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MeloNX/Ryujinx.Graphics.OpenGL/Image
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gdkchan a3e7bb8eb4
Copy dependency for multisample and non-multisample textures (#3382)
* Use copy dependency for textures that differs in multisample but are otherwise compatible

* Remove allowMs flag as it's no longer required for correctness, it's just an optimization now

* Dispose intermmediate pool
2022-06-05 14:06:47 -03:00
..
FormatConverter.cs
Implement S8D24 texture format and tweak depth range detection (#2458)
2022-03-15 03:42:08 +01:00
IntermmediatePool.cs
Copy dependency for multisample and non-multisample textures (#3382)
2022-06-05 14:06:47 -03:00
ITextureInfo.cs
Fix intel view copy workaround. (#2216)
2021-04-17 22:16:28 +02:00
Sampler.cs
Add seamless cubemap flag in sampler parameters. (#1658)
2020-11-02 17:03:06 -03:00
TextureBase.cs
Fix sub-image copies on intel GPUs (#2198)
2021-04-13 03:09:42 +02:00
TextureBuffer.cs
Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
2022-01-09 13:28:48 -03:00
TextureCopy.cs
Copy dependency for multisample and non-multisample textures (#3382)
2022-06-05 14:06:47 -03:00
TextureStorage.cs
Clamp number of mipmap levels to avoid API errors due to invalid textures (#2808)
2021-11-03 20:58:24 -03:00
TextureView.cs
Copy dependency for multisample and non-multisample textures (#3382)
2022-06-05 14:06:47 -03:00
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