forked from MeloNX/MeloNX
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libryujinx
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21
.gitea/workflows/add_release_to_site.yml
Normal file
21
.gitea/workflows/add_release_to_site.yml
Normal file
@ -0,0 +1,21 @@
|
||||
name: Notify API on Release
|
||||
|
||||
on:
|
||||
release:
|
||||
types: [published]
|
||||
|
||||
jobs:
|
||||
notify-api:
|
||||
runs-on: debian-trixie
|
||||
steps:
|
||||
- name: Send API Call for New Release
|
||||
run: |
|
||||
curl -X POST http://melonx.org/api/new_release \
|
||||
-H "Content-Type: application/json" \
|
||||
-H "Authorization: Bearer ${{ secrets.MELONX_GITEA_API_KEY }}" \
|
||||
-d '{
|
||||
"version_number": "${{ github.event.release.tag_name }}",
|
||||
"download_link": "${{ github.event.release.html_url }}",
|
||||
"changelog": "${{ github.event.release.body }}",
|
||||
"is_latest": true
|
||||
}'
|
3
.gitignore
vendored
3
.gitignore
vendored
@ -10,6 +10,8 @@
|
||||
|
||||
# Build results
|
||||
|
||||
dotnet.xcconfig
|
||||
|
||||
[Dd]ebug/
|
||||
[Rr]elease/
|
||||
x64/
|
||||
@ -173,3 +175,4 @@ PublishProfiles/
|
||||
|
||||
# Glade backup files
|
||||
*.glade~
|
||||
src/MeloNX/MeloNX/Dependencies/Dynamic Libraries/Ryujinx.Headless.SDL2.dylib
|
||||
|
72
Compile.md
Normal file
72
Compile.md
Normal file
@ -0,0 +1,72 @@
|
||||
# Compiling MeloNX on macOS
|
||||
|
||||
## Prerequisites
|
||||
|
||||
Before you begin, ensure you have the following installed:
|
||||
|
||||
- [**.NET 8.0**](https://dotnet.microsoft.com/en-us/download/dotnet/8.0)
|
||||
- A Mac running **macOS**
|
||||
|
||||
## Compilation Steps
|
||||
|
||||
### 1. Clone the Repository and Build Ryujinx
|
||||
|
||||
Open a terminal and run:
|
||||
|
||||
```sh
|
||||
git clone https://git.743378673.xyz/MeloNX/MeloNX.git
|
||||
cd MeloNX
|
||||
./compile.sh
|
||||
```
|
||||
You may need to run this command if compilation fails, then run the `./compile.sh` command again (You will need to put in your user password. Your password will not be shown at all.)
|
||||
```
|
||||
sudo xcode-select --switch /Applications/Xcode.app/Contents/Developer
|
||||
```
|
||||
|
||||
|
||||
However, if you only need to update MeloNX, make sure you have cd into the directory then run this then skip to step 5
|
||||
```
|
||||
git pull
|
||||
./compile.sh
|
||||
```
|
||||
|
||||
### 2. Open the Xcode Project
|
||||
|
||||
Navigate to the **Xcode project file** located at:
|
||||
|
||||
```
|
||||
src/MeloNX/MeloNX.xcodeproj
|
||||
```
|
||||
|
||||
Double-click to open it in **Xcode**.
|
||||
|
||||
### 3. Configure the Project Settings
|
||||
|
||||
- In **Xcode**, select the **MeloNX** project.
|
||||
- Under the **General** tab, find `Ryujinx.Headless.SDL2.dylib`.
|
||||
- Set its **Embed setting** to **"Embed & Sign"**.
|
||||
|
||||
### 4. Configure Signing & Capabilities
|
||||
|
||||
- In **Xcode**, go to **Signing & Capabilities**.
|
||||
- Set the **Team** to your **Apple Developer account** (free or paid).
|
||||
- Change the **Bundle Identifier** to:
|
||||
|
||||
```
|
||||
com.<your-name>.MeloNX
|
||||
```
|
||||
|
||||
*(Replace `<your-name>` with your actual name or identifier.)*
|
||||
|
||||
### 5. Connect Your Device
|
||||
|
||||
Ensure your **iPhone/iPad** is **connected** and **recognized** in Xcode.
|
||||
|
||||
### 6. Build and Run
|
||||
|
||||
Click the **Run (▶️) button** in Xcode to compile and launch MeloNX.
|
||||
|
||||
---
|
||||
|
||||
Now you're all set! 🚀 If you encounter issues, please join the discord at https://melonx.org
|
||||
```
|
@ -33,15 +33,15 @@
|
||||
<PackageVersion Include="OpenTK.Windowing.GraphicsLibraryFramework" Version="4.8.1" />
|
||||
<PackageVersion Include="Ryujinx.Audio.OpenAL.Dependencies" Version="1.21.0.1" />
|
||||
<PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="5.0.1-build13" />
|
||||
<PackageVersion Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Version="1.2.0" />
|
||||
<PackageVersion Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Version="1.2.3" />
|
||||
<PackageVersion Include="Ryujinx.GtkSharp" Version="3.24.24.59-ryujinx" />
|
||||
<PackageVersion Include="Ryujinx.SDL2-CS" Version="2.28.1-build28" />
|
||||
<PackageVersion Include="securifybv.ShellLink" Version="0.1.0" />
|
||||
<PackageVersion Include="shaderc.net" Version="0.1.0" />
|
||||
<PackageVersion Include="SharpZipLib" Version="1.4.2" />
|
||||
<PackageVersion Include="Silk.NET.Vulkan" Version="2.16.0" />
|
||||
<PackageVersion Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.16.0" />
|
||||
<PackageVersion Include="Silk.NET.Vulkan.Extensions.KHR" Version="2.16.0" />
|
||||
<PackageVersion Include="Silk.NET.Vulkan" Version="2.22.0" />
|
||||
<PackageVersion Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.22.0" />
|
||||
<PackageVersion Include="Silk.NET.Vulkan.Extensions.KHR" Version="2.22.0" />
|
||||
<PackageVersion Include="SixLabors.ImageSharp" Version="1.0.4" />
|
||||
<PackageVersion Include="SixLabors.ImageSharp.Drawing" Version="1.0.0-beta11" />
|
||||
<PackageVersion Include="SPB" Version="0.0.4-build28" />
|
||||
|
14
LICENSE.txt
14
LICENSE.txt
@ -1,9 +1,15 @@
|
||||
MIT License
|
||||
MeloNX License
|
||||
|
||||
Copyright (c) Ryujinx Team and Contributors
|
||||
Copyright (c) MeloNX Team and Contributors
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||
Permission is hereby granted, free of charge, to any person (except anyone who has previously attempted or is currently attempting to merge MeloNX with Pomelo) obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
|
||||
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. Every file is under this license, and all copies must be redistributed under the same license.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
Anyone who attempts or has attempted to merge MeloNX with Pomelo, or otherwise use this source code in conjunction with Pomelo, is prohibited from using, copying, modifying, or distributing the source code without first obtaining explicit, written permission from Stossy11.
|
||||
|
||||
Additionally, the names of the developers or contributors to this project may not be used to endorse or promote products derived from this software without specific, prior written permission from the respective developer(s).
|
||||
|
||||
Ryujinx is licensed under the MIT License. Copyright (c) Ryujinx contributors. All rights to Ryujinx are held by its respective copyright holders, and its use is subject to the terms of the MIT License.
|
46
MeloNX-hv.entitlements
Normal file
46
MeloNX-hv.entitlements
Normal file
@ -0,0 +1,46 @@
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>get-task-allow</key>
|
||||
<true/>
|
||||
<key>com.apple.developer.kernel.increased-memory-limit</key>
|
||||
<true/>
|
||||
<key>com.apple.developer.kernel.extended-virtual-addressing</key>
|
||||
<true/>
|
||||
<key>com.apple.private.iokit.IOServiceSetAuthorizationID</key>
|
||||
<true/>
|
||||
<key>com.apple.security.exception.iokit-user-client-class</key>
|
||||
<array>
|
||||
<string>AGXCommandQueue</string>
|
||||
<string>AGXDevice</string>
|
||||
<string>AGXDeviceUserClient</string>
|
||||
<string>AGXSharedUserClient</string>
|
||||
<string>AppleUSBHostDeviceUserClient</string>
|
||||
<string>AppleUSBHostInterfaceUserClient</string>
|
||||
<string>IOSurfaceRootUserClient</string>
|
||||
<string>IOAccelContext</string>
|
||||
<string>IOAccelContext2</string>
|
||||
<string>IOAccelDevice</string>
|
||||
<string>IOAccelDevice2</string>
|
||||
<string>IOAccelSharedUserClient</string>
|
||||
<string>IOAccelSharedUserClient2</string>
|
||||
<string>IOAccelSubmitter2</string>
|
||||
</array>
|
||||
<key>com.apple.system.diagnostics.iokit-properties</key>
|
||||
<true/>
|
||||
<key>com.apple.vm.device-access</key>
|
||||
<true/>
|
||||
<key>com.apple.private.hypervisor</key>
|
||||
<true/>
|
||||
<key>com.apple.private.memorystatus</key>
|
||||
<true/>
|
||||
<key>com.apple.private.security.no-sandbox</key>
|
||||
<true/>
|
||||
<key>com.apple.private.security.storage.AppDataContainers</key>
|
||||
<true/>
|
||||
<key>com.apple.private.security.storage.MobileDocuments</key>
|
||||
<true/>
|
||||
<key>platform-application</key>
|
||||
<true/>
|
||||
</dict>
|
||||
</plist>
|
180
README.md
180
README.md
@ -1,144 +1,120 @@
|
||||
|
||||
<h1 align="center">
|
||||
<br>
|
||||
<a href="https://ryujinx.org/"><img src="https://i.imgur.com/WcCj6Rt.png" alt="Ryujinx" width="150"></a>
|
||||
<br>
|
||||
<b>Ryujinx</b>
|
||||
<br>
|
||||
<sub><sup><b>(REE-YOU-JINX)</b></sup></sub>
|
||||
<br>
|
||||
|
||||
</h1>
|
||||
|
||||
<p align="center">
|
||||
Ryujinx is an open-source Nintendo Switch emulator, created by gdkchan, written in C#.
|
||||
This emulator aims at providing excellent accuracy and performance, a user-friendly interface and consistent builds.
|
||||
It was written from scratch and development on the project began in September 2017. Ryujinx is available on Github under the <a href="https://github.com/Ryujinx/Ryujinx/blob/master/LICENSE.txt" target="_blank">MIT license</a>. <br />
|
||||
|
||||
</p>
|
||||
<p align="center">
|
||||
<a href="https://github.com/Ryujinx/Ryujinx/actions/workflows/release.yml">
|
||||
<img src="https://github.com/Ryujinx/Ryujinx/actions/workflows/release.yml/badge.svg"
|
||||
alt="">
|
||||
<a href="https://melonx.org">
|
||||
<img src="https://melonx.org/static/imgs/MeloNX.svg" alt="MeloNX Logo" width="120">
|
||||
</a>
|
||||
<a href="https://crwd.in/ryujinx">
|
||||
<img src="https://badges.crowdin.net/ryujinx/localized.svg"
|
||||
alt="">
|
||||
</a>
|
||||
<a href="https://discord.com/invite/VkQYXAZ">
|
||||
<img src="https://img.shields.io/discord/410208534861447168?color=5865F2&label=Ryujinx&logo=discord&logoColor=white"
|
||||
alt="Discord">
|
||||
</a>
|
||||
<br>
|
||||
<br>
|
||||
<img src="https://raw.githubusercontent.com/Ryujinx/Ryujinx-Website/master/public/assets/images/shell.png">
|
||||
</p>
|
||||
|
||||
<h5 align="center">
|
||||
|
||||
</h5>
|
||||
|
||||
## Compatibility
|
||||
|
||||
As of April 2023, Ryujinx has been tested on approximately 4,050 titles; over 4,000 boot past menus and into gameplay, with roughly 3,400 of those being considered playable.
|
||||
You can check out the compatibility list [here](https://github.com/Ryujinx/Ryujinx-Games-List/issues). Anyone is free to submit a new game test or update an existing game test entry; simply follow the new issue template and testing guidelines, or post as a reply to the applicable game issue. Use the search function to see if a game has been tested already!
|
||||
|
||||
## Usage
|
||||
|
||||
To run this emulator, your PC must be equipped with at least 8GiB of RAM; failing to meet this requirement may result in a poor gameplay experience or unexpected crashes.
|
||||
|
||||
See our [Setup & Configuration Guide](https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide) on how to set up the emulator.
|
||||
|
||||
For our Local Wireless and LAN builds, see our [Multiplayer: Local Play/Local Wireless Guide
|
||||
](https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide).
|
||||
|
||||
Avalonia UI comes with translations for various languages. See [Crowdin](https://crwd.in/ryujinx) for more information.
|
||||
|
||||
## Latest build
|
||||
|
||||
These builds are compiled automatically for each commit on the master branch. While we strive to ensure optimal stability and performance prior to pushing an update, our automated builds **may be unstable or completely broken.**
|
||||
|
||||
If you want to see details on updates to the emulator, you can visit our [Changelog](https://github.com/Ryujinx/Ryujinx/wiki/Changelog).
|
||||
|
||||
The latest automatic build for Windows, macOS, and Linux can be found on the [Official Website](https://ryujinx.org/download).
|
||||
<h1 align="center">MeloNX</h1>
|
||||
|
||||
|
||||
## Building
|
||||
|
||||
If you wish to build the emulator yourself, follow these steps:
|
||||
<p align="center">
|
||||
MeloNX enables Nintendo Switch game emulation on iOS using the Ryujinx iOS code base.
|
||||
</p>
|
||||
|
||||
### Step 1
|
||||
Install the X64 version of [.NET 8.0 (or higher) SDK](https://dotnet.microsoft.com/download/dotnet/8.0).
|
||||
<p align="center">
|
||||
MeloNX is an iOS Nintendo Switch emulator based on Ryujinx, written primarily in C#. Designed to bring accurate performance and a user-friendly interface to iOS, MeloNX makes Switch games accessible on Apple devices.
