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MeloNX/Ryujinx.Graphics.Gpu/Engine/Threed
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gdkchan 30b7aaefca
Better depth range detection (#2754)
* Better depth range detection

* PR feedback

* Move depth mode set out of the loop and to a separate method
2021-11-21 10:25:03 -03:00
..
ConditionalRendering.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
ConstantBufferUpdater.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
DrawManager.cs
Limit Custom Anisotropic Filtering to mipmapped textures with many levels (#2832)
2021-11-13 16:04:21 -03:00
DrawState.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
IbStreamer.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
SemaphoreUpdater.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
2021-08-27 00:31:29 +02:00
StateUpdater.cs
Better depth range detection (#2754)
2021-11-21 10:25:03 -03:00
StateUpdateTracker.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
ThreedClass.cs
Implement DrawTexture functionality (#2747)
2021-11-10 15:37:49 -03:00
ThreedClassState.cs
Implement DrawTexture functionality (#2747)
2021-11-10 15:37:49 -03:00
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