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LemoNX/Ryujinx.Graphics.Gpu/Engine/Threed
History
gdkchan 851f56b08a
Support Array/3D depth-stencil render target, and single layer clears (#3400)
* Support Array/3D depth-stencil render target, and single layer clears

* Alignment
2022-06-14 13:30:39 -03:00
..
ConditionalRendering.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
ConstantBufferUpdater.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
DrawManager.cs
Support Array/3D depth-stencil render target, and single layer clears (#3400)
2022-06-14 13:30:39 -03:00
DrawState.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
IbStreamer.cs
Fix instanced indexed inline draw index count (#3389)
2022-06-10 23:44:49 -03:00
SemaphoreUpdater.cs
Fix 3D semaphore counter type 0 handling (#3380)
2022-06-02 19:51:36 -03:00
StateUpdater.cs
Support Array/3D depth-stencil render target, and single layer clears (#3400)
2022-06-14 13:30:39 -03:00
StateUpdateTracker.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
ThreedClass.cs
Support Array/3D depth-stencil render target, and single layer clears (#3400)
2022-06-14 13:30:39 -03:00
ThreedClassState.cs
Implement primitive restart draw arrays properly on OpenGL (#3256)
2022-04-04 18:43:24 -03:00
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