 Implement new Virtual Controller Joystick. Add Game Requirements 2025-03-24 17:26:25 +11:00
0d604b7bda revert 7be8077f29faa646e2730ab8b7585f2e4aa3c327
im dumb

revert Fix typos

i should git blame it 😭
2025-03-23 02:25:23 +00:00
7be8077f29 Fix typos
i should git blame it 😭
2025-03-23 02:22:18 +00:00
f968ced272 Merge pull request 'Update to newer app icon (fits better into the bounding box)' (#23) from CycloKid/MeloNX:XC-ios-ht into XC-ios-ht
Reviewed-on: MeloNX/MeloNX#23

melonx
2025-03-22 01:08:51 +00:00
41fd98461e okay NOW we're in business🤑 2025-03-20 15:11:56 +00:00
b6406941c5 its not resized properly. shit. brb. 2025-03-20 15:07:43 +00:00
2d79a8528d Replace app icon with the new one 🤑 2025-03-20 15:06:16 +00:00
0859d95daa Delete src/MeloNX/MeloNX/Assets/Assets.xcassets/AppIcon.appiconset/nxgradientpng.png 2025-03-20 15:02:30 +00:00
Stossy11
456d5a7660 Updated JitStreamer Implementation, Reimplemented Texture Chunks, Reworked Alerts and more 2025-03-20 21:33:28 +11:00
401cdafa9e Fix spelling mistake in README 2025-03-16 10:05:09 +00:00
4c400fcec2 Update README.md 2025-03-16 10:02:34 +00:00
855beded78 Update README.md 2025-03-15 21:10:43 +00:00
bc1632c1d8 Update README.md 2025-03-15 21:03:36 +00:00
cea35451fc Update README With Experimental Free Developer Account guide 2025-03-15 21:02:49 +00:00
ca4b5de48a :sus64: 2025-03-13 06:42:26 +00:00
Stossy11
2cdcf65e3c Update version number 2025-03-13 17:18:42 +11:00
Stossy11
e1b0fecde6 Fix Setup 2025-03-13 09:40:18 +11:00
stossy11
1556a58f1a Update README.md 2025-03-12 22:36:03 +00:00
stossy11
b691e3eab9 Update README.md 2025-03-12 22:32:21 +00:00
Stossy11
077402e8f6 Merge pull request 'Fix for updates and DLCs' (#21) from XITRIX/MeloNX:updates-fix into XC-ios-ht 2025-03-13 09:30:28 +11:00
Stossy11
a8dffc89b4 Rewrite the menu Code, Add Metal HUD to advanced options and more 2025-03-13 09:05:21 +11:00
Stossy11
0b396846d4 Fix Super Mario 3D World 2025-03-09 13:22:18 +11:00
Stossy11
bd06a51590 Fix Contorller. 2025-03-09 10:14:53 +11:00
Stossy11
878bb34437 Fix dependency 2025-03-09 09:10:37 +11:00
817625570e Merge pull request 'Feat: Implement Latest Ryujinx core into MeloNX' (#18) from melo-latest-ryu into XC-ios-ht
Reviewed-on: MeloNX/MeloNX#18
2025-03-08 21:40:32 +00:00
Stossy11
5080aee442 Fix controller and logging 2025-03-09 08:00:08 +11:00
Stossy11
f3af1ee235 Fix emulation 2025-03-08 21:06:46 +11:00
Stossy11
efcdc30900 Merge Latest Ryujinx (Unstable) 2025-03-08 10:13:40 +11:00
3db39002f7 Update Compile.md 2025-03-07 20:58:23 +00:00
8ec3093a3b Update README.md 2025-03-07 12:09:51 +00:00
de7c46a675 Update Compile.md 2025-03-07 02:29:11 +00:00
83899d7875 Update Compile.md 2025-03-07 01:41:43 +00:00
Fen
61cea22f9f revert 0454ad0b208873490a8ef2a8d789686edd42b700
revert Popular demand....
2025-03-07 01:25:52 +00:00
Fen
0454ad0b20 Popular demand.... 2025-03-07 01:19:21 +00:00
Stossy11
6a1d289096 Make MeloNX compiling all in the xcode project 2025-03-06 19:05:11 +11:00
Stossy11
61229f2844 FIx Memory being +1 GB 2025-03-06 12:50:08 +11:00
Stossy11
86fd6602a4 Fix Mii maker 2025-03-06 12:09:38 +11:00
Stossy11
2b8150ddf2 Fix Version Number 2025-03-06 11:58:46 +11:00
Stossy11
e094842f01 Rewrite Display Code and more 2025-03-06 11:57:43 +11:00
25885cc838 Merge pull request 'Update ReadMe to have accurate information' (#14) from TechGuy/MeloNX:XC-ios-ht into XC-ios-ht
Reviewed-on: MeloNX/MeloNX#14
2025-03-04 07:15:10 +00:00
f7fa5e3b00 Update README.md 2025-03-04 07:09:00 +00:00
Stossy11
ae3f64d18a add back SDL Window option 2025-03-01 21:31:33 +11:00
Stossy11
8ddedd8d8c New gitignore 2025-03-01 21:06:09 +11:00
Stossy11
2ad4c66324 Adds pull #12 and changes version number 2025-03-01 21:03:07 +11:00
Stossy11
8a42f7e0f0 add iOS 15 support back, fix the need for SDL Window and more 2025-03-01 20:54:57 +11:00
Stossy11
7d66a2b2ca implement an all-swift approach for detecting JIT (adds support for detecting JIT on iOS 18.4+), adds an easter egg, and more 2025-03-01 20:54:57 +11:00
37dd9d7377 Update README.md 2025-02-20 20:54:03 +00:00
e6c5195c3d Update README.md 2025-02-19 07:42:45 +00:00
Stossy11
3c4b4bfd2e Implement JIT Cache Regions and Add Handheld Input 2025-02-19 11:16:50 +11:00
8d704cd41a Merge pull request 'GCController wrapper' (#6) from XITRIX/MeloNX:Controller-fix into XC-ios-ht
Reviewed-on: MeloNX/MeloNX#6
2025-02-17 01:20:48 +00:00
e39960e9f0 Fix for virtual controller detach | pass gamepad haptic engine 2025-02-17 00:39:04 +01:00
de0a4b7d82 Hide non wrapped controllers 2025-02-17 00:39:03 +01:00
39dd5e7d5f GCController wrapper 2025-02-17 00:39:03 +01:00
e319187bb0 Merge pull request 'DLC manager implemented' (#11) from XITRIX/MeloNX:DLC-support into XC-ios-ht
Reviewed-on: MeloNX/MeloNX#11
2025-02-16 23:33:30 +00:00
88e2e26e45 DLC manager implemented 2025-02-17 00:28:05 +01:00
Stossy11
f7373dc2d5 Change version number 2025-02-17 07:40:56 +11:00
7dc4a8c763 Merge pull request 'Correct device req + Add Xcode to compiling req' (#10) from C4ndyF1sh/MeloNX:device-req-and-compiling-req into XC-ios-ht
Reviewed-on: MeloNX/MeloNX#10
2025-02-16 20:15:56 +00:00
e35e21ae8a Merge pull request 'Update manager fix' (#8) from XITRIX/MeloNX:Update-manager-fix into XC-ios-ht
Reviewed-on: MeloNX/MeloNX#8
2025-02-16 20:14:58 +00:00
8ade57e688 Update Compile.md 2025-02-16 17:57:59 +00:00
1845ad8734 Update README.md 2025-02-16 17:55:44 +00:00
edcf0d4579 Game update path fix 2025-02-16 15:46:46 +01:00
0822b87d6a GameInfo UI enhancement 2025-02-16 13:52:12 +01:00
058ec9e92d UI enhancements 2025-02-16 13:41:57 +01:00
f359ef0a37 Update manager fix 2025-02-16 13:41:57 +01:00
Stossy11
43f1cb3df6 Add Entitlement Checker and Memory 2025-02-16 17:29:09 +11:00
Stossy11
0f34912a98 Fix whatever happened 2025-02-16 16:22:20 +11:00
Stossy11
af7bdc37f1 Add game update manager 2025-02-16 14:01:31 +11:00
Stossy11
0bbccfbc3a a bunch of changes 2025-02-16 12:17:12 +11:00
e75fb6822f Merge pull request 'Added title update functionality' (#7) from XITRIX/MeloNX:Title-update into XC-ios-ht
Reviewed-on: MeloNX/MeloNX#7
2025-02-16 00:04:42 +00:00
db09b2e183 Add title update functionality 2025-02-15 20:34:36 +01:00
e88163581a Null pointer fix 2025-02-15 20:34:36 +01:00
2b026182ea Update Compile.md 2025-02-15 01:37:00 +00:00
5c00d91343 Update Compile.md 2025-02-15 01:35:48 +00:00
305938fb6c Update LICENSE.txt 2025-02-13 12:15:27 +00:00
ddeeace655 Update LICENSE.txt 2025-02-13 12:13:53 +00:00
5bcaf1f17b Update README.md to reflect the new LICENSE 2025-02-13 11:38:35 +00:00
383c57a6ab Add New License 2025-02-13 11:37:34 +00:00
25c8e75a7e Move Around Steps a little 2025-02-13 04:37:28 +00:00
bb6b728573 Add Update Guide 2025-02-13 04:36:35 +00:00
27de19bf44 Merge pull request 'Fix broken link to compatibility' (#5) from Vishram1123/MeloNX:XC-ios-ht into XC-ios-ht
Reviewed-on: MeloNX/MeloNX#5
2025-02-13 03:18:12 +00:00
8ad4a985ac Fix broken link to compatibility 2025-02-13 02:20:20 +00:00
Stossy11
9d4b61dbaf Set Version to 1.1.0 2025-02-13 12:56:20 +11:00
Stossy11
95a55c9f0f Add Disable vSync 2025-02-13 12:47:53 +11:00
Stossy11
a77a325b7d Fix vertical controllers 2025-02-13 10:00:01 +11:00
Stossy11
0f19719b23 Fix Keyboard and add Disable PTC mode 2025-02-13 10:00:01 +11:00
762669d2c0 Update README.md 2025-02-12 21:17:11 +00:00
c54f7fd7b3 Update Compile.md 2025-02-12 13:04:56 +00:00
4aabc9e79a Update Compile.md 2025-02-12 12:34:44 +00:00
076ffda91b add xcode-select --switch to Compile.md 2025-02-12 10:23:48 +00:00
Stossy11
4d3adc3425 Fix spelling mistake 2025-02-12 21:06:31 +11:00
86213a3d19 Update Site Workflow 2025-02-12 09:20:17 +00:00
77a5ea5630 Fix Icon 2025-02-12 07:55:02 +00:00
1ed0207e7f Update README.md 2025-02-12 07:49:51 +00:00
27c9ef660d Update README.md 2025-02-12 07:49:01 +00:00
dcd0b695b0 Update Compile.md 2025-02-12 07:41:05 +00:00
Stossy11
da22f96d08 Remove func MainThread and add SDL Window code back 2025-02-12 18:19:51 +11:00
Stossy11
5b3d2bf54e small UI chanes 2025-02-12 18:19:51 +11:00
Bella
e9dc880721 Replace GitHub Actions workflow with Gitea workflow for notifying API on release 2025-02-12 19:55:06 +13:00
2e2b743083 (hopefully this work) Add: Action for adding release to site 2025-02-12 06:00:59 +00:00
Stossy11
5a9f4c0de9 FIx starting the emulation on iOS 16 and below. 2025-02-12 08:39:37 +11:00
Stossy11
852be45190 Fix Keyboard issues 2025-02-11 20:43:21 +11:00
Stossy11
be0a634189 Add Software Keyboard, Edit maxSets and more 2025-02-11 20:22:50 +11:00
Stossy11
1316e97303 Add Built in JitStreamer-EB implementation, rework the shortcut and more 2025-02-10 23:27:06 +11:00
Stossy11
f31ae8c37a Add Intent to Launch Game and change how DRM works 2025-02-10 17:46:24 +11:00
Stossy11
7689a057ee DRM Update 2025-02-10 10:54:59 +11:00
Stossy11
b612bed7b7 Add Airplay 2025-02-09 16:31:26 +11:00
Stossy11
a759e24784 Add new SwiftUI Emulation View 2025-02-09 15:49:10 +11:00
Bella
6310527097 Add games, delete games and game info view 2025-02-09 00:15:37 +13:00
Stossy11
cd37af7172 Fix missing chunkSize 2025-02-08 20:44:12 +11:00
Stossy11
2b677c91fd Add comments to explain stuff and other stuff 2025-02-07 10:33:43 +11:00
Stossy11
7f254950f6 re-add MVK Config Prefill but make it default to true 2025-02-02 00:40:05 +11:00
Stossy11
b0d496e4c7 Edit MoltenVK and remove "MVK: Pre-Fill Metal Command Buffers" due to not being needed anymore 2025-02-02 00:36:33 +11:00
Stossy11
a369055ec4 make toggle not able to be dragged 2025-02-01 18:19:07 +11:00
Stossy11
591e98ccb3 Add Aspect Ratio, Clean up some code 2025-02-01 17:02:13 +11:00
Stossy11
f881df3e4a Fix Controllers, Add Auto Controller, Fix touch screen, Rewrite SDL Controller Detection. 2025-02-01 16:37:58 +11:00
7d54e3567f Add MVK options into settings instead of preset settings 2025-01-20 21:23:54 -08:00
Stossy11
8a52351db2 Disable MVK_CONFIG_USE_METAL_PRIVATE_API, as it isn't needed and causes more overhead 2025-01-21 01:13:35 +11:00
Stossy11
038d8717ae Add detection for Hypervisor 2025-01-21 00:31:41 +11:00
Stossy11
8b613eea6a Fix settings 2025-01-21 00:21:34 +11:00
548c257c49 Add multiple missing settings 2025-01-20 05:11:01 -08:00
Stossy11
f1014090de Sign Hypervisor 2025-01-20 23:50:57 +11:00
Stossy11
e3934d943f Hypervisor 2025-01-20 23:22:42 +11:00
Stossy11
dcab81e8ef Fix some stuff :3 2025-01-20 22:10:12 +11:00
Stossy11
630fd9a3a2 Fix LibMoltenVK 2025-01-20 19:42:33 +11:00
Stossy11
0bd2e253e9 Change MoltenVK Version 2025-01-19 23:44:17 +11:00
Stossy11
f5314f23aa Set it back to RunLoop.current.perform and move LandscapeViewController 2025-01-19 15:08:03 +11:00
Stossy11
67f098871d change stuff 2025-01-19 06:11:56 +11:00
Stossy11
ca06d4b5a6 cool 2025-01-19 04:56:54 +11:00
Stossy11
b0f00f28e6 crazy 2025-01-15 14:23:52 +11:00
Stossy11
53b1145d28 Fix up some stuff 2025-01-15 14:22:56 +11:00
Stossy11
0a37b2be9c Make project easier to navigate 2025-01-11 10:55:12 +11:00
Stossy11
35b128cdee Edit Settings, Make Loading View hide after game has loaded 2025-01-10 20:55:06 +11:00
Stossy11
a398f81584 make fullscreen fill the screen and disable "exclusive-fullscreen" as its not needed 2025-01-10 13:22:36 +11:00
Stossy11
e52e9de0ea Fix Super Mario Oddessy 2025-01-08 23:22:15 +11:00
Stossy11
36a96400ff Fix Mario Kart 8 Crash and SMO Glitching Issues :3 2025-01-07 13:20:13 +11:00
Tech Guy
fb801608c4 crazy crap fixer 2025-01-05 08:16:54 +00:00
Tech Guy
af570fdc7a Add open game from system(W.I.P) and Entitlements/ram view 2025-01-05 08:02:32 +00:00
Stossy11
8dfeeebc21 crazy 2025-01-05 11:37:16 +11:00
June
2a2f06bcee Allow easy changing of dotnet configurations 2024-12-25 09:10:16 +09:00
June
67298c4e65 maintenence 2024-12-25 03:37:37 +09:00
Stossy11
d36bca7639 Random changes to try and lower memory 2024-12-24 17:13:46 +11:00
Stossy11
ae89773ded Fix Memory Crash 2024-12-23 20:27:58 +11:00
Stossy11
4d4b084577 Add a bunch of features 2024-12-23 16:34:14 +11:00
Stossy11
2e225c8ebc Remove TrollStore and add TrollStore SVG 2024-12-21 16:10:38 +11:00
Tech Guy
d3c2c9f39a Merge remote-tracking branch 'refs/remotes/origin/XC-ios-ht' 2024-12-20 19:08:54 +00:00
Tech Guy
253f801d2e add icon and fix typo 2024-12-20 19:07:14 +00:00
Tech Guy
215f188637 add icon and fix typo 2024-12-20 18:56:53 +00:00
Catsoftware
a5b940fc1e Add Trollstore JIT 2024-12-20 18:44:35 +00:00
Stossy11
9adf126893 Fix crash when not attached (idk) 2024-12-20 19:41:20 +11:00
Stossy11
afddcfa644 Add Exit Emulation (broken) 2024-12-19 12:43:20 +11:00
Stossy11
688c6698a8 Add Mii Maker (and try and fail to add the Software controller) 2024-12-19 10:31:56 +11:00
Stossy11
232e15b155 Lower Memory Usage 2024-12-19 08:16:40 +11:00
Stossy11
aa4730b06d Add Show MeloNX folder 2024-12-18 19:24:43 +11:00
Stossy11
ec6630a595 Add Installing Firmware 2024-12-18 19:11:37 +11:00
Stossy11
c4f6ccda85 Add Unselected Controller menu to Settings 2024-12-18 08:26:47 +11:00
Stossy11
604a3f1acc SettingsView changes 2024-12-17 19:30:28 +11:00
Stossy11
8ce6aacea7 Set MaxActiveMetalCommandBuffersPerQueue to 128 and ensure that Null Descriptors is set to false 2024-12-17 11:39:57 +11:00
Stossy11
7325ed1e6f Edit MoltenVK settings, force rotate to horizontal, edit settings page 2024-12-15 12:06:01 +11:00
Stossy11
11bbc1ffbb Add Controller View into Settings and more 2024-12-10 18:20:30 +11:00
04ea8d2d53 Merge pull request 'Settings' (#3) from 0-blu-ui-stuff into XC-ios-ht
Reviewed-on: MeloNX/MeloNX#3
2024-12-10 06:34:43 +00:00
5e27e47b7c Merge branch 'XC-ios-ht' into 0-blu-ui-stuff 2024-12-10 06:34:33 +00:00
Stossy11
1040896155 Fix Variable Name 2024-12-10 15:57:25 +11:00
Stossy11
4aa63b80f5 Fix crash with if image data is over 4mb and other VK changes 2024-12-10 15:48:28 +11:00
0-Blu
872af337e7 Part 1 - Settings 2024-12-09 21:38:49 +00:00
TechGuy
fa0dde4bdd Update Compile.md 2024-12-09 21:37:57 +00:00
Stossy11
e8126ca618 Up Image Limit 2024-12-10 06:13:11 +11:00
Stossy11
8aa99cc905 Make DRM Check be a prompt 2024-12-09 22:25:37 +11:00
Stossy11
bb99bf07ae Fix iOS 16 and add support for 15 2024-12-09 21:21:13 +11:00
Stossy11
2657f11778 Fix DRM Check 2024-12-09 20:32:21 +11:00
Stossy11
a299cde33b Fix Resolution Scale 2024-12-09 20:29:06 +11:00
04c3179cb2 adjust sdl resolution to match device display. (sdl or games forces 16:9 anyways) 2024-12-09 00:51:31 -08:00
Stossy11
2f7245882d Add Game Icon 2024-12-09 19:18:37 +11:00
Stossy11
410691457d New UI Interface 2024-12-09 18:17:58 +11:00
Stossy11
eda563f217 Add Game names instead of filenames and remove "disable vsync" option 2024-12-09 10:40:46 +11:00
Stossy11
a12412317d Update MoltenVK and setup Metal Argument Buffers 2024-12-09 09:06:44 +11:00
Stossy11
74bb17304e Fix flashing issue in games 2024-12-08 23:02:02 +11:00
Stossy11
cd0a1baa01 Fix Virtual Controller 2024-12-08 22:12:19 +11:00
Stossy11
31f2f677f6 Remoce Swift SDL2 2024-12-08 20:04:28 +11:00
Stossy11
f3c04575ae Add Virtual Controller from Pomelo 2024-12-08 20:02:53 +11:00
Stossy11
c9464a4dbb Clear MeloID 2024-12-07 15:05:19 +11:00
Stossy11
bbf905fda2 Add DRM Check 2024-12-07 15:03:14 +11:00
Stossy11
f85806560c Set Xcode version to 15 2024-12-07 01:14:58 +11:00
Stossy11
a0bc84695b Update project.pbxproj 2024-12-07 01:10:44 +11:00
Stossy11
83d1d458db Make it Xcode 14 or 15 2024-12-07 01:05:52 +11:00
Stossy11
aba9991c6d Set Xcode version to 15 2024-12-07 00:40:44 +11:00
Stossy11
ac326f8729 Lower mem usage and other changes 2024-12-07 00:08:01 +11:00
Stossy11
557b68267e Update Compile.md 2024-12-06 23:56:29 +11:00
Stossy11
89ea3df965 Undo "Remove increase memory limit from guide" 2024-12-05 13:17:37 +11:00
Tech Guy
5570bc1847 Remove increase memory limit from guide 2024-12-04 22:15:08 +00:00
Stossy11
bf62d2936c Merge pull request #2 from MeloNX-Emu/Update-Compile-MD
Update Compile.md
2024-12-05 09:06:17 +11:00
Bentheminernz
af23819083 Update Compile.md 2024-12-05 11:02:43 +13:00
Tech Guy
5d76bf87e5 Make the Compile Guide 2024-12-03 21:52:47 +00:00
e4236cf370 Re-introduce optimizations. (this will increase app size a little, please push release builds for ipa) 2024-12-02 23:18:48 -08:00
Stossy11
26b7933491 FIx JIT Popup 2024-12-02 23:49:06 +11:00
Stossy11
3643822ee8 Lower active metal buffers to 64 2024-12-02 22:52:27 +11:00
Stossy11
0c62ebfcfd Add JIT detection and Lower memory plus other changes 2024-12-02 22:49:35 +11:00
Stossy11
8ff3b4b168 Fix onscreen controller and optimize stuff 2024-12-01 22:38:05 +11:00
Stossy11
abf338ea59 Add icon and fix crashes 2024-12-01 11:06:05 +11:00
Stossy11
f8954be259 Quick changes 2024-12-01 08:38:50 +11:00
Stossy11
782d6a5ab2 remove correct-ons-controller 2024-11-29 16:26:51 +11:00
Stossy11
df72474ffd Set Release 2024-11-29 00:06:37 +11:00
Stossy11
effe344db3 Add On-Screen controller and Fix Internet and Lan Multiplayer 2024-11-29 00:02:41 +11:00
Tech Guy
98d1065cd5 Update README.md 2024-11-27 18:02:27 +00:00
Tech Guy
74eefd0dde Update README.md 2024-11-27 18:02:07 +00:00
Tech Guy
ab24991ff1 Update README.md 2024-11-27 18:01:56 +00:00
Stossy11
3e69844be3 Add MetalHUD, Resolution Controls, change default settings 2024-11-27 07:53:33 +11:00
Stossy11
b4df999578 Add more iOS Checks 2024-11-26 09:10:09 +11:00
Stossy11
4bfa423b95 Update Settings Page and Edit MoltenVK Configuration 2024-11-26 00:14:53 +11:00
Stossy11
7a91683f11 add SIGBUS breakpoint 2024-11-25 19:55:59 +11:00
Stossy11
8dd7e96a6e Fix config 2024-11-25 10:14:40 +11:00
Stossy11
6faeeb0fcc Add Config Editor 2024-11-25 09:49:10 +11:00
Stossy11
c5a2016b81 Add HStack to fix controller UI 2024-11-25 06:46:48 +11:00
Stossy11
902595241a Fix One Window Crash 2024-11-25 06:37:47 +11:00
Stossy11
64bd3eb402 Add Controller Selector and Update MoltenVK 2024-11-25 06:31:38 +11:00
Tech Guy
82345f0958 Update README.md 2024-11-24 18:40:46 +00:00
e8aad4212b Comment out debug info and optimize for iOS 2024-11-24 04:21:02 -08:00
stossy11
cab292e9c5 Fix Descriptor Issues 2024-11-24 11:33:19 +11:00
stossy11
1238707574 Bring back old changes and enable Metal Argument Buffers 2024-11-23 22:20:59 +11:00
stossy11
76c9045729 Start Ryujinx code from scratch 2024-11-23 17:31:54 +11:00
stossy11
326a289fb5 Reset Ryujinx 2024-11-23 15:16:06 +11:00
stossy11
2c2b9bc08a Edit JIT Cache size and disable null descriptors 2024-11-23 13:09:51 +11:00
stossy11
3b9187c995 changes 2024-11-23 09:53:24 +11:00
7f6f956e78 Update packages and fix descriptor address issue 2024-11-11 22:30:25 -08:00
Tech Guy
c2a8225ec8 Update README.md 2024-11-03 06:41:32 +00:00
Tech Guy
0e1273c7bb Update README.md 2024-11-03 06:41:05 +00:00
stossy11
0b2ede9d66 Create the window in swift again 2024-11-03 17:09:04 +11:00
stossy11
e0712c0493 Get SDL Window Automatically 2024-11-03 15:09:01 +11:00
stossy11
5c3ca5e574 Add Logs 2024-11-03 13:32:35 +11:00
stossy11
e559b29fdf Complete Rewrite 2024-11-03 13:21:00 +11:00
riperiperi
7d749599ba Use 4kb HT on 32-bit 2024-01-21 22:22:11 +00:00
riperiperi
377a84d38d Temporary force to 4k 2024-01-21 21:52:56 +00:00
riperiperi
ef431df990 avoid allocations when doing address space lookup 2024-01-21 21:52:31 +00:00
Gabriel A
6369705ca7 Experimental 4KB tracking mode 2024-01-21 21:52:09 +00:00
Gabriel A
2df861c860 Relax lock usage in attempt to fix a deadlock 2024-01-21 21:51:58 +00:00
riperiperi
bb4e79ef3b Port of texture memory pool PR 2024-01-12 17:56:48 +00:00
riperiperi
1f11dfd56a fix: fix UnmapView 2024-01-09 00:17:31 +00:00
riperiperi
70a8b93c8a Merge remote-tracking branch 'gdk/new-jit-ht' into ios-ht 2024-01-07 23:30:13 +00:00
riperiperi
1578435ab1 get updates and dlc from documents on ios 2024-01-07 22:39:59 +00:00
riperiperi
ceebb1cca3 add sample delay for audout 2024-01-07 22:39:34 +00:00
Gabriel A
14eef0a1b1 Avoid double lookup on TryGetVirtualContiguous, fix/change some lock usage 2024-01-07 17:49:36 -03:00
riperiperi
f4705f63d6 Audio: Add optional artificial audio delay layer
This driver runs ahead by the given duration (measured in samples at 48000hz). For games that rely on buffer release feedback to know when to provide audio frames, this can trick them into running with a higher audio latency on platforms that require it to avoid stuttering.

See `Switch.cs` for the sampleDelay definition. It's currently 0, though in future it could be configurable or switch on automatically for certain configurations.

For audio sources that _do not_ care about sample release timing, such as the current AudioRenderer, this will not change their behaviour.
2024-01-06 20:17:06 +00:00
riperiperi
36f2fb4e18 16k external flush workaround 2024-01-06 20:16:01 +00:00
riperiperi
1fda80f72e feat: avoid filling pages when using private allocations 2024-01-06 20:15:15 +00:00
riperiperi
878a8cd2f9 fix shared memory thread safety 2024-01-06 20:13:06 +00:00
riperiperi
a539dc62b4 fix jit 2024-01-06 20:12:42 +00:00
Gabriel A
ec2247d73b Fix potential race + wrong check for partition not being found 2024-01-04 23:51:33 +00:00
Gabriel A
b6a85592cc Fix potential race + wrong check for partition not being found 2024-01-04 20:48:53 -03:00
riperiperi
17fdbb57c0 Merge remote-tracking branch 'gdk/new-jit-ht' into ios-ht 2024-01-04 21:35:33 +00:00
Gabriel A
8efd17d371 Only for 64-bit games (for now?) 2024-01-04 18:22:06 -03:00
Gabriel A
48e4bdb1ce Host tracked needs signal handling too 2024-01-04 18:04:51 -03:00
Gabriel A
237343ace4 Support host tracked on LightningJit 2024-01-04 18:00:59 -03:00
Gabriel A
ac60e0c8a7 Pass memory manager type around 2024-01-04 18:00:49 -03:00
Gabriel A
228cbfc4fd Merge branch 'host-tracked-clean' into new-jit-ht 2024-01-04 18:00:35 -03:00
Gabriel A
2caf8f850b Format whitespace 2024-01-04 18:00:31 -03:00
Gabriel A
a72eb91cfa Fix assert 2024-01-04 18:00:31 -03:00
Gabriel A
21a6f53782 Remove unused using 2024-01-04 18:00:31 -03:00
Gabriel A
2cb244ddbe New JIT cache for platforms that enforce W^X, currently unused 2024-01-04 18:00:31 -03:00
Gabriel A
41fb24ef78 ObjectDisposedException.ThrowIf 2024-01-04 18:00:31 -03:00
Gabriel A
0eecf142de Fix more warnings 2024-01-04 18:00:30 -03:00
Gabriel A
e4a81e78f6 More read-only 2024-01-04 18:00:30 -03:00
Gabriel A
2bc171cab7 Make a lot of Assembler members read-only 2024-01-04 18:00:30 -03:00
Gabriel A
6a3e0e9f45 Auto-format 2024-01-04 18:00:30 -03:00
Gabriel A
0a30ad420a Implement a new JIT for Arm devices 2024-01-04 18:00:30 -03:00
Gabriel A
2f95591fa6 Add host tracked memory manager mode (experimental) 2024-01-04 17:07:04 -03:00
gdkchan
647fc25d63 Fix PPTC version string for firmware titles (#6071) 2024-01-04 00:08:10 +01:00
gdkchan
16e23988d1 Add support for PermissionLocked attribute added on firmware 17.0.0 (#6072)
* Update MemoryState enum and add new flags

* Add support for new PermissionLocked attribute added on firmware 17.0.0

* Format whitespace
2024-01-04 00:05:14 +01:00
riperiperi
a26ada036c bunch of stuff don't push this monstrosity anywhere
actual stuff don't push this monstrosity anywhere
2023-12-31 19:11:24 +00:00
Emmanuel Hansen
24772d6e70 update rd 2023-12-31 19:07:38 +00:00
Emmanuel Hansen
b3fbf8ea26 use compiled binding for controller view 2023-12-31 19:07:38 +00:00
Emmanuel Hansen
f20add3139 update rd file and reenable json reflection serialization 2023-12-31 19:07:38 +00:00
Emmanuel Hansen
df2274391f clean up rd file 2023-12-31 19:07:38 +00:00
Emmanuel Hansen
db2019d64b set invariant globalization to false, fix profile selector 2023-12-31 19:07:38 +00:00
Emmanuel Hansen
85d879c37a add aot optmization option 2023-12-31 19:07:38 +00:00
Emmanuel Hansen
550b9dc854 disable macrojit 2023-12-31 19:07:38 +00:00
Emmanuel Hansen
a9a8b1403e use avalonia bitmap to load image for loading screen 2023-12-31 19:07:38 +00:00
Emmanuel Hansen
6b5c342534 wip 2023-12-31 19:07:37 +00:00
Emmanuel Hansen
c3179f6a61 simplify assembly access in application library class 2023-12-31 19:07:37 +00:00
Emmanuel Hansen
5941bcbf80 add rd file 2023-12-31 19:07:35 +00:00
Emmanuel Hansen
784438999c make applet manager reflection free 2023-12-31 19:00:41 +00:00
gdk
eb4af14d51 Make GetFunctionPointerForDelegate as explicit as possible 2023-12-31 19:00:41 +00:00
Emmanuel Hansen
aa7c6f160e remove usage of reflection in device state 2023-12-31 19:00:39 +00:00
Emmanuel Hansen
10db751297 add hle service generator 2023-12-31 18:59:42 +00:00
AxesP
0336a6f20d Local Amiibo.json should be used if connection failed (#3681)
* Local Amiibo.json should be used if connection failed

Currently Ryujinx is not loading any Amiibo if connection fails, even if the Amiibo.json exists.
This fix will use the local file and show a Dialog if connection fails.

* using local Amiibo.json & fixed Amiibo.json date comparison

Using local Amiibo.json when connection fails and comparison without milliseconds for LastModified that comes from https://amiibo.ryujinx.org/ and the local one (The JSON file has milliseconds on it, those will cause an error when comparing the date from the header because the header one doesn't has milliseconds on it). Both changes made for Avalonia UI.

* Fixed date comparison

Same date comparison fix, but made for normal UI (Not for AvaloniaUI).
This error can be prevented if the file in https://amiibo.ryujinx.org/ did not have the date with milliseconds.

* Securely trying to get a list of Amiibo (For normal UI)

* Securely trying to get a list of Amiibo (Change for AvaloniaUI)

* Date comparison reverted

* Apply suggestions from code review

* Use fallback amiibo.json if remote file is not valid (Normal UI)

* Use fallback amiibo.json if remote file is not valid (Avalonia UI)

* Code styles corrected.

* Code styles corrected in AmiiboWindowViewModel.

* Readded Ryujinx.Common.Logging using.

* Fixed using order.

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-12-28 02:43:17 +01:00
Isaac Marovitz
c1ef4faa51 Ava UI: Fix crash when clicking on a cheat's name (#5860)
* Fix crash

* Remove nullable

* Hide BuildId for child nodes

* Fix warning

* Fix charset
2023-12-25 06:57:14 +01:00
dependabot[bot]
f03d813323 ci: bump actions/upload-artifact from 3 to 4 (#6050)
Bumps [actions/upload-artifact](https://github.com/actions/upload-artifact) from 3 to 4.
- [Release notes](https://github.com/actions/upload-artifact/releases)
- [Commits](https://github.com/actions/upload-artifact/compare/v3...v4)

---
updated-dependencies:
- dependency-name: actions/upload-artifact
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-12-25 06:33:10 +01:00
Mary Guillemard
b698c23f47 Revert "ci: bump actions/github-script from 6 to 7 (#5966)"
This reverts commit ded95868f6d5eca5773f12d4be58a71f0a3684f6.
2023-12-11 21:51:40 +01:00
shinra-electric
cc0913582e Correctly set filetypes in Info.plist (#6023)
Currently the filetype association is not working. 

This should hopefully fix it.
2023-12-11 21:49:07 +01:00
Mary Guillemard
8075b46178 infra: Fix labeler.yml after labeler@v5 update 2023-12-11 21:43:05 +01:00
rmg-x
c5f3d62d50 Ava UI: Fix temporary volume not being set after unmute (#5833) 2023-12-11 21:26:11 +01:00
gdkchan
c2f46752c4 Implement support for multi-range buffers using Vulkan sparse mappings (#5427)
* Pass MultiRange to BufferManager

* Implement support for multi-range buffers using Vulkan sparse mappings

* Use multi-range for remaining buffers, delete old methods

* Assume that more buffers are contiguous

* Dispose multi-range buffers after they are removed from the list

* Properly init BufferBounds for constant and storage buffers

* Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback

* Fix misaligned sparse buffer offsets

* Null check can be simplified

* PR feedback
2023-12-04 20:30:19 +01:00
dependabot[bot]
ded95868f6 ci: bump actions/github-script from 6 to 7 (#5966)
Bumps [actions/github-script](https://github.com/actions/github-script) from 6 to 7.
- [Release notes](https://github.com/actions/github-script/releases)
- [Commits](https://github.com/actions/github-script/compare/v6...v7)

---
updated-dependencies:
- dependency-name: actions/github-script
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-12-04 20:29:41 +01:00
TSRBerry
b53460faee ApplicationLibrary: Skip invalid symlinks (#6004) 2023-12-04 19:16:34 +01:00
dependabot[bot]
a35af1c913 ci: bump actions/labeler from 4 to 5 (#6007)
Bumps [actions/labeler](https://github.com/actions/labeler) from 4 to 5.
- [Release notes](https://github.com/actions/labeler/releases)
- [Commits](https://github.com/actions/labeler/compare/v4...v5)

---
updated-dependencies:
- dependency-name: actions/labeler
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-12-04 19:15:52 +01:00
dependabot[bot]
7f7eb8b4ec ci: bump actions/setup-dotnet from 3 to 4 (#6006)
Bumps [actions/setup-dotnet](https://github.com/actions/setup-dotnet) from 3 to 4.
- [Release notes](https://github.com/actions/setup-dotnet/releases)
- [Commits](https://github.com/actions/setup-dotnet/compare/v3...v4)

---
updated-dependencies:
- dependency-name: actions/setup-dotnet
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-12-04 19:15:30 +01:00
gnisman
1cc0c062b3 Improve indication of emulation being paused by the User (#5836)
* Improve indication of emulation being paused by the User

* Use localised for Paused

* Backup original title - PR comments fix

* Add common helper method to assemble App title
2023-12-04 17:52:25 +01:00
TSRBerry
3ebf8a40fa editorconfig: Set default encoding to UTF-8 (#5793)
* editorconfig: Add default charset

* Change file encoding from UTF-8-BOM to UTF-8
2023-12-04 14:17:13 +01:00
riperiperi
57e78ca52a HLE: Add OS-specific precise sleep methods to reduce spinwaiting (#5948)
* feat: add nanosleep for linux and macos

* Add Windows 0.5ms sleep

- Imprecise waits for longer waits with clock alignment
- 1/4 the spin time on vsync timer

* Remove old experiment

* Fix event leak

* Tweaking for MacOS

* Linux tweaks, nanosleep vsync improvement

* Fix overbias

* Cleanup

* Fix realignment

* Add some docs and some cleanup

NanosleepPool needs more, Nanosleep has some benchmark code that needs removed.

* Rename "Microsleep" to "PreciseSleep"

Might have been confused with "microseconds", which no measurement is performed in.

* Remove nanosleep measurement

* Remove unused debug logging

* Nanosleep Pool Documentation

* More cleanup

* Whitespace

* Formatting

* Address Feedback

* Allow SleepUntilTimePoint to take EventWaitHandle

* Remove `_chrono` stopwatch in SurfaceFlinger

* Move spinwaiting logic to PreciseSleepHelper

Technically, these achieve different things, but having them here makes them easier to reuse or tune.
2023-11-30 15:39:42 -03:00
gdkchan
ebb38af115 Extend bindless elimination to see through shuffle (#5958)
* Extend bindless elimination to see through shuffle

* Shader cache version bump
2023-11-23 00:51:51 +01:00
gdkchan
d589ca599a Enable copy dependency between RGBA8 and RGBA32 formats (#5943)
* Enable copy dependency between RGBA8 and RGBA32 formats

* Take packed flag into account for texture formats

* Account for widths not being a multiple of each other

* Don't try to alias depth textures as color, fix log condition

* PR feedback
2023-11-19 15:27:34 -03:00
gdkchan
5c3cdb2b02 Extend bindless elimination to see through Phis with the same results (#5957)
* Extend bindless elimination to see through Phis with the same results

* Shader cache version bump
2023-11-19 15:10:44 -03:00
MutantAura
23662ead9c misc: Default to Vulkan if available or running on macOS (#5913)
* Addition of default backend check. Vulkan is preferred if available or macOS.

* import ordering format fix

* Update src/Ryujinx/Program.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* remove redundant load types

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-11-18 17:42:45 -03:00
gdkchan
6e6b3f2bc4 Fix JitCache.Unmap called with the same address freeing memory in use (#5937) 2023-11-16 17:52:21 -03:00
Isaac Marovitz
6dfd8619d7 Fix macOS Path (#5941) 2023-11-16 16:09:15 -03:00
gdkchan
d40b0f5631 Fix missing texture flush for draw then DMA copy sequence without render target change (#5933)
* Unbind render targets before DMA copy

* Move DirtyAction to TextureGroupHandle

* Fix lost copy dependency bug

* XML doc
2023-11-15 21:36:25 -03:00
Mary Guillemard
9e319921c7 chore: Update OpenTK to 4.8.1 (#5912)
OpenTK.OpenAL was renamed to OpenTK.Audio.OpenAL.

Signed-off-by: Mary Guillemard <mary@mary.zone>
2023-11-15 19:08:46 +01:00
Mary Guillemard
b39b5e71a7 infra: Workaround Microsoft.NET.ILLink.Tasks restore failure on Flathub
This package seems to be required for triming now but isn't restored by default.
This changes the flatpak pusher to publish so we are sure that the package is in the cache.

Signed-off-by: Mary Guillemard <mary@mary.zone>
2023-11-15 18:12:19 +01:00
Zoltan Csizmadia
684ba0b860 Migrate to .NET 8 (#5887)
* Change TargetFramework to net8.0

* Disable info messages

* Fix warings

* Disable additional analyzer messages

* Fix typo

* Add whitespace

* Fix ref vs in warnings

* Use explicit [In] on array parameters

* No need to guard Remove with Contains

* Use 'ArgumentOutOfRangeException.ThrowIf...' instead of explicitly throwing a new exception instance

* Bump .NET SDK version

* Enable JsonSerializerIsReflectionEnabledByDefault

* Use 8.0.100 GA release

* Bump System package versions

---------

Co-authored-by: Zoltan Csizmadia <Zoltan.Csizmadia@vericast.com>
2023-11-15 17:41:31 +01:00
gdkchan
b3975247b4 Disable DMA GPU copy for block linear to linear copies (#5927)
* Disable DMA GPU copy for block linear to linear copies

* Simplify check

* PR feedback
2023-11-14 23:24:42 -03:00
gdkchan
ec1944e9d3 Work around issue apparently caused by 5909 (#5926) 2023-11-14 22:24:54 -03:00
shinra-electric
e5b515946c Change minimum OS to macOS 12 in Info.plist (#5925)
This should prevent the app from opening on macOS 11 and lower, informing the user that their OS is unsupported.
2023-11-14 21:20:33 +01:00
gdkchan
dc58b148b3 Do not set modified flag again if texture was not modified (#5909)
* Do not set modified flag again if texture was not modified

* Formatting

* Fix copy dep regression
2023-11-13 18:07:05 -03:00
gdkchan
a8bd33dac8 Revert "Add support for multi game XCIs (#5638)" (#5914)
This reverts commit 522f48f70e6a78bb255614d3c6c29f997446891c.
2023-11-11 23:35:30 -03:00
Mary Guillemard
1b2134eebd infra: switch back to ubuntu 20.04 LTS for macOS release 2023-11-11 22:38:54 +01:00
Mary Guillemard
8f4b7cf5e7 infra: Update to LLVM 15 for macOS release 2023-11-11 22:35:58 +01:00
TSRBerry
522f48f70e Add support for multi game XCIs (#5638)
* Add default values to ApplicationData directly

* Refactor application loading

It should now be possible to load multi game XCIs.
Included updates won't be detected for now.
Opening a game from the command line currently only opens the first one.

* Only include program NCAs where at least one tuple item is not null

* Get application data by title id and add programIndex check back

* Refactor application loading again and remove duplicate code

* Actually use patch ncas for updates

* Fix number of applications found with multi game xcis

* Don't load bundled updates from multi game xcis

* Change ApplicationData.TitleId type to ulong & Add TitleIdString property

* Use cnmt files and ContentCollection to load programs

* Ava: Add updates and DLCs from gamecarts

* Get the cnmt file from its NCA

* Ava: Identify bundled updates in updater window

* Fix the (hopefully) last few bugs

* Add idOffset parameter to GetNcaByType

* Handle missing file for dlc.json

* Ava: Shorten error message for invalid files

* Gtk: Add additional string for bundled updates in TitleUpdateWindow

* Hopefully fix DLC issues

* Apply formatting

* Finally fix DLC issues

* Adjust property names and fileSize field

* Read the correct update file

* Fix wrong casing for application id strings

* Rename TitleId to ApplicationId

* Address review comments

* Fix formatting issues

* Apply suggestions from code review

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Gracefully fail when loading pfs for update and dlc window

* Fix applications with multiple programs

* Fix DLCWindow crash on GTK

* Fix some GUI issues

* Remove IsXci again

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-11-11 21:56:57 +01:00
NitroTears
e77b90c730 Create Desktop Shortcut fixes (#5852)
* remove duplicate basePath arg, add --fullscreen arg

* Changing FriendlyName to set "Ryujinx" text

* Fix GetArgsString using the base path

* Change desktop path to the Applications folder when creating shortcut on Mac

Co-authored-by: Nicko Anastassiu <134955950+nickoanastassiu@users.noreply.github.com>

* Move Create Shortcut button to top of context menu

---------

Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
Co-authored-by: Nicko Anastassiu <134955950+nickoanastassiu@users.noreply.github.com>
2023-11-11 16:08:42 +01:00
Isaac Marovitz
e139320f5b Add accelerator keys for Options and Help (#5884) 2023-11-11 15:57:15 +01:00
jcm
f2f5a9c92d UI: Change default hide cursor mode to OnIdle (#5906)
Co-authored-by: jcm <butt@butts.com>
2023-11-11 15:27:53 +01:00
gdkchan
853583ba47 Force all exclusive memory accesses to be ordered on AppleHv (#5898)
* Implement reprotect method on virtual memory manager (currently stubbed)

* Force all exclusive memory accesses to be ordered on AppleHv

* Format whitespace

* Fix test build

* Fix comment copy/paste

* Fix wrong bit for isLoad

* Update src/Ryujinx.Cpu/AppleHv/HvMemoryManager.cs

Co-authored-by: riperiperi <rhy3756547@hotmail.com>

---------

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2023-11-07 13:24:10 -03:00
SamusAranX
671111d8c8 Overhaul of string formatting/parsing/sorting logic for TimeSpans, DateTimes, and file sizes (#4956)
* Fixed formatting/parsing issues with ApplicationData properties TimePlayed, LastPlayed, and FileSize

Replaced double-based TimePlayed property with TimeSpan?-based one in ApplicationData and ApplicationMetadata
Added a migration for TimePlayed, just like in #4861
Consolidated ApplicationData's FileSize* properties into one FileSize property
Added a formatting/parsing helper class ValueFormatUtils for TimeSpans, DateTimes, and file sizes
Added new value converters for TimeSpans and file sizes for the Avalonia UI
Added TimePlayedSortComparer
Fixed sort order in LastPlayedSortComparer
Fixed sort order for ApplicationData fields TimePlayed, LastPlayed, and FileSize
Fixed crashes caused by SortHelper
Replaced SystemInfo.ToMiBString with ToGiBString backed by ValueFormatUtils
Replaced SaveModel.GetSizeString() with ValueFormatUtils

* Additional ApplicationLibrary changes that got lost in the last commit

* Removed unneeded usings

* Removed converters as they are no longer needed

* Updated comment on FormatDateTime

* Removed base10 parameter from ValueFormatUtils

FormatFileSize now always returns base 2 values with base 10 units
Made ParseFileSize capable of parsing both base 2 and base 10 units

* Removed nullable attribute from TimePlayed property

Centralized TimePlayed update code into ApplicationMetadata

* Changed UpdateTimePlayed() to use TimeSpan logic

* Removed JsonIgnore attributes from ApplicationData

* Implemented requested format changes

* Fixed mistakes in method documentation comments

* Made it so the Last Played value "Never" is localized in the Avalonia UI

* Implemented suggestions

* Remove unused import

* Did a comment refinement pass in ValueFormatUtils.cs

* Reordered ValueFormatUtils methods and sorted them into #regions

* Integrated functionality from #5056

Also removed Logger print from last_played migration code

* Implemented suggestions

* Moved ValueFormatUtils and SystemInfo to namespace Ryujinx.Ui.Common

* common: Respect proper value format convention and use base10 by default

This could be discuss again in another issue/PR, for now revert to the previous behavior.

Signed-off-by: Mary Guillemard <mary@mary.zone>

---------

Signed-off-by: Mary Guillemard <mary@mary.zone>
Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
Co-authored-by: Mary Guillemard <mary@mary.zone>
2023-11-06 22:47:44 +01:00
Somebody Whoisbored
86bf216927 Better handle instruction aborts when hitting unmapped memory (#5869)
* Adjust ARMeilleure to better handle instruction aborts when hitting unmapped memory

* Update src/ARMeilleure/Decoders/Decoder.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-11-05 12:32:17 +01:00
gdkchan
28743adea8 Fix AddSessionObj NRE regression (#5875) 2023-11-01 21:47:40 +01:00
gdkchan
1ceeafe072 Implement copy dependency for depth and color textures (#4365)
* Implement copy dependency for depth and color textures

* Revert changes added because R32 <-> D32 copies were illegal

* Restore depth alias matches
2023-10-31 19:00:39 -03:00
riperiperi
13d1eb1bba [HLE] Remove ServerBase 1ms polling (#5855)
Added a KEvent for each ServerBase which signals whenever a session is added to the _sessions list, which allows it to rerun the ReplyAndReceive with the new session handle.

This greatly reduces the presence of ServerBase on profiles, especially of games that aren't particularly busy. It should also increase responsiveness when adding session objects, as it doesn't take at most 1ms for them to start working.

It also reduces the load on KTimeManager, which could allow it to spin less often. I have noticed that a bunch of games still do 1ms waits (they actually request a bit less than 1ms), so they still end up spinning to the next millisecond. Maybe for waits like this, it could attempt to nudge the timepoints to snap to each other when they're close enough, and also snap to whole millisecond waits when close enough.
2023-10-30 23:26:31 +01:00
gdkchan
01c943bcd5 Skip some invalid texture flushes (#5755) 2023-10-30 23:18:28 +01:00
TSRBerry
d0c31570e9 Add ldn_mitm as a network client for LDN (#5656)
* Add relevant files from private repo

Hopefully I didn't miss anything.

JsonHelper.cs is a debug only change
I only added line 810-812 in IUserLocalCommunicationService.cs
for the new Spacemeowx2Ldn case.

* Add a small README.md

just for fun

* Add note about NetCoreServer update to 5.1.0

* Fix a few issues

Fix usage of wrong broadcast address
Log warning if empty userstring was received
and don't add them to outNetworkInfo

* Add warning about incompatibility with public LDN version

* Add missing changes from old_master

* Adjust ldn_mitm for Ryujinx/Ryujinx#3805

* ldn: Adapt to changes from #4582

* ldn_mitm: First cleanup iteration

* ldn_mitm: Second cleanup iteration

* Credit spacemeowx2 in README.md

* Address first review comments by AcK

Adhere to Ryujinx coding style
Remove leftover log calls
Change category of a few log calls
Remove leftover debug notes

* Replace return type with void for methods always returning true

* Address first review comments by riperiperi

Purely stylistic changes:
- Adhere to naming style for internal fields
- Improve code formatting

* Throw InvalidOperationException when calling wrong ldn proxy methods

* Add missing newlines in LanDiscovery.Scan()

* Fix Linux not receiving broadcast packets

* Remove ILdnUdpSocket

It's very unlikely that we will ever need a udp client.
Thus we should simplify LanDiscovery initialization
and remove the parameter of InitUdp().

* ldn_mitm: Improve formatting

* fixup! Fix Linux not receiving broadcast packets

By opening the udp server on 'LocalBroadcastAddr'
Linux refused to answer packets going to LocalAddr.
So in order to fix this problem, Linux now opens two LdnProxyUdpServers.

* ldn_mitm: Fix assigning incorrect NodeIds

This just made connecting a lot more reliable! Thanks @riperiperi

* Fix node ids when leaving/joining

* Change NodeId behaviour to work like RyuLdn

* Change timing for accept and network info being reported.

* Wait for connection before sending anything.

* Remove ConnectAsync() from ILdnTcpSocket

* Only broadcast scan responses if we're hosting a network.

* Fix some filters, scan network duplication.

* Fix silly mistake

* Don't die on duplicates, just replace.

* Lock around node updates

These can happen from multiple threads.

* ldn_mitm: Fix namespaces for Types

Improve formatting
Add warning if compression failed

* Add quicker scan, forgetting networks that disappear.

* Always force a network sync when updating AdvertiseData

* Fix TCP frame size being too large for compressed frames

* Allow ldn_mitm to pass -1 id for room localcommunicationids.

* ldn_mitm: Match server socket options

* ldn_mitm: Use correct socket options

* ldn_mitm: Remove TCP broadcast socket options

* config: Rename Spacemeowx2Ldn to LdnMitm

* ldn_mitm: Generate random fake SSID

* ldn_mitm: Adjust logging statements/levels

* ldn_mitm: Add missing Stop() call for udp2

* ldn_mitm: Adjust formatting

* ldn_mitm: Add stub comments and adjust existing ones

* ldn: Add LdnConst class & set tx/rx buffer sizes correctly

* Move LdnConst out of UserServiceCreator

Replace a few values with LdnConsts

* ldn: Adjust namespaces and client names

* ldn_mitm: Adjust formatting

* ldn: Rename RyuLdn to LdnRyu

* Replace LanProtocol.Read() refs with scoped refs

* Add MIT license for ldn_mitm

* Clarify that network interface is also used for LDN

Although it's currently only used by ldn_mitm,
it would probably be more confusing to exclude RyuLdn there.

* Fix giving a station node id 0

* Update Nuget packages

* Remove LdnHelper

* Add update functions for EnableInternetAccess setting

* ldn: Log MultiplayerMode and DisableP2P

* ldn: Adjust namespaces

* Apply formatting

* Conform to Ryujinx code style

* Remove ldn_mitm from THIRDPARTY.md

It shouldn't have been there in the first place.

* Improve formatting

---------

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-10-26 00:32:13 +02:00
jcm
9b4416d813 macOS: Use user-friendly macOS version string (#5838)
* use user-friendly macOS version string rather than kernel version

* add build identifier string

---------

Co-authored-by: jcm <butt@butts.com>
2023-10-25 00:37:13 +02:00
Alex Barney
3dc4d0adec Fix loading tickets from a Sha256PartitionFileSystem (#5844) 2023-10-24 13:26:25 -03:00
Alex Barney
42b363612f Fix the AOC manager using incorrect paths (#5840)
* Fix the content manager using incorrect path for some AOC NCAs

* Check Results in a few more places in the content manager
2023-10-23 14:34:31 -03:00
Alex Barney
cf32c7ebc8 Update to LibHac 0.19.0 (#5831)
* Update to LibHac v0.19.0

- PartitionFileSystem classes now fully match Nintendo's implementation. Current code creating a PartitionFileSystem now need to use the Initialize method.
- Implementing nn::gcsrv and nn::sdmmcsrv now means the FS server now uses that abstraction instead of the old one where we passed in an IDeviceOperator.

* Add GetFileSystemAttribute
2023-10-22 20:30:46 -03:00
gdkchan
3eef74ea44 Fix NRE on gather operations with depth compare on macOS (#5832) 2023-10-22 20:31:36 +02:00
TSR Berry
47d7ad9722 Revert "Ava UI: Input Menu Refactor (#4998)"
This reverts commit 3bc435076461015acc278211da262534f7c1f542.

This currently breaks the GTK GUI.
2023-10-21 15:19:21 +02:00
Isaac Marovitz
3bc4350764 Ava UI: Input Menu Refactor (#4998)
* So much boilerplate

* Slow and steady

* Restructure + Ack suggestions

* Restructure + Ack suggestions

* Restructure

* Clean

* Propogate those fields i forgot about

* It builds

* Progress

* Almost there

* Fix stupid mistake

* Fix more stupid mistakes

* Actually fix fuck ups

* Start localising

* r/therestofthefuckingowl

* Localise ButtonKeyAssigner

* Are you feeling it now mr krabs

* We’re done at last

* Crimes against code

* Try me in the Hague

* Please be quiet

* Crimes are here to stay

* Dispose stuff

* Cleanup a couple things

* Visual fixes and improvements

One weird bug

* Fix rebase errors

* Fixes

* Ack Suggestions

Remaining ack suggestions

Update src/Ryujinx.Ava/UI/Models/Input/ControllerInputConfig.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

Update src/Ryujinx.Ava/UI/Models/Input/ControllerInputConfig.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Formatting and error

More Ava 11-ness

Whoops

* Code style fixes

* Style fixes

* Analyzer fix

* Remove all ReflectionBindings

* Remove ambigious object

* Remove redundant property

* Old man yells at formatter

* r e a d o n l y

* Fix profiles

* Use new Sliders

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-10-21 13:26:51 +02:00
NitroTears
9d6920f0ac Add "Create Shortcut" To app context menu (#4734)
* Added basic implementation for shortcut creation

Currently bitmaps (.bmp) are used as the source file, colours are good (unlike .ico rn) but are scaled poorly on desktop.

* Icons display properly in shortcut

* code cleanup

* Moved shortcut logic to specific file, added Ava UI for shortcuts

* Added linux .desktop shortcut creation

* fixes to .shortcut data

* code issue fixes

* Added basic implementation for shortcut creation

Currently bitmaps (.bmp) are used as the source file, colours are good (unlike .ico rn) but are scaled poorly on desktop.

* Icons display properly in shortcut

* code cleanup

* Moved shortcut logic to specific file, added Ava UI for shortcuts

* Added linux .desktop shortcut creation

* fixes to .shortcut data

* code issue fixes

* added back shortcut to new contextmenu file

* Replaced COM reference with ComImport for shortcut functionality

* remove specific platform values and regions

* Move ShortcutHelper to Ryujinx.Ui.Common.Helpers

* Adjust styling and structure

* code feedback changes

* Added MacOS support using .app folder

* Added basic implementation for shortcut creation

Currently bitmaps (.bmp) are used as the source file, colours are good (unlike .ico rn) but are scaled poorly on desktop.

* Icons display properly in shortcut

* code cleanup

* Moved shortcut logic to specific file, added Ava UI for shortcuts

* Added linux .desktop shortcut creation

* fixes to .shortcut data

* code issue fixes

* Added basic implementation for shortcut creation

Currently bitmaps (.bmp) are used as the source file, colours are good (unlike .ico rn) but are scaled poorly on desktop.

* Icons display properly in shortcut

* code cleanup

* Moved shortcut logic to specific file, added Ava UI for shortcuts

* Added linux .desktop shortcut creation

* fixes to .shortcut data

* code issue fixes

* Replaced COM reference with ComImport for shortcut functionality

* remove specific platform values and regions

* Move ShortcutHelper to Ryujinx.Ui.Common.Helpers

* Adjust styling and structure

* code feedback changes

* adjust tooltip message

* added shortcut-template.desktop file

* set shortcut icon location to .local/share/icons

* Linux code feedback changes

* change InteropServices to new securifybv.ShellLink Package

* added ShellLink to readme, updated shortcut comment

* Code feedback changes

* Added MacOS Support (As per Jose Estrada's PR)

* dotnet format

* Small restructuring

* Embed template files into Ryujinx.Ui.Common

* Disable "CreateShortcut" option for flatpak builds

---------

Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
Co-authored-by: Jose Estrada <joseestradacobo@gmail.com>
2023-10-20 20:51:15 +02:00
Ahmad Tantowi
3382c4b544 Avalonia: Make slider scrollable with mouse wheel (#5760)
* Add scrollable custom control based on TickFrequency

* Use custom slider to update value when pointer wheel scrolled

* Remove extra xaml file

* Address formatting issues

* Only scroll one element at a time

* Add OnPointerWheelChanged event to VolumeStatus button

Co-authored-by: Ahmad Tantowi <ahmadtantowi@outlook.com>

---------

Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
2023-10-20 16:02:12 +02:00
Isaac Marovitz
dffff4c0b0 Ava UI: Update to 11.0.5 (#5815)
* Bump bump bump

* Missed one
2023-10-20 15:41:50 +02:00
riperiperi
1e7b2f8cd6 GPU: Add fallback when textureGatherOffsets is not supported (#5792)
* GPU: Add fallback when textureGatherOffsets is not supported.

This PR adds a fallback for GPUs or APIs that don't support an equivalent to the method `textureGatherOffsets`, where each of the 4 gathered texels has an individual offset. This is done by reusing the existing code to handle non-const offsets for texture instructions, though it has also been corrected as there were a few implementation issues.

MoltenVK reports support for this capability, and it didn't error when we initially released the MacOS build, but that has since changed. MVK still reports support, but spirv-cross has been fixed in a way that it _attempts_ to use this capability, but the metal compiler errors since it doesn't exist.

Some other fixes:
- textureGatherOffsets emulation has been changed significantly. It now uses 4 texture sample instructions (not gather), calculates a base texel (i=0 j=0) and adds the offsets onto it before converting into a tex coord. The final result is offset into a texel center, so it shouldn't be subject to interpolation, though this isn't perfect and could have some error with floating point formats with linear sampling. It is subject to texture wrap mode as it should be, which is why texelFetch was not used.
  - Maybe gather should be used here with component `w` (i=0, j=0), though this multiplies number of texels fetched by 4... The way it was doing this before _was_ wrong_, but doing it right would avoid issues with texel center precision.
- textureGatherOffset (singular) now performs textureGather with the offset applied to the coords, rather than the slower fallback where each texel is fetched individually.

* Increment shader cache version, remove unused arg

* Use base texture size for gather coord offset.

Implicit LOD for gather is not supported.

* Use 4 texture gathers for offsets emulation

Avoids issues with interpolation at cost of performance

(not sure how bad this is)

* Address Feedback
2023-10-20 15:05:09 +02:00
gdkchan
dfbfa467a3 Enable copy between MS and non-MS textures with different height (#5801) 2023-10-18 04:47:22 +00:00
Ac_K
7d59fdfa01 Horizon: Migrate usb and psc services (#5800)
* Horizon: Migrate Usb and Psc services

* Fix formatting

* Adresses feedback
2023-10-13 23:13:15 -03:00
sunshineinabox
f57ed04803 Replace ReaderWriterLock with ReaderWriterLockSlim (#5785)
* Replace ReaderWriterLock with ReaderWriterLockSlim

* Resolve Feedback + Correct typo

* Revert some unncessary logic
2023-10-12 18:11:15 +02:00
TSRBerry
49d91129b5 Fix games freezing after initializing LDN 1021 times (#5787)
* Close handle for stateChangeEvent on Finalize

* Properly dispose NetworkClient before setting it to null
2023-10-09 13:47:47 +00:00
Ahmad Tantowi
8c3e9494ad Avalonia: Show aspect ratio popup options in status bar (#5780)
* Show aspect ratio selection popup in status bar

* Add aspect ratio tooltip

* Fix typo
2023-10-08 11:04:41 +02:00
sharmander
6d43568981 Fix return value of Get function when a result does not yet exist for the address. (#5768) 2023-10-07 17:42:10 +02:00
riperiperi
56eb543a13 GPU: Add HLE macros for popular NVN macros (#5761)
* GPU: Add HLE macros for popular NVN macros

* Remove non-vector equality check

The case where it's not hardware accelerated will do the check integer-wise anyways.

* Whitespace 😔

* Address Feedback
2023-10-06 19:55:07 -03:00
riperiperi
efaf9dd9e0 HLE: Fix Mii crc generation and minor issues (#5766)
* HLE: Fix Mii crc generation

Validating CRCs for data and device involves calculating the crc of all data including the crc being checked, which should then be 0.

The crc should be _generated_ on all data _before_ the crc in the struct. It shouldn't include the crcs themselves.

This fixes all generated miis (eg. default) having invalid crcs. This does not affect mii maker, as that generates its own charinfo.

Does not fix MK8D crash.

* Fix other mii issues

* Fully define all fields for Nickname and Ver3StoreData

Fixes an issue where the nickname for a mii would only have the first character on some method calls.

* Add Array96 type
2023-10-06 19:23:39 -03:00
gdkchan
742be5a7b1 Fix SPIR-V call out arguments regression (#5767)
* Fix SPIR-V call out arguments regression

* Shader cache version bump
2023-10-06 00:18:30 -03:00
dependabot[bot]
a531d8a2de nuget: bump Microsoft.CodeAnalysis.CSharp from 4.6.0 to 4.7.0 (#5608)
Bumps [Microsoft.CodeAnalysis.CSharp](https://github.com/dotnet/roslyn) from 4.6.0 to 4.7.0.
- [Release notes](https://github.com/dotnet/roslyn/releases)
- [Changelog](https://github.com/dotnet/roslyn/blob/main/docs/Breaking%20API%20Changes.md)
- [Commits](https://github.com/dotnet/roslyn/commits)

---
updated-dependencies:
- dependency-name: Microsoft.CodeAnalysis.CSharp
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-10-05 13:40:03 +02:00
Marco Carvalho
86c01a9f8d Strings should not be concatenated using '+' in a loop (#5664)
* Strings should not be concatenated using '+' in a loop

* fix IDE0090

* undo GenerateLoadOrStore

* prefer string interpolation

* Update src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs

Co-authored-by: Mary <thog@protonmail.com>

---------

Co-authored-by: Mary <thog@protonmail.com>
2023-10-05 12:41:00 +02:00
gdkchan
7c7c76c932 Fix SPIR-V function calls (#5764)
* Fix SPIR-V function calls

* Shader cache version bump
2023-10-04 21:35:26 -03:00
gdkchan
614937ea7b Use unique temporary variables for function call parameters on SPIR-V (#5757)
* Use unique temporary variables for function call parameters on SPIR-V

* Shader cache version bump
2023-10-04 19:46:11 -03:00
jcm
ffbfa9013f Avalonia: Add macOS check for Color Space Passthrough (#5754)
* add macOS check for color passthrough

* use existing IsMacOS property

---------

Co-authored-by: jcm <butt@butts.com>
2023-10-04 19:15:37 +02:00
gdkchan
d408359daf Implement textureSamples texture query shader instruction (#5750)
* Implement textureSamples texture query shader instruction

* Shader cache version bump
2023-10-03 22:43:11 +00:00
gdkchan
ff622bb0fb Decrement nvmap reference count on surface flinger prealloc (#5753) 2023-10-02 22:13:29 +00:00
gdkchan
25c830d6f9 Signal friends completion event and stub CheckBlockedUserListAvailability (#5743) 2023-09-29 13:24:44 +02:00
gdkchan
af0008f667 Fix audio renderer compressor effect (#5742)
* Delete DecibelToLinearExtended and fix Log10 function

* Fix CopyBuffer and ClearBuffer

* Change effect states from class to struct + formatting

* Formatting

* Make UpdateLowPassFilter readonly

* More compressor fixes
2023-09-29 10:48:49 +00:00
dependabot[bot]
8ca979a153 nuget: bump FluentAvaloniaUI from 2.0.1 to 2.0.4 (#5729)
* nuget: bump FluentAvaloniaUI from 2.0.1 to 2.0.4

Bumps [FluentAvaloniaUI](https://github.com/amwx/FluentAvalonia) from 2.0.1 to 2.0.4.
- [Commits](https://github.com/amwx/FluentAvalonia/commits)

---
updated-dependencies:
- dependency-name: FluentAvaloniaUI
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>

* Update Directory.Packages.props

---------

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-09-28 00:15:45 +02:00
gdkchan
dbe1a2d09e Implement NGC service (#5681)
* Implement NGC service

* Use raw byte arrays instead of string for _wordSeparators

* Silence IDE0230 for _wordSeparators

* Try to silence warning about _rangeValuesCount not being read on SparseSet

* Make AcType enum private

* Add abstract methods and one TODO that I forgot

* PR feedback

* More PR feedback

* More PR feedback
2023-09-27 19:21:26 +02:00
dependabot[bot]
80f2a9e748 nuget: bump System.IdentityModel.Tokens.Jwt from 6.31.0 to 7.0.0 (#5730)
Bumps [System.IdentityModel.Tokens.Jwt](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet) from 6.31.0 to 7.0.0.
- [Release notes](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/releases)
- [Changelog](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/blob/dev/CHANGELOG.md)
- [Commits](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/compare/6.31.0...7.0.0)

---
updated-dependencies:
- dependency-name: System.IdentityModel.Tokens.Jwt
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-09-27 19:03:41 +02:00
riperiperi
fd61fceaf3 GPU: Don't create tracking handles for buffer textures (#5727)
* GPU: Don't create tracking handles for buffer textures

Buffer texture memory is handled by the buffer cache - the texture shouldn't create any tracking handles as they aren't used. This change simply makes them create and iterate 0 tracking handles, while keeping the rest of the texture group around.

This prevents a possible issue where many buffer textures are created as views of overlapping buffer ranges, and virtual regions have many dependant textures that don't actually contribute anything to handle state.

Should improve performance in Mortal Kombat 1, possibly certain UE4 games when FIFO raises to 100%.

* Fix interval tree bug

* Don't check view compatibility for buffer textures
2023-09-26 12:37:10 -03:00
Ac_K
a932021735 Ava: Fix regressions by rewriting CheckLaunchState (#5728) 2023-09-26 07:17:55 +02:00
gdkchan
68ede1da93 Reduce the amount of descriptor pool allocations on Vulkan (#5673)
* Reduce the amount of descriptor pool allocations on Vulkan

* Formatting

* Slice can be simplified

* Make GetDescriptorPoolSizes static

* Adjust CanFit calculation so that TryAllocateDescriptorSets never fails

* Remove unused field
2023-09-26 02:00:02 +02:00
gdkchan
809c877063 Make Vulkan memory allocator actually thread safe (#5575)
* Make Vulkan memory allocator actually thread safe

* Make free thread safe too

* PR feedback
2023-09-26 01:50:06 +02:00
gdkchan
614eafbfea Add VTimer as alternative interrupt method on Apple Hypervisor (#5663)
* Add VTimer as alternative interrupt method on Apple Hypervisor

* Fix naming violations on TimeApi

* Fix timer interval (was 16us rather than 16ms)

* Fix delta ticks calculation

* Missing ThrowOnError call

* Add SupportedOSPlatform attribute on AppleHv classes
2023-09-26 01:18:32 +02:00
Isaac Marovitz
fc40defa41 Ava UI: Refactor async usage (#5516)
* Remove `async void`

* Async LoadApplications

* Formatting and such

* Remove async from InstallUpdate

* Update src/Ryujinx.Ava/UI/Controls/ApplicationContextMenu.axaml.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Cleanup LoadApplications()

* Cleanup

* Formatting

* Revert some stuff

* Cleanup

* Update src/Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Ack suggestions

* Whitespace

* Fix Peri suggestion

* Add missing trailing commas

* Remove redundant method override

* Remove Dispatcher.UIThread.InvokeAsync/Post where possible

---------

Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-09-26 00:04:58 +02:00
TSRBerry
367691d6f7 Add ldn:u implementation, INetworkClient interface and DisabledLdnClient (#5652)
* Impl first attempt to LDN

* Make this work.

- Endianness swap on all IPs.
- Use local network IP for connections, rather than 127.0.0.1. This is to be changed when tunnelling or whatever.
- Mac addresses are now randomly assigned on the server. (fixes joining lobbies)
- Fixed the "connected" handler for stations to actually find a
- Added info retrieval when connected to a station.
- Users that disconnect are now removed from rooms they were in. (still need to broadcast tho)
- The communication service does a bit better with being closed now.
- Some locking around the game instance dictionary.

* We may just be "initialized". Ignore this for now.

* Lots of WIP

* Add Disconnect packet

* Improve signalling of internal events.

* Fix scan.

* Fix some more stupid things.

* Enable NoDelay on all sockets.

* Add station accept policy, disconnect function.

* Limit max number of games.

* Split out networking stuff from HLE, so it can be swapped.

* Update logging calls.

* Missed a spot.

* Call SignalDisconnect instead of SetState

* Add comment to GetNetworkInfo

* Update configuration + UI

Now has its own tab, more options.

* Refactoring IUserLocalCommunicationService

( Expected new issues :'( )

* some cleanup

* More fix

* Correctly handle errors when connecting.

* Disable *Private call and clean symbols

* Structs cleanup

* Big cleanup

* Fix InvalidHandle (in MK8D and other games)

* Add Reject and Private Network support (v1)

RyuLdn Version bumped to 1.

* Add Initialize Packet

Allows users to keep Mac Addresses assigned by the server.

* Add SetWirelessControllerRestriction and some cleanup

* LDN-2 Initial Rebase

Make this work.

- Endianness swap on all IPs.
- Use local network IP for connections, rather than 127.0.0.1. This is to be changed when tunnelling or whatever.
- Fixed the "connected" handler for stations to actually find a
- The communication service does a bit better with being closed now.
- Some locking around the game instance dictionary.

We may just be "initialized". Ignore this for now.

Lots of WIP

Implement scan filter.

Improve signalling of internal events.

Fix scan.

Fix 0 width data, scan reply end delay removed.

Fix some more stupid things.

Enable NoDelay on all sockets.

Add station accept policy, disconnect function.

Limit max number of games.

Split out networking stuff from HLE, so it can be swapped.

Update logging calls.

Missed a spot.

SetAdvertiseData when open, don't return games that have accept policy 1

Update configuration + UI

Now has its own tab, more options.

Don't Keepalive, it causes problems.

Refactoring IUserLocalCommunicationService

( Expected new issues :'( )

some cleanup

More fix

Correctly handle errors when connecting.

Disable *Private call and clean symbols

Structs cleanup

Big cleanup

Fix InvalidHandle (in MK8D and other games)

Add Reject and Private Network support (v1)

Disable TcpNoDelay option on linux.

Add SetWirelessControllerRestriction and some cleanup

Misc cleanup, implement broadcast flag.

* Misc Changes

* Fix GetNetworkInfo

* Fix some small issues

* Implement GetNetworkInfoLatestUpdate

* Hotfix when LocalCommunicationId = 0xFFFFFFFFFFFFFFFF

* Fix ARMS Scan (and other games using wrong LocalCommunicationId

* Fix latest update when host leaves

* Revert "Fix ARMS Scan (and other games using wrong LocalCommunicationId"

This reverts commit 519c283d3993e2fdfafb8ac6b4e0a98231f6fb75.

* Fix the localCommunicationId = -1

* Don't set Connect flag for nodes already in the room before joining.

* Make IUserLocalCommunicationService disposable

* Don't dispose if there's no client.

* LDN-2-2 Rebase

Make this work.

- Endianness swap on all IPs.
- Use local network IP for connections, rather than 127.0.0.1. This is to be changed when tunnelling or whatever.
- Fixed the "connected" handler for stations to actually find a
- The communication service does a bit better with being closed now.
- Some locking around the game instance dictionary.

We may just be "initialized". Ignore this for now.

Put sockets behind an interface, so that they can be swapped for something proxyable

Lots of WIP

Implement scan filter.

Improve signalling of internal events.

Fix scan.

Fix 0 width data, scan reply end delay removed.

Fix some more stupid things.

Enable NoDelay on all sockets.

Add station accept policy, disconnect function.

Limit max number of games.

Split out networking stuff from HLE, so it can be swapped.

Update logging calls.

Missed a spot.

SetAdvertiseData when open, don't return games that have accept policy 1

Update configuration + UI

Now has its own tab, more options.

Don't Keepalive, it causes problems.

Refactoring IUserLocalCommunicationService

( Expected new issues :'( )

some cleanup

More fix

Correctly handle errors when connecting.

Disable *Private call and clean symbols

Structs cleanup

Big cleanup

Fix InvalidHandle (in MK8D and other games)

Add Reject and Private Network support (v1)

Disable TcpNoDelay option on linux.

Add SetWirelessControllerRestriction and some cleanup

Misc cleanup, implement broadcast flag.

Misc Changes

Fix GetNetworkInfo

Fix some small issues

Disable LAN by default til the config is added.

Fix Splatoon 2

- Stub nfp IUser::StartDetection / IUser::StopDetection.
- Stub ntc IEnsureNetworkClockAvailabilityService and needed calls.

Cleanup previous fixes

Stub IAudioInManager/IAudioIn for Splatoon 2 LAN

Add LAN settings to multiplayer tab

LAN Play > LAN Mode

Implement GetNetworkInfoLatestUpdate

Hotfix when LocalCommunicationId = 0xFFFFFFFFFFFFFFFF

Fix ARMS Scan (and other games using wrong LocalCommunicationId

Fix latest update when host leaves

Revert "Fix ARMS Scan (and other games using wrong LocalCommunicationId"

This reverts commit 519c283d3993e2fdfafb8ac6b4e0a98231f6fb75.

Fix the localCommunicationId = -1

Don't set Connect flag for nodes already in the room before joining.

Make IUserLocalCommunicationService disposable

Fix crash when using LAN mode on linux.

Actually use that call

Don't dispose if there's no client.

Fix the settings window crash

Fix configurationFileUpdated

* Make LDN compatible with Ryujinx/Ryujinx#3805

* Ava: Add Ldn options to SettingsNetworkTab

* Ava: Add update events for multiplayer options

* Apply formatting

* Remove LdnHelper

* ldn: Fix hardcoded /24 subnet mask

* Fix naming rule violations

* Add missing summary doc tag

* Remove NetCoreServer dependency

* Address code style issues and typos

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Call CloseStation/CloseAccessPoint to reduce code duplication

* Fix typo

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Fix missing trailing commas

* Extract AddressList from AddressEntry

* Use AcceptPolicy as a type for LdnNetworkInfo.StationAcceptPolicy

* Add Flags attribute to ScanFilterFlag

* Rename struct members for LdnNetworkInfo

* Remove extra line

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Extract NetworkErrorMessage from NetworkError

* Fix missing trailing commas

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-09-25 23:50:43 +02:00
Theun de Bruijn
f101cfcb58 Headless: Add support for Scaling Filters, Anti-aliasing and Exclusive Fullscreen (#5412)
* Headless: Added support for fullscreen option

* Headless: cleanup of fullscreen support

* Headless: fullscreen support : implemented proposed changes

* Headless: fullscreen support: cleanup

* Headless: exclusive fullscreen support: wip

* Headless: exclusive fullscreen support: add. windows scale interop

* Headless: exclusive fullscreen support: cleanup

* Headless: exclusive fullscreen support: cleanup

* Headless: fullscreen support: fix for OpenGL scaling

* Headless: fullscreen support: cleanup

* Headless: fullscreen support: cleanup

* Headless: fullscreen support: add. Vulkan fix

* Headless: fullscreen support: add. macOS fullscreen fix

* Headless: fullscreen support: cleanup

* Headless: fullscreen support: cleanup

* Headless: fullscreen support: cleanup

* Headless: exclusive fullscreen support: add. display selection logic

* Headless: exclusive fullscreen support: add. anti-aliasing + scaling-filter logic

* Headless: exclusive fullscreen support: upd. options to be case-insensitive

* Headless: exclusive fullscreen support: force default values for scaling + anti-aliasing options

* Headless: upd. OpenGL --fullscreen window size logic

* Headless: upd. fullscreen logic

* Headless: cleanup

* Headless: refac. DisplayId option naming

* Headless: refac. scaling + anti-aliasing option handling

* Headless: refac. namespace handling

* Headless: upd. imports ordering

* Apply suggestions from code review

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2023-09-25 23:40:16 +02:00
riperiperi
8dcee06641 GPU: Discard data when getting texture before full clear (#5719)
* GPU: Discard data when getting texture before full clear

* Fix rules and order of clear checks

* Fix formatting
2023-09-25 23:07:03 +02:00
dependabot[bot]
14840cb4b3 nuget: bump Microsoft.NET.Test.Sdk from 17.6.3 to 17.7.2 (#5622)
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest) from 17.6.3 to 17.7.2.
- [Release notes](https://github.com/microsoft/vstest/releases)
- [Changelog](https://github.com/microsoft/vstest/blob/main/docs/releases.md)
- [Commits](https://github.com/microsoft/vstest/compare/v17.6.3...v17.7.2)

---
updated-dependencies:
- dependency-name: Microsoft.NET.Test.Sdk
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-09-25 21:29:09 +02:00
Isaac Marovitz
1716fe2a03 Vulkan: Fix barriers on macOS (#5700)
* Use old method on macOS

* gdk suggestions

* Update src/Ryujinx.Graphics.Vulkan/TextureStorage.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update src/Ryujinx.Graphics.Vulkan/TextureStorage.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-09-23 19:32:36 -03:00
MutantAura
dd6ef46200 [INFRA] Addition of basic contributor guides and docs framework. (#5581)
* Addition of basic contributor docs.

- Main contributor guide landing page.
- C# codestyle doc.
- Pull request guide doc.

All files and structure heavily inspired by the dotnet/runtime docs: https://github.com/dotnet/runtime/tree/main/docs

* fix typos and review changes

* Update XML doc requirement & conversation review.
2023-09-22 16:21:11 +02:00
Ac_K
ccf5f3d186 Horizon: Migrate wlan and stubs latest services (#5708)
* Horizon: Migrate wlan and stubs latest services

This PR migrate empty wlan services, values are found by RE.
Latest firmwares added some other services which are now stubbed and up-to-date.

* Fix imports ordering
2023-09-20 22:55:27 +02:00
gdkchan
79d42e05e4 Stub unsupported BSD socket options (#5670)
* Stub unsupported BSD socket options

* Span.Clear
2023-09-19 19:35:56 +02:00
Emmanuel Hansen
ee5db8db71 make cheat list binding public (#5697) 2023-09-19 16:51:56 +00:00
Emmanuel Hansen
66a683b10f use compiled bidning for localizations (#5684) 2023-09-18 22:20:59 +02:00
Emmanuel Hansen
be7be2e9e9 remove some usages of reflection binding (#5686) 2023-09-18 22:09:22 +02:00
gdkchan
d803d93dde Replace ShaderOutputLayer with equivalent ShaderViewportIndexLayerEXT capability (#5683) 2023-09-16 18:49:13 +02:00
gdkchan
4c2054234c Fix some Vulkan validation errors (mostly related to barriers) (#5603)
* Replace image barriers inside render pass with more generic memory barrier

* Remove forceStorage since it was creating images with storage bit for formats that are not StorageImage compatible

* Add missing flags on subpass dependency

* Don't call vkCmdSetScissor with a scissor count of 0

* One semaphore per swapchain image

* Remove compute stage from read to write barriers

* Try to improve Pipeline.Barrier nonsense

* Set PipelineStateFlags based on supported stages
2023-09-14 19:58:11 +02:00
gdkchan
ce73223785 Fix gl_Layer to geometry shader change not writing gl_Layer (#5682)
* Fix gl_Layer to geometry shader change not writing gl_Layer

* Shader cache version bump
2023-09-14 14:53:53 -03:00
Ac_K
9c0ab45483 lbl: Migrate service to Horizon (#5628)
* lbl: Migrate service to Horizon

* Fix formatting

* Addresses gdkchan's feedback

* Fix comments
2023-09-14 09:50:19 +02:00
gdkchan
c2c81cabbf Fix shader GlobalToStorage pass when base address comes from local or shared memory (#5668)
* Fix shader GlobalToStorage pass when base address comes from local or shared memory

* Shader cache version bump
2023-09-11 01:22:18 +00:00
Marco Carvalho
42fb18e8ee Replacing 'Assembly.GetExecutingAssembly()' with 'Type.Assembly' (#5545) 2023-09-07 14:10:58 +02:00
gdkchan
f51921a008 Delete ResourceAccess (#5626)
* Delete ResourceAccess

* Set write flag for vertex/geometry as compute output buffers
2023-09-05 22:59:21 +02:00
siegmund-heiss-ich
01c6dbff53 Add macOS Headless release workflow (#5272)
* Add macOS Headless release workflow

* Add MACH-O check before applying signature

* Rename script for consistency

* Remove redundant compiler flag

* Fix release.yml arguments + names

* Update headless.sh to include changes of pr #5398
2023-09-05 01:28:44 +02:00
gdkchan
168bad0a1e Fix ShaderTools GpuAcessor default values (#5646) 2023-09-05 01:16:09 +02:00
gdkchan
552f610a28 Fix layer size for 3D textures with NPOT depth (#5640) 2023-09-04 20:14:08 -03:00
TSRBerry
30fcf1a396 Use poetry run instead of spawning a shell (#5653) 2023-09-05 00:55:04 +02:00
dependabot[bot]
5841f1e00a ci: bump actions/checkout from 3 to 4 (#5650)
Bumps [actions/checkout](https://github.com/actions/checkout) from 3 to 4.
- [Release notes](https://github.com/actions/checkout/releases)
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md)
- [Commits](https://github.com/actions/checkout/compare/v3...v4)

---
updated-dependencies:
- dependency-name: actions/checkout
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-09-04 22:16:17 +02:00
TSRBerry
903d68d990 Fix overwriting .ryujinx-mako directory (#5651) 2023-09-04 19:14:20 +02:00
TSRBerry
9ee222c913 Update reviewers using Ryujinx-Mako command (#5635)
* Update reviewers using Ryujinx-Mako command

* Fix worklflow step 'uses' path
2023-09-04 11:39:25 +00:00
riperiperi
5270b83afb Vulkan: Device Local and higher invocation count for buffer conversions (#5623)
Just some simple changes to the buffer conversion shaders. (stride conversion, D32S8 to D24S8)

The first change is using a device local buffer for converted vertex buffers, since they're only read/written on the GPU. These paths don't trigger on NVIDIA, but if you force them to use it demonstrates the full extent writing to host owned memory from compute absolutely destroys them. AMD GPUs are less heavily affected by this issue, but since the game in question was writing 230MB from compute, I imagine it should have some effect.

The second change is allowing the buffer conversion shaders to scale their work group count. While dividing the work between 32 invocations works OK for M1 macs, it's not so great for anything with more cores like AMD GPUs, which should be able to do a lot more parallel copies. Now, it scales by roughly 100 elements per invocation.

Some stride change cases could be improved further by either limiting vertex buffer size somehow (reading the index buffer could help, but is always risky) or only updating regions that changed, rather than invalidating the whole thing.
2023-09-02 17:58:15 -03:00
Isaac Marovitz
1418f7f6c5 Fix numeric SWKB validation (#5627)
* Fix numeric swkbd validation

* GTK
2023-09-01 20:08:42 +02:00
Ac_K
c99ce714a0 opus: Implement GetWorkBufferSizeExEx and GetWorkBufferSizeForMultiStreamExEx (#5624)
* opus: Implement GetWorkBufferSizeExEx and GetWorkBufferSizeForMultiStreamExEx

* Fix comments
2023-08-30 22:04:25 +02:00
gdkchan
9d7a203a9e Geometry shader emulation for macOS (#5551)
* Implement vertex and geometry shader conversion to compute

* Call InitializeReservedCounts for compute too

* PR feedback

* Set clip distance mask for geometry and tessellation shaders too

* Transform feedback emulation only for vertex
2023-08-29 21:10:34 -03:00
MutantAura
fd92e9f2db Add SmallChange properties to the rest of the sliders (fixes keyboard input). (#5621) 2023-08-29 10:56:43 +02:00
riperiperi
0136aa65e5 Vulkan: Fix MoltenVK flickering (#5612)
#5576 changed where the position was declared, but forgot to add the Invariant declaration to position when the ReducedPrecision flag was enabled. This was causing weird graphical bugs in a bunch of games, mostly to do with mismatching depth between multiple draws of the same geometry.

Maybe the attempt to add it to Position in DeclareInputOrOutput can be removed now, assuming that path is never used.
2023-08-23 16:40:25 -03:00
gdkchan
31789c5b05 Fix invalid audio renderer buffer size when end offset < start offset (#5588)
* Fix invalid audio renderer buffer size when end offset < start offset

* Fix possible overflow on IsSampleOffsetInRangeForPcm
2023-08-20 08:56:30 +02:00
gdkchan
074a2a009e Fix debug assert on services without pointer buffer (#5599) 2023-08-19 18:16:59 +00:00
gdkchan
838db2876b Implement support for masked stencil clears on Vulkan (#5589)
* Implement support for masked stencil clears on Vulkan

* PR feedback
2023-08-18 05:25:54 +00:00
Mary
cf43b60a2e infra: add missing quotes around @ developers in reviewers.yml 2023-08-17 19:34:48 +02:00
TSRBerry
eb1c737b1f Convert app and installation ids to int (#5587) 2023-08-17 19:26:21 +02:00
Ac_K
52e39d03be mm: Migrate service in Horizon project (#5580)
* mm: Migrate service in Horizon project

This PR migrate the `mm:u` service to the Horizon project, things were checked by some RE aswell, that's why some vars are renamed, the logic should be the same as before.

Tests are welcome.

* Lock _sessionList instead

* Fix comment

* Fix Session fields order
2023-08-17 09:59:05 -03:00
gdkchan
12fc049e27 Fix vote and shuffle shader instructions on AMD GPUs (#5540)
* Move shuffle handling out of the backend to a transform pass

* Handle subgroup sizes higher than 32

* Stop using the subgroup size control extension

* Make GenerateShuffleFunction static

* Shader cache version bump
2023-08-16 21:31:07 -03:00
Marco Carvalho
e7e404d7ad Prefer jagged arrays over multidimensional (#5562)
* fix CA1814

* Update .editorconfig

removing .editorconfig rule
2023-08-16 23:24:44 +02:00
gdkchan
2d83e8ef96 Declare and use gl_PerVertex block for VTG per-vertex built-ins (#5576)
* Declare and use gl_PerVertex block for VTG per-vertex built-ins

* Shader cache version bump
2023-08-16 23:16:25 +02:00
riperiperi
9381c3c856 Vulkan: Periodically free regions of the staging buffer (#5572)
* Vulkan: Periodically free regions of the staging buffer

There was an edge case where a game could submit tens of thousands of small copies over the course of over half a minute to unique fences. This could result in a large stutter when the staging buffer became full and it tried to check and free thousands of completed fences.

This became visible with some games and mirrors on Windows, as they don't submit any buffer data via the staging buffer, but may submit copies of the support buffer.

This change makes the Vulkan backend check for staging buffer completion on each command buffer submit, so it can't get backed up with 1000s of copies to check.

* Add comment
2023-08-16 23:06:46 +02:00
riperiperi
111138ee99 GPU: Add Z16RUnormGUintBUintAUint Format (#5578)
This format seems to be an alias for Z16Unorm used by OpenGL games.
2023-08-16 23:02:53 +02:00
TSRBerry
5b634ffed6 Introduce Mako to fix pr_triage workflow (#5574)
* pr_triage: Fix invalid workflow

* Don't assign reviewers to draft PRs

* Add team review request for developers team

* Introduce Mako to make team reviewers work
2023-08-16 23:01:34 +02:00
TSRBerry
5394aaad43 Add improved csc problem matcher (#5530) 2023-08-16 22:58:34 +02:00
Ac_K
2cb00d8d69 UI: New Crowdin updates (#4758)
* New translations en_US.json (French) 100%
* New translations en_US.json (Spanish) 100%
* New translations en_US.json (German) 100%
* New translations en_US.json (Greek) 94%
* New translations en_US.json (Hebrew) 98%
* New translations en_US.json (Italian) 100%
* New translations en_US.json (Japanese) 100%
* New translations en_US.json (Korean) 100%
* New translations en_US.json (Polish) 98%
* New translations en_US.json (Russian) 100%
* New translations en_US.json (Turkish) 100%
* New translations en_US.json (Ukrainian) 88%
* New translations en_US.json (Chinese Simplified) 100%
* New translations en_US.json (Chinese Traditional) 100%
* New translations en_US.json (Portuguese, Brazilian) 94%
2023-08-16 22:37:24 +02:00
gdkchan
94d056d438 Implement scaled vertex format emulation (#5564)
* Implement scaled vertex format emulation

* Auto-format (whitespace)

* Delete ToVec4Type
2023-08-16 08:30:33 -03:00
riperiperi
fa2a7a31b0 Vulkan: Buffer Mirrors for MacOS performance (#4899)
* Initial implementation of buffer mirrors

Generally slower right now, goal is to reduce render passes in games that do inline updates

Fix support buffer mirrors

Reintroduce vertex buffer mirror

Add storage buffer support

Optimisation part 1

More optimisation

Avoid useless data copies.

Remove unused cbIndex stuff

Properly set write flag for storage buffers.

Fix minor issues

Not sure why this was here.

Fix BufferRangeList

Fix some big issues

Align storage buffers rather than getting full buffer as a range

Improves mirrorability of read-only storage buffers

Increase staging buffer size, as it now contains mirrors

Fix some issues with buffers not updating

Fix buffer SetDataUnchecked offset for one of the paths when using mirrors

Fix buffer mirrors interaction with buffer textures

Fix mirror rebinding

Move GetBuffer calls on indirect draws before BeginRenderPass to avoid draws without render pass

Fix mirrors rebase

Fix rebase 2023

* Fix crash when using stale vertex buffer

Similar to `Get` with a size that's too large, just treat it as a clamp.

* Explicitly set support buffer as mirrorable

* Address feedback

* Remove unused fragment of MVK workaround

* Replace logging for staging buffer OOM

* Address format issues

* Address more format issues

* Mini cleanup

* Address more things

* Rename BufferRangeList

* Support bounding range for ClearMirrors and UploadPendingData

* Add maximum size for vertex buffer mirrors

* Enable index buffer mirrors

Enabled on all platforms for the IbStreamer.

* Feedback

* Remove mystery BufferCache change

Probably macos related?

* Fix mirrors not creating when staging buffer is empty.

* Change log level to debug
2023-08-14 14:18:47 -03:00
gdkchan
8c7c0e1942 Simplify resolution scale updates (#5541) 2023-08-14 13:57:39 -03:00
riperiperi
cb69f7e563 GPU: Track basic buffer copies that modify texture memory (#5554)
This branch changes the buffer copy fast path to notify memory tracking for all resources that aren't buffers. This fixes cases where games would copy buffer data directly into texture memory, which before would only work if the texture did not already exist. I imagine this happens when the guest driver is moving data between allocations or uploading it.

Since this only affects the fast path, cases where the source data has been modified from GPU (fast path copy destination doesn't count) will still fail to notify the texture, though I don't imagine games will do this. This should be resolved in future.

This should fix some texture issues with guest OpenGL games on switch, such as Dragon Quest Builders.

This may also be useful in future for games that move shader data around memory, if we end up using memory tracking for those.
2023-08-14 08:41:11 +02:00
gdkchan
5014465f31 Delete ShaderConfig and organize shader resources/definitions better (#5509)
* Move some properties out of ShaderConfig

* Stop using ShaderConfig on backends

* Replace ShaderConfig usages on Translator and passes

* Move remaining properties out of ShaderConfig and delete ShaderConfig

* Remove ResourceManager property from TranslatorContext

* Move Rewriter passes to separate transform pass files

* Fix TransformPasses.RunPass on cases where a node is removed

* Move remaining ClipDistancePrimitivesWritten and UsedFeatures updates to decode stage

* Reduce excessive parameter passing a bit by using structs more

* Remove binding parameter from ShaderProperties methods since it is redundant

* Replace decoder instruction checks with switch statement

* Put GLSL on the same plan as SPIR-V for input/output declaration

* Stop mutating TranslatorContext state when Translate is called

* Pass most of the graphics state using a struct instead of individual query methods

* Auto-format

* Auto-format

* Add backend logging interface

* Auto-format

* Remove unnecessary use of interpolated strings

* Remove more modifications of AttributeUsage after decode

* PR feedback

* gl_Layer is not supported on compute
2023-08-13 22:26:42 -03:00
Marco Carvalho
9f0237e9b7 "static readonly" constants should be "const" instead (#5560)
* "static readonly" constants should be "const" instead

* change fields to PascalCase
2023-08-13 19:07:57 -03:00
MutantAura
9b880ccf13 Remove animations on listbox items (#5563) 2023-08-13 22:40:40 +02:00
MutantAura
9aa89f3752 Ava UI: Make some settings methods async (#5332)
* Ava: Asynchronously load Vulkan device settings items.

* Sound checks, timezones and network interface async

* Refresh UI items once awaited tasks complete

* Remove unused dep

* Timezone UI update

* Use UIThread dispatcher for thread-unsafe collections + simplify GPU collection.

* Remove empty lines

* Remove unused string

* Dispatch property changes

* format changes

* format 2

* Use Tasks instead of async void

* Make NetworkInterfaceIndex access thread safe.
2023-08-12 22:43:03 +02:00
riperiperi
cb18960ee0 Ava UI: Allow DPI switching (#5558)
ForceDpiAware.Windows has a side effect of forcing the application DPI to be the same as the primary monitor. This isn't good if you have multiple monitors with different DPI.

On Avalonia, I don't think there are any downsides to disabling this. When it's disabled, `ForceDpiAware.GetWindowScaleFactor` always returns 1.
2023-08-12 13:02:22 -03:00
Isaac Marovitz
561d7b5eac Ava UI: Avalonia 11 & FluentAvalonia 2 Support (#4362)
* It builds

(Doesn’t run waiting on FluentAvalonia Preview 5 Release)

* Enable CompiledBindings by default

* Ignore `PointerPressedEventArgs` Init warning

* Define MIME and UTI Types

* Update `UserProfileImageSelectorView` to StorageProvider API

* PFS0 Magic

* Update `MainWindowViewModel` to StorageProvider API

* Update `SettingsUIView` to StorageProvider API

* Update `ApplicationHelper` to StorageProvider API

* Use `IsCheckChanged`

* Rename events

* Update Fluent Avalonia to Preivew 5

* More package updates

* Fix long selection bar

* return glyph value directly, instead of using a binding

* fix menu item checkboxes

* Fix build

* Update to Preview 6

Unicorn conflict

Fix remaining package oopsie

* Fix issues from merge

* Fix some warnings

* Warnings

* Squashed commit of the following:

commit e14678a24972905b1c331f63d2724db94ec3e607
Author: Mary <mary@mary.zone>
Date:   Sun Apr 16 11:38:07 2023 +0200

    chore: Update Silk.NET to 2.17.1 (#4686)

commit 241f3e2440dbb8c5a87e536a694d7d9e0fbca707
Author: Ac_K <Acoustik666@gmail.com>
Date:   Sun Apr 16 09:37:31 2023 +0000

    Update README.md

commit 316b8fef8a8d1b2a1370d5c5fff4e694841596d4
Author: Vincenzo Nizza <vincenzonizzaufficio@gmail.com>
Date:   Sun Apr 16 11:19:33 2023 +0200

    Ensure the updater doesn't delete hidden or system files (#4626)

    * Copy desktop.ini to update directory if it exists in HomeDir

    * EnumerateFilesToDelete() exclude files with "Hidden" and "System" attributes

commit 4e36c852a4c25f284b3bd43720412d58099ab0ae
Author: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Date:   Sun Apr 16 09:02:06 2023 +0000

    nuget: bump DynamicData from 7.13.1 to 7.13.5 (#4654)

    Bumps [DynamicData](https://github.com/reactiveui/DynamicData) from 7.13.1 to 7.13.5.
    - [Release notes](https://github.com/reactiveui/DynamicData/releases)
    - [Changelog](https://github.com/reactivemarbles/DynamicData/blob/main/ReleaseNotes.md)
    - [Commits](https://github.com/reactiveui/DynamicData/compare/7.13.1...7.13.5)

    ---
    updated-dependencies:
    - dependency-name: DynamicData
      dependency-type: direct:production
      update-type: version-update:semver-patch
    ...

    Signed-off-by: dependabot[bot] <support@github.com>
    Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>

commit 715b9f65d4b02017f0cffc6e4c6b3727f12e14d8
Author: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
Date:   Sun Apr 16 09:09:02 2023 +0200

    Ava: Fix nca extraction window never closing & minor cleanup (#4569)

    * ava: Remove unused doWhileDeferred parameters

    * ava: Minimally improve swkbd dialog

    It's currently impossible to get the dialog to redirect focus to the InputBox.

    * ava: Fix nca extraction dialog never closing

    Also contains some minor cleanup

commit 09710b79a86c7d0abeb1eef5964233e761c83a89
Author: NitroTears <73270647+NitroTears@users.noreply.github.com>
Date:   Sun Apr 16 11:03:35 2023 +1000

    Ability to hide file types in Game List (#4555)

    * Added HiddenFileTypes to config state, and check to file enumeration

    * Added hiddenfiletypes checkboxes to the UI

    * Added Ava version of HiddenFileTypes

    * Inverted Hide to Show with file types, minor formatting

    * all variables with a reference to 'hidden' is now 'shown'

    * one more variable name changed

    * review feedback

    * added FileTypes extension methof to get the correlating config value

    * moved extension method to new folder and file in Ryujinx.Ui.Common

    * added default case for ToggleFileType

    * changed exception type to OutOfRangeException

commit cd04db41fecac9c6c44e2672610c15cad578a2b6
Author: Daniel Shala <daniel.shala08@gmail.com>
Date:   Sat Apr 15 18:11:24 2023 +0200

    Added check for eventual symlink when displaying game files. (#4526)

    * Added check for eventual symlink when displaying game files.

    * Moved symlink check logic

    * Moved symlink check logic

    * Fixed prev commit

    ---------

    Co-authored-by: Daniel Shala <danielshala00@gmail.com>

commit 8c152ceef07e4cd0f7e46649f23fe4bfc572e650
Author: Alex Barney <thealexbarney@gmail.com>
Date:   Fri Apr 14 16:00:34 2023 -0700

    Rename Hipc to Cmif where appropriate (#3880)

commit 024d1f83a26b3898b0851fa7cfb78413f324e192
Author: MutantAura <44103205+MutantAura@users.noreply.github.com>
Date:   Wed Apr 12 20:18:40 2023 +0100

    Move swkbd message null check into constructor (#4671)

commit b94181a155bc68e63d4f3163457984aa543a9563
Author: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
Date:   Wed Apr 12 03:09:47 2023 +0200

    HLE: Deal with empty title names properly (#4643)

    * hle: Deal with empty titleNames in some languages

    * gui: Fix displaying the wrong title name

    * Remove unnecessary bounds check

    * Fix a NRE when getting the version string

    * Restore empty string logic

commit d9227843781e5d026c87a04207cc077e637d78fe
Author: riperiperi <rhy3756547@hotmail.com>
Date:   Tue Apr 11 08:23:41 2023 +0100

    Vulkan: add situational "Fast Flush" mode (#4667)

    * Flush in the middle of long command buffers.

    * Vulkan: add situational "Fast Flush" mode

    The AutoFlushCounter class was added to periodically flush Vulkan command buffers throughout a frame, which reduces latency to the GPU as commands are submitted and processed much sooner. This was done by allowing command buffers to flush when framebuffer attachments changed.

    However, some games have incredibly long render passes with a large number of draws, and really aggressive data access that forces GPU sync.

    The Vulkan backend could potentially end up building a single command buffer for 4-5ms if a pass has enough draws, such as in BOTW. In the scenario where sync is waited on immediately after submission, this would have to wait for the completion of a much longer command buffer than usual.

    The solution is to force command buffer submission periodically in a "fast flush" mode. This will end up splitting render passes, but it will only enable if sync is aggressive enough.

    This should improve performance in GPU limited scenarios, or in games that aggressively wait on synchronization. In some games, it may only kick in when res scaling. It won't trigger in games like SMO where sync is not an issue.

    Improves performance in Pokemon Scarlet/Violet (res scaled) and BOTW (in general).

    * Add conversions in milliseconds next to flush timers.

commit 098bc6c54622ada596eb15d136e20568df2b9dc8
Author: riperiperi <rhy3756547@hotmail.com>
Date:   Tue Apr 11 07:55:04 2023 +0100

    ARMeilleure: Move TPIDR_EL0 and TPIDRRO_EL0 to NativeContext (#4661)

    * ARMeilleure: Move TPIDR_EL0 and TPIDRRO_EL0 to NativeContext

    Some games access these system registers several tens of thousands of times in a second from many different threads. While this isn't really crippling, it is a lot of wasted time spent in a reverse pinvoke transition.

    Example games are Pokemon Scarlet/Violet and BOTW. These games have a lot of different potential bottlenecks so it's unlikely you will see a consistent improvement, but it definitely disappears from the cpu profile.

    * Remove unreachable code.

    * Add ulong conversion for offsets

    * Nit

commit 577ca3c23815d3496b7fe70ed13c284975234130
Author: riperiperi <rhy3756547@hotmail.com>
Date:   Tue Apr 11 07:32:31 2023 +0100

    OpenGL: Fix OBS/Overlays again by binding FB before present (#4668)

    This seems to have been removed by the Post-Processing PR, but it is required for the display in OBS to be the right way up and properly scaled.

    I've tested this with AA and FSR on MK8D and it seems to behave properly. Testing is welcome.

commit c556b9f4f947adc70ea574f976d63ab0a3170acb
Author: MutantAura <44103205+MutantAura@users.noreply.github.com>
Date:   Mon Apr 10 23:04:31 2023 +0100

    Force activate parent window before dialog is shown (#4663)

* Fix build

Extraction dialogue not working

* Avalonia Preview 7

Needs Fluent Avalonia update still…

* Fix Render Scaling

* Update Fluent Avalonia

* Remove `pfs0` as runnable file type

* Restore Info.plist formatting

* Plist Format

* Update Avalonia.Svg.Skia

* Update theme code (TODO)

* swtich to using theme variants  for light dark

* Fix crashes

* Text centering issues

* Update `TitleUpdateViewModel` to StorageProvider API

* Fixed for new PR

(Will crash on launch)

* Fixes…

* UI: Fix sections extraction (#4820)

* UI: Fix sections extraction

There is currently an issue when the update NCA doesn't contains the section we want to extract, this is fixed by adding a check.
I have fixed the inverted handler of ExeFs/Logo introduced in #4755.

Fixes #4521

* Addresses feedback

* Fix issues…

* Preview 8

* Fix fuck ups

* Fixes

* More cleanup

* Ava 11 RC

Maybe there is a god

* Update FluentAvalonia

* update svg

* Second RC (kill me)

* It builds

* Ava 11

* Remove unnecessary usings

* Fix build

* Formatting

* GAS GAS GAS!!!!

* Fix DLC Window Crash

* Linux runner try not to crash challenge (impossible)

* Add app.manifest

* Fix accidental Silk.NET.Vulkan bump

* Try fix truncation

* Linux fix popup Windows

* Fix cutoff text on windows

* Status bar styling fixes

* Volume Toggle Split Button Fixes

* Fix load bar color

* Fix shortcuts

* Best we're gonna get

* Fix spacing

Co-authored-by: Exhigh <exhigh01@gmail.com>

* Formatting

* Fix Profile Dropdown

* Fix Window Startup Position

* Format Fixes

* Fix stupid mistake

* Fix accidental change

* Scaling Handler (peri pls make sure is working)

* Remove Locale Reflection Binding Use + Unsued Usings

* Fix formatting

Code styling

Ughhhh

Fix interface

Make TimeZoneConverter internal

* Remove bell workaround (no longer needed)

* Disable accent menu

* Update to Ava 11.0.2

* Peri suggestions

* Formatting

* Cleanup a bunch of jank

* Dependency update

* Berry fixes and suggestions

* Final suggestions

* Rename assemblyIdentity to Ryujinx.Emulator.Avalonia

---------

Co-authored-by: Emmanuel Hansen <emmausssss@gmail.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: Exhigh <exhigh01@gmail.com>
Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
2023-08-12 02:47:22 +02:00
TSRBerry
b059f27ec7 [Hotfix] hid: Prevent out of bounds array access (#5547)
* hid: Prevent out of bounds array access

* Cast player to uint

* Replace lambda function with local function
2023-08-10 00:29:15 -03:00
TSRBerry
7e61a00510 Allow access to code memory for exefs mods (#5518)
* Allow access to code memory for exefs mods

* Add ASLR workaround for Skyline

* Hardcode allowCodeMemoryForJit to true
2023-08-09 18:27:45 -03:00
jcm
1ff0341ea4 Implement color space passthrough option (#5531)
Co-authored-by: jcm <butt@butts.com>
2023-08-07 18:54:05 +01:00
gdkchan
c660a889a7 Do not add more code after alpha test discard on fragment shader (#5529)
* Do not add more code after alpha test discard on fragment shader

* Shader cache version bump
2023-08-07 12:20:37 -03:00
TSRBerry
abd163c4a9 Fix PR build concurrency and stop auto assigning reviewers for draft PRs (#5519)
* build: Remove concurrency

It's called by checks anyway.

* Only assign reviewers for PRs that are ready for reviews
2023-08-06 23:25:02 +02:00
riperiperi
8461c95016 GPU: Don't sync/bind index buffer when it's not in use (#5526)
* GPU: Don't sync/bind index buffer when it's not in use

Sometimes draws don't use an index buffer. It's not necessary to check or upload data for the current index buffer binding as it won't be used.

This fixes Pokemon: Legends Arceus updating a stale index buffer for every draw during its TFB pass, which was all non-indexed draws.

This probably didn't cost much on normal PCs, but it had a large impact on MacOS, which the macos1 release build avoided by mirroring index buffers (the PR currently does not). Needs buffer mirrors still for the rest of the performance.

There are additional cases where index buffers are bound or checked with non-indexed draws on the backend, but this one was straightforward to fix and has the largest impact. Testing is welcome to ensure nothing weird broke.

* Fix case with _rebind
2023-08-06 16:29:20 -03:00
sunshineinabox
d560274423 Enable VK_EXT_4444_formats (#5525) 2023-08-03 17:46:23 -03:00
dependabot[bot]
3835d5577b nuget: bump DiscordRichPresence from 1.1.3.18 to 1.2.1.24 (#5515)
Bumps [DiscordRichPresence](https://github.com/Lachee/discord-rpc-csharp) from 1.1.3.18 to 1.2.1.24.
- [Release notes](https://github.com/Lachee/discord-rpc-csharp/releases)
- [Commits](https://github.com/Lachee/discord-rpc-csharp/commits)

---
updated-dependencies:
- dependency-name: DiscordRichPresence
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-08-02 17:19:38 +02:00
TSRBerry
87096fc61c Add slightly better workaround for current workflow issues (#5507)
* checks: Add retry logic to dotnet format style step as well

I can't imagine dotnet format whitespace ever segfaulting,
so hopefully it won't be needed there.

* checks: Replace bash scripts with unstable-commands action

* build: Add unstable-commands action for test step
2023-08-01 00:15:37 +02:00
Domenico V
24d5ca92ab (Graphics.Shader): Handle EmitSuatom constant dests and EmitSuld zero dest reg. (#5504)
* (Graphics.Shader): Handle EmitSuatom constant dests.

* Proper fix for EmitSuatom; fix EmitSuld.
2023-07-30 22:31:57 -03:00
Domenico V
294189cf9a CPU (A64): Add Fmaxp & Fminp Scalar Inst.s, Fast & Slow Paths; with Tests. (#5502)
* Add Fmaxp & Fminp Scalar Inst.s, Fast & Slow Paths; with Tests.

* Ptc.InternalVersion = 5502
2023-07-30 20:57:37 -03:00
gdkchan
411c32b06a Fix incorrect fragment origin when YNegate is enabled (#4673)
* Fix incorrect fragment origin when YNegate is enabled

* Shader cache version bump

* Do not update support buffer if shader does not read gl_FragCoord

* Pass unscaled viewport size to the support buffer
2023-07-29 18:47:03 -03:00
TSRBerry
e37b42862b Add workflow to automatically check code style issues for PRs (#4670)
* Add workflow to perform automated checks for PRs

* Downgrade Microsoft.CodeAnalysis to 4.4.0

This is a workaround to fix issues with dotnet-format.
See:
- https://github.com/dotnet/format/issues/1805
- https://github.com/dotnet/format/issues/1800

* Adjust editorconfig to be more compatible with Ryujinx code-style

* Adjust .editorconfig line endings to match .gitattributes

* Disable 'prefer switch expression' rule

* Remove naming styles

These are the default rules, so we don't need to override them.

* Silence IDE0060 in .editorconfig

* Slightly adjust .editorconfig

* Add lost workflow changes

* Move .editorconfig comment to the top

* .editorconfig: private static readonly fields should be _lowerCamelCase

* .editorconfig: Remove alignment for declarations as well

* editorconfig: Add rule for local constants

* Disable CA1822 for HLE services

* Disable CA1822 for ViewModels

Bindings won't work with static members, but this issue is silently ignored.

* Run dotnet format for the whole solution

* Check result code of SDL_GetDisplayBounds

* Fix dotnet format style issues

* Add missing trailing commas

* Update Microsoft.CodeAnalysis.CSharp to 4.6.0

Skipping 4.5.0 since it breaks dotnet format

* Restore old default naming rules for dotnet format

* Add naming rule exception for CPU tests

* checks: Include all files before excluding paths

* Fix dotnet format issues

* Check dotnet format version

* checks: Run dotnet format with severity info again

* checks: Disable naming style rules until they won't crash the process anymore

* Remove unread private member

* checks: Attempt to run analyzers 3 times before giving up

* checks: Enable naming style rules again with the new retry logic
2023-07-24 18:35:04 +02:00
Mary
1022cda717 ava: Fix regression on title updater and dlc manager window caused by precious commit 2023-07-21 22:50:10 +02:00
MutantAura
a6aaddda18 Ava UI: Remove IsActive checks from dialog methods (#5456)
* Remove `IsActive` checks from dialog methods

* Remove old windows bandaid

* Remove null dialog code path entirely and return nothing.
2023-07-21 12:24:13 +01:00
TSRBerry
0a3532ee67 HLE: Fix corrupted Mii structs (#5468)
* StructArrayHelpers: Add PureAttribute to all AsSpan() methods

* Fix broken Mii structs
2023-07-19 22:02:31 -03:00
Mary
57e579b833 chore: Update Ryujinx.SDL2-CS to 2.28.1 (#5453) 2023-07-18 16:08:48 +02:00
TSRBerry
d9ee4ad406 [Hotfix] sockets: Resolve empty port requests to 0 again (#5459) 2023-07-17 20:47:47 +02:00
TSRBerry
c2be5187d9 cpu: Hotfix missing ToNearest rounding mode cases 2023-07-16 20:39:08 +01:00
TSRBerry
c5a03d937f [Ryujinx.HLE] Address dotnet-format issues (#5380)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address or silence dotnet format IDE1006 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA2208 warnings

* Address or silence dotnet format CA1806 and a few CA1854 warnings

* Address dotnet format CA2211 warnings

* Address dotnet format CA1822 warnings

* Address or silence dotnet format CA1069 warnings

* Make dotnet format succeed in style mode

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Address dotnet format CA2208 warnings properly

* Make ProcessResult readonly

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Add previously silenced warnings back

I have no clue how these disappeared

* Revert formatting changes for while and for-loops

* Format if-blocks correctly

* Run dotnet format style after rebase

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format analyzers after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Fix a few disabled warnings

* Fix naming rule violation, Convert shader properties to auto-property and convert values to const

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Run dotnet format after rebase

* Use using declaration instead of block syntax

* Address IDE0251 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Fix naming rule violations

* Fix typo

* Add trailing commas, use targeted new and use array initializer

* Fix build issues

* Fix remaining build issues

* Remove SuppressMessage for CA1069 where possible

* Address dotnet format issues

* Address formatting issues

Co-authored-by: Ac_K <acoustik666@gmail.com>

* Add GetHashCode implementation for RenderingSurfaceInfo

* Explicitly silence CA1822 for every affected method in Syscall

* Address formatting issues in Demangler.cs

* Address review feedback

Co-authored-by: Ac_K <acoustik666@gmail.com>

* Revert marking service methods as static

* Next dotnet format pass

* Address review feedback

---------

Co-authored-by: Ac_K <acoustik666@gmail.com>
2023-07-16 19:31:14 +02:00
Mary
b360c61a75 infra: do not assign developers team for now
Hopefully fix PR triage for real...
2023-07-14 11:32:14 +02:00
gdkchan
f41078029d Fix some Vulkan validation errors (#5452)
* Fix some validation errors and silence the annoying pipeline barrier error

* Remove bogus decref/incref on index buffer state

* Make unsafe blit opt-in rather than opt-out

* Remove Vulkan debugger messages blacklist

* Adjust GetImageUsage to not set the storage bit for multisample textures if not supported
2023-07-14 09:08:52 +02:00
Mary
92ded3c21f infra: Fix team name in reviewer.yml 2023-07-12 19:22:09 +02:00
Mary
20c7c6ac2f infra: Fix PR triage once and for all (#5442)
Switch to a custom made python script that query GitHub API to grab latest state of the PR after label assign.
2023-07-12 18:31:08 +02:00
ealekseychik
96b1972218 Move ShaderBinaries into individual .spv files (#5280)
* Move ShaderBinaries into individual spv files

* Rename binaries directory, remove variables and add helper method instead

* Update .csproj file

* Move ShaderBinaries into individual spv files

* Rename binaries directory, remove variables and add helper method instead

* Split shader binaries into folders, use string.Join to create filepath

* Move files back to general binaries folder

* Remove ShaderSource suffix from file names

---------

Co-authored-by: Egor Alekseychik <e.alekseychik@syberry.com>
Co-authored-by: Gabriel A <gab.dark.100@gmail.com>
2023-07-11 14:41:18 -03:00
gdkchan
98255fd371 Move support buffer update out of the backends (#5411)
* Move support buffer update out of the backends

* Fix render scale init and remove redundant state from SupportBufferUpdater

* Stop passing texture scale to the backends

* XML docs for SupportBufferUpdater
2023-07-11 14:07:41 -03:00
gleng
662d0036d6 MacOS: Allow barriers inside a render pass for non-Apple GPUs and don't treat as TBDR (#5440)
* MoltenVK: Allow barriers inside a render pass on non-Apple GPUs

* Don't treat all non-Apple GPUs using MoltenVK as TBDR
2023-07-11 03:10:23 +02:00
gleng
777736801a MacOS: Fix rendering on AMD GPUs (#5446)
* MacOS: Fix rendering on AMD GPUs

* Only disable MultiViewPort on MoltenVK for AMD GPUs
2023-07-11 03:00:19 +02:00
TSRBerry
a6e208293a [Ryujinx.Ava] Address dotnet-format issues (#5361)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Silence dotnet format IDE0059 warnings

* Address or silence dotnet format IDE1006 warnings

* Address dotnet format CA1816 warnings

* Address dotnet format CA1822 warnings

* Address or silence dotnet format CA1069 warnings

* Make dotnet format succeed in style mode

* Address dotnet format CA1401 warnings

* Address remaining dotnet format analyzer warnings

* Address review comments

* dotnet-format fixes after rebase

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Another rebase, another dotnet format run

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Remove a few unused parameters

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Address IDE0260 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* dotnet format pass with new editorconfig

* Fix naming style issues

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Revert one suggestion

* Second dotnet format pass and fix build issues

* Final pass of dotnet format

* Add trailing commas

* Fix formatting issues

* Keep unnecessary assignment in IconColorPicker.cs

* Use using declarations and extend resource lifetimes

* Fix rebase issues

* Adjust comment spacing

* Fix typo

* Fix naming issues

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Revert unintentional change

* Remove unused file

* Remove static keyword from ViewModels

Binding of static members doesn't work and is silently ignored.

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-07-07 23:03:27 +02:00
Mary
5b2645db26 Revert "sdl: set SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS to 0 (#5433)" (#5439)
This reverts commit 84fa8a252acc65017d9ff619bebb622e16ab4159.
2023-07-06 18:08:14 +02:00
SuperSamus
84fa8a252a sdl: set SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS to 0 (#5433)
Nintendo controllers notoriously have the A/B and X/Y buttons swapped, compared to the standard.
In order to combat this, when setting the default controller layout, Ryujinx checks whether the controller name contains "Nintendo", and swaps the mapping accordingly.
However, the reason the mapping is inverted in the first place is because SDL has `SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS` set to 1 by default. By setting it to 0, the mapping will be based on the buttons' position instead.
So, by doing it (and removing the `isNintendoStyle` variable), we get the following advantages:
- The mapping will be the same on all controllers, removing the need to adjust custom mappings depending on what controller is used
- Users who already set `SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS` to 0 globally for other games/applications (like me) won't have a wrong default mapping
- Checking whether the controller name contains "Nintendo" is ugly

Disadvantages:
- Breaks the controller configuration for existing users who are using a Nintendo controller
2023-07-06 17:11:26 +02:00
Theun de Bruijn
a4312442e0 Headless: Add support for fullscreen option (#5339)
* Headless: Added support for fullscreen option

* Headless: cleanup of fullscreen support

* Headless: fullscreen support : implemented proposed changes

* Headless: fullscreen support: cleanup

* Headless: fullscreen support: fix for OpenGL scaling

* Headless: fullscreen support: cleanup

* Headless: fullscreen support: cleanup

* Headless: fullscreen support: add. macOS fullscreen fix

* Headless: fullscreen support: cleanup

* Headless: fullscreen support: cleanup

* Headless: fullscreen support: cleanup
2023-07-06 12:10:15 +02:00
gdkchan
dbd9015bba Stop identifying shader textures with handle and cbuf, use binding instead (#5266)
* Stop identifying shader textures with handle and cbuf, use binding instead

* Remove now unused code

* Consider image operations as having accurate type information too

I don't know why that was not the case before

* Fix missing unscale on InsertCoordNormalization, stop calling SetUsageFlagsForTextureQuery when not needed

* Shader cache version bump

* Change get texture methods to return descriptors created from ResourceManager state

 This is required to ensure that reserved textures and images will not be bound as a guest texture/image

* Fix BindlessElimination.SetHandle inserting coords at the wrong place
2023-07-03 14:29:27 -03:00
TSRBerry
bf00a0c483 [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA1069 warnings

* Address or silence dotnet format CA2211 warnings

* Address remaining dotnet format analyzer warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Another rebase, another dotnet format run

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Remove a few unused parameters

* Replace MmeShadowScratch with Array256<uint>

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Run dotnet format after rebase

* Address IDE0251 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First pass of dotnet format

* Add unsafe dotnet format changes

* Fix typos

* Add trailing commas

* Disable formatting for FormatTable

* Address review feedback
2023-07-02 02:47:54 +02:00
TSRBerry
ebdd81b240 Fix naming issue in ControllerWindow (#5424) 2023-07-02 02:26:32 +02:00
TSRBerry
03932d16f5 [Ryujinx.Audio] Address dotnet-format issues (#5362)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA2208 warnings

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Remove a few unused parameters

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Address IDE0251 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Fix naming rule violations, remove redundant code and fix build issues

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Add trailing commas

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Address review feedback

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-07-02 01:27:18 +02:00
TSRBerry
976f9bb2d2 [Ryujinx] Address dotnet-format issues (#5395)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA2208 warnings

* Address or silence dotnet format CA1806 and a few CA1854 warnings

* Address dotnet format CA1822 warnings

* Make dotnet format succeed in style mode

* Address dotnet format CA2208 warnings properly

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Another rebase, another dotnet format run

* Run dotnet format whitespace after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Fix build issues

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Second dotnet format pass

* Update src/Ryujinx/Modules/Updater/Updater.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Add trailing commas and improve formatting

* Fix formatting and naming issues

* Rename nvStutterWorkaround to nvidiaStutterWorkaround

* Use using declarations and extend resource lifetimes

* Fix GTK issues

* Add formatting for generated files

* Add trailing commas

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-07-02 00:25:07 +02:00
TSRBerry
5affb36351 [Ryujinx.Horizon] Address dotnet-format issues (#5381)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1822 warnings

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Revert formatting changes for while and for-loops

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Remove a few unused parameters

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Address IDE0251 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Add trailing commas and fix formatting issues

* Convert if-else chain to switch block

* Address review feedback
2023-07-01 12:42:10 +02:00
TSRBerry
6804fb7844 [Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0059 warnings

* Address dotnet format CA1816 warnings

* Fix new dotnet-format issues after rebase

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Another rebase, another dotnet format run

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format analyzers after rebase

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Run dotnet format after rebase

* Address IDE0251 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Fix naming rule violations

* Remove redundant code

* Rename generics

* Address review feedback

* Remove SetOrigin
2023-07-01 12:31:42 +02:00
Marco Carvalho
9dd6a8ce3b Indexing at 0 should be used instead of the "Enumerable" extension method "First" (#5354) 2023-07-01 06:29:37 +00:00
TSRBerry
7cd2a36d5c [Ryujinx.Cpu] Address dotnet-format issues (#5365)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Silence dotnet format IDE0059 warnings

* Address or silence dotnet format IDE1006 warnings

* Address dotnet format CA1816 warnings

* Address most dotnet format whitespace warnings

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Remove a few unused parameters

* Adjust namespaces

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Address review feedback

* Remove redundant unsafe modifiers

* Fix build issues

* Add GC.SuppressFinalize() call

* Add trailing commas and fix naming rule violations

* Remove unused members and assignments
2023-07-01 02:18:52 +00:00
TSRBerry
58f9790ac4 [Ryujinx.Tests] Address dotnet-format issues (#5389)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Fix new dotnet-format issues after rebase

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* cpu tests: Disable CA2211 for CodeBaseAddress and DataBaseAddress

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* First dotnet format pass

* Fix naming rule violations

* Remove naming rule violation exceptions

* Fix comment style

* Use targeted new

* Remove redundant code

* Remove comment alignment

* Remove naming rule exceptions

* Add trailing commas

* Use nameof expression

* Reformat to add remaining trailing commas

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-07-01 02:14:34 +00:00
TSRBerry
5e25247e9e [Ryujinx.Ui.Common] Address dotnet-format issues (#5392)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Silence dotnet format IDE0060 warnings

* Address dotnet format CA1401 warnings

* dotnet-format fixes after rebase

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Another rebase, another dotnet format run

* Run dotnet format style after rebase

* Add comments to disabled warnings

* Remove a few unused parameters

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Address IDE0251 warnings

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Small optimizations

* Remove alignment

* Apply formatting

* Fix build issues

* Final pass for dotnet format

* Add trailing commas

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Add trailing commas

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-06-29 02:39:22 +02:00
TSRBerry
452b87524f [Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA1069 warnings

* Address remaining dotnet format analyzer warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Revert formatting changes for while and for-loops

* Another rebase, another dotnet format run

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format analyzers after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Address IDE0251 warnings

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Address review feedback

* Add trailing commas

* Remove SuppressMessage for IDE0066

* Make explicit Equals implementation implicit
2023-06-28 20:20:10 +02:00
Ac_K
314167bfc6 macOS: Fix warning in some shell scripts (#5398)
* macOS: Fix warning in some shell scripts

In a way to continue the cleaning of the project, there are some warnings which can be easily fixed.

* Try to fix CI

* Fix APP_ARGUMENTS

* Addresses feedback
2023-06-28 19:09:48 +02:00
TSRBerry
396b8a48aa [Ryujinx.Headless.SDL2] Address dotnet-format issues (#5379)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Address or silence dotnet format CA1806 and a few CA1854 warnings

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Add trailing commas

* Fix naming and formatting issues
2023-06-28 19:03:27 +02:00
TSRBerry
49bb449741 [Spv.Generator] Address dotnet-format issues (#5394)
* dotnet format style --severity info

Some changes were manually reverted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0052 warnings

* Address or silence dotnet format IDE1006 warnings

* Address or silence dotnet format CA1069 warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Address IDE0251 warnings

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Rename Operand.cs to IOperand.cs

* Update src/Spv.Generator/Module.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Remove NotNullWhen attribute and use conditional access to avoid NRE

* Fix duplicated enum values

* Remove unread member

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-06-28 18:54:20 +02:00
TSRBerry
d65512eaad [Ryujinx.Graphics.Texture] Address dotnet-format issues (#5375)
* dotnet format style --severity info

Some changes were manually reverted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0059 warnings

* Address or silence dotnet format CA2208 warnings

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Address IDE0251 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Address review feedback

* Update src/Ryujinx.Graphics.Texture/Astc/AstcDecoder.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-06-28 18:46:18 +02:00
TSRBerry
5486f1d152 [Ryujinx.Common] Address dotnet-format issues (#5358)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0059 warnings

* Address or silence dotnet format IDE1006 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA2211 warnings

* Silence CA1806 and CA1834 issues

* Fix formatting for switch expressions

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Revert formatting changes for while and for-loops

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format analyzers after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Remove a few unused parameters

* Replace MmeShadowScratch with Array256<uint>

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Run dotnet format after rebase

* Address IDE0251 warnings

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Second dotnet format pass

* Fix build issues

* Fix StructArrayHelpers.cs

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Fix return statements

* Fix naming rule violations

* Update src/Ryujinx.Common/Utilities/StreamUtils.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Add trailing commas

* Address review feedback

* Address review feedback

* Rename remaining type parameters to TKey and TValue

* Fix manual formatting for logging levels

* Fix spacing before comments

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-06-28 18:41:38 +02:00
TSRBerry
7aa92cd096 [Ryujinx.Memory] Address dotnet-format issues (#5386)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Silence dotnet format IDE0059 warnings

* Address or silence dotnet format IDE1006 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA1069 warnings

* Address remaining dotnet format analyzer warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Another rebase, another dotnet format run

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Address review feedback

* Assign Decommit to ReplacePlaceholder

* Run final dotnet format pass

* Organize imports again

* Add trailing commas

* Add missing newline
2023-06-28 18:34:00 +02:00
TSRBerry
8e62b7b7f7 [Ryujinx.Input] Address dotnet-format issues (#5384)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA1806 and a few CA1854 warnings

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Remove redundant code, convert to auto-properties and fix naming rule violations

* Remove bogus change

* Address review feedback
2023-06-28 18:23:00 +02:00
TSRBerry
97fb6cc18c [Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Address or silence dotnet format IDE1006 warnings

* Fix IDE0090 after rebase

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Another rebase, another dotnet format run

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Address review feedback
2023-06-28 18:10:55 +02:00
Ac_K
53df395084 Cpu: Implement VCVT (between floating-point and fixed-point) instruction (#5343)
* cpu: Implement VCVT (between floating-point and fixed-point) instruction

Rebase, fix and superseed of https://github.com/Ryujinx/Ryujinx/pull/2915

(Since I only have little CPU knowledge, I hope I have done everything good)

* Update Ptc.cs

* Fix wrong cast

* Rename tests

* Addresses feedback

Co-Authored-By: gdkchan <5624669+gdkchan@users.noreply.github.com>

* Remove extra empty line

---------

Co-authored-by: gdkchan <5624669+gdkchan@users.noreply.github.com>
2023-06-28 17:36:30 +02:00
dependabot[bot]
1523c8b185 nuget: bump Microsoft.NET.Test.Sdk from 17.6.2 to 17.6.3 (#5406)
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest) from 17.6.2 to 17.6.3.
- [Release notes](https://github.com/microsoft/vstest/releases)
- [Changelog](https://github.com/microsoft/vstest/blob/main/docs/releases.md)
- [Commits](https://github.com/microsoft/vstest/compare/v17.6.2...v17.6.3)

---
updated-dependencies:
- dependency-name: Microsoft.NET.Test.Sdk
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-06-28 09:36:22 +02:00
TSRBerry
f71ad98eab [Ryujinx.Graphics.Nvdec.Vp9] Address dotnet-format issues (#5371)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Address or silence dotnet format IDE1006 warnings

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Address IDE0251 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Fix empty lines before return

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Add trailing commas, remove redundant code and remove static modifier from Surface.HighBd

* Fix naming rule violations

* Fix naming rule violations

* Fix empty line before return

* Fix comment style

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Remove comment alignment

* Address review feedback

* Separate comments by 2 spaces and fix other formatting issues

* Make HighBd an auto-property

* Replace if-chain with if-else-chain

* Fix new naming rule violations

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-06-28 09:26:39 +02:00
TSRBerry
78e6bb1cad [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
* dotnet format style --severity info

Some changes were manually reverted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Silence dotnet format IDE0059 warnings

* Address or silence dotnet format CA1069 warnings

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Fix formatting for switch expressions

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Fix naming rule violation, Convert shader properties to auto-property and convert values to const

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Run dotnet format after rebase

* Address IDE0251 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Run dotnet format after rebase

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Fix naming rule violations

* Add trailing commas

* Remove unused members and most unnecessary value assignments

* Remove more unnecessary assignments

* Remove NRE suppressor
2023-06-28 08:59:13 +02:00
TSRBerry
5ecfe9042b [Ryujinx.Horizon.Kernel.Generators] Address dotnet-format issues (#5376)
* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Run dotnet format pass

* Remove left-over files and adjust namespaces

* Fix alignment
2023-06-27 23:27:48 +00:00
TSRBerry
a0f9f6d566 Apply new naming rule to all projects except Vp9 (#5407) 2023-06-28 01:18:19 +02:00
TSRBerry
1ae3d313f4 [Ryujinx.Graphics.Video] Address dotnet-format issues (#5377)
* Address most dotnet format whitespace warnings

* dotnet format whitespace after rebase
2023-06-27 16:45:33 +02:00
TSRBerry
3370e22f61 [Ryujinx.Graphics.Host1x] Address dotnet-format issues (#5368)
* dotnet format style --severity info

Some changes were manually reverted.

* Address most dotnet format whitespace warnings

* Add comments to disabled warnings

* dotnet format whitespace after rebase
2023-06-27 16:35:48 +02:00
TSRBerry
784758e083 [Ryujinx.Horizon.Generators] Address dotnet-format issues (#5383)
* dotnet format style --severity info

Some changes were manually reverted.

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* dotnet format whitespace after rebase
2023-06-26 07:35:19 +02:00
TSRBerry
a2a70f2d21 [ARMeilleure] Address dotnet-format issues (#5357)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address or silence dotnet format IDE1006 warnings

* Address or silence dotnet format CA2208 warnings

* Address dotnet format CA1822 warnings

* Address or silence dotnet format CA1069 warnings

* Silence CA1806 and CA1834 issues

* Address dotnet format CA1401 warnings

* Fix new dotnet-format issues after rebase

* Address review comments

* Address dotnet format CA2208 warnings properly

* Fix formatting for switch expressions

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Add previously silenced warnings back

I have no clue how these disappeared

* Revert formatting changes for OpCodeTable.cs

* Enable formatting for a few cases again

* Format if-blocks correctly

* Enable formatting for a few more cases again

* Fix inline comment alignment

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Remove a few unused parameters

* Adjust namespaces

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Address IDE0251 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Remove unnecessary formatting exclusion

* Add unsafe dotnet format changes

* Change visibility of JitSupportDarwin to internal
2023-06-26 07:25:06 +02:00
TSRBerry
a30fb8e69e [Ryujinx.Input.SDL2] Address dotnet-format issues (#5385)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA1806 and a few CA1854 warnings

* Address most dotnet format whitespace warnings

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Add trailing commas, log errors instead of throwing and remove redundant code
2023-06-26 01:55:25 +00:00
TSRBerry
1667fd9b0d [Ryujinx.SDL2.Common] Address dotnet-format issues (#5387)
* dotnet format style --severity info

Some changes were manually reverted.

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA1806 and a few CA1854 warnings

* Address most dotnet format whitespace warnings

* dotnet format whitespace after rebase
2023-06-26 01:51:16 +00:00
Mary
0f3c584037 misc: memory: Migrate from OutOfMemoryException to SystemException entirely (#5399)
Fix a regression with address space allocation while providing more
information about the context of the exception.
2023-06-26 01:37:12 +00:00
TSRBerry
8421803630 [Ryujinx.Graphics.Device] Address dotnet-format issues (#5363)
* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Address most dotnet format whitespace warnings

* dotnet format whitespace after rebase
2023-06-25 23:58:44 +02:00
TSRBerry
03c05f3bb3 [Ryujinx.Audio.Backends.SDL2] Address dotnet-format issues (#5364)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Address dotnet format CA1816 warnings

* Address most dotnet format whitespace warnings

* Run dotnet format style after rebase

* Run dotnet format analyzers after rebase

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Update src/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-06-25 22:50:59 +02:00
TSRBerry
8622e34cd5 [Ryujinx.Graphics.Nvdec] Address dotnet-format issues (#5369)
* dotnet format style --severity info

Some changes were manually reverted.

* Restore a few unused methods and variables

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Add previously silenced warnings back

I have no clue how these disappeared

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Address IDE0251 warnings

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass
2023-06-25 21:44:42 +02:00
TSRBerry
302a2e7480 [Ryujinx.ShaderTools] Address dotnet-format issues (#5388)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format whitespace after rebase
2023-06-25 21:37:33 +02:00
TSRBerry
b17a5d8bbf [Ryujinx.Graphics.Nvdec.FFmpeg] Address dotnet-format issues (#5370)
* dotnet format style --severity info

Some changes were manually reverted.

* Address or silence dotnet format CA1806 and a few CA1854 warnings

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Address IDE0251 warnings

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass
2023-06-25 19:03:48 +02:00
TSRBerry
9eeceb4906 [Ryujinx.Tests.Memory] Address dotnet-format issues (#5390)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Address dotnet format CA1822 warnings

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Final dotnet format pass and fix naming rule violations

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Remove unused constant

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-06-25 18:37:53 +02:00
TSRBerry
6ca4748daf [Ryujinx.Graphics.Vic] Address dotnet-format issues (#5374)
* dotnet format style --severity info

Some changes were manually reverted.

* Restore a few unused methods and variables

* Address review comments

* Address most dotnet format whitespace warnings

* Add comments to disabled warnings

* Address IDE0251 warnings

* dotnet format whitespace after rebase

* Remove SuppressMessage attribute for removed rule
2023-06-25 18:37:09 +02:00
TSRBerry
c8f3c9f772 [Ryujinx.Tests.Unicorn] Address dotnet-format issues (#5391)
* dotnet format style --severity info

Some changes were manually reverted.

* Restore a few unused methods and variables

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Final dotnet format pass and fix naming rule violations
2023-06-25 18:03:08 +02:00
Shihta Kuan
d67e72faa3 Set COMPlus_DefaultStackSize to 2M in macOS (#5349)
* Set COMPlus_DefaultStackSize to 2M in macOS

* Remove the custom thread stack size on Ryujinx.Ava
2023-06-25 14:49:53 +02:00
TSRBerry
cfc4a4cd1f [Ryujinx.Horizon.Common] Address dotnet-format issues (#5382)
* dotnet format style --severity info

Some changes were manually reverted.

* Address most dotnet format whitespace warnings

* Address IDE0251 warnings

* dotnet format whitespace after rebase
2023-06-25 13:40:37 +02:00
TSRBerry
c140e3a501 [Ryujinx.Audio.Backends.SoundIo] Address dotnet-format issues (#5360)
* dotnet format style --severity info

Some changes were manually reverted.

* Address dotnet format CA1816 warnings

* Address dotnet format CA1401 warnings

* Address most dotnet format whitespace warnings

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Address review feedback
2023-06-25 02:15:56 +02:00
TSRBerry
1b481cb814 [Ryujinx.Audio.Backends.OpenAL] Address dotnet-format issues (#5359)
* dotnet format style --severity info

Some changes were manually reverted.

* Restore a few unused methods and variables

* Address dotnet format CA1816 warnings

* Address most dotnet format whitespace warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase
2023-06-25 01:29:40 +02:00
Marco Carvalho
c59228f7e6 Empty "case" clauses that fall through to the "default" should be omitted (#5353)
* Empty "case" clauses that fall through to the "default" should be omitted

* default throw exception

* format
2023-06-24 12:06:58 +00:00
Marco Carvalho
5c0162ca53 Mutable fields should not be "public static" (#5352) 2023-06-24 12:01:59 +00:00
TSRBerry
5276e1ec1a MemoryManagement: Change return types for Commit/Decommit to void (#5325)
* Replace return type with void for Commit/Decommit

* Small cleanup
2023-06-24 02:46:04 +02:00
Marco Carvalho
b2a9e16a59 "Where" should be used before "OrderBy" (#5346) 2023-06-23 00:51:44 +00:00
Marco Carvalho
3fac43d06e "StartsWith" and "EndsWith" overloads that take a "char" should be used instead of the ones that take a "string" (#5347) 2023-06-23 02:15:14 +02:00
Marco Carvalho
c01463e902 "Find" method should be used instead of the "FirstOrDefault" extension (#5344) 2023-06-23 01:42:23 +02:00
Marco Carvalho
7fa812b12d "Exists" method should be used instead of the "Any" extension (#5345) 2023-06-23 01:37:25 +02:00
Kurochi51
cc2d48b0f6 Fix regression introduced by 1.1.1733 on Intel GPUs (#5311)
* Fix regression introduced by 1.1733 on Intel iGPUs

* Should have actually figured the variable, oops.

* maybe something goes wrong here? honestly lost

* Shader cache bump
2023-06-22 21:35:06 +02:00
Marco Carvalho
68f231e714 GetHashCode should not reference mutable fields (#5331) 2023-06-22 18:36:07 +02:00
Mary
402e0f236d misc: Implement address space size workarounds (#5191)
* misc: Implement address space size workarounds

This adds code to support userland with less than 39 bits of address
space available by testing reserving multiple sizes and reducing
guess address space when needed.

This is required for ARM64 support when the kernel is
configured to use 63..39 bits for kernel space.(meaning only 38 bits is available to userland)

* Address comments

* Fix 32 bits address space support and address more comments
2023-06-20 17:33:54 +02:00
gdkchan
ef901ec27a Ensure shader local and shared memory sizes are not zero (#5321) 2023-06-17 16:28:27 -03:00
gdkchan
ce35e42110 Implement Load/Store Local/Shared and Atomic shared using new instructions (#5241)
* Implement Load/Store Local/Shared and Atomic shared using new instructions

* Remove now unused code

* Fix base offset register overwrite

* Fix missing storage buffer set index when generating GLSL for Vulkan

* Shader cache version bump

* Remove more unused code

* Some PR feedback
2023-06-15 17:31:53 -03:00
Marco Carvalho
b12aa0ca50 Inheritance list should not be redundant (#5230) 2023-06-15 03:54:27 +00:00
Marco Carvalho
f7043d4f59 Blocks should be synchronized on read-only fields (#5212)
* Blocks should be synchronized on read-only fields

* more readonlys

* fix alignment

* more

* Update ISelfController.cs

* simplify new

* simplify new
2023-06-15 00:34:55 +00:00
dependabot[bot]
290a23cc6e nuget: bump System.Management from 7.0.1 to 7.0.2 (#5302)
Bumps [System.Management](https://github.com/dotnet/runtime) from 7.0.1 to 7.0.2.
- [Release notes](https://github.com/dotnet/runtime/releases)
- [Commits](https://github.com/dotnet/runtime/compare/v7.0.1...v7.0.2)

---
updated-dependencies:
- dependency-name: System.Management
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-06-14 18:21:17 +02:00
Mary
5ef3234efe test: Make tests runnable on system without 4KiB page size (#5184)
* ARMeilleure: Do not hardcode 4KiB page size in JitCache

* test: Do not hardcode page size to 4KiB for Ryujinx.Tests.Memory.Tests

Fix running tests on Asahi Linux with 16KiB pages.

* test: Do not hardcode page size to 4KiB for Ryujinx.Tests.Cpu

Fix running tests on Asahi Linux.

Test runner still crash when trying to run all test suite.

* test: Do not hardcode page size to 4KiB for Ryujinx.Tests.Cpu

Fix somecrashes on Asahi Linux.

* test: Ignore Vshl test on ARM64 due to unicorn crashes

* test: Workaround hardcoded size on some tests

Change mapping of code and data in case of non 4KiB configuration.

* test: Make CpuTestT32Flow depends on code address

Fix failure with different page size.

* test: Disable CpuTestThumb.TestRandomTestCases when page size isn't 4KiB

The test data needs to be reevaluated to take different page size into account.

* Address gdkchan's comments
2023-06-14 18:02:41 +02:00
gdkchan
41892b1fd4 Fix Arm32 double to int/uint conversion on Arm64 (#5292)
* Fix Arm32 double to int/uint conversion on Arm64

* PPTC version bump
2023-06-14 00:57:02 -03:00
Kurochi51
c2b5963c0a Mod Loader: Stop loading mods from folders that don't exactly match titleId (#5298)
* Stop loading mods from folders that don't exactly match titleId

* What the worst that can happen?
2023-06-13 20:47:33 +02:00
Mary
a30d6311e0 infra: Sync paths-ignore with release job and attempt to fix review assign 2023-06-13 11:51:22 +02:00
mmdurrant
f7c5f9eaff UI: Correctly set 'shell/open/command; registry key for file associations (#5244)
* Correctly set 'shell/open/command; registry key for file associations

* File association fixes
* 'using' statements instead of blocks
* Idempotent unregistration
* Single "hey shell, we changed file associations" notification at the
  end instead of 1 for every operation, speeds things up greatly.

* Adapt and fix Linux specific function as well

---------

Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
2023-06-13 00:36:40 +00:00
gdkchan
ec448d0437 Make LM skip instead of crashing for invalid messages (#5290) 2023-06-13 00:12:06 +00:00
TSRBerry
6af1c2b3ac Fix action version (#5299) 2023-06-12 21:57:07 +02:00
TSRBerry
1ddd8e9449 infra: Fix PR triage workflow glob patterns (#5297)
* Use glob patterns to match file paths

* Update ignored paths for releases

* Adjust build.yml as well

* Add names to auto-assign steps

* Fix developer team name

* Allow build workflows to run if workflows changed
2023-06-12 18:42:27 +00:00
Steveice10
65913278c0 hle: Stub IHidbusServer.GetBusHandle (#5284) 2023-06-12 17:33:13 +02:00
Mary
20822d7b7c infra: Add PR triage action (#5293)
This is a bare minimal triage action that handle big categories.

In the future we could also label all services correctly but
I didn't felt this was required for a first iteration.
2023-06-12 12:29:41 +02:00
TSRBerry
ffb114e062 Ava: Fix OpenGL on Linux again (#5216)
* ava: Fix OpenGL on Linux again

This shouldn't be working like that, but for some reason it does.

* Apply the correct fix

* gtk: Add warning messages for caught exceptions

* ava: Handle disposing the same way as GTK does

* Address review feedback
2023-06-11 18:31:22 +02:00
Patrick Hovsepian
09fba5cfb1 Show/Hide UI Hotkey fix on Avalonia (#5133)
* fix show/hide ui for ava

* revert style

* unbound by default

* revert
2023-06-11 15:34:56 +02:00
gdkchan
c4dbf27d7f Implement fast path for AES crypto instructions on Arm64 (#5281)
* Implement fast path for AES crypto instructions on Arm64

* PPTC version bump

* Use AES HW feature check
2023-06-11 00:51:35 +00:00
gdkchan
b171c37ba2 Implement transform feedback emulation for hardware without native support (#5080)
* Implement transform feedback emulation for hardware without native support

* Stop doing some useless buffer updates and account for non-zero base instance

* Reduce redundant updates even more

* Update descriptor init logic to account for ResourceLayout

* Fix transform feedback and storage buffers not being updated in some cases

* Shader cache version bump

* PR feedback

* SetInstancedDrawVertexCount must be always called after UpdateState

* Minor typo
2023-06-10 18:31:38 -03:00
Marco Carvalho
e51ca2afa1 Non-flags enums should not be used in bitwise operations (#5214) 2023-06-09 19:44:22 +02:00
Marco Carvalho
9530c90aa3 Update ShaderConfig.cs (#5226) 2023-06-09 14:53:20 +00:00
siegmund-heiss-ich
8ec77f4ce7 Exclude macOS from checking for changed files (#5270) 2023-06-09 15:35:24 +02:00
siegmund-heiss-ich
9f7cffc284 Check if existing oldConfigPath is a Symlink (#5271) 2023-06-09 15:31:19 +02:00
Marco Carvalho
a557cfdfb9 Prefer a 'TryGetValue' call over a Dictionary indexer access guarded by a 'ContainsKey' (#5231)
* Prefer a 'TryGetValue' call over a Dictionary indexer access guarded by a 'ContainsKey' check to avoid double lookup

* fix
2023-06-09 13:05:32 +02:00
Isaac Marovitz
ef470da37f Swkbd Applet Fixes (#5236)
* Swkbd Applet Fixes

* Forgot a full stop

* Update src/Ryujinx.Ava/UI/Applet/SwkbdAppletDialog.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update src/Ryujinx/Ui/Applet/SwkbdAppletDialog.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-06-09 12:11:53 +02:00
Marco Carvalho
dbadba01a4 Removing shift by 0 (#5249)
* Integral numbers should not be shifted by zero or more than their number of bits-1

* more
2023-06-09 11:23:44 +02:00
dependabot[bot]
f76017780b nuget: bump Microsoft.NET.Test.Sdk from 17.6.1 to 17.6.2 (#5250)
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest) from 17.6.1 to 17.6.2.
- [Release notes](https://github.com/microsoft/vstest/releases)
- [Changelog](https://github.com/microsoft/vstest/blob/main/docs/releases.md)
- [Commits](https://github.com/microsoft/vstest/compare/v17.6.1...v17.6.2)

---
updated-dependencies:
- dependency-name: Microsoft.NET.Test.Sdk
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-06-09 11:02:56 +02:00
dependabot[bot]
4abf038129 nuget: bump System.IdentityModel.Tokens.Jwt from 6.30.1 to 6.31.0 (#5265)
Bumps [System.IdentityModel.Tokens.Jwt](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet) from 6.30.1 to 6.31.0.
- [Release notes](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/releases)
- [Changelog](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/blob/dev/CHANGELOG.md)
- [Commits](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/compare/6.30.1...6.31.0)

---
updated-dependencies:
- dependency-name: System.IdentityModel.Tokens.Jwt
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-06-09 10:40:25 +02:00
riperiperi
fc76103a1f Vulkan: Use aspect flags for identity views for bindings (#5267) 2023-06-08 20:23:36 -03:00
gdkchan
15c9a89cd8 Remove barrier on Intel if control flow is potentially divergent (#5044)
* Remove barrier on Intel if control flow is potentially divergent

* Shader cache version bump
2023-06-08 17:43:16 -03:00
gdkchan
af4e7d9898 Implement soft float64 conversion on shaders when host has no support (#5159)
* Implement soft float64 conversion on shaders when host has no support

* Shader cache version bump

* Fix rebase error
2023-06-08 17:09:14 -03:00
Kurochi51
34dd22346d Updater: Ignore files introduced by the user in base directory (#5092)
* Updater: Ignore files introduced by the user in base directory

* Replicate logic in Avalonia version.

* Address requested changes

* Updater: Ignore files introduced by the user in base directory

* Replicate logic in Avalonia version.

* Address requested changes

* Address requested changes

* Address requested changes

* Comment cleanup

* Address feedback

* Forgot comment, tehe
2023-06-05 14:19:17 +02:00
gdkchan
7161a14844 Fix wrong unaligned SB state when fetching compute shaders (#5223) 2023-06-05 14:01:33 +02:00
riperiperi
c3b454acaa Texture: Fix 3D texture size when totalBlocksOfGobsInZ > 1 (#5228)
* Texture: Fix 3D texture size when totalBlocksOfGobsInZ > 0

When there is a remainder when dividing depth by gobs in z, it is used to remove the unused part of the 3D texture's size. This was done to calculate correct sizes for single slice views of 3D textures.

However, this case can also apply to 3D textures with many slices, and more than one total block of gobs in z. In this case it's meant to trim off the end of the level size. Most textures won't encounter this as their size will be aligned, but UE4 games tend to use 3D textures with funny unaligned sizes.

The size offset should have been applied to the level size instead of the slice size, and it should only affect the slice size if it ends up larger.

Hopefully should fix issues with UE4 games without breaking other stuff, I don't have much time to test.

* Whoops
2023-06-05 13:33:09 +02:00
Théo Arrouye
febccd2c3f Better application grid flex (#5218) 2023-06-05 00:48:11 +00:00
Isaac Marovitz
a679478508 Dont Error on Invalid Enum Values (#5169)
* Dont Error on Invalid Enum

* Use TryParse

* Log warning
2023-06-05 01:19:46 +02:00
Marco Carvalho
43ed8744bf Replacing ZbcColorArray with Array4<uint> (#5210)
* Related "if/else if" statements should not have the same condition

* replacing ZbcColorArray with Array4<uint>

* fix alignment
2023-06-04 20:30:04 +00:00
riperiperi
5ef8d27c57 Texture: Fix layout conversion when gobs in z is used with depth = 1 (#5220)
* Texture: Fix layout conversion when gobs in z is used with depth = 1

The size calculator methods deliberately reduce the gob size of textures if they are deemed too small for it. This is required to get correct sizes when iterating mip levels of a texture.

Rendering to a slice of a 3D texture can produce a 3D texture with depth 1, but a gob size matching a much larger texture. We _can't_ "correct" this gob size, as it is intended as a slice of a larger 3D texture. Ignoring it causes layout conversion to break on read and flush.

This caused an issue in Tears of the Kingdom where the compressed 3D texture used for the gloom would always break on OpenGL, and seemingly randomly break on Vulkan. In the first case, the data is forcibly flushed to decompress the BC4 texture on the CPU to upload it as 3D, which was broken due to the incorrect layout. In the second, the data may be randomly flushed if it falls out of the cache, but it will appear correct if it's able to form copy dependencies.

This change only allows gob sizes to be reduced once per mip level. For the purpose of aligned size, it can still be reduced infinitely as our texture cache isn't properly able to handle a view being _misaligned_.

The SizeCalculator has also been changed to reduce the size of rendered depth slices to only include the exact range a single depth slice will cover. (before, the size was way too small with gobs in z reduced to 1, and too large when using the correct value)

Gobs in Y logic remains untouched, we don't support Y slices of textures so it's fine as is.

This is probably worth testing in a few games as it also affects texture size and view logic.

* Improve wording

* Maybe a bit better
2023-06-04 20:25:57 +00:00
WilliamWsyHK
f73b83b026 Check KeyboardMode in GUI (#4343)
* Update SoftwareKeyboard to send KeyboardMode to UI

* Update GTK UI to check text against KeyboardMode

* Update Ava UI to check text against KeyboardMode

* Restructure input validation

* true when text is not empty

* Add English validation text for SoftwareKeyboardMode

* Add Chinese validation text for SoftwareKeyboardMode

* Update base on feedback

---------

Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
2023-06-04 05:30:24 +02:00
gdkchan
c8396496af Implement shader storage buffer operations using new Load/Store instructions (#4993)
* Implement storage buffer operations using new Load/Store instruction

* Extend GenerateMultiTargetStorageOp to also match access with constant offset, and log and comments

* Remove now unused code

* Catch more complex cases of global memory usage

* Shader cache version bump

* Extend global access elimination to work with more shared memory cases

* Change alignment requirement from 16 bytes to 8 bytes, handle cases where we need more than 16 storage buffers

* Tweak preferencing to catch more cases

* Enable CB0 elimination even when host storage buffer alignment is > 16 (for Intel)

* Fix storage buffer bindings

* Simplify some code

* Shader cache version bump

* Fix typo

* Extend global memory elimination to handle shared memory with multiple possible offsets and local memory
2023-06-03 20:12:18 -03:00
Ac_K
dc15575898 ava: Fix Input Touch (#5204) 2023-06-03 16:03:42 +01:00
Ac_K
8ef941d3ac ava: Fix Open Applet menu enabled (#5206)
Currently, the `Open Applet` menu is still enabled when a guest is running, which is wrong. This is not fixed by refreshing the property binding on `IsEnabled`.
2023-06-03 11:03:34 +02:00
Mary
de954b7f34 Armeilleure: Fix support for Windows on ARM64 (#5202)
* Armeilleure: Fix support for Windows on ARM64

Tested on Windows DevKit 2023.

* Address gdkchan's comments
2023-06-03 10:23:51 +02:00
gdkchan
9160eac1d7 Allow BGRA images on Vulkan (#5203) 2023-06-03 03:43:00 +00:00
Ac_K
6622027be4 ava: Fix exit dialog while guest is running. (#5207)
* ava: Fix exit dialog while guest is running.

There is currently an issue while a game runs, the content dialog creation method check if `IsGameRunning` is true to show the popup.
But the condition here is wrong (`window` is null) so it throw a NullException silently in `Dispatcher.UIThread`.
This is now fixed by using the right casting.

* improve condition

* Fix spacing
2023-06-03 03:37:00 +00:00
dependabot[bot]
421948422c nuget: bump Microsoft.NET.Test.Sdk from 17.6.0 to 17.6.1 (#5192)
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest) from 17.6.0 to 17.6.1.
- [Release notes](https://github.com/microsoft/vstest/releases)
- [Changelog](https://github.com/microsoft/vstest/blob/main/docs/releases.md)
- [Commits](https://github.com/microsoft/vstest/compare/v17.6.0...v17.6.1)

---
updated-dependencies:
- dependency-name: Microsoft.NET.Test.Sdk
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-06-01 21:03:00 +02:00
Ac_K
ef94c7d19d UI: Fix empty homebrew icon (#5189)
* UI: Fix empty homebrew icon

We currently don't check the icon size when we read it from the homebrew data. That could cause issues at UI side since the buffer isn't null but empty. Extra check have been added UI side too.
(I cleaned up some files during my research too)

Fixes #5188

* Remove additional check

* Remove unused using
2023-06-01 18:24:00 +02:00
Théo Arrouye
5598a66d7d Give Library header DockPanel explicit height (#5160) 2023-06-01 17:40:44 +02:00
ExE Boss
6dfb006848 Add issue template for missing shader instructions (#5048)
* Add issue template for missing shader instructions

* fixup! Add issue template for missing shader instructions

* Update .github/ISSUE_TEMPLATE/missing_shader_instruction.yml

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-06-01 17:32:38 +02:00
TSRBerry
46a065cfdb [Logger] Add print with stacktrace method (#5129)
* Add print with stacktrace method

* Adjust logging namespaces

* Add static keyword to DynamicObjectFormatter
2023-06-01 13:47:53 +00:00
dependabot[bot]
c448be6d7c nuget: bump DynamicData from 7.13.8 to 7.14.2 (#5148)
Bumps [DynamicData](https://github.com/reactiveui/DynamicData) from 7.13.8 to 7.14.2.
- [Release notes](https://github.com/reactiveui/DynamicData/releases)
- [Changelog](https://github.com/reactivemarbles/DynamicData/blob/main/ReleaseNotes.md)
- [Commits](https://github.com/reactiveui/DynamicData/compare/7.13.8...7.14.2)

---
updated-dependencies:
- dependency-name: DynamicData
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-06-01 13:35:04 +00:00
TSRBerry
e5031ab20e Only run one workflow for a PR at a time (#5137) 2023-06-01 09:42:49 +02:00
riperiperi
44109eb6d9 Vulkan: Include DepthMode in ProgramPipelineState (#5185) 2023-06-01 09:05:39 +02:00
riperiperi
c8e6f0216b GPU: Dispose Renderer after running deferred actions (#5144)
* GAL: Dispose Renderer after running deferred actions

Deferred actions from disposing physical memory instances always dispose the resources in their caches. The renderer can't be disposed before these resources get disposed, otherwise the dispose actions will not actually run, and the ThreadedRenderer may get stuck trying to enqueue too many commands when there is nothing consuming them.

This should fix most instances of the emulator freezing on close.

* Wait for main render commands to finish, but keep RenderThread alive til dispose

* Address some feedback.

* No parameterize needed

* Set thread name as part of constructor

* Port to Ava and SDL2
2023-05-31 21:43:20 +00:00
yell0wsuit
952279be9c Avalonia UI: Fix letter "x" in Ryujinx logo being cut off (#5176)
Also make the pronunciation center-aligned
2023-05-31 21:03:11 +00:00
gdkchan
dd7b6074eb Skip draws with zero vertex count (#5149) 2023-05-31 17:51:11 -03:00
gdkchan
5dde54b995 Share ResourceManager vertex vertex A and B shaders (#5181) 2023-05-31 17:17:50 -03:00
Isaac Marovitz
70b7a4ec45 macOS Headless Fixes (#5167)
* Default hypervisor to disabled

* Include MVK on macOS

* Properly sign headless builds on macOS

* Force Vulkan on macOS

* Suggestions
2023-05-31 09:08:50 +02:00
Patrick Hovsepian
ad0003b613 Add Context Menu Option to Run Application (#5154) 2023-05-30 19:51:03 +01:00
TSRBerry
0548efa5c5 Linux: Automatically increase vm.max_map_count if it's too low (#4702)
* memory: Check results of pinvoke calls

* Increase vm.max_map_count when running Ryujinx

* Add SupportedOSPlatform attribute for WindowsApiException

* Revert increasing vm.max_map_count via script

* Add LinuxHelper to detect and increase vm.max_map_count

With GUI dialogs, this should be a bit more user-friendly.

* Supply arguments as a list to RunPkExec

* Add error logging in case RunPkExec() fails

* Prevent Gtk from crashing
2023-05-30 01:48:37 +02:00
dependabot[bot]
0bf82ee5f6 nuget: bump Microsoft.NET.Test.Sdk from 17.5.0 to 17.6.0 (#4986)
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest) from 17.5.0 to 17.6.0.
- [Release notes](https://github.com/microsoft/vstest/releases)
- [Changelog](https://github.com/microsoft/vstest/blob/main/docs/releases.md)
- [Commits](https://github.com/microsoft/vstest/compare/v17.5.0...v17.6.0)

---
updated-dependencies:
- dependency-name: Microsoft.NET.Test.Sdk
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-05-29 01:14:07 +02:00
gdkchan
9af7be42b3 Make sure blend is disabled if render target has integer format (#5122)
* Make sure blend is disabled if render target has integer format

* Change approach to avoid permanently mutating state
2023-05-29 00:38:04 +02:00
gdkchan
9ec6f9f394 Workaround for MoltenVK barrier issues (#5118) 2023-05-29 00:24:35 +02:00
gdkchan
d092aa5158 Fix incorrect vertex attribute format change (#5112)
* Fix incorrect vertex attribute format change

* Only change vertex format if the host supports the new format
2023-05-29 00:17:07 +02:00
Simon Wegendt
4828297d21 Fix #5108: Allow surround sound for SDL2 in more scenarios (#5131) 2023-05-29 00:07:27 +02:00
subanz
6324440243 Linux: Use gamemode if it is available when using Ryujinx.sh. (#4938)
* Linux: Detect if gamemode is installed and start it when launching Ryujinx.

When using the Ryujinx.sh script to start the emulator check if gamemoderun exists and use it if it does.

Gamemode mode on Linux changes some system settings to make performance during gaming more consistent mainly by changing the CPU governor to performance.

https://github.com/FeralInteractive/gamemode

* Removed if statement.

* Fix due to wrong assumption about the output of which.

Checks if the which output contains a no match response, otherwise use gamemoderun.

Using a case statement because it makes substring matching possible in sh and also it turns out that adding an empty string after env throws an error because env attempts to parse it as a paramater.

* Missed a couple semicolons.

* Different approach for checking if gamemode is available.

Should hopefully work across all implementations of which.

* Remove unneeded which command.

* Change code to keep launch command to a single line.
2023-05-28 23:54:22 +02:00
cstamford
8bb053a511 Add support for VK_EXT_depth_clip_control. (#5027)
* Add support for VK_EXT_depth_clip_control.

* Code review feedback

Minor formatting

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Check .DepthClipControl to make sure the host actually supports the feature.

* Review feedback: remove Vulkan platform switch, relying on QueryHostSupportsDepthClipControl to drive the behaviour - OpenGL returns true, and any future platforms that don't support the [-1, 1] depth mode can return false for the transformation.

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-05-28 23:31:56 +02:00
Mary
4f7b6983e5 chore: Update Avalonia to 0.10.21 (#5124) 2023-05-28 23:25:55 +02:00
yell0wsuit
8621a93403 About window: Add changelog link under ver. number (#5095) 2023-05-28 23:13:40 +02:00
Théo Arrouye
b156ecd7bb Update LastPlayed date on emulation end. (#5056) 2023-05-28 23:03:27 +02:00
siegmund-heiss-ich
4ca5c81dac Improve macOS updater (#5064)
* Fix macOS Updater (once again)

* Also fix my brain's issues

* Move set -e that lsof doesn't trigger exit 1

* Resolve yesterdays brain malfunction 2

* Revert "Move set -e that lsof doesn't trigger exit 1"

This reverts commit 589a630610fff26f6a549d82c73be61b74187327.

* Also check if PID exists

* Remove lsof and instead check for running processes

* Remove empty lines

* Increase max iterations

* Address feedback

* Remove obsolete check for child processes

* Update comments

* Update comments

* I swear this is the last commit

* lsof + ps check
2023-05-28 22:54:30 +02:00
Daniel Shala
b2441aee73 Added Custom Path case when saving screenshots (#5086) 2023-05-28 22:44:46 +02:00
Mary
d792d71e67 actions: revert timeout-minutes changes for PR workflow
Varibales aren't exposed to PRs...
2023-05-28 11:34:57 +02:00
Mary
afa479fe8e actions: Workaround YAML limitation for timeout-minutes
Because Github Actions wants an int, we use fromJSON to hack around
this.
2023-05-28 08:10:43 +02:00
TSRBerry
c70208d46d Use variables to configure job timeouts (#5123) 2023-05-28 08:02:30 +02:00
jhorv
8877ef19b4 Ryujinx.Ava: fixes for random hangs on exit (#4827)
* Attempt at fixing hang on exit by ending the WindowNotificationManager notification loop, so that the Thread running it can exit.

* explicitly apply the NotificationManager template to allow the notification loop to begin

* NotificationHelper - remove explicity call to ApplyTemplate(). Change to ManualResetEventSlim so we can cancel the Wait on it.

* add a timeout to AudioRenderSystem.Stop()'s waiting for the termination signal, log a warning if this timeout occurs, and continue execution

* NotifiationHelper - cancel first, the CompleteAdding()

* Remove AudioRenderSystem._terminationEvent, redundant

* NotificationHelper - use host.Closing event to trigger cancellation instead of _notifationManager.DetachedFromLogicalTree

* Change NotificationHelper to use an explicit Thread for background work.  Wait on the cancellationToken's WaitHandle so the Thread doesn't have to deal with async. Wrap foreach in try/catch (OperationCanceledException) to swallow the escaping exception from the GetConsumingEnumerable().

* adjust formatting of AsyncWorkQueue constructor to use object initializers consistently

* use AsyncWorkQueue to do everything I added in SetNotificationManager()

* Revert "use AsyncWorkQueue to do everything I added in SetNotificationManager()"

This reverts commit f0e78366b8776ec8e2fef8ab023c0db1833155d3.

* use AsyncWorkQueue to handle the Thread-related changes previously made to NotificationHelper.SetNotificationHelper(). Wrap it in Lazy<T> and force instantiation in the TemplateApplied event handler to accomodate for the fact that AsyncWorkQueue starts immediately, and the notification dispatch loop was being delayed by _templateAppliedEvent.

* impl changes suggested by AcK77

* impl changes suggested by AcK77 (more)
2023-05-26 23:57:43 +02:00
gdkchan
53c376f733 Force reciprocal operation with value biased by constant to be precise on macOS (#5110)
* Force operations to be precise in some cases on SPIR-V

* Make it a bit more strict, add comments

* Shader cache version bump
2023-05-26 15:19:37 -03:00
gdkchan
08852b17de Fix resolution scaling of image operation coordinates (#5102)
* Fix resolution scaling of image operation coordinates

* Shader cache version bump
2023-05-25 23:42:49 -03:00
TSRBerry
372d6305c4 Fix mod names (#5088) 2023-05-25 23:41:03 +02:00
gdkchan
c258b4efe3 Generate scaling helper functions on IR (#4714)
* Generate scaling helper functions on IR

* Delete unused code

* Split RewriteTextureSample and move gather bias add to an earlier pass

* Remove using

* Shader cache version bump
2023-05-25 17:46:58 -03:00
gdkchan
d4204fe1c0 Truncate vertex attribute format if it exceeds stride on MoltenVK (#5094)
* Truncate vertex attribute format if it exceeds stride on MoltenVK

* Fix BGR format

* Move vertex attribute check to pipeline creation to avoid costs

* No need for this to be public
2023-05-25 17:03:51 -03:00
Isaac Marovitz
340716a771 Update release.yml (#5058) 2023-05-25 16:17:37 +02:00
gdkchan
9f4b659ae3 Vulkan: Do not set storage flag for multisample textures if not supported (#5060) 2023-05-23 10:41:37 +02:00
makigumo
e92a7d0396 Implement p2rc, p2ri, p2rr and r2p.cc shaders (#5031)
* implement P2rC, P2rI, P2rR shaders

* implement R2p.CC shader

* bump CodeGenVersion

* address feedback
2023-05-22 17:32:15 -03:00
gdkchan
b82f5b0c96 Revert "Bump MVK Version (#5057)" (#5061)
This reverts commit 21917a68db6c3548bcee33f4bba5d9058a525e73.
2023-05-22 17:12:11 -03:00
Isaac Marovitz
21917a68db Bump MVK Version (#5057) 2023-05-22 14:41:08 -03:00
Isaac Marovitz
261479fb28 Ava UI: Input Menu Redesign (#4990)
* Cleanup

* Remove redundant locales

* Start SVG Fixes…

Better +/- buttons

Fix the grips

Bumpers

Better directional pad

More SVG stuff

Grip adjustments

Final stuff

* Make image bigger

* Border radius

* More cleanup

* Restructure

* Restructure Rumble View

* Use compiled bindings where possible

* Round those pesky corners

* Ack Suggestions

* More suggestions

* Update src/Ryujinx.Ava/UI/Views/Input/RumbleInputView.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-05-22 01:16:20 +02:00
jhorv
204f7e9079 Fix crash in SettingsViewModel when Vulkan isn't available (#4985)
* fix crash when Vulkan isn't available

* add VulkanRenderer.GetPhysicalDevices() overload that provides its own Vk API object and logs on failure

* adjustments per AcK77
2023-05-21 21:39:06 +02:00
jhorv
b4c9afbdc2 ServerBase thread safety (#4577)
* Add guard against ServerBase.Dispose() being called multiple times. Add reset event to avoid Dispose() being called while the ServerLoop is still running.

* remove unused usings

* rework ServerBase to use one collection each for sessions and ports, and make all accesses thread-safe.

* fix Logger call

* use GetSessionObj(int) instead of using _sessions directly

* move _threadStopped check inside "dispose once" test

* - Replace _threadStopped event with attempt to Join() the ending thread (if that isn't the current thread) instead.

- Use the instance-local _selfProcess and (new) _selfThread variables to avoid suggesting that the current KProcess and KThread could change. Per gdkchan, they can't currently, and this old IPC system will be removed before that changes.

- Re-order Dispose() so that the Interlocked _isDisposed check is the last check before disposing, to increase the likelihood that multiple callers will result in one of them succeeding.

* code style suggestions per AcK77

* add infinite wait for thread termination
2023-05-21 21:28:51 +02:00
gdkchan
3dff358989 Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025)
* Introduce ResourceLayout

* Part 1: Use new ResourceSegments array on UpdateAndBind

* Part 2: Use ResourceLayout to build PipelineLayout

* Delete old code

* XML docs

* Fix shader cache load NRE

* Fix typo
2023-05-21 14:04:21 -03:00
gdkchan
18b8d0f38c Replace constant buffer access on shader with new Load instruction (#4646) 2023-05-20 16:19:26 -03:00
gdkchan
f8e29e3e9f Limit compute storage buffer size (#5028) 2023-05-20 16:15:07 +00:00
riperiperi
478423ef87 SPIR-V: Only allow implicit LOD sampling on fragment (#5026) 2023-05-20 15:52:26 +02:00
Isaac Marovitz
dd127b993f Fix macOS Update Script (#5014)
* Update updater.sh

* Better script

* Revert "Better script"

This reverts commit 9bf6be863892e5e10c2f2dba45f1d0a60daca688.
2023-05-19 21:20:01 +02:00
gdkchan
00b3f6bf04 Eliminate redundant multiplications by gl_FragCoord.w on the shader (#4578)
* Eliminate redundant multiplications by gl_FragCoord.w on the shader

* Shader cache version bump
2023-05-19 11:52:31 -03:00
dependabot[bot]
c2a22aae3f nuget: bump DynamicData from 7.13.5 to 7.13.8 (#5001)
Bumps [DynamicData](https://github.com/reactiveui/DynamicData) from 7.13.5 to 7.13.8.
- [Release notes](https://github.com/reactiveui/DynamicData/releases)
- [Changelog](https://github.com/reactivemarbles/DynamicData/blob/main/ReleaseNotes.md)
- [Commits](https://github.com/reactiveui/DynamicData/compare/7.13.5...7.13.8)

---
updated-dependencies:
- dependency-name: DynamicData
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-05-19 06:52:44 +02:00
gdkchan
b4d5ca7bad Fix Vulkan blit-like operations swizzle (#5003) 2023-05-18 18:16:03 -03:00
riperiperi
4d6d3463f9 GPU: Avoid using garbage size for non-cb0 storage buffers (#4999)
* GPU: Avoid using garbage size for non-cb0 storage buffers

In the depths area, Tears of the Kingdom uses a global memory access with address on constant buffer slot 6. This isn't standard and thus doesn't actually have a size 8 bytes after it, so we were reading back a garbage size that ended up very large (at least in version 1.1.0), and would synchronize a lot of data per frame.

This PR makes storage buffers created from addresses outside constant buffer slot 0 get their size as the number of bytes remaining in the GPU mapping starting at the given virtual address. This should bound the buffer to a reasonable size, and ideally stop it crossing into other memory.

* Limit max size

* Add TODO

* Feedback
2023-05-18 08:56:34 +02:00
Mary
fcfef1a3c5 ava: Fix crash when extracting sections from NCA with no data section (#5002)
Tested against Omega Strickers.
2023-05-17 19:27:49 +00:00
OpaqueReptile
174d6a47ab Start GPU performance counter at 0 instead of host GPU value (#4992)
* Start performance counter at 0 instead of host perf counter value

* whitespace

* init _firstTimestamp in constructer per feedback

* change comment

* punctuation

* address feedback

* revise comment
2023-05-17 15:38:59 -03:00
Mary
92fd2f1350 macos: Fix relaunch with updater when no arguments were provided to the emulator (#4987)
The updater still seems to be erroring when replacing installed folder under normal operations.
2023-05-17 19:02:15 +02:00
TSRBerry
80153c372d [GUI] Fix always hide cursor mode not hiding the cursor until it was moved (#4927)
* gtk: Add missing isMouseInClient check for hide-cursor

* ava: Add missing events and default isCursorInRenderer to true

This is necessary because we don't receive a initial PointerEnter event for some reason.
2023-05-14 16:34:31 +02:00
riperiperi
090d148504 Vulkan: Device map buffers written more than flushed (#4911) 2023-05-13 15:15:05 +02:00
TSRBerry
b9b4be2828 Add timeout of 35 minutes to workflow jobs (#4928) 2023-05-13 13:24:43 +02:00
Mary
c1ac4bfb34 audio: sdl2: Do not report 5.1 if the device doesn't support it (#4908)
* amadeus: adjust VirtualDevice channel configuration reporting with HardwareDevice

* audio: sdl2: Do not report 5.1 if device doesn't support it

SDL2 5.1 to Stereo conversion is terrible and make everything sound
quiet.

Let's not expose 5.1 if not truly supported by the device.
2023-05-13 07:15:16 +00:00
gdkchan
c7c0317f57 Set OpenGL PixelPackBuffer to 0 when done (#4921) 2023-05-13 00:59:46 +00:00
Isaac Marovitz
ea755cf3fa macOS CI Adjustments (#4910)
* Fix macOS build name in CI

Fixes updater

* Update build.yml

Don't publish x86 Mac builds

* Naming nitpick

* Berry changes

* Use the same prefix for PR and release build archives

---------

Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
2023-05-13 00:53:52 +02:00
Ac_K
7cb88ffece Ava: Fix wrong MouseButton (#4900) 2023-05-12 21:39:42 +02:00
Mary
b237cfd255 Bump shader cache codegen version
That was missing from #4892
2023-05-12 18:53:14 +02:00
riperiperi
2b0bf7b911 Vulkan: Partially workaround MoltenVK InvalidResource error (#4880)
* Add MVK stage flags workaround

* Actually do the workaround

* Remove GS on VS stuff

* Address feedback
2023-05-11 22:06:15 -03:00
riperiperi
640fa6f4a2 GPU: Remove swizzle undefined matching and rework depth aliasing (#4896)
* GPU: Remove swizzle undefined matching and rework depth aliasing

@gdkchan pointed out that UI textures in TOTK seemed to be setting their texture swizzle incorrectly (texture was RGB but was sampling A, swizzle for A was wrong), so I determined that SwizzleComponentMatches was the problem and set on eliminating it. This PR combines existing work to select the most recently modified texture (now used when selecting which aliased texture to use) with some additional changes to remove the swizzle check and support aliased view creation.

The original observation (#1538) was that we wanted to match depth textures for the purposes of aliasing with color textures, but they often had different swizzle from what was sampled (as it's generally the identity swizzle once rendered). At the time, I decided to allow swizzles to match if only the defined components matched, which fixed the issue in all known cases but could easily be broken by a game _expecting_ a given swizzle, such as a 1/0 value on a component.

This error case could also occur in textures that don't even depth alias, such as R11G11B10, as the rule was created to generally apply to all cases.

The solution is now to fail this exact match test, and allow the search for an R32 texture to create a swizzled view of a D32 texture (and other such cases). This allows the creation of a view that mismatches the requested format, which wasn't present before and was the reason for the swizzle matching approach.

The exact match and view creation rules now follow the same rules over what textures to select when there are multiple options (such as a "perfect" match and an "aliased" match at the same time). It now selects the most recently modified texture, which is done with a new sequence number in the GpuContext (because we don't have enough of these).

Reportedly fixes UI having weird coloured backgrounds in TOTK. This also fixes an issue in MK8D where returning from a race resulted in the character selection cubemaps being broken. May work around issues introduced by the "short texture cache" PR due to modification ordering, though they won't be truly fixed.

Should allow (#4365) to avoid copies in more cases. Need to test that.

I tested a bunch of games #1538 originally affected and they seem to be fine. This change affects all games so it would be good to get some wide testing on it.

