Logo
Explore Help
Sign In
C4ndyF1sh/LemoNX
1
0
Fork 0
You've already forked LemoNX
forked from MeloNX/MeloNX
Code Pull Requests Activity
LemoNX/Ryujinx.Graphics.Gpu
History
gdkchan 2e43d01d36
Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866)
* Move gl_Layer from vertex to geometry if GPU does not support it on vertex

* Shader cache version bump

* PR feedback
2022-11-18 23:27:54 -03:00
..
Engine
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)
2022-11-17 18:47:41 +01:00
Image
Minor improvement to Vulkan pipeline state and bindings management (#3829)
2022-11-10 13:38:38 -03:00
Memory
Gpu: Fix thread safety of ReregisterRanges (#3865)
2022-11-18 21:47:29 +01:00
Shader
Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866)
2022-11-18 23:27:54 -03:00
Synchronization
When waiting on CPU, do not return a time out error from EventWait (#2780)
2021-11-01 19:10:02 -03:00
ClassId.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
Constants.cs
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)
2022-11-17 18:47:41 +01:00
GpuChannel.cs
Prune ForceDirty and CheckModified caches on unmap (#3862)
2022-11-18 14:58:24 +00:00
GpuContext.cs
Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)
2022-08-20 16:20:27 -03:00
GraphicsConfig.cs
Vulkan backend (#2518)
2022-07-31 18:26:06 -03:00
Ryujinx.Graphics.Gpu.csproj
infra: Migrate to .NET 7 (#3795)
2022-11-09 20:22:43 +01:00
Window.cs
Allow Surface Flinger frame enqueue after process has exited (#3733)
2022-10-02 21:50:03 +00:00
Powered by Gitea Version: 1.23.7 Page: 106ms Template: 7ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API