|
||||
Developed from the ground up, MeloNX is open-source and available on Github under the <a href="https://github.com/MeloNX-Emu/MeloNX/blob/master/LICENSE.txt" target="_blank">MeloNX license (Based on MIT)</a>. <br
|
||||
</p>
|
||||
|
||||
### Step 2
|
||||
Either use `git clone https://github.com/Ryujinx/Ryujinx` on the command line to clone the repository or use Code --> Download zip button to get the files.
|
||||
# Compatibility
|
||||
|
||||
### Step 3
|
||||
MeloNX works on iPhone X and later and iPad 7th Gen and later. Check out the Compatibility on the <a href="https://melonx.org/compatibility/" target="_blank">website</a>.
|
||||
|
||||
To build Ryujinx, open a command prompt inside the project directory. You can quickly access it on Windows by holding shift in File Explorer, then right clicking and selecting `Open command window here`. Then type the following command:
|
||||
`dotnet build -c Release -o build`
|
||||
the built files will be found in the newly created build directory.
|
||||
# Usage
|
||||
|
||||
Ryujinx system files are stored in the `Ryujinx` folder. This folder is located in the user folder, which can be accessed by clicking `Open Ryujinx Folder` under the File menu in the GUI.
|
||||
## FAQ
|
||||
- MeloNX is made for iOS 17+, iOS 15 - 16 is supported but will have issues.
|
||||
- MeloNX needs Xcode or a Paid Apple Developer Account. SideStore support may come soon (SideStore Side Issue)
|
||||
- MeloNX needs JIT
|
||||
- Recommended Device: iPhone 15 Pro or newer.
|
||||
- Low-End Recommended Device**: iPhone 13 Pro.
|
||||
- Lowest Supported Device: iPhone XR
|
||||
|
||||
|
||||
## How to install
|
||||
|
||||
### Paid Developer Account
|
||||
|
||||
1. **Sideload the App**
|
||||
- Use any sideloading tool that supports Apple IDs.
|
||||
|
||||
2. **Enable Entitlements**
|
||||
- Visit [Apple Developer Identifiers](https://developer.apple.com/account/resources/identifiers).
|
||||
- Locate **MeloNX** and enable the following entitlements:
|
||||
- `Increased Memory Limit`
|
||||
- `Increased Debugging Memory Limit`
|
||||
|
||||
3. **Reinstall the App**
|
||||
- Delete the existing installation.
|
||||
- Sideload the app again with the updated entitlements.
|
||||
|
||||
4. **Enable JIT**
|
||||
- Use your preferred method to enable Just-In-Time (JIT) compilation.
|
||||
|
||||
5. **Add Necessary Files**
|
||||
|
||||
If having Issues installing firmware (Make sure your Keys are installed first)
|
||||
- If needed, install firmware and keys from **Ryujinx Desktop**.
|
||||
- Copy the **bis** and **system** folders
|
||||
|
||||
### Xcode
|
||||
|
||||
1. **Compile Guide**
|
||||
- Visit the [guide here](https://git.743378673.xyz/MeloNX/MeloNX/src/branch/XC-ios-ht/Compile.md).
|
||||
|
||||
2. **Add Necessary Files**
|
||||
|
||||
If having Issues installing firmware (Make sure your Keys are installed first)
|
||||
- If needed, install firmware and keys from **Ryujinx Desktop**.
|
||||
- Copy the **bis** and **system** folders
|
||||
|
||||
## Features
|
||||
|
||||
- **Audio**
|
||||
- **Audio**
|
||||
|
||||
Audio output is entirely supported, audio input (microphone) isn't supported. We use C# wrappers for [OpenAL](https://openal-soft.org/), and [SDL2](https://www.libsdl.org/) & [libsoundio](http://libsound.io/) as fallbacks.
|
||||
Audio output is entirely supported, audio input (microphone) isn't supported.
|
||||
We use C# wrappers for [OpenAL](https://openal-soft.org/), and [SDL2](https://www.libsdl.org/) & [libsoundio](http://libsound.io/) as fallbacks.
|
||||
|
||||
- **CPU**
|
||||
|
||||
The CPU emulator, ARMeilleure, emulates an ARMv8 CPU and currently has support for most 64-bit ARMv8 and some of the ARMv7 (and older) instructions, including partial 32-bit support. It translates the ARM code to a custom IR, performs a few optimizations, and turns that into x86 code.
|
||||
There are three memory manager options available depending on the user's preference, leveraging both software-based (slower) and host-mapped modes (much faster). The fastest option (host, unchecked) is set by default.
|
||||
Ryujinx also features an optional Profiled Persistent Translation Cache, which essentially caches translated functions so that they do not need to be translated every time the game loads. The net result is a significant reduction in load times (the amount of time between launching a game and arriving at the title screen) for nearly every game. NOTE: this feature is enabled by default in the Options menu > System tab. You must launch the game at least twice to the title screen or beyond before performance improvements are unlocked on the third launch! These improvements are permanent and do not require any extra launches going forward.
|
||||
The CPU emulator, ARMeilleure, emulates an ARMv8 CPU and currently has support for most 64-bit ARMv8 and some of the ARMv7 (and older) instructions, including partial 32-bit support.
|
||||
It translates the ARM code to a custom IR, performs a few optimizations, and turns that into x86 code.
|
||||
There are three memory manager options available depending on the user's preference, leveraging both software-based (slower) and host-mapped modes (much faster).
|
||||
The fastest option (host, unchecked) is set by default.
|
||||
Ryujinx also features an optional Profiled Persistent Translation Cache, which essentially caches translated functions so that they do not need to be translated every time the game loads.
|
||||
The net result is a significant reduction in load times (the amount of time between launching a game and arriving at the title screen) for nearly every game.
|
||||
NOTE: This feature is enabled by default, You must launch the game at least twice to the title screen or beyond before performance improvements are unlocked on the third launch!
|
||||
These improvements are permanent and do not require any extra launches going forward.
|
||||
|
||||
- **GPU**
|
||||
|
||||
The GPU emulator emulates the Switch's Maxwell GPU using either the OpenGL (version 4.5 minimum), Vulkan, or Metal (via MoltenVK) APIs through a custom build of OpenTK or Silk.NET respectively. There are currently six graphics enhancements available to the end user in Ryujinx: Disk Shader Caching, Resolution Scaling, Anti-Aliasing, Scaling Filters (including FSR), Anisotropic Filtering and Aspect Ratio Adjustment. These enhancements can be adjusted or toggled as desired in the GUI.
|
||||
The GPU emulator emulates the Switch's Maxwell GPU using Metal (via MoltenVK) APIs through a custom build of OpenTK or Silk.NET respectively.
|
||||
|
||||
- **Input**
|
||||
|
||||
We currently have support for keyboard, mouse, touch input, JoyCon input support, and nearly all controllers. Motion controls are natively supported in most cases; for dual-JoyCon motion support, DS4Windows or BetterJoy are currently required.
|
||||
In all scenarios, you can set up everything inside the input configuration menu.
|
||||
We currently have support for keyboard, touch input, JoyCon input support, and nearly all controllers.
|
||||
Motion controls are natively supported in most cases; for dual-JoyCon motion support, DS4Windows or BetterJoy are currently required.
|
||||
In all scenarios, you can set up everything inside the input configuration menu.
|
||||
|
||||
- **DLC & Modifications**
|
||||
|
||||
Ryujinx is able to manage add-on content/downloadable content through the GUI. Mods (romfs, exefs, and runtime mods such as cheats) are also supported; the GUI contains a shortcut to open the respective mods folder for a particular game.
|
||||
MeloNX does not support add-on content/downloadable content.
|
||||
Mods (romfs, exefs, and runtime mods such as cheats) are supported;
|
||||
|
||||
- **Configuration**
|
||||
|
||||
The emulator has settings for enabling or disabling some logging, remapping controllers, and more. You can configure all of them through the graphical interface or manually through the config file, `Config.json`, found in the user folder which can be accessed by clicking `Open Ryujinx Folder` under the File menu in the GUI.
|
||||
|
||||
|
||||
## Contact
|
||||
|
||||
If you have contributions, suggestions, need emulator support or just want to get in touch with the team, join our [Discord server](https://discord.com/invite/Ryujinx). You may also review our [FAQ](https://github.com/Ryujinx/Ryujinx/wiki/Frequently-Asked-Questions).
|
||||
|
||||
## Donations
|
||||
|
||||
If you'd like to support the project financially, Ryujinx has an active Patreon campaign.
|
||||
|
||||
<a href="https://www.patreon.com/ryujinx">
|
||||
<img src="https://images.squarespace-cdn.com/content/v1/560c1d39e4b0b4fae0c9cf2a/1567548955044-WVD994WZP76EWF15T0L3/Patreon+Button.png?format=500w" width="150">
|
||||
</a>
|
||||
|
||||
All developers working on the project do so in their free time, but the project has several expenses:
|
||||
* Hackable Nintendo Switch consoles to reverse-engineer the hardware
|
||||
* Additional computer hardware for testing purposes (e.g. GPUs to diagnose graphical bugs, etc.)
|
||||
* Licenses for various software development tools (e.g. Jetbrains, IDA)
|
||||
* Web hosting and infrastructure maintenance (e.g. LDN servers)
|
||||
|
||||
All funds received through Patreon are considered a donation to support the project. Patrons receive early access to progress reports and exclusive access to developer interviews.
|
||||
The emulator has settings for enabling or disabling some logging, remapping controllers, and more.
|
||||
|
||||
## License
|
||||
|
||||
This software is licensed under the terms of the <a href="https://github.com/Ryujinx/Ryujinx/blob/master/LICENSE.txt" target="_blank">MIT license.</a></i><br />
|
||||
This software is licensed under the terms of the [MeloNX license (Based on MIT License)](LICENSE.txt).
|
||||
This project makes use of code authored by the libvpx project, licensed under BSD and the ffmpeg project, licensed under LGPLv3.
|
||||
See [LICENSE.txt](LICENSE.txt) and [THIRDPARTY.md](distribution/legal/THIRDPARTY.md) for more details.
|
||||
|
||||
## Credits
|
||||
|
||||
- [Ryujinx](https://github.com/ryujinx-mirror/ryujinx) is used for the base of this emulator. (link is to ryujinx-mirror since they were supportive)
|
||||
- [LibHac](https://github.com/Thealexbarney/LibHac) is used for our file-system.
|
||||
- [AmiiboAPI](https://www.amiiboapi.com) is used in our Amiibo emulation.
|
||||
- [ldn_mitm](https://github.com/spacemeowx2/ldn_mitm) is used for one of our available multiplayer modes.
|
||||
|
18
compile.sh
Executable file
18
compile.sh
Executable file
@ -0,0 +1,18 @@
|
||||
#!/bin/bash
|
||||
|
||||
|
||||
# Define the destination directory (hardcoded)
|
||||
DESTINATION_DIR="src/MeloNX/Dependencies/Dynamic\ Libraries/Ryujinx.Headless.SDL2.dylib"
|
||||
|
||||
# Restore the project
|
||||
dotnet restore
|
||||
|
||||
# Build the project with the specified version
|
||||
dotnet build -c Release
|
||||
|
||||
# Publish the project with the specified runtime and settings
|
||||
dotnet publish -c Release -r ios-arm64 -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Headless.SDL2 --self-contained true
|
||||
|
||||
# Move the published .dylib to the specified location
|
||||
mv src/Ryujinx.Headless.SDL2/bin/Release/net8.0/ios-arm64/native/Ryujinx.Headless.SDL2.dylib src/MeloNX/MeloNX/Dependencies/Dynamic\ Libraries/Ryujinx.Headless.SDL2.dylib
|
||||
|
@ -20,7 +20,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
LinuxFeatureInfoHwCap2 = (LinuxFeatureFlagsHwCap2)getauxval(AT_HWCAP2);
|
||||
}
|
||||
|
||||
if (OperatingSystem.IsMacOS())
|
||||
if (OperatingSystem.IsMacOS() || OperatingSystem.IsIOS())
|
||||
{
|
||||
for (int i = 0; i < _sysctlNames.Length; i++)
|
||||
{
|
||||
@ -130,6 +130,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
private static unsafe partial int sysctlbyname([MarshalAs(UnmanagedType.LPStr)] string name, out int oldValue, ref ulong oldSize, IntPtr newValue, ulong newValueSize);
|
||||
|
||||
[SupportedOSPlatform("macos")]
|
||||
[SupportedOSPlatform("ios")]
|
||||
private static bool CheckSysctlName(string name)
|
||||
{
|
||||
ulong size = sizeof(int);
|
||||
|
@ -58,9 +58,9 @@ namespace ARMeilleure.CodeGen
|
||||
/// <typeparam name="T">Type of delegate</typeparam>
|
||||
/// <param name="codePointer">Pointer to the function code in memory</param>
|
||||
/// <returns>A delegate of type <typeparamref name="T"/> pointing to the mapped function</returns>
|
||||
public T MapWithPointer<T>(out IntPtr codePointer)
|
||||
public T MapWithPointer<T>(out IntPtr codePointer, bool deferProtect = false)
|
||||
{
|
||||
codePointer = JitCache.Map(this);
|
||||
codePointer = JitCache.Map(this, deferProtect);
|
||||
|
||||
return Marshal.GetDelegateForFunctionPointer<T>(codePointer);
|
||||
}
|
||||
|
@ -9,7 +9,7 @@ namespace ARMeilleure.Common
|
||||
/// Represents a table of guest address to a value.
|
||||
/// </summary>
|
||||
/// <typeparam name="TEntry">Type of the value</typeparam>
|
||||
unsafe class AddressTable<TEntry> : IDisposable where TEntry : unmanaged
|
||||
public unsafe class AddressTable<TEntry> : IDisposable where TEntry : unmanaged
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a level in an <see cref="AddressTable{TEntry}"/>.