* Address feedback 1, fix an issue

* Workaround: Do not allow copies for format alias.

These should be removed when D32<->R32 copy dependencies become legal
2023-05-11 21:30:47 -03:00
John
53ba2adef7 Fix the restart after an update. (#4869)
* Fix the restart after an update.

* Fix the updater for the Ava UI too.

* Fixing up the code after some change requests.
Removed a line of code that was accidentally left in.

* Fix restarting on Linux Avalonia.

* Fix issues with escaped arguments.
2023-05-12 02:14:29 +02:00
SamusAranX
3c463b4157 Changed LastPlayed field from string to nullable DateTime (#4861)
* Changed LastPlayed field from string to nullable DateTime

Added ApplicationData.LastPlayedString property
Added NullableDateTimeConverter for the DateTime->string conversion in Avalonia

* Added migration from string-based last_played to DateTime-based last_played_utc

* Updated comment style

* Added MarkupExtension to NullableDateTimeConverter and changed its usage

Cleaned up leftover usings

* Missed one comment
2023-05-12 01:56:37 +02:00
Mary
7459baf855 amadeus: Allow 5.1 sink output (#4894)
* amadeus: Allow 5.1 sink output

Also add a simple Stereo to 5.1 change for device sink.

Tested against NES - Nintendo Switch Online that output stereo on the
audio renderer.

* Remove outdated comment
2023-05-12 00:19:19 +02:00
Nico
9de2e363e2 UI: Adjust input mapping view (#4866)
* refactor: clean up controller settings ui

- Remove inconsistencies between left and right side
- Use style to set ToggleButton properties (since they are all the same)
- Move topmost controller settings from one line to 2x2 grid for improved clarity
- Properly adjust borders, text widths, etc. to neighboring elements to eliminate misaligned visual lines

* fix: merge issues

* fix: prevent sliders from jumping by giving text block fixed width

* refactor: add more separators and increase margin

* refactor: center deadzone and range descriptions

* refactor: move rumble border top margin to -1 and prevent double border

* refactor: remove margins & double borders + switch profile & input selection

* style: apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-05-11 21:10:57 +00:00
dependabot[bot]
e984dde60d nuget: bump System.IdentityModel.Tokens.Jwt from 6.30.0 to 6.30.1 (#4886)
Bumps [System.IdentityModel.Tokens.Jwt](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet) from 6.30.0 to 6.30.1.
- [Release notes](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/releases)
- [Changelog](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/blob/dev/CHANGELOG.md)
- [Commits](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/compare/6.30.0...6.30.1)

---
updated-dependencies:
- dependency-name: System.IdentityModel.Tokens.Jwt
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-05-11 21:42:46 +02:00
gdkchan
b5a4a6ece5 Enable explicit LOD for array textures with depth compare on SPIR-V (#4892) 2023-05-11 21:35:36 +02:00
gdkchan
e5e0078dec Fix incorrect ASTC endpoint color when using LuminanceDelta mode (#4890) 2023-05-11 20:47:55 +02:00
Mary
cbfb26b80f amadeus: Fix wrong channel mapping check and an old typo (#4888)
* amadeus: Fix wrong channel mapping check

This was always going to happens, as a result quadratic would break and
move index after the channel count point, effectively breaking
input/output indices.

* amadeus: Fix reverb 3d early delay wrong output index
2023-05-11 20:14:02 +02:00
John
d457447f50 Stop SDL from inhibiting sleep. (#4842) 2023-05-11 20:13:01 +02:00
2435043xia
1f490ae0df Fix the issue of unequal check for amiibo file date due to the lack o… (#4832)
* Fix the issue of unequal check for amiibo file date due to the lack of sub-second units in the header, causing slow opening of the amiibo interface.

* Supplement the unrepaired.
2023-05-11 19:10:24 +02:00
riperiperi
8c4ec10b94 GPU: Fix shader cache assuming past shader data was mapped (#4885)
This fixes a potential issue where a shader lookup could match the address of a previous _different_ shader, but that shader is now partially unmapped. This would just crash with an invalid region exception.

To compare a shader in the address cache with one in memory, we get the memory at the location with the previous shader's size. However, it's possible it has been unmapped and then remapped with a smaller size. In this case, we should just get back the mapped portion of the shader, which will then fail the comparison immediately and get to compile/lookup for the new one.

This might fix a random crash in TOTK that was reported by Piplup. I don't know if it does, because I don't have the game yet.
2023-05-11 18:41:34 +02:00
Mary
464f611f81 Attempt to fix release.yml after merge 2023-05-11 17:42:33 +02:00
TSRBerry
64aa5c80a9 Update release workflow & Add jobs for macOS (#4837)
* Add build config and extra args to create_macos_build.sh

* Use matrix strategy for releases

* Add macOS jobs

Co-authored-by: Mary <thog@protonmail.com>

* Fix wrong version argument

* Fix check for the correct amount of args

* Install latest rcodesign release

Co-authored-by: Mary <thog@protonmail.com>

* Set executable bits for PR builds on linux

---------

Co-authored-by: Mary <thog@protonmail.com>
2023-05-11 17:36:53 +02:00
gdkchan
dceb561540 Ensure background translation threads exited before disposing JIT (#4874) 2023-05-10 21:46:38 -03:00
gdkchan
5860962fd0 Fix missing domain service object dispose (#4879) 2023-05-11 00:29:17 +00:00
Aaron O'Mullan
001afe0e59 fix(mvk): resumeLostDevice (#4800)
Command buffer errors currently trigger an exception "DeviceLost" crashing the process.

Looking at [MKV's code](53a4eb26f2/MoltenVK/MoltenVK/GPUObjects/MVKQueue.mm (L392-L408)) we observe that:
- It hard fails if error is:
  ```
   MTLCommandBufferErrorBlacklisted || MTLCommandBufferErrorNotPermitted || MTLCommandBufferErrorDeviceRemoved
   ```
- Otherwise fails conditionally if `config.resumeLostDevice == false` (current default)

For Ryujinx's use-case it's more graceful to resume on those errors rather than crashing the app, the error isn't totally silenced since `mvk` still logs it

Fixes #4704, #4575
2023-05-10 03:31:52 +02:00
Emmanuel Hansen
9227855ed4 IPC - Refactor Bcat service to use new ipc - Revisit (#4803)
* bcat ipc

* fix hipc buffer flags

* add buffer fixed size flag on generator
2023-05-09 21:46:23 +00:00
gdkchan
65c481d258 Replace DelegateHelper with pre-generated delegates (#4867) 2023-05-09 09:02:39 +00:00
Mary
a805477a3c vulkan: Pass Vk instance to VulkanRenderer (#4859)
This will allow possible multiple driver selection without any need of
LD preload. (useful when testing custom version of mesa for example)
2023-05-08 13:05:37 +02:00
Mary
dbe5f29a84 vulkan: Avoid hardcoding features in CreateDevice (#4858)
Those shouldn't have been hardcoded.
2023-05-08 10:48:16 +00:00
riperiperi
5983057812 Vulkan: Simplify MultiFenceHolder and managing them (#4845)
* Vulkan: Simplify waitable add/remove

Removal of unnecessary hashset and dictionary

* Thread safety for GetBufferData in PersistentFlushBuffer

* Fix WaitForFencesImpl thread safety

* Proper methods for risky reference increments

* Wrong type of CB.

* Address feedback
2023-05-08 12:45:12 +02:00
riperiperi
3a5b092cd7 Vulkan: Batch vertex buffer updates (#4843)
* Vulkan: Batch vertex buffer updates

Some games can bind a large number of vertex buffers for draws. This PR allows for vertex buffers to be updated with one call rather than one per buffer.

This mostly affects the AMD Mesa driver, the testing platform was Steam Deck with Super Mario Odyssey. It was taking about 12% before, should be greatly reduced now.

A small optimization has been added to avoid looking up the same buffer multiple times, as a common pattern is for the same buffer to be bound many times in a row with different ranges.

* Only rebind vertex buffers if they have changed

* Address feedback
2023-05-08 10:59:26 +02:00
Mary
8b6df099e2 misc: Avoid copy of ApplicationControlProperty (#4849)
Avoid more giant copy when passing it around.
2023-05-08 01:50:07 +02:00
Ac_K
ecca785b91 Ava: Fix SystemTimeOffset calculation (#4848)
* Ava: Fix SystemTimeOffset calculation

During testing of #4822, Mary pointed out the way we calculate time offset is wrong in our Avalonia UI. This PR fixed that.
The axaml file is autoformatted too.

* DateTime.Now in local var
2023-05-08 00:31:08 +02:00
Mary
69c1be278f time: Update for 15.0.0 changes and fixes long standing issues (#4822)
* time: Update for 15.0.0 changes

Last time we did an upgrade on the time service was during 9.x era, it was about time to take back that reverse again!

15.0.0 added a new structure on the shared memory to get steady clock raw timepoints with a granularity in nanoseconds.

This commit implements this new part.

I plan to write a follow up with a bit of refactoring of this ancient part of the emulator.

As always, reverse and work done by your truly.

PS: As a reminder, if this change is reused anywhere else, work should be credited as Ryujinx and not my person.

* time: Do not set setup value to posix time

This should fix local and network clock returning 0 under usage with
shared memory.

This probably fix #2430.

* Address gdkchan's comment

* Fix internal offset not working since changes and ensure that user clock have a valid clock id

* time: Report auto correcting clock and hardcode steady clock unique id

Fix Pokemon Sword Pokejobs for real.

* Address gdkchan's comment
2023-05-08 00:15:58 +02:00
Mary
3d80410b1f misc: Switch ProcessResult to a class (#4846)
This avoid giant copies being performed when being returned or passed.
2023-05-07 20:50:45 +00:00
gnisman
14dfb6bb2d UI: Expose games build ID for cheat management (#4340)
* Ava UI: Expose games build ID for cheat management

* Fix bad merge

* Change integrity check level to error on invalid

* Add support for GDK

* Remove whitespace

* Add BID identifier

* PR Comments fix

* Restore title id in cheats GTK window

* use halign center instead of margin_left

* Merge

* fix after merge

* PR comments fix - design AVA

* PR fix - Move GetApplicationBuildId to ApplicationData class

* PR comment fix - Add empty line before method

* Align with PR #4755

* PR comments fix

* Change BuildId label to support translation

* Comments fix

* Remove unused BuildIdLabel property
2023-05-07 14:36:44 +00:00
Nico
20c3ce7ba1 UI: Add progress bar for re-packaging shaders (#4805)
* feat: introduce new shader loading state for progress tracking when writing shaders to disk

* fix: move translation to bottom of locale file

* fix: change back to foreach and add requested spacing between lines

* style: fix formatting

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-05-06 15:35:46 +02:00
Ac_K
c0f45da380 AM: Stub some service calls (#4825)
* AM: Stub some service call

Some IPC I have stubbed during private testing and I don't want to deal with them anymore. Nothing more.

* ICommonStateGetter disposable
2023-05-06 03:33:50 +02:00
riperiperi
a00a496a74 Use correct offset for storage constant buffer elimination (#4821) 2023-05-05 23:59:36 +02:00
riperiperi
4cee63ac27 GPU: Remove CPU region handle containers (#4817)
* GPU: Remove CPU region handle containers.

Another one for the "I don't know why I didn't do this earlier" pile.

This removes the "Cpu" prefixed region handle classes, which each mirror a region handle type from Ryujinx.Memory.

Originally, not all projects had a reference to Ryujinx.Memory, so these classes were introduced to bridge the gap. Someone else crossed that bridge since, so these classes don't have much of a purpose anymore.

This PR replaces all uses of CpuRegionHandle etc to their direct Ryujinx.Memory versions.

RegionHandle methods (specifically QueryModified) are about the hottest path there is in the entire emulator, so there is a nice boost from doing this.

* Add docs
2023-05-05 23:40:46 +02:00
Ac_K
35940e15a5 UI: Fix sections extraction (#4820)
* UI: Fix sections extraction

There is currently an issue when the update NCA doesn't contains the section we want to extract, this is fixed by adding a check.
I have fixed the inverted handler of ExeFs/Logo introduced in #4755.

Fixes #4521

* Addresses feedback
2023-05-05 21:24:35 +00:00
ashuk
41727a50ce Correct tooltips for add,remove,removeall buttons (#4819) 2023-05-05 22:38:57 +02:00
Ikko Eltociear Ashimine
3b41ce4dce Fix typo in TextureBindingsManager.cs (#4798)
accomodate -> accommodate
2023-05-05 22:17:36 +02:00
Skyth (Asilkan)
bb74dbaa1e Use ToLowerInvariant when detecting GPU vendor. (#4815) 2023-05-05 16:35:59 +00:00
gdkchan
52902d4326 Allow any shader SSBO constant buffer slot and offset (#2237)
* Allow any shader SSBO constant buffer slot and offset

* Fix slot value passed to SetUsedStorageBuffer on fallback case

* Shader cache version

* Ensure that the storage buffer source constant buffer offset is word aligned

* Fix FirstBinding on GetUniformBufferDescriptors
2023-05-05 14:20:20 +00:00
riperiperi
56e33c0fb6 GPU: Allow granular buffer updates from the constant buffer updater (#4749)
* GPU: Allow granular buffer updates from the constant buffer updater

Sometimes, constant buffer updates can't be avoided, either due to a cb0 access that cannot be eliminated, or the game updating a buffer between draws to the detriment of everyone.

To avoid uploading the full 4096 bytes each time, this PR remembers the offset and size containing all constant buffer updates since the last sync. It will then upload that range after sync.

* Allow clearing the dirty range

* Always use precise

Might want to not do this if distance between the existing range and new one is too high.

* Use old force dirty mechanism when distance between regions is too great

* Update src/Ryujinx.Graphics.Gpu/Memory/Buffer.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Fix inheritance of _dirtyStart and _dirtyEnd

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-05-05 13:47:15 +00:00
TSRBerry
ecee5d7c75 ModLoader: Fix case sensitivy issues without breaking cheats (#4783)
* Fix case sensitivity for mod subdirectories

* Small refactoring of ModLoader

* Don't share instruction list between all cheats

Co-authored-by: riperiperi <rhy3756547@hotmail.com>

---------

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2023-05-05 09:39:08 +02:00
Horizon
4914e99c5b fix: linux launcher breaks when there are spaces in the directory path (#4795)
* fix: linux launcher breaks when there are spaces in the directory path

* Add quotes around $0 as well

---------

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2023-05-05 09:06:15 +02:00
gdkchan
8148f453f0 Revert "bcat ipc (#4446)" (#4801)
This reverts commit 3c9e6cff81df84568b61c3b75d048822fcf134f7.
2023-05-04 18:16:51 +02:00
Ac_K
52b5a10b3f UI: Move ApplicationContextMenu in a separated class (#4755)
* UI: Move ApplicationContextMenu in a separated class

This PR remove duplicated code related to the context menu on the Application list/grid by create a control for the menu which include related handler.

I've renamed "GameList/GameGrid" by "Application" for consistencies. And I've removed all uneeded field from the project file too.

While I cleaned up things, I've found an issue about purging Ptc/Shader cache, both methods list files even if the user say "No", shader cache is purged even if the user say "No". It's fixed.

* Adresses feedbacks
2023-05-04 14:41:06 +00:00
Emmanuel Hansen
3c9e6cff81 bcat ipc (#4446) 2023-05-04 16:26:10 +02:00
gdkchan
0776cdda26 Fix some invalid blits involving depth textures (#4723) 2023-05-03 21:20:12 -03:00
Erdem Keskin
5631c4bbc6 Update SettingsWindow.cs (#4785)
fix saving if directory path directly pasted in to the text field instead of using FileChooser.
2023-05-03 16:04:40 +02:00
Mary
68827e0f1a Revert "ModLoader: Fix case sensitivy issues (#4720)" (#4781)
This reverts commit e283e196f80b473a4eb9a6c436b83f1203b299d6.
2023-05-03 11:20:05 +02:00
riperiperi
21b07c4f5f Vulkan: Record modifications after changing the framebuffer (#4775)
Our Vulkan backend inserts image barriers when a texture is sampled after it is rendered. This is done via a "modification flag" which is set when a render target is unbound (presuming that a texture has finished drawing to it).

Imagine the following scenario:
- Game sets render target to texture A
- Game renders to texture A
- (render pass ends)
- Game binds texture A to a sampler
- Game sets render target to texture B
- Renders to texture B using texture A (barrier required)

Because of the previous behaviour, the check to add a barrier for sampling a texture actually happens before it is registered as modified, meaning no barrier was added at all. This isn't always the case, but it was definitely causing issues in Xenoblade 2.

This doesn't fix any more complicated issues where a texture is repeatedly sampled while it is currently being rendered.

Fixes visual glitches at lower resolutions in Xenoblade 2. May fix other cases.
2023-05-03 10:42:21 +02:00
TSRBerry
e283e196f8 ModLoader: Fix case sensitivy issues (#4720)
* Fix case sensitivity for mod subdirectories

* Small refactoring of ModLoader
2023-05-03 02:07:16 +02:00
TSRBerry
7c75d5401c Add hide-cursor command line argument & always hide cursor option (#4613)
* Add hide-cursor command line argument

* gtk: Adjust SettingsWindow for hide cursor options

* ava: Adjust SettingsWindow for hide cursor options

* ava: Add override check for HideCursor arg

* Remove copy&paste sins

* ava: Leave a little more room between the options

* gtk: Fix hide cursor issues

* ava: Only hide cursor if it's within the embedded window
2023-05-02 03:29:47 +02:00
riperiperi
3da70baccd GPU: Keep rendered textures without any pool references alive (#4662)
* GPU: Keep sampled textures without any pool references alive

Occasionally games are very wasteful and clear/write to a texture without ever sampling it. As rendered textures in NVN games seem to all have overlapping memory ranges, the texture will eventually get overwritten.

Normally, this would trigger a removal from the auto delete cache, but a pool entry would keep the texture alive. However, with these textures that are never used, they will get deleted immediately and recreated on the next frame.

This change makes it so the ShortTextureCache can keep textures that have naver had a pool reference alive for a few frames, so they're not constantly being created and deleted.

This improves performance in Zelda BOTW a little.

* Cleanup
2023-05-01 16:27:51 -03:00
riperiperi
3f6537d3ac GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)
* WIP texture pre-flush

Improve performance of TextureView GetData to buffer

Fix copy/sync ordering

Fix minor bug

Make this actually work

WIP host mapping stuff

* Fix usage flags

* message

* Cleanup 1

* Fix rebase

* Fix

* Improve pre-flush rules

* Fix pre-flush

* A lot of cleanup

* Use the host memory bits

* Select the correct memory type

* Cleanup TextureGroupHandle

* Missing comment

* Remove debugging logs

* Revert BufferHandle _value access modifier

* One interrupt action at a time.

* Support D32S8 to D24S8 conversion, safeguards

* Interrupt cannot happen in sync handle's lock

Waitable needs to be checked twice now, but this should stop it from deadlocking.

* Remove unused using

* Address some feedback

* Address feedback

* Address more feedback

* Address more feedback

* Improve sync rules

Should allow for faster sync in some cases.
2023-05-01 16:05:12 -03:00
riperiperi
9c80808ad8 GPU: Fix errors handling texture remapping (#4745)
* GPU: Fix errors handling texture remapping

- Fixes an error where a pool entry and memory mapping changing at the same time could cause a texture to rebind its data from the wrong GPU VA (data swaps)
- Fixes an error where the texture pool could act on a mapping change before the mapping has actually been changed ("Unmapped" event happens before change, we need to signal it changed _after_ it completes)

TODO: remove textures from partially mapped list... if they aren't.

* Add Remap actions for handling post-mapping behaviours

* Remove unused code.

* Address feedback

* Nit
2023-05-01 15:32:32 -03:00
al81-ru
f59a33f621 Uneven frame pacing with vsync (#4744)
fixes issue #3906
2023-04-29 21:54:41 +01:00
MutantAura
01182f8e39 Allow window to remember its size, position and state (GTK + Avalonia) (#4657)
* Update ConfigurationState.cs

* Update ConfigurationFileFormat.cs

* Update MainWindow.cs

* Update ConfigurationFileFormat.cs

* Update ConfigurationState.cs

* Update MainWindow.cs

* Update MainWindow.cs

* Update Ryujinx.Ui.Common/Configuration/ConfigurationState.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update MainWindow.cs

* Update Ryujinx/Ui/MainWindow.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Initial properties

* Viewmodel adjustments and additions

* abstract and monitor dimension changes

* Remove position from ViewModel and simplify methods

* Remove unused dep

* Update configuration and fix typo from AA

* review changes

* Review changes

* Screensize checks - Ava

* Review changes 2

* basic review changes

* Standardise GTK/Ava functions

* Actually call function

---------

Co-authored-by: HaizenTrist <123991082+HaizenTrist@users.noreply.github.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-04-28 22:59:53 +02:00
dependabot[bot]
72cb4e5d55 nuget: bump System.IdentityModel.Tokens.Jwt from 6.29.0 to 6.30.0 (#4736)
Bumps [System.IdentityModel.Tokens.Jwt](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet) from 6.29.0 to 6.30.0.
- [Release notes](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/releases)
- [Changelog](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/blob/dev/CHANGELOG.md)
- [Commits](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/compare/6.29.0...6.30.0)

---
updated-dependencies:
- dependency-name: System.IdentityModel.Tokens.Jwt
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-04-28 11:54:19 +02:00
TSRBerry
fd2340d8cd Fix paths and typos for macOS scripts (#4738)
* Fix paths and typos for macOS scripts

* Update outdated comments about rcodesign

---------

Co-authored-by: Mary <thog@protonmail.com>
2023-04-28 08:14:44 +00:00
TSR Berry
47d1dda638 Adjust github workflows for new src directory 2023-04-27 23:51:14 +02:00
TSR Berry
088a87643f Adjust Ryujinx.Tests.Memory namespace 2023-04-27 23:51:14 +02:00
TSR Berry
eee58e7fc0 Rename Ryujinx.Memory.Tests to Ryujinx.Tests.Memory 2023-04-27 23:51:14 +02:00
TSR Berry
ea8eaea6c2 Move solution and projects to src 2023-04-27 23:51:14 +02:00
gdkchan
e210a51de6 Fix geometry shader layer passthrough regression (#4735)
* Fix geometry shader layer passthrough regression

* Shader cache version bump
2023-04-27 11:09:49 -03:00
gdkchan
faaa8e0e22 Refactor attribute handling on the shader generator (#4565)
* Refactor attribute handling on the shader generator

* Implement gl_ViewportMask[]

* Add back the Intel FrontFacing bug workaround

* Fix GLSL transform feedback outputs mistmatch with fragment stage

* Shader cache version bump

* Fix geometry shader recognition

* PR feedback

* Delete GetOperandDef and GetOperandUse

* Remove replacements that are no longer needed on GLSL compilation on Vulkan

* Fix incorrect load for per-patch outputs

* Fix build
2023-04-25 19:51:07 -03:00
gdkchan
61d60a13a2 Add missing check for thread termination on ArbitrateLock (#4722)
* Add missing check for thread termination on ArbitrateLock

* Use TerminationRequested in all places where it can be used
2023-04-25 19:33:14 -03:00
gdkchan
03e0bd2503 Implement DMA texture copy component shuffle (#4717)
* Implement DMA texture copy component shuffle

* Set UInt24 alignment to 1
2023-04-24 15:28:03 +02:00
gdkchan
32cf29d020 Use vector transform feedback outputs with fragment shaders (#4708)
* Use vector transform feedback outputs with fragment shaders

* Shader cache version bump

* Fix missing outputs when vector transform feedback outputs are used
2023-04-24 08:34:38 +02:00
TSRBerry
93bddbf3cb Set the console title for GTK again (#4706)
Fixes a regression from #3707 where I accidentally removed that line.
2023-04-24 08:15:19 +02:00
TSRBerry
1ffa9b0927 Fix amiibo timeout issues & log errors/exceptions (#4712) 2023-04-24 02:08:31 +00:00
jhorv
84010a203e Reducing Memory Allocations 202303 (#4624)
* use ArrayPool, avoid 6000-7000 allocs/sec of runtime

* use ArrayPool, avoid ~7k allocs/second during game execution

* use ArrayPool, avoid ~3000 allocs/sec during game execution

* use MemoryPool, reduce 0.5 MB/sec of new allocations during game execution

* avoid over-allocation by setting List<> Capacity when known

* remove LINQ in KTimeManager.UnscheduleFutureInvocation

* KTimeManager - avoid spinning one more time when the time has arrived

* KTimeManager - let SpinWait decide when to Thread.Yield(), and don't SpinOnce() immediately after Thread.Yield()

* use MemoryPool, reduce ~175k bytes/sec allocation during game execution

* IpcService - call commands via dynamic methods instead of reflection .Invoke(). Faster to call and with fewer allocations because parameters can be passed directly instead of as an array

* Make ButtonMappingEntry a record struct to avoid allocations. Set the List<ButtonMappingEntry> capacity according to use.

* add MemoryBuffer type for working with MemoryPool<byte>

* update changes to use MemoryBuffer

* make parameter ReadOnlySpan instead of Span

* whitespace fix

* Revert "IpcService - call commands via dynamic methods instead of reflection .Invoke(). Faster to call and with fewer allocations because parameters can be passed directly instead of as an array"

This reverts commit f2c698bdf65f049e8481c9f2ec7138d9b9a8261d.

* tweak KTimeManager spin behavior

* replace MemoryBuffer with ByteMemoryPool modeled after System.Buffers.ArrayMemoryPool<T>

* make ByteMemoryPoolBuffer responsible for renting memory
2023-04-24 02:06:23 +00:00
riperiperi
6f0c4ed26d Shader: Bias textureGather instructions on AMD/Intel (#4703)
* Experimental (GLSL, forced)

* SPIR-V attempt

* Add capability

* Fix pCount == 1 on glsl

* Fix typo
2023-04-22 18:02:39 -03:00
SpicerXD
0f6c428211 Removed MotionInput Calibration (#4705)
Don't know why this is here.
It just seems to set the filter to an identity. Which then quickly returns to where its supposed to be anyways.
2023-04-22 15:31:28 +02:00
gdkchan
548c549242 Avoid LM service crashes by not reading more than the buffer size (#4701) 2023-04-20 17:10:17 +02:00
dependabot[bot]
3e1b1aa35f nuget: bump System.IdentityModel.Tokens.Jwt from 6.28.1 to 6.29.0 (#4694)
Bumps [System.IdentityModel.Tokens.Jwt](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet) from 6.28.1 to 6.29.0.
- [Release notes](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/releases)
- [Changelog](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/blob/dev/CHANGELOG.md)
- [Commits](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/compare/6.28.1...6.29.0)

---
updated-dependencies:
- dependency-name: System.IdentityModel.Tokens.Jwt
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-04-17 21:31:12 +02:00
dependabot[bot]
a0fc538c43 nuget: bump System.Management from 7.0.0 to 7.0.1 (#4695)
Bumps [System.Management](https://github.com/dotnet/runtime) from 7.0.0 to 7.0.1.
- [Release notes](https://github.com/dotnet/runtime/releases)
- [Commits](https://github.com/dotnet/runtime/compare/v7.0.0...v7.0.1)

---
updated-dependencies:
- dependency-name: System.Management
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-04-17 21:30:40 +02:00
gdkchan
afd4d01980 Support copy between multisample and non-multisample depth textures (#4676)
* Support copy between multisample and non-multisample depth textures

* PR feedback
2023-04-17 08:13:53 +00:00
gdkchan
ace700e5e6 Revert "chore: Update Silk.NET to 2.17.1 (#4686)" (#4690)
This reverts commit e14678a24972905b1c331f63d2724db94ec3e607.
2023-04-16 20:56:27 -03:00
riperiperi
6e7625f413 Vulkan: HashTableSlim lookup optimization (#4688) 2023-04-16 14:57:01 -03:00
gdkchan
0189c2fb92 Change SMAA filter texture clear method (#4685)
* Change SMAA filter texture clear method

* Alpha should be 1

* Delete more unnecessary code
2023-04-16 14:26:22 -03:00
TSRBerry
87179b5233 [GUI] Add network interface dropdown (#4597)
* Add network adapter dropdown from LDN build

* Ava: Add NetworkInterfaces to SettingsNetworkTab

* Add headless network interface option

* Add network interface dropdown to Avalonia

* Fix handling network interfaces without a gateway address

* gtk: Actually save selected network interface to config

* Increment config version
2023-04-16 15:25:20 +00:00
Mary
10c4914f86 Fix a crash in Ryujinx.Headless.SDL2 when loading an app (#4687)
Caused by the recent application loader changes.
2023-04-16 16:50:30 +02:00
Mary
e14678a249 chore: Update Silk.NET to 2.17.1 (#4686) 2023-04-16 09:38:07 +00:00
Ac_K
241f3e2440 Update README.md 2023-04-16 09:37:31 +00:00
Vincenzo Nizza
316b8fef8a Ensure the updater doesn't delete hidden or system files (#4626)
* Copy desktop.ini to update directory if it exists in HomeDir

* EnumerateFilesToDelete() exclude files with "Hidden" and "System" attributes
2023-04-16 09:19:33 +00:00
dependabot[bot]
4e36c852a4 nuget: bump DynamicData from 7.13.1 to 7.13.5 (#4654)
Bumps [DynamicData](https://github.com/reactiveui/DynamicData) from 7.13.1 to 7.13.5.
- [Release notes](https://github.com/reactiveui/DynamicData/releases)
- [Changelog](https://github.com/reactivemarbles/DynamicData/blob/main/ReleaseNotes.md)
- [Commits](https://github.com/reactiveui/DynamicData/compare/7.13.1...7.13.5)

---
updated-dependencies:
- dependency-name: DynamicData
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-04-16 09:02:06 +00:00
TSRBerry
715b9f65d4 Ava: Fix nca extraction window never closing & minor cleanup (#4569)
* ava: Remove unused doWhileDeferred parameters

* ava: Minimally improve swkbd dialog

It's currently impossible to get the dialog to redirect focus to the InputBox.

* ava: Fix nca extraction dialog never closing

Also contains some minor cleanup
2023-04-16 07:09:02 +00:00
NitroTears
09710b79a8 Ability to hide file types in Game List (#4555)
* Added HiddenFileTypes to config state, and check to file enumeration

* Added hiddenfiletypes checkboxes to the UI

* Added Ava version of HiddenFileTypes

* Inverted Hide to Show with file types, minor formatting

* all variables with a reference to 'hidden' is now 'shown'

* one more variable name changed

* review feedback

* added FileTypes extension methof to get the correlating config value

* moved extension method to new folder and file in Ryujinx.Ui.Common

* added default case for ToggleFileType

* changed exception type to OutOfRangeException
2023-04-16 01:03:35 +00:00
Daniel Shala
cd04db41fe Added check for eventual symlink when displaying game files. (#4526)
* Added check for eventual symlink when displaying game files.

* Moved symlink check logic

* Moved symlink check logic

* Fixed prev commit

---------

Co-authored-by: Daniel Shala <danielshala00@gmail.com>
2023-04-15 16:11:24 +00:00
Alex Barney
8c152ceef0 Rename Hipc to Cmif where appropriate (#3880) 2023-04-14 20:00:34 -03:00
MutantAura
024d1f83a2 Move swkbd message null check into constructor (#4671) 2023-04-12 21:18:40 +02:00
TSRBerry
b94181a155 HLE: Deal with empty title names properly (#4643)
* hle: Deal with empty titleNames in some languages

* gui: Fix displaying the wrong title name

* Remove unnecessary bounds check

* Fix a NRE when getting the version string

* Restore empty string logic
2023-04-12 01:09:47 +00:00
riperiperi
d922784378 Vulkan: add situational "Fast Flush" mode (#4667)
* Flush in the middle of long command buffers.

* Vulkan: add situational "Fast Flush" mode

The AutoFlushCounter class was added to periodically flush Vulkan command buffers throughout a frame, which reduces latency to the GPU as commands are submitted and processed much sooner. This was done by allowing command buffers to flush when framebuffer attachments changed.

However, some games have incredibly long render passes with a large number of draws, and really aggressive data access that forces GPU sync.

The Vulkan backend could potentially end up building a single command buffer for 4-5ms if a pass has enough draws, such as in BOTW. In the scenario where sync is waited on immediately after submission, this would have to wait for the completion of a much longer command buffer than usual.

The solution is to force command buffer submission periodically in a "fast flush" mode. This will end up splitting render passes, but it will only enable if sync is aggressive enough.

This should improve performance in GPU limited scenarios, or in games that aggressively wait on synchronization. In some games, it may only kick in when res scaling. It won't trigger in games like SMO where sync is not an issue.

Improves performance in Pokemon Scarlet/Violet (res scaled) and BOTW (in general).

* Add conversions in milliseconds next to flush timers.
2023-04-11 09:23:41 +02:00
riperiperi
098bc6c546 ARMeilleure: Move TPIDR_EL0 and TPIDRRO_EL0 to NativeContext (#4661)
* ARMeilleure: Move TPIDR_EL0 and TPIDRRO_EL0 to NativeContext

Some games access these system registers several tens of thousands of times in a second from many different threads. While this isn't really crippling, it is a lot of wasted time spent in a reverse pinvoke transition.

Example games are Pokemon Scarlet/Violet and BOTW. These games have a lot of different potential bottlenecks so it's unlikely you will see a consistent improvement, but it definitely disappears from the cpu profile.

* Remove unreachable code.

* Add ulong conversion for offsets

* Nit
2023-04-11 08:55:04 +02:00
riperiperi
577ca3c238 OpenGL: Fix OBS/Overlays again by binding FB before present (#4668)
This seems to have been removed by the Post-Processing PR, but it is required for the display in OBS to be the right way up and properly scaled.

I've tested this with AA and FSR on MK8D and it seems to behave properly. Testing is welcome.
2023-04-11 08:32:31 +02:00
MutantAura
c556b9f4f9 Force activate parent window before dialog is shown (#4663) 2023-04-11 00:04:31 +02:00
TSRBerry
8bc1440ce0 gtk: Fix a NRE when disposing OpenGL (#4648) 2023-04-10 17:00:23 +02:00
riperiperi
f8486fc3f8 ARMeilleure: Respect FZ/RM flags for all floating point operations (#4618)
* ARMeilleure: Respect Fz flag for all floating point operations.

This is a change in strategy for emulating the Fz FPCR flag. Before, it was set before instructions that "needed it" and reset after. However, this missed a few hot instructions like the multiplication instruction, and the entirety of A32.

The new strategy is to set the Fz flag only in the following circumstances:

- Set to match FPCR before translated functions/loop are executed.
- Reset when calling SoftFloat methods, set when returning.
- Reset when exiting execution.

This allows us to remove the code around the existing Fz aware instructions, and get the accuracy benefits on all floating point instructions executed while in translated code.

Single step executions now need to be called with a context wrapper - right now it just contains the Fz flag initialization, and won't actually do anything on ARM.

This fixes a bug in Breath of the Wild where some physics interactions could randomly crash the game due to subnormal values not flushing to zero.

This is draft right now because I need to answer the questions:
- Does dotnet avoid changing the value of Mxcsr?
- Is it a good idea to assume that? Or should the flag set/restore be done on every managed method call, not just softfloat?
- If we assume that, do we want a unit test to verify the behaviour?

I recommend testing a bunch of games, especially games affected when this was originally added, such as #1611.

* Remove unused method

* Use FMA for Fmadd, Fmsub, Fnmadd, Fnmsub, Fmla, Fmls

...when available.

Similar implementation to A32

* Use FMA for Frecps, Frsqrts

* Don't set DAZ.

* Add round mode to ARM FP mode

* Fix mistakes

* Add test for FP state when calling managed methods

* Add explanatory comment to test.

* Cleanup

* Add A64 FPCR flags

* Vrintx_S A32 fast path on A64 backend

* Address feedback 1, re-enable DAZ

* Fix FMA instructions By Elem

* Address feedback
2023-04-10 12:22:58 +02:00
gdkchan
b563e59ce2 Implement remaining Arm64 HINT instructions as NOP (#4658)
* Implement remaining HINT instructions as NOP

* Split HINT encodings more to account for CSDB
2023-04-09 13:21:16 -03:00
jhorv
0fdc8b6931 Eliminate boxing allocations caused by ISampledData structs (#4556)
* Redesign use of ISampledData for accessing the SamplingNumber value on input data structs.

* Always read SamplingNumber as little-endian

* Restored field order for SixAxisSensorState. Rework to allow possibility of non-zero offsets for the SamplingNumber field. Set StructLayout Pack=8 - the KeyboardState struct is 4 bytes shorter with any other value.

* fix spelling

Co-authored-by: riperiperi <rhy3756547@hotmail.com>

* set Pack = 1 for ISampledDataStruct types, added Unknown field to KeyboardState

* extend size of KeyboardModifier

---------

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2023-04-05 17:42:32 -03:00
Mary
d120364727 vulkan: Cleanup PhysicalDevice and Instance querying (#4632)
* vulkan: Move most of the properties enumeration to VulkanPhysicalDevice

That clean up a bit of duplicate logic.
Also move to use an hashset for device extensions.

* vulkan: Move instance querying to VulkanInstance

Also cleanup code to use span when possible instead of unsafe pointers.

* Address gdkchan's comments
2023-04-05 14:48:38 -03:00
dependabot[bot]
0d9277118c nuget: bump System.IdentityModel.Tokens.Jwt from 6.27.0 to 6.28.1 (#4639)
Bumps [System.IdentityModel.Tokens.Jwt](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet) from 6.27.0 to 6.28.1.
- [Release notes](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/releases)
- [Changelog](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/blob/dev/CHANGELOG.md)
- [Commits](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/compare/6.27.0...6.28.1)

---
updated-dependencies:
- dependency-name: System.IdentityModel.Tokens.Jwt
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-04-05 07:55:57 +02:00
gdkchan
f79adc708b Use index fragment shader output when dual source blend is enabled (#4404)
* Use index fragment shader output when dual source blend is enabled

* Shader cache version bump

* Actually set DualSourceBlendEnabled to true

* Fix XML doc

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-04-05 05:25:19 +02:00
TSRBerry
2e86d9223a hle: Set ProcessResult name from NACP (#4633)
* Extract titleName from nacp

* Address formatting feedback

* Check if the desired language is actually available
2023-04-05 03:34:21 +02:00
TSRBerry
5557ca025d Fix missing string enum converters for the config (#4634)
* Fix missing string enum converters for the config

* Revert changing KeyboardHotkeys to struct

This needs to be done because
Avalonia's TwoWay Binding breaks otherwise.
2023-04-03 15:37:27 +02:00
Andrey Sukharev
f9ba99a116 Source generated json serializers (#4582)
* Use source generated json serializers in order to improve code trimming

* Use strongly typed github releases model to fetch updates instead of raw Newtonsoft.Json parsing

* Use separate model for LogEventArgs serialization

* Make dynamic object formatter static. Fix string builder pooling.

* Do not inherit json version of LogEventArgs from EventArgs

* Fix extra space in object formatting

* Write log json directly to stream instead of using buffer writer

* Rebase fixes

* Rebase fixes

* Rebase fixes

* Enforce block-scoped namespaces in the solution. Convert style for existing code

* Apply suggestions from code review

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Rebase indent fix

* Fix indent

* Delete unnecessary json properties

* Rebase fix

* Remove overridden json property names as they are handled in the options

* Apply suggestions from code review

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Use default json options in github api calls

* Indentation and spacing fixes

* Fix json serialization

* Fix missing JsonConverter for config enums

* Add double \n\n after the whole string, not inside join

---------

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2023-04-03 10:14:19 +00:00
dependabot[bot]
797694818d nuget: bump DynamicData from 7.12.11 to 7.13.1 (#4490)
Bumps [DynamicData](https://github.com/reactiveui/DynamicData) from 7.12.11 to 7.13.1.
- [Release notes](https://github.com/reactiveui/DynamicData/releases)
- [Changelog](https://github.com/reactivemarbles/DynamicData/blob/main/ReleaseNotes.md)
- [Commits](https://github.com/reactiveui/DynamicData/compare/7.12.11...7.13.1)

---
updated-dependencies:
- dependency-name: DynamicData
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-04-01 08:23:09 +00:00
Mary
d4a8f5ce78 vulkan: Separate debug utils logic from VulkanInitialization (#4609)
* vulkan: Separate debug utils logic from VulkanInitialization

Also checks for VK_EXT_debug_utils existence instead of force enabling it and allow possible error during messenger init

* Address gdkchan's comment

* Use CreateDebugUtilsMessenger Span variant
2023-04-01 08:05:02 +00:00
TSRBerry
6483b7c934 nuget: bump Avalonia dependencies from 0.10.18 to 0.10.19 (#4602)
* infra: Update Avalonia to 0.10.19

* infra: Update XamlNameReferenceGenerator to 1.6.1
2023-04-01 07:27:34 +00:00
Ac_K
510d605feb HLE: Refactoring of ApplicationLoader (#4480)
* HLE: Refactoring of ApplicationLoader

* Fix SDL2 Headless

* Addresses gdkchan feedback

* Fixes LoadUnpackedNca RomFS loading

* remove useless casting

* Cleanup and fixe empty application name

* Remove ProcessInfo

* Fixes typo

* ActiveProcess to ActiveApplication

* Update check

* Clean using.

* Use the correct filepath when loading Homebrew.npdm

* Fix NRE in ProcessResult if MetaLoader is null

* Add more checks for valid processId & return success

* Add missing logging statement for npdm error

* Return result for LoadKip()

* Move error logging out of PFS load extension method

This avoids logging "Could not find Main NCA"
followed by "Loading main..." when trying to start hbl.

* Fix GUIs not checking load results

* Fix style and formatting issues

* Fix formatting and wording

* gtk: Refactor LoadApplication()

---------

Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
2023-03-31 21:16:46 +02:00
jhorv
a26f7a866e Fix Linux hang on shutdown (#4617)
* Rework StdErr-to-log redirection to use built-in FileStream, and do reads asynchronously to avoid hanging the process shutdown.

* set _disposable to false ASAP
2023-03-30 22:07:07 +02:00
ACGNnsj
193eee4468 Slight Code Refactoring (#4373)
* Simplify return statements by using ternary expressions

* Remove a redundant type conversion

* Reduce nesting by inverting "if" statements

* Try to improve code readability by using LINQ and inverting "if" statements

* Try to improve code readability by using LINQ, using ternary expressions, and inverting "if" statements

* Add line breaks to long LINQ

* Add line breaks to long LINQ
2023-03-28 14:59:43 +02:00
Mary
abdfedd260 audout: Fix a possible crash with SDL2 when the SDL2 audio backend is dummy (#4605)
This change makes audio device error not fatal.
In case of error, the SDL2 audio backend will behave like the dummy
backend.
2023-03-27 20:56:36 +02:00
Mary
5a9da5c4f7 vulkan: Fix access level of extensions fields and make them readonly (#4608) 2023-03-27 08:40:27 +02:00
Mary
41c3ef0025 vulkan: Remove CreateCommandBufferPool from VulkanInitialization (#4606)
It was only called in one place, that can be simplified.
2023-03-27 02:16:31 +00:00
Mary
fd8cdd600e vulkan: fix broken "VK_EXT_subgroup_size_control" support check (#4607)
Not sure since when it was broken...
2023-03-26 19:01:30 +02:00
riperiperi
106c9cde62 Vulkan: Insert barriers before clears (#4596)
* Vulkan: Insert barriers before clears

Newer NVIDIA GPUs seem to be able to start clearing render targets before the last rasterization task is completed, which can cause it to clear a texture while it is being sampled.

This change adds a barrier from read to write when doing a clear, assuming it has been sampled in the past. It could be possible for this to be needed for sample into draw by some GPU, but it's not right now afaik.

This should fix visual artifacts on newer NVIDIA GPUs and driver combos. Contrary to popular belief, Tetris® Effect: Connected is not affected. Testing welcome, hopefully should fix most cases of this and not cost too much performance.

* Visual Studio Moment

* Address feedback

* Address Feedback 2
2023-03-26 12:51:02 +02:00
Mary
25f624a5ac chore: Update Ryujinx.SDL2-CS to 2.26.3 (#4479) 2023-03-24 22:42:24 +01:00
gdkchan
45f522d31e Batch inline index buffer update (#4587) 2023-03-24 14:19:54 +01:00
gdkchan
eaf6e61bcd Update short cache textures if modified (#4586) 2023-03-24 12:54:58 +01:00
gdkchan
7940afca10 Fix handle leak on IShopServiceAccessServerInterface.CreateServerInterface (#4591) 2023-03-24 11:56:54 +01:00
Wunk
6c1e0751a3 ARMeilleure: Check for XSAVE cpuid flag for AVX{2,512} (#4584)
Protection for the `xgetbv` instruction for systems that do not support
`xcr0` such as nehalem processors.

The `XSAVE` cpuid indicates support for `XSAVE`, `XRESTOR`, `XSETBV`,
`XGETBV` while `OSXSAVE` indicates if the operating system itself has
`XSAVE` turned on. Both must be checked at the same time.
2023-03-22 14:51:21 -03:00
Andrew Glaze
73d9f486f7 CI: add a version tag to correlate release versions with commits (#4572)
* add step to tag commit with release version

* add step to tag commit with release version

* Rename step to “Create Tag”

* Fix name
2023-03-22 13:17:28 +01:00
gdkchan
79f588e8b3 Revert "Use source generated json serializers in order to improve code trimming (#4094)" (#4576)
This reverts commit 8e04cbb36f743600fed883322e721421bbe00fc3.
2023-03-21 20:14:46 -03:00
Andrey Sukharev
8e04cbb36f Use source generated json serializers in order to improve code trimming (#4094)
* Use source generated json serializers in order to improve code trimming

* Use strongly typed github releases model to fetch updates instead of raw Newtonsoft.Json parsing

* Use separate model for LogEventArgs serialization

* Make dynamic object formatter static. Fix string builder pooling.

* Do not inherit json version of LogEventArgs from EventArgs

* Fix extra space in object formatting

* Write log json directly to stream instead of using buffer writer

* Rebase fixes

* Rebase fixes

* Rebase fixes

* Enforce block-scoped namespaces in the solution. Convert style for existing code

* Apply suggestions from code review

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Rebase indent fix

* Fix indent

* Delete unnecessary json properties

* Rebase fix

* Remove overridden json property names as they are handled in the options

* Apply suggestions from code review

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Use default json options in github api calls

* Indentation and spacing fixes

---------

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2023-03-21 19:41:19 -03:00
Wunk
3b6ab68cf2 ARMeilleure: Add initial support for AVX512 (EVEX encoding) (cont) (#4147)
* ARMeilleure: Add AVX512{F,VL,DQ,BW} detection

Add `UseAvx512Ortho` and `UseAvx512OrthoFloat` optimization flags as
short-hands for `F+VL` and `F+VL+DQ`.

* ARMeilleure: Add initial support for EVEX instruction encoding

Does not implement rounding, or exception controls.

* ARMeilleure: Add `X86Vpternlogd`

Accelerates the vector-`Not` instruction.

* ARMeilleure: Add check for `OSXSAVE` for AVX{2,512}

* ARMeilleure: Add check for `XCR0` flags

Add XCR0 register checks for AVX and AVX512F, following the guidelines
from section 14.3 and 15.2 from the Intel Architecture Software
Developer's Manual.

* ARMeilleure: Remove redundant `ReProtect` and `Dispose`, formatting

* ARMeilleure: Move XCR0 procedure to GetXcr0Eax

* ARMeilleure: Add `XCR0` to `FeatureInfo` structure

* ARMeilleure: Utilize `ReadOnlySpan` for Xcr0 assembly

Avoids an additional allocation

* ARMeilleure: Formatting fixes

* ARMeilleure: Fix EVEX encoding src2 register index

> Just like in VEX prefix, vvvv is provided in inverted form.

* ARMeilleure: Add `X86Vpternlogd` acceleration to `Vmvn_I`

Passes unit tests, verified instruction utilization

* ARMeilleure: Fix EVEX register operand designations

Operand 2 was being sourced improperly.

EVEX encoded instructions source their operands like so:
Operand 1: ModRM:reg
Operand 2: EVEX.vvvvv
Operand 3: ModRM:r/m
Operand 4: Imm

This fixes the improper register designations when emitting vpternlog.
Now "dest", "src1", "src2" arguments emit in the proper order in EVEX instructions.

* ARMeilleure: Add `X86Vpternlogd` acceleration to `Orn_V`

* ARMeilleure: PTC version bump

* ARMeilleure: Update EVEX encoding Debug.Assert to Debug.Fail

* ARMeilleure: Update EVEX encoding comment capitalization
2023-03-20 16:09:24 -03:00
riperiperi
e49ee83e55 Vulkan: Migrate buffers between memory types to improve GPU performance (#4540)
* Initial implementation of migration between memory heaps

- Missing OOM handling
- Missing `_map` data safety when remapping
  - Copy may not have completed yet (needs some kind of fence)
  - Map may be unmapped before it is done being used. (needs scoped access)
- SSBO accesses are all "writes" - maybe pass info in another way.
- Missing keeping map type when resizing buffers (should this be done?)

* Ensure migrated data is in place before flushing.

* Fix issue where old waitable would be signalled.

- There is a real issue where existing Auto<> references need to be replaced.

* Swap bound Auto<> instances when swapping buffer backing

* Fix conversion buffers

* Don't try move buffers if the host has shared memory.

* Make GPU methods return PinnedSpan with scope

* Storage Hint

* Fix stupidity

* Fix rebase

* Tweak rules

Attempt to sidestep BOTW slowdown

* Remove line

* Migrate only when command buffers flush

* Change backing swap log to debug

* Address some feedback

* Disallow backing swap when the flush lock is held by the current thread

* Make PinnedSpan from ReadOnlySpan explicitly unsafe

* Fix some small issues

- Index buffer swap fixed
- Allocate DeviceLocal buffers using a separate block list to images.

* Remove alternative flags

* Address feedback
2023-03-19 17:56:48 -03:00
gdkchan
b2babb8e16 Remove MultiRange Min/MaxAddress and rename GetSlice to Slice (#4566)
* Delete MinAddress and MaxAddress from MultiRange

* Rename MultiRange.GetSlice to MultiRange.Slice
2023-03-19 17:31:35 +01:00
TSRBerry
21b8df27fa Avoid copying more handles than we have space for (#4564)
* Avoid copying more handles than we have space for

* Use locks instead

* Reduce nesting by combining the lock statements

* Add locks for other uses of _sessionHandles and _portHandles

* Use one object to lock instead of locking twice

* Release the lock as soon as possible
2023-03-19 11:30:04 +01:00
riperiperi
5aa5a1ed51 OpenGL: Fix inverted conditional for counter flush from #4471 (#4560)
Fixes OpenGL.
2023-03-18 20:39:05 -03:00
jhorv
ff92e8a0b1 Reducing memory allocations (#4537)
* add RecyclableMemoryStream dependency and MemoryStreamManager

* organize BinaryReader/BinaryWriter extensions

* add StreamExtensions to reduce need for BinaryWriter

* simple replacments of MemoryStream with RecyclableMemoryStream

* add write ReadOnlySequence<byte> support to IVirtualMemoryManager

* avoid 0-length array creation

* rework IpcMessage and related types to greatly reduce memory allocation by using RecylableMemoryStream, keeping streams around longer, avoiding their creation when possible, and avoiding creation of BinaryReader and BinaryWriter when possible

* reduce LINQ-induced memory allocations with custom methods to query KPriorityQueue

* use RecyclableMemoryStream in StreamUtils, and use StreamUtils in EmbeddedResources

* add constants for nanosecond/millisecond conversions

* code formatting

* XML doc adjustments

* fix: StreamExtension.WriteByte not writing non-zero values for lengths <= 16

* XML Doc improvements. Implement StreamExtensions.WriteByte() block writes for large-enough count values.

* add copyless path for StreamExtension.Write(ReadOnlySpan<int>)

* add default implementation of IVirtualMemoryManager.Write(ulong, ReadOnlySequence<byte>); remove previous explicit implementations

* code style fixes

* remove LINQ completely from KScheduler/KPriorityQueue by implementing a custom struct-based enumerator
2023-03-17 13:14:50 +01:00
TSRBerry
3ffa252b52 Update syscall capabilites to include SVCs from FW 15.0.0 (#4530)
* Add CapabilityType enum

* Add SupervisorCallCount

* kernel: Add CapabilityExtensions & Change type of capabilities to uint

* Remove private setter from Mask arrays

* Pass ReadOnlySpan directly & Remove redundant type casts
2023-03-17 12:55:19 +01:00
dependabot[bot]
c816dcaa8c nuget: bump UnicornEngine.Unicorn (#4543)
Bumps [UnicornEngine.Unicorn](https://github.com/unicorn-engine/unicorn) from 2.0.2-rc1-f7c841d to 2.0.2-rc1-fb78016.
- [Release notes](https://github.com/unicorn-engine/unicorn/releases)
- [Changelog](https://github.com/unicorn-engine/unicorn/blob/master/ChangeLog)
- [Commits](https://github.com/unicorn-engine/unicorn/commits)

---
updated-dependencies:
- dependency-name: UnicornEngine.Unicorn
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-03-17 12:50:52 +01:00
riperiperi
468e91072e GPU: Fast path for adding one texture view to a group (#4528)
* GPU: Fast path for adding one texture view to a group

Texture group handles must store a list of their overlapping views, so they can be properly notified when a write is detected, and a few other things relating to texture readback. This is generally created when the group is established, with each handle looping over all views to find its overlaps. This whole process was also done when only a single view was added (and no handles were changed), however...

Sonic Frontiers had a huge cubemap array with 7350 faces (175 cubemaps * 6 faces * 7 levels), so iterating over both handles and existing views added up very fast. Since we are only adding a single view, we only need to _add_ that view to the existing overlaps, rather than recalculate them all.

This greatly improves performance during loading screens and a few seconds into gameplay on the "open zone" sections of Sonic Frontiers. May improve loading times or stutters on some other games.

Note that the current texture cache rules will cause these views to fall out of the cache, as there are more than the hard cap, so the cost will be repaid when reloading the open zone.

I also added some code to properly remove overlaps when texture views are removed, since it seems that was missing.

This can be improved further by only iterating handles that overlap the view (filter by range), but so can a few places in TextureGroup, so better to do all at once. The full generation of overlaps could probably be improved in a similar way.

I recommend testing a few games to make sure nothing breaks.

* Address feedback
2023-03-14 17:33:44 -03:00
riperiperi
cd22d99991 Update range for remapped sparse textures instead of recreating them (#4442)
* Update sparsely mapped texture ranges without recreating

Important TODO in TexturePool. Smaller TODO: should I look into making textures with views also do this? It needs to be able to detect if the views can be instantly deleted without issue if they're now remapped.

* Actually do partial updates

* Signal group dirty after mappings changed

* Fix various issues (should work now)

* Further optimisation

Should load a lot less data (16x) when partial updating 3d textures.

* Improve stability

* Allow granular uploads on large textures, improve rules

* Actually avoid updating slices that aren't modified.

* Address some feedback, minor optimisation

* Small tweak

* Refactor DereferenceRequest

More specific initialization methods.

* Improve code for resetting handles

* Explain data loading a bit more

* Add some safety for setting null from different threads.

All texture sets come from the one thread, but null sets can come from multiple. Only decrement ref count if we succeeded the null set first.

* Address feedback 1

* Make a bit safer
2023-03-14 17:08:44 -03:00
Isaac Marovitz
641505c679 Ava UI: DownloadableContentManager Refactor (#4300)
* Start refactor

* Move around functions

* It builds

* Menu opens

* Buttons

* Fix overlapping text

* SaveAndClose and Close buttons

* Remove button

* Layout

* It’s a little funky but it works

* Enable all/disable all buttons

* Fix UpdateCount desyncs

* Search bar

* Search by title id

* Fix fuck ups

* Fix selection mode

* Update Ryujinx.Ava/UI/ViewModels/DownloadableContentManagerViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/DownloadableContentManagerViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/DownloadableContentManagerViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Fix search bar

* Log corrupted DLC json

* Fix LibHac changes

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-03-14 17:04:38 +01:00
riperiperi
18857b8d43 GPU: Scale counter results before addition (#4471)
* GPU: Scale counter results before addition

Counter results were being scaled on ReportCounter, which meant that the _total_ value of the counter was being scaled. Not only could this result in very large numbers and weird overflows if the game doesn't clear the counter, but it also caused the result to change drastically.

This PR changes scaling to be done when the value is added to the counter on the backend. This should evaluate the scale at the same time as before, on report counter, but avoiding the issue with scaling the total.

Fixes scaling in Warioware, at least in the demo, where it seems to compare old/new counters and broke down when scaling was enabled.

* Fix issues when result is partially uploaded.

Drivers tend to write the low half first, then the high half. Retry if the high half is FFFFFFFF.
2023-03-12 18:01:15 +01:00
TimeZlicer
f746f586d3 Misc: Support space in path on macOS distribution (#4462)
* .

* Apply suggestions from code review

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* wildcard(*) needs to be outside of quotes(") for cp to work

---------

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2023-03-12 17:21:21 +01:00
MutantAura
c9878e3c0f Increase access permissions for Ava timezones (#4538) 2023-03-12 17:20:09 +01:00
TSRBerry
d5aeb353c3 [Flatpak] Beautify multiline strings again & Add full git commit hash (#4535)
* Don't destroy multiline strings

* Use full git commit hash
2023-03-12 10:42:33 +01:00
Mary
a56240c846 misc: Some dependencies cleanup (#4507)
* Remove dependencies on libraries provided by .NET standard library

* Use System.IO.Hashing instead of Crc32.NET
2023-03-12 03:24:11 +01:00
jhorv
e1cc2aa56d Misc performance tweaks (#4509)
* use Array.Empty() where instead of allocating new zero-length arrays

* structure for loops in a way that the JIT will elide array/Span bounds checking

* avoiding function calls in for loop condition tests

* avoid LINQ in a hot path

* conform with code style

* fix mistake in GetNextWaitingObject()

* fix GetNextWaitingObject() possibility of returning null if all list items have TimePoint == long.MaxValue

* make GetNextWaitingObject() behave FIFO behavior for multiple items with the same TimePoint
2023-03-11 17:05:48 -03:00
Mary
f0968cd519 gha(release): Attempt to fix flathub pusher 2023-03-11 20:11:09 +01:00
Mary
8c64101eab gha(release): Hopefully fixes it 2023-03-11 19:16:08 +01:00
Mary
f35efe5701 gha(release): Makes environment variables global 2023-03-11 19:09:48 +01:00
Mary
8409116571 Attempt to fix syntax error of previous merge 2023-03-11 19:06:42 +01:00
TSRBerry
e782eca761 [Flatpak] Add release github workflow (#4529)
* Add flatpak release workflow

Co-authored-by: Mary <mary@mary.zone>

* infra: Update required SDK version to 7.0.200

---------

Co-authored-by: Mary <mary@mary.zone>
2023-03-11 19:04:13 +01:00
gdkchan
ff910674d3 CPU: Avoid argument value copies on the JIT (#4484)
* Minor refactoring of the pre-allocator

* Avoid LoadArgument copies

* PPTC version bump
2023-03-08 23:25:35 +01:00
dependabot[bot]
727bd6f6f0 nuget: bump Microsoft.CodeAnalysis.CSharp from 4.4.0 to 4.5.0 (#4488)
Bumps [Microsoft.CodeAnalysis.CSharp](https://github.com/dotnet/roslyn) from 4.4.0 to 4.5.0.
- [Release notes](https://github.com/dotnet/roslyn/releases)
- [Changelog](https://github.com/dotnet/roslyn/blob/main/docs/Breaking%20API%20Changes.md)
- [Commits](https://github.com/dotnet/roslyn/commits)

---
updated-dependencies:
- dependency-name: Microsoft.CodeAnalysis.CSharp
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-03-04 15:37:08 +01:00
gdkchan
3c4ad037a5 Minor code formatting (#4498) 2023-03-04 14:43:08 +01:00
dependabot[bot]
8661259978 nuget: bump UnicornEngine.Unicorn (#4500)
Bumps [UnicornEngine.Unicorn](https://github.com/unicorn-engine/unicorn) from 2.0.2-rc1-a913199 to 2.0.2-rc1-f7c841d.
- [Release notes](https://github.com/unicorn-engine/unicorn/releases)
- [Changelog](https://github.com/unicorn-engine/unicorn/blob/master/ChangeLog)
- [Commits](https://github.com/unicorn-engine/unicorn/commits)

---
updated-dependencies:
- dependency-name: UnicornEngine.Unicorn
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-03-04 11:32:30 +00:00
MetrosexualGarbodor
fb09d625fc Add post processing feature to the readme (#4499)
* Add post processing feature to the readme

Adds post processing information to the GPU section in the readme.

* correct "Anti-Aliasing"
2023-03-04 02:15:29 +00:00
Steveice10
cdb7e35577 Update LibHac to 0.18.0 (#4414)
* Update LibHac to 0.18.0

* Change instance of AsBytes(CreateReadOnlySpan(...)) to AsReadOnlyByteSpan(...)
2023-03-01 23:42:27 -03:00
riperiperi
bed1e91df2 Sockets: Properly convert error codes on MacOS (#4491)
* Sockets: Properly convert error codes on MacOS

The error codes for MacOS are very different to how they are on windows or linux. An alternate mapping is used when the host operating system is MacOS.

This PR also defaults IsDhcpEnabled to true when interfaceProperties.DhcpServerAddresses is not available.

This change was already in `macos1`.

* Address feedback
2023-02-28 03:41:44 +00:00
Emmanuel Hansen
12e4698c0b Add Support for Post Processing Effects (#3616)
* Add Post Processing Effects

* fix events and shader issues

* fix gtk upscale slider value

* fix bgra games

* don't swap swizzle if already swapped

* restore opengl texture state after effects run

* addressed review

* use single pipeline for smaa and fsr

* call finish on all pipelines

* addressed review

* attempt fix file case

* attempt fixing file case

* fix filter level tick frequency

* adjust filter slider margins

* replace fxaa shaders with original shader

* addressed review
2023-02-27 18:11:55 -03:00
gdkchan
7fa0a36df8 Vulkan: Support list topology primitive restart (#4483) 2023-02-26 19:19:00 -03:00
merry
cf3cece113 Logging: Redirect StdErr into logging system (#4427)
* Logging: Redirect StdErr into logging system

* Remove Mono.Unix

* Apply suggestions from code review

Co-authored-by: riperiperi <rhy3756547@hotmail.com>

* Address comments

---------

Co-authored-by: Mary <thog@protonmail.com>
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Co-authored-by: Mary <mary@mary.zone>
2023-02-25 15:07:23 +00:00
Mary
62a107f804 misc: Add missing DefineConstants definition in Ryujinx.Common
Fix flathub and nixpkgs build hopefully now.
2023-02-25 13:32:20 +01:00
Mary
b19e2a0daf macos: Add updater support (#4464)
This is a very basic updater but should be enough for now.

---------

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2023-02-25 12:30:48 +01:00
Mary
4589438058 chore: Update OpenTK to 4.7.7 (#4478) 2023-02-25 10:55:57 +00:00
gdkchan
8f2b49d8b5 Move gl_Layer to vertex shader if geometry is not supported (#4368)
* Set gl_Layer on vertex shader if it's set on the geometry shader and it does nothing else

* Shader cache version bump

* PR feedback

* Fix typo
2023-02-25 10:39:51 +00:00
jhorv
a26122d1a9 Perform bounds checking before list indexer to avoid frequent exceptions (#4438)
* Perform bounds checking before list indexer to avoid frequent ArgumentOutOfRangeExceptions

* do a single compare after casting id and .Count to uint
2023-02-25 10:26:39 +00:00
gdkchan
ed3f843992 Account for multisample when calculating render target size hint (#4467) 2023-02-23 10:08:54 +01:00
Isaac Marovitz
3aa5aedfb2 Fix Title Update Manager not selecting right update (#4452) 2023-02-22 17:58:32 -03:00
dependabot[bot]
41d66979d8 nuget: bump Microsoft.NET.Test.Sdk from 17.4.1 to 17.5.0 (#4458)
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest) from 17.4.1 to 17.5.0.
- [Release notes](https://github.com/microsoft/vstest/releases)
- [Changelog](https://github.com/microsoft/vstest/blob/main/docs/releases.md)
- [Commits](https://github.com/microsoft/vstest/compare/v17.4.1...v17.5.0)

---
updated-dependencies:
- dependency-name: Microsoft.NET.Test.Sdk
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-02-22 16:08:25 +01:00
dependabot[bot]
738e86c8db nuget: bump UnicornEngine.Unicorn (#4459)
Bumps [UnicornEngine.Unicorn](https://github.com/unicorn-engine/unicorn) from 2.0.2-rc1-9c9356d to 2.0.2-rc1-a913199.
- [Release notes](https://github.com/unicorn-engine/unicorn/releases)
- [Changelog](https://github.com/unicorn-engine/unicorn/blob/master/ChangeLog)
- [Commits](https://github.com/unicorn-engine/unicorn/commits)

---
updated-dependencies:
- dependency-name: UnicornEngine.Unicorn
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-02-22 13:30:53 +01:00
TSRBerry
25dd7e6618 Ava: Fix Updater crashing on Linux (#4457) 2023-02-22 09:13:50 +01:00
gdkchan
fb9141c4c5 Add copy dependency for some incompatible texture formats (#4380)
* Add copy dependency for some incompatible texture formats

* Simplify compatibility check
2023-02-21 19:21:57 -03:00
Mary
bf64440395 misc: changes base application directory behaviour (#4460)
This allows changing base application directory behavior at build time via FORCE_EXTERNAL_BASE_DIR.

This is intended to be used by nixpkgs and flathub builds.

I also added the missing patch for macOS that we have on macos1 to avoid invalidating code signature.
2023-02-21 22:38:34 +01:00
Andrew Glaze
42ee76ea80 Move Ryujinx Folder from ~/.config to ~/Library/Application Support on macOS (#4296)
* Move Ryujinx folder to Application Support on macOS

* Create a symlink to preserve back compat

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Remove extra whitespace

* Don’t create a symlink

* Update Ryujinx.Common/Configuration/AppDataManager.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Revert "Don’t create a symlink"

This reverts commit 31752fe8aba1deb32e75f949001ffb74a1e0f674.

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-02-21 12:14:31 +01:00
Logan Stromberg
810650419b Use SIMD acceleration for audio upsampler (#4410)
* Use SIMD acceleration for audio upsampler filter kernel for a moderate speedup

* Address formatting. Implement AVX2 fast path for high quality resampling in ResamplerHelper

* now really, are we really getting the benefit of inlining 50+ line methods?

* adding unit tests for resampler + upsampler. The upsampler ones fail for some reason

* Fixing upsampler test. Apparently this algo only works at specific ratios

---------

Co-authored-by: Logan Stromberg <lostromb@microsoft.com>
2023-02-21 11:44:57 +01:00
riperiperi
fb213ea87f Memory: Faster Split for NonOverlappingRangeList (#4451)
I noticed that in Xenoblade 2, the game can end up spending a lot of time adding and removing tracking handles. One of the main causes of this is actually splitting existing handles, which does the following:

- Remove existing handle from list
- Update existing handle to end at split address, create new handle starting at split address
- Add updated handle (left) to list
- Add new handle (right) to list

This costs 1 deletion and 2 insertions. When there are more handles, this gets a lot more expensive, as insertions are done by copying all values to the right, and deletions by copying values to the left.

This PR simply allows it to look up the handle being split, and replace its entry with the new end address without insertion or deletion. This makes a split only cost one insertion and a binary search lookup (very cheap). This isn't all of the cost on Xenoblade 2, but it does significantly reduce it.

There might be something else to this - we could find a way to reduce the handle count for the game (merging on deletion? buffer deletion?), we could use a different structure for virtual regions, as the current one is optimal for buffer lookups which nearly always read, memory tracking has more of a balance between read/write. That's for a later date though, this was an easy improvment.
2023-02-21 10:53:38 +01:00
gdkchan
7d817880b7 Mark texture as modified and sync on I2M fast path (#4449) 2023-02-21 10:40:23 +01:00
gdkchan
dc94c885e7 Add support for advanced blend (part 1/2) (#2801)
* Add blend microcode registers

* Add advanced blend support using host extension

* Remove debug message

* Use pre-generated table for blend functions

* XML docs

* Rename AdvancedBlendMode to AdvancedBlendOp for consistency

* Remove redundant code

* Fix some advanced blend related issues on Vulkan

* Formatting
2023-02-19 22:37:37 -03:00
dependabot[bot]
30953ab61d nuget: bump System.IdentityModel.Tokens.Jwt from 6.26.1 to 6.27.0 (#4441)
Bumps [System.IdentityModel.Tokens.Jwt](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet) from 6.26.1 to 6.27.0.
- [Release notes](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/releases)
- [Changelog](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/blob/dev/CHANGELOG.md)
- [Commits](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/commits)

---
updated-dependencies:
- dependency-name: System.IdentityModel.Tokens.Jwt
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-02-18 02:35:02 +01:00
gdkchan
3f04945f48 Clear CPU side data on GPU buffer clears (#4125)
* Clear CPU side data on GPU buffer clears

* Implement tracked fill operation that can signal other resource types except buffer

* Fix tests, add missing XML doc

* PR feedback
2023-02-16 18:28:49 -03:00
gdkchan
37ca013772 Validate dimensions before creating texture (#4430) 2023-02-16 11:16:31 -03:00
TSRBerry
82a2ee1ae4 GUI: Small Updater refactor & Set correct permissions on Linux when extracting files (#4315)
* ava: Refactor Updater.cs

Fix typos
Remove unused usings
Rename variables to follow naming scheme

* ava: Set file permissions when extracting update files

* gtk: Apply the same refactor to Updater.cs

* updater: Replace assert with if statement

* updater: Remove await usings again
2023-02-15 22:36:35 +00:00
Mary
6abf97d45d vulkan: Respect VK_KHR_portability_subset vertex stride alignment (#4419)
* vulkan: Respect VK_KHR_portability_subset vertex stride alignment

We were hardcoding alignment to 4, but by specs it can be any values that
is a power of 2.

This also enable VK_KHR_portability_subset if present as per specs
requirements.

* address gdkchan's comment

* Make NeedsVertexBufferAlignment internal
2023-02-15 08:41:48 +00:00
Mary
e6ffbf3e67 vulkan: Clean up MemoryAllocator (#4418)
This started as an attempt to remove vkGetPhysicalDeviceMemoryProperties
in FindSuitableMemoryTypeIndex (As this could have some overhead and
shouldn't change at runtime) and turned in a little bigger cleanup.
2023-02-15 07:50:26 +01:00
Ac_K
f4eb8086a5 Infra: Issues template cleanup (#4421)
* Infra: Issues template cleanup

* applied
2023-02-14 15:58:57 +01:00
Mary
93636c9f62 vulkan: Enforce Vulkan 1.2+ at instance API level and 1.1+ at device level (#4408)
* vulkan: Enforce Vulkan 1.2+ at instance API level and 1.1+ at device level

This ensure we don't end up trying to initialize with anything currently incompatible.

* Address riperiperi's comment
2023-02-13 22:04:55 +00:00
Mary
233f6326a5 vulkan: Do not call vkCmdSetViewport when viewportCount is 0 (#4406)
This fix validation error "VUID-vkCmdSetViewport-viewportCount-arraylength".
2023-02-13 20:32:20 +00:00
riperiperi
4588e515d1 Fix partial updates for textures. (#4401)
I was forcing some types of texture to partially update when investigating performance with games that stream in data, and noticed that partially loading texture data was really broken on both backends.

Fixes Vulkan texture set by getting the correct expected size for the texture. Fixes partial upload on both backends for both Texture 2D Array and Cubemap using the wrong offset and uploading to the first layer/level for a handle. 3D might also be affected.

This might fix textures randomly having incorrect data in games that render to it - jumbled in the case of OpenGL, and outdated/black in the case of Vulkan. This case typically happens in UE4 games.
2023-02-12 10:30:26 +01:00
Logan Stromberg
cff67f33d3 Treat NpadIdType < 0 as invalid. Filter invalid SupportedPlayers inside IHidServer.SetSupportedNpadIdType(). (#4377)
Co-authored-by: Logan Stromberg <lostromb@microsoft.com>
2023-02-10 12:37:20 -03:00
gdkchan
6e2e0c2d34 Allow partially mapped textures with unmapped start (#4394) 2023-02-10 11:47:59 -03:00
gdkchan
5742ca9e72 Fix SPIR-V when all inputs/outputs are indexed (#4389) 2023-02-09 04:48:25 +01:00
Isaac Marovitz
b051e686b1 ObjectiveC Helper Class (#4286)
* `NativeMacOS` Helper Class

* Corrections

* Make CFString IDisposable

* Fix `openURL:`

* `dealloc` metal layer

* Remove releases

* Use NSString

* Update Ryujinx.Ui.Common/Helper/NativeMacOS.cs

Co-authored-by: merry <git@mary.rs>

* Programatically select updates in Finder

* Address feedback

* Feedback

* Ptr

* Fix whoopsie

* Ack suggestions

* Update Ryujinx.Ava/UI/Renderer/EmbeddedWindow.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* GDK Suggestions

---------

Co-authored-by: merry <git@mary.rs>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-02-09 04:08:15 +01:00
riperiperi
d4ea92b032 Log shader compile errors with Warning level (#2617)
* Log shader compile errors with Warning level

These are infrequent enough that I think it's worth dumping any errors into the log. They also keep causing graphical glitches, and the only indication that anything went wrong is a debug log that is never enabled.

* Add maximum length for shader log
2023-02-09 03:50:18 +01:00
TSRBerry
53cf3d6da9 Replace unicorn bindings with Nuget package (#4378)
* Replace unicorn bindings with Nuget package

* Use nameof for ValueSource args

* Remove redundant code from test projects

* Fix wrong values for EmuStart()

Add notes to address this later again

* Improve formatting

* Fix formatting/alignment issues
2023-02-09 02:24:32 +01:00
riperiperi
d0d8d67917 Vulkan: Flush command buffers for queries less aggressively (#4387)
The AutoFlushCounter would flush command buffers on any attachment change (write mask or bindings change) if there was a pending query. This is to get query results as soon as possible for draw skips, but it's assuming that a full occlusion query _pass_ happened, that we want to flush it's data before getting onto draws, rather than the queries being randomly interspersed throughout a pass that also draws.

Xenoblade 2 repeatedly switches between performing a samples passed query and outputting to a render target on each draw, and flips the write mask to do so. Flushing the command buffer every 2 draws isn't ideal, so it's best that we only do this if the pattern matches the large block style of occlusion query.

This change makes this flush only happen after a few consecutive query reports. "Consecutive" is interrupted by attachment changes or command buffer flush.

This doesn't really solve the issue where it resets more queries than it uses, it just stops the game doing it as often. I'm not sure of the best way to do that. The cost of resetting could probably be reduced by using query pools with more than one element and resetting in bulk.
2023-02-09 02:03:41 +01:00
Ac_K
be4ed20862 bug_report.yml hotfix 2023-02-09 02:02:00 +01:00
Ac_K
8203ac66a6 Misc: Update issues form (#4383) 2023-02-09 00:52:43 +00:00
dependabot[bot]
83a37cc1a5 nuget: bump System.IdentityModel.Tokens.Jwt from 6.26.0 to 6.26.1 (#4384)
Bumps [System.IdentityModel.Tokens.Jwt](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet) from 6.26.0 to 6.26.1.
- [Release notes](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/releases)
- [Changelog](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/blob/dev/CHANGELOG.md)
- [Commits](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/compare/6.26.0...v6.26.1)

---
updated-dependencies:
- dependency-name: System.IdentityModel.Tokens.Jwt
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-02-08 22:51:07 +01:00
Berkan Diler
1b06a00e32 Replace BitConverter.ToString(bytes).Replace("-", "") with Convert.ToHexString(bytes) (#4382) 2023-02-08 14:54:58 +01:00
gdkchan
a90454c32a Fix some Vulkan validation errors (#4357) 2023-02-08 14:34:22 +01:00
gdkchan
8d414dced7 Limit texture cache based on total texture size (#4350)
* Limit texture cache based on total texture size

* Formatting
2023-02-08 14:19:43 +01:00
gdkchan
bf3eba6072 Handle mismatching texture size with copy dependencies (#4364)
* Handle mismatching texture size with copy dependencies

* Create copy and render textures with the minimum possible size

* Only align width for comparisons, assume that height is always exact

* Fix IsExactMatch size check

* Allow sampler and copy textures to match textures with larger width

* Delete texture ChangeSize related code

* Move AdjustSize to TextureInfo and give it a better name, adjust usages

* Fix GetMinimumWidthInGob when minimumWidth > width

* Only update render targets that are actually cleared for clear

Avoids creating textures with incorrect sizes

* Delete UpdateRenderTargetState method that is not needed anymore

Clears now only ever sets the render targets that will be cleared rather than all of them
2023-02-08 08:48:09 +01:00
TSRBerry
b38dccfe79 Add ChangeVSyncMode() call to Avalonia render loop (#4379) 2023-02-08 01:28:53 +01:00
gdkchan
07cb3718a2 Support safe blit on non-2D textures (#4374)
* Support safe blit on non-2D textures (except multisample)

* Change safe blit with different levels and layers to match CmdBlitImage path

* Remove now unused variables

* Multisample safe blit support
2023-02-07 13:55:59 -03:00
gdkchan
72a4aee19a Accelerate NVDEC VIC surface read/write and colorspace conversion with Arm64 HW intrinsics (#4351)
* Accelerate NVDEC VIC surface read/write and colorspace conversion with Arm64 HW intrinsics

* Improve ReadNv12 x86 SSE path
2023-02-07 02:38:54 +00:00
gdkchan
3af1d284cb Implement safe depth-stencil blit using stencil export extension (#4356)
* Implement safe depth-stencil blit using stencil export extension

* Delete depth-stencil blit with buffer path
2023-02-06 00:19:31 -03:00
gdkchan
62ade66572 Insert bitcast for assignment of fragment integer outputs on GLSL (#4369)
* Insert bitcast for assignment of fragment integer outputs on GLSL

* Shader cache version bump
2023-02-05 18:52:57 -03:00
gdkchan
4cafcb35f4 Implement Account LoadOpenContext (#4359)
* Implement Account LoadOpenContext

* Formatting
2023-02-01 12:52:36 -03:00
dependabot[bot]
822b5621f2 nuget: bump SharpZipLib from 1.4.1 to 1.4.2 (#4353)
Bumps [SharpZipLib](https://github.com/icsharpcode/SharpZipLib) from 1.4.1 to 1.4.2.
- [Release notes](https://github.com/icsharpcode/SharpZipLib/releases)
- [Changelog](https://github.com/icsharpcode/SharpZipLib/blob/master/docs/Changes.txt)
- [Commits](https://github.com/icsharpcode/SharpZipLib/compare/v1.4.1...v1.4.2)

---
updated-dependencies:
- dependency-name: SharpZipLib
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-01-31 01:58:25 +01:00
gdkchan
b43c12702b Initial Apple Hypervisor based CPU emulation (#4332)
* Initial Apple Hypervisor based CPU emulation implementation

* Add UseHypervisor Setting

* Add basic MacOS support to Avalonia

* Fix initialization

* Fix GTK build

* Fix/silence warnings

* Change exceptions to asserts on HvAddressSpaceRange

* Replace DllImport with LibraryImport

* Fix LibraryImport

* Remove unneeded usings

* Revert outdated change

* Set DiskCacheLoadState when using hypervisor too

* Fix HvExecutionContext PC value

* Address PR feedback

* Use existing entitlements.xml file on distribution folder

---------

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2023-01-29 08:37:52 -03:00
Piplup
12bb13cf58 converts the templates into forms (#4068)
* Create bug_report.yml

* Update bug_report.yml

* Update bug_report.yml

* Create feature_request.yml

* Update feature_request.yml

* Update feature_request.yml

* Update feature_request.yml

* Update feature_request.yml

* a

* Update missing_cpu_instruction.yml

* Update missing_cpu_instruction.yml

* Update missing_cpu_instruction.yml

* Update missing_cpu_instruction.yml

* b

* addressed some of the feedback

* forget the label

* added missing text inputs

* formatting changes

* dropdown menu

added dropdown menu for os, idk if we will keep this

* addressed feedback

addressed the long overdue feedback, sorry about that

* added markdowns

everything should be addressed now i hope

* game version optional

made game version optional after further feedback

* feature request checkbox
2023-01-27 18:23:55 +00:00
gdkchan
38bd2e8567 Relax Vulkan requirements (#4282)
* Relax Vulkan requirements

* Fix MaxColorAttachmentIndex

* Fix ColorBlendAttachmentStateCount value mismatch for background pipelines

* Change query capability check to check for pipeline statistics query rather than geometry shader support
2023-01-26 18:34:35 -03:00
riperiperi
67b5a747a2 Vulkan: Reset queries on same command buffer (#4329)
* Reset queries on same command buffer

Vulkan seems to complain when the queries are reset on another command buffer. No idea why, the spec really could be written better in this regard. This fixes complaints, and hopefully any implementations that care extensively about them.

This change _guesses_ how many queries need to be reset and resets as many as possible at the same time to avoid splitting render passes. If it resets too many queries, we didn't waste too much time - if it runs out of resets it will batch reset 10 more.

The number of queries reset is the maximum number of queries in the last 3 frames. This has been worked into the AutoFlushCounter so that it only resets up to 32 if it is yet to force a command buffer submission in this attachment.

This is only done for samples passed queries right now, as they have by far the most resets.

* Address Feedback
2023-01-24 13:32:56 -03:00
gdkchan
fc07cb9778 Remove use of GetFunctionPointerForDelegate to get JIT cache function pointer (#4337)
* Remove use of GetFunctionPointerForDelegate to get JIT cache function pointer

* Rename FuncPtr to FuncPointer
2023-01-23 22:37:53 +00:00
gdkchan
6c5275c11b SPIR-V: Change BitfieldExtract and BitfieldInsert for SPIRV-Cross (#4336)
* SPIR-V: Change BitfieldExtract and BitfieldInsert types to make Metal MSL compiler happy

* Shader cache version bump
2023-01-23 19:20:40 -03:00
TSRBerry
f136d79a9b GUI: Add option to register file types (#4250)
* Add FileAssociationHelper.cs

* Add register file types option to gtk

* Add register file types option to avalonia

* Add Windows support to FileAssociationHelper.cs

* linux: Add uninstall support for file types

* Ignore .glade~ backup files

* Rename Register/Unregister methods

* gtk: Add manage file types submenu

* ava: Add manage file types submenu

* windows: Add uninstall support for file types

* Don't invert uninstall condition (formatting change)

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Add IsTypesRegisteredWindows & Fix Windows install function

* Add AreMimeTypesRegisteredLinux()

* Fix wrong indention

Co-authored-by: AcK77 <acoustik666@gmail.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-01-22 17:39:00 +00:00
gnisman
c0865d8a51 Handle parsing of corrupt Config.json and prevent crash on launch (#4309)
* Handle parsing of corrupt Config.json and prevent crash on launch

* Implement a cleaner solution to handle empty json object
2023-01-22 17:04:33 +01:00
merry
363f3b5491 Arm64: Simplify TryEncodeBitMask and use for constants (#4328)
* Arm64: Simplify TryEncodeBitMask

* CodeGenerator: Use TryEncodeBitMask in GenerateConstantCopy

* Ptc: Bump version
2023-01-22 14:15:49 +00:00
merry
1b8b0b4aa3 AvaloniaKeyboardDriver: Swallow TextInput events to avoid bell (#4320) 2023-01-22 11:21:52 +01:00
riperiperi
e5ceb2546a Allow setting texture data from 1x to fix some textures resetting randomly (#2860)
* Allow setting texture data from 1x to fix some textures resetting randomly

Expected targets:

- Deltarune 1+2
- Crash Team Racing
- Those new pokemon games idk

* Allow scaling of MSAA textures, propagate scale on copy.

* Fix Rebase

Oops

* Automatic disable

* A bit more aggressive

* Without the debug log

* Actually decrement the score when writing.
2023-01-22 02:03:30 +00:00
Ac_K
59752fd8cb Ava UI: Various Fixes (#4326)
* Ava UI: Various Fixes

* use WriteAllBytes
2023-01-22 01:42:55 +01:00
gdkchan
803deb3b3f Remove use of reflection on GAL multithreading (#4287)
* Introduce new IGALCommand<T> interface and use it

* Remove use of reflection on GAL multithreading

* Unmanaged constraint
2023-01-22 01:07:43 +01:00
dependabot[bot]
131f3927ec nuget: bump Microsoft.CodeAnalysis.Analyzers from 3.3.3 to 3.3.4 (#4310)
* nuget: bump Microsoft.CodeAnalysis.Analyzers from 3.3.3 to 3.3.4

Bumps [Microsoft.CodeAnalysis.Analyzers](https://github.com/dotnet/roslyn-analyzers) from 3.3.3 to 3.3.4.
- [Release notes](https://github.com/dotnet/roslyn-analyzers/releases)
- [Changelog](https://github.com/dotnet/roslyn-analyzers/blob/main/PostReleaseActivities.md)
- [Commits](https://github.com/dotnet/roslyn-analyzers/compare/v3.3.3...v3.3.4)

---
updated-dependencies:
- dependency-name: Microsoft.CodeAnalysis.Analyzers
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>

* Fixes warning

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-01-21 20:04:39 +00:00
riperiperi
20f8ea7a17 Use volatile read/writes for GAL threading (#4327) 2023-01-21 19:49:55 +00:00
gdkchan
5a3c665e43 Implement CSET and CSETP shader instructions (#4318)
* Implement CSET and CSETP shader instructions

* Shader cache version bump

* Fix CC.HI
2023-01-21 12:18:05 -03:00
dependabot[bot]
a5fec6f442 nuget: bump System.IdentityModel.Tokens.Jwt from 6.25.1 to 6.26.0 (#4322)
Bumps [System.IdentityModel.Tokens.Jwt](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet) from 6.25.1 to 6.26.0.
- [Release notes](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/releases)
- [Changelog](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/blob/dev/CHANGELOG.md)
- [Commits](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/commits)

---
updated-dependencies:
- dependency-name: System.IdentityModel.Tokens.Jwt
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-01-21 05:24:57 +01:00
Ac_K
46c48616c5 Ava UI: Add Notifications and Cleanup (#4275)
* Ava UI: Add Notifications and Cleanup

* Revert notifications on ErrorDialog

* remove unused code from game list views

* Fix cast
2023-01-21 02:57:37 +01:00
Ac_K
b3e9a29e61 Ava UI: Fix string.Format issues in Locale (#4305)
* Ava UI: Fix `string.Format` issues in Locale

* LoacLanguage everytime now

* Apply suggestions from code review

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* fix UpdateAndGetDynamicValue

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2023-01-21 02:06:19 +01:00
Phi
06f57f30ae Catch Profile.json parse to prevent crash on launch (#3393)
* Catch Profile.json parse to prevent crash on launch

* Update Ryujinx.HLE/HOS/Services/Account/Acc/AccountSaveDataManager.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

Co-authored-by: PhiZero <wolkan.craanen@gmail.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-01-21 01:36:57 +01:00
gnisman
6180f5dd06 Ava UI: Add Control+Cmd+F HotKey for Mac OS (#4317)
* Ava UI: Add Control+Cmd+F HotKey for Mac OS

* fix aligned

* Remove comment from code
2023-01-20 22:18:01 +01:00
merry
909b928168 Audio: Implement PCM24 output (#4321) 2023-01-20 21:46:13 +01:00
Ac_K
b6c34a36c7 Ava UI: Fixes and cleanup Updater (#4269)
* ava: Fixes and cleanup Updater

* _updateSuccessful
2023-01-20 21:30:21 +01:00
Fliperworld
1d7cad5f57 Vulkan: Destroy old swapchain on swapchain recreation (#3889)
* Destroy old swapchain on swapchain recreation

* vkDeviceWaitIdle before DestroySwapchain

* Update Ryujinx.Graphics.Vulkan/Window.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Avoid unsafe code on RecreateSwapchain()

* Destroying old Swapchain on a queue.

* Cleanup and fix on destroying old Swapchain.

* Update Ryujinx.Graphics.Vulkan/Window.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update Ryujinx.Graphics.Vulkan/Window.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update Ryujinx.Graphics.Vulkan/Window.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update Window.cs

Done.

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-01-19 21:31:25 -03:00
riperiperi
a612cca6e1 Vulkan: Explicitly enable precise occlusion queries (#4292)
The only guarantee of the occlusion query type in Vulkan is that it will be zero when no samples pass, and non-zero when any samples pass. Of course, most GPUs implement this by just placing the # of samples in the result and calling it a day. However, this lax restriction means that GPUs could just report a boolean (1/0) or report a value after one is recorded, but before all samples have been counted.

MoltenVK falls in the first category - by default it only reports 1/0 for occlusion queries. Thankfully, there is a feature and flag that you can use to force compatible drivers to provide a "precise" query result, that being the real # of samples passed.

Should fix ink collision in Splatoon 2/3 on MoltenVK.
2023-01-19 00:30:42 +00:00
merry
b969ed4441 NativeSignalHandler: Fix write flag (#4306)
* NativeSignalHandler: Fix write flag

* address comments
2023-01-19 00:13:17 +00:00
Andrey Sukharev
0b409b22e9 Optimize string memory usage. Use Spans and StringBuilders where possible (#3933)
* Optimize string memory usage. Use ReadOnlySpan<char> and StringBuilder where possible.

* Fix copypaste error

* Code generator review fixes

* Use if statement instead of switch

* Code style fixes

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Another code style fix

* Styling fix

Co-authored-by: Mary-nyan <thog@protonmail.com>

* Styling fix

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
Co-authored-by: Mary-nyan <thog@protonmail.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-01-18 22:25:16 +00:00
Ac_K
dff37d2e57 HOS: Load RomFs by pid (#4301)
We currently loading only one RomFs at a time, which could be wrong if one day we want to load more than one guest at time.
This PR fixes that by loading romfs by pid.
2023-01-18 13:50:42 +00:00
TSRBerry
5309cc72e1 Fix NRE when disposing AddressSpace with 4KB pages support (#4307) 2023-01-17 14:50:39 +00:00
merry
905dbd3f0d ConfigurationState: Default to Vulkan on macOS (#4299) 2023-01-17 05:32:08 +01:00
gdkchan
6085ffb401 Implement support for page sizes > 4KB (#4252)
* Implement support for page sizes > 4KB

* Check and work around more alignment issues

* Was not meant to change this

* Use MemoryBlock.GetPageSize() value for signal handler code

* Do not take the path for private allocations if host supports 4KB pages

* Add Flags attribute on MemoryMapFlags

* Fix dirty region size with 16kb pages

Would accidentally report a size that was too high (generally 16k instead of 4k, uploading 4x as much data)

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2023-01-17 05:13:24 +01:00
Ac_K
ff945d2071 Ava UI: Readd some infos to the GameList (#4302) 2023-01-17 04:57:21 +01:00
riperiperi
c15ca282b6 Add short duration texture cache (#3754)
* Add short duration texture cache

This texture cache takes textures that lose their last pool reference and keeps them alive until the next frame, or until an incompatible overlap removes it. This is done since under certain circumstances, a texture's reference can be wiped from a pool despite it still being in use - though typically the reference will return when rendering the next frame.

While this may slightly increase texture memory usage when quickly going through a bunch of temporary textures, it's still bounded due to the overlap removal rule.

This greatly increases performance in Hyrule Warriors: Age of Calamity. It may positively affect some UE4 games which dip framerate severely under certain circumstances.

* Small optimization

* Don't forget this.

* Add short cache dictionary

* Address feedback

* Address some feedback
2023-01-17 04:39:46 +01:00
TSRBerry
22f90b34c1 Ava: Fix Linux Vulkan renderer regression (#4303)
* ava: Fix Linux Vulkan renderer staying transparent

* ava: Minor Renderer cleanup

* Don't supress potential NRE warning

Co-authored-by: Ac_K <Acoustik666@gmail.com>

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-01-16 03:59:41 +01:00
Ac_K
1cc4d76fa8 UI: Fixes GTK sorting regression of #4294 2023-01-16 03:09:52 +01:00
Ac_K
161c39f83e Ava UI: Renderer refactoring (#4297)
* Ava UI: `Renderer` refactoring

* Fix Vulkan CreateSurface
2023-01-16 01:14:01 +01:00
Ac_K
14258f75f3 UI: Fix applications times (#4294)
* Fix applications times

* Add spaces

* Fix TimeString formatting
2023-01-16 00:11:16 +01:00
gdkchan
c09274adc4 Specify image view usage flags on Vulkan (#4283)
* Specify image view usage flags on Vulkan

* PR feedback
2023-01-15 23:12:52 +01:00
Isaac Marovitz
8e9d8fa8a2 Implement missing service calls in pm (#4210)
* Implement `GetTitleId`

Fixes #2516

* Null check + Proper result code

* Better comment

* Implement `GetApplicationProcessId`

* Add TODOs

* Update Ryujinx.HLE/HOS/Services/Pm/IInformationInterface.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.HLE/HOS/Services/Pm/IDebugMonitorInterface.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Remove new function from KernelStatic

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-01-15 22:16:24 +01:00
Isaac Marovitz
ff865e8679 Ava UI: TitleUpdateWindow Refactor (#4276)
* Start Refactor

* Dialogue opens

* Changes

* Switch to ListBox

* Fix bugs and stuff

* Fix spacing

* Implement OpenLocation

* Change icon

* Color

* Color

* Remove background

* Make no update the same height

* Fix height and smooth scroll

* Height

* Fix update selection

* Make window smaller

* Add back remove all button

* Make selection more obvious

* Hide selection bar on SaveManager

* Fix autoscroll

* Fix no update not staying selected

* Better file opener

* Fix

* Revert that

* Update Ryujinx.Ava/UI/ViewModels/TitleUpdateViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Log warning

* Update Ryujinx.Ava/UI/ViewModels/TitleUpdateViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-01-15 11:11:52 +00:00
merry
c4820c11df Audren: Implement polyphase upsampler (#4256)
* Audren: Implement polyphase upsampler

* prefer shifting to modulo

* prefer MathF

* fix nits

* rm ResampleForUpsampler

* oop

* Array20

* nits
2023-01-15 05:20:49 +01:00
Ac_K
e2ed47a206 Ava UI: Fixes "Hide Cursor on Idle" for Windows (#4266)
* Ava: Fixes "Hide Cursor on Idle" for Windows

* Add check in MouseDriver and reduce the time of idling

* Fix linux error

* Change idle time everywhere for consistencies
2023-01-15 01:05:44 +01:00
gnisman
91a093f661 Change GetPageSize to use Environment.SystemPageSize (#4291)
* Change GetPageSize to use Environment.SystemPageSize

* Fix PR comment
2023-01-14 15:37:04 -03:00
gdkchan
afcd3be25e Fix texture flush from CPU WaitSync regression on OpenGL (#4289) 2023-01-14 11:23:57 -03:00
gdkchan
5089425852 Fix NRE when MemoryUnmappedHandler is called for a destroyed channel (#4285) 2023-01-14 00:16:06 -03:00
gdkchan
74d2efa19f Fix texture modified on CPU from GPU thread after being modified on GPU not being updated (#4284) 2023-01-13 23:46:45 -03:00
Ac_K
12a017bd6a Update Program.cs 2023-01-13 07:56:41 +01:00
Ac_K
0233c15960 Revert "Relax Vulkan requirements (#4228)" (#4279)
This reverts commit a0cf0b80c71f3d943f849b99a4916dc5de736ff2.
2023-01-13 06:04:59 +00:00
gdkchan
a0cf0b80c7 Relax Vulkan requirements (#4228) 2023-01-13 06:09:48 +01:00
Ac_K
25af1636ce Prepo: Fix SaveSystemReport* IPC definitions (#4278)
* Prepo: Fix SaveSystemReport IPC definitions

* Follow original code

* Fix args index in HipcGenerator

* Addresses feedback

* oops
2023-01-13 01:50:14 +01:00
riperiperi
94b2b6861a Vulkan: Add workarounds for MoltenVK (#4202)
* Add MVK basics.

* Use appropriate output attribute types

* 4kb vertex alignment, bunch of fixes

* Add reduced shader precision mode for mvk.

* Disable ASTC on MVK for now

* Only request robustnes2 when it is available.

* It's just the one feature actually

* Add triangle fan conversion

* Allow NullDescriptor on MVK for some reason.

* Force safe blit on MoltenVK

* Use ASTC only when formats are all available.

* Disable multilevel 3d texture views

* Filter duplicate render targets (on backend)

* Add Automatic MoltenVK Configuration

* Do not create color attachment views with formats that are not RT compatible

* Make sure that the host format matches the vertex shader input types for invalid/unknown guest formats

* FIx rebase for Vertex Attrib State

* Fix 4b alignment for vertex

* Use asynchronous queue submits for MVK

* Ensure color clear shader has correct output type

* Update MoltenVK config

* Always use MoltenVK workarounds on MacOS

* Make MVK supersede all vendors

* Fix rebase

* Various fixes on rebase

* Get portability flags from extension

* Fix some minor rebasing issues

* Style change

* Use LibraryImport for MVKConfiguration

* Rename MoltenVK vendor to Apple

Intel and AMD GPUs on moltenvk report with the those vendors - only apple silicon reports with vendor 0x106B.

* Fix features2 rebase conflict

* Rename fragment output type

* Add missing check for fragment output types

Might have caused the crash in MK8

* Only do fragment output specialization on MoltenVK

* Avoid copy when passing capabilities

* Self feedback

* Address feedback

Co-authored-by: gdk <gab.dark.100@gmail.com>
Co-authored-by: nastys <nastys@users.noreply.github.com>
2023-01-13 01:31:21 +01:00
Ac_K
0cb1708dbd ava: Reorder settings of Resolution Scaler (#4270) 2023-01-13 00:07:53 +01:00
Isaac Marovitz
08d513715e Ava UI: Various Fixes (#4268)
* Fix saves disappearing

* Better size formatter

* Move TextBox alignment fix to Styles

* Fix bug

* Left align

* Add border

* Update Ryujinx.Ava/UI/Models/SaveModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Models/SaveModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Models/SaveModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Whitespace

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-01-12 12:23:24 +00:00
Isaac Marovitz
5c75fad1db Ava UI: Settings Adjustments (#4273)
* Visual adjustments

* Match border to rest of app

* Fix overlapping controls

* Fix

* Fix
2023-01-12 12:09:32 +00:00
merry
a0f52b2701 Ptc: Check process architecture (#4272) 2023-01-12 07:50:45 +00:00
merry
596630cbca Arm64: Cpu feature detection (#4264)
* Arm64: Cpu feature detection

* Ptc: Add Arm64 feature info

* nits

* simplify CheckSysctlName

* restore some macos flags

* feedback
2023-01-12 08:05:18 +01:00
Ac_K
7b33f87d04 lm: Handle Tail flag in LogPacket (#4274)
* lm: Handle TailFlag in LogPacket

* Addresses feedback
2023-01-12 07:42:05 +01:00
Ac_K
7153f8e10f Ava UI: Move Ava logging to Logger.Debug (#4255)
* Ava: Move Ava logging to Logger.Debug

Since #4231 we currently redirect Avalonia logs to our Logger, which is pretty nice. But since it uses our Logging level too, it now leads to a massive flood in our Log files.
To avoid that, I've included all `AvaLogLevel` to the log message, and make all Ava Logs using `Logger.Debug`.

* Logs errors to Error and other to Debug

* missing level

* keep var
2023-01-11 23:27:26 +01:00
Ac_K
9cdedda9a6 Ava UI: Fixes PerformanceCheck condition (#4271) 2023-01-11 20:47:15 +00:00
Isaac Marovitz
bad2eafeed Ava GUI: User Profile Manager + Other Fixes (#4166)
* Fix redundancies

* Add back elses

* Loading Screen fixes

* Redesign User Profile Manager

- Backported long selection bar in Grid/List view not working
- Backported UserSelector is jank

* Fix SelectionIndicator

* Fix DataType

* Fix SaveManager bug

* Remove debug log

* Load saves on UIThread

* Reduce UI thread blocking

* Fix locale keys

* Use block namespaces

* Fix close button width

* Make UserProfile ordering consistent

* Alphabetical order

* Adjust layout, remove green circle for blue selector

* Fix some inconsistencies

* Fix no inital selected profile

* Adjust appearance of edit button

* Adjust SaveManager

* Remove redundant warning dialog

* Make firmware avatar selector clearer

* View redesign again :hero_depressed:

* Consistency adjustments

* Adjust margins

* Make `UserProfileImageSelector` consistent

* Make `UserFirmwareAvatarSelector` consistent

* Fix long grid view selector

* Switch case

* Remove long selection bar

Handled in #4178

* Consistency

* Started dialog titles

* Fixes

* Remaining titles

* Update Ryujinx.Ava/UI/Controls/NavigationDialogHost.axaml

Co-authored-by: Mary-nyan <thog@protonmail.com>

* Fix build

* Hide UserRecoverer if no LostProfiles are found

* UserEditor Avatar Placeholder

* Watermark + locale adjustment

* Border radius

* Remove unnecessary styles

* Fix firmware avatar image order

* Cleanup `ColorPickerButton`

* Make `UserId` copy/paste able

* Make `FirmwareAvatarSelector` 6 images wide

* Make selection bar better

* Unsaved changes dialogue

* Fix indentation

* Remove extra check

* Address suggestions

* Reorganise

- Remove unused views
- Rename views to match convention
- Fix weird namespacing

* Update Ryujinx.Ava/UI/Views/User/UserFirmwareAvatarSelectorView.axaml

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Views/User/UserFirmwareAvatarSelectorView.axaml

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* UserRecovererView empty placeholder

* Update Ryujinx.Ava/UI/Views/User/UserSelectorView.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Views/User/UserSaveManagerView.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Views/User/UserSaveManagerView.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Views/User/UserSaveManagerView.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Views/User/UserRecovererView.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Views/User/UserFirmwareAvatarSelectorView.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/UserFirmwareAvatarSelectorViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/UserFirmwareAvatarSelectorViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/UserFirmwareAvatarSelectorViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Models/UserProfile.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Controls/NavigationDialogHost.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Controls/NavigationDialogHost.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Remove AddModel

* Update Ryujinx.Ava/Assets/Locales/en_US.json

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Fix bug

Co-authored-by: Mary-nyan <thog@protonmail.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-01-11 06:20:19 +01:00
Ac_K
2ba8185c9f Ava: Fixes Update count in heading (#4265) 2023-01-11 05:39:25 +01:00
gdkchan
6f41c3f830 Remove textures from cache on unmap if not mapped and modified (#4211) 2023-01-11 01:53:56 +00:00
Ac_K
d4b1bb6053 ava: Generate Locale menu automatically (#4243)
Currently in `MenuMainBarView.axaml` we list all available languages and hardcode the language name with the language key.
It's a bit bad beause if we want to add a new language, we have to edit the `csproj` and the `axaml` with the translated language name and the language code.
I've put all translations in their respective locale files, add code into `MainMenuBarView` constructor to generate the menu automatically. Now we just have to edit the `csproj` if we want to add a new language.
2023-01-11 01:29:22 +01:00
gdkchan
9b69c026a2 Implement JIT Arm64 backend (#4114)
* Implement JIT Arm64 backend

* PPTC version bump

* Address some feedback from Arm64 JIT PR

* Address even more PR feedback

* Remove unused IsPageAligned function

* Sync Qc flag before calls

* Fix comment and remove unused enum

* Address riperiperi PR feedback

* Delete Breakpoint IR instruction that was only implemented for Arm64
2023-01-10 19:16:59 -03:00
UltraHDR
9ebdd84203 Set LSApplicationCategoryType to games (#4257)
https://developer.apple.com/documentation/bundleresources/information_property_list/lsapplicationcategorytype
Makes it auto-add to the macOS Launchpad games folder
2023-01-10 21:49:46 +00:00
Isaac Marovitz
f9ca342bc5 Fix context menu locales (#4242) 2023-01-10 19:15:15 +01:00
Mary-nyan
705377d5c8 misc: Enforce LF (#4253)
Because we are building everything on Windows for release at the moment,
git default line ending to CRLF causing issues when packing the
Ryujinx.sh script.

This addresses this by enforcing all files to use LF via .gitattributes.
2023-01-10 19:00:14 +01:00
Ac_K
0e201c624c ava: Cleanup AppHost (#4240)
* ava: Cleanup AppHost

This PR cleaned up the AppHost file a bit (adding the infamous extra spaces to improve readability), resorting private vars, remove useless vars, and improve the code here and there, like the AudioBackend check.

Co-Authored-By: gdkchan <5624669+gdkchan@users.noreply.github.com>

* Remove 'renderer"

* Revert currentTime

* revert if condition

Co-authored-by: gdkchan <5624669+gdkchan@users.noreply.github.com>
2023-01-10 18:45:55 +01:00
TSRBerry
55439470c2 Ava: Add missing null check to ContentDialogHelper.ShowAsync() (#4248)
* ava: Add missing null check to ContentDialogHelper.ShowAsync()

* Replace "is not" with != operator

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-01-10 09:22:25 +01:00
TSRBerry
5377bca021 Add command line arguments to override docked mode (#4239)
* Add command line args for docked mode

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-01-10 00:59:23 +01:00
TSRBerry
a522c85130 linux: Fix packaging step for CI & Add Ryujinx.Headless.SDL2 to Ryujinx.sh (#4249) 2023-01-09 23:45:46 +00:00
TSRBerry
248319a0a0 Linux: Add Avalonia detection to Ryujinx.sh (#4224)
* Revert "ava: Fix regression caused by #4013 (#4222)"

This reverts commit 690ba648d2f0865ec62276204597ebdc5aeebbbb.

* linux: Detect Ryujinx.Ava and don't rename the Ryujinx.Ava assembly
2023-01-09 22:58:51 +01:00
gdkchan
623e66f0c0 Replace tabs with spaces across the project (#4244)
* Replace tabs with spaces across the project

* Include AXAML files too
2023-01-09 22:58:29 +01:00
TSRBerry
b21ca780a4 headless: Change window icon size to 48x48 (#4247) 2023-01-09 18:02:41 +00:00
TSRBerry
eb8e46e7b2 [Headless] Add missing arguments & Fix typos (#4193)
* headless: Fix typos in command line options

* Remove nullable from command line options

Add EnableMacroHLE option
Add HideCursorOnIdle option

* headless: Adjust enable-ptc help text

* headless: Use switch statement instead of if-else chain

* headless: Improve formatting for long constructors

* headless: Remove discards from SDL_ShowCursor()

* headless: Add window icon

* Fix hiding cursor on idle

At least on Wayland, SDL2 doesn't produce any mouse motion events.

* Add new command line args: BaseDataDir and UserProfile

* headless: Read icon from embedded resource

* headless: Skip SetWindowIcon() on Windows if dll isn't present

* headless: Fix division by zero

* headless: Fix command line options not working correctly

* headless: Fix crash when viewing command line options

* headless: Load window icon bmp from memory

* Add comment to the workaround for SDL_LoadBMP_RW

* headless: Enable logging to file by default

* headless: Add 3 options for --hide-cursor

Replaces --disable-hide-cursor-on-idle
2023-01-09 04:55:37 +01:00
Ac_K
e4aa6b2daf ava: Fixes regressions from refactoring (#4237)
* ava: Fix regressions from #4178

* Remove duplicated code

* real fix for right click menu

Co-Authored-By: Isaac Marovitz <42140194+IsaacMarovitz@users.noreply.github.com>

* Remove ContentDialogOverlay

Co-authored-by: Isaac Marovitz <42140194+IsaacMarovitz@users.noreply.github.com>
2023-01-09 03:37:20 +00:00
merry
23a22bc8aa Ava: Make Avalonia use our logging system (#4231)
* Ava: Make Avalonia use our logging system

* LoggerAdapter: Address review comments

* Update Ryujinx.Common/Logging/LogClass.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-01-09 04:32:20 +01:00
Isaac Marovitz
12ece6c42c Fix selection bar (#4236) 2023-01-09 03:36:11 +01:00
gdkchan
596694d7a9 HIPC: Fix reply possibly also receiving one request (#4232) 2023-01-08 15:34:49 -03:00
Isaac Marovitz
35b5f87f8f Ava GUI: MainWindow Refactor (#4178)
* Fix redundancies

* Add back elses

* `MainWindow` Refactor

* Switch commands to `ReflectionBinding`

Not required in Ava 11

* Update Ryujinx.Ava/AppHost.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/AppHost.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Windows/MainWindow.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Windows/MainWindow.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Windows/MainWindow.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/AppHost.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Views/Main/MainViewControls.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/AppHost.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/AppHost.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/AppHost.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Views/Main/MainMenuBarView.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Views/Main/MainViewControls.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Resolve issues

* Remove Ava 11 Fix

* Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update Ryujinx.Ava/UI/Windows/MainWindow.axaml.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Fix whitespace + other suggestions

* Move Vsync colours to `Styles.xaml`

* Remove catch all

* Use `switch` instead of `if`

* Update locale keys

* Use block-scoped namespaces

* Fix improper Ava api usage then

* Static PTC

* Fix `GridItemSelectorSize` with `ShowNames`

* Update for new About Window

* Add back search fix

Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-01-08 18:46:25 +01:00
Ac_K
7c20053cf1 Horizon: Impl Prepo, Fixes bugs, Clean things (#4220)
* Horizon: Impl Prepo, Fixes bugs, Clean things

* remove ToArray()

* resultCode > status

* Remove old services

* Addresses gdkchan's comments and more cleanup

* Addresses Gdkchan's feedback 2

* Reorganize services, make sure service are loaded before guest

Co-Authored-By: gdkchan <5624669+gdkchan@users.noreply.github.com>

* Create interfaces for lm and sm

Co-authored-by: gdkchan <5624669+gdkchan@users.noreply.github.com>
2023-01-08 12:13:39 +00:00
merry
9a4d991423 MainWindow: Vertically center SearchBox TextPresenter (#4223) 2023-01-07 16:01:53 +00:00
Mary-nyan
690ba648d2 ava: Fix regression caused by #4013 (#4222)
Avalonia seems to not like when the artifact doesns't match the root namespace...

Address that by moving the binary to "Ryujinx" like we do on macOS build.
2023-01-07 12:24:21 +01:00
RMED24
e0a58f9f2a Include a start.sh file with correct launch options (#4013)
* Include reference to start.sh to be bundled

* Add start.sh

* Fix silly mistake I made on windows-x64

* ... I cannot read properly

* Make same changes for avalonia csproj

* Remove notice from start.sh

Co-authored-by: Mary-nyan <thog@protonmail.com>

* Update Ryujinx/Ryujinx.csproj

Co-authored-by: Mary-nyan <thog@protonmail.com>

* Update Ryujinx.Ava/Ryujinx.Ava.csproj

Co-authored-by: Mary-nyan <thog@protonmail.com>

* Update distribution/linux/start.sh

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* Update distribution/linux/start.sh

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* Update Ryujinx.Ava/Ryujinx.Ava.csproj

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx.csproj

* Update Ryujinx.Ava.csproj

* Rename start.sh to Ryujinx.sh

* Update Ryujinx.csproj

* Update Ryujinx.Ava.csproj

* Update Ryujinx.Ava.csproj

* Update Ryujinx.Ava/Ryujinx.Ava.csproj

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Add `GDK_BACKEND` variable

* Update Ryujinx.Ava.csproj

* Update Program.cs

* Update Program.cs

* Update Ryujinx.sh

* Update Program.cs

* linux: Register mime types on launch

* Add DOTNET_EnableAlternateStackCheck=1 to desktop file

* linux: Add exclusion for RegisterMimeTypes for flathub builds

* Update logo path

* Cleanup Ryujinx.sh

* Fix typo in ReleaseInformation

* gha: Fix permissions for linux release binaries

* ava: Rename output assembly to Ryujinx

* Update mime database after installing new types

Wait until logging is available before registering mime types

* Copy mime types to output directory

Co-authored-by: Mary-nyan <thog@protonmail.com>
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2023-01-07 09:06:13 +01:00
Isaac Marovitz
ddbb9570bc Ava GUI: AboutWindow Refactor (#4196)
* Start `AboutWindow` refactor

* Redesign

* Update logos + ViewModel

* Fix GTK

* Cleanup usings

* Fix mismatched font size

* Update LocaleKeys

* Block scoped namespace

* Fix appearence on German

* Update Ryujinx.Ava/UI/ViewModels/AboutWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/AboutWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Move version number up

* Move see all contributors button left

* Add a couple `\n`

* Tooltips

* Layout fix

* Update Ryujinx.Ava/UI/ViewModels/AboutWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-01-07 01:29:18 +01:00
TSRBerry
996b971dfc [hipc] Fix 'Unexpected result code Success returned' in Reply() (#4215)
* horizon: Add AbortOnFailureUnless()

* hipc: Replace AbortUnless() with AbortOnFailureUnless() in Reply()
2023-01-07 00:57:21 +01:00
Isaac Marovitz
32e3187515 Ava GUI: SettingsWindow Refactor (#4177)
* Fix redundancies

* Add back elses

* Settings Refactor

* Fix Disposal functions

* Use `ReflectionBinding` instead of redundant funcs

* Ac_K suggestions

* Update Ryujinx.Ava/UI/ViewModels/SettingsViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update locale keys

* Update Ryujinx.Ava/UI/Windows/SettingsWindow.axaml.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx.Ava/UI/Views/Settings/SettingsSystemView.axaml.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx.Ava/UI/Views/Settings/SettingsSystemView.axaml.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx.Ava/UI/Windows/SettingsWindow.axaml.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Use block-scoped namespaces

* Fix typo

* Make `TimeZone` internal again

Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2023-01-07 00:35:21 +01:00
Mary-nyan
06853af798 chore: Update Ryujinx.SDL2-CS to 2.26.1 (#4199) 2023-01-06 17:52:25 +01:00
Ac_K
e00539a9ae Misc; Remove duplicated entries and clean locale csproj (#4209) 2023-01-05 04:30:55 +01:00
Mary
4c282bbff2 hle: Add safety measure around overflow in ScheduleFutureInvocation
Fix crash on Linux since 9fd24c2209ec62dbff4c89f00090945ba70bf33f.
2023-01-05 01:55:27 +01:00
Ac_K
66cea75472 Readd Ryujinx.Ui.LocaleGenerator removed in #4188 (again) 2023-01-05 00:23:17 +01:00
Ac_K
60dd4e643c Readd Ryujinx.Ui.LocaleGenerator removed in #4188 2023-01-05 00:20:47 +01:00
gdkchan
2feac7507d Make PPTC state non-static (#4157)
* Make PPTC state non-static

* DiskCacheLoadState can be null
2023-01-05 00:01:44 +01:00
gdkchan
9fd24c2209 IPC refactor part 3+4: New server HIPC message processor (#4188)
* IPC refactor part 3 + 4: New server HIPC message processor with source generator based serialization

* Make types match on calls to AlignUp/AlignDown

* Formatting

* Address some PR feedback

* Move BitfieldExtensions to Ryujinx.Common.Utilities and consolidate implementations

* Rename Reader/Writer to SpanReader/SpanWriter and move to Ryujinx.Common.Memory

* Implement EventType

* Address more PR feedback

* Log request processing errors since they are not normal

* Rename waitable to multiwait and add missing lock

* PR feedback

* Ac_K PR feedback
2023-01-04 23:15:45 +01:00
Ac_K
d18df74072 New Crowdin updates (#3985)
* New translations en_US.json (French)

* New translations en_US.json (Portuguese, Brazilian)

* New translations en_US.json (French)

* New translations en_US.json (Portuguese, Brazilian)

* Delete fr_FR.json

* Delete pt_BR.json

* New translations en_US.json (French)

* New translations en_US.json (Spanish)

* New translations en_US.json (German)

* New translations en_US.json (Greek)

* New translations en_US.json (Italian)

* New translations en_US.json (Japanese)

* New translations en_US.json (Korean)

* New translations en_US.json (Polish)

* New translations en_US.json (Russian)

* New translations en_US.json (Turkish)

* New translations en_US.json (Ukrainian)

* New translations en_US.json (Chinese Simplified)

* New translations en_US.json (Chinese Traditional)

* New translations en_US.json (Portuguese, Brazilian)

* New translations en_US.json (German)
2023-01-04 22:44:51 +01:00
Emmanuel Hansen
4194f4e939 Avalonia - Add source generator for locale items (#3999)
* Add source generator for locale keys

* use locale keys in Ui subdir
2023-01-03 19:45:08 +01:00
Mary-nyan
72727aca83 misc: Use official names for NVDEC registers (#4192)
* misc: Uses official names for NVDEC registers

* Address gdkchan's comment

* Address comments
2023-01-02 14:48:46 +00:00
Mary-nyan
22ceaa44df chore: Update tests dependencies (#3978)
* chore: Update tests dependencies

* Apply TSR Berry suggestion to add a GC.SuppressFinalize in MemoryBlock.cs

* Ensure we wait for the test thread to be dead on PartialUnmap

* Use platform attribute for os specific tests

* Make P/Invoke methods private

* Downgrade NUnit3TestAdapter to 4.1.0

* test: Disable warning about platform compat for ThreadLocalMap()

Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
2023-01-01 17:35:29 +01:00
Emmanuel Hansen
3c2f355e09 fix typo in left joycon sl binding (#4195) 2023-01-01 15:46:02 +01:00
Andrew Glaze
dcfef7f2f5 Filter hidden game files from the Game List (#4051)
* Filter “._” files from the game list

* Filter all hidden files from the game list

* Fix style

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* merge OR expression into a pattern

* migrate from GetFiles/Directories to Enumerate

* Remove GetFilesInDirectory()

* Update Ryujinx.Ui.Common/App/ApplicationLibrary.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* add error handeling

* code cleanup

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
2022-12-29 16:52:30 +01:00
gdkchan
904ea839ca Use vector outputs for texture operations (#3939)
* Change AggregateType to include vector type counts

* Replace VariableType uses with AggregateType and delete VariableType

* Support new local vector types on SPIR-V and GLSL

* Start using vector outputs for texture operations

* Use vectors on more texture operations

* Use vector output for ImageLoad operations

* Replace all uses of single destination texture constructors with multi destination ones

* Update textureGatherOffsets replacement to split vector operations

* Shader cache version bump

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2022-12-29 16:09:34 +01:00
Luminoso-256
f0dc46e356 HLE: Add basic stubs to get Labo VR booting to title screen. (#4007)
* HLE: Add basic stubs to get Labo VR booting to title screen.

* Address code review

* Apply suggestions from code review (pt. 2)

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Apply suggestions from code review (pt. 3)

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Formatting: final batch?

Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Address last? bit of formatting

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
2022-12-29 15:57:35 +01:00
riperiperi
6b6a2ef290 Vulkan: Don't flush commands when creating most sync (#4087)
* Vulkan: Don't flush commands when creating most sync

When the WaitForIdle method is called, we create sync as some internal GPU method may read back written buffer data. Some games randomly intersperse compute dispatch into their render passes, which result in this happening an unbounded number of times depending on how many times they run compute.

Creating sync in Vulkan is expensive, as we need to flush the current command buffer so that it can be waited on. We have a limited number of active command buffers due to how we track resource usage, so submitting too many command buffers will force us to wait for them to return to the pool.

This PR allows less "important" sync (things which are less likely to be waited on) to wait on a command buffer's result without submitting it, instead relying on AutoFlush or another, more important sync to flush it later on.

Because of the possibility of us waiting for a command buffer that hasn't submitted yet, any thread needs to be able to force the active command buffer to submit. The ability to do this has been added to the backend multithreading via an "Interrupt", though it is not supported without multithreading.

OpenGL drivers should already be doing something similar so they don't blow up when creating lots of sync, which is why this hasn't been a problem for these games over there.

Improves Vulkan performance on Xenoblade DE, Pokemon Scarlet/Violet, and Zelda BOTW (still another large issue here)

* Add strict argument

This is technically a separate concern from whether the sync is a host syncpoint.

* Remove _interrupted variable

* Actually wait for the invoke

This is required by AMD GPUs, and also may have caused some issues on other GPUs.

* Remove unused using.

* I don't know why it added these ones.

* Address Feedback

* Fix typo
2022-12-29 15:39:04 +01:00
Isaac Marovitz
9aac077702 Ava GUI: Restructure Ryujinx.Ava (#4165)
* Restructure `Ryujinx.Ava`

* Stylistic consistency

* Update Ryujinx.Ava/UI/Controls/UserEditor.axaml.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx.Ava/UI/Controls/UserEditor.axaml.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx.Ava/UI/Controls/UserSelector.axaml.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx.Ava/UI/Controls/SaveManager.axaml.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx.Ava/UI/Controls/SaveManager.axaml.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx.Ava/UI/Windows/SettingsWindow.axaml.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx.Ava/UI/Helpers/EmbeddedWindow.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx.Ava/UI/Helpers/EmbeddedWindow.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx.Ava/UI/Helpers/EmbeddedWindow.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx.Ava/UI/Helpers/EmbeddedWindow.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx.Ava/UI/Windows/SettingsWindow.axaml.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx.Ava/UI/ViewModels/UserProfileViewModel.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx.Ava/UI/ViewModels/UserProfileViewModel.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx.Ava/UI/Helpers/EmbeddedWindow.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Fix redundancies

* Remove redunancies

* Add back elses

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2022-12-29 15:24:05 +01:00
TSRBerry
94c60f61a2 [Headless] Fix for not receiving any SDL events on Linux (#4182)
* headless: Fix SDL events not working

* Add nuget.config
2022-12-29 15:09:18 +01:00
Mary-nyan
8b466d3b7e haydn: Add support for PCMFloat, PCM32 and PCM8 conversions (#4100)
* haydn: Add support for PCMFloat, PCM32 and PCM8 conversions

This adds support in the compatibility layer for other sample format
than PCM16.

This should help extends compatibility with soundio on devices that
doesn't expose PCM16.

I ommited PCM24 conversion for now as it's not simplest of all.

* Address TSRBerry's comment

* Address comments

* Fix conversion issue and clean up saturation usage

* Revert saturation changes

* Address gdkchan's comment
2022-12-28 19:34:30 -03:00
Berkan Diler
792e9a4f47 Use new ArgumentNullException and ObjectDisposedException throw-helper API (#4163) 2022-12-27 20:27:11 +01:00
riperiperi
faf75e66da GPU: Add fallback when 16-bit formats are not supported (#4108)
* Add conversion for 16 bit RGBA formats (not supported in Rosetta)

* Rebase fix

Rebase fix

* Forgot to remove this

* Fix RGBA16 format conversion

* Add RGBA4 -> RGBA8 conversion

* Handle host stride alignment

* Address Feedback Part 1

* Can't count

* Don't zero out rgb when alpha is 0

* Separate RGBA4 and 5-bit component formats

Not sure of a better way to name them...

* Add A1B5G5R5 conversion

* Put this in the right place.

* Make format naming consistent for capabilities

* Change method names
2022-12-26 15:50:27 -03:00
Hunter
e32fc20570 Added Generic Math to BitUtils (#3929)
* Generic Math Update

Updated Several functions in Ryujinx.Common/Utilities/BitUtils to use generic math

* Updated BitUtil calls

* Removed Whitespace

* Switched decrement

* Fixed changed method calls.

The method calls were originally changed on accident due to me relying too much on intellisense doing stuff for me

* Update Ryujinx.Common/Utilities/BitUtils.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2022-12-26 14:11:05 +00:00
gnisman
158b3651b8 bsd::RecvFrom: verify output buffer size before writing socket address (#4135)
* bsd::RecvFrom: Ryujinx does not verify output buffer size before writing socket address

* Calculate the size of BsdSockAddr

* use bsdSockAddr variable

* Update Ryujinx.HLE/HOS/Services/Sockets/Bsd/IClient.cs

Co-authored-by: Mary-nyan <thog@protonmail.com>

* Update Ryujinx.HLE/HOS/Services/Sockets/Bsd/Types/BsdSockAddr.cs

Co-authored-by: Mary-nyan <thog@protonmail.com>

* set errno to ENOMEM in case we can't write the address to memory

* Update Ryujinx.HLE/HOS/Services/Sockets/Bsd/IClient.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.HLE/HOS/Services/Sockets/Bsd/IClient.cs

Co-authored-by: Mary-nyan <thog@protonmail.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
2022-12-26 13:49:26 +00:00
Berkan Diler
1710885bf3 Some minor cleanups and optimizations (#4174)
* Replace Array.Clear(x, 0, x.Length) with Array.Clear(x)

* Use DateTime.UnixEpoch field

* Replace SHA256.ComputeHash calls with static SHA256.HashData call

More performant and avoids the need to initialize a SHA256 instance.
2022-12-24 14:30:39 -03:00
gdkchan
b34febacf9 Implement a software ETC2 texture decoder (#4121)
* Implement a software ETC2 texture decoder

* Fix output size calculation for non-2D textures

* Address PR feedback
2022-12-21 20:39:58 -03:00
gdkchan
fd3f0129e5 Fix CPU FCVTN instruction implementation (slow path) (#4159)
* Fix CPU FCVTN instruction implementation (slow path)

* PPTC version bump
2022-12-21 23:05:58 +00:00
gdkchan
3e48be5236 GPU: Force rebind when pool changes (#4129) 2022-12-21 17:35:28 -03:00
Ccl
06012a2e0c make UI display correct content in Chinese (#4155) 2022-12-21 17:20:37 -03:00
Mary-nyan
ce2737c980 hle: Handle GPU profiler and debugger device path correctly (#4138)
This fix a warning on "慟哭そして…" by handling correctly the debug mode
flag.

When debug mode isn't enabled, opening /dev/nvhost-dbg-gpu or /dev/nvhost-prof-gpu should fail with a not implemented error code.

This implement this behaviour and also define stubbed interfaces for
completness.
2022-12-21 18:23:11 +00:00
gdkchan
f4547b8a47 Fix DrawArrays vertex buffer size (#4141) 2022-12-21 19:08:12 +01:00
riperiperi
eda84dda1c ARMeilleure: Hash _data pointer instead of value for Operand (#4156)
I noticed a weirdly high cost for dictionary accesses from MarkLabel etc. Turns out that the hash code was always the same for labels, so the whole point of having a dictionary was missed and it was putting everything in the same bucket. I made it always hash the _data pointer as that's a good source of identifiable and "random" data.
2022-12-21 02:28:18 +01:00
Emmanuel Hansen
e1602bf320 fix sw kbd row collision (#4144) 2022-12-19 15:09:36 -03:00
gdkchan
f7f9319222 Eliminate zero-extension moves in more cases on 32-bit games (#4140)
* Eliminate zero-extension moves in more cases on 32-bit games

* PPTC version bump

* Revert X86Optimizer changes
2022-12-19 14:45:58 -03:00
gdkchan
1305c0a2a2 Revert "ARMeilleure: Add initial support for AVX512(EVEX encoding) (#3663)" (#4145)
This reverts commit cf5b8e64540223d430ffba0cb93ed7ea476b50ed.
2022-12-18 20:21:10 -03:00
Wunk
cf5b8e6454 ARMeilleure: Add initial support for AVX512(EVEX encoding) (#3663)
* ARMeilleure: Add AVX512{F,VL,DQ,BW} detection

Add `UseAvx512Ortho` and `UseAvx512OrthoFloat` optimization flags as
short-hands for `F+VL` and `F+VL+DQ`.

* ARMeilleure: Add initial support for EVEX instruction encoding

Does not implement rounding, or exception controls.

* ARMeilleure: Add `X86Vpternlogd`

Accelerates the vector-`Not` instruction.

* ARMeilleure: Add check for `OSXSAVE` for AVX{2,512}

* ARMeilleure: Add check for `XCR0` flags

Add XCR0 register checks for AVX and AVX512F, following the guidelines
from section 14.3 and 15.2 from the Intel Architecture Software
Developer's Manual.

* ARMeilleure: Increment InternalVersion

* ARMeilleure: Remove redundant `ReProtect` and `Dispose`, formatting

* ARMeilleure: Move XCR0 procedure to GetXcr0Eax

* ARMeilleure: Add `XCR0` to `FeatureInfo` structure

* ARMeilleure: Utilize `ReadOnlySpan` for Xcr0 assembly

Avoids an additional allocation

* ARMeilleure: Formatting fixes
2022-12-18 16:46:13 -03:00
Mary-nyan
e2402f3410 hle: Fix wrong conversion in UserPresence.ToString (#4142)
This fixes an error from #3805 that caused a wrong conversion of ``AppKeyValueStorage`` to string.
As that information isn't really relevant without appropriate parsing, it was removed from ``ToString``.

This should get ride of "bell warning" in Mario Kart 8 when entering Time Trials.
2022-12-18 14:23:19 +00:00
dependabot[bot]
17ce1ce0d6 nuget: bump Microsoft.NET.Test.Sdk from 17.4.0 to 17.4.1 (#4137)
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest) from 17.4.0 to 17.4.1.
- [Release notes](https://github.com/microsoft/vstest/releases)
- [Changelog](https://github.com/microsoft/vstest/blob/main/docs/releases.md)
- [Commits](https://github.com/microsoft/vstest/compare/v17.4.0...v17.4.1)

---
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  dependency-type: direct:production
  update-type: version-update:semver-patch
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2022-12-17 01:19:04 +01:00
gdkchan
d5c27993f7 Implement another non-indexed draw method on GPU (#4123) 2022-12-16 12:06:38 -03:00
riperiperi
d8fe7909ba GPU: Fix layered attachment write (#4131)
Fixes a regression caused by #4003 where the code that writes `_vtgWritesRtLayer` was removed, breaking the crowd in mario strikers.
2022-12-16 09:40:01 -03:00
TSRBerry
e704f2a166 ava: Fix invisible swkbd applet on Linux (#4130) 2022-12-16 02:40:55 +01:00
Isaac Marovitz
5f503d4209 Replace DllImport usage with LibraryImport (#4084)
* Replace usage of `DllImport` with `LibraryImport`

* Mark methods as `partial`

* Marshalling

* More `partial` & marshalling

* More `partial` and marshalling

* More partial and marshalling

* Update GdiPlusHelper to LibraryImport

* Unicorn

* More Partial

* Marshal

* Specify EntryPoint

* Specify EntryPoint

* Change GlobalMemoryStatusEx to LibraryImport

* Change RegisterClassEx to LibraryImport

* Define EntryPoints

* Update Ryujinx.Ava/Ui/Controls/Win32NativeInterop.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx.Graphics.Nvdec.FFmpeg/Native/FFmpegApi.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Move return mashal

* Remove calling convention specification

* Remove calling conventions

* Update Ryujinx.Common/SystemInfo/WindowsSystemInfo.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx/Modules/Updater/Updater.cs

Co-authored-by: Mary-nyan <thog@protonmail.com>

* Update Ryujinx.Ava/Modules/Updater/Updater.cs

Co-authored-by: Mary-nyan <thog@protonmail.com>

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
Co-authored-by: Mary-nyan <thog@protonmail.com>
2022-12-15 18:07:31 +01:00
gdkchan
7a82e9fd49 Fix NRE when loading Vulkan shader cache with Vertex A shaders (#4124) 2022-12-15 17:52:12 +01:00
Isaac Marovitz
673494157c Remove Half Conversion (#4106)
* Remove HalfConversion

* Update `CodeGenVersion`
2022-12-14 21:13:23 -03:00
Georg Lehmann
41baa21f0c Vulkan: enable VK_EXT_custom_border_color features (#4116)
* Vulkan: enable VK_EXT_custom_border_color features

radv only create the border color bo if this feature is enabled, so it crashed when creating samplers with custom border colors
Fixes #4072
Fixes #3993

* Address gdkchan's comment

Co-authored-by: Mary <mary@mary.zone>
2022-12-14 20:53:33 -03:00
TSRBerry
6ffbfbdea7 Bsd: Add support for dns_mitm (#4102)
* bsd: Add dns_mitm from Atmosphère

related AMS files:
- https://github.com/Atmosphere-NX/Atmosphere/blob/master/stratosphere/ams_mitm/source/dns_mitm/dnsmitm_resolver_impl.cpp
- https://github.com/Atmosphere-NX/Atmosphere/blob/master/stratosphere/ams_mitm/source/dns_mitm/dnsmitm_host_redirection.cpp

* Remove debug logging and adjust redirect message

* Improve formatting

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Replace Initialize with instance property

* bsd: dns_mitm - Ignore empty lines

* bsd: Mark _mitmHostEntries as readonly

* bsd: Initialize Aliases when returning IpHostEntry

Fixes NullReferenceException

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2022-12-12 18:04:08 +01:00
Mary-nyan
01c162cb5f misc: Update to Ryujinx.Graphics.Nvdec.Dependencies 5.0.1-build13 (#4097)
Fix packaging issues on macOS related to an unsatisfied dependency on libX11
2022-12-12 16:19:46 +01:00
Andrey Sukharev
efbbb14e0e Use NuGet Central Package Management to manage package versions solution-wise (#4095) 2022-12-12 16:03:10 +01:00
Mary-nyan
47313a4619 misc: Some fixes to the updaters (#4092)
This was meant to be only an upgrade of how we set unix permission in
the updater to use .NET 7 new APIs, but I end up finding bugs along the
way.

Changelog:
- Remove direct usage of chmod to use File.SetUnixFileMode.
- Fix command line being broken when updating (#3744) but on
  Ryujinx.Ava.
- Makes Ryujinx.Ava updater fallback to Ryujinx executable if current
  name isn't found.
- Make permission setter function more generic.
2022-12-12 15:17:22 +01:00
&Olga
1fea9fb0fd Fix "UI" abbreviation being miscapitalized (#4093) 2022-12-12 15:11:55 +01:00
Andrey Sukharev
1b2b890db6 Use method overloads that support trimming. Mark some types to be trimming friendly (#4083)
* Use method overloads that support trimming. Mark some types to be trimming friendly

* Use generic version of marshalling method
2022-12-12 15:10:05 +01:00
TSRBerry
ccc8c5b753 Bsd: Implement Select (#4017)
* bsd: Add gdkchan's Select implementation

Co-authored-by: TSRBerry <20988865+tsrberry@users.noreply.github.com>

* bsd: Fix Select() causing a crash with an ArgumentException

.NET Sockets have to be used for the Select() call

* bsd: Make Select more generic

* bsd: Adjust namespaces and remove unused imports

* bsd: Fix NullReferenceException in Select

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2022-12-12 14:59:31 +01:00
Mary-nyan
50ff2fcb23 audio: Rewrite SoundIo bindings (#4088)
* audio: Rewrite SoundIo bindings

This rewrite SoundIo bindings to be safer and not a pedantic autogenerated mess.

* Address comments

* Switch DllImport to LibraryImport

* Address gdkchan's comment
2022-12-11 00:57:01 +01:00
Isaac Marovitz
bbf82b5233 Fix Lambda Explicit Type Specification Warning (#4090) 2022-12-10 22:12:51 +01:00
Isaac Marovitz
2fc4326c53 Fix Redundant Qualifer Warnings (#4091)
* Fix Redundant Qualifer Warnings

* Remove unnecessary using
2022-12-10 21:21:13 +01:00
gdkchan
6a59bde426 Fix HasUnalignedStorageBuffers value when buffers are always unaligned (#4078) 2022-12-09 17:41:40 -03:00
Mary
d4390aa663 Add explicit dependency on System.Drawing.Common on Ryujinx.Ava to workaround triming bugs 2022-12-09 20:12:09 +01:00
Mary-nyan
cc7720a3b3 misc: Remove dependency on System.Drawing.Common (#4082)
We only used it in one spot for DPI scaling factor.

This implements the same behaviour using gdiplus.

This remove 700KB of dependency to download and around 170KB unpacked.
2022-12-09 18:00:53 +01:00
TSRBerry
852d178834 gha: Add concurrency restriction on release workflow (#4081) 2022-12-09 16:15:28 +00:00
Mary-nyan
e6c8461549 misc: Update Ryujinx.Graphics.Nvdec.Dependencies to 5.0.1-build12 (#4080)
This adds support for Linux x64, macOS x64 and macOS arm64.
2022-12-09 15:46:07 +01:00
Ac_K
5cbbf75147 ava: Restyle the Status Bar (#4048) 2022-12-09 15:21:54 +01:00
dependabot[bot]
725427c3e1 nuget: bump CommandLineParser from 2.8.0 to 2.9.1 (#4058)
Bumps [CommandLineParser](https://github.com/commandlineparser/commandline) from 2.8.0 to 2.9.1.
- [Release notes](https://github.com/commandlineparser/commandline/releases)
- [Changelog](https://github.com/commandlineparser/commandline/blob/master/CHANGELOG.md)
- [Commits](https://github.com/commandlineparser/commandline/compare/2.8.0...v2.9.1)

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  dependency-type: direct:production
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2022-12-09 14:16:22 +01:00
gdkchan
2f34df47d5 Fix shader FSWZADD instruction (#4069)
* Fix shader FSWZADD instruction

* Shader cache version bump
2022-12-08 14:08:07 -03:00
gdkchan
822583ebe2 Shader: Implement PrimitiveID (#4067)
* Shader: Implement PrimitiveID

* Shader cache version bump
2022-12-08 10:55:03 +01:00
IverCoder
3b7b27bfd2 Fix inconsistent capitalization (#4070) 2022-12-08 09:32:24 +00:00
Ac_K
41a5feaa92 acc: Stub CheckNetworkServiceAvailabilityAsync (#4052) 2022-12-07 23:19:22 +01:00
dependabot[bot]
7f4a274ec6 nuget: bump DynamicData from 7.12.8 to 7.12.11 (#4059)
Bumps [DynamicData](https://github.com/reactiveui/DynamicData) from 7.12.8 to 7.12.11.
- [Release notes](https://github.com/reactiveui/DynamicData/releases)
- [Changelog](https://github.com/reactivemarbles/DynamicData/blob/main/ReleaseNotes.md)
- [Commits](https://github.com/reactiveui/DynamicData/compare/7.12.8...7.12.11)

---
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  dependency-type: direct:production
  update-type: version-update:semver-patch
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2022-12-07 23:07:23 +01:00
dependabot[bot]
605047fe7e nuget: bump NUnit from 3.12.0 to 3.13.3 (#4060)
Bumps [NUnit](https://github.com/nunit/nunit) from 3.12.0 to 3.13.3.
- [Release notes](https://github.com/nunit/nunit/releases)
- [Changelog](https://github.com/nunit/nunit/blob/v3.13.3/CHANGES.md)
- [Commits](https://github.com/nunit/nunit/compare/v3.12...v3.13.3)

---
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- dependency-name: NUnit
  dependency-type: direct:production
  update-type: version-update:semver-minor
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2022-12-07 22:02:31 +01:00
TSRBerry
6927022776 Add Ryujinx license file to builds (#4057) 2022-12-07 18:20:18 +01:00
dependabot[bot]
3ab8a7e10b nuget: bump System.Drawing.Common from 6.0.0 to 7.0.0 (#4024)
Bumps [System.Drawing.Common](https://github.com/dotnet/runtime) from 6.0.0 to 7.0.0.
- [Release notes](https://github.com/dotnet/runtime/releases)
- [Commits](https://github.com/dotnet/runtime/compare/v6.0.0...v7.0.0)

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2022-12-07 16:24:34 +00:00
Ac_K
e6535402a9 hle: Do not add disabled AoC item to the list (#4044)
* hle: Do not add disabled AoC item to the list

We currently add all AoC items to a list in `ContentManager` and the enable check is only done when FS service ask for the data. Which is wrong. It causes an issue in MK8D which doesn't boot even if you have disabled a not updated DLC.

I've fixed it by not adding the disabled AoC item to the list, I've removed some duplicate code too.
There is still an edge case because we currently don't check the AoC Item version, but that should be fixed later since now MK8D throw an error if the DLC isn't updated.

* remove useless "enabled"
2022-12-07 15:00:28 +01:00
Isaac Marovitz
478342b56c Fix struct layout packing (#4039) 2022-12-07 02:04:01 +00:00
Ac_K
1c48550712 gtk: Fixes warnings about obsolete components (#4049)
* gtk: Fixes warnings about obsolete components

* remove wrong using
2022-12-07 01:49:37 +01:00
riperiperi
6405a7fa4d Shader: Add fallback for LDG from "ube" buffer ranges. (#4027)
We have a conversion from LDG on the compute shader to a special constant buffer binding that's used to exceed hardware limits on compute, but it was only running if the byte offset could be identified. The fallback that checks all of the bindings at runtime only checks the storage buffers.

This PR adds checking ube ranges to the LoadGlobal fallback. This extends the changes in #4011 to only check ube entries which are accessed by the shader.

Fixes particles affected by the wind in The Legend of Zelda: Breath of the Wild. May fix other weird issues with compute shaders in some games.

Try a bunch of games and drivers to make sure they don't blow up loading constants willynilly from searchable buffers.
2022-12-06 23:15:44 +00:00
riperiperi
d25a5ea1c8 UI: Add Metal surface creation for MoltenVK (#3980)
* Initial implementation of metal surface across UIs

* Fix SDL2 on windows

* Update Ryujinx/Ryujinx.csproj

Co-authored-by: Mary-nyan <thog@protonmail.com>

* Address Feedback

Co-authored-by: Mary-nyan <thog@protonmail.com>
2022-12-06 19:00:25 -03:00
dependabot[bot]
69970ddafc nuget: bump XamlNameReferenceGenerator from 1.4.2 to 1.5.1 (#4026)
Bumps [XamlNameReferenceGenerator](https://github.com/avaloniaui/Avalonia.NameGenerator) from 1.4.2 to 1.5.1.
- [Release notes](https://github.com/avaloniaui/Avalonia.NameGenerator/releases)
- [Commits](https://github.com/avaloniaui/Avalonia.NameGenerator/compare/1.4.2...1.5.1)

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2022-12-06 19:00:08 +01:00
dependabot[bot]
ae36eaf7ce nuget: bump System.IdentityModel.Tokens.Jwt from 6.25.0 to 6.25.1 (#4043)
Bumps [System.IdentityModel.Tokens.Jwt](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet) from 6.25.0 to 6.25.1.
- [Release notes](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/releases)
- [Changelog](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/blob/dev/CHANGELOG.md)
- [Commits](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/compare/6.25.0...6.25.1)

---
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- dependency-name: System.IdentityModel.Tokens.Jwt
  dependency-type: direct:production
  update-type: version-update:semver-patch
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2022-12-06 18:01:21 +01:00
Ac_K
8dca786d28 ava: Cleanup Input classes (#4042)
* ava: Cleanup Input classes

This PR just cleanup all Input classes for consistencies.

* Addresses TSRBerry's feedback
2022-12-06 15:32:14 +00:00
Mary-nyan
962e999232 amadeus: Add missing compressor effect from REV11 (#4010)
* amadeus: Add missing compressor effect from REV11

This was in my reversing notes but seems I completely forgot to
implement it

Also took the opportunity to simplify the Limiter effect a bit.

* Remove some outdated comment

* Address gdkchan's comments
2022-12-06 15:04:25 +01:00
gdkchan
f010127b29 Fix storage buffer access when match fails (#4037)
* Fix storage buffer access when match fails

* Shader cache version bump
2022-12-06 03:36:54 +00:00
MetrosexualGarbodor
2fe29671cb Change default Vsync toggle hotkey to F1 instead of Tab (#3995) 2022-12-06 02:09:26 +00:00
dependabot[bot]
3de1a4e893 nuget: bump Microsoft.CodeAnalysis.CSharp from 4.2.0 to 4.4.0 (#4025)
Bumps [Microsoft.CodeAnalysis.CSharp](https://github.com/dotnet/roslyn) from 4.2.0 to 4.4.0.
- [Release notes](https://github.com/dotnet/roslyn/releases)
- [Changelog](https://github.com/dotnet/roslyn/blob/main/docs/Breaking%20API%20Changes.md)
- [Commits](https://github.com/dotnet/roslyn/compare/v4.2.0...Visual-Studio-2019-Version-16.0-Preview-4.4)

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2022-12-06 01:51:33 +00:00
Isaac Marovitz
1a79a0554d Fix Sorting Regression (#4032)
* Fix sorting regression + Remove unsued sort

* Fix GTK

* Attempt 2 to fix GTK

* Whoopsie

* Fix whitspace
2022-12-06 01:40:06 +00:00
gdkchan
da3508b93a Fix shaders with global memory access from unknown locations (#4029)
* Fix shaders with global memory access from unknown locations

* Shader cache version bump
2022-12-06 01:09:24 +00:00
Andrew Glaze
294a798a95 Update 'OpenGL Log Level' to 'Graphics Backend Log Level' (#3996)
* Update 'OpenGL Log Level' to 'Graphics Backend Log Level'

* update other locals and change keys
2022-12-06 00:48:41 +00:00
Isaac Marovitz
a1bd580153 Ava GUI: Several UI Fixes (#3991)
* Fix accessability violations in ListView

* Use accent colour for favourite star

* Hide progress bar when its done

* App Data Formating

- Added space before storage unit
- Changed so minutes have 0 decimals, and hours and days have 1

* Fix theming

* Fix mismatched corner radius

* Fix acceability violations in GridView

* More consistency between Grid and List View

* Fix margin

* Let whitespace defocus controls
2022-12-05 22:04:18 +00:00
gdkchan
6744dbd220 Restrict shader storage buffer search when match fails (#4011)
* Restrict storage buffer search when match fails

* Shader cache version bump
2022-12-05 19:11:32 +00:00
Andrey Sukharev
5d7b99ac39 Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies

* Make structs with trivial boilerplate equality code record structs

* Remove unnecessary readonly modifiers from TextureCreateInfo

* Make BitMap structs readonly too
2022-12-05 14:47:39 +01:00
Mary-nyan
0114261fbf misc: Fix obsolete warnings in Ryujinx.Graphics.Vulkan (#4020)
Was caused by some merges after the Silk.NET update
2022-12-05 12:57:11 +00:00
dependabot[bot]
59b04d55dd nuget: bump Microsoft.NET.Test.Sdk from 16.8.0 to 17.4.0 (#3900)
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest) from 16.8.0 to 17.4.0.
- [Release notes](https://github.com/microsoft/vstest/releases)
- [Commits](https://github.com/microsoft/vstest/compare/v16.8.0...v17.4.0)

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2022-12-05 08:17:40 +01:00
Shane Slattery
4a434c0105 Add InfoType.MesosphereCurrentProcess (#3792)
* Add InfoType.MesosphereCurrentProcess

* Make outHandle inlined

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2022-12-04 19:46:02 +00:00
Ethan Page
23a4ada712 ui: Disallow checking for updates while emulation active (#3886)
* Disallow updating while game is running

* Reflected change on Avalonia

* Git has gone wonky

* Fix accidental indent
2022-12-04 20:17:11 +01:00
gdkchan
800dae50e5 Allow SNorm buffer texture formats on Vulkan (#3957)
* Allow SNorm buffer texture formats on Vulkan

* Shader cache version bump
2022-12-04 15:36:03 -03:00
gdkchan
95680bd4d2 Implement non-MS to MS copies with draws (#3958)
* Implement non-MS to MS copies with draws, simplify MS to non-MS copies and supports any host sample count

* Remove unused program
2022-12-04 15:07:11 -03:00
riperiperi
c7e9c055d5 GPU: Use lazy checks for specialization state (#4004)
* GPU: Use lazy checks for specialization state

This PR adds a new class, the SpecializationStateUpdater, that allows elements of specialization state to be updated individually, and signal the state is checked when it changes between draws, instead of building and checking it on every draw. This also avoids building spec state when

Most state updates have been moved behind the shader state update, so that their specialization state updates make it in before shaders are fetched.

Downside: Fields in GpuChannelGraphicsState are no longer readonly. To counteract copies that might be caused this I pass it as `ref` when possible, though maybe `in` would be better? Not really sure about the quirks of `in` and the difference probably won't show on a benchmark.

The result is around 2 extra FPS on SMO in the usual spot. Not much right now, but it will remove costs when we're doing more expensive specialization checks, such as fragment output type specialization for macos. It may also help more on other games with more draws.

* Address Feedback

* Oops
2022-12-04 18:41:17 +01:00
riperiperi
416a809237 GPU: Swap bindings array instead of copying (#4003)
* GPU: Swap bindings array instead of copying

Reduces work on UpdateShaderState. Now the cost is a few reference moves for arrays, rather than copying data.

Downside: bindings arrays are no longer readonly.

* Micro optimisation

* Add missing docs

* Address Feedback
2022-12-04 18:18:40 +01:00
Andrey Sukharev
6ab25eed01 Use source generated regular expressions (#4005) 2022-12-04 00:43:23 +00:00
mageven
9ecd2f1a73 Query Available RAM on macOS (#4000) 2022-12-04 00:25:07 +00:00
Ac_K
08d5fcf651 Add crowdin badge and information in readme (#3990)
* Add crowdin bagde and informations in readme.

* Update README.md

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update README.md

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2022-12-02 23:57:38 +01:00
Ac_K
442cf82409 Update Crowdin configuration file 2022-12-02 15:22:21 +01:00
Ac_K
8b8c8b3ee5 Fix using in Ava 2022-12-02 15:08:57 +01:00
Ac_K
2b32166a83 Update Crowdin configuration file 2022-12-02 14:54:56 +01:00
merry
94eedc31e1 SDL2Driver: Invoke dispatcher on main thread (#3818) 2022-12-02 14:37:22 +01:00
Emmanuel Hansen
c66e40031a Avalonia - Save Manager (#3476)
* Add save manager to account selector

* add fallback to app metadata for titlename if app is not in gamelist

* Allow recovering lost accounts
2022-12-02 13:16:43 +00:00
Mary-nyan
a551030e5a amadeus: Fix wrong SendCommands logic (#3969)
* amadeus: Fix wrong SendCommands logic

Might help with audio desync, might cause audio stutters, will see!

* Address gdkchan's comment
2022-12-02 13:01:19 +00:00
Isaac Marovitz
24f260ddb1 Add back locales removed in #3955 (#3983)
Add back `SettingsButtonSave` & `SettingsButtonClose` removed in #3955

Fixes #3982
2022-12-02 12:46:18 +00:00
Isaac Marovitz
f47e94be3c Ava GUI: Make Dialogue More Intuitive (#3955)
* Adjust button position and locales

* Shortcuts + Highlight default action

* Update Locales - Corrections Welcome

* Move `Apply` button back to right side

* OS Reactive Button layout

* Fix reversed boolean :)

* Fix accented button styling
2022-12-02 03:31:21 +01:00
Mary
5057e197da Revert "nuget: bump SixLabors.ImageSharp from 1.0.4 to 2.1.3 (#3976)"
This reverts commit a7ea39ff5ce51e21a1c0746653c1d235462f62ac.

SixLabors.ImageShar switched to a shady and vague license starting with 2.x
without mentioning it on their changelog.

As a result we are staying on 1.x (licensed under Apache-2) and will
seak an alternative package.
2022-12-01 23:06:55 +01:00
dependabot[bot]
a7ea39ff5c nuget: bump SixLabors.ImageSharp from 1.0.4 to 2.1.3 (#3976)
* nuget: bump SixLabors.ImageSharp from 1.0.4 to 2.1.3

Bumps [SixLabors.ImageSharp](https://github.com/SixLabors/ImageSharp) from 1.0.4 to 2.1.3.
- [Release notes](https://github.com/SixLabors/ImageSharp/releases)
- [Commits](https://github.com/SixLabors/ImageSharp/compare/v1.0.4...v2.1.3)

---
updated-dependencies:
- dependency-name: SixLabors.ImageSharp
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>

* Update for 2.x changes

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Mary <mary@mary.zone>
2022-12-01 21:54:41 +00:00
Mary-nyan
7a086b5fda chore: Update Silk.NET to 2.16.0 (#3953) 2022-12-01 19:11:56 +01:00
Isaac Marovitz
d74a917343 Better SDL2 Audio Init Error Logging (#3967)
* Better SDL2 Audio Init Error Logging

* Update Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs

Co-authored-by: Mary-nyan <thog@protonmail.com>

* Update Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs

Co-authored-by: Mary-nyan <thog@protonmail.com>

* Update Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs

Co-authored-by: Mary-nyan <thog@protonmail.com>

* Update Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update SDL2HardwareDeviceDriver.cs

* Update SDL2HardwareDeviceDriver.cs

Co-authored-by: Mary-nyan <thog@protonmail.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
2022-12-01 17:53:13 +01:00
riperiperi
eaa6931925 GPU: Track buffer migrations and flush source on incomplete copy (#3952)
* Track buffer migrations and flush source on incomplete copy

Makes sure that the modified range list is always from the latest iteration of the buffer, and flushes earlier iterations of a buffer if the data has not been migrated yet.

* Cleanup 1

* Reduce cost for redundant signal checks on Vulkan

* Only inherit the range list if there are pending ranges.

* Fix OpenGL

* Address Feedback

* Whoops
2022-12-01 16:30:13 +01:00
Mary-nyan
da2e8b0b3d infra: Add distribution files for macOS (#3934)
This upstream macOS packing and distribution files
2022-12-01 14:08:43 +01:00
TSRBerry
0c2b2e0421 Avalonia: Clean up leftover RenderTimer & Fix minimum and initial window size (#3935)
* ava: Cleanup RenderTimer

* ava: Remove ContentControl from RendererHost

* ava: Remove unused actual scale factor

* ava: Enable UseGpu for Linux

* ava: Set better initial size & Scale the window properly

* ava: Realign properties

* ava: Use explicit type & specify where the note applies
2022-11-30 23:34:25 +01:00
dependabot[bot]
ce84bce546 nuget: bump DiscordRichPresence from 1.0.175 to 1.1.3.18 (#3965)
Bumps [DiscordRichPresence](https://github.com/Lachee/discord-rpc-csharp) from 1.0.175 to 1.1.3.18.
- [Release notes](https://github.com/Lachee/discord-rpc-csharp/releases)
- [Commits](https://github.com/Lachee/discord-rpc-csharp/commits)

---
updated-dependencies:
- dependency-name: DiscordRichPresence
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2022-11-30 21:58:45 +00:00
gdkchan
f0b2757906 Remove shader dependency on SPV_KHR_shader_ballot and SPV_KHR_subgroup_vote extensions (#3943)
* Remove shader dependency on SPV_KHR_shader_ballot and SPV_KHR_subgroup_vote extensions

* Shader cache version bump
2022-11-30 18:24:15 -03:00
gdkchan
1316678a4d Ensure that vertex attribute buffer index is valid on GPU (#3942)
* Ensure that vertex attribute buffer index is valid on GPU

* Remove vertex buffer validation code from OpenGL

* Remove some fields that are no longer necessary
2022-11-30 18:06:40 -03:00
dependabot[bot]
409e59b87a nuget: bump System.Management from 6.0.0 to 7.0.0 (#3949)
Bumps [System.Management](https://github.com/dotnet/runtime) from 6.0.0 to 7.0.0.
- [Release notes](https://github.com/dotnet/runtime/releases)
- [Commits](https://github.com/dotnet/runtime/compare/v6.0.0...v7.0.0)

---
updated-dependencies:
- dependency-name: System.Management
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2022-11-29 23:30:33 +01:00
EmulationFanatic
a697c2ab95 Update README.MD (#3946)
Updates the readme to include usage of Metal via MoltenVK, updated game compatibility statistics.
2022-11-29 17:20:26 +01:00
merry
6bf9beebcf ConcurrentBitmap: Use Interlocked Or/And (#3937) 2022-11-29 13:47:57 +00:00
Mary-nyan
2aad259621 chore: Update OpenTK to 4.7.5 (#3944) 2022-11-29 13:32:40 +00:00
TSRBerry
38538ce598 ava: Make dialogs using an overlay window work on Linux (#3938) 2022-11-29 06:33:46 +01:00
riperiperi
30e9b54efc GPU: Always draw polygon topology as triangle fan (#3932)
Polygon topology wasn't really supported and would only work on OpenGL on drivers that haven't removed it. As an alternative, this PR makes all cases of polygon topology use triangle fan. The topology type and transform feedback type have not been changed, as I don't think geo shader/tfb should be used with polygons.

The OpenGL spec states:
Only convex polygons are guaranteed to be drawn correctly by the GL.

For convex polygons, triangle fan is equivalent to polygon. I imagine this is probably how it works on device, as this get-out-of-jail-free card is too enticing to pass up.

This fixes the stat display in Pokemon S/V.
2022-11-28 19:18:22 -03:00
Mary-nyan
a0547fd820 amadeus: Fixes and initial 15.0.0 support (#3908)
* amadeus: Allow OOB read of GC-ADPCM coefficients

Fixes "Ninja Gaiden Sigma 2" and possibly "NINJA GAIDEN 3: Razor's Edge"

* amadeus: Fix wrong variable usage in delay effect

We should transform the delay line values, not the input.

* amadeus: Update GroupedBiquadFilterCommand documentation

* amadeus: Simplify PoolMapper alignment checks

* amadeus: Update Surround delay effect matrix to REV11

* amadeus: Add drop parameter support and use 32 bits integers for estimate time

Also implement accurate ExecuteAudioRendererRendering stub.

* Address gdkchan's comments

* Address gdkchan's other comments

* Address gdkchan's comment
2022-11-28 08:28:45 +01:00
Ac_K
c46d0e31db sfdnsres; Fix deserializer of AddrInfoSerialized when addresses are empty (#3924) 2022-11-28 02:53:57 +01:00
Mary-nyan
385e2e800d bsd: Fix eventfd broken logic (#3647)
* bsd: Fix eventfd broken logic

This commit fix eventfd logic being broken.

The following changes were made:
- EventFd IPC definition had argument inverted
- EventFd events weren't fired correctly
- Poll logic was wrong and unfinished for eventfd
- Reintroduce workaround from #3385 but in a safer way, and spawn 4
  threads.

* ipc: Rework a bit for multithreads

* Clean up debug logs

* Make server thread yield when managed lock isn't availaible

* Fix replyTargetHandle not being added in the proper locking scope

* Simplify some scopes

* Address gdkchan's comments

* Revert IPC workaround for now

* Reintroduce the EventFileDescriptor workaround
2022-11-27 20:18:05 +00:00
&Olga
32a21b9bd7 Unbreak bug_report.md (#3915)
* Unbreak bug_report.md

* Update bug_report.md
2022-11-27 20:11:51 +00:00
Luminoso-256
855d4506d3 HLE: fix small issue in IPsmSession (#3909) 2022-11-27 01:10:42 +00:00
TSRBerry
75b4e15489 Avalonia: Fix OpenGL crashing on Linux (#3902)
* ava: Fix OpenGL crashing on Linux

Fixes a regression from #3901

* Fix formatting
2022-11-26 12:06:53 +01:00
TSRBerry
a0bc05d034 ava: Fix invisible vulkan window on Linux (#3901)
Co-authored-by: emmauss <emmausssss@gmail.com>

Co-authored-by: emmauss <emmausssss@gmail.com>
2022-11-25 17:40:44 +00:00
Ac_K
ac80b73f31 ava: Refactor Title Update Manager window (#3898)
* ava: Refactor TitleUpdate Manager window

* Update locale
2022-11-25 17:55:08 +01:00
riperiperi
4f9fc64775 Fix CB0 alignment with addresses used for 8/16-bit LDG/STG (#3897)
This replacement is meant to be done with the original identified byteOffset, not the one assigned later on by the below conditionals (that already has the constant offset added, for instance).

This fixes videos being pixelated in Xenoblade 3, and other regressions that might have happened since #3847.
2022-11-25 14:39:03 +00:00
Mary-nyan
f1832ef9c5 chore: Update Avalonia related dependencies (#3891) 2022-11-25 13:27:41 +00:00
Ac_K
ba3cb4e3d4 ava: Rework DLC Manager, Add various fixes and cleanup (#3896)
* Fixes Everything Part.2

* Change sorting, fix remove and heading
2022-11-25 12:41:34 +01:00
dependabot[bot]
9242cce75c nuget: bump SharpZipLib from 1.3.3 to 1.4.1 (#3893)
Bumps [SharpZipLib](https://github.com/icsharpcode/SharpZipLib) from 1.3.3 to 1.4.1.
- [Release notes](https://github.com/icsharpcode/SharpZipLib/releases)
- [Changelog](https://github.com/icsharpcode/SharpZipLib/blob/master/docs/Changes.txt)
- [Commits](https://github.com/icsharpcode/SharpZipLib/compare/v1.3.3...v1.4.1)

---
updated-dependencies:
- dependency-name: SharpZipLib
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2022-11-24 20:30:17 +01:00
Mary-nyan
3322d1013c chore: Update Ryujinx.SDL2-CS to 2.24.2 (#3892)
* chore: Update Ryujinx.SDL2-CS to 2.24.2

* Disable SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS
2022-11-24 20:13:16 +01:00
riperiperi
6186346459 GPU: Don't trigger uploads for redundant buffer updates (#3828)
* Initial implementation

* Actually do The Thing

* Add remark about performance to IVirtualMemoryManager
2022-11-24 15:50:15 +01:00
Mary-nyan
6352dea9cf Reduce usage of Marshal.PtrToStructure and Marshal.StructureToPtr (#3805)
* common: Make BinaryReaderExtensions Read & Write take unamanged types

This allows us to not rely on Marshal.PtrToStructure and Marshal.StructureToPtr for those.

* common: Make MemoryHelper Read & Write takes unamanged types

* Update Marshal.SizeOf => Unsafe.SizeOf when appropriate and start moving software applet to unmanaged types
2022-11-24 15:26:29 +01:00
Ac_K
7aee7bfc2f ui: Fixes disposing on GTK/Avalonia and Firmware Messages on Avalonia (#3885)
* ui: Only wait on _exitEvent when MainLoop is active under GTK

This fixes a dispose issue under Horizon/GTK, we don't check if the ApplicationClient is null so it throw NCE. We don't check if the main loop is active and waiting an event which is set in the main loop... So that could lead to a freeze.

Everything works fine in GTK now.

Related issue: https://github.com/Ryujinx/Ryujinx/issues/3873

As a side note, same kind of issue appear in Avalonia UI too. Firmware's popup doesn't show anything and the emulator just freeze.

* TSRBerry's change

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Fix Avalonia crashing/freezing

* Add Avalonia OpenGL fixes

* Fix firmware popup on windows

* Fixes everything

* Add _initialized bool to VulkanRenderer and OpenGL Window

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2022-11-24 15:08:27 +01:00
Mary-nyan
d8161be74b Ryujinx.Ava: Add missing redefinition of app name (#3890)
Before this, Ryujinx would possibly report as "Avalonia Application".
2022-11-24 14:52:39 +01:00
gdkchan
cd321de163 Fix NRE on Avalonia for error applets with unknown error message (#3888) 2022-11-24 09:31:00 +01:00
riperiperi
72d42a1f36 GAL: Send all buffer assignments at once rather than individually (#3881)
* GAL: Send all buffer assignments at once rather than individually

The `(int first, BufferRange[] ranges)` method call has very significant performance implications when the bindings are spread out, which they generally always are in Vulkan. This change makes it so that these methods are only called a maximum of one time per draw.

Significantly improves GPU thread performance in Pokemon Scarlet/Violet.

* Address Feedback

Removed SetUniformBuffers(int first, ReadOnlySpan<BufferRange> buffers)
2022-11-24 07:50:59 +00:00
riperiperi
0e6f0e0fab GPU: Access non-prefetch command buffers directly (#3882)
* GPU: Access non-prefetch command buffers directly

Saves allocating new arrays for them constantly - they can be quite small so it can be very wasteful. About 0.4% of GPU thread in SMO, but was a bit higher in S/V when I checked.

Assumes that non-prefetch command buffers won't be randomly clobbered before they finish executing, though that's probably a safe bet.

* Small change while I'm here

* Address feedback
2022-11-24 01:56:55 +00:00
riperiperi
3b87349c61 GPU: Relax locking on Buffer Cache (#3883)
I did this on ncbuffer2 when we were using it for LDN 3, but I noticed that it can apply to the current buffer manager too, and it's an easy performance win.

The only buffer access that can come from another thread is the overlap search for buffers that have been unmapped. Everything else, including modifications, come from the main GPU thread. That means we only need to lock the range list when it's being modified, as that's the only time where we'll cause a race with the unmapped handler.

This has a significant performance improvements in situations where FIFO is high, like the other two PRs. Joined together they give a nice boost (73.6 master -> 79 -> 83 fps in SMO).
2022-11-24 01:41:16 +00:00
dependabot[bot]
ce8b6c9e02 nuget: bump Avalonia from 0.10.15 to 0.10.18 (#3817)
Bumps [Avalonia](https://github.com/AvaloniaUI/Avalonia) from 0.10.15 to 0.10.18.
- [Release notes](https://github.com/AvaloniaUI/Avalonia/releases)
- [Commits](https://github.com/AvaloniaUI/Avalonia/compare/0.10.15...0.10.18)

---
updated-dependencies:
- dependency-name: Avalonia
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2022-11-24 01:26:53 +00:00
Ac_K
55d1ceb355 ava: Fix JsonSerializer warnings (#3884)
Since we move to .NET7, JsonSerializer now needs to have explicit options as arguments, which leads to some warnings in Avalonia project. This is fixed by using our `JsonHelper` class.
2022-11-23 17:55:26 +00:00
Alex Barney
4a25ab7454 Update to LibHac 0.17.0 (#3878)
* Update to LibHac 0.17.0

* Don't clear SD card saves when starting the emulator

This was an old workaround for errors that happened when a user's SD card encryption seed changed. SD card saves have been unencrypted for over a year, so we should be fine to remove the workaround.
2022-11-23 18:32:35 +01:00
WilliamWsyHK
7ef883528b Stub IFriendService: 1 (Cancel) (#3841)
* Add friend/Cancel. Closes #3824

* Update according to review comments.

* Add comment base on request

* Update Ryujinx.HLE/HOS/Services/Friend/ServiceCreator/IFriendService.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2022-11-23 16:25:49 +01:00
Emmanuel Hansen
9ecf38ac61 remove redundant logs (#3877) 2022-11-23 11:28:46 +01:00
gdkchan
c273c432db Do not update shader state for DrawTextures (#3876) 2022-11-21 18:16:00 +01:00
TSRBerry
58659c3868 Use upstream unicorn for Ryujinx.Tests.Unicorn (#3771)
* unicorn: Add modified ver of unicorns const gen

* unicorn: Use upstream consts

These consts were generated from the dev branch of unicorn

* unicorn: Split common consts into multiple enums

* unicorn: Remove arch prefix from consts

* unicorn: Add new windows dll

Windows 10 - MSVC x64 shared build

* unicorn: Use absolute path for const generation

* unicorn: Remove fspcr patch

* unicorn: Fix using the wrong file extension

For some reason _NativeLibraryExtension evaluates to ".so" even on Windows.

* unicorn: Add linux shared object again

* unicron: Add DllImportResolver

* unicorn: Try to import unicorn using an absolute path

* unicorn: Add clean target

* unicorn: Replace IsUnicornAvailable() methods

* unicorn: Skip tests instead of silently passing them if unicorn is missing

* unicorn: Write error message to stderr

* unicorn: Make Interface static

* unicron: Include prefixed unicorn libs (libunicorn.so)

Co-authored-by: merry <git@mary.rs>

* unicorn: Add lib prefix to shared object for linux

Co-authored-by: merry <git@mary.rs>
2022-11-20 20:18:21 +01:00
EmulationFanatic
e537914cc1 Reword the description of the 6GB expand DRAM hack to be less tantalizing (#3870)
* Reword the hack to something less tantalizing

* Address feedback
2022-11-20 17:15:57 +00:00
gdkchan
beacd94ed3 Unsubscribe MemoryUnmappedHandler even when GPU channel is destroyed (#3872) 2022-11-19 23:54:33 -03:00
gdkchan
1d660abe37 Fix shader cache on Vulkan when geometry shaders are inserted (#3868) 2022-11-19 10:24:23 +01:00
gdkchan
f8080351d2 Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866)
* Move gl_Layer from vertex to geometry if GPU does not support it on vertex

* Shader cache version bump

* PR feedback
2022-11-18 23:27:54 -03:00
riperiperi
3cbf05a29b Vulkan: Clear dummy texture to (0,0,0,0) on creation (#3867)
This might fix an issue with AMD gpus on linux where the data could contain random garbage data. On the switch, it always samples as 0.
2022-11-18 23:11:34 -03:00
riperiperi
f2032fd71d Gpu: Fix thread safety of ReregisterRanges (#3865)
A quick fix to prevent reading the wrong value of Count when reregistering ranges for a new target buffer. Buffer flushes from another thread can modify the range list when the lock isn't active, which can change the count.

This prevents some crashes in Pokemon Scarlet/Violet. It's probably likely that buffer migration during flush is causing some other issues in this game, but this at least prevents the crashing.
2022-11-18 21:47:29 +01:00
riperiperi
0b81559458 Vulkan: Don't create preload command buffer outside a render pass (#3864)
* Vulkan: Don't create preload buffer outside a render pass

The preload command buffer is used to avoid render pass splits and barriers when updating buffer data. However, when a render pass is not active (for example, at the start of a pass, or during compute invocations) buffer uploads can be performed at any time, so the optimization isn't as useful.

This PR makes it so that the preload command buffer is only used for buffer updates outside of a render pass. It's still used for textures as I don't want to shake things up right now regarding how the preload buffer is obtained before some other changes, and texture updates are a lot rarer anyways.

Improves performance slightly in Pokemon Scarlet/Violet (43 -> 48), as it was switching to compute, writing a bunch of buffers inline, then dispatching, then flushing commands... It uses 1 command buffer instead of 2 every time it does this now. Maybe it would be nice to find a faster way to sync without creating so many command buffers in a short period of time.

* Address feedback
2022-11-18 14:58:56 +00:00
riperiperi
c910bef47c Prune ForceDirty and CheckModified caches on unmap (#3862)
* Prune ForceDirty and CheckModified caches on unmap

Since we're now using this for modified checks on the HLE indirect draw method, I'm worried that leaving these to forever gather cache entries isn't the best idea for performance in the long term, and it could keep old buffer objects alive for longer than they should be.

This PR adds the ability to prune invalid entries before checking these caches, and queues it whenever gpu memory is unmapped. It also aligns modified checks to the page size, as I figured it would be possible for a huge number of overlapping over a game's runtime.

This prevents Super Mario Odyssey from having 10s of thousands of entries in the modified cache in Metro Kingdom, and them duplicating when entering and leaving a building (should be cleared, as they were unmapped).

* Address Feedback
2022-11-18 14:58:24 +00:00
TSRBerry
a83352d82b am: Stub GetSaveDataSizeMax (#3857)
* am: Stub GetSaveDataSizeMax()

* am: Remove todo comment for GetSaveDataSizeMax()

* am: saveDataSize & journalDataSize should be of type long

* am: Add explanation for returning default values in GetSaveDataSizeMax()
2022-11-18 03:29:01 +00:00
Berkan Diler
3a24bc958d Use ReadOnlySpan<byte> compiler optimization in more places (#3853)
* Use ReadOnlySpan<byte> compiler optimization in more places

* Revert changes in ShaderBinaries.cs

* Remove unused using;

* Use ReadOnlySpan<byte> compiler optimization in more places
2022-11-18 03:10:44 +00:00
riperiperi
8917703e12 Allow _volatile to be set from MultiRegionHandle checks again (#3830)
* Allow _volatile to be set from MultiRegionHandle checks again

Tracking handles have a `_volatile` flag which indicates that the resource being tracked is modified every time it is used under a new sequence number. This is used to reduce the time spent reprotecting memory for tracking writes to commonly modified buffers, like constant buffers.

This optimisation works by detecting if a buffer is modified every time a check happens. If a buffer is checked but it is not dirty, then that data is likely not modified every sequence number, and should use memory protection for write tracking. If the opposite is the case all the time, it is faster to just assume it's dirty as we'd just be wasting time protecting the memory.

The new MultiRegionBitmap could not notify handles that they had been checked as part of the fast bitmap lookup, so bindings larger than 4096 bytes wouldn't trigger it at all. This meant that they would be subject to a ton of reprotection if they were modified often.

This does mean there are two separate sources for a _volatile set: VolatileOrDirty + _checkCount, and the bitmap check. These shouldn't interfere with each other, though.

This fixes performance regressions from #3775 in Pokemon Sword, and hopefully Yu-Gi-Oh! RUSH DUEL: Dawn of the Battle Royale. May affect other games.

* Fix stupid mistake
2022-11-18 02:54:20 +00:00
riperiperi
b4b973fe41 SPIR-V: Fix unscaling helper not being able to find Array textures (#3863)
The type in the `texOp` in the textureSize instruction doesn't have the exact type on SPIR-V (for example, it is missing the Array flag). This PR gives it the proper type before giving it to the unscaling helper.

This fixes the ground textures being broken on Pokemon Scarlet/Violet when scaling. It wasn't finding the texture, so the descriptor index it provided was -1...
2022-11-18 02:37:37 +00:00
riperiperi
4214bc84c7 GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)
* Eliminate CB0 accesses

Still some work to do, decouple from hle?

* Forgot the important part somehow

* Fix and improve alignment test

* Address Feedback

* Remove some complexity when checking storage buffer alignment

* Update Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2022-11-17 18:47:41 +01:00
Mary-nyan
5b892008ca ci: Clean up Actions leftovers (#3859)
As title say.

Fix Avalonia build versions for PRs.

Also ensure that the --self-contained doesn't warn at build.
2022-11-17 18:30:54 +01:00
Matthew Wells
f6f6073278 Capitalization to be consistent (#3860)
Thread ID Register, Floating-point Control Register, and Floating-point Status Register all had Register capitalized, so the Register in Processor State register should be capitalized.
2022-11-17 18:13:37 +01:00
Alberto Fanjul
417b18ef52 Allow to start Ryujinx in wayland environment (#3516)
PrimaryMonitor is only available on X11

At some point it will be deprecated, this change support wayland
2022-11-17 13:02:43 +01:00
Mary-nyan
c7cddb15f4 Fix Fedora support (#3815)
For some reasons, my fresh installation of Fedora 36 (KDE) doesn't have a
symlink for libX11.so.

This commit fixes this by trying to import the library with its major
version or fallback to the normal way.
2022-11-17 00:18:29 +01:00
Logan Stromberg
5cd61b65c4 Prevent raw Unicode control codes from showing on software keyboard applet. (#3845)
* Revert "Add support for releasing a semaphore to DmaClass (#2926)"

This reverts commit ec2a9be763a0b8fb33d685b6cfe0e72bb9d9ac61.

* Revert "Revert "Add support for releasing a semaphore to DmaClass (#2926)""

This reverts commit ec8a5fd05362f04cc77436ee3e45a9188777f75e.

* Strip non-visible control codes from strings before they are sent to the software keyboard to prevent ugly unicode blocks from being shown on the UI.

* remove debugging junk

* Initialize stringbuilder capacity at the start to prevent resizing (a tiny tiny microoptimization)

* Update remarks documentation. Remove unneeded imports.

* Removing a test that's actually just redundant

Co-authored-by: Logan Stromberg <lostromb@microsoft.com>
2022-11-16 23:53:17 +01:00
Wunk
044a3d25a4 Update units of memory from decimal to binary prefixes (#3716)
`MB` and `GB` can either be interpreted as having base-10 units, or
base-2. `MiB` and `GiB` removes this discrepancy so that units of memory
are always interpreted using base-2 units.
2022-11-16 23:27:42 +01:00
Berkan Diler
f212a74a13 Use new C# 11 u8 string literals (#3854) 2022-11-16 16:30:12 -03:00
Berkan Diler
65d690d9f7 Make use of Random.Shared (#3852) 2022-11-16 15:34:18 -03:00
Berkan Diler
3d45595b41 Use new LINQ Order() methods (#3851) 2022-11-16 15:17:03 -03:00
gdkchan
e412ea66cc Implement HLE macro for DrawElementsIndirect (#3748)
* Implement HLE macro for DrawElementsIndirect

* Shader cache version bump

* Use GL_ARB_shader_draw_parameters extension on OpenGL

* Fix DrawIndexedIndirectCount on Vulkan when extension is not supported

* Implement DrawIndex

* Alignment

* Fix some validation errors

* Rename BaseIds to DrawParameters

* Fix incorrect index buffer and vertex buffer size in some cases

* Add HLE macros for DrawArraysInstanced and DrawElementsInstanced

* Perform a regular draw when indirect data is not modified

* Use non-indirect draw methods if indirect buffer was not GPU modified

* Only check if draw parameters match if the shader actually uses them

* Expose Macro HLE setting on GUI

* Reset FirstVertex and FirstInstance after draw

* Update shader cache version again since some people already tested this

* PR feedback

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2022-11-16 14:53:04 -03:00
EmulationFanatic
1877b7b605 It's REE-YOU-JINX (#3839) 2022-11-15 22:19:25 +01:00
TSRBerry
6663452cc4 UI: Allow overriding graphics backend + Move command line parser into a new class (#3707)
* Ava: Keep command line args when restarting

* UI: Move common UI functions to ProgramHelper

Add command line option to override the configured graphics backend

* Ava: Add CleanupUpdate task back

* Remove unused usings

* Revert combining common UI functions

Rename ProgramHelper to CommandLineState
Move command line parsing to CommandLineState

* Rename CommandLineProfile to Profile

* Fix assigning the wrong array to Arguments
2022-11-12 20:36:36 -03:00
gdkchan
2fc665aee1 Use vector transform feedback outputs if possible (#3832) 2022-11-12 20:20:40 -03:00
gdkchan
3b6bcd10fc Fix VertexId and InstanceId on Vulkan (#3833)
* Fix VertexId and InstanceId on Vulkan

* Shader cache version bump
2022-11-11 13:22:49 -03:00
gdkchan
4053a72a9e Minor improvement to Vulkan pipeline state and bindings management (#3829)
* Minor improvement to Vulkan pipeline state and bindings management

* Clean up buffer textures too

* Use glBindTextureUnit
2022-11-10 13:38:38 -03:00
Mary-nyan
9fc420d42b infra: Migrate to .NET 7 (#3795)
* Update readme to mention .NET 7

* infra: Migrate to .NET 7

.NET 7 is still in preview but this prepare for the release coming up
next month.

