forked from MeloNX/MeloNX
* dotnet format style --severity info Some changes were manually reverted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Fix formatting for switch expressions * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Run dotnet format after rebase * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Add trailing commas * Remove unused members and most unnecessary value assignments * Remove more unnecessary assignments * Remove NRE suppressor
65 lines
1.8 KiB
C#
65 lines
1.8 KiB
C#
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using System;
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namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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{
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static class BranchElimination
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{
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public static bool RunPass(BasicBlock block)
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{
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if (block.HasBranch && IsRedundantBranch((Operation)block.GetLastOp(), Next(block)))
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{
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block.Branch = null;
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return true;
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}
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return false;
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}
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private static bool IsRedundantBranch(Operation current, BasicBlock nextBlock)
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{
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// Here we check that:
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// - The current block ends with a branch.
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// - The next block only contains a branch.
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// - The branch on the next block is unconditional.
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// - Both branches are jumping to the same location.
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// In this case, the branch on the current block can be removed,
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// as the next block is going to jump to the same place anyway.
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if (nextBlock == null)
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{
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return false;
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}
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if (nextBlock.Operations.First?.Value is not Operation next)
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{
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return false;
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}
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if (next.Inst != Instruction.Branch)
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{
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return false;
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}
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return current.Dest == next.Dest;
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}
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private static BasicBlock Next(BasicBlock block)
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{
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block = block.Next;
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while (block != null && block.Operations.Count == 0)
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{
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if (block.HasBranch)
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{
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throw new InvalidOperationException("Found a bogus empty block that \"ends with a branch\".");
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}
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block = block.Next;
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}
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return block;
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}
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}
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}
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