|
||||
|
@ -157,7 +157,7 @@ namespace ARMeilleure.Instructions
|
||||
|
||||
context.Copy(temp, value);
|
||||
|
||||
if (!context.Memory.Type.IsHostMapped())
|
||||
if (!context.Memory.Type.IsHostMappedOrTracked())
|
||||
{
|
||||
context.Branch(lblEnd);
|
||||
|
||||
@ -198,7 +198,7 @@ namespace ARMeilleure.Instructions
|
||||
|
||||
SetInt(context, rt, value);
|
||||
|
||||
if (!context.Memory.Type.IsHostMapped())
|
||||
if (!context.Memory.Type.IsHostMappedOrTracked())
|
||||
{
|
||||
context.Branch(lblEnd);
|
||||
|
||||
@ -265,7 +265,7 @@ namespace ARMeilleure.Instructions
|
||||
|
||||
context.Copy(GetVec(rt), value);
|
||||
|
||||
if (!context.Memory.Type.IsHostMapped())
|
||||
if (!context.Memory.Type.IsHostMappedOrTracked())
|
||||
{
|
||||
context.Branch(lblEnd);
|
||||
|
||||
@ -312,7 +312,7 @@ namespace ARMeilleure.Instructions
|
||||
break;
|
||||
}
|
||||
|
||||
if (!context.Memory.Type.IsHostMapped())
|
||||
if (!context.Memory.Type.IsHostMappedOrTracked())
|
||||
{
|
||||
context.Branch(lblEnd);
|
||||
|
||||
@ -385,7 +385,7 @@ namespace ARMeilleure.Instructions
|
||||
break;
|
||||
}
|
||||
|
||||
if (!context.Memory.Type.IsHostMapped())
|
||||
if (!context.Memory.Type.IsHostMappedOrTracked())
|
||||
{
|
||||
context.Branch(lblEnd);
|
||||
|
||||
@ -403,6 +403,21 @@ namespace ARMeilleure.Instructions
|
||||
{
|
||||
return EmitHostMappedPointer(context, address);
|
||||
}
|
||||
else if (context.Memory.Type == MemoryManagerType.HostTracked)
|
||||
{
|
||||
Operand ptBase = !context.HasPtc
|
||||
? Const(context.Memory.PageTablePointer.ToInt64())
|
||||
: Const(context.Memory.PageTablePointer.ToInt64(), Ptc.PageTableSymbol);
|
||||
|
||||
Operand ptOffset = context.ShiftRightUI(address, Const(PageBits));
|
||||
|
||||
if (ptOffset.Type == OperandType.I32)
|
||||
{
|
||||
ptOffset = context.ZeroExtend32(OperandType.I64, ptOffset);
|
||||
}
|
||||
|
||||
return context.Add(address, context.Load(OperandType.I64, context.Add(ptBase, context.ShiftLeft(ptOffset, Const(3)))));
|
||||
}
|
||||
|
||||
int ptLevelBits = context.Memory.AddressSpaceBits - PageBits;
|
||||
int ptLevelSize = 1 << ptLevelBits;
|
||||
|
@ -8,6 +8,7 @@ namespace ARMeilleure.Memory
|
||||
|
||||
void Commit(ulong offset, ulong size);
|
||||
|
||||
void MapAsRw(ulong offset, ulong size);
|
||||
void MapAsRx(ulong offset, ulong size);
|
||||
void MapAsRwx(ulong offset, ulong size);
|
||||
}
|
||||
|
@ -18,6 +18,12 @@ namespace ARMeilleure.Memory
|
||||
/// </summary>
|
||||
SoftwarePageTable,
|
||||
|
||||
/// <summary>
|
||||
/// High level implementation using a software flat page table for address translation,
|
||||
/// no support for handling invalid or non-contiguous memory access.
|
||||
/// </summary>
|
||||
HostTracked,
|
||||
|
||||
/// <summary>
|
||||
/// High level implementation with mappings managed by the host OS, effectively using hardware
|
||||
/// page tables. No address translation is performed in software and the memory is just accessed directly.
|
||||
@ -37,5 +43,10 @@ namespace ARMeilleure.Memory
|
||||
{
|
||||
return type == MemoryManagerType.HostMapped || type == MemoryManagerType.HostMappedUnsafe;
|
||||
}
|
||||
|
||||
public static bool IsHostMappedOrTracked(this MemoryManagerType type)
|
||||
{
|
||||
return type == MemoryManagerType.HostTracked || type == MemoryManagerType.HostMapped || type == MemoryManagerType.HostMappedUnsafe;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,7 +2,7 @@ using System;
|
||||
|
||||
namespace ARMeilleure.Memory
|
||||
{
|
||||
class ReservedRegion
|
||||
public class ReservedRegion
|
||||
{
|
||||
public const int DefaultGranularity = 65536; // Mapping granularity in Windows.
|
||||
|
||||
|
@ -5,9 +5,41 @@ using System.Runtime.Versioning;
|
||||
namespace ARMeilleure.Native
|
||||
{
|
||||
[SupportedOSPlatform("macos")]
|
||||
internal static partial class JitSupportDarwin
|
||||
[SupportedOSPlatform("ios")]
|
||||
static partial class JitSupportDarwin
|
||||
{
|
||||
[LibraryImport("libarmeilleure-jitsupport", EntryPoint = "armeilleure_jit_memcpy")]
|
||||
public static partial void Copy(IntPtr dst, IntPtr src, ulong n);
|
||||
}
|
||||
|
||||
[SupportedOSPlatform("ios")]
|
||||
internal static partial class JitSupportDarwinAot
|
||||
{
|
||||
[LibraryImport("pthread", EntryPoint = "pthread_jit_write_protect_np")]
|
||||
private static partial void pthread_jit_write_protect_np(int enabled);
|
||||
|
||||
[LibraryImport("libc", EntryPoint = "sys_icache_invalidate")]
|
||||
private static partial void sys_icache_invalidate(IntPtr start, IntPtr length);
|
||||
|
||||
public static unsafe void Copy(IntPtr dst, IntPtr src, ulong n) {
|
||||
// When NativeAOT is in use, we can toggle per-thread write protection without worrying about breaking .NET code.
|
||||
|
||||
// pthread_jit_write_protect_np(0);
|
||||
|
||||
var srcSpan = new Span<byte>(src.ToPointer(), (int)n);
|
||||
var dstSpan = new Span<byte>(dst.ToPointer(), (int)n);
|
||||
srcSpan.CopyTo(dstSpan);
|
||||
|
||||
// pthread_jit_write_protect_np(1);
|
||||
|
||||
// Ensure that the instruction cache for this range is invalidated.
|
||||
sys_icache_invalidate(dst, (IntPtr)n);
|
||||
}
|
||||
|
||||
public static unsafe void Invalidate(IntPtr dst, ulong n)
|
||||
{
|
||||
// Ensure that the instruction cache for this range is invalidated.
|
||||
sys_icache_invalidate(dst, (IntPtr)n);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
using ARMeilleure.IntermediateRepresentation;
|
||||
using ARMeilleure.IntermediateRepresentation;
|
||||
using ARMeilleure.Memory;
|
||||
using ARMeilleure.Translation;
|
||||
using ARMeilleure.Translation.Cache;
|
||||
@ -112,7 +112,7 @@ namespace ARMeilleure.Signal
|
||||
|
||||
ref SignalHandlerConfig config = ref GetConfigRef();
|
||||
|
||||
if (OperatingSystem.IsLinux() || OperatingSystem.IsMacOS())
|
||||
if (OperatingSystem.IsLinux() || OperatingSystem.IsMacOS() || OperatingSystem.IsIOS())
|
||||
{
|
||||
_signalHandlerPtr = Marshal.GetFunctionPointerForDelegate(GenerateUnixSignalHandler(_handlerConfig));
|
||||
|
||||
@ -252,13 +252,13 @@ namespace ARMeilleure.Signal
|
||||
|
||||
private static Operand GenerateUnixFaultAddress(EmitterContext context, Operand sigInfoPtr)
|
||||
{
|
||||
ulong structAddressOffset = OperatingSystem.IsMacOS() ? 24ul : 16ul; // si_addr
|
||||
ulong structAddressOffset = (OperatingSystem.IsMacOS() || OperatingSystem.IsIOS()) ? 24ul : 16ul; // si_addr
|
||||
return context.Load(OperandType.I64, context.Add(sigInfoPtr, Const(structAddressOffset)));
|
||||
}
|
||||
|
||||
private static Operand GenerateUnixWriteFlag(EmitterContext context, Operand ucontextPtr)
|
||||
{
|
||||
if (OperatingSystem.IsMacOS())
|
||||
if (OperatingSystem.IsMacOS() || OperatingSystem.IsIOS())
|
||||
{
|
||||
const ulong McontextOffset = 48; // uc_mcontext
|
||||
Operand ctxPtr = context.Load(OperandType.I64, context.Add(ucontextPtr, Const(McontextOffset)));
|
||||
|
@ -62,7 +62,7 @@ namespace ARMeilleure.Signal
|
||||
throw new InvalidOperationException($"Could not register SIGSEGV sigaction. Error: {result}");
|
||||
}
|
||||
|
||||
if (OperatingSystem.IsMacOS())
|
||||
if (OperatingSystem.IsMacOS() || OperatingSystem.IsIOS())
|
||||
{
|
||||
result = sigaction(SIGBUS, ref sig, out _);
|
||||
|
||||
@ -77,7 +77,7 @@ namespace ARMeilleure.Signal
|
||||
|
||||
public static bool RestoreExceptionHandler(SigAction oldAction)
|
||||
{
|
||||
return sigaction(SIGSEGV, ref oldAction, out SigAction _) == 0 && (!OperatingSystem.IsMacOS() || sigaction(SIGBUS, ref oldAction, out SigAction _) == 0);
|
||||
return sigaction(SIGSEGV, ref oldAction, out SigAction _) == 0 && (!OperatingSystem.IsMacOS() || OperatingSystem.IsIOS() || sigaction(SIGBUS, ref oldAction, out SigAction _) == 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -30,21 +30,26 @@ namespace ARMeilleure.Translation.Cache
|
||||
_blocks.Add(new MemoryBlock(0, capacity));
|
||||
}
|
||||
|
||||
public int Allocate(int size)
|
||||
public int Allocate(ref int size, int alignment)
|
||||
{
|
||||
int alignM1 = alignment - 1;
|
||||
for (int i = 0; i < _blocks.Count; i++)
|
||||
{
|
||||
MemoryBlock block = _blocks[i];
|
||||
int misAlignment = ((block.Offset + alignM1) & (~alignM1)) - block.Offset;
|
||||
int alignedSize = size + misAlignment;
|
||||
|
||||
if (block.Size > size)
|
||||
if (block.Size > alignedSize)
|
||||
{
|
||||
_blocks[i] = new MemoryBlock(block.Offset + size, block.Size - size);
|
||||
return block.Offset;
|
||||
size = alignedSize;
|
||||
_blocks[i] = new MemoryBlock(block.Offset + alignedSize, block.Size - alignedSize);
|
||||
return block.Offset + misAlignment;
|
||||
}
|
||||
else if (block.Size == size)
|
||||
else if (block.Size == alignedSize)
|
||||
{
|
||||
size = alignedSize;
|
||||
_blocks.RemoveAt(i);
|
||||
return block.Offset;
|
||||
return block.Offset + misAlignment;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4,6 +4,7 @@ using ARMeilleure.Memory;
|
||||
using ARMeilleure.Native;
|
||||
using Ryujinx.Memory;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.InteropServices;
|
||||
@ -14,10 +15,11 @@ namespace ARMeilleure.Translation.Cache
|
||||
static partial class JitCache
|
||||
{
|
||||
private static readonly int _pageSize = (int)MemoryBlock.GetPageSize();
|
||||
private static readonly int _pageMask = _pageSize - 1;
|
||||
private static readonly int _pageMask = _pageSize - 4;
|
||||
|
||||
private const int CodeAlignment = 4; // Bytes.