* Use Random.Shared in CreateRandom

* Move UInt128Utils.cs to Ryujinx.Common project

* Fix inverted parameters in System.UInt128 constructor

* Fix Visual Studio complains on  Ryujinx.Graphics.Vic

* time: Fix missing alignment enforcement in SystemClockContext

Fixes at least Smash

* time: Fix missing alignment enforcement in SteadyClockContext

Fix games (like recent version of Smash) using time shared memory

* Switch to .NET 7.0.100 release

* Enable Tiered PGO

* Ensure CreateId validity requirements are meet when doing random generation

Also enforce correct packing layout for other Mii structures.

This fix a Mario Kart 8 crashes related to the default Miis.
2022-11-09 20:22:43 +01:00
gdkchan
ea2f727ddf Ensure all pending draws are done before compute dispatch (#3822) 2022-11-03 19:54:30 -03:00
gdkchan
865e2b97b1 Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve (#3723)
* Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve

* FramebufferParams is no longer required there

* Implement Specialization Constants and merge CopyMS Shaders (#15)

* Vulkan: Initial Specialization Constants

* Replace with specialized helper shader

* Reimplement everything

Fix nonexistant interaction with Ryu pipeline caching
Decouple specialization info from data and relocate them
Generalize mapping and add type enum to better match spv types
Use local fixed scopes instead of global unmanaged allocs

* Fix misses in initial implementation

Use correct info variable in Create2DLayerView
Add ShaderStorageImageMultisample to required feature set

* Use texture for source image

* No point in using ReadOnlyMemory

* Apply formatting feedback

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Apply formatting suggestions on shader source

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Support conversion with samples count that does not match the requested count, other minor changes

Co-authored-by: mageven <62494521+mageven@users.noreply.github.com>
2022-11-02 18:17:19 -03:00
Mary-nyan
94d9bf3762 fix: Support FFmpeg 5.1.x for decoding (#3816)
For some reason FFmpeg 5.1.x reverted part of the changes made in 5.0.x
on AVCodec.

This fix decoding issues with it.
2022-11-02 09:26:50 +01:00
riperiperi
5993c5a627 GPU: Use a bitmap to track buffer modified flags. (#3775)
* Initial implementation

* Some improvements.

* Fix incorrect cast

* Performance improvement and improved correctness

* Add very fast path when all handles are checked.

* Slightly faster

* Add comment

* De-virtualize region handle

All region handles are now bitmap backed.

* Remove non-bitmap tracking

* Remove unused methods

* Add docs, remove unused methods

* Address Feedback

* Rename file
2022-10-29 22:07:37 +00:00
TSRBerry
ab8c32dd40 CI: Run git_short_hash inside of bash (#3808) 2022-10-29 19:00:08 +00:00
Wunk
911c884e92 Vulkan: Replace VK_EXT_debug_report usage with VK_EXT_debug_utils (#3802)
* Vulkan: Replace `VK_EXT_debug_report` usage with `VK_EXT_debug_utils`

[VK_EXT_debug_report](https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VK_EXT_debug_report.html)
has been depreciated for quite some time now in favor of the much more
featureful
[VK_EXT_debug_utils](https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VK_EXT_debug_utils.html)
extension.

This PR converts our debug-report-callback into the newer
debug-messenger pattern.

`VK_EXT_debug_utils` adds some additional diagnostic tooling for marking
debug-label scopes for queue-operations, command-buffers, and assigning
name-labels to vulkan objects to aid in debugging(for a later PR).

* Vulkan: Fix `DebugMessenger` severity-flag classification

Extension bits between the two flags, for reference:

https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VkDebugUtilsMessageSeverityFlagBitsEXT.html

https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/VkDebugReportFlagBitsEXT.html
2022-10-29 14:09:25 -03:00
gdkchan
6b87a25c02 SPIR-V: Fix tessellation control shader output types (#3807)
* SPIR-V: Fix tessellation control shader output types

* Shader cache version bump
2022-10-29 13:45:30 -03:00
dependabot[bot]
f629f13bd0 nuget: bump System.IdentityModel.Tokens.Jwt from 6.15.0 to 6.25.0 (#3806)
Bumps [System.IdentityModel.Tokens.Jwt](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet) from 6.15.0 to 6.25.0.
- [Release notes](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/releases)
- [Changelog](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/blob/dev/CHANGELOG.md)
- [Commits](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/commits)

---
updated-dependencies:
- dependency-name: System.IdentityModel.Tokens.Jwt
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2022-10-29 10:46:46 +02:00
Luke Warner
3f26c7dd20 AppletAE: stub SetRecordVolumeMuted (#3804)
* Update IIrSensorServer.cs

* Update IIrSensorServer.cs

* Apply suggestions from code review

Addressed formatting feedback

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update IIrSensorServer.cs

* Update ISelfController.cs

* Update ISelfController.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2022-10-27 23:15:57 +00:00
Luke Warner
d49a88af71 hid/irs: Stub StopImageProcessorAsync (#3799)
* Update IIrSensorServer.cs

* Update IIrSensorServer.cs

* Apply suggestions from code review

Addressed formatting feedback

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update IIrSensorServer.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2022-10-27 21:36:37 +00:00
gdkchan
a1ad1ecc8d Vulkan: Fix indirect buffer barrier (#3798) 2022-10-26 14:53:11 -03:00
riperiperi
69635bd351 Vulkan: Use dynamic state for blend constants (#3793) 2022-10-25 23:49:23 +00:00
VocalFan
5c8ff29585 Updated Compatibility info and GPU info (Vulkan, SPIRV, and Texture Recompression) (#3568)
* Updated Compatibility info and GPU info (Vulkan, SPIRV, and Texture Recompression)

* Added Mutant's changes.

Co-authored-by: MutantAura <44103205+MutantAura@users.noreply.github.com>

* Five to four.

* Fixed github's terrible conflict diffs

Co-authored-by: MutantAura <44103205+MutantAura@users.noreply.github.com>
2022-10-24 16:40:39 +00:00
merry
8f0d364b98 Ryujinx.Tests.Unicorn: Implement IDisposable (#3794)
Dispose unicorn when done
2022-10-23 23:51:54 +00:00
Mary-nyan
522fb18d50 Attempt to fix issues since github-script v6 upgrade 2022-10-23 17:15:15 +02:00
Emmanuel Hansen
335b60204c Avalonia: Use overlay dialog for controller applet (#3777)
* use overlay dialog for controller applet

* Update Ryujinx.Ava/Ui/Controls/ContentDialogHelper.cs

Co-authored-by: riperiperi <rhy3756547@hotmail.com>

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2022-10-23 11:15:45 +02:00
dependabot[bot]
738e7fd9fe nuget: bump SPB from 0.0.4-build24 to 0.0.4-build27 (#3791)
Bumps [SPB](https://github.com/Thog/SPB) from 0.0.4-build24 to 0.0.4-build27.
- [Release notes](https://github.com/Thog/SPB/releases)
- [Commits](https://github.com/Thog/SPB/commits)

---
updated-dependencies:
- dependency-name: SPB
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2022-10-22 10:32:12 +02:00
TSRBerry
07d25b052e ci: Add updates for nuget packages to dependabot (#3786) 2022-10-21 14:23:16 +02:00
TSRBerry
724e53c9dc CI: Update workflows (#3774)
* ci: Update workflows

* gha: Add no-build switch to test action
2022-10-21 10:31:38 +02:00
TSRBerry
7dc3abece6 gha: Add dependabot.yml (#3778) 2022-10-21 10:16:28 +02:00
gdkchan
8c7cfc807e Vulkan: Fix vertex position Z conversion with geometry shader passthrough (#3781)
* Vulkan: Fix vertex position Z conversion with geometry shader passthrough

* Shader cache version bump
2022-10-21 04:48:21 +00:00
Mortus06
56db3dcae0 Avalonia: update it_IT.json (#3742)
* Avalonia: update it_IT.json

* Fixed ; instead of :

* Update it_IT.json

port di #3766

* Update Ryujinx.Ava/Assets/Locales/it_IT.json

Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com>

* Grammar fix

Co-authored-by: Lorenzo Giannini <55211569+Lorenzo0310200@users.noreply.github.com>
Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com>
2022-10-19 09:30:28 +00:00
LDj3SNuD
8c708255d1 Do not clear the rejit queue when overlaps count is equal to 0. (#3721)
* Do not clear the rejit queue when overlaps count is equal to 0.

* Ptc and PtcProfiler must be invalidated.

* Revert "Ptc and PtcProfiler must be invalidated."

This reverts commit f5b0ad9d7dc3c0b3a0da184de4d04d7234939c81.

* Fix #3710 slow path due to #3701.
2022-10-19 02:08:34 +00:00
WilliamWsyHK
578dad5eb6 Implement the GetSessionCacheMode in SSL servuce (#3735) 2022-10-19 01:27:11 +00:00
Carl Ouellette
b18f0ed396 Manage state of NfcManager (#3678)
* Manage state of NfcManager

Very basic state management but works with Hyrule Warriors Definitive Edition. Partially fixes #2122

* Fixes changes from review
2022-10-19 01:14:31 +00:00
gdkchan
8b8c270c41 Fix mapping leaks caused by UnmapView not working on Linux (#3650)
* Add test for UnmapView mapping leaks

* Throw when UnmapView fails on Linux

* Fix UnmapView

* Remove throw
2022-10-19 01:02:45 +00:00
merry
edee208038 A32: Implement VCVTT, VCVTB (#3710)
* A32: Implement VCVTT, VCVTB

* A32: F16C implementation of VCVTT/VCVTB
2022-10-19 02:36:04 +02:00
LDj3SNuD
32bbc242d0 A64: Add fast path for Fcvtas_Gp/S/V, Fcvtau_Gp/S/V and Frinta_S/V in… (#3712)
* A64: Add fast path for Fcvtas_Gp/S/V, Fcvtau_Gp/S/V and Frinta_S/V instructions;

they use "Round to Nearest with Ties to Away" rounding mode not supported in x86.

All instructions involved have been tested locally in both release and debug modes, in both lowcq and highcq.

The titles Mario Strikers and Super Smash Bros. U. use these instructions intensively.

* Update Ptc.cs

* A32: Add fast path for Vcvta_RM, Vrinta_RM and Vrinta_V instructions aswell.
2022-10-19 00:21:33 +00:00
Luna
a4fd715c75 Avalonia: Update Polish Translation (#3722)
* Add new string

You need the period there otherwise it could be read as "Głoś" -> "Preach"

* Update MainWindow.axaml

Updating to bring it in line with the other languages naming themselves in their respective languages

* Update pl_PL.json

realizing that period isn't necessary considering the string's usage (which to be fair, I should have checked when I added it)

* Update pl_PL.json

* Add Updater Message
2022-10-19 00:10:28 +00:00
riperiperi
2a5ba4de9d Dispose Vulkan TextureStorage when views hit 0 instead of immediately (#3738)
Due to the `using` statement being scoped to the `CreateTextureView` method, `TextureStorage` would be disposed as soon as the view was returned.

This was largely fine as the TextureStorage resources were being kept alive by the views holding their own references to them, but it also meant that dispose is only called as soon as the texture is created.

Aliased Storages are TextureStorages created with the same allocation as another TextureStorage, if they have to be aliased as another format. We keep track of a TextureStorage's `_aliasedStorages` as they are created, and dispose them when the TextureStorage is disposed...

...except it is disposed immediately, before any aliased storages are even created. The aliased storages added after this will never be disposed.

This PR attempts to fix this by disposing TextureStorage when its view count reaches 0. The other use of texture storage - the D32S8 blit - still manually disposes the storage, but regular uses created via the GAL are now disposed by the view count.

I think this makes the most sense, as otherwise in the future this behaviour might be forgotton and more things could be added to the Dispose() method that don't work due to it not actually calling at the right time.

This should improve memory leaks in Super Mario Odyssey, most noticeable when resolution scaling. The memory usage of the game is still wildly unpredictable due to how it interacts with the texture cache, but now it shouldn't get considerably longer as you play... I hope. I've seen it typically recover back to the same level occasionally, though it can spike significantly.

Please test a bunch of games on multiple GPUs to make sure this doesn't break anything.
2022-10-18 23:52:08 +00:00
Yohoki
ef42808fc4 Fix: Arguments Break when Updating (#3744)
* Wrap Args in quotes

-Wrap args in quotes to allow for spaces in dir paths when restarting Ryujinxs from Update.

* Wrap second instance of GetCommandLineArgs()

* Changed ryuArgs from string to string[]

* Update Ryujinx.Ava/Modules/Updater/Updater.cs

Co-authored-by: mageven <62494521+mageven@users.noreply.github.com>

* Update UpdateDialog.cs

Co-authored-by: mageven <62494521+mageven@users.noreply.github.com>
2022-10-18 23:41:16 +00:00
Berkan Diler
9236172d82 Avoid allocations in .Parse methods (#3760)
* Avoid allocations in .Parse methods

Use the Span overloads of the Parse methods when possible to avoid string allocations and remove one unnecessarry array allocation

* Avoid another string allocation
2022-10-18 23:31:34 +00:00
gdkchan
baec97839f Vulkan: Fix blit levels/layers parameters being inverted (#3768) 2022-10-18 10:13:44 +02:00
gdkchan
6e168d5fac Fix kernel VA allocation when random allocation fails (#3755)
* Fix kernel VA allocation when random allocation fails

* This was off by one
2022-10-17 22:12:49 +00:00
MetrosexualGarbodor
92af543ff0 Update README.md (#3767)
Update compatibility numbers
2022-10-17 23:58:11 +02:00
Emmanuel Hansen
8021e48eb7 remove property changed call in time zone validation (#3752) 2022-10-17 16:48:14 +00:00
gdkchan
66f5eb36c1 Implement OpenDataStorageWithProgramIndex partially (#3765)
* Implement OpenDataStorageWithProgramIndex partially

* Was not supposed to change this
2022-10-17 13:37:05 +00:00
mageven
914014f105 TamperMachine: Fix input mask check (#3764) 2022-10-16 19:51:52 -03:00
riperiperi
3b29fd9d1c Fix various issues caused by Vertex/Index buffer conversions (#3762)
* Fix various issues caused by #3679

- The arguments for the 0th dummy vertex buffer were incorrect - it was given an offset of 16 rather than a size of 16.
- The wrong size was used when doing `autoBuffer.Get` on a converted vertex buffer.
- The possibility of a vertex buffer being disposed and then rebound can rebindings to find a different buffer where the current range is out of bounds. Avoid binding when out of range to prevent validation errors.
- The above also affects generation of converted buffers, which was a bit more fatal. Conversion functions now attempt to bound input offset/size.

* Fix offset for converted buffer
2022-10-16 19:38:58 -03:00
riperiperi
a7a2e5a368 Fix primitive count calculation for topology conversion (#3763)
Luigi's Mansion 3 performs a non-index quads draw with 6 vertices. It's meant to ignore the last two, but the index pattern's primitive count calculation was rounding up.

No idea why the game does this but this should fix random triangles in the map.
2022-10-16 19:25:40 -03:00
mageven
933555b19e Fix phantom configured Controllers (#3720)
Enable guest controller only when a valid host controller is mapped.
2022-10-16 20:34:42 +02:00
gdkchan
1cb19debcf Improve shader BRX instruction code generation (#3759)
* Improve shader BRX instruction code generation

* Shader cache version bump, add some comments and asserts
2022-10-15 23:20:16 +00:00
TSRBerry
ae1c57d96c bsd: Check if socket is bound before calling RecvFrom() (#3761) 2022-10-15 20:52:49 +00:00
gdkchan
16361bbe2c Vulkan: Fix sampler custom border color (#3751) 2022-10-10 08:35:44 +02:00
gdkchan
5a46f18c30 Fix disposed textures being updated on TextureBindingsManager (#3750)
* Fix disposed textures being updated on TextureBindingsManager

* PR feedback
2022-10-09 15:23:52 -03:00
riperiperi
e549cc79fd GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745)
* GPU: Pass SpanOrArray for Texture SetData to avoid copy

Texture data is often converted before upload, meaning that an array was allocated to perform the conversion into. However, the backend SetData methods were being passed a Span of that data, and the Multithreaded layer does `ToArray()` on it so that it can be stored for later! This method can't extract the original array, so it creates a copy.

This PR changes the type passed for textures to a new ref struct called SpanOrArray, which is backed by either a ReadOnlySpan or an array. The benefit here is that we can have a ToArray method that doesn't copy if it is originally backed by an array.

This will also avoid a copy when running the ASTC decoder.

On NieR this was taking 38% of texture upload time, which it does a _lot_ of when you move between areas, so there should be a 1.6x performance boost when strictly uploading textures. No doubt this will also improve texture streaming performance in UE4 games, and maybe a small reduction with video playback.

From the numbers, it's probably possible to improve the upload rate by a further 1.6x by performing layout conversion on GPU. I'm not sure if we could improve it further than that - multithreading conversion on CPU would probably result in memory bottleneck.

This doesn't extend to buffers, since we don't convert their data on the GPU emulator side.

* Remove implicit cast to array.
2022-10-08 12:04:47 -03:00
riperiperi
53adf6d64a Vulkan: Fix some issues with CacheByRange (#3743)
* Fix some issues with CacheByRange

- Cache now clears under more circumstances, the most important being the fast path write.
- Cache supports partial clear which should help when more buffers join.
- Fixed an issue with I8->I16 conversion where it wouldn't register the buffer for use on dispose.

Should hopefully fix issues with https://github.com/Ryujinx/Ryujinx-Games-List/issues/4010 and maybe others.

* Fix collection modified exception

* Fix accidental use of parameterless constructor

* Replay DynamicState when restoring from helper shader
2022-10-08 11:28:27 -03:00
gdkchan
ad7fa9e2b6 Change NvMap ID allocation to match nvservices (#3741)
* Change NvMap ID allocation to match nvservices

* Move NvMapIdDictionary to Types
2022-10-05 17:49:18 -03:00
gdkchan
9384f7d865 Fix memory corruption in BCAT and FS Read methods when buffer is larger than needed (#3739)
* Fix memory corruption in FS Read methods when buffer is larger than needed

* PR feedback

* nit: Don't move this around
2022-10-04 20:12:54 -03:00
gdkchan
0e23d222e5 Fix shader SULD (bindless) instruction using wrong register as handle (#3732)
* GLSL: Do not generate scale helpers if we have no textures

* Fix shader SULD (bindless) instruction using wrong register as handle
2022-10-03 20:40:22 -03:00
gdkchan
28b51f99d8 Support use of buffer ranges with size 0 (#3736) 2022-10-03 20:08:38 -03:00
gdkchan
089a799f96 Vulkan: Fix buffer texture storage not being updated on buffer handle reuse (#3731) 2022-10-03 19:45:33 -03:00
Emmanuel Hansen
efb4b3282f Avalonia - Fixes updater (#3670)
* update avalonia

* fix updater

* fix spacing

* addressed review

* convert permission value to octal

* Add missing comma

* revert package updates
2022-10-03 11:25:25 -03:00
Luna
b3924600b3 Update AboutWindow.axaml (#3724) 2022-10-02 22:02:11 +00:00
gdkchan
099d9da4a9 Allow Surface Flinger frame enqueue after process has exited (#3733) 2022-10-02 21:50:03 +00:00
MutantAura
3cc92940e7 Volume Hotkeys (#3500)
* Initial GTK implementation

* Less messy and Avalonia imp

* Move clamping to HLE and streamline imps

* Make viewmodel update consistent

* Fix rebase and add an english locale.

Co-authored-by: Mary-nyan <mary@mary.zone>
2022-10-02 09:38:37 +00:00
Wunk
b6ea4d7f00 ARMeilleure: Add gfni acceleration (#3669)
* ARMeilleure: Add `GFNI` detection

This is intended for utilizing the `gf2p8affineqb` instruction

* ARMeilleure: Add `gf2p8affineqb`

Not using the VEX or EVEX-form of this instruction is intentional. There
are `GFNI`-chips that do not support AVX(so no VEX encoding) such as
Tremont(Lakefield) chips as well as Jasper Lake.

13df339fe7/GenuineIntel/GenuineIntel00806A1_Lakefield_LC_InstLatX64.txt (L1297-L1299)

13df339fe7/GenuineIntel/GenuineIntel00906C0_JasperLake_InstLatX64.txt (L1252-L1254)

* ARMeilleure: Add `gfni` acceleration of `Rbit_V`

Passes all `Rbit_V*` unit tests on my `i9-11900k`

* ARMeilleure: Add `gfni` acceleration of `S{l,r}i_V`

Also added a fast-path for when the shift amount is greater than the
size of the element.

* ARMeilleure: Add `gfni` acceleration of `Shl_V` and `Sshr_V`

* ARMeilleure: Increment InternalVersion

* ARMeilleure: Fix Intrinsic and Assembler Table alignment

`gf2p8affineqb` is the longest instruction name I know of. It shouldn't
get any wider than this.

* ARMeilleure: Remove SSE2+SHA requirement for GFNI

* ARMeilleure Add `X86GetGf2p8LogicalShiftLeft`

Used to generate GF(2^8) 8x8 bit-matrices for bit-shifting for the `gf2p8affineqb` instruction.

* ARMeilleure: Append `FeatureInfo7Ecx` to `FeatureInfo`
2022-10-02 11:17:19 +02:00
mageven
921915e833 Avoid allocating unmanaged string per shader (#3730)
* Avoid reallocating same unmanaged string per shader

* Address PR feedback

* Rename to _disposed
2022-10-02 10:59:34 +02:00
Ac_K
87021e91b4 fatal: Implement Service (#3573)
* fatal: Implement Service

This PR adds a basic implementation of fatal service, guest processes call it when there is something wrong. But since we can already have all informations by debugging it's not really useful.
In any case, that's avoid an unimplemented service exception. Structs/Enum are based on Atmosphère source code.

After logs the error report, I call SvcBreak. Feedbacks are welcome on this, since some guests calls it right after fatal service so I can remove it if needed.

* Addresses gdkchan feedback
2022-10-02 10:30:46 +02:00
gdkchan
14b6cbaf25 Fix incorrect tessellation inputs/outputs (#3728)
* Fix incorrect tessellation inputs/outputs

* Shader cache version bump
2022-10-01 02:35:52 -03:00
gdkchan
e397c7a4ad Fix SSL GetCertificates with certificate ID set to All (#3727)
* Fix SSL GetCertificates with certificate ID set to All

* Fix last entry status value
2022-09-29 12:45:25 -03:00
riperiperi
15020b851b Vulkan: Zero blend state when disabled or write mask is 0 (#3719)
* Zero blend state when disabled or write mask is 0

Any difference in the blend state when blend is disabled is meaningless, but Ryujinx would compare different disabled blends and compile them as separate pipelines. This change ensures that all pipelines where blend state is meaningless record it as such, which avoids compiling a bunch of pipelines that are essentially identical.

The NVIDIA driver is pretty forgiving when it comes to silly pipeline misses like this, but other drivers don't offer the same level of kindness.

This should reduce stuttering on those drivers, and might improve overall performance very slightly due to less pipeline variants being in the hash table.

* Fix blend possibly being wrong when an attachment is unmasked
2022-09-29 12:32:49 -03:00
gdkchan
d19912d1a9 Fix ListOpenContextStoredUsers and stub LoadOpenContext (#3718)
* Fix ListOpenContextStoredUsers and stub LoadOpenContext

* Remove nonsensical comment
2022-09-27 21:24:52 -03:00
LDj3SNuD
2455e7476c Fpsr and Fpcr freed. (#3701)
* Implemented in IR the managed methods of the Saturating region ...

... of the SoftFallback class (the SatQ ones).

The need to natively manage the Fpcr and Fpsr system registers is still a fact.

Contributes to https://github.com/Ryujinx/Ryujinx/issues/2917 ; I will open another PR to implement in Intrinsics-branchless the methods of the Saturation region as well (the SatXXXToXXX ones).

All instructions involved have been tested locally in both release and debug modes, in both lowcq and highcq.

* Ptc.InternalVersion = 3665

* Addressed PR feedback.

* Implemented in IR the managed methods of the ShlReg region of the SoftFallback class.

It also includes the last two SatQ ones (following up on https://github.com/Ryujinx/Ryujinx/pull/3665).

All instructions involved have been tested locally in both release and debug modes, in both lowcq and highcq.

* Fpsr and Fpcr freed.

Handling/isolation of Fpsr and Fpcr via register for IR and via memory for Tests and Threads, with synchronization to context exchanges (explicit for SoftFloat); without having to call managed methods. Thanks to the inlining work of the previous two PRs and others in this.

Tests performed locally in both release and debug modes, in both lowcq and highcq, with FastFP to true and false (explicit FP tests included). Tested with the title Tony Hawk's PS.

Depends on shlreg.

* Update InstEmitSimdHelper.cs

* De-magic Masks.

Remove the Stride and Len flags; Fpsr.NZCV are A32 only, then moved to Fpscr: this leads to emitting less IR in reference to Get/Set Fpsr/Fpcr/Fpscr methods in reference to Mrs/Msr (A64) and Vmrs/Vmsr (A32) instructions.

* Addressed PR feedback.
2022-09-20 18:55:13 -03:00
riperiperi
b7c15badc4 Convert Quads to Triangles in Vulkan (#3715)
* Add Index Buffer conversion for quads to Vulkan

Also adds a reusable repeating pattern index buffer to use for non-indexed
draws, and generalizes the conversion cache for buffers.

* Fix some issues

* End render pass before conversion

* Resume transform feedback after we ensure we're in a pass.

* Always generate UInt32 type indices for topology conversion

* No it's not.

* Remove unused code

* Rely on TopologyRemap to convert quads to tris.

* Remove double newline

* Ensure render pass ends before stride or I8 conversion
2022-09-20 18:38:48 -03:00
gdkchan
dca3554f50 OpenGL: Fix blit from non-multisample to multisample texture (#3596)
* OpenGL: Fix blit from non-multisample to multisample texture

* New approach for multisample copy using compute shaders
2022-09-19 16:12:56 -03:00
MutantAura
b55c2b35a6 Avalonia - Misc changes to UX (#3643)
* Change navbar from compact to default and force text overflow globally

* Fix settings window

* Fix right stick control alignment

* Initialize value and add logging for SDL IDs

* Fix alignment of setting text and improve borders

* Clean up padding and size of buttons on controller settings

* Fix right side trigger alignment and correct styling

* Revert axaml alignment

* Fix alignment of volume widget

* Fix timezone autocompletebox dropdown height

* MainWindow: Line up volume status bar item

* Remove margins and add padding to volume widget

* Make volume text localizable.

Co-authored-by: merry <git@mary.rs>
2022-09-19 16:04:22 -03:00
gdkchan
c06a3053c9 Allow bindless textures with handles from unbound constant buffer (#3706) 2022-09-19 15:35:47 -03:00
Emmanuel Hansen
40e84f3f40 Avalonia - Use embedded window for avalonia (#3674)
* wip

* use embedded window

* fix race condition on opengl Windows

* fix glx issues on prime nvidia

* fix mouse support win32

* clean up

* addressed review

* addressed review

* fix warnings

* fix sotware keyboard dialog

* Update Ryujinx.Ava/Ui/Applet/SwkbdAppletDialog.axaml.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* remove double semi

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2022-09-19 15:05:26 -03:00
LDj3SNuD
7922856ca4 Implemented in IR the managed methods of the ShlReg region of the SoftFallback class. (#3700)
* Implemented in IR the managed methods of the Saturating region ...

... of the SoftFallback class (the SatQ ones).

The need to natively manage the Fpcr and Fpsr system registers is still a fact.

Contributes to https://github.com/Ryujinx/Ryujinx/issues/2917 ; I will open another PR to implement in Intrinsics-branchless the methods of the Saturation region as well (the SatXXXToXXX ones).

All instructions involved have been tested locally in both release and debug modes, in both lowcq and highcq.

* Ptc.InternalVersion = 3665

* Addressed PR feedback.

* Implemented in IR the managed methods of the ShlReg region of the SoftFallback class.

It also includes the last two SatQ ones (following up on https://github.com/Ryujinx/Ryujinx/pull/3665).

All instructions involved have been tested locally in both release and debug modes, in both lowcq and highcq.

* Update InstEmitSimdHelper.cs
2022-09-19 14:49:10 -03:00
TSRBerry
0fabacc4f7 Readme: Fix broken shell image (#3708) 2022-09-19 14:06:00 +02:00
merry
3fe0713a49 A32/T32/A64: Implement Hint instructions (CSDB, SEV, SEVL, WFE, WFI, YIELD) (#3694)
* OpCodeTable: Implement Hint instructions (CSDB, SEV, SEVL, WFE, WFI, YIELD)

* A64: Remove catch-all Hint instruction

* T16: Handle unallocated hint instructions

Some thumb tests execute these assuming that they're nops.

* T32: Fill out other Hint instructions

* A32: Fill out other hint instructions
2022-09-14 18:18:15 -03:00
riperiperi
bb6e3b5711 Periodically Flush Commands for Vulkan (#3689)
* Periodically Flush Commands for Vulkan

NVIDIA's OpenGL driver has a built-in mechanism to automatically flush commands to GPU when a lot have been queued. It's also pretty inconsistent, but we'll ignore that for now.

Our Vulkan implementation only submits a command buffer (flush equivalent) when it needs to. This is typically when another command buffer needs to be sequenced after it, presenting a frame, or an edge case where we flush around GPU queries to get results sooner.

This difference in flush behaviour causes a notable difference between Vulkan and OpenGL when we have to wait for commands. In the worst case, we will wait for a sync point that has just been created. In Vulkan, this sync point is created by flushing the command buffer, and storing a waitable fence that signals its completion. Our command buffer contains _every command that we queued since the last submit_, which could be an entire frame's worth of draws.

This has a huge effect on CPU <-> GPU latency. The more commands in a command buffer, the longer we have to wait for it to complete, which results in wasted time. Because we don't know when the guest will force us to wait, we always want the smallest possible latency.

By periodically flushing, we ensure that each command buffer takes a more consistent, smaller amount of time to execute, and that the back of the GPU queue isn't as far away when we need to wait for something to happen. This also might reduce time that the GPU is left inactive while commands are being built.

The main affected game is Pokemon Sword, which got significantly faster in overworld areas due to reduced waiting time when it flushes a shadow map from the main GPU thread.

Another affected game is BOTW, which gets faster depending on the area. This game flushes textures/buffers from its game thread, which is the bottleneck.

Flush latency and throughput may be improved on other games that are inexplicably slower than OpenGL. It's possible that certain games could have their performance _decreased_ slightly due to flushes not being free, but it is unlikely.

Also, flushing to get query results sooner has been tweaked to improve the number of full draw skips that can be done. (tested in SMO)

* Remove unused variable

* Fix possible issue with early query flush
2022-09-14 13:48:31 -03:00
gdkchan
297a0bd0b6 Fix partial unmap reprotection on Windows (#3702) 2022-09-14 17:46:37 +02:00
gdkchan
4ea4b45b60 Implement PLD and SUB (imm16) on T32, plus UADD8, SADD8, USUB8 and SSUB8 on both A32 and T32 (#3693) 2022-09-13 19:51:40 -03:00
merry
cc775827f3 T32: Implement Asimd instructions (#3692) 2022-09-13 18:25:37 -03:00
gdkchan
b924f231a6 Fix bindless 1D textures having a buffer type on the shader (#3697)
* Fix bindless 1D textures having a buffer type on the shader

* Shader cache version bump
2022-09-13 08:53:55 +02:00
gdkchan
257be6b886 Fix increment on Arm32 NEON VLDn/VSTn instructions with regs > 1 (#3695)
* Fix increment on Arm32 NEON VLDn/VSTn instructions with regs > 1

* PPTC version bump

* PR feedback
2022-09-13 08:24:09 +02:00
gdkchan
33976d2204 Fix R4G4B4A4 format on Vulkan (#3696) 2022-09-13 07:59:38 +02:00
riperiperi
f5cf628a48 Scale SamplesPassed counter by RT scale on report (#3680)
* Scale SamplesPassed counter by RT scale on report

Adds a scale factor for samples passed counter report based on the render target scale at the time. This ensures that when a game reads this counter, it appears similar to the result at 1x.

This doesn't cover cases where the the render target scale changes during the queried draws, though that might be better to handle along with other scope related issues in a future rework of counters. Games generally don't count for occlusion queries over render target changes anyways.

Fixes an issue in the Splatoon games where the special charge would scale too quickly at high res, points at the end of the game would be broken (but still provide a correct winner), and playing at a low res would make it impossible to swim in ink.

May also affect LOD scaling in The Witcher 3.

* Update Ryujinx.Graphics.Gpu/Engine/Threed/SemaphoreUpdater.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2022-09-11 15:58:15 +00:00
gdkchan
813ed77de6 Implement VRINT (vector) Arm32 NEON instructions (#3691) 2022-09-11 15:44:27 +00:00
merry
c1d175b03b T32: Add Vfp instructions (#3690) 2022-09-10 23:03:14 -03:00
gdkchan
0a1a9ed69a Implement Thumb (32-bit) memory (ordered), multiply, extension and bitfield instructions (#3687)
* Implement Thumb (32-bit) memory (ordered), multiply and bitfield instructions

* Remove public from interface

* Fix T32 BL immediate and implement signed and unsigned extend instructions
2022-09-10 22:51:00 -03:00
gdk
2ebb6e3d4e Revert address space mirror changes 2022-09-10 16:23:49 +02:00
gdk
1f8db8b839 Allocation free tree lookup 2022-09-10 16:23:49 +02:00
gdk
08f973201a Update several methods to use GetNode directly and avoid array allocations 2022-09-10 16:23:49 +02:00
gdk
0aac4d7932 Optimize PlaceholderManager.UnreserveRange 2022-09-10 16:23:49 +02:00
gdk
613c41ff7c Fix potential issue with partial unmap
We must also do the unmap operation with the RWLock, otherwise faults on the unmapped region will cause crashes and the whole thing becomes pointless
2022-09-10 16:23:49 +02:00
gdk
4f535b5c26 Fix reprotection regression 2022-09-10 16:23:49 +02:00
gdk
8d8c473200 Make RBTree node fields internal again
Prevents someone from accidentaly messing with them and leaving the tree in a invalid state
2022-09-10 16:23:49 +02:00
gdk
ecbe5c5e9e Delete unused code 2022-09-10 16:23:49 +02:00
gdk
e35dc08fc4 Rewrite PlaceholderManager4KB to use intrusive RBTree, and to coalesce free placeholders
Also make the other placeholder manager use intrusive RBTree, allows the IntervalTree that was added just for this to be deleted
2022-09-10 16:23:49 +02:00
gdk
5f06a2462d Defer address space mirror mapping and use it only if strictly needed 2022-09-10 16:23:49 +02:00
gdkchan
1b5a7acbfd Do not output ViewportIndex on SPIR-V if GPU does not support it (#3644)
* Do not output ViewportIndex on SPIR-V if GPU does not support it

* Bump shader cache version
2022-09-10 13:20:23 +00:00
EmulationFanatic
e62f81e126 Update README.MD verbiage and compatibility 2022-09-10 15:07:37 +02:00
riperiperi
09ace584fa Rebind textures if format changes or they're buffer textures 2022-09-10 14:12:50 +02:00
gdkchan
38b374b02c Allocate work buffer for audio renderer instead of using guest supplied memory (#3276)
* Allocate work buffer for audio renderer instead of using guest supplied memory

* Typo

* Use GC.AllocateArray to allocate pinned array
2022-09-10 01:16:24 +00:00
gdkchan
1d3038ebeb Add ADD (zx imm12), NOP, MOV (rs), LDA, TBB, TBH, MOV (zx imm16) and CLZ thumb instructions (#3683)
* Add ADD (zx imm12), NOP, MOV (register shifted), LDA, TBB, TBH, MOV (zx imm16) and CLZ thumb instructions, fix LDRD, STRD, CBZ, CBNZ and BLX (reg)

* Bump PPTC version
2022-09-09 22:09:11 -03:00
gdkchan
3f19a22b0e Implement VRSRA, VRSHRN, VQSHRUN, VQMOVN, VQMOVUN, VQADD, VQSUB, VRHADD, VPADDL, VSUBL, VQDMULH and VMLAL Arm32 NEON instructions (#3677)
* Implement VRSRA, VRSHRN, VQSHRUN, VQMOVN, VQMOVUN, VQADD, VQSUB, VRHADD, VPADDL, VSUBL, VQDMULH and VMLAL Arm32 NEON instructions

* PPTC version

* Fix VQADD/VQSUB

* Improve MRC/MCR handling and exception messages

In case data is being recompiled as code, we don't want to throw at emit stage, instead we should only throw if it actually tries to execute
2022-09-09 21:47:38 -03:00
riperiperi
3bc6ded1ec Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679)
* Vertex Buffer Alignment part 1

* Update CacheByRange

* Add Stride Change compute shader, fix storage buffers in helpers

* An AMD exclusive

* Reword

* Change rules - stride conversion when attrs misalign

* Fix stupid mistake

* Fix background pipeline compile

* Improve a few things.

* Fix some feedback

* Address Feedback

(the shader binary didn't change when i changed the source to use the subgroup size)

* Fix bug where rewritten buffer would be disposed instantly.
2022-09-08 20:30:19 -03:00
FICTURE7
00c11f1a3c Clean up rejit queue (#2751) 2022-09-08 20:14:08 -03:00
LDj3SNuD
42427db102 Implemented in IR the managed methods of the Saturating region ... (#3665)
* Implemented in IR the managed methods of the Saturating region ...

... of the SoftFallback class (the SatQ ones).

The need to natively manage the Fpcr and Fpsr system registers is still a fact.

Contributes to https://github.com/Ryujinx/Ryujinx/issues/2917 ; I will open another PR to implement in Intrinsics-branchless the methods of the Saturation region as well (the SatXXXToXXX ones).

All instructions involved have been tested locally in both release and debug modes, in both lowcq and highcq.

* Ptc.InternalVersion = 3665

* Addressed PR feedback.
2022-09-08 19:40:41 -03:00
gdkchan
b68b2ecc82 Transform shader LDC into constant buffer access if offset is constant (#3672)
* Transform shader LDC into constant buffer access if offset is constant

* Shader cache version bump
2022-09-07 20:25:22 -03:00
Mary
de3bd3c50d bsd: improve socket poll
We should report errors even when not requested.

This also ensure we only clear the bits that were requested on the output.

Finally, this fix when input events is 0.
2022-09-07 22:58:41 +02:00
Mary-nyan
5fe2352118 bsd: implement SendMMsg and RecvMMsg (#3660)
* bsd: implement sendmmsg and recvmmsg

* Fix wrong increment of vlen
2022-09-07 22:37:15 +02:00
EmulationFanatic
a79e0f224a Update bug report template (#3676)
Adds some verbiage to indicate that game-specific issues should be posted instead on the game compatibility list, unless it is a provable regression.
2022-09-06 22:30:07 +02:00
TSRBerry
9a1db90f13 Bsd: Fix NullReferenceException in BsdSockAddr.FromIPEndPoint() (#3652)
* Bsd: Fix NullReferenceException in BsdSockAddr.FromIPEndPoint()

Allows "Victor Vran Overkill Edition" to boot with guest internet access enabled.
Thanks to EmulationFanatic for testing this for me!

* Bsd: Return proper error code if RemoteEndPoint is null

* Remove whitespace from empty line

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2022-09-01 22:04:01 +00:00
riperiperi
df58b4a406 Change vsync signal to happen at 60hz, regardless of swap interval (#3642)
* Change vsync signal to happen at 60hz, regardless of swap interval

* Update Ryujinx.HLE/HOS/Services/SurfaceFlinger/SurfaceFlinger.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Fix softlock when toggling vsync

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2022-09-01 17:57:50 -03:00
Mary
cfc6e1376e bsd: Fix Poll(0) returning ETIMEDOUT instead of SUCCESS
This was an oversight of the implementation.
2022-09-01 21:46:11 +02:00
Mary
69f554f19e sfdsnres: fix endianess issue for port serialisation 2022-09-01 21:31:20 +02:00
Mary
45b336867c Address gdkchan's comment 2022-08-31 21:33:03 +02:00
Mary
1622a8a0bf account: Implement LoadNetworkServiceLicenseKindAsync
This is needed to run Pokemon Legends Arceus 1.1.1 with guest internet enabled.

The game still get stuck at loading screen.
2022-08-31 21:33:03 +02:00
TSRBerry
bc9fb1ac69 Bsd: Fix ArgumentOutOfRangeException in SetSocketOption (#3633)
* Bsd: Fix ArgumentOutOfRangeException in SetSocketOption

* Ensure option level is Socket before checking for SoLinger
2022-08-28 14:24:19 +00:00
mageven
9040739d78 Replace image format magic numbers with enums (#3631)
* Replace magic constants with enums

* Extra formatting

* Lower case ASTC dimensions

* Use uint for VertexAttributeFormat
2022-08-28 01:56:26 +00:00
txorion
37c6f550af Updates Japanese localization for the Avalonia UI (#3635) 2022-08-27 07:01:30 +00:00
gdkchan
a048e002cb Optimize kernel memory block lookup and consolidate RBTree implementations (#3410)
* Implement intrusive red-black tree, use it for HLE kernel block manager

* Implement TreeDictionary using IntrusiveRedBlackTree

* Implement IntervalTree using IntrusiveRedBlackTree

* Implement IntervalTree (on Ryujinx.Memory) using IntrusiveRedBlackTree

* Make PredecessorOf and SuccessorOf internal, expose Predecessor and Successor properties on the node itself

* Allocation free tree node lookup
2022-08-26 18:21:48 +00:00
aegiff
79c894a570 Update Turkish Translation (#3498)
Translated newly added lines and polished older entries.
2022-08-26 18:00:17 +00:00
Niwu34
928d721c74 Update de_DE.json (#3502)
* Update de_DE.json

* Update de_DE.json

* Update de_DE.json

* Update de_DE.json

* Update de_DE.json

* Update de_DE.json

* Update de_DE.json

* Another one

* Update de_DE.json

* addressed reviews

Co-Authored-By: Miepee <38186597+Miepee@users.noreply.github.com>

* welp

Co-Authored-By: Miepee <38186597+Miepee@users.noreply.github.com>

* Update de_DE.json

* Update de_DE.json

quick update with the latest changes

Co-Authored-By: Miepee <38186597+Miepee@users.noreply.github.com>

* Update de_DE.json

Co-Authored-By: Miepee <38186597+Miepee@users.noreply.github.com>

Co-authored-by: Miepee <38186597+Miepee@users.noreply.github.com>
Co-authored-by: reloxx13 <reloxx@interia.pl>
2022-08-26 19:49:05 +02:00
Narugakuruga
a377c2abd4 Update zh_CN.json (#3598)
* Update zh_CN.json

* Update zh_CN.json

* Update zh_CN.json

* Update zh_CN.json

* Delete zh_CN.json

* fix crash

* Update zh_CN.json

* Update zh_CN.json

* Update zh_CN.json

* Update zh_CN.json

* Update zh_CN.json
2022-08-26 19:36:42 +02:00
Luna
2993d73118 Avalonia - Add Polish Translation (#3569)
* Update Ryujinx.Ava.csproj

* Update MainWindow.axaml

* Create pl_PL.json

* Update pl_PL.json

* Update pl_PL.json

* Update pl_PL.json

* Update pl_PL.json

* PPTC wording changes

adding PPTC changes

Co-authored-by: Clara <moonbowjelly@gmail.com>
2022-08-26 19:24:59 +02:00
MetrosexualGarbodor
9fa1491dec Avalonia - Display language names in their corresponding language under "Change Language" (#3490)
* change languages to their native names

* fix Chinese language names

* Update MainWindow.axaml
2022-08-26 19:12:11 +02:00
Mary-nyan
67e7ebb1b7 bsd: Fix Poll writting in input buffer (#3630)
This is a very old oversight on our Poll implementation.
This worked so far reliably because games and homebrews pass the same
buffer as input and output.
2022-08-26 18:10:45 +02:00
gdkchan
86a895718a Fast path for Inline-to-Memory texture data transfers (#3610)
* Fast path for Inline-to-Memory texture data transfers

* Only do it for block linear textures to be on the safe side
2022-08-26 02:16:41 +00:00
Ac_K
3d03420625 pctl: Implement EndFreeCommunication
This PR Implement `EndFreeCommunication` (checked by RE). Nothing more.

Closes #2420
2022-08-25 23:18:37 +02:00
Mary-nyan
5d5754b87b misc: Fix missing null terminator for strings with pchtxt (#3629)
As title say.
2022-08-25 19:59:15 +00:00
merry
e232140683 ARMeilleure: Hardware accelerate SHA256 (#3585)
* ARMeilleure/HardwareCapabilities: Add Sha

* ARMeilleure/Intrinsic: Add X86Sha256Rnds2

* ARmeilleure: Hardware accelerate SHA256H/SHA256H2

* ARMeilleure/Intrinsic: Add X86Sha256Msg1, X86Sha256Msg2

* ARMeilleure/Intrinsic: Add X86Palignr

* ARMeilleure: Hardware accelerate SHA256SU0, SHA256SU1

* PTC: Bump InternalVersion
2022-08-25 10:12:13 +00:00
gdkchan
3c57eae72d Implement some 32-bit Thumb instructions (#3614)
* Implement some 32-bit Thumb instructions

* Optimize OpCode32MemMult using PopCount
2022-08-25 09:59:34 +00:00
RKennedy9064
ee5744636c Update PPTC dialog text to match label and tooltip (#3618)
* Update PPTC dialog text to match label and tooltip

* Update to requested text

* Reverting spaces

* Adding newline back in
2022-08-24 08:25:49 +00:00
MutantAura
ddeb3335fc Check if game directories have been updated before refreshing GUI (#3607)
* Check if game directories have been updated before refreshing list on save.

* Cleanup spacing

* Add Avalonia and reset value after saving

* Fix Avalonia

* Fix multiple directories not being added in GTK
2022-08-21 13:07:28 +00:00
gdkchan
71aa9345a8 Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)
* Use RGBA16 vertex format if RGB16 is not supported on Vulkan

* Catch all shader compilation exceptions
2022-08-20 16:20:27 -03:00
EmulationFanatic
9b4c46bf26 Change 'Purge PPTC Cache' label & tooltip to reflect function behavior (#3601)
* Change PPTC purge label & tooltip

* Change Avalonia labels
2022-08-19 23:39:59 +00:00
Nicholas Rodine
912dee860e A few minor documentation fixes. (#3599)
* A few minor documentation fixes.

* Removed more invalid inheritdoc instances.
2022-08-19 18:21:06 -03:00
Nicholas Rodine
1326d94ecf Removed unused usings. (#3593)
* Removed unused usings.

* Added back using, now that it's used.

* Removed extra whitespace.
2022-08-18 18:04:54 +02:00
Nicholas Rodine
9da21cc12d Skipped over the last "Count" key explicitly, instead of relying on an exception. (#3595) 2022-08-18 02:00:27 +02:00
Nicholas Rodine
cc99fa7f7b Fix SpirV parse failure (#3597)
* Added .ToString overrides, to help diagnose and debug SpirV generated code.

* Added Spirv to team shared dictionary, so the word will not show up as a warning.

* Fixed bug where we were creating invalid constants (bool 0i and float 0i)

* Update Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update Spv.Generator/Instruction.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Adjusted spacing to match style of the rest of the code.

* Added handler for FP64(double) as well, for undefined aggregate types.

* Made the operand labels a static dictionary, to avoid re-allocation on each call.
Replaced Contains/Get with a TryGetValue, to reduce the number of dictionary lookups.

* Added newline between AllOperands and ToString().

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2022-08-18 01:49:43 +02:00
Nicholas Rodine
fbdf0aa5c7 Removed extra semicolons. (#3594) 2022-08-17 09:05:15 +02:00
Emmanuel Hansen
d7ee7cb6db Avalonia - Couple fixes and improvements to vulkan (#3483)
* drop split devices, rebase

* add fallback to opengl if vulkan is not available

* addressed review

* ensure present image references are incremented and decremented when necessary

* allow changing vsync for vulkan

* fix screenshot on avalonia vulkan

* save favorite when toggled

* improve sync between popups

* use separate devices for each new window

* fix crash when closing window

* addressed review

* don't create the main window with immediate mode

* change skia vk delegate to method

* update vulkan throwonerror

* addressed review
2022-08-16 16:32:37 +00:00
gdkchan
60eb339c2e Vulkan: Add ETC2 texture formats (#3576) 2022-08-16 15:42:42 +02:00
Ac_K
e333c9dac2 am: Stub SetWirelessPriorityMode, SetWirelessPriorityMode and GetHdcpAuthenticationState (#3535)
This PR some calls in `am` service:
- ISelfController: SetWirelessPriorityMode, SaveCurrentScreenshot (Partially checked by RE).
- ICommonStateGetter: GetHdcpAuthenticationState

Close #1831 and close #3527
2022-08-15 11:12:08 +00:00
mageven
77efa8113c ControllerApplet: Override player counts when SingleMode is set (#3571) 2022-08-15 09:46:08 +02:00
merry
7988e61c8e PreAllocator: Check if instruction supports a Vex prefix in IsVexSameOperandDestSrc1 (#3587) 2022-08-14 17:35:08 -03:00
gdkchan
fcb282ca63 Fix texture bindings using wrong sampler pool in some cases (#3583) 2022-08-14 14:00:30 -03:00
gdkchan
539d86b73a OpenGL: Limit vertex buffer range for non-indexed draws (#3542)
* Limit vertex buffer range for non-indexed draws

* Fix typo
2022-08-11 20:21:56 -03:00
gdkchan
959e186537 Fix blend with RGBX color formats (#3553) 2022-08-11 18:23:25 -03:00
gdkchan
442b66593a Rename ToSpan to AsSpan (#3556) 2022-08-11 18:07:37 -03:00
txorion
b543befbcf add Japanese translation to Avalonia UI (#3489)
* add Japanese translation to Avalonia UI

* translate language names

* fix raised in the review
2022-08-11 17:55:14 -03:00
gdkchan
f073711053 OpenGL: Fix clears of unbound color targets (#3564) 2022-08-08 17:39:22 +00:00
gdkchan
3a1eb87b04 Implement Arm32 Sha256 and MRS Rd, CPSR instructions (#3544)
* Implement Arm32 Sha256 and MRS Rd, CPSR instructions

* Add tests using Arm64 outputs
2022-08-05 19:03:50 +02:00
gdkchan
83ee1e10ec Implement HLE macros for render target clears (#3528)
* Implement HLE macros for render target clears

* Add constants for the offsets
2022-08-04 21:30:08 +00:00
riperiperi
9cee55450f Fix Multithreaded Compilation of Shader Cache on OpenGL (#3540)
This was broken by the Vulkan changes - OpenGL was building host caches at boot on one thread, which is very notably slower than when it is multithreaded.

This was caused by trying to get the program binary immediately after compilation started, which blocks. Now it does it after compilation has completed.
2022-08-03 19:37:56 -03:00
Ac_K
7410809171 Sfdnsres; Stub ResolverSetOptionRequest (#3493)
This PR stub ResolverSetOptionRequest (checked by RE), but the options parsing is still missing since we don't support it in our current code.

(Close #3479)
2022-08-03 00:10:28 +02:00
gdkchan
3badebfcfb Fix resolution scale values not being updated (#3514) 2022-08-02 23:58:56 +02:00
gdkchan
72462a44c0 Fix geometry shader passthrough fallback being used when feature is supported (#3525)
* Fix geometry shader passthrough fallback being used when feature is supported

* Shader cache version bump
2022-08-02 08:44:30 +02:00
riperiperi
d0ec7a9903 SPIR-V: Initialize undefined variables with 0 (#3526)
* SPIR-V: Initialize undefined variables with a value

Changes undefined values on spir-v shaders (caused by phi nodes) to be initialized instead of truly undefined.

Fixes an issue with NVIDIA gpus seemingly not liking when a variable is _potentially_ undefined. Not sure about the details at the moment.

Fixes:
- Tilt shift blur effect in Link's Awakening (bottom of the screen)
- Potentially block flickering on newer NVIDIA gpus in Splatoon 2? Needs testing.

Testing is welcome.

* Update Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2022-08-02 08:11:10 +02:00
Mary-nyan
5f297ee859 vk: Workaround XCB not availaible on FlatHub build (#3515)
Update SPB to 0.0.4-build24 which hopefully fix the issue by checking
libX11-xcb presence.
2022-08-01 08:46:19 +02:00
gdkchan
174acf736d Vulkan backend (#2518)
* WIP Vulkan implementation

* No need to initialize attributes on the SPIR-V backend anymore

* Allow multithreading shaderc and vkCreateShaderModule

You'll only really see the benefit here with threaded-gal or parallel shader cache compile.

Fix shaderc multithreaded changes

Thread safety for shaderc Options constructor

Dunno how they managed to make a constructor not thread safe, but you do you. May avoid some freezes.

* Support multiple levels/layers for blit.

Fixes MK8D when scaled, maybe a few other games. AMD software "safe" blit not supported right now.

* TextureStorage should hold a ref of the foreign storage, otherwise it might be freed while in use

* New depth-stencil blit method for AMD

* Workaround for AMD driver bug

* Fix some tessellation related issues (still doesn't work?)

* Submit command buffer before Texture GetData. (UE4 fix)

* DrawTexture support

* Fix BGRA on OpenGL backend

* Fix rebase build break

* Support format aliasing on SetImage

* Fix uniform buffers being lost when bindings are out of order

* Fix storage buffers being lost when bindings are out of order

(also avoid allocations when changing bindings)

* Use current command buffer for unscaled copy (perf)

Avoids flushing commands and renting a command buffer when fulfilling copy dependencies and when games do unscaled copies.

* Update to .net6

* Update Silk.NET to version 2.10.1

Somehow, massive performance boost. Seems like their vtable for looking up vulkan methods was really slow before.

* Fix PrimitivesGenerated query, disable Transform Feedback queries for now

Lets Splatoon 2 work on nvidia. (mostly)

* Update counter queue to be similar to the OGL one

Fixes softlocks when games had to flush counters.

* Don't throw when ending conditional rendering for now

This should be re-enabled when conditional rendering is enabled on nvidia etc.

* Update findMSB/findLSB to match master's instruction enum

* Fix triangle overlay on SMO, Captain Toad, maybe others?

* Don't make Intel Mesa pay for Intel Windows bugs

* Fix samplers with MinFilter Linear or Nearest (fixes New Super Mario Bros U Deluxe black borders)

* Update Spv.Generator

* Add alpha test emulation on shader (but no shader specialisation yet...)

* Fix R4G4B4A4Unorm texture format permutation

* Validation layers should be enabled for any log level other than None

* Add barriers around vkCmdCopyImage

Write->Read barrier for src image (we want to wait for a write to read it)
Write->Read barrier for dst image (we want to wait for the copy to complete before use)

* Be a bit more careful with texture access flags, since it can be used for anything

* Device local mapping for all buffers

May avoid issues with drivers with NVIDIA on linux/older gpus on windows when using large buffers (?)
Also some performance things and fixes issues with opengl games loading textures weird.

* Cleanup, disable device local buffers for now.

* Add single queue support

Multiqueue seems to be a bit more responsive on NVIDIA. Should fix texture flush on intel. AMD has been forced to single queue for an experiment.

* Fix some validation errors around extended dynamic state

* Remove Intel bug workaround, it was fixed on the latest driver

* Use circular queue for checking consumption on command buffers

Speeds up games that spam command buffers a little. Avoids checking multiple command buffers if multiple are active at once.

* Use SupportBufferUpdater, add single layer flush

* Fix counter queue leak when game decides to use host conditional rendering

* Force device local storage for textures (fixes linux performance)

* Port #3019

* Insert barriers around vkCmdBlitImage (may fix some amd flicker)

* Fix transform feedback on Intel, gl_Position feedback and clears to inexistent depth buffers

* Don't pause transform feedback for multi draw

* Fix draw outside of render pass and missing capability

* Workaround for wrong last attribute on AMD (affects FFVII, STRIKERS1945, probably more)

* Better workaround for AMD vertex buffer size alignment issue

* More instructions + fixes on SPIR-V backend

* Allow custom aspect ratio on Vulkan

* Correct GTK UI status bar positions

* SPIR-V: Functions must always end with a return

* SPIR-V: Fix ImageQuerySizeLod

* SPIR-V: Set DepthReplacing execution mode when FragDepth is modified

* SPIR-V: Implement LoopContinue IR instruction

* SPIR-V: Geometry shader support

* SPIR-V: Use correct binding number on storage buffers array

* Reduce allocations for Spir-v serialization

Passes BinaryWriter instead of the stream to Write and WriteOperand

- Removes creation of BinaryWriter for each instruction
- Removes allocations for literal string

* Some optimizations to Spv.Generator

- Dictionary for lookups of type declarations, constants, extinst
- LiteralInteger internal data format -> ushort
- Deterministic HashCode implementation to avoid spirv result not being the same between runs
- Inline operand list instead of List<T>, falls back to array if many operands. (large performance boost)

TODO: improve instruction allocation, structured program creator, ssa?

* Pool Spv.Generator resources, cache delegates, spv opts

- Pools for Instructions and LiteralIntegers. Can be passed in when creating the generator module.
  - NewInstruction is called instead of new Instruction()
  - Ryujinx SpirvGenerator passes in some pools that are static. The idea is for these to be shared between threads eventually.
- Estimate code size when creating the output MemoryStream
- LiteralInteger pools using ThreadStatic pools that are initialized before and after creation... not sure of a better way since the way these are created is via implicit cast.

Also, cache delegates for Spv.Generator for functions that are passed around to GenerateBinary etc, since passing the function raw creates a delegate on each call.

TODO: update python spv cs generator to make the coregrammar with NewInstruction and the `params` overloads.

* LocalDefMap for Ssa Rewriter

Rather than allocating a large array of all registers for each block in the shader, allocate one array of all registers and clear it between blocks. Reduces allocations in the shader translator.

* SPIR-V: Transform feedback support

* SPIR-V: Fragment shader interlock support (and image coherency)

* SPIR-V: Add early fragment tests support

* SPIR-V: Implement SwizzleAdd, add missing Triangles ExecutionMode for geometry shaders, remove SamplerType field from TextureMeta

* Don't pass depth clip state right now (fix decals)

Explicitly disabling it is incorrect. OpenGL currently automatically disables based on depth clamp, which is the behaviour if this state is omitted.

* Multisampling support

* Multisampling: Use resolve if src samples count > dst samples count

* Multisampling: We can only resolve for unscaled copies

* SPIR-V: Only add FSI exec mode if used.

* SPIR-V: Use ConstantComposite for Texture Offset Vector

Fixes a bunch of freezes with SPIR-V on AMD hardware, and validation errors. Note: Obviously assumes input offsets are constant, which they currently are.

* SPIR-V: Don't OpReturn if we already OpExit'ed

Fixes spir-v parse failure and stack smashing in RADV (obviously you still need bolist)

* SPIR-V: Only use input attribute type for input attributes

Output vertex attributes should always be of type float.

* Multithreaded Pipeline Compilation

* Address some feedback

* Make this 32

* Update topology with GpuAccessorState

* Cleanup for merge (note: disables spir-v)

* Make more robust to shader compilation failure

- Don't freeze when GLSL compilation fails
- Background SPIR-V pipeline compile failure results in skipped draws, similar to GLSL compilation failure.

* Fix Multisampling

* Only update fragment scale count if a vertex texture needs a scale.

Fixes a performance regression introduced by texture scaling in the vertex stage where support buffer updates would be very frequent, even at 1x, if any textures were used on the vertex stage.

This check doesn't exactly look cheap (a flag in the shader stage would probably be preferred), but it is much cheaper than uploading scales in both vulkan and opengl, so it will do for now.

* Use a bitmap to do granular tracking for buffer uploads.

This path is only taken if the much faster check of "is the buffer rented at all" is triggered, so it doesn't actually end up costing too much, and the time saved by not ending render passes (and on gpu for not waiting on barriers) is probably helpful.

Avoids ending render passes to update buffer data (not all the time)
- 140-180 to 35-45 in SMO metro kingdom (these updates are in the UI)
- Very variable 60-150(!) to 16-25 in mario kart 8 (these updates are in the UI)

As well as allowing more data to be preloaded persistently, this will also allow more data to be loaded in the preload buffer, which should be faster as it doesn't need to insert barriers between draws. (and on tbdr, does not need to flush and reload tile memory)

Improves performance in GPU limited scenarios. Should notably improve performance on TBDR gpus. Still a lot more to do here.

* Copy query results after RP ends, rather than ending to copy

We need to end the render pass to get the data (submit command buffer) anyways...

Reduces render passes created in games that use queries.

* Rework Query stuff a bit to avoid render pass end

Tries to reset returned queries in background when possible, rather than ending the render pass.

Still ends render pass when resetting a counter after draws, but maybe that can be solved too. (by just pulling an empty object off the pool?)

* Remove unnecessary lines

Was for testing

* Fix validation error for query reset

Need to think of a better way to do this.

* SPIR-V: Fix SwizzleAdd and some validation errors

* SPIR-V: Implement attribute indexing and StoreAttribute

* SPIR-V: Fix TextureSize for MS and Buffer sampler types

* Fix relaunch issues

* SPIR-V: Implement LogicalExclusiveOr

* SPIR-V: Constant buffer indexing support

* Ignore unsupported attributes rather than throwing (matches current GLSL behaviour)

* SPIR-V: Implement tessellation support

* SPIR-V: Geometry shader passthrough support

* SPIR-V: Implement StoreShader8/16 and StoreStorage8/16

* SPIR-V: Resolution scale support and fix TextureSample multisample with LOD bug

* SPIR-V: Fix field index for scale count

* SPIR-V: Fix another case of wrong field index

* SPIRV/GLSL: More scaling related fixes

* SPIR-V: Fix ImageLoad CompositeExtract component type

* SPIR-V: Workaround for Intel FrontFacing bug

* Enable SPIR-V backend by default

* Allow null samplers (samplers are not required when only using texelFetch to access the texture)

* Fix some validation errors related to texel block view usage flag and invalid image barrier base level

* Use explicit subgroup size if we can (might fix some block flickering on AMD)

* Take componentMask and scissor into account when clearing framebuffer attachments

* Add missing barriers around CmdFillBuffer (fixes Monster Hunter Rise flickering on NVIDIA)

* Use ClampToEdge for Clamp sampler address mode on Vulkan (fixes Hollow Knight)

Clamp is unsupported on Vulkan, but ClampToEdge behaves almost the same. ClampToBorder on the other hand (which was being used before) is pretty different

* Shader specialization for new Vulkan required state (fixes remaining alpha test issues, vertex stretching on AMD on Crash Bandicoot, etc)

* Check if the subgroup size is supported before passing a explicit size

* Only enable ShaderFloat64 if the GPU supports it

* We don't need to recompile shaders if alpha test state changed but alpha test is disabled

* Enable shader cache on Vulkan and implement MultiplyHighS32/U32 on SPIR-V (missed those before)

* Fix pipeline state saving before it is updated.

This should fix a few warnings and potential stutters due to bad pipeline states being saved in the cache. You may need to clear your guest cache.

* Allow null samplers on OpenGL backend

* _unit0Sampler should be set only for binding 0

* Remove unused PipelineConverter format variable (was causing IOR)

* Raise textures limit to 64 on Vulkan

* No need to pack the shader binaries if shader cache is disabled

* Fix backbuffer not being cleared and scissor not being re-enabled on OpenGL

* Do not clear unbound framebuffer color attachments

* Geometry shader passthrough emulation

* Consolidate UpdateDepthMode and GetDepthMode implementation

* Fix A1B5G5R5 texture format and support R4G4 on Vulkan

* Add barrier before use of some modified images

* Report 32 bit query result on AMD windows (smo issue)

* Add texture recompression support (disabled for now)

It recompresses ASTC textures into BC7, which might reduce VRAM usage significantly on games that uses ASTC textures

* Do not report R4G4 format as supported on Vulkan

It was causing mario head to become white on Super Mario 64 (???)

* Improvements to -1 to 1 depth mode.

- Transformation is only applied on the last stage in the vertex pipeline.
- Should fix some issues with geometry and tessellation (hopefully)
- Reading back FragCoord Z on fragment will transform back to -1 to 1.

* Geometry Shader index count from ThreadsPerInputPrimitive

Generally fixes SPIR-V emitting too many triangles, may change games in OpenGL

* Remove gl_FragDepth scaling

This is always 0-1; the other two issues were causing the problems. Fixes regression with Xenoblade.

* Add Gl StencilOp enum values to Vulkan

* Update guest cache to v1.1 (due to specialization state changes)

This will explode your shader cache from earlier vulkan build, but it must be done. 😔

* Vulkan/SPIR-V support for viewport inverse

* Fix typo

* Don't create query pools for unsupported query types

* Return of the Vector Indexing Bug

One day, everyone will get this right.

* Check for transform feedback query support

Sometimes transform feedback is supported without the query type.

* Fix gl_FragCoord.z transformation

FragCoord.z is always in 0-1, even when the real depth range is -1 to 1. Turns out the only bug was geo and tess stage outputs.

Fixes Pokemon Sword/Shield, possibly others.

* Fix Avalonia Rebase

Vulkan is currently not available on Avalonia, but the build does work and you can use opengl.

* Fix headless build

* Add support for BC6 and BC7 decompression, decompress all BC formats if they are not supported by the host

* Fix BCn 4/5 conversion, GetTextureTarget

BCn 4/5 could generate invalid data when a line's size in bytes was not divisible by 4, which both backends expect.

GetTextureTarget was not creating a view with the replacement format.

* Fix dependency

* Fix inverse viewport transform vector type on SPIR-V

* Do not require null descriptors support

* If MultiViewport is not supported, do not try to set more than one viewport/scissor

* Bounds check on bitmap add.

* Flush queries on attachment change rather than program change

Occlusion queries are usually used in a depth only pass so the attachments changing is a better indication of the query block ending.

Write mask changes are also considered since some games do depth only pass by setting 0 write mask on all the colour targets.

* Add support for avalonia (#6)

* add avalonia support

* only lock around skia flush

* addressed review

* cleanup

* add fallback size if avalonia attempts to render but the window size is 0. read desktop scale after enabling dpi check

* fix getting window handle on linux. skip render is size is 0

* Combine non-buffer with buffer image descriptor sets

* Support multisample texture copy with automatic resolve on Vulkan

* Remove old CompileShader methods from the Vulkan backend

* Add minimal pipeline layouts that only contains used bindings

They are used by helper shaders, the intention is avoiding needing to recompile the shaders (from GLSL to SPIR-V) if the bindings changes on the translated guest shaders

* Pre-compile helper shader as SPIR-V, and some fixes

* Remove pre-compiled shaderc binary for Windows as its no longer needed by default

* Workaround RADV crash

Enabling the descriptor indexing extension, even if it is not used, forces the radv driver to use "bolist".

* Use RobustBufferAccess on NVIDIA gpus

Avoids the SMO waterfall triangle on older NVIDIA gpus.

* Implement GPU selector and expose texture recompression on the UI and config

* Fix and enable background compute shader compilation

Also disables warnings from shader cache pipeline misses.

* Fix error due to missing subpass dependency when Attachment Write -> Shader Read barriers are added

* If S8D24 is not supported, use D32FS8

* Ensure all fences are destroyed on dispose

* Pre-allocate arrays up front on DescriptorSetUpdater, allows the removal of some checks

* Add missing clear layer parameter after rebase

* Use selected gpu from config for avalonia (#7)

* use configured device

* address review

* Fix D32S8 copy workaround (AMD)

Fixes water in Pokemon Legends Arceus on AMD GPUs. Possibly fixes other things.

* Use push descriptors for uniform buffer updates (disabled for now)

* Push descriptor support check, buffer redundancy checks

Should make push descriptors faster, needs more testing though.

* Increase light command buffer pool to 2 command buffers, throw rather than returning invalid cbs

* Adjust bindings array sizes

* Force submit command buffers if memory in use by its resources is high

* Add workaround for AMD GCN cubemap view sins

`ImageCreateCubeCompatibleBit` seems to generally break 2D array textures with mipmaps... even if they are eventually aliased as a cubemap with mipmaps. Forcing a copy here works around the issue.

This could be used in future if enabling this bit reduces performance on certain GPUs. (mobile class is generally a worry)

Currently also enabled on Linux as I don't know if they managed to dodge this bug (someone please tell me). Not enabled on Vega at the moment, but easy to add if the issue is there.

* Add mobile, non-RX variants to the GCN regex.

Also make sure that the 3 digit ones only include numbers starting with 7 or 8.

* Increase image limit per stage from 8 to 16

Xenoblade Chronicles 2 was hiting the limit of 8

* Minor code cleanup

* Fix NRE caused by SupportBufferUpdater calling pipeline ClearBuffer

* Add gpu selector to Avalonia (#8)

* Add gpu selector to avalonia settings

* show backend label on window

* some fixes

* address review

* Minor changes to the Avalonia UI

* Update graphics window UI and locales. (#9)

* Update xaml and update locales

* locale updates

Did my best here but likely needs to be checked by native speakers, especially the use of ampersands in greek, russian and turkish?

* Fix locales with more (?) correct translations.

* add separator to render widget

* fix spanish and portuguese

* Add new IdList, replaces buffer list that could not remove elements and had unbounded growth

* Don't crash the settings window if Vulkan is not supported

* Fix Actions menu not being clickable on GTK UI after relaunch

* Rename VulkanGraphicsDevice to VulkanRenderer and Renderer to OpenGLRenderer

* Fix IdList and make it not thread safe

* Revert useless OpenGL format table changes

* Fix headless project build

* List throws ArgumentOutOfRangeException

* SPIR-V: Fix tessellation

* Increase shader cache version due to tessellation fix

* Reduce number of Sync objects created (improves perf in some specific titles)

* Fix vulkan validation errors for NPOT compressed upload and GCN workaround.

* Add timestamp to the shader cache and force rebuild if host cache is outdated

* Prefer Mail box present mode for popups (#11)

* Prefer Mail box present mode

* fix debug

* switch present mode when vsync is toggled

* only disable vsync on the main window

* SPIR-V: Fix geometry shader input load with transform feedback

* BC7 Encoder: Prefer more precision on alpha rather than RGB when alpha is 0

* Fix Avalonia build

* Address initial PR feedback

* Only set transform feedback outputs on last vertex stage

* Address riperiperi PR feedback

* Remove outdated comment

* Remove unused constructor

* Only throw for negative results

* Throw for QueueSubmit and other errors

No point in delaying the inevitable

* Transform feedback decorations inside gl_PerVertex struct breaks the NVIDIA compiler

* Fix some resolution scale issues

* No need for two UpdateScale calls

* Fix comments on SPIR-V generator project

* Try to fix shader local memory size

On DOOM, a shader is using local memory, but both Low and High size are 0, CRS size is 1536, it seems to store on that region?

* Remove RectangleF that is now unused

* Fix ImageGather with multiple offsets

Needs ImageGatherExtended capability, and must use `ConstantComposite` instead of `CompositeConstruct`

* Address PR feedback from jD in all projects except Avalonia

* Address most of jD PR feedback on Avalonia

* Remove unsafe

* Fix VulkanSkiaGpu

* move present mode request out of Create Swapchain method

* split more parts of create swapchain

* addressed reviews

* addressed review

* Address second batch of jD PR feedback

* Fix buffer <-> image copy row length and height alignment

AlignUp helper does not support NPOT alignment, and ASTC textures can have NPOT block sizes

* Better fix for NPOT alignment issue

* Use switch expressions on Vulkan EnumConversion

Thanks jD

* Fix Avalonia build

* Add Vulkan selection prompt on startup

* Grammar fixes on Vulkan prompt message

* Add missing Vulkan migration flag

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Co-authored-by: Emmanuel Hansen <emmausssss@gmail.com>
Co-authored-by: MutantAura <44103205+MutantAura@users.noreply.github.com>
2022-07-31 18:26:06 -03:00
riperiperi
4d708e1eb7 Move partial unmap handler to the native signal handler (#3437)
* Initial commit with a lot of testing stuff.

* Partial Unmap Cleanup Part 1

* Fix some minor issues, hopefully windows tests.

* Disable partial unmap tests on macos for now

Weird issue.

* Goodbye magic number

* Add COMPlus_EnableAlternateStackCheck for tests

`COMPlus_EnableAlternateStackCheck` is needed for NullReferenceException handling to work on linux after registering the signal handler, due to how dotnet registers its own signal handler.

* Address some feedback

* Force retry when memory is mapped in memory tracking

This case existed before, but returning `false` no longer retries, so it would crash immediately after unprotecting the memory... Now, we return `true` to deliberately retry.

This case existed before (was just broken by this change) and I don't really want to look into fixing the issue right now. Technically, this means that on guest code partial unmaps will retry _due to this_ rather than hitting the handler. I don't expect this to cause any issues.

This should fix random crashes in Xenoblade Chronicles 2.

* Use IsRangeMapped

* Suppress MockMemoryManager.UnmapEvent warning

This event is not signalled by the mock memory manager.

* Remove 4kb mapping
2022-07-29 19:16:29 -03:00
rna0
f392845dcd Avalonia changes (#3497)
Co-authored-by: RNA <wQSZSQS2UQf5zun>
2022-07-29 01:14:37 +00:00
Ac_K
3871cadf70 Avalonia: Another Cleanup (#3494)
* Avalonia: Another Cleanup

This PR is a cleanup to the avalonia code recently added:

- Some XAML file are autoformatted like a previous PR.
- Dlc is renamed to DownloadableContent (Locale exclude).
- DownloadableContentManagerWindow is a bit improved (Fixes #3491).
- Some nits here and there.

* Fix GTK

* Remove AttachDebugDevTools

* Fix last warning

* Fix JSON fields
2022-07-29 00:41:34 +02:00
Ac_K
75d1d7c024 Avalonia: Cleanup UserEditor a bit (#3492)
This PR cleanup the UserEditor code a bit, 2 texts are added for "Name" and "User Id", because when you create a new profile, the textbox is empty without any hints. `axaml` files are autoformated too.
2022-07-28 14:16:23 -03:00
gdkchan
6af3458f6c Fix DMA linear texture copy fast path (#3496)
* Fix DMA linear texture copy fast path

* Formatting
2022-07-28 13:46:12 -03:00
gdkchan
d69205ff8f Add a sampler pool cache and improve texture pool cache (#3487)
* Add a sampler pool cache and improve texture pool cache

* Increase disposal timestamp delta more to be on the safe side

* Nits

* Use abstract class for PoolCache, remove factory callback
2022-07-27 21:07:48 -03:00
EmulationFanatic
7dcd710505 update settings and main window tooltips (#3488) 2022-07-25 23:02:17 +02:00
Mary-nyan
158ecb2c56 misc: Reformat Ryujinx.Audio with dotnet-format (#3485)
This is the first commit of a series of reformat around the codebase as
discussed internally some weeks ago.

This project being one that isn't touched that much, it shouldn't cause
conflict with any opened PRs.
2022-07-25 15:46:33 -03:00
MutantAura
641f90a183 Resolution scaling hotkeys (#3185)
* hotkeys

* comments

* update implementation to include custom scales

* copypasta

* review changes

* hotkeys

* comments

* update implementation to include custom scales

* copypasta

* review changes

* Remove outdated configuration and force hotkeys unbound

* Add avalonia support

* Fix configuration file

* Update GTK implementation and fix config... again.

* Remove legacy implementation + nits

* Avalonia locales (DeepL)

* review

* Remove colon from chinese locale

* Update ConfigFile

* locale fix
2022-07-24 15:44:47 -03:00
gdkchan
ae64bdeec8 Add support for conditional (with CC) shader Exit instructions (#3470)
* Add support for conditional (with CC) shader Exit instructions

* Shader cache version bump

* Make CSM conditions default to false for EXIT.CC
2022-07-24 15:33:30 -03:00
菘菘
2dceecd535 feat: add traditional chinese translate (Avalonia) (#3474)
* feat: add traditional chinese translate

* update translate
2022-07-24 15:18:21 -03:00
MutantAura
160596ddd7 Change MenuHeaders to embedded textblocks (#3469) 2022-07-24 14:50:06 -03:00
Emmanuel Hansen
81ba647383 Avalonia - Use content dialog for user profile manager (#3455)
* remove content dialog placeholder from all windows

* remove redundant window argument

* redesign user profile window

* wip

* use avalonia auto name generator

* add edit and new user options

* move profile image selection to content dialog

* remove usings

* fix updater

* address review

* adjust avatar dialog size

* add validation for user editor

* fix typo

* Shorten some labels
2022-07-24 14:38:38 -03:00
Mary-nyan
e71236af95 fix: Ensure to load latest version of ffmpeg libraries first (#3473)
Fix a possible crash related to older version of ffmpeg being loaded
instewad of the one shipped with the emulator.
2022-07-24 11:39:56 +02:00
EmulationFanatic
a2db58c09d GTK & Avalonia changes (#3480) 2022-07-23 12:05:51 -03:00
gdkchan
1fdb4acad1 Fix decoding of block after shader BRA.CC instructions without predicate (#3472)
* Fix decoding of block after BRA.CC instructions without predicate

* Shader cache version bump
2022-07-23 11:53:14 -03:00
gdkchan
997a1dcbd9 Avoid adding shader buffer descriptors for constant buffers that are not used (#3478)
* Avoid adding shader buffer descriptors for constant buffers that are not used

* Shader cache version
2022-07-23 11:15:58 -03:00
riperiperi
c50617408e Avoid scaling 2d textures that could be used as 3d (#3464) 2022-07-15 09:24:13 -03:00
Logan Stromberg
aa9087756f Reduce some unnecessary allocations in DMA handler (#2886)
* experimental changes to try and reduce allocations in kernel threading and DMA handler

* Simplify the changes in this branch to just 1. Don't make unnecessary copies of data just for texture-texture transfers and 2. Add a fast path for 1bpp linear byte copies

* forgot to check src + dst linearity in 1bpp DMA fast path. Fixes the UE4 regression.

* removing dev log I left in

* Generalizing the DMA linear fast path to cases other than 1bpp copies

* revert kernel changes

* revert whitespace

* remove unneeded references

* PR feedback

Co-authored-by: Logan Stromberg <lostromb@microsoft.com>
Co-authored-by: gdk <gab.dark.100@gmail.com>
2022-07-14 15:45:56 -03:00
Mary
1a1f99eb06 Remove dependency for FFmpeg.AutoGen and Update FFmpeg to 5.0.1 for Windows (#3466)
* Remove dependency for FFMpeg.AutoGen

Also prepare for FFMpeg 5.0 and 5.1

* Update Ryujinx.Graphics.Nvdec.Dependencies to 5.0.1-build10

* Address gdkchan's comments

* Address Ack's comment

* Address gdkchan's comment
2022-07-14 15:13:23 +02:00
Fruityloops
530462cf33 BSD: Allow use of DontWait flag in Receive (#3462) 2022-07-14 11:47:25 +02:00
merry
936d91c0e4 Ava/MainWindow: Do not show Show Console menu item on non-Windows (#3461) 2022-07-12 12:58:31 +00:00
riperiperi
85ca28363d Handle the case where byte optionValues are sent to BSD (#3405)
Some games and the Mario Odyssey Multiplayer mod do this.

The SMO multiplayer mod also needs you to revert #3394 as it uses a blocking socket to receive (otherwise it hangs), and it doesn't seem to like being forced as non-blocking.
2022-07-12 00:50:01 +02:00
Emmanuel Hansen
026befb55a Avalonia - Add border to Flyouts (#3341)
* add borders to menus

* apply to dropdowns

* darken the border for dark theme

* fix duplicate keys
2022-07-12 00:44:35 +02:00
gdkchan
68ec1fa80a Propagate Shader phi nodes with the same source value from all blocks (#3457)
* Propagate Shader phi nodes with the same source value from all incoming blocks

* Shader cache version bump
2022-07-12 00:36:58 +02:00
MetrosexualGarbodor
68aa630113 Avalonia - Make tooltips more useful and descriptive, update Spanish localization (#3453)
* expand English tooltips and clean up

* small oversight

* update Spanish locale

* wording

* Internet

* address feedback

* update localization accordingly
2022-07-12 00:32:14 +02:00
Emmanuel Hansen
d7f5947a9f Avalonia - Couple fixes and improvements (#3451)
* fix updater check crash

* remove line

* reduce cheat window sizes

* enable tiered compilation and r2r

* remove warning on LaunchState

* remove warnings related to tasks

* addressed review

* undo csproj indentation

* fix tabs in axaml file

* remove double line

* remove R2R
2022-07-12 00:25:33 +02:00
Narugakuruga
5b3a13592f Avalonia - Further Optimize Chinese Translation (#3452)
* Optimize Chinese Translation

* Update zh_CN.json

* Update zh_CN.json

* Update zh_CN.json

* Update zh_CN.json

* Update zh_CN.json

* Update zh_CN.json

* Update zh_CN.json

* test

* Update zh_CN.json

* Update zh_CN.json

* Update zh_CN.json

* Update zh_CN.json

* Delete zh_CN.json

* Add files via upload

* Update zh_CN.json

* Update zh_CN.json
2022-07-12 00:12:52 +02:00
Emmanuel Hansen
07be08f26f UI - Avalonia Part 3 (#3441)
* Add all other windows

* addreesed review

* Prevent "No Update" option from being deleted

* Select no update is the current update is removed from the title update window

* fix amiibo crash
2022-07-08 15:47:11 -03:00
Emmanuel Hansen
9418c33488 Avalonia - Use loaded config when assigning controller input (#3447)
* Use loaded config when assigning controller input

* Fix crash when switch player in controller window
2022-07-08 15:28:45 -03:00
Emmanuel Hansen
cffe1f2de3 ensure mouse cursor is only hidden when mouse is in renderer (#3448) 2022-07-08 15:16:30 -03:00
Mary
7d2b6ed7d2 misc: Relicense Ryujinx.Audio under the terms of the MIT license (#3449)
* Ryujinx.Audio: Remove BOM from files

* misc: Relicense Ryujinx.Audio under the terms of the MIT license

With the approvals of all the Ryujinx.Audio contributors, this commit
changes Ryujinx.Audio license from LGPLv3 to MIT.
2022-07-08 19:45:53 +02:00
Emmanuel Hansen
8196e052f6 Fix deadlock in mouse input on Avalonia (#3444)
* fix deadlock in mouse input

* apply @AcK77 changes
2022-07-08 09:53:48 -03:00
gdkchan
b792de1a11 Fix Vi managed and stray layers open/close/destroy (#3438)
* Fix Vi managed and stray layers open/close/destroy

* OpenLayer should set the state to ManagedOpened
2022-07-06 13:37:36 -03:00
gdkchan
7fea187059 Implement CPU FCVT Half <-> Double conversion variants (#3439)
* Half <-> Double conversion support

* Add tests, fast path and deduplicate SoftFloat code

* PPTC version
2022-07-06 13:40:31 +02:00
gdkchan
2943fe4d00 Add support for alpha to coverage dithering (#3069)
* Add support for alpha to coverage dithering

* Shader cache version bump

* Fix wrong alpha register

* Ensure support buffer is cleared

* New shader specialization based approach
2022-07-05 19:58:36 -03:00
Emmanuel Hansen
a76e1f6145 UI - Avalonia Part 2 (#3351)
* add settings windows and children views

* Expose hotkeys configuration on the UI

* Remove double spacing from locale JSON

* simplify button assigner

* add cemuhook buttons and title to locale

* move common button assigner to own class

* cancel button assigner when window is closed

* remove unused setting

* address review. fix controller profile not loading default when switching devices

* fix updater file name

* Input cleanup (#37)

* addressed review

* add device type to controller device checks

* change accessibility modifier of public classes to internal

* Update Ryujinx.Ava/Ui/ViewModels/ControllerSettingsViewModel.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update de_DE.json

* Update de_DE.json

* Update tr_TR.json

Translated newly added lines

* Update it_IT.json

* fix rebase

* update avalonia

* fix wrong key used for button text

* Align settings window elements

* Tabs to spaces

* Update brazilian portuguese translation

* Minor improvement on brazilian portuguese translation

* fix turkish translation

* remove unused text

* change view related classes to public

* unsubscribe from deferred event if dialog is closed

* Load the default language before loading any other when switching languages

* Make controller settings more compact

* increase default width of settings window, reduce profile buttons width

Co-authored-by: gdk <gab.dark.100@gmail.com>
Co-authored-by: MutantAura <44103205+MutantAura@users.noreply.github.com>
Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com>
Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com>
Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com>
2022-07-05 20:06:31 +02:00
Ac_K
f0817388d3 Stub GetTemperature (#3429) 2022-07-03 10:17:24 +02:00
gdkchan
f4aca83d31 Bindless elimination for constant sampler handle (#3424)
* Bindless elimination for constant sampler handle

* Shader cache version bump

* Update TextureHandle.ReadPackedId for new bindless elimination
2022-07-02 15:03:35 -03:00
Mary
88d9c8bbbd ui: Fix timezone abbreviation since #3361 (#3430)
As title say
2022-06-29 22:08:30 +02:00
Narugakuruga
d0e4ea0469 Add Simplified Chinese to Avalonia (V2) (#3416)
* Add files via upload

* Update Ryujinx.Ava.csproj

* Update MainWindow.axaml
2022-06-25 17:03:48 +02:00
gdkchan
a7e86d5f33 Account for pool change on texture bindings cache (#3420)
* Account for pool change on texture bindings cache

* Reduce the number of checks needed
2022-06-25 16:52:38 +02:00
Mary
ada701eea6 timezone: Fix regression caused by #3361 (#3418)
Because of that PR, TimeZoneRule was bigger than 0x4000 thanks to a
misuse of a constant.

This commit address this issue and add a new unit test to ensure the size of
TimeZoneRule is 0x4000 bytes.

Also address suggestions that were lost on the original PR.
2022-06-24 21:11:56 +02:00
Mary
8215b64c25 time: Make TimeZoneRule blittable and avoid copies (#3361)
* time: Make TimeZoneRule blittable and avoid copies

This drastically reduce overhead of using TimeZoneRule around the
codebase.

Effect on games is unknown

* Add missing Box type

* Ensure we clean the structure still

This doesn't perform any copies

* Address gdkchan's comments

* Simplify Box
2022-06-24 19:04:57 +02:00
gdkchan
2dea9a7193 Fix ThreadingLock deadlock on invalid access and TerminateProcess (#3407) 2022-06-24 02:53:16 +02:00
gdkchan
13848bbc80 Ensure texture ID is valid before getting texture descriptor (#3406) 2022-06-24 02:41:57 +02:00
Ac_K
95f689c010 UI: Some Avalonia cleanup (#3358) 2022-06-23 15:59:02 -03:00
gdkchan
9cb067bdfd Rewrite kernel memory allocator (#3316)
* Rewrite kernel memory allocator

* Remove unused using

* Adjust private static field naming

* Change UlongBitSize to UInt64BitSize

* Fix unused argument, change argument order to be inline with official code and disable random allocation
2022-06-22 12:28:14 -03:00
RhavoX
3011dc09ea Fix doubling of detected gamepads on program start (#3398)
* Fix doubling of detected gamepads (sometimes the connected event is fired when the app starts even though the pad was connected for some time now).

The fix rejects the gamepad if one with the same ID is already present.

* Fixed review findings
2022-06-20 19:01:55 +02:00
riperiperi
a93db142f8 Account for res scale changes when updating bindings (#3403)
Fixes a regression introduced by the texture bindings PR.

Also renames TextureStatePerStage, as it's no longer per stage.
2022-06-17 17:41:38 -03:00
riperiperi
254257466f Optimize Texture Binding and Shader Specialization Checks (#3399)
* Changes 1

* Changes 2

* Better ModifiedSequence handling

This should handle PreciseEvents properly, and simplifies a few things.

* Minor changes, remove debug log

* Handle stage.Info being null

Hopefully fixes Catherine crash

* Fix shader specialization fast texture lookup

* Fix some things.

* Address Feedback Part 1

* Make method static.
2022-06-17 13:09:14 -03:00
gdkchan
7114ed28c1 Fix VIC out of bounds copy (#3386)
* Fix VIC out of bounds copy

* Update the assert
2022-06-17 12:01:52 -03:00
gdkchan
6ff1a226b7 Support Array/3D depth-stencil render target, and single layer clears (#3400)
* Support Array/3D depth-stencil render target, and single layer clears

* Alignment
2022-06-14 13:30:39 -03:00
gdkchan
dd5143586c Less invasive fix for EventFd blocking operations (#3394) 2022-06-12 09:29:12 +02:00
gdkchan
de7d9373c3 Allow concurrent BSD EventFd read/write (#3385) 2022-06-11 14:58:30 -03:00
gdkchan
8ce17791ef Ignore ClipControl on draw texture fallback (#3388) 2022-06-11 14:31:17 -03:00
gdkchan
f729c15042 Fix instanced indexed inline draw index count (#3389) 2022-06-10 23:44:49 -03:00
gdkchan
01c5a8f889 Fix instanced indexed inline draws (#3383) 2022-06-05 21:24:28 -03:00
gdkchan
3fa3562a01 Remove freed memory range from tree on memory block disposal (#3347)
* Remove freed memory range from tree on memory block disposal

* PR feedback
2022-06-05 15:12:42 -03:00
gdkchan
f3f35b4cca Extend uses count from ushort to uint on Operand Data structure (#3374) 2022-06-05 14:15:27 -03:00
gdkchan
a3d579acb0 Copy dependency for multisample and non-multisample textures (#3382)
* Use copy dependency for textures that differs in multisample but are otherwise compatible

* Remove allowMs flag as it's no longer required for correctness, it's just an optimization now

* Dispose intermmediate pool
2022-06-05 14:06:47 -03:00
Billy Laws
9ef10138bc Fix a potential GPFIFO submission race (#3378)
The syncpoint maximum value represents the maximum possible syncpt value at a given time, however due to PBs being submitted before max was incremented, for a brief moment of time this is not the case which could lead to invalid behaviour if a game waits on the fence at that specific time.
2022-06-04 21:36:36 +02:00
Billy Laws
057c5752b3 Fix 3D semaphore counter type 0 handling (#3380)
Counter type 0 actually releases the semaphore payload rather than a constant zero as was previously thought. This is required by Skyrim.
2022-06-02 19:51:36 -03:00
Mary
4e3b5c9405 infra: Switch to win10-x64 RID and fix PR comment for Avalonia and SDL2 artifact rename (#3375)
* infra: Switch to win10-x64 RID and fix PR comment for Avalonia and SDL2 artifact rename

* Address gdkchan's comments
2022-06-01 02:01:16 +02:00
gdkchan
6415034fd3 Rewrite SVC handler using source generators rather than IL emit (#3371)
* Implement syscall handlers using a source generator

* Copy FlushProcessDataCache implementation to Syscall since it was only implemented on Syscall32

* Fix wrong argument order in some syscalls

* Delete old Reflection.Emit based syscall handling code

* Improvements to the code generation

* ControlCodeMemory address and size is always 64-bit
2022-05-31 17:12:46 -03:00
gdkchan
d15d1d60f4 Refactor CPU interface to allow the implementation of other CPU emulators (#3362)
* Refactor CPU interface

* Use IExecutionContext interface on SVC handler, change how CPU interrupts invokes the handlers

* Make CpuEngine take a ITickSource rather than returning one

The previous implementation had the scenario where the CPU engine had to implement the tick source in mind, like for example, when we have a hypervisor and the game can read CNTPCT on the host directly. However given that we need to do conversion due to different frequencies anyway, it's not worth it. It's better to just let the user pass the tick source and redirect any reads to CNTPCT to the user tick source

* XML docs for the public interfaces

* PPTC invalidation due to NativeInterface function name changes

* Fix build of the CPU tests

* PR feedback
2022-05-31 16:29:35 -03:00
gdkchan
3d75258e6d Allow loading NSPs without a NCA inside (#3364)
* Allow loading NSPs without a NCA inside

* Set isHomebrew as true
2022-05-31 16:16:59 -03:00
riperiperi
2c74c5ce9b Don't force DPI aware on Avalonia - it already has it covered. (#3354) 2022-05-21 23:32:50 +02:00
gdkchan
d8d9aa6b05 Fix audio renderer error message result code base (#3348) 2022-05-19 00:59:27 +02:00
Emmanuel Hansen
34e982f088 UI - Scale end framebuffer blit (#3342)
* Scale end framebuffer blit

* fix

* fix

* apply changes to avalonia
2022-05-16 18:10:29 -03:00
Mary
806aebc2c2 Fix Avalonia updater 2022-05-15 21:01:12 +02:00
Emmanuel Hansen
9580c699f3 fix amiibo image path (#3345) 2022-05-15 20:47:00 +02:00
Mary
16c6ab760a gh-actions: Prefix Avalonia builds with test- and disable prerelease.
As GitHub sort our builds in an alphanumeric way, we abuse that to fix
both new and old updater behaviour.

This should fix all our issues.

Avalonia updater will be broken between version 1.1.122 to 1.1.126, and
will need manual intervention.
2022-05-15 18:05:55 +02:00
Mary
caa1d8d347 gh-actions: Attempt to fix the whole mess up with Avalonia changes
Marked as prerelease just in case it break even more
2022-05-15 17:50:16 +02:00
Emmanuel Hansen
4bfd3d35d3 add avalonia builds to release (#3339) 2022-05-15 16:28:32 +02:00
Mary
df5f702b2f misc: Clean up of CS project after Avalonia merge (#3340)
This reformat Avalonia csproj file, remove unused deps and reajust
Ryujinx csproj a bit after some other changes

Also updated OpenTK.Graphics
2022-05-15 16:02:15 +02:00
Mary
1d7eb22eb6 sdl2: Update to Ryujinx.SDL2-CS 2.0.22 (#3317)
Update to latest SDL2 release

Fix #2905, #2837 and #2767.
2022-05-15 13:51:30 +02:00
Emmanuel Hansen
9a257d1cc3 Avalonia UI - Part 1 (#3270)
* avalonia part 1

* remove vulkan ui backend

* move ui common files to ui common project

* get name for oading screen from device

* rebase.

* review 1

* review 1.1

* review

* cleanup

* addressed review

* use cancellation token

* review

* review

* rebased

* cancel library loading when closing window

* remove star  image, use fonticon instead

* delete render control frame buffer when game ends. change position of fav star

* addressed @Thog review

* ensure the right ui is downloaded in updates

* fix crash when showing not supported dialog during controller request

* add prefix to artifact names

* Auto-format Avalonia project

* Fix input

* Fix build, simplify app disposal

* remove nv stutter thread

* addressed review

* add missing change

* maintain window size if new size is zero length

* add game, handheld, docked to local

* reverse scale main window

* Update de_DE.json

* Update de_DE.json

* Update de_DE.json

* Update italian json

* Update it_IT.json

* let render timer poll with no wait

* remove unused code

* more unused code

* enabled tiered compilation and trimming

* check if window event is not closed before signaling

* fix atmospher case

* locale fix

* locale fix

* remove explicit tiered compilation declarations

* Remove ) it_IT.json

* Remove ) de_DE.json

* Update it_IT.json

* Update pt_BR locale with latest strings

* Remove ')'

* add more strings to locale

* update locale

* remove extra slash

* remove extra slash

* set firmware version to 0 if key's not found

* fix

* revert timer changes

* lock  on object instead

* Update it_IT.json

* remove unused method

* add load screen text to locale

* drop swap event

* Update de_DE.json

* Update de_DE.json

* do null check when stopping emulator

* Update de_DE.json

* Create tr_TR.json

* Add tr_TR

* Add tr_TR + Turkish

* Update it_IT.json

* Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* addressed review

* Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* use avalonia's inbuilt renderer on linux

* removed whitespace

* workaround for queue render crash with vsync off

* drop custom backend

* format files

* fix not closing issue

* remove warnings

* rebase

* update avalonia library

* Reposition the Text and Button on About Page

* Assign build version

* Remove appveyor text

Co-authored-by: gdk <gab.dark.100@gmail.com>
Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com>
Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com>
Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
2022-05-15 13:30:15 +02:00
riperiperi
be60578bc9 Prefetch capabilities before spawning translation threads. (#3338)
* Prefetch capabilities before spawning translation threads.

The Backend Multithreading only expects one thread to submit commands at a time. When compiling shaders, the translator may request the host GPU capabilities from the backend. It's possible for a bunch of translators to do this at the same time.

There's a caching mechanism in place so that the capabilities are only fetched once. By triggering this before spawning the thread, the async translation threads no longer try to queue onto the backend queue all at the same time.

The Capabilities do need to be checked from the GPU thread, due to OpenGL needing a context to check them, so it's not possible to call the underlying backend directly.

* Initialize the capabilities when setting the GPU thread + missing call in headless

* Remove private variables
2022-05-14 11:58:33 -03:00
riperiperi
da587c8e49 Implement Viewport Transform Disable (#3328)
* Initial implementation (no specialization)

* Use specialization

* Fix render scale, increase code gen version

* Revert accidental change

* Address Feedback
2022-05-12 10:47:13 -03:00
Ac_K
dd7f837926 hid: Various fixes and cleanup (#3326)
* hid: Various fix and cleanup

* Add IsValidNpadIdType

* remove ()
2022-05-08 00:28:54 +02:00
riperiperi
9e3a9ab0b1 Add alternative "GL" enum values for StencilOp (#3321)
This PR adds the alternative enum values for StencilOp. Similar to the other enums, I added these with the same names but with Gl added to the end. These are used by homebrew using Nouveau, though they might be used by games with the official Vulkan driver.

39d90be897/rnndb/graph/nv_3ddefs.xml (L77)

Fixes some broken graphics in Citra, such as missing shadows in Mario Kart 7. Likely fixes other homebrew.
2022-05-05 21:16:58 +02:00
gdkchan
48b70f124a Enable JIT service LLE (#2959)
* Enable JIT service LLE

* Force disable PPTC when using the JIT service

PPTC does not support multiple guest processes

* Fix build

* Make SM service registration per emulation context rather than global

* Address PR feedback
2022-05-05 15:23:30 -03:00
gdkchan
70bff32f34 Fix shared memory leak on Windows (#3319)
* Fix shared memory leak on Windows

* Fix memory leak caused by RO session disposal not decrementing the memory manager ref count

* Fix UnmapViewInternal deadlock

* Was not supposed to add those back
2022-05-05 14:58:59 -03:00
Mary
ee55dda33c infra: Warn about support drop of old Windows versions (#3299)
* infra: Warn about support drop of old Windows versions

See #3298.

* Address comment
2022-05-04 20:21:27 +02:00
gdkchan
b65ced5386 Remove AddProtection count > 0 assert (#3315) 2022-05-04 14:07:10 -03:00
voldemort2826
331acd4c05 Update the artifact build's version number (#3297) 2022-05-03 23:35:12 +02:00
gdkchan
14fc757d98 Implement PM GetProcessInfo atmosphere extension (partially) (#2966) 2022-05-03 23:28:32 +02:00
gdkchan
07ac55cba8 Implement code memory syscalls (#2958)
* Implement code memory syscalls

* Remove owner process validation

* Add 32-bit code memory syscalls

* Remove unused field
2022-05-03 13:16:31 +02:00
gdkchan
d326ca08e6 Support memory aliasing (#2954)
* Back to the origins: Make memory manager take guest PA rather than host address once again

* Direct mapping with alias support on Windows

* Fixes and remove more of the emulated shared memory

* Linux support

* Make shared and transfer memory not depend on SharedMemoryStorage

* More efficient view mapping on Windows (no more restricted to 4KB pages at a time)

* Handle potential access violations caused by partial unmap

* Implement host mapping using shared memory on Linux

* Add new GetPhysicalAddressChecked method, used to ensure the virtual address is mapped before address translation

Also align GetRef behaviour with software memory manager

* We don't need a mirrorable memory block for software memory manager mode

* Disable memory aliasing tests while we don't have shared memory support on Mac

* Shared memory & SIGBUS handler for macOS

* Fix typo + nits + re-enable memory tests

* Set MAP_JIT_DARWIN on x86 Mac too

* Add back the address space mirror

* Only set MAP_JIT_DARWIN if we are mapping as executable

* Disable aliasing tests again (still fails on Mac)

* Fix UnmapView4KB (by not casting size to int)

* Use ref counting on memory blocks to delay closing the shared memory handle until all blocks using it are disposed

* Address PR feedback

* Make RO hold a reference to the guest process memory manager to avoid early disposal

Co-authored-by: nastys <nastys@users.noreply.github.com>
2022-05-02 20:30:02 -03:00
riperiperi
ff221eaf20 Fix flush action from multiple threads regression (#3311)
If two or more threads encounter a region of memory where a read action has been registered, then they must _both_ wait on the data.

Clearing the action before it completed was causing the null check above to fail, so the action would only be run on the first thread, and the second would end up continuing without waiting. Depending on what the game does, this could be disasterous.

This fixes a regression introduced by #3302 with Pokemon Legends Arceus, and possibly Catherine. There are likely other affected games. What is fixed in that PR should still be fixed.
2022-05-02 12:31:53 +02:00
gdkchan
af4a2298ba Restrict cases where vertex buffer size from index buffer type is used (#3304) 2022-05-01 11:12:34 -03:00
riperiperi
75b006ab7c Fix various issues with texture sync (#3302)
* Fix various issues with texture sync

A variable called _actionRegistered is used to keep track of whether a tracking action has been registered for a given texture group handle. This variable is set when the action is registered, and should be unset when it is consumed. This is used to skip registering the tracking action if it's already registered, saving some time for render targets that are modified very often.

There were two issues with this. The worst issue was that the tracking action handler exits early if the handle's modified flag is false... which means that it never reset _actionRegistered, as that was done within the Sync() method called later. The second issue was that this variable was set true after the sync action was registered, so it was technically possible for the action to run immediately, set the flag to false, then set it to true.

Both situations would lead to the action never being registered again, as the texture group handle would be sure the action is already registered. This breaks the texture for the remaining runtime, or until it is disposed.

It was also possible for a texture to register sync once, then on future frames the last modified sync number did not update. This may have caused some more minor issues.

Seems to fix the Xenoblade flashing bug. Obviously this needs a lot of testing, since it was random chance. I typically had the most luck getting it to happen by switching time of day on the event theatre screen for a while, then entering the equipment screen by pressing X on an event.

May also fix weird things like random chance air swimming in BOTW, maybe a few texture streaming bugs.

* Exchange rather than CompareExchange
2022-04-29 18:34:11 -03:00
merry
2aa040dc47 T32: Implement load/store single (immediate) (#3186)
* T32: Implement load/store single (immediate)

* tests

* tidy formatting

* address comments
2022-04-21 01:25:43 +02:00
Harone
d900694edf Update NpadController.cs (#3284) 2022-04-20 13:22:45 +02:00
gdkchan
e242cb2903 Implement HwOpus multistream functions (#3275)
* Implement HwOpus multistream functions

* Avoid one copy
2022-04-15 23:16:28 +02:00
merry
6e196e3458 ReactiveObject: Handle case when oldValue is null (#3268) 2022-04-15 12:58:27 +02:00
merry
ea891edda4 ForceDpiAware: X11 implementation (#3269)
* ForceDpiAware: X11 implementation

* address comments
2022-04-10 19:04:22 +02:00
gdkchan
7ffaeab4da New shader cache implementation (#3194)
* New shader cache implementation

* Remove some debug code

* Take transform feedback varying count into account

* Create shader cache directory if it does not exist + fragment output map related fixes

* Remove debug code

* Only check texture descriptors if the constant buffer is bound

* Also check CPU VA on GetSpanMapped

* Remove more unused code and move cache related code

* XML docs + remove more unused methods

* Better codegen for TransformFeedbackDescriptor.AsSpan

* Support migration from old cache format, remove more unused code

Shader cache rebuild now also rewrites the shared toc and data files

* Fix migration error with BRX shaders

* Add a limit to the async translation queue

 Avoid async translation threads not being able to keep up and the queue growing very large

* Re-create specialization state on recompile

This might be required if a new version of the shader translator requires more or less state, or if there is a bug related to the GPU state access

* Make shader cache more error resilient

* Add some missing XML docs and move GpuAccessor docs to the interface/use inheritdoc

* Address early PR feedback

* Fix rebase

* Remove IRenderer.CompileShader and IShader interface, replace with new ShaderSource struct passed to CreateProgram directly

* Handle some missing exceptions

* Make shader cache purge delete both old and new shader caches

* Register textures on new specialization state

* Translate and compile shaders in forward order (eliminates diffs due to different binding numbers)

* Limit in-flight shader compilation to the maximum number of compilation threads

* Replace ParallelDiskCacheLoader state changed event with a callback function

* Better handling for invalid constant buffer 1 data length

* Do not create the old cache directory structure if the old cache does not exist

* Constant buffer use should be per-stage. This change will invalidate existing new caches (file format version was incremented)

* Replace rectangle texture with just coordinate normalization

* Skip incompatible shaders that are missing texture information, instead of crashing

This is required if we, for example, support new texture instruction to the shader translator, and then they allow access to textures that were not accessed before. In this scenario, the old cache entry is no longer usable

* Fix coordinates normalization on cubemap textures

* Check if title ID is null before combining shader cache path

* More robust constant buffer address validation on spec state

* More robust constant buffer address validation on spec state (2)

* Regenerate shader cache with one stream, rather than one per shader.

* Only create shader cache directory during initialization

* Logging improvements

* Proper shader program disposal

* PR feedback, and add a comment on serialized structs

* XML docs for RegisterTexture

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2022-04-10 10:49:44 -03:00
gdkchan
e771b05f69 Fix tail merge from block with conditional jump to multiple returns (#3267)
* Fix tail merge from block with conditional jump to multiple returns

* PPTC version bump
2022-04-09 16:56:50 +02:00
gdkchan
401f0cd555 Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251)
* Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling

* Shader cache version bump

* Fix typo
2022-04-08 12:42:39 +02:00
gdkchan
e79706ab29 Allow copy texture views to have mismatching multisample state (#3152) 2022-04-08 11:26:48 +02:00
merry
5d66aa0d56 Lop3Expression: Optimize expressions (#3184)
* lut3

* bugfixes

* TruthTable

* false/true -> 0/-1

* add or to expressions

* fix inversions

* increment cache version
2022-04-08 11:17:38 +02:00
MutantAura
e65acdc172 Remove save data creation prompt (#3252)
* begone

* review

* mods directory update
2022-04-08 11:09:35 +02:00
gdkchan
5fc68d90fe Calculate vertex buffer size from index buffer type (#3253)
* Calculate vertex buffer size from index buffer type

* We also need to update the size if first vertex changes
2022-04-08 11:02:06 +02:00
Mary
c79b9667a3 amadeus: Improve and fix delay effect processing (#3205)
* amadeus: Improve and fix delay effect processing

This rework the delay effect processing by representing calculation with the appropriate matrix and by unrolling some loop in the code.
This allows better optimization by the JIT while making it more readeable.

Also fix a bug in the Surround code path found while looking back at my notes.

* Remove useless GetHashCode

* Address gdkchan's comments
2022-04-08 10:52:18 +02:00
Narr the Reg
f49fe50cc0 service: hid: Signal event on AcquireNpadStyleSetUpdateEventHandle (#3247) 2022-04-07 15:43:14 -03:00
Alex Barney
c70273cd85 Update to LibHac 0.16.1 (#3263) 2022-04-07 15:18:14 -03:00
Mary
7af3040618 amadeus: Update to REV11 (#3230)
This should implement all ABI changes from REV11 on 14.0.0

As Nintendo changed the channel disposition for "legacy" effects (Delay, Reverb and Reverb 3D) to match the standard channel mapping, I took the liberty to just remap to the old disposition for now.
The proper changes will be handled at a later date with a complete rewriting of those 3 effects to be more readable (see https://github.com/Ryujinx/Ryujinx/pull/3205 for the first iteration of it).
2022-04-06 09:12:38 +02:00
gdkchan
e2d24e5056 Do not clamp SNorm outputs to the [0, 1] range on OpenGL (#3260) 2022-04-05 18:09:06 -03:00
gdkchan
9acb9e4d6e Implement primitive restart draw arrays properly on OpenGL (#3256) 2022-04-04 18:43:24 -03:00
gdkchan
2074032ded Do not force scissor on clear if scissor is disabled (#3258) 2022-04-04 18:30:43 -03:00
gdkchan
7ee25eb688 Small graphics abstraction layer cleanup (#3257) 2022-04-04 18:21:06 -03:00
gdkchan
837c4f0dfe Fix shader textureSize with multisample and buffer textures (#3240)
* Fix shader textureSize with multisample and buffer textures

* Replace out param with tuple return value
2022-04-04 14:43:58 -03:00
Mary
cf3c8c55d7 infra: Put SDL2 headless release inside a GUI-less block in PR (#3218)
As title say.
2022-03-26 11:38:35 +01:00
gdkchan
8948312c88 Support NVDEC H264 interlaced video decoding and VIC deinterlacing (#3225)
* Support NVDEC H264 interlaced video decoding and VIC deinterlacing

* Remove unused code
2022-03-23 17:09:32 -03:00
Ac_K
72bbb6cc0a hle: Some cleanup (#3210)
* hle: Some cleanup

This PR cleaned up a bit the HLE folder and the VirtualFileSystem one, since we use LibHac, we can use some class of it directly instead of duplicate things. The "Content" of VFS folder is removed since it should be handled in the NCM service directly.
A larger cleanup should be done later since there is still be duplicated code here and there.

* Fix Headless.SDL2

* Addresses gdkchan feedback
2022-03-22 20:46:16 +01:00
merry
6006d4703a Memory.Tests: Make Multithreading test explicit (#3220) 2022-03-21 09:21:05 +01:00
riperiperi
0361d49c7e Don't restore Viewport 0 if it hasn't been set yet. (#3219)
Fixes a driver crash when starting some games caused by #3217
2022-03-20 14:48:43 -03:00
gdkchan
5b14bce4de De-tile GOB when DMA copying from block linear to pitch kind memory regions (#3207)
* De-tile GOB when DMA copying from block linear to pitch kind memory regions

* XML docs + nits

* Remove using

* No flush for regular buffer copies

* Add back ulong casts, fix regression due to oversight
2022-03-20 13:55:07 -03:00
riperiperi
d4f60888c7 Fix OpenGL issues with RTSS overlays and OBS Game Capture (#3217)
OpenGL game overlays and hooks tend to make a lot of assumptions about how games present frames to the screen, since presentation in OpenGL kind of sucks and they would like to have info such as the size of the screen, or if the contents are SRGB rather than linear.

There are two ways of getting this. OBS hooks swap buffers to get a frame for video capture, but it actually checks the bound framebuffer at the time. I made sure that this matches the output framebuffer (the window) so that the output matches the size. RTSS checks the viewport size by default, but this was actually set to the last used viewport by the game, causing the OSD to fly all across the screen depending on how it was used (or res scale). The viewport is now manually set to match the output framebuffer size.

In the case of RTSS, it also loads its resources by destructively setting a pixel pack parameter without regard to what it was set to by the guest application. OpenGL state can be set for a long period of time and is not expected to be set before each call to a method, so randomly changing it isn't great practice. To fix this, I've added a line to set the pixel unpack alignment back to 4 after presentation, which should cover RTSS loading its incredibly ugly font.

- RTSS and overlays that use it should no longer cause certain textures to load incorrectly. (mario kart 8, pokemon legends arceus)
- OBS Game Capture should no longer crop the game output incorrectly, flicker randomly, or capture with incorrect gamma.

This doesn't fix issues with how RTSS reports our frame timings.
2022-03-20 13:37:45 -03:00
Ac_K
766732545d oslc: Fix condition in GetSaveDataBackupSetting (#3208)
* oslc: Fix condition in GetSaveDataBackupSetting

This PR fixes a condition previously implemented in #3190 where ACNH can't be booted without an existing savedata.
Closes #3206

* Addresses gdkchan feedback
2022-03-20 13:25:29 -03:00
merry
4b0a596698 InstEmitMemoryEx: Barrier after write on ordered store (#3193)
* InstEmitMemoryEx: Barrier after write on ordered store

* increment ptc version

* 32
2022-03-19 10:32:35 -03:00
Ac_K
7f6e343b6a ntc: Implement IEnsureNetworkClockAvailabilityService (#3192)
* ntc: Implement IEnsureNetworkClockAvailabilityService

This PR implement a basic `IEnsureNetworkClockAvailabilityService` checked by RE. It's needed by Splatoon 2 with Guest Internet Access enabled. Game is now playable with this setting.

* Update Ryujinx.HLE/HOS/Services/Nim/Ntc/StaticService/IEnsureNetworkClockAvailabilityService.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2022-03-15 04:07:07 +01:00
Jumpman
7833a81d58 Caching local network info and using an event handler to invalidate as needed (improves menu slow down issue in FE3H) (#2761)
* Update IGeneralService.cs

Fix IPV4 local ip related frame drop in fire emblem by rewriting [CommandHipc(12)]

* Fix IPV4 Local IP Slowdown & Style Fixes

fix a missing space

* Remove unnecessary line

* Fix for hardcoding which index to use

* Replace argument with empty string.

By sending an empty string to Dns.GetHostAddresses("") you get back localhost info only.

* Add caching, undo change in GetCurrentIpAddress

Implement caching and revert the GetCurrentIP() function, speed improvements still present.

* Remove unnecessary using

* Syntax fixes and removing extra lines

Requested changes by AcK77

* Properly unsubscribe from event handler

Adds an unsubscribe in the dispose section of IGeneralService
2022-03-15 03:49:35 +01:00
gdkchan
80889fd3b4 Implement S8D24 texture format and tweak depth range detection (#2458) 2022-03-15 03:42:08 +01:00
gdkchan
08db5183f6 Dynamically increase buffer size when resizing (#2861)
* Grow buffers by 1.5x of its size when resizing

* Further restrict the cases where the dynamic expansion is done
2022-03-15 03:33:53 +01:00
merry
7e851f3bc1 Ui: Add option to show/hide console window (Windows-only) (#3170)
* Ui: Add option to show/hide console window (Windows-only)

* Ui: Only display Show Console menu item on Windows

* ConsoleHelper: Handle NULL case

This will never happen

* Address nits

* Address comments

* Address comments 2
2022-03-15 02:35:41 +01:00
gdkchan
083bb71694 Initialize indexed inputs used on next shader stage (#3198) 2022-03-14 20:02:50 -03:00
gdkchan
9baa9ea772 Do not initialize geometry shader passthrough attributes (#3196) 2022-03-14 19:35:41 -03:00
Ac_K
bbaf47799a olsc: Implement GetSaveDataBackupSetting (#3190)
* olsc: Implement GetSaveDataBackupSetting

This PR implement GetSaveDataBackupSetting of OLSC service which is now needed by ACNH 2.0.5. The game is playable as usual if you use the same user profile as the original save file (I don't know if it was the case before), everything is checked by RE.

* addresses gdkchan feedback
2022-03-12 18:38:49 +01:00
darko1979
95acd8d19b Implement rotate stick 90 degrees clockwise (#3084)
* Implement swapping sticks

* Rotate 90 degrees clockwise

Co-authored-by: matesic.darko@gmail.com <Darkman1979>
2022-03-12 18:23:48 +01:00
gdkchan
55ec1a1ed9 Fix GetUserDisableCount NRE (#3187) 2022-03-12 18:12:12 +01:00
gdkchan
40ca3f8cf3 Limit number of events that can be retrieved from GetDisplayVSyncEvent (#3188)
* Limit number of events that can be retrieved from GetDisplayVSyncEvent

* Cleaning

* Rename openDisplayInfos -> openDisplays
2022-03-12 17:56:19 +01:00
merry
8c65bca8e5 KThread: Fix GetPsr mask (#3180)
* ExecutionContext: GetPstate / SetPstate

* Put it in NativeContext

* KThread: Fix GetPsr mask

* ExecutionContext: Turn methods into Pstate property

* Address nit
2022-03-11 03:16:32 +01:00
Mary
9623e76a28 amadeus: Fix wrong Span usage in CopyHistories (#3181)
Fix a copypasta from the original Amadeus PR causing invalid
CopyHistories output.

Also added a missing size check.

This fix a crash in Mononoke Slashdown
2022-03-07 09:49:29 +01:00
merry
6bfa914e6d T32: Implement Data Processing (Modified Immediate) instructions (#3178)
* T32: Implement Data Processing (Modified Immediate) instructions

* Update tests

* switch -> lookup table
2022-03-06 22:25:01 +01:00
MutantAura
2eeff97138 Mod loading from atmosphere SD directories (#3176)
* initial sd support

* GUI option

* alignment

* review changes
2022-03-06 22:12:01 +01:00
gdkchan
1d150b6730 Only initialize shader outputs that are actually used on the next stage (#3054)
* Only initialize shader outputs that are actually used on the next stage

* Shader cache version bump
2022-03-06 20:42:13 +01:00
merry
e2fbc7b160 A32: Fix ALU immediate instructions (#3179)
* Tests: Add A32 tests for immediate ADC/ADCS/RSC/RSCS/SBC/SBCS

* A32: Fix bug in ADC/ADCS/RSC/RSCS/SBC/SBCS

* CpuTestAluImm32: Add more opcodes

* Increment PTC version
2022-03-05 15:23:10 -03:00
merry
104f5c48d6 Decoders: Fix instruction lengths for 16-bit B instructions (#3177) 2022-03-05 16:20:24 +01:00
merry
b7d652f82a Decoder: Exit on trapping instructions, and resume execution at trapping instruction (#3153)
* Decoder: Exit on trapping instructions, and resume execution at trapping instruction

* Resume at trapping address

* remove mustExit
2022-03-04 23:16:58 +01:00
merry
ca615819c6 T32: Implement B, B.cond, BL, BLX (#3155)
* Decoders: Make IsThumb a function of OpCode32

* OpCode32: Fix GetPc

* T32: Implement B, B.cond, BL, BLX

* rm usings
2022-03-04 23:05:08 +01:00
Mary
2611f763c5 Preparation for initial Flatpack and FlatHub integration (#3173)
* Preparation for initial Flatpack and FlatHub integration

This integrate some initial changes required for Flatpack and distribution from FlatHub.

Also added some resources that will be used for packaging on Linux.

* Address gdkchan comment
2022-03-04 18:03:16 +01:00
JavidPack
6d63dc86cd Implement -p or --profile command line argument (#2947)
* Implement -p or --profile command line argument

* Put command line logic all in Program and reference it elsewhere

* Address feedback
2022-03-02 09:51:37 +01:00
Alex Barney
463c49d16c Update LibHac to v0.16.0 (#3159) 2022-02-27 00:52:25 +01:00
merry
533af3722a T32: Implement ALU (shifted register) instructions (#3135)
* T32: Implement ADC, ADD, AND, BIC, CMN, CMP, EOR, MOV, MVN, ORN, ORR, RSB, SBC, SUB, TEQ, TST (shifted register)

* OpCodeTable: Sort T32 list

* Tests: Rename RandomTestCase to PrecomputedThumbTestCase

* T32: Tests for AluRsImm instructions

* fix nit

* fix nit 2
2022-02-22 19:11:28 -03:00
gdkchan
a5c2806322 Allow textures to have their data partially mapped (#2629)
* Allow textures to have their data partially mapped

* Explicitly check for invalid memory ranges on the MultiRangeList

* Update GetWritableRegion to also support unmapped ranges
2022-02-22 13:34:16 -03:00
riperiperi
082b2d31db Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112)
* Initial implementation of fast 2d copy

TODO: Partial copy for mismatching region/size.

* WIP

* Cleanup

* Update Ryujinx.Graphics.Gpu/Engine/Twod/TwodClass.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2022-02-22 11:21:29 -03:00
merry
ec38369b19 ARMeilleure: Implement single stepping (#3133)
* Decoder: Implement SingleInstruction decoder mode

* Translator: Implement Step

* DecoderMode: Rename Normal to MultipleBlocks
2022-02-22 11:11:42 -03:00
Ac_K
9c0d113a64 gui: Fixes the games icon when there is an update (#3148)
* gui: Fixes the games icon when there is a game update

Currently we just load the version of the update, instead of the whole NACP file. This PR fixes that. A little cleanup is made into the code to avoid duplicate things.
(Closes #3039)

* Fix condition
2022-02-22 14:53:39 +01:00
merry
86a0a19f38 A32: Fix BLX and BXWritePC (#3151) 2022-02-22 10:41:56 -03:00
Berkan Diler
22c8b0433f Collapse AsSpan().Slice(..) calls into AsSpan(..) (#3145)
* Collapse AsSpan().Slice(..) calls into AsSpan(..)

Less code and a bit faster

* Collapse an Array.Clear(array, 0, array.Length) call to Array.Clear(array)
2022-02-22 10:32:10 -03:00
riperiperi
9584fbe4aa Add dedicated ServerBase for FileSystem services (#3142)
This should prevent filesystem services from blocking other services that don't have their own ServerBase. May improve filesystem related stutters in certain titles.

Improves button advanced cutscenes such as Miqol's Request in Xenoblade: DE when the game is on a network share (used to stutter when voice lines played).

Should probably be tested to make sure no mysterious bugs have been unearthed, and to see if any other filesystem related perf issues are improved.
2022-02-19 15:29:11 +01:00
gdkchan
84b05a9c3d PPTC version increment (#3139) 2022-02-17 23:52:42 -03:00
gdkchan
a204446e89 Enable CPU JIT cache invalidation (#2965)
* Enable CPU JIT cache invalidation

* Invalidate cache on IC IVAU
2022-02-18 02:53:18 +01:00
gdkchan
e5c1412aa8 Prefer texture over textureSize for sampler type (#3132)
* Prefer texture over textureSize for sampler type

* Shader cache version bump
2022-02-18 02:44:46 +01:00
Berkan Diler
8499b10491 Use BitOperations methods and delete now unused BitUtils methods (#3134)
Replaces BitUtils.CountTrailingZeros/CountLeadingZeros/IsPowerOfTwo with BitOperations methods
2022-02-18 02:35:23 +01:00
gdkchan
ab24d2622b Move kernel syscall logs to new trace log level (#3137) 2022-02-18 02:14:05 +01:00
Ac_K
907a614c35 Implement/Stub mnpp:app service and some hid calls (#3131)
* Implement/Stub mnpp:app service and some hid calls

This PR Implement/Stub the `mnpp:app` service (closes #3107) accordingly to RE, which seems to do some telemetry for China region only, so everything is stubbed.

This PR fixes some inconsistencies in the hid service too and stub EnableSixAxisSensorUnalteredPassthrough, IsSixAxisSensorUnalteredPassthroughEnabled, LoadSixAxisSensorCalibrationParameter, GetSixAxisSensorIcInformation calls (closes #3123 and closes #3124).

* Addresses Thog review
2022-02-18 02:00:06 +01:00
merry
5d3ebbe3ff Decoders: Add IOpCode32HasSetFlags (#3136) 2022-02-18 01:33:43 +01:00
mlgatto
d3c5cb1f1a Added trace log level (#3096)
* added trace log level

* use trace log level instead of debug ( #1547)

* alignment #1547

* moved trace logs toggle at the bottom #1547

* bumped config file version #3096

* added migration step #3096

* setting moved to the dev section #1547

* performance warning displayed when trace is enabled #1547
2022-02-17 21:08:07 -03:00
Alex Barney
5534d2ca0b Change ServiceNv map creation logs to the Debug level (#3058) 2022-02-18 00:41:21 +01:00
merry
1cbc022386 ARMeilleure: Thumb support (All T16 instructions) (#3105)
* Decoders: Add InITBlock argument

* OpCodeTable: Minor cleanup

* OpCodeTable: Remove existing thumb instruction implementations

* OpCodeTable: Prepare for thumb instructions

* OpCodeTables: Improve thumb fast lookup

* Tests: Prepare for thumb tests

* T16: Implement BX

* T16: Implement LSL/LSR/ASR (imm)

* T16: Implement ADDS, SUBS (reg)

* T16: Implement ADDS, SUBS (3-bit immediate)

* T16: Implement MOVS, CMP, ADDS, SUBS (8-bit immediate)

* T16: Implement ANDS, EORS, LSLS, LSRS, ASRS, ADCS, SBCS, RORS, TST, NEGS, CMP, CMN, ORRS, MULS, BICS, MVNS (low registers)

* T16: Implement ADD, CMP, MOV (high reg)

* T16: Implement BLX (reg)

* T16: Implement LDR (literal)

* T16: Implement {LDR,STR}{,H,B,SB,SH} (register)

* T16: Implement {LDR,STR}{,B,H} (immediate)

* T16: Implement LDR/STR (SP)

* T16: Implement ADR

* T16: Implement Add to SP (immediate)

* T16: Implement ADD/SUB (SP)

* T16: Implement SXTH, SXTB, UXTH, UTXB

* T16: Implement CBZ, CBNZ

* T16: Implement PUSH, POP

* T16: Implement REV, REV16, REVSH

* T16: Implement NOP

* T16: Implement LDM, STM

* T16: Implement SVC

* T16: Implement B (conditional)

* T16: Implement B (unconditional)

* T16: Implement IT

* fixup! T16: Implement ADD/SUB (SP)

* fixup! T16: Implement Add to SP (immediate)

* fixup! T16: Implement IT

* CpuTestThumb: Add randomized tests

* Remove inITBlock argument

* Address nits

* Use index to handle IfThenBlockState

* Reduce line noise

* fixup

* nit
2022-02-17 19:39:45 -03:00
Mary
324e760ce7 misc: Update GtkSharp.Dependencies and speed up initial Windows build (#3128)
Update GtkSharp.Dependencies to fix between menu flickering and enable
the SkipInstallGtk in csproj to avoid downloading unused GTK3 install
locally.
2022-02-17 22:10:48 +01:00
Berkan Diler
a13190b1fd Use ReadOnlySpan<byte> compiler optimization for static data (#3130) 2022-02-17 21:38:50 +01:00
riperiperi
5a7ccb209b Use a basic cubic interpolation for the audren upsampler (#3129)
Before, it was selecting nearest neighbour, which sounded terrible. This is likely temporary til the upsampling algorithm used by the switch is reversed.

Fixes bad audio in Skyward Sword HD.
2022-02-17 20:19:29 +01:00
Mary
62c82f165b amadeus: Fix PCMFloat datasource command v1 (#3127)
Really simple copy pasta error here.

Shouldn't affect anything as float support was added at the same REV as
datasource command v2.
2022-02-16 23:55:40 +01:00
gdkchan
39ebb000c1 Do not allow render targets not explicitly written by the fragment shader to be modified (#3063)
* Do not allow render targets not explicitly written by the fragment shader to be modified

* Shader cache version bump

* Remove blank lines

* Avoid redundant color mask updates

* HostShaderCacheEntry can be null

* Avoid more redundant glColorMask calls

* nit: Mask -> Masks

* Fix currentComponentMask

* More efficient way to update _currentComponentMasks
2022-02-16 23:15:39 +01:00
Mary
7ed1193599 amadeus: Fix limiter correctness (#3126)
This fixes missing audio on Nintendo Switch Sports Online Play Test.
2022-02-16 21:38:45 +01:00
gdkchan
0734e144b0 When copying linear textures, DMA should ignore region X/Y (#3121) 2022-02-16 11:13:45 +01:00
skrek
07d1dbc8e6 Adjusting how deadzones are calculated (#3079)
* Making deadzones feel nice and smooth + adding rider files to .gitignore

* removing unnecessary parentheses and fixing possibility of divide by 0

* formatting :)

* fixing up ClampAxis

* fixing up ClampAxis
2022-02-16 11:06:52 +01:00
Berkan Diler
6e03b4d34f Use Enum and Delegate.CreateDelegate generic overloads (#3111)
* Use Enum generic overloads

* Remove EnumExtensions.cs

* Use Delegate.CreateDelegate generic overloads
2022-02-13 10:50:07 -03:00
merry
c190d172bf InstEmitMemory32: Literal loads always have word-aligned PC (#3104) 2022-02-11 17:51:03 -03:00
gdkchan
17b84e4279 Fix missing geometry shader passthrough inputs (#3106)
* Fix missing geometry shader passthrough inputs

* Shader cache version bump
2022-02-11 19:52:20 +01:00
edisionnano
6631c5efd9 Ship SoundIO library only for the specified runtime (#3103)
* Add RuntimeIdentifers properties

For Linux, Windows and OS X x86-64
This ensures that the SoundIO project gets this property when built as a subproject

* Address gdkchan's nit

Merge tags into one
2022-02-11 00:15:13 +01:00
gdkchan
44278bef68 Add a limit on the number of uses a constant may have (#3097) 2022-02-09 17:42:47 -03:00
Mary
92c7ba1b2e misc: Make PID unsigned long instead of long (#3043) 2022-02-09 17:18:07 -03:00
merry
cbf2c55346 ARMeilleure: A32: Implement SHSUB8 and UHSUB8 (#3089)
* ARMeilleure: A32: Implement UHSUB8

* ARMeilleure: A32: Implement SHSUB8
2022-02-08 10:46:42 +01:00
wss445566
d92c6eea71 fix headless sdl2 option string (#3093) 2022-02-07 11:50:51 +01:00
edisionnano
b8badc12db Convert the bool to a lowercase string (#3080)
mesa_glthread doesn't accept PascalCase input
2022-02-06 12:52:39 -03:00
merry
b874c5e5ae ARMeilleure: A32: Implement SHADD8 (#3086) 2022-02-06 12:25:45 -03:00
merry
7f647eb3a8 ARMeilleure: OpCodeTable: Add CMN (RsReg) (#3087) 2022-02-06 02:01:05 +01:00
Alex Barney
8d562e0a41 Try to ensure save data always has a valid owner ID (#3057)
- Run the extra data fix in FixExtraData on non-system saves that have no owner ID.
- Set the owner ID in the dummy application control property if an application doesn't have a proper one available.
2022-02-02 14:49:49 -07:00
Alex Barney
98fabd5771 Fix the pronunciation of Ryujinx (#3059) 2022-01-31 18:34:21 +01:00
gdkchan
e50d7028f6 Fix bug that could cause depth buffer to be missing after clear (#3067) 2022-01-31 00:11:43 -03:00
VocalFan
99cbdf8984 Remove Appveyor from Readme and SLN (#3026)
* Replace Appveyor with Github badge.

* Delete appveyor.yml

* Remove Appveyor from SLN
2022-01-30 16:41:22 +01:00
gdkchan
aa01436e1a Fix small precision error on CPU reciprocal estimate instructions (#3061)
* Fix small precision error on CPU reciprocal estimate instructions

* PPTC version bump
2022-01-29 23:59:34 +01:00
Mary
16d61f79ff kernel: A bit of refactoring and fix GetThreadContext3 correctness (#3042)
* Start refactoring kernel a bit and import some changes from kernel decoupling PR

* kernel: Put output always at the start in Syscall functions

* kernel: Rewrite GetThreadContext3 to use a structure and to be accurate

* kernel: make KernelTransfer use generic types and simplify

* Fix some warning and do not use getters on MemoryInfo

* Address gdkchan's comment

* GetThreadContext3: use correct pause flag
2022-01-29 22:18:03 +01:00
riperiperi
00bb7ac3c0 Add timestamp to 16-byte/4-word semaphore releases. (#3049)
* Add timestamp to 16-byte semaphore releases.

BOTW was reading a ulong 8 bytes after a semaphore return. Turns out this is the timestamp it was trying to do performance calculation with, so I've made it write when necessary.

This mode was also added to the DMA semaphore I added recently, as it is required by a few games. (i think quake?)

The timestamp code has been moved to GPU context. Check other games with an unusually low framerate cap or dynamic resolution to see if they have improved.

* Cast dma semaphore payload to ulong to fill the space

* Write timestamp first

Might be just worrying too much, but we don't want the applcation reading timestamp if it sees the payload before timestamp is written.
2022-01-27 22:50:32 +01:00
riperiperi
1e03981d62 Fix res scale parameters not being updated in vertex shader (#3046)
This fixes an issue where the render scale array would not be updated when technically the scales on the flat array were the same, but the start index for the vertex scales was different.
2022-01-27 14:17:13 -03:00
edisionnano
82858afa29 Convert Octal-Mode to Decimal (#3041)
Apparently C# doesn't use 0 as a prefix like C does.
2022-01-25 23:31:04 +01:00
Mary
b7a082d021 Fix regression on PR builds version number since new release system 2022-01-24 18:49:14 +01:00
gdkchan
02cbb728d3 Fix calls passing V128 values on Linux (#3034)
* Fix calls passing V128 values on Linux

* PPTC version bump
2022-01-24 11:23:24 +01:00
Mary
94cf56ff88 amadeus: Fix possible device sink input out of bound (#3032)
This fix an out of bound when indexing inputs for games that uses
unsupported values (8 here)

Close #2724.
2022-01-23 23:36:31 +01:00
Mary
3f325544d4 Set _vibrationPermitted to True by default (#2985)
Co-authored-by: SpookyBee123 <82302189+SpookyBee123@users.noreply.github.com>
2022-01-23 12:24:55 +01:00
gdkchan
eff3914559 Add support for BC1/2/3 decompression (for 3D textures) (#2987)
* Add support for BC1/2/3 decompression (for 3D textures)

* Optimize and clean up

* Unsafe not needed here

* Fix alpha value interpolation when a0 <= a1
2022-01-22 19:23:00 +01:00
Mary
6ec5bef44d Address comment from gdkchan: we are starting at 1.1.3 now 2022-01-22 18:05:30 +01:00
Mary
c419498a85 Add new release system
As AppVeyor took our project down and deleted it without any comments, we are switching to GitHub Releases earlier than anticipated.

This isn't the most elegant design (and I would have prefered having a release manifest in place) but this will do for now.

The concept of release channel was also defined with this change.

The new base version is now 1.1.x to avoid confusion with older system.

Standard test CI was disabled temporarly and may be chained later as a CI job after the release job.

Users are expected to redownload the emulator to be sure to be up to date.

PS: If someone from AppVeyor read this, thanks again for ruining my week-end, I will be sure to NEVER recommend you to anyone.

Best Regards, Mary.
2022-01-22 17:56:09 +01:00
riperiperi
943d924f29 Fix deadlock for GPU counter report when 0 draws are done (#3019)
This fixes a rare bug where reporting a counter for a region containing 0 draws could deadlock the GPU. If this write overlaps with a tracking action, then the GPU could end up waiting on something that it's meant to do in the future, so it would just get stuck.

Before, this reported immediately and wrote the result to guest memory (tracked) from the backend thread.

The backend thread cannot be allowed to trigger read actions that wait on the GPU, as it will end up waiting on itself, and never advancing.

In the case of backend multithreading's `SyncMap`, it would try to wait for a backend sync object that does not yet exist, as the sync object would exist according to the GPU and tracking, but it has not yet been created by the backend (and never will be, since it's stuck).

The fix is to queue the 0 draw event just like any other, its _bufferMap value is just forced to 0.

This affects games that use Conditional Rendering: SMO, Splatoon 2, MK8. Was generally indicated by a red message in log saying that the query result timed out after 5000 tries, but not always the cause.
2022-01-21 19:19:15 -03:00
gdkchan
4c09939876 Add host CPU memory barriers for DMB/DSB and ordered load/store (#3015)
* Add host CPU memory barriers for DMB/DSB and ordered load/store

* PPTC version bump

* Revert to old barrier order
2022-01-21 12:47:34 -03:00
gdkchan
73d10233ef Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012)
* Stop using glTransformFeedbackVarying and use explicit layout on the shader

* This is no longer needed

* Shader cache version bump

* Fix gl_PerVertex output for tessellation control shaders
2022-01-21 12:35:21 -03:00
gdkchan
4c4bd46cc3 Add capability for BGRA formats (#3011) 2022-01-20 08:37:21 -03:00
sharmander
5b82f656c2 Implement FCVTNS (Scalar GP) (#2953)
* Implement FCVTNS (Scalar GP)

* Update Ptc Version
2022-01-19 22:21:44 -03:00
Ayato (Shahil)
f4dce2c074 Readme overhaul (#2988)
* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Address gdk feedback

* Address suggestion

Co-authored-by: Luke Warner <65521430+LukeWarnut@users.noreply.github.com>

* Address suggestion

Co-authored-by: Luke Warner <65521430+LukeWarnut@users.noreply.github.com>

* Address suggestion

Co-authored-by: Luke Warner <65521430+LukeWarnut@users.noreply.github.com>

* Address suggestion

Co-authored-by: Luke Warner <65521430+LukeWarnut@users.noreply.github.com>

* Address suggestion

Co-authored-by: Luke Warner <65521430+LukeWarnut@users.noreply.github.com>

* Update suggestion

Co-authored-by: SS <74042715+choppymaster@users.noreply.github.com>

* Update suggestion

Co-authored-by: SS <74042715+choppymaster@users.noreply.github.com>

* Update suggestion

Co-authored-by: SS <74042715+choppymaster@users.noreply.github.com>

* Update suggestion

Co-authored-by: SS <74042715+choppymaster@users.noreply.github.com>

* Update suggestion

Co-authored-by: SS <74042715+choppymaster@users.noreply.github.com>

* Address suggestion

Co-authored-by: SS <74042715+choppymaster@users.noreply.github.com>

* Address suggestion

Co-authored-by: SS <74042715+choppymaster@users.noreply.github.com>

* Address suggestion

Co-authored-by: SS <74042715+choppymaster@users.noreply.github.com>

* Address suggestion

Co-authored-by: SS <74042715+choppymaster@users.noreply.github.com>

* Update README.md

* Update README.md

Co-authored-by: Luke Warner <65521430+LukeWarnut@users.noreply.github.com>
Co-authored-by: SS <74042715+choppymaster@users.noreply.github.com>
2022-01-18 22:43:12 +01:00
gdkchan
bb3b342664 Scale scissor used for clears (#3002) 2022-01-16 20:23:00 -03:00
Mary
883527c4f8 kernel: Fix deadlock when pinning in interrupt handler (#2999)
* kernel: Fix deadlock when pinning in interrupt handler

This fix a deadlock on DoDonPachi Resurrection when starting a new game

* Address gdkchan's comment
2022-01-16 13:21:44 +01:00
gdkchan
14db98ccd7 Fix return type mismatch on 32-bit titles (#3000) 2022-01-16 08:39:43 -03:00
Mary
577d1d37d5 ssl: Implement SSL connectivity (#2961)
* implement certain servicessl functions

* ssl: Implement more of SSL connection and abstract it

This adds support to non blocking SSL operations and unlink the SSL
implementation from the IPC logic.

* Rename SslDefaultSocketConnection to SslManagedSocketConnection

* Fix regression on Pokemon TV

* Address gdkchan's comment

* Simplify value read from previous commit

* ssl: some changes

- Implement builtin certificates parsing and retrieving
- Fix issues with SSL version handling
- Improve managed SSL socket error handling
- Ensure to only return a certificate on DoHandshake when actually requested

* Add missing BuiltInCertificateManager initialization call

* Address gdkchan's comment

* Address Ack's comment

Co-authored-by: InvoxiPlayGames <webmaster@invoxiplaygames.uk>
2022-01-13 23:29:04 +01:00
Mary
9c964cadb6 bsd: Revamp API and make socket abstract (#2960)
* bsd: Revamp API and make socket abstract

This part of the code was really ancient and needed some love.
As such this commit aims at separating the socket core logic from the IClient class and make it uses more modern APIs to read/write/parse data.

* Address gdkchan's comment

* Move TryConvertSocketOption to WinSockHelper

* Allow reusing old fds and add missing locks around SocketInternal and ShutdownAllSockets

* bsd: ton of changes

- Make sockets per process
- Implement eventfds
- Rework Poll for support of eventfds
- Handle protocol auto selection by type (used by gRPC)
- Handle IPv6 socket creation

* Address most of gdkchan comments

* Fix inverted read logic for BSD socket read

* bsd: Make Poll abstract via IBsdSocketPollManager

* bsd: Improve naming of everything

* Fix build issue from last commit (missed to save on VC)

* Switch BsdContext registry to a concurrent dictionary

* bsd: Implement socket creation flags logic and the non blocking flag

* Remove unused enum from previous commit

* bsd: Fix poll logic when 0 fds are present for a given poll manager and when timeout is very small (or 0)

* Address gdkchan's comment
2022-01-12 19:31:08 +01:00
Mary
fb0bd60e8e sfdnsres: Fix serialization issues (#2992)
* sfdnsres: Fix serialization issues

Fix a crash on Monster Hunter Rise

* Address gdkchan's comments

* Address gdkchan's comments
2022-01-12 17:43:00 +01:00
Alex Barney
5a865e3809 Update to LibHac 0.15.0 (#2986) 2022-01-12 12:22:19 +01:00
gdkchan
572702c700 Fix render target clear when sizes mismatch (#2994) 2022-01-11 20:15:17 +01:00
riperiperi
aa7d7cef04 Fix adjacent 3d texture slices being detected as Incompatible Overlaps (#2993)
This fixes some regressions caused by #2971 which caused rendered 3D texture data to be lost for most slices. Fixes issues with Xenoblade 2's colour grading, probably a ton of other games.

This also removes the check from TextureCache, making it the tiniest bit smaller (any win is a win here).
2022-01-11 09:37:40 +01:00
Mary
45fd47ad73 account: Rework LoadIdTokenCache to auto generate a random JWT token (#2991)
This improve correctness of that call while possibly spoofing possible recognizable patterns.
2022-01-11 09:22:20 +01:00
Mary
d0dcd02f3e sfdnsres: Block communication attempt with NPLN servers (#2990)
Seen on Monster Hunter Rise.
2022-01-11 08:58:57 +01:00
gdkchan
1f5a6e43c2 Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#2972)
* Implement IMUL shader instruction

* Implement PCNT/CONT instruction and fix FFMA32I

* Add HFMA232I to the table

* Shader cache version bump

* No Rc on Ffma32i
2022-01-10 12:08:00 -03:00
gdkchan
8fac09f618 Fix sampled multisample image size (#2984) 2022-01-10 08:45:25 +01:00
riperiperi
37eb834ccf Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
* Initial test for texture sync

* WIP new texture flushing setup

* Improve rules for incompatible overlaps

Fixes a lot of issues with Unreal Engine games. Still a few minor issues (some caused by dma fast path?) Needs docs and cleanup.

* Cleanup, improvements

Improve rules for fast DMA

* Small tweak to group together flushes of overlapping handles.

* Fixes, flush overlapping texture data for ASTC and BC4/5 compressed textures.

Fixes the new Life is Strange game.

* Flush overlaps before init data, fix 3d texture size/overlap stuff

* Fix 3D Textures, faster single layer flush

Note: nosy people can no longer merge this with Vulkan. (unless they are nosy enough to implement the new backend methods)

* Remove unused method

* Minor cleanup

* More cleanup

* Use the More Fun and Hopefully No Driver Bugs method for getting compressed tex too

This one's for metro

* Address feedback, ASTC+ETC to FormatClass

* Change offset to use Span slice rather than IntPtr Add

* Fix this too
2022-01-09 13:28:48 -03:00
gdkchan
895c0cfb0d Return error on DNS resolution when guest internet access is disabled (#2983)
* Return error on DNS resolution when guest internet access is disabled

* Log DNS lookup calls
2022-01-08 20:18:09 -03:00
riperiperi
142cdc54d9 Add support for render scale to vertex stage. (#2763)
* Add support for render scale to vertex stage.

Occasionally games read off textureSize on the vertex stage to inform the fragment shader what size a texture is without querying in there. Scales were not present in the vertex shader to correct the sizes, so games were providing the raw upscaled texture size to the fragment shader, which was incorrect.

One downside is that the fragment and vertex support buffer description must be identical, so the full size scales array must be defined when used. I don't think this will have an impact though. Another is that the fragment texture count must be updated when vertex shader textures are used. I'd like to correct this so that the update is folded into the update for the scales.

Also cleans up a bunch of things, like it making no sense to call CommitRenderScale for each stage.

Fixes render scale causing a weird offset bloom in Super Mario Party and Clubhouse Games. Clubhouse Games still has a pixelated look in a number of its games due to something else it does in the shader.

* Split out support buffer update, lazy updates.

* Commit support buffer before compute dispatch

* Remove unnecessary qualifier.

* Address Feedback
2022-01-08 14:48:48 -03:00
sharmander
bb116f3ea4 CPU - Implement FCVTMS (Vector) (#2937)
* Add FCVTMS_V Implementation to Armeilleure

* Fix opcode designation

* Add tests

* Amend Ptc version

* Fix OpCode / Tests

* Create Math.Floor helper method + Update implementation

* Address gdk comments

* Re-address gdk comments

* Update ARMeilleure/Decoders/OpCodeTable.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update Tests to use 2S (4S) and 2D

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2022-01-04 16:45:28 -03:00
Mary
2998dcf89a sfdnsres: Implement NSD resolution (#2962)
This fix a missing implementation usage of NSD on IResolver when
requested on GetAddrInfoRequest* and GetHostByNameRequest*.
2022-01-03 22:12:50 +01:00
Emmanuel Hansen
ddb101675a fix build id case issue for enabled cheats (#2970) 2022-01-03 21:28:57 +01:00
MutantAura
9b5ca85f65 Implement analog stick range modifier (#2783)
* adjust position vector + GUI

* remove brackets

* Update configuration

* Update ConfigurationFileFormat.cs

* rebase + review changes

* spacing

* revert deletion

* fix profile loading

* spacing

* comment spacing
2022-01-03 12:49:29 +01:00
Ac_K
d0a10f4f8a ffmpeg: Add extra checks and error messages (#2951)
* ffmpeg: Add extra checks and error messages

This PR adds some checks and logging error messages related to the ffmpeg context creation, that will prevent users to open issues because they don't have the correct packages installed.
Close #2762

* Update FFmpegContext.cs
2022-01-03 12:38:21 +01:00
Emmanuel Hansen
54b0f3039b Add Cheat Manager (#2964)
* add cheatmanager

* use modloader to load cheats for manager

* addressed nits
2022-01-03 09:39:43 +01:00
Mary
70eb2b9a0f misc: Improve DNS blacklist for Nintendo servers (#2963)
This blocks more that have been seen in the wild
2022-01-03 08:57:03 +01:00
gdkchan
96f5f66ffc Force crop when presentation cached texture size mismatches (#2957) 2021-12-31 12:00:42 -03:00
gdkchan
86c0fff3d1 Add support for the R4G4 texture format (#2956) 2021-12-30 17:10:54 +01:00
gdkchan
0f6d4505d5 Fix A1B5G5R5 format for good (#2955) 2021-12-30 14:00:34 +01:00
Ac_K
13231a0ad9 friend: Stub IsFriendListCacheAvailable and EnsureFriendListAvailable (#2949)
* friend: Stub IsFriendListCacheAvailable and EnsureFriendListAvailable

This PR stubs IsFriendListCacheAvailable and EnsureFriendListAvailable call of friend service which close #2896.

Sadly, Super Bomberman R Online is still stuck on the loading screen and keep calling `TryPopFromFriendInvitationStorageChannel`, probably because another issue somewhere.

* Add FW version

* Apply suggestions from gdkchan

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update IFriendService.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2021-12-30 11:42:22 +01:00
Ac_K
4766b53a3d am: Stub SetMediaPlaybackStateForApplication (#2952)
This PR stub `SetMediaPlaybackStateForApplication` of the am service. Accordingly to gdkchan it's needed by the Youtube app. This is checked by RE aswell.
2021-12-30 11:25:46 +01:00
Mary
8fc4cf064a kernel: Implement thread pinning support (#2840)
* kernel: Implement Thread pinning support

This commit adds support for 8.x thread pinning changes and implement SynchronizePreemptionState syscall.

Based on kernel 13.x reverse.

* Address gdkchan's comment

* kernel: fix missing critical section leave in SetActivity

Fix Unity games

* Implement missing bits on the interrupt handler and inline update pinning function as it cannot be generic

* Fix some bugs in SetActivity and SetCoreAndAffinityMask

* Address gdkchan's comments
2021-12-30 10:55:06 +01:00
gdkchan
19c85e36f3 Improve SocketOption handling (#2946) 2021-12-29 15:04:38 +01:00
Ac_K
651d5a8896 hid: A little cleanup (#2950)
While I'm looking to the code, I've found some syntax issue, and a little inconsistencie between `ActivateNpad` and `ActivateNpadWithRevision`. Nothing more.
2021-12-29 14:49:10 +01:00
gdkchan
77490dbb88 Flip scissor box when the YNegate bit is set (#2941)
* Flip scissor box when the YNegate bit is set

* Flip scissor based on screen scissor state, account for negative scissor Y

* No need for abs when we already know the value is negative
2021-12-28 08:37:23 -03:00
gdkchan
26f83ba614 Fix GetHostByNameRequestWithOptions and GetHostByAddrRequestWithOptions (#2943) 2021-12-28 08:22:58 -03:00
gdkchan
ab1d84153e Use minimum stream sample count on SDL2 audio backend (#2948) 2021-12-27 18:25:21 -03:00
gdkchan
9cfd0b6b11 Fix wrong title language (#2933)
* Fix wrong title language

* Sort
2021-12-27 18:10:49 -03:00
gdkchan
a891dc2e34 Fix DMA copy fast path line size when xCount < stride (#2942) 2021-12-26 13:05:26 -03:00
sharmander
10005511ac Fix missing default value of audio volume. (#2939) 2021-12-26 12:54:26 -03:00
gdkchan
90a1d67d1e Fix I2M texture copies when line length is not a multiple of 4 (#2938)
* Fix I2M texture copies when line length is not a multiple of 4

* Do not copy padding bytes for 1D copies

* Nit
2021-12-26 12:39:07 -03:00
gdkchan
81bb6c135f Fix GetAddrInfoWithOptions and some sockets issues (#2936)
* Fix GetAddrInfoWithOptions and some sockets issues

* Was not supposed to remove this log
2021-12-26 15:17:13 +01:00
gdkchan
fb321be510 Fix bug causing an audio buffer to be enqueued more than once (#2940) 2021-12-26 14:48:18 +01:00
Mary
5ca549f25c Revert "sdl2: Update to Ryujinx.SDL2-CS 2.0.19 (#2907)"
This reverts commit 457f93dd779d1d2295713b70da83625e5ae4ed33.
2021-12-24 00:03:23 +01:00
gdkchan
c0df916744 Remove PortRemoteClosed warning (#2928) 2021-12-23 14:43:30 -03:00
Mary
794548e286 misc: Update SPB to 0.0.4-build17 (#2903)
Update to a new SPB version targeting .NET 6.
2021-12-23 14:31:06 -03:00
Mary
457f93dd77 sdl2: Update to Ryujinx.SDL2-CS 2.0.19 (#2907) 2021-12-23 14:11:32 -03:00
Alex Barney
c07ce51fa7 Update to LibHac v0.14.3 (#2925)
* Update to LibHac v0.14.3

* Fix loading NCAs that don't have a data partition
2021-12-23 13:55:50 -03:00
sharmander
0f32349760 UI - Add Volume Controls + Mute Toggle (F2) (#2871)
* Add the ability to toggle mute in the status bar.

* Add the ability to toggle mute in the status bar.

* Formatting fixes

* Add hotkey (F2) to mute

* Add default hotkey to config.json

* Add ability to change volume via slider.

* Fix Headless

* Fix SDL2 Problem : Credits to d3xMachina

* Remove unnecessary work

* Address gdk comments

* Toggling with Hotkey now properly restores volume to original level.

* Toggling with Hotkey now properly restores volume to original level.

* Update UI to show Volume % instead of Muted/Unmuted

* Clean up the volume ui a bit.

* Undo unintentionally committed code.

* Implement AudRen Support

* Restore intiial volume level in function definition.

* Finalize UI

* Finalize UI

* Use clamp for bounds check

* Use Math.Clamp for volume in soundio

* Address comments by gdkchan

* Address remaining comments

* Fix missing semicolon

* Address remaining gdkchan comment

* Fix comment

* Change /* to //

* Allow volume slider to change volume immediately.
Also force label text to cast to int to prevent decimals from showing in status bar

* Remove blank line

* Undo setting of volume level when "Cancel" is pressed.

* Fix allignment for settings window code
2021-12-23 13:33:56 -03:00
gdkchan
00beeeac59 Fix for texture pool not being updated when it should + buffer texture related fixes (#2911) 2021-12-19 11:50:44 -03:00
riperiperi
ec2a9be763 Add support for releasing a semaphore to DmaClass (#2926)
* Add support for releasing a semaphore to DmaClass

Fixes freezes in OpenGL games, primarily GameMaker ones such as Undertale.

* Address Feedback
2021-12-19 11:32:52 -03:00
gdkchan
d702144cc3 Implement CSDB instruction (#2927) 2021-12-19 11:19:05 -03:00
VocalFan
2637d6c50f Using more intense lossless compression. (#2811) 2021-12-19 09:50:34 -03:00
Mary
ec2919e7b3 Remove debug configuration and schema (#2920)
The debug configuration can be created by the emulator and is an
artefact of the past.

I also took the liberty of removing the _schema.json file as most of the
time it is left unused/outdated.
2021-12-15 17:40:08 +01:00
Mary
2a1ce9849d Remove unused empty Ryujinx.Audio.Backends project (#2919) 2021-12-14 18:05:25 -03:00
Mary
5f13b3dfc3 misc: Sync Config.json default debug config (#2904) 2021-12-12 23:12:57 +01:00
gdkchan
63de118842 Fix SUATOM and other texture shader instructions with RZ dest (#2885)
* Fix SUATOM and other texture shader instructions with RZ dest

* Shader cache version bump
2021-12-08 18:36:09 -03:00
Mary
b618f41102 Remove usage of Mono.Posix.NETStandard accross all projects (#2906)
* Remove usage of Mono.Posix.NETStandard in Ryujinx project

* Remove usage of Mono.Posix.NETStandard in ARMeilleure project

* Remove usage of Mono.Posix.NETStandard in Ryujinx.Memory project

* Address gdkchan's comments
2021-12-08 18:24:26 -03:00
riperiperi
b5f12e02e0 Move texture anisotropy check to SetInfo (#2843)
Rather than calculating this for every sampler, this PR calculates if a texture can force anisotropy when its info is set, and exposes the value via a public boolean.

This should help texture/sampler heavy games when anisotropic filtering is not Auto, like UE4 ones (or so i hear?). There is another cost where samplers are created twice when anisotropic filtering is enabled, but I'm not sure how relevant this one is.
2021-12-08 18:09:36 -03:00
gdkchan
b74332e17d Implement remaining shader double-precision instructions (#2845)
* Implement remaining shader double-precision instructions

* Shader cache version bump
2021-12-08 17:54:12 -03:00
Mary
eadab5eb86 misc: Fix alsoft.ini being present on Linux releases (#2902) 2021-12-08 17:43:02 -03:00
Piyachet Kanda
1e580fbd5b Implement UHADD8 instruction (#2908)
* Implement UHADD8 instruction along with a test unit

* Update PTC revision number
2021-12-08 17:05:59 -03:00
gdkchan
9effc3e9ff Fix FLO.SH shader instruction with a input of 0 (#2876)
* Fix FLO.SH shader instruction with a input of 0

* Shader cache version bump
2021-12-05 13:25:05 +01:00
Mary
48ad2bf56c kernel: Improve GetInfo readability and update to 13.0.0 (#2900)
* kernel: Define InfoTYpe and make it less obscure when reading GetInfo

Also map ThreadTickCount to 25 instead of 0xF0000002 like 13.x kernel.

* kernel: Implement GetInfo IsApplication

* kernel: Implement GetInfo FreeThreadCount
2021-12-04 20:23:26 -03:00
Mary
a4ab8bdf91 misc: Migrate usage of RuntimeInformation to OperatingSystem (#2901)
Very basic migration across the codebase.
2021-12-04 20:02:30 -03:00
Mary
7767526045 Fix Amiibo hanging since .NET 6 changes (#2890)
The .NET 6 changes ended up causing a difference in the way we deserialise and would end up deserializing wrongly.

This commit fixes it by resoring previous behaviour while still fixing the illink warning that caused that change in the first place
2021-11-30 11:09:32 +01:00
Logan Stromberg
d30a8c1fe8 Don't blow up everything if a DLC file is moved or renamed. (#2867)
* Don't blow up everything if a DLC file is missing

* change comment

* More correctly setting the "enabled" check box on dlc dialog for the add-on NSP based on the enabled state of all NCAs in the package.

* Update Ryujinx.HLE/HOS/ApplicationLoader.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

Co-authored-by: Logan Stromberg <lostromb@microsoft.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
2021-11-29 15:21:27 -03:00
Mary
4109f0077a infra: Migrate to .NET 6 (#2829)
* infra: Migrate to .NET 6

* Rollback version naming change

* Workaround .NET 6 ZipArchive API issues

* ci: Switch to VS 2022 for AppVeyor

CI is now ready for .NET 6

* Suppress WebClient warning in DoUpdateWithMultipleThreads

* Attempt to workaround System.Drawing.Common changes on 6.0.0

* Change keyboard rendering from System.Drawing to ImageSharp

* Make the software keyboard renderer multithreaded

* Bump ImageSharp version to 1.0.4 to fix a bug in Image.Load

* Add fallback fonts to the keyboard renderer

* Fix warnings

* Address caian's comment

* Clean up linux workaround as it's uneeded now

* Update readme

Co-authored-by: Caian Benedicto <caianbene@gmail.com>
2021-11-28 21:24:17 +01:00
Mary
4e3877b309 kernel: Fix sleep timing accuracy (#2828)
* kernel: Fix sleep timing accuracy

This commit corrects some mistake while comparing reversing of kernel
13.x with our own.

WaitAndCheckScheduledObjects timing accuracy was also improved.

* Make KTimeManager.WaitAndCheckScheduledObjects spin wait for sub milliseconds

Fix performance regression on Pokemon Let's Go games and possibly
others.

* Address rip's comment

* kernel: Fix issues with timeout of -1 (0xFFFFFFFF)

Fixes possible hang on Pokemon DP and possibly others
2021-11-28 13:15:26 +01:00
Mary
46a850c547 kernel: Add support for CFI (#2839)
Add basic support for the CFI value being passed in X18 since 11.0.0 by the official kernel.
We do not implement any random generator atm in the kernel and as such the KSystemControl.GenerateRandom function is stubbed
2021-11-28 13:01:17 +01:00
Ac_K
8268ec6cfc account/ns: Implement 13.0.0+ service calls (#2820)
This PR implements/stubs some missing calls introduced in recent firmware (13.0.0).

- `acc:u0 InitializeApplicationInfoV2` needed by ACNH.
- `aoc:u NotifyMountAddOnContent/NotifyUnmountAddOnContent/CheckAddOnContentMountStatus` checked by RE. Needed by ACNH.
- `IPurchaseEventManager PopPurchasedProductInfo` needed by Dying Light.

Now ACNH 2.0 update is fully playable, and Dying Light can boot further:
2021-11-24 18:11:50 -03:00
gdkchan
038b5cd291 Better depth range detection (#2754)
* Better depth range detection

* PR feedback

* Move depth mode set out of the loop and to a separate method
2021-11-21 10:25:03 -03:00
VocalFan
538d96e777 Nickname! - Init Amiibos with Profile's name! (#2804)
* Remove comment from code.

* Added needed RegisterInfo for TODO.

* Forgot to add two words...

* Stop being tired and fixed the one issue.

* Removing suggested line from GDKchan.

* GDK seems to have been incorrect?

* Update Ryujinx.HLE/HOS/Services/Nfc/Nfp/VirtualAmiibo.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2021-11-15 20:03:17 -03:00
gdkchan
d8bb173c9e Fix shader integer from/to double conversion (#2831) 2021-11-14 21:37:07 -03:00
riperiperi
42a1b1be90 Limit Custom Anisotropic Filtering to mipmapped textures with many levels (#2832)
* Limit Custom Anisotropic Filtering to only fully mipmapped textures

There's a major flaw with the anisotropic filtering setting that causes @GamerzHell9137 to report graphical bugs that otherwise wouldn't be there, because he just won't set it to Auto. This should fix those issues, hopefully.

These bugs are generally because anisotropic filtering is enabled on something that it shouldn't be, such as a post process filter or some data texture. This PR maintains two host samplers when custom AF is enabled, and only uses the forced AF one when the texture is 2d and fully mipmapped (goes down to 1x1). This is because game textures are the ideal target for this filtering, and they are typically fully mipmapped, unlike things like screen render targets which usually have 1 or just a few levels.

This also only enables AF on mipmapped samplers where the filtering is bilinear or trilinear. This should be self explanatory.

This PR also allows the changing of Anisotropic Filtering at runtime, and you can immediately see the changes. All samplers are flushed from the cache if the setting changes, causing them to be recreated with the new custom AF value. This brings it in line with our resolution scale. 😌

* Expected minimum mip count for large textures rather than all, address feedback

* Use Target rather than Info.Target

* Retrigger build?

* Fix rebase
2021-11-13 16:04:21 -03:00
gdkchan
6e76038c83 Implement DrawTexture functionality (#2747)
* Implement DrawTexture functionality

* Non-NVIDIA support

* Disable some features that should not affect draw texture (slow path)

* Remove space from shader source

* Match 2D engine names

* Fix resolution scale and add missing XML docs

* Disable transform feedback for draw texture fallback
2021-11-10 15:37:49 -03:00
Adryzz (OLED Edition)
4438635cb0 Fix direct mouse access checkbox label (#2827)
* Fix direct mouse access checkbox label

* Change UI label so that the mouse is a pointing device
2021-11-10 15:21:51 -03:00
gdkchan
4dbaeeec95 Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817)
* Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins

* Shader cache version bump

* Fix back color value on fragment shader

* Disable IPA multiplication for fixed function attributes and back color selection
2021-11-08 13:18:46 -03:00
gdkchan
b4497affe2 Fix bindless/global memory elimination with inverted predicates (#2826)
* Fix bindless/global memory elimination with inverted predicates

* Shader cache version bump
2021-11-08 12:57:28 -03:00
gdkchan
17f90e39b7 Fix InvocationInfo on geometry shader and bindless default integer const (#2822)
* Fix InvocationInfo on geometry shader and bindless default integer const

* Shader cache version bump

* Consistency for the default value
2021-11-08 11:39:30 -03:00
gdkchan
83cbf320e9 Ensure syncpoints are released and event handles closed on channel close (#2812) 2021-11-04 20:27:21 -03:00
gdkchan
c081100c0c Clamp number of mipmap levels to avoid API errors due to invalid textures (#2808) 2021-11-03 20:58:24 -03:00
Mary
c2403c27e7 hle: Make Ryujinx.HLE project entirely safe (#2789)
* Remove a bit of unsafety around

* Regenerate StructArrayHelpers with a max element value of 256

* hle: remove unsafe marker from all struct that had it

* hle: make SoftwareKeyboardRenderer.TryCopyTo safe

* hle: remove unsafety in NpadDevice and remove AllowUnsafeBlocks from csproj

* Revert "Regenerate StructArrayHelpers with a max element value of 256"

This reverts commit f32a6e5be094f50571970eb1116b65c080781d05.

* Introduce ByteArray of various size and use that instead of ArrayXXX to avoid stackoverflow in .NET runtime type resolution

* Use ByteArray more

* Add some missing spaces on Pack = 1 for various structs

* Fix broken logic for TryCopyTo

* Address gdkchan's comment

* Address gdkchan's comment
2021-11-01 19:38:13 -03:00
gdkchan
3d654ec2c5 When waiting on CPU, do not return a time out error from EventWait (#2780)
* When waiting on CPU, do not return a time out error from EventWait

* And while I'm at it...
2021-11-01 19:10:02 -03:00
Mary
e7893dc8ae ci: Disable macOS x64 build on AppVeyor (#2795)
This commit disable Appveyor build of macOS x64.

Reason behind is that it's currently entirely out of scope of supported
platform, increases build time by a fair amount and doesn't need a
release on website as it got disabled 6 months ago.
2021-10-29 15:07:31 +02:00
gdkchan
f229550167 Add support for fragment shader interlock (#2768)
* Support coherent images

* Add support for fragment shader interlock

* Change to tree based match approach

* Refactor + check for branch targets and external registers

* Make detection more robust

* Use Intel fragment shader ordering if interlock is not available, use nothing if both are not available

* Remove unused field
2021-10-28 19:53:12 -03:00
gdkchan
bbd2b6da66 Add support for the brazilian portuguese language code (#2792)
* Add support for the brazilian portuguese language code

* Fix error applet message
2021-10-28 23:06:45 +02:00
Mary
c27aac8c75 kernel: Fix inverted condition on permission check of SetMemoryPermission syscall (#2777)
* kernel: Fix inverted condition on permission check of SetMemoryPermission syscall

* Fix condition for real..
2021-10-24 20:00:31 -03:00
gdkchan
a7bca3c25d Preserve image types for shader bindless surface instructions (.D variants) (#2779)
* Preserve image types for SULD/SUST .D variants

* Make format unknown for surface atomic if bindless and not sized
2021-10-24 19:40:20 -03:00
Mary
6653a14859 hle: Improve safety (#2778)
* timezone: Make timezone implementation safe

* hle: Do not use TrimEnd to parse ASCII strings

This adds an util that handle reading an ASCII string in a safe way.
Previously it was possible to read malformed data that could cause
various undefined behaviours in multiple services.

* hid: Remove an useless unsafe modifier on keyboard update

* Address gdkchan's comment

* Address gdkchan's comment
2021-10-24 19:13:20 -03:00
Mary
8dc729db0a kernel: Clear pages allocated with SetHeapSize (#2776)
* kernel: Clear pages allocated with SetHeapSize

Before this commit, all new pages allocated by SetHeapSize were not
cleared by the kernel.

This would cause undefined data to be pass to the userland and possibly
resulting in weird memory corruption.

This commit also add support for custom fill heap and ipc value (that is also
supported by the official kernel)

* Remove dots at the end of KPageTableBase.MapPages new documentation

* Remove unused _stackFillValue
2021-10-24 18:52:59 -03:00
Billy Laws
4f85f44b0f Fixup channel submit IOCTL syncpoint parameters (#2774)
* Fixup channel submit IOCTL syncpoint parameters

The current arguments worked by happenstance as games only ever submit
one syncpoint and request one fence back, if a game were to do something
other than this then the arguments would've been parsed entirely wrong.

* Address feedback
2021-10-24 18:34:44 -03:00
Mary
9176e30332 misc: Fix IVirtualMemoryManager.Fill ignoring value (#2775)
This fix IVirtualMemoryManager.Fill to actually use the provided fill
value instead of 0.

This have no implication at the moment as everything that use it pass 0
but it is needed for some upcoming kernel fixes.
2021-10-24 18:16:59 -03:00
Mary
2cd2bda1ca kernel: Add resource limit related syscalls (#2773)
* kernel: Add resource limit related syscalls

This commit implements all resource limit related syscalls.

* Fix register mapping being wrong for SetResourceLimitLimitValue

* Address gdkchan's comment
2021-10-24 01:40:13 +02:00
Mary
590d5bd87c kernel: Implement SetMemoryPermission syscall (#2772)
* kernel: Implement SetMemoryPermission syscall

This commit implement the SetMemoryPermission syscall accurately.
This also fix KMemoryPermission not being an unsigned 32 bits type and
add the "DontCare" bit (used by shared memory, currently unused in
Ryujinx)

* Update MemoryPermission mask

* Address gdkchan's comments

* Fix a nit

* Address gdkchan's comment
2021-10-24 01:24:49 +02:00
Mary
2f3a1d3f77 kernel: Add missing address space check in SetMemoryAttribute syscall (#2771) 2021-10-24 01:07:41 +02:00
gdkchan
ef52feac9c EventWait should not signal the event when it returns Success (#2739)
* Fix race when EventWait is called and a wait is done on the CPU

* This is useless now

* Fix EventSignal

* Ensure the signal belongs to the current fence, to avoid stale signals
2021-10-19 17:25:32 -03:00
gdkchan
34ef09afb1 Fix shader 8-bit and 16-bit STS/STG (#2741)
* Fix 8 and 16-bit STG

* Fix 8 and 16-bit STS

* Shader cache version bump
2021-10-18 20:24:15 -03:00
riperiperi
69a91e4e7f Another workaround for NVIDIA driver 496.13 shader bug (#2750)
* Another workaround for NVIDIA driver 496.13 shader bug

This might work better than the other one. Give this a test to see if it fixes/doesn't fix issues with the other one.

The problem seems to be when any variable assignment happens with a negation. `temp_1 = -temp_0;` seems to trigger weird behaviour, but `temp_1 = 0.0 - temp_0;` does not. This also might to extend towards integer types?

* Update cache version

* Add disclaimer comment

* Wording
2021-10-18 20:04:06 -03:00
FICTURE7
94baf0ae28 Add an early TailMerge pass (#2721)
* Add an early `TailMerge` pass

Some translations can have a lot of guest calls and since for each guest
call there is a call guard which may return. This can produce a lot of
epilogue code for returns. This pass merges the epilogue into a single
block.

```
Using filter 'hcq'.
Using metric 'code size'.

Total diff: -1648111 (-7.19 %) (bytes):
  Base: 22913847
  Diff: 21265736

Improved: 4567, regressed: 14, unchanged: 144
```

* Set PTC version

* Address feedback

* Handle `void` returning functions

* Actually handle `void` returning functions

* Fix `RegisterToLocal` logging
2021-10-18 19:51:22 -03:00
gdkchan
6435cd798f Initial tessellation shader support (#2534)
* Initial tessellation shader support

* Nits

* Re-arrange built-in table

* This is not needed anymore

* PR feedback
2021-10-18 18:38:04 -03:00
gdkchan
88e8c82671 Add missing U8/S8 types from shader I2I instruction (#2740)
* Add missing U8/S8 types from shader I2I instruction

* Better names

* Fix dstIsSignedInt
2021-10-17 17:48:36 -03:00
gdkchan
7c576d44af Extend bindless elimination to work with masked and shifted handles (#2727)
* Extent bindless elimination to work with masked handles

* Extend bindless elimination to catch shifted pattern, refactor handle packing/unpacking
2021-10-17 17:28:18 -03:00
gdkchan
909ea6f84b Implement SHF (funnel shift) shader instruction (#2702)
* Implement SHF shader instruction

* Shader cache version bump

* Better name
2021-10-17 17:02:20 -03:00
Caian Benedicto
713f6476e9 Fix regression with foreground software keyboard (#2732) 2021-10-13 12:20:48 -03:00
gdkchan
6fa532213a Force index buffer update for games using Vulkan (#2726) 2021-10-12 23:46:42 +02:00
riperiperi
7c1ded86f0 Enqueue frame before signalling the frame is ready. (#2722)
It seems that certain games (Link's Awakening, Xenoblade DE) had their fences reached already when posting framebuffers, so the signal that a frame was ready would go out _before_ the frame was enqueued, and the render loop would fail to dequeue anything and "skip" a frame.

This was resulting in their performance lowering dramatically after some loading transitions, as a frame signal would be consumed and presentation would be one frame behind.

It's possible this might have eventually caused deadlocks in these games or others, if it happened twice.
2021-10-12 23:29:50 +02:00
riperiperi
41299abf58 Don't force scaling on 2D copy sources (#2701)
Some games (GameMaker Studio) build texture atlases out of sprites during initialization, using the 2D copy method. These copies are done from textures loaded into memory, not rendered, so they are not scaled to begin with.

I had set srcTexture in these copies to force scaling, but really it only needs to scale if the texture already exists and was scaled by rendering or something else. I just set that to false, so it doesn't change if the texture is scaled or not. This will also avoid the destination being scaled if the source wasn't. The copy can handle mismatching scales just fine.

This prevents scaling artifacts in GMS games, and maybe others (not Super Mario Maker 2, that has another issue).
2021-10-12 23:12:17 +02:00
Ac_K
e288b834ed nvdec: Adding Vp8 codec support (#2707)
* first try

* second try

* working update

* Final impl

* Fixes nits

* Fix everything

* remove leftover

* Update FFmpegContext.cs

* Update Surface.cs

* Addresses gdkchan feedback

* bool not byte

* Addresses gdkchan feedback
2021-10-12 22:55:57 +02:00
gdkchan
a1b0fd1ba9 Rewrite shader decoding stage (#2698)
* Rewrite shader decoding stage

* Fix P2R constant buffer encoding

* Fix PSET/PSETP

* PR feedback

* Log unimplemented shader instructions

* Implement NOP

* Remove using

* PR feedback
2021-10-12 22:35:31 +02:00
Ac_K
9ac9489b8a spl: Implement IGeneralInterface GetConfig (#2705)
* spl: Implement IGeneralInterface GetConfig

This PR implement the GetConfig call of the spl service. This is currently needed for some homebrews which currently needs Ignore Missing Service to boot. Now it's fixed.
Implementation was done using Atmosphère code and REing too.

* Addresses gdkchan feedback
2021-10-12 22:15:55 +02:00
Caian Benedicto
47093f201a Inline software keyboard without input pop up dialog (#2180)
* Initial implementation

* Refactor dynamic text input keys out to facilitate configuration via UI

* Fix code styling

* Add per applet indirect layer handles

* Remove static functions from SoftwareKeyboardRenderer

* Remove inline keyboard reset delay

* Remove inline keyboard V2 responses

* Add inline keyboard soft-lock recovering

* Add comments

* Forward accept and cancel key names to the keyboard and add soft-lock prevention line

* Add dummy window to handle paste events

* Rework inline keyboard state machine and graphics

* Implement IHostUiHandler interfaces on headless WindowBase class

* Add inline keyboard assets

* Fix coding style

* Fix coding style

* Change mode cycling shortcut to F6

* Fix invalid calc size error in games using extended calc

* Remove unnecessary namespaces
2021-10-12 21:54:21 +02:00
FICTURE7
b2cd89e4d9 Optimize LSRA (#2563)
* Optimize `TryAllocateRegWithtoutSpill` a bit

* Add a fast path for when all registers are live.
* Do not query `GetOverlapPosition` if the register is already in use
  (i.e: free position is 0).

* Do not allocate child split list if not parent

* Turn `LiveRange` into a reference struct

`LiveRange` is now a reference wrapping struct like `Operand` and
`Operation`.

It has also been changed into a singly linked-list. In micro-benchmarks
traversing the linked-list was faster than binary search on `List<T>`.
Even for quite large input sizes (e.g: 1,000,000), surprisingly.

Could be because the code gen for traversing the linked-list is much
much cleaner and there is no virtual dispatch happening when checking if
intervals overlaps.

* Turn `LiveInterval` into an iterator

The LSRA allocates in forward order and never inspect previous
`LiveInterval` once they are expired. Something similar can be done for
the `LiveRange`s within the `LiveInterval`s themselves.

The `LiveInterval` is turned into a iterator which expires `LiveRange`
within it. The iterator is moved forward along with interval walking
code, i.e: AllocateInterval(context, interval, cIndex).

* Remove `LinearScanAllocator.Sources`

Local methods are less susceptible to do allocations than lambdas.

* Optimize `GetOverlapPosition(interval)` a bit

Time complexity should be in O(n+m) instead of O(nm) now.

* Optimize `NumberLocals` a bit

Use the same idea as in `HybridAllocator` to store the visited state
in the MSB of the Operand's value instead of using a `HashSet<T>`.

* Optimize `InsertSplitCopies` a bit

Avoid allocating a redundant `CopyResolver`.

* Optimize `InsertSplitCopiesAtEdges` a bit

Avoid redundant allocations of `CopyResolver`.

* Use stack allocation for `freePositions`

Avoid redundant computations.

* Add `UseList`

Replace `SortedIntegerList` with an even more specialized data
structure. It allocates memory on the arena allocators and does not
require copying use positions when splitting it.

* Turn `LiveInterval` into a reference struct

`LiveInterval` is now a reference wrapping struct like `Operand` and
`Operation`.

The rationale behind turning this in a reference wrapping struct is
because a `LiveInterval` is associated with each local variable, and
these intervals may themselves be split further. I've seen translations
having up to 8000 local variables.

To make the `LiveInterval` unmanaged, a new data structure called
`LiveIntervalList` was added to store child splits. This differs from
`SortedList<,>` because it can contain intervals with the same start
position.

Really wished we got some more of C++ template in C#. :^(

* Optimize `GetChildSplit` a bit

No need to inspect the remaining ranges if we've reached a range which
starts after position, since the split list is ordered.

* Optimize `CopyResolver` a bit

Lazily allocate the fill, spill and parallel copy structures since most
of the time only one of them is needed.

* Optimize `BitMap.Enumerator` a bit

Marking `MoveNext` as `AggressiveInlining` allows RyuJIT to promote the
`Enumerator` struct into registers completely, reducing load/store code
a lot since it does not have to store the struct on the stack for ABI
purposes.

* Use stack allocation for `use/blockedPositions`

* Optimize `AllocateWithSpill` a bit

* Address feedback

* Make `LiveInterval.AddRange(,)` more conservative

Produces no diff against master, but just for good measure.
2021-10-08 18:15:44 -03:00
C1fer
ff79ca6cfc Added support for Pixel Format X8B8G8R8 (#2716)
* Added support for Pixel Format X8B8G8R8        

Fixes cutscenes on Metroid Dread.

