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MeloNX/Ryujinx.Graphics.Gpu/Shader/Cache/Definition
History
gdkchan 4770cfa920
Only enable clip distance if written to on shader (#2217)
* Only enable clip distance if written to on shader

* Signal InstanceId use through FeatureFlags

* Shader cache version bump
2021-04-20 12:33:54 +02:00
..
CacheGraphicsApi.cs
Salieri: shader cache (#1701)
2020-11-13 00:15:34 +01:00
CacheHashType.cs
Salieri: shader cache (#1701)
2020-11-13 00:15:34 +01:00
CacheManifestHeader.cs
salieri: Fix missing guest GPU accessor missing on hashes (#1759)
2020-12-01 22:48:31 +01:00
GuestGpuAccessorHeader.cs
Implement Force Early Z Register (#1755)
2020-12-02 00:13:27 +01:00
GuestGpuStateFlags.cs
Implement Force Early Z Register (#1755)
2020-12-02 00:13:27 +01:00
GuestShaderCacheEntry.cs
salieri: Fix missing guest GPU accessor missing on hashes (#1759)
2020-12-01 22:48:31 +01:00
GuestShaderCacheEntryHeader.cs
Salieri: shader cache (#1701)
2020-11-13 00:15:34 +01:00
GuestShaderCacheHeader.cs
Salieri: shader cache (#1701)
2020-11-13 00:15:34 +01:00
GuestShaderCacheTransformFeedbackHeader.cs
Salieri: shader cache (#1701)
2020-11-13 00:15:34 +01:00
GuestTextureDescriptor.cs
shader cache: Fix invalid virtual address clean up (#1717)
2020-11-17 22:20:17 +01:00
HostShaderCacheEntry.cs
Only enable clip distance if written to on shader (#2217)
2021-04-20 12:33:54 +02:00
HostShaderCacheEntryHeader.cs
Only enable clip distance if written to on shader (#2217)
2021-04-20 12:33:54 +02:00
HostShaderCacheHeader.cs
Salieri: shader cache (#1701)
2020-11-13 00:15:34 +01:00
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