|
||||
private const int CacheSize = 2047 * 1024 * 1024;
|
||||
private const int CacheSize = 1024 * 1024 * 1024;
|
||||
private const int CacheSizeIOS = 128 * 1024 * 1024;
|
||||
|
||||
private static ReservedRegion _jitRegion;
|
||||
private static JitCacheInvalidation _jitCacheInvalidator;
|
||||
@ -47,9 +49,9 @@ namespace ARMeilleure.Translation.Cache
|
||||
return;
|
||||
}
|
||||
|
||||
_jitRegion = new ReservedRegion(allocator, CacheSize);
|
||||
_jitRegion = new ReservedRegion(allocator, (ulong)(OperatingSystem.IsIOS() ? CacheSizeIOS : CacheSize));
|
||||
|
||||
if (!OperatingSystem.IsWindows() && !OperatingSystem.IsMacOS())
|
||||
if (!OperatingSystem.IsWindows() && !OperatingSystem.IsMacOS() && !OperatingSystem.IsIOS())
|
||||
{
|
||||
_jitCacheInvalidator = new JitCacheInvalidation(allocator);
|
||||
}
|
||||
@ -65,7 +67,17 @@ namespace ARMeilleure.Translation.Cache
|
||||
}
|
||||
}
|
||||
|
||||
public static IntPtr Map(CompiledFunction func)
|
||||
static ConcurrentQueue<(int funcOffset, int length)> _deferredRxProtect = new();
|
||||
|
||||
public static void RunDeferredRxProtects()
|
||||
{
|
||||
while (_deferredRxProtect.TryDequeue(out var result))
|
||||
{
|
||||
ReprotectAsExecutable(result.funcOffset, result.length);
|
||||
}
|
||||
}
|
||||
|
||||
public static IntPtr Map(CompiledFunction func, bool deferProtect)
|
||||
{
|
||||
byte[] code = func.Code;
|
||||
|
||||
@ -73,11 +85,25 @@ namespace ARMeilleure.Translation.Cache
|
||||
{
|
||||
Debug.Assert(_initialized);
|
||||
|
||||
int funcOffset = Allocate(code.Length);
|
||||
int funcOffset = Allocate(code.Length, deferProtect);
|
||||
|
||||
IntPtr funcPtr = _jitRegion.Pointer + funcOffset;
|
||||
|
||||
if (OperatingSystem.IsMacOS() && RuntimeInformation.ProcessArchitecture == Architecture.Arm64)
|
||||
if (OperatingSystem.IsIOS())
|
||||
{
|
||||
Marshal.Copy(code, 0, funcPtr, code.Length);
|
||||
if (deferProtect)
|
||||
{
|
||||
_deferredRxProtect.Enqueue((funcOffset, code.Length));
|
||||
}
|
||||
else
|
||||
{
|
||||
ReprotectAsExecutable(funcOffset, code.Length);
|
||||
|
||||
JitSupportDarwinAot.Invalidate(funcPtr, (ulong)code.Length);
|
||||
}
|
||||
}
|
||||
else if (OperatingSystem.IsMacOS()&& RuntimeInformation.ProcessArchitecture == Architecture.Arm64)
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
@ -111,6 +137,11 @@ namespace ARMeilleure.Translation.Cache
|
||||
|
||||
public static void Unmap(IntPtr pointer)
|
||||
{
|
||||
if (OperatingSystem.IsIOS())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
lock (_lock)
|
||||
{
|
||||
Debug.Assert(_initialized);
|
||||
@ -145,11 +176,22 @@ namespace ARMeilleure.Translation.Cache
|
||||
_jitRegion.Block.MapAsRx((ulong)regionStart, (ulong)(regionEnd - regionStart));
|
||||
}
|
||||
|
||||
private static int Allocate(int codeSize)
|
||||
private static int Allocate(int codeSize, bool deferProtect = false)
|
||||
{
|
||||
codeSize = AlignCodeSize(codeSize);
|
||||
codeSize = AlignCodeSize(codeSize, deferProtect);
|
||||
|
||||
int allocOffset = _cacheAllocator.Allocate(codeSize);
|
||||
int alignment = CodeAlignment;
|
||||
|
||||
if (OperatingSystem.IsIOS() && !deferProtect)
|
||||
{
|
||||
alignment = 0x4000;
|
||||
}
|
||||
|
||||
int allocOffset = _cacheAllocator.Allocate(ref codeSize, alignment);
|
||||
|
||||
//DEBUG: Show JIT Memory Allocation
|
||||
|
||||
//Console.WriteLine($"{allocOffset:x8}: {codeSize:x8} {alignment:x8}");
|
||||
|
||||
if (allocOffset < 0)
|
||||
{
|
||||
@ -161,9 +203,16 @@ namespace ARMeilleure.Translation.Cache
|
||||
return allocOffset;
|
||||
}
|
||||
|
||||
private static int AlignCodeSize(int codeSize)
|
||||
private static int AlignCodeSize(int codeSize, bool deferProtect = false)
|
||||
{
|
||||
return checked(codeSize + (CodeAlignment - 1)) & ~(CodeAlignment - 1);
|
||||
int alignment = CodeAlignment;
|
||||
|
||||
if (OperatingSystem.IsIOS() && !deferProtect)
|
||||
{
|
||||
alignment = 0x4000;
|
||||
}
|
||||
|
||||
return checked(codeSize + (alignment - 1)) & ~(alignment - 1);
|
||||
}
|
||||
|
||||
private static void Add(int offset, int size, UnwindInfo unwindInfo)
|
||||
|
@ -114,7 +114,7 @@ namespace ARMeilleure.Translation.Cache
|
||||
{
|
||||
int stackOffset = entry.StackOffsetOrAllocSize;
|
||||
|
||||
Debug.Assert(stackOffset % 16 == 0);
|
||||
// Debug.Assert(stackOffset % 16 == 0);
|
||||
|
||||
if (stackOffset <= 0xFFFF0)
|
||||
{
|
||||
@ -135,7 +135,7 @@ namespace ARMeilleure.Translation.Cache
|
||||
{
|
||||
int allocSize = entry.StackOffsetOrAllocSize;
|
||||
|
||||
Debug.Assert(allocSize % 8 == 0);
|
||||
// Debug.Assert(allocSize % 8 == 0);
|
||||
|
||||
if (allocSize <= 128)
|
||||
{
|
||||
|
@ -1,5 +1,4 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace ARMeilleure.Translation
|
||||
{
|
||||
@ -11,11 +10,10 @@ namespace ARMeilleure.Translation
|
||||
|
||||
public IntPtr FuncPtr { get; }
|
||||
|
||||
public DelegateInfo(Delegate dlg)
|
||||
public DelegateInfo(Delegate dlg, IntPtr funcPtr)
|
||||
{
|
||||
_dlg = dlg;
|
||||
|
||||
FuncPtr = Marshal.GetFunctionPointerForDelegate<Delegate>(dlg);
|
||||
FuncPtr = funcPtr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,6 +3,7 @@ using ARMeilleure.State;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace ARMeilleure.Translation
|
||||
{
|
||||
@ -64,11 +65,11 @@ namespace ARMeilleure.Translation
|
||||
return index;
|
||||
}
|
||||
|
||||
private static void SetDelegateInfo(Delegate dlg)
|
||||
private static void SetDelegateInfo(Delegate dlg, IntPtr funcPtr)
|
||||
{
|
||||
string key = GetKey(dlg.Method);
|
||||
|
||||
_delegates.Add(key, new DelegateInfo(dlg)); // ArgumentException (key).
|
||||
_delegates.Add(key, new DelegateInfo(dlg, funcPtr)); // ArgumentException (key).
|
||||
}
|
||||
|
||||
private static string GetKey(MethodInfo info)
|
||||
@ -82,179 +83,353 @@ namespace ARMeilleure.Translation
|
||||
{
|
||||
_delegates = new SortedList<string, DelegateInfo>();
|
||||
|
||||
SetDelegateInfo(new MathAbs(Math.Abs));
|
||||
SetDelegateInfo(new MathCeiling(Math.Ceiling));
|
||||
SetDelegateInfo(new MathFloor(Math.Floor));
|
||||
SetDelegateInfo(new MathRound(Math.Round));
|
||||
SetDelegateInfo(new MathTruncate(Math.Truncate));
|
||||
var dlgMathAbs = new MathAbs(Math.Abs);
|
||||
var dlgMathCeiling = new MathCeiling(Math.Ceiling);
|
||||
var dlgMathFloor = new MathFloor(Math.Floor);
|
||||
var dlgMathRound = new MathRound(Math.Round);
|
||||
var dlgMathTruncate = new MathTruncate(Math.Truncate);
|
||||
|
||||
SetDelegateInfo(new MathFAbs(MathF.Abs));
|
||||
SetDelegateInfo(new MathFCeiling(MathF.Ceiling));
|
||||
SetDelegateInfo(new MathFFloor(MathF.Floor));
|
||||
SetDelegateInfo(new MathFRound(MathF.Round));
|
||||
SetDelegateInfo(new MathFTruncate(MathF.Truncate));
|
||||
var dlgMathFAbs = new MathFAbs(MathF.Abs);
|
||||
var dlgMathFCeiling = new MathFCeiling(MathF.Ceiling);
|
||||
var dlgMathFFloor = new MathFFloor(MathF.Floor);
|
||||
var dlgMathFRound = new MathFRound(MathF.Round);
|
||||
var dlgMathFTruncate = new MathFTruncate(MathF.Truncate);
|
||||
|
||||
SetDelegateInfo(new NativeInterfaceBreak(NativeInterface.Break));
|
||||
SetDelegateInfo(new NativeInterfaceCheckSynchronization(NativeInterface.CheckSynchronization));
|
||||
SetDelegateInfo(new NativeInterfaceEnqueueForRejit(NativeInterface.EnqueueForRejit));
|
||||
SetDelegateInfo(new NativeInterfaceGetCntfrqEl0(NativeInterface.GetCntfrqEl0));
|
||||
SetDelegateInfo(new NativeInterfaceGetCntpctEl0(NativeInterface.GetCntpctEl0));
|
||||
SetDelegateInfo(new NativeInterfaceGetCntvctEl0(NativeInterface.GetCntvctEl0));
|
||||
SetDelegateInfo(new NativeInterfaceGetCtrEl0(NativeInterface.GetCtrEl0));
|
||||
SetDelegateInfo(new NativeInterfaceGetDczidEl0(NativeInterface.GetDczidEl0));
|
||||
SetDelegateInfo(new NativeInterfaceGetFunctionAddress(NativeInterface.GetFunctionAddress));
|
||||
SetDelegateInfo(new NativeInterfaceInvalidateCacheLine(NativeInterface.InvalidateCacheLine));
|
||||
SetDelegateInfo(new NativeInterfaceReadByte(NativeInterface.ReadByte));
|
||||
SetDelegateInfo(new NativeInterfaceReadUInt16(NativeInterface.ReadUInt16));
|
||||
SetDelegateInfo(new NativeInterfaceReadUInt32(NativeInterface.ReadUInt32));
|
||||
SetDelegateInfo(new NativeInterfaceReadUInt64(NativeInterface.ReadUInt64));
|
||||
SetDelegateInfo(new NativeInterfaceReadVector128(NativeInterface.ReadVector128));
|
||||
SetDelegateInfo(new NativeInterfaceSignalMemoryTracking(NativeInterface.SignalMemoryTracking));
|
||||
SetDelegateInfo(new NativeInterfaceSupervisorCall(NativeInterface.SupervisorCall));
|
||||
SetDelegateInfo(new NativeInterfaceThrowInvalidMemoryAccess(NativeInterface.ThrowInvalidMemoryAccess));
|
||||
SetDelegateInfo(new NativeInterfaceUndefined(NativeInterface.Undefined));
|
||||
SetDelegateInfo(new NativeInterfaceWriteByte(NativeInterface.WriteByte));
|
||||
SetDelegateInfo(new NativeInterfaceWriteUInt16(NativeInterface.WriteUInt16));
|
||||
SetDelegateInfo(new NativeInterfaceWriteUInt32(NativeInterface.WriteUInt32));
|
||||
SetDelegateInfo(new NativeInterfaceWriteUInt64(NativeInterface.WriteUInt64));
|
||||
SetDelegateInfo(new NativeInterfaceWriteVector128(NativeInterface.WriteVector128));
|
||||
var dlgNativeInterfaceBreak = new NativeInterfaceBreak(NativeInterface.Break);
|
||||
var dlgNativeInterfaceCheckSynchronization = new NativeInterfaceCheckSynchronization(NativeInterface.CheckSynchronization);
|
||||
var dlgNativeInterfaceEnqueueForRejit = new NativeInterfaceEnqueueForRejit(NativeInterface.EnqueueForRejit);
|
||||
var dlgNativeInterfaceGetCntfrqEl0 = new NativeInterfaceGetCntfrqEl0(NativeInterface.GetCntfrqEl0);
|
||||
var dlgNativeInterfaceGetCntpctEl0 = new NativeInterfaceGetCntpctEl0(NativeInterface.GetCntpctEl0);
|
||||
var dlgNativeInterfaceGetCntvctEl0 = new NativeInterfaceGetCntvctEl0(NativeInterface.GetCntvctEl0);
|
||||
var dlgNativeInterfaceGetCtrEl0 = new NativeInterfaceGetCtrEl0(NativeInterface.GetCtrEl0);
|
||||
var dlgNativeInterfaceGetDczidEl0 = new NativeInterfaceGetDczidEl0(NativeInterface.GetDczidEl0);
|
||||
var dlgNativeInterfaceGetFunctionAddress = new NativeInterfaceGetFunctionAddress(NativeInterface.GetFunctionAddress);
|
||||
var dlgNativeInterfaceInvalidateCacheLine = new NativeInterfaceInvalidateCacheLine(NativeInterface.InvalidateCacheLine);
|
||||
var dlgNativeInterfaceReadByte = new NativeInterfaceReadByte(NativeInterface.ReadByte);
|
||||
var dlgNativeInterfaceReadUInt16 = new NativeInterfaceReadUInt16(NativeInterface.ReadUInt16);
|
||||
var dlgNativeInterfaceReadUInt32 = new NativeInterfaceReadUInt32(NativeInterface.ReadUInt32);
|
||||
var dlgNativeInterfaceReadUInt64 = new NativeInterfaceReadUInt64(NativeInterface.ReadUInt64);
|
||||
var dlgNativeInterfaceReadVector128 = new NativeInterfaceReadVector128(NativeInterface.ReadVector128);
|
||||
var dlgNativeInterfaceSignalMemoryTracking = new NativeInterfaceSignalMemoryTracking(NativeInterface.SignalMemoryTracking);
|
||||
var dlgNativeInterfaceSupervisorCall = new NativeInterfaceSupervisorCall(NativeInterface.SupervisorCall);
|
||||
var dlgNativeInterfaceThrowInvalidMemoryAccess = new NativeInterfaceThrowInvalidMemoryAccess(NativeInterface.ThrowInvalidMemoryAccess);
|
||||
var dlgNativeInterfaceUndefined = new NativeInterfaceUndefined(NativeInterface.Undefined);
|
||||
var dlgNativeInterfaceWriteByte = new NativeInterfaceWriteByte(NativeInterface.WriteByte);
|
||||
var dlgNativeInterfaceWriteUInt16 = new NativeInterfaceWriteUInt16(NativeInterface.WriteUInt16);
|
||||