* Removed unnecessary case execution.

* Update Ryujinx.Graphics.Vic/Image/SurfaceWriter.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2021-10-07 18:41:02 -03:00
riperiperi
5a9effb92e Merge pull request #2713 from riperiperi/fix/modified-inherit
Reregister flush actions when taking a buffer's modified range list.
2021-10-07 13:43:31 +01:00
riperiperi
703613d568 Avoid potential race 2021-10-07 01:13:51 +01:00
riperiperi
bc490b156a Reregister flush actions when taking a buffer's modified range list.
Fixes a regression from #2663 where buffer flush would not happen after a resize. Specifically caused the world map in Yoshi's Crafted World to flash.

I have other planned changes to this class so this might change soon, but this regression could affect a lot so it couldn't wait.
2021-10-07 00:00:56 +01:00
FICTURE7
51cb6e9283 Add Operand.Label support to Assembler (#2680)
* Add `Operand.Label` support to `Assembler`

This adds label support to `Assembler` and enables branch tightening
when compiling with relocatables. Jump management and patching has been
moved to the `Assembler`.

* Move instruction table to `Assembler.Table`

* Set PTC internal version

* Rename `Assembler.Table` to `AssemblerTable`
2021-10-05 14:04:55 -03:00
gdkchan
cfd8a02d73 Fix DisplayInfo struct (#2708) 2021-10-05 12:38:44 -03:00
riperiperi
439759af92 Smaller initial size for ModifiedRangeList & directly inherit range list (#2663)
This fixes a potential regression with the new range list changes, where the cost for creating new ones would be rather large due to creating a 1024 size array. Also reduces cost for range list inheritance by using the first existing range list as a base, rather than creating a new one then adding both lists to it.

The growth size for the RangeList is now identical to its initial size. Every 32 elements was probably a little too common - now it is 1024 for most things and 8 for the buffer modified range list.

The Unmapped and SyncMethod methods have been changed to ensure that they behave properly if the range list is set null. Cleaned up a few calls to use the null-conditional operator.
2021-10-04 15:38:59 -03:00
gdkchan
ee164b2642 Relax sampler pool requirement (#2703) 2021-10-04 14:35:28 -03:00
gdkchan
3191d796d3 Unref frames before decoding with FFMPEG (#2704) 2021-10-04 14:12:24 -03:00
riperiperi
65d481b5cd Replace CacheResourceWrite with more general "precise" write (#2684)
* Replace CacheResourceWrite with more general "precise" write

The goal of CacheResourceWrite was to notify GPU resources when they were modified directly, by looking up the modified address/size in a structure and calling a method on each resource. The downside of this is that each resource cache has to be queried individually, they all have to implement their own way to do this, and it can only signal to resources using the same PhysicalMemory instance.

This PR adds the ability to signal a write as "precise" on the tracking, which signals a special handler (if present) which can be used to avoid unnecessary flush actions, or maybe even more. For buffers, precise writes specifically do not flush, and instead punch a hole in the modified range list to indicate that the data on GPU has been replaced.

The downside is that precise actions must ignore the page protection bits and always signal - as they need to notify the target resource to ignore the sequence number optimization.

I had to reintroduce the sequence number increment after I2M, as removing it was causing issues in rabbids kingdom battle. However - all resources modified by I2M are notified directly to lower their sequence number, so the problem is likely that another unrelated resource is not being properly updated. Thankfully, doing this does not affect performance in the games I tested.

This should fix regressions from #2624. Test any games that were broken by that. (RF4, rabbids kingdom battle)

I've also added a sequence number increment to ThreedClass.IncrementSyncpoint, as it seems to fix buffer corruption in OpenGL homebrew. (this was a regression from removing sequence number increment from constant buffer update - another unrelated resource thing)

* Add tests.

* Add XML docs for GpuRegionHandle

* Skip UpdateProtection if only precise actions were called

This allows precise actions to skip reprotection costs.
2021-09-29 02:27:03 +02:00
riperiperi
aa5e85a2ba Force copy when auto-deleting a texture with dependencies (#2687)
When a texture is deleted by falling to the bottom of the AutoDeleteCache, its data is flushed to preserve any GPU writes that occurred. This ensures that the data appears in any textures recreated in the future, but didn't account for a texture that already existed with a copy dependency.

This change forces copy dependencies to complete if a texture falls out from from the AutoDeleteCache. (not removed via overlap, as that would be wasted effort)

Fixes broken lighting caused by pausing in SMO's Metro Kingdom. May fix some other issues.
2021-09-29 02:11:05 +02:00
gdkchan
f94e708453 Only make render target 2D textures layered if needed (#2646)
* Only make render target 2D textures layered if needed

* Shader cache version bump

* Ensure topology is updated on channel swap
2021-09-29 01:55:12 +02:00
FICTURE7
ae2c9341cb Optimize HybridAllocator (#2637)
* Store constant `Operand`s in the `LocalInfo`

Since the spill slot and register assigned is fixed, we can just store
the `Operand` reference in the `LocalInfo` struct. This allows skipping
hitting the intern-table for a look up.

* Skip `Uses`/`Assignments` management

Since the `HybridAllocator` is the last pass and we do not care about
uses/assignments we can skip managing that when setting destinations or
sources.

* Make `GetLocalInfo` inlineable

Also fix a possible issue where with numbered locals. See or-assignment
operator in `SetVisited(local)` before patch.

* Do not run `BlockPlacement` in LCQ

With the host mapped memory manager, there is a lot less cold code to
split from hot code. So disabling this in LCQ gives some extra
throughput - where we need it.

* Address Mou-Ikkai's feedback

* Apply suggestions from code review

Co-authored-by: VocalFan <45863583+Mou-Ikkai@users.noreply.github.com>

* Move check to an assert

Co-authored-by: VocalFan <45863583+Mou-Ikkai@users.noreply.github.com>
2021-09-29 01:38:37 +02:00
riperiperi
1930394305 Use normal memory store path for DC ZVA (#2693)
Seems like this is used as an optimized way to clear memory in homebrew applications. Unfortunately, calling the software fallback method every 8 bytes was not very optimal.

The existing EmitStore is used by passing in ZR as the register to get a 0 write.
2021-09-29 01:21:30 +02:00
Ac_K
36c2e1c38c clkrst: Stub/Implement IClkrstManager and IClkrstSession calls (#2692)
This PR stubs and implements some clkrst call because they are used to overclock the Switch hardware and it's pointless in our case as we emulate the system.
Everything was done checked by RE.

Fixes #2686
2021-09-29 01:03:35 +02:00
gdkchan
72382c6f11 NVDEC (H264): Use separate contexts per channel and decode frames in DTS order (#2671)
* Use separate NVDEC contexts per channel (for FFMPEG)

* Remove NVDEC -> VIC frame override hack

* Add missing bottom_field_pic_order_in_frame_present_flag

* Make FFMPEG logging static

* nit: Remove empty lines

* New FFMPEG decoding approach -- call h264_decode_frame directly, trim surface cache to reduce memory usage

* Fix case

* Silence warnings

* PR feedback

* Per-decoder rather than per-codec ownership of surfaces on the cache
2021-09-29 00:43:40 +02:00
FICTURE7
6ff6b0891d Fix PTC count table relocation patching (#2666)
Fix an issue introduced in #2190 where by 2 different count table entry
addresses were used for LCQ functions. E.g:

```asm
 .L1:
   mov rbp,COUNT_TABLE_0   ;; This gets an address.
   mov ebp,[rbp]
   lea esi,[rbp+1]
   mov rdi,COUNT_TABLE_1   ;; This gets another address.
   mov [rdi],esi
   cmp ebp,64h
   je near .L34
```

This caused LCQ functions to not tier up when they're loaded from the
PTC cache. This does not happen when they're freshly compiled.

This PR fixes the issue by ensuring only a single counter is created per
translation.
2021-09-29 00:28:34 +02:00
Ac_K
fceb1f3f64 irs: Stub some service calls (#2665)
This PR stubs some irs service calls which are needed to get some games playable or at least bootable since we don't support IR data throught real JoyCon for now.

- Stubs `IIrSensorServer` `StopImageProcessor`, `RunMomentProcessor`, `RunClusteringProcessor`, `RunImageTransferProcessor`, `GetImageTransferProcessorState`, `RunTeraPluginProcessor`. All calls are a bit checked by RE.

Closes #2267, #2248, #2126

Night Vision and SpyAlarm are now bootable (but still unplayable due to the lack of the IR data):
2021-09-29 00:10:10 +02:00
gdkchan
c168800140 Share scales array for graphics and compute (#2653) 2021-09-28 23:52:27 +02:00
VocalFan
8dca6c828b Quick README update for game compatibility. (#2694) 2021-09-28 23:26:45 +02:00
riperiperi
50b748e0f2 Fast path for Inline2Memory buffer write that skips write tracking (#2624)
* Fast path for Inline2Memory buffer write

This PR adds a method to PhysicalMemory that attempts to write all cached resources directly, so that memory tracking can be avoided. The goal of this is both to avoid flushing buffer data, and to avoid raising the sequence number when data is written, which causes buffer and texture handles to be re-checked.

This currently only targets buffers, with a side check on textures that falls back to a tracked write if any exist within the target range. It's not expected to write textures from here - this is just a mechanism to protect us if someone does decide to do that. It's possible to add a fast path for this in future (and for ShaderCache, once that starts using tracking)

The forced read before inline2memory begins has been skipped, as the data is fully written when the transfer is completed anyways. This allows us to flush on read in emergency situations, but still write the new data over the flushed data.

Improves performance on Xenoblade 2 and DE, which was flushing buffer data on the GPU thread when trying to write compute data. May improve performance in other games that write SSBOs from compute, and update data in the same/nearby pages often.

Super Smash Bros Ultimate should probably be tested to make sure the vertex explosions haven't returned, as I think that's what this AdvanceSequence was for.

* ForceDirty before write, to make sure data does not flush over the new write
2021-09-19 15:09:53 +02:00
riperiperi
09f0a3bcfb Implement and use an Interval Tree for the MultiRangeList (#2641)
* Implement and use an Interval Tree for the MultiRangeList

* Feedback

* Address Feedback

* Missed this somehow
2021-09-19 14:55:07 +02:00
gdkchan
43eedc9c06 Use shader subgroup extensions if shader ballot is not supported (#2627)
* Use shader subgroup extensions if shader ballot is not supported

* Shader cache version bump + cleanup

* The type is still required on the table
2021-09-19 14:38:39 +02:00
riperiperi
32346067b3 Array based RangeList that caches Address/EndAddress (#2642)
* Array based RangeList that caches Address/EndAddress

In isolation, this was more than 2x faster than the RangeList that checks using the interface. In practice I'm seeing much better results than I expected. The array is used because checking it is slightly faster than using a list, which loses time to struct copies, but I still want that data locality.

A method has been added to the list to update the cached end address, as some users of the RangeList currently modify it dynamically.

Greatly improves performance in Super Mario Odyssey, Xenoblade and any other GPU limited games.

* Address Feedback
2021-09-19 14:22:26 +02:00
riperiperi
6c85989ac9 Set texture/image bindings in place rather than allocating and passing an array (#2647)
* Remove allocations for texture bindings and state

* Rent rather than stackalloc + copy

A bit faster.
2021-09-19 14:03:05 +02:00
Mary
b4b52384fc amadeus: Fix regression from #2654 on ListAudioDeviceName 2021-09-19 13:42:16 +02:00
Ac_K
98b44b9501 vi: Unify resolutions values and accurate implementation of them. (#2640)
* vi: Unify resolutions values and accurate implementation of them.

To continue what was made in #2618, I've REd `vi` service a bit. Now values and checks related to displays are more accurate.

- `am`  GetDefaultDisplayResolution / GetDefaultDisplayResolutionChangeEvent have more informations on what the service does.
- `vi:u/vi:m/vi:s` GetDisplayService are now accurate.
- `IApplicationDisplay` GetRelayService, GetSystemDisplayService, GetManagerDisplayService, GetIndirectDisplayTransactionService, ListDisplays, OpenDisplay, OpenDefaultDisplay, CloseDisplay, GetDisplayResolution are now properly implemented.
- Some other calls are cleaned or have extra checks accordingly to RE.

Additionnaly, `IFriendService` have some wrong aligned things, and `pm:info` service placeholder was missing.

* just use _openedDisplayInfo.Remove()

* use context.Memory.Fill()

* fix some casting

* remove unneeded comment

* cleanup

* uses TryAdd

* displayId > ulong

* GetDisplayResolution > ulong

* UL
2021-09-19 12:57:39 +02:00
Mary
20c5fa0e08 amadeus: Update to REV10 (#2654)
* amadeus: Update to REV10

This implements all the changes made with REV10 on 13.0.0.

* Address Ack's comment

* Address gdkchan's comment
2021-09-19 12:29:19 +02:00
mpnico
8141633ff5 Fix problems added by Pause (#2645)
* Disable Pause/Resume menu instead of trying to hide them

* Fix Resume menu being active before renderer starts

* Fix emulator not being able to close properly
2021-09-18 14:31:44 +02:00
Ac_K
51a96c0473 gui: Hotfix for FileChooserNative during section extraction (#2644)
Fix a regression introduced in #2633, FileChooserNative parent can't be set to null because it's running in modal.
2021-09-16 00:09:48 +02:00
MutantAura
ec8ec32dac Adjustments to framerate metric and addition of frametime (#2638)
* Adjust framerate data and add frametime

* Update PerformanceStatistics.cs

* Revert deletions of average framerate

* Update Ryujinx.csproj

* Remove separate GTK column

* Increase FPS precision

* general cleanup

* even generaler cleanup

* fix dumb

* Remove legacy code

* Update PerformanceStatistics.cs

* Update PerformanceStatistics.cs
2021-09-15 02:26:10 +02:00
Michael Gielda
73c4b2dd81 Add Linux Unicorn patch + desc. (#2609) 2021-09-15 01:47:10 +02:00
Ac_K
44b4f9ec9d hos: Cleanup the project (#2634)
* hos: Cleanup the project

Since a lot of changes has been done on the HOS project, there are some leftover here and there, or class just used in one service, things at wrong places, and more.
This PR fixes that, additionnally to that, I've realigned some vars because I though it make the code more readable.

* Address gdkchan feedback

* addresses Thog feedback

* Revert ElfSymbol
2021-09-15 01:24:49 +02:00
Ac_K
42e70d80b6 gui: Replace FileChooserDialog by FileChooserNative (#2633)
We currently use the FileChooser from GTK, which is a bit mess. Instead of it we could use the native FileChooser from all specifics OS. This is what this PR attempt to fix.

It could be nice to get a test under linux since I've only tested it under Windows without any issues.

Fixes #2584
2021-09-14 23:52:08 +02:00
FICTURE7
a2a02cad9d Refactor PtcInfo (#2625)
* Refactor `PtcInfo`

This change reduces the coupling of `PtcInfo` by moving relocation
tracking to the backend. `RelocEntry`s remains as `RelocEntry`s through
out the pipeline until it actually needs to be written to the PTC
streams. Keeping this representation makes inspecting and manipulating
relocations after compilations less painful. This is something I needed
to do to patch relocations to 0 to diff dumps.

Contributes to #1125.

* Turn `Symbol` & `RelocInfo` into readonly structs

* Add documentation to `CompiledFunction`

* Remove `Compiler.Compile<T>`

Remove `Compiler.Compile<T>` and replace it by `Map<T>` of the
`CompiledFunction` returned.
2021-09-14 01:23:37 +02:00
gdkchan
f1d355db82 Account for negative strides on DMA copy (#2623)
* Account for negative strides on DMA copy

* Should account for non-zero Y
2021-09-11 22:54:18 +02:00
gdkchan
098bd03d53 Implement GetVaRegions on nvservices (#2621)
* Implement GetVaRegions on nvservices

* This would just result in 0
2021-09-11 22:39:02 +02:00
gdkchan
9b7e8886ae Report 1080p resolution when in docked mode (#2618) 2021-09-11 22:24:10 +02:00
mpnico
feda5ae0e7 Implement a "Pause Emulation" option & hotkey (#2428)
* Add a "Pause Emulation" option and hotkey

Closes Ryujinx#1604

* Refactoring how pause is handled

* Applied suggested changes from review

* Applied suggested fixes

* Pass correct suspend type to threads for suspend/resume

* Fix NRE after stoping emulation

* Removing SimulateWakeUpMessage call after resuming emulation

* Skip suspending non game process

* Pause the tickCounter in the ExecutionContext

* Refactoring tickCounter pause/resume as suggested

* Fix Config migration to add pause hotkey

* Fixed pausing only application threads

* Fix exiting emulator while paused

* Avoid pause/resume while already paused/resumed

* Cleanup unused code

* Avoid restarting audio if stopping emulation while in pause.

* Added suggested changes

* Fix ConfigurationState
2021-09-11 22:08:25 +02:00
riperiperi
205474ef90 Lift textures in the AutoDeleteCache for all modifications. (#2615)
* Lift textures in the AutoDeleteCache for all modifications.

Before, this would only apply to render targets and texture blit. Now it applies to image stores, the fast dma copy path and any other type of modification.

Image store always at least has one reference in the texture pool, so the function of the AutoDeleteCache keeping textures _alive_ is not useful, but a very important function for a while has been its use to flush textures in order of modification when they are dereferenced, so that their data is not lost.

Before, textures populated using image stores were being dereferenced and reloaded as garbage. Now, when these textures are dereferenced, their data will be put back into memory, and everything stays intact.

Fixes lighting breaking when switching levels in THPS1+2, and potentially some more UE4 games. I've tested a bunch more games for regressions and performance impact, but they all seem fine.

* Lift copy srcTexture so that it doesn't remain referenceless

* Perform lift before reference count change on unbind.

It's important to lift on unbind as that is the moment the texture was truly last modified, but definitely not after releasing every single reference.
2021-09-11 21:52:54 +02:00
Agustin Insua
296f685cd4 Fix GTK3 mapping for single quote key (#2612) 2021-09-11 21:32:36 +02:00
Agustin Insua
8e3e412e31 Update game metadata when stopping emulation (#2610)
* Update game metadata when stopping emulation

* Fix formatting
2021-09-11 21:16:48 +02:00
bobhope
af72ad2f9c Remove file error popup (#2547)
* Added check to detect if application file is more than zero bytes long

* Removed file error popup

* Removed unnecessary usings

* Added empty lines
2021-09-11 20:59:11 +02:00
riperiperi
6b3737546e Fix TXQ for 3D textures. (#2613)
* Fix TXQ for 3D textures.

Assumes the texture is 3D if the component mask contains Z.

This fixes a bug in UE4 games where parts of the map had garbage pointers to lighting voxels, as the lookup 3D texture was not being initialized. Most notable game is THPS1+2.

May need another PR to keep image store data alive and properly flush it in order using the AutoDeleteCache.

* Get sampler type for TextureSize from bound textures.
2021-09-02 00:17:43 -03:00
riperiperi
ae821e8238 Implement Shader Instructions SUATOM and SURED (#2090)
* Initial Implementation

* Further improvements (no support for float/64-bit types)

* Merge atomic and reduce instructions, add missing format switch

* Fix rebase issues.

* Not used.

* Whoops. Fixed.

* Partial implementation of inc/dec, cleanup and TODOs

* Remove testing path

* Address Feedback
2021-08-31 02:51:57 -03:00
gdkchan
c8077a711a Fix out-of-bounds shader thread shuffle (#2605)
* Fix out-of-bounds shader thread shuffle

* Shader cache version bump
2021-08-30 14:02:40 -03:00
gdkchan
548fdab392 Handle indirect draw counts with non-zero draw starts properly (#2593) 2021-08-29 16:52:38 -03:00
riperiperi
ade25f4744 Avoid deleting textures when their data does not overlap. (#2601)
* Avoid deleting textures when their data does not overlap.

It's possible that while two textures start and end addresses indicate an overlap, that the actual data contained within them is sparse due to a layer stride. One such possibility is array slices of a cubemap at different mip levels - they overlap on a whole, but the actual texture data fills the gaps between each other's layers rather than actually overlapping.

This fixes issues with UE4 games having incorrect lighting (solid white screen or really dark shadows). There are still remaining issues with games that use the 3D texture prebaked lighting, such as THPS1+2.

This PR also fixes a bug with TexturePool's resized texture handling where the base level in the descriptor was not considered.

* AllRegions granularity for 3d textures is now by level rather than by slice.

* Address feedback
2021-08-29 16:22:13 -03:00
riperiperi
d9745ae138 Ensure that all threads wait for a read tracking action to complete. (#2597)
* Lock around tracking action consume + execute. Not particularly fast.

* Lock around preaction registration and use

* Create a lock object

* Nit
2021-08-29 16:03:41 -03:00
riperiperi
0659d3152f Only reupload the texture scale array if it changes. (#2595)
* Only reupload the texture scale array if it changes.

Before, this would be called all the time if any shader needed a scale value. The cost of doing this has increased with threaded-gal, as the scale array is copied to a span pool, and it's was called on pretty much every draw sometimes.

This improves GPU performance in games, scaled or not. Most affected game seems to be Xenoblade Chronicles: Definitive Edition.

* Just use = instead of |=
2021-08-27 17:08:30 -03:00
gdkchan
dfc0ebb616 Initial support for shader attribute indexing (#2546)
* Initial support for shader attribute indexing

* Support output indexing too, other improvements

* Fix order

* Address feedback
2021-08-27 01:44:47 +02:00
riperiperi
ed1fbf2ff9 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
* Initial Implementation

About as fast as nvidia GL multithreading, can be improved with faster command queuing.

* Struct based command list

Speeds up a bit. Still a lot of time lost to resource copy.

* Do shader init while the render thread is active.

* Introduce circular span pool V1

Ideally should be able to use structs instead of references for storing these spans on commands. Will try that next.

* Refactor SpanRef some more

Use a struct to represent SpanRef, rather than a reference.

* Flush buffers on background thread

* Use a span for UpdateRenderScale.

Much faster than copying the array.

* Calculate command size using reflection

* WIP parallel shaders

* Some minor optimisation

* Only 2 max refs per command now.

The command with 3 refs is gone. 😌

* Don't cast on the GPU side

* Remove redundant casts, force sync on window present

* Fix Shader Cache

* Fix host shader save.

* Fixup to work with new renderer stuff

* Make command Run static, use array of delegates as lookup

Profile says this takes less time than the previous way.

* Bring up to date

* Add settings toggle. Fix Muiltithreading Off mode.

* Fix warning.

* Release tracking lock for flushes

* Fix Conditional Render fast path with threaded gal

* Make handle iteration safe when releasing the lock

This is mostly temporary.

* Attempt to set backend threading on driver

Only really works on nvidia before launching a game.

* Fix race condition with BufferModifiedRangeList, exceptions in tracking actions

* Update buffer set commands

* Some cleanup

* Only use stutter workaround when using opengl renderer non-threaded

* Add host-conditional reservation of counter events

There has always been the possibility that conditional rendering could use a query object just as it is disposed by the counter queue. This change makes it so that when the host decides to use host conditional rendering, the query object is reserved so that it cannot be deleted. Counter events can optionally start reserved, as the threaded implementation can reserve them before the backend creates them, and there would otherwise be a short amount of time where the counter queue could dispose the event before a call to reserve it could be made.

* Address Feedback

* Make counter flush tracked again.

Hopefully does not cause any issues this time.

* Wait for FlushTo on the main queue thread.

Currently assumes only one thread will want to FlushTo (in this case, the GPU thread)

* Add SDL2 headless integration

* Add HLE macro commands.

Co-authored-by: Mary <mary@mary.zone>
2021-08-27 00:31:29 +02:00
Mary
84ac448440 Implement MSR instruction for A32 (#2585)
* Implement MSR instruction

Fix #1342.

Now Pocket Rumble is playable.

* Address gdkchan's comments

* Address gdkchan's comments

* Address gdkchan's comment
2021-08-27 00:07:44 +02:00
mpnico
42838cd20b Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557)
* Add support for HLE macros and accelerate MultiDrawElementsIndirectCount

* Add missing barrier

* Fix index buffer count

* Add support check for each macro hle before use

* Add missing xml doc

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2021-08-26 23:50:28 +02:00
VocalFan
da67584e6e Fix Unicorn Warnings (#2575) 2021-08-26 23:34:24 +02:00
Alex Barney
7cfc37f638 Bugfix LibHac update to 0.13.3 and remove SD card workaround (#2579) 2021-08-26 23:18:49 +02:00
VocalFan
21929639f3 Added fallbacks for all Audio Backends (#2582)
* Added fallbacks for all Audio Backends

* Commit Suggestion

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Resolve elses.

* Revert "Resolve elses."

This reverts commit 9aec3e9e7750803e5626da3d01d7e57fabe19f65.

* Suggestions completed

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2021-08-26 23:03:19 +02:00
gdkchan
56571aa73c Swap BGR565 components by changing the format (#2577) 2021-08-26 22:47:21 +02:00
Mary
dab5af6899 sdl2: Update to Ryujinx.SDL2-CS 2.0.17 (#2553)
* sdl2: Update to Ryujinx.SDL2-CS 2.0.17

Update to latest SDL2 commit

* Update to Ryujinx.SDL2-CS 2.0.17-build18
2021-08-26 22:26:28 +02:00
Alex Barney
0eb42963a0 Ignore exceptions when cleaning the SD card saves (#2576) 2021-08-21 01:03:17 +02:00
VocalFan
b3bf958f8a Seeing if there are any other spelling errors to correct. (#2572)
* "Informations" -> "Information"

* Your -> You

* will use -> using (Plus more detailed Appveyor error msg.)

* Did a dumb thing, fixed it.
2021-08-20 18:48:00 -03:00
gdkchan
b195567964 Swap BGR components for 16-bit BGR texture formats (#2567) 2021-08-20 18:26:25 -03:00
riperiperi
2bd9bc6b2c Change disabled vertex attribute value to (0, 0, 0, 1) (#2573)
This seems to be the default value when the vertex attribute is disabled, or components aren't defined.

This fixes a regression from #2307 in SMO where a plant in the Wooded Kingdom would draw slightly differently in the depth prepass, leading to depth test failing later on.

GDK has stated that the specific case in Gundam only expects x and y to be 0, and Vulkan's undefined value for z does appear to be 0 when a vertex attribute type does not have that component, hence the value (0, 0, 0, 1).

This worked in Vulkan despite also providing an all 0s attribute due to the vertex attribute binding being R32Float, so the other values were undefined. It should be changed there separately.
2021-08-20 18:09:30 -03:00
riperiperi
d8df344ce6 Remove pool cache entries for incompatible overlapping textures (#2568)
This greatly reduces memory usage in games that aggressively reuse memory without removing dead textures from the pool, such as the Xenoblade games, UE3 games, and to a lesser extent, UE4/unity games.

This change stops memory usage from ballooning in xenoblade and some other games. It will also reduce texture view/dependency complexity in some games - for example in MK8D it will reduce the number of surface copies between lighting cubemaps generated for actors.

There shouldn't be any performance impact from doing this, though the deletion and creation of textures could be improved by improving the OpenGL texture storage cache, which is very simple and limited right now. This will be improved in future.

Another potential error has been fixed with the texture cache, which could prevent data loss when data is interchangably written to textures from both the GPU and CPU. It was possible that the dirty flag for a texture would be consumed without the data being synchronized on next use, due to the old overlap check. This check no longer consumes the dirty flag.

Please test a bunch of games to make sure they still work, and there are no performance regressions.
2021-08-20 17:52:09 -03:00
Alex Barney
3031b7bc52 Clean the SD card save directory when opening the emulator (#2564)
Cleans "sdcard:/Nintendo/save" and deletes "sdcard:/save" when opening the emulator.

Works around invalid encryption when keys or the SD card encryption seed are changed.
2021-08-20 13:36:14 -07:00
riperiperi
85e532d5a9 Fix GetHandleInformation for mipmapped 3d textures (#2569)
Got this the wrong way round - was causing games to try synchronize mipmap levels of like 52 on a 3d texture with 6 levels. Also, corrected the variable name in the method that _was_ working.
2021-08-20 14:59:39 -03:00
FICTURE7
a6f661e52c Fix type mismatch in BitwiseAnd simplification (#2571)
* Fix type mismatch in `BitwiseAnd` simplification

`TryEliminateBitwiseAnd` would turn the `BitwiseAnd` operation into a
copy of the wrong type. E.g:

Before `Simplification`:
```llvm
i64 %0 = BitwiseAnd i64 0x0, %1
```

After `Simplication`:
```llvm
i64 %0 = Copy i32 0x0
```

Since the with the changes in #2515, we iterate in reverse order and
`Simplication`, `ConstantFolding` does not indicate if it modified
the CFG, the second pass to "retype" the copy into the proper
destination type does not happen.

This also blocked copy propagation since its destination type did not
match with its source type. But in the cases I've seen, the
`PreAllocator` would insert a copy for the propagated constant, which
results in no diffs.

Since the copy remained as is, asserts are fired when generating it.

* Set PPTC version
2021-08-20 14:42:00 -03:00
FICTURE7
f587de6a29 Reduce JIT GC allocations (#2515)
* Turn `MemoryOperand` into a struct

* Remove `IntrinsicOperation`

* Remove `PhiNode`

* Remove `Node`

* Turn `Operand` into a struct

* Turn `Operation` into a struct

* Clean up pool management methods

* Add `Arena` allocator

* Move `OperationHelper` to `Operation.Factory`

* Move `OperandHelper` to `Operand.Factory`

* Optimize `Operation` a bit

* Fix `Arena` initialization

* Rename `NativeList<T>` to `ArenaList<T>`

* Reduce `Operand` size from 88 to 56 bytes

* Reduce `Operation` size from 56 to 40 bytes

* Add optimistic interning of Register & Constant operands

* Optimize `RegisterUsage` pass a bit

* Optimize `RemoveUnusedNodes` pass a bit

Iterating in reverse-order allows killing dependency chains in a single
pass.

* Fix PPTC symbols

* Optimize `BasicBlock` a bit

Reduce allocations from `_successor` & `DominanceFrontiers`

* Fix `Operation` resize

* Make `Arena` expandable

Change the arena allocator to be expandable by allocating in pages, with
some of them being pooled. Currently 32 pages are pooled. An LRU removal
mechanism should probably be added to it.

Apparently MHR can allocate bitmaps large enough to exceed the 16MB
limit for the type.

* Move `Arena` & `ArenaList` to `Common`

* Remove `ThreadStaticPool` & co

* Add `PhiOperation`

* Reduce `Operand` size from 56 from 48 bytes

* Add linear-probing to `Operand` intern table

* Optimize `HybridAllocator` a bit

* Add `Allocators` class

* Tune `ArenaAllocator` sizes

* Add page removal mechanism to `ArenaAllocator`

Remove pages which have not been used for more than 5s after each reset.

I am on fence if this would be better using a Gen2 callback object like
the one in System.Buffers.ArrayPool<T>, to trim the pool. Because right
now if a large translation happens, the pages will be freed only after a
reset. This reset may not happen for a while because no new translation
is hit, but the arena base sizes are rather small.

* Fix `OOM` when allocating larger than page size in `ArenaAllocator`

Tweak resizing mechanism for Operand.Uses and Assignemnts.

* Optimize `Optimizer` a bit

* Optimize `Operand.Add<T>/Remove<T>` a bit

* Clean up `PreAllocator`

* Fix phi insertion order

Reduce codegen diffs.

* Fix code alignment

* Use new heuristics for degree of parallelism

* Suppress warnings

* Address gdkchan's feedback

Renamed `GetValue()` to `GetValueUnsafe()` to make it more clear that
`Operand.Value` should usually not be modified directly.

* Add fast path to `ArenaAllocator`

* Assembly for `ArenaAllocator.Allocate(ulong)`:

  .L0:
    mov rax, [rcx+0x18]
    lea r8, [rax+rdx]
    cmp r8, [rcx+0x10]
    ja short .L2
  .L1:
    mov rdx, [rcx+8]
    add rax, [rdx+8]
    mov [rcx+0x18], r8
    ret
  .L2:
    jmp ArenaAllocator.AllocateSlow(UInt64)

  A few variable/field had to be changed to ulong so that RyuJIT avoids
  emitting zero-extends.

* Implement a new heuristic to free pooled pages.

  If an arena is used often, it is more likely that its pages will be
  needed, so the pages are kept for longer (e.g: during PPTC rebuild or
  burst sof compilations). If is not used often, then it is more likely
  that its pages will not be needed (e.g: after PPTC rebuild or bursts
  of compilations).

* Address riperiperi's feedback

* Use `EqualityComparer<T>` in `IntrusiveList<T>`

Avoids a potential GC hole in `Equals(T, T)`.
2021-08-17 15:08:34 -03:00
Alex Barney
2729fbbbea Always use an all-zeros key for AES-XTS file systems (#2561) 2021-08-17 14:46:52 -03:00
gdkchan
748c535b5d Enable transform feedback buffer flush (#2552) 2021-08-17 14:09:27 -03:00
Alex Barney
17b717143a Update to LibHac 0.13.1 (#2475)
* Update to LibHac 0.13.1

* Recreate directories for indexed saves if they're missing on emulator start
2021-08-12 23:56:24 +02:00
ooa113y
e4be5e0c5f Improve firmware install error due to outdated keys (#2541) 2021-08-12 17:48:15 -03:00
gdkchan
c466627b5f Fix size of cached compute shaders (#2548)
* Fix size of cached compute shaders

* Missed one
2021-08-12 15:59:24 -03:00
gdkchan
514fb8d775 Revert "Calculate vertex buffer sizes from index buffer (#1663)" (#2544)
This reverts commit 64e7dc1304f5dcd2307e8c34ec93ab274144c884.
2021-08-11 22:13:48 -03:00
gdkchan
0819b88a1a Ensure render scale is initialized to 1 on the backend (#2543) 2021-08-11 19:44:41 -03:00
gdkchan
a290f8be2c Unify GpuAccessorBase and TextureDescriptorCapableGpuAccessor (#2542)
* Unify GpuAccessorBase and TextureDescriptorCapableGpuAccessor

* Shader cache version bump
2021-08-11 18:56:59 -03:00
gdkchan
b97e15e2a6 Workaround for cubemap view data upload bug on Intel (#2539)
* Workaround for cubemap view data upload bug on Intel

* Trigger CI
2021-08-11 23:19:28 +02:00
gdkchan
0485141e8a Workaround for Intel FrontFacing built-in variable bug (#2540) 2021-08-11 23:01:06 +02:00
riperiperi
d9eddfbeb3 Use "Undesired" scale mode for certain textures rather than blacklisting (#2537)
* Use "Undesired" scale mode for certain textures rather than blacklisting

* Nit

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2021-08-11 22:44:51 +02:00
gdkchan
b56a469566 Make sure attributes used on subsequent shader stages are initialized (#2538) 2021-08-11 22:27:00 +02:00
gdkchan
64e7dc1304 Calculate vertex buffer sizes from index buffer (#1663)
* Calculate vertex buffer size from maximum index buffer index

* Increase maximum index buffer count for it to be considered profitable for counting
2021-08-11 22:06:09 +02:00
gdkchan
1f9a96c22f Do not dirty memory tracking region handles if they are partially unmapped (#2536) 2021-08-11 21:50:33 +02:00
gdkchan
3b3a1193a2 Replace BGRA and scale uniforms with a uniform block (#2496)
* Replace BGRA and scale uniforms with a uniform block

* Setting the data again on program change is no longer needed

* Optimize and resolve some warnings

* Avoid redundant support buffer updates

* Some optimizations to BindBuffers (now inlined)

* Unify render scale arrays
2021-08-11 21:33:43 +02:00
jduncanator
7770706d36 hle: Tidy-up ServiceNotImplementedException (#2535)
* hle: Simplify ServiceNotImplementedException

This removes the need to pass in whether the command is a Tipc command or a Hipc command to the exception constructor.

* hle: Use the IPC Message type to determine command type

This allows differentiating between Tipc and Hipc commands when invoking a handler that supports handling both Tipc and Hipc commands.
2021-08-11 21:16:42 +02:00
gdkchan
d7fc382e9e Use a new approach for shader BRX targets (#2532)
* Use a new approach for shader BRX targets

* Make shader cache actually work

* Improve the shader pattern matching a bit

* Extend LDC search to predecessor blocks, catches more cases

* Nit

* Only save the amount of constant buffer data actually used. Avoids crashes on partially mapped buffers

* Ignore Rd on predicate instructions, as they do not have a Rd register (catches more cases)
2021-08-11 20:59:42 +02:00
mpnico
83767ec40e Implement vibrations (#2468)
* First working vibration implementation

* Fix Infinite Rumble in SDL2Mouse

* Stop ignoring one vibValues every 2

* Remove RumbleInfinity as suggested

* Reworked all the vibration handle / calculation

* Revert HidVibrationDevicePosition changes

* Add UI to enable and tune rumble

* Remove some stub logs

* Add PlayerIndex in rumble debug log

* Fix all requested changes

* Implements hid::GetVibrationDeviceInfo

* Better implements HidVibrationValue.Equals/GetHashCode

* Added requested changes from code review

* Last fixes from review

* Update configuration file version for rebase
2021-08-05 00:39:40 +02:00
ooa113y
dc2f730cff Hide UI rework/arrow key fix (#2504)
* Unbreak arrow keys

* Use bitshift for Flags instead of literal
2021-08-04 23:28:19 +02:00
emmauss
b1dcf8b792 Clamp controller sticks to circle, instead of square (#2493)
* clamp controller sticks to circle, instead of square

* fix deadzone

* addressed comments
2021-08-04 23:08:33 +02:00
gdkchan
95109705b3 Support non-contiguous copies on I2M and DMA engines (#2473)
* Support non-contiguous copies on I2M and DMA engines

* Vector copy should start aligned on I2M

* Nits

* Zero extend the offset
2021-08-04 22:20:58 +02:00
Caian Benedicto
65c4566537 Update TamperMachine and disable write-to-code prevention (#2506)
* Enable write to memory and improve logging

* Update tamper machine opcodes and improve reporting

* Add Else support

* Add missing private statement
2021-08-04 22:05:17 +02:00
gdkchan
33a447f22e Make audio disposal thread safe on all 3 backends (#2527)
* Make audio disposal thread safe on all 3 backends

* Make OpenAL more consistent with the other backends

* Remove Window.Cursor = null, and change dummy TValue to byte
2021-08-04 15:28:33 -03:00
ooa113y
8cc02d2dd6 Implement "hide UI" option (#2411)
* Implement jduncanator method

* Rename function/button ID

* Move option to Actions menu (makes no sense while emulation is inactive...)
2021-07-24 20:48:00 +02:00
emmauss
3cb7dadcb2 Ensure right joycon motion data is set (#2488)
* motion fix

* mirror motion data on right joycon in pair mode when using native motion source

* fix

* addressed comments
2021-07-24 01:01:36 +02:00
riperiperi
b46005b4be Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494)
* Return mapped buffer pointer directly for flush, WriteableRegion for textures

A few changes here to generally improve performance, even for platforms not using the persistent buffer flush.

- Texture and buffer flush now return a ReadOnlySpan<byte>. It's guaranteed that this span is pinned in memory, but it will be overwritten on the next flush from that thread, so it is expected that the data is used before calling again.
- As a result, persistent mappings no longer copy to a new array - rather the persistent map is returned directly as a Span<>. A similar host array is used for the glGet flushes instead of allocating new arrays each time.
- Texture flushes now do their layout conversion into a WriteableRegion when the texture is not MultiRange, which allows the flush to happen directly into guest memory rather than into a temporary span, then copied over. This avoids another copy when doing layout conversion.

Overall, this saves 1 data copy for buffer flush, 1 copy for linear textures with matching source/target stride, and 2 copies for block textures or linear textures with mismatching strides.

* Fix tests

* Fix array pointer for Mesa/Intel path

* Address some feedback

* Update method for getting array pointer.
2021-07-19 19:10:54 -03:00
riperiperi
1b7fe03d58 Only use persistent buffers to flush on NVIDIA and Windows+AMD (#2489)
It seems like this method of flushing data is much slower on Mesa drivers, and slightly slower on Intel Windows. Have not tested Intel Mesa, but I'm assuming it is the same as AMD.

This also adds vendor detection for AMD on Unix, which counted as "Unknown" before.
2021-07-18 11:45:50 -03:00
Mary
b13357eeea Amadeus: DSP code generation improvements (#2460)
This improve RyuJIT codegen drastically on the DSP side.
This may reduce CPU usage of the DSP thread quite a lot.
2021-07-18 13:05:11 +02:00
Mary
9804a472c3 shadertools: Prepare for new target Languages and APIs (#2465)
* shadertools: Prepare for new target Langugaes and APIs

This improves shader tools command line by adding support for target
language and api.

* Address gdkchan's comments
2021-07-18 12:49:39 +02:00
riperiperi
e9c28ac3c7 Flush buffers and texture data through a persistent mapped buffer. (#2481)
* Use persistent buffers to flush texture data

* Flush buffers via copy to persistent buffers.

* Log error when timing out, small refactoring.
2021-07-16 18:10:20 -03:00
gdkchan
5797e3f2b6 Ensure that DMA copy target textures are kept alive or flushed (#2478) 2021-07-14 14:48:57 -03:00
gdkchan
1eed1a7347 Do not require texture and sampler pools being initialized (#2476) 2021-07-14 14:27:22 -03:00
gdkchan
40f8787d9b Close transfer memory properly on nvservices (#2477) 2021-07-14 14:09:00 -03:00
Mary
e525dba58c Revert LibHac update
Users are facing save destruction on failing extra data update apparently
2021-07-13 16:48:54 +02:00
Alex Barney
40bdb4d1ad Fix the headless build since previous commit 2021-07-13 11:23:32 +02:00
Alex Barney
efb5873b14 Update to LibHac 0.13.1 (#2328)
Update the LibHac dependency to version 0.13.1. This brings a ton of improvements and changes such as:
- Refactor `FsSrv` to match the official refactoring done in FS.
- Change how the `Horizon` and `HorizonClient` classes are handled. Each client created represents a different process with its own process ID and client state.
- Add FS access control to handle permissions for FS service method calls.
- Add FS program registry to keep track of the program ID, location and permissions of each process.
- Add FS program index map info manager to track the program IDs and indexes of multi-application programs.
- Add all FS IPC interfaces.
- Rewrite `Fs.Fsa` code to be more accurate.
- Rewrite a lot of `FsSrv` code to be more accurate.
- Extend directory save data to store `SaveDataExtraData`
- Extend directory save data to lock the save directory to allow only one accessor at a time.
- Improve waiting and retrying when encountering access issues in `LocalFileSystem` and `DirectorySaveDataFileSystem`.
- More `IFileSystemProxy` methods should work now.
- Probably a bunch more stuff.

On the Ryujinx side:
- Forward most `IFileSystemProxy` methods to LibHac.
- Register programs and program index map info when launching an application.
- Remove hacks and workarounds for missing LibHac functionality.
- Recreate missing save data extra data found on emulator startup.
- Create system save data that wasn't indexed correctly on an older LibHac version.

`FsSrv` now enforces access control for each process. When a process tries to open a save data file system, FS reads the save's extra data to determine who the save owner is and if the caller has permission to open the save data. Previously-created save data did not have extra data created when the save was created.
With access control checks in place, this means that processes with no permissions (most games) wouldn't be able to access their own save data. The extra data can be partially created from data in the save data indexer, which should be enough for access control purposes.
2021-07-13 01:19:28 -07:00
gdkchan
625ebec6f5 Implement a fast path for I2M transfers (#2467) 2021-07-12 16:48:57 -03:00
gdkchan
f3cb413aa6 Fix shader compilation on shaders that uses rectangle textures (#2471) 2021-07-12 16:20:33 -03:00
gdkchan
a65326d019 Separate GPU engines (part 2/2) (#2440)
* 3D engine now uses DeviceState too, plus new state modification tracking

* Remove old methods code

* Remove GpuState and friends

* Optimize DeviceState, force inline some functions

* This change was not supposed to go in

* Proper channel initialization

* Optimize state read/write methods even more

* Fix debug build

* Do not dirty state if the write is redundant

* The YControl register should dirty either the viewport or front face state too, to update the host origin

* Avoid redundant vertex buffer updates

* Move state and get rid of the Ryujinx.Graphics.Gpu.State namespace

* Comments and nits

* Fix rebase

* PR feedback

* Move changed = false to improve codegen

* PR feedback

* Carry RyuJIT a bit more
2021-07-11 17:20:40 -03:00
gdkchan
bf33dc8112 Fix virtual memory allocation being out of range (#2464) 2021-07-11 16:24:31 -03:00
Ac_K
3d63d0aeeb am: Implement CreateApplicationAndRequestToStart (#2448)
This PR implement `CreateApplicationAndRequestToStart` call, result code is checked by RE.
Now we can restart a guest program by itself. This is needed by SSBU when you changes the game language.

NOTE: This currently don't works using OpenAL backend due to another issue.

Closes #2108
2021-07-10 23:37:29 +02:00
gdkchan
a44a43122a Fix GetWritableRegion write-back (#2456) 2021-07-10 21:50:10 +02:00
gdkchan
f1ddf692fe Unscale textureSize when resolution scaling is used (#2441)
* Unscale textureSize when resolution scaling is used

* Fix textureSize on compute

* Flag texture size as needing res scale values too
2021-07-09 00:09:07 -03:00
gdkchan
e63abdfc64 Flush UBO updates more frequently (#2407) 2021-07-07 21:20:52 -03:00
gdkchan
38406af2fe Separate GPU engines and make state follow official docs (part 1/2) (#2422)
* Use DeviceState for compute and i2m

* Migrate 2D class, more comments

* Migrate DMA copy engine

* Remove now unused code

* Replace GpuState by GpuAccessorState on GpuAcessor, since compute no longer has a GpuState

* More comments

* Add logging (disabled)

* Add back i2m on 3D engine
2021-07-07 20:56:06 -03:00
Mary
e6524b2918 frontend: Add a SDL2 headless window (#2310) 2021-07-06 22:08:44 +02:00
gdkchan
e4a83daf3e Allow shader language and target API to be specified on the shader translator (#2402) 2021-07-06 21:20:06 +02:00
emmauss
4ba29e9c1d Add portable screenshot folder (#2447)
* add portable screenshot folder

* fix style

Co-authored-by: Ac_K <Acoustik666@gmail.com>

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2021-07-06 21:07:23 +02:00
Ac_K
3671742249 ui: Fixes GetShrinkedGamepadName (#2444)
There is a wrong condition in `GetShrinkedGamepadName` which throw an oob if the controller name is equal to the checked value. It's now fixed and shoud closes #2442 .
2021-07-06 20:55:03 +02:00
Ac_K
1395f1b8fe nifm: Fixes IsDynamicDnsEnabled not supported (#2443)
For a strange reason `IPInterfaceProperties.IsDynamicDnsEnabled` returns a `PlatformNotSupported` exception in Linux.
This PR fixes this issue with a `try/catch` and set the value to false. Closes #2415.
2021-07-06 20:41:11 +02:00
Ac_K
b411c0b931 aoc: Fixes some inconsistencies (#2434)
* aoc: Fixes some inconsistencies

This PR fixes an wrong returned value (introduced in #2414) which cause some DLC not recognized in some games like Super Robot War T.
Additionnally to that, I've removed the EventHandle check too, because it could cause some issues, but sadly it doesn't do the job so I reverted the changes. It should fix Diablo III: Eternal Collection.

* Fix loop

* Revert TitleLanguage change

* write only available ids
2021-07-06 20:17:06 +02:00
mpnico
d29ab45573 Command line argument -f doesn't toggle 'Start games in fullscreen mode' (#2424)
Closes Ryujinx#2308
2021-07-06 20:04:21 +02:00
Billy Laws
6267257b28 Implement 12.0.0 hwopus functions (#2410)
Based off of my RE of 12.0.2 audio services, the newly added parameter can be safely ignored due to ryu not using fixed-size I/O buffers.
2021-07-06 19:49:51 +02:00
riperiperi
54a46d1003 Honour copy dependencies when switching render target (#2433)
* Honour copy dependencies when switching render target

When switching from one render target to another, when both have a copy dependency to each other, a copy can be deferred on the second target when unbinding the first.

Before, this would not be honoured before binding the new texture, so the copy would stay deferred until the render targets change again, at which point it would copy in old data and essentially clear all the draws done during that time.

This change runs synchronize memory to make sure that copies are honoured. This can cause a redundant copy, but it's better than it breaking for now.

This should fix miiedit on AMD/Intel GPUs on windows. May fix other games, or perhaps rare copy dependency bugs on NVIDIA too.

* Address feedback
2021-07-03 01:55:04 -03:00
Ac_K
1c17c0adc8 aoc: Fix wrong check (#2427)
This PR fixes a wrong check added in #2414 which made Pokémon crash.
2021-06-29 22:52:17 +02:00
Mary
74eefaa83d Fix disposing of IPC sessions server at emulation stop (#2334) 2021-06-29 19:37:13 +02:00
gdkchan
e20ca8b309 Initial support for separate GPU address spaces (#2394)
* Make GPU memory manager a member of GPU channel

* Move physical memory instance to the memory manager, and the caches to the physical memory

* PR feedback
2021-06-29 19:32:02 +02:00
Ac_K
e02d8c4773 aoc/am: Cleanup aoc service and stub am calls (#2414)
* aoc/am: Cleanup aoc service and stub am calls

This PR implement aoc call `GetAddOnContentListChangedEventWithProcessId` (Closes #2408) and `CreateContentsServiceManager`. Additionnally, a big cleanup (checked by RE on latest firmware) is made on the whole service. I've added `CountAddOnContent`, `ListAddOnContent` and `GetAddonContentBaseId` for games which require version `1.0.0-6.2.0` too.

Am service call `ReportUserIsActive` is stubbed (checked by RE, closes #2413).

Since some logic in the service (aoc) which handle the DLCs has been changed, it could be nice to have some testing to be sure there is no regression.

* Remove wrong check

* Addresses gdkchan feedback

* Fix GetAddOnContentLostErrorCode

* fix null pid in services

* Add missing comment

* remove leftover comment
2021-06-29 18:57:06 +02:00
emmauss
6ea1686586 Add Screenshot Feature (#2354)
* Add internal screenshot  capabilities

* update version notice
2021-06-28 22:09:43 +02:00
Ac_K
121aa25491 no name: Mii Editor applet support (#2419)
* no name: Mii Editor applet support

* addresses gdkchan feedback

* Fix comment

* Bypass MountCounter of MiiDatabaseManager

* Fix GetSettingsPlatformRegion

* Disable Applet Menu for unsupported firmwares
2021-06-28 20:54:45 +02:00
gdkchan
043f017313 Add support for custom line widths (#2406) 2021-06-25 20:11:54 -03:00
gdkchan
520965bcec Fix default value for unwritten shader outputs (#2412)
* Fix shader default output values

* Shader cache version bump
2021-06-25 19:56:03 -03:00
gdkchan
5d0b20a56e Fix texture sampling with depth compare and LOD level or bias (#2404)
* Fix texture sampling with depth compare and LOD level or bias

* Shader cache version bump

* nit: Sorting
2021-06-25 00:54:50 +02:00
Ac_K
20c74bd33d caps: Stubs GetAlbumFileList0AafeAruidDeprecated and GetAlbumFileList3AaeAruid (#2403)
This PR stubs caps service call `GetAlbumFileList0AafeAruidDeprecated` and `GetAlbumFileList3AaeAruid` (Closes #2035, Closes #2401), both are checked by RE.
This avoid using "ignore missing services" when you want to play World of Light in Super Smash Bros Ultimate.
2021-06-25 00:37:48 +02:00
ooa113y
b4efcdf62c Improve gameTable search (#2398)
* Improve gameTable search

* Remove useless split

* Remove unneeded brackets

* Simplify searchEqualFunc

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Remove leftovers (oops)

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2021-06-24 02:21:52 +02:00
emmauss
8df979a1b1 Add Direct Mouse Support (#2374)
* and direct mouse support

* and direct mouse support

* hide cursor if mouse enabled

* add config

* update docs

* sorted usings
2021-06-24 02:09:08 +02:00
gdkchan
340176e752 Initial support for GPU channels (#2372)
* Ground work for separate GPU channels

* Rename TextureManager to TextureCache

* Decouple texture bindings management from the texture cache

* Rename BufferManager to BufferCache

* Decouple buffer bindings management from the buffer cache

* More comments and proper disposal

* PR feedback

* Force host state update on channel switch

* Typo

* PR feedback

* Missing using
2021-06-24 01:51:41 +02:00
riperiperi
bb9c5bd375 Inherit buffer tracking handles rather than recreating on resize (#2330)
This greatly speeds up games that constantly resize buffers, and removes stuttering on games that resize large buffers occasionally:

- Large improvement on Super Mario 3D All-Stars (#1663 needed for best performance)
- Improvement to Hyrule Warriors: AoC, and UE4 games. These games can still stutter due to texture creation/loading.
- Small improvement to other games, potential 1-frame stutters avoided.

`ForceSynchronizeMemory`, which was added with POWER, is no longer needed. Some tests have been added for the MultiRegionHandle.
2021-06-24 01:31:26 +02:00
Ac_K
901d8caec0 settings: Implement GetDeviceNickName and SetDeviceNickName (#2383)
* settings: Implement GetDeviceNickName and SetDeviceNickName

This PR implement `set` and `sys:set` calls : `GetDeviceNickName` and `SetDeviceNickName` accordingly to RE.
I've cleaned up both services a bit and `SystemStateMgr` class too.

Closes #2110

* Addresses gdkchan_s feedback
2021-06-24 01:18:36 +02:00
Ac_K
a2aded18bf nfc/nfp: Implement ISystemManager and ISystem (#2381)
* nfc/nfp: Implement ISystemManager and ISystem

This PR add permission levels for `nfc` and `nfp` services:
- `nfc`: `CreateUserInterface` and `CreateSystemInterface` are implemented.
- `INfc`: `Initialize` and `IsNfcEnabled` calls are stubbed.
- `nfp`: `CreateDebugInterface` and `CreateSystemInterface` are implemented.
- `INfp`: `GetRegisterInfo2` for `IDebug` and `ISystem` are implemented.

* Addresses gdkchan feedback
2021-06-24 01:05:40 +02:00
gdkchan
5941428cc6 Reduce number of dlls on distribution with single file publish (#2211)
* Enable single file publish

* Set DebugType to embedded on build scripts
2021-06-24 00:40:19 +02:00
Ac_K
8292b4c476 input: Fixes TouchPoint wrong attribute (#2390) 2021-06-23 23:44:09 +02:00
gdkchan
7c537a84b3 Fix shader texture LOD query (#2397) 2021-06-23 23:31:14 +02:00
gdkchan
81510a3ee6 Implement VORN (register) Arm32 instruction (#2396) 2021-06-23 23:21:23 +02:00
gdkchan
87dd2c3b4d Pass all inputs when geometry shader passthrough is enabled (#2362)
* Pass all inputs when geometry shader passthrough is enabled

* Shader cache version bump
2021-06-23 23:04:59 +02:00
Ac_K
151bb775cd hid: Cleanup and implement some calls (#2380) 2021-06-23 22:52:55 +02:00
ooa113y
0f44aff1f9 Unbind input on middle click (#2358)
* Unbind input on middle click

* Clear _middleMousePressed unconditionally

* Remove unneded initialization code

* Swap conditions

* CR fixes
2021-06-23 22:51:29 +02:00
Ac_K
dd21319159 prepo: Implement SaveSystemReport and SaveSystemReportWithUser (#2379) 2021-06-23 22:41:44 +02:00
Ac_K
ec7050ad4d pl: Implement GetSharedFontInOrderOfPriorityForSystem (#2382) 2021-06-23 22:32:56 +02:00
Mary
d35a8b9dfb mii: Fix multiple inconsistencies (#2392)
I found multiple inconsistencies while diffing with latest sdb, this PR fixes those findings.
2021-06-23 22:24:16 +02:00
Mary
314207583f kernel: Implement MapTransferMemory and UnmapTransferMemory (#2386)
Based on my reversing of kernel 12.0.0
2021-06-23 21:52:11 +02:00
Ac_K
476838d347 ipc: Remove size checks for buffer type 0x21/0x22 (#2387)
* ipc: Remove size checks for buffer type 0x21/0x22

Since original IPC implementation doesn't check the buffers size, there is no reason to check them so I've removed it. Checking the buffers addresses could prevent to unexpected behaviors.

That's fix a bsd service issue with some homebrew and some games like Knockout City (https://github.com/Ryujinx/Ryujinx-Games-List/issues/3622) which is now bootable:

* addresses gdkchan's review
2021-06-22 19:32:22 +02:00
Ac_K
c7587fd839 account: Fix wrong condition in TrySelectUserWithoutInteraction (#2384)
* account: Fix wrong condition in TrySelectUserWithoutInteraction

Since the implementation of User Profiles, we can get more than one profile stored. This PR fixes a wrong condition in `TrySelectUserWithoutInteraction`.

Closes #2320

* Some cleanup
2021-06-21 14:20:28 -03:00
Ac_K
9717877ba6 am: Add all known AppletMessage (#2378)
This PR add all known AppletMessage values for accuracy, nothing more.
`MessageInfo` is renamed to the right `AppletMessage` name.
2021-06-21 13:41:37 -03:00
gdkchan
0cda64a0b8 Fix separate bindless sampler at offset 0 (#2360) 2021-06-20 20:48:12 +02:00
LukeFZ
168e7b3ee3 hid/irs: Stub IsFirmwareUpdateAvailableForSixAxisSensor and CheckFirmwareVersion (#2371)
* Stub two services

Stubs IHidServer::IsFirmwareUpdateAvailableForSixAxisSensor and IIrSensorServer::CheckFirmwareVersion

* Apply suggestions from code review

Also changed PackedMcuVersion to be two shorts instead of two bytes, because that's its actual type

* Apply new code review suggestions

Degroup field from previous assignation + Add padding after SixAxisSensorHandle
2021-06-19 13:53:18 +02:00
Mary
91940fff6e Miria: Make default profile loads Pro Controller by default (#2368)
This was a regression introduced by Miria.
2021-06-17 03:48:55 +02:00
riperiperi
bf38d4c092 End shader decoding when reaching a block that starts with an infinite loop (after BRX) (#2367)
* End shader decoding when reaching an infinite loop

The NV shader compiler puts these at the end of shaders.

* Update shader cache version
2021-06-15 02:09:59 +02:00
emmauss
16d51325f1 Add TouchScreen Manager (#2333) 2021-06-14 08:42:55 +02:00
EmulationFanatic
7a7f3b2756 Increase height of Settings Window (#2355) 2021-06-10 13:15:41 +02:00
Mary
82ca254aa4 GAL: Fix sampler leaks on exit (#2353)
Before this, all samplers instance were leaking on exit because the
dispose method was never getting called.

This fix this issue by making TextureBindingsManager disposable and
calling the dispose method in the TextureManager.
2021-06-09 01:00:28 +02:00
Mary
bfe7f0f24f Do not clear gpu subchannel state on BindChannel (#2348)
This fixes a regression caused by #980, that was causing a crash on New
Super Lucky's Tale.

As always, this need feedback on possible regression on any games.

Fix #2343.
2021-06-09 00:50:18 +02:00
gdkchan
0ef26afce4 Support bindless textures with separate constant buffers for texture and sampler (#2339) 2021-06-09 00:42:25 +02:00
EmulationFanatic
4f7b4e63f5 Add SDL2 information & updated game compatibility stats (#2337) 2021-06-03 01:43:23 +02:00
gdkchan
a78b631c18 Fix shaders with mixed PBK and SSY addresses on the stack (#2329)
* Fix shaders with mixed PBK and SSY addresses on the stack

* Address PR feedback and nits
2021-06-03 01:41:53 +02:00
gdkchan
43552d0e81 Fix texture blit off-by-one errors (#2335) 2021-06-03 01:30:48 +02:00
Mary
fefb07d3bd Reactivate DInput on SDL2
Seems more people than expected use DInput in 2021, will find another
way to fix the latency issue I suppose.
2021-06-02 19:50:21 +02:00
Mary
7a4db54345 Update SDL2-CS (#2327)
Changelog:
- SDL2 was updated to lastest master
- DInput was disabled from build configuration (Close #2238)
- HIDAPI was forced enabled on Linux and libusb library name was fixed (Close #2226)

NOTE about HIDAPI support on Linux:
Make sure that your gamepad is accesible to your user for it to be detected by HIDAPI. This can be done via a udev rule like:

```
KERNEL=="hidraw*", MODE="0660", TAG+="uaccess"
```

**NOTE: This rule is given as an example, this can present a security
risk. Make sure to filter by vendor and product ids.**
2021-06-02 13:50:48 +02:00
riperiperi
025c8ae517 Use Quads on OpenGL host when supported. (#2331)
Improves OpenGL performance on FAST RMX and Xenoblade DE/2. Will probably only work on NVIDIA GPUs, but the emulated quads path will still be valid for other GPUs. Note: SLOW RMX gets a bit faster in handheld mode.

I'd recommend checking on platforms without supported host quads to make sure a GL error is actually thrown when attempting GL.Begin(PrimitiveType.Quads)
2021-06-02 13:27:30 +02:00
Mary
bdbe862376 Avoid clearing alpha channel by handle when presenting (#2323)
* Avoid clearning alpha channel by handle when presenting

Previous code was binding then blitting while the framebuffer was bound
and then clearing the alpha channel by its handle.

This ended up triggering a bug since AMD driver 21.4.1 ending up
clearing the whole framebuffer as a result.

New code fix this weird logic by applying the clear on the bound
framebuffer.

Close #2236.

* Address rip's comments

* Fix AMD being broken once again
2021-06-01 09:29:01 +02:00
gdkchan
7b6a9706ea Do not attempt to normalize SNORM image buffers on shaders (#2317)
* Do not attempt to normalize SNORM image buffers on shaders

* Shader cache version bump
2021-05-31 21:59:23 +02:00
gdkchan
22844b9725 Fix guest stack trace inexistent function names (#2326) 2021-05-30 20:53:02 +02:00
gdkchan
95f4e94b27 Fix inverted low/high mask value on GetThreadCoreMask32 syscall (#2325) 2021-05-30 20:44:59 +02:00
FICTURE7
23af09ba8b Add multi-level function table (#2228)
* Add AddressTable<T>

* Use AddressTable<T> for dispatch

* Remove JumpTable & co.

* Add fallback for out of range addresses

* Add PPTC support

* Add documentation to `AddressTable<T>`

* Make AddressTable<T> configurable

* Fix table walk

* Fix IsMapped check

* Remove CountTableCapacity

* Add PPTC support for fast path

* Rename IsMapped to IsValid

* Remove stale comment

* Change format of address in exception message

* Add TranslatorStubs

* Split DispatchStub

Avoids recompilation of stubs during tests.

* Add hint for 64bit or 32bit

* Add documentation to `Symbol`

* Add documentation to `TranslatorStubs`

Make `TranslatorStubs` disposable as well.

* Add documentation to `SymbolType`

* Add `AddressTableEventSource` to monitor function table size

Add an EventSource which measures the amount of unmanaged bytes
allocated by AddressTable<T> instances.

 dotnet-counters monitor -n Ryujinx --counters ARMeilleure

* Add `AllowLcqInFunctionTable` optimization toggle

This is to reduce the impact this change has on the test duration.
Before everytime a test was ran, the FunctionTable would be initialized
and populated so that the newly compiled test would get registered to
it.

* Implement unmanaged dispatcher

Uses the DispatchStub to dispatch into the next translation, which
allows execution to stay in unmanaged for longer and skips a
ConcurrentDictionary look up when the target translation has been
registered to the FunctionTable.

* Remove redundant null check

* Tune levels of FunctionTable

Uses 5 levels instead of 4 and change unit of AddressTableEventSource
from KB to MB.

* Use 64-bit function table

Improves codegen for direct branches:

    mov qword [rax+0x408],0x10603560
 -  mov rcx,sub_10603560_OFFSET
 -  mov ecx,[rcx]
 -  mov ecx,ecx
 -  mov rdx,JIT_CACHE_BASE
 -  add rdx,rcx
 +  mov rcx,sub_10603560
 +  mov rdx,[rcx]
    mov rcx,rax

Improves codegen for dispatch stub:

    and rax,byte +0x1f
 -  mov eax,[rcx+rax*4]
 -  mov eax,eax
 -  mov rcx,JIT_CACHE_BASE
 -  lea rax,[rcx+rax]
 +  mov rax,[rcx+rax*8]
    mov rcx,rbx

* Remove `JitCacheSymbol` & `JitCache.Offset`

* Turn `Translator.Translate` into an instance method

We do not have to add more parameter to this method and related ones as
new structures are added & needed for translation.

* Add symbol only when PTC is enabled

Address LDj3SNuD's feedback

* Change `NativeContext.Running` to a 32-bit integer

* Fix PageTable symbol for host mapped
2021-05-29 18:06:28 -03:00
Mary
3fdd7e434f amadeus: Update to REV9 (#2309)
* amadeus: Update to REV9

This implements all the changes made with REV9 on 12.0.0.

* Address Ac_k's comments
2021-05-25 19:01:09 +02:00
riperiperi
8fde4d8494 POWER - Performance Optimizations With Extensive Ramifications (#2286)
* Refactoring of KMemoryManager class

* Replace some trivial uses of DRAM address with VA

* Get rid of GetDramAddressFromVa

* Abstracting more operations on derived page table class

* Run auto-format on KPageTableBase

* Managed to make TryConvertVaToPa private, few uses remains now

* Implement guest physical pages ref counting, remove manual freeing

* Make DoMmuOperation private and call new abstract methods only from the base class

* Pass pages count rather than size on Map/UnmapMemory

* Change memory managers to take host pointers

* Fix a guest memory leak and simplify KPageTable

* Expose new methods for host range query and mapping

* Some refactoring of MapPagesFromClientProcess to allow proper page ref counting and mapping without KPageLists

* Remove more uses of AddVaRangeToPageList, now only one remains (shared memory page checking)

* Add a SharedMemoryStorage class, will be useful for host mapping

* Sayonara AddVaRangeToPageList, you served us well

* Start to implement host memory mapping (WIP)

* Support memory tracking through host exception handling

* Fix some access violations from HLE service guest memory access and CPU

* Fix memory tracking

* Fix mapping list bugs, including a race and a error adding mapping ranges

* Simple page table for memory tracking

* Simple "volatile" region handle mode

* Update UBOs directly (experimental, rough)

* Fix the overlap check

* Only set non-modified buffers as volatile

* Fix some memory tracking issues

* Fix possible race in MapBufferFromClientProcess (block list updates were not locked)

* Write uniform update to memory immediately, only defer the buffer set.

* Fix some memory tracking issues

* Pass correct pages count on shared memory unmap

* Armeilleure Signal Handler v1 + Unix changes

Unix currently behaves like windows, rather than remapping physical

* Actually check if the host platform is unix

* Fix decommit on linux.

* Implement windows 10 placeholder shared memory, fix a buffer issue.

* Make PTC version something that will never match with master

* Remove testing variable for block count

* Add reference count for memory manager, fix dispose

Can still deadlock with OpenAL

* Add address validation, use page table for mapped check, add docs

Might clean up the page table traversing routines.

* Implement batched mapping/tracking.

* Move documentation, fix tests.

* Cleanup uniform buffer update stuff.

* Remove unnecessary assignment.

* Add unsafe host mapped memory switch

On by default. Would be good to turn this off for untrusted code (homebrew, exefs mods) and give the user the option to turn it on manually, though that requires some UI work.

* Remove C# exception handlers

They have issues due to current .NET limitations, so the meilleure one fully replaces them for now.

* Fix MapPhysicalMemory on the software MemoryManager.

* Null check for GetHostAddress, docs

* Add configuration for setting memory manager mode (not in UI yet)

* Add config to UI

* Fix type mismatch on Unix signal handler code emit

* Fix 6GB DRAM mode.

The size can be greater than `uint.MaxValue` when the DRAM is >4GB.

* Address some feedback.

* More detailed error if backing memory cannot be mapped.

* SetLastError on all OS functions for consistency

* Force pages dirty with UBO update instead of setting them directly.

Seems to be much faster across a few games. Need retesting.

* Rebase, configuration rework, fix mem tracking regression

* Fix race in FreePages

* Set memory managers null after decrementing ref count

* Remove readonly keyword, as this is now modified.

* Use a local variable for the signal handler rather than a register.

* Fix bug with buffer resize, and index/uniform buffer binding.

Should fix flickering in games.

* Add InvalidAccessHandler to MemoryTracking

Doesn't do anything yet

* Call invalid access handler on unmapped read/write.

Same rules as the regular memory manager.

* Make unsafe mapped memory its own MemoryManagerType

* Move FlushUboDirty into UpdateState.

* Buffer dirty cache, rather than ubo cache

Much cleaner, may be reusable for Inline2Memory updates.

* This doesn't return anything anymore.

* Add sigaction remove methods, correct a few function signatures.

* Return empty list of physical regions for size 0.

* Also on AddressSpaceManager

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2021-05-24 22:52:44 +02:00
gdkchan
2cb220368f Improve accuracy of reciprocal step instructions (#2305)
* Improve accuracy of reciprocal step instructions

* Fix small mistake on RECPE rounding, nits, PTC version bump
2021-05-24 20:20:07 +10:00
gdkchan
8f265d9cc5 Fix value of constant vertex attributes (#2307) 2021-05-24 17:38:38 +10:00
riperiperi
12fbed126a Compare aligned size for largest mip level when considering sampler resize (#2306)
* Compare aligned size for largest mip level when considering sampler resize

When selecting a texture that's a view for a sampler resize, we should take care that resizing it doesn't change the aligned size of any larger mip levels.

This PR covers two cases:
- When creating a view of the texture, we check that the aligned size of the view shifted up to level 0 still matches the aligned size of the container. If it does not, a copy dependency is created rather than resizing.
- When searching for a texture for sampler, textures that do _not_ match our aligned size when both are shifted up by its base level are not considered an exact match, as resizing the found texture will cause the mip 0 aligned size to change. It will create a copy dependency view instead.

Fixes graphical errors and crashes (on flush) in various Unity games that use render-to-texture.

* Move shared code to its own method.
2021-05-24 17:35:26 +10:00
gdkchan
eb5e2dfad5 Use a different method for out of bounds blit (#2302)
* Use a different method for out of bounds blit

* This is not needed
2021-05-22 01:26:49 +02:00
gdkchan
02eede06dc Add another Depth32F texture format (#2304) 2021-05-22 01:15:08 +02:00
gdkchan
c71a671748 Fix non-independent blend state not being updated (#2303)
* Fix non-independent blend state not being updated

* Actually, this is not needed
2021-05-22 01:08:00 +02:00
Somebody Whoisbored
36b3aaa3f9 Extend info printed when guest crashes/breaks execution (#1845)
* Add CPU register printout when guest crashes/breaks execution

* Print out registers when undefined instruction is hit

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Fixes after rebase

* Address gdkchan's comments

Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: Mary <me@thog.eu>
2021-05-21 01:27:16 +02:00
Mary
50ec4f8281 input: Implement a SDL2 keyboard backend (#2277)
* input: Implement a SDL2 keyboard backend

Add a new keyboard backend to the Ryujinx.Input.SDL2 project.

This is currently unused.

* Address Ac_k's comments

* Address gdkchan's comments
2021-05-21 01:16:34 +02:00
riperiperi
d83fda81ac Fix dimensions check for scale eligibility (#2301) 2021-05-21 01:09:18 +02:00
gdkchan
887da4b8e5 Fix buffer and texture uses not being propagated for vertex A/B shaders (#2300)
* Fix buffer and texture uses not being propagated for vertex A/B shaders

* Shader cache version bump
2021-05-20 21:43:23 +02:00
gdkchan
d3b2ebf645 Fix constant buffer array size when indexing is used and other buffer descriptor and resolution scale regressions (#2298)
* Fix constant buffer array size when indexing is used

* Change default QueryConstantBufferUse value

* Fix more regressions

* Ensure proper order
2021-05-20 15:12:15 -03:00
Ac_K
3c84eaa61e ffmpeg: Attempt to fix RootPath on some linux distributions (#2292)
* fix ffmpeg lib path

* Check if ffmpeg isn't found

* Move code to FFmpegContext

* Call it in static constructor

* revert static instance

* rollback

* lazy initialization

* Revert "lazy initialization"

This reverts commit f675d26a5d15ade72e41a5ba899ba80aed3c396d.
2021-05-20 18:28:18 +02:00
riperiperi
8b82767810 Assign _backgroundContext before starting its worker thread. (#2299)
Fixes a random crash when starting an embedded game.
2021-05-20 15:29:10 +02:00
FICTURE7
cf4c39fa40 Use branch instead of tailcall for recursive calls (#2282)
* Use branch instead of tailcall for recursive calls

Use a branch instead of doing a tailcall for recursive calls. This
avoids having to store the dispatch address, setting up the epilogue and
keeps guest registers in host registers for longer.

The rejit check is moved down into the entry block so that the rejit
behaviour remains the same as before.

* Set PTC version

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2021-05-20 09:31:45 -03:00
FICTURE7
2a48ba2e96 Add BIC/ORR Vd.T, #imm fast path (#2279)
* Add fast path for BIC Vd.T, #imm

* Add fast path for ORR Vd.T, #imm

* Set PTC version

* Fixup Exception to InvalidOperationException
2021-05-20 09:09:17 -03:00
gdkchan
08dbc851c0 Move shader resource descriptor creation out of the backend (#2290)
* Move shader resource descriptor creation out of the backend

* Remove now unused code, and other nits

* Shader cache version bump

* Nits

* Set format for bindless image load/store

* Fix buffer write flag
2021-05-19 23:15:26 +02:00
EmulationFanatic
e943344aec Merge pull request #2177 from riperiperi/feature/parallel-shader-cache
Allow parallel shader compilation when loading a shader cache
2021-05-19 11:39:19 -07:00
riperiperi
5e9b684d73 Remove ForceDedicatedGpu, as the driver utilities will now do that. 2021-05-19 19:26:23 +01:00
riperiperi
3cce4eb984 Pass CbufSlot when getting info from the texture descriptor (#2291)
* Pass CbufSlot when getting info from the texture descriptor

Fixes some issues with bindless textures, when CbufSlot is not equal to the current TextureBufferIndex.

Specifically fixes a random chance of full screen colour flickering in Super Mario Party.

* Apply suggestions from code review

Oops

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2021-05-19 20:05:43 +02:00
FICTURE7
0f3c3977f7 Allow LocalVariable to be assigned more than once (#2288)
* Allow `LocalVariable` to be assigned more than once

This allows us to write flow controls like loops and if-elses with
LocalVariables participating in phi nodes.

* Add `GetLocalNumber` to operand
2021-05-17 01:54:53 +02:00
riperiperi
8ea0acfe74 Use copy dependencies for the Intel/AMD view format workaround (#2144)
* This might help AMD a bit

* Removal of old workaround.
2021-05-16 20:43:27 +02:00
Mary
911bd5b086 misc: Move configuration management to the Ryujinx project (#2269)
* Decouple configuration from Ryujinx.HLE and Ryujinx.Input

* Move Configuration to the Ryujinx project
2021-05-16 17:12:14 +02:00
Mary
7f69be2ce3 ci: Do not enforce userid on nightly PR comment
This avoid issues when two different users work on a single PR.
2021-05-14 11:08:46 +02:00
gdkchan
95fe1a8857 Fold constant offsets and group constant addresses (#2285)
* Fold constant offsets and group constant addresses

* PPTC version bump
2021-05-13 21:26:57 +02:00
LDj3SNuD
72064f2b99 PPTC meets ExeFS Patching. (#1865)
* PPTC meets ExeFS Patching.

* InternalVersion = 1865

* Ready!

* Optimized the PtcProfiler Load/Save methods.
2021-05-13 20:05:15 +02:00
gdkchan
91446e6599 Fix race in SM initialization (#2280) 2021-05-12 00:57:21 +02:00
gdkchan
ca28941154 Fix a specific core migration bug on the scheduler (#2271) 2021-05-11 13:18:50 -03:00
Mary
bafb0b8ab1 Miria: Fix GTK3 keyboard mapping (#2273)
I found some mistake I made back when I first wrote the mapping for
Miria.

This fix:
- an offset by one after the tilde key in the mapping.
- F30 being mapped to F29.
2021-05-08 14:53:28 +02:00
Mary
61fa8a9d51 Fix embedded game rendering (#2275)
This fix an issue when after a relaunch of a game containing other
games (embedded games), the renderer window size would be 1x1.

This bug was introduced by #2260.
2021-05-07 13:37:48 -03:00
Mary
b646713ed4 misc: Fix default value for GraphicsConfig.MaxAnisotropy (#2274)
As title say.
Doesn't change anything as the Ryujinx project set it.
2021-05-07 13:18:23 -03:00
Mary
652f0f1546 SM instance & TIPC fixes (#2241)
This PR addresses the following issues:
- SM was previously instancied once and reused on all sessions. This
  could cause inconsistency on the service initialization.
- TIPC replies were not matching what is generated on hardware.
2021-05-05 23:44:26 +02:00
Mary
5b7d15b939 audio: Implement a SDL2 backend (#2258)
* audio: Implement a SDL2 backend

This adds support to SDL2 as an audio backend.
It has the same compatibility level as OpenAL without its issues.

I also took the liberty of restructuring the SDL2 code to have one
shared project between audio and input.

The configuration version was also incremented.

* Address gdkchan's comments

* Fix update logic

* Add an heuristic to pick the correct target sample count wanted by the game

* Address gdkchan's comments

* Address Ac_k's comments

* Fix audren output

* Address gdkchan's comments
2021-05-05 23:37:09 +02:00
Ac_K
84a895dc83 ffmpeg: Redirect log output (#2266)
* ffmpeg: Redirect log output

* Remove leftover delegate

* Logging -> Log
2021-05-05 23:30:29 +02:00
Ac_K
503006c180 nsd: Cleanup the service and implement some calls (#2250)
* nim: Cleanup the service and implement some calls

* Fix symbol typo

* add ApplicationServerEnvironmentType enum

* Change condition
2021-05-05 23:16:51 +02:00
Mary
8155c00002 gtk3: Add base for future Vulkan integration (#2260)
* gtk3: Add base for future Vulkan integration

This PR puts in place the fondation for the future Vulkan integration on
the GTK3 UI.

This also updated SPB to 0.0.3-build14 that fixed a use after free on
XErrorHandler on Linux.

* Address rip's comments

* Merge GLWidget inside GLRenderer

* Clean up and deduplicate renderer implementations

* Address shahil's comments

* Address Ac_K's comments

* Address gdkchan's comments
2021-05-04 18:19:04 +02:00
Mary
fa078218a1 Set FFmpeg.AutoGen library search path on Linux
This fix FFmpeg.AutoGen being unable to find system ffmpeg libraries on
Linux.
2021-05-03 10:09:49 +02:00
Ac_K
c45e76431e misc: Cleanup Discord Presence (#2262)
* ui: Cleanup Discord Presence

* Clean Timestamps
2021-05-02 22:17:34 +02:00
Mary
c93bfdf7ec Update to FFmpeg 4.4.0 (#2259)
* Update to FFmpeg 4.4.0

As the title say

* Fix warning from 4.4.0
2021-05-02 22:08:35 +02:00
Mary
f404c39b7e hid: Rewrite shared memory management (#2257)
* hid: Rewrite shared memory management

This entirely rewrite our ancient (and original) HID shared memory
interface to be more usable and accurate.

HID update logics were updated to reflect those changes but should work
still the same way it previously did.

This need heavy testing just in case to avoid possible regressions.

* Silence warnings

* Address gdkchan's comments

* Address Ac_K's comments

* Address one missing nit
2021-05-02 22:01:30 +02:00
gdkchan
d278aaa5cd Fix shader buffer write flag on atomic instructions (#2261)
* Fix shader buffer write flag on atomic instructions

* Shader cache version bump
2021-05-01 20:46:21 +02:00
Mark Araujo
11f2c1371a Changes ordering of config.json and configuration files (#2253)
This allows configuration values to be written to log file for analysis
2021-04-30 21:39:42 +02:00
Ac_K
58e96255e5 nfp: Increase Amiibo scanning delay (#2256) 2021-04-30 19:32:58 +02:00
gdkchan
4c8d4b407d Fix GetClockSnapshot not writing steady clock timepoint (#2249) 2021-04-26 23:56:14 +02:00
Caian Benedicto
5d15e64b83 Initialize hid inputs on activation (#2246) 2021-04-26 10:44:20 +02:00
EmulationFanatic
f0dfd13068 Fix uint -> int typo. (#2245) 2021-04-25 02:50:00 +02:00
gdkchan
e5f643c637 Fix IsRegionInUse check on NV memory allocator (#2243) 2021-04-25 02:13:58 +02:00
Mary
faad132c7c HLE: Fix integer sign inconcistency accross the codebase (#2222)
* Make all title id instances unsigned

* Replace address and size with ulong instead of signed types

Long overdue change.
Also change some logics here and there to optimize with the new memory
manager.

* Address Ac_K's comments

* Remove uneeded cast all around

* Fixes some others misalignment
2021-04-24 12:16:01 +02:00
Ac_K
0f71c85594 account: add Custom User Profiles support (#2227)
* Initial Impl

* Fix names

* remove useless ContentManager

* Support backgrounds and improve avatar loading

* Fix firmware checks

* Addresses gdkchan feedback
2021-04-23 22:26:31 +02:00
Ac_K
8831b0fd74 mm: Cleaned up the service a bit (#2233) 2021-04-22 23:35:01 +02:00
Mary
842805823c Miria: Do not try to query keyboard input when controller isn't set (#2231)
This fix a possible crash with raw keyboard input since Miria.
I took the liberty to move the the keyboard update to avoid possible duplicate update if we end up having two keyboards in use.
2021-04-21 01:47:49 +02:00
gdkchan
b04d0dd5d3 Only enable clip distance if written to on shader (#2217)
* Only enable clip distance if written to on shader

* Signal InstanceId use through FeatureFlags

* Shader cache version bump
2021-04-20 12:33:54 +02:00
FICTURE7
7de1734e98 Add inlined on translation call counting (#2190)
* Add EntryTable<TEntry>

* Add on translation call counting

* Add Counter

* Add PPTC support

* Make Counter a generic & use a 32-bit counter instead

* Return false on overflow

* Set PPTC version

* Print more information about the rejit queue

* Make Counter<T> disposable

* Remove Block.TailCall since it is not used anymore

* Apply suggestions from code review

Address gdkchan's feedback

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Fix more stale docs

* Remove rejit requests queue logging

* Make Counter<T> finalizable

Most certainly quite an odd use case.

* Make EntryTable<T>.TryAllocate set entry to default

* Re-trigger CI

* Dispose Counters before they hit the finalizer queue

* Re-trigger CI

Just for good measure...

* Make EntryTable<T> expandable

* EntryTable is now expandable instead of being a fixed slab.
* Remove EntryTable<T>.TryAllocate
* Remove Counter<T>.TryCreate

Address LDj3SNuD's feedback

* Apply suggestions from code review

Address LDj3SNuD's feedback

Co-authored-by: LDj3SNuD <35856442+LDj3SNuD@users.noreply.github.com>

* Remove useless return

* POH approach, but the sequel

* Revert "POH approach, but the sequel"

This reverts commit 5f5abaa24735726ff2db367dc74f98055d4f4cba.

The sequel got shelved

* Add extra documentation

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: LDj3SNuD <35856442+LDj3SNuD@users.noreply.github.com>
2021-04-18 23:43:53 +02:00
riperiperi
325e24af9c Data should not be public for nvapi unicode string 2021-04-18 17:34:01 +01:00
riperiperi
73a1eab3bf Fix skipping missing shaders 2021-04-18 17:34:01 +01:00
riperiperi
c2582678fb Use IntPtr for handles, remove unsafe keyword 2021-04-18 17:34:00 +01:00
riperiperi
81e2c182e0 Forcibly enable threaded optimization on boot. 2021-04-18 17:34:00 +01:00
riperiperi
8059ecc4dc Nit 2021-04-18 17:34:00 +01:00
riperiperi
e21f715ad8 The task isn't required for loading compute binary. 2021-04-18 17:33:59 +01:00
riperiperi
5ded4fd11a Use event to wake the main thread on task completion 2021-04-18 17:33:59 +01:00
riperiperi
507056a302 The new host program needs to be saved even if it isn't valid. 2021-04-18 17:33:59 +01:00
riperiperi
b7a6dd68d7 Implement parallel host shader cache compilation. 2021-04-18 17:33:58 +01:00
Mary
711f63f6f4 Amadeus: Fix low pass base gain related issues on delay effect in mono (#2224)
This adds missing parenthesis around low pass z computation.

This fixes FEZ audio gain issues inside rooms. (Ryujinx/Ryujinx-Games-List#3526)
2021-04-18 13:34:20 +02:00
gdkchan
9d93c5b3cc Improve shader global memory to storage pass (#2200)
* Improve shader global memory to storage pass

* Formatting and more comments

* Shader cache version bump
2021-04-18 12:31:39 +02:00
A-w-x
35f247bf8e HwCapabilities: Divide Intel into IntelWindows and IntelUnix (#2219)
as suggested by gdkchan
2021-04-18 02:27:19 +02:00
Mary
51c3aaf074 Amadeus: Allow out of bound read on empty delay lines (#2223)
This allows to handle an OOB with delay lines when DelayTimeMax = 0.
On real hardware, it will end up reading garbage at the given user work buffer address.
As we do not use those buffers and allocate them ourself for simplicy, this could possibly cause a crash.

Proposed solution here is to only increase the size of _workBuffer by
one like what is done in DelayLineReverb3d already.

This fixes FEZ. (Ryujinx/Ryujinx-Games-List#3526)
2021-04-18 02:20:06 +02:00
riperiperi
65eff5b0af Fix intel view copy workaround. (#2216)
The texture target must be taken from the storage rather than the view, when using the storage handle for the copy.
2021-04-17 22:16:28 +02:00
riperiperi
be69a69929 Return focus from controller applet after completion (#2218)
* Return focus from controller applet after completion

This fixes controller applet related in Mario Kart 8 Deluxe, in 2 player mode or when opening the applet in character select.

* Return focus for player select
2021-04-17 18:57:03 +02:00
Mary
662d7039de Miria: Fix Group Policy related crashes (#2212)
We actually don't need to init sensors or haptic to get motion or rumble
working on game controllers.

This fix a group policy issue on some Windows 10 Pro when trying to init
the SDL2 sensors APIs.
2021-04-15 17:20:27 -03:00
Ac_K
44701c9f71 am: Stub ExtendSaveData (#2209) 2021-04-14 14:55:11 +02:00
Ac_K
c7bebeec81 nsd/ssl: Fix Resolve/ResolveEx and stub GetConnectionCount (#2208) 2021-04-14 14:47:19 +02:00
Mary
3b7c07c3c9 Miria: The Death of OpenTK 3 (#2194)
* openal: Update to OpenTK 4

* Ryujinx.Graphics.OpenGL: Update to OpenTK 4

* Entirely removed OpenTK 3, still wip

* Use SPB for context creation and handling

Still need to test on GLX and readd input support

* Start implementing a new input system

So far only gamepad are supported, no configuration possible via UI but detected via hotplug/removal

Button mapping backend is implemented

TODO: front end, configuration handling and configuration migration
TODO: keyboard support

* Enforce RGB only framebuffer on the GLWidget

Fix possible transparent window

* Implement UI gamepad frontend

Also fix bad mapping of minus button and ensure gamepad config is updated in real time

* Handle controller being disconnected and reconnected again

* Revert "Enforce RGB only framebuffer on the GLWidget"

This reverts commit 0949715d1a03ec793e35e37f7b610cbff2d63965.

* Fix first color clear

* Filter SDL2 events a bit

* Start working on the keyboard detail

- Rework configuration classes a bit to be more clean.
- Integrate fully the keyboard configuration to the front end (TODO: assigner)
- Start skeleton for the GTK3 keyboard driver

* Add KeyboardStateSnapshot and its integration

* Implement keyboard assigner and GTK3 key mapping

TODO: controller configuration mapping and IGamepad implementation for keyboard

* Add missing SR and SL definitions

* Fix copy pasta mistake on config for previous commit

* Implement IGamepad interface for GTK3 keyboard

* Fix some implementation still being commented in the controller ui for keyboard

* Port screen handle code

* Remove all configuration management code and move HidNew to Hid

* Rename InputConfigNew to InputConfig

* Add a version field to the input config

* Prepare serialization and deserialization of new input config and migrate profile loading and saving

* Support input configuration saving to config and bump config version to 23.

* Clean up in ConfigurationState

* Reference SPB via a nuget package

* Move new input system to Ryujinx.Input project and SDL2 detail to Ryujinx.Input.SDL2

* move GTK3 input to the right directory

* Fix triggers on SDL2

* Update to SDL2 2.0.14 via our own fork

* Update buttons definition for SDL2 2.0.14 and report gamepad features

* Implement motion support again with SDL2

TODO: cemu hooks integration

* Switch to latest of nightly SDL2

* SDL2: Fix bugs in gamepad id matching allowing different gamepad to match on the same device index

* Ensure values are set in UI when the gamepad get hot plugged

* Avoid trying to add controllers in the Update method and don't open SDL2 gamepad instance before checking ids

This fixes permanent rumble of pro controller in some hotplug scenario

* Fix more UI bugs

* Move legcay motion code around before reintegration

* gamecontroller UI tweaks here and there

* Hide Motion on non motion configurations

* Update the TODO grave

Some TODO were fixed long time ago or are quite oudated...

* Integrate cemu hooks motion configuration

* Integrate cemu hooks configuration options to the UI again

* cemuhooks => cemuhooks

* Add cemu hook support again

* Fix regression on normal motion and fix some very nasty bugs around

* Fix for XCB multithreads issue on Linux

* Enable motion by default

* Block inputs in the main view when in the controller configuration window

* Some fixes for the controller ui again

* Add joycon support and fixes other hints

* Bug fixes and clean up

- Invert default mapping if not a Nintendo controller
- Keep alive the controller being selected on the controller window (allow to avoid big delay for controller needing time to init when doing button assignment)
- Clean up hints in use
- Remove debug logs around
- Fixes potential double free with SDL2Gamepad

* Move the button assigner and motion logic to the Ryujinx.Input project

* Reimplement raw keyboard hle input

Also move out the logic of the hotkeys

* Move all remaining Input manager stuffs to the Ryujinx.Input project

* Increment configuration version yet again because of master changes

* Ensure input config isn't null when not present

* Fixes for VS not being nice

* Fix broken gamepad caching logic causing crashes on ui

* Ensure the background context is destroyed

* Update dependencies

* Readd retrocompat with old format of the config to avoid parsing and crashes on those versions

Also updated the debug Config.json

* Document new input APIs

* Isolate SDL2Driver to the project and remove external export of it

* Add support for external gamepad db mappings on SDL2

* Last clean up before PR

* Addresses first part of comments

* Address gdkchan's comments

* Do not use JsonException

* Last comment fixes
2021-04-14 12:28:43 +02:00
VocalFan
e13b15da75 [ImgBot] Optimize images (#2205)
*Total -- 555.93kb -> 486.47kb (12.49%)

/Ryujinx/Ui/Resources/Logo_GitHub.png -- 26.25kb -> 15.48kb (41.04%)
/Ryujinx/Ui/Resources/Logo_Discord.png -- 13.29kb -> 7.89kb (40.63%)
/Ryujinx/Ui/Resources/Logo_Patreon.png -- 15.12kb -> 9.79kb (35.27%)
/Ryujinx/Ui/Resources/Icon_NRO.png -- 13.58kb -> 11.06kb (18.5%)
/Ryujinx/Ui/Resources/Icon_NCA.png -- 13.35kb -> 10.96kb (17.92%)
/Ryujinx/Ui/Resources/Icon_NSO.png -- 13.62kb -> 11.20kb (17.76%)
/Ryujinx/Ui/Resources/Icon_XCI.png -- 12.79kb -> 10.53kb (17.61%)
/Ryujinx/Ui/Resources/Icon_NSP.png -- 12.89kb -> 10.66kb (17.32%)
/Ryujinx/Ui/Resources/Logo_Twitter.png -- 16.54kb -> 14.40kb (12.93%)
/Ryujinx/Ui/Resources/Controller_JoyConPair.svg -- 74.83kb -> 65.64kb (12.28%)
/Ryujinx/Ui/Resources/Controller_ProCon.svg -- 66.51kb -> 58.83kb (11.55%)
/Ryujinx/Ui/Resources/Controller_JoyConRight.svg -- 87.82kb -> 80.99kb (7.77%)
/Ryujinx.HLE/HOS/Services/Account/Acc/DefaultUserImage.jpg -- 51.73kb -> 47.85kb (7.49%)
/Ryujinx/Ui/Resources/Controller_JoyConLeft.svg -- 73.68kb -> 68.34kb (7.25%)
/Ryujinx/Ui/Resources/Logo_Amiibo.png -- 11.40kb -> 11.08kb (2.82%)
/Ryujinx/Ui/Resources/Logo_Ryujinx.png -- 52.52kb -> 51.76kb (1.45%)

Signed-off-by: ImgBotApp <ImgBotHelp@gmail.com>

Co-authored-by: ImgBotApp <ImgBotHelp@gmail.com>
2021-04-14 01:20:30 +02:00
Mary
4e090ee0e0 Initial support for the new 12.x IPC system (#2182)
* Rename CommandAttribute as CommandHIpcAttribute to prepare for 12.x changes

* Implement inital support for TIPC and adds SM command ids

* *Ipc to *ipc

* Missed a ref in last commit...

* CommandAttributeTIpc to CommandAttributeTipc

* Addresses comment and fixes some bugs around

TIPC doesn't have any padding requirements as buffer C isn't a thing
Fix for RegisterService inverting two argument only on TIPC
2021-04-14 00:01:24 +02:00
Mark Araujo
e900dd0647 Improves logging to console. (#2146)
* Restore removed text

* Adds more items to logs:

- Remove #1942

* Further removal of changes from #1942

* Removes hardcoded config state variables for logging
- Adds Configuration logging

* Decoupled logging from ReactiveObject
- Event handler added to Configuration state to handle logging of value changes

* Decoupled logging from ReactiveObject
- Event handler added to Configuration state to handle logging of value changes
2021-04-13 21:58:47 +02:00
LDj3SNuD
cc356ed6d3 PPTC vs. giant ExeFS. (#2168)
* PPTC vs. giant ExeFS.

* InternalVersion = 2168

* Add new heuristic algorithm for calculating the number of threads for parallel translations that also takes into account the user's free physical memory and not just the number of CPU cores.

* Nit.

* Add an outer Header structure and add the hashes for both this new structure and the existing "inner" Header structure.

* InternalVersion = 2169
2021-04-13 03:24:36 +02:00
Ac_K
ec72355555 account: Adds AccountManager (#2184)
* account: Adds Account Manager

In a way to have Custom User Profiles merged in master faster, this PR adds a `AccountManager` class (based on `AccountUtils` class) and the following changes have been made:
- Adds a "default profile values" which were the old hardcoded ones.
- The image profile is moved to the Account service folder.
- The hardcoded UserId for the savedata is now using the `AccountManager` last opened one.
- The DeviceId in Mii service is changed to the right value (checked by REd sys:set call).

* Fix csproj

* Addresses gdkchan's comments

* Fix UserProfile fields

* Fix mii GetDeviceId()

* Update Ryujinx.HLE.csproj
2021-04-13 03:16:43 +02:00
gdkchan
3876f21d40 Fix sub-image copies on intel GPUs (#2198) 2021-04-13 03:09:42 +02:00
Ac_K
edc530f6b6 nifm/ssl: Implement GetCurrentNetworkProfile and stub Ssl Service (#2186)
* nifm/ssl: Implement GetCurrentNetworkProfile and stub Ssl Service

* remove InterfaceVersion
2021-04-13 03:04:18 +02:00
Mary
19c03d7dfa Surface Flinger: Fix an oversight when closing a layer (#2192)
* Surface Flinger: Fix an oversight when closing a layer

As the title say.
I also took the liberty of changing the logic on how we select the
current layer being rendered to make it more explicit when opening and
creating layers.

NOTE: Found by Ac_k.

* check for RenderLayerId and not the dictionary size

This fix a possible race condition between the time you create a layer and set the one currently used for rendering
2021-04-13 02:56:16 +02:00
jms-c
07bfa52c44 Enable updates in portable mode. (related to #1885) (#2181)
* Enable updates in portable mode.

* Added update test!

* Enable update test again!

* Triggering CI

* Made this PR mergeable.
2021-04-09 01:19:21 +02:00
Ac_K
41aa40449b friend: Fixes PermissionLevel names (#2185)
This PR fixes the permission level names, nothing more.
2021-04-08 00:42:06 +02:00
gdkchan
377e911db1 (CPU) Fix CRC32 instruction when constant values are used as input (#2183) 2021-04-07 23:43:08 +02:00
Mary
aa6d537422 CI: Add option to manually trigger github actions 2021-04-07 21:20:15 +02:00
Mary
6d74399bac CI: Add temporary fix for Windows nuget issues and fix git hashes for PRs 2021-04-07 21:17:16 +02:00
gdkchan
b51b2764de Allow DRAM size to be increased from 4GB to 6GB (#2174)
* Allow DRAM size to be increased from 4GB to 6GB

* Add option on the UI
2021-04-04 14:06:59 +02:00
Itamai
f4c484e1c1 Hide debug artifacts (#2171) 2021-04-03 20:18:13 +02:00
riperiperi
115ae14b12 Only flush commands when creating sync on Intel/AMD (windows) (#2165) 2021-04-03 11:10:37 +11:00
FICTURE7
1136988577 Improve StoreToContext emission (#2155)
* Improve StoreToContext emission

Hoist StoreToContext in dynamic branch fast & slow paths out into
their predecessor.

Reduces register pressure, code size and compile time because we're
throwing less stuff down the pipeline.

* Set PTC internal version

* Turn EmitDynamicTableCall private

* Re-trigger CI
2021-04-02 19:54:23 +02:00
EmulationFanatic
28237a0c0b Update README.MD to reflect new OpenGL requirements, gamedb statistics, mods support (#2167) 2021-04-02 19:45:01 +02:00
FICTURE7
57cb4c74be Reduce allocation during SSA construction (#2162)
* Reduce allocation during SSA construction

* Re-trigger CI
2021-04-02 19:26:16 +02:00
Ayato (Shahil)
51742fddd5 Update Pro Controller Image + Trigger view (#2128)
* Update Pro Controller Image

This Updates the Pro controller Images.

* fix some nits
2021-04-02 17:09:15 +02:00
gdkchan
be25315b23 Hold reference for render targets in use (#2156) 2021-04-02 16:33:39 +02:00
Caian Benedicto
1ba60dd1e3 Fix Tamper Machine crash and timings (#2159)
* Add missing return

* Change TamperMachine sleep to 83ms

* Change constant name to PascalCase
2021-04-02 15:42:25 +02:00
gdkchan
3b90814fc8 Implement shader HelperThreadNV (#2163)
* Implement shader HelperThreadNV

* Bump shader cache version

* Use gl_HelperInvocation since its supported across all vendors

* Nit
2021-04-02 21:50:35 +11:00
riperiperi
7f01997491 Force command flush after creating a syncpoint (#2056)
* Force command flush after creating GL sync

* This is not required, as the commands were flushed on creation.

* Move comment.
2021-03-30 01:10:43 +02:00
mageven
0cd59b401b Patch up DNS Blacklist (#2153)
Make the regex patterns case insensitive for robustness
2021-03-30 00:55:53 +02:00
mageven
1efedf2df1 Optimize PrintRoSectionInfo (#2151) 2021-03-29 18:31:16 +02:00
Ac_K
ac2153bc5c am: Stub ILibraryAppletAccessor RequestExit (#2142)
This PR stub ILibraryAppletAccessor (20) RequestExit call which is needed by Monster Hunter Rise when you press "Private Policy" at the beginning.
The game try to run the `WebApplet` which is already partially stubbed, then call `RequestExit` to know when the applet exits. If the call does nothing, the game just hang forever. If you signals the event, you can interracts with the menu again.
2021-03-28 01:13:01 +01:00
gdkchan
ecd1b47e23 Fix ZN flags set for shader instructions using RZ.CC dest (#2147)
* Fix ZN flags set for shader instructions using RZ.CC dest

* Shader cache version bump and nits
2021-03-27 22:59:05 +01:00
Ac_K
64b900a002 misc: Add credit to AmiiboAPI properly and fix a wrong warning code (#2150)
* misc: Add credit to AmiiboAPI properly and fix a warning disable

This PR adds a properly credit to AmiiboAPI which is used in our Amiibo emulation in the Readme and in the about window.
I've changed a wrong warning code added in a recent PR too.

* Update README.md

* Fix aligment
2021-03-27 15:41:09 +01:00
Caian Benedicto
ac53e86913 Add the TamperMachine module for runtime mods and cheats (#1928)
* Add initial implementation of the Tamper Machine

* Implement Atmosphere opcodes 0, 4 and 9

* Add missing TamperCompilationException class

* Implement Atmosphere conditional and loop opcodes 1, 2 and 3

* Inplement input conditional opcode 8

* Add register store opcode A

* Implement extended pause/resume opcodes FF0 and FF1

* Implement extended log opcode FFF

* Implement extended register conditional opcode C0

* Refactor TamperProgram to an interface

* Moved Atmosphere classes to a separate subdirectory

* Fix OpProcCtrl class not setting process

* Implement extended register save/restore opcodes C1, C2 and C3

* Refactor code emitters to separate classes

* Supress memory access errors from the Tamper Machine

* Add debug information to tamper register and memory writes

* Add block stack check to Atmosphere Cheat compiler

* Add handheld input support to Tamper Machine

* Fix code styling

* Fix build id and cheat case mismatch

* Fix invalid immediate size selection

* Print build ids of the title

* Prevent Tamper Machine from change code regions

* Remove Atmosphere namespace

* Remove empty cheats from the list

* Prevent code modification without disabling the tampering

* Fix missing addressing mode in LoadRegisterWithMemory

* Fix wrong addressing in RegisterConditional

* Add name to the tamper machine thread

* Fix code styling
2021-03-27 15:12:05 +01:00
mageven
5d88d75779 Shader Cache: Move bindless checking from translation to decode (#2145) 2021-03-27 00:50:26 +01:00
Ac_K
d4ae15ca19 caps: Implement SaveScreenShot calls and cleanup (#2140)
* caps: Implement SaveScreenShot calls and cleanup

This PR implement:
- caps:u IAlbumApplicationService (32) SetShimLibraryVersion
- caps:c IAlbumControlService (33) SetShimLibraryVersion
- caps:su IScreenShotApplicationService (32) SetShimLibraryVersion
- caps:su IScreenShotApplicationService (203/205/210) SaveScreenShotEx0/SaveScreenShotEx1/SaveScreenShotEx2

ImageSharp is used to save the raw screenshot data as a JPG file following what the service does.
All screenshots are save in: `%AppData%\Ryujinx\sdcard\Nintendo\Album` folder. (as example a screenshot file path will be `%AppData%\Ryujinx\sdcard\Nintendo\Album\2021\03\26\2021032601020300-0123456789ABCDEF0123456789ABCDEF.jpg`

This is needed by Animal Crossing: New Horizon where screenshots looks like this:

And this is needed in Monster Hunter Rise but screenshots are currently empty due to another issue.

* remove useless comment

* Addresses gdkchan feedback

* Addresses gdkchan feedback 2

* remove useless comment 2

* Fix nits
2021-03-26 01:16:08 +01:00
LDj3SNuD
c27c76129a Add Sqdmulh_Ve & Sqrdmulh_Ve Inst.s with Tests. (#2139) 2021-03-25 23:33:32 +01:00
Ac_K
05dd18176b am/ectx: Implement SetRequestExitToLibraryAppletAtExecuteNextProgramEnabled and add service placeholder (#2136)
* am/ectx: Implement SetRequestExitToLibraryAppletAtExecuteNextProgramEnabled and add service placeholder

This PR implements `am` service call `SetRequestExitToLibraryAppletAtExecuteNextProgramEnabled` (closes #2028) accordingly to RE and adds placeholder for the `ectx` service. Both were added in 11.0.0+ firmware and are needed to boots games which needs this version.
Some games are now playable/bootable:

* Remove unused warning
2021-03-25 23:25:49 +01:00
Ac_K
ce36e03467 sfdnsres: Cleanup service and implements some calls (#2130)
* sfdnsres: Cleanup service and implements some calls

This PR is a big cleanup to our current implementation of `sfdnsres` service.
Additionnaly to that, some calls and fix have been done by @Thog (PRd with approval, thanks to her).
- Implementation of `GetAddrInfoRequest` (Fixes #637).
- Partial implementation of `GetHostByNameRequestWithOptions`, `GetHostByAddrRequestWithOptions` and `GetAddrInfoRequestWithOptions` (Fixes #642, Fixes #1233).

A DNS Blacklist have been done by @riperiperi (which is currently used in LDN build, then that reduces code differences between the LDN build and master.

Now a lot of games are playable or are blocked to the menu because it needs online service:

Co-Authored-By: Mary <1760003+Thog@users.noreply.github.com>
Co-Authored-By: riperiperi <6294155+riperiperi@users.noreply.github.com>

* Addressed gdkchan's comments

* IPAddress[] to IEnumerable

* Nits

Co-authored-by: Mary <1760003+Thog@users.noreply.github.com>
Co-authored-by: riperiperi <6294155+riperiperi@users.noreply.github.com>
2021-03-24 18:43:23 +01:00
mageven
0d4491be53 Fix inconsistencies in progress reporting (#2129)
Signal and setup events correctly
Eliminate possible races
Use a single event
Mark volatiles and reduce scope of waithandles
Common handler
100ms -> 50ms
2021-03-22 19:40:07 +01:00
Mary
bd61e0b361 oops for last commit.. 2021-03-20 21:48:37 +01:00
Mary
7b836c793e ci: Tune Github Actions artifacts
Let's github actions pack zip for all os, put the real name in the output artifact and ensure to only publish the Ryujinx project
2021-03-20 21:46:49 +01:00
Mary
858119607b Salieri: Detect and avoid caching shaders using bindless textures (#2097)
* Salieri: Add blacklist system and blacklist shaders using bindless

Currently the shader cache doesn't have the right format to support
bindless textures correctly and may cache shaders that it cannot rebuild
after host invalidation.

This PR address the issue by blacklisting shaders using bindless
textures.

THis also support detection of already cached broken shader and handle removal
of those.

* Move to a feature flags design to avoid intrusive changes in the translator

This remove the auto correct behaviour

* Reduce diff on TranslationFlags

* Reduce comma on last entry of TranslationFlags

* Fix inverted logic and remove leftovers

* remove debug edits oops
2021-03-19 20:07:37 +01:00
riperiperi
edcd859351 Improve linear texture compatibility rules (#2099)
* Improve linear texture compatibility rules

Fixes an issue where small or width-aligned (rather than byte aligned) textures would fail to create a view of existing data. Creates a copy dependency as size change may be risky.

* Minor cleanup

* Remove Size Change for Copy Depenedencies

The copy to the target (potentially different sized) texture can properly deal with cropping by itself.

* Move StrideAlignment and GobAlignment into Constants
2021-03-19 02:17:38 +01:00
Ac_K
aae4241b36 IPC: Remove IIpcService interface (#2121)
This PR remove the IIpcService.cs interface usage which isn't needed anymore since the interface is only used by IpcService class. We can use it directly.
2021-03-19 00:31:08 +01:00
Joshi234
c88e79463e Add items to standard logs (#1942)
* Added more items to log

* Update MainWindow.cs

* Added log when changing settings

* fix formating and add log when toggling vsync and docked

* Update Ryujinx/Ui/MainWindow.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx/Ui/MainWindow.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx/Ui/Windows/SettingsWindow.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Fix formating

* Change Location according to suggestion

* Implemented OpenDataStorageWithProgramIndex

* Update IFileSystemProxy.cs

* Update IFileSystemProxy.cs

* Commited that file on accidant

* Revert "Merge branch 'master' of https://github.com/Joshi234/Ryujinx"

This reverts commit 375f43045507bc12e743ae1babc6f47bd72987f5, reversing
changes made to 672e2c8f7da28160f2f575a16aaa135d232bf655.

* Revert "Update IFileSystemProxy.cs"

This reverts commit 672e2c8f7da28160f2f575a16aaa135d232bf655.

* Update IFileSystemProxy.cs

* Update ISystemSettingsServer.cs

* removed accidantel addition of IFileSystemProxy.OpenDataStorageWithProgramIndex

* Fix formating and add missing stub

* Update ISystemSettingsServer.cs

* Added more items to log

* Update MainWindow.cs

* Added log when changing settings

* fix formating and add log when toggling vsync and docked

* Fix formating

* Update Ryujinx/Ui/MainWindow.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx/Ui/MainWindow.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx/Ui/Windows/SettingsWindow.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Change Location according to suggestion

* Fix Rebase stuff

* Change Logger.Notice to Loger.Info

* Update ISystemSettingsServer.cs

* Update ISystemSettingsServer.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2021-03-19 00:09:33 +01:00
Ac_K
f55dd8edf9 ErrorApplet: Implement ApplicationErrorArg (#2123)
This PR implement `ApplicationErrorArg` to the Error Applet. It's used by the guest to throw some specific error messages.
The code was done for (and merged) LDN2 build since long time ago and have been tested a bunch of times because of that! In a way to reduce the differences between LDN and master build it's fine to add it to master.
2021-03-19 00:04:49 +01:00
VocalFan
b7ebd25de4 Minor wording fixes... Except I'm doing it for all of Ryujinx. (#2078)
* Minor wording fixes

* Exit dialogue.

* Update MainWindow.cs

* Update DlcWindow.cs

* I found an actual typo for once.

* There we go.

* Fix

* Update MainWindow.cs

* MainWindow is done

* Update ControllerWindow.cs
2021-03-18 23:44:39 +01:00
Ac_K
b3cac62652 nfp: Amiibo scanning support (#2006)
* Initial Impl.

* You just want me cause I'm next

* Fix some logics

* Fix close button
2021-03-18 21:40:20 +01:00
EmulationFanatic
b93bc2a651 Fix typos (#2109) 2021-03-17 00:11:50 +01:00
mageven
80d031f1e0 Implement friendlier portable mode (#1885)
* Implement friendlier portable mode

* Remove first run dialog

* Disable updates in portable mode for now

* Convert relative custom paths to absolute ones

Also, fix a regression when custom path doesn't exist
2021-03-15 22:10:36 +01:00
Mary
5c11e7fca1 Fix typo in assert in OpenAL implementation detail (#2106)
That one missing patch oops.
2021-03-14 23:48:35 +01:00
riperiperi
797cd42d8d Report active audio device as TV, rather than internal speakers. (#2103) 2021-03-14 21:31:36 +11:00
Mary
6281f9fcd6 Override openal-soft configuration (#2101)
This enforce speaker mode to avoid weird audio quality reduction with
output considered as headphones by Windows (It applies a HRTF or crossfeed filter supposed to improve audio quality, might be a bug on their end)
2021-03-13 21:20:02 +11:00
Ac_K
cddb5edff6 Test: Fixes github action warning (#2100)
This PR fixes a GitHub Action warning, nothing more.
2021-03-13 04:12:36 +01:00
gdkchan
21fd8cf936 Close ILibraryAppletAccessor handles on disposal (#2094) 2021-03-10 21:36:38 +01:00
riperiperi
982794a8a0 Fix lineSize for LinearStrided -> Linear conversion (#2091)
Fixes a possible crash when width is greater than stride, which can happen due to alignment when copying textures.
2021-03-10 01:24:46 +01:00
riperiperi
7f888454fd Traverse PhiNodes for Bindless Elimination (#2089)
This allows bindless handles to be found for image/texture instructions with predicates, when the assignment of the texture handle is within the same predicate.

This seems to cover the remaining bindless handles that compilers seem to be creating due to optimizations.

Will affect newer UE4 games, and games by NdCube (Super Mario Party, Clubhouse Games)
2021-03-09 17:27:44 -03:00
riperiperi
3516e00e5d Improve Buffer Textures and flush Image Stores (#2088)
* Improve Buffer Textures and flush Image Stores

Fixes a number of issues with buffer textures:

- Reworked Buffer Textures to create their buffers in the TextureManager, then bind them with the BufferManager later.
  - Fixes an issue where a buffer texture's buffer could be invalidated after it is bound, but before use.
- Fixed width unpacking for large buffer textures. The width is now 32-bit rather than 16.
- Force buffer textures to be rebound whenever any buffer is created, as using the handle id wasn't reliable, and the cost of binding isn't too high.

Fixes vertex explosions and flickering animations in UE4 games.

* Set ImageStore flag... for ImageStore.

* Check the offset and size.
2021-03-08 18:43:39 -03:00
riperiperi
f938c689bd Flip component mask if target is BGRA. (#2087)
* Flip component mask if target is BGRA.

* Make mask selection less ugly.
2021-03-08 11:12:19 +11:00
riperiperi
f3d8a69805 Remove unused physical region tracking (#2085)
* Remove unused physical region tracking

* Update comments
2021-03-06 20:21:53 -03:00
riperiperi
b34f31ee07 Improve handling for unmapped GPU resources (#2083)
* Improve handling for unmapped GPU resources

- Fixed a memory tracking bug that would set protection on empty PTEs
- When a texture's memory is (partially) unmapped, all pool references are forcibly removed and the texture must be rediscovered to draw with it. This will also force the texture discovery to always compare the texture's range for a match.
- RegionHandles now know if they are unmapped, and automatically unset their dirty flag when unmapped.
- Partial texture sync now loads only the region of texture that has been modified. Unmapped memory tracking handles cause dirty flags for a texture group handle to be ignored.

This greatly improves the emulator's stability for newer UE4 games.

* Address feedback, fix MultiRange slice

Fixed an issue where the size of the multi-range slice would be miscalculated.

* Update Ryujinx.Memory/Range/MultiRange.cs (feedback)

Co-authored-by: Mary <thog@protonmail.com>

Co-authored-by: Mary <thog@protonmail.com>
2021-03-06 11:43:55 -03:00
Billy Laws
69b1ac0557 Fix SetStandardSteadyClockInternalOffset permission check (#2076)
I happened to notice this when checking Ryu's IPC structures. After double checking with RE it seems the current check is incorrect so use the correct member to fix that.
2021-03-04 11:58:21 +01:00
mageven
47f966aa5f Add progress reporting to PTC and Shader Cache (#2057)
* UI changes

* Add progress reporting to PTC & ShaderCache

* Account for null events and expand docs

Co-authored-by: Joshi234 <46032261+Joshi234@users.noreply.github.com>
2021-03-03 01:39:36 +01:00
Mary
6b2fe814bc Amadeus: Add ARM SIMD fast path (#2069)
Add fast paths in the audio renderer for AArch64 in all current fast paths.
2021-03-02 23:50:46 +01:00
mageven
716cdc402c Fix "Hide Cursor on Idle" inefficiency (#2058)
* Rewrite cursor hiding code to be efficient

* Formatting nits
2021-03-02 23:45:33 +01:00
riperiperi
5a890d1f51 Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)
* Initial implementation (3d tex mips broken)

This works rather well for most games, just need to fix 3d texture mips.

* Cleanup

* Address feedback

* Copy Dependencies and various other fixes

* Fix layer/level offset for copy from view<->view.

* Remove dirty flag from dependency

The dirty flag behaviour is not needed - DeferredCopy is all we need.

* Fix tracking mip slices.

* Propagate granularity (fix astral chain)

* Address Feedback pt 1

* Save slice sizes as part of SizeInfo

* Fix nits

* Fix disposing multiple dependencies causing a crash

This list is obviously modified when removing dependencies, so create a copy of it.
2021-03-02 19:30:54 -03:00
Caian Benedicto
15802db761 Fix regression in SignalMemoryTracking (#2073)
* Fix wrong VA being passed to VirtualMemoryEvent

* Remove unnecessary type in discard

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2021-03-01 12:01:25 +01:00
mageven
5145494382 Revise SystemInfo (#2047)
* Revise SystemInfo

Cleans up and adds a bit more info (logical core count and available mem at launch) to logs.

- Extract CPU name from CPUID when supported.
- Linux: Robust parsing of procfs files
- Windows: Prefer native calls to WMI
- Remove unnecessary virtual specifiers

* Address gdkchan's comments

* Address AcK's comments

* Address formatting nits
2021-03-01 15:22:00 +11:00
Mary
830fa59581 Haydn: Make SoundIO session implementation lock-free (#2068)
* Haydn: Fix race condition in SoundIO Update implementation

This should fix weird crashes happening for some people with SoundIO.

Fix #2062

* haydn: Make SoundIO session lock-free
2021-02-28 17:20:34 +01:00
Mary
d8247255f9 ci: Use Github artifacts for PRs (#2040)
* ci: Use Github artifacts for PRs

This PR extends the build job by upload artifacts for all PRs.
The version of those builds is set to "1.0.0-<git_short_hash>" and those
builds have the updater explicitly disabled.

With this in place, we will be able to disable ApppVeyor on PRs.

* Add actions to comment build links

As Github doesn't provide links to unlogged users, we use nightly.link for that.

* Address Ac_k's comments
2021-02-28 11:56:15 +01:00
Caian Benedicto
f762992b7d Fix virtual address overflow near ulong limit (#2044)
* Fix virtual address overflow near ulong limit

* Fix comments

* Improve overflow checking for large size values

* Add overflow checking to AddressSpaceManager class

* Add overflow protection to read and write functions
2021-02-28 11:48:04 +01:00
VocalFan
6548afa2b5 Some minor formal wording for the updater. (#2060)
* Some minor formal wording for the updater.

* Fixed a line.
2021-02-28 11:33:36 +01:00
Caian Benedicto
238d17bb4f Improve heuristic for showing the keyboard (#2066) 2021-02-28 11:26:00 +01:00
Mary
2d764ca4f9 Haydn: Part 1 (#2007)
* Haydn: Part 1

Based on my reverse of audio 11.0.0.

As always, core implementation under LGPLv3 for the same reasons as for Amadeus.

This place the bases of a more flexible audio system while making audout & audin accurate.

This have the following improvements:
- Complete reimplementation of audout and audin.
- Audin currently only have a dummy backend.
- Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL).
- Audio Renderer now can output to 5.1 devices when supported.
- Audio Renderer init its backend on demand instead of keeping two up all the time.
- All backends implementation are now in their own project.
- Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this.

As a note, games having issues with OpenAL haven't improved and will not
because of OpenAL design (stopping when buffers finish playing causing
possible audio "pops" when buffers are very small).

* Update for latest hexkyz's edits on Switchbrew

* audren: Rollback channel configuration changes

* Address gdkchan's comments

* Fix typo in OpenAL backend driver

* Address last comments

* Fix a nit

* Address gdkchan's comments
2021-02-26 01:11:56 +01:00
pineappleEA
11cb71c425 Fix updater breaking user execute permissions on Unix (#2055)
* Fix updater breaking user run permissions on *nix

The updater currently sets the permissions to user run only when the yes button is clicked, this changes it to run on Updater.cs after it's done updating as it should.

* Fix nits
2021-02-25 10:35:48 +11:00
mageven
c825067920 Pacify updater (#1899)
* Updater: Remove dirs selectively

* Log exceptions from updater async tasks

* Address riperiperi's comments
2021-02-23 16:19:02 +01:00
LDj3SNuD
2ed68f234c PPTC: Fix unwanted propagation of a relocatable constant in a specific case. (#1990)
* Fix unwanted propagation of a relocatable constant in a specific case.

* Ptc.InternalVersion = 1990

* Nit to retrigger the Checks.
2021-02-23 13:15:45 +01:00
EmulationFanatic
286082a621 Update README.MD (#2049) 2021-02-22 22:09:55 +01:00
sharmander
66ea26bb4a UI: Multithreaded Updater (#2031)
* Use multiple threads to download different chunks of an update simultaneously. This reduces time to complete the download significantly.

* Remove dirty-flag check (for test purposes)

* Clean up updater code.

* Include fallback to single-threaded updater if mt fails

* Reduce connection count to 4.

* Improve fallback on error.
Correct issue where data was missing during download due to total build size not being cleanly divisble by the connection count.
Cleaned up unnecessary code.

* Add missing return statements

* Fix alignment

* Alignment

* More alignment

* Rely on content-range request instead of xml/json size property.

* Re-instate dirty checking and version checking to move into review stage.

* Address comments

* Address comments

* Comments

* Comments

* Final...?

* final final

* final final final nit

* Use Array.Copy as requested by rip

* Updated some names for clarity.

* Move addition into for loop (to shorten line width)

* Add missing semicolon -- forgot to stage :9
2021-02-22 21:48:45 +01:00
mageven
9a76dae369 Implement VCNT instruction (#1963)
* Implement VCNT based on AArch64 CNT

Add tests

* Update PTC version

* Address LDj's comments

* Explicit size in encoding
* Tighter tests
* Replace SoftFallback with IR helper

Co-authored-by: LDj3SNuD <35856442+LDj3SNuD@users.noreply.github.com>

* Reduce one BitwiseAnd from IR fallback

Based on popcount64b from https://en.wikipedia.org/wiki/Hamming_weight#Efficient_implementation

* Rename parameter and add assert

Co-authored-by: LDj3SNuD <35856442+LDj3SNuD@users.noreply.github.com>

Co-authored-by: LDj3SNuD <35856442+LDj3SNuD@users.noreply.github.com>
2021-02-22 16:26:13 +01:00
LDj3SNuD
2322c20a52 PPTC & Pool Enhancements. (#1968)
* PPTC & Pool Enhancements.

* Avoid buffer allocations in CodeGenContext.GetCode(). Avoid stream allocations in PTC.PtcInfo.

Refactoring/nits.

* Use XXHash128, for Ptc.Load & Ptc.Save, x10 faster than Md5.

* Why not a nice Span.

* Added a simple PtcFormatter library for deserialization/serialization, which does not require reflection, in use at PtcJumpTable and PtcProfiler; improves maintainability and simplicity/readability of affected code.

* Nits.

* Revert #1987.

* Revert "Revert #1987."

This reverts commit 998be765cf7f7da5ff0c1c08de704c9012b0f49c.
2021-02-22 03:23:48 +01:00
FICTURE7
cef06e6b1e Turn Copy into Fill in HybridAllocator (#2010)
* Turn Copy into Fill in HybridAllocator

* Set PTC internal verison
2021-02-21 18:33:59 +01:00
Ac_K
1ea78413d1 appletAE: Implement SetLcdBacklighOffEnabled (#2037)
This PR implement `appletAE ICommonStateGetter SetLcdBacklighOffEnabled` accordingly to RE.

Closes #2021
2021-02-21 09:21:32 +01:00
Jose Padilla
9dbe3194c9 Controller Input handling refactoring (#1751)
* This should fix issue #1374 in Linux

Changes:
- Bind buttons by detecting the transition from down to up.
- Bind axis by detecting movement from value higher than 50% to a value lower than 50%.

Caveats:
- I have tested only with DS3 in Linux (Fedora 32).
- ZL and ZR detection works by accident. This code doesn't take negative axis into account.
  The reason it works is because axis are managed in absolute value. So when pressing ZL/ZR
  axis value goes from -1 to 1 (or 1 to 0 and back to 1) and this hits the axis detector.
- Likely I have broken all the other controllers xD (testing needed).

* Assign keyboardPressed

* Make a more robust detection of pressed buttons when using a controller

* Add interface to bind buttons from Joystick and Keyboard

* Fix style issues after code review by @AcK77  (Thanks!)

* Move new classes to Ryujinx.Ui.Input namespace

* Use explicit types instead of var

* Update Ryujinx/Ui/Input/JoystickButtonAssigner.cs

Co-authored-by: Mary <thog@protonmail.com>

* Update Ryujinx/Ui/Input/JoystickButtonAssigner.cs

Co-authored-by: Mary <thog@protonmail.com>

* Update Ryujinx/Ui/Input/JoystickButtonAssigner.cs

Co-authored-by: Mary <thog@protonmail.com>

* Update Ryujinx/Ui/Input/JoystickButtonAssigner.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Add a new empty line before

* Up

Co-authored-by: Jose Padilla <jose@prensalink.com>
Co-authored-by: Mary <thog@protonmail.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
2021-02-21 00:22:55 +01:00
sharmander
57c113216c Make windows DPI aware to display properly on high-resolution screens. (#1983)
* Make Windows DPI aware to display properly on high-resolution screens.

* remove empty line

* Don't use app manifest, set process dpi aware programatically.

Store variables in Program.cs for use instead of re-creating them per class/ method.

* Fix for linux/osx

* Add braces

* Re-use manifest. It appears to be required on linux.

* Undo previous commit -- it appears linux was simply never affected.

* Addressed AcK's comments

* Remove unused usings

* Address comments by AcK #2

* Re-order

* Move FromHwnd call to ForceDpiAware class. Wrap in Try-Catch to prevent crashes on systems that don't support it.

* Additional code cleanup

* Remove "global::" reference.
2021-02-20 01:34:41 +01:00
mageven
ae1ac6d947 Allow modding AddOnContent RomFS (#2024)
Simplify some misc logic
2021-02-20 01:25:01 +01:00
mageven
182779d952 Allow reconfiguring "Ignore Missing Services" during emulation (#2034) 2021-02-19 20:31:57 +01:00
Ac_K
f1c1b5c8b3 nifm: Fix returned buffer size of GetClientId (#2036)
This PR fix an issue introduced on last IPC rewrite PRs where some returned buffer size have to be explicit now.
`GetClientId` without an explicit buffer size return some garbage to the guest and then `nifm` service crashes because of a wrong ClientId. It's fixed now.

Horizon Chase Turbo and Doom regression are fixed now.  (Probably some other games too)
2021-02-19 20:18:13 +01:00
Ac_K
d5cfd08659 settings: Fix returned buffer size of GetFirmwareVersion (#2029) 2021-02-17 21:10:53 +01:00
gdkchan
3a36f952aa Fix memory tracking performance regression (#2026)
* Fix memory tracking performance regression

* Set PTC version
2021-02-17 09:16:20 +11:00
gdkchan
0e9fc1f157 Validate CPU virtual addresses on access (#1987)
* Enable PTE null checks again

* Do address validation on EmitPtPointerLoad, and make it branchless

* PTC version increment

* Mask of pointer tag for exclusive access

* Move mask to the correct place

Co-authored-by: LDj3SNuD <35856442+LDj3SNuD@users.noreply.github.com>
2021-02-16 19:04:19 +01:00
pineappleEA
af5bd1162f Hide Cursor On Idle (#1993)
* Implement "Hide Cursor On Idle" option

Adds a general option to autohide the cursor after 8s have elapsed.

* Fix cursor not hiding on Windows and dispose it

* Don't dispose cursor, fix var names

* Abide by the GNOME documentation

* Fix nits

* Disabled by default, make it so it doesn't utilize any timer

* Remove *NIX time and extra lines

* Don't calculate if option is disabled

* Move if case

* Fix alignment
2021-02-15 22:48:21 +01:00
Ac_K
50a1c8030f prepo: Implement GetSystemSessionId and add perms (#2014)
* prepo: Implement GetSystemSessionId and add perms

* address feedbacks
2021-02-11 20:24:54 +01:00
Ayato (Shahil)
ef68f42561 Hotfix for Joy-Con Images (#2011)
The Joy-Con images should no longer be stretched on Windows
(P.S I hate Windows :p)
2021-02-11 09:57:39 +01:00
gdkchan
d197774ad4 Enable multithreaded VP9 decoding (#2009)
* Enable multithreaded VP9 decoding

* Limit the number of threads used for video decoding
2021-02-11 01:54:42 +01:00
Ayato (Shahil)
93e35cedba Update Joy-Con images 2 (#2004)
* Update Joy-Con Images 2

This Updates the Joy-Con images, Changes include, adding a top view to the {Joy-Con Pair} image and {Joy-Con Left and Right} Images and adding a side view to {Joy-Con Left and Right} images, the colours
should be less washed out as well and I also decided to clean up the raw image because even though you could not see it in the GUI, the Images themselves looked very messy when opened in a Vector tool

* Fix Sily Right Joy Con mistake

* Make ZL and ZR more visable
2021-02-11 01:34:36 +01:00
Caian Benedicto
2a918b27d1 Improve inline keyboard compatibility (#1959)
* Improve compatibility of the inline keyboard with some games

* Send an empty first text to avoid crashing some games

* Implement SetCustomizedDictionaries and fix SetCustomizeDic

* Expand Bg and Fg –abbreviations in the swkbd applet

* Fix variable names and add comments to software keyboard
2021-02-11 01:28:44 +01:00
Xpl0itR
14e644b6ae Edit the global.json to allow use of dotnet sdk 5.0.XXX (#2008) 2021-02-10 09:37:19 +01:00
Xpl0itR
5f73eb2fe5 Load default config when an invalid config is found (#1008)
- Bind toggle events after setting up their current values. This fixes the issue where the config is saved 10 times when the main window is opened 😬

- Write to disk immediately to decrease the chances of corruption
2021-02-09 10:24:37 +01:00
Joshi234
26ec0e1f8d Implemented ISystemSettingsServer.IsUserSystemClockAutomaticCorrectionEnabled (#1932)
* Added IsUserSystemClockAutomaticCorrectionEnabled

This is used when a game want to check if you game is synced with a server

* Update ISystemSettingsServer.cs

* Implemented OpenDataStorageWithProgramIndex

* Update IFileSystemProxy.cs

* Commited that file on accidant

* Update IFileSystemProxy.cs

* Revert "Merge branch 'master' of https://github.com/Joshi234/Ryujinx"

This reverts commit 375f43045507bc12e743ae1babc6f47bd72987f5, reversing
changes made to 672e2c8f7da28160f2f575a16aaa135d232bf655.

* Revert "Update IFileSystemProxy.cs"

This reverts commit 672e2c8f7da28160f2f575a16aaa135d232bf655.

* Update IFileSystemProxy.cs

* Update ISystemSettingsServer.cs

* removed accidantel addition of IFileSystemProxy.OpenDataStorageWithProgramIndex

* Update Ryujinx.HLE/HOS/Services/Settings/ISystemSettingsServer.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.HLE/HOS/Services/Settings/ISystemSettingsServer.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Fix formating and add missing stub

* Update ISystemSettingsServer.cs

* Update ISystemSettingsServer.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2021-02-09 09:41:31 +01:00
gdkchan
c2faf9eaff Fix inter-process data copy on non-contiguous physical regions (#1988) 2021-02-08 10:54:49 +11:00
sharmander
77be018838 Optimization | Modify Add (Integer) Instruction to use LEA instead. (#1971)
* Optimization | Modify Add Instruction to use LEA instead.

Currently, the add instruction requires 4 registers to take place. By using LEA, we can effectively perform the same working using 3 registers, reducing memory spills and improving translation efficiency.

* Fix IsSameOperandDestSrc1 Check for Add

* Use LEA if Dest != SRC1

* Update IsSameOperandDestSrc1 to account for Cases where Dest and Src1 can be same for add

* Fix error in logic

* Typo

* Add paranthesis for clarity

* Compare registers as requested.

* Cleanup if statement, use same comparison method as generateCopy

* Make change as recommended by gdk

* Perform check only when Add calls are made

* use ensure sametype for lea, fix else

* Update comment

* Update version #
2021-02-08 10:49:46 +11:00
gdkchan
76c495c1c2 Simplify handling of shader vertex A (#1999)
* Simplify handling of shader vertex A

* Theres no transformation feedback, its transform

* Merge TextureHandlesForCache
2021-02-08 10:42:17 +11:00
edisionnano
9249e624b2 Fix Updater Icon On Linux (#1995)
* Fix Linux Icon

* Fix identation

* Move the icon to the private constructor
2021-02-08 10:27:12 +11:00
gdkchan
aaea1febe6 Disable partial JIT invalidation on unmap (#1991) 2021-02-08 10:25:14 +11:00
gdkchan
201b583e44 Implement ETC2 (RGB) texture format (#2000)
* Implement ETC2 format

* Fix component counts for compressed formats
2021-02-08 10:23:56 +11:00
gdkchan
ceeba66de7 Do not flush multisample textures (#1973) 2021-02-01 08:30:16 +01:00
gdkchan
e54a89d2c5 Use multiple dest operands for shader call instructions (#1975)
* Use multiple dest operands for shader call instructions

* Passing opNode is no longer needed
2021-02-01 11:13:38 +11:00
gdkchan
c418cb34f5 Implement geometry shader passthrough (#1961)
* Implement geometry shader passthrough

* Cache version change
2021-01-29 14:38:51 +11:00
EmulationFanatic
22c1357d04 Add PPTC acronym to settings page (#1974) 2021-01-29 14:20:02 +11:00
riperiperi
b540c953b2 Use a descriptor cache for faster pool invalidation. (#1977)
* Use a descriptor cache for faster pool invalidation.

* Speed up comparison by casting to Vector256

Now we never need to worry about this ever again
2021-01-29 14:19:06 +11:00
ShahilSharma
490c769138 Enable Docked Mode by Default (#1953)
Enables Docked Mode by default, since I see no reason to keep it off by Default.
2021-01-28 13:55:01 +11:00
gdkchan
52970555f6 Support multiple destination operands on shader IR and shuffle predicates (#1964)
* Support multiple destination operands on shader IR and shuffle predicates

* Cache version change
2021-01-28 10:59:47 +11:00
gdkchan
5c294e436c Lower precision of estimate instruction results to match Arm behavior (#1943)
* Lower precision of estimate instruction results to match Arm behavior

* PTC version update

* Nits
2021-01-28 10:23:00 +11:00
gdkchan
4c5aeba41e Support shader F32 to Bool reinterpretation (#1969) 2021-01-27 09:19:30 +01:00
gdkchan
758138c14a Fix regression on shader atomic SSBO operations (#1967)
* Fix regression on shader atomic SSBO operations

* Update comment
2021-01-27 11:26:23 +11:00
gdkchan
741536f8f1 Avoid some redundant GL calls (#1958) 2021-01-27 08:44:07 +11:00
gdkchan
ffa14ff5bb Fix conditional rendering without queries (#1965) 2021-01-27 08:42:12 +11:00
mageven
5fcbc7f742 Initial Setup: Reload keys before verifying firmware (#1955)
* Initial Setup: Reload keys before verifying firmware

Also, display the NoKeys dialog if keyset is empty when verifying
firmware.

* LoadApplications: Remove the lone debug log and print the error directly
2021-01-26 18:45:07 +01:00
gdkchan
4414c50729 Fix compute shader code dumping (#1960) 2021-01-26 18:27:18 +01:00
gdkchan
e705b2d978 Add support for shader atomic min/max (S32) (#1948) 2021-01-26 17:38:33 +11:00
mageven
078f8c40d8 Implement PRFM (register variant) as NOP (#1956)
* Implement PRFM (register variant) as NOP

Fix typo pfrm -> prfm
Add comments to distinguish variants

* Increment PTC version
2021-01-26 16:09:27 +11:00
EmulationFanatic
6d5ad31e82 GUI Update: Fix controller input window to fit all images without scrolling (#1962)
Currently, when configuring controller input with an "Xinput Controller" or "Unmapped Controller", the window does not fit the images for Pro Controller (width limited) or Joycon Pair (width and height limited). This PR proportionally enlarges the window so that no scrolling is ever necessary to fully see the controller image.
2021-01-26 16:08:22 +11:00
EliEron
dc76745a97 Prevent Display Sleep on Windows while running a game (#1850)
Co-authored-by: EliEron <example@example.com>
2021-01-25 10:02:00 +11:00
FICTURE7
dbb610eaf1 Add VCLZ.* fast path (#1917)
* Add VCLZ fast path

* Add VCLZ.8B/16B SSSE3 fast path
* Add VCLZ.4H/8H SSSE3 fast path
* Add VCLZ.2S/4S SSE2 fast path

* Improve CLZ.4H/8H fast path

* Improve CLZ.2S/4S fast path

* Set PPTC version
2021-01-25 10:01:25 +11:00
gdkchan
28f278ae8b Allow out of bounds storage buffer access by aligning their sizes (#1870)
* Allow out of bounds storage buffer access by aligning their sizes

* Use correct size

* Fix typo and comment on the reason for the change
2021-01-25 09:22:19 +11:00
ShahilSharma
733b74045e Update Controller Images (#1951)
This updates the old Images used for the input section for Ryujinx. The old one didn't play nice with the some GTK themes like light mode, this new one does.
2021-01-25 09:21:49 +11:00
Mary
96eef1ad4e Github Actions: Workaround windows-latest restore failures (#1957)
See https://github.com/actions/setup-dotnet/issues/155.
2021-01-24 14:29:16 +01:00
gdkchan
d1d7ce5562 Match texture if the physical range is the same (#1934)
* Match texture if the physical range is the same

* XML docs and comments
2021-01-23 13:38:00 +01:00
mageven
8864443537 TZ: Fix loop condition in GetTZName (#1950)
Closes #1949
2021-01-23 13:29:14 +01:00
Caian Benedicto
a0ab048e00 Fix inverted read only flag in transfer memory creation (#1945) 2021-01-23 13:48:03 +11:00
mageven
2d80ffde07 Fix SL/SR typo in keyboard controller mapping (#1938) 2021-01-20 18:59:51 +01:00
gdkchan
70ca462ea2 Fix alignment on CreateTransferMemoryStorage (#1937) 2021-01-19 21:48:27 -03:00
LDj3SNuD
655968b11b CPU (A64): Add Fmaxnmp & Fminnmp Scalar Inst.s, Fast & Slow Paths; with Tests. (#1894) 2021-01-20 09:12:33 +11:00
gdkchan
2d7f4c2da2 Enable parallel ASTC decoding by default (#1930) 2021-01-19 14:19:52 +11:00
gdkchan
8e198da09e Fix out of range exception when a invalid base lod is used (#1931) 2021-01-19 14:04:38 +11:00
Sera
b30a555d3e Fix some GLXBadDrawable crashes on linux (#1900)
Fixes the crashes on linux when you stop emulation, and when you try to
exit the emulator while a game is running.
Also tested on windows without problems on my side.
2021-01-19 13:31:59 +11:00
gdkchan
fae90fdeea Reduce temporary copy/fill buffer size (#1926) 2021-01-19 13:31:15 +11:00
Ac_K
a0ecb775e3 am: Implement CreateHandleStorage and fixes (#1929) 2021-01-19 13:28:35 +11:00
mageven
b04adafdda Emulate a circular zone for keyboard analog sticks (#1906) 2021-01-19 00:56:53 +01:00
pineappleEA
ee5d842a57 Fix Linux Icon (#1927) 2021-01-19 07:33:58 +11:00
riperiperi
ec0facd1f0 Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)
* Initial implementation of buffer flush (VERY WIP)

* Host shaders need to be rebuilt for the SSBO write flag.

* New approach with reserved regions and gl sync

* Fix a ton of buffer issues.

* Remove unused buffer unmapped behaviour

* Revert "Remove unused buffer unmapped behaviour"

This reverts commit f1700e52fb8760180ac5e0987a07d409d1e70ece.

* Delete modified ranges on unmap

Fixes potential crashes in Super Smash Bros, where a previously modified range could lie on either side of an unmap.

* Cache some more delegates.

* Dispose Sync on Close

* Also create host sync for GPFifo syncpoint increment.

* Copy buffer optimization, add docs

* Fix race condition with OpenGL Sync

* Enable read tracking on CommandBuffer, insert syncpoint on WaitForIdle

* Performance: Only flush individual pages of SSBO at a time

This avoids flushing large amounts of data when only a small amount is actually used.

* Signal Modified rather than flushing after clear

* Fix some docs and code style.

* Introduce a new test for tracking memory protection.

Sucessfully demonstrates that the bug causing write protection to be cleared by a read action has been fixed. (these tests fail on master)

* Address Comments

* Add host sync for SetReference

This ensures that any indirect draws will correctly flush any related buffer data written before them. Fixes some flashing and misplaced world geometry in MH rise.

* Make PageAlign static

* Re-enable read tracking, for reads.
2021-01-17 17:08:06 -03:00
gdkchan
8258d1dc62 Support for resources on non-contiguous GPU memory regions (#1905)
* Support for resources on non-contiguous GPU memory regions

* Implement MultiRange physical addresses, only used with a single range for now

* Actually use non-contiguous ranges

* GetPhysicalRegions fixes

* Documentation and remove Address property from TextureInfo

* Finish implementing GetWritableRegion

* Fix typo
2021-01-17 19:44:34 +01:00
gdkchan
e4bac183c8 Fix mipmap base level being ignored for sampled textures and images (#1911)
* Fix mipmap base level being ignored for sampled textures and images

* Fix layer size and max level for textures

* Missing XML doc + reorder comments
2021-01-15 19:14:00 +01:00
Bruno Macabeus
bf4a184b88 settings: add Show Confirm Exist toggle (#1856) 2021-01-14 23:30:52 +01:00
gdkchan
c3896bbef7 Fix shader LOP3 predicate write condition (#1910)
* Fix LOP3 predicate write condition

* Bump shader cache version
2021-01-14 01:07:50 +01:00
Bruno Macabeus
dd03c14f55 android-fence: call callback when fence is invalid (#1881) 2021-01-13 10:53:13 +01:00
gdkchan
4ee086a3da Implement shader CC mode for ISCADD, X mode for ISETP and fix STL/STS/STG with RZ (#1901)
* Implement shader CC mode for ISCADD, X mode for ISETP and fix STS/STG with RZ

* Fix STG too and bump shader cache version

* Fix wrong name

* Fix Carry being inverted on comparison
2021-01-13 08:52:13 +11:00
gdkchan
c4e12bffe8 Implement clear buffer (fast path) (#1902)
* Implement clear buffer (fast path)

* Remove blank line
2021-01-13 08:50:54 +11:00
LDj3SNuD
8d53aaa94e Add a simple Pools Limiter. (#1830)
* Added support for offline invalidation, via PPTC, of low cq translations replaced by high cq translations; both on a single run and between runs.

Added invalidation of .cache files in the event of reuse on a different user operating system.

Added .info and .cache files invalidation in case of a failed stream decompression.

Nits.

* InternalVersion = 1712;

* Nits.

* Address comment.

* Get rid of BinaryFormatter.

Nits.

* Move Ptc.LoadTranslations().

Nits.

* Nits.

* Fixed corner cases (in case backup copies have to be used). Added save logs.

* Not core fixes.

* Complement to the previous commit. Added load logs. Removed BinaryFormatter leftovers.

* Add LoadTranslations log.

* Nits.

* Removed the search and management of LowCq overlapping functions.

* Final increment of .info and .cache flags.

* Nit.

* Free up memory allocated by Pools during any PPTC translations at boot time.

* Nit due to rebase.

* Add a simple Pools Limiter.

* Nits.

* Fix missing JumpTable.RegisterFunction() due to rebase.

Clear MemoryStreams as soon as possible, when they are no longer needed.

* Code cleaning.

* Nit for retrigger Checks.

* Update Ptc.cs

* Contextual refactoring of Translator. Ignore resetting of pools for DirectCallStubs.

* Nit for retrigger Checks.
2021-01-12 19:04:02 +01:00
Caian Benedicto
c7111ad6a8 Add support for inline software keyboard (#1868)
* Add background mode configuration to SoftwareKeyboardApplet

* Add placeholder text generator for Software Keyboard in background mode

* Add stub for GetIndirectLayerImageMap

* Fix default state of DecidedCancel response

* Add GUI text input to Software Keyboard in background mode

* Fix graphical glitch when Inline Software Keyboard appears

* Improve readability of InlineResponses class

* Improve code styling and fix compiler warnings

* Replace ServiceDisplay log class by ServiceVi

* Replace static readonly by const

* Add proper finalization to the keyboard applet in inline mode

* Rename constants to start with uppercase

* Fix inline keyboard not working with some games

* Improve code readability

* Fix code styling
2021-01-11 19:27:55 +01:00
Bruno Macabeus
4f301b1e82 ui: disable "Simulate Wake-up" when no game is running (#1863) 2021-01-11 16:03:37 +01:00
Steven Smith
ded7380af0 Only attempt to import common tickets. (#1886) 2021-01-11 14:47:13 +11:00
Ac_K
8e7b3e39fb pctl: Stub IsFreeCommunicationAvailable (#1893)
* pctl: Stub IsFreeCommunicationAvailable

This PR stub call IsFreeCommunicationAvailable since it's the same as call CheckFreeCommunicationPermission without a sets of an internal field.
I've fixed a wrong logic found while I'm checked the call by RE.

This fix #1883.

* Fix comments
2021-01-10 21:26:59 +01:00
gdkchan
4acf1b5282 Fix compute reserved constant buffer updates (#1892) 2021-01-10 21:02:58 +01:00
Ac_K
0b3e308d80 Hotfix for Updater introduced in #1859 2021-01-10 18:20:10 +01:00
gdkchan
c87596239f Fix remap when handle is 0 (#1882)
* Nvservices cleanup and attempt to fix remap

* Unmap if remap handle is 0

* Remove mapped pool add from Remap
2021-01-10 10:11:31 +11:00
Ac_K
e0cec017ac am: stub PresetLibraryAppletGpuTimeSliceZero (#1876) 2021-01-08 23:43:36 -03:00
gdkchan
c8f155717f Support conditional on BRK and SYNC shader instructions (#1878)
* Support conditional on BRK and SYNC shader instructions

* Add TODO comment and bump cache version
2021-01-08 22:55:55 -03:00
Ac_K
4ca044977b gui: Refactoring Part 1 (#1859)
* gui: Refactoring Part 1

* Fix ProfileDialog.glade path

* Fix Application.Quit assert

* Fix TitleUpdateWindow parent

* Fix TitleUpdate selected item

* Remove extra line in TitleUpdateWindow

* Fix empty assign of Enum.TryParse

* Add Patrons list in the About Window

* update about error messages
2021-01-08 09:14:13 +01:00
EmulationFanatic
1942672ce3 Update README.md to reflect new features/changes in the emulator (#1869)
* Update README.md to reflect new features/changes in the emulator

* Update Discord links
2021-01-07 22:31:46 +01:00
mageven
57fbd0fbd3 Update missing sample timestamp in DebugPad (#1873) 2021-01-07 19:43:33 +01:00
Ac_K
832f969c75 gpu: Implement missing texture formats (#1867)
* gpu: Implement Etc2Rgba texture format

* Add more format

* Fix wrong pixel format
2021-01-05 06:02:49 +01:00
LDj3SNuD
782eab4b69 CPU (A64): Add Pmull_V Inst. with Clmul fast path for the "1/2D -> 1Q" variant & Sse fast path and slow path for both the "8/16B -> 8H" and "1/2D -> 1Q" variants; with Test. (#1817)
* Add Pmull_V Sse fast path only, both "8/16B -> 8H" and "1/2D -> 1Q" variants; with Test.

* Add Clmul fast path for the 128 bits variant.

* Small optimisation (save 60 instructions) for the Sse fast path about the 128 bits variant.

* Add slow path, both variants. Fix V128 Shl/Shr when shift = 0.

* A32: Add Vmull_I P64 variant (slow path); not tested.

* A32: Add Vmull_I_P8_P64 Test and fix P64 variant.
2021-01-04 23:45:54 +01:00
Somebody Whoisbored
bbc99583c6 Fix exefs mod loading with unpacked games (#1857)
* Add the ability to layeredfs individual exefs with mod loader

* Address code style issues

* Further adjustments to the mod loading

* Update Ryujinx.HLE/HOS/ModLoader.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Address issue with checking for NSO existence (and code style fixes)

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2021-01-03 12:30:31 +01:00
Ac_K
e6ea04c655 account: Services Refactoring (#1833)
* account: Services Refactoring

* Remove extra empty space

* Fix IProfile::Get

* address gdkchan feedback
2021-01-02 23:34:28 +01:00
Ac_K
4e12b1d7fc surfaceflinger: Fix fence callback issue (#1839)
This PR fixes a regression introduced in #1741. The actual implementation do the assumption of fences always exist and then registering the callback.
Homebrews may not use fences, so the code crashes when it try to register the callback.
2021-01-02 23:21:44 +01:00
Bruno Macabeus
dd5e2068d2 services: add "apm:p" (#1854)
* services: add "apm:p"

* review: change amp:p version range

* review: remove uneeded calls

* review: fix ImanagerPrivileged
2021-01-02 16:11:38 +01:00
Bruno Macabeus
dc7a646f54 Remove long <-> ulong casts from Nvservices code (#1848)
* Remove long <-> ulong casts from Nvservices code

* review: fix lint
2021-01-01 19:03:33 -03:00
gdkchan
1a510dd6fd Update KAddressArbiter implementation to 11.x kernel (#1851)
* Update KAddressArbiter implementation to 11.x kernel

* InsertSortedByPriority is no longer needed
2021-01-01 14:59:26 -03:00
EmulationFanatic
0b0671d15c Enable Profiled Persistent Translation Cache (PPTC) by default (#1844)
* Enable Profiled Persistent Translation Cache (PPTC) by default

Enables PPTC by default. Enough time has passed and enough games tested that it should be the preferred setting for 99.9% of games. In case we are worried about PPTC files being put on the user's disk, shader cache already does this by default and generates about the same size files on average, so this should no longer be a concern.

* Update config.json with PTC set to true

* Updated _schema.json to set PPTC to true.
2021-01-01 15:36:47 +01:00
Mary
a4c7791b6b amadeus: Update copyright year
Happy new Year
2021-01-01 00:12:32 +01:00
Mary
75a9437031 Distribute with OpenAL Soft on Windows (#1847)
* Distribute with OpenAL Soft on Windows

This remove dependency on OpenAL EA on Windows and allows to operate with both backend without any user interventions.

Co-authored-by: jduncanator <jduncanator@hotmail.com>

* Fix Atmosphere utf8 issue

Co-authored-by: jduncanator <jduncanator@hotmail.com>
2020-12-31 09:08:09 +11:00
Somebody Whoisbored
e3f7d6b96d Add the ability to add individual files exefs with mod loader (#1766)
Co-authored-by: Ac_K <Acoustik666@gmail.com>
2020-12-29 20:54:32 +01:00
AigleSpartiate
3f7a5f6ba8 Fix button press issue (#1836)
A small code change to fix the issue that was forcing the user to press the "Yes" button twice to restart Ryujinx after it had been updated, instead of only once.
2020-12-26 15:59:41 +01:00
EmulationFanatic
b678f96718 Update InvalidMemoryRegionException.cs to abide by English rules. (#1834) 2020-12-25 04:09:02 +01:00
Ac_K
98f9d387bf Hotfix for #1814 2020-12-24 04:44:39 +01:00
LDj3SNuD
9ab15e53a6 Free up memory allocated by Pools during any PPTC translations at boot time. (#1814)
* Added support for offline invalidation, via PPTC, of low cq translations replaced by high cq translations; both on a single run and between runs.

Added invalidation of .cache files in the event of reuse on a different user operating system.

Added .info and .cache files invalidation in case of a failed stream decompression.

Nits.

* InternalVersion = 1712;

* Nits.

* Address comment.

* Get rid of BinaryFormatter.

Nits.

* Move Ptc.LoadTranslations().

Nits.

* Nits.

* Fixed corner cases (in case backup copies have to be used). Added save logs.

* Not core fixes.

* Complement to the previous commit. Added load logs. Removed BinaryFormatter leftovers.

* Add LoadTranslations log.

* Nits.

* Removed the search and management of LowCq overlapping functions.

* Final increment of .info and .cache flags.

* Nit.

* Free up memory allocated by Pools during any PPTC translations at boot time.

* Nit due to rebase.
2020-12-24 03:58:36 +01:00
LDj3SNuD
bd0cdb52f7 Fix Vnmls_S fast path (F64: losing input d value). Fix Vnmla_S & Vnmls_S slow paths (using fused inst.s). Fix Vfma_V slow path not using StandardFPSCRValue(). (#1775)
* Fix Vnmls_S fast path (F64: losing input d value). Fix Vnmla_S & Vnmls_S slow paths (using fused inst.s).

Add Vfma_S & Vfms_S Fma fast paths.
Add Vfnma_S inst. with Fma/Sse fast paths and slow path.
Add Vfnms_S Sse fast path.

Add Tests for affected inst.s.

Nits.

* InternalVersion = 1775

* Nits.

* Fix Vfma_V slow path not using StandardFPSCRValue().

* Nit: Fix Vfma_V order.

* Add Vfms_V Sse fast path and slow path.

* Add Vfma_V and Vfms_V Test.
2020-12-17 20:43:41 +01:00
LDj3SNuD
b12cdf3103 PPTC Follow-up. (#1712)
* Added support for offline invalidation, via PPTC, of low cq translations replaced by high cq translations; both on a single run and between runs.

Added invalidation of .cache files in the event of reuse on a different user operating system.

Added .info and .cache files invalidation in case of a failed stream decompression.

Nits.

* InternalVersion = 1712;

* Nits.

* Address comment.

* Get rid of BinaryFormatter.

Nits.

* Move Ptc.LoadTranslations().

Nits.

* Nits.

* Fixed corner cases (in case backup copies have to be used). Added save logs.

* Not core fixes.

* Complement to the previous commit. Added load logs. Removed BinaryFormatter leftovers.

* Add LoadTranslations log.

* Nits.

* Removed the search and management of LowCq overlapping functions.

* Final increment of .info and .cache flags.

* Nit.

* GetIndirectFunctionAddress(): Validate that writing actually takes place in dynamic table memory range (and not elsewhere).

* Fix Ptc.UpdateInfo() due to rebase.

* Nit for retrigger Checks.

* Nit for retrigger Checks.
2020-12-17 20:32:09 +01:00
riperiperi
9a263fcafe Interrupt GPU command processing when a frame's fence is reached. (#1741)
* Interrupt GPU command processing when a frame's fence is reached.

* Accumulate times rather than %s

* Accurate timer for vsync

Spin wait for the last .667ms of a frame. Avoids issues caused by signalling 16ms vsync. (periodic stutters in smo)

* Use event wait for better timing.

* Fix lazy wait

Windows doesn't seem to want to do 1ms consistently, so force a spin if we're less than 2ms.

* A bit more efficiency on frame waits.

Should now wait the remainder 0.6667 instead of 1.6667 sometimes (odd waits above 1ms are reliable, unlike 1ms waits)

* Better swap interval 0 solution

737 fps without breaking a sweat. Downside: Vsync can no longer be disabled on games that use the event heavily (link's awakening - which is ok since it breaks anyways)

* Fix comment.

* Address Comments.
2020-12-17 19:39:52 +01:00
Ac_K
75d529015b nim: Implement IsLargeResourceAvailable (#1821)
* nim: Implement IsLargeResourceAvailable

* Fix comments
2020-12-17 05:19:28 +01:00
gdkchan
2d7cd3019a Terminate application before services (#1812)
* Terminate application before services

* Use flags instead of title ID
2020-12-17 01:44:06 +01:00
sharmander
babbb4f3f8 CPU: Implement VRINTX.F32 | VRINTX.F64 (#1776)
* Start implementation

* Draft

* Updated opcode.

Needs verification.

* Clean up code.

* Update implementation and tests.

* Update implemenation + tests

* Get RM from FPSCR + Do not use emit/addintrinsic

* Remove "fast" path, as recommended by gdk.

* Variable DELETED.

* Update ARMeilleure/Decoders/OpCodeTable.cs

Co-authored-by: LDj3SNuD <35856442+LDj3SNuD@users.noreply.github.com>

* Update ARMeilleure/Instructions/InstEmitSimdCvt32.cs

Co-authored-by: LDj3SNuD <35856442+LDj3SNuD@users.noreply.github.com>

* Update ARMeilleure/Instructions/InstEmitSimdCvt32.cs

Co-authored-by: LDj3SNuD <35856442+LDj3SNuD@users.noreply.github.com>

* Update ARMeilleure/Instructions/InstEmitSimdCvt32.cs

Co-authored-by: LDj3SNuD <35856442+LDj3SNuD@users.noreply.github.com>

* Move method

* stringing things together :)

Co-authored-by: LDj3SNuD <35856442+LDj3SNuD@users.noreply.github.com>
2020-12-16 20:27:15 -03:00
gdkchan
2c3cc483c3 Clear JIT cache on exit (#1518)
* Initial cache memory allocator implementation

* Get rid of CallFlag

* Perform cache cleanup on exit

* Basic cache invalidation

* Thats not how conditionals works in C# it seems

* Set PTC version to PR number

* Address PR feedback

* Update InstEmitFlowHelper.cs

* Flag clear on address is no longer needed

* Do not include exit block in function size calculation

* Dispose jump table

* For future use

* InternalVersion = 1519 (force retest).

Co-authored-by: LDj3SNuD <35856442+LDj3SNuD@users.noreply.github.com>
2020-12-16 17:07:42 -03:00
Ac_K
d25ecf3bb9 gui/gpu: Implement setting and toggle for Aspect Ratio (#1777)
* gui/gpu: Implement setting and toggle for Aspect Ratio

* address gdkchan feedback and add 16:10

* fix config.json file

* Fix rebase

* Address gdkchan feedback

* Address rip feedback

* Fix aspectWidth
2020-12-15 23:19:07 -03:00
Ac_K
cdf27f85d9 am/gui: Implement Wake-up message (#1750)
* am/gui: Implement Wake-up message.

This implement the ability to send a Wake-up (Resume) message to the guest.
Sometime games needs to Sleep and Wake-up the switch to unlock some ingame features.

* Address gdkchan feedback
2020-12-15 21:41:42 -03:00
sharmander
be876cc8f8 CPU: Implement VFMA (Vector) (#1762)
* Implement VFMA.F64

* Simplify switch

* Simplify FMA Instructions into their own IntrinsicType.

* Remove whitespace

* Fix indentation

* Change tests for Vfnms -- disable inf / nan

* Move args up, not description ;)

* Implementation Complete.

All Tests Pass (Slow / Fast Path)

* Move location of function in assembler + test updates.

* Shift params upwards

* Remove unused function

* Update PTC version.

* Add comments / re-oreder opcode table.

* Remove whitespace

* Fix nit

* Fix nit.

* Fix whitespace

* Wrong opcode was used by a bad merge.

* Addressed rip's comments.
2020-12-15 00:01:52 -03:00
gdkchan
824c5cf846 Fix pre-allocator shift instruction copy on a specific case (#1752)
* Fix pre-allocator shift instruction copy on a specific case

* Fix to make shift use int rather than long for constants
2020-12-14 17:56:07 -03:00
gdkchan
579127c022 Fix register read after write on STREX implementation (#1801)
* Fix register read after write on STREX implementation

* PTC version update
2020-12-13 12:19:38 -03:00
Mary
f6ae4b2392 salieri: Support read-only mode if archive is already opened (#1807)
This improves shader cache resilience when people opens another program that touch the cache.zip.
2020-12-13 08:46:07 +01:00
gdkchan
2d35d6052a Correct type of executable sizes (#1802) 2020-12-13 08:30:27 +01:00
gdkchan
dc129ea1bc Remove inexistent buffer from GetNintendoAccountUserResourceCacheForApplication (#1809) 2020-12-12 22:10:12 +11:00
gdkchan
5a284cf0d8 Rewrite size for fixed size buffers (#1808) 2020-12-12 14:06:20 +11:00
riperiperi
46c3e795b4 End empty gl queries before returning them to the pool. (#1806) 2020-12-12 10:31:39 +11:00
sharmander
31b5bce9fe GPU: Improve unnecessary return value in Map function. (#1799)
* Implement VFNMA.F<32/64>

* Update PTC Version

* Update Implementation & Renames & Correct Order

* Add Logging

* Additional logging

* Add additional check to restart loop from beginning if address goes beyond maximum allowed.

* Additional Check that the total range required doesn't exceed capacity of allocator addresses.

* Improve logging

* Ensure hex output

* Update Ryujinx.HLE/HOS/Services/Nv/NvMemoryAllocator.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Remove extra page at end

* Remove unnecessary return val in Map function.

* Remove incorrect description

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2020-12-11 06:05:53 +01:00
sharmander
59c96d4761 GPU: Resolve Memory Allocation Issues (#1797)
* Implement VFNMA.F<32/64>

* Update PTC Version

* Update Implementation & Renames & Correct Order

* Add Logging

* Additional logging

* Add additional check to restart loop from beginning if address goes beyond maximum allowed.

* Additional Check that the total range required doesn't exceed capacity of allocator addresses.

* Improve logging

* Ensure hex output

* Update Ryujinx.HLE/HOS/Services/Nv/NvMemoryAllocator.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Remove extra page at end

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2020-12-10 21:32:23 +01:00
Ac_K
42e3689c51 ngct: Fix services and stub calls (#1756) 2020-12-10 03:08:28 +01:00
riperiperi
4e42810109 NVIDIA Thread create/delete stutter workarounds (#1760)
* Thread create/delete stutter workarounds Pt 1

* As tiered compilation is disabled, disable quick jit too

Should result in tier 1 compilation all the time

* Fix rebase.
2020-12-09 19:36:08 -03:00
sharmander
d91cdc3ab5 GPU - Improve Memory Allocation (#1722)
* Implement TreeMap from scratch.

Begin implementation of MemoryBlockManager

* Implement GetFreePosition using MemoryBlocks

* Implementation of Memory Management using a Tree.

Still some issues to work around, but promising thus far.

* Resolved invalid mapping issue.

Performance appears promising.

* Add tick metrics

* Use the logger instead

* Use debug loggin instead of info.

* Remove unnecessary code. Add descriptions of added functions.

* Improve memory allocation even further. As well as improve speed of position fetching.

* Add TreeDictionary to Ryujinx Commons

Removed Unnecessary  Usigns

* Add a Performance Profiler + Improve ReserveFixed

* Begin transition to allocation in nvdrv

* Create singleton nvmemallocator

* Moved Allocation into Nv Related Files

As requested by gdkchan, any allocation of memory has been moved into the driver files.

Mapping remains in the GPU MemoryManager.

* Remove unnecessary usings

* Add missing descriptions

* Correct descriptions

* Fix formatting.

* Remove unnecessary whitespace

* Formatting / Convention Updates

* Changes / Fixes

Made syntax and convention changes as requested by gdkchan.

Fixed an issue where IsRegionUsed would return the wrong boolean.

Fixed an issue where GetFreePosition was asked for an address instead of a size.

* Undo commenting of Assert in shader cache

* Update Ryujinx.Common/Collections/TreeDictionary.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Resolved many suggestions

* Implement Improved TreeDictionary

Based off of Pseudo code and custom implementations.

* Rename _set to _dictionary

* Remove unused code

* Remove unused code.

* Remove unnecessary MapLow function.

* Resolve data-structure based issues

* Make adjustments to memory management.

Deactive de-allocation for now, it causes more harm than good.

* Minor refactorings + Re-implement deallocation

Also cleaned up unnecessary code.

* Add Tests for TreeDictionary

* Update data structure to properly balance the tree

* Experimental Implementation:

1. Reduce Time to Next Node to O(1) Runtime
2. Reduce While Loop Ct To 2 (In Most Cases)

* Address issues w/ Deallocating Memory

* Final Build

+ Fully Implement Dictionary Interface for new Data Structure
+ Cover All Memory Allocation Edge Cases, particularly w/ Games that De-Allocate a lot.

* Minor Corrections

Give TreeDictionary its own count (do not depend on inner dictionary)

Properly remove adjacent allocations

* Add AsList

* Fix bug where internal dictionary wasn't being updated w/ new node for overwritten key.

* Address comments in review.

* Fix issue where block wouldn't break out (Fixes UE4 issues)

* Update descriptions

* Update descriptions

* Reduce Node visibility to protect TreeDictionary Integrity + Remove usage of struct.

* Update tests to use new TreeDictionary implementation.

* Remove usage of dictionary in TreeDictionary

* Refactoring / Renaming

* Remove unneeded memoryblock class.

* Add space for while

* Add space for if

* Formatting / descriptions

* Clarified some descriptions

* Reduce visibility of memory allocator

* Edit method names to make more sense as memory blocks are no longer in use.

* Make names consistent.

* Protect against npe when sucessorof is called against keys that don't exist. (Not in use by memory manager, this is for other prs that might use this data structure)

* Possible edge-case resolve

* Update Ryujinx.Common/Collections/TreeDictionary.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update Ryujinx.HLE/HOS/Services/Nv/NvMemoryAllocator.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Reduce # of unnecessary duplicate variables / Reduce visibility of variables only internally used.

* Rename count to _count

* Update Description of Add method.

* Fix copypasta

* Address comments

* Address comments

* Remove whitespace

* Address comments, condense variables.

* Consolidate vars

* Fix whitespace.

* Nit

* Fix exception msg

* Fix arrayIndex check

* Fix arrayIndex check + indexer

* Remove whitespace from cast

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2020-12-09 19:26:05 -03:00
gdkchan
cf34bfa199 Rewrite scheduler context switch code (#1786)
* Rewrite scheduler context switch code

* Fix race in UnmapIpcRestorePermission

* Fix thread exit issue that could leave the scheduler in a invalid state

* Change context switch method to not wait on guest thread, remove spin wait, use SignalAndWait to pass control

* Remove multi-core setting (it is always on now)

* Re-enable assert

* Remove multicore from default config and schema

* Fix race in KTimeManager
2020-12-09 19:20:05 -03:00
Ac_K
479677555b am: Implement GetHealthWarningDisappearedSystemEvent (#1788)
This implement IApplicationFunctions GetHealthWarningDisappearedSystemEvent call which is needed by Mario Kart 8 in Chinese version. Call was checked by RE.
We still have to determine where to signals some AM events.

Thanks to Kakasita on our Discord to reported this and confirm this works fine!
2020-12-09 00:08:36 +01:00
riperiperi
18b5cf216e Signal memory tracking before/after mapping into another process (#1785)
* Signal memory tracking before/after mapping into another process

* Wording.

* Add missing method.
2020-12-07 21:42:17 -03:00
sharmander
f24a863530 CPU: Implement VFNMA.F32 | F.64 (#1783)
* Implement VFNMA.F<32/64>

* Update PTC Version

* Update Implementation & Renames & Correct Order

* Fix alignment

* Update implementation to not trigger assert

* Actually use the intrinsic that makes sense :)
2020-12-07 21:04:01 -03:00
LDj3SNuD
8fd5419133 Add support for guest Fz (Fpcr) mode through host Ftz and Daz (Mxcsr) modes (fast paths). (#1630)
* Add support for guest Fz (Fpcr) mode through host Ftz and Daz (Mxcsr) modes (fast paths).

* Ptc.InternalVersion = 1630

* Nits.

* Address comments.

* Update Ptc.cs

* Address comment.
2020-12-07 10:37:07 +01:00
Ac_K
59831acfc6 logger: Add build version to the log file names (#1782) 2020-12-07 20:29:22 +11:00
riperiperi
323e63f2f7 Extract texture Target from Info for quick access (#1774) 2020-12-03 20:34:27 +01:00
sharmander
49340827e1 CPU: Implement VFNMS.F32/64 (#1758)
* Add necessary methods / op-code

* Enable Support for FMA Instruction Set

* Add Intrinsics / Assembly Opcodes for VFMSUB231XX.

* Add X86 Instructions for VFMSUB231XX

* Implement VFNMS

* Implement VFNMS Tests

* Add special cases for FMA instructions.

* Update PPTC Version

* Remove unused Op

* Move Check into Assert / Cleanup

* Rename and cleanup

* Whitespace

* Whitespace / Rename

* Re-sort

* Address final requests

* Implement VFMA.F64

* Simplify switch

* Simplify FMA Instructions into their own IntrinsicType.

* Remove whitespace

* Fix indentation

* Change tests for Vfnms -- disable inf / nan

* Move args up, not description ;)

* Undo vfma

* Completely remove vfms code.,

* Fix order of instruction in assembler
2020-12-03 20:20:02 +01:00
riperiperi
9fa40d9171 Dummy out gl queries with 0 draws, remove glFlush call (#1773) 2020-12-03 19:42:59 +01:00
riperiperi
fa8045c4d1 Cache delegate for QueryModified, use regular multi handle. (#1771) 2020-12-03 19:34:32 +01:00
Mary
8d833cb541 Make sure to not leak copy handles passed in request (#1772)
* Make sure to not leak copy handles passed in request

Following last gdkchan's PR this make sure to close copy handles that
are passed by guest when it should.

* fix comment copy pasta
2020-12-03 19:19:10 +01:00
gdkchan
f4f95f429d Close audio WorkBuffer transfer memory handle (#1770) 2020-12-02 21:58:20 +01:00
gdkchan
a4bde86452 Create a single guest process per IPC message processor (#1769) 2020-12-02 13:14:44 +01:00
Mary
6dc40f552e amadeus: Fix a typo in TapFrame logic (#1767)
This fix a crash at boot in Pang Adventures
2020-12-02 00:46:26 +01:00
gdkchan
ec9c4f41bf IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special handling from kernel (#1458)
* IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special handling from kernel

* Fix for applet transfer memory + some nits

* Keep handles if possible to avoid server handle table exhaustion

* Fix IPC ZeroFill bug

* am: Correctly implement CreateManagedDisplayLayer and implement CreateManagedDisplaySeparableLayer

CreateManagedDisplaySeparableLayer is requires since 10.x+ when appletResourceUserId != 0

* Make it exit properly

* Make ServiceNotImplementedException show the full message again

* Allow yielding execution to avoid starving other threads

* Only wait if active

* Merge IVirtualMemoryManager and IAddressSpaceManager

* Fix Ro loading data from the wrong process

Co-authored-by: Thog <me@thog.eu>
2020-12-02 00:23:43 +01:00
riperiperi
0d6699f375 Implement Force Early Z Register (#1755) 2020-12-02 00:13:27 +01:00
Xpl0itR
a0269e1d4d Add a "Remove All" button to the DLC and Update windows (#1579) 2020-12-01 23:51:49 +01:00
Xpl0itR
af5f565f11 Add option to start games in fullscreen mode (#1580)
* Add option to start games in fullscreen mode

* Add command line option

* Use pascal case on menu item
2020-12-01 23:02:27 +01:00
Mary
6e3be9f89f salieri: Fix missing guest GPU accessor missing on hashes (#1759)
This adds the guest GPU accessor to hashes computation.
As this change all the hashes from the cache, I added some migration
logic.

This is required for #1755.
2020-12-01 22:48:31 +01:00
Ac_K
012687206b common: Fix last warning in SystemInfo (#1757)
* common: Fix last warning in SystemInfo

* info to Info

* fix MacOSSystemInfo file name by delete the file

* MacOSSysteminfo to MacOSSystemInfo
2020-12-01 22:26:00 +01:00
Ac_K
5e008cb2cb config: Fix MaxAnisotropy value parsing (#1764) 2020-12-01 21:44:04 +01:00
Ac_K
f94d343435 audio: Cleanup Ryujinx.Audio and fix OpenAL issue (#1746)
* audio: Cleanup SoundIO and fix OpenAL issue

* fix tabs by spaces

* Fix extra spaces

* Fix SoundIO.cs

* Fix ContainsAudioOutBuffer
2020-11-27 20:55:00 +01:00
riperiperi
9f74f8aac4 Prefer truly perfect texture matches over fomat aliased ones (#1754) 2020-11-27 19:46:23 +01:00
riperiperi
24f6d01983 Blacklist very textures with a very small width or height from scaling (#1753) 2020-11-27 19:23:30 +01:00
Mary
1eae1706a9 ui: Check last played datetime validity against current culture (#1730)
This is an issue happening when you change your datetime format on your
system and try to sort via last played datetime. DateTime.Parse use the
current thread culture and will not parse date correctly, effectively
causing a crash.

As such, I added a check when loading the game list that ensure that the
datetime is valid in current culture.

Fix #1727.
2020-11-27 19:05:36 +01:00
Ac_K
c1c12a9b4a Remove some warnings and cleaning code (#1736) 2020-11-27 18:57:20 +01:00
Ac_K
f67ba78e1b pctl: Implement IsRestrictionEnabled and fix CheckFreeCommunicationPermission (#1747)
* pctl: Implement IsRestrictionEnabled and fix CheckFreeCommunicationPermission

* fix comment
2020-11-24 21:19:06 +01:00
Ac_K
3a96f55e7b am: Fix GetSaveDataSize stub (#1748) 2020-11-24 20:45:23 +01:00
Ac_K
b87379f38d am: Cleaning and stub TryPopFromFriendInvitationStorageChannel (#1738) 2020-11-21 23:38:34 +01:00
Mary
82edcecf6e amadeus: Fix reverb 3d mono wrong delay line offset (#1742)
This fix reverb 3d mono rendering using -1 instead of 1 for delay line
offset.

I also did some clean up as this value is now used by all channel
variants.

Now Resident Evil 6 goes in-gane.
2020-11-21 22:52:52 +01:00
Mary
22841c92af salieri: remove a wrong debug assert (#1740)
THis assert is wrong and useless now, remove it because it's annoying in
Debug.
2020-11-21 22:10:08 +01:00
Mary
83ef93d768 amadeus: Fix possible underflow in delay time delay effect (#1739)
This fix an underflow in the setup of delay time in the delay effect.

THis fix a regression caused by Amadeus on Shovel Knight: Treasure
Trove.
2020-11-21 21:57:49 +01:00
Ac_K
4f02036235 audin: fix wrong id ListAudioInsAuto call (#1737) 2020-11-21 21:43:36 +01:00
Ac_K
18840b360c audout: Implement and fix some calls (#1725)
* audout: Implement GetAudioOutBufferCount, GetAudioOutPlayedSampleCount and FlushAudioOutBuffers

This PR implement audout service calls:
- GetAudioOutBufferCount
- GetAudioOutPlayedSampleCount
- FlushAudioOutBuffers

The RE calls just give some hints about no extra checks.
Since we use a totally different implementation because of our backend, I can't do something better for now.

SetAudioOutVolume and GetAudioOutVolume are fixed too by set/get the volume of the current opened track, previous implementation was wrong.

This fix #1133, fix #1258 and fix #1519.

Thanks to @jduncanator for this help during the implementation and all his precious advices.

* Fix some debug leftovers

* Address jD feedback
2020-11-20 21:59:01 +01:00
riperiperi
7a502e13ed Allow copy destination to have a different scale from source (#1711)
* Allow copy destination to have a different scale from source

Will result in more scaled copy destinations, but allows scaling in some games that copy textures to the output framebuffer.

* Support copying multiple levels/layers

Uses glFramebufferTextureLayer to copy multiple layers, copies levels individually (and scales the regions).

Remove CopyArrayScaled, since the backend copy handles it now.
2020-11-20 17:14:45 -03:00
riperiperi
9e0043c488 Perform Compressed<->Uncompressed copies using Pixel Buffer Objects (#1732)
* PBO single layer copy, part 1

Still needs ability to take and set width/height slices. (using pack paramaters)

* PBO Copies pt 2

* Some fixes and cleanup.

* Misc Cleanup

* Move handle into the TextureInfo interface.

This interface is shared between texture storages and views.

* Move unscaled copy to the TextureCopy class.

* Address feedback.
2020-11-20 13:30:59 -03:00
riperiperi
e237e91bb8 Use backup when PTC compression is corrupt (#1704)
* Use backup when PTC compression is corrupt

* Apply suggestions from code review

Co-authored-by: LDj3SNuD <35856442+LDj3SNuD@users.noreply.github.com>

Co-authored-by: LDj3SNuD <35856442+LDj3SNuD@users.noreply.github.com>
2020-11-20 02:51:59 +01:00
Ac_K
74aca651e1 olsc: Add service olsc:u and stub some calls (#1734) 2020-11-20 09:56:23 +11:00
Ac_K
6b74ea2f94 gui: Toggle Docked/Handheld mode and VSync by clicking status bar (#1726)
* gui: Toggle between docked/handheld mode by clicking status bar

This PR just add a way to toggle between the docked and the handheld mode by clicking the lable in the status bar.
Nothing more.

* Fix glade file formatting

* Add VSync toggle
2020-11-19 11:34:28 +11:00
Sera
40a31f8390 GLRenderer: Change between docked and handheld mode using a keybinding (#1685)
* GLRenderer: Change between docked and handheld mode using a keybinding

* nit
2020-11-19 00:15:44 +01:00
gdkchan
d3b2ffe83f Do not perform layout conversion on buffer texture flushes (#1729) 2020-11-18 22:17:40 +01:00
LDj3SNuD
e9c77e0373 CPU (A64): Add FP16/FP32 fast paths (F16C Intrinsics) for Fcvt_S, Fcvtl_V & Fcvtn_V Instructions. Now HardwareCapabilities uses CpuId. (#1650)
* net5.0

* CPU (A64): Add FP16/FP32 fast paths (F16C Intrinsics) for Fcvt_S, Fcvtl_V & Fcvtn_V Instructions. Switch to .NET 5.0.

Nits.

Tests performed successfully in both debug and release mode (for all instructions involved).

* Address comment.

* Update appveyor.yml

* Revert "Update appveyor.yml"

This reverts commit 27cdd59e8b90e227e6924d9c162af26c00a89013.

* Remove Assembler CpuId.

