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LemoNX/Ryujinx.Graphics.Gpu
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Berkan Diler 644b497df1
Collapse AsSpan().Slice(..) calls into AsSpan(..) (#3145)
* Collapse AsSpan().Slice(..) calls into AsSpan(..)

Less code and a bit faster

* Collapse an Array.Clear(array, 0, array.Length) call to Array.Clear(array)
2022-02-22 10:32:10 -03:00
..
Engine
When copying linear textures, DMA should ignore region X/Y (#3121)
2022-02-16 11:13:45 +01:00
Image
Fix bug that could cause depth buffer to be missing after clear (#3067)
2022-01-31 00:11:43 -03:00
Memory
Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
2022-01-09 13:28:48 -03:00
Shader
Collapse AsSpan().Slice(..) calls into AsSpan(..) (#3145)
2022-02-22 10:32:10 -03:00
Synchronization
When waiting on CPU, do not return a time out error from EventWait (#2780)
2021-11-01 19:10:02 -03:00
ClassId.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
Constants.cs
Improve linear texture compatibility rules (#2099)
2021-03-19 02:17:38 +01:00
GpuChannel.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
GpuContext.cs
misc: Make PID unsigned long instead of long (#3043)
2022-02-09 17:18:07 -03:00
GraphicsConfig.cs
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557)
2021-08-26 23:50:28 +02:00
Ryujinx.Graphics.Gpu.csproj
infra: Migrate to .NET 6 (#2829)
2021-11-28 21:24:17 +01:00
Window.cs
misc: Make PID unsigned long instead of long (#3043)
2022-02-09 17:18:07 -03:00
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