MeloNX/src/Ryujinx.Audio/Integration/HardwareDeviceImpl.cs
2025-03-08 10:13:40 +11:00

77 lines
2.0 KiB
C#

using Ryujinx.Audio.Common;
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Integration
{
public class HardwareDeviceImpl : IHardwareDevice
{
private readonly IHardwareDeviceSession _session;
private readonly uint _channelCount;
private readonly uint _sampleRate;
private uint _currentBufferTag;
private readonly byte[] _buffer;
public HardwareDeviceImpl(IHardwareDeviceDriver deviceDriver, uint channelCount, uint sampleRate)
{
_session = deviceDriver.OpenDeviceSession(IHardwareDeviceDriver.Direction.Output, null, SampleFormat.PcmInt16, sampleRate, channelCount);
_channelCount = channelCount;
_sampleRate = sampleRate;
_currentBufferTag = 0;
_buffer = new byte[Constants.TargetSampleCount * channelCount * sizeof(ushort)];
_session.Start();
}
public void AppendBuffer(ReadOnlySpan<short> data, uint channelCount)
{
data.CopyTo(MemoryMarshal.Cast<byte, short>(_buffer));
_session.QueueBuffer(new AudioBuffer
{
DataPointer = _currentBufferTag++,
Data = _buffer,
DataSize = (ulong)_buffer.Length,
});
_currentBufferTag %= 4;
}
public void SetVolume(float volume)
{
_session.SetVolume(volume);
}
public float GetVolume()
{
return _session.GetVolume();
}
public uint GetChannelCount()
{
return _channelCount;
}
public uint GetSampleRate()
{
return _sampleRate;
}
public void Dispose()
{
GC.SuppressFinalize(this);
Dispose(true);
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
_session.Dispose();
}
}
}
}