* Update appveyor.yml

* Address comment.
2020-11-18 19:35:54 +01:00
gdkchan
d6d2e81acf Improvements with new .NET 5 functions or bugfixes (#1714)
* Improvements with new .NET 5 functions or bugfixes

* This no longer needs to be unsafe
2020-11-18 19:28:40 +01:00
Ac_K
f05e23c050 loaders: Fix possible parsing errors of informations on some NSO (#1724)
This fix possible parsing errors of informations on some NSO where the "zero" field don't exist introduced by #1661 leading to crashes at start.

References:
https://github.com/Atmosphere-NX/Atmosphere/blob/master/stratosphere/creport/source/creport_modules.cpp#L202
https://github.com/Thog/oss-rtld/blob/master/source/main.cpp#L14
2020-11-18 19:04:42 +01:00
gdkchan
e5fe804f18 Simplify depth test state updates (#1695) 2020-11-17 23:20:17 +01:00
gdkchan
e28c18fbae Fix buffer to texture copy with remap enabled (#1721) 2020-11-17 19:06:02 -03:00
EmulationFanatic
564bb6bd43 Specify the X64 version of .NET 5, and change the build command to be the right one (#1719) 2020-11-17 22:55:32 +01:00
Mary
9aa6596a20 shader cache: Fix Linux boot issues (#1709)
* shader cache: Fix Linux boot issues

This rollback the init logic back to previous state, and replicate the
way PTC handle initialization.

* shader cache: set default state of ready for translation event to false

* Fix cpu unit tests
2020-11-17 22:40:19 +01:00
Mary
7704634fc4 shader cache: Fix possible race causing crashes on manifest at startup (#1718)
* shader cache: Fix possible race causing crashes on manifest at startup

This fix a misplace function call ending up causing possibly two write
on the cache.info at the same time.

* shader cache: Make RemoveManifestEntries async too to be sure all operations are perform before starting the game
2020-11-17 22:31:05 +01:00
Mary
ef77ba3995 shader cache: Fix invalid virtual address clean up (#1717)
* shader cache: Fix invalid virtual address clean up

This fix an issue causing the virtual address of texture descriptors to
not be cleaned up when caching and instead cleaning texture format and swizzle.

This should fix duplicate high duplication in the cache for certain
games and possible texture corruption issues.

**THIS WILL INVALIDATE ALL SHADER CACHE LEVELS CONSIDERING THE NATURE OF THE ISSUE**

* shader cache: Address gdk's comment
2020-11-17 22:20:17 +01:00
gdkchan
c852184558 Propagate zeta format properly (#1716) 2020-11-16 09:37:16 +01:00
Ac_K
c781d4cce5 am: Fix VR enabled by default (#1715)
This PR fix an issue I've made in #1688 which is enabled VR as default.
It could cause rendering issues in games when VR mode isn't used, as users have reported in Smash:
2020-11-15 22:38:11 -03:00
Ac_K
d7a11d59e2 am/lbl/hid/pctl: Enabled VR Rendering (#1688)
* am/lbl/hid/pctl: Enabled VR Rendering

This PR enable VR rendering on games which support it through the Toy-Con VR Goggles.

Please remember Ryujinx currently don't support console SixAxis sensor and for now, in some games, the view can't be moved.

Everything is implemented accordingly to RE:
- am: ICommonStateGetter: SetVrModeEnabled, BeginVrModeEx, EndVrModeEx.
- lbl: ILblController: SetBrightnessReflectionDelayLevel, GetBrightnessReflectionDelayLevel, SetCurrentAmbientLightSensorMapping, GetCurrentAmbientLightSensorMapping, SetCurrentBrightnessSettingForVrMode, GetCurrentBrightnessSettingForVrMode, EnableVrMode, DisableVrMode, IsVrModeEnabled.
- pctl: IParentalControlService: ConfirmStereoVisionPermission, ConfirmStereoVisionRestrictionConfigurable, GetStereoVisionRestriction, SetStereoVisionRestriction, ResetConfirmedStereoVisionPermission, IsStereoVisionPermitted.
- hid: IHidServer: ResetSevenSixAxisSensorTimestamp is stubbed because we don't support console SixAxisSensor for now.

Maybe we could add a setting later to enable or disable VR. But I think it's fine to keep this always available since you have to enable it in games.

* Fix permission flag check

* Address gdkchan feedback
2020-11-15 22:30:20 +01:00
Mary
da5478d090 ui diag: Add missing error message for ApplicationNotFound (#1693)
I missed to add the error messages for this error code on the initial
PR, this fix it.
2020-11-15 21:26:49 +01:00
EmulationFanatic
05a17b82d2 Standardize to camel-case: option to check for updates on launch (#1698)
* Standardize to camel-case: option to check for updates on launch

Updates the "Check for updates on launch" to read instead "Check For Updates On Launch" to be consistent with camel-case options elsewhere in the UI. This time done with manual editing instead of with the Glade app.

* Updated to match general English rules on articles and conjunctions
2020-11-15 21:11:23 +01:00
Xpl0itR
b9c272e1c9 Don't warn when debug feature is enabled in debug mode (#1707) 2020-11-15 20:56:44 +01:00
Mary
59c45ab5c3 infra: Migrate to .NET 5 (#1694)
* infra: Migrate to .NET 5

This migrate projects and CI to .NET 5

* Remove language version restrictions (now on 9.0 by default)

* infra: pin .NET 5 to avoid later issues

* infra: Cleanup csproj files

* infra: update dependencies

* infra: Add temporary workaround for a bug in Vector128.Create

see https://github.com/dotnet/runtime/issues/44704 for more informations
2020-11-15 19:27:15 +01:00
mageven
0fc9379318 IPSwitch: Quick fix to patch sets toggling (#1668)
* IPSwitch: Quick fix to patch sets toggling

* fmt fix: newlines before continue and return
2020-11-13 02:35:49 +01:00
Sera
ae54c42231 SettingsWindow: Add an Apply button (#1562)
* SettingsWindow: Add an Apply button

Adds an apply button that doesnt close the settings window when saving
the changes.

* fix the apply button staying turned on after clicking it
2020-11-13 01:50:28 +01:00
riperiperi
2e3d2c6ec1 Use "Screen Scissor" as size hint for render targets (#1703)
"Screen scissor" is the minimum size of all render targets, and is set when any render target is bound on NVN or OpenGL. Since it works on all active texture's real sizes, it is therefore more reliable than viewport 0's width, and is actually set before clear.

This fixes a regression with Hyrule Warriors: Age Of Calamity's cubemaps, which did not set viewport dimensions before clear. This resulted in attempting to create a cubemap with rectangular sides, which is logically and physically impossible. (also it just fails)
2020-11-13 10:40:26 +11:00
Mary
a424c4621c Salieri: shader cache (#1701)
Here come Salieri, my implementation of a disk shader cache!

"I'm sure you know why I named it that."
"It doesn't really mean anything."

This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
2020-11-13 00:15:34 +01:00
riperiperi
a3dd21f158 Update performance mode when docked mode changes. (#1696) 2020-11-12 16:59:18 +11:00
gdkchan
4922887dff Do not report unmapped pages as dirty (#1672)
* Do not report unmapped pages as dirty

* Make tests pass again

* PR feedback
2020-11-10 22:07:52 -03:00
riperiperi
f9b1d5a724 Size hints for copy regions and viewport dimensions to avoid data loss (#1686)
* Size hints for copy regions and viewport dimensions to avoid data loss

* Reword comment.

* Use info for the rule rather than calculating aligned size.

* Reorder min/max, remove spaces
2020-11-09 21:41:13 -03:00
gdkchan
bb5b61e59c Implement ATOM shader instruction (#1687)
* Implement ATOM shader instruction

* Fix reduction type decoding
2020-11-10 01:06:46 +01:00
gdkchan
180c8131fa Simplify logic for bindless texture handling (#1667)
* Simplify logic for bindless texture handling

* Nits
2020-11-09 19:35:04 -03:00
Ac_K
d45529a9b9 apm/am: Refactoring/Unstub services (#1662)
* apm: Refactoring/Unstub service

This PR implement some IPC calls of apm service:
- nn::apm::IManager is fully implemented.
- nn::apm::ISession is fully implemented (close #1633).
- nn::apm::ISystemManager is partially implemented.

nn::appletAE::ICommonStateGetter have some calls which are just a layer of apm IPC calls. What we did in some calls was wrong, it's fixed now!

Everything is checked with RE.

* abstract Apm *Server as Thog requested

* abstract ISession and fix other classes

* Address gdkchan feedback

* Fix class

* Fix Logging
2020-11-08 17:00:54 -03:00
gdkchan
c4f6664ad8 Use explicit buffer and texture bindings on shaders (#1666)
* Use explicit buffer and texture bindings on shaders

* More XML docs and other nits
2020-11-08 12:10:00 +01:00
riperiperi
a4386acbb8 Synchronize Rasterizer State before Clear (#1680) 2020-11-07 16:21:10 -03:00
riperiperi
69330f040a Only report that GPU commands are available when the queue is not empty. (#1656)
* Only report that commands are available when the queue is not empty.

* Address Feedback

Co-authored-by: FICTURE7 <FICTURE7@gmail.com>

Co-authored-by: FICTURE7 <FICTURE7@gmail.com>
2020-11-06 23:04:26 -03:00
EmulationFanatic
5a27fe4a3e Update game compatibility list info in README.md (#1675)
* Update game compatibility list info in README.md

* clarity on playable games
2020-11-06 22:05:35 +01:00
Ac_K
4374f5c36d Loaders: Log extra NSO informations (#1661)
NSO files can contains useful informations who aren't currently logged.
This PR fix that by logging Module name, Libraries and SDK Version when they are available.
2020-11-06 19:58:57 +01:00
Mary
4760841f8a updater: Ignore first commandline argument when passing commandline to updated binary (#1674)
Fix a regression caused by #1643.
2020-11-06 19:46:22 +01:00
gdkchan
bdce56736d Support single precision contants for double precision operations (#1673) 2020-11-06 18:54:13 +01:00
riperiperi
7422641c2b Do not align sizes for buffer texture targets. (#1671)
This should fix a random crash in Hyrule Warriors, and potentially other games that use buffer textures.
2020-11-06 18:45:30 +01:00
gdkchan
f890d9e263 Correct BPP of buffer to texture copies (#1670) 2020-11-06 18:37:05 +01:00
gdkchan
c062b3b44a Separate zeta from color formats (#1647) 2020-11-05 23:50:34 +01:00
FICTURE7
8a69a86eea Fix LiveInterval.Split (#1660)
Before when splitting intervals, the end of the range would be included
in the split check, this can produce empty ranges in the child split.

This in turn can affect spilling decisions since the child split will
have a different start position and this empty range will get a register
and move to the active set for a brief moment.

For example:

  A = [153, 172[; [1899, 1916[; [1991, 2010[; [2397, 2414[; ...

  Split(A, 1916)

  A0 = [153, 172[; [1899, 1916[
  A1 = [1916, 1916[; [1991, 2010[; [2397, 2414[; ...
2020-11-04 23:09:45 -03:00
riperiperi
d94a1b5533 Add seamless cubemap flag in sampler parameters. (#1658)
* Add seamless cubemap flag in sampler parameters.

* Check for the extension
2020-11-02 17:03:06 -03:00
riperiperi
0048584c5e Support res scale on images, correctly blacklist for SUST, move logic out of backend. (#1657)
* Support res scale on images, correctly blacklist for SUST, move logic
out of backend.

* Fix Typo
2020-11-02 16:53:23 -03:00
gdkchan
24c81afcfe Support 3D BC4 and BC5 compressed textures (#1655)
* Support 3D BC4 and BC5 compressed textures

* PR feedback

* Fix some typos
2020-11-01 15:32:53 -03:00
gdkchan
36e1e53013 Fix compressed to non-compressed texture copy size (#1649) 2020-11-01 15:26:24 -03:00
gdkchan
2723c639e1 Remove unused texture and sampler pool invalidation code (#1648) 2020-11-01 15:17:29 -03:00
CeruleanSky
920e84c1e1 Preserve command line arguments when updater restarts Ryujinx (#1643)
Command line arguements are not preserved by the updater, and this causes an issue when the updater restarts Ryujinx in portable mode as it will create/use/modify its default directory instead.

This simple pull addresses the first part of #1594 

As far as the second part of the issue, where the updater perhaps overzealously deletes everything but log files and folders, which causes problems in portable installs with a user subfolder or something else inside the Ryujinx folder. 

Perhaps an UpdateList.txt containing a list of files that the updater deletes is included in the ryujinx.zip/tar.gz/etc and placed in the upacked directory for the updater to use upon the next upgrade.

The build system can run something like `forfiles /s /m *.txt /c "cmd /c echo @relpath"` or the correct command for the OS and include it in the distribution, or it could be generated by the updater itself.
2020-10-29 23:07:10 +01:00
gdkchan
172244a2bf Scale texture resolution before sending to backend (#1646)
* Work

* Propagate scale factor to copy temp. Not really needed, just here for consistency

* PR feedback
2020-10-29 22:57:34 +01:00
riperiperi
909ea7b349 Add scaling for Texture2DArray when using TexelFetch. (#1645)
* Add scaling for Texture2DArray when using TexelFetch.

* Should only really trigger for Texture2D. (do not emit texelfetch for
TextureBufferArray(?) and Texture1DArray)

* Address nit.
2020-10-28 21:27:46 +01:00
gdkchan
f76feb60d5 Avoid sampler conflicts on bindless samplers with the same name (#1642) 2020-10-28 21:20:43 +01:00
emmauss
95863cb6c9 Motion Fixes (#1589)
* fix stalling when server is offline

* add retry timer to fail server connections, fix alt slot number

* fix alt slot key issue

* fix crash when saving controller config with empty fields

* code fixes

* add index check in motion hid update, made HandleResponse async

Co-authored-by: Emmanuel <nhv3@localhost.localdomain>
2020-10-28 20:52:07 +01:00
gdkchan
d4a3de605c Fix vertex buffer handle null check (#1638) 2020-10-26 01:40:50 +01:00
gdkchan
4d4646df02 Fix transform feedback errors caused by host pause/resume and multiple uses (#1634)
* Fix transform feedback errors caused by host pause/resume

* Fix TFB being used as something else issue with copies

* This is supposed to be StreamCopy
2020-10-25 17:23:42 -03:00
gdkchan
6e7aa1d073 Improve the speed of redundant ASTC texture data updates (#1636) 2020-10-25 17:09:45 -03:00
gdkchan
4c40f241a8 Implement CAL and RET shader instructions (#1618)
* Add support for CAL and RET shader instructions

* Remove unused stuff

* Fix a bug that could cause the wrong values to be passed to a function

* Avoid repopulating function id dictionary every time

* PR feedback

* Fix vertex shader A/B merge
2020-10-25 17:00:44 -03:00
gdkchan
9739550f92 Fix shader image load/store array index register (#1637)
* Fix shader image load/store array index register

* Y should come before the array index
2020-10-25 14:51:26 -03:00
gdkchan
9c06876589 Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626)
* Get rid of Reflection.Emit dependency on CPU and Shader projects

* Remove useless private sets

* Missed those due to the alignment
2020-10-21 09:13:44 -03:00
gdkchan
135e781f07 Add missing null check on image binding (#1632) 2020-10-21 14:06:13 +02:00
gdkchan
89bc0cc217 Fix image binding format (#1625)
* Fix image binding format

* XML doc
2020-10-20 19:03:20 -03:00
riperiperi
467f2ae9df Ensure storage is set for Buffer Textures when binding an Image. (#1627) 2020-10-20 18:56:23 -03:00
gdkchan
51d1779102 Fix gl_in being used with built-in variables that are not per-vertex (#1624) 2020-10-17 10:16:40 +02:00
riperiperi
53f57926fb Memory Read/Write Tracking using Region Handles (#1272)
* WIP Range Tracking

- Texture invalidation seems to have large problems
- Buffer/Pool invalidation may have problems
- Mirror memory tracking puts an additional `add` in compiled code, we likely just want to make HLE access slower if this is the final solution.
- Native project is in the messiest possible location.
- [HACK] JIT memory access always uses native "fast" path
- [HACK] Trying some things with texture invalidation and views.

It works :)

Still a few hacks, messy things, slow things

More work in progress stuff (also move to memory project)

Quite a bit faster now.
- Unmapping GPU VA and CPU VA will now correctly update write tracking regions, and invalidate textures for the former.
- The Virtual range list is now non-overlapping like the physical one.
- Fixed some bugs where regions could leak.
- Introduced a weird bug that I still need to track down (consistent invalid buffer in MK8 ribbon road)

Move some stuff.

I think we'll eventually just put the dll and so for this in a nuget package.

Fix rebase.

[WIP] MultiRegionHandle variable size ranges

- Avoid reprotecting regions that change often (needs some tweaking)
- There's still a bug in buffers, somehow.
- Might want different api for minimum granularity

Fix rebase issue

Commit everything needed for software only tracking.

Remove native components.

Remove more native stuff.

Cleanup

Use a separate window for the background context, update opentk. (fixes linux)

Some experimental changes

Should get things working up to scratch - still need to try some things with flush/modification and res scale.

Include address with the region action.

Initial work to make range tracking work

Still a ton of bugs

Fix some issues with the new stuff.

* Fix texture flush instability

There's still some weird behaviour, but it's much improved without this. (textures with cpu modified data were flushing over it)

* Find the destination texture for Buffer->Texture full copy

Greatly improves performance for nvdec videos (with range tracking)

* Further improve texture tracking

* Disable Memory Tracking for view parents

This is a temporary approach to better match behaviour on master (where invalidations would be soaked up by views, rather than trigger twice)

The assumption is that when views are created to a texture, they will cover all of its data anyways. Of course, this can easily be improved in future.

* Introduce some tracking tests.

WIP

* Complete base tests.

* Add more tests for multiregion, fix existing test.

* Cleanup Part 1

* Remove unnecessary code from memory tracking

* Fix some inconsistencies with 3D texture rule.

* Add dispose tests.

* Use a background thread for the background context.

Rather than setting and unsetting a context as current, doing the work on a dedicated thread with signals seems to be a bit faster.

Also nerf the multithreading test a bit.

* Copy to texture with matching alignment

This extends the copy to work for some videos with unusual size, such as tutorial videos in SMO. It will only occur if the destination texture already exists at XCount size.

* Track reads for buffer copies. Synchronize new buffers before copying overlaps.

* Remove old texture flushing mechanisms.

Range tracking all the way, baby.

* Wake the background thread when disposing.

Avoids a deadlock when games are closed.

* Address Feedback 1

* Separate TextureCopy instance for background thread

Also `BackgroundContextWorker.InBackground` for a more sensible idenfifier for if we're in a background thread.

* Add missing XML docs.

* Address Feedback

* Maybe I should start drinking coffee.

* Some more feedback.

* Remove flush warning, Refocus window after making background context
2020-10-16 17:18:35 -03:00
gdkchan
423c60f1c1 Fix LOP3 (cbuf) shader instruction encoding (#1616) 2020-10-13 19:33:04 -03:00
riperiperi
0f0a31977d Replace Host FPS with GPU command queue load ("Fifo %") (#1585)
* Replace Host FPS with FIFO%

* Change measurement order. Improve calculation.

Now at 100% when FIFO is blocking game exectution, rather than "0".

* Address feedback (1)

* Remove Host FPS

* FIFO rather than Fifo

* Address Ac_k feedback

* Rebase
2020-10-14 07:54:42 +11:00
LDj3SNuD
feab104239 Add Umaal & Vabd_I, Vabdl_I, Vaddl_I, Vhadd, Vqshrn, Vshll inst.s (slow paths). (#1577)
* Add Umaal & Vabd_I, Vabdl_I, Vaddl_I, Vhadd, Vqshrn, Vshll inst.s (slow paths).

No test provided (i.e. draft).

* Ptc InternalVersion = 1577
2020-10-13 22:41:33 +02:00
gdkchan
6f325504a3 Fix incorrect GPU GL blend func values (#1612) 2020-10-13 14:45:41 +11:00
gdkchan
e99a44dc36 Fix output component register on pixel shaders (#1613)
* Fix output component register on pixel shaders

* Clean up usings

* Do not advance if no component is enabled for the target, this keeps the previous behavior
2020-10-13 14:44:55 +11:00
gdkchan
655151f209 Fix error when dual source blend is used (#1610)
* Fix error when dual source blend is used

* Ensure framebuffer
2020-10-12 21:50:41 -03:00
gdkchan
150c7234d2 Implement LEA.HI shader instruction (#1609) 2020-10-12 21:46:04 -03:00
gdkchan
c653c5d058 Add support for shader constant buffer slot indexing (#1608)
* Add support for shader constant buffer slot indexing

* Fix typo
2020-10-12 21:40:50 -03:00
gdkchan
57d8d58755 Fix H264 output frame size when decoding videos of different sizes (#1606) 2020-10-11 11:09:38 +02:00
Mary
d9ec40b182 surfaceflinger: Disable async buffer (#1603)
This fix a mistake I made during my original reimplementation of SurfaceFlinger by disabling async buffer.

This fix a memory corruption on Super Mario All-Stars 3D (Super Mario Sunshine & Super
Mario Galaxy now go ingame).

Thanks to @gdkchan for tracing the memory corruption.
2020-10-10 21:45:49 +11:00
Thog
1427f79397 Rollback the CreateExitDialog function that was lost with auto updater 2020-10-10 01:22:25 +02:00
Xpl0itR
6467ac9cba Show confirmation dialog when attempting to close while a game is loaded (#1582) 2020-10-10 01:06:48 +02:00
Mary
e768077fd5 Fix exiting emulator with multi programs (#1590)
THis fix a bug introduced in #1560 that would cause "Stop emulation" to
actually restart the game all the time.
2020-10-10 00:52:11 +02:00
gdkchan
569b6e9ee1 Improve BRX target detection heuristics (#1591) 2020-10-03 15:43:33 +10:00
gdkchan
ee07160e91 Supper 2D array ASTC compressed texture formats decoding (#1593) 2020-10-02 11:22:23 +10:00
jduncanator
0d39a69660 Touch README (#1592)
This touches the README to trigger a rebuild of CI.
2020-10-01 09:39:27 +02:00
Mary
606b0b4251 Fix GetStream implementation (#1588)
Fix wrong argument usage on GetStream.

Doesn't change anything as it's not used but a nice catch from jD ^^.
2020-10-01 05:22:09 +02:00
gdkchan
06f292ac96 Remove old, unused CPU optimization (#1586) 2020-09-30 16:16:34 -03:00
emmauss
a15149f664 Add Motion controls (#1363)
* Add motion controls

Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* cleanup

* add reference orientation and derive relative orientation from it

* cleanup

* remove unused variable and strange file

* Review_2.

* change GetInput to TryGetInput

* Review_3.

Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: LDj3SNuD <dvitiello@gmail.com>
2020-09-29 23:32:42 +02:00
Thog
faa3d97d55 Do not show update being availaible when appveyor is still building 2020-09-29 22:52:41 +02:00
gdkchan
5edde9b112 Convert 1D texture targets to 2D (#1584)
* Convert 1D texture targets to 2D

* Fix typo

* Simplify some code

* Should mask that too

* Consistency
2020-09-29 22:28:50 +02:00
MelonSpeedruns
bb5a3ea7c1 Appveyor Ryujinx Updater (#1403)
Co-authored-by: Xpl0itR <xpl0itr@outlook.com>
2020-09-29 22:05:25 +02:00
Ac_K
631f79008d Basic impl of Error Applet (#1551) 2020-09-28 00:00:38 +02:00
riperiperi
1b8f97b26c Always set new texture data for textures initialized by a copy. (#1576) 2020-09-27 09:37:45 +10:00
mageven
479c8da5ee Isolate more services to separate threads (#1573)
* Isolate more services to separate threads

* Fix DisplayServer

* Add explanation for vi services
2020-09-25 20:18:28 +10:00
gdkchan
95fcb7b3b8 Implement small indexed draws and other fixes to make guest Vulkan work (#1558) 2020-09-24 09:48:34 +10:00
riperiperi
0be934389c Return "NotAvailable" when no UserChannel data is present. (#1569)
* Return "NotAvailable" when no UserChannel data is present.

* Return ObjectInvalid for undefined parameter kinds.

* No need to specify which, there's only one.

* Just works as a literal string.
2020-09-23 18:57:18 -03:00
mageven
04125d92d7 Run audren in a separate thread (#1572) 2020-09-23 23:21:43 +02:00
gdkchan
f8bf545dab IPC refactor part 1: Use explicit separate threads to process requests (#1447)
* Changes to allow explicit management of service threads

* Remove now unused code

* Remove ThreadCounter, its no longer needed

* Allow and use separate server per service, also fix exit issues

* New policy change: PTC version now uses PR number
2020-09-22 14:50:40 +10:00
riperiperi
6a6758f02a Make viewStorage still valid after view removal. (#1564) 2020-09-21 16:51:33 -03:00
Mary
b71737ab21 hle/ui: Basic multi programs support (#1560)
* hos/gui: Add a check of NCA program index in titleid

This add a check to `ApplicationLoader` for the last 2 digits of the game TitleId who seems to be the NCA program index.
We currently return the last index, instead of the lower one.
Same check is added to ApplicationLibrary in the UI.

I've cleaned up both file too.

* hle: implement partial relaunch logic

TODO: make the emulator auto relauch.

* Handle auto relaunch

* hle: Unify update usage system

* hle: Implement support of multi programs in update system

* Add some documentation

* Address rip's comment

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2020-09-21 13:45:30 +10:00
gdkchan
4cdb27ea5d Align register index between output targets on pixel shaders (#1559) 2020-09-21 13:45:04 +10:00
Ac_K
93f06fc316 acc/hid: Implement ListQualifiedUsers and SetTouchScreenConfiguration (#1555)
* acc/hid: Implement ListQualifiedUsers and SetTouchScreenConfiguration

* Fix symbols
2020-09-20 14:32:58 +10:00
Xpl0itR
870ad99fbb Move the open logs folder from setting into the File menu in the main window (#1550) 2020-09-20 14:31:05 +10:00
Ac_K
ce677d7b46 friend: Implement GetCompletionEvent and AddPlayHistory (#1554) 2020-09-20 13:45:46 +10:00
Ac_K
60acd6ae4a am: Stub Begin/EndBlockingHomeButton (#1553) 2020-09-20 13:40:10 +10:00
Ac_K
d88358c51e caps: Stub SetShimLibraryVersion (#1552) 2020-09-20 13:32:48 +10:00
LDj3SNuD
71c3914af4 Fix host stack overflow caused by some recursive guest methods. (#1528)
* Fix host stack overflow caused by some recursive guest methods.

* PPTC flag up.

* Address comments.

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2020-09-19 20:16:30 -03:00
FICTURE7
bc86dc1af2 Implement block placement (#1549)
* Implement block placement

Implement a simple pass which re-orders cold blocks at the end of the
list of blocks in the CFG.

* Set PPTC version

* Use Array.Resize

Address gdkchan's feedback
2020-09-19 20:00:24 -03:00
gdkchan
2ded962069 Better viewport flipping and depth mode detection method (#1556)
* Use a better viewport flipping approach

* New approach to detect depth mode

* nit: Sort method on the OpenGL backend

* Adjust spacing on comment

* Unswap near and far parameters based on ScaleZ
2020-09-19 19:46:49 -03:00
Billy Laws
6730522a7d Correct the threshold for control stick buttons (#1483)
This was tested against HW with https://github.com/Xpl0itR/Input-Test/tree/master/Input-Test and a few changes to record the minimum value axis value when the stick buttons were marked as pressed.
2020-09-19 17:10:53 +02:00
Mary
89a9797c71 Fix debug Config using res scaling 2x by default (#1546)
As the title say, this restore the value to 1.
2020-09-13 11:02:45 +10:00
FICTURE7
471663ae60 Relax block ordering constraints (#1535)
* Relax block ordering constraints

Before `block.Next` had to follow `block.ListNext`, now it does not.
Instead `CodeGenerator` will now emit the necessary jump instructions
to ensure control flow.

This makes control flow and block order modifications easier. It also
eliminates some simple cases of redundant branches.

* Set PPTC version
2020-09-12 12:32:53 -03:00
riperiperi
7cd20df3f1 Allow swizzles to match with "undefined" components (#1538)
* Add swizzle matching rules.

Improves rules which try to match incompatible formats as perfect, such as D32 float -> R32 float.

Remove Format.HasOneComponent, since this information is now available via the FormatInfo struct.

* Fix this rule.

* Update component counts for depth formats.
2020-09-11 09:48:48 +10:00
riperiperi
c76fa4a6c4 Texture/Buffer Memory Management Improvements (#1408)
* Initial implementation. Still pending better valid-overlap handling,
disposed pool, compressed format flush fix.

* Very messy backend resource cache.

* Oops

* Dispose -> Release

* Improve Release/Dispose.

* More rule refinement.

* View compatibility levels as an enum - you can always know if a view is only copy compatible.

* General cleanup.

Use locking on the resource cache, as it is likely to be used by other threads in future.

* Rename resource cache to resource pool.

* Address some of the smaller nits.

* Fix regression with MK8 lens flare

Texture flushes done the old way should trigger memory tracking.

* Use TextureCreateInfo as a key.

It now implements IEquatable and generates a hashcode based on width/height.

* Fix size change for compressed+non-compressed view combos.

Before, this could set either the compressed or non compressed texture with a size with the wrong size, depending on which texture had its size changed. This caused exceptions when flushing the texture.

Now it correctly takes the block size into account, assuming that these textures are only related because a pixel in the non-compressed texture represents a block in the compressed one.

* Implement JD's suggestion for HashCode Combine

Co-authored-by: jduncanator <1518948+jduncanator@users.noreply.github.com>

* Address feedback

* Address feedback.

Co-authored-by: jduncanator <1518948+jduncanator@users.noreply.github.com>
2020-09-10 16:44:04 -03:00
FICTURE7
d927618401 Do not emit StoreToContext before Return (#1537)
* Do not emit StoreToContext before Return

* Set PPTC version
2020-09-07 12:52:17 +10:00
Mary
1f77e6c145 Amadeus: Fix multi-channel PCM sources on REV8 (#1536)
This add a missing offset on the output buffer of the DataSourceVersion2Command.

This fix music only playing on the left channel on Fairy Tail, Family Mysteries: Poisonous Promises, SEGA AGES Sonic the Hedgehog 2 and probably more.
2020-09-06 16:54:33 -03:00
Jade
29a4d11bd5 Delete redundant sentence in README (#1534) 2020-09-05 19:32:56 +10:00
Alex Barney
48d73e82b7 Update to LibHac 0.12.0 (#1485)
* Update to LibHac 0.12.0

* Auto-formatting. Fixed a bug in SetApplicationCopyrightImage
2020-09-01 17:08:59 -03:00
gdkchan
c81dfc9b1e SIMD&FP load/store with scale > 4 should be undefined (#1522)
* SIMD&FP load/store with scale > 4 should be undefined

* Catch more invalid encodings for FP&SIMD LDR/STR (reg variant)

* Set PTC version to PR number
2020-09-01 17:02:23 -03:00
gdkchan
357bb2455e Fix PSL and MRG flags on XMAD cbuf-reg shader instruction (#1520) 2020-09-01 15:07:20 -03:00
Mary
72af965dc6 ui: Initial better user error reporting (#1503)
This update the "No keys" dialog and block starting NSP/XCI/NCA without firmware.

Also propose to the user if they want to install firmware if they start an untrimmed XCI and remove KEYS.md as it was completely outdated.

PS: Also fix a bug with "&" in URL with OpenUrl on Windows.
2020-09-01 11:09:42 +02:00
gdkchan
1a2a5fb62e Fix regression on texture compatibility match checks (#1521) 2020-09-01 16:58:40 +10:00
sharmander
dd4efdf860 Fix: Issue #1475 Texture Compatibility Check methods need to be centralized (#1482)
* Texture Compatibility Check methods need to be centralized #1475

* Fix spacing

* Fix spacing

* Undo removal of .ToString()

* Move isPerfectMatch back to Texture.cs

Rename parameters in TextureCompatibility.cs for consistency

* Add switch from 1474 to TextureCompatibility as requested by mageven.

* Actually add TextureCompatibility changes to the PR (Add DeriveDepthFormat method)

* Alignment corrections + Derive method signature adjustment.

* Removed empty line as erquested

* Remove empty lines

* Remove blank lines, fix alignment

* Fix alignment

* Remove emtpy line
2020-08-31 21:06:27 -03:00
FICTURE7
dbe9a1197c Improve static branch prediction along fast path for memory accesses (#1484)
* Improve static branch prediction along fast path for memory accesses

* Set PPTC interval version
2020-08-31 20:55:15 -03:00
LDj3SNuD
4a37e89ad4 CPU (A64): Add Scvtf_S_Fixed & Ucvtf_S_Fixed with Tests. (#1492) 2020-08-31 20:48:21 -03:00
Mary
08520ed82a Remove the Ryujinx.Debugger project (#1506)
This project wasn't really used by anyone and isn't worth mantaining.

This commit remove the profiler entirely from Ryujinx and remove the associated CI tasks.
2020-08-30 19:06:05 +02:00
mageven
95021833b6 Allow launching with custom data directories (#1505)
* Allow launching with custom data directories

Don't load alternate keys when using custom directory

* Address gdkchan's comments

* Misc fixes to log levels

Added more enabled log levels by default

Moved successful config updation to Notice as
1. It's not a warning
2. Warnings could've been disabled by the config load and hence message
   would be lost
2020-08-30 18:51:53 +02:00
Margen67
256ce13fd1 Cleanup FUNDING.yml (#1494) 2020-08-30 18:44:01 +02:00
Mary
b1b1469878 Clean up and update readme (#1501)
* Clean up and update readme

THis clean up and improve the README a bit.

* Apply suggestions from code review

Co-authored-by: EmulationFanatic <62343878+EmulationFanatic@users.noreply.github.com>

Co-authored-by: EmulationFanatic <62343878+EmulationFanatic@users.noreply.github.com>
2020-08-30 18:35:42 +02:00
gdkchan
1e6a80b180 Fix off by one error in pages count calculation on GPU pool (#1511) 2020-08-29 16:42:34 -03:00
Mary
44fe0b3ab5 Amadeus: Fix inverted downmixing of center and lfe (#1507)
This fix front center and lfe being inverted in input of the
DownMixSurroundToStereoCommand.

This fix:
- Voices being missing on FE3H videos
- Mario Tennis Aces missing backgroun
- Probably more.
2020-08-27 14:53:34 -03:00
mageven
ff9e84299f Improve multi-controller support in HID and Controller Applet (#1453)
* Initial commit

Enable proper LED patterns
Toggle Hotkeys only on focus
Ignore Handheld on Docked mode
Remove PrimaryController
Validate NpadIdType
Rewrite NpadDevices to process config in update loop
Cleanup

* Notify in log periodically when no matched controllers

* Remove duplicate StructArrayHelpers in favor of Common.Memory

Fix struct padding CS0169 warns in Touchscreen

* Remove GTK markup from Controller Applet

Use IList instead of List
Explicit list capacity in 1ms loop
Fix formatting

* Restrict ControllerWindow to show valid controller types

Add selected player name to ControllerWindow title

* ControllerWindow: Fix controller type initial value

NpadDevices: Simplify default battery charge

* Address AcK's comments

Use explicit types and fix formatting

* Remove HashSet for SupportedPlayers

Fixes potential exceptions due to race

* Fix ControllerSupportArg struct packing

Also comes with two revisions of struct for 4/8 players max.
2020-08-23 22:54:11 +02:00
gdkchan
da0fad24e8 Fix asserts on VP9 decoder in debug mode and build warnings (#1480) 2020-08-20 00:07:04 -03:00
Ac_K
2341456cb3 account: Implement IManagerForApplication calls and IAsyncContext (#1466)
* account: Implement IManagerForApplication calls and IAsyncContext

This implement:
- IManagerForApplication::EnsureIdTokenCacheAsync (accordingly to RE) but the Async task is stubbed.
- IAsyncContext interface (accordingly to RE).
- IManagerForApplication::LoadIdTokenCache (checked with RE, and stubbed).

I've tried some games but now they needs some `sfdnsres` calls, some other boots and crashes with other issues.
Maybe we should disable the connection somewhere to lets the game think we are offline. I have done many attempts, without success, but since the code is here now, it's better than nothing.

(I've cleaned up `using` of IGeneralService too)

Closes #629 and closes #630

* change AccountId

* Fix gdkchan's comments

* use CompletedTask
2020-08-18 21:24:54 +02:00
Mary
2c17f709d2 Misc audio fixes (#1348)
Changes:

    Implement software surround downmixing (fix #796).
    Fix a crash when no audio renderer were created when stopping emulation.

NOTE: This PR also disable support of 5.1 surround on the OpenAL backend as we cannot detect if the hardware directly support it. (the downmixing applied by OpenAL on Windows is terribly slow)
2020-08-18 21:03:55 +02:00
Mary
698ed6c622 Amadeus: Final Act (#1481)
* Amadeus: Final Act

This is my requiem, I present to you Amadeus, a complete reimplementation of the Audio Renderer!

This reimplementation is based on my reversing of every version of the audio system module that I carried for the past 10 months.
This supports every revision (at the time of writing REV1 to REV8 included) and all features proposed by the Audio Renderer on real hardware.

Because this component could be used outside an emulation context, and to avoid possible "inspirations" not crediting the project, I decided to license the Ryujinx.Audio.Renderer project under LGPLv3.

- FE3H voices in videos and chapter intro are not present.
- Games that use two audio renderer **at the same time** are probably going to have issues right now **until we rewrite the audio output interface** (Crash Team Racing is the only known game to use two renderer at the same time).

- Persona 5 Scrambler now goes ingame but audio is garbage. This is caused by the fact that the game engine is syncing audio and video in a really aggressive way. This will disappears the day this game run at full speed.

* Make timing more precise when sleeping on Windows

Improve precision to a 1ms resolution on Windows NT based OS.
This is used to avoid having totally erratic timings and unify all
Windows users to the same resolution.

NOTE: This is only active when emulation is running.
2020-08-17 22:49:37 -03:00
mageven
ce7dd98df3 Add missing depth-color conversions in CopyTexture (#1474)
* Add missing depth-color conversions in CopyTexture

* Whitespace

* switch expression
2020-08-14 20:03:19 +10:00
mageven
3627a30f6a PPTC GUI: Purge all versioned caches on click (#1454)
* PPTC GUI: Purge all versioned caches on click

* Address AcK's comments

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* nit: Explicit declarations

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2020-08-13 19:31:13 +02:00
LDj3SNuD
40bbf29b40 Fix MacroJit SubtractWithBorrow Alu Reg Operation. (#1473) 2020-08-13 12:08:48 -03:00
LDj3SNuD
1b46a78fce Fix Vcvt_FI & Vcvt_RM; Add Vfma_S & Vfms_S. Add Tests. (#1471)
* Fix Vcvt_FI & Vcvt_RM; Add Vfma_S & Vfms_S. Add Tests.

* Address PR feedback & Nit.
2020-08-13 02:34:02 -03:00
Ac_K
e1f5d3322d bluetooth: Fix event handle in IBluetoothDriver (#1464)
This fix the InitializeBluetoothLe call who didn't return any event handle
2020-08-13 01:04:59 +02:00
Xpl0itR
db1975b6de Replace the Audio Backend ComboBoxText to a ComboBox with a custom model (#1451)
* Use a combobox with a custom model to be able to disable entries within it

* Address Ack's comments
2020-08-09 22:46:06 +02:00
mageven
d4ad8fda53 Fix PTC version increment from #1433 (#1462) 2020-08-09 05:32:00 +02:00
LDj3SNuD
0f508fbe5e CPU: This PR fixes Fpscr, among other things. (#1433)
* CPU: This PR fixes Fpscr, among other things.

* Add Fpscr.Qc = 1 if sat. for Vqrshrn & Vqrshrun.

* Fix Vcmp & Vcmpe opcode table.

* Revert "Fix Vcmp & Vcmpe opcode table."

This reverts commit c117d9410d693185ff5f8ee8e457ffbfb2027dd5.

* Address PR feedbacks.
2020-08-08 17:18:51 +02:00
Alex Barney
539f842e87 Forward OpenSaveDataInfoReaderOnlyCacheStorage to OpenSaveDataInfoReaderWithFilter (#1449) 2020-08-08 16:02:06 +02:00
Ac_K
6941ca8213 Add Issue Templates (#1456)
* Add Issue Templates

This disable the creation of empty issues and adds some templates when one is opened.
A link to our discord is directly added to the issue templates list.

Thanks EmulationFanatic for the proof reading.

* fix copy paste

* Fix name
2020-08-07 10:52:03 -03:00
mageven
81041a1c3b Rename DebugLevel Performance to Slowdowns (#1450) 2020-08-07 15:30:06 +02:00
gdkchan
286b76d041 Silence several build warnings (#1428)
* Silence several build warnings

* Remove fixed buffers from NVDEC struct

* Remove unused field and usings

* Fix wrong name

* Silence more warning on H264 PictureInfo
2020-08-06 23:40:41 +02:00
Ficture Seven
127449e0d6 Improve branch operations (#1442)
* Add Compare instruction

* Add BranchIf instruction

* Use test when BranchIf & Compare against 0

* Propagate Compare into BranchIfTrue/False use

- Propagate Compare operations into their BranchIfTrue/False use and
  turn these into a BranchIf.

- Clean up Comparison enum.

* Replace BranchIfTrue/False with BranchIf

* Use BranchIf in EmitPtPointerLoad

- Using BranchIf early instead of BranchIfTrue/False improves LCQ and
  reduces the amount of work needed by the Optimizer.

  EmitPtPointerLoader was a/the big producer of BranchIfTrue/False.

- Fix asserts firing when assembling BitwiseAnd because of type
  mismatch in EmitStoreExclusive. This is harmless and should not
  cause any diffs.

* Increment PPTC interval version

* Improve IRDumper for BranchIf & Compare

* Use BranchIf in EmitNativeCall

* Clean up

* Do not emit test when immediately preceded by and
2020-08-05 08:52:33 +10:00
mageven
0092f25176 Improved Logger (#1292)
* Logger class changes only

Now compile-time checking is possible with the help of Nullable Value
types.

* Misc formatting

* Manual optimizations

PrintGuestLog
PrintGuestStackTrace
Surfaceflinger DequeueBuffer

* Reduce SendVibrationXX log level to Debug

* Add Notice log level

This level is always enabled and used to print system info, etc...
Also, rewrite LogColor to switch expression as colors are static

* Unify unhandled exception event handlers

* Print enabled LogLevels during init

* Re-add App Exit disposes in proper order

nit: switch case spacing

* Revert PrintGuestStackTrace to Info logs due to #1407

PrintGuestStackTrace is now called in some critical error handlers
so revert to old behavior as KThread isn't part of Guest.

* Batch replace Logger statements
2020-08-04 01:32:53 +02:00
gdkchan
5f1b07018c Implement a Macro JIT (#1445)
* Implement a Macro JIT

* Nit: space
2020-08-03 03:36:57 +02:00
mageven
2555c6adfa Implement Software Keyboard GTK frontend (#1434)
* Implement SwKbd GUI

* Relocate UI handler to Emu Context from Config

Also create a common interface for UI handlers in the context and specialize for Gtk

Add basic input length validation in InputDialog

* Add Transfer Memory support to AppletCreator

Read Initial Text for SwKbd using Transfer Memory

* Improve InputDialog widget

Improve length validation
Has extra label to show validition info
Handle potential errors and log them

* Misc improvements

* Improve string validation
* Improve error handling
* Remove tuple in struct
* Address formatting nits

* Add proper Cancel functionality

Also handle GUI errors in UI handler

* Address jD's comments

* Fix _uiHandler init

* Address AcK's comments
2020-08-03 03:30:58 +02:00
mageven
212b96ec02 Facilitate OpenGL debug logging via GUI (#1373)
* Allow printing GL Debug logs with GUI options

Improve GL Debugger

Make the new option persistent

Address gdkchan's comments
- Rename enum to GraphicsDebugLevel
- Move Debugger Init to Renderer Init
- Fix formatting

* nit: newlines
2020-08-02 16:41:24 +02:00
Ac_K
99590031ca friend: Implement GetPlayHistoryRegistrationKey (#1424)
* friend: Implement GetPlayHistoryRegistrationKey

This implement IServiceCreator::GetPlayHistoryRegistrationKey call accordingly to RE.

Close #1110

* Fix comments

* Fix guid and comment some codes

* Improve guid casting and remove unused vars
2020-08-02 02:20:44 +02:00
Mary
e8522d143d fs: stub ReadSaveDataFileSystemExtraDataWithMaskBySaveDataAttribute (#1443)
This is required by AC:NH for the new online save features of 1.4.0
2020-07-31 12:25:33 +02:00
Ac_K
c3af3df30e common: Fix WMI exception (#1422)
* common: Fix WMI exception

We currently don't check if WMI service is available when we get the CPU name and the RAM size.
This fix the issue by catching all exceptions and set default values instead.

Close #1353

* remove useless assign

* Fix Exception

* Address comments

Co-authored-by: Thog <me@thog.eu>
2020-07-30 21:02:06 +02:00
gdkchan
8d3095ef66 Implement inline memory load/store exclusive and ordered (#1413)
* Implement inline memory load/store exclusive

* Fix missing REX prefix on 8-bits CMPXCHG

* Increment PTC version due to bugfix

* Remove redundant memory checks

* Address PR feedback

* Increment PPTC version
2020-07-30 11:29:28 -03:00
gdkchan
b8f81092ea Print guest stack trace on invalid memory access (#1407)
* Print guest stack trace on invalid memory access

* Improve XML docs
2020-07-30 23:16:41 +10:00
gdkchan
864bdc92f0 Refactor shader translator ShaderConfig and reduce the number of out args (#1438) 2020-07-30 15:53:23 +10:00
Ficture Seven
266f5d8f19 Use movd,movq for i32/64 VectorExtract %x, 0x0 (#1439)
* Use movd,movq for i32/64 VectorExtract %x, 0x0

* Increment PPTC interval version

* Use else-if instead

- Address gdkchan's feedback.
- Clean up Debug.Assert calls

* Inline `count` expression into Debug.Assert

Apparently the CoreCLR JIT will not eliminate this. :(
2020-07-30 15:52:26 +10:00
gdkchan
4763d8b09a Fix shader regression on Intel iGPUs by reverting layout changes (#1425) 2020-07-29 08:01:11 +10:00
gdkchan
f5b1b6f680 Implement alpha test using legacy functions (#1426) 2020-07-28 18:30:08 -03:00
gdkchan
362c57ec31 Implement VIC BGRA output surface format (#1430) 2020-07-28 18:25:58 -03:00
Ac_K
86197a449d ns/nim: Stub eShop related calls (#1420)
* ns/nim: Stub eShop related calls

As we aren't able to process purchase on the eShop throught the emulator, I have:
- Stub IPurchaseEventManager::SetDefaultDeliveryTarget (with RE check).
- Implement IPurchaseEventManager::GetPurchasedEventReadableHandle (with RE check).

As we can't do any eShop async call throught the emulator, I have:
- Stub IShopServiceAccessServerInterface::CreateServerInterface
- Stub IShopServiceAccessServer::CreateAccessorInterface
- Stub IShopServiceAccessor::IShopServiceAsync

Close #1084 and #1322

* fix handle copy

* Fix align

* Fix readonly event
2020-07-27 01:04:08 +02:00
Ac_K
0f98a87681 audin: Implement IAudioInManager ListAudioIns (#1419)
* audin: Implement IAudioInManager ListAudioIns

This implement some calls of IAudioInManager:
- ListAudioIns
- ListAudioInsAuto
- ListAudioInsAutoFiltered

Accordingly to RE.

Close #1056

* Fix count

* Comment condition

* Fix comment
2020-07-27 00:25:04 +02:00
gdkchan
f561fd45d2 Use polygon offset clamp if supported (#1429) 2020-07-26 18:11:28 -03:00
gdkchan
68da3ce3cd Implement BGRA texture support (#1418)
* Implement BGRA texture support

* Missing AppendLine

* Remove empty lines

* Address PR feedback
2020-07-26 00:03:40 -03:00
gdkchan
8715c46c23 PPTC version increment (#1427) 2020-07-25 20:01:57 +02:00
gdkchan
ba86878cb1 Remove GPU MemoryAccessor (#1423)
* Remove GPU MemoryAccessor

* Update outdated XML doc

* Update more outdated stuff
2020-07-25 16:39:45 +10:00
gdkchan
57210a7178 Refactor NativeContext (#1410)
* Refactor NativeContext

* Fix bugs

* Use correct counts

* Check index using register count constants
2020-07-24 16:13:14 -03:00
Alex Barney
bedcbc44ad Update to LibHac 0.11.3 (#1414)
Removes the timeout when deleting files from the local file system
2020-07-24 06:12:19 +02:00
gdkchan
fedcb0811e New GPFifo and fast guest constant buffer updates (#1400)
* Add new structures from official docs, start migrating GPFifo

* Finish migration to new GPFifo processor

* Implement fast constant buffer data upload

* Migrate to new GPFifo class

* XML docs
2020-07-23 23:53:25 -03:00
emmauss
f0e79676b9 fix fullscreen toggling (#1364) 2020-07-23 23:12:19 +10:00
Ac_K
f8d713e554 vi: Implement GetIndirectLayerImageRequiredMemoryInfo (#1415)
This implement GetIndirectLayerImageRequiredMemoryInfo call from vi service, accordingly to RE.

Thanks to Thog and gdkchan for helping me to understand some GPU things.

Close #942
2020-07-23 20:25:41 +10:00
Ac_K
acd159816f Add multiple calls to am service (#1411)
* Add multiple calls to am service

This implement/stub some am calls:

- SetAutoSleepDisabled
- IsAutoSleepDisabled
- SetAlbumImageTakenNotificationEnabled
- EnableApplicationCrashReport
- GetPreviousProgramIndex
- NeedsToExitProcess
- RequestForAppletToGetForeground
- GetIndirectLayerConsumerHandle

All checked by RE.
Additionnaly to that, there is some cleanup here and there.

Fix #1387, #1324, #1165, #1163, #1065

* Fix casting

* Thread safe assign
2020-07-22 14:56:00 +10:00
mageven
50220a7985 Better TimeZone entry in System Settings (#1254)
* Better timezone labels in System TimeZone

Replace with GtkEntry with auto-complete

Also removed async task as now loading is fast

Address Thog's comments

self-nit: Remove string alias

Address AcK's comments

* Improve parsing
* Optimize and fix string matching

Address jD's comments

* Also, make abbreviations searchable
* Optimize EntryCompletion's MatchFunc

* nit: Result.IsFailure()

* Fix potential crash on opening Settings window w/o FW installed
2020-07-21 06:14:42 +02:00
Xpl0itR
709feac3fa A couple fixes for the audio backend GUI option (#1360)
* Detect available audio backends in the gui on a separate thread and

hardcode dummy backend in the dropdown and select it by default

* Use a Task rather than a Thread

* Modify UI on UI thread
2020-07-21 05:33:23 +02:00
mageven
dd85a57d95 GL: Implement more Point parameters (#1399)
* Fix GL_INVALID_VALUE on glPointSize calls

* Implement more of Point primitive state

* Use existing Origin enum
2020-07-20 21:59:13 -03:00
gdkchan
6297a1daf2 Fix IDeliveryCacheProgressService GetEvent (#1409) 2020-07-21 10:54:50 +10:00
Mary
c4315dba99 ipc hle: Fix disposing of session created with MakeObject (#1404)
This fix a missing part of #1397, making HLE ipc session being disposed
when needed.

THis is needed for upcoming wip changes.
2020-07-20 12:23:26 +10:00
gdkchan
66ae435eba Fix session service disposal and improve transfer memory implementation (#1397)
* Fix session service disposal and improve transfer memory implementation

* Remove useless assignment
2020-07-19 15:24:18 -03:00
Valentin PONS
8d53c1929a Implements some 32-bit instructions (VBIC, VTST, VSRA) (#1192)
* Added some 32 bits instructions:

* VBIC
* VTST
* VSRA

* Incremented the PTC

* Add tests and fix implementation

* Fixed VBIC immediate opcode mapping

* Hey hey!

* Nit.

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: LDj3SNuD <dvitiello@gmail.com>
Co-authored-by: LDj3SNuD <35856442+LDj3SNuD@users.noreply.github.com>
2020-07-19 15:11:58 -03:00
gdkchan
fc8655370e Do not print guest stack trace for svcBreak debug calls (#1398) 2020-07-18 12:54:41 +10:00
LDj3SNuD
7b89fb4655 CPU: A32: Fix Vabs_V & Vneg_V (S8, S16, S32 & F32); add Tests. (#1394)
* Fix Vabs_V & Vneg_V (S8, S16, S32 & F32); add Tests.

* Update Ptc.cs
2020-07-17 10:57:49 -03:00
gdkchan
d099fdf22d Improve kernel WaitSynchronization syscall implementation (#1362) 2020-07-17 14:22:13 +10:00
LDj3SNuD
78c83d5d5a CPU: A32: Add Vadd & Vsub Wide (S/U_8/16/32) Inst.s with Test. (#1390) 2020-07-17 14:21:40 +10:00
gdkchan
897d8e259b Improve kernel IPC related syscalls (#1379)
* Implement session count decrement when the handle is closed

* Remove unused field

* Implement SendSyncRequestWithUserBuffer, SendAsyncRequestWithUserBuffer and ReplyAndReceiveWithUserBuffer syscalls

* Nits

* Fix swapped copy dst/src

* Add missing pointer buffer descriptor write on reply

* Fix IPC unaligned buffer copy and restoring client attributes on reply

* Oops

* Fix SetIpcMappingPermission

* Fix unaligned copy bugs

* Free memory used for temporary IPC buffers
2020-07-17 14:19:07 +10:00
gdkchan
0277f854bb Fix resource limit reserve taking too long (#1391) 2020-07-17 14:18:31 +10:00
gdkchan
8ba4f4b8e6 Force TFB rebind after buffer modifications (#1392) 2020-07-15 19:05:06 -03:00
Ficture Seven
b3dc46bc07 Fix Decode exception condition (#1377) 2020-07-15 17:48:16 +10:00
gdkchan
cea24b6605 Initial transform feedback support (#1370)
* Initial transform feedback support

* Some nits and fixes

* Update ReportCounterType and Write method

* Can't change shader or TFB bindings while TFB is active

* Fix geometry shader input names with new naming
2020-07-15 13:01:10 +10:00
mageven
d86acf4781 mods: Fix crash when loading via LoadCart (#1388) 2020-07-15 09:40:17 +10:00
gdkchan
2611f7bb9e Fix depth stencil formats copy by matching equivalent color formats (#1198) 2020-07-13 21:41:30 +10:00
LDj3SNuD
e75105ab13 Add Fmax/minv_V & S/Ushl_S Inst.s with Tests. Fix Maxps/d & Minps/d d… (#1335)
* Add Fmax/minv_V & S/Ushl_S Inst.s with Tests. Fix Maxps/d & Minps/d double zero sign handling. Allows better handling of NaNs.

* Optimized EmitSse2VectorIsNaNOpF() for multiple uses per opF.
2020-07-13 21:08:47 +10:00
riperiperi
8086589eb2 Add SSE4.2 Path for CRC32, add A32 variant, add tests for non-castagnoli variants. (#1328)
* Add CRC32 A32 instructions.

* Fix CRC32 instructions.

* Add CRC intrinsic and fast path.

Loop is currently unrolled, will look into adding temp vars after tests are added.

* Begin work on Crc tests

* Fix SSE4.2 path for CRC32C, finialize tests.

* Remove unused IR path.

* Fix spacing between prefix checks.

* This should be Src.

* PTC Version

* OpCodeTable Order

* Integer check improvement. Value and Crc can be either 32 or 64 size.

* This wasn't necessary...

* If size is 3, value type must be I64.

* Fix same src+dest handling for non crc intrinsics.

* Pre-fix (ha) issue with vex encodings
2020-07-13 20:48:14 +10:00
Ficture Seven
055be98c9c Fix Node Uses/Assignments (#1376)
* Fix Node Uses/Assignments

* Bump PPTC Version Number

Co-authored-by: jduncanator <1518948+jduncanator@users.noreply.github.com>
2020-07-13 20:20:07 +10:00
Ficture Seven
a36038b807 Fix folding of ConvertI64ToI32 imm64 (#1383)
* Fix folding of ConvertI64ToI32 imm64

* Increment PTC internal version

* Clean up
2020-07-13 19:10:33 +10:00
EmulationFanatic
badeb7fb8e Added graphics enhancements and dlc/mods info. (#1385) 2020-07-13 12:38:41 +10:00
gdkchan
446fbe93e1 New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation

* Update FFmpeg.AutoGen to 4.3.0

* Add nvdec dependencies for Windows

* Unify some VP9 structures

* Rename VP9 structure fields

* Improvements to Video API

* XML docs for Common.Memory

* Remove now unused or redundant overloads from MemoryAccessor

* NVDEC UV surface read/write scalar paths

* Add FIXME comments about hacky things/stuff that will need to be fixed in the future

* Cleaned up VP9 memory allocation

* Remove some debug logs

* Rename some VP9 structs

* Remove unused struct

* No need to compile Ryujinx.Graphics.Host1x with unsafe anymore

* Name AsyncWorkQueue threads to make debugging easier

* Make Vp9PictureInfo a ref struct

* LayoutConverter no longer needs the depth argument (broken by rebase)

* Pooling of VP9 buffers, plus fix a memory leak on VP9

* Really wish VS could rename projects properly...

* Address feedback

* Remove using

* Catch OperationCanceledException

* Add licensing informations

* Add THIRDPARTY.md to release too

Co-authored-by: Thog <me@thog.eu>
2020-07-12 05:07:01 +02:00
gdkchan
27e4cb6b29 Mask shift constants on x86 backend (#1382)
* Mask shift constants on x86 backendd

* Version bump
2020-07-11 15:52:38 +10:00
Ficture Seven
f720be2e26 Fold ZeroExtend8/16/32 imm32/64 (#1358)
* Fold ZeroExtend8/16/32 imm32/64

* Increment PTC version
2020-07-11 11:00:41 +10:00
Ficture Seven
d713b61ada Fold ConvertI64ToI32 imm64 (#1359)
* Fold ConvertI64ToI32 imm64

* Increment PTC version

* Bump PPTC InternalVersion

Co-authored-by: jduncanator <1518948+jduncanator@users.noreply.github.com>
2020-07-11 10:35:38 +10:00
riperiperi
e170ebebd1 Implement Logical Operation registers and functionality (#1380)
* Implement Logical Operation registers and functionality.

* Address Feedback 1
2020-07-10 14:23:15 -03:00
mageven
68d9f6b4cb Implement modding support (#1249)
* Implement Modding Support

* Executables: Rewrite to use contiguous mem and Spans

* Reorder ExeFs, Npdm, ControlData and SaveData calls

After discussion with gdkchan, it was decided it's best to call
LoadExeFs after all other loads are done as it starts the guest process.

* Build RomFs manually instead of Layering FS

Layered FS approach has considerable latency when building the final
romfs. So, we manually replace files in a single romfs instance.

* Add RomFs modding via storage file

* Fix and cleanup MemPatch

* Add dynamically loaded NRO patching

* Support exefs file replacement

* Rewrite ModLoader to use mods-search architecture

* Disable PPTC when exefs patches are detected

Disable PPTC on exefs replacements too

* Rewrite ModLoader, again

* Increased maintainability and matches Atmosphere closely
* Creates base mods structure if it doesn't exist
* Add Exefs partition replacement
* IPSwitch: Fix nsobid parsing

* Move mod logs to new LogClass

* Allow custom suffixes to title dirs again

* Address nits

* Add a per-App "Open Mods Directory" context menu item

Creates the path if not present.

* Normalize tooltips verbiage

* Use LocalStorage and remove unused namespaces
2020-07-09 14:31:15 +10:00
LDj3SNuD
c4ce70f258 Fix PPTC on Windows 7. (#1369)
* Fix PPTC on Windows 7.

* Address gdkchan comment.
2020-07-09 10:45:24 +10:00
riperiperi
90605c9a15 Implement Zero-Configuration Resolution Scaling (#1365)
* Initial implementation of Render Target Scaling

Works with most games I have. No GUI option right now, it is hardcoded.

Missing handling for texelFetch operation.

* Realtime Configuration, refactoring.

* texelFetch scaling on fragment shader (WIP)

* Improve Shader-Side changes.

* Fix potential crash when no color/depth bound

* Workaround random uses of textures in compute.

This was blacklisting textures in a few games despite causing no bugs. Will eventually add full support so this doesn't break anything.

* Fix scales oscillating when changing between non-native scales.

* Scaled textures on compute, cleanup, lazier uniform update.

* Cleanup.

* Fix stupidity

* Address Thog Feedback.

* Cover most of GDK's feedback (two comments remain)

* Fix bad rename

* Move IsDepthStencil to FormatExtensions, add docs.

* Fix default config, square texture detection.

* Three final fixes:

- Nearest copy when texture is integer format.
- Texture2D -> Texture3D copy correctly blacklists the texture before trying an unscaled copy (caused driver error)
- Discount small textures.

* Remove scale threshold.

Not needed right now - we'll see if we run into problems.

* All CPU modification blacklists scale.

* Fix comment.
2020-07-07 04:41:07 +02:00
Mary
475230e83d prepo: Update implementation for 10.x changes (#1361)
* prepo: Update implementation for 10.x changes

On 10.x, Nintendo changed yet another time the prepo SaveReport &
SaveReportWithUser command ids.

This PR add support for command 10104 & 10105 and update naming of the
old variants to match switchbrew.

* Fix misalign and remove a ToString

* Address jD's comment
2020-07-05 10:58:11 +10:00
Mary
befe534a31 Readd SoundIO as OpenAL fallback (#1356) 2020-07-04 02:38:39 +02:00
Mary
bd018a0fe6 Fix compilation warnings and use new LibHac APIs for executable loading (#1350)
* Fix compilation warnings and use new LibHac APIs for executable loading

* Migrate NSO loader to the new reader and fix kip loader

* Fix CS0162 restore

* Remove extra return lines

* Address Moose's comment
2020-07-04 01:58:01 +02:00
gdkchan
99a6e8a61c Implement shader LEA instruction and improve bindless image load/store (#1355) 2020-07-04 01:48:44 +02:00
gdkchan
4c3a1106ec Fix buffer to 3D texture copy (#1354) 2020-07-04 01:37:36 +02:00
Xpl0itR
2bce9532f2 Changes to game list reloading (#1334)
* Only reload list when game dirs are changed

* do not reload game list when game is loaded
2020-07-04 01:29:36 +02:00
Xpl0itR
bd44fe1cf1 Implement audio backend configuration option (#1325)
* Implement audio backend configuration option

* Use OpenAL by default

* Increment version number in config.json

and add 30px to the height of the settings window

* nits

* capitalise audio backend names
2020-07-04 01:16:49 +02:00
Sera
2b4936c1a1 GameTableContextMenu: Implemented options for PPTC (#1321)
* GameTableContextMenu: Implemented options for PPTC

Added an option for purging the cache and for opening the PPTC directory.

* Fixed formating and used a better naming scheme for some of the variables.

* Fixed some nits

* Fixed more nits

* Rearranged the context menu and fixed some nits

* Addressed LDj's review
2020-07-04 01:04:04 +02:00
Sera
74c58fe0cb SettingsWindow: Add the ability to add multiple game directories at once (#1314)
* SettingsWindow: Add the ability to choose multiple game directories in one go

* Adressed emmauss's suggestion

* Simplified the check for duplicate game directories

As per Xpl0itr's and emmauss's suggestion, I simplified the loop that checks if the selected game directories are already added.

* Fixed a nit
2020-07-04 00:57:03 +02:00
mageven
7c2aff121a Stub nifm IRequest GetAppletInfo (#1326)
* Stub GetAppletInfo to be consistent with GetResult

* Fix formatting and enum

* Update and use ResultCode
2020-07-04 00:48:07 +02:00
gdkchan
09d7cca4c8 Support inline index buffer data (#1351)
* Support inline index buffer data

* Sort usings
2020-07-04 00:41:27 +02:00
gdkchan
e11871eaa5 Fix compute restore of previous shader state (#1352) 2020-07-04 00:30:41 +02:00
gdkchan
f3ad81b796 Call syncpoint expiration callback outside of the lock (#1349) 2020-07-04 00:22:06 +02:00
Mary
f8e1cc28b8 sockets: Make sure to write the receivedBuffer (#1346)
Fix #1341
2020-07-04 00:13:35 +02:00
gdkchan
658ee7aafe Remove dummy LLE project (#1336) 2020-07-01 15:14:36 -03:00
Xpl0itR
6bd883802f Remember GUI column sort and separate hotkey settings from emulated input settings (#1223)
* Separate hotkey settings from emulated input settings

* Remember gui column sort

* nit

* fix schema

* nit

* Remove unused SaveDataPath to speed up game list loading

* Reset the vertical scrollbar to the top when titles finish loading
2020-06-26 12:30:16 +02:00
riperiperi
65b5394a5a Fix VMVN (immediate), Add VPMIN, VPMAX, VMVN (register) (#1303)
* Add Vmvn (register), tests for both Vmvn variants.

* Add Vpmin, Vpmax, improve Non-FastFp accuracy for Vpadd

* Rebase on top of PTC.

* Add Nopcode

* Increment PTC version.

* Fix nits.
2020-06-24 10:43:44 +10:00
Xpl0itR
fecf5916aa Import DLC title key from ticket when loading into content manager (#1318) 2020-06-23 16:48:27 +02:00
Thog
01c25a6691 Remove profiled build task from AppVeyor (#1319)
As it was removed on the website on fb46709fda, we don't need to build it anymore.

This also cut the build time and allow us more flexibility for hotfixes if needed.
2020-06-23 16:46:23 +02:00
Xpl0itR
71fe372bfc Implement dlc management window (#1313)
* Implement dlc management window

* reduce repetition

* Implement per NCA toggling of DLC rather than per container
2020-06-23 10:32:07 +10:00
Xpl0itR
58615e254d Copy the value of InputConfig to a new array before iterating (#1271) 2020-06-22 22:19:30 +02:00
gdkchan
86ad766cf1 Fix regression caused by wrong SB descriptor offset (#1316) 2020-06-22 13:48:32 +02:00
VolcaEM
9547242d7c Update NRR structs (#1291)
* Update NRR structs

This was based on Switchbrew page: switchbrew.org/wiki/NRR

* Address review comments
2020-06-22 13:36:55 +02:00
mageven
6b15028be5 Implement aoc:u and support loading AddOnContent (#1221)
* Initial rebased AddOnContent support

* Fix bounds calculation
* Use existing GameCard in VFS per Xpl0itR's suggestion
+ Add dummy IPurchaseEventManager per AcK's suggestion

* Support multiple containers

* Add option to selectively disable addons

* Import tickets from AOC FS

* Load all nsps in base directory automatically

* Revert LoadNsp renaming

Removes conflicts with Mods PR. Not much is lost, old names were fine.

* Address AcK's comments

* Address Thog's comments

Dispose opened nsp files
Fix potential bug by clearing metadata on load
2020-06-20 19:38:14 +02:00
EmulationFanatic
3a28d78690 Update README.md (#1302)
* General updating/cleanup

* Fixed firmware wording and unnecessary capitalization

* Removed superfluous asterisk

* Address Thog's comments, add config.json path

* Fix line break

* Address riperiperi's comments

* Update screenshot to match Ryujinx.org website

* Added PPTC blurb

* Address gdkchan's comments

* Clarify audio support

* Fix line break

* Remove extra .

* Address Thog's comments

Removed a few spaces on line 59

* Removed even more spaces.
2020-06-20 15:09:56 +02:00
Thog
c540e215f9 Increment PTC version (#1311)
Fix issues caused by 2b4418d42c
2020-06-18 13:41:00 +02:00
Ficture Seven
2b4418d42c Generalize tail continues (#1298)
* Generalize tail continues

* Fix DecodeBasicBlock

`Next` and `Branch` would be null, which is not the state expected by
the branch instructions. They end up branching or falling into a block
which is never populated by the `Translator`. This causes an assert to
be fired when building the CFG.

* Clean up Decode overloads

* Do not synchronize when branching into exit block

If we're branching into an exit block, that exit block will tail
continue into another translation which already has a synchronization.

* Remove A32 predicate tail continue

If `block` is not an exit block then the `block.Next` must exist (as
per the last instruction of `block`).

* Throw if decoded 0 blocks

Address gdkchan's feedback

* Rebuild block list instead of setting to null

Address gdkchan's feedback
2020-06-18 13:37:21 +10:00
LDj3SNuD
d47e6f1952 Add Profiled Persistent Translation Cache. (#769)
* Delete DelegateTypes.cs

* Delete DelegateCache.cs

* Add files via upload

* Update Horizon.cs

* Update Program.cs

* Update MainWindow.cs

* Update Aot.cs

* Update RelocEntry.cs

* Update Translator.cs

* Update MemoryManager.cs

* Update InstEmitMemoryHelper.cs

* Update Delegates.cs

* Nit.

* Nit.

* Nit.

* 10 fewer MSIL bytes for us

* Add comment. Nits.

* Update Translator.cs

* Update Aot.cs

* Nits.

* Opt..

* Opt..

* Opt..

* Opt..

* Allow to change compression level.

* Update MemoryManager.cs

* Update Translator.cs

* Manage corner cases during the save phase. Nits.

* Update Aot.cs

* Translator response tweak for Aot disabled. Nit.

* Nit.

* Nits.

* Create DelegateHelpers.cs

* Update Delegates.cs

* Nit.

* Nit.

* Nits.

* Fix due to #784.

* Fixes due to #757 & #841.

* Fix due to #846.

* Fix due to #847.

* Use MethodInfo for managed method calls.

Use IR methods instead of managed methods about Max/Min (S/U).
Follow-ups & Nits.

* Add missing exception messages.

Reintroduce slow path for Fmov_Vi.
Implement slow path for Fmov_Si.

* Switch to the new folder structure.

Nits.

* Impl. index-based relocation information. Impl. cache file version field.

* Nit.

* Address gdkchan comments.

Mainly:
- fixed cache file corruption issue on exit; - exposed a way to disable AOT on the GUI.

* Address AcK77 comment.

* Address Thealexbarney, jduncanator & emmauss comments.

Header magic, CpuId (FI) & Aot -> Ptc.

* Adaptation to the new application reloading system.

Improvements to the call system of managed methods.
Follow-ups.
Nits.

* Get the same boot times as on master when PTC is disabled.

* Profiled Aot.

* A32 support (#897).

* #975 support (1 of 2).

* #975 support (2 of 2).

* Rebase fix & nits.

* Some fixes and nits (still one bug left).

* One fix & nits.

* Tests fix (by gdk) & nits.

* Support translations not only in high quality and rejit.

Nits.

* Added possibility to skip translations and continue execution, using `ESC` key.

* Update SettingsWindow.cs

* Update GLRenderer.cs

* Update Ptc.cs

* Disabled Profiled PTC by default as requested in the past by gdk.

* Fix rejit bug. Increased number of parallel translations. Add stack unwinding stuffs support (1 of 2).

Nits.

* Add stack unwinding stuffs support (2 of 2). Tuned number of parallel translations.

* Restored the ability to assemble jumps with 8-bit offset when Profiled PTC is disabled or during profiling.

Modifications due to rebase.
Nits.

* Limited profiling of the functions to be translated to the addresses belonging to the range of static objects only.

* Nits.

* Nits.

* Update Delegates.cs

* Nit.

* Update InstEmitSimdArithmetic.cs

* Address riperiperi comments.

* Fixed the issue of unjustifiably longer boot times at the second boot than at the first boot, measured at the same time or reference point and with the same number of translated functions.

* Implemented a simple redundant load/save mechanism.

Halved the value of Decoder.MaxInstsPerFunction more appropriate for the current performance of the Translator.
Replaced by Logger.PrintError to Logger.PrintDebug in TexturePool.cs about the supposed invalid texture format to avoid the spawn of the log.
Nits.

* Nit.

Improved Logger.PrintError in TexturePool.cs to avoid log spawn.
Added missing code for FZ handling (in output) for fp max/min instructions (slow paths).

* Add configuration migration for PTC

Co-authored-by: Thog <me@thog.eu>
2020-06-16 20:28:02 +02:00
riperiperi
4607d29804 VABS takes one input register, not two. (#1300) 2020-06-14 10:32:21 +10:00
riperiperi
03d771c490 Optimize texture format conversion, and MethodCopyBuffer (#1274)
* Improve performance when converting texture formats.

Still more work to do.

* Speed up buffer -> texture copies.

No longer copies byte by byte. Fast path when formats are identical.

* Fix a few things, 64 byte block fast copy.

* Spacing cleanup, unrelated change.

* Fix base offset calculation for region copies.

* Fix Linear -> BlockLinear

* Fix some nits. (part 1 of review feedback)

* Use a generic version of the Convert* functions rather than lambdas.

This is some real monkey's paw shit.

* Remove unnecessary span constructor.

* Revert "Use a generic version of the Convert* functions rather than lambdas."

This reverts commit aa43dcfbe8bba291eea4e10c68569af7a56a5851.

* Fix bug with rectangle destination writing, better rectangle calculation for linear textures.
2020-06-13 19:31:06 -03:00
mageven
2f961124cc Change console log to discard on overflow (#1241) 2020-06-09 20:22:54 -03:00
Shrek5InTheatres2019
82254e8051 Stubbing ImportServerPki (#1281)
* Stubbed ImportServerPki

* thought it might be nice to name this variable properly

* i really need to name variables better

* Change Var

Co-authored-by: Thog <thog@protonmail.com>

* Change .ReadBytes(5) to IPC send buffer

Co-authored-by: Thog <thog@protonmail.com>

* Add description comment

Co-authored-by: Thog <thog@protonmail.com>

* fix build issue

* Resolve final suggestion

Co-authored-by: Thog <thog@protonmail.com>

* uhh

* it should work now shut up

* aligned variables just look so much nicer :)

* better variable alignment

* aligned

Co-authored-by: Thog <thog@protonmail.com>
2020-06-06 13:04:30 +02:00
merry
3248f39abd Faster crc32 implementation (#1294)
* Add Pclmulqdq intrinsic

* Implement crc32 in terms of pclmulqdq

* Address PR comments
2020-06-05 20:58:27 +10:00
Thog
aeeddb85b3 SurfaceFlinger: fix some bugs (#1262)
* SurfaceFlinger: fix some bugs

This fixes some bugs in the current implementation and make it closer to
the real implementation.

* Fix align of some variables
2020-06-02 17:58:19 +02:00
gdkchan
f85d4adda7 Implement FIFO semaphore (#1286)
* Implement FIFO semaphore

* New enum for FIFO semaphore operation
2020-05-29 10:51:10 +02:00
gdkchan
f6761eca22 Add new depth-stencil formats (#1284) 2020-05-29 09:01:18 +10:00
gdkchan
78c656d33a Fix wrong face culling once and for all (#1277)
* Viewport swizzle support on NV and clip origin

* Initialize default viewport swizzle state, emulate viewport swizzle on shaders when not supported

* Address PR feedback
2020-05-28 09:03:07 +10:00
LDj3SNuD
a3e14bb452 Add FMaxNmV & FMinNmV Inst.s with Test. (#1279)
Successful unit testing on Windows (debug and release mode).
2020-05-27 18:51:59 +02:00
gdkchan
a19e82fdea Support separate textures and samplers (#1216)
* Support separate textures and samplers

* Add missing bindless flag, fix SNORM format on buffer textures

* Add missing separation

* Add comments about the new handles
2020-05-27 16:07:10 +02:00
gdkchan
49b4a4603e Omit image format if possible, and fix BA bit (#1280)
* Omit image format if possible, and fix BA bit

* Match extension name
2020-05-27 11:00:21 +02:00
mageven
a0fecf6ad5 Fix GetDesiredLanguage (#1275)
* Fix GetDesiredLanguage

* Correct tzcnt slip-up

* Address gdkchan's comments
2020-05-27 10:40:23 +02:00
mageven
afaf94dcb9 Fix GetDisplayVersion (#1276) 2020-05-27 18:22:50 +10:00
riperiperi
7d61b9815d Flush GL commands before inevitably waiting for a query result. (#1278) 2020-05-27 17:51:03 +10:00
riperiperi
972d688e4e Remember bound framebuffer to avoid glGetInteger use. (#1273)
glGetInteger seems to sync with GPU which is less than ideal, and slowing down texture copies.
2020-05-24 15:44:12 +02:00
mageven
8686b43a93 Implement CNTVCT_EL0 (#1268)
* Implement CNTVCT_EL0

* Fix comment
2020-05-23 12:15:59 +02:00
Thog
fd0ada6aaa Implement TMML and TMML.B (#1270)
* Implement TMML and TMML.B

This implement TMML and TMML.B instructions

* Fix TmmlB declaration alignment

* Address gdkchan's comments

* Fix inverted encoding definitions
2020-05-23 12:04:35 +02:00
gdkchan
0c06df2ed3 Spanify Graphics Abstraction Layer (#1226)
* Spanify Graphics Abstraction Layer

* Be explicit about BufferHandle size
2020-05-23 11:46:09 +02:00
Thog
57ebf9f8ca time: Make sure to initialize the network system clock with a valid system clock (#1259)
This should fix AC:NH events and probably other games.
2020-05-20 11:35:30 +02:00
Alex Barney
79fcd2028a Update to LibHac 0.11.2 (#1240) 2020-05-16 12:12:13 +02:00
LDj3SNuD
649aadbb28 Unwinding Follow-up. Fix a bug in JitUnwindWindows where ... (#1238)
... in case of "Vector" unwind codes the remaining unwind codes could be corrupted.
Nits.
2020-05-15 13:46:35 +02:00
Thog
4fd017ad87 surfaceflinger: FreeBufferLocked doesn't reset the graphic buffer
That's the job of the user on Horizon (via SetPreallocatedBuffer).
2020-05-15 12:20:24 +02:00
mageven
43a44401a5 Refactor out Application details from Horizon (#1236)
* Initial Application refactor

* Misc typo and access modifier fixes

* Clean unused namespaces

* Address gdkchan's comments

* Move ticket reading to common method

* Change IParentalControlService to use ApplicationLoader.ControlData
2020-05-15 03:16:46 -03:00
Thog
8c24638435 am: Implement common web applets (#1188)
* am: Implemnet common web applets

This implement parsing of input and output of web applets while making
those close directly.

TODO for the future: Use and hook a web browser.

* Address Ac_K's comments
2020-05-15 03:56:14 +02:00
Thog
c2d86ef111 Surface Flinger: Implement GetBufferHistory (#1232)
* Surface Flinger: Implement GetBufferHistory

Also fix some bugs on the Surface Flinger implementation

* Address Ac_K's comment
2020-05-15 03:30:08 +02:00
Ac_K
f48ea386c8 pctl: refactoring IParentalControlServiceFactory and IParentalControl… (#1219)
* pctl: refactoring IParentalControlServiceFactory and IParentalControlService call

Our previous implementation was totally guessed. Now it's implemented according to RE, even if it's stubbed because we will not support Parental Control for now.

* unknownFlag > permissionFlag
2020-05-15 03:14:38 +02:00
Ficture Seven
8e407d224e Fix RET Xn translation (#1242) 2020-05-14 14:50:35 +10:00
gdkchan
3b9b4f1931 Remove CpuId IR instruction (#1227) 2020-05-13 15:30:21 +10:00
Ac_K
fe8a292fad nvdrv: Partially implementation of GetStatus (#1215)
* nvdrv: Partially implementation of GetStatus

This implement GetStatus call according to RE.
Since we don't handle tranfert memory on the initialize of the service, it's fine sets fields at 0 for now.
Tested on Undertale.

Fix #635

* Fix struct
2020-05-13 15:29:16 +10:00
VolcaEM
cea3e7b6a7 Add missing error code to Time (#1237)
The error code was taken from Switchbrew (https://switchbrew.org/wiki/Error_codes)

Even if TimeServiceNotInitialized's "description" is 0, the result "value" of "(0 << ErrorCodeShift) | ModuleId" is 0x74 so it is not the same as "Success" (0)
2020-05-13 15:28:53 +10:00
Ac_K
fc6deabe7a am: Implement GetFriendInvitationStorageChannelEvent (#1220)
* am: Implement GetFriendInvitationStorageChannelEvent

This implement GetFriendInvitationStorageChannelEvent according to RE, needed by Streets of Rage 4

* Fix handle name

* add GetNotificationStorageChannelEvent
2020-05-12 16:52:27 +02:00
Ficture Seven
c37f20b0c9 Fix tailcall case in EmitterContext (#1235) 2020-05-11 10:04:52 +10:00
mageven
9be177005c Suppress CS0169 CS0649 warns from HID structs (#1222)
Also fix typo in a pragma restore in Logger
2020-05-10 16:02:41 +02:00
VolcaEM
6f6c68a6af Add various error codes to Settings (#1229)
The error codes were taken from Switchbrew (https://switchbrew.org/wiki/Error_codes)
2020-05-10 13:33:15 +02:00
VolcaEM
5f0e7d9f14 Add two error codes to SDB PDM (#1230)
* Add two error codes to SDB PDM

The error codes were taken from Switchbrew (https://switchbrew.org/wiki/Error_codes)

* Remove empty line
2020-05-09 10:57:19 +02:00
VolcaEM
f29f9f55ea Add two error codes to Mii (#1224)
* Add two error codes to Mii

The two errors added are InvalidDatabaseSignatureValue and InvalidDatabaseEntryCount, which were taken from Switchbrew (https://switchbrew.org/wiki/Error_codes)

* Fix typo

* Remove unnecessary empty line
2020-05-08 16:23:26 +02:00
VolcaEM
defc91a546 Add various error codes to NCM LR (#1225)
The error codes were taken from Switchbrew (https://switchbrew.org/wiki/Error_codes)
2020-05-08 16:06:32 +02:00
Ac_K
8cd3f6f086 Fix SystemInfo logging to file (#1217)
We currently logs system informations before we load the configuration file.
Since the logger use the configuration file (to sets if it should store the logs in a file, etc...), if we print something before the configuration init, the log file doesn't contains any system informations.
Now it's fixed.
2020-05-07 23:24:33 +10:00
gdkchan
a96b0f7b29 Fix block iteration on kernel MemoryManager InsertBlock function (#1184) 2020-05-06 22:48:57 +10:00
gdkchan
435ab6a552 Refactor shader GPU state and memory access (#1203)
* Refactor shader GPU state and memory access

* Fix NVDEC project build

* Address PR feedback and add missing XML comments
2020-05-06 11:02:28 +10:00
plutoo
7fed71a49f set: Quick implementation of GetKeyCodeMap/GetKeyCodeMap2 (#1210)
* set: Quick implementation of GetKeyCodeMap/GetKeyCodeMap2

This fixed USB keyboard access in official titles.

* hid: Stub SendKeyboardLockKeyEvent

* Update Ryujinx.HLE/HOS/Services/Settings/ISettingsServer.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.HLE/HOS/Services/Hid/IHidServer.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* set: KeyboardLayout bringup

* set: Small bugfix

* Fix GetKeyCodeMapImpl

* Revert SystemRegion > RegionCode in Configuration

* Fix SendKeyboardLockKeyEvent

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2020-05-05 20:50:53 +02:00
SeraUX
9d3150e065 Logging the current firmware version (#1199)
* Logging the curent firmware version

* fixed an error in cases when firmware is not installed
2020-05-05 21:51:04 +10:00
HorrorTroll
c2990896b9 Add Docked/Handheld text on status bar (#1205)
* Add Dock/Handheld on status bar

* Simplified the code & move next to V-Sync

* Nit.
2020-05-05 08:10:01 +10:00
VolcaEM
93addcc166 Add error code for denied internet request in Friends (#1207)
* Add error code for denied internet request in Friends

* Fix formatting from previous PR
2020-05-04 23:10:15 +10:00
VolcaEM
8dc94c3789 Add various error codes to Loader (#1208)
* Add various result codes to Loader

The error codes were taken from Switchbrew (switchbrew.org/wiki/Error_codes)

For the last 9 errors, Switchbrew says: ACID/ACI0 don't match for descriptor (descriptor)

* Fix typo
2020-05-04 13:22:28 +02:00
gdkchan
21948def94 Move kernel state out of the Horizon class (#1107)
* Move kernel state from Horizon to KernelContext

* Merge syscalls partial classes, split 32 and 64-bit variants

* Sort usings
2020-05-04 13:41:29 +10:00
riperiperi
f7c05f1dde Implement Counter Queue and Partial Host Conditional Rendering (#1167)
* Implementation of query queue and host conditional rendering

* Resolve some comments.

* Use overloads instead of passing object.

* Wake the consumer threads when incrementing syncpoints.

Also, do a busy loop when awaiting the counter for a blocking flush, rather than potentially sleeping the thread.

* Ensure there's a command between begin and end query.
2020-05-04 12:24:59 +10:00
Mary
08197aa99a Refactor SystemInfo and implement macOS system info backend (#1177) 2020-05-04 12:15:27 +10:00
Ac_K
3d2f4cff9a Upgrade projects to C#8 (#1193)
Some parts of our code needs C# 8 who isn't set as default in Visual Studio. To fix this we have to set the C# version correctly in the csproj files and then we are be able to build the project using Visual Studio.
2020-05-04 12:14:48 +10:00
Thog
c55d995f82 Remove travis configuration (#1181) 2020-05-04 12:12:42 +10:00
Ficture Seven
5f7441baba Improve IRDumper (#1135)
* Improve IRDumper

* Make Symbols.Add(ulong, ulong, ulong, string) thread safe

* Use a StringBuilder for MemoryOperand

* Add #if M_DEBUG guards

* Fix JMP_TABLE typo

* Fix using in Symbols

* Use Conditional("M_DEBUG") instead

Address gdkchan's feedback

* Use a struct instead of 4-tuple

Address gdkchan's feedback

* Place symbols in comments instead

Address gdkchan's feedback

* Use StringBuilder throughout

* Handle offsetted symbols

* Fix naming convention of Builder

* Avoid ArgumentException

* Remove unnecessary using

* Use switch expression instead

* Turn into a class

* Clean up

* Remove unnecessary using
2020-05-04 12:06:22 +10:00
mageven
d2bfd2e100 Implement user-defined clipping on GL state pipeline (#1118) 2020-05-04 12:04:49 +10:00
Thog
bdae7a4db0 Update GLWidget to 1.0.2 (#1191)
This should fix OpenGL context creation on OSX (using Cocoa).

NOTE: As macOS doesn't support OpenGL 4.3, the emulator will probably not work but this fix the hardcrash when starting any games.
2020-05-04 08:58:59 +10:00
gdkchan
28c45cfc71 Implement a new physical memory manager and replace DeviceMemory (#856)
* Implement a new physical memory manager and replace DeviceMemory

* Proper generic constraints

* Fix debug build

* Add memory tests

* New CPU memory manager and general code cleanup

* Remove host memory management from CPU project, use Ryujinx.Memory instead

* Fix tests

* Document exceptions on MemoryBlock

* Fix leak on unix memory allocation

* Proper disposal of some objects on tests

* Fix JitCache not being set as initialized

* GetRef without checks for 8-bits and 16-bits CAS

* Add MemoryBlock destructor

* Throw in separate method to improve codegen

* Address PR feedback

* QueryModified improvements

* Fix memory write tracking not marking all pages as modified in some cases

* Simplify MarkRegionAsModified

* Remove XML doc for ghost param

* Add back optimization to avoid useless buffer updates

* Add Ryujinx.Cpu project, move MemoryManager there and remove MemoryBlockWrapper

* Some nits

* Do not perform address translation when size is 0

* Address PR feedback and format NativeInterface class

* Remove ghost parameter description

* Update Ryujinx.Cpu to .NET Core 3.1

* Address PR feedback

* Fix build

* Return a well defined value for GetPhysicalAddress with invalid VA, and do not return unmapped ranges as modified

* Typo
2020-05-04 08:54:50 +10:00
gdkchan
05bd3f92d5 Use correct swizzle on depth-stencil textures (#1196) 2020-05-03 23:18:00 +02:00
gdkchan
f42d700b6f Remove buffer invalidation (#1194) 2020-05-03 23:07:42 +02:00
VolcaEM
2fa1f504ee Add various error codes to Audio (#1201)
The error codes were taken from Switchbrew (switchbrew.org/wiki/Error_codes)
2020-05-03 22:45:22 +02:00
riperiperi
62433e1088 Fix issues causing keyboard profiles to throw errors on load. (#1206)
* Fix issues causing keyboard profiles to throw errors on load.

* Re-add space before the using aliases
2020-05-03 20:42:17 +02:00
VolcaEM
40b03adc32 Add various error codes to BCAT (#1202)
* Add various error codes to BCAT

The error codes were taken from Switchbrew (switchbrew.org/wiki/Error_codes)

As for InternetRequestDenied, it seems that this error is common for multiple services like Account for example
I already added this error code in Account in PR #1182

* Add some results codes from Libhac and keep names consistent
2020-05-03 17:06:30 +02:00
Xpl0itR
e8b57611d3 Revert package include condition (#1204) 2020-05-03 15:36:51 +02:00
Thog
7c7ef3121f system: Make index 0 of keyboards in configuration 'all keyboards' 2020-05-03 15:00:29 +02:00
Thog
57cfb36b6c ui: fix major regression on SaveConfig 2020-05-03 12:08:21 +02:00
Xpl0itR
b043fe17b9 Improvements to input and input configuration in the GUI. (#849)
* Improvements to input and input configuration in the GUI

* Requested changes

* nits

* more nits
2020-05-03 04:00:53 +02:00
Xpl0itR
0d6d11e41f catch key errors (#1157) 2020-05-03 01:43:22 +02:00
Michael Kuklinski
66d3de5936 Adding .editorconfig so code style can be consistent and localized (#1131)
* Updated all NuGet packages to latest, and updated the framework from .NET Core 3.0 to 3.1.

* Updating appveyor settings for 3.1

Updating appveyor to use the netcoreapp3.1 path instead of 3.0.

* Removing unneeded NuGet package System.Runtime.CompilerServices.Unsafe.

* Removing unused NuGet package SharpFontCore.

* Removing unused NuGet package TimeZoneConverter.Posix

* Cleaning up by adding newline to a csproj.

* Simplfying a NuGet conditional include, and adding a warning disable for an annoying NuGet package.

* Adding .editorconfig so users have a consistent style setting regardless of their local settings.

* I'm not sure if .travis.yml is still used, but I'm updating its 'dotnet' version to the correct SDK.

* Making the runtime version into its own environment variable so it's a bit easier to change in the future.

* Removing OpenTK.NetStandard reference from Ryujinx.Common

* Fixing indentation in Common.csproj

* Updating the README to specify .NET Core 3.1.

* Reverting the update of the GTKSharp package so it doesn't block the PR.
2020-05-03 00:58:58 +02:00
Thog
f7fb53a5f0 nvservice: add a lock around NvHostEvent and remove release fence on SFv2 (#1197)
* nvservice: add a lock to NvHostEvent

* Disable surface flinger release fence and readd infinite timeout

* FenceAction: Add a timeout of 1 seconds as this shouldn't wait forever anyuway

* surfaceflinger: remove leftovers from the release fence

* Don't allow infinite timeout on syncpoint while printing all timeout for better debugging
2020-05-02 22:47:06 +02:00
VolcaEM
1610d60a41 Add error code for denied internet request in Account (#1182)
InternetRequestDenied (I can't find a better name) was taken from Switchbrew (switchbrew.org/wiki/Error_codes)
Regarding this error, SwitchBrew notes: "IsAnyInternetRequestAccepted with the output from GetClientId returned false."
2020-05-02 14:12:11 +02:00
VolcaEM
68db74244b Add various error codes to AM (#1183)
* Add various error codes to AM

The error codes were taken from Switchbrew (https://switchbrew.org/wiki/Error_codes)

* TitleID -> TitleId
2020-05-02 13:45:45 +02:00
Thog
7d98b18531 nvservices: mitigate abort with heavy load on the GPU processing thread (#1173)
* nvservices: mitigate abort with heavy load on the GPU processing thread.

This should fix Mario Tennis and LM3 regressions with syncpoints.

NOTE: Mario Tennis seems to have another issue related to the texture
cache that happens randomly when starting a match.

PS: Also add a debug logger for all known ioctl call to facilitate
debugging and add a missing UpdateMin in EventSignal.

* Address LDj3SNuD's comment

* Address gdkchan's comment
2020-05-01 23:18:42 +02:00
Ficture Seven
d2177591cd Do not compute dominance information when not in SSA (#1176) 2020-05-01 23:15:55 +02:00
Thog
44c112ad43 am: add IsVrModeEnabled (#1189)
* am: stub IsVrMode

Needed by SSBU 7.0.0

* Address Ac_K's comments
2020-05-01 18:51:00 +02:00
Alex Barney
65e40ee95b Update to LibHac 0.11.1 (#1186)
- Adds EnumerateDeliveryCacheDirectory to BCAT
2020-05-01 00:11:10 +02:00
Thog
97f7017a4b Use the official JSON parser (#1151)
This remove Utf8son and JsonPrettyPrinter dependencies.

NOTE: the standard JSON parser doesn't support configurable
indentation, as a result, all the pretty printed JSON are indented with 2
spaces.
2020-04-30 14:07:41 +02:00
Alex Barney
a175d6d005 Add BCAT delivery cache support (#1154)
* Initial bcat delivery cache support

* Use LibHac 0.11.0

* Add option to open the BCAT savedata directory
2020-04-30 14:58:19 +10:00
Thog
73ca60676a audren: implement Renderer Info output informations (#1179)
This implement the rendering information output informations of
RequestUpdate.

This is needed by some games to keep track of the count of update on the
DSP.
2020-04-30 13:03:05 +10:00
riperiperi
806e1c2b77 Fix depth clamp enable bit, unit scale for polygon offset. (#1178)
Verified with deko3d and opengl driver code.
2020-04-30 11:47:24 +10:00
Patrick Grabensteiner
14a3a68643 Create log folder if not exists fixes #1143 (#1146)
* Create log folder if not exists fixes #1143

* Fixed Format

Co-authored-by: Patrick Grabensteiner <patrick.grabensteiner@gmx.at>
2020-04-28 03:50:36 +02:00
Thog
55cd70f6fa Fix hbl 2.3.1 and hbmenu 3.3.0 (#1171)
* Fix hbl 2.3.1 and hbmenu 3.3.0

* log class: Add ServicePtm

* fix build issue

* do not cast titleId to byte

* Address Ac_K's comment
2020-04-28 11:44:29 +10:00
Xpl0itR
2123a77bb4 Revert package include condition (#1164) 2020-04-27 23:08:13 +10:00
gdkchan
03e13a5c60 Fix shadow RAM affecting MME methods (#1168) 2020-04-27 08:22:18 +10:00
Thog
0399a1594c Fix building of previous commit 2020-04-25 16:17:22 +02:00
gdkchan
510116755d Fix MME shadow RAM implementation (#1051) 2020-04-25 23:56:56 +10:00
gdkchan
9af206442d Fix mode and Reg08.H1 decoding on XMAD instruction (#1156) 2020-04-25 23:40:29 +10:00
gdkchan
7c3d540700 Fix texture level offset/size calculation when sparse tile width is > 1 (#1142)
* Fix texture level offset/size calculation when sparse tile width is > 1

* Sparse tile width affects layer size alignment aswell
2020-04-25 23:40:20 +10:00
gdkchan
301c1e9747 Fix kernel memory allocator block coalescing (#1155)
* Fix kernel memory allocator block coalescing

* Fix and move clear bit logic to a separate method
2020-04-25 23:25:22 +10:00
Thog
a9fbc38017 UI: Implement interactive search on GameTable (#1148)
As I was unable to disable the ctrl + f keybinding, this implement
something to make it works with the default GTK code logic.

Also remove unused _treeView static member.
2020-04-25 23:02:44 +10:00
gdkchan
a21f7a7dc2 Implement texture buffers (#1152)
* Implement texture buffers

* Throw NotSupportedException where appropriate
2020-04-25 23:02:18 +10:00
Xpl0itR
ea74e77559 Log Ryujinx Version, OS Name, CPU Name and RAM size (#1102)
* Log Ryujinx version and OS

* Log total RAM size and CPU name

* Requested changes

* requested change

* jd's requested changes

* jd's requested changes
2020-04-25 23:01:32 +10:00
gdkchan
7971658b3b Do temp constant copy for CompareAndSwap, other improvements to PreAllocator (#1126)
* Do temp constant copy for CompareAndSwap, other improvements to PreAllocator

* Nit
2020-04-25 23:00:54 +10:00
mageven
c3d5dfd6cd Implement Constant Color blends (#1119)
* Implement Constant Color blends and init blend states

* Address gdkchan's comments

Also adds Set methods to GpuState

* Fix descriptions of QueryModified
2020-04-25 23:00:43 +10:00
Thog
bb5df7b01b SurfaceFlinger: fix SetPreallocatedBuffer correctness (#1153)
Nintendo sets the buffer count in SetPreallocatedBuffer too.

This fix triple buffering on all games and finally fix SSBU flickering.
2020-04-25 12:08:50 +02:00
Thog
9cc4e74819 ui: Make ExtractSection supports updates (#1150)
This adds update support to the section extractor.
2020-04-23 21:21:32 +02:00
Xpl0itR
8e043d2239 Fix metadata.json JsonParsingException crash (#1062)
* Load defualt metadata if the metadata.json gets corrupt

* Write to disk immediately to decrease the chances of corruption
2020-04-23 14:01:23 +02:00
Thog
4928ef6693 Add support for dynamic docking/undocking (#1147)
* Add support for dynamic docking/undocking

As SurfaceFlinger is now working more accurately, we can now support
dynamic configuration of docking mode :)

* Simplify a bt the code

* Fix import ordering

* Remove unused argument
2020-04-23 13:59:11 +02:00
Thog
7aacda6ce9 SurfaceFlinger: Invalid GraphicBuffer in SetPreallocatedBuffer (#1145)
This invalidate the GraphicBuffer on the consumer side when
SetPreallocatedBuffer is called on a buffer slot.

This fix rendering issues on games with a dynamic resolution like Yoshi
Crafted World.
2020-04-22 21:18:53 +02:00
gdkchan
2ecd9ab815 Remove leftover of debugging code for shader texture format (#1141) 2020-04-22 16:02:07 +02:00
gdkchan
0f6e222ec7 Initial conditional rendering support (#1012)
* Initial conditional rendering support

* Properly reset state

* Support conditional modes and skeleton a counter cache for future host conditional rendering

* Address PR feedback
2020-04-22 16:00:11 +10:00
Michael Kuklinski
c30030a2a2 Update .NET Core to 3.1, and update NuGet Packages (#1121)
* Updated all NuGet packages to latest, and updated the framework from .NET Core 3.0 to 3.1.

* Updating appveyor settings for 3.1

Updating appveyor to use the netcoreapp3.1 path instead of 3.0.

* Removing unneeded NuGet package System.Runtime.CompilerServices.Unsafe.

* Removing unused NuGet package SharpFontCore.

* Removing unused NuGet package TimeZoneConverter.Posix

* Cleaning up by adding newline to a csproj.

* Simplfying a NuGet conditional include, and adding a warning disable for an annoying NuGet package.

* I'm not sure if .travis.yml is still used, but I'm updating its 'dotnet' version to the correct SDK.

* Making the runtime version into its own environment variable so it's a bit easier to change in the future.

* Removing OpenTK.NetStandard reference from Ryujinx.Common

* Fixing indentation in Common.csproj

* Updating the README to specify .NET Core 3.1.

* Reverting the update of the GTKSharp package so it doesn't block the PR.
2020-04-22 14:13:41 +10:00
Thog
92d530c9fa SurfaceFlinger v2 (#981)
* Rewrite SurfaceFlinger

Reimplement accurately SurfaceFlinger (based on my 8.1.0 reversing of it)

TODO: support swap interval properly and reintroduce disabled "game vsync" support.

* Some fixes for SetBufferCount

* uncomment a test from last commit

* SurfaceFlinger: don't free the graphic buffer in SetBufferCount

* SurfaceFlinger: Implement swap interval correctly

* SurfaceFlinger: Reintegrate Game VSync toggle

* SurfaceFlinger: do not push a fence on buffer release on the consumer side

* Revert "SurfaceFlinger: do not push a fence on buffer release on the consumer side"

This reverts commit 586b52b0bfab2d11f361f4b59ab7b7141020bbad.

* Make the game vsync toggle work dynamically again

* Unregister producer's Binder object when closing layer

* Address ripinperi's comments

* Add a timeout on syncpoint wait operation

Syncpoint aren't supposed to be waited on for more than a second.

This effectively workaround issues caused by not having a channel
scheduling in place yet.

PS: Also introduce Android WaitForever warning about fence being not
signaled for 3s

* Fix a print of previous commit

* Address Ac_K's comments

* Address gdkchan's comments

* Address final comments
2020-04-22 14:10:27 +10:00
gdkchan
bd010a2288 Implement SULD shader instruction (#1117)
* Implement SULD shader instruction

* Some nits
2020-04-22 09:35:28 +10:00
Cristallix
436de566ff Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919)
* chore : disable unwanted warnings and minor code cleanup

* chore : remove more warnings

* fix : reorder struct correctly

* fix : restore _isKernel and remove useless comment

* fix : copy/paste error

* fix : restore CallMethod call

* fix : whitespace

* chore : clean using

* feat : remove warnings

* fix : simplify warning removal on struct

* fix : revert fields deletion and code clean up

* fix : re-add RE value

* fix : typo
2020-04-21 07:59:59 +10:00
gdkchan
d5381dc8c7 Report more realistic GPU timestamps when FastGpuTime is enabled (#1139) 2020-04-20 22:41:07 +10:00
Ficture Seven
13fe07122f Avoid temporaries when pre-allocating Store %x, imm8/16/32 (#1123) 2020-04-20 22:40:13 +10:00
Thog
aec95653e4 Implement GPU syncpoints (#980)
* Implement GPU syncpoints

This adds support for GPU syncpoints on the GPU backend & nvservices.

Everything that was implemented here is based on my researches,
hardware testing of the GM20B and reversing of nvservices (8.1.0).

Thanks to @fincs for the informations about some behaviours of the pusher
and for the initial informations about syncpoints.

* syncpoint: address gdkchan's comments

* Add some missing logic to handle SubmitGpfifo correctly

* Handle the NV event API correctly

* evnt => hostEvent

* Finish addressing gdkchan's comments

* nvservices: write the output buffer even when an error is returned

* dma pusher: Implemnet prefetch barrier

lso fix when the commands should be prefetch.

* Partially fix prefetch barrier

* Add a missing syncpoint check in QueryEvent of NvHostSyncPt

* Address Ac_K's comments and fix GetSyncpoint for ChannelResourcePolicy == Channel

* fix SyncptWait & SyncptWaitEx cmds logic

* Address ripinperi's comments

* Address gdkchan's comments

* Move user event management to the control channel

* Fix mm implementation, nvdec works again

* Address ripinperi's comments

* Address gdkchan's comments

* Implement nvhost-ctrl close accurately + make nvservices dispose channels when stopping the emulator

* Fix typo in MultiMediaOperationType
2020-04-19 11:25:57 +10:00
mageven
855161db98 Implement Depth Clamping (#1120)
* Implement Depth Clamping and add misc enums

* Fix formatting
2020-04-17 11:16:49 +10:00
CJ Bok
4a06a8049b System Time Offset Implementation (#1101)
* System Time Offset Implementation

* Addressed @Thog's comments

* Addressed JD's comments

* Addressed @Thog's and @AcK77's comments

* formatting correction
2020-04-17 09:18:54 +10:00
Ficture Seven
dac56cfb1e Improve V128 (#1097)
* Improve V128

* Use LayoutKind.Sequential instead

* Add As<T>, Get<T> & Set<T>

* Fix CpuTest

* Rename Get<T> & Set<T> to Extract<T> & Insert<T>

* Add XML documentation

* Nit
2020-04-17 08:19:20 +10:00
mageven
d00f6f0722 Fix oversight in depth range initialization from PR #1093 (#1112) 2020-04-16 13:21:58 +10:00
Alex Barney
961a91a62f Ensure account save data exists when launching an extracted game (#1108)
Also fix a regression from 023461fa where the dummy control data wouldn't be used
2020-04-15 10:10:27 +10:00
gdkchan
e64ad4968e Fix negation of HADD2 constant buffer source (#1116) 2020-04-15 09:01:26 +10:00
Xpl0itR
57369fa246 Implement update loader and log loaded application info (#1023)
* Implement update loader

* Add title version to titlebar and log loaded application info

* nits

* requested changes
2020-04-12 23:02:37 +02:00
Alex Barney
c4a678fc94 Print the result name in SetTerminateResult if possible (#1105) 2020-04-12 22:13:23 +10:00
Ficture Seven
0d6be7e7d6 Optimize %x ^ %x = 0 (#1094)
* JIT: Optimize %x ^ %x = 0

* Address feedback

* Fix typo
2020-04-09 09:36:19 +10:00
Elise
f5dcc9345c Use libhac for loading NSO and KIP (#1047)
* Use libhac for loading NSOs and KIPs

* Fix formatting

* Refactor KIP and NSO executables for libhac

* Fix up formatting

* Remove Ryujinx.HLE.Loaders.Compression

* Remove reference to Ryujinx.HLE.Loaders.Compression in NxStaticObject.cs

* Remove reference to Ryujinx.HLE.Loaders.Compression in KernelInitialProcess.cs

* Rename classes in Ryujinx.HLE.Loaders.Executables

* Fix space alignment

* Fix up formatting
2020-04-07 19:41:02 -03:00
mageven
df5c1835c9 Simple GPU fixes (#1093)
* Implement RasterizeEnable

* Match viewport count to hardware

* Simplify ScissorTest tracking around Blits

* Disable RasterizerDiscard around Blits and track its state

* Read RasterizeEnable reg as bool and add doc
2020-04-07 19:19:45 +10:00
riperiperi
fd24451b08 Use the jump table for HighCq tail continues. (#1088)
* Use the jump table for tail continues.

This path is always reached when a function larger than our current length limit (currently 5000) is compiled.

* Use Call Flag rather than 1L
2020-04-04 19:05:11 +11:00
Thog
2f9287f440 libhac: use ApplicationControlProperty instead of Nacp (#1073)
* libhac: use ApplicationControlProperty instead of Nacp

Nacp was marked as deprecated in 0.10.0, this PR remove all usage of it
from Ryujinx and use the new struct ApplicationControlProperty.

* Address Moose's comment
2020-04-03 21:01:26 +11:00
mageven
d11e6342d5 Revert SwKbd Applet ReadStruct and fix IApplet's ReadStruct to catch (#1087)
error at compile time
2020-04-03 17:53:06 +11:00
gdkchan
1c133eb18b Better IPA shader instruction implementation (#1082)
* Fix varying interpolation on fragment shader

* Some nits

* Alignment
2020-04-03 11:20:47 +11:00
mageven
b3acfa2d18 HID SharedMem Rework (#1003)
* Delete old HLE.Input

* Add new HLE Input.

git shows Hid.cs as modified because of the same name. It is new.

* Change HID Service

* Change Ryujinx UI to reflect new Input

* Add basic ControllerApplet

* Add DebugPad

Should fix Kirby Star Allies

* Address Ac_K's comments

* Moved all of HLE.Input to Services.Hid
* Separated all structs and enums each to a file
* Removed vars
* Made some naming changes to align with switchbrew
* Added official joycon colors

As an aside, fixed a mistake in touchscreen headers and added checks to
important SharedMem structs at init time.

* Further address Ac_K's comments

* Addressed gdkchan's and some more Ac_K's comments

* Address AcK's review comments

* Address AcK's second review comments

* Replace missed Marshal.SizeOf and address gdkchan's comments
2020-04-03 11:10:02 +11:00
gdkchan
3832cff250 Remove output interpolation qualifier (#1070) 2020-04-02 12:24:55 +11:00
Xpl0itR
5295157e55 fix tooltip (#1080) 2020-03-31 20:44:05 +02:00
Xpl0itR
6a0a8b09b0 Set default width and height based on monitor resolution (#1046) 2020-03-31 00:10:13 +02:00
Xpl0itR
f92d6868e7 Add warning with an option to disable for settings that impact performance (#1002)
* Add warning and option to disable when loading game with debug logs

* Add warning and option to disable when shader dumping is enabled

* Edit text and add title
2020-03-31 08:39:46 +11:00
Xpl0itR
d0f859c3ef Make max anisotropy configurable (#1043)
* Make max anisotropy configurable

* Move opengl command to opengl project

* Add GUI option
2020-03-31 08:38:52 +11:00
Thog
c9c5fededf Retrigger CI 2020-03-30 13:54:38 +02:00
gdkchan
45cf81c411 Implement FCMP shader instruction (#1067) 2020-03-30 12:04:00 +02:00
gdkchan
a3d666f2ca Support constant attributes (with a value of zero) (#1066)
* Support constant attributes (with a value of zero)

* Remove extra line
2020-03-30 13:11:24 +11:00
Thog
179c998bd1 Reduce requirements for running homebrew (#1053)
* Reduce requirements for running homebrews

This commit change the following behaviours:

- TimeZoneBinary system archive isn't required until guest code call LoadTimeZoneRule.
- Fonts system archives aren't requred until a "pl:u" IPC call is made.
- Custom font support was dropped.
- TimeZoneBinary missing message is now an error and not a warning.

* Address comments
2020-03-30 08:23:05 +11:00
riperiperi
abe2404325 Index constant buffer vec4s using ternary expressions. (#1015)
* Index constant buffer vec4s using ternary expressions.

* Remove indexed path.

We determined that it had negligible impact.

* Revert "Remove indexed path."

This reverts commit 25ec4eddfa441e802bd957dfaabc83b23c6bae38.

* Revert "Revert "Remove indexed path.""

This reverts commit 7cd52fecb529dcb9e1a574533bd38531319f1268.
2020-03-29 13:24:54 -03:00
gdkchan
3df8f4a785 Workaround for AMD and Intel view format bug (#1050)
* Workaround for Intel view format bug

* Dispose of the intermmediate texture aswell

* Apply workaround on AMD aswell
2020-03-29 23:48:39 +11:00
Elise
ca57104ee8 Escape key now brings up a dialog to confirm you want to stop emulation (#1044)
* Add a dialog to make sure user wants to stop emulation when esc is pressed

* Remove unneccesary space

* Fix formatting

* Remove unnessecary spaces

* Fix formatting for member of GtkDialog
2020-03-29 23:47:37 +11:00
Chenj168
fb621010dd Move the OpActivator to OpCodeTable class for improve performance (#1001)
* Move the OpActivator to OpCodeTable class, for reduce the use of ConcurrentDictionary

* Modify code style.
2020-03-29 19:52:56 +11:00
Xpl0itR
2e8856b688 Discord Rich Presence update (#1029)
* Fix bug

* Add a few more titles and move the list from dat file into the code

* requested changes
2020-03-29 14:25:54 +11:00
gdkchan
2ef646354c Implement GPU scissors (#1058)
* Implement GPU scissors

* Remove unused using

* Add missing changes for Clear
2020-03-29 14:02:58 +11:00
Elise
0c169e7efd Implement NOP and stub DEPBAR shader instructions (#1041)
* Implement NOP and stub DEPBAR shader instruction

* Fix a few issues and formatting stuff

* Remove OpCodeNop/Depbar and use OpCode instead

* Fix NOP shader instruction opcode

* Fix formatting
2020-03-26 19:30:16 -03:00
Thog
13037743ae Make Device Location Name configuration (custom TZ) (#1031)
This permit to use arbitrary timezone (instead of UTC).

Useful for games like ACNH.
2020-03-26 09:23:21 +11:00
jduncanator
53c48028f8 prepo: Add a MessagePack object formatter (#1034) 2020-03-26 08:33:18 +11:00
Thog
aa4327f814 ui: Make it possible to open the device save directory (#1040)
* Add an open device folder option

* Simplify logic from previous commit

* Address Xpl0itR's comments

* Address Ac_K comment
2020-03-25 18:09:38 +01:00
Elise
6d33da6b0a Fix unhandled UnauthorizedAccessException causing crash while listing… (#1025)
* Fix unhandled UnauthorizedAccessException causing crash while listing directories

* Actually handle not having privileges for a directory

* Fix log message when not having privileges for a directory

* Remove unneccesary empty lines

* Remove unneccecssary space
2020-03-25 17:17:54 +01:00
gdkchan
d7863e9001 Implement VMNMX shader instruction (#1032)
* Implement VMNMX shader instruction

* No need for the gap on the enum

* Fix typo
2020-03-25 15:49:10 +01:00
Ac_K
db55fc56cf prepo: Implement RequestImmediateTransmission and GetTransmissionStatus (#1033)
* prepo: Implement RequestImmediateTransmission and GetTransmissionStatus

This implement RequestImmediateTransmission and GetTransmissionStatus of the prepo service accurately to RE.
Since we don't use reports, I've explained what the calls do in the real service.

Close #958

* fix comment
2020-03-25 12:28:15 +01:00
Alex Barney
9211eea9aa Add IMultiCommitManager (#1011)
* Update LibHac

* Add IMultiCommitManager

* Updates

* Delete NuGet.Config

* Add command version
2020-03-25 19:14:35 +11:00
riperiperi
bf500b5bb6 Add Fast Paths for Crypto instructions (A32/A64) (#1026)
* Add Fast Paths for Crypto instructions (A32/A64)

* Replace additional XOR with passing in const zero.
2020-03-25 17:20:29 +11:00
Ac_K
1146b5cd0b Fix gpu vendor name parsing (#1030)
* Update GLRenderer.cs

* print the vendor name fully
2020-03-25 00:12:01 +01:00
jduncanator
76f12ceb05 prepo: Resolve JSON parsing issues in prepo report handling (#1022)
It seems MsgPack.Cli incorrectly converts some unicode control characters directly to JSON literal Unicode strings (eg. '\1'). As these are invalid, pretty printing the JSON report fails.

This removes pretty printing, pending a proper implementation, and tidies up MsgPack deserialization.
2020-03-24 23:26:37 +01:00
HorrorTroll
8be3c73ade Add GPU name in status bar (#984)
* Add GPU name in status bar

* Fixed like Ac_K suggest

* Nit.

* Minor fix

* Minor change.

* Nit.

* Fixed for ATI vendor

* Minor fix, again...
2020-03-24 22:54:09 +01:00
LDj3SNuD
ebad28f91d Add Fcvtas_S/V & Fcvtau_S/V. (#1018) 2020-03-24 22:53:49 +01:00
Chenj168
4b170782a7 Fix the item name cannot be displayed in profiler view. (#1021) 2020-03-24 18:48:03 +01:00
Thog
98fcfc0080 friends: Stub GetBlockedUserListIds (#1017) 2020-03-23 22:19:45 +01:00
Ac_K
3db058adc9 Fix Prepo parsing reports (#1016)
This fix the parsing of prepo service reports which could failed in some edge case. I've improved the parsing of the object to a JSON string too.
2020-03-23 21:58:41 +01:00
gdkchan
8345f5f297 Implement ICMP shader instruction (#1010) 2020-03-23 17:32:30 +01:00
gdkchan
13d787584d Keep sRGB enabled for texture blits (#1009) 2020-03-23 09:34:26 +11:00
gdkchan
abd7fe1b87 Implement textureQueryLevels (#1007) 2020-03-23 08:31:31 +11:00
Chenj168
5d5566f138 Move the MakeOp to OpCodeTable class, for reduce the use of ConcurrentDictionary (#996) 2020-03-20 15:15:37 +11:00
gdkchan
07a00e4d88 Support partial invalidation on texture access (#1000)
* Support partial invalidation on texture access

* Fix typo

* PR feedback

* Fix modified size clamping
2020-03-20 14:17:11 +11:00
Ac_K
adee70c177 Implement GetRegionCode and add the RegionCode to settings (#999)
This implement `GetRegionCode` accordingly to RE. I've added a setting in the GUI and a field in the Configuration file with a way to update the Configuration file if needed.
2020-03-20 09:37:55 +11:00
Chenj168
637c586090 Modify TranslatedFunction.GetPointer () to optimize performance (#995)
* add local var to reduce calling Marshal.GetFunctionPointerForDelegate

* modify code style
2020-03-20 09:11:20 +11:00
riperiperi
89f339fe41 CodeGen Optimisations (LSRA and Translator) (#978)
* Start of JIT garbage collection improvements

- thread static pool for Operand, MemoryOperand, Operation
- Operands and Operations are always to be constructed via their static
helper classes, so they can be pooled.
- removing LinkedList from Node for sources/destinations (replaced with
List<>s for now, but probably could do arrays since size is bounded)
- removing params constructors from Node
- LinkedList<> to List<> with Clear() for Operand assignments/uses
- ThreadStaticPool is very simple and basically just exists for the
purpose of our specific translation allocation problem. Right now it
will stay at the worst case allocation count for that thread (so far) -
the pool can never shrink.

- Still some cases of Operand[] that haven't been removed yet. Will need
to evaluate them (eg. is there a reasonable max number of params for
Calls?)

* ConcurrentStack instead of ConcurrentQueue for Rejit

* Optimize some parts of LSRA

- BitMap now operates on 64-bit int rather than 32-bit
- BitMap is now pooled in a ThreadStatic pool (within lrsa)
- BitMap now is now its own iterator. Marginally speeds up iterating
through the bits.
- A few cases where enumerators were generated have been converted to
forms that generate less garbage.
- New data structure for sorting _usePositions in LiveIntervals. Much
faster split, NextUseAfter, initial insertion. Random insertion is
slightly slower.
- That last one is WIP since you need to insert the values backwards. It
would be ideal if it just flipped it for you, uncomplicating things on
the caller side.

* Use a static pool of thread static pools. (yes.)

Prevents each execution thread creating its own lowCq pool and making me cry.

* Move constant value to top, change naming convention.

* Fix iteration of memory operands.

* Increase max thread count.

* Address Feedback
2020-03-18 22:44:32 +11:00
Thog
55e33d593c audren: Accept REV8 (#993)
REV8 only added changes on performance buffer and wavebuffer dsp command
generation.

As we don't support any of those, we can just increment the revision
number for now.
2020-03-18 09:43:47 +11:00
gdkchan
64538f5cba Improve shader sampler type selection (#989) 2020-03-15 11:24:45 +11:00
riperiperi
d6d1f4ddb1 Fix GTK window crash by using 24 bit surface on unix, 32 bit on windows. (#976)
* Use 24 bit surface on unix, 32 bit on windows.

* Address jd's comment

Co-authored-by: Thomas Guillemard <me@thog.eu>
2020-03-14 22:36:56 +01:00
riperiperi
f0b6948f42 Implement AESMC, AESIMC, AESE, AESD and VEOR AArch32 instructions (#982)
* Add VEOR and AES instructions.

* Add tests for crypto instructions.

* Update ValueSource name.
2020-03-14 10:29:58 +11:00
gdkchan
88d20c29f9 Implement MME shadow RAM (#987) 2020-03-13 12:30:26 +11:00
riperiperi
7b0f64ca62 Use a Jump Table for direct and indirect calls/jumps, removing transitions to managed (#975)
* Implement Jump Table for Native Calls

NOTE: this slows down rejit considerably! Not recommended to be used
without codegen optimisation or AOT.

- Does not work on Linux
- A32 needs an additional commit.

* A32 Support

(WIP)

* Actually write Direct Call pointers to the table

That would help.

* Direct Calls: Rather than returning to the translator, attempt to keep within the native stack frame.

A return to the translator can still happen, but only by exceptionally
bubbling up to it.

Also:
- Always translate lowCq as a function. Faster interop with the direct
jumps, and this will be useful in future if we want to do speculative
translation.
- Tail Call Detection: after the decoding stage, detect if we do a tail
call, and avoid translating into it. Detected if a jump is made to an
address outwith the contiguous sequence of blocks surrounding the entry
point. The goal is to reduce code touched by jit and rejit.

* A32 Support

* Use smaller max function size for lowCq, fix exceptional returns

When a return has an unexpected value and there is no code block
following this one, we now return the value rather than continuing.

* CompareAndSwap (buggy)

* Ensure CompareAndSwap does not get optimized away.

* Use CompareAndSwap to make the dynamic table thread safe.

* Tail call for linux, throw on too many arguments.

* Combine CompareAndSwap 128 and 32/64.

They emit different IR instructions since their PreAllocator behaviour
is different, but now they just have one function on EmitterContext.

* Fix issues separating from optimisations.

* Use a stub to find and execute missing functions.

This allows us to skip doing many runtime comparisons and branches, and reduces the amount of code we need to emit significantly.

For the indirect call table, this stub also does the work of moving in the highCq address to the table when one is found.

* Make Jump Tables and Jit Cache dynmically resize

Reserve virtual memory, commit as needed.

* Move TailCallRemover to its own class.

* Multithreaded Translation (based on heuristic)

A poor one, at that. Need to get core count for a better one, which
means a lot of OS specific garbage.

* Better priority management for background threads.

* Bound core limit a bit more

Past a certain point the load is not paralellizable and starts stealing from the main thread. Likely due to GC, memory, heap allocation thread contention. Reduce by one core til optimisations come to improve the situation.

* Fix memory management on linux.

* Temporary solution to some sync problems.

This will make sure threads exit correctly, most of the time. There is a potential race where setting the sync counter to 0 does nothing (counter stays at what it was before, thread could take too long to exit), but we need to find a better way to do this anyways. Synchronization frequency has been tightened as we never enter blockwise segments of code. Essentially this means, check every x functions or loop iterations, before lowcq blocks existed and were worth just as much. Ideally it should be done in a better way, since functions can be anywhere from 1 to 5000 instructions. (maybe based on host timer, or an interrupt flag from a scheduler thread)

* Address feedback minus CompareAndSwap change.

* Use default ReservedRegion granularity.

* Merge CompareAndSwap with its V128 variant.

* We already got the source, no need to do it again.

* Make sure all background translation threads exit.

* Fix CompareAndSwap128

Detection criteria was a bit scuffed.

* Address Comments.
2020-03-12 14:20:55 +11:00
gdkchan
b2796b04e9 Implement VMULL, VMLSL, VRSHR, VQRSHRN, VQRSHRUN AArch32 instructions + other fixes (#977)
* Implement VMULL, VMLSL, VQRSHRN, VQRSHRUN AArch32 instructions plus other fixes

* Re-align opcode table

* Re-enable undefined, use subclasses to fix checks

* Add test and fix VRSHR instruction

* PR feedback
2020-03-11 11:49:27 +11:00
gdkchan
689109fb78 Implement VMOVL and VORR.I32 AArch32 SIMD instructions (#960)
* Implement VMOVL and VORR.I32 AArch32 SIMD instructions

* Rename <dt> to <size> on test description

* Rename Widen to Long and improve VMOVL implementation a bit
2020-03-10 16:17:30 +11:00
Alex Barney
893ea9a384 Insert the SD card by default (#968) 2020-03-10 09:34:35 +11:00
gdkchan
d8759e16a5 Optimize x64 loads and stores using complex addressing modes (#972)
* Optimize x64 loads and stores using complex addressing modes

* This was meant to be used for testing
2020-03-10 09:29:34 +11:00
Xpl0itR
c7bb8e5571 Move status information from the title bar to the new status bar (#948)
* Move status information from the title bar to the new status bar

* jd's requested changes

* Ack's requested changes

* gdk's requested changes

* Remove frame time statistics
2020-03-07 13:40:06 +11:00
gdkchan
2c4129ab13 A64 SIMD LDP and STP with size = 0b11 is undefined (#971) 2020-03-07 13:39:52 +11:00
jduncanator
052281a166 Fix branch with CC and predicate, and a case of SYNC propagation (#967) 2020-03-06 11:09:49 +11:00
jduncanator
e8faf33535 Implement Fast Paths for most A32 SIMD instructions (#952)
* Begin work on A32 SIMD Intrinsics

* More instructions, some cleanup.

* Intrinsics for Move instructions (zip etc)

These pass the existing tests.

* Intrinsics for some of Cvt

While doing this I noticed that the conversion for int/fp was incorrect
in the slow path. I'll fix this in the original repo.

* Intrinsics for more Arithmetic instructions.

* Intrinsics for Vext

* Fix VEXT Intrinsic for double words.

* Use InsertPs to move scalar values.

* Cleanup, fix VPADD.f32 and VMIN signed integer.

* Cleanup, add SSE2 support for scalar insert.

Works similarly to the IR scalar insert, but obviously this one works
directly on V128.

* Minor cleanup.

* Enable intrinsic for FP64 to integer conversion.

* Address feedback apart from splitting out intrinsic float abs

Also: bad VREV encodings as undefined rather than throwing in translation.

* Move float abs to helper, fix bug with cvt

* Rename opc2 & 3 to match A32 docs, use ArgumentOutOfRangeException appropriately.

* Get name of variable at compilation rather than string literal.

* Use correct double sign mask.
2020-03-05 11:41:33 +11:00
gdkchan
0e0fa62e52 Don't decode blocks starting outside mapped memory & undefined instead of throw on invalid sysreg coprocessor (#964)
* Don't decode blocks in invalid memory locations.

* Emit undefined instruction on invalid coprocessor

...rather than throwing.

* Call undefined instruction directly.
2020-03-04 16:25:27 -03:00
Ac_K
34dbc7da9e Implement some calls of ISelfController (#965)
* Implement some calls of ISelfController

This PR implement some calls of ISelfController:

- EnterFatalSection
- LeaveFatalSection
- GetAccumulatedSuspendedTickValue (close #937)

According to RE of the 8.1.0 am service.

* thread safe increment/decrement

* Fix thread safe

* remove unused using
2020-03-04 00:41:41 -03:00
Alex Barney
023461faf4 Add support for cache storage (#936)
* Update LibHac

* Run EnsureApplicationCacheStorage when launching a game

* Add new FS commands
2020-03-03 15:07:06 +01:00
gdkchan
04f7a7955a Initial support for double precision shader instructions. (#963)
* Implement DADD, DFMA and DMUL shader instructions

* Rename FP to FP32

* Correct double immediate

* Classic mistake
2020-03-03 15:02:08 +01:00
emmauss
5355a54bd3 update glwidget package (#961) 2020-03-03 13:49:18 +11:00
Thog
aac36307b4 stub GetNintendoAccountUserResourceCacheForApplication (#962) 2020-03-03 01:07:27 +11:00
Thog
52edf4f27d Implement mii:u and mii:e entirely (#955)
* Implement mii:u and mii:e entirely

Co-authored-by: AcK77 <Acoustik666@gmail.com>

This commit implement the mii service accurately.

This is based on Ac_k work but was polished and updated to 7.x.

Please note that the following calls are partially implemented:

- Convert: Used to convert from old console format (Wii/Wii U/3ds)
- Import and Export: this is shouldn't be accesible in production mode.

* Remove some debug leftovers

* Make it possible to load an arbitrary mii database from a Switch

* Address gdk's comments

* Reduce visibility of all the Mii code

* Address Ac_K's comments

* Remove the StructLayout of DatabaseSessionMetadata

* Add a missing line return in DatabaseSessionMetadata

* Misc fixes and style changes

* Fix some issues from last commit

* Fix database server metadata UpdateCounter in MarkDirty (Thanks Moose for the catch)

* MountCounter should only be incremented when no error is reported

* Fix FixDatabase

Co-authored-by: Alex Barney <thealexbarney@gmail.com>
2020-03-02 09:56:01 +11:00
gdkchan
ee6c6adf4b Implement SMULWB, SMULWT, SMLAWB, SMLAWT (AArch32) (#953)
* Implement SMULWB, SMULWT, SMLAWB, SMLAWT, and add tests for some multiply instructions

* Improve test descriptions

* Rename SMULH to SMUL__

Co-authored-by: jduncanator <1518948+jduncanator@users.noreply.github.com>
2020-03-01 18:47:05 +11:00
gdkchan
fa94920e9c Add SSAT, SSAT16, USAT and USAT16 ARM32 instructions (#954)
* Implement SMULWB, SMULWT, SMLAWB, SMLAWT, and add tests for some multiply instructions

* Improve test descriptions

* Rename SMULH to SMUL__

* Add SSAT, SSAT16, USAT and USAT16 ARM32 instructions

* Fix new tests

* Replace AND 0xFFFF with 16-bits zero extension (more efficient)
2020-03-01 07:51:55 +11:00
gdkchan
587637f0b9 Implement FACGE and FACGT (Scalar and Vector) AArch64 SIMD instructions (#956) 2020-03-01 07:51:17 +11:00
riperiperi
5b22353673 Reduce copy destination size by target mipmap level, rather than source size. (#959)
* Change destination size by target mipmap level, rather than source.

* Check dst for Texture3D rather than src.
2020-03-01 07:50:44 +11:00
gdkchan
f5bb5e9df2 Set Undefined instruction emitter for Undefined property on InstDescriptor (#957) 2020-02-29 12:12:15 +01:00
riperiperi
a8e2ec9f58 Add most of the A32 instruction set to ARMeilleure (#897)
* Implement TEQ and MOV (Imm16)

* Initial work on A32 instructions + SVC. No tests yet, hangs in rtld.

* Implement CLZ, fix BFI and BFC

Now stops on SIMD initialization.

* Exclusive access instructions, fix to mul, system instructions.

Now gets to a break after SignalProcessWideKey64.

* Better impl of UBFX, add UDIV and SDIV

Now boots way further - now stuck on VMOV instruction.

* Many more instructions, start on SIMD and testing framework.

* Fix build issues

* svc: Rework 32 bit codepath

Fixing once and for all argument ordering issues.

* Fix 32 bits stacktrace

* hle debug: Add 32 bits dynamic section parsing

* Fix highCq mode, add many tests, fix some instruction bugs

Still suffers from critical malloc failure 😩

* Fix incorrect opcode decoders and a few more instructions.

* Add a few instructions and fix others. re-disable highCq for now.

Disabled the svc memory clear since i'm not sure about it.

* Fix build

* Fix typo in ordered/exclusive stores.

* Implement some more instructions, fix others.

Uxtab16/Sxtab16 are untested.

* Begin impl of pairwise, some other instructions.

* Add a few more instructions, a quick hack to fix svcs for now.

* Add tests and fix issues with VTRN, VZIP, VUZP

* Add a few more instructions, fix Vmul_1 encoding.

* Fix way too many instruction bugs, add tests for some of the more important ones.

* Fix HighCq, enable FastFP paths for some floating point instructions

(not entirely sure why these were disabled, so important to note this
commit exists)

Branching has been removed in A32 shifts until I figure out if it's
worth it

* Cleanup Part 1

There should be no functional change between these next few commits.
Should is the key word. (except for removing break handler)

* Implement 32 bits syscalls

Co-authored-by: riperiperi <rhy3756547@hotmail.com>

Implement all 32 bits counterparts of the 64 bits syscalls we currently
have.

* Refactor part 2: Move index/subindex logic to Operand

May have inadvertently fixed one (1) bug

* Add FlushProcessDataCache32

* Address jd's comments

* Remove 16 bit encodings from OpCodeTable

Still need to catch some edge cases (operands that use the "F" flag) and
make Q encodings with non-even indexes undefined.

* Correct Fpscr handling for FP vector slow paths

WIP

* Add StandardFPSCRValue behaviour for all Arithmetic instructions

* Add StandardFPSCRValue behaviour to compare instructions.

* Force passing of fpcr to FPProcessException and FPUnpack.

Reduces potential for code error significantly

* OpCode cleanup

* Remove urgency from DMB comment in MRRC

DMB is currently a no-op via the instruction, so it should likely still
be a no-op here.

* Test Cleanup

* Fix FPDefaultNaN on Ryzen CPUs

* Improve some tests, fix some shift instructions, add slow path for Vadd

* Fix Typo

* More test cleanup

* Flip order of Fx and index, to indicate that the operand's is the "base"

* Remove Simd32 register type, use Int32 and Int64 for scalars like A64 does.

* Reintroduce alignment to DecoderHelper (removed by accident)

* One more realign as reading diffs is hard

* Use I32 registers in A32 (part 2)

Swap default integer register type based on current execution mode.

* FPSCR flags as Registers (part 1)

Still need to change NativeContext and ExecutionContext to allow
getting/setting with the flag values.

* Use I32 registers in A32 (part 1)

* FPSCR flags as registers (part 2)

Only CMP flags are on the registers right now. It could be useful to use
more of the space in non-fast-float when implementing A32 flags
accurately in the fast path.

* Address Feedback

* Correct FP->Int behaviour (should saturate)

* Make branches made by writing to PC eligible for Rejit

Greatly improves performance in most games.

* Remove unused branching for Vtbl

* RejitRequest as a class rather than a tuple

Makes a lot more sense than storing tuples on a dictionary.

* Add VMOVN, VSHR (imm), VSHRN (imm) and related tests

* Re-order InstEmitSystem32

Alphabetical sorting.

* Address Feedback

Feedback from Ac_K, remove and sort usings.

* Address Feedback 2

* Address Feedback from LDj3SNuD

Opcode table reordered to have alphabetical sorting within groups,
Vmaxnm and Vminnm have split names to be less ambiguous, SoftFloat nits,
Test nits and Test simplification with ValueSource.

* Add Debug Asserts to A32 helpers

Mainly to prevent the shift ones from being used on I64 operands, as
they expect I32 input for most operations (eg. carry flag setting), and
expect I32 input for shift and boolean amounts. Most other helper
functions don't take Operands, throw on out of range values, and take
specific types of OpCode, so didn't need any asserts.

* Use ConstF rather than creating an operand.

(useful for pooling in future)

* Move exclusive load to helper, reference call flag rather than literal 1.

* Address LDj feedback (minus table flatten)

one final look before it's all gone. the world is so beautiful.

* Flatten OpCodeTable

oh no

* Address more table ordering

* Call Flag as int on A32

Co-authored-by: Natalie C. <cyuubiapps@gmail.com>
Co-authored-by: Thog <thog@protonmail.com>
2020-02-24 08:20:40 +11:00
Alex Barney
56f8740d55 Actually use the dummy NACP for EnsureApplicationSaveData (#939) 2020-02-18 22:35:47 +11:00
Thog
60d73298e7 Improve rendering on resolution lower than 1080p (#944)
* Improve rendering on resolution lower than 1080p

* Apply scaling factor to the renderer (This fix 4K displays)
2020-02-18 22:34:57 +11:00
Xpl0itR
bbcb99011a Add button in settings to open logs folder (#947) 2020-02-17 22:35:03 +01:00
gdkchan
cf3ec817a4 Replace LinkedList by IntrusiveList to avoid allocations on JIT (#931)
* Replace LinkedList by IntrusiveList to avoid allocations on JIT

* Fix wrong replacements
2020-02-17 22:30:54 +01:00
Thog
6e37487103 Implement GetCurrentIpConfigInfo (#943)
* Implement GetCurrentIpConfigInfo

This is needed by Rocket League.

Also fix GetCurrentIpConfigInfo to not return ipv6 addresses

* Address Ac_K comment
2020-02-17 16:28:41 +01:00
Xpl0itR
26abe0cb98 Catch System.IO.IOException (#932) 2020-02-15 21:20:19 +01:00
Thog
33eb4e861b Retrigger Appveyor 2020-02-15 13:08:05 +01:00
Thog
819e2eebec Accept gamepad inputs when not focused (#941) 2020-02-15 12:30:53 +01:00
Thog
acc6f4f827 Fix crash when first starting the emulator (#945)
* Fix crash when first starting the emulator

* Fix a nit
2020-02-14 23:07:22 +01:00
Xpl0itR
76ea465c40 Changes to configuration (#811)
* config loading changes

- load config from either ryufs or ryujinx.exe parent folder with parent folder taking priority
- config file in repo is only copied to parent directory if built in debug mode

* AcK's requested changes

* add "Profile Debug" as a condition to copy the default config to output
2020-02-14 20:19:13 +01:00
Thog
98ec5ba8fa Remove ScopedGlContext (#933)
As MakeCurrent can be slow to execute, this PR changes GLRenderer to not
have to reexecute MakeCurrent when processing frames.
2020-02-14 11:52:34 +01:00
Ac_K
c97618116a Add version in all window titles (#935)
This add the AppVeyor build version (added in #927) in the console window title and in the GUI title (when you are on the games list or when an emulated game is closed).
2020-02-14 11:33:22 +01:00
gdkchan
81b9cd95f9 Update bindless to indexed conversion code pattern match (#938)
* Update bindless to indexed conversion code pattern match

* Correct index shift
2020-02-14 11:29:58 +01:00
gdkchan
79ea6daa52 Sign-extend shader memory instruction offsets (#934) 2020-02-14 01:48:07 +01:00
Thog
1fc74f958c Some fixes for the new GLRenderer (#930)
* Some fixes for the new GLRenderer

Changelog:
- Fix transparency of the window on some games on Windows.
- Fix escape key not being able to exit emulation.
- Fix inverted logic in fullscreen event handling.
- Fix a race condition when stoping emulation causing a hang.
- Fix a memory leak of the OpenGL context when stoping emulation (saving ~200MB of RAM when stoping emulation).
- Simplify and document behaviours when exiting the emulator while the
emulation is running.

* Make sure to clear alpha channel when presenting Texture

This fix once and for all the transparency issue on Windows.

* Enforce footer bar size to avoid gl widget to get resized to 1280x724

* Fix full screen inversion in MainWindow and make sure _listStatusBox don't come back when not needed

* Remove previous transparency clear attempt that is useless now

* Remove an extra line return
2020-02-13 14:43:29 -03:00
Thog
dff03207fc Improve build identification (#927)
* Improve build identification

Add versioning on CI build

Fix #887

* Fix appveyor

* Fix appveyor for real now
2020-02-12 14:35:39 +01:00
BaronKiko
f2bab00162 Reducing log sizes (#724)
* Separated out log's into a separate file for each run. It will keep up to 3

* Rebase part 2

Co-authored-by: Andy Adshead <andy.075109@hotmail.co.uk>
2020-02-12 12:18:33 +11:00
emmauss
3443568de7 Add inbuilt Opengl renderer to window (#922)
* add gl rendering widget

* embed renderer into main window

* add input

* fix mouse input

* fix mouse coords

* refresh game list after closing game, remove profiler method

* rebase, hide game list progress bar while game is running

* Some bug fixes

Changelog:

- Reapply some changes that got lost while rebasing from #904
- Make sure to guarantee exclusivity on the GL context (fixing multiple
possible race conditions on Windows)
- Avoid making GLRenderer disposed multiple time

* add fullscreen,  enable input on focus, disable aplha

* addressed comments

* Disable transparency in the window

* fix fullscreen state, fix focus, addressed comments

* nit

* addressed nit

Co-authored-by: Thog <thog@protonmail.com>
2020-02-12 01:56:19 +01:00
Thog
53868a3c34 Stub the application copyright framebuffer api (#921)
* Stub the application copyright framebuffer api

As we currently don't support multi layers on vi/nvnflinger, this PR
implement a stub of this API.

* Address Cyuubi's comments

* Add IPC checks and comments for future reversing

Co-authored-by: Ac_K <Acoustik666@gmail.com>

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2020-02-12 00:07:13 +01:00
Alex Barney
fe2987e607 Get program IDs for the game list from NCA headers (#928)
Previously it would try various fields from the NACP and didn't always work
2020-02-11 23:43:24 +01:00
gdkchan
303724a4b1 Support compute uniform buffers emulated with global memory (#924) 2020-02-11 01:10:05 +01:00
Xpl0itR
004aea2b81 Implement NCA section extractors in the GUI (#896)
* Implement NCA section extractors in the GUI

* AcK's requested changes

* Put extractor on a new thread and added dialogs

* bug fix

* make extraction cancelable

* nits

* changes

* gdkchan's requested change
2020-02-08 15:22:45 -03:00
riperiperi
878dfe4cda Only enumerate cached textures that are modified when flushing. (#918)
* Only enumarate cached textures that are modified when flushing, rather than all of them.

* Remove locking.

* Add missing clear.

* Remove texture from modified list when data is disposed.

In case the game does not call either flush method at any point.

* Add ReferenceEqualityComparer from jD for the HashSet
2020-02-07 08:49:26 +11:00
Thog
dda5f9019d Fix a crash when closing the main UI (#904)
* Fix a crash when closing the main Ui

Also make sure to dispose the OpenAL context to not leak memory when
unloading the emulation context.

* Improve keys and 'game already running' dialogs

* Make sure to dispose the page table and ThreadContext

Less memory leaks!

* Fix tests

* Address gdk's comments
2020-02-06 12:38:24 +01:00
emmauss
28c16c2170 Render Profiler in GUI (#854)
* move profiler output to gui

* addressed commits, rebased

* removed whitespaces
2020-02-06 11:25:47 +00:00
Thog
584739e6fd Implement IDeliveryCacheProgressService in bcat (#908)
* Implement IDeliveryCacheProgressService in bcat

This stub IDeliveryCacheProgressService IPC interface as we don't plan
to support cache delivery.

* Address jd's comments

* Address jd's comment correctly

* Address gdk's comments
2020-02-06 05:09:59 +01:00
riperiperi
aab597b78b Compare shader code using a span instead of individual reads. (#917)
* Compare shader code using a span instead of individual reads.

* Add comment for new parameter.

* Remove unnecessary Math.Min
2020-02-03 20:11:22 +01:00
gdkchan
039518404d Use correct shader local memory size instead of a hardcoded size (#914)
* Use correct shader local size instead of a hardcoded size

* Remove unused uniform block

* Update XML doc

* Local memory size has 23 bits on maxwell

* Generate compute QMD struct from nv open doc header

* Remove dummy arrays when shared or local memory is not used, other improvements
2020-02-02 14:25:52 +11:00
Thog
17460c76c4 Fix inconsistencies with UserId (#906)
* Fix inconsistencies with UserId

The account user id isn't an UUID. This PR adds a new UserId type with
the correct value ordering to avoid mismatch with LibHac's Uid. This also fix
an hardcoded value of the UserId.

As the userid has been invalid for quite some time (and to avoid forcing
users to their recreate saves), the userid has been changed to "00000000000000010000000000000000".

Also implement a stub for IApplicationFunctions::GetSaveDataSize. (see
the sources for the reason)

Fix #626

* Address jd's & Ac_k's comments
2020-02-02 14:24:17 +11:00
gdkchan
e81772ca09 Support configurable point size (#916) 2020-02-02 10:19:46 +11:00
gdkchan
28db1d27bd Support flat interpolation qualifier on shaders (#915) 2020-02-02 10:18:58 +11:00
Xpl0itR
2fb5ad89b7 Fix application list (#891)
* Fix application list

* Convert file extensions to lowercase before comparing

* AcK's requested changes

* fixed bug found by gdkchan's requested changes

* Account for mismatch between LibHac.TitleLanguage and ...System.Language
2020-01-31 19:21:46 +01:00
gdkchan
2f1f0b710f Enable stencil texturing (fixes #866) (#910) 2020-01-31 14:42:03 +11:00
gdkchan
e7fea247d8 Discard higher 32-bits of IPC message magic and command number (#911) 2020-01-30 21:43:47 +01:00
Ac_K
bbd0ade4dd prepo IPrepoService accurate parsing for report (#905)
* prepo IPrepoService accurate parsing for report

I've found they use msgpack for the report, so I've added a nuget package and deserialize the report in the right way.

Close #838

* jD requested changes

* Change nuget to MsgPack.Cli

* Use var instead of explicit cast
2020-01-30 17:39:05 +01:00
Thog
7eccf7be25 Fix OpenBisFileSystem wrong buffer type (#909)
As the title say.
2020-01-27 21:09:04 +01:00
bunnei
72b0886130 SoftwareKeyboard: Interactive data size should include size field. (#907) 2020-01-26 16:14:21 +11:00
Thog
cd74aac5ca Make VirtualFileSystem only instanciable once (#901)
This fix a regression caused by #888 on temporary saves for SNES Online.
(and probably other games)
2020-01-24 17:01:21 +01:00
MelonSpeedruns
9b280d54de Added Program Icon (#900)
* Added Program Icon

Added an icon that displays in the Windows File Explorer and on the console window itself when launched.

* Renamed ryu.ico to Ryujinx.ico
2020-01-24 16:14:51 +01:00
gdkchan
ac0c282f4b Ignore exit flag on branch delay slot (#899) 2020-01-22 02:11:43 +01:00
Thog
d7babb075c Keep the GUI alive when closing a game (#888)
* Keep the GUI alive when closing a game

Make HLE.Switch init when starting a game and dispose it when closing
the GlScreen.

This also make HLE in charge of disposing the audio and gpu backend.

* Address Ac_k's comments

* Make sure to dispose the Discord module and use GTK quit method

Also update Discord Precense when closing a game.

* Make sure to dispose MainWindow

* Address gdk's comments
2020-01-21 23:23:11 +01:00
Jonathan Goyvaerts
c0ebf32ace Update DiscordRichPresence package reference to 1.0.147 which is now built for .NET core (#898) 2020-01-20 17:55:15 +01:00
Thog
dc88cbb2af Update 32 bits syscalls to match 64 bits implementation (#892)
* Implement 32 bits syscalls

Co-authored-by: riperiperi <rhy3756547@hotmail.com>

Implement all 32 bits counterparts of the 64 bits syscalls we currently
have.

* Add FlushProcessDataCache32

* Address jd's comments
2020-01-19 19:21:53 -03:00
gdkchan
1a72d8fcfc Fix shader output color buffer index when non-sequential render targets are used (#895) 2020-01-19 00:09:46 +01:00
bylaws
c057c53518 Various small audren fixes (#894)
* Remove redundant modulo on wave buffer index

This is already performed by SetBufferIndex

* Correct typo in UpdateDataHeader

MixeSize -> MixSize

* Remove unused variable in audren

'volume' was unused and 'voice.Volume' was used instead so remove 'volume'
2020-01-18 23:29:52 +01:00
gdkchan
e1096c913d Support audio effect output status (#890)
* Support audio effect output status

* Remove extra line
2020-01-17 10:07:27 +01:00
gdkchan
01ac0d0f74 Add sampler border color support on the GPU (#893) 2020-01-17 09:55:38 +01:00
Alex Barney
39756f0653 Update to LibHac 0.8.2 (#889)
* Update to LibHac 0.8.2

This brings support for temporary savedata, ignores case in key names when loading from a file, and prints the rights ID correctly when missing a title key.

* Auto-format IFileSystemProxy
2020-01-16 19:08:39 -03:00
Thog
8c7b3437e9 Rework SVC handling (#883)
* Rework SVC handling

Prepare for 32 bits support.

* QueryMemory64 x1 is an output

* Pregenerate all SVC handler

Also clean up + 32 bits code path

* Address gdk's comments

* Simplify local setter loop

* Address jd's comments
2020-01-13 13:04:28 +11:00
Ac_K
f4cd19a089 Name all threads (#886)
* Name all threads

Close #874

* use ThreadName instead of ThreadId in Logging
2020-01-13 01:21:54 +01:00
Thog
6efa70ebdf Fix race condition in ContentManager (#884)
* Fix race condition in ContentManager

This fix a race condition happening since #791 when trying to load a
game via command line.

* Address gdk's comments

* Ensure to dispose the FileStream and not the IStorage
2020-01-13 01:17:44 +01:00
gdkchan
13aea6d726 Add a GetSpan method to the memory manager and use it on GPU (#877) 2020-01-13 10:27:50 +11:00
gdkchan
7e99d08655 Support instanced draw of quads" (#881) 2020-01-13 09:14:50 +11:00
gdkchan
471f504f97 Replace glFinish with barrier for WaitForIdle (#878) 2020-01-13 09:12:40 +11:00
Jonathan Goyvaerts
85b6f80f04 Get rid of unused class AboutInfo (#882) 2020-01-12 14:11:45 -03:00
Alex Barney
058ed652a6 Call EnsureApplicationSaveData when launching a game (#871)
* Workaround for the lack of a program registry

* Call EnsureApplicationSaveData when launching a game
2020-01-12 12:15:17 +01:00
Thog
6935f74a9e Add 32 bits support to HleProcessDebugger (#859)
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2020-01-12 12:06:26 +01:00
Jonathan Goyvaerts
258e134ab7 Create method to LoadAndSave ApplicationMetaData and get rid of code duplication (#872) 2020-01-12 04:01:04 +01:00
Thog
96fba24558 MapBufferEx: take page size into account (#873)
Fix #744
2020-01-12 03:14:27 +01:00
emmauss
73bfd42b29 System firmware installer (#791)
* firmware installer

* Add directory installation option and fix 9.x support for directory

* Fix missing system font error while installing for the first time

* Address code style comments

* Create and use InvalidFirmwarePackageException

* Fix LDj3SNuD's comments

* addressed alex's comments

* add label to status bar to show current firmware version

Co-authored-by: Thog <thog@protonmail.com>
2020-01-12 03:10:55 +01:00
Xpl0itR
5312b7db36 Update path for system archives in README (#870) 2020-01-10 23:04:52 +01:00
Ac_K
9615dbda45 InitializeCounters to Initialize 2020-01-10 02:17:34 +01:00
Ac_K
bef7658b66 PrintGpuInformation 2020-01-10 02:17:34 +01:00
Ac_K
0770cd1e2a Add GPU Information to Logging 2020-01-10 02:17:34 +01:00
Thog
c436e2c59a Fix R5G6B5 in SurfaceFlinger (#863)
Also fix B5G6R5Unorm wrong definition in Ryujinx.Graphics.OpenGL.
2020-01-09 19:12:47 +01:00
gdkchan
24a72b2fcc Add runtime identifiers to new projects 2020-01-09 02:13:00 +01:00
gdkchan
4bf59cc7bd Address PR feedback
Removes a useless null check

Aligns some values to improve readability
2020-01-09 02:13:00 +01:00
gdkchan
2849e1dc05 Remove some unused args on the shader translator 2020-01-09 02:13:00 +01:00
gdkchan
d951b214a6 Fix FADD32I check for Ra negation 2020-01-09 02:13:00 +01:00
gdkchan
e738fc53a1 Remove FFMPEG dependency from README 2020-01-09 02:13:00 +01:00
gdkchan
46530360e3 Address PR feedback
Add TODO comment for GL_EXT_polygon_offset_clamp
2020-01-09 02:13:00 +01:00
gdkchan
4deeff5ed7 Fix some shader disposal issues 2020-01-09 02:13:00 +01:00
gdkchan
30a909265a Fix some spelling mistakes
Thanks to LDj3SNuD for spotting these
2020-01-09 02:13:00 +01:00
gdkchan
b1823857e1 Fix ShaderTools 2020-01-09 02:13:00 +01:00
gdkchan
bc38064351 Address PR feedback 2020-01-09 02:13:00 +01:00
gdkchan
2024da7688 Target .NET Core 3.0 for NVDEC project 2020-01-09 02:13:00 +01:00
gdkchan
cb82de75b4 Re-add NVDEC project (not integrated) 2020-01-09 02:13:00 +01:00
gdkchan
987e78245e More code cleanup 2020-01-09 02:13:00 +01:00
gdkchan
af0003eb44 Remove more unused code 2020-01-09 02:13:00 +01:00
gdkchan
d7fb450216 GPU resource disposal 2020-01-09 02:13:00 +01:00
gdkchan
2d8339fc61 Add XML documentation to Ryujinx.Graphics.Gpu 2020-01-09 02:13:00 +01:00
gdkchan
fe8b25c8f1 Add XML documentation to Ryujinx.Graphics.Gpu.Engine 2020-01-09 02:13:00 +01:00
gdkchan
e1175c9453 Add XML documentation to Ryujinx.Graphics.Gpu.State 2020-01-09 02:13:00 +01:00
gdkchan
ea89d415bb Add XML documentation to Ryujinx.Graphics.Gpu.Shader 2020-01-09 02:13:00 +01:00
gdkchan
ef3ec2af26 Add XML documentation to Ryujinx.Graphics.Gpu.Memory 2020-01-09 02:13:00 +01:00
gdkchan
f5ce09c126 Change GPU errors to debug and reduce log messages 2020-01-09 02:13:00 +01:00
gdkchan
7cad07ecba Fix typos pointed out by LDj3SNuD 2020-01-09 02:13:00 +01:00
gdkchan
c68aed533e Remove some error logging to avoid log spam 2020-01-09 02:13:00 +01:00
gdkchan
7e2383aebb Fix missing S8 format on texture compatibility check 2020-01-09 02:13:00 +01:00
gdkchan
b73695ce3e Add XML documentation to Ryujinx.Graphics.Gpu.Image 2020-01-09 02:13:00 +01:00
gdkchan
69d040b0e4 Fix AstcDecoder Success property never being set to true 2020-01-09 02:13:00 +01:00
gdkchan
d42edddefd Some code cleanup 2020-01-09 02:13:00 +01:00
gdkchan
155c2ee2fe Add basic error logging to the GPU 2020-01-09 02:13:00 +01:00
Alex Barney
7c4256a713 ASTC optimizations (#845)
* ASTC optimizations

* Move code to Ryujinx.Common

* Support 3D textures

* Address feedback

* Remove ASTC logging

* Use stackalloc instead of a Buffer20 struct

* Code style and cleanup

* Respond to feedback

* Rearrange public/private property ordering
2020-01-09 02:13:00 +01:00
gdkchan
f7277e76e3 Reimplement limited bindless textures support 2020-01-09 02:13:00 +01:00
gdkchan
8e777be7b4 Initialize GPU physical memory accessor from KProcess, to allow homebrew that never maps anything on the GPU to work 2020-01-09 02:13:00 +01:00
gdkchan
b9f3dad452 Stop memory modification check when a invalid address is found 2020-01-09 02:13:00 +01:00
gdkchan
d125c0ebfe Fix exception on shader translator when adding goto temp variable 2020-01-09 02:13:00 +01:00
gdkchan
c009bcc9e5 Support CC on FSET shader instruction, fix CC on ISET.BF shader instruction 2020-01-09 02:13:00 +01:00
gdkchan
0dedc2bf7e Support texture rectangle targets (non-normalized coords) 2020-01-09 02:13:00 +01:00
gdkchan
7bfde41ea4 Partial support for shader memory barriers 2020-01-09 02:13:00 +01:00
gdkchan
95fa831bdd Copy 16 bytes at a time for layout conversion, if possible 2020-01-09 02:13:00 +01:00
gdkchan
cd111a82aa Remove some usings that are not needed 2020-01-09 02:13:00 +01:00
gdkchan
49959e3cd0 Correct non-constant offset rewrite for texelFetch 2020-01-09 02:13:00 +01:00
gdkchan
84e5a32fd3 Support non-constant texture offsets on non-NVIDIA gpus 2020-01-09 02:13:00 +01:00
gdkchan
bd2d194183 Use correct shared memory size (in words, not bytes) 2020-01-09 02:13:00 +01:00
gdkchan
ef28012710 Ensure a valid shared memory size is used 2020-01-09 02:13:00 +01:00
gdkchan
8cd2823869 Use dispatch params shared memory size when available 2020-01-09 02:13:00 +01:00
gdkchan
46a6580c8b Use maximum shared memory size supported by hardware 2020-01-09 02:13:00 +01:00
gdkchan
dd6be05b96 Fix draw indexed flag not being cleared for instanced draws, also avoid state updates in the middle of a indexed draw 2020-01-09 02:13:00 +01:00
gdkchan
6df062b81a Support 3D ASTC textures (using 2D blocks) 2020-01-09 02:13:00 +01:00
gdkchan
745814f94c Support bindless texture gather shader instruction 2020-01-09 02:13:00 +01:00
gdkchan
ab20360779 Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) 2020-01-09 02:13:00 +01:00
gdkchan
12f573e342 Fix wrong maximum id on sampler pool in some cases 2020-01-09 02:13:00 +01:00
gdkchan
d5e8fc5c08 Support shared color mask, implement more shader instructions
Support shared color masks (used by Nouveau and maybe the NVIDIA
driver).
Support draw buffers (also required by OpenGL).
Support viewport transform disable (disabled for now as it breaks some
games).
Fix instanced rendering draw being ignored for multi draw.
Fix IADD and IADD3 immediate shader encodings, that was not matching
some ops.
Implement FFMA32I shader instruction.
Implement IMAD shader instruction.
2020-01-09 02:13:00 +01:00
gdkchan
5c2f6cc0b7 Initial support for the guest OpenGL driver (NVIDIA and Nouveau) 2020-01-09 02:13:00 +01:00
gdk
85a00d4d76 Add a pass to turn global memory access into storage access, and do all storage related transformations on IR 2020-01-09 02:13:00 +01:00
gdk
d218b13ef1 Fix texture 0 not being bound for compute 2020-01-09 02:13:00 +01:00
gdk
f4582f9ff0 Partial support for branch with CC, and fix a edge case of branch out of loop on shaders 2020-01-09 02:13:00 +01:00
gdk
77e2ab39cf Simplified F2I shader instruction codegen 2020-01-09 02:13:00 +01:00
gdk
4b9867daae Implement HSET2 shader instruction and fix errors uncovered by Rodrigo tests 2020-01-09 02:13:00 +01:00
gdk
4584e6f6fc Fix shader code comparison method 2020-01-09 02:13:00 +01:00
gdk
08e426760a Optimize RangeList by not doing an allocation on every call to the Find methods 2020-01-09 02:13:00 +01:00
gdk
4dc7e8eecd Add PSET shader instruction 2020-01-09 02:13:00 +01:00
gdk
5acd231ba9 Revert "Simplify shader uniform buffer access codegen"
This reverts commit 2fe9ebaf118d690be8d0cb302529dd359d7c402b.
2020-01-09 02:13:00 +01:00
gdk
c558897292 Simplify shader uniform buffer access codegen 2020-01-09 02:13:00 +01:00
gdk
8c26739c58 Improved and simplified window texture presentation 2020-01-09 02:13:00 +01:00
gdk
e8e4133745 Small optimizations on texture and sampler pool invalidation 2020-01-09 02:13:00 +01:00
gdk
ba3e0a6050 Correct ordering of compute buffer bind 2020-01-09 02:13:00 +01:00
gdk
77070aec08 Share texture pool cache between graphics and compute 2020-01-09 02:13:00 +01:00
gdk
c46d0a66d0 Separate sub-channel state 2020-01-09 02:13:00 +01:00
gdk
dfb16f19d8 Remove TranslatorConfig struct 2020-01-09 02:13:00 +01:00
gdk
d59bcf8f22 Add R2P shader instruction 2020-01-09 02:13:00 +01:00
gdk
bda4d677d0 Make the shader translator more error resilient (part 2) 2020-01-09 02:13:00 +01:00
gdk
d6cf87194c Make the shader translator more error resilient 2020-01-09 02:13:00 +01:00
gdk
2dcb452a09 Add missing check for BRX, do not add a out of bounds block to the queue 2020-01-09 02:13:00 +01:00
gdk
9e316e6025 Invalidate shaders when they are modified 2020-01-09 02:13:00 +01:00
gdk
c8398482ef Add partial support for the BRX shader instruction 2020-01-09 02:13:00 +01:00
gdk
ecdb433a68 Fix image units bindings and shader dump in the presence of NOPs 2020-01-09 02:13:00 +01:00
gdk
82e8457838 Revert "Check for ASTC support on the list of supported compressed formats"
This reverts commit 38a993510f64346649529b8fd2af6683bef05aa6.
2020-01-09 02:13:00 +01:00
gdk
f4265e3abe Check for ASTC support on the list of supported compressed formats 2020-01-09 02:13:00 +01:00
gdk
9311e8dfe9 Fix regression on load/store local (wrong type) 2020-01-09 02:13:00 +01:00
gdk
2a487b2afe Do not throw for invalid ASTC compressed textures 2020-01-09 02:13:00 +01:00
gdk
f7cec66ce0 Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled 2020-01-09 02:13:00 +01:00
gdk
d3b01b929c Use a more efficient range list on the buffer manager 2020-01-09 02:13:00 +01:00
gdk
a11f411c87 Remove some unused constants and other code 2020-01-09 02:13:00 +01:00
gdk
bd0a16ecbf Add partial support for array of samplers, and add pass to identify them from bindless texture accesses 2020-01-09 02:13:00 +01:00
gdk
7aad13d242 Support window resizing 2020-01-09 02:13:00 +01:00
gdk
dd8a838a81 Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes 2020-01-09 02:13:00 +01:00
gdk
5fb601a2fe Support copy of slices to 3D textures, remove old 3D render target layered render support, do not delete textures with existing views created from them 2020-01-09 02:13:00 +01:00
gdk
ce10d3c6ff Add shader support for the round mode on the F2F instruction, support mipmaps on ASTC compressed textures 2020-01-09 02:13:00 +01:00
gdk
034ac4ed92 Fix shader FMUL32I instruction saturation 2020-01-09 02:13:00 +01:00
gdk
9a2c6c4ad6 Flush buffers on copies 2020-01-09 02:13:00 +01:00
gdk
0c7c38df0f Add per-source type memory change tracking, simplified state change tracking, other fixes 2020-01-09 02:13:00 +01:00
gdk
c9abf08686 Initial support for image stores, support texture sample on compute 2020-01-09 02:13:00 +01:00
gdk
398ee33a16 Fix incorrect saturation on HADD2 and HMUL2 shader instructions 2020-01-09 02:13:00 +01:00
gdk
4b53b0b01d Fix BC6 Signed/Unsigned float texture formats 2020-01-09 02:13:00 +01:00
gdk
05374b26bb Handle quad and quad strip primitive types using triangle fans 2020-01-09 02:13:00 +01:00
gdk
e7345d7baf Improved Min/Mip -> MinFilter enum conversion 2020-01-09 02:13:00 +01:00
gdk
4206b0d00a Calculate width from stride on texture copies 2020-01-09 02:13:00 +01:00
gdk
fb2200c09b Initial work 2020-01-09 02:13:00 +01:00
Thog
85803f406e Fix timezone month being reported incorrectly to games (#861)
Nintendo actually uses range from 1 to 12 for months (when original timezone code manage 0-11)
2020-01-09 11:08:57 +11:00
Thog
2dab99ebfb Fix ReactiveObject initial event not being propagated with boolean types (#860)
* Fix ReactiveObject initial event not being propagated with boolean types.

This fix the logger configuration initial state being ignored.
2020-01-05 17:35:55 +01:00
Thog
565205d3ce Make sure to reload keys after Migration
This fix keys not being loaded on the first run right after migration.
2020-01-05 16:39:35 +01:00
Alex Barney
697300462d Rename "RyuFs" directory to "Ryujinx" and use the same savedata system the Switch uses (#801)
* Use savedata FS commands from LibHac

* Add EnsureSaveData. Use ApplicationControlProperty struct

* Add a function to migrate to the new directory layout

* LibHac update

* Change backup structure

* Don't create UI files in the save path

* Update RyuFs paths

* Add GetProgramIndexForAccessLog

Ryujinx only runs one program at a time, so always return values reflecting that

* Load control NCA when loading from an NSP

* Skip over UI stats when exiting

* Set TitleName and TitleId in more cases. Fix TitleID naming style

* Completely comment out GUI play stats code

* rebase

* Update LibHac

* Update LibHac

* Revert UI changes

* Do migration automatically at startup

* Rename RyuFs directory to Ryujinx

* Update RyuFs text

* Store savedata paths in the GUI

* Make "Open Save Directory" work

* Use a dummy NACP in EnsureSaveData if one is not loaded

* Remove manual migration button

* Respond to feedback

* Don't read the installer config to get a version string

* Delete nuget.config

* Exclude 'sdcard' and 'bis' during migration

Co-authored-by: Thog <thog@protonmail.com>
2020-01-05 12:49:44 +01:00
Thog
2fbcb71419 Fix EphemeralNetworkSystemClock wrong steady clock (#858)
oops
2020-01-04 18:39:27 +01:00
LDj3SNuD
b32cec8b73 Implemented fast paths for: (#846)
* opt

* Nit.

* opt_p2

* Nit.
2019-12-29 22:22:47 -03:00
Thog
9ef23cf33c Fix GUI freeze wehn closing without any emulation running (#853) 2019-12-29 23:37:54 +01:00
Thog
36ff031764 Fix LibHac.IStorage not being disposed in FileSystem proxy (#851) 2019-12-26 02:58:38 +01:00
Thog
a8ecd7e39c Make HLE disposable safely (#850)
* Make HLE disposable safely

This fix the oldest issue with the HLE code: the kernel side
disposability.

Changelog:

- Implement KProcess::UnpauseAndTerminateAllThreadsExcept, KThread::Terminate, KThread::TerminateCurrentProcess, KThread::PrepareForTermiation and the svc post handler accurately.
- Implement svcTerminateProcess and svcExitProcess. (both untested)
- Fix KHandleTable::Destroy not decrementing refcount of all objects stored in the table.
- Spawn a custom KProcess with the maximum priority to terminate every guest KProcess. (terminating kernel emulation safely)
- General system stability improvements to enhance the user's experience.

* Fix a typo in a comment in KProcess.cs

* Address gdk's comments
2019-12-26 02:50:17 +01:00
gdkchan
d5b4379d3d Fix remap ioctl map offset (#852)
* Fix remap ioctl map offset

* Correct offset type
2019-12-25 02:54:26 +01:00
Thog
17b6628d6b Also use Github Actions as a CI" (#847) 2019-12-23 06:36:24 +11:00
Thog
61618864b6 Fix an endge case in bsd IClient::Poll implementation (#848)
This add some code to handle usage of poll without any fds.

This is required by Dark Souls Remastered main loop logic as it's
calling it without any fds during initialization.

===
General system stability improvements to enhance the user's experience.
2019-12-23 06:33:59 +11:00
Xpl0itR
8b601d47aa GUI: Implement context menu for the game table (#840)
* Add context menu to the game table

* Minor bugfix and cleanup

* add ability to create directory if it doesn't exist

* nit

* dont show menu when right-clicking nothing
2019-12-22 03:49:51 +01:00
Thog
c5957b1be9 Rewrite the configuration system (#831)
The configuration system was quite fragile and too dependent on everything, this fix #812 .

The changes:

    The file configuration is now entirely independent from the internal configuration state.
    The file configuration is versioned (current version is 1).
    Every configuration elements are now reactive properties that the emulator can register on to handle initialization and configuration changes.
    The configuration system is now in Ryujinx.Common to be accessible on every projects.
    Discord integration is now independent from the UI and can be reloaded.
    The primary controller is now configurable at runtime (NOTE: the UI currently doesn't have any options to configure real controller).
    The logger is entirely reloadable.
    You can now hotplug your controller when the emulator is running.
    The logger now takes name for every LogTarget to make them removable at runtime.
    The logger now always add the default "console" target to avoid loosing early init logs.
    The configuration system now generates a default file configuration if it's missing or too new.
    General system stability improvements to enhance the user's experience
2019-12-21 20:52:31 +01:00
gdkchan
1bf54fbf42 Add a limit for the number of instructions in a function (#843) 2019-12-14 18:18:51 -03:00
Thog
6c2937526d Fix ILogger type and size decoding (#842)
* Fix ILogger type and size decoding

The type and size are custom encoded integer not byte.

This fix issues on games that send messages longer than 127 characters.

* Address gdk's comments
2019-12-08 14:35:25 +01:00
LDj3SNuD
e34de2f1ac Implemented fast paths for: (#841)
* cpu-misc_opt

* B = ~b

* ;
2019-12-07 13:45:32 +01:00
jduncanator
4453e241b3 Fully reverse swkbd configuration structure and follow-up to swkbd implementation (#839)
* am: Fully reverse swkbd configuration structure

* Add documentation

* Remove explicit access modifiers

* Fix formatting

* Fix further formatting issues
2019-12-03 05:00:56 +01:00
Ac_K
14ea84d467 prepo: Silent error while parsing report (#837)
Due to a guessed parsing implementation of the report, sometime it throw an error, since the data isn't really useful, it's better to silent possible exceptions with a message.
2019-11-29 15:42:44 +11:00
Xpl0itR
1b18e26592 Add features to GUI (#757)
* controller image changes depending on the selected controller type

the new controller image assets are temporary until i get new ones

* Game list scans subdirs for games

* Key file existence check

* Only shows Program NCAs in Application list

* Change shown GUI columns without restarting

* Sort by column if you click on the column header

Columns are sorted as text so there are inaccuracies on some columns

* Fix sort on Time Played, Last Played and File Size columns

* Add ability to designate favourite games #1

TODO:
- Make fav games persistent
- Fix invisible check marks due to theme

* Add ability to designate favourite games #2

Also removed default theme

* Added a Windows specific build condition and a Linux bug fix

* bugfix

* Load metadata from JSONs

* Temp bug fix for MacOS

* lil clean up

* requested changes

* Misc fixes

* edited schema and config

* Show the TitleID of games on the title bar

* gui column config option have names

* Async loading of game list

* bugfix and cleanup

* thog's requested changes

* requested changes and cleanup

still need to fix the gtk seizure

* Fix issue where an ExeFS as a NSP didn't show up in the application list

* Minor fixes

* catch glib unhandled exceptions

* Make sure to do UI manipulation in the main thread

* Print path of invalid files

* Ac_k's requested changes

* Return of the dark theme

* move AboutInfo struct to another file

* sort usings

* changes

- gdkchan's requested changes that have been marked resolved
- made some structs internal as they aren't used outside of the GUI
- renamed Ryujinx.UI to Ryujinx.Ui to fit naming convention and folder structure
- fixed bug where controller type dropdown box is stretched
2019-11-29 15:32:51 +11:00
Thog
c53aa62ff6 time: Fix wrong buffer usage in CalculateStandardUserSystemClockDifferenceByUser & CalculateSpanBetween (#836) 2019-11-27 19:27:30 +01:00
Thog
7a92bf9a7b Fix issues on ro implementation (#834)
* ro: Fixes some bugs

* Fix critical overflow in random computation
2019-11-26 19:41:17 +01:00
Ac_K
bd66ecd9bd prepo: Implement calls of IPrepoService (#830)
* prepo: Implement calls of IPrepoService

- Implement `SaveReportOld`, `SaveReportWithUserOld`, `SaveReport`, `SaveReportWithUser` not accurate by RE (except for result codes). It's  here to do something with the data since we will never use the `Play Report` sent by the game. So it's better than just a stub.
- Fix a typo in `ldn` result code.

Close #807

* Add a processing method

* Address some comments

* remove unneeded using

* Resolve requested changes

* Typo

* Update IPrepoService.cs
2019-11-25 10:45:54 +11:00
Thog
2102114b3e Remove one extraneous incrementation (#833)
This incrementation is entirely wrong.
2019-11-25 10:32:07 +11:00
Ac_K
c5ca8af8ad Fix appveyor link and badge to master branch 2019-11-23 04:20:34 +01:00
Ac_K
e654e8ee40 Use BinaryPrimitives.ReverseEndianness instead EndianSwap class (#832)
This PR remove the `EndianSwap` class who isn't needed anymore since .NET Core 3.0 got a buildin method `BinaryPrimitives.ReverseEndianness` who did the same thing.
2019-11-23 13:15:15 +11:00
Ac_K
c4258e4c1c ldn: Implement calls of UserLocalCommunicationService (#829)
* ldn: Implement calls of UserLocalCommunicationService

- Implement `IUserServiceCreator: CreateUserLocalCommunicationService` according to RE.
- Implement `IUserLocalCommunicationService` calls:
  - Every calls in this interface are layered to `NetworkInterface`.
  - `GetState` according to RE.
  - `InitializeOld`, `Initialize` and `Finalize` stubbed with the appropriate result code and some TODO according to RE.
  - `AttachStateChangeEvent` according to RE.

* Fix var name and TODO comments

* Fix review
2019-11-21 13:24:06 +01:00
jduncanator
e475c99c05 Initial swkbd implementation (#826)
* am: Initial swkbd implementation

Currently only implements the full screen keyboard, inline keyboard will come later.

* Remove unnecessary logging

* Miscellaneous tidy up

* am: Always pop incoming interactive session data

* am: Add a reminder to implement the full config struct

* am: Check for a max length of zero

We should only limit/truncate text when the max length is set to a non-zero value.

* Add documentation

* am: Return IStorage not available when queue is empty

We should be returning the appropriate error code when the FIFO is empty, rather than just throwing an exception and killing the emulator.

* Fix typo

* Code style changes
2019-11-18 12:16:26 +01:00
Ac_K
4593ec2621 Implement IApplicationFunctions & IQueryService commands (#823)
* Implement IApplicationFunctions & IQueryService commands

- Fix some nits in `IApplicationFunctions`
- Implement `QueryApplicationPlayStatistics` and `QueryApplicationPlayStatisticsByUid` checked by RE.
- Implement `QueryApplicationPlayStatisticsForSystem` and `QueryApplicationPlayStatisticsByUserAccountIdForSystem` checked by RE.
- Implement `QueryPlayStatisticsManager` to get/set played games statistics. We currently don't store any statistics because it's handled by qlaunch (or maybe am service?) on Switch.
We can add support later if games use returned statistics for something.

* Fix reviews
2019-11-15 01:25:22 +01:00
Natalie C
c27abafaf5 Set AArch32 mode in KThread (#818)
* Set AArch32 mode in KThread

* Update ProgramLoader.cs
2019-11-14 15:28:13 +01:00
Ac_K
b6f693cfd4 Fix GetAudioDeviceServiceWithRevisionInfo logging (#822)
* Fix GetAudioDeviceServiceWithRevisionInfo logging

`revisionInfo` and `appletResourceUserId` were read in the wrong order.

* Fix comment
2019-11-14 10:06:28 +01:00
jduncanator
71a97b5de9 Implement a rudimentary applets system (#804)
* Implement Player Select applet

* Initialize the Horizon system reference

* Tidy up namespaces

* Resolve nits

* Resolve nits

* Rename stack to queue

* Implement an applet FIFO

* Remove debugging log

* Log applet creation events

* Reorganise AppletFifo

* More reorganisation

* Final changes
2019-11-14 06:18:44 +01:00
LDj3SNuD
f18f4b6f7e Add Mrs & Msr (Nzcv) Inst., with Tests. (#819)
* Add Mrs & Msr (Nzcv) Inst., with Tests.

* Don't use `NativeInterface`.
2019-11-14 13:08:07 +11:00
MysticExile
604dbe9654 Update KEYS.md to use a new dumping guide and correct title.key formatting (#814)
* Update title.keys formatting and add key dumping guide

* Update README.md to reflect changes in KEYS.md

* Address feedback and minor style changes

* Remove key templates

* Fix

Co-Authored-By: Ac_K <Acoustik666@gmail.com>

* Fix 2

Co-Authored-By: jduncanator <1518948+jduncanator@users.noreply.github.com>

* Add a description of what keys are

* Minor changes and style fixes

* Fix 3
2019-11-10 14:02:29 +01:00
LDj3SNuD
4bc49fa8aa Fix Fcmge_S/V & Fcmgt_S/V Inst.s (#815)
* Fix Fcmge_S/V & Fcmgt_S/V.

Follow-up Fcm**_S/V & Fc*mp*_S.
Improve CmpCondition enum.
Nits.

* Optimize Fccmp*_S & Fcmp*_S.

* Fix cvtsd2si opcode.

* Address PR feedback.
2019-11-09 23:21:03 -03:00
Thomas Guillemard
0b15c88e52 Improve IRoInterface logic (#809)
* hle: Improve IRoInterface logic

This commit contains a little rewrite of IRoInterface to fix some issues
that we were facing on some recent games (AC3 Remastered & Final Fantasy
VIII Remastered)

Related issues:

- https://github.com/Ryujinx/Ryujinx-Games-List/issues/196

* Address comments
2019-11-08 15:49:48 +01:00
Thomas Guillemard
fedfd07055 Add detail of ZbcSetTableArguments (#810)
* Add detail of ZbcSetTableArguments

This is a missing part of the #800 PR that cause an assert to be
triggered in debug mode.

Also, remove Fence in SurfaceFlinger as it's a duplicate of NvFence.

* Fix critical issue in size checking of ioctl

oops
2019-11-08 15:49:28 +01:00
MysticExile
2958a975b7 Update README.md to reflect new changes in the Homebrew used and mentioned (#813) 2019-11-08 15:43:00 +11:00
Thomas Guillemard
e875c86231 hle: Fix some inconsistencies in namespace naming in Services (#808)
Also fix IShopServiceAccessSystemInterface being in the wrong namespace.
2019-11-03 18:26:29 +01:00
Thomas Guillemard
be9b9c7cdf Rewrite nvservices (#800)
* Start rewriting nvservices internals

TODO:

- nvgpu device interface
- nvhost generic device interface

* Some clean up and fixes

- Make sure to remove the fd of a closed channel.
- NvFileDevice now doesn't implement Disposable as it was never used.
- Rename NvHostCtrlGetConfigurationArgument to GetConfigurationArguments
to follow calling convention.
- Make sure to check every ioctls magic.

* Finalize migration for ioctl standard variant

TODO: ioctl2 migration

* Implement SubmitGpfifoEx and fix nvdec

* Implement Ioctl3

* Implement some ioctl3 required by recent games

* Remove unused code and outdated comments

* Return valid event handles with QueryEvent

Also add an exception for unimplemented event ids.

This commit doesn't implement accurately the events, this only define
different events for different event ids.

