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LemoNX/Ryujinx.Graphics.Gpu/Engine/Threed
History
gdkchan 1080f64df9
Implement HLE macros for render target clears (#3528)
* Implement HLE macros for render target clears

* Add constants for the offsets
2022-08-04 21:30:08 +00:00
..
ConditionalRendering.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
ConstantBufferUpdater.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
DrawManager.cs
Implement HLE macros for render target clears (#3528)
2022-08-04 21:30:08 +00:00
DrawState.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
IbStreamer.cs
Fix instanced indexed inline draw index count (#3389)
2022-06-10 23:44:49 -03:00
SemaphoreUpdater.cs
Fix 3D semaphore counter type 0 handling (#3380)
2022-06-02 19:51:36 -03:00
StateUpdater.cs
Vulkan backend (#2518)
2022-07-31 18:26:06 -03:00
StateUpdateTracker.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
ThreedClass.cs
Implement HLE macros for render target clears (#3528)
2022-08-04 21:30:08 +00:00
ThreedClassState.cs
Vulkan backend (#2518)
2022-07-31 18:26:06 -03:00
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