var dlgNativeInterfaceWriteUInt32 = new NativeInterfaceWriteUInt32(NativeInterface.WriteUInt32);
|
||||
var dlgNativeInterfaceWriteUInt64 = new NativeInterfaceWriteUInt64(NativeInterface.WriteUInt64);
|
||||
var dlgNativeInterfaceWriteVector128 = new NativeInterfaceWriteVector128(NativeInterface.WriteVector128);
|
||||
|
||||
SetDelegateInfo(new SoftFallbackCountLeadingSigns(SoftFallback.CountLeadingSigns));
|
||||
SetDelegateInfo(new SoftFallbackCountLeadingZeros(SoftFallback.CountLeadingZeros));
|
||||
SetDelegateInfo(new SoftFallbackCrc32b(SoftFallback.Crc32b));
|
||||
SetDelegateInfo(new SoftFallbackCrc32cb(SoftFallback.Crc32cb));
|
||||
SetDelegateInfo(new SoftFallbackCrc32ch(SoftFallback.Crc32ch));
|
||||
SetDelegateInfo(new SoftFallbackCrc32cw(SoftFallback.Crc32cw));
|
||||
SetDelegateInfo(new SoftFallbackCrc32cx(SoftFallback.Crc32cx));
|
||||
SetDelegateInfo(new SoftFallbackCrc32h(SoftFallback.Crc32h));
|
||||
SetDelegateInfo(new SoftFallbackCrc32w(SoftFallback.Crc32w));
|
||||
SetDelegateInfo(new SoftFallbackCrc32x(SoftFallback.Crc32x));
|
||||
SetDelegateInfo(new SoftFallbackDecrypt(SoftFallback.Decrypt));
|
||||
SetDelegateInfo(new SoftFallbackEncrypt(SoftFallback.Encrypt));
|
||||
SetDelegateInfo(new SoftFallbackFixedRotate(SoftFallback.FixedRotate));
|
||||
SetDelegateInfo(new SoftFallbackHashChoose(SoftFallback.HashChoose));
|
||||
SetDelegateInfo(new SoftFallbackHashLower(SoftFallback.HashLower));
|
||||
SetDelegateInfo(new SoftFallbackHashMajority(SoftFallback.HashMajority));
|
||||
SetDelegateInfo(new SoftFallbackHashParity(SoftFallback.HashParity));
|
||||
SetDelegateInfo(new SoftFallbackHashUpper(SoftFallback.HashUpper));
|
||||
SetDelegateInfo(new SoftFallbackInverseMixColumns(SoftFallback.InverseMixColumns));
|
||||
SetDelegateInfo(new SoftFallbackMixColumns(SoftFallback.MixColumns));
|
||||
SetDelegateInfo(new SoftFallbackPolynomialMult64_128(SoftFallback.PolynomialMult64_128));
|
||||
SetDelegateInfo(new SoftFallbackSatF32ToS32(SoftFallback.SatF32ToS32));
|
||||
SetDelegateInfo(new SoftFallbackSatF32ToS64(SoftFallback.SatF32ToS64));
|
||||
SetDelegateInfo(new SoftFallbackSatF32ToU32(SoftFallback.SatF32ToU32));
|
||||
SetDelegateInfo(new SoftFallbackSatF32ToU64(SoftFallback.SatF32ToU64));
|
||||
SetDelegateInfo(new SoftFallbackSatF64ToS32(SoftFallback.SatF64ToS32));
|
||||
SetDelegateInfo(new SoftFallbackSatF64ToS64(SoftFallback.SatF64ToS64));
|
||||
SetDelegateInfo(new SoftFallbackSatF64ToU32(SoftFallback.SatF64ToU32));
|
||||
SetDelegateInfo(new SoftFallbackSatF64ToU64(SoftFallback.SatF64ToU64));
|
||||
SetDelegateInfo(new SoftFallbackSha1SchedulePart1(SoftFallback.Sha1SchedulePart1));
|
||||
SetDelegateInfo(new SoftFallbackSha1SchedulePart2(SoftFallback.Sha1SchedulePart2));
|
||||
SetDelegateInfo(new SoftFallbackSha256SchedulePart1(SoftFallback.Sha256SchedulePart1));
|
||||
SetDelegateInfo(new SoftFallbackSha256SchedulePart2(SoftFallback.Sha256SchedulePart2));
|
||||
SetDelegateInfo(new SoftFallbackSignedShrImm64(SoftFallback.SignedShrImm64));
|
||||
SetDelegateInfo(new SoftFallbackTbl1(SoftFallback.Tbl1));
|
||||
SetDelegateInfo(new SoftFallbackTbl2(SoftFallback.Tbl2));
|
||||
SetDelegateInfo(new SoftFallbackTbl3(SoftFallback.Tbl3));
|
||||
SetDelegateInfo(new SoftFallbackTbl4(SoftFallback.Tbl4));
|
||||
SetDelegateInfo(new SoftFallbackTbx1(SoftFallback.Tbx1));
|
||||
SetDelegateInfo(new SoftFallbackTbx2(SoftFallback.Tbx2));
|
||||
SetDelegateInfo(new SoftFallbackTbx3(SoftFallback.Tbx3));
|
||||
SetDelegateInfo(new SoftFallbackTbx4(SoftFallback.Tbx4));
|
||||
SetDelegateInfo(new SoftFallbackUnsignedShrImm64(SoftFallback.UnsignedShrImm64));
|
||||
var dlgSoftFallbackCountLeadingSigns = new SoftFallbackCountLeadingSigns(SoftFallback.CountLeadingSigns);
|
||||
var dlgSoftFallbackCountLeadingZeros = new SoftFallbackCountLeadingZeros(SoftFallback.CountLeadingZeros);
|
||||
var dlgSoftFallbackCrc32b = new SoftFallbackCrc32b(SoftFallback.Crc32b);
|
||||
var dlgSoftFallbackCrc32cb = new SoftFallbackCrc32cb(SoftFallback.Crc32cb);
|
||||
var dlgSoftFallbackCrc32ch = new SoftFallbackCrc32ch(SoftFallback.Crc32ch);
|
||||
var dlgSoftFallbackCrc32cw = new SoftFallbackCrc32cw(SoftFallback.Crc32cw);
|
||||
var dlgSoftFallbackCrc32cx = new SoftFallbackCrc32cx(SoftFallback.Crc32cx);
|
||||
var dlgSoftFallbackCrc32h = new SoftFallbackCrc32h(SoftFallback.Crc32h);
|
||||
var dlgSoftFallbackCrc32w = new SoftFallbackCrc32w(SoftFallback.Crc32w);
|
||||
var dlgSoftFallbackCrc32x = new SoftFallbackCrc32x(SoftFallback.Crc32x);
|
||||
var dlgSoftFallbackDecrypt = new SoftFallbackDecrypt(SoftFallback.Decrypt);
|
||||
var dlgSoftFallbackEncrypt = new SoftFallbackEncrypt(SoftFallback.Encrypt);
|
||||
var dlgSoftFallbackFixedRotate = new SoftFallbackFixedRotate(SoftFallback.FixedRotate);
|
||||
var dlgSoftFallbackHashChoose = new SoftFallbackHashChoose(SoftFallback.HashChoose);
|
||||
var dlgSoftFallbackHashLower = new SoftFallbackHashLower(SoftFallback.HashLower);
|
||||
var dlgSoftFallbackHashMajority = new SoftFallbackHashMajority(SoftFallback.HashMajority);
|
||||
var dlgSoftFallbackHashParity = new SoftFallbackHashParity(SoftFallback.HashParity);
|
||||
var dlgSoftFallbackHashUpper = new SoftFallbackHashUpper(SoftFallback.HashUpper);
|
||||
var dlgSoftFallbackInverseMixColumns = new SoftFallbackInverseMixColumns(SoftFallback.InverseMixColumns);
|
||||
var dlgSoftFallbackMixColumns = new SoftFallbackMixColumns(SoftFallback.MixColumns);
|
||||
var dlgSoftFallbackPolynomialMult64_128 = new SoftFallbackPolynomialMult64_128(SoftFallback.PolynomialMult64_128);
|
||||
var dlgSoftFallbackSatF32ToS32 = new SoftFallbackSatF32ToS32(SoftFallback.SatF32ToS32);
|
||||
var dlgSoftFallbackSatF32ToS64 = new SoftFallbackSatF32ToS64(SoftFallback.SatF32ToS64);
|
||||
var dlgSoftFallbackSatF32ToU32 = new SoftFallbackSatF32ToU32(SoftFallback.SatF32ToU32);
|
||||
var dlgSoftFallbackSatF32ToU64 = new SoftFallbackSatF32ToU64(SoftFallback.SatF32ToU64);
|
||||
var dlgSoftFallbackSatF64ToS32 = new SoftFallbackSatF64ToS32(SoftFallback.SatF64ToS32);
|
||||
var dlgSoftFallbackSatF64ToS64 = new SoftFallbackSatF64ToS64(SoftFallback.SatF64ToS64);
|
||||
var dlgSoftFallbackSatF64ToU32 = new SoftFallbackSatF64ToU32(SoftFallback.SatF64ToU32);
|
||||
var dlgSoftFallbackSatF64ToU64 = new SoftFallbackSatF64ToU64(SoftFallback.SatF64ToU64);
|
||||
var dlgSoftFallbackSha1SchedulePart1 = new SoftFallbackSha1SchedulePart1(SoftFallback.Sha1SchedulePart1);
|
||||
var dlgSoftFallbackSha1SchedulePart2 = new SoftFallbackSha1SchedulePart2(SoftFallback.Sha1SchedulePart2);
|
||||
var dlgSoftFallbackSha256SchedulePart1 = new SoftFallbackSha256SchedulePart1(SoftFallback.Sha256SchedulePart1);
|
||||
var dlgSoftFallbackSha256SchedulePart2 = new SoftFallbackSha256SchedulePart2(SoftFallback.Sha256SchedulePart2);
|
||||
var dlgSoftFallbackSignedShrImm64 = new SoftFallbackSignedShrImm64(SoftFallback.SignedShrImm64);
|
||||
var dlgSoftFallbackTbl1 = new SoftFallbackTbl1(SoftFallback.Tbl1);
|
||||
var dlgSoftFallbackTbl2 = new SoftFallbackTbl2(SoftFallback.Tbl2);
|
||||
var dlgSoftFallbackTbl3 = new SoftFallbackTbl3(SoftFallback.Tbl3);
|
||||
var dlgSoftFallbackTbl4 = new SoftFallbackTbl4(SoftFallback.Tbl4);
|
||||
var dlgSoftFallbackTbx1 = new SoftFallbackTbx1(SoftFallback.Tbx1);
|
||||
var dlgSoftFallbackTbx2 = new SoftFallbackTbx2(SoftFallback.Tbx2);
|
||||
var dlgSoftFallbackTbx3 = new SoftFallbackTbx3(SoftFallback.Tbx3);
|
||||
var dlgSoftFallbackTbx4 = new SoftFallbackTbx4(SoftFallback.Tbx4);
|
||||
var dlgSoftFallbackUnsignedShrImm64 = new SoftFallbackUnsignedShrImm64(SoftFallback.UnsignedShrImm64);
|
||||
|
||||
SetDelegateInfo(new SoftFloat16_32FPConvert(SoftFloat16_32.FPConvert));
|
||||
SetDelegateInfo(new SoftFloat16_64FPConvert(SoftFloat16_64.FPConvert));
|
||||
var dlgSoftFloat16_32FPConvert = new SoftFloat16_32FPConvert(SoftFloat16_32.FPConvert);
|
||||
var dlgSoftFloat16_64FPConvert = new SoftFloat16_64FPConvert(SoftFloat16_64.FPConvert);
|
||||
|
||||
SetDelegateInfo(new SoftFloat32FPAdd(SoftFloat32.FPAdd));
|
||||
SetDelegateInfo(new SoftFloat32FPAddFpscr(SoftFloat32.FPAddFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat32FPCompare(SoftFloat32.FPCompare));
|
||||
SetDelegateInfo(new SoftFloat32FPCompareEQ(SoftFloat32.FPCompareEQ));
|
||||
SetDelegateInfo(new SoftFloat32FPCompareEQFpscr(SoftFloat32.FPCompareEQFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat32FPCompareGE(SoftFloat32.FPCompareGE));
|
||||
SetDelegateInfo(new SoftFloat32FPCompareGEFpscr(SoftFloat32.FPCompareGEFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat32FPCompareGT(SoftFloat32.FPCompareGT));
|
||||
SetDelegateInfo(new SoftFloat32FPCompareGTFpscr(SoftFloat32.FPCompareGTFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat32FPCompareLE(SoftFloat32.FPCompareLE));
|
||||
SetDelegateInfo(new SoftFloat32FPCompareLEFpscr(SoftFloat32.FPCompareLEFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat32FPCompareLT(SoftFloat32.FPCompareLT));
|
||||
SetDelegateInfo(new SoftFloat32FPCompareLTFpscr(SoftFloat32.FPCompareLTFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat32FPDiv(SoftFloat32.FPDiv));
|
||||
SetDelegateInfo(new SoftFloat32FPMax(SoftFloat32.FPMax));
|
||||
SetDelegateInfo(new SoftFloat32FPMaxFpscr(SoftFloat32.FPMaxFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat32FPMaxNum(SoftFloat32.FPMaxNum));
|
||||
SetDelegateInfo(new SoftFloat32FPMaxNumFpscr(SoftFloat32.FPMaxNumFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat32FPMin(SoftFloat32.FPMin));
|
||||
SetDelegateInfo(new SoftFloat32FPMinFpscr(SoftFloat32.FPMinFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat32FPMinNum(SoftFloat32.FPMinNum));
|
||||
SetDelegateInfo(new SoftFloat32FPMinNumFpscr(SoftFloat32.FPMinNumFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat32FPMul(SoftFloat32.FPMul));
|
||||
SetDelegateInfo(new SoftFloat32FPMulFpscr(SoftFloat32.FPMulFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat32FPMulAdd(SoftFloat32.FPMulAdd));
|
||||
SetDelegateInfo(new SoftFloat32FPMulAddFpscr(SoftFloat32.FPMulAddFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat32FPMulSub(SoftFloat32.FPMulSub));
|
||||
SetDelegateInfo(new SoftFloat32FPMulSubFpscr(SoftFloat32.FPMulSubFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat32FPMulX(SoftFloat32.FPMulX));
|
||||
SetDelegateInfo(new SoftFloat32FPNegMulAdd(SoftFloat32.FPNegMulAdd));
|
||||
SetDelegateInfo(new SoftFloat32FPNegMulSub(SoftFloat32.FPNegMulSub));
|
||||
SetDelegateInfo(new SoftFloat32FPRecipEstimate(SoftFloat32.FPRecipEstimate));
|
||||
SetDelegateInfo(new SoftFloat32FPRecipEstimateFpscr(SoftFloat32.FPRecipEstimateFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat32FPRecipStep(SoftFloat32.FPRecipStep)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat32FPRecipStepFused(SoftFloat32.FPRecipStepFused));
|
||||
SetDelegateInfo(new SoftFloat32FPRecpX(SoftFloat32.FPRecpX));
|
||||
SetDelegateInfo(new SoftFloat32FPRSqrtEstimate(SoftFloat32.FPRSqrtEstimate));
|
||||
SetDelegateInfo(new SoftFloat32FPRSqrtEstimateFpscr(SoftFloat32.FPRSqrtEstimateFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat32FPRSqrtStep(SoftFloat32.FPRSqrtStep)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat32FPRSqrtStepFused(SoftFloat32.FPRSqrtStepFused));
|
||||
SetDelegateInfo(new SoftFloat32FPSqrt(SoftFloat32.FPSqrt));
|
||||
SetDelegateInfo(new SoftFloat32FPSub(SoftFloat32.FPSub));
|
||||
var dlgSoftFloat32FPAdd = new SoftFloat32FPAdd(SoftFloat32.FPAdd);
|
||||
var dlgSoftFloat32FPAddFpscr = new SoftFloat32FPAddFpscr(SoftFloat32.FPAddFpscr); // A32 only.