* Rename all occurance of FileDevice to DeviceFile

* Restub SetClientPid to not cause regressions

* Address comments

* Remove GlobalStateTable

* Address comments

* Align variables in ioctl3

* Some missing alignments

* GetVaRegionsArguments realign

* Make Owner public in NvDeviceFile

* Address LDj3SNuD's comments
2019-11-03 09:47:56 +11:00
Wardoc
c414a356a0 Update controller config (#793)
* Update Config

Correct a bad Controller Left and Right Joycon config

* Update config to correct A and B

* Update To fix buttons X and Y

Update To fix buttons X and Y

* Removed stick_y
2019-11-01 14:17:37 +11:00
LDj3SNuD
266b44c1fc .NET Core 3.0 is here! (#784)
* .NET Core 3.0 is here!

* Remove IMemoryManager.cs and its references.

* Add T Math/F.FusedMultiplyAdd(T, T, T). Nits.

* Nit.

* Update appveyor.yml

* Revert "Resolve Visual Studio build issues"

This reverts commit 3f5bca2fcf05b5688354e3679625e03a51b9f51a.

* Update SvcTable.cs
2019-10-31 19:09:03 +01:00
GalladeGuy
2cf28fc144 Update README.md (#802)
* Update README.md

Improve grammar, replace Switch hacking guide with one that's more up-to-date, and add a guide for shared font dumping

* Update README.md

* Remove shared fonts section
2019-10-31 18:21:56 +01:00
jduncanator
dd0708c777 Increase IPC buffer size (#803)
This is a hack, but it works for now. We should really determine a way to automatically calculate the required buffer size to avoid situations where specific IPC calls "overflow" the maximum size.
2019-10-31 15:50:12 +11:00
LDj3SNuD
7224302e33 Fix ghost users bug. (#799)
* Fix ghost users bug.
* Update IAccountServiceForApplication.cs
2019-10-28 11:50:50 +11:00
LDj3SNuD
6f7cc43f61 Add Sli_S/V & Sri_S/V inst.s (fast & slow paths), with Tests. (#797)
* Add Sli & Sri.

* Add scalar variants.
2019-10-24 20:37:42 -03:00
jduncanator
54e17c5d39 svc: Implement ref parameters (#798)
Allows passing data into and out of the same registers when calling via the Kernel ABI. This allows implementing specific supervisor calls like "CallSecureMonitor", that expect their args and results in the same registers.
2019-10-25 10:34:35 +11:00
jduncanator
3f5bca2fcf Resolve Visual Studio build issues
Visual Studio defaults to a C# version of "latest major". Some of the new projects require C# 7.1 features.
2019-10-22 14:09:49 +11:00
Thomas Guillemard
2aa9f40e6d Fix latest version of hbl/hb-menu (#795)
* Fix latest version of hbl/hb-menu

This implement GetSettingsItemValueSize (required by hbl) and
GetInternetConnectionStatus (required by hb-menu).

* Address comments
2019-10-19 00:47:50 +02:00
Alex Barney
7d80fb5dc7 Update to LibHac 0.6.0 (#792)
* Update to LibHac 0.6.0

* Create an IFileSystemProxy object from LibHac

* Rename rc -> result

* Alignment and spacing

* Result formatting

* Spacing

* Sort usings
2019-10-17 08:17:44 +02:00
Ac_K
66f2e7a5eb Move InvalidSystemResourceException with the other Exceptions (#794)
* Move InvalidSystemResourceException with the other

`InvalidSystemResourceException.cs` was in `Ryujinx.HLE/Resource` who didn't make sense since it's the only file in the folder, and other exceptions class are in `Ryujinx.HLE/Exceptions`.

* Fix empty lines
2019-10-16 11:30:36 +11:00
riperiperi
598fa21d3f Fix behaviour when an analog trigger is assigned to a button. (#790) 2019-10-13 19:45:12 +02:00
gdkchan
f1003c0a33 Update license (#788)
After some internal discussion, we decided to change the project license to MIT. I have already talked with most contributors privately, and none of them are against the change. Still, if you're a contributor and you're against the change, feel free to voice your concerns here.

Obviously, any code before the license change can be still used under the terms of the old license. But any new code after the change will be under the terms of the new license.
2019-10-12 23:48:31 -03:00
Thomas Guillemard
98c77293ed Fix TimeZoneBinary dispose issues (#785)
* Fix TimeZoneBinary dispose issues

THis fix a regression on Pokémon Let's Go Eevee! (and
probably other games) caused by #783.

* Address Moosehunter's comment
2019-10-11 18:05:10 +02:00
Ac_K
1cc13cdfc8 audout:u: Implement SetAudioOutVolume and GetAudioOutVolume (#781)
* audout:u: Implement SetAudioOutVolume and GetAudioOutVolume

- Implementation of `audout:u` SetAudioOutVolume and GetAudioOutVolume (checked with RE).
- Add Get and Set for Volume into audio backends.
- Cleanup of all audio backends to follow the `IAalOutput` structure and .NET standard.
- Split OpenAL backend into 2 files for consistency.

* Address comments

* Fix the volume calculation
2019-10-11 17:54:29 +02:00
Thomas Guillemard
77241d12d2 Fix error code returned by CloseSession (#787)
When we close a session via IPC, we should return an error code.

This fix an assert in some games that are shipped with debug modules.
2019-10-11 17:53:45 +02:00
Thomas Guillemard
dad61d8237 Fix hwopus DecodeInterleaved implementation (#786)
* Fix hwopus DecodeInterleaved implementation

Also implement new variants of this api.

This should fix #763

* Sample rate shouldn't be hardcoded

This fix issues while opening Pokémon Let's Go pause menu.

* Apply Ac_K's suggestion about EndianSwap

* Address gdkchan's comment

* Address Ac_k's comment
2019-10-11 17:22:24 +02:00
Thomas Guillemard
652df7db0d Update time implementation to 9.0.0 (#783)
* Fix 9.0.0 related services bindings

This was wrong because of a mistake on switchbrew.

* Fix wronog cmdid for ISteadyClock::GetTestOffset/SetTestOffset

* Update ClockCore logics to 9.0.0

Also apply 9.0.0 permissions and comment time:u, and time:a (as those
are going to be moved)

* Move every clocks instances + timezone to a global manager

* Start implementing time:m

Also prepare the skeleton of the shared memory

* Implement SystemClockContextUpdateCallback and co

* Update StaticService to 9.0.0

* Update ISystemClock to 9.0.0

* Rename IStaticService and add glue's IStaticService

* Implement psc's ITimeZoneService

* Integrate psc layer into glue for TimeZoneService

* Rename TimeZoneManagerForPsc => TimeZoneManager

* Use correct TimeZoneService interface for both StaticService implementations

* Accurately implement time shared memory operations

* Fix two critical flaws in TimeZone logic

The first one was the month range being different fron Nintendo one
(0-11 instead of 1-12)

The other flaw was a bad incrementation order during days & months
computation.

* Follow Nintendo's abort logic for TimeManager

* Avoid crashing when timezone sysarchive isn't present

* Update Readme

* Address comments

* Correctly align fields in ISystemClock

* Fix code style and some typos

* Improve timezone system archive warning/error messages

* Rearrange using definitions in Horizon.cs

* Address comments
2019-10-08 14:48:49 +11:00
LDj3SNuD
9445277cff Add Tbx Inst. (fast & slow paths), with Tests. (#782)
* Update OpCodeTable.cs

* Update InstName.cs

* Update InstEmitSimdMove.cs

* Update SoftFallback.cs

* Update DelegateTypes.cs

* Update CpuTestSimdTbl.cs

* Update CpuTest.cs

* Update Ryujinx.Tests.csproj

* Nit.
2019-10-04 11:43:20 -03:00
Ac_K
eb76d0a121 am: IApplicationFunctions GetGpuErrorDetectedSystemEvent implementation (#775) 2019-09-20 14:42:32 +10:00
Ac_K
f1f7d12bc4 Remove IntUtils and use BitUtils instead. (#774) 2019-09-20 14:41:57 +10:00
LDj3SNuD
8bbd1fd0f1 Misc fixes (#772)
* Update Logger.cs

* Update MainWindow.cs

* Update SvcTable.cs

* Update SvcTable.cs

* Update SvcTable.cs
2019-09-19 20:59:48 -03:00
Ac_K
bb69ed1b85 audren: Fix AudioRenderer implementation (#773)
* Fix AudioRenderer implementation

According to RE:
- `GetAudioRendererWorkBufferSize` is updated and improved to support `REV7`
- `RequestUpdateAudioRenderer` is updated to `REV7` too

Should improve results on recent game and close #718 and #707

* Fix NodeStates.GetWorkBufferSize

* Use BitUtils instead of IntUtils

* Nits
2019-09-20 01:49:05 +02:00
Ac_K
82bc7a3b18 Refactoring HOS folder structure (#771)
* Refactoring HOS folder structure

Refactoring HOS folder structure:

- Added some subfolders when needed (Following structure decided in private).
- Added some `Types` folders when needed.
- Little cleanup here and there.
- Add services placeholders for every HOS services (close #766 and #753).

* Remove Types namespaces
2019-09-19 10:45:11 +10:00
Alex Barney
494bc3d5b4 Update to LibHac 0.5.1 (#770) 2019-09-11 11:11:45 +10:00
Ac_K
5c28e3e693 bcat:u: Implement EnumerateDeliveryCacheDirectory (#768)
* bcat:u: Implement EnumerateDeliveryCacheDirectory

Basic implementation `EnumerateDeliveryCacheDirectory` call to `IDeliveryCacheStorageService` according to RE.  (close #622)
I've added some comments in the whole service for when we'll implement a real bcat implementation.
For now, all games who use it isn't playable because of GPU.

* Use Array instead of List

* Add ApplicationLaunchPropertyHelper

* Fix helper

* Fix helper 2

* Fix ApplicationLaunchProperty Default

* Fix ApplicationLaunchProperty 2

* Fix folder
2019-09-10 11:55:28 +02:00
Ac_K
22c150f195 Implement basic support of SystemSaveData and Cleanup IFileSystemProxy (#767)
* Implement basic support of SystemSaveData and Cleanup IFileSystemProxy

- Implement `OpenSystemSaveData` as a `IFileSystem` in `SaveHelper`:
  On real device, system saves data are stored encrypted, and we can't create an empty system save data for now. That's why if a user put his own dump of system save in `RyuFs\nand\system\save\`, we extract content in associated folder and open it as a `IFileSystem`. If the system save data don't exist, a folder is created.

- Cleanup `IFileSystemProxy` by adding a Helper class.

- Implement `GetSavePath` in `VirtualFileSystem` and remove `GetGameSavePath` in `SaveHelper`.

* remove the forgotten I

* Fix align
2019-09-08 23:33:40 +02:00
Thomas Guillemard
11f983d06a ui: Fix segfault on Linux when passing a program via command line (#764) 2019-09-08 11:59:41 +10:00
Thomas Guillemard
85bd17a1b5 gui: fix case issues in the code 2019-09-07 15:23:09 +02:00
Thomas Guillemard
0ff1cd1586 csproj: fix case issue on "ryujinxIcon.png"
This fix a build issue when the file system is case sensitive.
2019-09-07 15:18:06 +02:00
Ac_K
b3d3a3f5ff Implement Bluetooth, Btm, Hid and Nsd services and calls. (#761)
- Implement `btdrv` service (IBluetoothDriver).
  Implement call `InitializeBluetoothLe` for initialize events of `bt` service according to RE.

- Implement `bt` service (IBluetoothUser).
  Implement call `RegisterBleEvent` according to RE.

- Add a placeholder for the `btm` service (close #750).

- Implement `btm:u` service (IBtmUser) (close #751).
  Implement call `GetCore` according to RE (close #752).

- Implement `IBtmUserCore` and calls `AcquireBleScanEvent`, `AcquireBleConnectionEvent`, `AcquireBleServiceDiscoveryEvent` and `AcquireBleMtuConfigEvent` according to RE.

- Implement `SetPalmaBoostMode` in `IHidServer` according to RE.

- Add stub for `SetIsPalmaAllConnectable` in `IHidServer` because we will not support Palma devices soon.

- Implement `nsd:a` and `nsd:u` service (IManager) (close #755).
  Implement call `ResolveEx` according to RE (close #756).
  Implement calls `GetSettingName`, `GetEnvironmentIdentifier`, `GetDeviceId`, `DeleteSettings`, `Resolve`, `ReadSaveDataFromFsForTest`, `WriteSaveDataToFsForTest` and `DeleteSaveDataOfFsForTest` according to RE.
2019-09-06 16:58:50 +02:00
Ac_K
e45661f94a Update README.md (#759)
* Update README.md

* Fix grammar
2019-09-05 08:22:15 +10:00
Rodrigo Locatti
f2def9f39a shader: Add missing fsetp negation bit on srcB (#760) 2019-09-05 08:03:11 +10:00
Thomas Guillemard
3291f2f004 timezone: improve sanity checks on TimeZone Rule name (#758) 2019-09-04 18:10:15 +02:00
Ac_K
d1ce604d0a IGeneralService Implement GetClientId and IsAnyInternetRequestAccepted (#749)
* IGeneralService Implement GetClientId and IsAnyInternetRequestAccepted

- Add nifm:a and nifm:u with a max sessions as comment since sm don't take care of sessions for now.
- Implement IGeneralService GetClientId based on RE (close #623).
- Implement IGeneralService IsAnyInternetRequestAccepted based on RE (close #624).
- Add some informations in IGeneralService CreateRequest.
- Fix a comment in IAccountService.

* Fix requested changes
2019-09-04 18:09:20 +02:00
Alex Barney
afdaf2d13c Implement OpenReadOnlySaveDataFileSystem (#748) 2019-09-02 18:38:43 +02:00
Xpl0itR
4595716a97 Added GUI to Ryujinx (#695)
* Added GUI to Ryujinx

* Updated to use Glade

Also added scrollbar and default dark theme

* Added support for loading icon from .nro files and cleaned up the code a bit

* Added General Settings Menu (read-only for now) and moved some functionality from MainMenu.cs to ApplicationLibrary.cs

* Added custom GUI theme support and changed the defualt theme to one I just wrote

* Added GTK to process path, fixed a bug and minor edits

* some more edits and a bug fix

* general settings menu is now fully functional. also fixed the bug where ryujinx crashes when it trys to load an invalid gamedir

* big rewrite

* aesthetic changes to General Settings menu

* Added Control Settings

one day done feature :P

* minor changes

* 1st wave of changes

* 2nd wave of changes

* 3rd wave of changes

* Cleanup settings ui

* minor edits

* new about window added, still needs styling

* added spin button for new option and tooltips to settings

* Game icons and names are now shown in the games list

* add nuget package which contains gtk dependencies

* requested changes have been changed

* put CreateGameWindow on a new thread and stopped destroying the main menu when a game loads

* fixed bug that allowed a user to attempt to load multiple games at a time which causes a crash

* Added LastPlayed and TimePlayed columns to the game list

* Did some testing and fixed some bugs

Im not happy with one of the fixes so i will do it properly an upcoming commit

* did some more bug testing and fixed another 2 bugs

* caught an exception when ryujinx tries to load non-homebrew as homebrew

* Large changes

Rewrote ApplicationLibrary.cs (added comments too) so any devs reading it wont get eye cancer, also its probably more efficient now. Added 2 new columns (Developer name and application version) to the game list and wrote the logic for it. Ryujinx now loads NRO's TitleName and TitleID from the NACP file instead of the default NPDM. I also killed a lot of bugs

* Moved Files

moved ApplicationLibrary.cs to Ryujinx.HLE as that is a better place for it. Moved contents of GUI folder to Ui folder and changed the namespaces of the gui files from Ryujinx to Ryujinx.Ui

* Added 'Open Ryujinx Folder' button to the file menu and did some small fixes

* New features

* updated nuget package with missing dlls and changed emmauss' requested changes

* fixed some minor issues

* all requested changes marked as resolved have been changed

* gdkchan's requested changes

* fixed an issue with settings window getting chopped on small res

* fixed 2 problems caused by rebase

* changed the default theme

* applied Thog's patch to fix issue on linux

* fixed issue caused by rebase

* added update check button that runs ryujinx-updater

* reads version info from installer and displays it in about menu

* changes completed

* requested changes changed

* fixed issue with default theme

* fixed a bug and completed requested changes

* added more tooltips and changed some text
2019-09-02 13:03:57 -03:00
Ac_K
249aff462d NvHostChannelIoctl: Implement setter for SetSubmitTimeout, SetPriority and SetTimeslice (#747)
- Implement accurate setter for SetPriority.
- Implement accurate setter for SetTimeslice (close #666).
- Implement basic setter for SetSubmitTimeout (close #678).

(plus some comments and a missing `PrintStub` call)
2019-09-01 20:55:38 -03:00
HorrorTroll
539798270e Add Rgba16Uint (#746) 2019-09-01 23:12:16 +02:00
Ac_K
4c082dbb5b Implement am ICommonStateGetter::SetCpuBoostMode (#743)
- Implement am ICommonStateGetter::SetCpuBoostMode according to the RE:

```
signed __int64 __fastcall nn::ICommonStateGetter::SetCpuBoostModeImpl(__int64 this, unsigned int cpu_boost_mode)
{
  if ( cpu_boost_mode > 1 )
  {
    return 0x3F480LL;
  }

  __int64 v2 = *(_QWORD *)(this + 0x38);
  __int64 v3 = *(_QWORD *)(*(_QWORD *)(v2 + 8) + 0x298LL);

  nnLock((_DWORD *)(v3 + 0x104));

  __int64 v5 = *(_QWORD *)(v2 + 0x18);
  bool unk_bool = *(unsigned __int8 *)(v5 + 0x7C);

  *(_DWORD *)(v5 + 0x80) = cpu_boost_mode;

  if (!unk_bool)
  {
    *(_BYTE *)(v5 + 0x7C) = 1;
  }

  wait_condvar(v3 + 0xA8);
  nnUnlock((_DWORD *)(v3 + 0x104));

  return 0LL;
}
```

- Add enum for apm CpuBoostMode
- Add missing values in apm PerformanceConfiguration with some comments.
2019-08-28 13:02:50 +02:00
Thomas Guillemard
7721b1eb39 Fix a memory corruption in SoundIO wrapper (#742)
This fix audio slowdown on Unix based platforms where soundio will try
to switch to mono because of the invalid data written.
2019-08-19 22:28:14 +02:00
Thomas Guillemard
a6189f2c06 Discord Presence: Fix a crash when no valid program is loaded (#741)
* Discord Presence: Fix a crash when no valid program is loaded
2019-08-19 22:28:01 +02:00
gdkchan
2935d0d2e8 Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project

* Refactoring around the old IRAdapter, now renamed to PreAllocator

* Optimize the LowestBitSet method

* Add CLZ support and fix CLS implementation

* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks

* Implement the ByteSwap IR instruction, and some refactoring on the assembler

* Implement the DivideUI IR instruction and fix 64-bits IDIV

* Correct constant operand type on CSINC

* Move division instructions implementation to InstEmitDiv

* Fix destination type for the ConditionalSelect IR instruction

* Implement UMULH and SMULH, with new IR instructions

* Fix some issues with shift instructions

* Fix constant types for BFM instructions

* Fix up new tests using the new V128 struct

* Update tests

* Move DIV tests to a separate file

* Add support for calls, and some instructions that depends on them

* Start adding support for SIMD & FP types, along with some of the related ARM instructions

* Fix some typos and the divide instruction with FP operands

* Fix wrong method call on Clz_V

* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes

* Implement SIMD logical instructions and more misc. fixes

* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations

* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes

* Implement SIMD shift instruction and fix Dup_V

* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table

* Fix check with tolerance on tester

* Implement FP & SIMD comparison instructions, and some fixes

* Update FCVT (Scalar) encoding on the table to support the Half-float variants

* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes

* Use old memory access methods, made a start on SIMD memory insts support, some fixes

* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes

* Fix arguments count with struct return values, other fixes

* More instructions

* Misc. fixes and integrate LDj3SNuD fixes

* Update tests

* Add a faster linear scan allocator, unwinding support on windows, and other changes

* Update Ryujinx.HLE

* Update Ryujinx.Graphics

* Fix V128 return pointer passing, RCX is clobbered

* Update Ryujinx.Tests

* Update ITimeZoneService

* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks

* Use generic GetFunctionPointerForDelegate method and other tweaks

* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics

* Remove some unused code on the assembler

* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler

* Add hardware capability detection

* Fix regression on Sha1h and revert Fcm** changes

* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator

* Fix silly mistake introduced on last commit on CpuId

* Generate inline stack probes when the stack allocation is too large

* Initial support for the System-V ABI

* Support multiple destination operands

* Fix SSE2 VectorInsert8 path, and other fixes

* Change placement of XMM callee save and restore code to match other compilers

* Rename Dest to Destination and Inst to Instruction

* Fix a regression related to calls and the V128 type

* Add an extra space on comments to match code style

* Some refactoring

* Fix vector insert FP32 SSE2 path

* Port over the ARM32 instructions

* Avoid memory protection races on JIT Cache

* Another fix on VectorInsert FP32 (thanks to LDj3SNuD

* Float operands don't need to use the same register when VEX is supported

* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks

* Some nits, small improvements on the pre allocator

* CpuThreadState is gone

* Allow changing CPU emulators with a config entry

* Add runtime identifiers on the ARMeilleure project

* Allow switching between CPUs through a config entry (pt. 2)

* Change win10-x64 to win-x64 on projects

* Update the Ryujinx project to use ARMeilleure

* Ensure that the selected register is valid on the hybrid allocator

* Allow exiting on returns to 0 (should fix test regression)

* Remove register assignments for most used variables on the hybrid allocator

* Do not use fixed registers as spill temp

* Add missing namespace and remove unneeded using

* Address PR feedback

* Fix types, etc

* Enable AssumeStrictAbiCompliance by default

* Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 21:56:22 +03:00
emmauss
7bf85104fe Use the Joystick interface for game controller input. (#737)
* switch gamepad input to joystick

* fix style nits

* modify config.md to reflect new changes
2019-08-05 20:58:27 +02:00
Thomas Guillemard
701413c383 Implement time:* 4.0.0 commands (#736)
* Abstract SteadyClockCore to follow Nintendo changes in 4.x

This is the ground work for 4.0.0 support

* Implement TickBasedSteadyClockCore

Preparation for the ephemeral clock.

* Refactor SystemClockCore to follow 4.0.0 changes

* Implement EphemeralNetworkSystemClock

* Implement GetSnapshotClock & GetSnapshotClockFromSystemClockContext

* Implement CalculateStandardUserSystemClockDifferenceByUser & CalculateSpanBetween

* Remove an outdated comment & unused import

* Fix a nit and GetClockSnapshot

* Address comment
2019-07-25 11:44:51 -03:00
emmauss
9e2380cfe3 Little rewrite of HID input (#723)
* change hid sharedmem writing to use structures
2019-07-22 20:15:46 +03:00
Thomas Guillemard
e6aa4c8990 Implement time:* 2.0.0 & 3.0.0 commands (#735)
* Finish ISteadyClock implementation

* Implement IsStandardNetworkSystemClockAccuracySufficient

Also use signed values for offsets and TimeSpanType

* Address comments

* Fix one missing nit and improve one comment
2019-07-15 19:52:35 +02:00
Ac_K
2dbb3e4a61 Update IpcService.cs (#734)
Remove `BindingFlags.NonPublic` Flag
2019-07-14 23:30:47 +02:00
Ac_K
e682674e7f Fix private on some call (#733)
Since the reflection code didn't take care about `private`, this cause regression, so I have added the flag just in case and fix calls who are declared with `private` to `public`.
2019-07-14 23:22:53 +02:00
Thomas Guillemard
a74f28cece Accurately implement steady & system clocks (#732)
* Improve SteadyClock implementation accuracy

* Rewrite system clocks to be accurate

* Implement IStaticService 100 & 101

* Add time:* permissions

* Address comments

* Realign TimePermissions definitions

* Address gdk's comments

* Fix after rebase
2019-07-14 22:50:11 +02:00
Ac_K
1502be7b1f Refactoring result codes (#731)
* refactoring result codes

- Add a main enum who can handle some orphalin result codes and the default `ResultCode.Success` one.
- Add sub-enum by services when it's needed.
- Remove some empty line.
- Recast all service calls to ResultCode.
- Remove some unneeded static declaration.
- Delete unused `NvHelper` class.

* NvResult is back

* Fix
2019-07-14 16:04:38 -03:00
Thomas Guillemard
027f09d533 Fix bsd recvfrom implementation (#730) 2019-07-14 01:47:18 +02:00
Ac_K
82c6db3ae4 Refactoring commands handling (#728)
* Refactoring commands handling

- Use Reflection to handle commands ID.
- Add all symbols (from SwIPC so not all time accurate).
- Re-sort some services commands methods.
- Some cleanup.
- Keep some empty constructor for consistency.

* Fix order in IProfile
2019-07-11 22:13:43 -03:00
Alex Barney
5ccd3303e2 Update to LibHac 0.5.0 (#725)
* Update to libhac 0.5

* Catch HorizonResultException in IFileSystemProxy

* Changes based on feedback
2019-07-10 19:20:01 +02:00
Ac_K
e724c9626e IPC services refactoring (#726)
* IPC services refactoring

- Use custom Attributes to handle services.
- Add a way to set the permissions and fix the bsd service to use it.
- Little cleanup.
- C#7.1 is required.

* fix var name

* fix syntax

* Change Permission to Parameter

* Delete BsdServicePermissionLevel.cs

* Fix Linq
2019-07-10 12:59:54 -03:00
LDj3SNuD
0de7574cf0 Add Saddlv_V Inst. Improve Cnt_V, Dup_Gp & Ins_Gp Tests. Tuneup Cls_V & Clz_V Tests. (#720)
* Update PackageReferences.

* Improve Cnt_V Test. Tuneup Cls_V & Clz_V Tests.

Nit.

* Nit.

* Improve Dup_Gp & Ins_Gp Tests.

* Update for Saddlv_V Inst.

* Update for Saddlv_V Inst.

* Update for Saddlv_V Inst.
2019-07-08 11:55:37 -03:00
Thomas Guillemard
6c281df685 ITimeZoneService rewrite (#722)
* Clean up ITimeZoneService

Add error codes and simplify parsing

* Add accurate timezone logic

TOOD: LoadTimeZoneRule and location name cmds.

* Integrate the new TimeZone logic

* SCREAMING_UNIX_CASE => PascalCase

* Address comments

* Reduce use of pointer in the LoadTimeZoneRule logic

* Address comments

* Realign tzIfStream logic in LoadTimeZoneRule

* Address gdk's comments
2019-07-04 17:20:40 +02:00
Thomas Guillemard
cbcf55f2c0 Refactor the friend namespace (#721)
* Refactor the friend namespace and UInt128

This commit also:
- Fix GetFriendsList arguments ordering.
- Add GetFriendListIds.
- Expose the permission level of the port instance.
- InvalidUUID => InvalidArgument

* friend: add all cmds as commments

* add Friend structure layout

* Rename FriendErr to FriendError

* Accurately implement INotificationService

* Fix singleton lock of NotificationEventHandler

* Address comments

* Add comments for IDaemonSuspendSessionService cmds

* Explicitly define the Charset when needed

Also make "Nickname" a string

* Address gdk's comments
2019-07-04 17:14:17 +02:00
Alex Barney
29f1f078fa Misc cleanup (#708)
* Fix typos

* Remove unneeded using statements

* Enforce var style more

* Remove redundant qualifiers

* Fix some indentation

* Disable naming warnings on files with external enum names

* Fix build

* Mass find & replace for comments with no spacing

* Standardize todo capitalization and for/if spacing
2019-07-02 04:39:22 +02:00
LDj3SNuD
639500af48 Implement the remaining tests for Simd and Fp instructions of data processing type. Small opts. for Fmov_Ftoi/1 & Fmov_Itof/1 Insts. (#709)
* Update CpuTestSimdShImm.cs

* Update OpCodeTable.cs

* Update CpuTestSimdReg.cs

* Add Ins_Gp & Ins_V Tests.

Improve Smov_S & Umov_S Tests.

* Add Bic_Vi & Orr_Vi Tests.

* OpTable Fixes for Bic_Vi & Orr_Vi Insts.

* Add Saddlv_V & Uaddlv_V Tests.

* Nit.

* Add Smull_V & Umull_V Tests.

Improve Simd Permute Tests.

* Nit.

* Add Fcsel_S Test.

* Add Fnmadd_S, Fnmsub_S & Fnmul_S Tests.

* Fmov_V -> Fmov_Vi

* OpTable Fixes for Fmov_Si & Fmov_Vi Insts.

* Add Fmov_Vi Test.

* Add Fmov_S Test.

* Add Fmov_Si Test.

Add new test category SimdFmov.

* Nit.

* OpTable Fixes for Fmov_Ftoi/1 & Fmov_Itof/1 Insts.

* Small opts. for Fmov_Ftoi/1 & Fmov_Itof/1 Insts.

Small simpl. for Smov_S Inst.
Remove unnecessary method EmitIntZeroUpperIfNeeded.

* Add Fmov_Ftoi/1 & Fmov_Itof/1 Tests.
2019-06-29 20:02:48 -03:00
Ac_K
94ad0654da nfp:user: Implement IUser (#714)
* nfp:user: Implement IUser

- Based on RE of sysmod FW 1.0 and 3.0 with help of https://github.com/switchbrew/libnx/ and https://reswitched.github.io/SwIPC/ifaces.html#nn::nfp::detail::IUser
- Accurate implementation of Initialize, AttachActivateEvent, AttachDeactivateEvent, GetState, GetDeviceState, GetNpadId and GetDeviceState.
- Implementation of Finalize and ListDevices (close #638).

* reorder private var

* fix nits
2019-06-28 21:08:23 +10:00
Ac_K
3823d74ffc irs: Little service cleanup (#712)
* irs: Little service cleanup

* more cleanup

* Fix nit

* Fix condition
2019-06-27 18:02:41 +02:00
Ac_K
346983fcd4 friends: INotificationService Implementation of GetEvent (#710)
* friends: INotificationService Implementation of GetEvent

According to the RE, the event isn't signaled when handle is returned.
```C
long nn::friends::detail::service::NotificationService::GetEvent(long this, uint *output_handle)
{
  long inner_struct_event;
  int result;

  if (this->event_created)
  {
    inner_struct_event = &this->event_object;
  }
  else
  {
    inner_struct_event = &this->event_object;
    result = CreateEvent(&this->event_object, 0, 1);

    if ( result )
    {
      Assert();
    }

    this->event_created = true;
  }

  uint event_handle = nn::os::detail::DetachReadableHandleOfInterProcessEvent(inner_struct_event);

  *output_handle = event_handle;
  int unknown = *((char *)output_handle + 4);
  *((char *)output_handle + 4) = 1;

  if (unknown)
  {
    CloseHandle(*output_handle);
  }

  return 0LL;
}
```
Co-Authored-By: Thomas Guillemard <me@thog.eu>
2019-06-27 14:05:30 +02:00
Thomas Guillemard
95d32466cd PrntStub: Add a way to print arrays (#711)
* PrntStub: Add a way to print arrays

This commit adds support for printing arrays in stubs (useful for IPC InBuffer/InPointer).
This also add an util to parse an array of structure from a BinaryReader

* Fix missing space

Co-Authored-By: Ac_K <Acoustik666@gmail.com>
2019-06-27 13:11:51 +02:00
Ac_K
37266405e2 time: Implement GetSharedMemoryNativeHandle (#705)
- Implement Time SharedMemory
- Implement GetSharedMemoryNativeHandle
- Cleanup IStaticService
2019-06-17 01:56:46 +02:00
Ac_K
6070b7f702 friends: Implementation of IServiceCreator (#704)
- Add INotificationService (close #621)
- Add IDaemonSuspendSessionService
2019-06-17 01:08:32 +02:00
Thomas Guillemard
b67295d79c set: Improve implementation (#703)
* settings: Fix GetAvailableLanguageCodes* implementations

Make the implementation match settings. Also add GetAvailableLanguageCodesCount2

* set: define all missing commands in ISettingsServer for a better workflow

* set: Implement MakeLanguageCode

* set: stub GetQuestFlag

* Address comments
2019-06-16 23:17:37 +02:00
Ac_K
25a8237705 Implement GetAccumulatedSuspendedTickChangedEvent to ISelfController (#702)
* Implement GetAccumulatedSuspendedTickChangedEvent to ISelfController

- Add all IPC call to the Dictionary.
- Rename _libraryAppletLaunchableEvent.
- Implement GetAccumulatedSuspendedTickChangedEvent according to the RE:
```
undefined8 GetAccumulatedSuspendedTickChangedEvent (struct this, uint *ouput_event_handle)
{
    svcArbitrateLock(&this->tag_location);

    if (this->event_created == 0)
    {
        if (CreateEvent(&this->event_object, 0, 1) != 0)
        {
            Assert(&DAT_710018f73b, &DAT_710018f73b, &DAT_710018f73b, 0, result, &DAT_710018f73b);
        }

        this->event_created = 1;

        svcSignalEvent(&this->event_object);
    }

    svcArbitrateUnlock(&this->tag_location);

    uint event_handle = GetEventHandle(&this->event_object);

    uint uVar1 = *ouput_event_handle;
    *ouput_event_handle = event_handle;

    char cVar2 = *(char *)(ouput_event_handle + 1);
    *(undefined *)(ouput_event_handle + 1) = 0;

    if (cVar2 != 0)
    {
        svcCloseHandle((ulonglong)uVar1);
    }

    return 0;
}
```

* Fix the handle leak
2019-06-15 22:58:22 -03:00
Alex Barney
4b2e5dcb30 Implement OutputAccessLogToSdCard and expose an FS access log option (#700)
* Add OutputAccessLogToSdCard

* Add config options for the FS access log
2019-06-16 03:31:18 +02:00
Ac_K
afc00b1a7b Refactoring of acc:u0 (#701)
* Refactoring of acc:u0

- Move all account things to the account service
- More accurate IAccountServiceForApplication
- Add helper to UInt128

* FIx my engrish

* FIx my engrish #2
2019-06-16 00:35:38 +02:00
Thomas Guillemard
8d55ad317e fs: Fix ContentManager content paths on Unix systems (#699)
* fs: Fix ContentManager content paths on Unix systems

* revert the line removing change
2019-06-13 22:46:14 +02:00
LDj3SNuD
656377e1d7 Implement a custom value generator for the Tests of the CLS and CLZ instructions (Base: 32, 64 bits. Simd: 8, 16, 32 bits). (#696)
* Update CpuTestAlu.cs

* Update CpuTestSimd.cs

* Update CpuTestMov.cs
2019-06-12 09:03:31 -03:00
Alex Barney
f6f38b9209 Update to LibHac 0.4.1 (#698)
* Update to LibHac 0.4.1

Updates the IFile Read and Write methods to use any specified ReadOption and WriteOption

* Move casts around
2019-06-07 00:01:44 +02:00
Ac_K
9cc07c8270 Create FUNDING.yml 2019-06-02 02:09:38 +02:00
Alex Barney
2a4f083d7b Update to version 0.4 of LibHac (#689)
* It compiles

* Print correct name when loading an exefs

* Use DirectorySaveDataFileSystem for savedata

* Handle more errors in IFileSystem

* Remove structs replaced by LibHac structs

* Fix alignment

* Fix alignment again

* Fix IFile and IFileSystem IPC

* Alignment

* Use released libhac version
2019-06-01 02:31:10 +02:00
BaronKiko
80a8ed1671 GPU Profiling (#570)
* Profiler initial setup

* Capture actual timing data

* Profiling data dumped to file on close

* Support for multiple sessions under the same name

* Service profiling

* Sort output for easier read

* csv output

* Split session into 2 seperate values

* Refactor name to category

* Basic profiling window dummy. Toggle with F1 or set key with config
No actual data displayed yet, just a pretty triangle

* Simple font rendering

* Display some actual timing data

* Fix font bearing being ignored

* x bearing and advance. Fixed y bearing calc

* Different coloured lines to make reading easier

* Scrolling

* Multiple columns for name

* Column titles

* display in ms rather than ticks

* Bars to display times

* Sortable columns

* Regex filtering

* Better instant timing calculation
Fixed minor regex bug

* Better filtering
Better max value calculation
Skip some rendering to reduce profiler weight

* Variable update rate

* Show/hide inactive button
Some other touchups

* Add missing project reference

* Hide inactive and pause

* Fix viewport errors

* Update initial window position

* Variable name cleanup

* Disable timing dump by default

* Internal Profile refactor and cleanup

* Timing info cleanup

* Profile config cleanup

* Settings cleanup

* Button refactor

* Profile refactor

* Profile window cleanup

* Window manager refactor

* Font service cleanup

* Fixed bug in profiling method where method was called twice without profiling enabled

* Allow update rates of less than 1hz

* Stop using window.run because it's apparently not great for performance.
Some other performance things, should only draw a new frame when something has changed

* Improved time tracking to keep history

* Profile window was getting too long so I added regions and split bar rendering out into partial class

* Dummy graph view with button to toggle

* Realtime graphing initial commit

* Display totals on new bar

* Simple zooming support with arrow keys

* Limit graph zoom and label start and stop

* Added support for timing flags

* Stop data running away when paused and frame updated

* Manual step button

* Update at when flag issued (ie every frame)

* Removed useless finish profiling call

* Enable and disable profiling at compile time.

* Better plage for frame swap flag, also kept enough flags to cover larger time spans

* No more stopwatches created, uses PerformanceCounter now

* public and internal fields to props

* Move visible update to update rather than draw as it causes a lockup if called from draw
Also added profile window disposal so closing main window closes profiler too

* Fixed optimization settings for profiled builds

* Appveyer script guess to add profiling builds

* Quotes

* 1 less quote

* Maybe escape space?

* Specify config

* Different approach

* Fix file paths

* Fix another path

* Better artifact naming

* Missing -

* test  string

* Removed for, to test

* readd for

* moved dashes around so artifacts can begin with letters

* quote env vars

* martix

* Removed configs

* Much more efficient capture, ConcurrentDictionary was causing too much overhead

* Skip repeating pixels during draw

* Stop ram usage getting too high. Compensating for cleanup doing more now

* Profile CPU, execute skipped because it's just too much work

* Fixed bug with skipping draws. Furthest needed to be reset every loop

* Less distracting colour for timing flags

* Removed profile method function. It just doesn't play nice with conditional compilation so best to remove it now before it's used a lot

* Profile vertex end

* Null check for category, group and item

* Forgot to reset instant count/time

* Increment line when blank

* Fix threading conflict
Fixed instant count and time. Now accuratly represents the total time and count in the buffer

* Fixed bug in time rendering where times were being trimmed to an int.
Also added  microsecond/millisecond formatting to reduce the number of decimal places needed

* Profiled methods used by VertexEndGl

* Texture 2d copy profiled

* Support for multiple profiling levels

* Sometimes it would have to wait a long time for lock to clear so moved it to a tryenter and skip if already locked

* Dumb bug regarding clearing of timestamps. Start is already removed so no need to add it to the start

* Optimisations in drawing routine:
Only calculate bar top and bottom once per bar rather than once per timestamp
Pre-calculate the right side of the graph as it was being calculated multiple times per bar
Skip rendering timestamps that occupy the same pixel space now uses the raw timestamp to decide. While technically not as accurate it's much easier as the right side of the bar doesn't have to be calculated for a skipped timestamp

* Couple alignment changes

* Engine 3d call method profiled

* Custom equals overload for profile config. The default implpmentation was just too slow

* Bump cleanup thread priority. It clears the timer queue so it need to be run frequently

* Fixed bug with scrolling caused by recent rendering optimisations. Simply forgot to increment the line index on a skipped line

* Stopped blocking memory disposal so much. Also parralised(?) cleanup call

* Profiled M2mf, P2mf and shader compilation

* Missing file

* Removed deprecated config

* Removed legacy npaddebug

* Using statement no longer needed

* Apply suggestions from AcK

Co-Authored-By: Ac_K <Acoustik666@gmail.com>

* Apply suggestions from code review

Co-Authored-By: Ac_K <Acoustik666@gmail.com>
2019-06-01 02:13:57 +02:00
LDj3SNuD
c430d9dcee Add FCVT <Hd>, <Sn> and FCVT <Sd>, <Hn> Inst.; add Tests. (#692)
* Update OpCodeTable.cs

* Update InstEmitSimdCvt.cs

* Update CpuTestSimd.cs

* Address PR feedback.
2019-05-30 19:51:39 -03:00
Xpl0itR
285770c65b Add Discord Rich Presence (#681) 2019-05-30 23:27:43 +03:00
BaronKiko
4f5018b73f Added missing ++ in BindMacro GPU method (#688) 2019-05-29 21:40:00 -03:00
LDj3SNuD
218df96c61 Add Smaxv_V, Sminv_V, Umaxv_V, Uminv_V Inst.; add Tests. (#691)
* Update InstEmitSimdHelper.cs

* Update InstEmitSimdArithmetic.cs

* Update OpCodeTable.cs

* Update CpuTestSimd.cs
2019-05-29 21:29:24 -03:00
Thomas Guillemard
05a7f6068f hid: Initial Keyboard Support (#684)
* hid: Initial Keyboard Support

This adds basic hid keyboard support.

Because of OpenTK.Input limitations, some specials keys aren't mapped.

* Fix code style

* Fix for loops code style

* Make hid keyboard feature toggleable

* Address comments

* Fix 2 other nits

* Apply jd's suggestion
2019-05-03 09:29:01 +10:00
BaronKiko
0d4a497686 Added missing bracket in _schema.json (#686) 2019-04-27 20:45:23 +02:00
BaronKiko
fbc6ec488d Handle relative file paths in profiler config loading. (#685) 2019-04-27 22:57:42 +10:00
gdkchan
237ff7becb Refactoring and optimization on CPU translation (#661)
* Refactoring and optimization on CPU translation

* Remove now unused property

* Rename ilBlock -> block (local)

* Change equality comparison on RegisterMask for consistency

Co-Authored-By: gdkchan <gab.dark.100@gmail.com>

* Add back the aggressive inlining attribute to the Synchronize method

* Implement IEquatable on the Register struct

* Fix identation
2019-04-26 14:55:12 +10:00
BaronKiko
ca7e5486e5 Extended ignore missing services to INvDrvServices (#674)
* Ignores missing services now covers INvDrvServices

* Shouldn't have committed config change
2019-04-26 14:54:46 +10:00
BaronKiko
41890c7543 Built in profiling (#567)
* Profiler initial setup

* Capture actual timing data

* Profiling data dumped to file on close

* Support for multiple sessions under the same name

* Service profiling

* Sort output for easier read

* csv output

* Split session into 2 seperate values

* Refactor name to category

* Basic profiling window dummy. Toggle with F1 or set key with config
No actual data displayed yet, just a pretty triangle

* Simple font rendering

* Display some actual timing data

* Fix font bearing being ignored

* x bearing and advance. Fixed y bearing calc

* Different coloured lines to make reading easier

* Scrolling

* Multiple columns for name

* Column titles

* display in ms rather than ticks

* Bars to display times

* Sortable columns

* Regex filtering

* Better instant timing calculation
Fixed minor regex bug

* Better filtering
Better max value calculation
Skip some rendering to reduce profiler weight

* Variable update rate

* Show/hide inactive button
Some other touchups

* Add missing project reference

* Hide inactive and pause

* Fix viewport errors

* Update initial window position

* Variable name cleanup

* Disable timing dump by default

* Internal Profile refactor and cleanup

* Timing info cleanup

* Profile config cleanup

* Settings cleanup

* Button refactor

* Profile refactor

* Profile window cleanup

* Window manager refactor

* Font service cleanup

* Fixed bug in profiling method where method was called twice without profiling enabled

* Allow update rates of less than 1hz

* Stop using window.run because it's apparently not great for performance.
Some other performance things, should only draw a new frame when something has changed

* Improved time tracking to keep history

* Profile window was getting too long so I added regions and split bar rendering out into partial class

* Dummy graph view with button to toggle

* Realtime graphing initial commit

* Display totals on new bar

* Simple zooming support with arrow keys

* Limit graph zoom and label start and stop

* Added support for timing flags

* Stop data running away when paused and frame updated

* Manual step button

* Update at when flag issued (ie every frame)

* Removed useless finish profiling call

* Enable and disable profiling at compile time.

* Better plage for frame swap flag, also kept enough flags to cover larger time spans

* No more stopwatches created, uses PerformanceCounter now

* public and internal fields to props

* Move visible update to update rather than draw as it causes a lockup if called from draw
Also added profile window disposal so closing main window closes profiler too

* Fixed optimization settings for profiled builds

* Appveyer script guess to add profiling builds

* Quotes

* 1 less quote

* Maybe escape space?

* Specify config

* Different approach

* Fix file paths

* Fix another path

* Better artifact naming

* Missing -

* test  string

* Removed for, to test

* readd for

* moved dashes around so artifacts can begin with letters

* quote env vars

* martix

* Removed configs

* Much more efficient capture, ConcurrentDictionary was causing too much overhead

* Skip repeating pixels during draw

* Stop ram usage getting too high. Compensating for cleanup doing more now

* Profile CPU, execute skipped because it's just too much work

* Fixed bug with skipping draws. Furthest needed to be reset every loop

* Less distracting colour for timing flags

* Removed profile method function. It just doesn't play nice with conditional compilation so best to remove it now before it's used a lot

* Null check for category, group and item

* Forgot to reset instant count/time

* Increment line when blank

* Fix threading conflict
Fixed instant count and time. Now accuratly represents the total time and count in the buffer

* Fixed bug in time rendering where times were being trimmed to an int.
Also added  microsecond/millisecond formatting to reduce the number of decimal places needed

* Support for multiple profiling levels

* Sometimes it would have to wait a long time for lock to clear so moved it to a tryenter and skip if already locked

* Dumb bug regarding clearing of timestamps. Start is already removed so no need to add it to the start

* Optimisations in drawing routine:
Only calculate bar top and bottom once per bar rather than once per timestamp
Pre-calculate the right side of the graph as it was being calculated multiple times per bar
Skip rendering timestamps that occupy the same pixel space now uses the raw timestamp to decide. While technically not as accurate it's much easier as the right side of the bar doesn't have to be calculated for a skipped timestamp

* Couple alignment changes

* Custom equals overload for profile config. The default implpmentation was just too slow

* Bump cleanup thread priority. It clears the timer queue so it need to be run frequently

* Fixed bug with scrolling caused by recent rendering optimisations. Simply forgot to increment the line index on a skipped line

* Stopped blocking memory disposal so much. Also parralised(?) cleanup call

* Uses Arial for font.

* Enable AA

* Inital seperated config support

* Fix profile input from keyboard

* Check toggle visible key from profiler

* Can't use conditional here as _profileWindow doesn't exist it non-profiling build

* Removed junk from merge in sln

* Fromatting cleanup for review

* Fiked small bug caused by race condition

* Added multiple flags with colours
Added way to set max flags

* Fixed flag times
Dispays time flags in window

* Colors for text frame times

* enable and disable flags button added
better fix for race crash

* Re factored npad out

* Explicitly specified type in foreach

* Removed extra line

* Added s to fix nit

* Comment to clarify default time

* Another s nit

* Ordering nit

* Uses Interlocked.Increment over lock

* Unindented #if's and #regions

* Comment to clarify these are indexes in the list

* Uses iequatable over override equals to avoid conversion and checks at runtime

* Removed no longer used variable
2019-04-26 14:53:10 +10:00
LDj3SNuD
c249760efc Sse optimized the Scalar & Vector fp-to-fp conversion instructions (MNPZ & IX); added the related Tests (AMNPZ & IX). Small refactoring of existing instructions. (#676)
* Nit.

* Update InstEmitSimdCvt.cs

* Update VectorHelper.cs

* Update InstEmitSimdArithmetic.cs

* Update CpuTestSimd.cs

* Superseded.
2019-04-26 08:58:29 +10:00
Thomas Guillemard
6a8709df04 Add IManagerDisplayService::CreateStrayLayer (#683)
This was added in 7.0.0
2019-04-26 08:57:18 +10:00
HorrorTroll
2c7e991ba1 Updates to nifm, irs and nvdrv services (#679) 2019-04-25 23:03:00 +10:00
gdkchan
0d3f090b05 Implement gl_ClipDistance on the shader generator (#680)
* Implement gl_ClipDistance on the shader generator, do not return the undef name for unknown built-in attributes

* Handle unknown attribute loads aswell
2019-04-25 09:09:01 +10:00
Ac_K
4836c4d3d9 Fix GetAudioRendererWorkBufferSize for REV5 (#677)
* Fix GetAudioRendererWorkBufferSize for REV5

This should be close #669. 
Based of my own RE.

* Fix nit

Co-Authored-By: AcK77 <Acoustik666@gmail.com>

* Fix RE mistake

* Fix nit 2
2019-04-25 00:22:06 +10:00
jduncanator
7e56d117ab Implement IParentalControlService CheckFreeCommunicationPermission (#665)
Resolves #628
2019-04-22 16:54:47 +10:00
BaronKiko
77268c9f78 Toggle VSync Hotkey (#659)
* Added toggle vsync button and hotkeys section to config

* Uses hasflag instead of bitwise comparison

* fixed schema name

Co-Authored-By: BaronKiko <BaronKiko@users.noreply.github.com>
2019-04-22 16:54:31 +10:00
LDj3SNuD
176545a17c Sse optimized the 32-bit Vector & Scalar integer-to-fp conversion instructions (signed & unsigned); added the related Gp & V_Fixed Tests (signed & unsigned). (#662)
* Update CpuTestSimdCvt.cs

* Update CpuTestSimd.cs

* Update CpuTestSimdShImm.cs

* Update InstEmitSimdCvt.cs

* Update OpCodeTable.cs

* Update InstEmitSimdCvt.cs
2019-04-20 23:07:35 -03:00
jduncanator
442b336e20 Implement IIrSensorServer GetIrsensorSharedMemoryHandle (#664)
* Implement IIrSensorServer GetIrsensorSharedMemoryHandle

Resolves #620

* Set _irsSharedMem
2019-04-20 12:23:13 +10:00
jduncanator
1b658d3118 Implement IIrSensorServer GetNpadIrCameraHandle (#663)
* Implement IIrSensorServer GetNpadIrCameraHandle

Resolves #618

* Throw ArgumentOutOfRange instead of IOE

* Revise for changes in later firmware

Based on RE work from 6.1.0

* Nits
2019-04-20 11:56:55 +10:00
gdkchan
c38ebbd03e New shader translator implementation (#654)
* Start implementing a new shader translator

* Fix shift instructions and a typo

* Small refactoring on StructuredProgram, move RemovePhis method to a separate class

* Initial geometry shader support

* Implement TLD4

* Fix -- There's no negation on FMUL32I

* Add constant folding and algebraic simplification optimizations, nits

* Some leftovers from constant folding

* Avoid cast for constant assignments

* Add a branch elimination pass, and misc small fixes

* Remove redundant branches, add expression propagation and other improvements on the code

* Small leftovers -- add missing break and continue, remove unused properties, other improvements

* Add null check to handle empty block cases on block visitor

* Add HADD2 and HMUL2 half float shader instructions

* Optimize pack/unpack sequences, some fixes related to half float instructions

* Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen

* Fix copy paste mistake that caused RZ to be ignored on the AST instruction

* Add workaround for conditional exit, and fix half float instruction with constant buffer

* Add missing 0.0 source for TLDS.LZ variants

* Simplify the switch for TLDS.LZ

* Texture instructions related fixes

* Implement the HFMA instruction, and some misc. fixes

* Enable constant folding on UnpackHalf2x16 instructions

* Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods

* Remove the old shader translator

* Remove ShaderDeclInfo and other unused things

* Add dual vertex shader support

* Add ShaderConfig, used to pass shader type and maximum cbuffer size

* Move and rename some instruction enums

* Move texture instructions into a separate file

* Move operand GetExpression and locals management to OperandManager

* Optimize opcode decoding using a simple list and binary search

* Add missing condition for do-while on goto elimination

* Misc. fixes on texture instructions

* Simplify TLDS switch

* Address PR feedback, and a nit
2019-04-18 09:57:08 +10:00
BaronKiko
e6b1ce46a6 Config option to ignore missing services (#658)
* Implemented config option to ignore missing services

* Removed unused using statement

* Resolved comments from review
2019-04-16 09:22:55 +10:00
LDj3SNuD
d0c2e9e618 Sse optimized the Vector & Scalar fp-to-integer conversion instructions (unsigned); improved the related Tests. (#656)
* Update InstEmitSimdCvt.cs

* Update CpuTestSimdCvt.cs

* Update CpuTestSimd.cs

* Update CpuTestSimdShImm.cs

* Update InstEmitSimdCvt.cs
2019-04-12 13:14:16 -03:00
jduncanator
dc90d8f23e Add missing TextureCubeMapArray texture type entry (#657)
* Add missing TextureCubeMapArray texture type entry

* Duplicate comment from other Create path
2019-04-11 23:19:49 +10:00
LDj3SNuD
cba3d71d38 Sse optimized all the fp to integer conversion instructions (signed) with Tests (signed & unsigned). (#655)
* Update CpuTestSimdCvt.cs

* Update CpuTestSimd.cs

* Update CpuTestSimdShImm.cs

* Update InstEmitSimdCvt.cs

* Update InstEmitSimdMove.cs

* Update InstEmitSimdCmp.cs

* Update VectorHelper.cs

* Update InstEmitSimdHelper.cs

* Update OpCodeTable.cs

* Update InstEmitSimdCvt.cs

* Update InstEmitSimdHelper.cs

* Update InstEmitSimdMove.cs
2019-04-03 09:21:22 -03:00
LDj3SNuD
4564172876 Add Cmeq_V, Cmge_V, Cmgt_V, Cmle_V & Cmlt_V (Z & ~Z) Sse opt.. (#646)
* Follow-up (Neg_V).

* Follow-up (Not_V & Orn_V).

* Add Cmeq/ge/gt/le/lt_V (Z & ~Z) Sse opt..

* Add EmitLd/Stvectmp2/3.

* Remove Dup (EmitVectorPairwiseSseOrSse2OpF).

* Remove Dup (EmitFcmpOrFcmpe).

* Add S/Uabd/l_V Sse opt.. Remove Dup (Srhadd_V).

* Nit.
2019-03-25 10:23:27 +11:00
Thomas Guillemard
363bbcfefc Complete ColorFormat enums (#652)
After some reversing and hardware testing, I found the previous unknown
color spaces. With this, the ColorFormat definition can be considered
done.
2019-03-24 15:54:38 +11:00
LDj3SNuD
e964bfa50c Add Tbl_V Sse opt. with Tests. (#651)
* Add v4, v5, v30, v31 required for Tbl_V Tests.

* Add Tests for Tbl_V.

* Add Tbl_V Sse opt..

* Nit.

* Small opt. on comparison constant vector.

* Nit.

* Add EmitLd/Stvectmp2/3.

* Nit.
2019-03-23 15:50:19 -03:00
BaronKiko
5359af5d0f Cubemap array support (#649) 2019-03-18 09:55:02 +11:00
jduncanator
ce86db6b0f Print Guest Stack Trace in ServiceNotImplemented Exception (#650)
* Print Guest Stack Trace in ServiceNotImplemented Exception

* Remove PrintGuestStackTrace

* Print Process Name and PID at the start of guest stack trace
2019-03-15 14:37:54 +11:00
LDj3SNuD
da53621430 Add Rshrn_V & Shrn_V Sse opt.. Add Mla_V, Mls_V & Mul_V Sse opt.; add Tests. (#614)
* Update CountLeadingZeros().

* Remove obsolete Tests.

* Follow-up.

* Follow-up.

* Follow-up.

* Add Mla_V, Mls_V & Mul_V Tests.

* Update PackageReferences.

* Remove EmitLd/Stvectmp2().

* Remove Dup. Nits.

* Remove EmitLd/Stvectmp2() & Dup; nits.

* Remove Tmp stuff & Dup; rework Fcvtz() as Fcvtn().

* Remove Tmp stuff, EmitLd/Stvectmp2() & Dup. Nits.

* Add (R)shrn_V Sse opt.; add "Part" & "Shift" opt..

Remove Tmp stuff; remove Dup.
Nits.

* Add Mla/Mls/Mul_V Sse opt.. Add "Part" opt..

Remove EmitLd/Stvectmp2(), remove Dup.
Nits.

* Nits.

* Nits.

* Nit.

* Add "Part" opt.. Nit.

* Nit.

* Nit.

* Add Cmhi_V & Cmhs_V Sse opt..
2019-03-13 19:23:52 +11:00
BaronKiko
5600d9dbad Compressed M2mf texture copy fix (#612)
Correctly calculates the number of iterations required to copy all the data from compressed textures
2019-03-12 15:59:12 +11:00
BaronKiko
acba349215 Rebased, in theory (#610) 2019-03-04 13:51:23 +11:00
Alex Barney
e3163bc8de Do naming refactoring on Ryujinx.Graphics (#611)
* Renaming part 1

* Renaming part 2

* Renaming part 3

* Renaming part 4

* Renaming part 5

* Renaming part 6

* Renaming part 7

* Renaming part 8

* Renaming part 9

* Renaming part 10

* General cleanup

* Thought I got all of these

* Apply #595

* Additional renaming

* Tweaks from feedback

* Rename files
2019-03-04 12:45:25 +11:00
Ryan Teal
bf959bacdc Reuse basePath variable in LocationHelper (#609) 2019-03-02 21:51:55 +11:00
BaronKiko
18db1a97cb Fixed Scissor Test on Intel based GPUs (#595)
* Reworked scissor tests to remove fixme and handle issues with intel gpu's

* Error handling for scissor tests

* Disable strict opengl by default

* Reformatting for JD

* Updated scheme for new property in config

* Fixed typo

* Moved magic value to constant. I liked the magic :(

* Fixed ordering for undertale

* Fixed undertale bug

* Removed strict opengl in favour of required. With this an exception is no longer thrown, just a warning for required extensions

* Uses clamp instead of if's

* Removed evil tabs and no longer used include
2019-03-02 21:50:21 +11:00
LDj3SNuD
e8aaa39396 Create CpuTestSimdImm.cs (#608) 2019-03-01 20:12:09 +11:00
gdkchan
b726c8c5a8 Misc. CPU optimizations (#575)
* Add optimizations related to caller/callee saved registers, thread synchronization and disable tier 0

* Refactoring

* Add a config entry to enable or disable the reg load/store opt.

* Remove unnecessary register state stores for calls when the callee is know

* Rename IoType to VarType

* Enable tier 0 while fixing some perf issues related to tier 0

* Small tweak -- Compile before adding to the cache, to avoid lags

* Add required config entry
2019-02-28 13:03:31 +11:00
Thomas Guillemard
d8f4db0303 Initial non 2D textures support (#525)
* Initial non 2D textures support

- Shaders still need to be changed
- Some types aren't yet implemented

* Start implementing texture instructions suffixes

Fix wrong texture type with cube and TEXS

Also support array textures in TEX and TEX.B

Clean up TEX and TEXS coords managment

Fix TEXS.LL with non-2d textures

Implement TEX.AOFFI

Get the right arguments for TEX, TEXS and TLDS

Also, store suffix operands in appropriate values to support multiple
suffix combinaisons

* Support depth in read/writeTexture

Also support WrapR and detect mipmap

* Proper cube map textures support + fix TEXS.LZ

* Implement depth compare

* some code clean up

* Implement CubeMap textures in OGLTexture.Create

* Implement TLD4 and TLD4S

* Add Texture 1D support

* updates comments

* fix some code style issues

* Fix some nits + rename some things to be less confusing

* Remove GetSuffix local functions

* AOFFI => AOffI

* TextureType => GalTextureTarget

* finish renaming TextureType to TextureTarget

* Disable LL, LZ and LB support in the decompiler

This needs more work at the GL level (GLSL implementation should be
right)

* Revert "Disable LL, LZ and LB support in the decompiler"

This reverts commit 64536c3d9f673645faff3152838d1413c3203395.

* Fix TEXS ARRAY_2D index

* ImageFormat depth should be 1 for all image format

* Fix shader build issues with sampler1DShadow and texture

* Fix DC & AOFFI combinaison with TEX/TEXS

* Support AOFFI with TLD4 and TLD4S

* Fix shader compilation error for TLD4.AOFFI with no DC

* Fix binding isuses on the 2d copy engine

TODO: support 2d array copy

* Support 2D array copy operation in the 2D engine

This make every copy right in the GPU side.
Thie CPU copy probably needs to be updated

* Implement GetGpuSize + fix somes issues with 2d engine copies

TODO: mipmap level in it

* Don't throw an exception in the layer handling

* Fix because of rebase

* Reject 2d layers of non textures in 2d copy engine

* Add 3D textures and mipmap support on BlockLinearSwizzle

* Fix naming on new BitUtils methods

* gpu cache: Make sure to invalidate textures that doesn't have the same target

* Add the concept of layer count for array instead of using depth

Also cleanup GetGpuSize as Swizzle can compute the size with mipmap

* Support multi layer with mip map in ReadTexture

* Add more check for cache invalidation & remove cubemap and cubemap array code for now

Also fix compressed 2d array

* Fix texelFetchOffset shader build error

* Start looking into cube map again

Also add some way to log write in register in engines

* fix write register log levles

* Remove debug logs in WriteRegister

* Disable AOFFI support on non NVIDIA drivers

* Fix code align
2019-02-28 12:12:24 +11:00
gdkchan
dc1ca553cb Optimize MOVI/MVNI instructions using intrinsics (#606) 2019-02-26 23:50:36 +11:00
gdkchan
bf9296edbe Optmize BFM instruction (#607) 2019-02-26 20:16:50 +11:00
gdkchan
9fc6aac50f Remove all the calls to StaticCast methods (#605) 2019-02-26 10:46:34 +11:00
gdkchan
b7cbab7740 Optimize address translation and write tracking on the MMU (#571)
* Implement faster address translation and write tracking on the MMU

* Rename MemoryAlloc to MemoryManagement, and other nits

* Support multi-level page tables

* Fix typo

* Reword comment a bit

* Support scalar vector loads/stores on the memory fast path, and minor fixes

* Add missing cast

* Alignment

* Fix VirtualFree function signature

* Change MemoryProtection enum to uint aswell for consistency
2019-02-24 18:24:35 +11:00
LDj3SNuD
cb09981f8c Add Tests for instructions Fcvtzs_Gp_Fixed & Fcvtzu_Gp_Fixed, Scvtf_Gp_Fixed & Ucvtf_Gp_Fixed. (#603)
* Create CpuTestSimdCvt.cs

* Update CpuTestMisc.cs

* Update CpuTestSimdCvt.cs
2019-02-23 20:53:27 -03:00
gdkchan
5edbab1856 Implement fixed-point variant of the UCVTF and SCVTF instructions (#578)
* Add fixed-point variant of the UCVTF instruction

* Change encoding of some fixed-point instructions to not allow invalid encodings

* Fix Fcvtzu_Gp_Fixed encoding

* Add SCVTF (fixed-point GP to Scalar) instruction

* Simplify *Fixed encodings
2019-02-23 20:52:48 -03:00
gdkchan
360f715749 Initialize FrontFace register with a default value (#601) 2019-02-22 16:14:02 +11:00
gdkchan
219af1ba6b Implement ConvertScalingMode properly (#596)
* Implement ConvertScalingMode properly

* Fix up the naming

* Only values 2 and 4 are allowed

* Return a nullable enum from ConvetScalingMode

* Fix typo on method name

* Use convertedScalingMode
2019-02-19 11:12:53 +11:00
gdkchan
654251e211 ARM exclusive monitor and multicore fixes (#589)
* Implement ARM exclusive load/store with compare exchange insts, and enable multicore by default

* Fix comment typo

* Support Linux and OSX on MemoryAlloc and CompareExchange128, some cleanup

* Use intel syntax on assembly code

* Adjust identation

* Add CPUID check and fix exclusive reservation granule size

* Update schema multicore scheduling default value

* Make the cpu id check code lower case aswell
2019-02-19 10:52:06 +11:00
jduncanator
cf40751e64 Update CpuTestMisc.cs (#593) 2019-02-18 15:17:50 +11:00
gdkchan
0bb388801f Optimize CMN/ADDS to do a single comparision like CMP/SUBS (#576) 2019-02-18 15:17:34 +11:00
LDj3SNuD
8d1d8e398c Update CpuTestMisc.cs 2019-02-18 00:52:01 +01:00
AlexLavoie42
309b1b3905 Added "ROM not found." message if specified file is invalid. (#592)
* Added "ROM not found." message if specified file is invalid.

* Fixed styling

* Made message more specific and changed both cases to warnings.
2019-02-17 20:52:16 +11:00
jduncanator
0104b5e2e3 Config: Correct MulticoreSched casing (#588) 2019-02-16 19:37:22 +11:00
gdkchan
0de4df8182 Implement IStorage GetSize (#585) 2019-02-15 16:44:25 +01:00
jduncanator
edb967624c Vi: Implement ConvertScalingMode (#581)
* Vi: Implement ConvertScalingMode

For now, it seems Nintendo just map 1:1 between the two enums.

* Resolve style nits

* Vi: Correct mapping order
2019-02-15 15:47:40 +11:00
gdkchan
f7ccece04a Fix XMAD shader instruction, gl_FrontFacing and enable face culling (#583)
* Fix XMAD shader instruction implementation

* Fix gl_FrontFacing constant value

* Enable face culling again

* Fix typo
2019-02-15 14:23:14 +11:00
Thomas Guillemard
b5579a7fdf Support HomeBrew Loader (#577)
* Make it possibles to load hb-loader and hb-menu

One issue remains with hb-menu homebrew icons because of SIMD issues
(libjpeg-turbo related) and netloader doesn't work.

* Implement GetApplicationControlData

* Fix shared fonts for NSO/NRO

* Add homebrew NRO romfs support

This readd the NRO support by parsing the ASET header

* Address comments about HomebrewRomFs

* override Dispose in homebrew romfs stream

* Use a struct for file timestamp

* Simplify positional increments in GetApplicationControlData

* Address comments

* improve readability of the memory permission check in SetProcessMemoryPermission

* Fix previous broken check

* Add address space checks in SetProcessMemoryPermission
2019-02-14 11:44:39 +11:00
gdkchan
544be54a53 Change timestamp value on GPU query with timestamp and counter writeback (#547)
This issue was reported by `Mark290580`, and, according to them causes rendering issues on SMO.
2019-02-13 13:40:25 +11:00
jduncanator
0adb123e7c Audio: Select a shared audio device by default (#574)
* Audio: Select a shared audio device by default

This ensures that a non-raw audio device is selected wherever possible.

* Audio: Resolve libsoundio version mismatch between bindings and binaries

It turns out we were using bindings generated with libsoundio 1.1.0 git source, but the binaries we were using were built from master git source. I've rebuilt both binaries and bindings to ensure they are version matched.

This should resolve all outstanding issues with libsoundio (including the Linux segfault issue, and the "cannot open device" Windows issue).

* Audio: Reformat MarshalExtensions

* Resolve code indentation issues
2019-02-13 12:59:26 +11:00
jduncanator
99b3d39ad3 Config: Resolve config and file log to application directory (#580) 2019-02-12 20:24:11 -03:00
gdkchan
bbed26583f Do not increment played wave buffers count for empty wave buffers (#568)
* Do not increment played wave buffers count for empty wave buffers

* Remove unused setter
2019-02-12 14:05:05 -03:00
jduncanator
0ec86daf58 Logger and Configuration Refactoring (#573)
* Logging: Refactor log targets into Ryujinx.Common

* Logger: Implement JSON Log Target

* Logger: Optimize Console/File logging targets

Implement a simple ObjectPool to pool up StringBuilders to avoid causing excessive GCing of gen1/2 items when large amounts of log entries are being generated.

We can also pre-determine the async overflow action at initialization time, allowing for an easy optimization in the message enqueue function, avoiding a number of comparisons.

* Logger: Implement LogFormatters

* Config: Refactor configuration file and loading

* Config: Rename to .jsonc to avoid highlighting issues in VSC and GitHub

* Resolve style nits

* Config: Resolve incorrect default key binding

* Config: Also update key binding default in schema

* Tidy up namespace imports

* Config: Update CONFIG.md to reflect new Config file
2019-02-11 09:00:32 -03:00
gdkchan
891a6a2e8e Implement speculative translation on the CPU (#515)
* Implement speculative translation on the cpu, and change the way how branches to unknown or untranslated addresses works

* Port t0opt changes and other cleanups

* Change namespace from translation related classes to ChocolArm64.Translation, other minor tweaks

* Fix typo

* Translate higher quality code for indirect jumps aswell, and on some cases that were missed when lower quality (tier 0) code was available

* Remove debug print

* Remove direct argument passing optimization, and enable tail calls for BR instructions

* Call delegates directly with Callvirt rather than calling Execute, do not emit calls for tier 0 code

* Remove unused property

* Rename argument on ArmSubroutine delegate
2019-02-04 18:26:05 -03:00
BaronKiko
5aa82844ef Scissor test fix (#563)
* Handle negative viewport coordinates

* Disable scissor before framebuffer blit

* Comment to explain scissor disable will be reenabled if needed

* Comma and spelling mistake
2019-01-31 22:37:07 -03:00
emmauss
52eed267a8 Disable file log by default 2019-01-31 14:35:01 +00:00
gdkchan
e54e3367e0 Initial support for shader half float instructions (#507) 2019-01-31 09:43:24 -03:00
emmauss
bb356aa17f Add file logging and handle unhandled exceptions (#558)
* add unhandled exception handler

* added file logging

* add option in config

* consolidated console and file log
2019-01-30 23:49:15 -03:00
gdkchan
da2270d55d Implement some ARM32 memory instructions and CMP (#565)
* Implement ARM32 memory instructions: LDM, LDR, LDRB, LDRD, LDRH, LDRSB, LDRSH, STM, STR, STRB, STRD, STRH (immediate and register + immediate variants), implement CMP (immediate and register shifted by immediate variants)

* Rename some opcode classes and flag masks for consistency

* Fix a few suboptimal ARM32 codegen issues, only loads should be considered on decoder when checking if Rt == PC, and only NZCV flags should be considered for comparison optimizations

* Take into account Rt2 for LDRD instructions aswell when checking if the instruction changes PC

* Re-align arm32 instructions on the opcode table
2019-01-29 13:06:11 -03:00
LDj3SNuD
a2a4f3eff4 Add Smlal_Ve, Smlsl_Ve, Smull_Ve, Umlal_Ve, Umlsl_Ve, Umull_Ve Inst.; add Tests. Add Sse Opt. for Trn1/2_V and Uzp1/2_V Inst. Nits. (#566)
* Update OpCodeTable.cs

* Update InstEmitSimdArithmetic.cs

* Update InstEmitSimdHelper.cs

* Update CpuTestSimdRegElem.cs

* Update InstEmitSimdMove.cs

* Update InstEmitSimdCvt.cs

* Update SoftFallback.cs

* Update InstEmitSimdHelper.cs

* Update SoftFloat.cs

* Update CryptoHelper.cs

* Update InstEmitSimdArithmetic.cs

* Update InstEmitSimdCmp.cs

* Address PR feedback.

* Address PR feedback.
2019-01-29 10:54:39 -03:00
gdkchan
a074510db3 Add ARM32 support on the translator (#561)
* Remove ARM32 interpreter and add ARM32 support on the translator

* Nits.

* Rename Cond -> Condition

* Align code again

* Rename Data to Alu

* Enable ARM32 support and handle undefined instructions

* Use the IsThumb method to check if its a thumb opcode

* Remove another 32-bits check
2019-01-24 23:59:53 -02:00
Thomas Guillemard
8c9f5caa2f Add support of PFS0 as ExeFS (#564)
Also add .pfs0 support
2019-01-24 23:51:28 -02:00
jduncanator
4d3945e731 Resolve build merge conflict (#559) 2019-01-21 00:04:52 -02:00
gdkchan
3a33ca3f75 Improve kernel IPC implementation (#550)
* Implement some IPC related kernel SVCs properly

* Fix BLZ decompression when the segment also has a uncompressed chunck

* Set default cpu core on process start from ProgramLoader, remove debug message

* Load process capabilities properly on KIPs

* Fix a copy/paste error in UnmapPhysicalMemory64

* Implement smarter switching between old and new IPC system to support the old HLE services implementation without the manual switch

* Implement RegisterService on sm and AcceptSession (partial)

* Misc fixes and improvements on new IPC methods

* Move IPC related SVCs into a separate file, and logging on RegisterService (sm)

* Some small fixes related to receive list buffers and error cases

* Load NSOs using the correct pool partition

* Fix corner case on GetMaskFromMinMax where range is 64, doesn't happen in pratice however

* Fix send static buffer copy

* Session release, implement closing requests on client disconnect

* Implement ConnectToPort SVC

* KLightSession init
2019-01-18 20:26:39 -02:00
BaronKiko
464480b9f4 SNK 40th Anniversary Out of Bounds Fix (#557)
* Check vertex array is enabled before reading constant attribute to avoid out of bounds exception

* Removed new line
2019-01-18 16:31:25 -02:00
BaronKiko
e37f987038 Scissor test implementation. Partially stubbed until geometry shaders… (#556)
* Scissor test implementation. Partially stubbed until geometry shaders are fixed

* Apply to all viewports when geometry shaders are disabled.

* Also apply enable cap to all viewports when geometry shaders are disabled

* Added fixme as per suggestion

Co-Authored-By: BaronKiko <BaronKiko@users.noreply.github.com>

* Apparently no alignment needed here.

* Comment on new line

* Correct height calculation
2019-01-13 23:26:42 +02:00
jduncanator
0f1a523432 Refactor Ryujinx.Common and HLE Stub Logging (#537)
* Refactor Ryujinx.Common and HLE Stub Logging

* Resolve review comments

* Rename missed loop variable

* Optimize PrintStub logging function

* Pass the call-sites Thread ID through to the logger

* Remove superfluous lock from ConsoleLog

* Process logged data objects in the logger target

Pass the data object all the way to the output logger targets, to allow them to "serialize" this in whatever appropriate format they're logging in.

* Use existing StringBuilder to build the properties string

* Add a ServiceNotImplemented Exception

Useful for printing debug information about unimplemented service calls

* Resolve Style Nits

* Resolve Merge Issues

* Fix typo and align declarations
2019-01-11 01:11:46 +01:00
emmauss
d8259568b1 add missing return 2019-01-09 19:36:51 +00:00
Thomas Guillemard
65b3da01b7 Some improvements for nvnflinger (#555)
* Initial fixes for last release of libnx

For now, the framebuffer aren't okay but it will not crash/

* Improve code reaadability in NvFlinger parsing

* Make surfaces access more userfriendly

* Add ColorFormat

* Fix code style in ColorFormat.cs

* Add multiple framebuffer support in nvnflinger

This fix libnx console rendering

* Move ReadStruct/WriteStruct to Ryujinx.Common

* fix the last nit

* Fix inverted color for R5G6B5

Also add some other format that libnx might uses.

* Remove hardcoded BlockHeight in nvflinger
2019-01-05 22:26:16 +01:00
Alex Barney
d528bcda0d Update to LibHac 0.2.0 (#549)
* Update to LibHac 0.2.0

* Changes based on feedback
2019-01-05 01:41:49 +01:00
BaronKiko
6b535588c5 Quad to triangle optimization (#552)
* Fix minor bug with ordering leading to incorrect ordering

* Converts quads and quadstrips to triangle

* A new line for emmaus

* Refactor to remove Ib from quadhelper methods

* 20 extra brackets...
2019-01-01 15:08:15 -02:00
gdkchan
8beb7d11d5 This kind of thing drives me crazy 2019-01-01 14:01:44 -03:00
emmauss
a3698ca097 fix wrong contenttype (#553) 2018-12-30 15:36:35 +02:00
WilliamWsyHK
030a86e5a1 System Language can be configurable. (#535) 2018-12-27 17:08:34 +02:00
HorrorTroll
b7e119fb9e Add RG16 Sint (#517) 2018-12-27 13:05:54 +02:00
gdkchan
bfc19ae143 Do not attempt to read unused attribute, fix attributes count (#520) 2018-12-26 17:29:50 -02:00
LDj3SNuD
72b667ac0d Fix Frecpe_S/V and Frsqrte_S/V (full FP emu.). Add Sse Opt. & SoftFloat Impl. for Fcmeq/ge/gt/le/lt_S/V (Reg & Zero), Faddp_S/V, Fmaxp_V, Fminp_V Inst.; add Sse Opt. for Shll_V, S/Ushll_V Inst.; improve Sse Opt. for Xtn_V Inst.. Add Tests. (#543)
* Update Optimizations.cs

* Update InstEmitSimdShift.cs

* Update InstEmitSimdHelper.cs

* Update InstEmitSimdArithmetic.cs

* Update InstEmitSimdMove.cs

* Update SoftFloat.cs

* Update InstEmitSimdCmp.cs

* Update CpuTestSimdShImm.cs

* Update CpuTestSimd.cs

* Update CpuTestSimdReg.cs

* Nit.

* Update SoftFloat.cs

* Update InstEmitSimdArithmetic.cs

* Update InstEmitSimdHelper.cs

* Update CpuTestSimd.cs

* Explicit some implicit casts.

* Simplify some powers; nits.

* Update OpCodeTable.cs

* Update InstEmitSimdArithmetic.cs

* Update CpuTestSimdReg.cs

* Update InstEmitSimdArithmetic.cs
2018-12-26 15:11:36 -02:00
Thomas Guillemard
154c154048 Fix issues with compressed NSO without a section (#548)
* Fix issues with compressed NSO without a section

Avoid trying to decompress something that doesn't exist

* don't use the lengths of the buffer directly
2018-12-22 15:42:48 -02:00
gdkchan
71378256ad Refactor SVC handler (#540)
* Refactor SVC handler

* Get rid of KernelErr

* Split kernel code files into multiple folders
2018-12-18 03:33:36 -02:00
Dudejoe870
1b8f9b4b10 Update the Readme (#546)
* Update the Readme (finally)

* Address Feedback

Move default button mappings to CONFIG.MD
Change "Ryujinx solution folder" to "Ryujinx project folder"
Re-word the help section
Get rid of "(RC1)" on the .NET Core download link

* Update discord link
2018-12-17 22:34:23 -02:00
Thomas Guillemard
c45c93fb05 Move MaxUboSize definition (#530)
* Move MaxUboSize definition

This fix a crash on Ryujinx.ShaderTools caused by the absence of an
OpenGL context.

* Use a constant for the value in ShaderTools

* Address comments
2018-12-17 22:32:12 -02:00
MS-DOS1999
0831a71a54 Add Frintz_S/V opcode and unit test, correction of some unit tests (#523)
* Add Frintz_S/V opcode and unit test, correction of some unit tests

* --test

* fix code style issue

* delete tab
2018-12-17 22:29:47 -02:00
Roderick Sieben
f7c654a6a3 Optimized memory modified check (#538)
* Optimized memory modified check

This was initially in some cases more expensive than plainly sending the data. Now it should have way better performance.

* Small refactoring

* renamed InvalidAccessEventArgs
* Renamed PtPageBits

* Removed ValueRange(set)

They are currently unused and won't be likely to be used in the near future
2018-12-11 23:48:54 -02:00
gdkchan
e2d93b7714 Misc. CPU improvements (#519)
* Fix and simplify TranslatorCache

* Fix some assignment alignments, remove some unused usings

* Changes to ILEmitter, separate it from ILEmitterCtx

* Rename ILEmitter to ILMethodBuilder

* Rename LdrLit and *_Fix opcodes

* Revert TranslatorCache impl to the more performant one, fix a few issues with it

* Allow EmitOpCode to be called even after everything has been emitted

* Make Emit and AdvanceOpCode private, simplify it a bit now that it starts emiting from the entry point

* Remove unneeded temp use

* Add missing exit call on TestExclusive

* Use better hash

* Implement the == and != operators
2018-12-10 22:58:52 -02:00
emmauss
7adf242291 Fix homebrew input (#528)
* fix homebrew input
2018-12-07 22:59:38 +02:00
HorrorTroll
93977c262b Fix InitializeOld & add FinalizeOld, SetAndWaitOld, GetOld on mm:u (#521)
* Fix mm:u

* Align some missing

* Fix some uncorrect code
2018-12-07 13:19:10 -02:00
Alex Barney
75bc12eb43 Adjust naming conventions and general refactoring in HLE Project (#527)
* Rename enum fields

* Naming conventions

* Remove unneeded ".this"

* Remove unneeded semicolons

* Remove unused Usings

* Don't use var

* Remove unneeded enum underlying types

* Explicitly label class visibility

* Remove unneeded @ prefixes

* Remove unneeded commas

* Remove unneeded if expressions

* Method doesn't use unsafe code

* Remove unneeded casts

* Initialized objects don't need an empty constructor

* Remove settings from DotSettings

* Revert "Explicitly label class visibility"

This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51.

* Small changes

* Revert external enum renaming

* Changes from feedback

* Apply previous refactorings to the merged code
2018-12-06 09:16:24 -02:00
gdkchan
58b3358f18 Revert "Adjust naming conventions and general refactoring in HLE Project (#490)" (#526)
This reverts commit 0bbda57e435c871811dbf823f04322c14f5abda9.
2018-12-04 22:52:39 -02:00
Alex Barney
0bbda57e43 Adjust naming conventions and general refactoring in HLE Project (#490)
* Rename enum fields

* Naming conventions

* Remove unneeded ".this"

* Remove unneeded semicolons

* Remove unused Usings

* Don't use var

* Remove unneeded enum underlying types

* Explicitly label class visibility

* Remove unneeded @ prefixes

* Remove unneeded commas

* Remove unneeded if expressions

* Method doesn't use unsafe code

* Remove unneeded casts

* Initialized objects don't need an empty constructor

* Remove settings from DotSettings

* Revert "Explicitly label class visibility"

This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51.

* Small changes

* Revert external enum renaming

* Changes from feedback

* Remove unneeded property setters
2018-12-04 18:23:37 -02:00
gdkchan
28c2c91a52 NVDEC implementation using FFmpeg (#443)
* Initial nvdec implementation using FFmpeg

* Fix swapped channels on the video decoder and the G8R8 texture format

* Fix texture samplers not being set properly (regression)

* Rebased

* Remove unused code introduced on the rebase

* Add support for RGBA8 output format on the video image composer

* Correct spacing

* Some fixes for rebase and other tweaks

* Allow size mismatch on frame copy

* Get rid of GetHostAddress calls on VDec
2018-12-03 00:38:47 -02:00
LDj3SNuD
2a4d099bbf Fix Sshl_V; Add S/Uqrshl_V, S/Uqshl_V, S/Urshl_V; Add Tests. (#516)
* Update OpCodeTable.cs

* Update InstEmitSimdShift.cs

* Update SoftFallback.cs

* Update CpuTestSimdReg.cs

* Nit.

* Update SoftFallback.cs

* Update Optimizations.cs

* Update InstEmitSimdLogical.cs

* Update InstEmitSimdArithmetic.cs
2018-12-01 22:34:43 -02:00
jduncanator
238db2ff37 Normalize all the line endings (#518) 2018-11-29 00:01:19 -02:00
gdkchan
f3e43b1882 Add support for bigger UBOs, fix sRGB regression, small improvement t… (#503)
* Add support for bigger UBOs, fix sRGB regression, small improvement to the 2D copy engine

* Break into multiple lines

* Read fractions for source/step values on the 2d copy engine aswell

* Use fixed point math for more speed

* Fix reinterpret when texture sizes are different
2018-11-28 21:09:44 -02:00
gdkchan
9157fb44ff Better process implementation (#491)
* Initial implementation of KProcess

* Some improvements to the memory manager, implement back guest stack trace printing

* Better GetInfo implementation, improve checking in some places with information from process capabilities

* Allow the cpu to read/write from the correct memory locations for accesses crossing a page boundary

* Change long -> ulong for address/size on memory related methods to avoid unnecessary casts

* Attempt at implementing ldr:ro with new KProcess

* Allow BSS with size 0 on ldr:ro

* Add checking for memory block slab heap usage, return errors if full, exit gracefully

* Use KMemoryBlockSize const from KMemoryManager

* Allow all methods to read from non-contiguous locations

* Fix for TransactParcelAuto

* Address PR feedback, additionally fix some small issues related to the KIP loader and implement SVCs GetProcessId, GetProcessList, GetSystemInfo, CreatePort and ManageNamedPort

* Fix wrong check for source pages count from page list on MapPhysicalMemory

* Fix some issues with UnloadNro on ldr:ro
2018-11-28 20:18:09 -02:00
HorrorTroll
17906de800 Add RGBA16 Unorm (#513) 2018-11-23 12:21:45 -02:00
jduncanator
b0ae99407d GPU: Allow depth textures to be loaded (#511)
Allow depth textures to be loaded when their component types do not match.
2018-11-21 04:27:33 -02:00
Ac_K
e2f9e7eb90 Clean LM string (#512)
* Update ILogger.cs

* Update ILogger.cs

remove optionnal args

* Change to interpolated strings
2018-11-21 04:27:18 -02:00
emmauss
0975f80081 Support other switch controller types (#487)
* Make controllers modular, support changing controller type

* return readable events

* signal hid events

* fix style
2018-11-20 01:01:36 +01:00
emmauss
c6de4b43f8 fix typo (#509) 2018-11-19 10:04:33 +01:00
HorrorTroll
5a7faf2f2f Add BGRA8 Srgb (#505) 2018-11-19 02:07:09 -02:00
jduncanator
bd0f4c875b Audio: Track and Call ReleaseCallbacks in the Dummy Audio Output (#508)
We need to signal the guest process when buffers are released to avoid a softlock.
2018-11-19 02:24:15 +01:00
jduncanator
8a61955978 ContentServices: Handle null LocationEntry Path in VerifyContentType (#506)
When `LocationEntry.ContentPath` is `null`, we can always return `false` as it can't possibly be a valid `ContentType`
2018-11-19 01:20:17 +01:00
emmauss
5b24ecc170 Implement ContentManager and related services (#438)
* Implement contentmanager and related services

* small changes

* read system firmware version from nand

* add pfs support, write directoryentry info for romfs files

* add file check in fsp-srv:8

* add support for open fs of internal files

* fix filename when accessing pfs

* use switch style paths for contentpath

* close nca after verifying type

* removed publishing profiles, align directory entry

* fix style

* lots of style fixes

* yasf(yet another style fix)

* yasf(yet another style fix) plus symbols

* enforce path check on every fs access

* change enum type to default

* fix typo
2018-11-18 17:37:41 -02:00
LDj3SNuD
a080ce2bd9 Add Sse Opt. for S/Umax_V, S/Umin_V, S/Uaddw_V, S/Usubw_V, Fabs_S/V, Fneg_S/V Inst.; for Fcvtl_V, Fcvtn_V Inst.; and for Fcmp_S Inst.. Add/Improve other Sse Opt.. Add Tests. (#496)
* Update CpuTest.cs

* Update CpuTestSimd.cs

* Update CpuTestSimdReg.cs

* Update InstEmitSimdCmp.cs

* Update SoftFloat.cs

* Update InstEmitAluHelper.cs

* Update InstEmitSimdArithmetic.cs

* Update InstEmitSimdHelper.cs

* Update VectorHelper.cs

* Update InstEmitSimdCvt.cs

* Update InstEmitSimdArithmetic.cs

* Update CpuTestSimd.cs

* Update InstEmitSimdArithmetic.cs

* Update OpCodeTable.cs

* Update InstEmitSimdArithmetic.cs

* Update InstEmitSimdCmp.cs

* Update InstEmitSimdCvt.cs

* Update CpuTestSimd.cs

* Update CpuTestSimdReg.cs

* Create CpuTestSimdFcond.cs

* Update OpCodeTable.cs

* Update InstEmitSimdMove.cs

* Update CpuTestSimdIns.cs

* Create CpuTestSimdExt.cs

* Nit.

* Update PackageReference.
2018-11-18 00:41:16 -02:00
gdkchan
873b4e0d30 Enable SRGB framebuffers by default (#502) 2018-11-17 05:10:51 +01:00
gdkchan
fa1fc404a1 Improved GPU command lists decoding (#499)
* Better implementation of the DMA pusher, misc fixes

* Remove some debug code

* Correct RGBX8 format

* Add support for linked Texture Sampler Control

* Attempt to fix upside down screen issue
2018-11-17 05:01:31 +01:00
gdkchan
4c524cc3f5 HwOpus service implementation (#201)
* Started to implement the hwopus service

* Write outputs on decode method, some basic error handling

* Fix buffer size read from header and check

* Fix order of values
2018-11-17 04:36:49 +01:00
jduncanator
77569ad35b Audio: Properly implements audio fallback for SoundIO (#500)
* Audio: Properly implements audio fallback for SoundIO

Given some drivers have issues with SoundIO (for the time being), this attempts to detect if SoundIO can open the default audio device, and then return false in IsSupported if it can't.

* Audio: Handle the backend disconnected event

libsoundio panics by default when a backend disconnects, this catches that event and gracefully handles it.

* Audio: Fix styling nits

* Audio: Fix nits

Because Ac_K. 😫
2018-11-17 04:35:15 +01:00
GalladeGuy
2323ba3c29 Get rid of the link to Ryujinx-Settings (#501) 2018-11-17 04:33:38 +01:00
jduncanator
9ba763ce0b Implement libsoundio as an alternative audio backend (#406)
* Audio: Implement libsoundio as an alternative audio backend

libsoundio will be preferred over OpenAL if it is available on the machine. If neither are available, it will fallback to a dummy audio renderer that outputs no sound.

* Audio: Fix SoundIoRingBuffer documentation

* Audio: Unroll and optimize the audio write callback

Copying one sample at a time is slow, this unrolls the most common audio channel layouts and manually copies the bytes between source and destination. This is over 2x faster than calling CopyBlockUnaligned every sample.

* Audio: Optimize the write callback further

This dramatically reduces the audio buffer copy time. When the sample size is one of handled sample sizes the buffer copy operation is almost 10x faster than CopyBlockAligned.

This works by copying full samples at a time, rather than the individual bytes that make up the sample. This allows for 2x or 4x faster copy operations depending on sample size.

* Audio: Fix typo in Stereo write callback

* Audio: Fix Surround (5.1) audio write callback

* Audio: Update Documentation

* Audio: Use built-in Unsafe.SizeOf<T>()

Built-in `SizeOf<T>()` is 10x faster than our `TypeSize<T>` helper. This also helps reduce code surface area.

* Audio: Keep fixed buffer style consistent

* Audio: Address styling nits

* Audio: More style nits

* Audio: Add additional documentation

* Audio: Move libsoundio bindings internal

As per discussion, moving the libsoundio native bindings into Ryujinx.Audio

* Audio: Bump Target Framework back up to .NET Core 2.1

* Audio: Remove voice mixing optimizations.

Leaves Saturation optimizations in place.
2018-11-15 03:22:50 +01:00
gdkchan
76a89013b9 Force cache to remove entries when memory usage exceeds a given threshold (#492) 2018-11-14 23:22:02 +01:00
gdkchan
30881afe0c Initialize blend registers with default values (#497) 2018-11-14 22:50:31 +01:00
Ac_K
637bcbc298 Add BGR5A1 Image Format (#495)
* Add `BGR5A1` to ImageUtils.cs

Add `BGR5A1` Image Format.

* Add BGR5A1 to OGLEnumConverter.cs
2018-11-11 02:27:06 -02:00
Ac_K
cd6d288f55 Update ImageUtils.cs (#494)
Fix `GalImageFormat.D32S8` definition.
2018-11-09 16:41:40 -02:00
gdkchan
ef1b013f85 Fix BLR when the source reg is X30 (#493) 2018-11-09 16:41:20 -02:00
gdkchan
e1de72283f Implment common and independent blend properly (fixes #458) (#485)
* Implment common and independent blend properly

* Nits
2018-11-01 01:22:24 -03:00
LDj3SNuD
c1d70a4ff6 Add Flush-to-zero mode (input, output) to FP instructions (slow paths); update FP Tests. Update Naming Conventions for Tests project. (#489)
* Update SoftFloat.cs

* Update SoftFallback.cs

* Update InstEmitSimdShift.cs

* Update InstEmitSimdCvt.cs

* Update InstEmitSimdArithmetic.cs

* Update CryptoHelper.cs

* Update CpuTestSimd.cs

* Update CpuTestSimdReg.cs

* Update CpuThreadState.cs

* Update OpCodeTable.cs

* Add files via upload

* Nit.

* Remove unused using. Nit.

* Remove unused using. FZ update.

* Nit.

* Remove unused using.
2018-11-01 01:22:09 -03:00
Alex Barney
09639845fc Update libhac. Load tickets from XCI files (#476) 2018-10-30 23:34:27 -03:00
Alex Barney
2a6b39d3f6 Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project

* Change naming convention for ChocolArm64 project

* Fix NaN

* Remove unneeded this. from Ryujinx project

* Adjust naming from new PRs

* Name changes based on feedback

* How did this get removed?

* Rebasing fix

* Change FP enum case

* Remove prefix from ChocolArm64 classes - Part 1

* Remove prefix from ChocolArm64 classes - Part 2

* Fix alignment from last commit's renaming

* Rename namespaces

* Rename stragglers

* Fix alignment

* Rename OpCode class

* Missed a few

* Adjust alignment
2018-10-30 22:43:02 -03:00
gdkchan
8be135d2d0 Fix regression caused by wrong time delta calculation on cache deletion methods 2018-10-30 11:42:27 -03:00
gdkchan
63237973fe Fix the rotate right method on ABitUtils (#486) 2018-10-28 22:18:58 -03:00
jduncanator
83d818bed9 Timing: Optimize Timestamp Aquisition (#479)
* Timing: Optimize Timestamp Aquisition

Currently, we make use of Environment.TickCount in a number of places. This has some downsides, mainly being that the TickCount is a signed 32-bit integer, and has an effective limit of ~25 days before overflowing and wrapping around. Due to the signed-ness of the value, this also caused issues with negative numbers. This resolves these issues by using a 64-bit tick count obtained from Performance Counters (via the Stopwatch class). This has a beneficial side effect of being significantly more accurate than the TickCount.

* Timing: Rename ElapsedTicks to ElapsedMilliseconds and expose TicksPerX

* Timing: Some style changes

* Timing: Align static variable initialization
2018-10-28 19:31:13 -03:00
LDj3SNuD
c95ba86430 Add SHA1C, SHA1H, SHA1M, SHA1P, SHA1SU0, SHA1SU1 and Isb instructions; add 6 Tests (closed box). (#483)
* Update AOpCodeTable.cs

* Update AInstEmitSystem.cs

* Update AInstEmitSimdHash.cs

* Update ASoftFallback.cs

* Update CpuTestSimdReg.cs

* Update CpuTestSimd.cs
2018-10-28 19:27:50 -03:00
gdkchan
15626000c1 Crop instead of resizing on 2d engine texture copies (#482)
* Crop instead of resizing on 2d engine texture copies

* Remove unused local
2018-10-27 18:46:17 +00:00
Thomas Guillemard
5b8d456648 hid: Implement KEY_RSTICK_* & KEY_LSTICK_* (#466)
* hid: Implement KEY_RSTICK_* & KEY_LSTICK_*

* Fix KEY_RSTICK_UP
2018-10-27 18:36:49 +00:00
LDj3SNuD
19c3f51cc2 Add Sse Opt. for S/Uaddl_V, S/Uhadd_V, S/Uhsub_V, S/Umlal_V, S/Umlsl_V, S/Urhadd_V, S/Usubl_V Inst.; and for S/Urshr_V, S/Ursra_V Inst.. (#480)
* Update AILEmitterCtx.cs

* Update AInstEmitSimdArithmetic.cs

* Update AInstEmitSimdShift.cs
2018-10-25 19:10:41 -03:00
gdkchan
f01b63e9a6 Fix Color Mask values (#473)
* Fix color mask common, set default value on first color mask register

* Missing check

* Better exception messages

* Address PR feedback

* Add fixme as per review feedback
2018-10-25 18:30:09 -03:00
gdkchan
f42b62a6b6 Move prio/core locals inside the lock on yield (#478) 2018-10-24 09:45:37 -03:00
gdkchan
e37ed6ba14 Fix for render target and a shader compilation issue (#471)
* Fix render target using possibly deleted or wrong handles

* Fix basic blocks with only a KIL instruction on the shader translator

* Formatting fix
2018-10-23 17:59:52 -03:00
gdkchan
c27372cb10 Add depth range support on the GPU (#472)
* Add depth range support on the GPU

* Address PR feedback
2018-10-23 16:04:08 -03:00
LDj3SNuD
593acfbe7d Fix Fcvtl_V and Fcvtn_V; fix half to float conv. and add float to half conv. (full FP emu.). Add 4 FP Tests. (#468)
* Update CpuTest.cs

* Update CpuTestSimd.cs

* Superseded.

* Update AInstEmitSimdCvt.cs

* Update ASoftFloat.cs

* Nit.

* Update PackageReferences.

* Update AInstEmitSimdArithmetic.cs

* Update AVectorHelper.cs

* Update ASoftFloat.cs

* Update ASoftFallback.cs

* Update AThreadState.cs

* Create FPType.cs

* Create FPExc.cs

* Create FPCR.cs

* Create FPSR.cs

* Update ARoundMode.cs

* Update APState.cs

* Avoid an unwanted implicit cast of the operator >= to long, continuing to check for negative values. Remove a leftover.

* Nits.
2018-10-23 11:12:45 -03:00
Ac_K
9ef677af8b Implement basic psm service (#467)
* Implement basic psm service

- Add `IPsmServer`
- Stub `GetBatteryChargePercentage` & `GetChargerType`

* Fix wrong sorting

* Add IPsmSession

- Add `IPsmSession` by Thog
- Implement `OpenSession`
2018-10-21 03:01:22 -03:00
Thomas Guillemard
beafd1a29d Complete rewrite of bsd IClient (#460)
This should provide accurate behaviours.
This implementation has been tested with ftpd and libtransistor bsd tests.

This implementation lacks OOB support.
2018-10-20 22:08:58 +00:00
gdkchan
dcf6481f67 Print stack trace on invalid memory accesses (#461)
* Print stack trace on invalid memory accesses

* Rebased, change code region base address for 39-bits address space, print stack trace on break and undefined instructions too
2018-10-20 22:07:52 +00:00
gdkchan
0ac1e5b9ec Improve texture tables (#457)
* Improve texture tables

* More renaming and other tweaks

* Minor tweaks
2018-10-17 18:02:23 -03:00
gdkchan
68cba4990c Remove unnecessary usings (#463)
* Remove unnecessary usings

* Fix CastExpression while I'm at it
2018-10-17 14:55:10 -03:00
ReinUsesLisp
58e056fa9b Move logging to Ryujinx.Common and make it a static class (#413) 2018-10-17 14:15:50 -03:00
Thomas Guillemard
eac4cbd352 Remove IFileSystem::OpenDirectory extraneous check (#459)
A directory can be open more than one time. This fix issues with
homebrews opening the same directory multiple time.
2018-10-16 23:55:10 +00:00
HorrorTroll
b8bc4e4161 Add G8R8Unorm, G8R8Snorm, B8G8R8A8, D24_S8 Uint, R8Uint, R32Uint (#426)
* Implement B5G6R5Unorm & BGR5A1Unorm

* Fix R8G8 Unorm to G8R8 Unorm

* Added back R8G8 Unorm

* Fix G8R8Unorm, add R8G8B8A8

* Add D24_S8 Uint

* Add R8Uint & R32Uint

* Another fixed

* Reverting back

* R8G8B8A8 change to B8G8R8A8

* Add G8R8 Snorm
2018-10-14 18:23:23 -03:00
HorrorTroll
ccf7c7dc17 Add RG16Unorm & R16Uint (#456)
* Implement B5G6R5Unorm & BGR5A1Unorm

* Add RG16Unorm, R16Uint
2018-10-14 18:20:10 -03:00
gdkchan
2d3d847b12 Add support for saturation on some shader instructions, fix ReadTexture alignment and add ColorMask support (#451)
* Add support for saturation on some shader instructions, fix ReadTexture alignment

* Add ColorMask support, other tweaks
2018-10-13 23:54:14 -03:00
LDj3SNuD
0ebaf19077 Add Fmls_Se, Fmulx_Se/Ve, Smov_S Inst.; Opt. Clz/Clz_V, Cnt_V, Shl_V, S/Ushr_V, S/Usra_V Inst.; Add 11 Tests. Some fixes. (#449)
* Update AOpCodeTable.cs

* Update AInstEmitSimdMove.cs

* Update AInstEmitSimdArithmetic.cs

* Update AInstEmitSimdShift.cs

* Update ASoftFallback.cs

* Update ASoftFloat.cs

* Update AOpCodeSimdRegElemF.cs

* Update CpuTestSimdIns.cs

* Update CpuTestSimdRegElem.cs

* Create CpuTestSimdRegElemF.cs

* Update CpuTestSimd.cs

* Update CpuTestSimdReg.cs

* Superseded Fmul_Se Test. Nit.

* Address PR feedback.

* Address PR feedback.

* Update AInstEmitSimdArithmetic.cs

* Update ASoftFallback.cs

* Update AInstEmitAlu.cs

* Update AInstEmitSimdShift.cs
2018-10-13 23:35:16 -03:00
Thomas Guillemard
53e4afcbbf Fix some issues with UserId (#455) 2018-10-14 02:07:56 +00:00
Ac_K
f47a68f371 Update IAccountService and IManagerForApplication (#454)
* Update IAccountService and IManagerForApplication

`IAccountService`:
- Add symbols.
- Fix some mistake.
- Add `IsUserRegistrationRequestPermitted` and `TrySelectUserWithoutInteraction`.

`IManagerForApplication`:
- Add symbols.
- Add Uuid args.
- Little improvement of `GetAccountId`
2018-10-14 01:16:02 +02:00
Ac_K
320c8c8879 Update UInt128.cs (#453)
Fix invalid Write implementation.
2018-10-13 23:29:49 +02:00
gdkchan
270108f9e1 Quads, QuadStrip, const attributes and half-float attributes support (#447)
* Quads, QuadStrip and const attributes support

* Add support for half float attributes and fix texture pitch alignment

* Throw when an unsupported float type is used as const attribute aswell
2018-10-13 01:37:01 +00:00
gdkchan
e58ff533ed Fix race condition on OpenALAudioOut (#448) 2018-10-12 18:47:53 -03:00
Thomas Guillemard
68bb719988 Implement IResolver (#442)
* Implement IResolver

- GetAddrInfo & GetNameInfo still need to be implemented.

* Address comments

* Use MakeError
2018-10-10 01:15:07 +02:00
Thomas Guillemard
d0d4d66e39 Implement IRoInterface (#445)
* Implement IRoInterface

This is required by Super Mario Party.
This commit also adds MapProcessCodeMemory and UnmapProcessCodeMemory functions in KMemoryManager. Those two calls might not reflect what the SVC of the same names do.

* Fix some code style issues

* Use MakeError to clarify error code

* Add NRR and NRO constants

* Fix some codestyle issues

* Fix InvalidMemoryState error code
2018-10-10 01:01:49 +02:00
Thomas Guillemard
45173b69ac Break: don't crash when bit 31 is set (#444) 2018-10-08 20:53:08 +02:00
gdkchan
ef96503db2 Tweak cpu cache deletion policy values (#433)
* Tweak cpu cache deletion policy values

* Address PR feedback
2018-10-07 23:40:37 -03:00
emmauss
c081b53e42 Stubs Again (#439)
* stub/implement audren commands

* stub ISelfController get/set IdleTimeDetectonExtension

* stub irs

* add irs logclass, stub mmu:u irequest 1

* style fixes, addressed comments
2018-10-07 17:12:11 +02:00
emmauss
5fe03144f2 Save Common implementation (#434)
* save common implementation

* remove zero userid check

* Renamed UserId to UInt128

* fix index in hex conversion
2018-10-07 15:13:46 +02:00
Ac_K
b15abc66e8 Implement ISslContext (#440)
This PR implement an empty `ISslContext` and update `CreateContext` and `SetInterfaceVersion` inside `ISslService`
2018-10-07 00:16:42 +02:00
Alex Barney
d408018841 Misc content loading improvements (#432)
* Misc content loading improvements
2018-10-06 18:11:47 +03:00
LDj3SNuD
99b3a69765 Add 9+7 fast/slow FP inst. impls.; add 14 FP Tests. (#437)
* Update CpuTest.cs

* Delete CpuTestSimdCmp.cs

Obsolete.

* Update CpuTestSimdArithmetic.cs

Superseded.

* Update CpuTestSimd.cs

* Update CpuTestSimdReg.cs

* Update AInstEmitSimdArithmetic.cs

* Update AInstEmitSimdHelper.cs

* Update ASoftFloat.cs

* Nit.

* Update AOpCodeTable.cs

* Update AOptimizations.cs

* Update AInstEmitSimdArithmetic.cs

* Update ASoftFloat.cs

* Update CpuTest.cs

* Update CpuTestSimd.cs

* Update CpuTestSimdReg.cs

* Update AOpCodeTable.cs

* Update AInstEmitSimdArithmetic.cs

* Update ASoftFloat.cs

* Update CpuTestSimdReg.cs

* Update AOpCodeTable.cs

* Update AInstEmitSimdArithmetic.cs

* Update ASoftFloat.cs

* Update CpuTestSimd.cs

* Update CpuTestSimdReg.cs
2018-10-05 22:45:59 -03:00
emmauss
5453be87b8 Merge pull request #436 from emmauss/hidhandles
Fix Out of Handles error in HidServer
2018-09-28 13:50:15 +03:00
emmaus
03c89722e0 fix out of handles error 2018-09-28 10:47:53 +00:00
gdkchan
e8152c06e5 Optimize BIC, BSL, BIT, BIF, XTN, ZIP, DUP (Gp), FMADD (Scalar) and FCVT (Scalar) using SSE intrinsics (#405)
* Optimize BIC, BSL, BIT, BIF, XTN, ZIP, DUP (Gp), FMADD (Scalar) and FCVT (Scalar) using SSE intrinsics, some CQ improvements

* Remove useless space

* Address PR feedback

* Revert EmitVectorZero32_128 changes
2018-09-26 23:30:21 -03:00
Ac_K
0a1f869098 Implement friend:a IFriendService: 10101 (#429)
* Implement friend:a IFriendService: 10101

* Update Profile Picture

* Update IFriendServiceTypes.cs

* Update IFriendServiceTypes.cs

* Update IFriendService.cs

* Update IFriendServiceTypes.cs

* Update IFriendServiceTypes.cs

* Update IFriendService.cs
2018-09-25 19:59:29 -03:00
ReinUsesLisp
a281d5a93d Fix multiple rendertargets (#427)
* Simplify render target bindings

* Implement multiple viewports

* Pack glViewportIndexed calls into a single glViewportArray

* Use ARB_viewport_array when available

* Cache framebuffer attachments

* Use get accessors in OGLExtension

* Address feedback
2018-09-26 00:55:30 +02:00
gdkchan
a4b9f600b3 Improve kernel events implementation (#430)
* Improve kernel events implementation

* Some cleanup

* Address PR feedback
2018-09-23 20:11:46 +02:00
gdkchan
8ddd85ed31 Add FMAXP and FMINP (Vector) instructions on the CPU (#412)
* Add FMAXP and FMINP (Vector) instructions on the CPU

* Address PR feedback
2018-09-22 17:26:18 -03:00
Ac_K
8fffd5751b Fix IHidServer code style 2018-09-21 06:30:58 +02:00
Ac_K
c65745816c Full 5.X stubbed IHidServer (#428)
* Full 5.X stubbed IHidServer

Since we can't support all those Hid calls in the right way, we can stub them with more information as possible in the logs.
I have added all symbols in it to be more revelant as possible.
It's remove some Hid spam in few games too, because we assign some var as the game want.

* Fix issues

* Fix code according to review
2018-09-21 02:08:35 +02:00
ReinUsesLisp
5db5ea5b60 Implement DepthWriteMask and add R16G16 (#425) 2018-09-19 22:02:11 -03:00
ReinUsesLisp
98a52b42a0 General improvements for GpuResourceManager (#421)
* General improvements to GpuResourceManager

* Address feedback

* Address feedback
2018-09-19 18:26:49 -03:00
ReinUsesLisp
0fe6ee1410 Fixup SSY (#424) 2018-09-19 17:11:05 -03:00
gdkchan
019296399a Remove cold methods from the CPU cache (#224)
* Remove unused tracing functionality from the CPU

* GetNsoExecutable -> GetExecutable

* Unsigned comparison

* Re-add cpu tracing

* Config change

* Remove cold methods from the translation cache on the cpu

* Replace lock with try lock, pass new ATranslatorCache instead of ATranslator

* Rebase fixups
2018-09-19 17:07:56 -03:00
gdkchan
b7c9f12f2e Fix performance regression caused by the new scheduler changes (#422)
* Call interrupt less often, remove some leftovers from the old scheduler code

* Remove unneeded attribute
2018-09-19 12:16:20 -03:00
emmauss
c454dd0fba Show Game Title on Titlebar (#408)
* support reading control data

* show game info on titlebar

* use first language is default is not available

* use seperate language enums for titles

* fix hex display
2018-09-19 14:09:49 +02:00
gdkchan
256d9f7a5c Thread scheduler rewrite (#393)
* Started to rewrite the thread scheduler

* Add a single core-like scheduling mode, enabled by default

* Clear exclusive monitor on context switch

* Add SetThreadActivity, misc fixes

* Implement WaitForAddress and SignalToAddress svcs, misc fixes

* Misc fixes (on SetActivity and Arbiter), other tweaks

* Rebased

* Add missing null check

* Rename multicore key on config, fix UpdatePriorityInheritance

* Make scheduling data MLQs private

* nit: Ordering
2018-09-18 20:36:43 -03:00
gdkchan
8090f01c64 Fix d32s8 format on OGLEnumConverter (#420) 2018-09-18 13:27:12 -03:00
gdkchan
7d123b6019 Misc fixes on the arena allocator (#364) 2018-09-18 12:28:28 -03:00
gdkchan
09ca45875b Allow "reinterpretation" of framebuffer/zeta formats (#418)
* (Re)Implement format reinterpretation, other changes

* Implement writeback to guest memory, some refactoring

* More refactoring, implement reinterpretation the old way again

* Clean up

* Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes

* nit: Formatting

* Address PR feedback
2018-09-18 01:30:35 -03:00
gdkchan
c952e08811 Ensure that buffers are available after a signal when GetReleasedBuffers is called (#369) 2018-09-18 00:12:47 -03:00
LDj3SNuD
24148818cc Fix/Add 1+12 [Saturating] [Rounded] Shift Right Narrow (imm.) Instructions; add 14 Tests. Add 6 Tests for PR#405. Add 2 Tests for PR#412. (#409)
* Update AOpCodeTable.cs

* Update AInstEmitSimdShift.cs

* Update CpuTestSimdShImm.cs

* Update AInstEmitSimdArithmetic.cs

* Update AInstEmitSimdHelper.cs

* Create CpuTestSimdIns.cs

* Update CpuTest.cs

* Update CpuTestSimd.cs

* Update CpuTestSimdReg.cs

* Update CpuTest.cs

* Update CpuTestSimd.cs

* Update CpuTestSimdReg.cs

* Update CpuTestSimd.cs

* Update CpuTestSimdReg.cs

* Update CpuTest.cs

* Update CpuTestSimdReg.cs

* Update CpuTestSimd.cs
2018-09-17 01:54:05 -03:00
HorrorTroll
d2abd76323 Implement B5G6R5Unorm, BGR5A1Unorm, RGBA32Uint, R16Unorm and Z16 texture format. Fix BC6H_UF16 from Unorm to Sfloat (#417)
* Implement B5G6R5Unorm & BGR5A1Unorm

* Implement RGBA32Uint

* Implement R16Unorm & Z16 texture format

* Fix BC6H_UF16 from Unorm to Sfloat
2018-09-17 02:24:55 +02:00
Thomas Guillemard
6c323c3eaa Rewrite the C++ Demangler (#416)
* Rewrite the C++ Demangler

This new Demangler provides support to almost every possible mangled
symbols and should behaves like GNU c++filt.

It works on 98.9% of the sdk's symbols and 99.5%
of Puyo Puyo Tetris's symbols.

* Fix code style

* Fix noexcept enclosed expression parsing issues

* fix code style issues
2018-09-15 15:29:18 +02:00
Ac_K
17c662e9af Add Ryujinx.Tests.Unicorn project to Ryujinx.sln 2018-09-14 03:27:43 +02:00
Ac_K
073a3ac6f3 Update IStorage.cs (#415)
Lock the stream fix a multithreading error when a XCI game try to access to the RomFs.
2018-09-13 13:45:59 +02:00
ReinUsesLisp
7c68354f1c Fixup image error message and add G8R8 to size query (#410) 2018-09-11 12:48:13 -03:00
emmauss
b7ff9a2193 Lock GbpQueueBuffer till Vsync is signalled (#367)
* Initial Framerate limit implementation

* use seperate event for limiter

* check for vsync signal after queue up framebuffer

* removed ingame toggle

* fix nits
2018-09-10 01:38:56 +02:00
emmauss
7470eb4499 Implements proper save path (#386)
* initial save path implementation

* fix savedatatype offset, remove incomplete createsavedata implimentation

* address nits

* fix crash if npdm is not found

* made saveinfo readonly, other stuff

* remove context param from saveinfo contructor

* fix style

* remove whitespace
2018-09-08 19:04:26 -03:00
Alex Barney
1befe98d27 Add XCI, NSP and NCA loading support (#404)
* Add XCI and NCA loading support

* Code style changes

* Add NSP loading

* Changes from code review

* Read XCIs with patches. Code style

* Add KEYS.md file

* Make file extension matching case-insensitive
2018-09-08 15:33:27 -03:00
ReinUsesLisp
5441dc9391 Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
* Move GPU LLE emulation from HLE to Graphics

* Graphics: Move Gal/Texture to Texture

* Remove Engines/ directory and namespace

* Use tables for image formats

* Abstract OpCode decoding

* Simplify image table

* Do not leak Read* symbols in TextureReader

* Fixups

* Rename IGalFrameBuffer -> IGalRenderTarget

* Remove MaxBpp hardcoded value

* Change yet again texture data and add G8R8 flipping

* Rename GalFrameBufferFormat to GalSurfaceFormat

* Unident EnsureSetup in ImageHandler

* Add IsCompressed

* Address some feedback
2018-09-08 14:51:50 -03:00
LDj3SNuD
3334bd4257 Fix/Add 10 Shift Right and Mls_Ve Instructions; add 14 Tests. (#407)
* Update AOpCodeTable.cs

* Update AInstEmitSimdShift.cs

* Update ASoftFallback.cs

* Update AOpCodeSimdShImm.cs

* Update ABitUtils.cs

* Update AInstEmitSimdArithmetic.cs

* Update AInstEmitSimdHelper.cs

* Create CpuTestSimdShImm.cs

* Create CpuTestSimdRegElem.cs

* Address PR feedback.

* Nit.

* Nit.
2018-09-08 14:24:29 -03:00
LDj3SNuD
dfdf017364 Remove old Tester, update Tests (some reworks). (#400)
* Delete Bits.cs

* Delete Integer.cs

* Delete Instructions.cs

* Delete Pseudocode.cs

* Add files via upload

* Add mnemonic.

* Literals all uppercase.

* Nit.

* Allow FPSR control.

* Allow FPSR control.

* Allow FPSR control.
2018-09-08 14:23:07 -03:00
jduncanator
d8f023ed2f Asynchronously log messages to the Console window (#395)
* Logging: Asynchronously log messages to the Console window

Writing to the Console blocks until the write completes. This has the potential to block any code path that logs to the application logger.

By queuing up log messages in an asynchronous queue and returning without blocking, we can speed up code paths that heavily log to the console (for example stubbed services like ServiceHid).

From testing this results in a roughly 8% time decrease between Ryujinx startup and the splash screen in Super Mario Odyssey on my system - 00:03:19.591 down to
00:03:04.354. Depending on your system, YMMV.

* Logging: Resolve code styling issues
2018-09-04 02:15:41 +02:00
emmauss
f2406621fd Implement loading of profile image (#391)
* implement loading of profile image

* rename icon to profilepicture

* rename icon file
2018-09-01 19:04:20 -03:00
gdkchan
c7cd70c010 Fix exception throw message for unimpl texture formats (#398) 2018-09-01 18:51:51 -03:00
ReinUsesLisp
78575c1cea Shaders: Handle Ipa PASS argument as needed in Fragment Shaders (#392) 2018-09-01 18:44:19 -03:00
HorrorTroll
dc507d3179 Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format (#377)
* Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format

* Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format

* Revert "Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format"

This reverts commit aea5c9db3a5e0b11545c3520f885e411a3587113.

* Conflicts fix

* Wrong fix

* E

* e
2018-09-01 18:25:49 -03:00
gdkchan
5dec59ac45 Improve handling on QueryGet on the gpu (#397) 2018-09-01 11:54:56 -03:00
LDj3SNuD
002231ac58 Add Fcvtns_S, Fcvtns_V, Fcvtnu_S, Fcvtnu_V (AOpCodeSimd) FP & Umlal_V, Umlsl_V, Saddl_V, Ssubl_V, Usubl_V instructions; add 8 FP & 16 S/Umlal_V, S/Umlsl_V, S/Uaddl_V, S/Usubl_V Tests. (#390)
* Update AOpCodeTable.cs

* Update AInstEmitSimdCvt.cs

* Update Pseudocode.cs

* Update Instructions.cs

* Update CpuTestSimd.cs

* Update AOpCodeTable.cs

* Update AInstEmitSimdArithmetic.cs

* Update Instructions.cs

* Update CpuTestSimdReg.cs

* Update CpuTestSimd.cs

* Update AOpCodeTable.cs

* Update AInstEmitSimdArithmetic.cs

* Update Instructions.cs

* Update CpuTestSimdReg.cs

* Add QCFlagBit.

* Add QCFlagBit.
2018-09-01 11:52:51 -03:00
Merry
dcde3a7d7f Ryujinx.Tests: Add unicorn to test framework (#389)
* Ryujinx.Tests: Add unicorn to test framework

* CpuTestSimdArithmetic: Comment out inaccurate results
2018-09-01 11:24:05 -03:00
ReinUsesLisp
e03bdb303b Implement SSY/SYNC shader instructions (#382)
* Use a program counter to control shaders' flow

* Cleanup

* Implement SSY/SYNC

* Address feedback

* Fixup commentary

* Fixup Ssy instruction
2018-08-31 13:14:04 -03:00
ReinUsesLisp
32df359dca Fixup HasColor for depth/stencil values (#379) 2018-08-30 13:14:45 -03:00
HorrorTroll
4573cbcc00 Add R32_G32 texture format (#383) 2018-08-27 11:18:21 -03:00
LDj3SNuD
d767006a35 Add SHADD, SHSUB, UHSUB, SRHADD, URHADD, instructions; add 12 Tests. (#380)
* Update AOpCodeTable.cs

* Update AInstEmitSimdArithmetic.cs

* Update Instructions.cs

* Update CpuTestSimdReg.cs

* Update CpuTest.cs

* Update CpuTestSimd.cs

* Update CpuTestSimdCrypto.cs
2018-08-27 03:44:01 -03:00
ReinUsesLisp
da335e8238 Use mirrored texture wraps when available (#361) 2018-08-25 16:39:08 -03:00
ReinUsesLisp
9398339606 Implement vertex instancing (#381) 2018-08-25 01:16:58 -03:00
emmauss
bc8d5d7ac9 Update BSD service implementation (#363)
* Update BSD service to handle libnx's 'smart IPC buffers' for address info

* Use existing "GetBufferType0x21" for certain BSD socket methods

* Parse address port as unsigned short

* Fix bounds check on reading the IPC buffer

* Implement Read, Write methods

* rebased and cleaned

* addressed nits

* remove unused swap method

* fixed alignments
2018-08-24 14:20:42 -03:00
ReinUsesLisp
e4fd1c4ef2 Implement multiple rendertarget attachments and depth writting (#375)
* Add depth writting

* Implement multiple attachments

* Address feedback
2018-08-23 02:07:23 -03:00
gdkchan
576679e973 Fix BinarySearchLt to return less than rather than less than or equal value (#372) 2018-08-23 01:54:59 -03:00
ReinUsesLisp
45657062e4 Avoid querying and setting texture bindings in hot code (#376) 2018-08-23 01:54:32 -03:00
Thomas Guillemard
de483f52dd Improve LM implementation (#373)
- Manage end of the log packet correctly.
- Add drop count, time, and program name parsing.
- Use the correct buffer type. (0x21 not 0x9)
- Prefix unknown fields with "Field"
2018-08-22 18:06:29 -03:00
Thomas Guillemard
6096764e3b SvcSetHeapSize: match kernel check for invalid size (#374)
This fix games like DK Country
2018-08-21 13:05:12 -03:00
ReinUsesLisp
a729e59ffa Avoid gpr overwritting on Ld_C instruction (#371)
* Avoid gpr overwritting on LD_C instruction

* Address feedback

* Ignore invalid registers
2018-08-20 23:31:10 -03:00
ReinUsesLisp
97bcf897a0 Use signed and unsigned vertex types (#370) 2018-08-20 16:02:38 -03:00
LDj3SNuD
cd18d9ac78 Add AESD, AESE, AESIMC, AESMC instructions; add 4 simple Tests (closed box). (#365)
* Create CpuTestSimdCrypto.cs

* Update AOpCodeTable.cs

* Create AInstEmitSimdCrypto.cs

* Update ASoftFallback.cs

* Create ACryptoHelper.cs
2018-08-20 01:20:26 -03:00
ReinUsesLisp
fbf4386b52 Rendertarget attachments, texture and image changes (#358)
* Add multiple color outputs for fragment shaders

* Add registers and gal enums

* Use textures for framebuffers and split color and zeta framebuffers

* Abstract texture and framebuffer targets as an image

* Share images between framebuffers and textures

* Unstub formats

* Add some formats

* Disable multiple attachments

* Cache framebuffer attachments

* Handle format types

* Add some rendertarget formats

* Code cleanup

* Fixup half float types

* Address feedback

* Disable multiple attachments in shaders

* Add A4B4G4R4 image format

* Add reversed section for image enums
2018-08-19 22:25:26 -03:00
gdkchan
2d944822e2 Fix MapPhysicalMemory when block position is less than map position (#359)
* Fix MapPhysicalMemory when block position is less than map position

* Only try to free pages that are actually mapped

* Only unmap after freeing the memory
2018-08-17 10:39:35 -03:00
LDj3SNuD
8fb76fd03e Add SHA256H, SHA256H2, SHA256SU0, SHA256SU1 instructions; add 4 Tests (closed box). (#352)
* Update CpuTestSimd.cs

* Update CpuTestSimdReg.cs

* Update Pseudocode.cs

* Update Instructions.cs

* Update Bits.cs

* Update Integer.cs

* Update AOpCodeTable.cs

* Create AInstEmitSimdHash.cs

* Update ASoftFallback.cs
2018-08-16 21:44:44 -03:00
gdkchan
35c06c7f44 Code style fixes and nits on the HLE project (#355)
* Some style fixes and nits on ITimeZoneService

* Remove some unneeded usings

* Remove the Ryujinx.HLE.OsHle.Handles namespace

* Remove hbmenu automatic load on process exit

* Rename Ns to Device, rename Os to System, rename SystemState to State

* Move Exceptions and Utilities out of OsHle

* Rename OsHle to HOS

* Rename OsHle folder to HOS

* IManagerDisplayService and ISystemDisplayService style fixes

* BsdError shouldn't be public

* Add a empty new line before using static

* Remove unused file

* Some style fixes on NPDM

* Exit gracefully when the application is closed

* Code style fixes on IGeneralService

* Add 0x prefix on values printed as hex

* Small improvements on finalization code

* Move ProcessId and ThreadId out of AThreadState

* Rename VFs to FileSystem

* FsAccessHeader shouldn't be public. Also fix file names casing

* More case changes on NPDM

* Remove unused files

* Move using to the correct place on NPDM

* Use properties on KernelAccessControlMmio

* Address PR feedback
2018-08-16 20:47:36 -03:00
gdkchan
3ec37c0a2f Remove artificial call count limit for EndGl (#357) 2018-08-16 20:45:00 -03:00
ReinUsesLisp
1858dd5c4c Implement PointCoord and PointSize shader attributes (#353)
* Implement PointCoord and PointSize shader attributes

* Address feedback
2018-08-16 02:26:03 -03:00
gdkchan
935eef96e8 More flexible memory manager (#307)
* Keep track mapped buffers with fixed offsets

* Started rewriting the memory manager

* Initial support for MapPhysicalMemory and UnmapPhysicalMemory, other tweaks

* MapPhysicalMemory/UnmapPhysicalMemory support, other tweaks

* Rebased

* Optimize the map/unmap physical memory svcs

* Integrate shared font support

* Fix address space reserve alignment

* Some fixes related to gpu memory mapping

* Some cleanup

* Only try uploading const buffers that are really used

* Check if memory region is contiguous

* Rebased

* Add missing count increment on IsRegionModified

* Check for reads/writes outside of the address space, optimize translation with a tail call
2018-08-15 15:59:51 -03:00
emmauss
21b668061d Implement ITimeZone 201, 202 (#327)
* Implement ITimeZone 201, 202

* fix alignment

* fix array count

* fix mismatching datetime kind and timezone
2018-08-15 15:53:23 -03:00
gdkchan
0ea9a116ff Zero out bits 63:32 of scalar float operations with SSE intrinsics (#273) 2018-08-14 23:54:12 -03:00
ReinUsesLisp
9afa1f6d08 Reset cache on command buffer execution instead of sync calls (#341)
Also resets const buffer cache on CbData calls.
Non-const buffer data might also change while a command buffer is
executing but that's very unlikely.
2018-08-14 22:27:05 -03:00
gdkchan
87ff1eb12e Better support for user accounts (#349)
* Better support for user accounts

* Nits

* Check for invalid ids
2018-08-14 19:02:42 -03:00
emmauss
94ac7d3840 Implement IProfile Get and GetBase (#266)
* implement IProfile Get(Base)

* use default user

* changed userid
2018-08-13 21:13:01 -03:00
gdkchan
ea1685008c Fix FMUL and TEXS shader instructions (#347) 2018-08-13 19:46:36 -03:00
emmauss
2ac564d2b8 Implement AcquireNpadStyleSetUpdate event (#306)
* implement get npad set event

* move npad style set event to hid service

* fix spacing

* change event to field

* dispose event
2018-08-13 18:31:09 -03:00
gdkchan
8bf6a11a3a Add partial support to the TEX.B shader instruction (#342)
* Add partial support to the TEX.B shader instruction, fix for mixed indexed and non-indexed drawing

* Better exception
2018-08-13 18:22:09 -03:00
LDj3SNuD
543ed093ca Add Sadalp_V, Saddlp_V, Uadalp_V, Uaddlp_V instructions; add 8 Tests. (#340)
* Update Instructions.cs

* Update CpuTestSimd.cs

* Update AOpCodeTable.cs

* Update AInstEmitSimdArithmetic.cs
2018-08-13 18:10:02 -03:00
emmauss
7b96bec7ad Merge pull request #344 from greggameplayer/patch-1
fix toggleable variable in config to set the docked mode
2018-08-11 16:33:12 +03:00
Unknown
2d4eb9601f fix DockedMode variable
delete unneeded spaces

fix DockedMode variable

fix DockedMode variable

change PerformanceMode cast to int
align ICommonStateGetter Commands
2018-08-11 15:31:34 +02:00
emmauss
4736a6b940 Merge pull request #304 from emmauss/listdisplays
Implemented IApplicationDisplayService:ListDisplays
2018-08-11 15:32:56 +03:00
emmauss
b683b30d33 fix dock mode style issues 2018-08-11 12:24:55 +00:00
greggameplayer
c9ce01fcc4 Add the ability to set or not docked mode via config file (#227)
* Add a toggleable DockedMode bool
2018-08-11 15:12:28 +03:00
LDj3SNuD
c8b6bf11c7 Add Sqdmulh_S, Sqdmulh_V, Sqrdmulh_S, Sqrdmulh_V instructions; add 6 Tests. Now all saturating methods are on ASoftFallback. (#334)
* Update Instructions.cs

* Update CpuTestSimd.cs

* Update CpuTestSimdReg.cs

* Update AOpCodeTable.cs

* Update AInstEmitSimdArithmetic.cs

* Update AInstEmitSimdHelper.cs

* Update ASoftFallback.cs

* Update CpuTestAlu.cs

* Update CpuTestAluImm.cs

* Update CpuTestAluRs.cs

* Update CpuTestAluRx.cs

* Update CpuTestBfm.cs

* Update CpuTestCcmpImm.cs

* Update CpuTestCcmpReg.cs

* Update CpuTestCsel.cs

* Update CpuTestMov.cs

* Update CpuTestMul.cs

* Update Ryujinx.Tests.csproj

* Update Ryujinx.csproj

* Update Luea.csproj

* Update Ryujinx.ShaderTools.csproj

* Address PR feedback (further tested).

* Address PR feedback.
2018-08-10 14:27:15 -03:00
gdkchan
f1ece03ded Fix load/store exclusive/atomic pairwise instructions (#337) 2018-08-10 01:14:27 -03:00
ReinUsesLisp
80f6db03a9 Low level graphics API prerequisites (#319)
* Add GalPipelineState and IGalPipeline

* Separate UploadVertex call

* Add ConstBuffer cache

* Move Vertex Assembly into GalPipelineState

* Move Uniform binds to GalPipelineState

* Move framebuffer flip into a buffer

* Rebase

* Fix regression

* Move clear values from VertexEndGl to ClearBuffers

* Rename obscure names O->Old S->New
2018-08-10 01:09:40 -03:00
greggameplayer
134b395d20 Add SetScreenShotImageOrientation (#310)
* Add SetScreenShotImageOrientation

* add a stubbed print
2018-08-08 03:00:54 -03:00
gdkchan
fad62608f7 Fix race condition on IdDictionary (#333) 2018-08-07 23:32:24 -03:00
Darabat
f2e753de23 Changing shader decompiler to avoid vec2 and vec3 types, which were causing specific crashes. (#332)
* Changing shader decompiler to avoid vec2 and vec3 types, which were causing specific crashes.

* aligning code

* step back

* Redoing changes

* Redoing changes

* Redoing changes and avoiding concatenations

* redoing changes
2018-08-06 22:26:19 -03:00
gdkchan
327b481502 Fix silly copy/paste error on float variant of the FMINNM instruction 2018-08-05 18:56:30 -03:00
gdkchan
93a24a0ff2 More accurate impl of FMINNM/FMAXNM, add vector variants (#296)
* More accurate impl of FMINNM/FMAXNM, add vector variants

* Optimize for the 0 case when op1 != op2

* Address PR feedback
2018-08-05 02:54:21 -03:00
Thomas Guillemard
768676d629 Implement Shared Fonts (#215)
* Implement Shared Fonts

This fully implements shared fonts.
This commit is provided without fonts.
This commit also add Size to HSharedMem.Positions to be able to add fonts to shared zones when RequestLoad is called.

* Require the user to provide fonts in RyuFS/system

* Use File.Exits instead of relying ona try/catch and change system resource exception format a bit

* Make sure that font sum doesn't exceed 17MB

Also rename font data dictionary for coherence.
2018-08-04 18:38:49 -03:00
LDj3SNuD
b069a4125e Add SQADD, UQADD, SQSUB, UQSUB, SUQADD, USQADD, SQABS, SQNEG (Scalar, Vector) instructions; add 24 Tests. Most saturation instructions now on ASoftFallback. (#314)
* Update AOpCodeTable.cs

* Update AInstEmitSimdHelper.cs

* Update AInstEmitSimdArithmetic.cs

* Update Pseudocode.cs

* Update Instructions.cs

* Update CpuTestSimd.cs

* Update CpuTestSimdReg.cs

* Update AInstEmitSimdHelper.cs

* Update AInstEmitSimdHelper.cs

* Update AInstEmitSimdHelper.cs

* Update AInstEmitSimdHelper.cs

* Update ASoftFallback.cs

* Update AInstEmitSimdHelper.cs

* Update ASoftFallback.cs

* Update AInstEmitSimdHelper.cs

* Update CpuTestSimd.cs

* Update CpuTestSimdReg.cs

* Update ASoftFallback.cs

* Update AInstEmitSimdHelper.cs

* Opt. (retest).
2018-08-04 16:58:54 -03:00
gdkchan
0ab6d0d9ee Fix for integer vertex attributes and iset bf flag (#323) 2018-08-03 13:54:34 -03:00
AboodMadridista
898c873696 Use the more specific NotImplementedException type instead of just Exception (#322) 2018-08-02 21:58:48 -03:00
emmaus
feb0075319 moved metadata to process 2018-08-02 23:33:28 +03:00
emmauss
013ea228e6 Merge pull request #298 from Cyuubi/npdm
Add Npdm parsing into Ryujinx.HLE
2018-08-02 22:59:14 +03:00
ReinUsesLisp
024bd713b7 Sleep OpenAL thread (#313) 2018-08-01 00:48:49 -03:00
greggameplayer
10a4270b49 Implement A2B10G10R10 TextureFormat (#248)
* add A2B10G10R10 TextureFormat

* return correct PixelFormat & PixelType

* return correct texture size

* return correct Bytes Per Pixel
2018-07-29 01:41:02 -03:00
Starlet
ec1e71752e Add 5.0.0 IPCs (#300)
* Implement 5.0.0 IPC

* Align ControlWithContext
2018-07-29 01:40:02 -03:00
ReinUsesLisp
300a2c1f17 Cache changes (#302)
* Skip repeated cache tests between same sync

* Skip some checks for regions where just one resource is resident

* Dehardcode residency page size

* Some cleanup
2018-07-29 01:39:15 -03:00
gdkchan
86a6621ad0 Some fix to IRequest on NIFM, support sending objects to services (#294) 2018-07-29 01:36:29 -03:00
ReinUsesLisp
5802879b61 Window related changes (#308)
* Use integer math for touch screen

* Sleep polling thread

* Rework host input

* Add fullscreen with F11 or Alt+Enter

* Address feedback
2018-07-29 01:35:36 -03:00
ReinUsesLisp
205e894910 Avoid calling buffer binding when shader didn't change (#295) 2018-07-26 13:49:29 -03:00
Arthur Chen
860e816740 update encoding for branch instruction (#305) 2018-07-26 13:46:05 -03:00
emmaus
805cda0985 implemented ListDisplays 2018-07-24 21:38:55 +00:00
ReinUsesLisp
0f76a7e1ad Blit framebuffer without shaders (#229)
* Blit framebuffer without shaders

* De-hardcode native size values

* Adapt to dehardcoded framebuffers and address feedback

* Remove framebuffer rebinding
2018-07-23 16:21:05 +02:00
greggameplayer
df8ca2f6d0 Link BCAT:U & BCAT:A & BCAT:M & BCAT:S (#257)
* Link BCAT:U & BCAT:A & BCAT:M & BCAT:S

* delete unneeded using

* delete unneeded spaces

* delete unneeded using

* Add comment (1/2)

* Add comment (2/2)

* delete unneeded using
2018-07-23 16:20:16 +02:00
Ac_K
d24b67f100 Update ITimeZoneService.cs
Fix typo
2018-07-22 19:38:29 +00:00
Starlet
cec6d7840f Add Npdm parsing into Ryujinx.HLE 2018-07-20 17:53:06 -04:00
Rygnus
1074629831 Stub AppletOE UnlockExit (#279)
* Implement AppletOE UnlockExit
2018-07-19 20:27:50 -03:00
ReinUsesLisp
01251c98ca Send data to OpenGL host without client-side copies (#285)
* Directly send host address to buffer data

* Cleanup OGLShader

* Directly copy vertex and index data too

* Revert shader bind "cache"

* Address feedback
2018-07-19 16:02:51 -03:00
emmauss
18920f74c9 fix extra space 2018-07-19 18:53:49 +00:00
Thomas Guillemard
ca8e655898 Fix SystemPathToSwitchPath platform issues and make sure to delete temporary NRO after sessions dispose (#293) 2018-07-19 15:44:52 -03:00
emmauss
04850913a6 Added appveyor configuration file (#277) 2018-07-19 20:49:34 +03:00
mailwl
bb044fb417 .gitignore: ignore autogenerated launchSettings.json (#292)
thanks to @Cyuubi
2018-07-19 13:45:50 -03:00
ReinUsesLisp
73fb06b034 Implement Geometry shaders (#280)
* Implement Geometry shaders

* Add EmitVertex() and EndPrimitive()

* Read output geometry data from header

* Stub Vmad

* Add Iadd_I32

* Stub Mov_S (S2R)

* Stub Isberd

* Change vertex index to gpr39 in Abuf

* Add stub messages for consistency

* Do not print input block when there is no attributes

* Use GL_ARB_enhanced_layouts

* Skip geometry shaders when there's no GL_ARB_enhanced_layouts

* Address feedback

* Address feedback
2018-07-19 02:33:27 -03:00
Merry
8f29cb92f0 AOpCodeTable: Speed up instruction decoding (#284) 2018-07-19 02:32:37 -03:00
gdkchan
75d3add493 Support deswizzle of sparse tiled textures and some frame buffer fixes (#275)
* Attempt to support deswizzle of sparse tiled textures

* Use correct frame buffer and viewport sizes, started to clean up the copy engine

* Correct texture width alignment

* Use Scale/Translate registers to calculate viewport rect

* Allow texture copy between frame buffers
2018-07-19 02:30:21 -03:00
Ac_K
849a3bc49d Implement SvcWaitForAddress 0x34 (#289)
* Implement SvcWaitForAddress 0x34

Currently needed by Sonic Mania Plus

* Fix mistake

* read-decrement-write locked
2018-07-19 01:03:53 -03:00
Ac_K
b324c0535a Update IGeneralService.cs
Fixed little mistake on the debug string.
2018-07-19 03:10:51 +02:00
simonmkwii-dev
d8d0ad9863 Implement GetCurrentIpAddress() and stub GetCurrentNetworkProfile() (#271)
* Implement GetCurrentIpAddress()

...and stub GetCurrentNetworkProfile()

* Update IGeneralService.cs

* Actually implement it properly this time...

* <snip>

* Made some requested changes

* Added requested changes.

* Added more requested changes.

* oof

* Local > Address

* Cyuubumped

* Change PrintInfo > PrintDebug

* Revert change
2018-07-19 03:06:45 +02:00
LDj3SNuD
fce6fb5c20 Implement Ssubw_V and Usubw_V instructions. (#287)
* Update AOpCodeTable.cs

* Update AInstEmitSimdHelper.cs

* Update AInstEmitSimdArithmetic.cs

* Update AInstEmitSimdMove.cs

* Update AInstEmitSimdCmp.cs

* Update Instructions.cs

* Update CpuTestSimd.cs

* Update CpuTestSimdReg.cs
2018-07-18 21:06:28 -03:00
greggameplayer
81ddf0d6c0 Implement BF10GF11RF11 TextureFormat (#246)
* add BF10GF11RF11 TextureFormat

* return correct PixelFormat & PixelType

* return correct texture size

* return correct Bytes Per Pixel

* correct PixelType
2018-07-19 01:26:28 +02:00
greggameplayer
4ae38a669e Implement Z24S8 TextureFormat (#247)
* add Z24S8 TextureFormat

* return correct PixelFormat & PixelType

* return correct texture size

* return correct Bytes Per Pixel

* Correct PixelType
2018-07-19 01:19:37 +02:00
emmauss
b609f95412 Implement IFileSystem:CleanDirectoryRecursively (#283)
* implement ifilesys:cleandirectoryrecursively

* clean up Ifilesystem
2018-07-18 21:05:17 +02:00
gdkchan
32dc0e573c Fix wrong assignment and allow null FilePaths on Executable 2018-07-17 17:28:41 -03:00
ReinUsesLisp
368aa43389 Implement some shader instructions (#252)
* Add IADDI32, IADD and SEL shader instructions

* Add LOP shader instruction and fix LOP32I pass_b

* Add ISET shader instruction

* Add IADD3 shader instruction

* Address feedback

* Fixup OperA in Iadd_I32
2018-07-17 16:50:00 -03:00
Thomas Guillemard
64b0934cc0 hbabi: Implement argv (#272)
This commit implements the argv config key in Ryujinx (by creating a temporary copy of the homebrew executable in the sdmc VFS) to make it possible
to load libnx's "romfs" files.

This commit also call Os.Dispose in Ns.OnFinish to dispose all resources when exiting
2018-07-17 16:14:27 -03:00
gdkchan
2defe915c7 Fix LDXP/LDAXP when Rt == Rn (#274) 2018-07-16 15:57:15 -03:00
greggameplayer
16b71e832e Implement BC6H_SF16 & BC6H_UF16 Texture Formats (#255)
* Implement BC6H_SF16 & BC6H_UF16

* correct coding style (1/5)

* correct coding style (2/5)

* correct coding style (3/5)

* correct coding style (4/5)

* correct coding style (5/5)
2018-07-16 15:09:34 -03:00
ReinUsesLisp
7ccd04b93b Add config key to dump shaders in local directory (#265)
* Add config key to dump shaders in local directory

* Address feedback
2018-07-15 19:37:27 -03:00
LDj3SNuD
95f251e235 Fix EmitHighNarrow(), EmitSaturatingNarrowOp() when Rd == Rn || Rd == Rm (& Part != 0). Optimization of EmitVectorTranspose(), EmitVectorUnzip(), EmitVectorZip() algorithms (reduction of the number of operations and their complexity). Add 12 Tests about Trn1/2, Uzp1/2, Zip1/2 (V) instructions. (#268)
* Update CpuTestSimdArithmetic.cs

* Update CpuTestSimd.cs

* Update CpuTestSimdReg.cs

* Update Instructions.cs

* Update AInstEmitSimdArithmetic.cs

* Update AInstEmitSimdHelper.cs

* Update AInstEmitSimdMove.cs

* Delete CpuTestSimdMove.cs
2018-07-15 00:53:26 -03:00
gdkchan
95132dceee Fix RevMagic on audren 2018-07-15 00:42:59 -03:00
gdkchan
50556d0149 Remove outdated comment 2018-07-15 00:37:30 -03:00
gdkchan
b9f6df8d90 Small nit on GetAudioRendererWorkBufferSize 2018-07-15 00:34:12 -03:00
gdkchan
83f8a44002 Add support for ioctl2, SetTimeout and KickoffPbWithAttr (#261)
* Add support for ioctl2, SetTimeout and KickoffPbWithAttr

* Call UnloadProcess on NvHostChannelIoctl aswell
2018-07-15 00:04:46 -03:00
gdkchan
d7201d5b99 Audio Renderer improvements (#210)
* Partial voice implementation on audio renderer

* Implemented audren resampler (based on original impl)

* Fix BiquadFilter struct

* Pause audio playback on last stream buffer

* Split audren/audout files into separate folders, some minor cleanup

* Use AudioRendererParameter on GetWorkBufferSize aswell

* Bump audren version to REV4, name a few things, increase sample buffer size

* Remove useless new lines
2018-07-14 23:57:41 -03:00
LDj3SNuD
f7a594ec13 Improve CountLeadingZeros() algorithm, nits. (#219)
* Update AInstEmitSimdArithmetic.cs

* Update ASoftFallback.cs

* Update ASoftFallback.cs

* Update ASoftFallback.cs

* Update AInstEmitSimdArithmetic.cs
2018-07-14 15:07:44 -03:00
gdkchan
dffe7c26dc Allow using ulong max value as yield (#263) 2018-07-14 13:53:44 -03:00
gdkchan
107487c242 Add SMLSL, SQRSHRN and SRSHR (Vector) cpu instructions, nits (#225)
* Add SMLSL, SQRSHRN and SRSHR (Vector) cpu instructions

* Address PR feedback

* Address PR feedback

* Remove another useless temp var

* nit: Alignment

* Replace Context.CurrOp.GetBitsCount() with Op.GetBitsCount()

* Fix encodings and move flag bit test out of the loop
2018-07-14 13:13:02 -03:00
gdkchan
e4175c19e1 Some small shader related fixes (#258)
* Some small shader related fixes

* Address PR feedback
2018-07-14 13:08:39 -03:00
Starlet
2f9860a3fc Implement CSRNG (Cryptographically Secure Random Bytes) (#216)
* Implement CSRNG (Cryptographically Secure Random Bytes)

* Compliant with review.

* Dispose Rng
2018-07-13 23:36:57 +02:00
Thomas Guillemard
02d3fc4cf2 TimeZone implements cmd 0, 1, 2, 3, 4 and 100 (#250)
The implementation of the TimezoneRule isn't matching hardware but
doesn't need to be accurate (games are only passing the value)
2018-07-13 23:35:19 +02:00
greggameplayer
1ef303d569 Add return of Texture Size and Bytes Per Pixel of ASTC2D 5x5, 6x6, 8x8, 10x10 and 12x12 (#249)
* return correct size of ASTC 5x5, 6x6, 8x8, 10x10 and 12x12

* return correct Bytes Per Pixel

* Use method in order to get CompressedTextureSize

* Add Read16BptCompressedTexture method

* add Bpb integer argument
2018-07-12 21:27:59 -03:00
Merry
9df1781527 AInstEmitSimdCvt: Half-precision to single-precision conversion (#235) 2018-07-12 15:51:02 -03:00
ReinUsesLisp
149583d68e Loop GLScreen with custom method (#244)
* Loop GLScreen with custom method

* Fix deadlocks

* Fix screen resizing

* Change event to bool

* Try to fix quitting error

* Set title from main thread

* Queue max 1 vsync, fix high FPS after a slowdown
2018-07-12 14:03:52 -03:00
David
3c8f98a249 NvGetConfig with production/non production swapping (#243)
* GetConfig should return 0x30006 in production mode

* GetConfig will now check settings only if nv!rmos_set_production_mode is set to "0"

* Code formatting, TryGetValue

* Slight fixup

* dont forget the setting

* Implemented non production mode setting grabbing

* format issue

* style changes
2018-07-12 03:41:35 +02:00
Ac_K
3486576500 Update README.md 2018-07-12 00:08:20 +02:00
gdkchan
c4feec7a6a Add locking methods to the ogl resource cache (#238)
* Add locking methods to the ogl resource cache

* Remove some unused arguments

* Add the ZF32 texture format
2018-07-09 23:01:59 -03:00
gdkchan
7796a93bd2 Allow sample rate of 0 on OpenAudioOut, fix 5.1 sound output (#240) 2018-07-09 22:49:07 -03:00
gdkchan
a1b1b10843 Fix ZIP/UZP/TRN instructions when Rd == Rn || Rd == Rm (#239) 2018-07-09 22:48:28 -03:00
gdkchan
70d0de42eb Query multiple pages at once with GetWriteWatch (#222)
* Query multiple pages at once with GetWriteWatch

* Allow multiple buffer types to share the same page, aways use the physical address as cache key

* Remove a variable that is no longer needed
2018-07-08 16:55:15 -03:00
Merry
19538dd48c ChocolArm64: More accurate implementation of Frecpe & Frecps (#228)
* ChocolArm64: More accurate implementation of Frecpe

* ChocolArm64: Handle infinities and zeros in Frecps
2018-07-08 16:54:47 -03:00
ReinUsesLisp
b623e12e70 Implement GPU primitive restart (#221) 2018-07-08 13:14:35 -03:00
gdkchan
2509dd11f4 Improvements to IAudioOutManager (#232)
* Improvements to IAudioOutManager

* Make implementation private
2018-07-08 12:42:10 -03:00
Merry
49dfa5598b ASoftFloat: Fix InvSqrtEstimate for negative values (#233) 2018-07-08 12:41:46 -03:00
ReinUsesLisp
6e3f112e27 Disable front facing and face culling to avoid regression (#226)
* Disable tests for framebuffer blitting
2018-07-06 23:40:12 -03:00
ReinUsesLisp
1bc4d49e4d Implement some GPU features (#209)
* Implement stencil testing

* Implement depth testing

* Implement face culling

* Implement front face

* Comparison functions now take OGL enums too

* Fix front facing when flipping was used

* Add depth and stencil clear values
2018-07-05 15:47:29 -03:00
gdkchan
94a27a9793 Remove broken adds/cmn with condition check optimization (#218) 2018-07-03 21:54:05 -03:00
gdkchan
e3f0ac8c96 Fix formatting on ISettingsServer 2018-07-03 21:45:41 -03:00
ReinUsesLisp
1fc69f2792 Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207)
* Add FaceAttr (0x3fc) input attribute in GLSL

* Implement unmanaged case in EmitTex

* Add ConstantColor for 0xC001 (G80) from PR #145
2018-07-03 20:06:13 -03:00
gdkchan
2cab46ba5a Add SMAXP, SMINP, UMAX, UMAXP, UMIN and UMINP cpu instructions (#200) 2018-07-03 03:31:48 -03:00
LDj3SNuD
f306b74ab1 Add Rbit_V instruction. Add 8 tests (Rbit_V; Rev16_V, Rev32_V, Rev64_V). Improve CountSetBits8() algorithm. (#212)
* Update AOpCodeTable.cs

* Update AInstEmitSimdArithmetic.cs

* Update AInstEmitSimdLogical.cs

* Update AVectorHelper.cs

* Update ASoftFallback.cs

* Update Instructions.cs

* Update CpuTestSimd.cs

* Update CpuTestSimdReg.cs

* Improve CountSetBits8() algorithm.

* Improve CountSetBits8() algorithm.
2018-07-03 03:31:16 -03:00
John Clemis
754862561c Add Controller Support (#196)
* Added Basic Controller Support

* Added Extra Configuration Options

Added a GamePad_Enable option and GamePad_Index option

* Revert "Added Extra Configuration Options"

This reverts commit 6cc56bfe7ed473fedf8dfe79c7a888bbe7cfe147.

* Revert "Revert "Added Extra Configuration Options""

This reverts commit 4809e5effe7f54cdb67bc5e2b4f01315ae34efc5.

* Forgot to change the Gamepad Index

* Added Configuration for the A B X Y Buttons

* Added Button Configuration for all other Buttons

* Added Basic Joystick Configuration

* Fixed Joystick Axis Problems

Fixed Joystick Axis Problems when switching around the Joysticks (Left Stick is Right and Right stick is Left)

* Refactored all of the button mapping code

* Changes in compliance with review

* Changes in compliance with review

* Fixed problems in the configuration file with different regions

* Changes in compliance with review
2018-07-02 19:08:54 -03:00
Thomas Guillemard
d2d490253a Some things for time:* (#211)
- Fully implement ISystemClock
- Implement ISteadyClock 1.0 cmds
- Add cmd 300 to IStaticService
- Add EphemeralNetwork to SystemClockType
2018-07-02 02:03:05 +02:00
Lordmau5
9229b242a0 Implement GetReleasedAudioOutBufferAuto properly (#206)
* Implement GetReleasedAudioOutBufferAuto properly

* Also implement AppendAudioOutBufferAuto properly
2018-06-30 12:53:04 -03:00
Thomas Guillemard
c225a6a075 Add linux-x64 to RID property to make tests works on linux (#205) 2018-06-30 12:43:04 -03:00
LDj3SNuD
ff34ceaa3e Add Saba_V, Sabal_V, Sabd_V, Sabdl_V, Uaba_V, Uabal_V; Update Uabd_V, Uabdl_V. Add 16 tests. (#204)
* Update AOpCodeTable.cs

* Update AInstEmitSimdArithmetic.cs

* Update AInstEmitSimdHelper.cs

* Update Instructions.cs

* Update CpuTest.cs

* Update CpuTestSimd.cs

* Update CpuTestSimdReg.cs
2018-06-30 12:40:41 -03:00
ReinUsesLisp
a066f396b2 Explicit GLSL "position" attribute location (#199) 2018-06-28 22:01:58 -03:00
gdkchan
d23b38662d Add Sse2 fallback to Vector{Extract|Insert}Single methods on the CPU (#193) 2018-06-28 20:52:32 -03:00
gdkchan
a2ceebf62c Add support for the FMLA (by element/scalar) instruction (#187)
* Add support for the FMLA (by element/scalar) instruction

* Fix encoding
2018-06-28 20:51:38 -03:00
gdkchan
386e6937d6 Add support for vertex base on indexed draws, fix index buffer first (untested) (#197) 2018-06-28 20:48:18 -03:00
greggameplayer
d9aa0f4cc4 add the forgotten mm:u link (#190) 2018-06-28 23:32:07 +02:00
gdkchan
c7e95b1a16 Somewhat better ClearBuffers implementation 2018-06-28 00:11:49 -03:00
gdkchan
c6e873368c Add support for Vertex Program A and other small shader improvements (#192)
* Add WIP support for Vertex Program A, add the FADD_I32 shader instruction, small fix on FFMA_I encoding, nits

* Add separate subroutines for program A/B, and copy attributes to a temp

* Move finalization code to main

* Add new line after flip uniform on the shader

* Handle possible case where VPB uses an output attribute written by VPA but not available on the vbo

* Address PR feedback
2018-06-27 23:55:08 -03:00
gdkchan
303f1adf9e Fix vertex buffer size on the gpu when the draw vertex count is less than the buffer size, added a few more registers (currently not implemented) 2018-06-27 01:32:28 -03:00
ReinUsesLisp
cd159367d1 Fix GL.CreateBuffers -> GL.GenBuffers (#189) 2018-06-26 02:30:46 -03:00
ReinUsesLisp
c8bedf558c Implementation of UBOs instead of uniform constant arrays (#186)
* Sort uniform binding to avoid possible failures in drivers fewer bindings

* Throw exception for Cbuf overflow

* Search for free bindings instead of using locked ones

* EnsureAllocated when binding buffers

* Fix uniform bindings

* Remove spaces

* Use 64 KiB UBOs when available

* Remove double colon

* Use IdentationStr and avoid division in Cbuf offset

* Add spaces
2018-06-26 02:10:54 -03:00
gdkchan
53778e429f Relax GetThreadContext3 by allowing it to get the context of a running thread 2018-06-26 01:26:21 -03:00
gdkchan
813566edc0 Set PC value on SvcCall aswell 2018-06-26 01:14:18 -03:00
gdkchan
3028d3719a Implement SvcGetThreadContext3 2018-06-26 01:10:15 -03:00
LDj3SNuD
f246334568 Add Sqxtun_S, Sqxtun_V with 3 tests. (#188)
* Update AInstEmitSimdArithmetic.cs

* Update Instructions.cs

* Update CpuTestSimd.cs
2018-06-25 23:36:20 -03:00
LDj3SNuD
712974f827 Add Sse Opt. for Cmeq_V_2D, Cmgt_V_2D (Reg). Add Sse Opt. for Crc32cb, Crc32ch, Crc32cw, Crc32cx. Add 10 simple tests for Fcmgt, Fcmge, Fcmeq, Fcmle, Fcmlt (S, V) (Reg, Zero). Add 2 Cnt_V tests. (#183)
* Add files via upload

* Add files via upload

* Add files via upload

* CPE

* Add EmitSse42Crc32()

* Update CpuTestSimdCmp.cs

* Update Pseudocode.cs

* Update Instructions.cs

* Update CpuTestSimd.cs

* Update Instructions.cs
2018-06-25 22:32:29 -03:00
gdkchan
85a2e2a579 Add REV16/32 (vector) instructions and fix REV64 2018-06-25 18:40:55 -03:00
gdkchan
bb04b23ca7 Fix GetLastOpenedUser stub returning an invalid account id value 2018-06-25 17:12:59 -03:00
Rygnus
9dfc5c90f2 Add opcodes SQXTUN_S and SQXTUN_V (#184)
* Add SQXTUN_S and SQXTUN_V

Part 1/2 of commit

* Add SQXTUN_S and SQXTUN_V (2/2)

Part 2/2 of commit
2018-06-25 14:23:46 -03:00
gdkchan
2cd57f1ba2 Aways write voice state as finished playing while proper audren support is not in place 2018-06-25 02:04:19 -03:00
gdkchan
a7de328a4f Small OpenGL Renderer refactoring (#177)
* Call OpenGL functions directly, remove the pfifo thread, some refactoring

* Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later)

* Organized the Gpu folder a bit more, renamed a few things, address PR feedback

* Make PerformanceStatistics thread safe

* Remove unused constant

* Use unlimited update rate for better pref
2018-06-23 21:39:25 -03:00
gdkchan
dbbf5d3632 Workaround for recent audren regression 2018-06-23 03:17:07 -03:00
gdkchan
b8786d0acc Fix 3 graphics related issues (#180)
* Fix 3 graphics related bugs

* OGLShader shouldn't be public (yet)
2018-06-23 02:00:44 -03:00
Starlet
1b48089a12 Better audren implementation (#179) 2018-06-23 02:00:14 -03:00
gdkchan
e19f298185 Fix some thread sync issues (#172)
* Fix some thread sync issues

* Remove some debug stuff

* Ensure that writes to the mutex address clears the exclusive monitor
2018-06-21 23:05:42 -03:00
ReinUsesLisp
d3e3016b3f Port from OpenTK.NETCore to OpenTK.NetStandard (#176)
* Minor code changes

* Forgot to remove a method
2018-06-21 18:10:19 -03:00
riperiperi
2afa90eb2f Rework signed multiplication. Fixed an edge case and passes all tests. (#174) 2018-06-20 10:45:20 -03:00
LDj3SNuD
5c27929d53 Add Cmeq_S, Cmge_S, Cmgt_S, Cmhi_S, Cmhs_S, Cmle_S, Cmlt_S (Reg, Zero) & Cmtst_S compare instructions. Add 22 compare tests (Scalar, Vector). Add Eor_V, Not_V tests. (#171)
* Add files via upload

* Add files via upload

* Delete CpuTestScalar.cs

* Update CpuTestSimdArithmetic.cs
2018-06-18 14:55:26 -03:00
Jules Blok
2d2cb7e17b NvGpuEngine3d: Fix uploading vertex arrays without index buffers. (#173) 2018-06-18 10:59:03 -03:00
gdkchan
43cfbf6c63 Do not read or write macros to main memory, use a separate memory instead (as this apparently what the real thing does) 2018-06-18 01:32:11 -03:00
gdkchan
8ac10d1d97 Add the FADDP (scalar) instruction 2018-06-18 00:41:28 -03:00
Ac_K
c1094d68ef Implement NPDM files parser (#169)
* Implement NPDM files parser

(Currently not used in Ryujinx)

* Add credits

* Add Swap32

* Update Npdm.cs

* Update ACI0.cs

* Update ACID.cs

* Update Npdm.cs

* Update EndianSwap.cs

* Update ACI0.cs

* Update ACID.cs

* Update KernelAccessControl.cs

* Update NpdmInfo.cs

* Update ServiceAccessControl.cs

* Update NpdmInfo.cs
2018-06-17 23:28:11 -03:00
Ac_K
c27161fa42 Merge pull request #152 from greggameplayer/patch-5
Implement ListAudioOutsAuto & OpenAudioOutAuto
2018-06-17 04:16:16 +00:00
greggameplayer
e2417351ec delete mixed tabs & spaces & use void for methods 2018-06-15 17:54:18 +02:00
greggameplayer
8a0120ae88 add a new Method for OpenAudioOut & OpenAudioOutAuto 2018-06-15 17:41:07 +02:00
greggameplayer
41066802bc Implement ListAudioOutsAuto & OpenAudioOutAuto 2018-06-15 17:24:02 +02:00
Ac_K
31912b692d Merge pull request #160 from greggameplayer/patch-7
Implement GetAvailableLanguageCodes2 with a method
2018-06-13 15:40:37 +00:00
greggameplayer
be462841f1 change places of the args of GetAvailableLanguagesCodesMethod 2018-06-13 17:38:19 +02:00
riperiperi
e26af8f2b3 Faster soft implementation of smulh and umulh (#134)
* Faster soft implementation of smulh and umulh

* smulh: Fixed mul with 0 acting like it had a negative result.

* Use compliment for negative smulh result.
2018-06-13 10:55:45 -03:00
gdkchan
72ae07e6f6 Partial GPU DMA support (#158) 2018-06-13 10:55:01 -03:00
greggameplayer
a616ebd5cd correct whitespaces 2018-06-13 15:12:03 +02:00
greggameplayer
66a1dbe18e Implement GetAvailableLanguageCodes2 with a method 2018-06-13 15:08:11 +02:00
Ac_K
2fab4145e3 Merge pull request #157 from Cyuubi/pctl-initialize-and-without-initialize
[PCTL] Add CreateServiceWithoutInitialize and Initialize
2018-06-13 00:53:54 +00:00
Starlet
da92121d00 Compliant with review. 2018-06-12 20:51:59 -04:00
Ac_K
026e5a64cf Merge pull request #148 from Lordmau5/ICommonStateGetter
Implement GetDefaultDisplayResolution/+ChangeEvent on ICommonStateGetter
2018-06-12 23:30:45 +00:00
Lordmau5
0ea30a6494 Remove comment 2018-06-13 01:29:39 +02:00
Lordmau5
440397710f Merge branch 'master' into ICommonStateGetter 2018-06-13 01:28:49 +02:00
Starlet
f163fb0c0f [PCTL] Add CreateServiceWithoutInitialize and Initialize 2018-06-12 14:28:45 -04:00
Lordmau5
76c745f79d Implement R16 texture format (#147) 2018-06-12 09:29:44 -03:00
Lordmau5
ffba9b94cf Implement Fabs_V (#146) 2018-06-12 09:29:16 -03:00
gdkchan
f5f884f614 Minor shader fixes 2018-06-12 09:26:49 -03:00
Ac_K
9192d0b892 Merge pull request #153 from DatBoiJay3/hid-smo
Fix input in SMO
2018-06-12 02:54:41 +00:00
DatBoiJay3
d1da6c2606 Neatness counts 2018-06-11 19:53:44 -07:00
DatBoiJay3
ae4406e70a Fix input in SMO
Unsure if this will break other games though.
Please test. :)
2018-06-11 19:29:12 -07:00
Lordmau5
106dcb2899 Merge branch 'master' into ICommonStateGetter 2018-06-11 06:03:37 +02:00
gdkchan
74ef146653 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 2018-06-10 21:46:42 -03:00
Lordmau5
7134a0d05e Fix bracket alignment 2018-06-11 02:10:09 +02:00
Lordmau5
da8fcc7a1c Implement GetDefaultDisplayResolution/+ChangeEvent on ICommonStateGetter 2018-06-11 01:59:36 +02:00
Lordmau5
d2d4bcc1cd Update README file (#143) 2018-06-10 20:44:48 -03:00
gdkchan
5844ee7ed0 Use sample counter on HID controller layouts 2018-06-10 19:32:39 -03:00
Tobias
a2ed51ad28 Add stubs for Nfp and Acc + SvcGetThreadCoreMask implementation (#133)
* Stubs for NFP

* Stubs for ACC

* Implement SvcGetThreadCoreMask

* Fixup

* Fixup 2

* Fixup 3

* Address Cyuubi's feedback
2018-06-10 01:36:07 -03:00
gdkchan
0e8e116e5b Fix a small size related issue on MapBufferEx and add the BC7U texture format 2018-06-10 01:00:43 -03:00
gdkchan
01b9b7f927 Fix a thread sync bug as is the usual... 2018-06-09 22:41:07 -03:00
gdkchan
a0bf293395 Somewhat better implementation of thread yield 2018-06-09 18:19:14 -03:00
gdkchan
10fd47e2ca Move WriteBytes to AMemory, implement it with a Marshal copy like ReadBytes, fix regression on address range checking 2018-06-09 13:05:41 -03:00
gdkchan
49b7864971 Use source texture size when doing reads for texure copy 2018-06-09 00:46:06 -03:00
gdkchan
ad5ce18fe8 Small cleanup in AMemory and removed some unused usings 2018-06-08 23:54:50 -03:00
gdkchan
6918afec93 Do not inline the scalar vector load methods as a workaround to a .net JIT bug 2018-06-08 23:49:53 -03:00
gdkchan
4d24e4a01d Texture/Vertex/Index data cache (#132)
* Initial implementation of the texture cache

* Cache vertex and index data aswell, some cleanup

* Improve handling of the cache by storing cached ranges on a list for each page

* Delete old data from the caches automatically, ensure that the cache is cleaned when the mapping/size changes, and some general cleanup
2018-06-08 21:15:56 -03:00
riperiperi
d7b4cc9ec7 ReadBytes function in AMemory, with cleaner range check. (#136) 2018-06-08 21:15:02 -03:00
greggameplayer
45ecda2c1d Add & Correct ErrorModules (#137)
* Add & Correct ErrorModules

* Remove LibNX specific ErrorModules

* Remove Homebrew Specific ErrorModules
2018-06-08 19:57:42 -03:00
gdkchan
0b25d0abcd Force inline some of the vector read/write methods 2018-06-04 16:11:11 -03:00
gdkchan
3b03610245 Fix ILibraryAppletCreator CreateStorage, implement Write on IStorageAccessor 2018-06-04 02:09:41 -03:00
gdkchan
174909acfa Use GetBufferType0x21 on TransactParcelAuto aswell 2018-06-02 20:40:26 -03:00
Starlet
ed2aa2378b SMO stubs and implementations (#129)
* WIP SMO stubs and implementations

* fixes?

* Add StorageHelper

* Whoops

* Compliant with review.

* Remove unnecessary usings
2018-06-02 19:46:09 -03:00
gdkchan
0447840a5a Fix copy-paste mistake, also related to astc... 2018-06-02 13:39:52 -03:00
gdkchan
14a67565c8 Fix mistake on astc conversion, make some static methods that shouldn't be public private, remove old commmented out code 2018-06-02 11:44:52 -03:00
gdkchan
4df1c5a9bc Re add some texture formats that I somehow removed by accident on OGLEnumConverter 2018-06-02 00:53:50 -03:00
gdkchan
5f4591a8ac Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!) 2018-06-02 00:50:56 -03:00
Ac_K
4178a45a1c Add an ASTC Decoder (Not currently used in Ryujinx) (#131)
* Add an ASTC Decoder (Not currently used in Ryujinx)

* Update ASTCDecoder.cs
2018-06-01 15:00:16 -03:00
gdkchan
4f35cdbb70 Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP) 2018-05-29 20:37:10 -03:00
gdkchan
624bc35132 Initial work to support AArch32 with a interpreter, plus nvmm stubs (not used for now) 2018-05-26 17:50:47 -03:00
Starlet
1c74037fdb [IApplicationFunctions/INvDrvServices] Stub GetPseudoDeviceId, FinishInitialize and add more pctl service names. (#127)
* [INvDrvServices] Stub FinishInitialize

* [IApplicationFunctions] Stub GetPseudoDeviceId

* I need to proofread my shit...

* Also add more pctl service names
2018-05-25 18:33:09 -03:00
gdkchan
91e3bccb51 Fix wrong type on CMTST instruction 2018-05-23 12:57:28 -03:00
gdkchan
e5eea9c716 Remove some calls generated on the CPU for inexistent intrinsic methods 2018-05-23 00:27:48 -03:00
gdkchan
3f51356006 Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time 2018-05-22 22:43:31 -03:00
Starlet
f36a10271a [SvcSystem/SvcMemory] Implement SvcGetInfo 16, SvcMapPhysicalMemory & SvcUnmapPhysicalMemory (#126)
* [SvcSystem] Implement SvcGetInfo 16

SvcGetInfo 16 always should be 1(?)

* Implement SvcMapPhysicalMemory &  SvcUnmapPhysicalMemory

* Adjusted to review.
2018-05-22 17:40:46 -03:00
Thomas Guillemard
460086e9ca Add a C++ demangler (#119)
* Add a C++ demangler for PrintStackTrace

This is a simple C++ demangler (only supporting name demangling) that will
probably be enough for any stacktrace cases.

* Create Ryujinx.Core.OsHle.Diagnostics.Demangler and move DemangleName

* Rename Demangler -> Demangle + Fix coding style

* Starting a real parsing for demangler (still simple and no compression support yet)

* Partially implement decompression

* Improve compression support (still need to fix errored compression indexing)

* Some cleanup

* Fix Demangle.Parse call in PrintStackTrace

* Trim parameters result to get more clear prototypes

* Rename Demangle -> Demangler and fix access level

* Fix substitution possible issues also improve code readability

* Redo compression indexing to be more accurate

* Add support of not nested function name
2018-05-22 17:40:02 -03:00
gdkchan
b97d75e798 Add scalar variants of FCVTZS/FCVTZU, fix a issue on Ryushader 2018-05-18 14:44:49 -03:00
gdkchan
822a71602c Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 2018-05-17 15:25:42 -03:00
gdkchan
db67938b97 Only use higher priority on yield, change reschedule to be per-thread instead of using SchedulerThread to store the reschedule flag 2018-05-15 23:49:57 -03:00
gdkchan
f2392b6bb0 Fix some races in SvcThreadSync and change the way how yield works 2018-05-15 22:37:54 -03:00
Ac_K
5232f923fb Update README.md 2018-05-15 18:57:22 +02:00
gdkchan
2bc5aeb721 Fix typo and update priority/avoid duplicates on UpdateMutexOwner 2018-05-14 03:09:08 -03:00
gdkchan
0d541bd956 Some improvements to SetThreadCoreMask, simplified implementation of wait lists 2018-05-14 03:01:10 -03:00
gdkchan
b117eee0bd Implement GetTpcMasks on nvservices 2018-05-13 22:10:45 -03:00
gdkchan
3b9c6532d0 Better implementation of SetThreadCoreMask that allows changing the Core Mask (untested, no clue if it actually works) 2018-05-13 22:00:29 -03:00
gdkchan
e65ea8506b Initial work to support changing thread core on the scheduler, also some cond var priority fixes 2018-05-13 00:22:42 -03:00
gdkchan
87ef9366f2 Allow using self thread id on some svcs (fixes #117) 2018-05-11 23:05:06 -03:00
gdkchan
fac208a31c Fix WidthInGobs on the GPU 2018-05-11 20:20:44 -03:00
gdkchan
c7a6426277 Update min sdk version on readme (for real this time) 2018-05-11 20:18:59 -03:00
gdkchan
e4eb60fa82 Update min sdk version on readme 2018-05-11 20:17:43 -03:00
gdkchan
9d789f99f9 Add intrinsics support (#121)
* Initial intrinsics support

* Update tests to work with the new Vector128 type and intrinsics

* Drop SSE4.1 requirement

* Fix copy-paste mistake
2018-05-11 20:10:27 -03:00
Starlet
c7e1cd61ce Fix NV stubs (#124)
* Fix NV stubs

* Compliant with feedback

* Oops, Compliant with feedback #2
2018-05-11 00:19:51 -03:00
Thomas Guillemard
53f6eb37d9 Implement ISystemDisplayService::GetDisplayMode & Add IManagerDisplayService::SetLayerVisibility stub (#118)
* Add ISystemDisplayService::GetDisplayMode & IManagerDisplayService::SetLayerVisibility

Also add some missing PrintStub calls

* Fix import ordering & Fix incorrect value for the third word in GetDisplayMode
2018-05-10 23:40:52 -03:00
gdkchan
354950c9d9 Fix regression caused by wrong endian on GetAudioRendererWorkBufferSize version check 2018-05-07 16:03:30 -03:00
gdkchan
570ac65025 NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl

* More work on NvHostCtrl

* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind

* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)

* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks

* Remove now unused code, add comment about probably wrong result codes
2018-05-07 15:53:23 -03:00
Ac_K
773bdea146 Update IAudioRendererManager.cs 2018-05-04 16:52:07 +02:00
Ac_K
a6e821b29e A REAL fix for some games. (#116)
* Update IAudioRendererManager.cs

* Update IAudioRendererManager.cs

* Update IAudioRendererManager.cs
2018-05-01 21:02:28 -03:00
gdkchan
a3410f482b Ignore ZR target texture color registers on shader 2018-04-30 14:32:54 -03:00
LDj3SNuD
222045bf49 Add Sqxtn_S, Sqxtn_V, Uqxtn_S, Uqxtn_V instructions and Tests (6). (#110)
* Update ILGeneratorEx.cs

* Update AOpCodeTable.cs

* Update AInstEmitSimdArithmetic.cs

* Update CpuTestSimd.cs

* Update CpuTestSimdReg.cs

* Update CpuTest.cs

* Update Pseudocode.cs

* Update Instructions.cs

* Update AInstEmitSimdArithmetic.cs

* Update AInstEmitSimdArithmetic.cs

* Update AInstEmitSimdArithmetic.cs
2018-04-29 20:39:58 -03:00
gdkchan
5af1e9f82e Fix GetDesiredLanguage and expose a way to set the desired language, default to english 2018-04-29 20:18:46 -03:00
gdkchan
556298930f Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0 2018-04-29 17:58:38 -03:00
gdkchan
b4ba08912b Remove unnecessary casts from NxSettings 2018-04-26 13:57:25 -03:00
gdkchan
e59ff06caf Add null terminator to audio device names when writing to the output buffer 2018-04-26 11:34:40 -03:00
gdkchan
50b01658fa Remove thread from the threads list when it finishes, remove debug code 2018-04-26 00:07:12 -03:00
LDj3SNuD
f02d8bd7b5 Update AOpCodeTable.cs (#108) 2018-04-25 23:26:41 -03:00
LDj3SNuD
e20c415768 Add Cls_V, Clz_V, Orn_V instructions. Add 18 Tests: And_V, Bic_V, Bif_V, Bit_V, Bsl_V, Cls_V, Clz_V, Orn_V, Orr_V. (#104)
* Update AOpCodeTable.cs

* Update AInstEmitSimdLogical.cs

* Update AInstEmitSimdArithmetic.cs

* Update ASoftFallback.cs

* Update AInstEmitAlu.cs

* Update Pseudocode.cs

* Update Instructions.cs

* Update CpuTestSimdReg.cs

* Update CpuTestSimd.cs
2018-04-25 23:20:22 -03:00
gdkchan
ab56c9b2af Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... 2018-04-25 23:12:26 -03:00
Ac_K
7eba78608d Update ISystemSettingsServer.cs (#107)
* Update ISystemSettingsServer.cs

Implement `GetSettingsItemValue`.

* Add NxSettings.cs

Generated automatically from a Switch 3.0 config file (Tid: 0100000000000818).

* Update ISystemSettingsServer.cs

* Update ISystemSettingsServer.cs

* Update ISystemSettingsServer.cs
2018-04-25 21:52:22 -03:00
gdkchan
8b56aa9759 Update README.md 2018-04-24 21:06:49 -03:00
gdkchan
a7d611b011 [HLE/Audio] Use correct audio device names 2018-04-24 17:14:26 -03:00
gdkchan
ae8bb487db Improved logging (#103) 2018-04-24 15:57:39 -03:00
Ac_K
456da77838 Update IAudioController.cs 2018-04-23 05:02:30 +02:00
gdkchan
dcd0b977f8 Print guest stack trace on a few points that can throw exceptions 2018-04-22 02:48:17 -03:00
gdkchan
464195813f Stub a few services, add support for generating call stacks on the CPU 2018-04-22 01:22:46 -03:00
Ac_K
a407457783 Some implementations (#99)
* Some implementations

- ICommonStateGetter
* GetBootMode
- ISelfController
* SetHandlesRequestToDisplay
- IServiceGetterInterface
- ISystemUpdateInterface
- IVulnerabilityManagerInterface
- IPrepoService
- ISettingsServer
* GetLanguageCode
- ISystemSettingsServer
* GetFirmwareVersion2
- IHOSBinderDriver
* TransactParcelAuto

* Fix Implementations

* Fix Implementations 2
2018-04-21 20:04:43 -03:00
Ac_K
8c5ebddd32 Update am service (#98)
* am services implementations

Implement:
- IAllSystemAppletProxiesService
- IApplicationCreator
- IGlobalStateController
- IHomeMenuFunctions
  * RequestToGetForeground stub.
  * GetPopFromGeneralChannelEvent stub event.
- ISystemAppletProxy
  * GetCommonStateGetter
  * GetSelfController
  * GetWindowController
  * GetAudioController
  * GetDisplayController
  * GetLibraryAppletCreator
  * GetHomeMenuFunctions
  * GetGlobalStateController
  * GetApplicationCreator
  * GetDebugFunctions

* Update ServiceFactory.cs

* Update IHomeMenuFunctions.cs

* Update IHomeMenuFunctions.cs

* Update ServiceFactory.cs
2018-04-21 16:30:06 -03:00
LDj3SNuD
90fabc8e0b Fix Addp_S in AOpCodeTable. Add 5 Tests: ADDP (scalar), ADDP (vector), ADDV. (#96)
* Update AOpCodeTable.cs

* Update Pseudocode.cs

* Update Instructions.cs

* Update CpuTestSimd.cs

* Update CpuTestSimdReg.cs

* Update Instructions.cs

* Revert "Started to work in improving the sync primitives"
2018-04-21 16:15:04 -03:00
gdkchan
bc30bbd954 Implement the synchronization primitives like the Horizon kernel does (#97)
* Started to work in improving the sync primitives

* Some fixes

* Check that the mutex address matches before waking a waiting thread

* Add MutexOwner field to keep track of the thread owning the mutex, update wait list when priority changes, other tweaks

* Add new priority information to the log

* SvcSetThreadPriority should update just the WantedPriority
2018-04-21 16:07:16 -03:00
emmauss
63e84d8cff fix typo in log (#93) 2018-04-20 12:40:33 -03:00
LDj3SNuD
8d1872cc96 Add ADDHN{2}, RADDHN{2}, SUBHN{2}, RSUBHN{2} (vector) instructions. Add 8 Tests. (#92)
* Update AOpCodeTable.cs

* Update AInstEmitSimdArithmetic.cs

* Update Pseudocode.cs

* Update Instructions.cs

* Update Bits.cs

* Create CpuTestSimd.cs

* Create CpuTestSimdReg.cs

* Update CpuTestSimd.cs

Provide a better supply of input values for the 20 Simd Tests.

