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LemoNX/Ryujinx.Graphics.Gpu
History
gdkchan e5ad1dfa48
Implement S8D24 texture format and tweak depth range detection (#2458)
2022-03-15 03:42:08 +01:00
..
Engine
Implement S8D24 texture format and tweak depth range detection (#2458)
2022-03-15 03:42:08 +01:00
Image
Implement S8D24 texture format and tweak depth range detection (#2458)
2022-03-15 03:42:08 +01:00
Memory
Dynamically increase buffer size when resizing (#2861)
2022-03-15 03:33:53 +01:00
Shader
Only initialize shader outputs that are actually used on the next stage (#3054)
2022-03-06 20:42:13 +01:00
Synchronization
When waiting on CPU, do not return a time out error from EventWait (#2780)
2021-11-01 19:10:02 -03:00
ClassId.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
Constants.cs
Improve linear texture compatibility rules (#2099)
2021-03-19 02:17:38 +01:00
GpuChannel.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
GpuContext.cs
misc: Make PID unsigned long instead of long (#3043)
2022-02-09 17:18:07 -03:00
GraphicsConfig.cs
Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112)
2022-02-22 11:21:29 -03:00
Ryujinx.Graphics.Gpu.csproj
infra: Migrate to .NET 6 (#2829)
2021-11-28 21:24:17 +01:00
Window.cs
misc: Make PID unsigned long instead of long (#3043)
2022-02-09 17:18:07 -03:00
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