|
||||
var dlgSoftFloat32FPCompare = new SoftFloat32FPCompare(SoftFloat32.FPCompare);
|
||||
var dlgSoftFloat32FPCompareEQ = new SoftFloat32FPCompareEQ(SoftFloat32.FPCompareEQ);
|
||||
var dlgSoftFloat32FPCompareEQFpscr = new SoftFloat32FPCompareEQFpscr(SoftFloat32.FPCompareEQFpscr); // A32 only.
|
||||
var dlgSoftFloat32FPCompareGE = new SoftFloat32FPCompareGE(SoftFloat32.FPCompareGE);
|
||||
var dlgSoftFloat32FPCompareGEFpscr = new SoftFloat32FPCompareGEFpscr(SoftFloat32.FPCompareGEFpscr); // A32 only.
|
||||
var dlgSoftFloat32FPCompareGT = new SoftFloat32FPCompareGT(SoftFloat32.FPCompareGT);
|
||||
var dlgSoftFloat32FPCompareGTFpscr = new SoftFloat32FPCompareGTFpscr(SoftFloat32.FPCompareGTFpscr); // A32 only.
|
||||
var dlgSoftFloat32FPCompareLE = new SoftFloat32FPCompareLE(SoftFloat32.FPCompareLE);
|
||||
var dlgSoftFloat32FPCompareLEFpscr = new SoftFloat32FPCompareLEFpscr(SoftFloat32.FPCompareLEFpscr); // A32 only.
|
||||
var dlgSoftFloat32FPCompareLT = new SoftFloat32FPCompareLT(SoftFloat32.FPCompareLT);
|
||||
var dlgSoftFloat32FPCompareLTFpscr = new SoftFloat32FPCompareLTFpscr(SoftFloat32.FPCompareLTFpscr); // A32 only.
|
||||
var dlgSoftFloat32FPDiv = new SoftFloat32FPDiv(SoftFloat32.FPDiv);
|
||||
var dlgSoftFloat32FPMax = new SoftFloat32FPMax(SoftFloat32.FPMax);
|
||||
var dlgSoftFloat32FPMaxFpscr = new SoftFloat32FPMaxFpscr(SoftFloat32.FPMaxFpscr); // A32 only.
|
||||
var dlgSoftFloat32FPMaxNum = new SoftFloat32FPMaxNum(SoftFloat32.FPMaxNum);
|
||||
var dlgSoftFloat32FPMaxNumFpscr = new SoftFloat32FPMaxNumFpscr(SoftFloat32.FPMaxNumFpscr); // A32 only.
|
||||
var dlgSoftFloat32FPMin = new SoftFloat32FPMin(SoftFloat32.FPMin);
|
||||
var dlgSoftFloat32FPMinFpscr = new SoftFloat32FPMinFpscr(SoftFloat32.FPMinFpscr); // A32 only.
|
||||
var dlgSoftFloat32FPMinNum = new SoftFloat32FPMinNum(SoftFloat32.FPMinNum);
|
||||
var dlgSoftFloat32FPMinNumFpscr = new SoftFloat32FPMinNumFpscr(SoftFloat32.FPMinNumFpscr); // A32 only.
|
||||
var dlgSoftFloat32FPMul = new SoftFloat32FPMul(SoftFloat32.FPMul);
|
||||
var dlgSoftFloat32FPMulFpscr = new SoftFloat32FPMulFpscr(SoftFloat32.FPMulFpscr); // A32 only.
|
||||
var dlgSoftFloat32FPMulAdd = new SoftFloat32FPMulAdd(SoftFloat32.FPMulAdd);
|
||||
var dlgSoftFloat32FPMulAddFpscr = new SoftFloat32FPMulAddFpscr(SoftFloat32.FPMulAddFpscr); // A32 only.
|
||||
var dlgSoftFloat32FPMulSub = new SoftFloat32FPMulSub(SoftFloat32.FPMulSub);
|
||||
var dlgSoftFloat32FPMulSubFpscr = new SoftFloat32FPMulSubFpscr(SoftFloat32.FPMulSubFpscr); // A32 only.
|
||||
var dlgSoftFloat32FPMulX = new SoftFloat32FPMulX(SoftFloat32.FPMulX);
|
||||
var dlgSoftFloat32FPNegMulAdd = new SoftFloat32FPNegMulAdd(SoftFloat32.FPNegMulAdd);
|
||||
var dlgSoftFloat32FPNegMulSub = new SoftFloat32FPNegMulSub(SoftFloat32.FPNegMulSub);
|
||||
var dlgSoftFloat32FPRecipEstimate = new SoftFloat32FPRecipEstimate(SoftFloat32.FPRecipEstimate);
|
||||
var dlgSoftFloat32FPRecipEstimateFpscr = new SoftFloat32FPRecipEstimateFpscr(SoftFloat32.FPRecipEstimateFpscr); // A32 only.
|
||||
var dlgSoftFloat32FPRecipStep = new SoftFloat32FPRecipStep(SoftFloat32.FPRecipStep); // A32 only.
|
||||
var dlgSoftFloat32FPRecipStepFused = new SoftFloat32FPRecipStepFused(SoftFloat32.FPRecipStepFused);
|
||||
var dlgSoftFloat32FPRecpX = new SoftFloat32FPRecpX(SoftFloat32.FPRecpX);
|
||||
var dlgSoftFloat32FPRSqrtEstimate = new SoftFloat32FPRSqrtEstimate(SoftFloat32.FPRSqrtEstimate);
|
||||
var dlgSoftFloat32FPRSqrtEstimateFpscr = new SoftFloat32FPRSqrtEstimateFpscr(SoftFloat32.FPRSqrtEstimateFpscr); // A32 only.
|
||||
var dlgSoftFloat32FPRSqrtStep = new SoftFloat32FPRSqrtStep(SoftFloat32.FPRSqrtStep); // A32 only.
|
||||
var dlgSoftFloat32FPRSqrtStepFused = new SoftFloat32FPRSqrtStepFused(SoftFloat32.FPRSqrtStepFused);
|
||||
var dlgSoftFloat32FPSqrt = new SoftFloat32FPSqrt(SoftFloat32.FPSqrt);
|
||||
var dlgSoftFloat32FPSub = new SoftFloat32FPSub(SoftFloat32.FPSub);
|
||||
|
||||
SetDelegateInfo(new SoftFloat32_16FPConvert(SoftFloat32_16.FPConvert));
|
||||
var dlgSoftFloat32_16FPConvert = new SoftFloat32_16FPConvert(SoftFloat32_16.FPConvert);
|
||||
|
||||
SetDelegateInfo(new SoftFloat64FPAdd(SoftFloat64.FPAdd));
|
||||
SetDelegateInfo(new SoftFloat64FPAddFpscr(SoftFloat64.FPAddFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat64FPCompare(SoftFloat64.FPCompare));
|
||||
SetDelegateInfo(new SoftFloat64FPCompareEQ(SoftFloat64.FPCompareEQ));
|
||||
SetDelegateInfo(new SoftFloat64FPCompareEQFpscr(SoftFloat64.FPCompareEQFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat64FPCompareGE(SoftFloat64.FPCompareGE));
|
||||
SetDelegateInfo(new SoftFloat64FPCompareGEFpscr(SoftFloat64.FPCompareGEFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat64FPCompareGT(SoftFloat64.FPCompareGT));
|
||||
SetDelegateInfo(new SoftFloat64FPCompareGTFpscr(SoftFloat64.FPCompareGTFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat64FPCompareLE(SoftFloat64.FPCompareLE));
|
||||
SetDelegateInfo(new SoftFloat64FPCompareLEFpscr(SoftFloat64.FPCompareLEFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat64FPCompareLT(SoftFloat64.FPCompareLT));
|
||||
SetDelegateInfo(new SoftFloat64FPCompareLTFpscr(SoftFloat64.FPCompareLTFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat64FPDiv(SoftFloat64.FPDiv));
|
||||
SetDelegateInfo(new SoftFloat64FPMax(SoftFloat64.FPMax));
|
||||
SetDelegateInfo(new SoftFloat64FPMaxFpscr(SoftFloat64.FPMaxFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat64FPMaxNum(SoftFloat64.FPMaxNum));
|
||||
SetDelegateInfo(new SoftFloat64FPMaxNumFpscr(SoftFloat64.FPMaxNumFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat64FPMin(SoftFloat64.FPMin));
|
||||
SetDelegateInfo(new SoftFloat64FPMinFpscr(SoftFloat64.FPMinFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat64FPMinNum(SoftFloat64.FPMinNum));
|
||||
SetDelegateInfo(new SoftFloat64FPMinNumFpscr(SoftFloat64.FPMinNumFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat64FPMul(SoftFloat64.FPMul));
|
||||
SetDelegateInfo(new SoftFloat64FPMulFpscr(SoftFloat64.FPMulFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat64FPMulAdd(SoftFloat64.FPMulAdd));
|
||||
SetDelegateInfo(new SoftFloat64FPMulAddFpscr(SoftFloat64.FPMulAddFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat64FPMulSub(SoftFloat64.FPMulSub));
|
||||
SetDelegateInfo(new SoftFloat64FPMulSubFpscr(SoftFloat64.FPMulSubFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat64FPMulX(SoftFloat64.FPMulX));
|
||||
SetDelegateInfo(new SoftFloat64FPNegMulAdd(SoftFloat64.FPNegMulAdd));
|
||||
SetDelegateInfo(new SoftFloat64FPNegMulSub(SoftFloat64.FPNegMulSub));
|
||||
SetDelegateInfo(new SoftFloat64FPRecipEstimate(SoftFloat64.FPRecipEstimate));
|
||||
SetDelegateInfo(new SoftFloat64FPRecipEstimateFpscr(SoftFloat64.FPRecipEstimateFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat64FPRecipStep(SoftFloat64.FPRecipStep)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat64FPRecipStepFused(SoftFloat64.FPRecipStepFused));
|
||||
SetDelegateInfo(new SoftFloat64FPRecpX(SoftFloat64.FPRecpX));
|
||||
SetDelegateInfo(new SoftFloat64FPRSqrtEstimate(SoftFloat64.FPRSqrtEstimate));
|
||||
SetDelegateInfo(new SoftFloat64FPRSqrtEstimateFpscr(SoftFloat64.FPRSqrtEstimateFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat64FPRSqrtStep(SoftFloat64.FPRSqrtStep)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat64FPRSqrtStepFused(SoftFloat64.FPRSqrtStepFused));
|
||||
SetDelegateInfo(new SoftFloat64FPSqrt(SoftFloat64.FPSqrt));
|
||||
SetDelegateInfo(new SoftFloat64FPSub(SoftFloat64.FPSub));
|
||||
var dlgSoftFloat64FPAdd = new SoftFloat64FPAdd(SoftFloat64.FPAdd);
|
||||
var dlgSoftFloat64FPAddFpscr = new SoftFloat64FPAddFpscr(SoftFloat64.FPAddFpscr); // A32 only.
|
||||
var dlgSoftFloat64FPCompare = new SoftFloat64FPCompare(SoftFloat64.FPCompare);
|
||||
var dlgSoftFloat64FPCompareEQ = new SoftFloat64FPCompareEQ(SoftFloat64.FPCompareEQ);
|
||||
var dlgSoftFloat64FPCompareEQFpscr = new SoftFloat64FPCompareEQFpscr(SoftFloat64.FPCompareEQFpscr); // A32 only.
|
||||
var dlgSoftFloat64FPCompareGE = new SoftFloat64FPCompareGE(SoftFloat64.FPCompareGE);
|
||||
var dlgSoftFloat64FPCompareGEFpscr = new SoftFloat64FPCompareGEFpscr(SoftFloat64.FPCompareGEFpscr); // A32 only.
|
||||
var dlgSoftFloat64FPCompareGT = new SoftFloat64FPCompareGT(SoftFloat64.FPCompareGT);
|
||||
var dlgSoftFloat64FPCompareGTFpscr = new SoftFloat64FPCompareGTFpscr(SoftFloat64.FPCompareGTFpscr); // A32 only.
|
||||
var dlgSoftFloat64FPCompareLE = new SoftFloat64FPCompareLE(SoftFloat64.FPCompareLE);
|
||||
var dlgSoftFloat64FPCompareLEFpscr = new SoftFloat64FPCompareLEFpscr(SoftFloat64.FPCompareLEFpscr); // A32 only.
|
||||
var dlgSoftFloat64FPCompareLT = new SoftFloat64FPCompareLT(SoftFloat64.FPCompareLT);
|
||||
var dlgSoftFloat64FPCompareLTFpscr = new SoftFloat64FPCompareLTFpscr(SoftFloat64.FPCompareLTFpscr); // A32 only.
|
||||
var dlgSoftFloat64FPDiv = new SoftFloat64FPDiv(SoftFloat64.FPDiv);
|
||||
var dlgSoftFloat64FPMax = new SoftFloat64FPMax(SoftFloat64.FPMax);
|
||||
var dlgSoftFloat64FPMaxFpscr = new SoftFloat64FPMaxFpscr(SoftFloat64.FPMaxFpscr); // A32 only.