* Update CpuTestSimdReg.cs

Provide a better supply of input values for the 20 Simd Tests.

* Update AOpCodeTable.cs

* Update AInstEmitSimdArithmetic.cs

* Update CpuTestSimd.cs

* Update CpuTestSimdReg.cs
2018-04-20 12:40:15 -03:00
gdkchan
0fcd0c3d86 Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader instructions and other small fixes 2018-04-19 16:18:30 -03:00
gdkchan
61686fd0bc [HLE/Kernel] Fix SetThreadPriority, allow nano seconds values > int.MaxValue, fix on WaitProcessWideKeyAtomic (althrough looks like it still doesn't work properly 2018-04-19 04:06:23 -03:00
gdkchan
f167e6bf03 [HLE/Kernel] Dispose the thread wait even on exit 2018-04-19 01:01:46 -03:00
MS-DOS1999
4c0da26c30 Fix Fmin/max and add vector version, add and modifying fmin/max tests (#89) 2018-04-19 00:22:12 -03:00
gdkchan
bb77137757 Fix bad merge, and a few other fixes 2018-04-19 00:19:22 -03:00
gdkchan
ea9f6287e0 [HLE/Kernel] Yield when cond var is signaled 2018-04-19 00:00:29 -03:00
gdkchan
e0c0813b5c [HLE/Kernel] Somewhat improved sync primitives 2018-04-18 23:52:36 -03:00
LDj3SNuD
351d8f88dc Add 151 complete tests for 71 base instructions of types: Alu; AluImm; AluRs; AluRx; Bfm; CcmpImm; CcmpReg; Csel; Mov; Mul. (#80)
* Add files via upload

* Update Ryujinx.Tests.csproj
2018-04-18 17:22:45 -03:00
LDj3SNuD
7a306d9caa Add ABS (scalar & vector), ADD (scalar), NEG (scalar) instructions. (#88)
* Update AOpCodeTable.cs

* Update AInstEmitSimdArithmetic.cs

* Update AOpCodeTable.cs
2018-04-18 10:56:27 -03:00
Ac_K
29095add5e Update IAudioDeviceService.cs (#87)
* Update IAudioDeviceService.cs

Stubs:
- QueryAudioDeviceSystemEvent
- GetActiveChannelCount

* Update IAudioDeviceService.cs

* Update IAudioDeviceService.cs
2018-04-17 22:52:20 -03:00
Ac_K
c605a1335e Update IAudioController.cs (#86)
* Update IAudioController.cs

Stubs:
- SetExpectedMasterVolume
- GetMainAppletExpectedMasterVolume
- GetLibraryAppletExpectedMasterVolume
- ChangeMainAppletMasterVolume
- SetTransparentVolumeRate

* Update IAudioController.cs
2018-04-17 22:39:27 -03:00
Ac_K
ca04e92846 Update IAccountServiceForApplication.cs (#85)
Stubs:
- GetUserCount (`Write(0);` throw userland error)
2018-04-17 13:41:14 -03:00
Ac_K
e9a43cd3e2 Update IHidServer.cs (#84)
* Update IHidServer.cs

Stubs:
- SetGyroscopeZeroDriftMode
- SetNpadHandheldActivationMode
- SendVibrationValue
- GetPlayerLedPattern

* Update IHidServer.cs

updated
2018-04-17 13:40:22 -03:00
emmauss
888c7ca763 Add special log for stubs (#81)
* add stub loglevel

* add log for stubbed methods
2018-04-16 21:24:42 -03:00
gdkchan
f40338c3e1 [GPU] Set frame buffer texture size to window size 2018-04-14 01:31:27 -03:00
gdkchan
9d07dda5a2 [GPU] Send correct window size to the vertex shader 2018-04-14 01:14:42 -03:00
gdkchan
f4bb7344b1 [GPU] Fix frame buffer being upside down in some cases 2018-04-14 00:39:24 -03:00
gdkchan
180ca8eeb7 [GPU] Avoid drawing the frame buffer with alpha blend enabled, use correct blend enable register, clear the buffer before drawing 2018-04-13 22:42:55 -03:00
emmauss
c58e867b0b Add logclass, made changes to logging calls (#79)
* add logclass, made changes to logging calls

* made enum parsing case insensitive

* enable logclass on partial or complete match
2018-04-13 22:02:24 -03:00
gdkchan
ce12f21b82 [HLE] Fix hid issues on some games 2018-04-13 17:39:45 -03:00
gdkchan
6d474a72c1 [GPU] Remove 1f in RCP instruction emitter on glsl decompiler 2018-04-13 16:01:29 -03:00
gdkchan
933ccc72aa [GPU] Do not use the f suffix on float contants on the shader glsl code 2018-04-13 15:53:16 -03:00
gdkchan
a0ed8de9c5 Bump glsl version to support layout qualifier 2018-04-13 15:36:12 -03:00
gdkchan
fab16f9aae Fix for current framebuffer issues (#78)
[GPU] Fix some of the current framebuffer issues
2018-04-13 15:12:58 -03:00
LDj3SNuD
8fddc8351f Add TRN1 & TRN2 (vector) instructions. Add 4 simple tests (4S, 8B). (#77)
* Update AOpCodeTable.cs

* Update AInstEmitSimdMove.cs

* Update CpuTestSimdMove.cs

* Update AInstEmitSimdMove.cs

* Update CpuTestSimdMove.cs
2018-04-12 11:52:00 -03:00
gdkchan
29338dc446 [CPU] Speed up translation a little bit 2018-04-11 14:44:03 -03:00
gdkchan
74a02e1397 [HLE/Service] Fix ToCalendarTimeWithMyRule (for real this time) 2018-04-10 21:18:20 -03:00
gdkchan
a15e282909 [HLE/Service] Fix ToCalendarTimeWithMyRule 2018-04-10 21:16:27 -03:00
gdkchan
d8550b8cda [CPU] Fix CNT instruction 2018-04-10 20:58:32 -03:00
gdkchan
27bde6d56f [GPU] Add support for the BC4/5 texture formats 2018-04-10 18:54:50 -03:00
gdkchan
6fd8b6feff Fix regression -- enable raw frame buffer rendering 2018-04-10 16:56:03 -03:00
gdkchan
38ea4de41f [GPU] Add more shader instructions, add support for rgb565 textures 2018-04-10 16:50:32 -03:00
LDj3SNuD
00da90996b Add A1B5G5R5 texture format. (#76)
* Update GalTextureFormat.cs

* Update TextureReader.cs
2018-04-08 18:08:36 -03:00
gdkchan
f09ff013f7 Remove line numbers from log 2018-04-08 17:38:27 -03:00
emmauss
a78ef6b2ea log calling method in logs (#71) 2018-04-08 17:30:50 -03:00
gdkchan
f8d5cf37d4 Use correct pitch value when decoding linear swizzle textures 2018-04-08 17:09:41 -03:00
gdkchan
eacc7689ed Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
2018-04-08 16:41:38 -03:00
LDj3SNuD
bad6d9b7a0 Add FMUL (scalar, by element) instruction; add FRECPE, FRECPS (scalar & vector) instructions. Add 5 simple tests. (#74)
* Update AOpCodeTable.cs

* Update AInstEmitSimdArithmetic.cs

* Update AInstEmitSimdHelper.cs

* Update CpuTestSimdArithmetic.cs

* Update AOpCodeTable.cs

* Update AInstEmitSimdArithmetic.cs
2018-04-08 16:08:57 -03:00
gdkchan
189387ffe5 [CPU] Fix CBZ/CBNZ with 32 bits operands 2018-04-06 17:22:26 -03:00
gdkchan
576da7ae32 [CPU] Fail early when the index/size of the vector is invalid 2018-04-06 15:39:39 -03:00
gdkchan
145598b736 Bump the maximum number of threads 2018-04-06 10:53:18 -03:00
gdkchan
91d43b31f0 Fix FRSQRTS and FCM* (scalar) instructions 2018-04-06 10:20:17 -03:00
gdkchan
66c4ef1cf3 Show service short name for unimplemented commands 2018-04-06 02:38:59 -03:00
gdkchan
f985d7bd27 Support the .romfs extension aswell 2018-04-06 02:02:13 -03:00
gdkchan
fe1d7c3c4d Add FMLS (vector) instruction 2018-04-06 01:41:54 -03:00
gdkchan
3f995baf21 Fix typo 2018-04-06 01:07:51 -03:00
gdkchan
fe3609fb53 Fix possible regression on bsd 2018-04-06 01:06:34 -03:00
gdkchan
950f9debe6 Rename services with the official interface names 2018-04-06 01:01:52 -03:00
gdkchan
02f34e39e1 Add FRSQRTS and FCM* instructions 2018-04-05 23:28:12 -03:00
Merry
0c986ce8c5 Implement Frsqrte_S (#72)
* Implement Frsqrte_S

* Implement Frsqrte_V

* Add Frsqrte_S test
2018-04-05 20:36:19 -03:00
gdkchan
9b6b3eec0b Color* should be an array in NvGpuIoctlZbcSetTable 2018-04-05 10:23:52 -03:00
Starlet
e813874291 [ServiceNvDrv] Add 0x4703 ([/dev/nvhost-ctrl-gpu] NvGpuIoctlZbcSetTable) (#70)
[ServiceNvDrv] Add 0x4703 ([/dev/nvhost-ctrl-gpu] NvGpuIoctlZbcSetTable)
2018-04-05 10:18:13 -03:00
Ac_K
a4faba14dd Update README.md 2018-04-05 04:02:21 +02:00
gdkchan
7d9a869b2e Add Faddp (vector) instruction 2018-04-04 22:13:10 -03:00
gdkchan
7f26877bc8 Fix GetAvailableLanguageCodes, stub ListAddOnContent and NvGpuAsIoctlRemap (0x4114) 2018-04-04 21:01:36 -03:00
gdkchan
02e74ca7f0 Stub ActivateKeyboard on Hid 2018-04-04 19:44:02 -03:00
gdkchan
98d0670524 Stub ActivateMouse on Hid 2018-04-04 19:39:47 -03:00
gdkchan
89862a7bfa Remove useless spacing 2018-04-04 19:29:34 -03:00
emmauss
17d74d2643 stubs (#69) 2018-04-04 19:16:59 -03:00
gdkchan
21f6e3699e HashSet is not thread safe, hopefully this fixes the CPU issue where it throws a exception on Add 2018-04-04 18:17:37 -03:00
gdkchan
cf7e8861d5 Add PRFM (unscaled) instruction 2018-04-04 18:10:20 -03:00
gdkchan
ac6e677798 Add FNEG (vector) instruction 2018-04-04 16:36:07 -03:00
gdkchan
73b744328a Fix SvcGetThreadId 2018-04-04 16:07:44 -03:00
gdkchan
9e36cf2dbb Fix 32-bits extended register instructions with 64-bits extensions 2018-03-30 23:32:06 -03:00
gdkchan
edbbc1dfec Enable all ld/st (single structure) instructions 2018-03-30 18:06:02 -03:00
gdkchan
63c0199701 Fix EXT/Widening instruction carrying garbage values on some cases, fix ABD (it shouldn't accumulate, this is another variation of the instruction) 2018-03-30 17:37:31 -03:00
gdkchan
b84e1e0653 Add BIT instruction 2018-03-30 16:46:00 -03:00
gdkchan
d884023579 Add UABD instruction 2018-03-30 16:30:23 -03:00
gdkchan
3594ead0ab Add UABDL instruction 2018-03-30 16:16:16 -03:00
gdkchan
dc6b3fce12 Add UADDL instruction 2018-03-30 15:55:28 -03:00
gdkchan
d60d206cde Add UHADD instruction 2018-03-30 12:37:07 -03:00
Ezekiel Bethel
41b7b97a29 SVC: Add GetInfo type 20 (added in 5.0.0) to the list of explicitly unimplemented types. (#68) 2018-03-30 12:27:48 -03:00
gdkchan
6268c2e3b4 Add FNMADD instruction 2018-03-24 00:28:23 -03:00
LDj3SNuD
7fb3d68a66 Add Cls Instruction. (#67)
* Update AInstEmitAlu.cs

* Update ASoftFallback.cs

* Update AOpCodeTable.cs
2018-03-23 22:06:05 -03:00
emmauss
54212bd622 implement isession:getperformanceconfiguration (#64) 2018-03-23 09:26:11 -03:00
emmauss
29f60856f0 handle vi:u and vi:s getdisplayservice (#66) 2018-03-23 07:44:27 -03:00
emmauss
cc45e1d2ea added set: getavailablelanguagecount (#65) 2018-03-23 07:42:34 -03:00
MS-DOS1999
3a7f42cc8e Add Frint Instructions and Tests (#62)
* add 'ADC 32bit and Overflow' test

* Add WZR/WSP tests

* fix ADC and ADDS

* add ADCS test

* add SBCS test

* indent my code and delete comment

* '/' <- i hate you x)

* remove spacebar char

* remove false tab

* add frintx_S test

* update frintx_S test

* add ASRV test

* fix new line

* fix PR

* fix indent

* Add add_V tests

* work on Frintx_V

* Add Frintx_V Instruction

* add some instruction and test

* Syntax + indent

* Delete Console Write

* Delete Console Write 2

* CR del

* Skip NaNs tests

* Skip NaNs tests 2

* Fix errors 1

* Fix errors 2
2018-03-23 07:40:23 -03:00
emmauss
820a6b55b8 rename some services (#63) 2018-03-21 20:30:10 -03:00
emmauss
5b1c84b25d rename some calls to current names (#61) 2018-03-21 13:28:12 -03:00
gdkchan
2b159a389b Allow enabling/disabling memory checks on config file 2018-03-20 18:42:13 -03:00
gdkchan
d0afedbf02 Rename IpcServices -> Services 2018-03-20 17:00:00 -03:00
gdkchan
7bdeff4bb8 Support different framebuffer offsets (fixes #59) 2018-03-20 12:18:25 -03:00
gdkchan
e60852509c [WIP] Add support for events (#60)
* Add support for events, move concept of domains to IpcService

* Support waiting for KThread, remove some test code, other tweaks

* Use move handle on NIFM since I can't test that now, it's better to leave it how it was
2018-03-19 15:58:46 -03:00
gdkchan
b3ff3e85d3 Add BFI instruction, even more audout fixes 2018-03-16 00:42:44 -03:00
gdkchan
3a964ca287 Add MLA (vector by element), fixes some cases of MUL (vector by element)? 2018-03-15 22:36:47 -03:00
gdkchan
d79cab48ae Improvements to audout (#58)
* Some audout refactoring and improvements

* More audio improvements

* Change ReadAsciiString to use long for the Size, avoids some casting
2018-03-15 21:06:24 -03:00
gdkchan
af7683c6ad Fix crc32 instruction with size greater than a byte 2018-03-15 18:14:22 -03:00
gdkchan
36354a9589 Fix CPU instruction Ld/St (single structure) with index != 0 2018-03-15 12:59:23 -03:00
gdkchan
cb3fea6aaa CPU fix for the cases using a Mask with shift = 0 2018-03-14 01:59:22 -03:00
gdkchan
c29235420d Remove unused function from CPU 2018-03-14 00:57:07 -03:00
gdkchan
5bdaf351a0 Add CRC32 instruction and SLI (vector) 2018-03-14 00:12:05 -03:00
gdkchan
88a000ff03 Stub StartSixAxisSensor 2018-03-13 21:26:14 -03:00
gdkchan
bc41bea0cb Add pl:u stub, use higher precision on CNTPCT_EL0 register tick count 2018-03-13 21:24:32 -03:00
emmauss
f6873fc045 stub some hid service functions (#57) 2018-03-13 18:59:17 -03:00
gdkchan
54c791cd50 IAudioDeviceService -> IAudioDevice 2018-03-12 16:31:09 -03:00
gdkchan
2debd76527 Fix GetAudioRenderersProcessMasterVolume which was totally wrong 2018-03-12 16:29:06 -03:00
gdkchan
dee5d079db Stub GetAudioRenderersProcessMasterVolume and avoid blowing up the stack inside HDomains Dispose method 2018-03-12 02:07:48 -03:00
gdkchan
0fd3826a7c Add bsd:s service variant again 2018-03-12 01:15:39 -03:00
gdkchan
1b5df0a34d Allow more than one process, free resources on process dispose, implement SvcExitThread 2018-03-12 01:14:12 -03:00
Ac_K
e38d20eeb0 Implement BSD Service (#54)
* Implement BSD Service

- Implementation of bsd:s & bsd:u.
- Adding an EndianSwap class.

* Corrections #1

* Correction2
2018-03-11 22:05:39 -03:00
gdkchan
d11a379678 Do not sign-extend timestamps 2018-03-10 20:51:55 -03:00
gdkchan
7064200261 Allow to enable/disable memory checks even on release mode through the flag, return error for invalid addresses on SvcMap*Memory svcs, do not return error on SvcQueryMemory (instead, return reserved for the end of the address space), other minor tweaks 2018-03-10 20:39:16 -03:00
gdkchan
475c64ede7 Fix EmitScalarUnaryOpF and add SSRA (vector) 2018-03-10 00:00:31 -03:00
gdkchan
aefc052a40 Add FRINTM (vector) instruction 2018-03-09 23:41:05 -03:00
gdkchan
4811d1acb1 Add SHLL instruction 2018-03-09 23:28:38 -03:00
gdkchan
510e7e0da0 Disable memory checks by default, even on debug, move ram memory allocation inside the CPU, since the size if fixed anyway, better heap region size 2018-03-09 23:12:57 -03:00
gdkchan
e6c0965ec7 Add SMLAL (vector), fix EXT instruction 2018-03-06 21:36:49 -03:00
gdkchan
8ddc0aa889 More Vi/NvFlinger/NvDrv stubs, allow paths starting with //, do not allow paths that don't start with at least a /, increase map region size 2018-03-06 17:28:03 -03:00
emmauss
756ef2b4da Implement basic performance statistics (#53)
* implement basic frame time stats

* added game frame time

* made performancestatictics class non-static

* report average framerate instead of current framerate
2018-03-06 17:18:49 -03:00
emmauss
e65faa5569 stub IApplicationDisplayService:CloseDisplay (#52) 2018-03-06 10:25:26 -03:00
gdkchan
bfa51ada69 Remove QueryMemory workaround 2018-03-05 16:20:30 -03:00
gdkchan
bb27ad0a85 Add MUL (vector by element), fix FCVTN, make svcs use MakeError too 2018-03-05 16:18:37 -03:00
gdkchan
c348cbed51 Add FCVTL and FCVTN instruction (no Half support yet), stub SvcClearEvent 2018-03-05 12:58:56 -03:00
MS-DOS1999
a2b54bc81d Add Frintx_S, ASRV test, update ADCS, use Assert.Multiple and indent (#44)
* add 'ADC 32bit and Overflow' test

* Add WZR/WSP tests

* fix ADC and ADDS

* add ADCS test

* add SBCS test

* indent my code and delete comment

* '/' <- i hate you x)

* remove spacebar char

* remove false tab

* add frintx_S test

* update frintx_S test

* add ASRV test

* fix new line

* fix PR

* fix indent
2018-03-05 09:21:19 -03:00
gdkchan
058721ee19 Allow multiple hid shared memory locations 2018-03-05 02:09:52 -03:00
gdkchan
df60348bf5 Try fixing NvFlinger rotation with scaling, return correct error code on WaitSignal timeout, always display window at the center of the screen 2018-03-04 20:32:18 -03:00
gdkchan
d295a2df5f Improve CPU initial translation speeds (#50)
* Add background translation to the CPU

* Do not use a separate thread for translation, implement 2 tiers translation

* Remove unnecessary usings

* Lower MinCallCountForReJit

* Remove unused variable
2018-03-04 14:09:59 -03:00
gdkchan
c897be0101 Do not block execution on audout append buffer 2018-03-04 01:41:35 -03:00
gdkchan
99554751f3 Remove unneeded log messages 2018-03-04 00:09:16 -03:00
gdkchan
cfcd93f727 Fix hid touch screen timestamp, add more log info 2018-03-04 00:06:44 -03:00
gdkchan
c48c3360e0 Fix Rename* functions on FspSrv, add a separate class do hold system settings on Switch 2018-03-03 14:04:58 -03:00
gdkchan
64ca46f069 Fix paths using ascii instead of utf8 on IFileSystem 2018-03-03 02:24:04 -03:00
gdkchan
3d798df714 Refactor HID, fix issues (#48)
* Refactor HID, fix issues

* Fix on touch screen code with wrong offset

* Don't use magic values

* Replace more magic values with actual variables, fix touch screen coordinates on different window sizes
2018-03-02 22:49:17 -03:00
gdkchan
d3fe827521 Fix REV64 (vector) instruction 2018-03-02 20:24:16 -03:00
gdkchan
2f37c57d4f Add REV64 (vector) instruction 2018-03-02 20:03:28 -03:00
gdkchan
4b19910748 Add EXT, CMTST (vector) and UMULL (vector) instructions 2018-03-02 19:23:38 -03:00
Ac_K
2d5ab98fe7 Update IAudioOut.cs (#51)
Little improvements, sound looks a little better...
2018-03-02 01:06:05 -03:00
emmauss
37f7f127ea stub set_sys (#49) 2018-03-01 17:23:55 -03:00
gdkchan
646d5e9ee1 Enable hardware frame buffer texture scaling 2018-02-28 23:37:40 -03:00
gdkchan
e778d6e5cc Fix wrong rotation direction on nvflinger 2018-02-28 19:21:04 -03:00
Ac_K
ad9d0f4e9a More stubs (#47)
* Stubs implementations

Services Bsd, Nifm & SSL stubs implementations
Objects IGeneralService, IRequest stubs implementations.
Fake-Fix GetAvailableLanguageCodes stub too ^^!

* More stubs

- Fix SvcGetInfo loops by gdkchan.
- Implement stub for Sfdnsres service.
- Add more stubs for Bsd service.

* Update ServiceSfdnsres.cs
2018-02-28 17:58:04 -03:00
Ac_K
392d6ca5fc Stubs implementations (#45)
Services Bsd, Nifm & SSL stubs implementations
Objects IGeneralService, IRequest stubs implementations.
Fake-Fix GetAvailableLanguageCodes stub too ^^!
2018-02-28 00:31:52 -03:00
gdkchan
7b58da6812 Change SvcGetInfo 5 to return actual heap size, remove AMemoryAlloc since it is no longer needed with direct memory access, move some memory management logic out of AMemoryMgr, change default virtual filesystem path to AppData 2018-02-27 20:45:07 -03:00
gdkchan
22a59a344f Fix corner cases of ADCS and SBFM 2018-02-26 15:56:34 -03:00
gdkchan
927350dd22 Implement SvcSetMemoryAttribute 2018-02-25 22:53:01 -03:00
gdkchan
42d285e9e7 Fix regression introduced on last commit with wrong ImageEnd 2018-02-25 22:44:30 -03:00
gdkchan
b39b3ef471 Added initial support for function names from symbol table on the cpu with tracing, fix wrong ImageEnd on executables with MOD0, fix issue on the CPU on input elimination for instruction with more than one register store 2018-02-25 22:14:58 -03:00
Ac_K
9812c7db46 Implement many objects, improve logging. (#42)
* Implement many objects, improve logging.

Change and rename folders of Services
Add Logging of IpcMessage.
Add "lm" Log Service.
Parse Errors of SetTerminateResult
Add Svc Calls.
Add many object implementations.

* Corrections

Forgotten Debug Conf

* Corrections 2

* Corrections 3

* Corrections 4
2018-02-25 15:58:16 -03:00
gdkchan
5370d1d480 Refactor IPC services to have commands into separate classes, fix readme url 2018-02-25 01:34:27 -03:00
MS-DOS1999
0a69a60c01 Update ADC test, add WZR/WSP, ADCS, SBCS test (#37)
* add 'ADC 32bit and Overflow' test

* Add WZR/WSP tests

* fix ADC and ADDS

* add ADCS test

* add SBCS test

* indent my code and delete comment

* '/' <- i hate you x)

* remove spacebar char

* remove false tab
2018-02-24 22:50:58 -03:00
Ac_K
cff62601d1 Update SvcSystem.cs (#40)
* Update SvcSystem.cs

Implement SvcGetInfo 0

* Update SvcSystem.cs
2018-02-24 20:09:10 -03:00
Ac_K
e146b33328 Update IpcMessage.cs (#38)
Temporary Fix by Misson20000
2018-02-24 20:08:54 -03:00
Ac_K
bef7d9078c Update IpcHandler.cs (#39)
Temporary Fix by Misson20000
2018-02-24 20:08:29 -03:00
gdkchan
4c3b282606 Add FABD (scalar), ADCS, SBCS instructions, update config with better default control mappings, update readme with the new mappings 2018-02-24 18:47:08 -03:00
gdkchan
fe93bf0106 Fix build link 2018-02-24 13:30:37 -03:00
gdkchan
6d640d712e Fix cpu issue with cmp optimization, add HINT and FRINTX (scalar) instructions, fix for NvFlinger sometimes missing free buffers 2018-02-24 11:19:28 -03:00
gdkchan
7796f1709e Map heap on heap base region, fix for thread start on homebrew, add FCVTMU and FCVTPU (general) instructions, fix FMOV (higher 64 bits) encodings, improve emit code for FCVT* (general) instructions 2018-02-23 21:59:38 -03:00
gdkchan
a7912d0990 Somewhat better NvFlinger (I guess) (fixes #30) 2018-02-23 18:48:27 -03:00
MS-DOS1999
257e7ece70 Add flags parameters in singleOpcode function, and add ADC Test (#36)
* Add flags parameters in singleOpcode function, and add ADC Test

* Update CpuTestAlu.cs

* Update CpuTestAlu.cs

* Update CpuTestAlu.cs

* Update CpuTestAlu.cs
2018-02-23 11:53:32 -03:00
LDj3SNuD
bb74e06299 Review of cpu tests and creation of a class for mixed cpu tests. (#35)
* Update CpuTest.cs

* Update CpuTestAlu.cs

* Update CpuTestScalar.cs

* Update CpuTestSimdMove.cs

* Create CpuTestMisc.cs

* Update CpuTest.cs

* Update CpuTestScalar.cs

* Update CpuTest.cs

* Update CpuTestAlu.cs

* Update CpuTestMisc.cs

* Update CpuTestScalar.cs
2018-02-23 09:29:20 -03:00
gdkchan
250753062a Merge branch 'master' of https://github.com/gdkchan/Ryujinx 2018-02-22 16:26:54 -03:00
gdkchan
16fe360767 Add FRINTP instruction, fix opcode ctor call method creation with multithreading 2018-02-22 16:26:11 -03:00
emmauss
6cd4fd737f implement single tap touchscreen (#34) 2018-02-22 10:28:27 -03:00
Ac_K
94dc5cccd6 Initiale hbmenu.nro support (#32)
* Initiale hbmenu.nro support

Implement missing SetScreenShotPermission object.
Implement missing IsCurrentProcessBeingDebugged in SVC.
Add a Extension variable to Executable.
Add basic support of hbmenu.nro.

* Homebrew.cs correction
2018-02-21 21:51:17 -03:00
gdkchan
af97037ba3 FspSrv improvements, also fix ImageEnd for NROs without a MOD0 section 2018-02-21 18:56:52 -03:00
gdkchan
4d76d0e9e7 Add ChocolArm64 reference to Ryujinx.Tests 2018-02-20 17:19:00 -03:00
Hexagon12
5851ec2bd7 Fix various typos in the Readme (#31)
* Fix some typos

* Fix even more typos
2018-02-20 17:10:02 -03:00
emmauss
bf5ccf25b7 Split main project into core,graphics and chocolarm4 subproject (#29) 2018-02-20 17:09:23 -03:00
gdkchan
9d21945ccf Add FDIV (vector) instruction 2018-02-20 16:04:22 -03:00
gdkchan
ab6043ed6d Add SMULL (vector), USHR (scalar), FCCMPE, FNMSUB, fixed a some instructions 2018-02-20 14:39:03 -03:00
Ezekiel Bethel
5bed9bbf77 Lots of FS HLE fixes and implementation of missing functions/objects. (#24)
* Initial pass - fixes IFileSystem OpenFile, implements IFileSystem CreateFile/DeleteFile, fixes IFile Read and implements IFile GetSize/SetSize

* Implement IFileSystem Directory* methods, as well as RenameFile. Add IDirectory, and implement its Read and GetEntryCount methods.

* missing TODO

* hey, this is kinda bad

* Update IDirectory.cs

Fixed :)

* Some cleanups to IDirectory, fix for OpenDirectory on a non-existent directory.

* Item -> Index

* This should work.

* Update IDirectory.cs

Marshalling version
2018-02-20 08:03:04 -03:00
Kurt
18db15a27f Misc language usage simplifications (#26)
un-nest some logic
add some xmldoc
simplify ini parse
2018-02-20 07:54:00 -03:00
Merry
affbbe6ab4 Resize display to window size (#27) 2018-02-20 07:52:35 -03:00
Merry
c66da3300a Implement Zip1, Zip2 (#25) 2018-02-20 07:41:55 -03:00
gdkchan
80370b3204 Somewhat better scheduler I guess 2018-02-19 16:37:13 -03:00
Merry
e83d888cdb Tests: Add Fmax_S test (#23) 2018-02-19 01:17:26 -03:00
gdkchan
f50667f0ee Rename ARegisters to AThreadState 2018-02-18 16:28:07 -03:00
gdkchan
74e0ac27ef Minor cpu fixes 2018-02-18 16:01:21 -03:00
gdkchan
1e37e0b1f5 Add MLS (vector) instruction, fix mistake introduced on last commit 2018-02-18 02:13:42 -03:00
gdkchan
1185986448 Merge branch 'master' of https://github.com/gdkchan/Ryujinx 2018-02-18 01:57:56 -03:00
gdkchan
c06940b130 Fix for some SIMD issues 2018-02-18 01:57:33 -03:00
Ac_K
00a9d120b1 Update README.md (#22) 2018-02-17 21:46:29 -03:00
Ac_K
1433a78fb3 Create CONFIG.md (#21) 2018-02-17 21:45:53 -03:00
Ac_K
160ed83cda HID Implementation (#20)
* Basic HID Implementation

* Basic HID Implementation in Config

* HID Corrections

* HID Corrections 2
2018-02-17 20:54:19 -03:00
gdkchan
d965ccc4ba Add FCVTAS and FCVTAU instructions 2018-02-17 18:59:37 -03:00
gdkchan
0bcdbe852f Add events to shared memory, make it work better with direct memory 2018-02-17 18:36:08 -03:00
gdkchan
028a9f99ab CPU refactoring - move SIMD (scalar and vector) instructions to separate files by category, remove AILConv and use only the methods inside SIMD helper to extract/insert vector elements 2018-02-17 18:06:11 -03:00
Ac_K
10bf1735a6 Update new informations in IAudioOut (#19)
* Update new informations in IAudioOut

* Update IAudioOut.cs
2018-02-15 23:19:29 -03:00
Merry
d7a3f755f0 Add some tests (#18)
* Add tests

* Add some simple Alu instruction tests

* travis: Run tests

* CpuTest: Add TearDown
2018-02-15 21:04:38 -03:00
Cristian Carlesso
82733d4fa7 Gracefully close the app on exit (#12)
* Gracefully close the app on exit

* Application tear down

instead of calling Environment.Exit(0); do a better tear down of the application
2018-02-15 09:16:16 -03:00
Ac_K
3faf3f6361 Update README.md (#16) 2018-02-15 09:15:22 -03:00
gdkchan
c9a52df2af Shouldn't have undone this 2018-02-15 01:35:44 -03:00
gdkchan
8e0785ca24 Emit CIL directly for more SIMD instructions, add UCVTF (vector, scalar) and UZP2, fix XTN (?) 2018-02-15 01:32:25 -03:00
Merry
d00e872888 AInstEmitAluHelper: Simplify EmitAddsVCheck (#14) 2018-02-14 19:01:36 -03:00
Merry
2b66026fa0 AInstEmitAluHelper: Simplify EmitSubsCCheck (#15) 2018-02-14 19:01:21 -03:00
Merry
e6514509cb macOS build (#13)
* Ryujinx.csproj: Add osx-x64 RuntimeIdentifier

Allows Ryujinx to build and run on macOS

* Add .travis.yml
2018-02-14 18:34:38 -03:00
gdkchan
c7ecba1651 Add SHRN instruction, and fix ADDV 2018-02-14 02:43:21 -03:00
gdkchan
2e71b0dcb2 Made initial implementation of the thread scheduler, refactor Svc to avoid passing many arguments 2018-02-13 23:43:08 -03:00
gdkchan
53f227d9fa Remove Console.Title += since it throws PNSE on linux 2018-02-12 00:43:36 -03:00
Valentin Vanelslande
4fc2cc78f8 Update README.md (#11) 2018-02-12 00:39:41 -03:00
gdkchan
cf8cc418c3 Generate CIL for SCVTF (vector), add undefined encodings for some instructions 2018-02-12 00:37:20 -03:00
gdkchan
220e3f4161 Update README.md 2018-02-10 17:51:07 -02:00
Stary 2001
f70500cff4 Make HSessionObj implement IDisposable (#10)
* Make HSessionObj implement IDisposable, so that objects that have handles created to them are disposed when the handles are closed.

* Spelling fix: GenertateObjectId -> GenerateObjectId
2018-02-10 15:31:40 -03:00
gdkchan
9746069232 Only throw undefined instruction exception at execution, not at translation stage 2018-02-10 14:20:46 -03:00
gdkchan
9eb16fa5a6 Add BRK on the opcode table 2018-02-10 12:16:48 -03:00
gdkchan
b52f96b81b Add BRK instruction, fix wrong namespace on one of Am interfaces, and disable Debug/Trace logs by default 2018-02-10 10:24:16 -03:00
gdkchan
24803ab413 Completely remove static methods inside Ipc interfaces, also remove GetObject method from ServiceCtx as it is no longer needed with this change 2018-02-09 23:31:26 -03:00
gdkchan
27c4c4c56a Fix bad rename 2018-02-09 21:23:16 -03:00
gdkchan
63a7fd4c0e Ipc refactor (#9)
* Start refactoring IPC objects (started with IFile and IFileSystem)

* End refactoring IPC objects (#8)

* End refactoring IPC objects

* End refactoring IPC objects

corrections
2018-02-09 21:14:55 -03:00
gdkchan
e9650018cc Fixes to memory management 2018-02-09 21:13:18 -03:00
gdkchan
411949eeac Move a few more SIMD instructions to emit CIL directly instead of a method call 2018-02-09 17:14:47 -03:00
Ac_K
788bc52095 Logging Improvements (#7)
* Logging Improvements

Add Trace functions to SVC.
Add function to get the function name who called.
2018-02-09 16:39:50 -03:00
gdkchan
c1198d7816 Add FVCTZS (fixed point variant) and LD1 (single structure variant) instructions 2018-02-09 00:26:20 -03:00
Ac_K
da817e85b9 config bugfix (#6)
Include Ryujinx.conf file to the build folder.
Fix the Ryujinx.conf filepath.
2018-02-09 00:23:20 -03:00
Ac_K
3ce8e9420f Add internal Config support (#5)
* Add internal Logging support

Add class Logging.
Replace all Console.WriteLine() to looks better.
Add informations inside Windows Titles.

* Revert "Add internal Logging support"

This reverts commit 275d363aaf30011f238010572cfdb320bd7b627f.

* Add internal Logging support

Add Logging Class.
Replace all Console.WriteLine() to looks better.
Add debug informations of IpcMessage.
Add informations inside Windows Titles.

* Add internal Logging support2

Add Logging Class.
Replace all Console.WriteLine() to looks better.
Add debug informations of IpcMessage.
Add informations inside Windows Titles.

* Add internal Config support

Add Config Class.
Add Ryujinx.conf file (Ini file).
Use the Config Class inside Logging.

* Add internal Config support

Add Config Class.
Add Ryujinx.conf file (Ini file).
Use the Config Class inside Logging.
2018-02-08 23:47:32 -03:00
Ac_K
5a7814cda1 Copy Paste mistake (#4)
Logging.Warn instead of Logging.Warning
2018-02-08 21:51:13 -03:00
Ac_K
f75240986e Add internal Logging support (#3)
* Add internal Logging support

Add class Logging.
Replace all Console.WriteLine() to looks better.
Add informations inside Windows Titles.

* Revert "Add internal Logging support"

This reverts commit 275d363aaf30011f238010572cfdb320bd7b627f.

* Add internal Logging support

Add Logging Class.
Replace all Console.WriteLine() to looks better.
Add debug informations of IpcMessage.
Add informations inside Windows Titles.

* Add internal Logging support2

Add Logging Class.
Replace all Console.WriteLine() to looks better.
Add debug informations of IpcMessage.
Add informations inside Windows Titles.
2018-02-08 21:43:22 -03:00
gdkchan
4c1fdb75ea Merge pull request #2 from gdkchan/direct_memory
Removed parts of the MMU functionality to use memory directly (faster…
2018-02-08 20:20:01 -03:00
gdkchan
42a71d6624 Merge pull request #1 from AcK77/master
Basic audio support
2018-02-08 14:24:23 -03:00
AcK77
8a28bd8e1f Basic audio support2 2018-02-08 18:20:07 +01:00
AcK77
350fc10a9a Basic audio support
Implement IAudioOut.
Small corrections on AudIAudioRenderer.
Add glitched audio playback support through OpenAL.
2018-02-08 17:52:02 +01:00
gdkchan
c68f2dc734 Fix a copy-paste bug on Ins_V 2018-02-07 21:53:23 -03:00
gdkchan
81ff75485c Add ADC and SBC instructions 2018-02-07 20:46:36 -03:00
gdkchan
12688bd8b2 Add FMADD and FMSUB instructions 2018-02-07 20:07:16 -03:00
gdkchan
461533c44d Add FMOV (scalar, register) and FCMPE instructions 2018-02-07 19:43:52 -03:00
gdkchan
976155406e Removed parts of the MMU functionality to use memory directly (faster, but potentially more dangerous, WIP), also changed the Shl/Sshr immediate instructions to use IL instead of calling the method 2018-02-07 13:44:48 -03:00
gdkchan
61aae8f3a4 Implement SSHL instruction, fix exception on FMAX/FMIN, and use a better exception message for undefined/unimplemented instructions 2018-02-07 09:38:43 -03:00
gdkchan
de8ea7c01b Support loading NSO/NRO without a MOD0 header, stub some functions, support more ids on SvcGetInfo 2018-02-06 20:28:32 -03:00
gdkchan
2746fa3d5d Improve access to system registers by using properties, also use exclusive region granularity on exclusive load/stores, and ensure that acquires without releases won't hold the address forever, remove unused ALU rev method 2018-02-06 12:15:08 -03:00
gdkchan
dba5d765f7 Update README.md 2018-02-04 22:39:03 -02:00
gdkchan
f1e17d711d Create README.md 2018-02-04 21:11:01 -02:00
2245 changed files with 304018 additions and 39717 deletions

View File

@ -17,8 +17,8 @@ tab_width = 4
end_of_line = lf end_of_line = lf
insert_final_newline = true insert_final_newline = true
# JSON files # Markdown, JSON, YAML, props and csproj files
[*.json] [*.{md,json,yml,props,csproj}]
# Indentation and spacing # Indentation and spacing
indent_size = 2 indent_size = 2
@ -259,12 +259,12 @@ dotnet_diagnostic.CA1861.severity = none
# Disable "Prefer using 'string.Equals(string, StringComparison)' to perform a case-insensitive comparison, but keep in mind that this might cause subtle changes in behavior, so make sure to conduct thorough testing after applying the suggestion, or if culturally sensitive comparison is not required, consider using 'StringComparison.OrdinalIgnoreCase'" # Disable "Prefer using 'string.Equals(string, StringComparison)' to perform a case-insensitive comparison, but keep in mind that this might cause subtle changes in behavior, so make sure to conduct thorough testing after applying the suggestion, or if culturally sensitive comparison is not required, consider using 'StringComparison.OrdinalIgnoreCase'"
dotnet_diagnostic.CA1862.severity = none dotnet_diagnostic.CA1862.severity = none
[src/Ryujinx.HLE/HOS/Services/**.cs] [src/Ryujinx/UI/ViewModels/**.cs]
# Disable "mark members as static" rule for services # Disable "mark members as static" rule for ViewModels
dotnet_diagnostic.CA1822.severity = none dotnet_diagnostic.CA1822.severity = none
[src/Ryujinx.Ava/UI/ViewModels/**.cs] [src/Ryujinx.HLE/HOS/Services/**.cs]
# Disable "mark members as static" rule for ViewModels # Disable "mark members as static" rule for services
dotnet_diagnostic.CA1822.severity = none dotnet_diagnostic.CA1822.severity = none
[src/Ryujinx.Tests/Cpu/*.cs] [src/Ryujinx.Tests/Cpu/*.cs]

View File

@ -0,0 +1,21 @@
name: Notify API on Release
on:
release:
types: [published]
jobs:
notify-api:
runs-on: debian-trixie
steps:
- name: Send API Call for New Release
run: |
curl -X POST http://melonx.org/api/new_release \
-H "Content-Type: application/json" \
-H "Authorization: Bearer ${{ secrets.MELONX_GITEA_API_KEY }}" \
-d '{
"version_number": "${{ github.event.release.tag_name }}",
"download_link": "${{ github.event.release.html_url }}",
"changelog": "${{ github.event.release.body }}",
"is_latest": true
}'

View File

@ -0,0 +1,49 @@
name: Update apps.json on new release
on:
release:
types: [published]
jobs:
update:
runs-on: debian-trixie
steps:
- name: Checkout repository
uses: actions/checkout@v4
- name: Install dependencies
run: |
sudo apt-get install -y jq
- name: Extract release data
id: release
run: |
echo "VERSION=${GITEA_REF_NAME}" >> $GITHUB_OUTPUT
echo "DESCRIPTION=$(echo '${GITEA_EVENT_RELEASE_BODY}' | jq -Rs .)" >> $GITHUB_OUTPUT
echo "DATE=$(date '+%Y-%m-%d')" >> $GITHUB_OUTPUT
IPA_URL=$(echo '${GITEA_EVENT_RELEASE_ASSETS}' | jq -r '.[0].browser_download_url')
echo "DOWNLOAD_URL=$IPA_URL" >> $GITHUB_OUTPUT
- name: Update apps.json
run: |
jq --arg version "${{ steps.release.outputs.VERSION }}" \
--arg buildVersion "1" \
--arg date "${{ steps.release.outputs.DATE }}" \
--arg localizedDescription "${{ steps.release.outputs.DESCRIPTION }}" \
--arg downloadURL "${{ steps.release.outputs.DOWNLOAD_URL }}" \
'.apps[0].versions |= [{"version": $version, "buildVersion": $buildVersion, "date": $date, "localizedDescription": $localizedDescription, "downloadURL": $downloadURL, "minOSVersion": "15.0"}]' \
apps.json > tmp.json && mv tmp.json apps.json
- name: Commit and push
run: |
git config user.name "gitea-actions"
git config user.email "gitea-actions@localhost"
git add apps.json
git commit -m "Update apps.json for release ${{ steps.release.outputs.VERSION }}"
git push
env:
GIT_AUTHOR_NAME: gitea-actions
GIT_AUTHOR_EMAIL: gitea-actions@localhost
GIT_COMMITTER_NAME: gitea-actions
GIT_COMMITTER_EMAIL: gitea-actions@localhost

View File

@ -23,7 +23,7 @@ body:
attributes: attributes:
label: Log file label: Log file
description: A log file will help our developers to better diagnose and fix the issue. description: A log file will help our developers to better diagnose and fix the issue.
placeholder: Logs files can be found under "Logs" folder in Ryujinx program folder. You can drag and drop the log on to the text area placeholder: Logs files can be found under "Logs" folder in Ryujinx program folder. They can also be accessed by opening Ryujinx, then going to File > Open Logs Folder. You can drag and drop the log on to the text area (do not copy paste).
validations: validations:
required: true required: true
- type: input - type: input

View File

@ -1,6 +1,7 @@
name: Feature Request name: Feature Request
description: Suggest a new feature for Ryujinx. description: Suggest a new feature for Ryujinx.
title: "[Feature Request]" title: "[Feature Request]"
labels: enhancement
body: body:
- type: textarea - type: textarea
id: overview id: overview

View File

@ -7,7 +7,7 @@ updates:
labels: labels:
- "infra" - "infra"
reviewers: reviewers:
- marysaka - TSRBerry
commit-message: commit-message:
prefix: "ci" prefix: "ci"
@ -19,7 +19,7 @@ updates:
labels: labels:
- "infra" - "infra"
reviewers: reviewers:
- marysaka - TSRBerry
commit-message: commit-message:
prefix: nuget prefix: nuget
groups: groups:

2
.github/labeler.yml vendored
View File

@ -20,7 +20,7 @@ gpu:
gui: gui:
- changed-files: - changed-files:
- any-glob-to-any-file: ['src/Ryujinx/**', 'src/Ryujinx.Ui.Common/**', 'src/Ryujinx.Ui.LocaleGenerator/**', 'src/Ryujinx.Ava/**'] - any-glob-to-any-file: ['src/Ryujinx/**', 'src/Ryujinx.UI.Common/**', 'src/Ryujinx.UI.LocaleGenerator/**', 'src/Ryujinx.Gtk3/**']
horizon: horizon:
- changed-files: - changed-files:

View File

@ -1,31 +1,24 @@
audio:
- marysaka
cpu: cpu:
- gdkchan - gdkchan
- riperiperi - riperiperi
- marysaka
- LDj3SNuD - LDj3SNuD
gpu: gpu:
- gdkchan - gdkchan
- riperiperi - riperiperi
- marysaka
gui: gui:
- Ack77 - Ack77
- emmauss - emmauss
- TSRBerry - TSRBerry
- marysaka
horizon: horizon:
- gdkchan - gdkchan
- Ack77 - Ack77
- marysaka
- TSRBerry - TSRBerry
infra: infra:
- marysaka
- TSRBerry - TSRBerry
default: default:

View File

@ -10,28 +10,17 @@ env:
jobs: jobs:
build: build:
name: ${{ matrix.OS_NAME }} (${{ matrix.configuration }}) name: ${{ matrix.platform.name }} (${{ matrix.configuration }})
runs-on: ${{ matrix.os }} runs-on: ${{ matrix.platform.os }}
timeout-minutes: 45 timeout-minutes: 45
strategy: strategy:
matrix: matrix:
os: [ubuntu-latest, macOS-latest, windows-latest]
configuration: [Debug, Release] configuration: [Debug, Release]
include: platform:
- os: ubuntu-latest - { name: win-x64, os: windows-latest, zip_os_name: win_x64 }
OS_NAME: Linux x64 - { name: linux-x64, os: ubuntu-latest, zip_os_name: linux_x64 }
DOTNET_RUNTIME_IDENTIFIER: linux-x64 - { name: linux-arm64, os: ubuntu-latest, zip_os_name: linux_arm64 }
RELEASE_ZIP_OS_NAME: linux_x64 - { name: osx-x64, os: macos-13, zip_os_name: osx_x64 }
- os: macOS-latest
OS_NAME: macOS x64
DOTNET_RUNTIME_IDENTIFIER: osx-x64
RELEASE_ZIP_OS_NAME: osx_x64
- os: windows-latest
OS_NAME: Windows x64
DOTNET_RUNTIME_IDENTIFIER: win-x64
RELEASE_ZIP_OS_NAME: win_x64
fail-fast: false fail-fast: false
steps: steps:
@ -49,6 +38,16 @@ jobs:
run: echo "result=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT run: echo "result=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
shell: bash shell: bash
- name: Change config filename
run: sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/PRConfig\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
- name: Change config filename for macOS
run: sed -r -i '' 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/PRConfig\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
if: github.event_name == 'pull_request' && matrix.platform.os == 'macos-13'
- name: Build - name: Build
run: dotnet build -c "${{ matrix.configuration }}" -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER run: dotnet build -c "${{ matrix.configuration }}" -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER
@ -58,46 +57,47 @@ jobs:
commands: dotnet test --no-build -c "${{ matrix.configuration }}" commands: dotnet test --no-build -c "${{ matrix.configuration }}"
timeout-minutes: 10 timeout-minutes: 10
retry-codes: 139 retry-codes: 139
if: matrix.platform.name != 'linux-arm64'
- name: Publish Ryujinx - name: Publish Ryujinx
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx --self-contained true run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.platform.name }}" -o ./publish -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx --self-contained true
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest' if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
- name: Publish Ryujinx.Headless.SDL2 - name: Publish Ryujinx.Headless.SDL2
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_sdl2_headless -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Headless.SDL2 --self-contained true run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.platform.name }}" -o ./publish_sdl2_headless -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Headless.SDL2 --self-contained true
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest' if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
- name: Publish Ryujinx.Ava - name: Publish Ryujinx.Gtk3
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_ava -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Ava --self-contained true run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.platform.name }}" -o ./publish_gtk -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Gtk3 --self-contained true
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest' if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
- name: Set executable bit - name: Set executable bit
run: | run: |
chmod +x ./publish/Ryujinx ./publish/Ryujinx.sh chmod +x ./publish/Ryujinx ./publish/Ryujinx.sh
chmod +x ./publish_sdl2_headless/Ryujinx.Headless.SDL2 ./publish_sdl2_headless/Ryujinx.sh chmod +x ./publish_sdl2_headless/Ryujinx.Headless.SDL2 ./publish_sdl2_headless/Ryujinx.sh
chmod +x ./publish_ava/Ryujinx.Ava ./publish_ava/Ryujinx.sh chmod +x ./publish_gtk/Ryujinx.Gtk3 ./publish_gtk/Ryujinx.sh
if: github.event_name == 'pull_request' && matrix.os == 'ubuntu-latest' if: github.event_name == 'pull_request' && matrix.platform.os == 'ubuntu-latest'
- name: Upload Ryujinx artifact - name: Upload Ryujinx artifact
uses: actions/upload-artifact@v4 uses: actions/upload-artifact@v4
with: with:
name: ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.RELEASE_ZIP_OS_NAME }} name: ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.platform.zip_os_name }}
path: publish path: publish
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest' if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
- name: Upload Ryujinx.Headless.SDL2 artifact - name: Upload Ryujinx.Headless.SDL2 artifact
uses: actions/upload-artifact@v4 uses: actions/upload-artifact@v4
with: with:
name: sdl2-ryujinx-headless-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.RELEASE_ZIP_OS_NAME }} name: sdl2-ryujinx-headless-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.platform.zip_os_name }}
path: publish_sdl2_headless path: publish_sdl2_headless
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest' if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
- name: Upload Ryujinx.Ava artifact - name: Upload Ryujinx.Gtk3 artifact
uses: actions/upload-artifact@v4 uses: actions/upload-artifact@v4
with: with:
name: ava-ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.RELEASE_ZIP_OS_NAME }} name: gtk-ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.platform.zip_os_name }}
path: publish_ava path: publish_gtk
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest' if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
build_macos: build_macos:
name: macOS Universal (${{ matrix.configuration }}) name: macOS Universal (${{ matrix.configuration }})
@ -135,19 +135,24 @@ jobs:
id: git_short_hash id: git_short_hash
run: echo "result=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT run: echo "result=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
- name: Publish macOS Ryujinx.Ava - name: Change config filename
run: sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/PRConfig\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
if: github.event_name == 'pull_request'
- name: Publish macOS Ryujinx
run: | run: |
./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish_ava ./distribution/macos/entitlements.xml "${{ env.RYUJINX_BASE_VERSION }}" "${{ steps.git_short_hash.outputs.result }}" "${{ matrix.configuration }}" "-p:ExtraDefineConstants=DISABLE_UPDATER" ./distribution/macos/create_macos_build_ava.sh . publish_tmp publish ./distribution/macos/entitlements.xml "${{ env.RYUJINX_BASE_VERSION }}" "${{ steps.git_short_hash.outputs.result }}" "${{ matrix.configuration }}" "-p:ExtraDefineConstants=DISABLE_UPDATER"
- name: Publish macOS Ryujinx.Headless.SDL2 - name: Publish macOS Ryujinx.Headless.SDL2
run: | run: |
./distribution/macos/create_macos_build_headless.sh . publish_tmp_headless publish_headless ./distribution/macos/entitlements.xml "${{ env.RYUJINX_BASE_VERSION }}" "${{ steps.git_short_hash.outputs.result }}" "${{ matrix.configuration }}" "-p:ExtraDefineConstants=DISABLE_UPDATER" ./distribution/macos/create_macos_build_headless.sh . publish_tmp_headless publish_headless ./distribution/macos/entitlements.xml "${{ env.RYUJINX_BASE_VERSION }}" "${{ steps.git_short_hash.outputs.result }}" "${{ matrix.configuration }}" "-p:ExtraDefineConstants=DISABLE_UPDATER"
- name: Upload Ryujinx.Ava artifact - name: Upload Ryujinx artifact
uses: actions/upload-artifact@v4 uses: actions/upload-artifact@v4
with: with:
name: ava-ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-macos_universal name: ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-macos_universal
path: "publish_ava/*.tar.gz" path: "publish/*.tar.gz"
if: github.event_name == 'pull_request' if: github.event_name == 'pull_request'
- name: Upload Ryujinx.Headless.SDL2 artifact - name: Upload Ryujinx.Headless.SDL2 artifact

View File

@ -8,7 +8,7 @@ on:
- '!.github/**' - '!.github/**'
- '!*.yml' - '!*.yml'
- '!*.config' - '!*.config'
- '!README.md' - '!*.md'
- '.github/workflows/*.yml' - '.github/workflows/*.yml'
permissions: permissions:

View File

@ -51,37 +51,75 @@ jobs:
- name: Restore Nuget packages - name: Restore Nuget packages
# With .NET 8.0.100, Microsoft.NET.ILLink.Tasks isn't restored by default and only seems to appears when publishing. # With .NET 8.0.100, Microsoft.NET.ILLink.Tasks isn't restored by default and only seems to appears when publishing.
# So we just publish to grab the dependencies # So we just publish to grab the dependencies
run: dotnet publish -c Release -r linux-x64 Ryujinx/${{ env.RYUJINX_PROJECT_FILE }} --self-contained run: |
dotnet publish -c Release -r linux-x64 Ryujinx/${{ env.RYUJINX_PROJECT_FILE }} --self-contained
dotnet publish -c Release -r linux-arm64 Ryujinx/${{ env.RYUJINX_PROJECT_FILE }} --self-contained
- name: Generate nuget_sources.json - name: Generate nuget_sources.json
shell: python shell: python
run: | run: |
import hashlib
from pathlib import Path from pathlib import Path
import base64 import base64
import binascii import binascii
import json import json
import os import os
import urllib.request
sources = [] sources = []
for path in Path(os.environ['NUGET_PACKAGES']).glob('**/*.nupkg.sha512'):
def create_source_from_external(name, version):
full_dir_path = Path(os.environ["NUGET_PACKAGES"]).joinpath(name).joinpath(version)
os.makedirs(full_dir_path, exist_ok=True)
filename = "{}.{}.nupkg".format(name, version)
url = "https://api.nuget.org/v3-flatcontainer/{}/{}/{}".format(
name, version, filename
)
print(f"Processing {url}...")
response = urllib.request.urlopen(url)
sha512 = hashlib.sha512(response.read()).hexdigest()
return {
"type": "file",
"url": url,
"sha512": sha512,
"dest": os.environ["NUGET_SOURCES_DESTDIR"],
"dest-filename": filename,
}
has_added_x64_apphost = False
for path in Path(os.environ["NUGET_PACKAGES"]).glob("**/*.nupkg.sha512"):
name = path.parent.parent.name name = path.parent.parent.name
version = path.parent.name version = path.parent.name
filename = '{}.{}.nupkg'.format(name, version) filename = "{}.{}.nupkg".format(name, version)
url = 'https://api.nuget.org/v3-flatcontainer/{}/{}/{}'.format(name, version, filename) url = "https://api.nuget.org/v3-flatcontainer/{}/{}/{}".format(
name, version, filename
)
with path.open() as fp: with path.open() as fp:
sha512 = binascii.hexlify(base64.b64decode(fp.read())).decode('ascii') sha512 = binascii.hexlify(base64.b64decode(fp.read())).decode("ascii")
sources.append({ sources.append(
'type': 'file', {
'url': url, "type": "file",
'sha512': sha512, "url": url,
'dest': os.environ['NUGET_SOURCES_DESTDIR'], "sha512": sha512,
'dest-filename': filename, "dest": os.environ["NUGET_SOURCES_DESTDIR"],
}) "dest-filename": filename,
}
)
with open('flathub/nuget_sources.json', 'w') as fp: # .NET will not add current installed application host to the list, force inject it here.
if not has_added_x64_apphost and name.startswith('microsoft.netcore.app.host'):
sources.append(create_source_from_external("microsoft.netcore.app.host.linux-x64", version))
has_added_x64_apphost = True
with open("flathub/nuget_sources.json", "w") as fp:
json.dump(sources, fp, indent=4) json.dump(sources, fp, indent=4)
- name: Update flatpak metadata - name: Update flatpak metadata

41
.github/workflows/mako.yml vendored Normal file
View File

@ -0,0 +1,41 @@
name: Mako
on:
discussion:
types: [created, edited, answered, unanswered, category_changed]
discussion_comment:
types: [created, edited]
gollum:
issue_comment:
types: [created, edited]
issues:
types: [opened, edited, reopened, pinned, milestoned, demilestoned, assigned, unassigned, labeled, unlabeled]
pull_request_target:
types: [opened, edited, reopened, synchronize, ready_for_review, assigned, unassigned]
jobs:
tasks:
name: Run Ryujinx tasks
permissions:
actions: read
contents: read
discussions: write
issues: write
pull-requests: write
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
if: github.event_name == 'pull_request_target'
with:
# Ensure we pin the source origin as pull_request_target run under forks.
fetch-depth: 0
repository: Ryujinx/Ryujinx
ref: master
- name: Run Mako command
uses: Ryujinx/Ryujinx-Mako@master
with:
command: exec-ryujinx-tasks
args: --event-name "${{ github.event_name }}" --event-path "${{ github.event_path }}" -w "${{ github.workspace }}" "${{ github.repository }}" "${{ github.run_id }}"
app_id: ${{ secrets.MAKO_APP_ID }}
private_key: ${{ secrets.MAKO_PRIVATE_KEY }}
installation_id: ${{ secrets.MAKO_INSTALLATION_ID }}

View File

@ -39,24 +39,24 @@ jobs:
return core.error(`No artifacts found`); return core.error(`No artifacts found`);
} }
let body = `Download the artifacts for this pull request:\n`; let body = `Download the artifacts for this pull request:\n`;
let hidden_avalonia_artifacts = `\n\n <details><summary>Experimental GUI (Avalonia)</summary>\n`; let hidden_gtk_artifacts = `\n\n <details><summary>Old GUI (GTK3)</summary>\n`;
let hidden_headless_artifacts = `\n\n <details><summary>GUI-less (SDL2)</summary>\n`; let hidden_headless_artifacts = `\n\n <details><summary>GUI-less (SDL2)</summary>\n`;
let hidden_debug_artifacts = `\n\n <details><summary>Only for Developers</summary>\n`; let hidden_debug_artifacts = `\n\n <details><summary>Only for Developers</summary>\n`;
for (const art of artifacts) { for (const art of artifacts) {
if(art.name.includes('Debug')) { if(art.name.includes('Debug')) {
hidden_debug_artifacts += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`; hidden_debug_artifacts += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`;
} else if(art.name.includes('ava-ryujinx')) { } else if(art.name.includes('gtk-ryujinx')) {
hidden_avalonia_artifacts += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`; hidden_gtk_artifacts += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`;
} else if(art.name.includes('sdl2-ryujinx-headless')) { } else if(art.name.includes('sdl2-ryujinx-headless')) {
hidden_headless_artifacts += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`; hidden_headless_artifacts += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`;
} else { } else {
body += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`; body += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`;
} }
} }
hidden_avalonia_artifacts += `\n</details>`; hidden_gtk_artifacts += `\n</details>`;
hidden_headless_artifacts += `\n</details>`; hidden_headless_artifacts += `\n</details>`;
hidden_debug_artifacts += `\n</details>`; hidden_debug_artifacts += `\n</details>`;
body += hidden_avalonia_artifacts; body += hidden_gtk_artifacts;
body += hidden_headless_artifacts; body += hidden_headless_artifacts;
body += hidden_debug_artifacts; body += hidden_debug_artifacts;

View File

@ -21,27 +21,8 @@ jobs:
repository: Ryujinx/Ryujinx repository: Ryujinx/Ryujinx
ref: master ref: master
- name: Checkout Ryujinx-Mako
uses: actions/checkout@v4
with:
repository: Ryujinx/Ryujinx-Mako
ref: master
path: '.ryujinx-mako'
- name: Setup Ryujinx-Mako
uses: ./.ryujinx-mako/.github/actions/setup-mako
- name: Update labels based on changes - name: Update labels based on changes
uses: actions/labeler@v5 uses: actions/labeler@v5
with: with:
sync-labels: true sync-labels: true
dot: true dot: true
- name: Assign reviewers
run: |
poetry -n -C .ryujinx-mako run ryujinx-mako update-reviewers ${{ github.repository }} ${{ github.event.pull_request.number }} .github/reviewers.yml
shell: bash
env:
MAKO_APP_ID: ${{ secrets.MAKO_APP_ID }}
MAKO_PRIVATE_KEY: ${{ secrets.MAKO_PRIVATE_KEY }}
MAKO_INSTALLATION_ID: ${{ secrets.MAKO_INSTALLATION_ID }}

View File

@ -10,7 +10,7 @@ on:
- '*.yml' - '*.yml'
- '*.json' - '*.json'
- '*.config' - '*.config'
- 'README.md' - '*.md'
concurrency: release concurrency: release
@ -44,23 +44,27 @@ jobs:
sha: context.sha sha: context.sha
}) })
- name: Create release
uses: ncipollo/release-action@v1
with:
name: ${{ steps.version_info.outputs.build_version }}
tag: ${{ steps.version_info.outputs.build_version }}
body: "For more information about this release please check out the official [Changelog](https://github.com/Ryujinx/Ryujinx/wiki/Changelog)."
omitBodyDuringUpdate: true
owner: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}
repo: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}
token: ${{ secrets.RELEASE_TOKEN }}
release: release:
name: Release ${{ matrix.OS_NAME }} name: Release for ${{ matrix.platform.name }}
runs-on: ${{ matrix.os }} runs-on: ${{ matrix.platform.os }}
timeout-minutes: ${{ fromJSON(vars.JOB_TIMEOUT) }} timeout-minutes: ${{ fromJSON(vars.JOB_TIMEOUT) }}
strategy: strategy:
matrix: matrix:
os: [ ubuntu-latest, windows-latest ] platform:
include: - { name: win-x64, os: windows-latest, zip_os_name: win_x64 }
- os: ubuntu-latest - { name: linux-x64, os: ubuntu-latest, zip_os_name: linux_x64 }
OS_NAME: Linux x64 - { name: linux-arm64, os: ubuntu-latest, zip_os_name: linux_arm64 }
DOTNET_RUNTIME_IDENTIFIER: linux-x64
RELEASE_ZIP_OS_NAME: linux_x64
- os: windows-latest
OS_NAME: Windows x64
DOTNET_RUNTIME_IDENTIFIER: win-x64
RELEASE_ZIP_OS_NAME: win_x64
steps: steps:
- uses: actions/checkout@v4 - uses: actions/checkout@v4
@ -85,6 +89,7 @@ jobs:
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' src/Ryujinx.Common/ReleaseInformation.cs sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/Config\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash shell: bash
- name: Create output dir - name: Create output dir
@ -92,42 +97,36 @@ jobs:
- name: Publish - name: Publish
run: | run: |
dotnet publish -c Release -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_gtk/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained true dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish_ava/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained true
dotnet publish -c Release -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_sdl2_headless/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Headless.SDL2 --self-contained true dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish_sdl2_headless/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Headless.SDL2 --self-contained true
dotnet publish -c Release -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_ava/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Ava --self-contained true
- name: Packing Windows builds - name: Packing Windows builds
if: matrix.os == 'windows-latest' if: matrix.platform.os == 'windows-latest'
run: | run: |
pushd publish_gtk pushd publish_ava
7z a ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-win_x64.zip publish cp publish/Ryujinx.exe publish/Ryujinx.Ava.exe
7z a ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip publish
7z a ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip publish
popd popd
pushd publish_sdl2_headless pushd publish_sdl2_headless
7z a ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-win_x64.zip publish 7z a ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip publish
popd
pushd publish_ava
7z a ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-win_x64.zip publish
popd popd
shell: bash shell: bash
- name: Packing Linux builds - name: Packing Linux builds
if: matrix.os == 'ubuntu-latest' if: matrix.platform.os == 'ubuntu-latest'
run: | run: |
pushd publish_gtk pushd publish_ava
chmod +x publish/Ryujinx.sh publish/Ryujinx cp publish/Ryujinx publish/Ryujinx.Ava
tar -czvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz publish chmod +x publish/Ryujinx.sh publish/Ryujinx.Ava publish/Ryujinx
tar -czvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz publish
tar -czvf ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz publish
popd popd
pushd publish_sdl2_headless pushd publish_sdl2_headless
chmod +x publish/Ryujinx.sh publish/Ryujinx.Headless.SDL2 chmod +x publish/Ryujinx.sh publish/Ryujinx.Headless.SDL2
tar -czvf ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz publish tar -czvf ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz publish
popd
pushd publish_ava
chmod +x publish/Ryujinx.sh publish/Ryujinx.Ava
tar -czvf ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz publish
popd popd
shell: bash shell: bash
@ -186,9 +185,10 @@ jobs:
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' src/Ryujinx.Common/ReleaseInformation.cs sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/Config\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash shell: bash
- name: Publish macOS Ryujinx.Ava - name: Publish macOS Ryujinx
run: | run: |
./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish_ava ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release ./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish_ava ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release

67
.gitignore vendored
View File

@ -10,6 +10,8 @@
# Build results # Build results
dotnet.xcconfig
[Dd]ebug/ [Dd]ebug/
[Rr]elease/ [Rr]elease/
x64/ x64/
@ -45,6 +47,7 @@ build/
*.vssscc *.vssscc
.builds .builds
*.pidb *.pidb
*.log
*.scc *.scc
# Visual C++ cache files # Visual C++ cache files
@ -172,4 +175,68 @@ PublishProfiles/
# Glade backup files # Glade backup files
*.glade~ *.glade~
src/MeloNX/MeloNX/Dependencies/Dynamic Libraries/Ryujinx.Headless.SDL2.dylib
# SWIFT GITIGNORE
# Xcode
#
# gitignore contributors: remember to update Global/Xcode.gitignore, Objective-C.gitignore & Swift.gitignore
## User settings
xcuserdata/
## Obj-C/Swift specific
*.hmap
## App packaging
*.ipa
*.dSYM.zip
*.dSYM
## Playgrounds
timeline.xctimeline
playground.xcworkspace
# Swift Package Manager
#
# Add this line if you want to avoid checking in source code from Swift Package Manager dependencies.
# Packages/
# Package.pins
# Package.resolved
# *.xcodeproj
#
# Xcode automatically generates this directory with a .xcworkspacedata file and xcuserdata
# hence it is not needed unless you have added a package configuration file to your project
# .swiftpm
.build/
# CocoaPods
#
# We recommend against adding the Pods directory to your .gitignore. However
# you should judge for yourself, the pros and cons are mentioned at:
# https://guides.cocoapods.org/using/using-cocoapods.html#should-i-check-the-pods-directory-into-source-control
#
# Pods/
#
# Add this line if you want to avoid checking in source code from the Xcode workspace
# *.xcworkspace
# Carthage
#
# Add this line if you want to avoid checking in source code from Carthage dependencies.
# Carthage/Checkouts
Carthage/Build/
# fastlane
#
# It is recommended to not store the screenshots in the git repo.
# Instead, use fastlane to re-generate the screenshots whenever they are needed.
# For more information about the recommended setup visit:
# https://docs.fastlane.tools/best-practices/source-control/#source-control
fastlane/report.xml
fastlane/Preview.html
fastlane/screenshots/**/*.png
fastlane/test_output

76
Compile.md Normal file
View File

@ -0,0 +1,76 @@
# Compiling MeloNX on macOS
## Prerequisites
Before you begin, ensure you have the following installed:
- [**.NET 8.0**](https://dotnet.microsoft.com/en-us/download/dotnet/8.0)
- [**Xcode**](https://apps.apple.com/de/app/xcode/id497799835?l=en-GB&mt=12$0)
- A Mac running **macOS**
## Compilation Steps
### 1. Clone the Repository and Build Ryujinx
Open a terminal and run (your password will not be shown in the 2nd command):
```sh
git clone https://git.743378673.xyz/MeloNX/MeloNX.git
sudo xcode-select --switch /Applications/Xcode.app/Contents/Developer
```
However, if you only need to update MeloNX, make sure you have cd into the directory then run this
```
git pull
```
### 2. Open the Xcode Project
Navigate to the **Xcode project file** located at:
```
src/MeloNX/MeloNX.xcodeproj
```
Double-click to open it in **Xcode**.
### 3. Configure Signing & Capabilities
- In **Xcode**, go to **Signing & Capabilities**.
- Set the **Team** to your **Apple Developer account** (free or paid).
- Change the **Bundle Identifier** to:
```
com.<your-name>.MeloNX
```
*(Replace `<your-name>` with your actual name or identifier.)*
### 4. Connect Your Device
Ensure your **iPhone/iPad** is **connected** and **selected** (Next to MeloNX with the arrow) in Xcode.
- You may need to install the iOS SDK. it will say next to MeloNX with the arrow saying "iOS XX Not Installed (GET)"
- You will be need to press GET and wait for it to finish downloading and installing
- Then you will be able to select your device and Build and Run.
### Make Sure you do **NOT** select the Simulator. (Which is the Generic names and the ones with the non-coloured icons, e.g. "iPhone 16 Pro")
### 6. Configure the Project Settings
Click the **Run (▶️) button** in Xcode to compile MeloNX and wait it will fail with Undefined Symbol(s) the first time, Thats normal.
- When it fails the first time, do this:
- In **Xcode**, select the **MeloNX** project.
- Under the **General** tab, find `Ryujinx.Headless.SDL2.dylib`.
- Set its **Embed setting** to **"Embed & Sign"**.
### 5. Build and Run
Click the **Run (▶️) button** in Xcode to compile and launch MeloNX.
- When running on your device, Click the **Spray Can Button** below the Run button
- Right Click where it says "> MeloNX PID XXXX"
- Press Detach in the Context Menu.
---
Now you're all set! 🚀 If you encounter issues, please join the discord at https://melonx.org

View File

@ -3,29 +3,28 @@
<ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally> <ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<PackageVersion Include="Avalonia" Version="11.0.7" /> <PackageVersion Include="Avalonia" Version="11.0.10" />
<PackageVersion Include="Avalonia.Controls.DataGrid" Version="11.0.7" /> <PackageVersion Include="Avalonia.Controls.DataGrid" Version="11.0.10" />
<PackageVersion Include="Avalonia.Desktop" Version="11.0.7" /> <PackageVersion Include="Avalonia.Desktop" Version="11.0.10" />
<PackageVersion Include="Avalonia.Diagnostics" Version="11.0.7" /> <PackageVersion Include="Avalonia.Diagnostics" Version="11.0.10" />
<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="11.0.7" /> <PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="11.0.10" />
<PackageVersion Include="Avalonia.Svg" Version="11.0.0.10" /> <PackageVersion Include="Avalonia.Svg" Version="11.0.0.18" />
<PackageVersion Include="Avalonia.Svg.Skia" Version="11.0.0.10" /> <PackageVersion Include="Avalonia.Svg.Skia" Version="11.0.0.18" />
<PackageVersion Include="CommandLineParser" Version="2.9.1" /> <PackageVersion Include="CommandLineParser" Version="2.9.1" />
<PackageVersion Include="Concentus" Version="1.1.7" /> <PackageVersion Include="Concentus" Version="2.2.0" />
<PackageVersion Include="DiscordRichPresence" Version="1.2.1.24" /> <PackageVersion Include="DiscordRichPresence" Version="1.2.1.24" />
<PackageVersion Include="DynamicData" Version="7.14.2" /> <PackageVersion Include="DynamicData" Version="9.0.4" />
<PackageVersion Include="FluentAvaloniaUI" Version="2.0.5" /> <PackageVersion Include="FluentAvaloniaUI" Version="2.0.5" />
<PackageVersion Include="GtkSharp.Dependencies" Version="1.1.1" /> <PackageVersion Include="GtkSharp.Dependencies" Version="1.1.1" />
<PackageVersion Include="GtkSharp.Dependencies.osx" Version="0.0.5" /> <PackageVersion Include="GtkSharp.Dependencies.osx" Version="0.0.5" />
<PackageVersion Include="jp2masa.Avalonia.Flexbox" Version="0.3.0-beta.4" />
<PackageVersion Include="LibHac" Version="0.19.0" /> <PackageVersion Include="LibHac" Version="0.19.0" />
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" /> <PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.7.0" /> <PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.9.2" />
<PackageVersion Include="Microsoft.IdentityModel.JsonWebTokens" Version="7.2.0" /> <PackageVersion Include="Microsoft.IdentityModel.JsonWebTokens" Version="8.0.1" />
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.8.0" /> <PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.9.0" />
<PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="2.3.2" /> <PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="3.0.1" />
<PackageVersion Include="MsgPack.Cli" Version="1.0.1" /> <PackageVersion Include="MsgPack.Cli" Version="1.0.1" />
<PackageVersion Include="NetCoreServer" Version="7.0.0" /> <PackageVersion Include="NetCoreServer" Version="8.0.7" />
<PackageVersion Include="NUnit" Version="3.13.3" /> <PackageVersion Include="NUnit" Version="3.13.3" />
<PackageVersion Include="NUnit3TestAdapter" Version="4.1.0" /> <PackageVersion Include="NUnit3TestAdapter" Version="4.1.0" />
<PackageVersion Include="OpenTK.Core" Version="4.8.2" /> <PackageVersion Include="OpenTK.Core" Version="4.8.2" />
@ -33,23 +32,21 @@
<PackageVersion Include="OpenTK.Audio.OpenAL" Version="4.8.2" /> <PackageVersion Include="OpenTK.Audio.OpenAL" Version="4.8.2" />
<PackageVersion Include="OpenTK.Windowing.GraphicsLibraryFramework" Version="4.8.2" /> <PackageVersion Include="OpenTK.Windowing.GraphicsLibraryFramework" Version="4.8.2" />
<PackageVersion Include="Ryujinx.Audio.OpenAL.Dependencies" Version="1.21.0.1" /> <PackageVersion Include="Ryujinx.Audio.OpenAL.Dependencies" Version="1.21.0.1" />
<PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="5.0.1-build13" /> <PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="5.0.3-build14" />
<PackageVersion Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Version="1.2.0" /> <PackageVersion Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Version="1.2.0" />
<PackageVersion Include="Ryujinx.GtkSharp" Version="3.24.24.59-ryujinx" /> <PackageVersion Include="Ryujinx.GtkSharp" Version="3.24.24.59-ryujinx" />
<PackageVersion Include="Ryujinx.SDL2-CS" Version="2.28.1-build28" /> <PackageVersion Include="Ryujinx.SDL2-CS" Version="2.30.0-build32" />
<PackageVersion Include="securifybv.ShellLink" Version="0.1.0" /> <PackageVersion Include="securifybv.ShellLink" Version="0.1.0" />
<PackageVersion Include="shaderc.net" Version="0.1.0" /> <PackageVersion Include="shaderc.net" Version="0.1.0" />
<PackageVersion Include="SharpZipLib" Version="1.4.2" /> <PackageVersion Include="SharpZipLib" Version="1.4.2" />
<PackageVersion Include="Silk.NET.Vulkan" Version="2.17.1" /> <PackageVersion Include="Silk.NET.Vulkan" Version="2.21.0" />
<PackageVersion Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.17.1" /> <PackageVersion Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.21.0" />
<PackageVersion Include="Silk.NET.Vulkan.Extensions.KHR" Version="2.17.1" /> <PackageVersion Include="Silk.NET.Vulkan.Extensions.KHR" Version="2.21.0" />
<PackageVersion Include="SixLabors.ImageSharp" Version="1.0.4" /> <PackageVersion Include="SkiaSharp" Version="2.88.7" />
<PackageVersion Include="SixLabors.ImageSharp.Drawing" Version="1.0.0-beta11" /> <PackageVersion Include="SkiaSharp.NativeAssets.Linux" Version="2.88.7" />
<PackageVersion Include="SPB" Version="0.0.4-build28" /> <PackageVersion Include="SPB" Version="0.0.4-build32" />
<PackageVersion Include="System.Drawing.Common" Version="8.0.0" />
<PackageVersion Include="System.IO.Hashing" Version="8.0.0" /> <PackageVersion Include="System.IO.Hashing" Version="8.0.0" />
<PackageVersion Include="System.Management" Version="8.0.0" /> <PackageVersion Include="System.Management" Version="8.0.0" />
<PackageVersion Include="UnicornEngine.Unicorn" Version="2.0.2-rc1-fb78016" /> <PackageVersion Include="UnicornEngine.Unicorn" Version="2.0.2-rc1-fb78016" />
<PackageVersion Include="Rxmxnx.PInvoke.Extensions" Version="1.0.1" />
</ItemGroup> </ItemGroup>
</Project> </Project>

View File

@ -1,9 +1,24 @@
MIT License Currently licensed under the GNU AFFERO GENERAL PUBLIC LICENSE version 3, or any later version, at your choice.
You may obtain a copy of the license at <https://gnu.org/>
Copyright (c) Ryujinx Team and Contributors Copyright (c) Rhajune Park and contributors, 2025
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: For copyright infringement claims, please contact abuse@pythonplayer123.dev for expedited processing
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. Previously licensed under the MeloNX License.
MeloNX License
Copyright (c) MeloNX Team and Contributors
Permission is hereby granted, free of charge, to any person (except anyone who has previously attempted or is currently attempting to merge MeloNX with Pomelo) obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. Every file is under this license, and all copies must be redistributed under the same license.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Anyone who attempts or has attempted to merge MeloNX with Pomelo, or otherwise use this source code in conjunction with Pomelo, is prohibited from using, copying, modifying, or distributing the source code without first obtaining explicit, written permission from Stossy11.
Additionally, the names of the developers or contributors to this project may not be used to endorse or promote products derived from this software without specific, prior written permission from the respective developer(s).
Ryujinx is licensed under the MIT License. Copyright (c) Ryujinx contributors. All rights to Ryujinx are held by its respective copyright holders, and its use is subject to the terms of the MIT License.

46
MeloNX-hv.entitlements Normal file
View File

@ -0,0 +1,46 @@
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>get-task-allow</key>
<true/>
<key>com.apple.developer.kernel.increased-memory-limit</key>
<true/>
<key>com.apple.developer.kernel.extended-virtual-addressing</key>
<true/>
<key>com.apple.private.iokit.IOServiceSetAuthorizationID</key>
<true/>
<key>com.apple.security.exception.iokit-user-client-class</key>
<array>
<string>AGXCommandQueue</string>
<string>AGXDevice</string>
<string>AGXDeviceUserClient</string>
<string>AGXSharedUserClient</string>
<string>AppleUSBHostDeviceUserClient</string>
<string>AppleUSBHostInterfaceUserClient</string>
<string>IOSurfaceRootUserClient</string>
<string>IOAccelContext</string>
<string>IOAccelContext2</string>
<string>IOAccelDevice</string>
<string>IOAccelDevice2</string>
<string>IOAccelSharedUserClient</string>
<string>IOAccelSharedUserClient2</string>
<string>IOAccelSubmitter2</string>
</array>
<key>com.apple.system.diagnostics.iokit-properties</key>
<true/>
<key>com.apple.vm.device-access</key>
<true/>
<key>com.apple.private.hypervisor</key>
<true/>
<key>com.apple.private.memorystatus</key>
<true/>
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<key>com.apple.private.security.storage.MobileDocuments</key>
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<key>platform-application</key>
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234
README.md
View File

@ -1,144 +1,180 @@
<h1 align="center">
<br>
<a href="https://ryujinx.org/"><img src="https://i.imgur.com/WcCj6Rt.png" alt="Ryujinx" width="150"></a>
<br>
<b>Ryujinx</b>
<br>
<sub><sup><b>(REE-YOU-JINX)</b></sup></sub>
<br>
</h1>
<p align="center"> <p align="center">
Ryujinx is an open-source Nintendo Switch emulator, created by gdkchan, written in C#. <a href="https://melonx.org">
This emulator aims at providing excellent accuracy and performance, a user-friendly interface and consistent builds. <img src="https://melonx.org/static/imgs/MeloNX.svg" alt="MeloNX Logo" width="120">
It was written from scratch and development on the project began in September 2017. Ryujinx is available on Github under the <a href="https://github.com/Ryujinx/Ryujinx/blob/master/LICENSE.txt" target="_blank">MIT license</a>. <br />
</p>
<p align="center">
<a href="https://github.com/Ryujinx/Ryujinx/actions/workflows/release.yml">
<img src="https://github.com/Ryujinx/Ryujinx/actions/workflows/release.yml/badge.svg"
alt="">
</a> </a>
<a href="https://crwd.in/ryujinx">
<img src="https://badges.crowdin.net/ryujinx/localized.svg"
alt="">
</a>
<a href="https://discord.com/invite/VkQYXAZ">
<img src="https://img.shields.io/discord/410208534861447168?color=5865F2&label=Ryujinx&logo=discord&logoColor=white"
alt="Discord">
</a>
<br>
<br>
<img src="https://raw.githubusercontent.com/Ryujinx/Ryujinx-Website/master/public/assets/images/shell.png">
</p> </p>
<h5 align="center"> <h1 align="center">MeloNX</h1>
</h5> <p align="center">
MeloNX enables Nintendo Switch game emulation on iOS using the Ryujinx iOS code base.
</p>
## Compatibility <p align="center">
MeloNX is an iOS Nintendo Switch emulator based on Ryujinx, written primarily in C#. Designed to bring accurate performance and a user-friendly interface to iOS, MeloNX makes Switch games accessible on Apple devices.
Developed from the ground up, MeloNX is open-source and available on Github under the <a href="https://github.com/MeloNX-Emu/MeloNX/blob/master/LICENSE.txt" target="_blank">MeloNX license</a>. <br
</p>
As of April 2023, Ryujinx has been tested on approximately 4,050 titles; over 4,000 boot past menus and into gameplay, with roughly 3,400 of those being considered playable. # Compatibility
You can check out the compatibility list [here](https://github.com/Ryujinx/Ryujinx-Games-List/issues). Anyone is free to submit a new game test or update an existing game test entry; simply follow the new issue template and testing guidelines, or post as a reply to the applicable game issue. Use the search function to see if a game has been tested already!
## Usage MeloNX works on iPhone 11 (XS/XR may work but can have issues) and later and iPad 8th Gen and later. Check out the Compatibility on the <a href="https://melonx.org/compatibility/" target="_blank">website</a>.
To run this emulator, your PC must be equipped with at least 8GiB of RAM; failing to meet this requirement may result in a poor gameplay experience or unexpected crashes.
See our [Setup & Configuration Guide](https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide) on how to set up the emulator.
For our Local Wireless and LAN builds, see our [Multiplayer: Local Play/Local Wireless Guide
](https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide).
Avalonia UI comes with translations for various languages. See [Crowdin](https://crwd.in/ryujinx) for more information.
## Latest build
These builds are compiled automatically for each commit on the master branch. While we strive to ensure optimal stability and performance prior to pushing an update, our automated builds **may be unstable or completely broken.**
If you want to see details on updates to the emulator, you can visit our [Changelog](https://github.com/Ryujinx/Ryujinx/wiki/Changelog).
The latest automatic build for Windows, macOS, and Linux can be found on the [Official Website](https://ryujinx.org/download).
## Building # Usage
If you wish to build the emulator yourself, follow these steps: ## Paid Certificates are **NOT** supported and we will not give any help when using them.
### Step 1 ## FAQ
Install the X64 version of [.NET 8.0 (or higher) SDK](https://dotnet.microsoft.com/download/dotnet/8.0). - MeloNX cannot be Sideloaded normally and requires the use of the following Installation Guide(s).
- [SideStore](https://sidestore.io/) is recommended for Sideloading MeloNX
- Apple ID with free developer account
- MeloNX requires JIT
- Recommended Device: iPhone 15 Pro or newer.
- Low-End Recommended Device: iPhone 13 Pro.
### Step 2
Either use `git clone https://github.com/Ryujinx/Ryujinx` on the command line to clone the repository or use Code --> Download zip button to get the files.
### Step 3 ## Discord Server
To build Ryujinx, open a command prompt inside the project directory. You can quickly access it on Windows by holding shift in File Explorer, then right clicking and selecting `Open command window here`. Then type the following command: We have a discord server!
`dotnet build -c Release -o build` - https://discord.gg/melonx
the built files will be found in the newly created build directory.
Ryujinx system files are stored in the `Ryujinx` folder. This folder is located in the user folder, which can be accessed by clicking `Open Ryujinx Folder` under the File menu in the GUI. ## How to install
### Paid Developer Account
#### 1. Sideload MeloNX
Download and install MeloNX using your preferred Apple ID sideloader:
- [Download MeloNX from Releases](https://git.743378673.xyz/MeloNX/MeloNX/releases)
#### 2. Enable Memory Entitlement
- Visit [Apple Developer Identifiers](https://developer.apple.com/account/resources/identifiers).
- Locate **MeloNX** and enable the following entitlements:
- `Increased Memory Limit`
- `Increased Debugging Memory Limit`
#### 3. Reinstall MeloNX
- Delete existing MeloNX installation
- Sideload MeloNX again
- Verify **Increased Memory Limit** is enabled in app
#### 4. Setup Files
- Add Encryption Keys and Firmware using the file picker inside MeloNX
- If having Issues installing firmware:
- You can Install firmware and keys from **Ryujinx Desktop** (or forks).
- Copy the **bis** and **system** folders
#### 5. Enable JIT
- Enable JIT using your preferred method. We recommend [StikDebug](https://apps.apple.com/us/app/stikdebug/id6744045754).
### Free Developer Account
***The Entitlement App is **NOT** needed for AltStore Classic***
- You may skip Step 2 and Step 3
#### 1. Sideload Applications
Download and install both apps using your preferred **APPLE ID** sideloader:
- **MeloNX**: [Download from Releases](https://git.743378673.xyz/MeloNX/MeloNX/releases)
- **Entitlement App**: [Download IPA](https://github.com/hugeBlack/GetMoreRam/releases/download/nightly/Entitlement.ipa)
#### 2. Enable Memory Entitlement
- Open the **Entitlement app** > **Settings**
- Sign in with your Apple ID
- Go to **App IDs** > tap **Refresh**
- Select **MeloNX** (e.g., "com.stossy11.MeloNX.XXXXXX")
- Tap **Add Increased Memory Limit**
#### 3. Reinstall MeloNX
- Delete existing MeloNX installation
- Sideload MeloNX again
- Verify **Increased Memory Limit** is enabled in app
#### 4. Setup Files
- Add Encryption Keys and Firmware using the file picker inside MeloNX
- If having Issues installing firmware:
- You can Install firmware and keys from **Ryujinx Desktop** (or forks).
- Copy the **bis** and **system** folders
#### 5. Enable JIT
- Enable JIT using your preferred method. We recommend [StikDebug](https://apps.apple.com/us/app/stikdebug/id6744045754).
### TrollStore
As Said in FAQ:
> MeloNX is made for iOS 17+, on iOS 15 - 16 MeloNX can be installed but may have issues or not work at all.
#### 1. Install MeloNX
- Use TrollStore to install MeloNX.
#### 2. Setup Files
- Add Encryption Keys and Firmware using the file picker inside MeloNX
- If having Issues installing firmware:
- You can Install firmware and keys from **Ryujinx Desktop** (or forks).
- Copy the **bis** and **system** folders
#### 2. Enable TrollStore JIT
- Open **Settings** inside **MeloNX**
- Under **Misc**, scroll down and enable the **"TrollStore" toggle**
- Profit
### Free Developer Account (Xcode)
**NOTE: These Xcode builds are nightly and may have unfinished features.**
1. **Compile Guide**
- Visit the [guide here](https://git.743378673.xyz/MeloNX/MeloNX/src/branch/XC-ios-ht/Compile.md).
2. **Add Necessary Files**
If having Issues installing firmware (Make sure your keys are installed first)
- If needed, install firmware and keys from **Ryujinx Desktop** (or forks).
- Copy the **bis** and **system** folders
## Features ## Features
- **Audio** - **Audio**
Audio output is entirely supported, audio input (microphone) isn't supported. We use C# wrappers for [OpenAL](https://openal-soft.org/), and [SDL2](https://www.libsdl.org/) & [libsoundio](http://libsound.io/) as fallbacks. Audio output is entirely supported, audio input (microphone) isn't supported.
We use C# wrappers for [OpenAL](https://openal-soft.org/), and [SDL2](https://www.libsdl.org/) & [libsoundio](http://libsound.io/) as fallbacks.
- **CPU** - **CPU**
The CPU emulator, ARMeilleure, emulates an ARMv8 CPU and currently has support for most 64-bit ARMv8 and some of the ARMv7 (and older) instructions, including partial 32-bit support. It translates the ARM code to a custom IR, performs a few optimizations, and turns that into x86 code. The CPU emulator, ARMeilleure, emulates an ARMv8 CPU and currently has support for most 64-bit ARMv8 and some of the ARMv7 (and older) instructions, including partial 32-bit support.
There are three memory manager options available depending on the user's preference, leveraging both software-based (slower) and host-mapped modes (much faster). The fastest option (host, unchecked) is set by default. It translates the ARM code to a custom IR, performs a few optimizations, and turns that into x86 code.
Ryujinx also features an optional Profiled Persistent Translation Cache, which essentially caches translated functions so that they do not need to be translated every time the game loads. The net result is a significant reduction in load times (the amount of time between launching a game and arriving at the title screen) for nearly every game. NOTE: this feature is enabled by default in the Options menu > System tab. You must launch the game at least twice to the title screen or beyond before performance improvements are unlocked on the third launch! These improvements are permanent and do not require any extra launches going forward. There are three memory manager options available depending on the user's preference, leveraging both software-based (slower) and host-mapped modes (much faster).
The fastest option (host, unchecked) is set by default.
Ryujinx also features an optional Profiled Persistent Translation Cache, which essentially caches translated functions so that they do not need to be translated every time the game loads.
The net result is a significant reduction in load times (the amount of time between launching a game and arriving at the title screen) for nearly every game.
NOTE: This feature is enabled by default, You must launch the game at least twice to the title screen or beyond before performance improvements are unlocked on the third launch!
These improvements are permanent and do not require any extra launches going forward.
- **GPU** - **GPU**
The GPU emulator emulates the Switch's Maxwell GPU using either the OpenGL (version 4.5 minimum), Vulkan, or Metal (via MoltenVK) APIs through a custom build of OpenTK or Silk.NET respectively. There are currently six graphics enhancements available to the end user in Ryujinx: Disk Shader Caching, Resolution Scaling, Anti-Aliasing, Scaling Filters (including FSR), Anisotropic Filtering and Aspect Ratio Adjustment. These enhancements can be adjusted or toggled as desired in the GUI. The GPU emulator emulates the Switch's Maxwell GPU using Metal (via MoltenVK) APIs through a custom build of Silk.NET.
- **Input** - **Input**
We currently have support for keyboard, mouse, touch input, JoyCon input support, and nearly all controllers. Motion controls are natively supported in most cases; for dual-JoyCon motion support, DS4Windows or BetterJoy are currently required. We currently have support for keyboard, touch input, JoyCon input support, and nearly all MFI controllers.
In all scenarios, you can set up everything inside the input configuration menu. Motion controls are natively supported in most cases, however JoyCons do not have motion support doe to an iOS limitation.
- **DLC & Modifications** - **DLC & Modifications**
Ryujinx is able to manage add-on content/downloadable content through the GUI. Mods (romfs, exefs, and runtime mods such as cheats) are also supported; the GUI contains a shortcut to open the respective mods folder for a particular game. MeloNX supports DLC + Game Update Add-ons.
Mods (romfs, exefs, and runtime mods such as cheats) are supported;
- **Configuration** - **Configuration**
The emulator has settings for enabling or disabling some logging, remapping controllers, and more. You can configure all of them through the graphical interface or manually through the config file, `Config.json`, found in the user folder which can be accessed by clicking `Open Ryujinx Folder` under the File menu in the GUI. The emulator has settings for enabling or disabling some logging, remapping controllers, and more.
# License
## Contact This software is licensed under the terms of the [MeloNX license](LICENSE.txt).
If you have contributions, suggestions, need emulator support or just want to get in touch with the team, join our [Discord server](https://discord.com/invite/Ryujinx). You may also review our [FAQ](https://github.com/Ryujinx/Ryujinx/wiki/Frequently-Asked-Questions).
## Donations
If you'd like to support the project financially, Ryujinx has an active Patreon campaign.
<a href="https://www.patreon.com/ryujinx">
<img src="https://images.squarespace-cdn.com/content/v1/560c1d39e4b0b4fae0c9cf2a/1567548955044-WVD994WZP76EWF15T0L3/Patreon+Button.png?format=500w" width="150">
</a>
All developers working on the project do so in their free time, but the project has several expenses:
* Hackable Nintendo Switch consoles to reverse-engineer the hardware
* Additional computer hardware for testing purposes (e.g. GPUs to diagnose graphical bugs, etc.)
* Licenses for various software development tools (e.g. Jetbrains, IDA)
* Web hosting and infrastructure maintenance (e.g. LDN servers)
All funds received through Patreon are considered a donation to support the project. Patrons receive early access to progress reports and exclusive access to developer interviews.
## License
This software is licensed under the terms of the <a href="https://github.com/Ryujinx/Ryujinx/blob/master/LICENSE.txt" target="_blank">MIT license.</a></i><br />
This project makes use of code authored by the libvpx project, licensed under BSD and the ffmpeg project, licensed under LGPLv3. This project makes use of code authored by the libvpx project, licensed under BSD and the ffmpeg project, licensed under LGPLv3.
See [LICENSE.txt](LICENSE.txt) and [THIRDPARTY.md](distribution/legal/THIRDPARTY.md) for more details. See [LICENSE.txt](LICENSE.txt) and [THIRDPARTY.md](distribution/legal/THIRDPARTY.md) for more details.
## Credits
# Credits
- [Ryujinx](https://github.com/ryujinx-mirror/ryujinx) is used for the base of this emulator. (link is to ryujinx-mirror since they were supportive)
- [LibHac](https://github.com/Thealexbarney/LibHac) is used for our file-system. - [LibHac](https://github.com/Thealexbarney/LibHac) is used for our file-system.
- [AmiiboAPI](https://www.amiiboapi.com) is used in our Amiibo emulation. - [AmiiboAPI](https://www.amiiboapi.com) is used in our Amiibo emulation.
- [ldn_mitm](https://github.com/spacemeowx2/ldn_mitm) is used for one of our available multiplayer modes. - [ldn_mitm](https://github.com/spacemeowx2/ldn_mitm) is used for one of our available multiplayer modes.

View File

@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17 # Visual Studio Version 17
VisualStudioVersion = 17.1.32228.430 VisualStudioVersion = 17.1.32228.430
MinimumVisualStudioVersion = 10.0.40219.1 MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx", "src\Ryujinx\Ryujinx.csproj", "{074045D4-3ED2-4711-9169-E385F2BFB5A0}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Gtk3", "src\Ryujinx.Gtk3\Ryujinx.Gtk3.csproj", "{074045D4-3ED2-4711-9169-E385F2BFB5A0}"
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Tests", "src\Ryujinx.Tests\Ryujinx.Tests.csproj", "{EBB55AEA-C7D7-4DEB-BF96-FA1789E225E9}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Tests", "src\Ryujinx.Tests\Ryujinx.Tests.csproj", "{EBB55AEA-C7D7-4DEB-BF96-FA1789E225E9}"
EndProject EndProject
@ -69,9 +69,9 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Headless.SDL2", "sr
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Nvdec.FFmpeg", "src\Ryujinx.Graphics.Nvdec.FFmpeg\Ryujinx.Graphics.Nvdec.FFmpeg.csproj", "{BEE1C184-C9A4-410B-8DFC-FB74D5C93AEB}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Nvdec.FFmpeg", "src\Ryujinx.Graphics.Nvdec.FFmpeg\Ryujinx.Graphics.Nvdec.FFmpeg.csproj", "{BEE1C184-C9A4-410B-8DFC-FB74D5C93AEB}"
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Ava", "src\Ryujinx.Ava\Ryujinx.Ava.csproj", "{7C1B2721-13DA-4B62-B046-C626605ECCE6}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx", "src\Ryujinx\Ryujinx.csproj", "{7C1B2721-13DA-4B62-B046-C626605ECCE6}"
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Ui.Common", "src\Ryujinx.Ui.Common\Ryujinx.Ui.Common.csproj", "{BA161CA0-CD65-4E6E-B644-51C8D1E542DC}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.UI.Common", "src\Ryujinx.UI.Common\Ryujinx.UI.Common.csproj", "{BA161CA0-CD65-4E6E-B644-51C8D1E542DC}"
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon.Generators", "src\Ryujinx.Horizon.Generators\Ryujinx.Horizon.Generators.csproj", "{6AE2A5E8-4C5A-48B9-997B-E1455C0355C6}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon.Generators", "src\Ryujinx.Horizon.Generators\Ryujinx.Horizon.Generators.csproj", "{6AE2A5E8-4C5A-48B9-997B-E1455C0355C6}"
EndProject EndProject
@ -79,7 +79,7 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Vulkan", "
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Spv.Generator", "src\Spv.Generator\Spv.Generator.csproj", "{2BCB3D7A-38C0-4FE7-8FDA-374C6AD56D0E}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Spv.Generator", "src\Spv.Generator\Spv.Generator.csproj", "{2BCB3D7A-38C0-4FE7-8FDA-374C6AD56D0E}"
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Ui.LocaleGenerator", "src\Ryujinx.Ui.LocaleGenerator\Ryujinx.Ui.LocaleGenerator.csproj", "{77D01AD9-2C98-478E-AE1D-8F7100738FB4}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.UI.LocaleGenerator", "src\Ryujinx.UI.LocaleGenerator\Ryujinx.UI.LocaleGenerator.csproj", "{77D01AD9-2C98-478E-AE1D-8F7100738FB4}"
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon.Common", "src\Ryujinx.Horizon.Common\Ryujinx.Horizon.Common.csproj", "{77F96ECE-4952-42DB-A528-DED25572A573}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon.Common", "src\Ryujinx.Horizon.Common\Ryujinx.Horizon.Common.csproj", "{77F96ECE-4952-42DB-A528-DED25572A573}"
EndProject EndProject
@ -87,11 +87,7 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon", "src\Ryuj
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon.Kernel.Generators", "src\Ryujinx.Horizon.Kernel.Generators\Ryujinx.Horizon.Kernel.Generators.csproj", "{7F55A45D-4E1D-4A36-ADD3-87F29A285AA2}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon.Kernel.Generators", "src\Ryujinx.Horizon.Kernel.Generators\Ryujinx.Horizon.Kernel.Generators.csproj", "{7F55A45D-4E1D-4A36-ADD3-87F29A285AA2}"
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "LibRyujinx.Shared", "src\LibRyujinx\LibRyujinx.csproj", "{5BBF478C-A520-41E7-9B88-890AD26766B8}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.HLE.Generators", "src\Ryujinx.HLE.Generators\Ryujinx.HLE.Generators.csproj", "{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.HLE.Generators", "src\Ryujinx.HLE.Generators\Ryujinx.HLE.Generators.csproj", "{C75176EB-C44E-449A-8077-A48AD94534EE}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "LibRyujinx.NativeSample", "src\LibRyujinx.NativeSample\LibRyujinx.NativeSample.csproj", "{63D2C96B-5194-4592-BC91-30BEB11C06BD}"
EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
@ -255,18 +251,10 @@ Global
{7F55A45D-4E1D-4A36-ADD3-87F29A285AA2}.Debug|Any CPU.Build.0 = Debug|Any CPU {7F55A45D-4E1D-4A36-ADD3-87F29A285AA2}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7F55A45D-4E1D-4A36-ADD3-87F29A285AA2}.Release|Any CPU.ActiveCfg = Release|Any CPU {7F55A45D-4E1D-4A36-ADD3-87F29A285AA2}.Release|Any CPU.ActiveCfg = Release|Any CPU
{7F55A45D-4E1D-4A36-ADD3-87F29A285AA2}.Release|Any CPU.Build.0 = Release|Any CPU {7F55A45D-4E1D-4A36-ADD3-87F29A285AA2}.Release|Any CPU.Build.0 = Release|Any CPU
{5BBF478C-A520-41E7-9B88-890AD26766B8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{5BBF478C-A520-41E7-9B88-890AD26766B8}.Debug|Any CPU.Build.0 = Debug|Any CPU {B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Debug|Any CPU.Build.0 = Debug|Any CPU
{5BBF478C-A520-41E7-9B88-890AD26766B8}.Release|Any CPU.ActiveCfg = Release|Any CPU {B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Release|Any CPU.ActiveCfg = Release|Any CPU
{5BBF478C-A520-41E7-9B88-890AD26766B8}.Release|Any CPU.Build.0 = Release|Any CPU {B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Release|Any CPU.Build.0 = Release|Any CPU
{C75176EB-C44E-449A-8077-A48AD94534EE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{C75176EB-C44E-449A-8077-A48AD94534EE}.Debug|Any CPU.Build.0 = Debug|Any CPU
{C75176EB-C44E-449A-8077-A48AD94534EE}.Release|Any CPU.ActiveCfg = Release|Any CPU
{C75176EB-C44E-449A-8077-A48AD94534EE}.Release|Any CPU.Build.0 = Release|Any CPU
{63D2C96B-5194-4592-BC91-30BEB11C06BD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{63D2C96B-5194-4592-BC91-30BEB11C06BD}.Debug|Any CPU.Build.0 = Debug|Any CPU
{63D2C96B-5194-4592-BC91-30BEB11C06BD}.Release|Any CPU.ActiveCfg = Release|Any CPU
{63D2C96B-5194-4592-BC91-30BEB11C06BD}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE

View File

@ -4,6 +4,8 @@
<s:String x:Key="/Default/CodeStyle/CSharpVarKeywordUsage/ForOtherTypes/@EntryValue">UseExplicitType</s:String> <s:String x:Key="/Default/CodeStyle/CSharpVarKeywordUsage/ForOtherTypes/@EntryValue">UseExplicitType</s:String>
<s:String x:Key="/Default/CodeStyle/CSharpVarKeywordUsage/ForSimpleTypes/@EntryValue">UseExplicitType</s:String> <s:String x:Key="/Default/CodeStyle/CSharpVarKeywordUsage/ForSimpleTypes/@EntryValue">UseExplicitType</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/PredefinedNamingRules/=TypesAndNamespaces/@EntryIndexedValue">&lt;Policy Inspect="True" Prefix="" Suffix="" Style="AaBb"&gt;&lt;ExtraRule Prefix="I" Suffix="" Style="AaBb" /&gt;&lt;/Policy&gt;</s:String> <s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/PredefinedNamingRules/=TypesAndNamespaces/@EntryIndexedValue">&lt;Policy Inspect="True" Prefix="" Suffix="" Style="AaBb"&gt;&lt;ExtraRule Prefix="I" Suffix="" Style="AaBb" /&gt;&lt;/Policy&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/UserRules/=a0b4bc4d_002Dd13b_002D4a37_002Db37e_002Dc9c6864e4302/@EntryIndexedValue">&lt;Policy&gt;&lt;Descriptor Staticness="Any" AccessRightKinds="Any" Description="Types and namespaces"&gt;&lt;ElementKinds&gt;&lt;Kind Name="NAMESPACE" /&gt;&lt;Kind Name="CLASS" /&gt;&lt;Kind Name="STRUCT" /&gt;&lt;Kind Name="ENUM" /&gt;&lt;Kind Name="DELEGATE" /&gt;&lt;/ElementKinds&gt;&lt;/Descriptor&gt;&lt;Policy Inspect="True" Prefix="" Suffix="" Style="AaBb"&gt;&lt;ExtraRule Prefix="I" Suffix="" Style="AaBb" /&gt;&lt;/Policy&gt;&lt;/Policy&gt;</s:String>
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ESettingsUpgrade_002EPredefinedNamingRulesToUserRulesUpgrade/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=ASET/@EntryIndexedValue">True</s:Boolean> <s:Boolean x:Key="/Default/UserDictionary/Words/=ASET/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Astc/@EntryIndexedValue">True</s:Boolean> <s:Boolean x:Key="/Default/UserDictionary/Words/=Astc/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Luma/@EntryIndexedValue">True</s:Boolean> <s:Boolean x:Key="/Default/UserDictionary/Words/=Luma/@EntryIndexedValue">True</s:Boolean>

19
distribution/ios/compile.sh Executable file
View File

@ -0,0 +1,19 @@
#!/bin/bash
# Define the destination directory (hardcoded)
DESTINATION_DIR="src/MeloNX/Dependencies/Dynamic\ Libraries/Ryujinx.Headless.SDL2.dylib"
dotnet clean
# Restore the project
dotnet restore
# Build the project with the specified version
# dotnet build -c Release
# Publish the project with the specified runtime and settings
dotnet publish -c Release -r ios-arm64 -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Headless.SDL2 --self-contained true
# Move the published .dylib to the specified location
mv src/Ryujinx.Headless.SDL2/bin/Release/net8.0/ios-arm64/native/Ryujinx.Headless.SDL2.dylib src/MeloNX/MeloNX/Dependencies/Dynamic\ Libraries/Ryujinx.Headless.SDL2.dylib

33
distribution/ios/get_dotnet.sh Executable file
View File

@ -0,0 +1,33 @@
#!/bin/bash
# XCCONFIG_FILE="${SRCROOT}/MeloNX.xcconfig"
SEARCH_PATHS=(
"/usr/local/share/dotnet"
"/usr/local/bin"
"/usr/bin"
"/bin"
"/opt"
"/Library/Frameworks"
"$HOME/.dotnet"
"$HOME/Developer"
)
DOTNET_PATH=""
for path in "${SEARCH_PATHS[@]}"; do
if [ -d "$path" ]; then
DOTNET_PATH=$(find "$path" -name dotnet -type f -print -quit 2>/dev/null)
if [ -n "$DOTNET_PATH" ]; then
break
fi
fi
done
if [ -z "$DOTNET_PATH" ]; then
exit 1
fi
echo "$DOTNET_PATH"

View File

@ -0,0 +1,38 @@
#!/bin/bash
GITEA_URL="https://git.743378673.xyz/"
REPO="MeloNX"
XCCONFIG_FILE="${SRCROOT}/MeloNX.xcconfig"
INCREMENT_PATCH=false
# Check for --patch argument
if [[ "$1" == "--patch" ]]; then
INCREMENT_PATCH=true
fi
# Fetch latest tag from Gitea
LATEST_VERSION=$(curl -s "${GITEA_URL}/api/v1/repos/${REPO}/${REPO}/tags" | jq -r '.[].name' | sort -V | tail -n1)
if [ -z "$LATEST_VERSION" ]; then
echo "Error: Could not fetch latest tag from Gitea"
exit 1
fi
echo "Latest version: $LATEST_VERSION"
# Split version into major, minor, and patch
IFS='.' read -r MAJOR MINOR PATCH <<< "$LATEST_VERSION"
# Increment version based on argument
if $INCREMENT_PATCH; then
NEW_VERSION="$MAJOR.$MINOR.$((PATCH + 1))"
else
NEW_VERSION="$MAJOR.$((MINOR + 1)).0"
fi
echo "New version: $NEW_VERSION"
sed -i '' "s/^VERSION = $LATEST_VERSION$/VERSION = $NEW_VERSION/g" "$XCCONFIG_FILE"
echo "Updated MeloNX.xcconfig with version $NEW_VERSION"

21
distribution/ios/xc-compile.sh Executable file
View File

@ -0,0 +1,21 @@
dotnet_output=$(./distribution/ios/get_dotnet.sh)
exit_code=$?
if [ $exit_code -eq 0 ]; then
dotnet="$dotnet_output"
else
echo "error: .NET not found, Please follow the compilation instructions on the gitea." >&2
exit 1
fi
$dotnet publish -c Release -r ios-arm64 -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Headless.SDL2 --self-contained true
if [ $? -ne 0 ]; then
echo "warning: Compiling MeloNX failed! Running dotnet clean + restore then Retrying..."
$dotnet clean
$dotnet restore
$dotnet publish -c Release -r ios-arm64 -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Headless.SDL2 --self-contained true
fi

View File

@ -4,7 +4,7 @@ Name=Ryujinx
Type=Application Type=Application
Icon=Ryujinx Icon=Ryujinx
Exec=Ryujinx.sh %f Exec=Ryujinx.sh %f
Comment=Plays Nintendo Switch applications Comment=A Nintendo Switch Emulator
GenericName=Nintendo Switch Emulator GenericName=Nintendo Switch Emulator
Terminal=false Terminal=false
Categories=Game;Emulator; Categories=Game;Emulator;

15
distribution/linux/Ryujinx.sh Normal file → Executable file
View File

@ -1,20 +1,23 @@
#!/bin/sh #!/bin/sh
SCRIPT_DIR=$(dirname "$(realpath "$0")") SCRIPT_DIR=$(dirname "$(realpath "$0")")
RYUJINX_BIN="Ryujinx"
if [ -f "$SCRIPT_DIR/Ryujinx.Ava" ]; then
RYUJINX_BIN="Ryujinx.Ava"
fi
if [ -f "$SCRIPT_DIR/Ryujinx.Headless.SDL2" ]; then if [ -f "$SCRIPT_DIR/Ryujinx.Headless.SDL2" ]; then
RYUJINX_BIN="Ryujinx.Headless.SDL2" RYUJINX_BIN="Ryujinx.Headless.SDL2"
fi fi
if [ -f "$SCRIPT_DIR/Ryujinx" ]; then
RYUJINX_BIN="Ryujinx"
fi
if [ -z "$RYUJINX_BIN" ]; then
exit 1
fi
COMMAND="env DOTNET_EnableAlternateStackCheck=1" COMMAND="env DOTNET_EnableAlternateStackCheck=1"
if command -v gamemoderun > /dev/null 2>&1; then if command -v gamemoderun > /dev/null 2>&1; then
COMMAND="$COMMAND gamemoderun" COMMAND="$COMMAND gamemoderun"
fi fi
$COMMAND "$SCRIPT_DIR/$RYUJINX_BIN" "$@" exec $COMMAND "$SCRIPT_DIR/$RYUJINX_BIN" "$@"

View File

@ -14,8 +14,8 @@ mkdir "$APP_BUNDLE_DIRECTORY/Contents/Frameworks"
mkdir "$APP_BUNDLE_DIRECTORY/Contents/MacOS" mkdir "$APP_BUNDLE_DIRECTORY/Contents/MacOS"
mkdir "$APP_BUNDLE_DIRECTORY/Contents/Resources" mkdir "$APP_BUNDLE_DIRECTORY/Contents/Resources"
# Copy executables first # Copy executable and nsure executable can be executed
cp "$PUBLISH_DIRECTORY/Ryujinx.Ava" "$APP_BUNDLE_DIRECTORY/Contents/MacOS/Ryujinx" cp "$PUBLISH_DIRECTORY/Ryujinx" "$APP_BUNDLE_DIRECTORY/Contents/MacOS/Ryujinx"
chmod u+x "$APP_BUNDLE_DIRECTORY/Contents/MacOS/Ryujinx" chmod u+x "$APP_BUNDLE_DIRECTORY/Contents/MacOS/Ryujinx"
# Then all libraries # Then all libraries

View File

@ -22,9 +22,9 @@ EXTRA_ARGS=$8
if [ "$VERSION" == "1.1.0" ]; if [ "$VERSION" == "1.1.0" ];
then then
RELEASE_TAR_FILE_NAME=test-ava-ryujinx-$CONFIGURATION-$VERSION+$SOURCE_REVISION_ID-macos_universal.app.tar RELEASE_TAR_FILE_NAME=ryujinx-$CONFIGURATION-$VERSION+$SOURCE_REVISION_ID-macos_universal.app.tar
else else
RELEASE_TAR_FILE_NAME=test-ava-ryujinx-$VERSION-macos_universal.app.tar RELEASE_TAR_FILE_NAME=ryujinx-$VERSION-macos_universal.app.tar
fi fi
ARM64_APP_BUNDLE="$TEMP_DIRECTORY/output_arm64/Ryujinx.app" ARM64_APP_BUNDLE="$TEMP_DIRECTORY/output_arm64/Ryujinx.app"
@ -38,9 +38,9 @@ mkdir -p "$TEMP_DIRECTORY"
DOTNET_COMMON_ARGS=(-p:DebugType=embedded -p:Version="$VERSION" -p:SourceRevisionId="$SOURCE_REVISION_ID" --self-contained true $EXTRA_ARGS) DOTNET_COMMON_ARGS=(-p:DebugType=embedded -p:Version="$VERSION" -p:SourceRevisionId="$SOURCE_REVISION_ID" --self-contained true $EXTRA_ARGS)
dotnet restore dotnet restore
dotnet build -c "$CONFIGURATION" src/Ryujinx.Ava dotnet build -c "$CONFIGURATION" src/Ryujinx
dotnet publish -c "$CONFIGURATION" -r osx-arm64 -o "$TEMP_DIRECTORY/publish_arm64" "${DOTNET_COMMON_ARGS[@]}" src/Ryujinx.Ava dotnet publish -c "$CONFIGURATION" -r osx-arm64 -o "$TEMP_DIRECTORY/publish_arm64" "${DOTNET_COMMON_ARGS[@]}" src/Ryujinx
dotnet publish -c "$CONFIGURATION" -r osx-x64 -o "$TEMP_DIRECTORY/publish_x64" "${DOTNET_COMMON_ARGS[@]}" src/Ryujinx.Ava dotnet publish -c "$CONFIGURATION" -r osx-x64 -o "$TEMP_DIRECTORY/publish_x64" "${DOTNET_COMMON_ARGS[@]}" src/Ryujinx
# Get rid of the support library for ARMeilleure for x64 (that's only for arm64) # Get rid of the support library for ARMeilleure for x64 (that's only for arm64)
rm -rf "$TEMP_DIRECTORY/publish_x64/libarmeilleure-jitsupport.dylib" rm -rf "$TEMP_DIRECTORY/publish_x64/libarmeilleure-jitsupport.dylib"
@ -108,6 +108,13 @@ tar --exclude "Ryujinx.app/Contents/MacOS/Ryujinx" -cvf "$RELEASE_TAR_FILE_NAME"
python3 "$BASE_DIR/distribution/misc/add_tar_exec.py" "$RELEASE_TAR_FILE_NAME" "Ryujinx.app/Contents/MacOS/Ryujinx" "Ryujinx.app/Contents/MacOS/Ryujinx" python3 "$BASE_DIR/distribution/misc/add_tar_exec.py" "$RELEASE_TAR_FILE_NAME" "Ryujinx.app/Contents/MacOS/Ryujinx" "Ryujinx.app/Contents/MacOS/Ryujinx"
gzip -9 < "$RELEASE_TAR_FILE_NAME" > "$RELEASE_TAR_FILE_NAME.gz" gzip -9 < "$RELEASE_TAR_FILE_NAME" > "$RELEASE_TAR_FILE_NAME.gz"
rm "$RELEASE_TAR_FILE_NAME" rm "$RELEASE_TAR_FILE_NAME"
# Create legacy update package for Avalonia to not left behind old testers.
if [ "$VERSION" != "1.1.0" ];
then
cp $RELEASE_TAR_FILE_NAME.gz test-ava-ryujinx-$VERSION-macos_universal.app.tar.gz
fi
popd popd
echo "Done" echo "Done"

View File

@ -0,0 +1,8 @@
#!/bin/sh
launch_arch="$(uname -m)"
if [ "$(sysctl -in sysctl.proc_translated)" = "1" ]
then
launch_arch="arm64"
fi
arch -$launch_arch {0} {1}

View File

@ -33,8 +33,3 @@ Project Docs
================= =================
To be added. Many project files will contain basic XML docs for key functions and classes in the meantime. To be added. Many project files will contain basic XML docs for key functions and classes in the meantime.
Other Information
=================
- N/A

View File

@ -2,7 +2,6 @@
<configuration> <configuration>
<packageSources> <packageSources>
<clear /> <clear />
<add key="nuget" <add key="nuget.org" value="https://api.nuget.org/v3/index.json" />
value="https://api.nuget.org/v3/index.json" />
</packageSources> </packageSources>
</configuration> </configuration>

49
source.json Normal file
View File

@ -0,0 +1,49 @@
{
"name": "MeloNX",
"subtitle": "A source for the MeloNX Application",
"description": "Welcome to the MeloNX source! The latest download for MeloNX.",
"iconURL": "https://git.743378673.xyz/CycloKid/assets/media/branch/main/Melo/AppIcons/MeloNX.png",
"headerURL": "https://cdn.discordapp.com/attachments/1320760161836466257/1331670540447912090/melon-x-not-melo-nx-amiright-guys.png?ex=67f556d6&is=67f40556&hm=71be8f109a14f1c47d8f4965aa017bccb5617962b7a9f5cdfb936a5a8135dad7&",
"website": "https://MeloNX.org",
"tintColor": "#AE34EB",
"featuredApps": [
"com.stossy11.MeloNX"
],
"apps": [
{
"name": "MeloNX",
"bundleIdentifier": "com.stossy11.MeloNX",
"developerName": "Stossy11",
"subtitle": "An NX Emulator.",
"localizedDescription": "MeloNX is an iOS Nintendo Switch emulator based on Ryujinx, written primarily in C#. Designed to bring accurate performance and a user-friendly interface to iOS, MeloNX makes Switch games accessible on Apple devices. Developed from the ground up, MeloNX is open-source and available on a custom Gitea server under the MeloNX license (Based on MIT) (requires increased memory limit)",
"iconURL": "https://git.743378673.xyz/CycloKid/assets/media/branch/main/Melo/AppIcons/MeloNX.png",
"tintColor": "#AE34EB",
"category": "games",
"screenshots": [
"https://git.743378673.xyz/stossy11/screenshots/raw/branch/main/IMG_0380.PNG",
"https://git.743378673.xyz/stossy11/screenshots/raw/branch/main/IMG_0381.PNG"
],
"versions": [
{
"version": "1.7.0",
"buildVersion": "1",
"date": "2025-04-08",
"localizedDescription": "First AltStore release!",
"downloadURL": "https://git.743378673.xyz/MeloNX/MeloNX/releases/download/1.7.0/MeloNX.ipa",
"size": 79821,
"minOSVersion": "15.0"
}
],
"appPermissions": {
"entitlements": [
"get-task-allow",
"com.apple.developer.kernel.increased-memory-limit"
],
"privacy": {
"NSPhotoLibraryAddUsageDescription": "MeloNX needs access to your Photo Library in order to save screenshots."
}
}
}
],
"news": []
}

View File

@ -237,7 +237,7 @@ namespace ARMeilleure.CodeGen.Arm64
long originalPosition = _stream.Position; long originalPosition = _stream.Position;
_stream.Seek(0, SeekOrigin.Begin); _stream.Seek(0, SeekOrigin.Begin);
_stream.Read(code, 0, code.Length); _stream.ReadExactly(code, 0, code.Length);
_stream.Seek(originalPosition, SeekOrigin.Begin); _stream.Seek(originalPosition, SeekOrigin.Begin);
RelocInfo relocInfo; RelocInfo relocInfo;

View File

@ -124,7 +124,7 @@ namespace ARMeilleure.CodeGen.Arm64
#endregion #endregion
#region Darwin #region macOS
[LibraryImport("libSystem.dylib", SetLastError = true)] [LibraryImport("libSystem.dylib", SetLastError = true)]
private static unsafe partial int sysctlbyname([MarshalAs(UnmanagedType.LPStr)] string name, out int oldValue, ref ulong oldSize, IntPtr newValue, ulong newValueSize); private static unsafe partial int sysctlbyname([MarshalAs(UnmanagedType.LPStr)] string name, out int oldValue, ref ulong oldSize, IntPtr newValue, ulong newValueSize);

View File

@ -58,9 +58,9 @@ namespace ARMeilleure.CodeGen
/// <typeparam name="T">Type of delegate</typeparam> /// <typeparam name="T">Type of delegate</typeparam>
/// <param name="codePointer">Pointer to the function code in memory</param> /// <param name="codePointer">Pointer to the function code in memory</param>
/// <returns>A delegate of type <typeparamref name="T"/> pointing to the mapped function</returns> /// <returns>A delegate of type <typeparamref name="T"/> pointing to the mapped function</returns>
public T MapWithPointer<T>(out IntPtr codePointer) public T MapWithPointer<T>(out IntPtr codePointer, bool deferProtect = false)
{ {
codePointer = JitCache.Map(this); codePointer = JitCache.Map(this, deferProtect);
return Marshal.GetDelegateForFunctionPointer<T>(codePointer); return Marshal.GetDelegateForFunctionPointer<T>(codePointer);
} }

View File

@ -251,7 +251,20 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
} }
} }
int selectedReg = GetHighestValueIndex(freePositions); // If this is a copy destination variable, we prefer the register used for the copy source.
// If the register is available, then the copy can be eliminated later as both source
// and destination will use the same register.
int selectedReg;
if (current.TryGetCopySourceRegister(out int preferredReg) && freePositions[preferredReg] >= current.GetEnd())
{
selectedReg = preferredReg;
}
else
{
selectedReg = GetHighestValueIndex(freePositions);
}
int selectedNextUse = freePositions[selectedReg]; int selectedNextUse = freePositions[selectedReg];
// Intervals starts and ends at odd positions, unless they span an entire // Intervals starts and ends at odd positions, unless they span an entire
@ -431,7 +444,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
} }
} }
private static int GetHighestValueIndex(Span<int> span) private static int GetHighestValueIndex(ReadOnlySpan<int> span)
{ {
int highest = int.MinValue; int highest = int.MinValue;
@ -798,12 +811,12 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
// The "visited" state is stored in the MSB of the local's value. // The "visited" state is stored in the MSB of the local's value.
const ulong VisitedMask = 1ul << 63; const ulong VisitedMask = 1ul << 63;
bool IsVisited(Operand local) static bool IsVisited(Operand local)
{ {
return (local.GetValueUnsafe() & VisitedMask) != 0; return (local.GetValueUnsafe() & VisitedMask) != 0;
} }
void SetVisited(Operand local) static void SetVisited(Operand local)
{ {
local.GetValueUnsafe() |= VisitedMask; local.GetValueUnsafe() |= VisitedMask;
} }
@ -826,9 +839,25 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
{ {
dest.NumberLocal(_intervals.Count); dest.NumberLocal(_intervals.Count);
_intervals.Add(new LiveInterval(dest)); LiveInterval interval = new LiveInterval(dest);
_intervals.Add(interval);
SetVisited(dest); SetVisited(dest);
// If this is a copy (or copy-like operation), set the copy source interval as well.
// This is used for register preferencing later on, which allows the copy to be eliminated
// in some cases.
if (node.Instruction == Instruction.Copy || node.Instruction == Instruction.ZeroExtend32)
{
Operand source = node.GetSource(0);
if (source.Kind == OperandKind.LocalVariable &&
source.GetLocalNumber() > 0 &&
(node.Instruction == Instruction.Copy || source.Type == OperandType.I32))
{
interval.SetCopySource(_intervals[source.GetLocalNumber()]);
}
}
} }
} }
} }

View File

@ -19,6 +19,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
public LiveRange CurrRange; public LiveRange CurrRange;
public LiveInterval Parent; public LiveInterval Parent;
public LiveInterval CopySource;
public UseList Uses; public UseList Uses;
public LiveIntervalList Children; public LiveIntervalList Children;
@ -37,6 +38,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
private ref LiveRange CurrRange => ref _data->CurrRange; private ref LiveRange CurrRange => ref _data->CurrRange;
private ref LiveRange PrevRange => ref _data->PrevRange; private ref LiveRange PrevRange => ref _data->PrevRange;
private ref LiveInterval Parent => ref _data->Parent; private ref LiveInterval Parent => ref _data->Parent;
private ref LiveInterval CopySource => ref _data->CopySource;
private ref UseList Uses => ref _data->Uses; private ref UseList Uses => ref _data->Uses;
private ref LiveIntervalList Children => ref _data->Children; private ref LiveIntervalList Children => ref _data->Children;
@ -78,6 +80,25 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
Register = register; Register = register;
} }
public void SetCopySource(LiveInterval copySource)
{
CopySource = copySource;
}
public bool TryGetCopySourceRegister(out int copySourceRegIndex)
{
if (CopySource._data != null)
{
copySourceRegIndex = CopySource.Register.Index;
return true;
}
copySourceRegIndex = 0;
return false;
}
public void Reset() public void Reset()
{ {
PrevRange = default; PrevRange = default;

View File

@ -1444,7 +1444,7 @@ namespace ARMeilleure.CodeGen.X86
Span<byte> buffer = new byte[jump.JumpPosition - _stream.Position]; Span<byte> buffer = new byte[jump.JumpPosition - _stream.Position];
_stream.Read(buffer); _stream.ReadExactly(buffer);
_stream.Seek(ReservedBytesForJump, SeekOrigin.Current); _stream.Seek(ReservedBytesForJump, SeekOrigin.Current);
codeStream.Write(buffer); codeStream.Write(buffer);

View File

@ -47,13 +47,13 @@ namespace ARMeilleure.CodeGen.X86
0xc3, // ret 0xc3, // ret
}; };
using MemoryBlock memGetXcr0 = new((ulong)asmGetXcr0.Length); using MemoryBlock memGetXcr0 = new((ulong)asmGetXcr0.Length, MemoryAllocationFlags.DualMapping);
memGetXcr0.Write(0, asmGetXcr0); memGetXcr0.Write(0, asmGetXcr0);
memGetXcr0.Reprotect(0, (ulong)asmGetXcr0.Length, MemoryPermission.ReadAndExecute); memGetXcr0.Reprotect(0, (ulong)asmGetXcr0.Length, MemoryPermission.ReadAndExecute);
var fGetXcr0 = Marshal.GetDelegateForFunctionPointer<GetXcr0>(memGetXcr0.Pointer); var fGetXcr0 = Marshal.GetDelegateForFunctionPointer<GetXcr0>(memGetXcr0.RxPointer);
return fGetXcr0(); return fGetXcr0();
} }

View File

@ -9,7 +9,7 @@ namespace ARMeilleure.Common
/// Represents a table of guest address to a value. /// Represents a table of guest address to a value.
/// </summary> /// </summary>
/// <typeparam name="TEntry">Type of the value</typeparam> /// <typeparam name="TEntry">Type of the value</typeparam>
unsafe class AddressTable<TEntry> : IDisposable where TEntry : unmanaged public unsafe class AddressTable<TEntry> : IDisposable where TEntry : unmanaged
{ {
/// <summary> /// <summary>
/// Represents a level in an <see cref="AddressTable{TEntry}"/>. /// Represents a level in an <see cref="AddressTable{TEntry}"/>.

View File

@ -517,7 +517,10 @@ namespace ARMeilleure.Decoders
SetA64("0x00111100>>>xxx100111xxxxxxxxxx", InstName.Sqrshrn_V, InstEmit.Sqrshrn_V, OpCodeSimdShImm.Create); SetA64("0x00111100>>>xxx100111xxxxxxxxxx", InstName.Sqrshrn_V, InstEmit.Sqrshrn_V, OpCodeSimdShImm.Create);
SetA64("0111111100>>>xxx100011xxxxxxxxxx", InstName.Sqrshrun_S, InstEmit.Sqrshrun_S, OpCodeSimdShImm.Create); SetA64("0111111100>>>xxx100011xxxxxxxxxx", InstName.Sqrshrun_S, InstEmit.Sqrshrun_S, OpCodeSimdShImm.Create);
SetA64("0x10111100>>>xxx100011xxxxxxxxxx", InstName.Sqrshrun_V, InstEmit.Sqrshrun_V, OpCodeSimdShImm.Create); SetA64("0x10111100>>>xxx100011xxxxxxxxxx", InstName.Sqrshrun_V, InstEmit.Sqrshrun_V, OpCodeSimdShImm.Create);
SetA64("010111110>>>>xxx011101xxxxxxxxxx", InstName.Sqshl_Si, InstEmit.Sqshl_Si, OpCodeSimdShImm.Create);
SetA64("0>001110<<1xxxxx010011xxxxxxxxxx", InstName.Sqshl_V, InstEmit.Sqshl_V, OpCodeSimdReg.Create); SetA64("0>001110<<1xxxxx010011xxxxxxxxxx", InstName.Sqshl_V, InstEmit.Sqshl_V, OpCodeSimdReg.Create);
SetA64("0000111100>>>xxx011101xxxxxxxxxx", InstName.Sqshl_Vi, InstEmit.Sqshl_Vi, OpCodeSimdShImm.Create);
SetA64("010011110>>>>xxx011101xxxxxxxxxx", InstName.Sqshl_Vi, InstEmit.Sqshl_Vi, OpCodeSimdShImm.Create);
SetA64("0101111100>>>xxx100101xxxxxxxxxx", InstName.Sqshrn_S, InstEmit.Sqshrn_S, OpCodeSimdShImm.Create); SetA64("0101111100>>>xxx100101xxxxxxxxxx", InstName.Sqshrn_S, InstEmit.Sqshrn_S, OpCodeSimdShImm.Create);
SetA64("0x00111100>>>xxx100101xxxxxxxxxx", InstName.Sqshrn_V, InstEmit.Sqshrn_V, OpCodeSimdShImm.Create); SetA64("0x00111100>>>xxx100101xxxxxxxxxx", InstName.Sqshrn_V, InstEmit.Sqshrn_V, OpCodeSimdShImm.Create);
SetA64("0111111100>>>xxx100001xxxxxxxxxx", InstName.Sqshrun_S, InstEmit.Sqshrun_S, OpCodeSimdShImm.Create); SetA64("0111111100>>>xxx100001xxxxxxxxxx", InstName.Sqshrun_S, InstEmit.Sqshrun_S, OpCodeSimdShImm.Create);
@ -743,6 +746,7 @@ namespace ARMeilleure.Decoders
SetA32("<<<<01101000xxxxxxxxxxxxxx01xxxx", InstName.Pkh, InstEmit32.Pkh, OpCode32AluRsImm.Create); SetA32("<<<<01101000xxxxxxxxxxxxxx01xxxx", InstName.Pkh, InstEmit32.Pkh, OpCode32AluRsImm.Create);
SetA32("11110101xx01xxxx1111xxxxxxxxxxxx", InstName.Pld, InstEmit32.Nop, OpCode32.Create); SetA32("11110101xx01xxxx1111xxxxxxxxxxxx", InstName.Pld, InstEmit32.Nop, OpCode32.Create);
SetA32("11110111xx01xxxx1111xxxxxxx0xxxx", InstName.Pld, InstEmit32.Nop, OpCode32.Create); SetA32("11110111xx01xxxx1111xxxxxxx0xxxx", InstName.Pld, InstEmit32.Nop, OpCode32.Create);
SetA32("<<<<01100010xxxxxxxx11110001xxxx", InstName.Qadd16, InstEmit32.Qadd16, OpCode32AluReg.Create);
SetA32("<<<<011011111111xxxx11110011xxxx", InstName.Rbit, InstEmit32.Rbit, OpCode32AluReg.Create); SetA32("<<<<011011111111xxxx11110011xxxx", InstName.Rbit, InstEmit32.Rbit, OpCode32AluReg.Create);
SetA32("<<<<011010111111xxxx11110011xxxx", InstName.Rev, InstEmit32.Rev, OpCode32AluReg.Create); SetA32("<<<<011010111111xxxx11110011xxxx", InstName.Rev, InstEmit32.Rev, OpCode32AluReg.Create);
SetA32("<<<<011010111111xxxx11111011xxxx", InstName.Rev16, InstEmit32.Rev16, OpCode32AluReg.Create); SetA32("<<<<011010111111xxxx11111011xxxx", InstName.Rev16, InstEmit32.Rev16, OpCode32AluReg.Create);
@ -819,6 +823,10 @@ namespace ARMeilleure.Decoders
SetA32("<<<<00000100xxxxxxxxxxxx1001xxxx", InstName.Umaal, InstEmit32.Umaal, OpCode32AluUmull.Create); SetA32("<<<<00000100xxxxxxxxxxxx1001xxxx", InstName.Umaal, InstEmit32.Umaal, OpCode32AluUmull.Create);
SetA32("<<<<0000101xxxxxxxxxxxxx1001xxxx", InstName.Umlal, InstEmit32.Umlal, OpCode32AluUmull.Create); SetA32("<<<<0000101xxxxxxxxxxxxx1001xxxx", InstName.Umlal, InstEmit32.Umlal, OpCode32AluUmull.Create);
SetA32("<<<<0000100xxxxxxxxxxxxx1001xxxx", InstName.Umull, InstEmit32.Umull, OpCode32AluUmull.Create); SetA32("<<<<0000100xxxxxxxxxxxxx1001xxxx", InstName.Umull, InstEmit32.Umull, OpCode32AluUmull.Create);
SetA32("<<<<01100110xxxxxxxx11110001xxxx", InstName.Uqadd16, InstEmit32.Uqadd16, OpCode32AluReg.Create);
SetA32("<<<<01100110xxxxxxxx11111001xxxx", InstName.Uqadd8, InstEmit32.Uqadd8, OpCode32AluReg.Create);
SetA32("<<<<01100110xxxxxxxx11110111xxxx", InstName.Uqsub16, InstEmit32.Uqsub16, OpCode32AluReg.Create);
SetA32("<<<<01100110xxxxxxxx11111111xxxx", InstName.Uqsub8, InstEmit32.Uqsub8, OpCode32AluReg.Create);
SetA32("<<<<0110111xxxxxxxxxxxxxxx01xxxx", InstName.Usat, InstEmit32.Usat, OpCode32Sat.Create); SetA32("<<<<0110111xxxxxxxxxxxxxxx01xxxx", InstName.Usat, InstEmit32.Usat, OpCode32Sat.Create);
SetA32("<<<<01101110xxxxxxxx11110011xxxx", InstName.Usat16, InstEmit32.Usat16, OpCode32Sat16.Create); SetA32("<<<<01101110xxxxxxxx11110011xxxx", InstName.Usat16, InstEmit32.Usat16, OpCode32Sat16.Create);
SetA32("<<<<01100101xxxxxxxx11111111xxxx", InstName.Usub8, InstEmit32.Usub8, OpCode32AluReg.Create); SetA32("<<<<01100101xxxxxxxx11111111xxxx", InstName.Usub8, InstEmit32.Usub8, OpCode32AluReg.Create);
@ -872,6 +880,7 @@ namespace ARMeilleure.Decoders
SetVfp("<<<<11100x10xxxxxxxx101xx1x0xxxx", InstName.Vnmul, InstEmit32.Vnmul_S, OpCode32SimdRegS.Create, OpCode32SimdRegS.CreateT32); SetVfp("<<<<11100x10xxxxxxxx101xx1x0xxxx", InstName.Vnmul, InstEmit32.Vnmul_S, OpCode32SimdRegS.Create, OpCode32SimdRegS.CreateT32);
SetVfp("111111101x1110xxxxxx101x01x0xxxx", InstName.Vrint, InstEmit32.Vrint_RM, OpCode32SimdS.Create, OpCode32SimdS.CreateT32); SetVfp("111111101x1110xxxxxx101x01x0xxxx", InstName.Vrint, InstEmit32.Vrint_RM, OpCode32SimdS.Create, OpCode32SimdS.CreateT32);
SetVfp("<<<<11101x110110xxxx101x11x0xxxx", InstName.Vrint, InstEmit32.Vrint_Z, OpCode32SimdS.Create, OpCode32SimdS.CreateT32); SetVfp("<<<<11101x110110xxxx101x11x0xxxx", InstName.Vrint, InstEmit32.Vrint_Z, OpCode32SimdS.Create, OpCode32SimdS.CreateT32);
SetVfp("<<<<11101x110110xxxx101x01x0xxxx", InstName.Vrintr, InstEmit32.Vrintr_S, OpCode32SimdS.Create, OpCode32SimdS.CreateT32);
SetVfp("<<<<11101x110111xxxx101x01x0xxxx", InstName.Vrintx, InstEmit32.Vrintx_S, OpCode32SimdS.Create, OpCode32SimdS.CreateT32); SetVfp("<<<<11101x110111xxxx101x01x0xxxx", InstName.Vrintx, InstEmit32.Vrintx_S, OpCode32SimdS.Create, OpCode32SimdS.CreateT32);
SetVfp("<<<<11101x110001xxxx101x11x0xxxx", InstName.Vsqrt, InstEmit32.Vsqrt_S, OpCode32SimdS.Create, OpCode32SimdS.CreateT32); SetVfp("<<<<11101x110001xxxx101x11x0xxxx", InstName.Vsqrt, InstEmit32.Vsqrt_S, OpCode32SimdS.Create, OpCode32SimdS.CreateT32);
SetVfp("111111100xxxxxxxxxxx101xx0x0xxxx", InstName.Vsel, InstEmit32.Vsel, OpCode32SimdSel.Create, OpCode32SimdSel.CreateT32); SetVfp("111111100xxxxxxxxxxx101xx0x0xxxx", InstName.Vsel, InstEmit32.Vsel, OpCode32SimdSel.Create, OpCode32SimdSel.CreateT32);
@ -992,6 +1001,7 @@ namespace ARMeilleure.Decoders
SetAsimd("1111001x1x000xxxxxxx<<x10x01xxxx", InstName.Vorr, InstEmit32.Vorr_II, OpCode32SimdImm.Create, OpCode32SimdImm.CreateT32); SetAsimd("1111001x1x000xxxxxxx<<x10x01xxxx", InstName.Vorr, InstEmit32.Vorr_II, OpCode32SimdImm.Create, OpCode32SimdImm.CreateT32);
SetAsimd("111100100x<<xxxxxxxx1011x0x1xxxx", InstName.Vpadd, InstEmit32.Vpadd_I, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32); SetAsimd("111100100x<<xxxxxxxx1011x0x1xxxx", InstName.Vpadd, InstEmit32.Vpadd_I, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32);
SetAsimd("111100110x00xxxxxxxx1101x0x0xxxx", InstName.Vpadd, InstEmit32.Vpadd_V, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32); SetAsimd("111100110x00xxxxxxxx1101x0x0xxxx", InstName.Vpadd, InstEmit32.Vpadd_V, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32);
SetAsimd("111100111x11<<00xxxx0110xxx0xxxx", InstName.Vpadal, InstEmit32.Vpadal, OpCode32SimdCmpZ.Create, OpCode32SimdCmpZ.CreateT32);
SetAsimd("111100111x11<<00xxxx0010xxx0xxxx", InstName.Vpaddl, InstEmit32.Vpaddl, OpCode32SimdCmpZ.Create, OpCode32SimdCmpZ.CreateT32); SetAsimd("111100111x11<<00xxxx0010xxx0xxxx", InstName.Vpaddl, InstEmit32.Vpaddl, OpCode32SimdCmpZ.Create, OpCode32SimdCmpZ.CreateT32);
SetAsimd("1111001x0x<<xxxxxxxx1010x0x0xxxx", InstName.Vpmax, InstEmit32.Vpmax_I, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32); SetAsimd("1111001x0x<<xxxxxxxx1010x0x0xxxx", InstName.Vpmax, InstEmit32.Vpmax_I, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32);
SetAsimd("111100110x00xxxxxxxx1111x0x0xxxx", InstName.Vpmax, InstEmit32.Vpmax_V, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32); SetAsimd("111100110x00xxxxxxxx1111x0x0xxxx", InstName.Vpmax, InstEmit32.Vpmax_V, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32);
@ -1002,6 +1012,8 @@ namespace ARMeilleure.Decoders
SetAsimd("111100100x10xxxxxxxx1011xxx0xxxx", InstName.Vqdmulh, InstEmit32.Vqdmulh, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32); SetAsimd("111100100x10xxxxxxxx1011xxx0xxxx", InstName.Vqdmulh, InstEmit32.Vqdmulh, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32);
SetAsimd("111100111x11<<10xxxx00101xx0xxx0", InstName.Vqmovn, InstEmit32.Vqmovn, OpCode32SimdMovn.Create, OpCode32SimdMovn.CreateT32); SetAsimd("111100111x11<<10xxxx00101xx0xxx0", InstName.Vqmovn, InstEmit32.Vqmovn, OpCode32SimdMovn.Create, OpCode32SimdMovn.CreateT32);
SetAsimd("111100111x11<<10xxxx001001x0xxx0", InstName.Vqmovun, InstEmit32.Vqmovun, OpCode32SimdMovn.Create, OpCode32SimdMovn.CreateT32); SetAsimd("111100111x11<<10xxxx001001x0xxx0", InstName.Vqmovun, InstEmit32.Vqmovun, OpCode32SimdMovn.Create, OpCode32SimdMovn.CreateT32);
SetAsimd("111100110x01xxxxxxxx1011xxx0xxxx", InstName.Vqrdmulh, InstEmit32.Vqrdmulh, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32);
SetAsimd("111100110x10xxxxxxxx1011xxx0xxxx", InstName.Vqrdmulh, InstEmit32.Vqrdmulh, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32);
SetAsimd("1111001x1x>>>xxxxxxx100101x1xxx0", InstName.Vqrshrn, InstEmit32.Vqrshrn, OpCode32SimdShImmNarrow.Create, OpCode32SimdShImmNarrow.CreateT32); SetAsimd("1111001x1x>>>xxxxxxx100101x1xxx0", InstName.Vqrshrn, InstEmit32.Vqrshrn, OpCode32SimdShImmNarrow.Create, OpCode32SimdShImmNarrow.CreateT32);
SetAsimd("111100111x>>>xxxxxxx100001x1xxx0", InstName.Vqrshrun, InstEmit32.Vqrshrun, OpCode32SimdShImmNarrow.Create, OpCode32SimdShImmNarrow.CreateT32); SetAsimd("111100111x>>>xxxxxxx100001x1xxx0", InstName.Vqrshrun, InstEmit32.Vqrshrun, OpCode32SimdShImmNarrow.Create, OpCode32SimdShImmNarrow.CreateT32);
SetAsimd("1111001x1x>>>xxxxxxx100100x1xxx0", InstName.Vqshrn, InstEmit32.Vqshrn, OpCode32SimdShImmNarrow.Create, OpCode32SimdShImmNarrow.CreateT32); SetAsimd("1111001x1x>>>xxxxxxx100100x1xxx0", InstName.Vqshrn, InstEmit32.Vqshrn, OpCode32SimdShImmNarrow.Create, OpCode32SimdShImmNarrow.CreateT32);
@ -1023,8 +1035,10 @@ namespace ARMeilleure.Decoders
SetAsimd("111100101x>>>xxxxxxx0101>xx1xxxx", InstName.Vshl, InstEmit32.Vshl, OpCode32SimdShImm.Create, OpCode32SimdShImm.CreateT32); SetAsimd("111100101x>>>xxxxxxx0101>xx1xxxx", InstName.Vshl, InstEmit32.Vshl, OpCode32SimdShImm.Create, OpCode32SimdShImm.CreateT32);
SetAsimd("1111001x0xxxxxxxxxxx0100xxx0xxxx", InstName.Vshl, InstEmit32.Vshl_I, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32); SetAsimd("1111001x0xxxxxxxxxxx0100xxx0xxxx", InstName.Vshl, InstEmit32.Vshl_I, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32);
SetAsimd("1111001x1x>>>xxxxxxx101000x1xxxx", InstName.Vshll, InstEmit32.Vshll, OpCode32SimdShImmLong.Create, OpCode32SimdShImmLong.CreateT32); // A1 encoding. SetAsimd("1111001x1x>>>xxxxxxx101000x1xxxx", InstName.Vshll, InstEmit32.Vshll, OpCode32SimdShImmLong.Create, OpCode32SimdShImmLong.CreateT32); // A1 encoding.
SetAsimd("111100111x11<<10xxxx001100x0xxxx", InstName.Vshll, InstEmit32.Vshll2, OpCode32SimdMovn.Create, OpCode32SimdMovn.CreateT32); // A2 encoding.
SetAsimd("1111001x1x>>>xxxxxxx0000>xx1xxxx", InstName.Vshr, InstEmit32.Vshr, OpCode32SimdShImm.Create, OpCode32SimdShImm.CreateT32); SetAsimd("1111001x1x>>>xxxxxxx0000>xx1xxxx", InstName.Vshr, InstEmit32.Vshr, OpCode32SimdShImm.Create, OpCode32SimdShImm.CreateT32);
SetAsimd("111100101x>>>xxxxxxx100000x1xxx0", InstName.Vshrn, InstEmit32.Vshrn, OpCode32SimdShImmNarrow.Create, OpCode32SimdShImmNarrow.CreateT32); SetAsimd("111100101x>>>xxxxxxx100000x1xxx0", InstName.Vshrn, InstEmit32.Vshrn, OpCode32SimdShImmNarrow.Create, OpCode32SimdShImmNarrow.CreateT32);
SetAsimd("111100111x>>>xxxxxxx0101>xx1xxxx", InstName.Vsli, InstEmit32.Vsli_I, OpCode32SimdShImm.Create, OpCode32SimdShImm.CreateT32);
SetAsimd("1111001x1x>>>xxxxxxx0001>xx1xxxx", InstName.Vsra, InstEmit32.Vsra, OpCode32SimdShImm.Create, OpCode32SimdShImm.CreateT32); SetAsimd("1111001x1x>>>xxxxxxx0001>xx1xxxx", InstName.Vsra, InstEmit32.Vsra, OpCode32SimdShImm.Create, OpCode32SimdShImm.CreateT32);
SetAsimd("111101001x00xxxxxxxx0000xxx0xxxx", InstName.Vst1, InstEmit32.Vst1, OpCode32SimdMemSingle.Create, OpCode32SimdMemSingle.CreateT32); SetAsimd("111101001x00xxxxxxxx0000xxx0xxxx", InstName.Vst1, InstEmit32.Vst1, OpCode32SimdMemSingle.Create, OpCode32SimdMemSingle.CreateT32);
SetAsimd("111101001x00xxxxxxxx0100xx0xxxxx", InstName.Vst1, InstEmit32.Vst1, OpCode32SimdMemSingle.Create, OpCode32SimdMemSingle.CreateT32); SetAsimd("111101001x00xxxxxxxx0100xx0xxxxx", InstName.Vst1, InstEmit32.Vst1, OpCode32SimdMemSingle.Create, OpCode32SimdMemSingle.CreateT32);
@ -1049,6 +1063,7 @@ namespace ARMeilleure.Decoders
SetAsimd("111100100x10xxxxxxxx1101xxx0xxxx", InstName.Vsub, InstEmit32.Vsub_V, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32); SetAsimd("111100100x10xxxxxxxx1101xxx0xxxx", InstName.Vsub, InstEmit32.Vsub_V, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32);
SetAsimd("1111001x1x<<xxxxxxx00010x0x0xxxx", InstName.Vsubl, InstEmit32.Vsubl_I, OpCode32SimdRegLong.Create, OpCode32SimdRegLong.CreateT32); SetAsimd("1111001x1x<<xxxxxxx00010x0x0xxxx", InstName.Vsubl, InstEmit32.Vsubl_I, OpCode32SimdRegLong.Create, OpCode32SimdRegLong.CreateT32);
SetAsimd("1111001x1x<<xxxxxxx00011x0x0xxxx", InstName.Vsubw, InstEmit32.Vsubw_I, OpCode32SimdRegWide.Create, OpCode32SimdRegWide.CreateT32); SetAsimd("1111001x1x<<xxxxxxx00011x0x0xxxx", InstName.Vsubw, InstEmit32.Vsubw_I, OpCode32SimdRegWide.Create, OpCode32SimdRegWide.CreateT32);
SetAsimd("111100111x110010xxxx00000xx0xxxx", InstName.Vswp, InstEmit32.Vswp, OpCode32Simd.Create, OpCode32Simd.CreateT32);
SetAsimd("111100111x11xxxxxxxx10xxxxx0xxxx", InstName.Vtbl, InstEmit32.Vtbl, OpCode32SimdTbl.Create, OpCode32SimdTbl.CreateT32); SetAsimd("111100111x11xxxxxxxx10xxxxx0xxxx", InstName.Vtbl, InstEmit32.Vtbl, OpCode32SimdTbl.Create, OpCode32SimdTbl.CreateT32);
SetAsimd("111100111x11<<10xxxx00001xx0xxxx", InstName.Vtrn, InstEmit32.Vtrn, OpCode32SimdCmpZ.Create, OpCode32SimdCmpZ.CreateT32); SetAsimd("111100111x11<<10xxxx00001xx0xxxx", InstName.Vtrn, InstEmit32.Vtrn, OpCode32SimdCmpZ.Create, OpCode32SimdCmpZ.CreateT32);
SetAsimd("111100100x<<xxxxxxxx1000xxx1xxxx", InstName.Vtst, InstEmit32.Vtst, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32); SetAsimd("111100100x<<xxxxxxxx1000xxx1xxxx", InstName.Vtst, InstEmit32.Vtst, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32);

View File

@ -2,6 +2,8 @@ using ARMeilleure.Decoders;
using ARMeilleure.IntermediateRepresentation; using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.State; using ARMeilleure.State;
using ARMeilleure.Translation; using ARMeilleure.Translation;
using System;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis; using System.Diagnostics.CodeAnalysis;
using static ARMeilleure.Instructions.InstEmitAluHelper; using static ARMeilleure.Instructions.InstEmitAluHelper;
using static ARMeilleure.Instructions.InstEmitHelper; using static ARMeilleure.Instructions.InstEmitHelper;
@ -19,6 +21,12 @@ namespace ARMeilleure.Instructions
Operand n = GetAluN(context); Operand n = GetAluN(context);
Operand m = GetAluM(context, setCarry: false); Operand m = GetAluM(context, setCarry: false);
if (op.Rn == RegisterAlias.Aarch32Pc && op is OpCodeT32AluImm12)
{
// For ADR, PC is always 4 bytes aligned, even in Thumb mode.
n = context.BitwiseAnd(n, Const(~3u));
}
Operand res = context.Add(n, m); Operand res = context.Add(n, m);
if (ShouldSetFlags(context)) if (ShouldSetFlags(context))
@ -284,6 +292,16 @@ namespace ARMeilleure.Instructions
EmitAluStore(context, res); EmitAluStore(context, res);
} }
public static void Qadd16(ArmEmitterContext context)
{
OpCode32AluReg op = (OpCode32AluReg)context.CurrOp;
SetIntA32(context, op.Rd, EmitSigned16BitPair(context, GetIntA32(context, op.Rn), GetIntA32(context, op.Rm), (d, n, m) =>
{
EmitSaturateRange(context, d, context.Add(n, m), 16, unsigned: false, setQ: false);
}));
}
public static void Rbit(ArmEmitterContext context) public static void Rbit(ArmEmitterContext context)
{ {
Operand m = GetAluM(context); Operand m = GetAluM(context);
@ -467,6 +485,12 @@ namespace ARMeilleure.Instructions
Operand n = GetAluN(context); Operand n = GetAluN(context);
Operand m = GetAluM(context, setCarry: false); Operand m = GetAluM(context, setCarry: false);
if (op.Rn == RegisterAlias.Aarch32Pc && op is OpCodeT32AluImm12)
{
// For ADR, PC is always 4 bytes aligned, even in Thumb mode.
n = context.BitwiseAnd(n, Const(~3u));
}
Operand res = context.Subtract(n, m); Operand res = context.Subtract(n, m);
if (ShouldSetFlags(context)) if (ShouldSetFlags(context))
@ -546,6 +570,46 @@ namespace ARMeilleure.Instructions
EmitHsub8(context, unsigned: true); EmitHsub8(context, unsigned: true);
} }
public static void Uqadd16(ArmEmitterContext context)
{
OpCode32AluReg op = (OpCode32AluReg)context.CurrOp;
SetIntA32(context, op.Rd, EmitUnsigned16BitPair(context, GetIntA32(context, op.Rn), GetIntA32(context, op.Rm), (d, n, m) =>
{
EmitSaturateUqadd(context, d, context.Add(n, m), 16);
}));
}
public static void Uqadd8(ArmEmitterContext context)
{
OpCode32AluReg op = (OpCode32AluReg)context.CurrOp;
SetIntA32(context, op.Rd, EmitUnsigned8BitPair(context, GetIntA32(context, op.Rn), GetIntA32(context, op.Rm), (d, n, m) =>
{
EmitSaturateUqadd(context, d, context.Add(n, m), 8);
}));
}
public static void Uqsub16(ArmEmitterContext context)
{
OpCode32AluReg op = (OpCode32AluReg)context.CurrOp;
SetIntA32(context, op.Rd, EmitUnsigned16BitPair(context, GetIntA32(context, op.Rn), GetIntA32(context, op.Rm), (d, n, m) =>
{
EmitSaturateUqsub(context, d, context.Subtract(n, m), 16);
}));
}
public static void Uqsub8(ArmEmitterContext context)
{
OpCode32AluReg op = (OpCode32AluReg)context.CurrOp;
SetIntA32(context, op.Rd, EmitUnsigned8BitPair(context, GetIntA32(context, op.Rn), GetIntA32(context, op.Rm), (d, n, m) =>
{
EmitSaturateUqsub(context, d, context.Subtract(n, m), 8);
}));
}
public static void Usat(ArmEmitterContext context) public static void Usat(ArmEmitterContext context)
{ {
OpCode32Sat op = (OpCode32Sat)context.CurrOp; OpCode32Sat op = (OpCode32Sat)context.CurrOp;
@ -922,6 +986,251 @@ namespace ARMeilleure.Instructions
} }
} }
private static void EmitSaturateRange(ArmEmitterContext context, Operand result, Operand value, uint saturateTo, bool unsigned, bool setQ = true)
{
Debug.Assert(saturateTo <= 32);
Debug.Assert(!unsigned || saturateTo < 32);
if (!unsigned && saturateTo == 32)
{
// No saturation possible for this case.
context.Copy(result, value);
return;
}
else if (saturateTo == 0)
{
// Result is always zero if we saturate 0 bits.
context.Copy(result, Const(0));
return;
}
Operand satValue;
if (unsigned)
{
// Negative values always saturate (to zero).
// So we must always ignore the sign bit when masking, so that the truncated value will differ from the original one.
satValue = context.BitwiseAnd(value, Const((int)(uint.MaxValue >> (32 - (int)saturateTo))));
}
else
{
satValue = context.ShiftLeft(value, Const(32 - (int)saturateTo));
satValue = context.ShiftRightSI(satValue, Const(32 - (int)saturateTo));
}
// If the result is 0, the values are equal and we don't need saturation.
Operand lblNoSat = Label();
context.BranchIfFalse(lblNoSat, context.Subtract(value, satValue));
// Saturate and set Q flag.
if (unsigned)
{
if (saturateTo == 31)
{
// Only saturation case possible when going from 32 bits signed to 32 or 31 bits unsigned
// is when the signed input is negative, as all positive values are representable on a 31 bits range.
satValue = Const(0);
}
else
{
satValue = context.ShiftRightSI(value, Const(31));
satValue = context.BitwiseNot(satValue);
satValue = context.ShiftRightUI(satValue, Const(32 - (int)saturateTo));
}
}
else
{
if (saturateTo == 1)
{
satValue = context.ShiftRightSI(value, Const(31));
}
else
{
satValue = Const(uint.MaxValue >> (33 - (int)saturateTo));
satValue = context.BitwiseExclusiveOr(satValue, context.ShiftRightSI(value, Const(31)));
}
}
if (setQ)
{
SetFlag(context, PState.QFlag, Const(1));
}
context.Copy(result, satValue);
Operand lblExit = Label();
context.Branch(lblExit);
context.MarkLabel(lblNoSat);
context.Copy(result, value);
context.MarkLabel(lblExit);
}
private static void EmitSaturateUqadd(ArmEmitterContext context, Operand result, Operand value, uint saturateTo)
{
Debug.Assert(saturateTo <= 32);
if (saturateTo == 32)
{
// No saturation possible for this case.
context.Copy(result, value);
return;
}
else if (saturateTo == 0)
{
// Result is always zero if we saturate 0 bits.
context.Copy(result, Const(0));
return;
}
// If the result is 0, the values are equal and we don't need saturation.
Operand lblNoSat = Label();
context.BranchIfFalse(lblNoSat, context.ShiftRightUI(value, Const((int)saturateTo)));
// Saturate.
context.Copy(result, Const(uint.MaxValue >> (32 - (int)saturateTo)));
Operand lblExit = Label();
context.Branch(lblExit);
context.MarkLabel(lblNoSat);
context.Copy(result, value);
context.MarkLabel(lblExit);
}
private static void EmitSaturateUqsub(ArmEmitterContext context, Operand result, Operand value, uint saturateTo)
{
Debug.Assert(saturateTo <= 32);
if (saturateTo == 32)
{
// No saturation possible for this case.
context.Copy(result, value);
return;
}
else if (saturateTo == 0)
{
// Result is always zero if we saturate 0 bits.
context.Copy(result, Const(0));
return;
}
// If the result is 0, the values are equal and we don't need saturation.
Operand lblNoSat = Label();
context.BranchIf(lblNoSat, value, Const(0), Comparison.GreaterOrEqual);
// Saturate.
// Assumes that the value can only underflow, since this is only used for unsigned subtraction.
context.Copy(result, Const(0));
Operand lblExit = Label();
context.Branch(lblExit);
context.MarkLabel(lblNoSat);
context.Copy(result, value);
context.MarkLabel(lblExit);
}
private static Operand EmitSigned16BitPair(ArmEmitterContext context, Operand rn, Operand rm, Action<Operand, Operand, Operand> elementAction)
{
Operand tempD = context.AllocateLocal(OperandType.I32);
Operand tempN = context.SignExtend16(OperandType.I32, rn);
Operand tempM = context.SignExtend16(OperandType.I32, rm);
elementAction(tempD, tempN, tempM);
Operand tempD2 = context.ZeroExtend16(OperandType.I32, tempD);
tempN = context.ShiftRightSI(rn, Const(16));
tempM = context.ShiftRightSI(rm, Const(16));
elementAction(tempD, tempN, tempM);
return context.BitwiseOr(tempD2, context.ShiftLeft(tempD, Const(16)));
}
private static Operand EmitUnsigned16BitPair(ArmEmitterContext context, Operand rn, Operand rm, Action<Operand, Operand, Operand> elementAction)
{
Operand tempD = context.AllocateLocal(OperandType.I32);
Operand tempN = context.ZeroExtend16(OperandType.I32, rn);
Operand tempM = context.ZeroExtend16(OperandType.I32, rm);
elementAction(tempD, tempN, tempM);
Operand tempD2 = context.ZeroExtend16(OperandType.I32, tempD);
tempN = context.ShiftRightUI(rn, Const(16));
tempM = context.ShiftRightUI(rm, Const(16));
elementAction(tempD, tempN, tempM);
return context.BitwiseOr(tempD2, context.ShiftLeft(tempD, Const(16)));
}
private static Operand EmitSigned8BitPair(ArmEmitterContext context, Operand rn, Operand rm, Action<Operand, Operand, Operand> elementAction)
{
return Emit8BitPair(context, rn, rm, elementAction, unsigned: false);
}
private static Operand EmitUnsigned8BitPair(ArmEmitterContext context, Operand rn, Operand rm, Action<Operand, Operand, Operand> elementAction)
{
return Emit8BitPair(context, rn, rm, elementAction, unsigned: true);
}
private static Operand Emit8BitPair(ArmEmitterContext context, Operand rn, Operand rm, Action<Operand, Operand, Operand> elementAction, bool unsigned)
{
Operand tempD = context.AllocateLocal(OperandType.I32);
Operand result = default;
for (int b = 0; b < 4; b++)
{
Operand nByte = b != 0 ? context.ShiftRightUI(rn, Const(b * 8)) : rn;
Operand mByte = b != 0 ? context.ShiftRightUI(rm, Const(b * 8)) : rm;
if (unsigned)
{
nByte = context.ZeroExtend8(OperandType.I32, nByte);
mByte = context.ZeroExtend8(OperandType.I32, mByte);
}
else
{
nByte = context.SignExtend8(OperandType.I32, nByte);
mByte = context.SignExtend8(OperandType.I32, mByte);
}
elementAction(tempD, nByte, mByte);
if (b == 0)
{
result = context.ZeroExtend8(OperandType.I32, tempD);
}
else if (b < 3)
{
result = context.BitwiseOr(result, context.ShiftLeft(context.ZeroExtend8(OperandType.I32, tempD), Const(b * 8)));
}
else
{
result = context.BitwiseOr(result, context.ShiftLeft(tempD, Const(24)));
}
}
return result;
}
private static void EmitAluStore(ArmEmitterContext context, Operand value) private static void EmitAluStore(ArmEmitterContext context, Operand value)
{ {
IOpCode32Alu op = (IOpCode32Alu)context.CurrOp; IOpCode32Alu op = (IOpCode32Alu)context.CurrOp;

View File

@ -157,7 +157,7 @@ namespace ARMeilleure.Instructions
context.Copy(temp, value); context.Copy(temp, value);
if (!context.Memory.Type.IsHostMapped()) if (!context.Memory.Type.IsHostMappedOrTracked())
{ {
context.Branch(lblEnd); context.Branch(lblEnd);
@ -198,7 +198,7 @@ namespace ARMeilleure.Instructions
SetInt(context, rt, value); SetInt(context, rt, value);
if (!context.Memory.Type.IsHostMapped()) if (!context.Memory.Type.IsHostMappedOrTracked())
{ {
context.Branch(lblEnd); context.Branch(lblEnd);
@ -265,7 +265,7 @@ namespace ARMeilleure.Instructions
context.Copy(GetVec(rt), value); context.Copy(GetVec(rt), value);
if (!context.Memory.Type.IsHostMapped()) if (!context.Memory.Type.IsHostMappedOrTracked())
{ {
context.Branch(lblEnd); context.Branch(lblEnd);
@ -312,7 +312,7 @@ namespace ARMeilleure.Instructions
break; break;
} }
if (!context.Memory.Type.IsHostMapped()) if (!context.Memory.Type.IsHostMappedOrTracked())
{ {
context.Branch(lblEnd); context.Branch(lblEnd);
@ -385,7 +385,7 @@ namespace ARMeilleure.Instructions
break; break;
} }
if (!context.Memory.Type.IsHostMapped()) if (!context.Memory.Type.IsHostMappedOrTracked())
{ {
context.Branch(lblEnd); context.Branch(lblEnd);
@ -403,6 +403,27 @@ namespace ARMeilleure.Instructions
{ {
return EmitHostMappedPointer(context, address); return EmitHostMappedPointer(context, address);
} }
else if (context.Memory.Type.IsHostTracked())
{
if (address.Type == OperandType.I32)
{
address = context.ZeroExtend32(OperandType.I64, address);
}
if (context.Memory.Type == MemoryManagerType.HostTracked)
{
Operand mask = Const(ulong.MaxValue >> (64 - context.Memory.AddressSpaceBits));
address = context.BitwiseAnd(address, mask);
}
Operand ptBase = !context.HasPtc
? Const(context.Memory.PageTablePointer.ToInt64())
: Const(context.Memory.PageTablePointer.ToInt64(), Ptc.PageTableSymbol);
Operand ptOffset = context.ShiftRightUI(address, Const(PageBits));
return context.Add(address, context.Load(OperandType.I64, context.Add(ptBase, context.ShiftLeft(ptOffset, Const(3)))));
}
int ptLevelBits = context.Memory.AddressSpaceBits - PageBits; int ptLevelBits = context.Memory.AddressSpaceBits - PageBits;
int ptLevelSize = 1 << ptLevelBits; int ptLevelSize = 1 << ptLevelBits;

View File

@ -2426,7 +2426,11 @@ namespace ARMeilleure.Instructions
} }
else if (Optimizations.FastFP && Optimizations.UseSse41 && sizeF == 0) else if (Optimizations.FastFP && Optimizations.UseSse41 && sizeF == 0)
{ {
Operand res = EmitSse41Round32Exp8OpF(context, context.AddIntrinsic(Intrinsic.X86Rsqrtss, GetVec(op.Rn)), scalar: true); // RSQRTSS handles subnormals as zero, which differs from Arm, so we can't use it here.
Operand res = context.AddIntrinsic(Intrinsic.X86Sqrtss, GetVec(op.Rn));
res = context.AddIntrinsic(Intrinsic.X86Rcpss, res);
res = EmitSse41Round32Exp8OpF(context, res, scalar: true);
context.Copy(GetVec(op.Rd), context.VectorZeroUpper96(res)); context.Copy(GetVec(op.Rd), context.VectorZeroUpper96(res));
} }
@ -2451,7 +2455,11 @@ namespace ARMeilleure.Instructions
} }
else if (Optimizations.FastFP && Optimizations.UseSse41 && sizeF == 0) else if (Optimizations.FastFP && Optimizations.UseSse41 && sizeF == 0)
{ {
Operand res = EmitSse41Round32Exp8OpF(context, context.AddIntrinsic(Intrinsic.X86Rsqrtps, GetVec(op.Rn)), scalar: false); // RSQRTPS handles subnormals as zero, which differs from Arm, so we can't use it here.
Operand res = context.AddIntrinsic(Intrinsic.X86Sqrtps, GetVec(op.Rn));
res = context.AddIntrinsic(Intrinsic.X86Rcpps, res);
res = EmitSse41Round32Exp8OpF(context, res, scalar: false);
if (op.RegisterSize == RegisterSize.Simd64) if (op.RegisterSize == RegisterSize.Simd64)
{ {

View File

@ -1115,6 +1115,13 @@ namespace ARMeilleure.Instructions
} }
} }
public static void Vpadal(ArmEmitterContext context)
{
OpCode32Simd op = (OpCode32Simd)context.CurrOp;
EmitVectorPairwiseTernaryLongOpI32(context, (op1, op2, op3) => context.Add(context.Add(op1, op2), op3), op.Opc != 1);
}
public static void Vpaddl(ArmEmitterContext context) public static void Vpaddl(ArmEmitterContext context)
{ {
OpCode32Simd op = (OpCode32Simd)context.CurrOp; OpCode32Simd op = (OpCode32Simd)context.CurrOp;
@ -1239,6 +1246,33 @@ namespace ARMeilleure.Instructions
EmitVectorUnaryNarrowOp32(context, (op1) => EmitSatQ(context, op1, 8 << op.Size, signedSrc: true, signedDst: false), signed: true); EmitVectorUnaryNarrowOp32(context, (op1) => EmitSatQ(context, op1, 8 << op.Size, signedSrc: true, signedDst: false), signed: true);
} }
public static void Vqrdmulh(ArmEmitterContext context)
{
OpCode32SimdReg op = (OpCode32SimdReg)context.CurrOp;
int eSize = 8 << op.Size;
EmitVectorBinaryOpI32(context, (op1, op2) =>
{
if (op.Size == 2)
{
op1 = context.SignExtend32(OperandType.I64, op1);
op2 = context.SignExtend32(OperandType.I64, op2);
}
Operand res = context.Multiply(op1, op2);
res = context.Add(res, Const(res.Type, 1L << (eSize - 2)));
res = context.ShiftRightSI(res, Const(eSize - 1));
res = EmitSatQ(context, res, eSize, signedSrc: true, signedDst: true);
if (op.Size == 2)
{
res = context.ConvertI64ToI32(res);
}
return res;
}, signed: true);
}
public static void Vqsub(ArmEmitterContext context) public static void Vqsub(ArmEmitterContext context)
{ {
OpCode32SimdReg op = (OpCode32SimdReg)context.CurrOp; OpCode32SimdReg op = (OpCode32SimdReg)context.CurrOp;

View File

@ -578,6 +578,22 @@ namespace ARMeilleure.Instructions
} }
} }
// VRINTR (floating-point).
public static void Vrintr_S(ArmEmitterContext context)
{
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitScalarUnaryOpF32(context, Intrinsic.Arm64FrintiS);
}
else
{
EmitScalarUnaryOpF32(context, (op1) =>
{
return EmitRoundByRMode(context, op1);
});
}
}
// VRINTZ (floating-point). // VRINTZ (floating-point).
public static void Vrint_Z(ArmEmitterContext context) public static void Vrint_Z(ArmEmitterContext context)
{ {

View File

@ -673,6 +673,35 @@ namespace ARMeilleure.Instructions
context.Copy(GetVecA32(op.Qd), res); context.Copy(GetVecA32(op.Qd), res);
} }
public static void EmitVectorPairwiseTernaryLongOpI32(ArmEmitterContext context, Func3I emit, bool signed)
{
OpCode32Simd op = (OpCode32Simd)context.CurrOp;
int elems = op.GetBytesCount() >> op.Size;
int pairs = elems >> 1;
Operand res = GetVecA32(op.Qd);
for (int index = 0; index < pairs; index++)
{
int pairIndex = index * 2;
Operand m1 = EmitVectorExtract32(context, op.Qm, op.Im + pairIndex, op.Size, signed);
Operand m2 = EmitVectorExtract32(context, op.Qm, op.Im + pairIndex + 1, op.Size, signed);
if (op.Size == 2)
{
m1 = signed ? context.SignExtend32(OperandType.I64, m1) : context.ZeroExtend32(OperandType.I64, m1);
m2 = signed ? context.SignExtend32(OperandType.I64, m2) : context.ZeroExtend32(OperandType.I64, m2);
}
Operand d1 = EmitVectorExtract32(context, op.Qd, op.Id + index, op.Size + 1, signed);
res = EmitVectorInsert(context, res, emit(m1, m2, d1), op.Id + index, op.Size + 1);
}
context.Copy(GetVecA32(op.Qd), res);
}
// Narrow // Narrow
public static void EmitVectorUnaryNarrowOp32(ArmEmitterContext context, Func1I emit, bool signed = false) public static void EmitVectorUnaryNarrowOp32(ArmEmitterContext context, Func1I emit, bool signed = false)

View File

@ -191,6 +191,26 @@ namespace ARMeilleure.Instructions
context.Copy(GetVecA32(op.Qd), res); context.Copy(GetVecA32(op.Qd), res);
} }
public static void Vswp(ArmEmitterContext context)
{
OpCode32Simd op = (OpCode32Simd)context.CurrOp;
if (op.Q)
{
Operand temp = context.Copy(GetVecA32(op.Qd));
context.Copy(GetVecA32(op.Qd), GetVecA32(op.Qm));
context.Copy(GetVecA32(op.Qm), temp);
}
else
{
Operand temp = ExtractScalar(context, OperandType.I64, op.Vd);
InsertScalar(context, op.Vd, ExtractScalar(context, OperandType.I64, op.Vm));
InsertScalar(context, op.Vm, temp);
}
}
public static void Vtbl(ArmEmitterContext context) public static void Vtbl(ArmEmitterContext context)
{ {
OpCode32SimdTbl op = (OpCode32SimdTbl)context.CurrOp; OpCode32SimdTbl op = (OpCode32SimdTbl)context.CurrOp;

View File

@ -116,7 +116,7 @@ namespace ARMeilleure.Instructions
} }
else if (shift >= eSize) else if (shift >= eSize)
{ {
if ((op.RegisterSize == RegisterSize.Simd64)) if (op.RegisterSize == RegisterSize.Simd64)
{ {
Operand res = context.VectorZeroUpper64(GetVec(op.Rd)); Operand res = context.VectorZeroUpper64(GetVec(op.Rd));
@ -359,6 +359,16 @@ namespace ARMeilleure.Instructions
} }
} }
public static void Sqshl_Si(ArmEmitterContext context)
{
EmitShlImmOp(context, signedDst: true, ShlRegFlags.Signed | ShlRegFlags.Scalar | ShlRegFlags.Saturating);
}
public static void Sqshl_Vi(ArmEmitterContext context)
{
EmitShlImmOp(context, signedDst: true, ShlRegFlags.Signed | ShlRegFlags.Saturating);
}
public static void Sqshrn_S(ArmEmitterContext context) public static void Sqshrn_S(ArmEmitterContext context)
{ {
if (Optimizations.UseAdvSimd) if (Optimizations.UseAdvSimd)
@ -1593,6 +1603,99 @@ namespace ARMeilleure.Instructions
Saturating = 1 << 3, Saturating = 1 << 3,
} }
private static void EmitShlImmOp(ArmEmitterContext context, bool signedDst, ShlRegFlags flags = ShlRegFlags.None)
{
bool scalar = flags.HasFlag(ShlRegFlags.Scalar);
bool signed = flags.HasFlag(ShlRegFlags.Signed);
bool saturating = flags.HasFlag(ShlRegFlags.Saturating);
OpCodeSimdShImm op = (OpCodeSimdShImm)context.CurrOp;
Operand res = context.VectorZero();
int elems = !scalar ? op.GetBytesCount() >> op.Size : 1;
for (int index = 0; index < elems; index++)
{
Operand ne = EmitVectorExtract(context, op.Rn, index, op.Size, signed);
Operand e = !saturating
? EmitShlImm(context, ne, GetImmShl(op), op.Size)
: EmitShlImmSatQ(context, ne, GetImmShl(op), op.Size, signed, signedDst);
res = EmitVectorInsert(context, res, e, index, op.Size);
}
context.Copy(GetVec(op.Rd), res);
}
private static Operand EmitShlImm(ArmEmitterContext context, Operand op, int shiftLsB, int size)
{
int eSize = 8 << size;
Debug.Assert(op.Type == OperandType.I64);
Debug.Assert(eSize == 8 || eSize == 16 || eSize == 32 || eSize == 64);
Operand res = context.AllocateLocal(OperandType.I64);
if (shiftLsB >= eSize)
{
Operand shl = context.ShiftLeft(op, Const(shiftLsB));
context.Copy(res, shl);
}
else
{
Operand zeroL = Const(0L);
context.Copy(res, zeroL);
}
return res;
}
private static Operand EmitShlImmSatQ(ArmEmitterContext context, Operand op, int shiftLsB, int size, bool signedSrc, bool signedDst)
{
int eSize = 8 << size;
Debug.Assert(op.Type == OperandType.I64);
Debug.Assert(eSize == 8 || eSize == 16 || eSize == 32 || eSize == 64);
Operand lblEnd = Label();
Operand res = context.Copy(context.AllocateLocal(OperandType.I64), op);
if (shiftLsB >= eSize)
{
context.Copy(res, signedSrc
? EmitSignedSignSatQ(context, op, size)
: EmitUnsignedSignSatQ(context, op, size));
}
else
{
Operand shl = context.ShiftLeft(op, Const(shiftLsB));
if (eSize == 64)
{
Operand sarOrShr = signedSrc
? context.ShiftRightSI(shl, Const(shiftLsB))
: context.ShiftRightUI(shl, Const(shiftLsB));
context.Copy(res, shl);
context.BranchIf(lblEnd, sarOrShr, op, Comparison.Equal);
context.Copy(res, signedSrc
? EmitSignedSignSatQ(context, op, size)
: EmitUnsignedSignSatQ(context, op, size));
}
else
{
context.Copy(res, signedSrc
? EmitSignedSrcSatQ(context, shl, size, signedDst)
: EmitUnsignedSrcSatQ(context, shl, size, signedDst));
}
}
context.MarkLabel(lblEnd);
return res;
}
private static void EmitShlRegOp(ArmEmitterContext context, ShlRegFlags flags = ShlRegFlags.None) private static void EmitShlRegOp(ArmEmitterContext context, ShlRegFlags flags = ShlRegFlags.None)
{ {
bool scalar = flags.HasFlag(ShlRegFlags.Scalar); bool scalar = flags.HasFlag(ShlRegFlags.Scalar);

