LemoNX/src/MeloNX/MeloNX/Core/Swift/Ryujinx.swift
2024-12-08 20:04:28 +11:00

242 lines
7.0 KiB
Swift

//
// Ryujinx.swift
// MeloNX
//
// Created by Stossy11 on 3/11/2024.
//
import Foundation
import SwiftUI
import GameController
struct Controller: Identifiable, Hashable {
var id: String
var name: String
}
struct iOSNav<Content: View>: View {
@ViewBuilder var content: () -> Content
var body: some View {
if #available(iOS 16, *) {
NavigationStack(root: content)
} else {
NavigationView(content: content)
.navigationViewStyle(StackNavigationViewStyle())
.navigationViewStyle(.stack)
}
}
}
class Ryujinx {
private var isRunning = false
let virtualController = VirtualController()
@Published var controllerMap: [Controller] = []
static let shared = Ryujinx()
private init() {}
public struct Configuration : Codable {
var gamepath: String
var inputids: [String]
var resscale: Float
var debuglogs: Bool
var tracelogs: Bool
var nintendoinput: Bool
var enableInternet: Bool
var listinputids: Bool
var fullscreen: Bool
var memoryManagerMode: String
var disableVSync: Bool
var disableShaderCache: Bool
var disableDockedMode: Bool
var enableTextureRecompression: Bool
var additionalArgs: [String]
init(gamepath: String,
inputids: [String] = [],
debuglogs: Bool = false,
tracelogs: Bool = false,
listinputids: Bool = false,
fullscreen: Bool = true,
memoryManagerMode: String = "HostMapped",
disableVSync: Bool = false,
disableShaderCache: Bool = false,
disableDockedMode: Bool = false,
nintendoinput: Bool = true,
enableInternet: Bool = false,
enableTextureRecompression: Bool = true,
additionalArgs: [String] = [],
resscale: Float = 1.00
) {
self.gamepath = gamepath
self.inputids = inputids
self.debuglogs = debuglogs
self.tracelogs = tracelogs
self.listinputids = listinputids
self.fullscreen = fullscreen
self.disableVSync = disableVSync
self.disableShaderCache = disableShaderCache
self.disableDockedMode = disableDockedMode
self.enableTextureRecompression = enableTextureRecompression
self.additionalArgs = additionalArgs
self.memoryManagerMode = memoryManagerMode
self.resscale = resscale
self.nintendoinput = nintendoinput
self.enableInternet = enableInternet
}
}
func start(with config: Configuration) throws {
guard !isRunning else {
throw RyujinxError.alreadyRunning
}
isRunning = true
// Start The Emulation on the main thread
RunLoop.current.perform {
do {
let args = self.buildCommandLineArgs(from: config)
// Convert Arguments to ones that Ryujinx can Read
let cArgs = args.map { strdup($0) }
defer { cArgs.forEach { free($0) } }
var argvPtrs = cArgs
// Start the emulation
let result = main_ryujinx_sdl(Int32(args.count), &argvPtrs)
if result != 0 {
self.isRunning = false
throw RyujinxError.executionError(code: result)
}
} catch {
self.isRunning = false
Self.log("Emulation failed to start: \(error)")
}
}
}
func stop() throws {
guard isRunning else {
throw RyujinxError.notRunning
}
isRunning = false
}
var running: Bool {
return isRunning
}
private func buildCommandLineArgs(from config: Configuration) -> [String] {
var args: [String] = []
// Add the game path
args.append(config.gamepath)
// Starts with vulkan
args.append("--graphics-backend")
args.append("Vulkan")
// Fixes the Stubs.DispatchLoop Crash
args.append(contentsOf: ["--memory-manager-mode", config.memoryManagerMode])
args.append(contentsOf: ["--exclusive-fullscreen", String(config.fullscreen)])
args.append(contentsOf: ["--exclusive-fullscreen-width", "1280"])
args.append(contentsOf: ["--exclusive-fullscreen-height", "720"])
if config.nintendoinput {
args.append("--correct-controller")
}
// Adding default args directly into additionalArgs
if config.disableVSync {
// args.append("--disable-vsync")
}
args.append("--disable-vsync")
if config.disableShaderCache {
args.append("--disable-shader-cache")
}
if config.disableDockedMode {
args.append("--disable-docked-mode")
}
if config.enableTextureRecompression {
args.append("--enable-texture-recompression")
}
if config.debuglogs {
args.append(contentsOf: ["--enable-debug-logs"])
}
if config.tracelogs {
args.append(contentsOf: ["--enable-trace-logs"])
}
// List the input ids
if config.listinputids {
args.append(contentsOf: ["--list-inputs-ids"])
}
// Append the input ids (limit to 4 just in case)
if !config.inputids.isEmpty {
config.inputids.prefix(4).enumerated().forEach { index, inputId in
args.append(contentsOf: ["--input-id-\(index + 1)", inputId])
}
}
// Apped any additional arguments
args.append(contentsOf: config.additionalArgs)
return args
}
func getConnectedControllers() -> [Controller] {
guard let jsonPtr = get_game_controllers() else {
return []
}
// Convert the unmanaged memory (C string) to a Swift String
let jsonString = String(cString: jsonPtr)
var controllers: [Controller] = []
// Splitting the string by newline
let lines = jsonString.components(separatedBy: "\n")
// Parsing each line
for line in lines {
if line.contains(":") {
let parts = line.components(separatedBy: ":")
if parts.count == 2 {
let id = parts[0].trimmingCharacters(in: .whitespacesAndNewlines)
let name = parts[1].trimmingCharacters(in: .whitespacesAndNewlines)
controllers.append(Controller(id: id, name: name))
}
}
}
return controllers
}
static func log(_ message: String) {
print("[Ryujinx] \(message)")
}
}