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MeloNX/Ryujinx.Graphics.Shader/IntermediateRepresentation
History
gdkchan e93ca84b14
Better IPA shader instruction implementation (#1082)
* Fix varying interpolation on fragment shader

* Some nits

* Alignment
2020-04-03 11:20:47 +11:00
..
BasicBlock.cs
Initial work
2020-01-09 02:13:00 +01:00
CommentNode.cs
Initial work
2020-01-09 02:13:00 +01:00
INode.cs
Initial work
2020-01-09 02:13:00 +01:00
Instruction.cs
Initial support for double precision shader instructions. (#963)
2020-03-03 15:02:08 +01:00
IrConsts.cs
Initial work
2020-01-09 02:13:00 +01:00
Operand.cs
Better IPA shader instruction implementation (#1082)
2020-04-03 11:20:47 +11:00
OperandHelper.cs
Better IPA shader instruction implementation (#1082)
2020-04-03 11:20:47 +11:00
OperandType.cs
Initial work
2020-01-09 02:13:00 +01:00
Operation.cs
Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
2020-01-09 02:13:00 +01:00
PhiNode.cs
Initial work
2020-01-09 02:13:00 +01:00
TextureFlags.cs
Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes
2020-01-09 02:13:00 +01:00
TextureOperation.cs
Add partial support for array of samplers, and add pass to identify them from bindless texture accesses
2020-01-09 02:13:00 +01:00
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