View File

@ -106,6 +106,38 @@ namespace ARMeilleure.Instructions
context.Copy(GetVecA32(op.Qd), res); context.Copy(GetVecA32(op.Qd), res);
} }
public static void Vshll2(ArmEmitterContext context)
{
OpCode32Simd op = (OpCode32Simd)context.CurrOp;
Operand res = context.VectorZero();
int elems = op.GetBytesCount() >> op.Size;
for (int index = 0; index < elems; index++)
{
Operand me = EmitVectorExtract32(context, op.Qm, op.Im + index, op.Size, !op.U);
if (op.Size == 2)
{
if (op.U)
{
me = context.ZeroExtend32(OperandType.I64, me);
}
else
{
me = context.SignExtend32(OperandType.I64, me);
}
}
me = context.ShiftLeft(me, Const(8 << op.Size));
res = EmitVectorInsert(context, res, me, index, op.Size + 1);
}
context.Copy(GetVecA32(op.Qd), res);
}
public static void Vshr(ArmEmitterContext context) public static void Vshr(ArmEmitterContext context)
{ {
OpCode32SimdShImm op = (OpCode32SimdShImm)context.CurrOp; OpCode32SimdShImm op = (OpCode32SimdShImm)context.CurrOp;
@ -130,6 +162,36 @@ namespace ARMeilleure.Instructions
EmitVectorUnaryNarrowOp32(context, (op1) => context.ShiftRightUI(op1, Const(shift))); EmitVectorUnaryNarrowOp32(context, (op1) => context.ShiftRightUI(op1, Const(shift)));
} }
public static void Vsli_I(ArmEmitterContext context)
{
OpCode32SimdShImm op = (OpCode32SimdShImm)context.CurrOp;
int shift = op.Shift;
int eSize = 8 << op.Size;
ulong mask = shift != 0 ? ulong.MaxValue >> (64 - shift) : 0UL;
Operand res = GetVec(op.Qd);
int elems = op.GetBytesCount() >> op.Size;
for (int index = 0; index < elems; index++)
{
Operand me = EmitVectorExtractZx(context, op.Qm, op.Im + index, op.Size);
Operand neShifted = context.ShiftLeft(me, Const(shift));
Operand de = EmitVectorExtractZx(context, op.Qd, op.Id + index, op.Size);
Operand deMasked = context.BitwiseAnd(de, Const(mask));
Operand e = context.BitwiseOr(neShifted, deMasked);
res = EmitVectorInsert(context, res, e, op.Id + index, op.Size);
}
context.Copy(GetVec(op.Qd), res);
}
public static void Vsra(ArmEmitterContext context) public static void Vsra(ArmEmitterContext context)
{ {
OpCode32SimdShImm op = (OpCode32SimdShImm)context.CurrOp; OpCode32SimdShImm op = (OpCode32SimdShImm)context.CurrOp;

View File

@ -384,7 +384,9 @@ namespace ARMeilleure.Instructions
Sqrshrn_V, Sqrshrn_V,
Sqrshrun_S, Sqrshrun_S,
Sqrshrun_V, Sqrshrun_V,
Sqshl_Si,
Sqshl_V, Sqshl_V,
Sqshl_Vi,
Sqshrn_S, Sqshrn_S,
Sqshrn_V, Sqshrn_V,
Sqshrun_S, Sqshrun_S,
@ -525,6 +527,7 @@ namespace ARMeilleure.Instructions
Pld, Pld,
Pop, Pop,
Push, Push,
Qadd16,
Rev, Rev,
Revsh, Revsh,
Rsb, Rsb,
@ -569,6 +572,10 @@ namespace ARMeilleure.Instructions
Umaal, Umaal,
Umlal, Umlal,
Umull, Umull,
Uqadd16,
Uqadd8,
Uqsub16,
Uqsub8,
Usat, Usat,
Usat16, Usat16,
Usub8, Usub8,
@ -635,6 +642,7 @@ namespace ARMeilleure.Instructions
Vorn, Vorn,
Vorr, Vorr,
Vpadd, Vpadd,
Vpadal,
Vpaddl, Vpaddl,
Vpmax, Vpmax,
Vpmin, Vpmin,
@ -642,6 +650,7 @@ namespace ARMeilleure.Instructions
Vqdmulh, Vqdmulh,
Vqmovn, Vqmovn,
Vqmovun, Vqmovun,
Vqrdmulh,
Vqrshrn, Vqrshrn,
Vqrshrun, Vqrshrun,
Vqshrn, Vqshrn,
@ -654,6 +663,7 @@ namespace ARMeilleure.Instructions
Vrintm, Vrintm,
Vrintn, Vrintn,
Vrintp, Vrintp,
Vrintr,
Vrintx, Vrintx,
Vrshr, Vrshr,
Vrshrn, Vrshrn,
@ -662,6 +672,7 @@ namespace ARMeilleure.Instructions
Vshll, Vshll,
Vshr, Vshr,
Vshrn, Vshrn,
Vsli,
Vst1, Vst1,
Vst2, Vst2,
Vst3, Vst3,
@ -678,6 +689,7 @@ namespace ARMeilleure.Instructions
Vsub, Vsub,
Vsubl, Vsubl,
Vsubw, Vsubw,
Vswp,
Vtbl, Vtbl,
Vtrn, Vtrn,
Vtst, Vtst,

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@ -91,54 +91,54 @@ namespace ARMeilleure.Instructions
#region "Read" #region "Read"
public static byte ReadByte(ulong address) public static byte ReadByte(ulong address)
{ {
return GetMemoryManager().ReadTracked<byte>(address); return GetMemoryManager().ReadGuest<byte>(address);
} }
public static ushort ReadUInt16(ulong address) public static ushort ReadUInt16(ulong address)
{ {
return GetMemoryManager().ReadTracked<ushort>(address); return GetMemoryManager().ReadGuest<ushort>(address);
} }
public static uint ReadUInt32(ulong address) public static uint ReadUInt32(ulong address)
{ {
return GetMemoryManager().ReadTracked<uint>(address); return GetMemoryManager().ReadGuest<uint>(address);
} }
public static ulong ReadUInt64(ulong address) public static ulong ReadUInt64(ulong address)
{ {
return GetMemoryManager().ReadTracked<ulong>(address); return GetMemoryManager().ReadGuest<ulong>(address);
} }
public static V128 ReadVector128(ulong address) public static V128 ReadVector128(ulong address)
{ {
return GetMemoryManager().ReadTracked<V128>(address); return GetMemoryManager().ReadGuest<V128>(address);
} }
#endregion #endregion
#region "Write" #region "Write"
public static void WriteByte(ulong address, byte value) public static void WriteByte(ulong address, byte value)
{ {
GetMemoryManager().Write(address, value); GetMemoryManager().WriteGuest(address, value);
} }
public static void WriteUInt16(ulong address, ushort value) public static void WriteUInt16(ulong address, ushort value)
{ {
GetMemoryManager().Write(address, value); GetMemoryManager().WriteGuest(address, value);
} }
public static void WriteUInt32(ulong address, uint value) public static void WriteUInt32(ulong address, uint value)
{ {
GetMemoryManager().Write(address, value); GetMemoryManager().WriteGuest(address, value);
} }
public static void WriteUInt64(ulong address, ulong value) public static void WriteUInt64(ulong address, ulong value)
{ {
GetMemoryManager().Write(address, value); GetMemoryManager().WriteGuest(address, value);
} }
public static void WriteVector128(ulong address, V128 value) public static void WriteVector128(ulong address, V128 value)
{ {
GetMemoryManager().Write(address, value); GetMemoryManager().WriteGuest(address, value);
} }
#endregion #endregion

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@ -8,6 +8,7 @@ namespace ARMeilleure.Memory
void Commit(ulong offset, ulong size); void Commit(ulong offset, ulong size);
void MapAsRw(ulong offset, ulong size);
void MapAsRx(ulong offset, ulong size); void MapAsRx(ulong offset, ulong size);
void MapAsRwx(ulong offset, ulong size); void MapAsRwx(ulong offset, ulong size);
} }

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@ -28,6 +28,17 @@ namespace ARMeilleure.Memory
/// <returns>The data</returns> /// <returns>The data</returns>
T ReadTracked<T>(ulong va) where T : unmanaged; T ReadTracked<T>(ulong va) where T : unmanaged;
/// <summary>
/// Reads data from CPU mapped memory, from guest code. (with read tracking)
/// </summary>
/// <typeparam name="T">Type of the data being read</typeparam>
/// <param name="va">Virtual address of the data in memory</param>
/// <returns>The data</returns>
T ReadGuest<T>(ulong va) where T : unmanaged
{
return ReadTracked<T>(va);
}
/// <summary> /// <summary>
/// Writes data to CPU mapped memory. /// Writes data to CPU mapped memory.
/// </summary> /// </summary>
@ -36,6 +47,17 @@ namespace ARMeilleure.Memory
/// <param name="value">Data to be written</param> /// <param name="value">Data to be written</param>
void Write<T>(ulong va, T value) where T : unmanaged; void Write<T>(ulong va, T value) where T : unmanaged;
/// <summary>
/// Writes data to CPU mapped memory, from guest code.
/// </summary>
/// <typeparam name="T">Type of the data being written</typeparam>
/// <param name="va">Virtual address to write the data into</param>
/// <param name="value">Data to be written</param>
void WriteGuest<T>(ulong va, T value) where T : unmanaged
{
Write(va, value);
}
/// <summary> /// <summary>
/// Gets a read-only span of data from CPU mapped memory. /// Gets a read-only span of data from CPU mapped memory.
/// </summary> /// </summary>

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@ -18,6 +18,12 @@ namespace ARMeilleure.Memory
/// </summary> /// </summary>
SoftwarePageTable, SoftwarePageTable,
/// <summary>
/// High level implementation using a software flat page table for address translation,
/// no support for handling invalid or non-contiguous memory access.
/// </summary>
HostTracked,
/// <summary> /// <summary>
/// High level implementation with mappings managed by the host OS, effectively using hardware /// High level implementation with mappings managed by the host OS, effectively using hardware
/// page tables. No address translation is performed in software and the memory is just accessed directly. /// page tables. No address translation is performed in software and the memory is just accessed directly.
@ -29,6 +35,12 @@ namespace ARMeilleure.Memory
/// Allows invalid access from JIT code to the rest of the program, but is faster. /// Allows invalid access from JIT code to the rest of the program, but is faster.
/// </summary> /// </summary>
HostMappedUnsafe, HostMappedUnsafe,
/// <summary>
/// High level implementation using a software flat page table for address translation
/// without masking the address and no support for handling invalid or non-contiguous memory access.
/// </summary>
HostTrackedUnsafe,
} }
public static class MemoryManagerTypeExtensions public static class MemoryManagerTypeExtensions
@ -37,5 +49,15 @@ namespace ARMeilleure.Memory
{ {
return type == MemoryManagerType.HostMapped || type == MemoryManagerType.HostMappedUnsafe; return type == MemoryManagerType.HostMapped || type == MemoryManagerType.HostMappedUnsafe;
} }
public static bool IsHostTracked(this MemoryManagerType type)
{
return type == MemoryManagerType.HostTracked || type == MemoryManagerType.HostTrackedUnsafe;
}
public static bool IsHostMappedOrTracked(this MemoryManagerType type)
{
return type.IsHostMapped() || type.IsHostTracked();
}
} }
} }

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@ -2,11 +2,12 @@ using System;
namespace ARMeilleure.Memory namespace ARMeilleure.Memory
{ {
class ReservedRegion public class ReservedRegion
{ {
public const int DefaultGranularity = 65536; // Mapping granularity in Windows. public const int DefaultGranularity = 65536; // Mapping granularity in Windows.
public IJitMemoryBlock Block { get; } public IJitMemoryBlock Block { get; }
public IJitMemoryAllocator Allocator { get; }
public IntPtr Pointer => Block.Pointer; public IntPtr Pointer => Block.Pointer;
@ -21,6 +22,7 @@ namespace ARMeilleure.Memory
granularity = DefaultGranularity; granularity = DefaultGranularity;
} }
Allocator = allocator;
Block = allocator.Reserve(maxSize); Block = allocator.Reserve(maxSize);
_maxSize = maxSize; _maxSize = maxSize;
_sizeGranularity = granularity; _sizeGranularity = granularity;

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@ -6,9 +6,40 @@ namespace ARMeilleure.Native
{ {
[SupportedOSPlatform("macos")] [SupportedOSPlatform("macos")]
[SupportedOSPlatform("ios")] [SupportedOSPlatform("ios")]
internal static partial class JitSupportDarwin static partial class JitSupportDarwin
{ {
[LibraryImport("libarmeilleure-jitsupport", EntryPoint = "armeilleure_jit_memcpy")] [LibraryImport("libarmeilleure-jitsupport", EntryPoint = "armeilleure_jit_memcpy")]
public static partial void Copy(IntPtr dst, IntPtr src, ulong n); public static partial void Copy(IntPtr dst, IntPtr src, ulong n);
} }
[SupportedOSPlatform("ios")]
internal static partial class JitSupportDarwinAot
{
[LibraryImport("pthread", EntryPoint = "pthread_jit_write_protect_np")]
private static partial void pthread_jit_write_protect_np(int enabled);
[LibraryImport("libc", EntryPoint = "sys_icache_invalidate")]
private static partial void sys_icache_invalidate(IntPtr start, IntPtr length);
public static unsafe void Copy(IntPtr dst, IntPtr src, ulong n) {
// When NativeAOT is in use, we can toggle per-thread write protection without worrying about breaking .NET code.
// pthread_jit_write_protect_np(0);
var srcSpan = new Span<byte>(src.ToPointer(), (int)n);
var dstSpan = new Span<byte>(dst.ToPointer(), (int)n);
srcSpan.CopyTo(dstSpan);
// pthread_jit_write_protect_np(1);
// Ensure that the instruction cache for this range is invalidated.
sys_icache_invalidate(dst, (IntPtr)n);
}
public static unsafe void Invalidate(IntPtr dst, ulong n)
{
// Ensure that the instruction cache for this range is invalidated.
sys_icache_invalidate(dst, (IntPtr)n);
}
}
} }

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@ -21,10 +21,8 @@ namespace ARMeilleure.Signal
private const uint EXCEPTION_ACCESS_VIOLATION = 0xc0000005; private const uint EXCEPTION_ACCESS_VIOLATION = 0xc0000005;
private static Operand EmitGenericRegionCheck(EmitterContext context, IntPtr signalStructPtr, Operand faultAddress, Operand isWrite, int rangeStructSize, ulong pageSize) private static Operand EmitGenericRegionCheck(EmitterContext context, IntPtr signalStructPtr, Operand faultAddress, Operand isWrite, int rangeStructSize)
{ {
ulong pageMask = pageSize - 1;
Operand inRegionLocal = context.AllocateLocal(OperandType.I32); Operand inRegionLocal = context.AllocateLocal(OperandType.I32);
context.Copy(inRegionLocal, Const(0)); context.Copy(inRegionLocal, Const(0));
@ -51,7 +49,7 @@ namespace ARMeilleure.Signal
// Only call tracking if in range. // Only call tracking if in range.
context.BranchIfFalse(nextLabel, inRange, BasicBlockFrequency.Cold); context.BranchIfFalse(nextLabel, inRange, BasicBlockFrequency.Cold);
Operand offset = context.BitwiseAnd(context.Subtract(faultAddress, rangeAddress), Const(~pageMask)); Operand offset = context.Subtract(faultAddress, rangeAddress);
// Call the tracking action, with the pointer's relative offset to the base address. // Call the tracking action, with the pointer's relative offset to the base address.
Operand trackingActionPtr = context.Load(OperandType.I64, Const((ulong)signalStructPtr + rangeBaseOffset + 20)); Operand trackingActionPtr = context.Load(OperandType.I64, Const((ulong)signalStructPtr + rangeBaseOffset + 20));
@ -62,8 +60,10 @@ namespace ARMeilleure.Signal
// Tracking action should be non-null to call it, otherwise assume false return. // Tracking action should be non-null to call it, otherwise assume false return.
context.BranchIfFalse(skipActionLabel, trackingActionPtr); context.BranchIfFalse(skipActionLabel, trackingActionPtr);
Operand result = context.Call(trackingActionPtr, OperandType.I32, offset, Const(pageSize), isWrite); Operand result = context.Call(trackingActionPtr, OperandType.I64, offset, Const(1UL), isWrite);
context.Copy(inRegionLocal, result); context.Copy(inRegionLocal, context.ICompareNotEqual(result, Const(0UL)));
GenerateFaultAddressPatchCode(context, faultAddress, result);
context.MarkLabel(skipActionLabel); context.MarkLabel(skipActionLabel);
@ -155,7 +155,7 @@ namespace ARMeilleure.Signal
throw new PlatformNotSupportedException(); throw new PlatformNotSupportedException();
} }
public static byte[] GenerateUnixSignalHandler(IntPtr signalStructPtr, int rangeStructSize, ulong pageSize) public static byte[] GenerateUnixSignalHandler(IntPtr signalStructPtr, int rangeStructSize)
{ {
EmitterContext context = new(); EmitterContext context = new();
@ -168,7 +168,7 @@ namespace ARMeilleure.Signal
Operand isWrite = context.ICompareNotEqual(writeFlag, Const(0L)); // Normalize to 0/1. Operand isWrite = context.ICompareNotEqual(writeFlag, Const(0L)); // Normalize to 0/1.
Operand isInRegion = EmitGenericRegionCheck(context, signalStructPtr, faultAddress, isWrite, rangeStructSize, pageSize); Operand isInRegion = EmitGenericRegionCheck(context, signalStructPtr, faultAddress, isWrite, rangeStructSize);
Operand endLabel = Label(); Operand endLabel = Label();
@ -203,7 +203,7 @@ namespace ARMeilleure.Signal
return Compiler.Compile(cfg, argTypes, OperandType.None, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Code; return Compiler.Compile(cfg, argTypes, OperandType.None, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Code;
} }
public static byte[] GenerateWindowsSignalHandler(IntPtr signalStructPtr, int rangeStructSize, ulong pageSize) public static byte[] GenerateWindowsSignalHandler(IntPtr signalStructPtr, int rangeStructSize)
{ {
EmitterContext context = new(); EmitterContext context = new();
@ -232,7 +232,7 @@ namespace ARMeilleure.Signal
Operand isWrite = context.ICompareNotEqual(writeFlag, Const(0L)); // Normalize to 0/1. Operand isWrite = context.ICompareNotEqual(writeFlag, Const(0L)); // Normalize to 0/1.
Operand isInRegion = EmitGenericRegionCheck(context, signalStructPtr, faultAddress, isWrite, rangeStructSize, pageSize); Operand isInRegion = EmitGenericRegionCheck(context, signalStructPtr, faultAddress, isWrite, rangeStructSize);
Operand endLabel = Label(); Operand endLabel = Label();
@ -256,5 +256,86 @@ namespace ARMeilleure.Signal
return Compiler.Compile(cfg, argTypes, OperandType.I32, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Code; return Compiler.Compile(cfg, argTypes, OperandType.I32, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Code;
} }
private static void GenerateFaultAddressPatchCode(EmitterContext context, Operand faultAddress, Operand newAddress)
{
if (RuntimeInformation.ProcessArchitecture == Architecture.Arm64)
{
if (SupportsFaultAddressPatchingForHostOs())
{
Operand lblSkip = Label();
context.BranchIf(lblSkip, faultAddress, newAddress, Comparison.Equal);
Operand ucontextPtr = context.LoadArgument(OperandType.I64, 2);
Operand pcCtxAddress = default;
ulong baseRegsOffset = 0;
if (OperatingSystem.IsLinux())
{
pcCtxAddress = context.Add(ucontextPtr, Const(440UL));
baseRegsOffset = 184UL;
}
else if (OperatingSystem.IsMacOS() || OperatingSystem.IsIOS())
{
ucontextPtr = context.Load(OperandType.I64, context.Add(ucontextPtr, Const(48UL)));
pcCtxAddress = context.Add(ucontextPtr, Const(272UL));
baseRegsOffset = 16UL;
}
Operand pc = context.Load(OperandType.I64, pcCtxAddress);
Operand reg = GetAddressRegisterFromArm64Instruction(context, pc);
Operand reg64 = context.ZeroExtend32(OperandType.I64, reg);
Operand regCtxAddress = context.Add(ucontextPtr, context.Add(context.ShiftLeft(reg64, Const(3)), Const(baseRegsOffset)));
Operand regAddress = context.Load(OperandType.I64, regCtxAddress);
Operand addressDelta = context.Subtract(regAddress, faultAddress);
context.Store(regCtxAddress, context.Add(newAddress, addressDelta));
context.MarkLabel(lblSkip);
}
}
}
private static Operand GetAddressRegisterFromArm64Instruction(EmitterContext context, Operand pc)
{
Operand inst = context.Load(OperandType.I32, pc);
Operand reg = context.AllocateLocal(OperandType.I32);
Operand isSysInst = context.ICompareEqual(context.BitwiseAnd(inst, Const(0xFFF80000)), Const(0xD5080000));
Operand lblSys = Label();
Operand lblEnd = Label();
context.BranchIfTrue(lblSys, isSysInst, BasicBlockFrequency.Cold);
context.Copy(reg, context.BitwiseAnd(context.ShiftRightUI(inst, Const(5)), Const(0x1F)));
context.Branch(lblEnd);
context.MarkLabel(lblSys);
context.Copy(reg, context.BitwiseAnd(inst, Const(0x1F)));
context.MarkLabel(lblEnd);
return reg;
}
public static bool SupportsFaultAddressPatchingForHost()
{
return SupportsFaultAddressPatchingForHostArch() && SupportsFaultAddressPatchingForHostOs();
}
private static bool SupportsFaultAddressPatchingForHostArch()
{
return RuntimeInformation.ProcessArchitecture == Architecture.Arm64;
}
private static bool SupportsFaultAddressPatchingForHostOs()
{
return OperatingSystem.IsLinux() || OperatingSystem.IsMacOS() || OperatingSystem.IsIOS();
}
} }
} }

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@ -30,21 +30,26 @@ namespace ARMeilleure.Translation.Cache
_blocks.Add(new MemoryBlock(0, capacity)); _blocks.Add(new MemoryBlock(0, capacity));
} }
public int Allocate(int size) public int Allocate(ref int size, int alignment)
{ {
int alignM1 = alignment - 1;
for (int i = 0; i < _blocks.Count; i++) for (int i = 0; i < _blocks.Count; i++)
{ {
MemoryBlock block = _blocks[i]; MemoryBlock block = _blocks[i];
int misAlignment = ((block.Offset + alignM1) & (~alignM1)) - block.Offset;
int alignedSize = size + misAlignment;
if (block.Size > size) if (block.Size > alignedSize)
{ {
_blocks[i] = new MemoryBlock(block.Offset + size, block.Size - size); size = alignedSize;
return block.Offset; _blocks[i] = new MemoryBlock(block.Offset + alignedSize, block.Size - alignedSize);
return block.Offset + misAlignment;
} }
else if (block.Size == size) else if (block.Size == alignedSize)
{ {
size = alignedSize;
_blocks.RemoveAt(i); _blocks.RemoveAt(i);
return block.Offset; return block.Offset + misAlignment;
} }
} }

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@ -3,7 +3,9 @@ using ARMeilleure.CodeGen.Unwinding;
using ARMeilleure.Memory; using ARMeilleure.Memory;
using ARMeilleure.Native; using ARMeilleure.Native;
using Ryujinx.Memory; using Ryujinx.Memory;
using Ryujinx.Common.Logging;
using System; using System;
using System.Collections.Concurrent;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
@ -14,58 +16,92 @@ namespace ARMeilleure.Translation.Cache
static partial class JitCache static partial class JitCache
{ {
private static readonly int _pageSize = (int)MemoryBlock.GetPageSize(); private static readonly int _pageSize = (int)MemoryBlock.GetPageSize();
private static readonly int _pageMask = _pageSize - 1; private static readonly int _pageMask = _pageSize - 4;
private const int CodeAlignment = 4; // Bytes. private const int CodeAlignment = 4; // Bytes.
private const int CacheSize = 2047 * 1024 * 1024; private const int CacheSize = 128 * 1024 * 1024;
private const int CacheSizeIOS = 128 * 1024 * 1024;
private static ReservedRegion _jitRegion; private static ReservedRegion _jitRegion;
private static JitCacheInvalidation _jitCacheInvalidator; private static JitCacheInvalidation _jitCacheInvalidator;
private static CacheMemoryAllocator _cacheAllocator; private static List<CacheMemoryAllocator> _cacheAllocators = [];
private static readonly List<CacheEntry> _cacheEntries = new(); private static readonly List<CacheEntry> _cacheEntries = new();
private static readonly object _lock = new(); private static readonly object _lock = new();
private static bool _initialized; private static bool _initialized;
private static readonly List<ReservedRegion> _jitRegions = new();
private static int _activeRegionIndex = 0;
[SupportedOSPlatform("windows")] [SupportedOSPlatform("windows")]
[LibraryImport("kernel32.dll", SetLastError = true)] [LibraryImport("kernel32.dll", SetLastError = true)]
public static partial IntPtr FlushInstructionCache(IntPtr hProcess, IntPtr lpAddress, UIntPtr dwSize); public static partial IntPtr FlushInstructionCache(IntPtr hProcess, IntPtr lpAddress, UIntPtr dwSize);
public static void Initialize(IJitMemoryAllocator allocator) public static void Initialize(IJitMemoryAllocator allocator)
{ {
if (_initialized)
{
return;
}
lock (_lock) lock (_lock)
{ {
if (_initialized) if (_initialized)
{ {
return; if (OperatingSystem.IsWindows())
{
// JitUnwindWindows.RemoveFunctionTableHandler(
// _jitRegions[0].Pointer);
} }
_jitRegion = new ReservedRegion(allocator, CacheSize); for (int i = 0; i < _jitRegions.Count; i++)
{
_jitRegions[i].Dispose();
}
if (!OperatingSystem.IsWindows() && !OperatingSystem.IsMacOS()) _jitRegions.Clear();
_cacheAllocators.Clear();
}
else
{
_initialized = true;
}
_activeRegionIndex = 0;
var firstRegion = new ReservedRegion(allocator, CacheSize);
_jitRegions.Add(firstRegion);
CacheMemoryAllocator firstCacheAllocator = new(CacheSize);
_cacheAllocators.Add(firstCacheAllocator);
if (!OperatingSystem.IsWindows() && !OperatingSystem.IsMacOS() && !OperatingSystem.IsIOS())
{ {
_jitCacheInvalidator = new JitCacheInvalidation(allocator); _jitCacheInvalidator = new JitCacheInvalidation(allocator);
} }
_cacheAllocator = new CacheMemoryAllocator(CacheSize);
if (OperatingSystem.IsWindows()) if (OperatingSystem.IsWindows())
{ {
JitUnwindWindows.InstallFunctionTableHandler(_jitRegion.Pointer, CacheSize, _jitRegion.Pointer + Allocate(_pageSize)); JitUnwindWindows.InstallFunctionTableHandler(
firstRegion.Pointer, CacheSize, firstRegion.Pointer + Allocate(_pageSize)
);
} }
_initialized = true; _initialized = true;
} }
} }
public static IntPtr Map(CompiledFunction func) static ConcurrentQueue<(int funcOffset, int length)> _deferredRxProtect = new();
public static void RunDeferredRxProtects()
{
while (_deferredRxProtect.TryDequeue(out var result))
{
ReservedRegion targetRegion = _jitRegions[_activeRegionIndex];
ReprotectAsExecutable(targetRegion, result.funcOffset, result.length);
}
}
public static IntPtr Map(CompiledFunction func, bool deferProtect)
{ {
byte[] code = func.Code; byte[] code = func.Code;
@ -73,11 +109,25 @@ namespace ARMeilleure.Translation.Cache
{ {
Debug.Assert(_initialized); Debug.Assert(_initialized);
int funcOffset = Allocate(code.Length); int funcOffset = Allocate(code.Length, deferProtect);
IntPtr funcPtr = _jitRegion.Pointer + funcOffset; ReservedRegion targetRegion = _jitRegions[_activeRegionIndex];
IntPtr funcPtr = targetRegion.Pointer + funcOffset;
if (OperatingSystem.IsMacOS() && RuntimeInformation.ProcessArchitecture == Architecture.Arm64) if (OperatingSystem.IsIOS())
{
Marshal.Copy(code, 0, funcPtr, code.Length);
if (deferProtect)
{
_deferredRxProtect.Enqueue((funcOffset, code.Length));
}
else
{
ReprotectAsExecutable(targetRegion, funcOffset, code.Length);
JitSupportDarwinAot.Invalidate(funcPtr, (ulong)code.Length);
}
}
else if (OperatingSystem.IsMacOS()&& RuntimeInformation.ProcessArchitecture == Architecture.Arm64)
{ {
unsafe unsafe
{ {
@ -89,9 +139,9 @@ namespace ARMeilleure.Translation.Cache
} }
else else
{ {
ReprotectAsWritable(funcOffset, code.Length); ReprotectAsWritable(targetRegion, funcOffset, code.Length);
Marshal.Copy(code, 0, funcPtr, code.Length); Marshal.Copy(code, 0, funcPtr, code.Length);
ReprotectAsExecutable(funcOffset, code.Length); ReprotectAsExecutable(targetRegion, funcOffset, code.Length);
if (OperatingSystem.IsWindows() && RuntimeInformation.ProcessArchitecture == Architecture.Arm64) if (OperatingSystem.IsWindows() && RuntimeInformation.ProcessArchitecture == Architecture.Arm64)
{ {
@ -111,59 +161,104 @@ namespace ARMeilleure.Translation.Cache
public static void Unmap(IntPtr pointer) public static void Unmap(IntPtr pointer)
{ {
if (OperatingSystem.IsIOS())
{
// return;
}
lock (_lock) lock (_lock)
{ {
Debug.Assert(_initialized); foreach (var region in _jitRegions)
{
if (pointer.ToInt64() < region.Pointer.ToInt64() ||
pointer.ToInt64() >= (region.Pointer + CacheSize).ToInt64())
{
continue;
}
int funcOffset = (int)(pointer.ToInt64() - _jitRegion.Pointer.ToInt64()); int funcOffset = (int)(pointer.ToInt64() - region.Pointer.ToInt64());
if (TryFind(funcOffset, out CacheEntry entry, out int entryIndex) && entry.Offset == funcOffset) if (TryFind(funcOffset, out CacheEntry entry, out int entryIndex) && entry.Offset == funcOffset)
{ {
_cacheAllocator.Free(funcOffset, AlignCodeSize(entry.Size)); _cacheAllocators[_activeRegionIndex].Free(funcOffset, AlignCodeSize(entry.Size));
_cacheEntries.RemoveAt(entryIndex); _cacheEntries.RemoveAt(entryIndex);
} }
return;
}
} }
} }
private static void ReprotectAsWritable(int offset, int size) private static void ReprotectAsWritable(ReservedRegion region, int offset, int size)
{ {
int endOffs = offset + size; int endOffs = offset + size;
int regionStart = offset & ~_pageMask; int regionStart = offset & ~_pageMask;
int regionEnd = (endOffs + _pageMask) & ~_pageMask; int regionEnd = (endOffs + _pageMask) & ~_pageMask;
_jitRegion.Block.MapAsRwx((ulong)regionStart, (ulong)(regionEnd - regionStart)); region.Block.MapAsRwx((ulong)regionStart, (ulong)(regionEnd - regionStart));
} }
private static void ReprotectAsExecutable(int offset, int size) private static void ReprotectAsExecutable(ReservedRegion region, int offset, int size)
{ {
int endOffs = offset + size; int endOffs = offset + size;
int regionStart = offset & ~_pageMask; int regionStart = offset & ~_pageMask;
int regionEnd = (endOffs + _pageMask) & ~_pageMask; int regionEnd = (endOffs + _pageMask) & ~_pageMask;
_jitRegion.Block.MapAsRx((ulong)regionStart, (ulong)(regionEnd - regionStart)); region.Block.MapAsRx((ulong)regionStart, (ulong)(regionEnd - regionStart));
} }
private static int Allocate(int codeSize) private static int Allocate(int codeSize, bool deferProtect = false)
{ {
codeSize = AlignCodeSize(codeSize); codeSize = AlignCodeSize(codeSize, deferProtect);
int allocOffset = _cacheAllocator.Allocate(codeSize); int alignment = CodeAlignment;
if (allocOffset < 0) if (OperatingSystem.IsIOS() && !deferProtect)
{ {
throw new OutOfMemoryException("JIT Cache exhausted."); alignment = 0x4000;
} }
_jitRegion.ExpandIfNeeded((ulong)allocOffset + (ulong)codeSize); int allocOffset = _cacheAllocators[_activeRegionIndex].Allocate(ref codeSize, alignment);
if (allocOffset >= 0)
{
_jitRegions[_activeRegionIndex].ExpandIfNeeded((ulong)allocOffset + (ulong)codeSize);
return allocOffset; return allocOffset;
} }
private static int AlignCodeSize(int codeSize) int exhaustedRegion = _activeRegionIndex;
var newRegion = new ReservedRegion(_jitRegions[0].Allocator, CacheSize);
_jitRegions.Add(newRegion);
_activeRegionIndex = _jitRegions.Count - 1;
int newRegionNumber = _activeRegionIndex;
Logger.Info?.Print(LogClass.Cpu, $"JIT Cache Region {exhaustedRegion} exhausted, creating new Cache Region {_activeRegionIndex} ({((long)(_activeRegionIndex + 1) * CacheSize)} Total Allocation).");
_cacheAllocators.Add(new CacheMemoryAllocator(CacheSize));
int allocOffsetNew = _cacheAllocators[_activeRegionIndex].Allocate(ref codeSize, alignment);
if (allocOffsetNew < 0)
{ {
return checked(codeSize + (CodeAlignment - 1)) & ~(CodeAlignment - 1); throw new OutOfMemoryException("Failed to allocate in new Cache Region!");
}
newRegion.ExpandIfNeeded((ulong)allocOffsetNew + (ulong)codeSize);
return allocOffsetNew;
}
private static int AlignCodeSize(int codeSize, bool deferProtect = false)
{
int alignment = CodeAlignment;
if (OperatingSystem.IsIOS() && !deferProtect)
{
alignment = 0x4000;
}
return checked(codeSize + (alignment - 1)) & ~(alignment - 1);
} }
private static void Add(int offset, int size, UnwindInfo unwindInfo) private static void Add(int offset, int size, UnwindInfo unwindInfo)

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@ -114,7 +114,7 @@ namespace ARMeilleure.Translation.Cache
{ {
int stackOffset = entry.StackOffsetOrAllocSize; int stackOffset = entry.StackOffsetOrAllocSize;
Debug.Assert(stackOffset % 16 == 0); // Debug.Assert(stackOffset % 16 == 0);
if (stackOffset <= 0xFFFF0) if (stackOffset <= 0xFFFF0)
{ {
@ -135,7 +135,7 @@ namespace ARMeilleure.Translation.Cache
{ {
int allocSize = entry.StackOffsetOrAllocSize; int allocSize = entry.StackOffsetOrAllocSize;
Debug.Assert(allocSize % 8 == 0); // Debug.Assert(allocSize % 8 == 0);
if (allocSize <= 128) if (allocSize <= 128)
{ {

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@ -11,7 +11,7 @@ namespace ARMeilleure.Translation
private int[] _postOrderMap; private int[] _postOrderMap;
public int LocalsCount { get; private set; } public int LocalsCount { get; private set; }
public BasicBlock Entry { get; } public BasicBlock Entry { get; private set; }
public IntrusiveList<BasicBlock> Blocks { get; } public IntrusiveList<BasicBlock> Blocks { get; }
public BasicBlock[] PostOrderBlocks => _postOrderBlocks; public BasicBlock[] PostOrderBlocks => _postOrderBlocks;
public int[] PostOrderMap => _postOrderMap; public int[] PostOrderMap => _postOrderMap;
@ -34,6 +34,15 @@ namespace ARMeilleure.Translation
return result; return result;
} }
public void UpdateEntry(BasicBlock newEntry)
{
newEntry.AddSuccessor(Entry);
Entry = newEntry;
Blocks.AddFirst(newEntry);
Update();
}
public void Update() public void Update()
{ {
RemoveUnreachableBlocks(Blocks); RemoveUnreachableBlocks(Blocks);

View File

@ -8,7 +8,7 @@ namespace ARMeilleure.Translation
/// </summary> /// </summary>
/// <typeparam name="TK">Key</typeparam> /// <typeparam name="TK">Key</typeparam>
/// <typeparam name="TV">Value</typeparam> /// <typeparam name="TV">Value</typeparam>
class IntervalTree<TK, TV> where TK : IComparable<TK> public class IntervalTree<TK, TV> where TK : IComparable<TK>
{ {
private const int ArrayGrowthSize = 32; private const int ArrayGrowthSize = 32;

View File

@ -3,6 +3,7 @@ using ARMeilleure.CodeGen.Linking;
using ARMeilleure.CodeGen.Unwinding; using ARMeilleure.CodeGen.Unwinding;
using ARMeilleure.Common; using ARMeilleure.Common;
using ARMeilleure.Memory; using ARMeilleure.Memory;
using ARMeilleure.Translation.Cache;
using Ryujinx.Common; using Ryujinx.Common;
using Ryujinx.Common.Configuration; using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging; using Ryujinx.Common.Logging;
@ -29,7 +30,7 @@ namespace ARMeilleure.Translation.PTC
private const string OuterHeaderMagicString = "PTCohd\0\0"; private const string OuterHeaderMagicString = "PTCohd\0\0";
private const string InnerHeaderMagicString = "PTCihd\0\0"; private const string InnerHeaderMagicString = "PTCihd\0\0";
private const uint InternalVersion = 5518; //! To be incremented manually for each change to the ARMeilleure project. private const uint InternalVersion = 6950; //! To be incremented manually for each change to the ARMeilleure project.
private const string ActualDir = "0"; private const string ActualDir = "0";
private const string BackupDir = "1"; private const string BackupDir = "1";
@ -413,6 +414,8 @@ namespace ARMeilleure.Translation.PTC
finally finally
{ {
ResetCarriersIfNeeded(); ResetCarriersIfNeeded();
GCSettings.LargeObjectHeapCompactionMode = GCLargeObjectHeapCompactionMode.CompactOnce;
} }
_waitEvent.Set(); _waitEvent.Set();
@ -742,7 +745,7 @@ namespace ARMeilleure.Translation.PTC
bool highCq) bool highCq)
{ {
var cFunc = new CompiledFunction(code, unwindInfo, RelocInfo.Empty); var cFunc = new CompiledFunction(code, unwindInfo, RelocInfo.Empty);
var gFunc = cFunc.MapWithPointer<GuestFunction>(out IntPtr gFuncPointer); var gFunc = cFunc.MapWithPointer<GuestFunction>(out IntPtr gFuncPointer, true);
return new TranslatedFunction(gFunc, gFuncPointer, callCounter, guestSize, highCq); return new TranslatedFunction(gFunc, gFuncPointer, callCounter, guestSize, highCq);
} }
@ -788,6 +791,8 @@ namespace ARMeilleure.Translation.PTC
{ {
ResetCarriersIfNeeded(); ResetCarriersIfNeeded();
GCSettings.LargeObjectHeapCompactionMode = GCLargeObjectHeapCompactionMode.CompactOnce;
return; return;
} }
@ -822,7 +827,7 @@ namespace ARMeilleure.Translation.PTC
Debug.Assert(Profiler.IsAddressInStaticCodeRange(address)); Debug.Assert(Profiler.IsAddressInStaticCodeRange(address));
TranslatedFunction func = translator.Translate(address, item.funcProfile.Mode, item.funcProfile.HighCq); TranslatedFunction func = translator.Translate(address, item.funcProfile.Mode, item.funcProfile.HighCq, deferProtect: true);
bool isAddressUnique = translator.Functions.TryAdd(address, func.GuestSize, func); bool isAddressUnique = translator.Functions.TryAdd(address, func.GuestSize, func);
@ -853,8 +858,14 @@ namespace ARMeilleure.Translation.PTC
Stopwatch sw = Stopwatch.StartNew(); Stopwatch sw = Stopwatch.StartNew();
threads.ForEach((thread) => thread.Start()); foreach (var thread in threads)
threads.ForEach((thread) => thread.Join()); {
thread.Start();
}
foreach (var thread in threads)
{
thread.Join();
}
threads.Clear(); threads.Clear();
@ -1000,7 +1011,7 @@ namespace ARMeilleure.Translation.PTC
osPlatform |= (OperatingSystem.IsLinux() ? 1u : 0u) << 1; osPlatform |= (OperatingSystem.IsLinux() ? 1u : 0u) << 1;
osPlatform |= (OperatingSystem.IsMacOS() ? 1u : 0u) << 2; osPlatform |= (OperatingSystem.IsMacOS() ? 1u : 0u) << 2;
osPlatform |= (OperatingSystem.IsWindows() ? 1u : 0u) << 3; osPlatform |= (OperatingSystem.IsWindows() ? 1u : 0u) << 3;
osPlatform |= (Ryujinx.Common.PlatformInfo.IsBionic ? 1u : 0u) << 4; osPlatform |= (OperatingSystem.IsIOS() ? 1u : 0u) << 4;
#pragma warning restore IDE0055 #pragma warning restore IDE0055
return osPlatform; return osPlatform;

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@ -89,6 +89,17 @@ namespace ARMeilleure.Translation
public static void RunPass(ControlFlowGraph cfg, ExecutionMode mode) public static void RunPass(ControlFlowGraph cfg, ExecutionMode mode)
{ {
if (cfg.Entry.Predecessors.Count != 0)
{
// We expect the entry block to have no predecessors.
// This is required because we have a implicit context load at the start of the function,
// but if there is a jump to the start of the function, the context load would trash the modified values.
// Here we insert a new entry block that will jump to the existing entry block.
BasicBlock newEntry = new BasicBlock(cfg.Blocks.Count);
cfg.UpdateEntry(newEntry);
}
// Compute local register inputs and outputs used inside blocks. // Compute local register inputs and outputs used inside blocks.
RegisterMask[] localInputs = new RegisterMask[cfg.Blocks.Count]; RegisterMask[] localInputs = new RegisterMask[cfg.Blocks.Count];
RegisterMask[] localOutputs = new RegisterMask[cfg.Blocks.Count]; RegisterMask[] localOutputs = new RegisterMask[cfg.Blocks.Count];
@ -201,7 +212,7 @@ namespace ARMeilleure.Translation
// The only block without any predecessor should be the entry block. // The only block without any predecessor should be the entry block.
// It always needs a context load as it is the first block to run. // It always needs a context load as it is the first block to run.
if (block.Predecessors.Count == 0 || hasContextLoad) if (block == cfg.Entry || hasContextLoad)
{ {
long vecMask = globalInputs[block.Index].VecMask; long vecMask = globalInputs[block.Index].VecMask;
long intMask = globalInputs[block.Index].IntMask; long intMask = globalInputs[block.Index].IntMask;

View File

@ -73,7 +73,7 @@ namespace ARMeilleure.Translation
CountTable = new EntryTable<uint>(); CountTable = new EntryTable<uint>();
Functions = new TranslatorCache<TranslatedFunction>(); Functions = new TranslatorCache<TranslatedFunction>();
FunctionTable = new AddressTable<ulong>(for64Bits ? _levels64Bit : _levels32Bit); FunctionTable = new AddressTable<ulong>(for64Bits ? _levels64Bit : _levels32Bit);
Stubs = new TranslatorStubs(this); Stubs = new TranslatorStubs(FunctionTable);
FunctionTable.Fill = (ulong)Stubs.SlowDispatchStub; FunctionTable.Fill = (ulong)Stubs.SlowDispatchStub;
} }
@ -102,6 +102,8 @@ namespace ARMeilleure.Translation
Debug.Assert(Functions.Count == 0); Debug.Assert(Functions.Count == 0);
_ptc.LoadTranslations(this); _ptc.LoadTranslations(this);
_ptc.MakeAndSaveTranslations(this); _ptc.MakeAndSaveTranslations(this);
JitCache.RunDeferredRxProtects();
} }
_ptc.Profiler.Start(); _ptc.Profiler.Start();
@ -240,7 +242,7 @@ namespace ARMeilleure.Translation
} }
} }
internal TranslatedFunction Translate(ulong address, ExecutionMode mode, bool highCq, bool singleStep = false) internal TranslatedFunction Translate(ulong address, ExecutionMode mode, bool highCq, bool singleStep = false, bool deferProtect = false)
{ {
var context = new ArmEmitterContext( var context = new ArmEmitterContext(
Memory, Memory,
@ -298,7 +300,7 @@ namespace ARMeilleure.Translation
_ptc.WriteCompiledFunction(address, funcSize, hash, highCq, compiledFunc); _ptc.WriteCompiledFunction(address, funcSize, hash, highCq, compiledFunc);
} }
GuestFunction func = compiledFunc.MapWithPointer<GuestFunction>(out IntPtr funcPointer); GuestFunction func = compiledFunc.MapWithPointer<GuestFunction>(out IntPtr funcPointer, deferProtect);
Allocators.ResetAll(); Allocators.ResetAll();

View File

@ -80,9 +80,12 @@ namespace ARMeilleure.Translation
return true; return true;
} }
if (!_disposed)
{
Monitor.Wait(Sync); Monitor.Wait(Sync);
} }
} }
}
result = default; result = default;

View File

@ -1,3 +1,4 @@
using ARMeilleure.Common;
using ARMeilleure.Instructions; using ARMeilleure.Instructions;
using ARMeilleure.IntermediateRepresentation; using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.State; using ARMeilleure.State;
@ -14,11 +15,11 @@ namespace ARMeilleure.Translation
/// </summary> /// </summary>
class TranslatorStubs : IDisposable class TranslatorStubs : IDisposable
{ {
private static readonly Lazy<IntPtr> _slowDispatchStub = new(GenerateSlowDispatchStub, isThreadSafe: true); private readonly Lazy<IntPtr> _slowDispatchStub;
private bool _disposed; private bool _disposed;
private readonly Translator _translator; private readonly AddressTable<ulong> _functionTable;
private readonly Lazy<IntPtr> _dispatchStub; private readonly Lazy<IntPtr> _dispatchStub;
private readonly Lazy<DispatcherFunction> _dispatchLoop; private readonly Lazy<DispatcherFunction> _dispatchLoop;
private readonly Lazy<WrapperFunction> _contextWrapper; private readonly Lazy<WrapperFunction> _contextWrapper;
@ -83,13 +84,14 @@ namespace ARMeilleure.Translation
/// Initializes a new instance of the <see cref="TranslatorStubs"/> class with the specified /// Initializes a new instance of the <see cref="TranslatorStubs"/> class with the specified
/// <see cref="Translator"/> instance. /// <see cref="Translator"/> instance.
/// </summary> /// </summary>
/// <param name="translator"><see cref="Translator"/> instance to use</param> /// <param name="functionTable">Function table used to store pointers to the functions that the guest code will call</param>
/// <exception cref="ArgumentNullException"><paramref name="translator"/> is null</exception> /// <exception cref="ArgumentNullException"><paramref name="translator"/> is null</exception>
public TranslatorStubs(Translator translator) public TranslatorStubs(AddressTable<ulong> functionTable)
{ {
ArgumentNullException.ThrowIfNull(translator); ArgumentNullException.ThrowIfNull(functionTable);
_translator = translator; _functionTable = functionTable;
_slowDispatchStub = new(GenerateSlowDispatchStub, isThreadSafe: true);
_dispatchStub = new(GenerateDispatchStub, isThreadSafe: true); _dispatchStub = new(GenerateDispatchStub, isThreadSafe: true);
_dispatchLoop = new(GenerateDispatchLoop, isThreadSafe: true); _dispatchLoop = new(GenerateDispatchLoop, isThreadSafe: true);
_contextWrapper = new(GenerateContextWrapper, isThreadSafe: true); _contextWrapper = new(GenerateContextWrapper, isThreadSafe: true);
@ -151,15 +153,15 @@ namespace ARMeilleure.Translation
context.Add(nativeContext, Const((ulong)NativeContext.GetDispatchAddressOffset()))); context.Add(nativeContext, Const((ulong)NativeContext.GetDispatchAddressOffset())));
// Check if guest address is within range of the AddressTable. // Check if guest address is within range of the AddressTable.
Operand masked = context.BitwiseAnd(guestAddress, Const(~_translator.FunctionTable.Mask)); Operand masked = context.BitwiseAnd(guestAddress, Const(~_functionTable.Mask));
context.BranchIfTrue(lblFallback, masked); context.BranchIfTrue(lblFallback, masked);
Operand index = default; Operand index = default;
Operand page = Const((long)_translator.FunctionTable.Base); Operand page = Const((long)_functionTable.Base);
for (int i = 0; i < _translator.FunctionTable.Levels.Length; i++) for (int i = 0; i < _functionTable.Levels.Length; i++)
{ {
ref var level = ref _translator.FunctionTable.Levels[i]; ref var level = ref _functionTable.Levels[i];
// level.Mask is not used directly because it is more often bigger than 32-bits, so it will not // level.Mask is not used directly because it is more often bigger than 32-bits, so it will not
// be encoded as an immediate on x86's bitwise and operation. // be encoded as an immediate on x86's bitwise and operation.
@ -167,7 +169,7 @@ namespace ARMeilleure.Translation
index = context.BitwiseAnd(context.ShiftRightUI(guestAddress, Const(level.Index)), mask); index = context.BitwiseAnd(context.ShiftRightUI(guestAddress, Const(level.Index)), mask);
if (i < _translator.FunctionTable.Levels.Length - 1) if (i < _functionTable.Levels.Length - 1)
{ {
page = context.Load(OperandType.I64, context.Add(page, context.ShiftLeft(index, Const(3)))); page = context.Load(OperandType.I64, context.Add(page, context.ShiftLeft(index, Const(3))));
context.BranchIfFalse(lblFallback, page); context.BranchIfFalse(lblFallback, page);
@ -196,7 +198,7 @@ namespace ARMeilleure.Translation
/// Generates a <see cref="SlowDispatchStub"/>. /// Generates a <see cref="SlowDispatchStub"/>.
/// </summary> /// </summary>
/// <returns>Generated <see cref="SlowDispatchStub"/></returns> /// <returns>Generated <see cref="SlowDispatchStub"/></returns>
private static IntPtr GenerateSlowDispatchStub() private IntPtr GenerateSlowDispatchStub()
{ {
var context = new EmitterContext(); var context = new EmitterContext();
@ -205,8 +207,7 @@ namespace ARMeilleure.Translation
Operand guestAddress = context.Load(OperandType.I64, Operand guestAddress = context.Load(OperandType.I64,
context.Add(nativeContext, Const((ulong)NativeContext.GetDispatchAddressOffset()))); context.Add(nativeContext, Const((ulong)NativeContext.GetDispatchAddressOffset())));
MethodInfo getFuncAddress = typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetFunctionAddress)); Operand hostAddress = context.Call(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetFunctionAddress)), guestAddress);
Operand hostAddress = context.Call(getFuncAddress, guestAddress);
context.Tailcall(hostAddress, nativeContext); context.Tailcall(hostAddress, nativeContext);
var cfg = context.GetControlFlowGraph(); var cfg = context.GetControlFlowGraph();

View File

@ -1,15 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net7.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="OpenTK" />
<PackageReference Include="Ryujinx.SDL2-CS" />
</ItemGroup>
</Project>

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@ -1,183 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace LibRyujinx.Sample
{
internal static class LibRyujinxInterop
{
private const string dll = "LibRyujinx.dll";
[DllImport(dll, EntryPoint = "initialize")]
public extern static bool Initialize(IntPtr path);
[DllImport(dll, EntryPoint = "graphics_initialize")]
public extern static bool InitializeGraphics(GraphicsConfiguration graphicsConfiguration);
[DllImport(dll, EntryPoint = "device_initialize")]
internal extern static bool InitializeDevice();
[DllImport(dll, EntryPoint = "graphics_initialize_renderer")]
internal extern static bool InitializeGraphicsRenderer(GraphicsBackend backend, NativeGraphicsInterop nativeGraphicsInterop);
[DllImport(dll, EntryPoint = "device_load")]
internal extern static bool LoadApplication(IntPtr pathPtr);
[DllImport(dll, EntryPoint = "graphics_renderer_run_loop")]
internal extern static void RunLoop();
[DllImport(dll, EntryPoint = "graphics_renderer_set_size")]
internal extern static void SetRendererSize(int width, int height);
[DllImport(dll, EntryPoint = "graphics_renderer_set_swap_buffer_callback")]
internal extern static void SetSwapBuffersCallback(IntPtr swapBuffers);
[DllImport(dll, EntryPoint = "graphics_renderer_set_vsync")]
internal extern static void SetVsyncState(bool enabled);
[DllImport(dll, EntryPoint = "input_initialize")]
internal extern static void InitializeInput(int width, int height);
[DllImport(dll, EntryPoint = "input_set_client_size")]
internal extern static void SetClientSize(int width, int height);
[DllImport(dll, EntryPoint = "input_set_touch_point")]
internal extern static void SetTouchPoint(int x, int y);
[DllImport(dll, EntryPoint = "input_release_touch_point")]
internal extern static void ReleaseTouchPoint();
[DllImport(dll, EntryPoint = "input_update")]
internal extern static void UpdateInput();
[DllImport(dll, EntryPoint = "input_set_button_pressed")]
public extern static void SetButtonPressed(GamepadButtonInputId button, IntPtr idPtr);
[DllImport(dll, EntryPoint = "input_set_button_released")]
public extern static void SetButtonReleased(GamepadButtonInputId button, IntPtr idPtr);
[DllImport(dll, EntryPoint = "input_set_stick_axis")]
public extern static void SetStickAxis(StickInputId stick, Vector2 axes, IntPtr idPtr);
[DllImport(dll, EntryPoint = "input_connect_gamepad")]
public extern static IntPtr ConnectGamepad(int index);
}
[StructLayout(LayoutKind.Sequential)]
public struct GraphicsConfiguration
{
public float ResScale = 1f;
public float MaxAnisotropy = -1;
public bool FastGpuTime = true;
public bool Fast2DCopy = true;
public bool EnableMacroJit = false;
public bool EnableMacroHLE = true;
public bool EnableShaderCache = true;
public bool EnableTextureRecompression = false;
public BackendThreading BackendThreading = BackendThreading.Auto;
public AspectRatio AspectRatio = AspectRatio.Fixed16x9;
public GraphicsConfiguration()
{
}
}
public enum GraphicsBackend
{
Vulkan,
OpenGl
}
public enum BackendThreading
{
Auto,
Off,
On
}
public struct NativeGraphicsInterop
{
public IntPtr GlGetProcAddress;
public IntPtr VkNativeContextLoader;
public IntPtr VkCreateSurface;
public IntPtr VkRequiredExtensions;
public int VkRequiredExtensionsCount;
}
public enum AspectRatio
{
Fixed4x3,
Fixed16x9,
Fixed16x10,
Fixed21x9,
Fixed32x9,
Stretched
}
/// <summary>
/// Represent a button from a gamepad.
/// </summary>
public enum GamepadButtonInputId : byte
{
Unbound,
A,
B,
X,
Y,
LeftStick,
RightStick,
LeftShoulder,
RightShoulder,
// Likely axis
LeftTrigger,
// Likely axis
RightTrigger,
DpadUp,
DpadDown,
DpadLeft,
DpadRight,
// Special buttons
Minus,
Plus,
Back = Minus,
Start = Plus,
Guide,
Misc1,
// Xbox Elite paddle
Paddle1,
Paddle2,
Paddle3,
Paddle4,
// PS5 touchpad button
Touchpad,
// Virtual buttons for single joycon
SingleLeftTrigger0,
SingleRightTrigger0,
SingleLeftTrigger1,
SingleRightTrigger1,
Count
}
public enum StickInputId : byte
{
Unbound,
Left,
Right,
Count
}
}

View File

@ -1,249 +0,0 @@
using LibRyujinx.Sample;
using OpenTK.Graphics.OpenGL;
using OpenTK.Mathematics;
using OpenTK.Windowing.Common;
using OpenTK.Windowing.Desktop;
using OpenTK.Windowing.GraphicsLibraryFramework;
using System.Runtime.InteropServices;
namespace LibRyujinx.NativeSample
{
internal class NativeWindow : OpenTK.Windowing.Desktop.NativeWindow
{
private nint del;
public delegate void SwapBuffersCallback();
public delegate IntPtr GetProcAddress(string name);
public delegate IntPtr CreateSurface(IntPtr instance);
private bool _run;
private bool _isVulkan;
private Vector2 _lastPosition;
private bool _mousePressed;
private nint _gamepadIdPtr;
private string? _gamepadId;
public NativeWindow(NativeWindowSettings nativeWindowSettings) : base(nativeWindowSettings)
{
_isVulkan = true;
}
internal unsafe void Start(string gamePath)
{
if (!_isVulkan)
{
MakeCurrent();
}
var getProcAddress = Marshal.GetFunctionPointerForDelegate<GetProcAddress>(x => GLFW.GetProcAddress(x));
var createSurface = Marshal.GetFunctionPointerForDelegate<CreateSurface>( x =>
{
VkHandle surface;
GLFW.CreateWindowSurface(new VkHandle(x) ,this.WindowPtr, null, out surface);
return surface.Handle;
});
var vkExtensions = GLFW.GetRequiredInstanceExtensions();
var pointers = new IntPtr[vkExtensions.Length];
for (int i = 0; i < vkExtensions.Length; i++)
{
pointers[i] = Marshal.StringToHGlobalAnsi(vkExtensions[i]);
}
fixed (IntPtr* ptr = pointers)
{
var nativeGraphicsInterop = new NativeGraphicsInterop()
{
GlGetProcAddress = getProcAddress,
VkRequiredExtensions = (nint)ptr,
VkRequiredExtensionsCount = pointers.Length,
VkCreateSurface = createSurface
};
var success = LibRyujinxInterop.InitializeGraphicsRenderer(_isVulkan ? GraphicsBackend.Vulkan : GraphicsBackend.OpenGl, nativeGraphicsInterop);
success = LibRyujinxInterop.InitializeDevice();
LibRyujinxInterop.InitializeInput(ClientSize.X, ClientSize.Y);
var path = Marshal.StringToHGlobalAnsi(gamePath);
var loaded = LibRyujinxInterop.LoadApplication(path);
LibRyujinxInterop.SetRendererSize(Size.X, Size.Y);
Marshal.FreeHGlobal(path);
}
_gamepadIdPtr = LibRyujinxInterop.ConnectGamepad(0);
_gamepadId = Marshal.PtrToStringAnsi(_gamepadIdPtr);
if (!_isVulkan)
{
Context.MakeNoneCurrent();
}
_run = true;
var thread = new Thread(new ThreadStart(RunLoop));
thread.Start();
UpdateLoop();
thread.Join();
foreach(var ptr in pointers)
{
Marshal.FreeHGlobal(ptr);
}
Marshal.FreeHGlobal(_gamepadIdPtr);
}
public void RunLoop()
{
del = Marshal.GetFunctionPointerForDelegate<SwapBuffersCallback>(SwapBuffers);
LibRyujinxInterop.SetSwapBuffersCallback(del);
if (!_isVulkan)
{
MakeCurrent();
Context.SwapInterval = 0;
}
/* Task.Run(async () =>
{
await Task.Delay(1000);
LibRyujinxInterop.SetVsyncState(true);
});*/
LibRyujinxInterop.RunLoop();
_run = false;
if (!_isVulkan)
{
Context.MakeNoneCurrent();
}
}
private void SwapBuffers()
{
if (!_isVulkan)
{
this.Context.SwapBuffers();
}
}
protected override void OnMouseMove(MouseMoveEventArgs e)
{
base.OnMouseMove(e);
_lastPosition = e.Position;
}
protected override void OnMouseDown(MouseButtonEventArgs e)
{
base.OnMouseDown(e);
if(e.Button == MouseButton.Left)
{
_mousePressed = true;
}
}
protected override void OnResize(ResizeEventArgs e)
{
base.OnResize(e);
if (_run)
{
LibRyujinxInterop.SetRendererSize(e.Width, e.Height);
LibRyujinxInterop.SetClientSize(e.Width, e.Height);
}
}
protected override void OnMouseUp(MouseButtonEventArgs e)
{
base.OnMouseUp(e);
if (e.Button == MouseButton.Left)
{
_mousePressed = false;
}
}
protected override void OnKeyUp(KeyboardKeyEventArgs e)
{
base.OnKeyUp(e);
if (_gamepadIdPtr != IntPtr.Zero)
{
var key = GetKeyMapping(e.Key);
LibRyujinxInterop.SetButtonReleased(key, _gamepadIdPtr);
}
}
protected override void OnKeyDown(KeyboardKeyEventArgs e)
{
base.OnKeyDown(e);
if (_gamepadIdPtr != IntPtr.Zero)
{
var key = GetKeyMapping(e.Key);
LibRyujinxInterop.SetButtonPressed(key, _gamepadIdPtr);
}
}
public void UpdateLoop()
{
while(_run)
{
ProcessWindowEvents(true);
ProcessInputEvents();
ProcessWindowEvents(IsEventDriven);
if (_mousePressed)
{
LibRyujinxInterop.SetTouchPoint((int)_lastPosition.X, (int)_lastPosition.Y);
}
else
{
LibRyujinxInterop.ReleaseTouchPoint();
}
LibRyujinxInterop.UpdateInput();
Thread.Sleep(1);
}
}
public GamepadButtonInputId GetKeyMapping(Keys key)
{
if(_keyMapping.TryGetValue(key, out var mapping))
{
return mapping;
}
return GamepadButtonInputId.Unbound;
}
private Dictionary<Keys, GamepadButtonInputId> _keyMapping = new Dictionary<Keys, GamepadButtonInputId>()
{
{Keys.A, GamepadButtonInputId.A },
{Keys.S, GamepadButtonInputId.B },
{Keys.Z, GamepadButtonInputId.X },
{Keys.X, GamepadButtonInputId.Y },
{Keys.Equal, GamepadButtonInputId.Plus },
{Keys.Minus, GamepadButtonInputId.Minus },
{Keys.Q, GamepadButtonInputId.LeftShoulder },
{Keys.D1, GamepadButtonInputId.LeftTrigger },
{Keys.W, GamepadButtonInputId.RightShoulder },
{Keys.D2, GamepadButtonInputId.RightTrigger },
{Keys.E, GamepadButtonInputId.LeftStick },
{Keys.R, GamepadButtonInputId.RightStick },
{Keys.Up, GamepadButtonInputId.DpadUp },
{Keys.Down, GamepadButtonInputId.DpadDown },
{Keys.Left, GamepadButtonInputId.DpadLeft },
{Keys.Right, GamepadButtonInputId.DpadRight },
{Keys.U, GamepadButtonInputId.SingleLeftTrigger0 },
{Keys.D7, GamepadButtonInputId.SingleLeftTrigger1 },
{Keys.O, GamepadButtonInputId.SingleRightTrigger0 },
{Keys.D9, GamepadButtonInputId.SingleRightTrigger1 }
};
}
}

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using LibRyujinx.Sample;
using OpenTK.Mathematics;
using OpenTK.Windowing.Common;
using OpenTK.Windowing.Desktop;
namespace LibRyujinx.NativeSample
{
internal class Program
{
static void Main(string[] args)
{
if (args.Length > 0)
{
var success = LibRyujinxInterop.Initialize(IntPtr.Zero);
success = LibRyujinxInterop.InitializeGraphics(new GraphicsConfiguration());
var nativeWindowSettings = new NativeWindowSettings()
{
Size = new Vector2i(800, 600),
Title = "Ryujinx",
API = ContextAPI.NoAPI,
IsEventDriven = false,
// This is needed to run on macos
Flags = ContextFlags.ForwardCompatible,
};
using var window = new NativeWindow(nativeWindowSettings);
window.IsVisible = true;
window.Start(args[0]);
}
}
}
}

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@ -1,49 +0,0 @@
using Ryujinx.Common.Logging;
using Ryujinx.Common.Logging.Formatters;
using Ryujinx.Common.Logging.Targets;
using System;
namespace LibRyujinx
{
public class AndroidLogTarget : ILogTarget
{
private readonly string _name;
private readonly DefaultLogFormatter _formatter;
string ILogTarget.Name { get => _name; }
public AndroidLogTarget(string name)
{
_name = name;
_formatter = new DefaultLogFormatter();
}
public void Log(object sender, LogEventArgs args)
{
Logcat.AndroidLogPrint(GetLogLevel(args.Level), _name, _formatter.Format(args));
}
private static Logcat.LogLevel GetLogLevel(LogLevel logLevel)
{
return logLevel switch
{
LogLevel.Debug => Logcat.LogLevel.Debug,
LogLevel.Stub => Logcat.LogLevel.Info,
LogLevel.Info => Logcat.LogLevel.Info,
LogLevel.Warning => Logcat.LogLevel.Warn,
LogLevel.Error => Logcat.LogLevel.Error,
LogLevel.Guest => Logcat.LogLevel.Info,
LogLevel.AccessLog => Logcat.LogLevel.Info,
LogLevel.Notice => Logcat.LogLevel.Info,
LogLevel.Trace => Logcat.LogLevel.Verbose,
_ => throw new NotImplementedException(),
};
}
public void Dispose()
{
GC.SuppressFinalize(this);
}
}
}

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using LibHac.Tools.Fs;
using Ryujinx.Common.Logging;
using Ryujinx.HLE;
using Ryujinx.HLE.HOS.Applets;
using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy.Types;
using Ryujinx.HLE.Ui;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace LibRyujinx.Android
{
internal class AndroidUiHandler : IHostUiHandler, IDisposable
{
public IHostUiTheme HostUiTheme => throw new NotImplementedException();
public ManualResetEvent _waitEvent;
public ManualResetEvent _responseEvent;
private bool _isDisposed;
private bool _isOkPressed;
private long _input;
public AndroidUiHandler()
{
_waitEvent = new ManualResetEvent(false);
_responseEvent = new ManualResetEvent(false);
}
public IDynamicTextInputHandler CreateDynamicTextInputHandler()
{
throw new NotImplementedException();
}
public bool DisplayErrorAppletDialog(string title, string message, string[] buttonsText)
{
LibRyujinx.setUiHandlerTitle(LibRyujinx.storeString(title ?? ""));
LibRyujinx.setUiHandlerMessage(LibRyujinx.storeString(message ?? ""));
LibRyujinx.setUiHandlerType(1);
_responseEvent.Reset();
Set();
_responseEvent.WaitOne();
return _isOkPressed;
}
public bool DisplayInputDialog(SoftwareKeyboardUiArgs args, out string userText)
{
LibRyujinx.setUiHandlerTitle(LibRyujinx.storeString("Software Keyboard"));
LibRyujinx.setUiHandlerMessage(LibRyujinx.storeString(args.HeaderText ?? ""));
LibRyujinx.setUiHandlerWatermark(LibRyujinx.storeString(args.GuideText ?? ""));
LibRyujinx.setUiHandlerSubtitle(LibRyujinx.storeString(args.SubtitleText ?? ""));
LibRyujinx.setUiHandlerInitialText(LibRyujinx.storeString(args.InitialText ?? ""));
LibRyujinx.setUiHandlerMinLength(args.StringLengthMin);
LibRyujinx.setUiHandlerMaxLength(args.StringLengthMax);
LibRyujinx.setUiHandlerType(2);
LibRyujinx.setUiHandlerKeyboardMode((int)args.KeyboardMode);
_responseEvent.Reset();
Set();
_responseEvent.WaitOne();
userText = _input != -1 ? LibRyujinx.GetStoredString(_input) : "";
return _isOkPressed;
}
public bool DisplayMessageDialog(string title, string message)
{
LibRyujinx.setUiHandlerTitle(LibRyujinx.storeString(title ?? ""));
LibRyujinx.setUiHandlerMessage(LibRyujinx.storeString(message ?? ""));
LibRyujinx.setUiHandlerType(1);
_responseEvent.Reset();
Set();
_responseEvent.WaitOne();
return _isOkPressed;
}
public bool DisplayMessageDialog(ControllerAppletUiArgs args)
{
string playerCount = args.PlayerCountMin == args.PlayerCountMax ? $"exactly {args.PlayerCountMin}" : $"{args.PlayerCountMin}-{args.PlayerCountMax}";
string message = $"Application requests **{playerCount}** player(s) with:\n\n"
+ $"**TYPES:** {args.SupportedStyles}\n\n"
+ $"**PLAYERS:** {string.Join(", ", args.SupportedPlayers)}\n\n"
+ (args.IsDocked ? "Docked mode set. `Handheld` is also invalid.\n\n" : "")
+ "_Please reconfigure Input now and then press OK._";
return DisplayMessageDialog("Controller Applet", message);
}
public void ExecuteProgram(Switch device, ProgramSpecifyKind kind, ulong value)
{
// throw new NotImplementedException();
}
internal void Wait()
{
if (_isDisposed)
return;
_waitEvent.Reset();
_waitEvent.WaitOne();
_waitEvent.Reset();
}
internal void Set()
{
if (_isDisposed)
return;
_waitEvent.Set();
}
internal void SetResponse(bool isOkPressed, long input)
{
if (_isDisposed)
return;
_isOkPressed = isOkPressed;
_input = input;
_responseEvent.Set();
}
public void Dispose()
{
_isDisposed = true;
_waitEvent.Set();
_waitEvent.Set();
_responseEvent.Dispose();
_waitEvent.Dispose();
}
}
}

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@ -1,18 +0,0 @@
namespace LibRyujinx.Shared.Audio.Oboe
{
internal class OboeAudioBuffer
{
public readonly ulong DriverIdentifier;
public readonly ulong SampleCount;
public readonly byte[] Data;
public ulong SamplePlayed;
public OboeAudioBuffer(ulong driverIdentifier, byte[] data, ulong sampleCount)
{
DriverIdentifier = driverIdentifier;
Data = data;
SampleCount = sampleCount;
SamplePlayed = 0;
}
}
}

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@ -1,105 +0,0 @@
using Ryujinx.Audio;
using Ryujinx.Audio.Common;
using Ryujinx.Audio.Integration;
using Ryujinx.Memory;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
namespace LibRyujinx.Shared.Audio.Oboe
{
internal class OboeHardwareDeviceDriver : IHardwareDeviceDriver
{
private readonly ManualResetEvent _updateRequiredEvent;
private readonly ManualResetEvent _pauseEvent;
private readonly ConcurrentDictionary<OboeHardwareDeviceSession, byte> _sessions;
public OboeHardwareDeviceDriver()
{
_updateRequiredEvent = new ManualResetEvent(false);
_pauseEvent = new ManualResetEvent(true);
_sessions = new ConcurrentDictionary<OboeHardwareDeviceSession, byte>();
}
public static bool IsSupported => true;
public ManualResetEvent GetUpdateRequiredEvent()
{
return _updateRequiredEvent;
}
public ManualResetEvent GetPauseEvent()
{
return _pauseEvent;
}
public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount, float volume)
{
if (channelCount == 0)
{
channelCount = 2;
}
if (sampleRate == 0)
{
sampleRate = Constants.TargetSampleRate;
}
if (direction != Direction.Output)
{
throw new NotImplementedException("Input direction is currently not implemented on Oboe backend!");
}
OboeHardwareDeviceSession session = new OboeHardwareDeviceSession(this, memoryManager, sampleFormat, sampleRate, channelCount, volume);
_sessions.TryAdd(session, 0);
return session;
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
foreach (OboeHardwareDeviceSession session in _sessions.Keys)
{
session.Dispose();
}
_pauseEvent.Dispose();
_sessions.Clear();
}
}
public bool SupportsSampleRate(uint sampleRate)
{
return true;
}
public bool SupportsSampleFormat(SampleFormat sampleFormat)
{
return sampleFormat != SampleFormat.Adpcm;
}
public bool SupportsChannelCount(uint channelCount)
{
return channelCount == 1 || channelCount == 2 || channelCount == 4 || channelCount == 6;
}
public bool SupportsDirection(Direction direction)
{
return direction == Direction.Output;
}
}
}

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using Ryujinx.Audio.Backends.Common;
using Ryujinx.Audio.Common;
using Ryujinx.Memory;
using System;
using System.Collections.Generic;
using System.Threading;
namespace LibRyujinx.Shared.Audio.Oboe
{
internal class OboeHardwareDeviceSession : HardwareDeviceSessionOutputBase
{
private OboeHardwareDeviceDriver _driver;
private bool _isClosed;
private bool _isWorkerActive;
private Queue<OboeAudioBuffer> _queuedBuffers;
private bool _isActive;
private ulong _playedSampleCount;
private Thread _workerThread;
private ManualResetEvent _updateRequiredEvent;
private IntPtr _session;
private object _queueLock = new object();
private object _trackLock = new object();
public OboeHardwareDeviceSession(OboeHardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, float requestedVolume) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
{
_driver = driver;
_isActive = false;
_playedSampleCount = 0;
_isWorkerActive = true;
_queuedBuffers = new Queue<OboeAudioBuffer>();
_updateRequiredEvent = driver.GetUpdateRequiredEvent();
_session = OboeInterop.CreateSession((int)requestedSampleFormat, requestedSampleRate, requestedChannelCount);
_workerThread = new Thread(Update);
_workerThread.Name = $"HardwareDeviceSession.Android.Track";
_workerThread.Start();
SetVolume(requestedVolume);
}
public override void UnregisterBuffer(AudioBuffer buffer) { }
public unsafe void Update(object ignored)
{
while (_isWorkerActive)
{
bool needUpdate = false;
bool hasBuffer;
OboeAudioBuffer buffer;
lock (_queueLock)
{
hasBuffer = _queuedBuffers.TryPeek(out buffer);
}
while (hasBuffer)
{
StartIfNotPlaying();
if (_isClosed)
break;
fixed(byte* ptr = buffer.Data)
OboeInterop.WriteToSession(_session, (ulong)ptr, buffer.SampleCount);
lock (_queueLock)
{
_playedSampleCount += buffer.SampleCount;
_queuedBuffers.TryDequeue(out _);
}
needUpdate = true;
lock (_queueLock)
{
hasBuffer = _queuedBuffers.TryPeek(out buffer);
}
}
if (needUpdate)
{
_updateRequiredEvent.Set();
}
// No work
Thread.Sleep(5);
}
}
public override void Dispose()
{
if (_session == 0)
return;
PrepareToClose();
OboeInterop.CloseSession(_session);
_session = 0;
}
public override void PrepareToClose()
{
_isClosed = true;
_isWorkerActive = false;
_workerThread?.Join();
Stop();
}
private void StartIfNotPlaying()
{
lock (_trackLock)
{
if (_isClosed)
return;
if (OboeInterop.IsPlaying(_session) == 0)
{
Start();
}
}
}
public override void QueueBuffer(AudioBuffer buffer)
{
lock (_queueLock)
{
OboeAudioBuffer driverBuffer = new OboeAudioBuffer(buffer.DataPointer, buffer.Data, GetSampleCount(buffer));
_queuedBuffers.Enqueue(driverBuffer);
if (_isActive)
{
StartIfNotPlaying();
}
}
}
public override float GetVolume()
{
return OboeInterop.GetSessionVolume(_session);
}
public override ulong GetPlayedSampleCount()
{
lock (_queueLock)
{
return _playedSampleCount;
}
}
public override void SetVolume(float volume)
{
volume = 1;
OboeInterop.SetSessionVolume(_session, volume);
}
public override void Start()
{
if (_isClosed)
return;
OboeInterop.StartSession(_session);
}
public override void Stop()
{
OboeInterop.StopSession(_session);
}
public override bool WasBufferFullyConsumed(AudioBuffer buffer)
{
lock (_queueLock)
{
if (!_queuedBuffers.TryPeek(out OboeAudioBuffer driverBuffer))
{
return true;
}
return driverBuffer.DriverIdentifier != buffer.DataPointer;
}
}
}
}

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@ -1,41 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace LibRyujinx.Shared.Audio.Oboe
{
internal static partial class OboeInterop
{
private const string InteropLib = "libryujinxjni";
[LibraryImport(InteropLib, EntryPoint = "create_session")]
public static partial IntPtr CreateSession(int sample_format,
uint sample_rate,
uint channel_count);
[LibraryImport(InteropLib, EntryPoint = "start_session")]
public static partial void StartSession(IntPtr session);
[LibraryImport(InteropLib, EntryPoint = "stop_session")]
public static partial void StopSession(IntPtr session);
[LibraryImport(InteropLib, EntryPoint = "close_session")]
public static partial void CloseSession(IntPtr session);
[LibraryImport(InteropLib, EntryPoint = "set_session_volume")]
public static partial void SetSessionVolume(IntPtr session, float volume);
[LibraryImport(InteropLib, EntryPoint = "get_session_volume")]
public static partial float GetSessionVolume(IntPtr session);
[LibraryImport(InteropLib, EntryPoint = "is_playing")]
public static partial int IsPlaying(IntPtr session);
[LibraryImport(InteropLib, EntryPoint = "write_to_session")]
public static partial void WriteToSession(IntPtr session, ulong data, ulong samples);
}
}

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@ -1,799 +0,0 @@
using LibRyujinx.Jni;
using LibRyujinx.Jni.Pointers;
using LibRyujinx.Jni.Primitives;
using LibRyujinx.Jni.References;
using LibRyujinx.Jni.Values;
using LibRyujinx.Shared.Audio.Oboe;
using Rxmxnx.PInvoke;
using Ryujinx.Audio.Backends.OpenAL;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Common.Logging.Targets;
using Ryujinx.HLE.HOS.SystemState;
using Ryujinx.Input;
using Silk.NET.Core.Loader;
using Silk.NET.Vulkan;
using Silk.NET.Vulkan.Extensions.KHR;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
namespace LibRyujinx
{
public static partial class LibRyujinx
{
private static ManualResetEvent _surfaceEvent;
private static long _surfacePtr;
private static long _window = 0;
public static VulkanLoader? VulkanLoader { get; private set; }
[DllImport("libryujinxjni")]
private extern static IntPtr getStringPointer(JEnvRef jEnv, JStringLocalRef s);
[DllImport("libryujinxjni")]
private extern static JStringLocalRef createString(JEnvRef jEnv, IntPtr ch);
[DllImport("libryujinxjni")]
internal extern static long storeString(string ch);
[DllImport("libryujinxjni")]
internal extern static IntPtr getString(long id);
[DllImport("libryujinxjni")]
internal extern static long setUiHandlerTitle(long title);
[DllImport("libryujinxjni")]
internal extern static long setUiHandlerMessage(long message);
[DllImport("libryujinxjni")]
internal extern static long setUiHandlerWatermark(long watermark);
[DllImport("libryujinxjni")]
internal extern static long setUiHandlerInitialText(long text);
[DllImport("libryujinxjni")]
internal extern static long setUiHandlerSubtitle(long text);
[DllImport("libryujinxjni")]
internal extern static long setUiHandlerType(int type);
[DllImport("libryujinxjni")]
internal extern static long setUiHandlerKeyboardMode(int mode);
[DllImport("libryujinxjni")]
internal extern static long setUiHandlerMinLength(int lenght);
[DllImport("libryujinxjni")]
internal extern static long setUiHandlerMaxLength(int lenght);
internal static string GetStoredString(long id)
{
var pointer = getString(id);
if (pointer != IntPtr.Zero)
{
var str = Marshal.PtrToStringAnsi(pointer) ?? "";
Marshal.FreeHGlobal(pointer);
return str;
}
return "";
}
[DllImport("libryujinxjni")]
internal extern static void setRenderingThread();
[DllImport("libryujinxjni")]
internal extern static void debug_break(int code);
[DllImport("libryujinxjni")]
internal extern static void onFrameEnd(double time);
[DllImport("libryujinxjni")]
internal extern static void setProgressInfo(IntPtr info, float progress);
[DllImport("libryujinxjni")]
internal extern static void setCurrentTransform(long native_window, int transform);
public delegate IntPtr JniCreateSurface(IntPtr native_surface, IntPtr instance);
[UnmanagedCallersOnly(EntryPoint = "JNI_OnLoad")]
internal static int LoadLibrary(JavaVMRef vm, IntPtr unknown)
{
return 0x00010006; //JNI_VERSION_1_6
}
[UnmanagedCallersOnly(EntryPoint = "Java_org_ryujinx_android_RyujinxNative_initialize")]
public static JBoolean JniInitialize(JEnvRef jEnv, JObjectLocalRef jObj, JLong jpathId)
{
Logger.Trace?.Print(LogClass.Application, "Jni Function Call");
PlatformInfo.IsBionic = true;
Logger.AddTarget(
new AsyncLogTargetWrapper(
new AndroidLogTarget("RyujinxLog"),
1000,
AsyncLogTargetOverflowAction.Block
));
var path = GetStoredString(jpathId);
var init = Initialize(path);
_surfaceEvent?.Set();
_surfaceEvent = new ManualResetEvent(false);
return init;
}
private static string? GetString(JEnvRef jEnv, JStringLocalRef jString)
{
var stringPtr = getStringPointer(jEnv, jString);
var s = Marshal.PtrToStringAnsi(stringPtr);
Marshal.FreeHGlobal(stringPtr);
return s;
}
[UnmanagedCallersOnly(EntryPoint = "Java_org_ryujinx_android_RyujinxNative_deviceReloadFilesystem")]
public static void JniReloadFileSystem()
{
Logger.Trace?.Print(LogClass.Application, "Jni Function Call");
SwitchDevice?.ReloadFileSystem();
}
[UnmanagedCallersOnly(EntryPoint = "Java_org_ryujinx_android_RyujinxNative_deviceInitialize")]
public static JBoolean JniInitializeDeviceNative(JEnvRef jEnv,
JObjectLocalRef jObj,
JBoolean isHostMapped,
JBoolean useNce,
JInt systemLanguage,
JInt regionCode,
JBoolean enableVsync,
JBoolean enableDockedMode,
JBoolean enablePtc,
JBoolean enableInternetAccess,
JLong timeZoneId,
JBoolean ignoreMissingServices)
{
Logger.Trace?.Print(LogClass.Application, "Jni Function Call");
AudioDriver = new OpenALHardwareDeviceDriver();//new OboeHardwareDeviceDriver();
return InitializeDevice(isHostMapped,
useNce,
(SystemLanguage)(int)systemLanguage,
(RegionCode)(int)regionCode,
enableVsync,
enableDockedMode,
enablePtc,
enableInternetAccess,
GetStoredString(timeZoneId),
ignoreMissingServices);
}
[UnmanagedCallersOnly(EntryPoint = "Java_org_ryujinx_android_RyujinxNative_deviceGetGameFifo")]
public static JDouble JniGetGameFifo(JEnvRef jEnv, JObjectLocalRef jObj)
{
Logger.Trace?.Print(LogClass.Application, "Jni Function Call");
var stats = SwitchDevice.EmulationContext?.Statistics.GetFifoPercent() ?? 0;
return stats;
}
[UnmanagedCallersOnly(EntryPoint = "Java_org_ryujinx_android_RyujinxNative_deviceGetGameFrameTime")]
public static JDouble JniGetGameFrameTime(JEnvRef jEnv, JObjectLocalRef jObj)
{
Logger.Trace?.Print(LogClass.Application, "Jni Function Call");
var stats = SwitchDevice.EmulationContext?.Statistics.GetGameFrameTime() ?? 0;
return stats;
}
[UnmanagedCallersOnly(EntryPoint = "Java_org_ryujinx_android_RyujinxNative_deviceGetGameFrameRate")]
public static JDouble JniGetGameFrameRate(JEnvRef jEnv, JObjectLocalRef jObj)
{
Logger.Trace?.Print(LogClass.Application, "Jni Function Call");
var stats = SwitchDevice.EmulationContext?.Statistics.GetGameFrameRate() ?? 0;
return stats;
}
[UnmanagedCallersOnly(EntryPoint = "Java_org_ryujinx_android_RyujinxNative_deviceLoad")]
public static JBoolean JniLoadApplicationNative(JEnvRef jEnv, JObjectLocalRef jObj, JStringLocalRef pathPtr)
{
Logger.Trace?.Print(LogClass.Application, "Jni Function Call");
if (SwitchDevice?.EmulationContext == null)
{
return false;
}
var path = GetString(jEnv, pathPtr);
return LoadApplication(path);
}
[UnmanagedCallersOnly(EntryPoint = "Java_org_ryujinx_android_RyujinxNative_deviceLaunchMiiEditor")]
public static JBoolean JniLaunchMiiEditApplet(JEnvRef jEnv, JObjectLocalRef jObj)
{
Logger.Trace?.Print(LogClass.Application, "Jni Function Call");
if (SwitchDevice?.EmulationContext == null)
{
return false;
}
return LaunchMiiEditApplet();
}
[UnmanagedCallersOnly(EntryPoint = "Java_org_ryujinx_android_RyujinxNative_deviceGetDlcContentList")]
public static JArrayLocalRef JniGetDlcContentListNative(JEnvRef jEnv, JObjectLocalRef jObj, JLong pathPtr, JLong titleId)
{
Logger.Trace?.Print(LogClass.Application, "Jni Function Call");
var list = GetDlcContentList(GetStoredString(pathPtr), (ulong)(long)titleId);
debug_break(4);
return CreateStringArray(jEnv, list);
}
[UnmanagedCallersOnly(EntryPoint = "Java_org_ryujinx_android_RyujinxNative_deviceGetDlcTitleId")]
public static JLong JniGetDlcTitleIdNative(JEnvRef jEnv, JObjectLocalRef jObj, JLong pathPtr, JLong ncaPath)
{
Logger.Trace?.Print(LogClass.Application, "Jni Function Call");
return storeString(GetDlcTitleId(GetStoredString(pathPtr), GetStoredString(ncaPath)));
}
[UnmanagedCallersOnly(EntryPoint = "Java_org_ryujinx_android_RyujinxNative_deviceSignalEmulationClose")]
public static void JniSignalEmulationCloseNative(JEnvRef jEnv, JObjectLocalRef jObj)
{
Logger.Trace?.Print(LogClass.Application, "Jni Function Call");
SignalEmulationClose();
}
[UnmanagedCallersOnly(EntryPoint = "Java_org_ryujinx_android_RyujinxNative_deviceCloseEmulation")]
public static void JniCloseEmulationNative(JEnvRef jEnv, JObjectLocalRef jObj)
{
Logger.Trace?.Print(LogClass.Application, "Jni Function Call");
CloseEmulation();
}
[UnmanagedCallersOnly(EntryPoint = "Java_org_ryujinx_android_RyujinxNative_deviceLoadDescriptor")]
public static JBoolean JniLoadApplicationNative(JEnvRef jEnv, JObjectLocalRef jObj, JInt descriptor, JInt type, JInt updateDescriptor)
{
Logger.Trace?.Print(LogClass.Application, "Jni Function Call");
if (SwitchDevice?.EmulationContext == null)
{
return false;
}
var stream = OpenFile(descriptor);
var update = updateDescriptor == -1 ? null : OpenFile(updateDescriptor);
return LoadApplication(stream, (FileType)(int)type, update);
}
[UnmanagedCallersOnly(EntryPoint = "Java_org_ryujinx_android_RyujinxNative_deviceVerifyFirmware")]
public static JLong JniVerifyFirmware(JEnvRef jEnv, JObjectLocalRef jObj, JInt descriptor, JBoolean isXci)
{
Logger.Trace?.Print(LogClass.Application, "Jni Function Call");
var stream = OpenFile(descriptor);
long stringHandle = -1;
try
{
var version = VerifyFirmware(stream, isXci);
if (version != null)
{
stringHandle = storeString(version.VersionString);
}
}
catch(Exception _)
{
}
return stringHandle;
}
[UnmanagedCallersOnly(EntryPoint = "Java_org_ryujinx_android_RyujinxNative_deviceInstallFirmware")]
public static void JniInstallFirmware(JEnvRef jEnv, JObjectLocalRef jObj, JInt descriptor, JBoolean isXci)
{
Logger.Trace?.Print(LogClass.Application, "Jni Function Call");
var stream = OpenFile(descriptor);
InstallFirmware(stream, isXci);
}
[UnmanagedCallersOnly(EntryPoint = "Java_org_ryujinx_android_RyujinxNative_deviceGetInstalledFirmwareVersion")]
public static JLong JniGetInstalledFirmwareVersion(JEnvRef jEnv, JObjectLocalRef jObj)
{
Logger.Trace?.Print(LogClass.Application, "Jni Function Call");
var version = GetInstalledFirmwareVersion();
long stringHandle = -1;
if (version != String.Empty)
{
stringHandle = storeString(version);
}
return stringHandle;
}
[UnmanagedCallersOnly(EntryPoint = "Java_org_ryujinx_android_RyujinxNative_graphicsInitialize")]
public static JBoolean JniInitializeGraphicsNative(JEnvRef jEnv, JObjectLocalRef jObj, JObjectLocalRef graphicObject)
{
Logger.Trace?.Print(LogClass.Application, "Jni Function Call");
JEnvValue value = jEnv.Environment;
ref JNativeInterface jInterface = ref value.Functions;
IntPtr getObjectClassPtr = jInterface.GetObjectClassPointer;
IntPtr getFieldIdPtr = jInterface.GetFieldIdPointer;
IntPtr getIntFieldPtr = jInterface.GetIntFieldPointer;
IntPtr getLongFieldPtr = jInterface.GetLongFieldPointer;
IntPtr getFloatFieldPtr = jInterface.GetFloatFieldPointer;
IntPtr getBooleanFieldPtr = jInterface.GetBooleanFieldPointer;
var getObjectClass = getObjectClassPtr.GetUnsafeDelegate<GetObjectClassDelegate>();
var getFieldId = getFieldIdPtr.GetUnsafeDelegate<GetFieldIdDelegate>();
var getLongField = getLongFieldPtr.GetUnsafeDelegate<GetLongFieldDelegate>();
var getIntField = getIntFieldPtr.GetUnsafeDelegate<GetIntFieldDelegate>();
var getBooleanField = getBooleanFieldPtr.GetUnsafeDelegate<GetBooleanFieldDelegate>();
var getFloatField = getFloatFieldPtr.GetUnsafeDelegate<GetFloatFieldDelegate>();
var jobject = getObjectClass(jEnv, graphicObject);
GraphicsConfiguration graphicsConfiguration = new()
{
EnableShaderCache = getBooleanField(jEnv, graphicObject, getFieldId(jEnv, jobject, GetCCharSequence("EnableShaderCache"), GetCCharSequence("Z"))),
EnableMacroHLE = getBooleanField(jEnv, graphicObject, getFieldId(jEnv, jobject, GetCCharSequence("EnableMacroHLE"), GetCCharSequence("Z"))),
EnableMacroJit = getBooleanField(jEnv, graphicObject, getFieldId(jEnv, jobject, GetCCharSequence("EnableMacroJit"), GetCCharSequence("Z"))),
EnableTextureRecompression = getBooleanField(jEnv, graphicObject, getFieldId(jEnv, jobject, GetCCharSequence("EnableTextureRecompression"), GetCCharSequence("Z"))),
Fast2DCopy = getBooleanField(jEnv, graphicObject, getFieldId(jEnv, jobject, GetCCharSequence("Fast2DCopy"), GetCCharSequence("Z"))),
FastGpuTime = getBooleanField(jEnv, graphicObject, getFieldId(jEnv, jobject, GetCCharSequence("FastGpuTime"), GetCCharSequence("Z"))),
ResScale = getFloatField(jEnv, graphicObject, getFieldId(jEnv, jobject, GetCCharSequence("ResScale"), GetCCharSequence("F"))),
MaxAnisotropy = getFloatField(jEnv, graphicObject, getFieldId(jEnv, jobject, GetCCharSequence("MaxAnisotropy"), GetCCharSequence("F"))),
BackendThreading = (BackendThreading)(int)getIntField(jEnv, graphicObject, getFieldId(jEnv, jobject, GetCCharSequence("BackendThreading"), GetCCharSequence("I")))
};
SearchPathContainer.Platform = UnderlyingPlatform.Android;
return InitializeGraphics(graphicsConfiguration);
}
private static CCharSequence GetCCharSequence(string s)
{
return Encoding.UTF8.GetBytes(s).AsSpan();
}
[UnmanagedCallersOnly(EntryPoint = "Java_org_ryujinx_android_RyujinxNative_graphicsSetSurface")]
public static void JniSetSurface(JEnvRef jEnv, JObjectLocalRef jObj, JLong surfacePtr, JLong window)
{
Logger.Trace?.Print(LogClass.Application, "Jni Function Call");
_surfacePtr = surfacePtr;
_window = window;
_surfaceEvent.Set();
}
[UnmanagedCallersOnly(EntryPoint = "Java_org_ryujinx_android_RyujinxNative_graphicsInitializeRenderer")]
public unsafe static JBoolean JniInitializeGraphicsRendererNative(JEnvRef jEnv,
JObjectLocalRef jObj,
JArrayLocalRef extensionsArray,
JLong driverHandle)
{
Logger.Trace?.Print(LogClass.Application, "Jni Function Call");
if (Renderer != null)
{
return false;
}
JEnvValue value = jEnv.Environment;
ref JNativeInterface jInterface = ref value.Functions;
IntPtr getObjectClassPtr = jInterface.GetObjectClassPointer;
IntPtr getFieldIdPtr = jInterface.GetFieldIdPointer;
IntPtr getLongFieldPtr = jInterface.GetLongFieldPointer;
IntPtr getArrayLengthPtr = jInterface.GetArrayLengthPointer;
IntPtr getObjectArrayElementPtr = jInterface.GetObjectArrayElementPointer;
IntPtr getObjectFieldPtr = jInterface.GetObjectFieldPointer;
var getObjectClass = getObjectClassPtr.GetUnsafeDelegate<GetObjectClassDelegate>();
var getFieldId = getFieldIdPtr.GetUnsafeDelegate<GetFieldIdDelegate>();
var getArrayLength = getArrayLengthPtr.GetUnsafeDelegate<GetArrayLengthDelegate>();
var getObjectArrayElement = getObjectArrayElementPtr.GetUnsafeDelegate<GetObjectArrayElementDelegate>();
var getLongField = getLongFieldPtr.GetUnsafeDelegate<GetLongFieldDelegate>();
var getObjectField = getObjectFieldPtr.GetUnsafeDelegate<GetObjectFieldDelegate>();
List<string?> extensions = new();
var count = getArrayLength(jEnv, extensionsArray);
for (int i = 0; i < count; i++)
{
var obj = getObjectArrayElement(jEnv, extensionsArray, i);
var ext = obj.Transform<JObjectLocalRef, JStringLocalRef>();
extensions.Add(GetString(jEnv, ext));
}
if ((long)driverHandle != 0)
{
VulkanLoader = new VulkanLoader((IntPtr)(long)driverHandle);
}
CreateSurface createSurfaceFunc = instance =>
{
_surfaceEvent.WaitOne();
_surfaceEvent.Reset();
var api = VulkanLoader?.GetApi() ?? Vk.GetApi();
if (api.TryGetInstanceExtension(new Instance(instance), out KhrAndroidSurface surfaceExtension))
{
var createInfo = new AndroidSurfaceCreateInfoKHR
{
SType = StructureType.AndroidSurfaceCreateInfoKhr,
Window = (nint*)_surfacePtr,
};
var result = surfaceExtension.CreateAndroidSurface(new Instance(instance), createInfo, null, out var surface);
return (nint)surface.Handle;
}
return IntPtr.Zero;
};
return InitializeGraphicsRenderer(GraphicsBackend.Vulkan, createSurfaceFunc, extensions.ToArray());
}
private static JArrayLocalRef CreateStringArray(JEnvRef jEnv, List<string> strings)
{
JEnvValue value = jEnv.Environment;
ref JNativeInterface jInterface = ref value.Functions;
IntPtr newObjectArrayPtr = jInterface.NewObjectArrayPointer;
IntPtr findClassPtr = jInterface.FindClassPointer;
IntPtr setObjectArrayElementPtr = jInterface.SetObjectArrayElementPointer;
var newObjectArray = newObjectArrayPtr.GetUnsafeDelegate<NewObjectArrayDelegate>();
var findClass = findClassPtr.GetUnsafeDelegate<FindClassDelegate>();
var setObjectArrayElement = setObjectArrayElementPtr.GetUnsafeDelegate<SetObjectArrayElementDelegate>();
var array = newObjectArray(jEnv, strings.Count, findClass(jEnv, GetCCharSequence("java/lang/String")), CreateString(jEnv, "")._value);
for (int i = 0; i < strings.Count; i++)
{
setObjectArrayElement(jEnv, array, i, CreateString(jEnv, strings[i])._value);
}
return array;
}
[UnmanagedCallersOnly(EntryPoint = "Java_org_ryujinx_android_RyujinxNative_graphicsRendererSetSize")]
public static void JniSetRendererSizeNative(JEnvRef jEnv, JObjectLocalRef jObj, JInt width, JInt height)
{
Logger.Trace?.Print(LogClass.Application, "Jni Function Call");
Renderer?.Window?.SetSize(width, height);
}
[UnmanagedCallersOnly(EntryPoint = "Java_org_ryujinx_android_RyujinxNative_graphicsRendererRunLoop")]
public static void JniRunLoopNative(JEnvRef jEnv, JObjectLocalRef jObj)
{
Logger.Trace?.Print(LogClass.Application, "Jni Function Call");
SetSwapBuffersCallback(() =>
{
var time = SwitchDevice.EmulationContext.Statistics.GetGameFrameTime();
onFrameEnd(time);
});
RunLoop();
}
[UnmanagedCallersOnly(EntryPoint = "Java_org_ryujinx_android_RyujinxNative_loggingSetEnabled")]
public static void JniSetLoggingEnabledNative(JEnvRef jEnv, JObjectLocalRef jObj, JInt logLevel, JBoolean enabled)
{
Logger.SetEnable((LogLevel)(int)logLevel, enabled);
}
[UnmanagedCallersOnly(EntryPoint = "Java_org_ryujinx_android_RyujinxNative_deviceGetGameInfoFromPath")]
public static JObjectLocalRef JniGetGameInfo(JEnvRef jEnv, JObjectLocalRef jObj, JStringLocalRef path)
{
Logger.Trace?.Print(LogClass.Application, "Jni Function Call");
var info = GetGameInfo(GetString(jEnv, path));
return GetInfo(jEnv, info);
}
[UnmanagedCallersOnly(EntryPoint = "Java_org_ryujinx_android_RyujinxNative_deviceGetGameInfo")]
public static JObjectLocalRef JniGetGameInfo(JEnvRef jEnv, JObjectLocalRef jObj, JInt fileDescriptor, JLong extension)
{
Logger.Trace?.Print(LogClass.Application, "Jni Function Call");
using var stream = OpenFile(fileDescriptor);
var ext = GetStoredString(extension);
var info = GetGameInfo(stream, ext.ToLower());
return GetInfo(jEnv, info);
}
private static JObjectLocalRef GetInfo(JEnvRef jEnv, GameInfo? info)
{
Logger.Trace?.Print(LogClass.Application, "Jni Function Call");
var javaClassName = GetCCharSequence("org/ryujinx/android/viewmodels/GameInfo");
JEnvValue value = jEnv.Environment;
ref JNativeInterface jInterface = ref value.Functions;
IntPtr findClassPtr = jInterface.FindClassPointer;
IntPtr newGlobalRefPtr = jInterface.NewGlobalRefPointer;
IntPtr getFieldIdPtr = jInterface.GetFieldIdPointer;
IntPtr getMethodPtr = jInterface.GetMethodIdPointer;
IntPtr newObjectPtr = jInterface.NewObjectPointer;
IntPtr setObjectFieldPtr = jInterface.SetObjectFieldPointer;
IntPtr setDoubleFieldPtr = jInterface.SetDoubleFieldPointer;
var findClass = findClassPtr.GetUnsafeDelegate<FindClassDelegate>();
var newGlobalRef = newGlobalRefPtr.GetUnsafeDelegate<NewGlobalRefDelegate>();
var getFieldId = getFieldIdPtr.GetUnsafeDelegate<GetFieldIdDelegate>();
var getMethod = getMethodPtr.GetUnsafeDelegate<GetMethodIdDelegate>();
var newObject = newObjectPtr.GetUnsafeDelegate<NewObjectDelegate>();
var setObjectField = setObjectFieldPtr.GetUnsafeDelegate<SetObjectFieldDelegate>();
var setDoubleField = setDoubleFieldPtr.GetUnsafeDelegate<SetDoubleFieldDelegate>();
var javaClass = findClass(jEnv, javaClassName);
var newGlobal = newGlobalRef(jEnv, javaClass._value);
var constructor = getMethod(jEnv, javaClass, GetCCharSequence("<init>"), GetCCharSequence("()V"));
var newObj = newObject(jEnv, javaClass, constructor, 0);
setObjectField(jEnv, newObj, getFieldId(jEnv, javaClass, GetCCharSequence("TitleName"), GetCCharSequence("Ljava/lang/String;")), CreateString(jEnv, info?.TitleName)._value);
setObjectField(jEnv, newObj, getFieldId(jEnv, javaClass, GetCCharSequence("TitleId"), GetCCharSequence("Ljava/lang/String;")), CreateString(jEnv, info?.TitleId)._value);
setObjectField(jEnv, newObj, getFieldId(jEnv, javaClass, GetCCharSequence("Developer"), GetCCharSequence("Ljava/lang/String;")), CreateString(jEnv, info?.Developer)._value);
setObjectField(jEnv, newObj, getFieldId(jEnv, javaClass, GetCCharSequence("Version"), GetCCharSequence("Ljava/lang/String;")), CreateString(jEnv, info?.Version)._value);
setObjectField(jEnv, newObj, getFieldId(jEnv, javaClass, GetCCharSequence("Icon"), GetCCharSequence("Ljava/lang/String;")), CreateString(jEnv, Convert.ToBase64String(info?.Icon ?? Array.Empty<byte>()))._value);
setDoubleField(jEnv, newObj, getFieldId(jEnv, javaClass, GetCCharSequence("FileSize"), GetCCharSequence("D")), info?.FileSize ?? 0d);
return newObj;
}
private static JStringLocalRef CreateString(JEnvRef jEnv, string? s)
{
s ??= string.Empty;
var ptr = Marshal.StringToHGlobalAnsi(s);
var str = createString(jEnv, ptr);
Marshal.FreeHGlobal(ptr);
return str;
}
[UnmanagedCallersOnly(EntryPoint = "Java_org_ryujinx_android_RyujinxNative_graphicsRendererSetVsync")]
public static void JniSetVsyncStateNative(JEnvRef jEnv, JObjectLocalRef jObj, JBoolean enabled)
{
Logger.Trace?.Print(LogClass.Application, "Jni Function Call");
SetVsyncState(enabled);
}
[UnmanagedCallersOnly(EntryPoint = "Java_org_ryujinx_android_RyujinxNative_graphicsRendererSetSwapBufferCallback")]
public static void JniSetSwapBuffersCallbackNative(JEnvRef jEnv, JObjectLocalRef jObj, IntPtr swapBuffersCallback)
{
Logger.Trace?.Print(LogClass.Application, "Jni Function Call");
_swapBuffersCallback = Marshal.GetDelegateForFunctionPointer<SwapBuffersCallback>(swapBuffersCallback);
}
[UnmanagedCallersOnly(EntryPoint = "Java_org_ryujinx_android_RyujinxNative_inputInitialize")]
public static void JniInitializeInput(JEnvRef jEnv, JObjectLocalRef jObj, JInt width, JInt height)
{
Logger.Trace?.Print(LogClass.Application, "Jni Function Call");
InitializeInput(width, height);
}
[UnmanagedCallersOnly(EntryPoint = "Java_org_ryujinx_android_RyujinxNative_inputSetClientSize")]
public static void JniSetClientSize(JEnvRef jEnv, JObjectLocalRef jObj, JInt width, JInt height)
{
Logger.Trace?.Print(LogClass.Application, "Jni Function Call");
SetClientSize(width, height);
}
[UnmanagedCallersOnly(EntryPoint = "Java_org_ryujinx_android_RyujinxNative_inputSetTouchPoint")]
public static void JniSetTouchPoint(JEnvRef jEnv, JObjectLocalRef jObj, JInt x, JInt y)
{
Logger.Trace?.Print(LogClass.Application, "Jni Function Call");
SetTouchPoint(x, y);
}
[UnmanagedCallersOnly(EntryPoint = "Java_org_ryujinx_android_RyujinxNative_inputReleaseTouchPoint")]
public static void JniReleaseTouchPoint(JEnvRef jEnv, JObjectLocalRef jObj)
{
Logger.Trace?.Print(LogClass.Application, "Jni Function Call");
ReleaseTouchPoint();
}
[UnmanagedCallersOnly(EntryPoint = "Java_org_ryujinx_android_RyujinxNative_inputUpdate")]
public static void JniUpdateInput(JEnvRef jEnv, JObjectLocalRef jObj)
{
Logger.Trace?.Print(LogClass.Application, "Jni Function Call");
UpdateInput();
}
[UnmanagedCallersOnly(EntryPoint = "Java_org_ryujinx_android_RyujinxNative_inputSetButtonPressed")]
public static void JniSetButtonPressed(JEnvRef jEnv, JObjectLocalRef jObj, JInt button, JInt id)
{
Logger.Trace?.Print(LogClass.Application, "Jni Function Call");
SetButtonPressed((GamepadButtonInputId)(int)button, id);
}
[UnmanagedCallersOnly(EntryPoint = "Java_org_ryujinx_android_RyujinxNative_inputSetButtonReleased")]
public static void JniSetButtonReleased(JEnvRef jEnv, JObjectLocalRef jObj, JInt button, JInt id)
{
Logger.Trace?.Print(LogClass.Application, "Jni Function Call");
SetButtonReleased((GamepadButtonInputId)(int)button, id);
}
[UnmanagedCallersOnly(EntryPoint = "Java_org_ryujinx_android_RyujinxNative_inputSetAccelerometerData")]
public static void JniSetAccelerometerData(JEnvRef jEnv, JObjectLocalRef jObj, JFloat x, JFloat y, JFloat z, JInt id)
{
var accel = new Vector3(x, y, z);
SetAccelerometerData(accel, id);
}
[UnmanagedCallersOnly(EntryPoint = "Java_org_ryujinx_android_RyujinxNative_inputSetGyroData")]
public static void JniSetGyroData(JEnvRef jEnv, JObjectLocalRef jObj, JFloat x, JFloat y, JFloat z, JInt id)
{
var gryo = new Vector3(x, y, z);
SetGryoData(gryo, id);
}
[UnmanagedCallersOnly(EntryPoint = "Java_org_ryujinx_android_RyujinxNative_inputSetStickAxis")]
public static void JniSetStickAxis(JEnvRef jEnv, JObjectLocalRef jObj, JInt stick, JFloat x, JFloat y, JInt id)
{
Logger.Trace?.Print(LogClass.Application, "Jni Function Call");
SetStickAxis((StickInputId)(int)stick, new Vector2(float.IsNaN(x) ? 0 : x, float.IsNaN(y) ? 0 : y), id);
}
[UnmanagedCallersOnly(EntryPoint = "Java_org_ryujinx_android_RyujinxNative_inputConnectGamepad")]
public static JInt JniConnectGamepad(JEnvRef jEnv, JObjectLocalRef jObj, JInt index)
{
Logger.Trace?.Print(LogClass.Application, "Jni Function Call");
return ConnectGamepad(index);
}
[UnmanagedCallersOnly(EntryPoint = "Java_org_ryujinx_android_RyujinxNative_userGetOpenedUser")]
public static JLong JniGetOpenedUser(JEnvRef jEnv, JObjectLocalRef jObj)
{
Logger.Trace?.Print(LogClass.Application, "Jni Function Call");
var userId = GetOpenedUser();
return storeString(userId);
}
[UnmanagedCallersOnly(EntryPoint = "Java_org_ryujinx_android_RyujinxNative_userGetUserPicture")]
public static JLong JniGetUserPicture(JEnvRef jEnv, JObjectLocalRef jObj, JLong userIdPtr)
{
Logger.Trace?.Print(LogClass.Application, "Jni Function Call");
var userId = GetStoredString(userIdPtr) ?? "";
return storeString(GetUserPicture(userId));
}
[UnmanagedCallersOnly(EntryPoint = "Java_org_ryujinx_android_RyujinxNative_userSetUserPicture")]
public static void JniGetUserPicture(JEnvRef jEnv, JObjectLocalRef jObj, JStringLocalRef userIdPtr, JStringLocalRef picturePtr)
{
Logger.Trace?.Print(LogClass.Application, "Jni Function Call");
var userId = GetString(jEnv, userIdPtr) ?? "";
var picture = GetString(jEnv, picturePtr) ?? "";
SetUserPicture(userId, picture);
}
[UnmanagedCallersOnly(EntryPoint = "Java_org_ryujinx_android_RyujinxNative_userGetUserName")]
public static JLong JniGetUserName(JEnvRef jEnv, JObjectLocalRef jObj, JLong userIdPtr)
{
Logger.Trace?.Print(LogClass.Application, "Jni Function Call");
var userId = GetStoredString(userIdPtr) ?? "";
return storeString(GetUserName(userId));
}
[UnmanagedCallersOnly(EntryPoint = "Java_org_ryujinx_android_RyujinxNative_userSetUserName")]
public static void JniSetUserName(JEnvRef jEnv, JObjectLocalRef jObj, JStringLocalRef userIdPtr, JStringLocalRef userNamePtr)
{
Logger.Trace?.Print(LogClass.Application, "Jni Function Call");
var userId = GetString(jEnv, userIdPtr) ?? "";
var userName = GetString(jEnv, userNamePtr) ?? "";
SetUserName(userId, userName);
}
[UnmanagedCallersOnly(EntryPoint = "Java_org_ryujinx_android_RyujinxNative_userGetAllUsers")]
public static JArrayLocalRef JniGetAllUsers(JEnvRef jEnv, JObjectLocalRef jObj)
{
Logger.Trace?.Print(LogClass.Application, "Jni Function Call");
var users = GetAllUsers();
return CreateStringArray(jEnv, users.ToList());
}
[UnmanagedCallersOnly(EntryPoint = "Java_org_ryujinx_android_RyujinxNative_userAddUser")]
public static void JniAddUser(JEnvRef jEnv, JObjectLocalRef jObj, JStringLocalRef userNamePtr, JStringLocalRef picturePtr)
{
Logger.Trace?.Print(LogClass.Application, "Jni Function Call");
var userName = GetString(jEnv, userNamePtr) ?? "";
var picture = GetString(jEnv, picturePtr) ?? "";
AddUser(userName, picture);
}
[UnmanagedCallersOnly(EntryPoint = "Java_org_ryujinx_android_RyujinxNative_userDeleteUser")]
public static void JniDeleteUser(JEnvRef jEnv, JObjectLocalRef jObj, JStringLocalRef userIdPtr)
{
Logger.Trace?.Print(LogClass.Application, "Jni Function Call");
var userId = GetString(jEnv, userIdPtr) ?? "";
DeleteUser(userId);
}
[UnmanagedCallersOnly(EntryPoint = "Java_org_ryujinx_android_RyujinxNative_uiHandlerSetup")]
public static void JniSetupUiHandler(JEnvRef jEnv, JObjectLocalRef jObj)
{
SetupUiHandler();
}
[UnmanagedCallersOnly(EntryPoint = "Java_org_ryujinx_android_RyujinxNative_uiHandlerWait")]
public static void JniWaitUiHandler(JEnvRef jEnv, JObjectLocalRef jObj)
{
WaitUiHandler();
}
[UnmanagedCallersOnly(EntryPoint = "Java_org_ryujinx_android_RyujinxNative_uiHandlerStopWait")]
public static void JniStopUiHandlerWait(JEnvRef jEnv, JObjectLocalRef jObj)
{
StopUiHandlerWait();
}
[UnmanagedCallersOnly(EntryPoint = "Java_org_ryujinx_android_RyujinxNative_uiHandlerSetResponse")]
public static void JniSetUiHandlerResponse(JEnvRef jEnv, JObjectLocalRef jObj, JBoolean isOkPressed, JLong input)
{
SetUiHandlerResponse(isOkPressed, input);
}
[UnmanagedCallersOnly(EntryPoint = "Java_org_ryujinx_android_RyujinxNative_userOpenUser")]
public static void JniOpenUser(JEnvRef jEnv, JObjectLocalRef jObj, JLong userIdPtr)
{
Logger.Trace?.Print(LogClass.Application, "Jni Function Call");
var userId = GetStoredString(userIdPtr) ?? "";
OpenUser(userId);
}
[UnmanagedCallersOnly(EntryPoint = "Java_org_ryujinx_android_RyujinxNative_userCloseUser")]
public static void JniCloseUser(JEnvRef jEnv, JObjectLocalRef jObj, JStringLocalRef userIdPtr)
{
Logger.Trace?.Print(LogClass.Application, "Jni Function Call");
var userId = GetString(jEnv, userIdPtr) ?? "";
CloseUser(userId);
}
}
internal static partial class Logcat
{
[LibraryImport("liblog", StringMarshalling = StringMarshalling.Utf8)]
private static partial void __android_log_print(LogLevel level, string? tag, string format, string args, IntPtr ptr);
internal static void AndroidLogPrint(LogLevel level, string? tag, string message) =>
__android_log_print(level, tag, "%s", message, IntPtr.Zero);
internal enum LogLevel
{
Unknown = 0x00,
Default = 0x01,
Verbose = 0x02,
Debug = 0x03,
Info = 0x04,
Warn = 0x05,
Error = 0x06,
Fatal = 0x07,
Silent = 0x08,
}
}
}

View File

@ -1,286 +0,0 @@
using LibRyujinx.Jni.Identifiers;
using LibRyujinx.Jni.Internal.Pointers;
using LibRyujinx.Jni.Pointers;
using LibRyujinx.Jni.Primitives;
using LibRyujinx.Jni.References;
using LibRyujinx.Jni.Values;
using System;
namespace LibRyujinx.Jni
{
internal delegate Int32 GetVersionDelegate(JEnvRef env);
internal delegate JClassLocalRef DefineClassDelegate(JEnvRef env, CCharSequence name, JObjectLocalRef loader, IntPtr binaryData, Int32 len);
internal delegate JClassLocalRef FindClassDelegate(JEnvRef env, CCharSequence name);
internal delegate JMethodId FromReflectedMethodDelegate(JEnvRef env, JObjectLocalRef method);
internal delegate JFieldId FromReflectedFieldIdDelegate(JEnvRef env, JObjectLocalRef field);
internal delegate JObjectLocalRef ToReflectedMethodDelegate(JEnvRef env, JClassLocalRef jClass, JMethodId methodId, Boolean isStatic);
internal delegate JClassLocalRef GetSuperclassDelegate(JEnvRef env, JClassLocalRef sub);
internal delegate Boolean IsAssignableFromDelegate(JEnvRef env, JClassLocalRef sub, JClassLocalRef sup);
internal delegate JObjectLocalRef ToReflectedFieldIdDelegate(JEnvRef env, JClassLocalRef jClass, JFieldId fieldId, Boolean isStatic);
internal delegate JResult ThrowDelegate(JEnvRef env, JThrowableLocalRef obj);
internal delegate JResult ThrowNewDelegate(JEnvRef env, JClassLocalRef jClass, CCharSequence msg);
internal delegate JThrowableLocalRef ExceptionOccurredDelegate(JEnvRef env);
internal delegate void ExceptionDescribeDelegate(JEnvRef env);
internal delegate void ExceptionClearDelegate(JEnvRef env);
internal delegate void FatalErrorDelegate(JEnvRef env, CCharSequence msg);
internal delegate JResult PushLocalFrameDelegate(JEnvRef env, Int32 capacity);
internal delegate JObjectLocalRef PopLocalFrameDelegate(JEnvRef env, JObjectLocalRef result);
internal delegate JGlobalRef NewGlobalRefDelegate(JEnvRef env, JObjectLocalRef lref);
internal delegate void DeleteGlobalRefDelegate(JEnvRef env, JGlobalRef gref);
internal delegate void DeleteLocalRefDelegate(JEnvRef env, JObjectLocalRef lref);
internal delegate Boolean IsSameObjectDelegate(JEnvRef env, JObjectLocalRef obj1, JObjectLocalRef obj2);
internal delegate JObjectLocalRef NewLocalRefDelegate(JEnvRef env, JObjectLocalRef objRef);
internal delegate JResult EnsureLocalCapacityDelegate(JEnvRef env, Int32 capacity);
internal delegate JObjectLocalRef AllocObjectDelegate(JEnvRef env, JClassLocalRef jClass);
internal delegate JObjectLocalRef NewObjectDelegate(JEnvRef env, JClassLocalRef jClass, JMethodId jMethod, IntPtr args);
internal delegate JObjectLocalRef NewObjectVDelegate(JEnvRef env, JClassLocalRef jClass, JMethodId jMethod, ArgIterator args);
internal delegate JObjectLocalRef NewObjectADelegate(JEnvRef env, JClassLocalRef jClass, JMethodId jMethod, JValueSequence args);
internal delegate JClassLocalRef GetObjectClassDelegate(JEnvRef env, JObjectLocalRef obj);
internal delegate Boolean IsInstanceOfDelegate(JEnvRef env, JObjectLocalRef obj, JClassLocalRef jclass);
internal delegate JMethodId GetMethodIdDelegate(JEnvRef env, JClassLocalRef jClass, CCharSequence name, CCharSequence signature);
internal delegate JObjectLocalRef CallObjectMethodDelegate(JEnvRef env, JObjectLocalRef obj, JMethodId jMethod, IntPtr args);
internal delegate JObjectLocalRef CallObjectMethodVDelegate(JEnvRef env, JObjectLocalRef obj, JMethodId jMethod, ArgIterator args);
internal delegate JObjectLocalRef CallObjectMethodADelegate(JEnvRef env, JObjectLocalRef obj, JMethodId jMethod, JValueSequence args);
internal delegate JBoolean CallBooleanMethodDelegate(JEnvRef env, JObjectLocalRef obj, JMethodId jMethod, IntPtr args);
internal delegate JBoolean CallBooleanMethodVDelegate(JEnvRef env, JObjectLocalRef obj, JMethodId jMethod, ArgIterator args);
internal delegate JBoolean CallBooleanMethodADelegate(JEnvRef env, JObjectLocalRef obj, JMethodId jMethod, JValueSequence args);
internal delegate JByte CallByteMethodDelegate(JEnvRef env, JObjectLocalRef obj, JMethodId jMethod, IntPtr args);
internal delegate JByte CallByteMethodVDelegate(JEnvRef env, JObjectLocalRef obj, JMethodId jMethod, ArgIterator args);
internal delegate JByte CallByteMethodADelegate(JEnvRef env, JObjectLocalRef obj, JMethodId jMethod, JValueSequence args);
internal delegate JChar CallCharMethodDelegate(JEnvRef env, JObjectLocalRef obj, JMethodId jMethod, IntPtr args);
internal delegate JChar CallCharMethodVDelegate(JEnvRef env, JObjectLocalRef obj, JMethodId jMethod, ArgIterator args);
internal delegate JChar CallCharMethodADelegate(JEnvRef env, JObjectLocalRef obj, JMethodId jMethod, JValueSequence args);
internal delegate JShort CallShortMethodDelegate(JEnvRef env, JObjectLocalRef obj, JMethodId jMethod, IntPtr args);
internal delegate JShort CallShortMethodVDelegate(JEnvRef env, JObjectLocalRef obj, JMethodId jMethod, ArgIterator args);
internal delegate JShort CallShortMethodADelegate(JEnvRef env, JObjectLocalRef obj, JMethodId jMethod, JValueSequence args);
internal delegate JInt CallIntMethodDelegate(JEnvRef env, JObjectLocalRef obj, JMethodId jMethod, IntPtr args);
internal delegate JInt CallIntMethodVDelegate(JEnvRef env, JObjectLocalRef obj, JMethodId jMethod, ArgIterator args);
internal delegate JInt CallIntMethodADelegate(JEnvRef env, JObjectLocalRef obj, JMethodId jMethod, JValueSequence args);
internal delegate JLong CallLongMethodDelegate(JEnvRef env, JObjectLocalRef obj, JMethodId jMethod, IntPtr args);
internal delegate JLong CallLongMethodVDelegate(JEnvRef env, JObjectLocalRef obj, JMethodId jMethod, ArgIterator args);
internal delegate JLong CallLongMethodADelegate(JEnvRef env, JObjectLocalRef obj, JMethodId jMethod, JValueSequence args);
internal delegate JFloat CallFloatMethodDelegate(JEnvRef env, JObjectLocalRef obj, JMethodId jMethod, IntPtr args);
internal delegate JFloat CallFloatMethodVDelegate(JEnvRef env, JObjectLocalRef obj, JMethodId jMethod, ArgIterator args);
internal delegate JFloat CallFloatMethodADelegate(JEnvRef env, JObjectLocalRef obj, JMethodId jMethod, JValueSequence args);
internal delegate JDouble CallDoubleMethodDelegate(JEnvRef env, JObjectLocalRef obj, JMethodId jMethod, IntPtr args);
internal delegate JDouble CallDoubleMethodVDelegate(JEnvRef env, JObjectLocalRef obj, JMethodId jMethod, ArgIterator args);
internal delegate JDouble CallDoubleMethodADelegate(JEnvRef env, JObjectLocalRef obj, JMethodId jMethod, JValueSequence args);
internal delegate void CallVoidMethodDelegate(JEnvRef env, JObjectLocalRef obj, JMethodId jMethod, IntPtr args);
internal delegate void CallVoidMethodVDelegate(JEnvRef env, JObjectLocalRef obj, JMethodId jMethod, ArgIterator args);
internal delegate void CallVoidMethodADelegate(JEnvRef env, JObjectLocalRef obj, JMethodId jMethod, JValueSequence args);
internal delegate JObjectLocalRef CallNonVirtualObjectMethodDelegate(JEnvRef env, JObjectLocalRef obj, JClassLocalRef jclass, JMethodId jMethod, IntPtr args);
internal delegate JObjectLocalRef CallNonVirtualObjectMethodVDelegate(JEnvRef env, JObjectLocalRef obj, JClassLocalRef jclass, JMethodId jMethod, ArgIterator args);
internal delegate JObjectLocalRef CallNonVirtualObjectMethodADelegate(JEnvRef env, JObjectLocalRef obj, JClassLocalRef jclass, JMethodId jMethod, JValueSequence args);
internal delegate JBoolean CallNonVirtualBooleanMethodDelegate(JEnvRef env, JObjectLocalRef obj, JClassLocalRef jclass, JMethodId jMethod, IntPtr args);
internal delegate JBoolean CallNonVirtualBooleanMethodVDelegate(JEnvRef env, JObjectLocalRef obj, JClassLocalRef jclass, JMethodId jMethod, ArgIterator args);
internal delegate JBoolean CallNonVirtualBooleanMethodADelegate(JEnvRef env, JObjectLocalRef obj, JClassLocalRef jclass, JMethodId jMethod, JValueSequence args);
internal delegate JByte CallNonVirtualByteMethodDelegate(JEnvRef env, JObjectLocalRef obj, JClassLocalRef jclass, JMethodId jMethod, IntPtr args);
internal delegate JByte CallNonVirtualByteMethodVDelegate(JEnvRef env, JObjectLocalRef obj, JClassLocalRef jclass, JMethodId jMethod, ArgIterator args);
internal delegate JByte CallNonVirtualByteMethodADelegate(JEnvRef env, JObjectLocalRef obj, JClassLocalRef jclass, JMethodId jMethod, JValueSequence args);
internal delegate JChar CallNonVirtualCharMethodDelegate(JEnvRef env, JObjectLocalRef obj, JClassLocalRef jclass, JMethodId jMethod, IntPtr args);
internal delegate JChar CallNonVirtualCharMethodVDelegate(JEnvRef env, JObjectLocalRef obj, JClassLocalRef jclass, JMethodId jMethod, ArgIterator args);
internal delegate JChar CallNonVirtualCharMethodADelegate(JEnvRef env, JObjectLocalRef obj, JClassLocalRef jclass, JMethodId jMethod, JValueSequence args);
internal delegate JShort CallNonVirtualShortMethodDelegate(JEnvRef env, JObjectLocalRef obj, JClassLocalRef jclass, JMethodId jMethod, IntPtr args);
internal delegate JShort CallNonVirtualShortMethodVDelegate(JEnvRef env, JObjectLocalRef obj, JClassLocalRef jclass, JMethodId jMethod, ArgIterator args);
internal delegate JShort CallNonVirtualShortMethodADelegate(JEnvRef env, JObjectLocalRef obj, JClassLocalRef jclass, JMethodId jMethod, JValueSequence args);
internal delegate JInt CallNonVirtualIntMethodDelegate(JEnvRef env, JObjectLocalRef obj, JClassLocalRef jclass, JMethodId jMethod, IntPtr args);
internal delegate JInt CallNonVirtualIntMethodVDelegate(JEnvRef env, JObjectLocalRef obj, JClassLocalRef jclass, JMethodId jMethod, ArgIterator args);
internal delegate JInt CallNonVirtualIntMethodADelegate(JEnvRef env, JObjectLocalRef obj, JClassLocalRef jclass, JMethodId jMethod, JValueSequence args);
internal delegate JLong CallNonVirtualLongMethodDelegate(JEnvRef env, JObjectLocalRef obj, JClassLocalRef jclass, JMethodId jMethod, IntPtr args);
internal delegate JLong CallNonVirtualLongMethodVDelegate(JEnvRef env, JObjectLocalRef obj, JClassLocalRef jclass, JMethodId jMethod, ArgIterator args);
internal delegate JLong CallNonVirtualLongMethodADelegate(JEnvRef env, JObjectLocalRef obj, JClassLocalRef jclass, JMethodId jMethod, JValueSequence args);
internal delegate JFloat CallNonVirtualFloatMethodDelegate(JEnvRef env, JObjectLocalRef obj, JClassLocalRef jclass, JMethodId jMethod, IntPtr args);
internal delegate JFloat CallNonVirtualFloatMethodVDelegate(JEnvRef env, JObjectLocalRef obj, JClassLocalRef jclass, JMethodId jMethod, ArgIterator args);
internal delegate JFloat CallNonVirtualFloatMethodADelegate(JEnvRef env, JObjectLocalRef obj, JClassLocalRef jclass, JMethodId jMethod, JValueSequence args);
internal delegate JDouble CallNonVirtualDoubleMethodDelegate(JEnvRef env, JObjectLocalRef obj, JClassLocalRef jclass, JMethodId jMethod, IntPtr args);
internal delegate JDouble CallNonVirtualDoubleMethodVDelegate(JEnvRef env, JObjectLocalRef obj, JClassLocalRef jclass, JMethodId jMethod, ArgIterator args);
internal delegate JDouble CallNonVirtualDoubleMethodADelegate(JEnvRef env, JObjectLocalRef obj, JClassLocalRef jclass, JMethodId jMethod, JValueSequence args);
internal delegate void CallNonVirtualVoidMethodDelegate(JEnvRef env, JObjectLocalRef obj, JClassLocalRef jclass, JMethodId jMethod, IntPtr args);
internal delegate void CallNonVirtualVoidMethodVDelegate(JEnvRef env, JObjectLocalRef obj, JClassLocalRef jclass, JMethodId jMethod, ArgIterator args);
internal delegate void CallNonVirtualVoidMethodADelegate(JEnvRef env, JObjectLocalRef obj, JClassLocalRef jclass, JMethodId jMethod, JValueSequence args);
internal delegate JFieldId GetFieldIdDelegate(JEnvRef env, JClassLocalRef jclass, CCharSequence name, CCharSequence signature);
internal delegate JObjectLocalRef GetObjectFieldDelegate(JEnvRef env, JObjectLocalRef obj, JFieldId jField);
internal delegate JBoolean GetBooleanFieldDelegate(JEnvRef env, JObjectLocalRef obj, JFieldId jField);
internal delegate JByte GetByteFieldDelegate(JEnvRef env, JObjectLocalRef obj, JFieldId jField);
internal delegate JChar GetCharFieldDelegate(JEnvRef env, JObjectLocalRef obj, JFieldId jField);
internal delegate JShort GetShortFieldDelegate(JEnvRef env, JObjectLocalRef obj, JFieldId jField);
internal delegate JInt GetIntFieldDelegate(JEnvRef env, JObjectLocalRef obj, JFieldId jField);
internal delegate JLong GetLongFieldDelegate(JEnvRef env, JObjectLocalRef obj, JFieldId jField);
internal delegate JFloat GetFloatFieldDelegate(JEnvRef env, JObjectLocalRef obj, JFieldId jField);
internal delegate JDouble GetDoubleFieldDelegate(JEnvRef env, JObjectLocalRef obj, JFieldId jField);
internal delegate void SetObjectFieldDelegate(JEnvRef env, JObjectLocalRef obj, JFieldId jField, JObjectLocalRef value);
internal delegate void SetBooleanFieldDelegate(JEnvRef env, JObjectLocalRef obj, JFieldId jField, JBoolean value);
internal delegate void SetByteFieldDelegate(JEnvRef env, JObjectLocalRef obj, JFieldId jField, JByte value);
internal delegate void SetCharFieldDelegate(JEnvRef env, JObjectLocalRef obj, JFieldId jField, JChar value);
internal delegate void SetShortFieldDelegate(JEnvRef env, JObjectLocalRef obj, JFieldId jField, JShort value);
internal delegate void SetIntFieldDelegate(JEnvRef env, JObjectLocalRef obj, JFieldId jField, JInt value);
internal delegate void SetLongFieldDelegate(JEnvRef env, JObjectLocalRef obj, JFieldId jField, JLong value);
internal delegate void SetFloatFieldDelegate(JEnvRef env, JObjectLocalRef obj, JFieldId jField, JFloat value);
internal delegate void SetDoubleFieldDelegate(JEnvRef env, JObjectLocalRef obj, JFieldId jField, JDouble value);
internal delegate JMethodId GetStaticMethodIdDelegate(JEnvRef env, JClassLocalRef jClass, CCharSequence name, CCharSequence signature);
internal delegate JObjectLocalRef CallStaticObjectMethodDelegate(JEnvRef env, JClassLocalRef jclass, JMethodId jMethod, IntPtr args);
internal delegate JObjectLocalRef CallStaticObjectMethodVDelegate(JEnvRef env, JClassLocalRef jclass, JMethodId jMethod, ArgIterator args);
internal delegate JObjectLocalRef CallStaticObjectMethodADelegate(JEnvRef env, JClassLocalRef jclass, JMethodId jMethod, JValueSequence args);
internal delegate JBoolean CallStaticBooleanMethodDelegate(JEnvRef env, JClassLocalRef jclass, JMethodId jMethod, IntPtr args);
internal delegate JBoolean CallStaticBooleanMethodVDelegate(JEnvRef env, JClassLocalRef jclass, JMethodId jMethod, ArgIterator args);
internal delegate JBoolean CallStaticBooleanMethodADelegate(JEnvRef env, JClassLocalRef jclass, JMethodId jMethod, JValueSequence args);
internal delegate JByte CallStaticByteMethodDelegate(JEnvRef env, JClassLocalRef jclass, JMethodId jMethod, IntPtr args);
internal delegate JByte CallStaticByteMethodVDelegate(JEnvRef env, JClassLocalRef jclass, JMethodId jMethod, ArgIterator args);
internal delegate JByte CallStaticByteMethodADelegate(JEnvRef env, JClassLocalRef jclass, JMethodId jMethod, JValueSequence args);
internal delegate JChar CallStaticCharMethodDelegate(JEnvRef env, JClassLocalRef jclass, JMethodId jMethod, IntPtr args);
internal delegate JChar CallStaticCharMethodVDelegate(JEnvRef env, JClassLocalRef jclass, JMethodId jMethod, ArgIterator args);
internal delegate JChar CallStaticCharMethodADelegate(JEnvRef env, JClassLocalRef jclass, JMethodId jMethod, JValueSequence args);
internal delegate JShort CallStaticShortMethodDelegate(JEnvRef env, JClassLocalRef jclass, JMethodId jMethod, IntPtr args);
internal delegate JShort CallStaticShortMethodVDelegate(JEnvRef env, JClassLocalRef jclass, JMethodId jMethod, ArgIterator args);
internal delegate JShort CallStaticShortMethodADelegate(JEnvRef env, JClassLocalRef jclass, JMethodId jMethod, JValueSequence args);
internal delegate JInt CallStaticIntMethodDelegate(JEnvRef env, JClassLocalRef jclass, JMethodId jMethod, IntPtr args);
internal delegate JInt CallStaticIntMethodVDelegate(JEnvRef env, JClassLocalRef jclass, JMethodId jMethod, ArgIterator args);
internal delegate JInt CallStaticIntMethodADelegate(JEnvRef env, JClassLocalRef jclass, JMethodId jMethod, JValueSequence args);
internal delegate JLong CallStaticLongMethodDelegate(JEnvRef env, JClassLocalRef jclass, JMethodId jMethod, IntPtr args);
internal delegate JLong CallStaticLongMethodVDelegate(JEnvRef env, JClassLocalRef jclass, JMethodId jMethod, ArgIterator args);
internal delegate JLong CallStaticLongMethodADelegate(JEnvRef env, JClassLocalRef jclass, JMethodId jMethod, JValueSequence args);
internal delegate JFloat CallStaticFloatMethodDelegate(JEnvRef env, JClassLocalRef jclass, JMethodId jMethod, IntPtr args);
internal delegate JFloat CallStaticFloatMethodVDelegate(JEnvRef env, JClassLocalRef jclass, JMethodId jMethod, ArgIterator args);
internal delegate JFloat CallStaticFloatMethodADelegate(JEnvRef env, JClassLocalRef jclass, JMethodId jMethod, JValueSequence args);
internal delegate JDouble CallStaticDoubleMethodDelegate(JEnvRef env, JClassLocalRef jclass, JMethodId jMethod, IntPtr args);
internal delegate JDouble CallStaticDoubleMethodVDelegate(JEnvRef env, JClassLocalRef jclass, JMethodId jMethod, ArgIterator args);
internal delegate JDouble CallStaticDoubleMethodADelegate(JEnvRef env, JClassLocalRef jclass, JMethodId jMethod, JValueSequence args);
internal delegate void CallStaticVoidMethodDelegate(JEnvRef env, JClassLocalRef jclass, JMethodId jMethod, IntPtr args);
internal delegate void CallStaticVoidMethodVDelegate(JEnvRef env, JClassLocalRef jclass, JMethodId jMethod, ArgIterator args);
internal delegate void CallStaticVoidMethodADelegate(JEnvRef env, JClassLocalRef jclass, JMethodId jMethod, JValueSequence args);
internal delegate JFieldId GetStaticFieldIdDelegate(JEnvRef env, JClassLocalRef jclass, CCharSequence name, CCharSequence signature);
internal delegate JObjectLocalRef GetStaticObjectFieldDelegate(JEnvRef env, JClassLocalRef jclass, JFieldId jField);
internal delegate JBoolean GetStaticBooleanFieldDelegate(JEnvRef env, JClassLocalRef jclass, JFieldId jField);
internal delegate JByte GetStaticByteFieldDelegate(JEnvRef env, JClassLocalRef jclass, JFieldId jField);
internal delegate JChar GetStaticCharFieldDelegate(JEnvRef env, JClassLocalRef jclass, JFieldId jField);
internal delegate JShort GetStaticShortFieldDelegate(JEnvRef env, JClassLocalRef jclass, JFieldId jField);
internal delegate JInt GetStaticIntFieldDelegate(JEnvRef env, JClassLocalRef jclass, JFieldId jField);
internal delegate JLong GetStaticLongFieldDelegate(JEnvRef env, JClassLocalRef jclass, JFieldId jField);
internal delegate JFloat GetStaticFloatFieldDelegate(JEnvRef env, JClassLocalRef jclass, JFieldId jField);
internal delegate JDouble GetStaticDoubleFieldDelegate(JEnvRef env, JClassLocalRef jclass, JFieldId jField);
internal delegate void SetStaticObjectFieldDelegate(JEnvRef env, JClassLocalRef jclass, JFieldId jField, JObjectLocalRef value);
internal delegate void SetStaticBooleanFieldDelegate(JEnvRef env, JClassLocalRef jclass, JFieldId jField, JBoolean value);
internal delegate void SetStaticByteFieldDelegate(JEnvRef env, JClassLocalRef jclass, JFieldId jField, JByte value);
internal delegate void SetStaticCharFieldDelegate(JEnvRef env, JClassLocalRef jclass, JFieldId jField, JChar value);
internal delegate void SetStaticShortFieldDelegate(JEnvRef env, JClassLocalRef jclass, JFieldId jField, JShort value);
internal delegate void SetStaticIntFieldDelegate(JEnvRef env, JClassLocalRef jclass, JFieldId jField, JInt value);
internal delegate void SetStaticLongFieldDelegate(JEnvRef env, JClassLocalRef jclass, JFieldId jField, JLong value);
internal delegate void SetStaticFloatFieldDelegate(JEnvRef env, JClassLocalRef jclass, JFieldId jField, JFloat value);
internal delegate void SetStaticDoubleFieldDelegate(JEnvRef env, JClassLocalRef jclass, JFieldId jField, JDouble value);
internal delegate JStringLocalRef NewStringDelegate(JEnvRef env, JCharSequence unicode, Int32 length);
internal delegate Int32 GetStringLengthDelegate(JEnvRef env, JStringLocalRef jString);
internal delegate JCharSequence GetStringCharsDelegate(JEnvRef env, JStringLocalRef jString, JBooleanRef isCopy);
internal delegate void ReleaseStringCharsDelegate(JEnvRef env, JStringLocalRef jString, JCharSequence chars);
internal delegate JStringLocalRef NewStringUtfDelegate(JEnvRef env, CCharSequence unicode);
internal delegate Int32 GetStringUtfLengthDelegate(JEnvRef env, JStringLocalRef jString);
internal delegate CCharSequence GetStringUtfCharsDelegate(JEnvRef env, JStringLocalRef jString, JBooleanRef isCopy);
internal delegate void ReleaseStringUtfCharsDelegate(JEnvRef env, JStringLocalRef jString, CCharSequence chars);
internal delegate Int32 GetArrayLengthDelegate(JEnvRef env, JArrayLocalRef array);
internal delegate JArrayLocalRef NewObjectArrayDelegate(JEnvRef env, Int32 length, JClassLocalRef jClass, JObjectLocalRef init);
internal delegate JObjectLocalRef GetObjectArrayElementDelegate(JEnvRef env, JArrayLocalRef jArray, Int32 index);
internal delegate void SetObjectArrayElementDelegate(JEnvRef env, JArrayLocalRef jArray, Int32 index, JObjectLocalRef obj);
internal delegate JArrayLocalRef NewBooleanArrayDelegate(JEnvRef env, Int32 length);
internal delegate JArrayLocalRef NewByteArrayDelegate(JEnvRef env, Int32 length);
internal delegate JArrayLocalRef NewCharArrayDelegate(JEnvRef env, Int32 length);
internal delegate JArrayLocalRef NewShortArrayDelegate(JEnvRef env, Int32 length);
internal delegate JArrayLocalRef NewIntArrayDelegate(JEnvRef env, Int32 length);
internal delegate JArrayLocalRef NewLongArrayDelegate(JEnvRef env, Int32 length);
internal delegate JArrayLocalRef NewFloatArrayDelegate(JEnvRef env, Int32 length);
internal delegate JArrayLocalRef NewDoubleArrayDelegate(JEnvRef env, Int32 length);
internal delegate IntPtr GetBooleanArrayElementsDelegate(JEnvRef env, JArrayLocalRef jArray, JBooleanRef isCopy);
internal delegate IntPtr GetByteArrayElementsDelegate(JEnvRef env, JArrayLocalRef jArray, JBooleanRef isCopy);
internal delegate IntPtr GetCharArrayElementsDelegate(JEnvRef env, JArrayLocalRef jArray, JBooleanRef isCopy);
internal delegate IntPtr GetShortArrayElementsDelegate(JEnvRef env, JArrayLocalRef jArray, JBooleanRef isCopy);
internal delegate IntPtr GetIntArrayElementsDelegate(JEnvRef env, JArrayLocalRef jArray, JBooleanRef isCopy);
internal delegate IntPtr GetLongArrayElementsDelegate(JEnvRef env, JArrayLocalRef jArray, JBooleanRef isCopy);
internal delegate IntPtr GetFloatArrayElementsDelegate(JEnvRef env, JArrayLocalRef jArray, JBooleanRef isCopy);
internal delegate IntPtr GetDoubleArrayElementsDelegate(JEnvRef env, JArrayLocalRef jArray, JBooleanRef isCopy);
internal delegate void ReleaseBooleanArrayElementsDelegate(JEnvRef env, JArrayLocalRef jArray, IntPtr elements, JReleaseMode mode);
internal delegate void ReleaseByteArrayElementsDelegate(JEnvRef env, JArrayLocalRef jArray, IntPtr elements, JReleaseMode mode);
internal delegate void ReleaseCharArrayElementsDelegate(JEnvRef env, JArrayLocalRef jArray, IntPtr elements, JReleaseMode mode);
internal delegate void ReleaseShortArrayElementsDelegate(JEnvRef env, JArrayLocalRef jArray, IntPtr elements, JReleaseMode mode);
internal delegate void ReleaseIntArrayElementsDelegate(JEnvRef env, JArrayLocalRef jArray, IntPtr elements, JReleaseMode mode);
internal delegate void ReleaseLongArrayElementsDelegate(JEnvRef env, JArrayLocalRef jArray, IntPtr elements, JReleaseMode mode);
internal delegate void ReleaseFloatArrayElementsDelegate(JEnvRef env, JArrayLocalRef jArray, IntPtr elements, JReleaseMode mode);
internal delegate void ReleaseDoubleArrayElementsDelegate(JEnvRef env, JArrayLocalRef jArray, IntPtr elements, JReleaseMode mode);
internal delegate void GetBooleanArrayRegionDelegate(JEnvRef env, JArrayLocalRef jArray, Int32 startIndex, Int32 length, IntPtr buffer);
internal delegate void GetByteArrayRegionDelegate(JEnvRef env, JArrayLocalRef jArray, Int32 startIndex, Int32 length, IntPtr buffer);
internal delegate void GetCharArrayRegionDelegate(JEnvRef env, JArrayLocalRef jArray, Int32 startIndex, Int32 length, IntPtr buffer);
internal delegate void GetShortArrayRegionDelegate(JEnvRef env, JArrayLocalRef jArray, Int32 startIndex, Int32 length, IntPtr buffer);
internal delegate void GetIntArrayRegionDelegate(JEnvRef env, JArrayLocalRef jArray, Int32 startIndex, Int32 length, IntPtr buffer);
internal delegate void GetLongArrayRegionDelegate(JEnvRef env, JArrayLocalRef jArray, Int32 startIndex, Int32 length, IntPtr buffer);
internal delegate void GetFloatArrayRegionDelegate(JEnvRef env, JArrayLocalRef jArray, Int32 startIndex, Int32 length, IntPtr buffer);
internal delegate void GetDoubleArrayRegionDelegate(JEnvRef env, JArrayLocalRef jArray, Int32 startIndex, Int32 length, IntPtr buffer);
internal delegate void SetBooleanArrayRegionDelegate(JEnvRef env, JArrayLocalRef jArray, Int32 startIndex, Int32 length, IntPtr buffer);
internal delegate void SetByteArrayRegionDelegate(JEnvRef env, JArrayLocalRef jArray, Int32 startIndex, Int32 length, IntPtr buffer);
internal delegate void SetCharArrayRegionDelegate(JEnvRef env, JArrayLocalRef jArray, Int32 startIndex, Int32 length, IntPtr buffer);
internal delegate void SetShortArrayRegionDelegate(JEnvRef env, JArrayLocalRef jArray, Int32 startIndex, Int32 length, IntPtr buffer);
internal delegate void SetIntArrayRegionDelegate(JEnvRef env, JArrayLocalRef jArray, Int32 startIndex, Int32 length, IntPtr buffer);
internal delegate void SetLongArrayRegionDelegate(JEnvRef env, JArrayLocalRef jArray, Int32 startIndex, Int32 length, IntPtr buffer);
internal delegate void SetFloatArrayRegionDelegate(JEnvRef env, JArrayLocalRef jArray, Int32 startIndex, Int32 length, IntPtr buffer);
internal delegate void SetDoubleArrayRegionDelegate(JEnvRef env, JArrayLocalRef jArray, Int32 startIndex, Int32 length, IntPtr buffer);
internal delegate JResult RegisterNativesDelegate(JEnvRef env, JClassLocalRef jClass, JNativeMethodSequence methods);
internal delegate JResult UnregisterNativesDelegate(JEnvRef env, JClassLocalRef jClass);
internal delegate JResult MonitorEnterDelegate(JEnvRef env, JObjectLocalRef jClass);
internal delegate JResult MonitorExitDelegate(JEnvRef env, JObjectLocalRef jClass);
internal delegate JResult GetJavaVMDelegate(JEnvRef env, ref JavaVMRef jvm);
internal delegate void GetStringRegionDelegate(JEnvRef env, JStringLocalRef jString, Int32 startIndex, Int32 length, JCharSequence buffer);
internal delegate void GetStringUtfRegionDelegate(JEnvRef env, JStringLocalRef jString, Int32 startIndex, Int32 length, CCharSequence buffer);
internal delegate IntPtr GetPrimitiveArrayCriticalDelegate(JEnvRef env, JArrayLocalRef jArray, JBooleanRef isCopy);
internal delegate void ReleasePrimitiveArrayCriticalDelegate(JEnvRef env, JArrayLocalRef jArray, IntPtr elements, JReleaseMode mode);
internal delegate JCharSequence GetStringCriticalDelegate(JEnvRef env, JStringLocalRef jString, JBooleanRef isCopy);
internal delegate void ReleaseStringCriticalDelegate(JEnvRef env, JStringLocalRef jString, JCharSequence chars);
internal delegate JWeakRef NewWeakGlobalRefDelegate(JEnvRef env, JObjectLocalRef obj);
internal delegate void DeleteWeakGlobalRefDelegate(JEnvRef env, JWeakRef jWeak);
internal delegate Boolean ExceptionCheckDelegate(JEnvRef env);
internal delegate JObjectLocalRef NewDirectByteBufferDelegate(JEnvRef env, IntPtr address, Int64 capacity);
internal delegate IntPtr GetDirectBufferAddressDelegate(JEnvRef env, JObjectLocalRef buffObj);
internal delegate Int64 GetDirectBufferCapacityDelegate(JEnvRef env, JObjectLocalRef buffObj);
internal delegate JReferenceType GetObjectRefTypeDelegate(JEnvRef env, JObjectLocalRef obj);
internal delegate JResult DestroyJavaVMDelegate(JavaVMRef vm);
internal delegate JResult AttachCurrentThreadDelegate(JavaVMRef vm, ref JEnvRef env, in JavaVMAttachArgs args);
internal delegate JResult DetachCurrentThreadDelegate(JavaVMRef vm);
internal delegate JResult GetEnvDelegate(JavaVMRef vm, ref JEnvRef env, JInt version);
internal delegate JResult AttachCurrentThreadAsDaemonDelegate(JavaVMRef vm, ref JEnvRef env, in JavaVMAttachArgs args);
}

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@ -1,28 +0,0 @@
using System.Diagnostics.CodeAnalysis;
using System;
namespace LibRyujinx.Jni.Identifiers
{
public readonly struct JFieldId : IEquatable<JFieldId>
{
#pragma warning disable 0649
private readonly IntPtr _value;
#pragma warning restore 0649
#region Public Methods
public Boolean Equals(JFieldId other)
=> this._value.Equals(other._value);
#endregion
#region Override Methods
public override Boolean Equals([NotNullWhen(true)] Object obj)
=> obj is JFieldId other && this.Equals(other);
public override Int32 GetHashCode() => this._value.GetHashCode();
#endregion
#region Operators
public static Boolean operator ==(JFieldId a, JFieldId b) => a.Equals(b);
public static Boolean operator !=(JFieldId a, JFieldId b) => !a.Equals(b);
#endregion
}
}

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@ -1,28 +0,0 @@
using System.Diagnostics.CodeAnalysis;
using System;
namespace LibRyujinx.Jni.Identifiers
{
public readonly struct JMethodId : IEquatable<JMethodId>
{
#pragma warning disable 0649
private readonly IntPtr _value;
#pragma warning restore 0649
#region Public Methods
public Boolean Equals(JMethodId other)
=> this._value.Equals(other._value);
#endregion
#region Override Methods
public override Boolean Equals([NotNullWhen(true)] Object obj)
=> obj is JMethodId other && this.Equals(other);
public override Int32 GetHashCode() => this._value.GetHashCode();
#endregion
#region Operators
public static Boolean operator ==(JMethodId a, JMethodId b) => a.Equals(b);
public static Boolean operator !=(JMethodId a, JMethodId b) => !a.Equals(b);
#endregion
}
}

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@ -1,12 +0,0 @@
using System;
namespace LibRyujinx.Jni
{
public enum JReferenceType : Int32
{
InvalidRefType = 0,
LocalRefType = 1,
GlobalRefType = 2,
WeakGlobalRefType = 3
}
}

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@ -1,10 +0,0 @@
using System;
namespace LibRyujinx.Jni
{
public enum JReleaseMode : Int32
{
Free = 0,
Commit = 1,
Abort = 2,
}
}

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@ -1,14 +0,0 @@
using System;
namespace LibRyujinx.Jni
{
public enum JResult : Int32
{
Ok = 0,
Error = -1,
DetachedThreadError = -2,
VersionError = -3,
MemoryError = -4,
ExitingVMError = -5,
InvalidArgumentsError = -6,
}
}

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@ -1,36 +0,0 @@
using System.Runtime.InteropServices;
using System;
using Rxmxnx.PInvoke;
namespace LibRyujinx.Jni.Pointers
{
public readonly struct CCharSequence : IEquatable<CCharSequence>
{
private readonly IntPtr _value;
private CCharSequence(IntPtr value) => this._value = value;
#region Operators
public static implicit operator CCharSequence(IntPtr value) => new(value);
public static implicit operator CCharSequence(Span<Byte> span) => new(span.GetUnsafeIntPtr());
public static implicit operator CCharSequence(ReadOnlySpan<Byte> readonlySpan) => new(readonlySpan.GetUnsafeIntPtr());
public static CCharSequence operator ++(CCharSequence a) => new(a._value + sizeof(Byte));
public static CCharSequence operator --(CCharSequence a) => new(a._value - sizeof(Byte));
public static Boolean operator ==(CCharSequence a, CCharSequence b) => a._value.Equals(b._value);
public static Boolean operator !=(CCharSequence a, CCharSequence b) => !a._value.Equals(b._value);
#endregion
#region Public Methods
public Boolean Equals(CCharSequence other) => this._value.Equals(other._value);
public String AsString(Int32 length = 0)
=> length == 0 ? Marshal.PtrToStringUTF8(_value) : Marshal.PtrToStringUTF8(_value, length);
#endregion
#region Overrided Methods
public override Boolean Equals(Object obj) => obj is CCharSequence other && this.Equals(other);
public override Int32 GetHashCode() => this._value.GetHashCode();
#endregion
}
}

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@ -1,30 +0,0 @@
using System.Runtime.CompilerServices;
using System;
using LibRyujinx.Jni.Primitives;
using Rxmxnx.PInvoke;
namespace LibRyujinx.Jni.Pointers
{
public readonly struct JBooleanRef
{
private static readonly Int32 JBooleanResultFalse = 0;
private static readonly Int32 JBooleanResultTrue = 1;
#pragma warning disable IDE0052
private readonly IntPtr _value;
#pragma warning restore IDE0052
public JBooleanRef(JBoolean? jBoolean)
=> this._value = jBoolean.HasValue ? GetJBooleanRef(jBoolean.Value) : IntPtr.Zero;
private static IntPtr GetJBooleanRef(Boolean value)
{
// Probably gonna break stuff
var t = JBooleanResultTrue;
var f = JBooleanResultFalse;
return value ? Unsafe.AsRef(ref f).GetUnsafeIntPtr() : Unsafe.AsRef(ref t).GetUnsafeIntPtr();
}
}
}

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@ -1,33 +0,0 @@
using Rxmxnx.PInvoke;
using System;
namespace LibRyujinx.Jni.Pointers
{
public readonly struct JCharSequence : IEquatable<JCharSequence>
{
private readonly IntPtr _value;
private JCharSequence(IntPtr value) => this._value = value;
#region Operators
public static implicit operator JCharSequence(IntPtr value) => new(value);
public static implicit operator JCharSequence(Span<Char> span) => new(span.GetUnsafeIntPtr());
public static implicit operator JCharSequence(ReadOnlySpan<Char> readonlySpan) => new(readonlySpan.GetUnsafeIntPtr());
public static JCharSequence operator ++(JCharSequence a) => new(a._value + sizeof(Char));
public static JCharSequence operator --(JCharSequence a) => new(a._value - sizeof(Char));
public static Boolean operator ==(JCharSequence a, JCharSequence b) => a._value.Equals(b._value);
public static Boolean operator !=(JCharSequence a, JCharSequence b) => !a._value.Equals(b._value);
#endregion
#region Public Methods
public Boolean Equals(JCharSequence other) => this._value.Equals(other._value);
public String AsString(Int32 length = 0) => this._value.GetUnsafeString(length);
#endregion
#region Overrided Methods
public override Boolean Equals(Object obj) => obj is JCharSequence other && this.Equals(other);
public override Int32 GetHashCode() => this._value.GetHashCode();
#endregion
}
}

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@ -1,32 +0,0 @@
using LibRyujinx.Jni.Values;
using Rxmxnx.PInvoke;
using System;
namespace LibRyujinx.Jni.Pointers
{
public readonly struct JEnvRef : IEquatable<JEnvRef>
{
#pragma warning disable 0649
private readonly IntPtr _value;
#pragma warning restore 0649
#region Operators
public static Boolean operator ==(JEnvRef a, JEnvRef b) => a._value.Equals(b._value);
public static Boolean operator !=(JEnvRef a, JEnvRef b) => !a._value.Equals(b._value);
#endregion
#region Public Properties
internal readonly ref JEnvValue Environment => ref this._value.GetUnsafeReference<JEnvValue>();
#endregion
#region Public Methods
public Boolean Equals(JEnvRef other) => this._value.Equals(other._value);
#endregion
#region Overrided Methods
public override Boolean Equals(Object obj) => obj is JEnvRef other && this.Equals(other);
public override Int32 GetHashCode() => this._value.GetHashCode();
#endregion
}
}

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using LibRyujinx.Jni.Values;
using Rxmxnx.PInvoke;
using System;
namespace LibRyujinx.Jni.Pointers
{
public readonly struct JNativeMethodSequence : IEquatable<JNativeMethodSequence>
{
private readonly IntPtr _value;
private JNativeMethodSequence(IntPtr value) => this._value = value;
#region Operators
public static implicit operator JNativeMethodSequence(IntPtr value) => new(value);
public static implicit operator JNativeMethodSequence(ReadOnlySpan<JNativeMethod> readonlySpan) => new(readonlySpan.GetUnsafeIntPtr());
public static JNativeMethodSequence operator ++(JNativeMethodSequence a) => new(a._value + JValue.Size);
public static JNativeMethodSequence operator --(JNativeMethodSequence a) => new(a._value - JValue.Size);
public static Boolean operator ==(JNativeMethodSequence a, JNativeMethodSequence b) => a._value.Equals(b._value);
public static Boolean operator !=(JNativeMethodSequence a, JNativeMethodSequence b) => !a._value.Equals(b._value);
#endregion
#region Public Methods
public Boolean Equals(JNativeMethodSequence other) => this._value.Equals(other._value);
#endregion
#region Overrided Methods
public override Boolean Equals(Object obj) => obj is JNativeMethodSequence other && this.Equals(other);
public override Int32 GetHashCode() => this._value.GetHashCode();
#endregion
}
}

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using LibRyujinx.Jni.Values;
using Rxmxnx.PInvoke;
using System;
namespace LibRyujinx.Jni.Internal.Pointers
{
internal readonly struct JValueSequence : IEquatable<JValueSequence>
{
private readonly IntPtr _value;
private JValueSequence(IntPtr value) => this._value = value;
internal JValueSequence(ReadOnlySpan<JValue> readonlySpan) : this(readonlySpan.GetUnsafeIntPtr()) { }
#region Operators
public static implicit operator JValueSequence(IntPtr value) => new(value);
public static JValueSequence operator ++(JValueSequence a) => new(a._value + JValue.Size);
public static JValueSequence operator --(JValueSequence a) => new(a._value - JValue.Size);
public static Boolean operator ==(JValueSequence a, JValueSequence b) => a._value.Equals(b._value);
public static Boolean operator !=(JValueSequence a, JValueSequence b) => !a._value.Equals(b._value);
#endregion
#region Public Methods
public Boolean Equals(JValueSequence other) => this._value.Equals(other._value);
#endregion
#region Overrided Methods
public override Boolean Equals(Object obj) => obj is JValueSequence other && this.Equals(other);
public override Int32 GetHashCode() => this._value.GetHashCode();
#endregion
}
}

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using System;
namespace LibRyujinx.Jni.Pointers
{
public readonly struct JavaVMRef : IEquatable<JavaVMRef>
{
#pragma warning disable 0649
private readonly IntPtr _value;
#pragma warning restore 0649
#region Operators
public static Boolean operator ==(JavaVMRef a, JavaVMRef b) => a._value.Equals(b._value);
public static Boolean operator !=(JavaVMRef a, JavaVMRef b) => !a._value.Equals(b._value);
#endregion
#region Public Methods
public Boolean Equals(JavaVMRef other) => this._value.Equals(other._value);
#endregion
#region Overrided Methods
public override Boolean Equals(Object obj) => obj is JavaVMRef other && this.Equals(other);
public override Int32 GetHashCode() => this._value.GetHashCode();
#endregion
}
}

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using LibRyujinx.Jni.Pointers;
using Rxmxnx.PInvoke;
using System;
namespace LibRyujinx.Jni.Primitives
{
public readonly struct JBoolean : IComparable<Boolean>, IEquatable<Boolean>
{
internal static readonly Type Type = typeof(JBoolean);
private static readonly Byte trueByte = 1;
private static readonly Byte falseByte = 2;
public static readonly CString Signature = (CString)"Z";
private readonly Byte _value;
private Boolean Value => this._value == trueByte;
private JBoolean(Boolean value) => this._value = value ? trueByte : falseByte;
#region Operators
public static implicit operator JBoolean(Boolean value) => new(value);
public static implicit operator Boolean(JBoolean jValue) => jValue._value == 1;
public static implicit operator JBooleanRef(JBoolean? jValue) => new(jValue);
public static JBoolean operator !(JBoolean a) => new(!a.Value);
public static JBoolean operator |(JBoolean a, JBoolean b) => new(a.Value || b.Value);
public static JBoolean operator |(Boolean a, JBoolean b) => new(a || b.Value);
public static JBoolean operator |(JBoolean a, Boolean b) => new(a.Value || b);
public static JBoolean operator &(JBoolean a, JBoolean b) => new(a.Value && b.Value);
public static JBoolean operator &(Boolean a, JBoolean b) => new(a && b.Value);
public static JBoolean operator &(JBoolean a, Boolean b) => new(a.Value && b);
public static Boolean operator ==(JBoolean a, JBoolean b) => a._value.Equals(b._value);
public static Boolean operator ==(Boolean a, JBoolean b) => a.Equals(b._value);
public static Boolean operator ==(JBoolean a, Boolean b) => a._value.Equals(b);
public static Boolean operator !=(JBoolean a, JBoolean b) => !a._value.Equals(b._value);
public static Boolean operator !=(Boolean a, JBoolean b) => !a.Equals(b._value);
public static Boolean operator !=(JBoolean a, Boolean b) => !a._value.Equals(b);
public static Boolean operator >(JBoolean a, JBoolean b) => a._value.CompareTo(b._value) > 0;
public static Boolean operator >(Boolean a, JBoolean b) => a.CompareTo(b._value) > 0;
public static Boolean operator >(JBoolean a, Boolean b) => a._value.CompareTo(b) > 0;
public static Boolean operator <(JBoolean a, JBoolean b) => a._value.CompareTo(b._value) < 0;
public static Boolean operator <(Boolean a, JBoolean b) => a.CompareTo(b._value) < 0;
public static Boolean operator <(JBoolean a, Boolean b) => a._value.CompareTo(b) < 0;
public static Boolean operator >=(JBoolean a, JBoolean b) => a._value.CompareTo(b._value) > 0 || a.Equals(b._value);
public static Boolean operator >=(Boolean a, JBoolean b) => a.CompareTo(b._value) > 0 || a.Equals(b._value);
public static Boolean operator >=(JBoolean a, Boolean b) => a._value.CompareTo(b) > 0 || a._value.Equals(b);
public static Boolean operator <=(JBoolean a, JBoolean b) => a._value.CompareTo(b._value) < 0 || a.Equals(b._value);
public static Boolean operator <=(Boolean a, JBoolean b) => a.CompareTo(b._value) < 0 || a.Equals(b._value);
public static Boolean operator <=(JBoolean a, Boolean b) => a._value.CompareTo(b) < 0 || a._value.Equals(b);
#endregion
#region Public Methods
public Int32 CompareTo(Boolean other) => this._value.CompareTo(other);
public Int32 CompareTo(JBoolean other) => this._value.CompareTo(other._value);
public Int32 CompareTo(Object obj) => obj is JBoolean jvalue ? this.CompareTo(jvalue) : obj is Boolean value ? this.CompareTo(value) : this._value.CompareTo(obj);
public Boolean Equals(Boolean other) => this._value.Equals(other);
public Boolean Equals(JBoolean other) => this._value.Equals(other._value);
public String ToString(IFormatProvider formatProvider) => this._value.ToString(formatProvider);
#endregion
#region Overrided Methods
public override String ToString() => this._value.ToString();
public override Boolean Equals(Object obj) => obj is JBoolean jvalue ? this.Equals(jvalue) : obj is Boolean value ? this.Equals(value) : this._value.Equals(obj);
public override Int32 GetHashCode() => this._value.GetHashCode();
#endregion
}
}

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using Rxmxnx.PInvoke;
using System;
namespace LibRyujinx.Jni.Primitives
{
public readonly struct JByte : IComparable<SByte>, IEquatable<SByte>, IFormattable
{
internal static readonly Type Type = typeof(JByte);
public static readonly CString Signature = (CString)"B";
private readonly SByte _value;
private JByte(SByte value) => this._value = value;
private JByte(Int32 value) => this._value = Convert.ToSByte(value);
#region Operators
public static implicit operator JByte(SByte value) => new(value);
public static implicit operator SByte(JByte jValue) => jValue._value;
public static JByte operator +(JByte a) => a;
public static JByte operator ++(JByte a) => new(a._value + 1);
public static JByte operator -(JByte a) => new(-a._value);
public static JByte operator --(JByte a) => new(a._value - 1);
public static JByte operator +(JByte a, JByte b) => new(a._value + b._value);
public static JByte operator +(SByte a, JByte b) => new(a + b._value);
public static JByte operator +(JByte a, SByte b) => new(a._value + b);
public static JByte operator -(JByte a, JByte b) => new(a._value - b._value);
public static JByte operator -(SByte a, JByte b) => new(a - b._value);
public static JByte operator -(JByte a, SByte b) => new(a._value - b);
public static JByte operator *(JByte a, JByte b) => new(a._value * b._value);
public static JByte operator *(SByte a, JByte b) => new(a * b._value);
public static JByte operator *(JByte a, SByte b) => new(a._value * b);
public static JByte operator /(JByte a, JByte b) => new(a._value / b._value);
public static JByte operator /(SByte a, JByte b) => new(a / b._value);
public static JByte operator /(JByte a, SByte b) => new(a._value / b);
public static JByte operator %(JByte a, JByte b) => new(a._value % b._value);
public static JByte operator %(SByte a, JByte b) => new(a % b._value);
public static JByte operator %(JByte a, SByte b) => new(a._value % b);
public static Boolean operator ==(JByte a, JByte b) => a._value.Equals(b._value);
public static Boolean operator ==(SByte a, JByte b) => a.Equals(b._value);
public static Boolean operator ==(JByte a, SByte b) => a._value.Equals(b);
public static Boolean operator !=(JByte a, JByte b) => !a._value.Equals(b._value);
public static Boolean operator !=(SByte a, JByte b) => !a.Equals(b._value);
public static Boolean operator !=(JByte a, SByte b) => !a._value.Equals(b);
public static Boolean operator >(JByte a, JByte b) => a._value.CompareTo(b._value) > 0;
public static Boolean operator >(SByte a, JByte b) => a.CompareTo(b._value) > 0;
public static Boolean operator >(JByte a, SByte b) => a._value.CompareTo(b) > 0;
public static Boolean operator <(JByte a, JByte b) => a._value.CompareTo(b._value) < 0;
public static Boolean operator <(SByte a, JByte b) => a.CompareTo(b._value) < 0;
public static Boolean operator <(JByte a, SByte b) => a._value.CompareTo(b) < 0;
public static Boolean operator >=(JByte a, JByte b) => a._value.CompareTo(b._value) > 0 || a.Equals(b._value);
public static Boolean operator >=(SByte a, JByte b) => a.CompareTo(b._value) > 0 || a.Equals(b._value);
public static Boolean operator >=(JByte a, SByte b) => a._value.CompareTo(b) > 0 || a._value.Equals(b);
public static Boolean operator <=(JByte a, JByte b) => a._value.CompareTo(b._value) < 0 || a.Equals(b._value);
public static Boolean operator <=(SByte a, JByte b) => a.CompareTo(b._value) < 0 || a.Equals(b._value);
public static Boolean operator <=(JByte a, SByte b) => a._value.CompareTo(b) < 0 || a._value.Equals(b);
#endregion
#region Public Methods
public Int32 CompareTo(SByte other) => this._value.CompareTo(other);
public Int32 CompareTo(JByte other) => this._value.CompareTo(other._value);
public Int32 CompareTo(Object obj) => obj is JByte jValue ? this.CompareTo(jValue) : obj is SByte value ? this.CompareTo(value) : this._value.CompareTo(obj);
public Boolean Equals(SByte other) => this._value.Equals(other);
public Boolean Equals(JByte other) => this._value.Equals(other._value);
public String ToString(String format, IFormatProvider formatProvider) => this._value.ToString(format, formatProvider);
#endregion
#region Overrided Methods
public override String ToString() => this._value.ToString();
public override Boolean Equals(Object obj) => obj is JByte jvalue ? this.Equals(jvalue) : obj is SByte value ? this.Equals(value) : this._value.Equals(obj);
public override Int32 GetHashCode() => this._value.GetHashCode();
#endregion
}
}

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using Rxmxnx.PInvoke;
using System;
namespace LibRyujinx.Jni.Primitives
{
public readonly struct JChar : IComparable<Char>, IEquatable<Char>
{
internal static readonly Type Type = typeof(JChar);
public static readonly CString Signature = (CString)"C";
private readonly Char _value;
private JChar(Char value) => this._value = value;
#region Operators
public static implicit operator JChar(Char value) => new(value);
public static explicit operator JChar(Int16 value) => new((Char)value);
public static implicit operator Char(JChar jValue) => jValue._value;
public static explicit operator Int16(JChar jValue) => (Int16)jValue._value;
public static Boolean operator ==(JChar a, JChar b) => a._value.Equals(b._value);
public static Boolean operator ==(Char a, JChar b) => a.Equals(b._value);
public static Boolean operator ==(JChar a, Char b) => a._value.Equals(b);
public static Boolean operator !=(JChar a, JChar b) => !a._value.Equals(b._value);
public static Boolean operator !=(Char a, JChar b) => !a.Equals(b._value);
public static Boolean operator !=(JChar a, Char b) => !a._value.Equals(b);
public static Boolean operator >(JChar a, JChar b) => a._value.CompareTo(b._value) > 0;
public static Boolean operator >(Char a, JChar b) => a.CompareTo(b._value) > 0;
public static Boolean operator >(JChar a, Char b) => a._value.CompareTo(b) > 0;
public static Boolean operator <(JChar a, JChar b) => a._value.CompareTo(b._value) < 0;
public static Boolean operator <(Char a, JChar b) => a.CompareTo(b._value) < 0;
public static Boolean operator <(JChar a, Char b) => a._value.CompareTo(b) < 0;
public static Boolean operator >=(JChar a, JChar b) => a._value.CompareTo(b._value) > 0 || a.Equals(b._value);
public static Boolean operator >=(Char a, JChar b) => a.CompareTo(b._value) > 0 || a.Equals(b._value);
public static Boolean operator >=(JChar a, Char b) => a._value.CompareTo(b) > 0 || a._value.Equals(b);
public static Boolean operator <=(JChar a, JChar b) => a._value.CompareTo(b._value) < 0 || a.Equals(b._value);
public static Boolean operator <=(Char a, JChar b) => a.CompareTo(b._value) < 0 || a.Equals(b._value);
public static Boolean operator <=(JChar a, Char b) => a._value.CompareTo(b) < 0 || a._value.Equals(b);
#endregion
#region Public Methods
public Int32 CompareTo(Char other) => this._value.CompareTo(other);
public Int32 CompareTo(JChar other) => this._value.CompareTo(other._value);
public Int32 CompareTo(Object obj) => obj is JChar jvalue ? this.CompareTo(jvalue) : obj is Char value ? this.CompareTo(value) : this._value.CompareTo(obj);
public Boolean Equals(Char other) => this._value.Equals(other);
public Boolean Equals(JChar other) => this._value.Equals(other._value);
public String ToString(IFormatProvider formatProvider) => this._value.ToString(formatProvider);
#endregion
#region Overrided Methods
public override String ToString() => this._value.ToString();
public override Boolean Equals(Object obj) => obj is JChar jvalue ? this.Equals(jvalue) : obj is Char value ? this.Equals(value) : this._value.Equals(obj);
public override Int32 GetHashCode() => this._value.GetHashCode();
#endregion
}
}

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using Rxmxnx.PInvoke;
using System;
namespace LibRyujinx.Jni.Primitives
{
public readonly struct JDouble : IComparable<Double>, IEquatable<Double>, IFormattable
{
internal static readonly Type Type = typeof(JDouble);
public static readonly CString Signature = (CString)"D";
private readonly Double _value;
private JDouble(Double value) => this._value = value;
#region Operators
public static implicit operator JDouble(Double value) => new(value);
public static implicit operator Double(JDouble jValue) => jValue._value;
public static JDouble operator +(JDouble a) => a;
public static JDouble operator ++(JDouble a) => new(a._value + 1);
public static JDouble operator -(JDouble a) => new(-a._value);
public static JDouble operator --(JDouble a) => new(a._value - 1);
public static JDouble operator +(JDouble a, JDouble b) => new(a._value + b._value);
public static JDouble operator +(Double a, JDouble b) => new(a + b._value);
public static JDouble operator +(JDouble a, Double b) => new(a._value + b);
public static JDouble operator -(JDouble a, JDouble b) => new(a._value - b._value);
public static JDouble operator -(Double a, JDouble b) => new(a - b._value);
public static JDouble operator -(JDouble a, Double b) => new(a._value - b);
public static JDouble operator *(JDouble a, JDouble b) => new(a._value * b._value);
public static JDouble operator *(Double a, JDouble b) => new(a * b._value);
public static JDouble operator *(JDouble a, Double b) => new(a._value * b);
public static JDouble operator /(JDouble a, JDouble b) => new(a._value / b._value);
public static JDouble operator /(Double a, JDouble b) => new(a / b._value);
public static JDouble operator /(JDouble a, Double b) => new(a._value / b);
public static Boolean operator ==(JDouble a, JDouble b) => a._value.Equals(b._value);
public static Boolean operator ==(Double a, JDouble b) => a.Equals(b._value);
public static Boolean operator ==(JDouble a, Double b) => a._value.Equals(b);
public static Boolean operator !=(JDouble a, JDouble b) => !a._value.Equals(b._value);
public static Boolean operator !=(Double a, JDouble b) => !a.Equals(b._value);
public static Boolean operator !=(JDouble a, Double b) => !a._value.Equals(b);
public static Boolean operator >(JDouble a, JDouble b) => a._value.CompareTo(b._value) > 0;
public static Boolean operator >(Double a, JDouble b) => a.CompareTo(b._value) > 0;
public static Boolean operator >(JDouble a, Double b) => a._value.CompareTo(b) > 0;
public static Boolean operator <(JDouble a, JDouble b) => a._value.CompareTo(b._value) < 0;
public static Boolean operator <(Double a, JDouble b) => a.CompareTo(b._value) < 0;
public static Boolean operator <(JDouble a, Double b) => a._value.CompareTo(b) < 0;
public static Boolean operator >=(JDouble a, JDouble b) => a._value.CompareTo(b._value) > 0 || a.Equals(b._value);
public static Boolean operator >=(Double a, JDouble b) => a.CompareTo(b._value) > 0 || a.Equals(b._value);
public static Boolean operator >=(JDouble a, Double b) => a._value.CompareTo(b) > 0 || a._value.Equals(b);
public static Boolean operator <=(JDouble a, JDouble b) => a._value.CompareTo(b._value) < 0 || a.Equals(b._value);
public static Boolean operator <=(Double a, JDouble b) => a.CompareTo(b._value) < 0 || a.Equals(b._value);
public static Boolean operator <=(JDouble a, Double b) => a._value.CompareTo(b) < 0 || a._value.Equals(b);
#endregion
#region Public Methods
public Int32 CompareTo(Double other) => this._value.CompareTo(other);
public Int32 CompareTo(JDouble other) => this._value.CompareTo(other._value);
public Int32 CompareTo(Object obj) => obj is JDouble jvalue ? this.CompareTo(jvalue) : obj is Double value ? this.CompareTo(value) : this._value.CompareTo(obj);
public Boolean Equals(Double other) => this._value.Equals(other);
public Boolean Equals(JDouble other) => this._value.Equals(other._value);
public String ToString(String format, IFormatProvider formatProvider) => this._value.ToString(format, formatProvider);
#endregion
#region Overrided Methods
public override String ToString() => this._value.ToString();
public override Boolean Equals(Object obj) => obj is JDouble jvalue ? this.Equals(jvalue) : obj is Double value ? this.Equals(value) : this._value.Equals(obj);
public override Int32 GetHashCode() => this._value.GetHashCode();
#endregion
}
}

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using Rxmxnx.PInvoke;
using System;
namespace LibRyujinx.Jni.Primitives
{
public readonly struct JFloat : IComparable<Single>, IEquatable<Single>, IFormattable
{
internal static readonly Type Type = typeof(JFloat);
public static readonly CString Signature = (CString)"F";
private readonly Single _value;
private JFloat(Single value) => this._value = value;
#region Operators
public static implicit operator JFloat(Single value) => new(value);
public static implicit operator Single(JFloat jValue) => jValue._value;
public static JFloat operator +(JFloat a) => a;
public static JFloat operator ++(JFloat a) => new(a._value + 1);
public static JFloat operator -(JFloat a) => new(-a._value);
public static JFloat operator --(JFloat a) => new(a._value - 1);
public static JFloat operator +(JFloat a, JFloat b) => new(a._value + b._value);
public static JFloat operator +(Single a, JFloat b) => new(a + b._value);
public static JFloat operator +(JFloat a, Single b) => new(a._value + b);
public static JFloat operator -(JFloat a, JFloat b) => new(a._value - b._value);
public static JFloat operator -(Single a, JFloat b) => new(a - b._value);
public static JFloat operator -(JFloat a, Single b) => new(a._value - b);
public static JFloat operator *(JFloat a, JFloat b) => new(a._value * b._value);
public static JFloat operator *(Single a, JFloat b) => new(a * b._value);
public static JFloat operator *(JFloat a, Single b) => new(a._value * b);
public static JFloat operator /(JFloat a, JFloat b) => new(a._value / b._value);
public static JFloat operator /(Single a, JFloat b) => new(a / b._value);
public static JFloat operator /(JFloat a, Single b) => new(a._value / b);
public static Boolean operator ==(JFloat a, JFloat b) => a._value.Equals(b._value);
public static Boolean operator ==(Single a, JFloat b) => a.Equals(b._value);
public static Boolean operator ==(JFloat a, Single b) => a._value.Equals(b);
public static Boolean operator !=(JFloat a, JFloat b) => !a._value.Equals(b._value);
public static Boolean operator !=(Single a, JFloat b) => !a.Equals(b._value);
public static Boolean operator !=(JFloat a, Single b) => !a._value.Equals(b);
public static Boolean operator >(JFloat a, JFloat b) => a._value.CompareTo(b._value) > 0;
public static Boolean operator >(Single a, JFloat b) => a.CompareTo(b._value) > 0;
public static Boolean operator >(JFloat a, Single b) => a._value.CompareTo(b) > 0;
public static Boolean operator <(JFloat a, JFloat b) => a._value.CompareTo(b._value) < 0;
public static Boolean operator <(Single a, JFloat b) => a.CompareTo(b._value) < 0;
public static Boolean operator <(JFloat a, Single b) => a._value.CompareTo(b) < 0;
public static Boolean operator >=(JFloat a, JFloat b) => a._value.CompareTo(b._value) > 0 || a.Equals(b._value);
public static Boolean operator >=(Single a, JFloat b) => a.CompareTo(b._value) > 0 || a.Equals(b._value);
public static Boolean operator >=(JFloat a, Single b) => a._value.CompareTo(b) > 0 || a._value.Equals(b);
public static Boolean operator <=(JFloat a, JFloat b) => a._value.CompareTo(b._value) < 0 || a.Equals(b._value);
public static Boolean operator <=(Single a, JFloat b) => a.CompareTo(b._value) < 0 || a.Equals(b._value);
public static Boolean operator <=(JFloat a, Single b) => a._value.CompareTo(b) < 0 || a._value.Equals(b);
#endregion
#region Public Methods
public Int32 CompareTo(Single other) => this._value.CompareTo(other);
public Int32 CompareTo(JFloat other) => this._value.CompareTo(other._value);
public Int32 CompareTo(Object obj) => obj is JFloat jvalue ? this.CompareTo(jvalue) : obj is Single value ? this.CompareTo(value) : this._value.CompareTo(obj);
public Boolean Equals(Single other) => this._value.Equals(other);
public Boolean Equals(JFloat other) => this._value.Equals(other._value);
public String ToString(String format, IFormatProvider formatProvider) => this._value.ToString(format, formatProvider);
#endregion
#region Overrided Methods
public override String ToString() => this._value.ToString();
public override Boolean Equals(Object obj) => obj is JFloat jvalue ? this.Equals(jvalue) : obj is Single value ? this.Equals(value) : this._value.Equals(obj);
public override Int32 GetHashCode() => this._value.GetHashCode();
#endregion
}
}

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