|
||||
var dlgSoftFloat64FPMaxNum = new SoftFloat64FPMaxNum(SoftFloat64.FPMaxNum);
|
||||
var dlgSoftFloat64FPMaxNumFpscr = new SoftFloat64FPMaxNumFpscr(SoftFloat64.FPMaxNumFpscr); // A32 only.
|
||||
var dlgSoftFloat64FPMin = new SoftFloat64FPMin(SoftFloat64.FPMin);
|
||||
var dlgSoftFloat64FPMinFpscr = new SoftFloat64FPMinFpscr(SoftFloat64.FPMinFpscr); // A32 only.
|
||||
var dlgSoftFloat64FPMinNum = new SoftFloat64FPMinNum(SoftFloat64.FPMinNum);
|
||||
var dlgSoftFloat64FPMinNumFpscr = new SoftFloat64FPMinNumFpscr(SoftFloat64.FPMinNumFpscr); // A32 only.
|
||||
var dlgSoftFloat64FPMul = new SoftFloat64FPMul(SoftFloat64.FPMul);
|
||||
var dlgSoftFloat64FPMulFpscr = new SoftFloat64FPMulFpscr(SoftFloat64.FPMulFpscr); // A32 only.
|
||||
var dlgSoftFloat64FPMulAdd = new SoftFloat64FPMulAdd(SoftFloat64.FPMulAdd);
|
||||
var dlgSoftFloat64FPMulAddFpscr = new SoftFloat64FPMulAddFpscr(SoftFloat64.FPMulAddFpscr); // A32 only.
|
||||
var dlgSoftFloat64FPMulSub = new SoftFloat64FPMulSub(SoftFloat64.FPMulSub);
|
||||
var dlgSoftFloat64FPMulSubFpscr = new SoftFloat64FPMulSubFpscr(SoftFloat64.FPMulSubFpscr); // A32 only.
|
||||
var dlgSoftFloat64FPMulX = new SoftFloat64FPMulX(SoftFloat64.FPMulX);
|
||||
var dlgSoftFloat64FPNegMulAdd = new SoftFloat64FPNegMulAdd(SoftFloat64.FPNegMulAdd);
|
||||
var dlgSoftFloat64FPNegMulSub = new SoftFloat64FPNegMulSub(SoftFloat64.FPNegMulSub);
|
||||
var dlgSoftFloat64FPRecipEstimate = new SoftFloat64FPRecipEstimate(SoftFloat64.FPRecipEstimate);
|
||||
var dlgSoftFloat64FPRecipEstimateFpscr = new SoftFloat64FPRecipEstimateFpscr(SoftFloat64.FPRecipEstimateFpscr); // A32 only.
|
||||
var dlgSoftFloat64FPRecipStep = new SoftFloat64FPRecipStep(SoftFloat64.FPRecipStep); // A32 only.
|
||||
var dlgSoftFloat64FPRecipStepFused = new SoftFloat64FPRecipStepFused(SoftFloat64.FPRecipStepFused);
|
||||
var dlgSoftFloat64FPRecpX = new SoftFloat64FPRecpX(SoftFloat64.FPRecpX);
|
||||
var dlgSoftFloat64FPRSqrtEstimate = new SoftFloat64FPRSqrtEstimate(SoftFloat64.FPRSqrtEstimate);
|
||||
var dlgSoftFloat64FPRSqrtEstimateFpscr = new SoftFloat64FPRSqrtEstimateFpscr(SoftFloat64.FPRSqrtEstimateFpscr); // A32 only.
|
||||
var dlgSoftFloat64FPRSqrtStep = new SoftFloat64FPRSqrtStep(SoftFloat64.FPRSqrtStep); // A32 only.
|
||||
var dlgSoftFloat64FPRSqrtStepFused = new SoftFloat64FPRSqrtStepFused(SoftFloat64.FPRSqrtStepFused);
|
||||
var dlgSoftFloat64FPSqrt = new SoftFloat64FPSqrt(SoftFloat64.FPSqrt);
|
||||
var dlgSoftFloat64FPSub = new SoftFloat64FPSub(SoftFloat64.FPSub);
|
||||
|
||||
SetDelegateInfo(new SoftFloat64_16FPConvert(SoftFloat64_16.FPConvert));
|
||||
var dlgSoftFloat64_16FPConvert = new SoftFloat64_16FPConvert(SoftFloat64_16.FPConvert);
|
||||
|
||||
SetDelegateInfo(dlgMathAbs, Marshal.GetFunctionPointerForDelegate<MathAbs>(dlgMathAbs));
|
||||
SetDelegateInfo(dlgMathCeiling, Marshal.GetFunctionPointerForDelegate<MathCeiling>(dlgMathCeiling));
|
||||
SetDelegateInfo(dlgMathFloor, Marshal.GetFunctionPointerForDelegate<MathFloor>(dlgMathFloor));
|
||||
SetDelegateInfo(dlgMathRound, Marshal.GetFunctionPointerForDelegate<MathRound>(dlgMathRound));
|
||||
SetDelegateInfo(dlgMathTruncate, Marshal.GetFunctionPointerForDelegate<MathTruncate>(dlgMathTruncate));
|
||||
|
||||
SetDelegateInfo(dlgMathFAbs, Marshal.GetFunctionPointerForDelegate<MathFAbs>(dlgMathFAbs));
|
||||
SetDelegateInfo(dlgMathFCeiling, Marshal.GetFunctionPointerForDelegate<MathFCeiling>(dlgMathFCeiling));
|
||||
SetDelegateInfo(dlgMathFFloor, Marshal.GetFunctionPointerForDelegate<MathFFloor>(dlgMathFFloor));
|
||||
SetDelegateInfo(dlgMathFRound, Marshal.GetFunctionPointerForDelegate<MathFRound>(dlgMathFRound));
|
||||
SetDelegateInfo(dlgMathFTruncate, Marshal.GetFunctionPointerForDelegate<MathFTruncate>(dlgMathFTruncate));
|
||||
|
||||
SetDelegateInfo(dlgNativeInterfaceBreak, Marshal.GetFunctionPointerForDelegate<NativeInterfaceBreak>(dlgNativeInterfaceBreak));
|
||||
SetDelegateInfo(dlgNativeInterfaceCheckSynchronization, Marshal.GetFunctionPointerForDelegate<NativeInterfaceCheckSynchronization>(dlgNativeInterfaceCheckSynchronization));
|
||||
SetDelegateInfo(dlgNativeInterfaceEnqueueForRejit, Marshal.GetFunctionPointerForDelegate<NativeInterfaceEnqueueForRejit>(dlgNativeInterfaceEnqueueForRejit));
|
||||
SetDelegateInfo(dlgNativeInterfaceGetCntfrqEl0, Marshal.GetFunctionPointerForDelegate<NativeInterfaceGetCntfrqEl0>(dlgNativeInterfaceGetCntfrqEl0));
|
||||
SetDelegateInfo(dlgNativeInterfaceGetCntpctEl0, Marshal.GetFunctionPointerForDelegate<NativeInterfaceGetCntpctEl0>(dlgNativeInterfaceGetCntpctEl0));
|
||||
SetDelegateInfo(dlgNativeInterfaceGetCntvctEl0, Marshal.GetFunctionPointerForDelegate<NativeInterfaceGetCntvctEl0>(dlgNativeInterfaceGetCntvctEl0));
|
||||
SetDelegateInfo(dlgNativeInterfaceGetCtrEl0, Marshal.GetFunctionPointerForDelegate<NativeInterfaceGetCtrEl0>(dlgNativeInterfaceGetCtrEl0));
|
||||
SetDelegateInfo(dlgNativeInterfaceGetDczidEl0, Marshal.GetFunctionPointerForDelegate<NativeInterfaceGetDczidEl0>(dlgNativeInterfaceGetDczidEl0));
|
||||
SetDelegateInfo(dlgNativeInterfaceGetFunctionAddress, Marshal.GetFunctionPointerForDelegate<NativeInterfaceGetFunctionAddress>(dlgNativeInterfaceGetFunctionAddress));
|
||||
SetDelegateInfo(dlgNativeInterfaceInvalidateCacheLine, Marshal.GetFunctionPointerForDelegate<NativeInterfaceInvalidateCacheLine>(dlgNativeInterfaceInvalidateCacheLine));
|
||||
SetDelegateInfo(dlgNativeInterfaceReadByte, Marshal.GetFunctionPointerForDelegate<NativeInterfaceReadByte>(dlgNativeInterfaceReadByte));
|
||||
SetDelegateInfo(dlgNativeInterfaceReadUInt16, Marshal.GetFunctionPointerForDelegate<NativeInterfaceReadUInt16>(dlgNativeInterfaceReadUInt16));
|
||||
SetDelegateInfo(dlgNativeInterfaceReadUInt32, Marshal.GetFunctionPointerForDelegate<NativeInterfaceReadUInt32>(dlgNativeInterfaceReadUInt32));
|
||||
SetDelegateInfo(dlgNativeInterfaceReadUInt64, Marshal.GetFunctionPointerForDelegate<NativeInterfaceReadUInt64>(dlgNativeInterfaceReadUInt64));
|
||||
SetDelegateInfo(dlgNativeInterfaceReadVector128, Marshal.GetFunctionPointerForDelegate<NativeInterfaceReadVector128>(dlgNativeInterfaceReadVector128));
|
||||
SetDelegateInfo(dlgNativeInterfaceSignalMemoryTracking, Marshal.GetFunctionPointerForDelegate<NativeInterfaceSignalMemoryTracking>(dlgNativeInterfaceSignalMemoryTracking));
|
||||
SetDelegateInfo(dlgNativeInterfaceSupervisorCall, Marshal.GetFunctionPointerForDelegate<NativeInterfaceSupervisorCall>(dlgNativeInterfaceSupervisorCall));
|
||||
SetDelegateInfo(dlgNativeInterfaceThrowInvalidMemoryAccess, Marshal.GetFunctionPointerForDelegate<NativeInterfaceThrowInvalidMemoryAccess>(dlgNativeInterfaceThrowInvalidMemoryAccess));
|
||||
SetDelegateInfo(dlgNativeInterfaceUndefined, Marshal.GetFunctionPointerForDelegate<NativeInterfaceUndefined>(dlgNativeInterfaceUndefined));
|
||||
SetDelegateInfo(dlgNativeInterfaceWriteByte, Marshal.GetFunctionPointerForDelegate<NativeInterfaceWriteByte>(dlgNativeInterfaceWriteByte));
|
||||
SetDelegateInfo(dlgNativeInterfaceWriteUInt16, Marshal.GetFunctionPointerForDelegate<NativeInterfaceWriteUInt16>(dlgNativeInterfaceWriteUInt16));
|
||||
SetDelegateInfo(dlgNativeInterfaceWriteUInt32, Marshal.GetFunctionPointerForDelegate<NativeInterfaceWriteUInt32>(dlgNativeInterfaceWriteUInt32));
|
||||
SetDelegateInfo(dlgNativeInterfaceWriteUInt64, Marshal.GetFunctionPointerForDelegate<NativeInterfaceWriteUInt64>(dlgNativeInterfaceWriteUInt64));
|
||||
SetDelegateInfo(dlgNativeInterfaceWriteVector128, Marshal.GetFunctionPointerForDelegate<NativeInterfaceWriteVector128>(dlgNativeInterfaceWriteVector128));
|
||||
|
||||
SetDelegateInfo(dlgSoftFallbackCountLeadingSigns, Marshal.GetFunctionPointerForDelegate<SoftFallbackCountLeadingSigns>(dlgSoftFallbackCountLeadingSigns));
|
||||
SetDelegateInfo(dlgSoftFallbackCountLeadingZeros, Marshal.GetFunctionPointerForDelegate<SoftFallbackCountLeadingZeros>(dlgSoftFallbackCountLeadingZeros));
|
||||
SetDelegateInfo(dlgSoftFallbackCrc32b, Marshal.GetFunctionPointerForDelegate<SoftFallbackCrc32b>(dlgSoftFallbackCrc32b));
|
||||
SetDelegateInfo(dlgSoftFallbackCrc32cb, Marshal.GetFunctionPointerForDelegate<SoftFallbackCrc32cb>(dlgSoftFallbackCrc32cb));
|
||||
SetDelegateInfo(dlgSoftFallbackCrc32ch, Marshal.GetFunctionPointerForDelegate<SoftFallbackCrc32ch>(dlgSoftFallbackCrc32ch));
|
||||
SetDelegateInfo(dlgSoftFallbackCrc32cw, Marshal.GetFunctionPointerForDelegate<SoftFallbackCrc32cw>(dlgSoftFallbackCrc32cw));
|
||||
SetDelegateInfo(dlgSoftFallbackCrc32cx, Marshal.GetFunctionPointerForDelegate<SoftFallbackCrc32cx>(dlgSoftFallbackCrc32cx));
|
||||
SetDelegateInfo(dlgSoftFallbackCrc32h, Marshal.GetFunctionPointerForDelegate<SoftFallbackCrc32h>(dlgSoftFallbackCrc32h));
|
||||
SetDelegateInfo(dlgSoftFallbackCrc32w, Marshal.GetFunctionPointerForDelegate<SoftFallbackCrc32w>(dlgSoftFallbackCrc32w));
|
||||
SetDelegateInfo(dlgSoftFallbackCrc32x, Marshal.GetFunctionPointerForDelegate<SoftFallbackCrc32x>(dlgSoftFallbackCrc32x));
|
||||
SetDelegateInfo(dlgSoftFallbackDecrypt, Marshal.GetFunctionPointerForDelegate<SoftFallbackDecrypt>(dlgSoftFallbackDecrypt));
|
||||
SetDelegateInfo(dlgSoftFallbackEncrypt, Marshal.GetFunctionPointerForDelegate<SoftFallbackEncrypt>(dlgSoftFallbackEncrypt));
|
||||
SetDelegateInfo(dlgSoftFallbackFixedRotate, Marshal.GetFunctionPointerForDelegate<SoftFallbackFixedRotate>(dlgSoftFallbackFixedRotate));
|
||||
SetDelegateInfo(dlgSoftFallbackHashChoose, Marshal.GetFunctionPointerForDelegate<SoftFallbackHashChoose>(dlgSoftFallbackHashChoose));
|
||||
SetDelegateInfo(dlgSoftFallbackHashLower, Marshal.GetFunctionPointerForDelegate<SoftFallbackHashLower>(dlgSoftFallbackHashLower));
|
||||
SetDelegateInfo(dlgSoftFallbackHashMajority, Marshal.GetFunctionPointerForDelegate<SoftFallbackHashMajority>(dlgSoftFallbackHashMajority));
|
||||
SetDelegateInfo(dlgSoftFallbackHashParity, Marshal.GetFunctionPointerForDelegate<SoftFallbackHashParity>(dlgSoftFallbackHashParity));
|
||||
SetDelegateInfo(dlgSoftFallbackHashUpper, Marshal.GetFunctionPointerForDelegate<SoftFallbackHashUpper>(dlgSoftFallbackHashUpper));
|
||||
SetDelegateInfo(dlgSoftFallbackInverseMixColumns, Marshal.GetFunctionPointerForDelegate<SoftFallbackInverseMixColumns>(dlgSoftFallbackInverseMixColumns));
|
||||
SetDelegateInfo(dlgSoftFallbackMixColumns, Marshal.GetFunctionPointerForDelegate<SoftFallbackMixColumns>(dlgSoftFallbackMixColumns));
|
||||
SetDelegateInfo(dlgSoftFallbackPolynomialMult64_128, Marshal.GetFunctionPointerForDelegate<SoftFallbackPolynomialMult64_128>(dlgSoftFallbackPolynomialMult64_128));
|
||||
SetDelegateInfo(dlgSoftFallbackSatF32ToS32, Marshal.GetFunctionPointerForDelegate<SoftFallbackSatF32ToS32>(dlgSoftFallbackSatF32ToS32));
|
||||
SetDelegateInfo(dlgSoftFallbackSatF32ToS64, Marshal.GetFunctionPointerForDelegate<SoftFallbackSatF32ToS64>(dlgSoftFallbackSatF32ToS64));
|
||||
SetDelegateInfo(dlgSoftFallbackSatF32ToU32, Marshal.GetFunctionPointerForDelegate<SoftFallbackSatF32ToU32>(dlgSoftFallbackSatF32ToU32));
|
||||
SetDelegateInfo(dlgSoftFallbackSatF32ToU64, Marshal.GetFunctionPointerForDelegate<SoftFallbackSatF32ToU64>(dlgSoftFallbackSatF32ToU64));
|
||||
SetDelegateInfo(dlgSoftFallbackSatF64ToS32, Marshal.GetFunctionPointerForDelegate<SoftFallbackSatF64ToS32>(dlgSoftFallbackSatF64ToS32));
|
||||
SetDelegateInfo(dlgSoftFallbackSatF64ToS64, Marshal.GetFunctionPointerForDelegate<SoftFallbackSatF64ToS64>(dlgSoftFallbackSatF64ToS64));
|
||||
SetDelegateInfo(dlgSoftFallbackSatF64ToU32, Marshal.GetFunctionPointerForDelegate<SoftFallbackSatF64ToU32>(dlgSoftFallbackSatF64ToU32));
|
||||
SetDelegateInfo(dlgSoftFallbackSatF64ToU64, Marshal.GetFunctionPointerForDelegate<SoftFallbackSatF64ToU64>(dlgSoftFallbackSatF64ToU64));
|
||||
SetDelegateInfo(dlgSoftFallbackSha1SchedulePart1, Marshal.GetFunctionPointerForDelegate<SoftFallbackSha1SchedulePart1>(dlgSoftFallbackSha1SchedulePart1));
|
||||
SetDelegateInfo(dlgSoftFallbackSha1SchedulePart2, Marshal.GetFunctionPointerForDelegate<SoftFallbackSha1SchedulePart2>(dlgSoftFallbackSha1SchedulePart2));
|
||||
SetDelegateInfo(dlgSoftFallbackSha256SchedulePart1, Marshal.GetFunctionPointerForDelegate<SoftFallbackSha256SchedulePart1>(dlgSoftFallbackSha256SchedulePart1));
|
||||
SetDelegateInfo(dlgSoftFallbackSha256SchedulePart2, Marshal.GetFunctionPointerForDelegate<SoftFallbackSha256SchedulePart2>(dlgSoftFallbackSha256SchedulePart2));
|
||||
SetDelegateInfo(dlgSoftFallbackSignedShrImm64, Marshal.GetFunctionPointerForDelegate<SoftFallbackSignedShrImm64>(dlgSoftFallbackSignedShrImm64));
|
||||
SetDelegateInfo(dlgSoftFallbackTbl1, Marshal.GetFunctionPointerForDelegate<SoftFallbackTbl1>(dlgSoftFallbackTbl1));
|
||||
SetDelegateInfo(dlgSoftFallbackTbl2, Marshal.GetFunctionPointerForDelegate<SoftFallbackTbl2>(dlgSoftFallbackTbl2));
|
||||
SetDelegateInfo(dlgSoftFallbackTbl3, Marshal.GetFunctionPointerForDelegate<SoftFallbackTbl3>(dlgSoftFallbackTbl3));
|
||||
SetDelegateInfo(dlgSoftFallbackTbl4, Marshal.GetFunctionPointerForDelegate<SoftFallbackTbl4>(dlgSoftFallbackTbl4));
|
||||
SetDelegateInfo(dlgSoftFallbackTbx1, Marshal.GetFunctionPointerForDelegate<SoftFallbackTbx1>(dlgSoftFallbackTbx1));
|
||||
SetDelegateInfo(dlgSoftFallbackTbx2, Marshal.GetFunctionPointerForDelegate<SoftFallbackTbx2>(dlgSoftFallbackTbx2));
|
||||
SetDelegateInfo(dlgSoftFallbackTbx3, Marshal.GetFunctionPointerForDelegate<SoftFallbackTbx3>(dlgSoftFallbackTbx3));
|
||||
SetDelegateInfo(dlgSoftFallbackTbx4, Marshal.GetFunctionPointerForDelegate<SoftFallbackTbx4>(dlgSoftFallbackTbx4));
|
||||
SetDelegateInfo(dlgSoftFallbackUnsignedShrImm64, Marshal.GetFunctionPointerForDelegate<SoftFallbackUnsignedShrImm64>(dlgSoftFallbackUnsignedShrImm64));
|
||||
|
||||
SetDelegateInfo(dlgSoftFloat16_32FPConvert, Marshal.GetFunctionPointerForDelegate<SoftFloat16_32FPConvert>(dlgSoftFloat16_32FPConvert));
|
||||
SetDelegateInfo(dlgSoftFloat16_64FPConvert, Marshal.GetFunctionPointerForDelegate<SoftFloat16_64FPConvert>(dlgSoftFloat16_64FPConvert));
|
||||
|
||||
SetDelegateInfo(dlgSoftFloat32FPAdd, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPAdd>(dlgSoftFloat32FPAdd));
|
||||
SetDelegateInfo(dlgSoftFloat32FPAddFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPAddFpscr>(dlgSoftFloat32FPAddFpscr)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat32FPCompare, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompare>(dlgSoftFloat32FPCompare));
|
||||
SetDelegateInfo(dlgSoftFloat32FPCompareEQ, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompareEQ>(dlgSoftFloat32FPCompareEQ));
|
||||
SetDelegateInfo(dlgSoftFloat32FPCompareEQFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompareEQFpscr>(dlgSoftFloat32FPCompareEQFpscr)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat32FPCompareGE, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompareGE>(dlgSoftFloat32FPCompareGE));
|
||||
SetDelegateInfo(dlgSoftFloat32FPCompareGEFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompareGEFpscr>(dlgSoftFloat32FPCompareGEFpscr)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat32FPCompareGT, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompareGT>(dlgSoftFloat32FPCompareGT));
|
||||
SetDelegateInfo(dlgSoftFloat32FPCompareGTFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompareGTFpscr>(dlgSoftFloat32FPCompareGTFpscr)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat32FPCompareLE, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompareLE>(dlgSoftFloat32FPCompareLE));
|
||||
SetDelegateInfo(dlgSoftFloat32FPCompareLEFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompareLEFpscr>(dlgSoftFloat32FPCompareLEFpscr)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat32FPCompareLT, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompareLT>(dlgSoftFloat32FPCompareLT));
|
||||
SetDelegateInfo(dlgSoftFloat32FPCompareLTFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompareLTFpscr>(dlgSoftFloat32FPCompareLTFpscr)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat32FPDiv, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPDiv>(dlgSoftFloat32FPDiv));
|
||||
SetDelegateInfo(dlgSoftFloat32FPMax, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMax>(dlgSoftFloat32FPMax));
|
||||
SetDelegateInfo(dlgSoftFloat32FPMaxFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMaxFpscr>(dlgSoftFloat32FPMaxFpscr)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat32FPMaxNum, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMaxNum>(dlgSoftFloat32FPMaxNum));
|
||||
SetDelegateInfo(dlgSoftFloat32FPMaxNumFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMaxNumFpscr>(dlgSoftFloat32FPMaxNumFpscr)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat32FPMin, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMin>(dlgSoftFloat32FPMin));
|
||||
SetDelegateInfo(dlgSoftFloat32FPMinFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMinFpscr>(dlgSoftFloat32FPMinFpscr)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat32FPMinNum, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMinNum>(dlgSoftFloat32FPMinNum));
|
||||
SetDelegateInfo(dlgSoftFloat32FPMinNumFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMinNumFpscr>(dlgSoftFloat32FPMinNumFpscr)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat32FPMul, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMul>(dlgSoftFloat32FPMul));
|
||||
SetDelegateInfo(dlgSoftFloat32FPMulFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMulFpscr>(dlgSoftFloat32FPMulFpscr)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat32FPMulAdd, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMulAdd>(dlgSoftFloat32FPMulAdd));
|
||||
SetDelegateInfo(dlgSoftFloat32FPMulAddFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMulAddFpscr>(dlgSoftFloat32FPMulAddFpscr)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat32FPMulSub, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMulSub>(dlgSoftFloat32FPMulSub));
|
||||
SetDelegateInfo(dlgSoftFloat32FPMulSubFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMulSubFpscr>(dlgSoftFloat32FPMulSubFpscr)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat32FPMulX, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMulX>(dlgSoftFloat32FPMulX));
|
||||
SetDelegateInfo(dlgSoftFloat32FPNegMulAdd, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPNegMulAdd>(dlgSoftFloat32FPNegMulAdd));
|
||||
SetDelegateInfo(dlgSoftFloat32FPNegMulSub, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPNegMulSub>(dlgSoftFloat32FPNegMulSub));
|
||||
SetDelegateInfo(dlgSoftFloat32FPRecipEstimate, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPRecipEstimate>(dlgSoftFloat32FPRecipEstimate));
|
||||
SetDelegateInfo(dlgSoftFloat32FPRecipEstimateFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPRecipEstimateFpscr>(dlgSoftFloat32FPRecipEstimateFpscr)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat32FPRecipStep, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPRecipStep>(dlgSoftFloat32FPRecipStep)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat32FPRecipStepFused, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPRecipStepFused>(dlgSoftFloat32FPRecipStepFused));
|
||||
SetDelegateInfo(dlgSoftFloat32FPRecpX, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPRecpX>(dlgSoftFloat32FPRecpX));
|
||||
SetDelegateInfo(dlgSoftFloat32FPRSqrtEstimate, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPRSqrtEstimate>(dlgSoftFloat32FPRSqrtEstimate));
|
||||
SetDelegateInfo(dlgSoftFloat32FPRSqrtEstimateFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPRSqrtEstimateFpscr>(dlgSoftFloat32FPRSqrtEstimateFpscr)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat32FPRSqrtStep, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPRSqrtStep>(dlgSoftFloat32FPRSqrtStep)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat32FPRSqrtStepFused, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPRSqrtStepFused>(dlgSoftFloat32FPRSqrtStepFused));
|
||||
SetDelegateInfo(dlgSoftFloat32FPSqrt, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPSqrt>(dlgSoftFloat32FPSqrt));
|
||||
SetDelegateInfo(dlgSoftFloat32FPSub, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPSub>(dlgSoftFloat32FPSub));
|
||||
|
||||
SetDelegateInfo(dlgSoftFloat32_16FPConvert, Marshal.GetFunctionPointerForDelegate<SoftFloat32_16FPConvert>(dlgSoftFloat32_16FPConvert));
|
||||
|
||||
SetDelegateInfo(dlgSoftFloat64FPAdd, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPAdd>(dlgSoftFloat64FPAdd));
|
||||
SetDelegateInfo(dlgSoftFloat64FPAddFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPAddFpscr>(dlgSoftFloat64FPAddFpscr)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat64FPCompare, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompare>(dlgSoftFloat64FPCompare));
|
||||
SetDelegateInfo(dlgSoftFloat64FPCompareEQ, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompareEQ>(dlgSoftFloat64FPCompareEQ));
|
||||
SetDelegateInfo(dlgSoftFloat64FPCompareEQFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompareEQFpscr>(dlgSoftFloat64FPCompareEQFpscr)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat64FPCompareGE, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompareGE>(dlgSoftFloat64FPCompareGE));
|
||||
SetDelegateInfo(dlgSoftFloat64FPCompareGEFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompareGEFpscr>(dlgSoftFloat64FPCompareGEFpscr)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat64FPCompareGT, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompareGT>(dlgSoftFloat64FPCompareGT));
|
||||
SetDelegateInfo(dlgSoftFloat64FPCompareGTFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompareGTFpscr>(dlgSoftFloat64FPCompareGTFpscr)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat64FPCompareLE, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompareLE>(dlgSoftFloat64FPCompareLE));
|
||||
SetDelegateInfo(dlgSoftFloat64FPCompareLEFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompareLEFpscr>(dlgSoftFloat64FPCompareLEFpscr)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat64FPCompareLT, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompareLT>(dlgSoftFloat64FPCompareLT));
|
||||
SetDelegateInfo(dlgSoftFloat64FPCompareLTFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompareLTFpscr>(dlgSoftFloat64FPCompareLTFpscr)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat64FPDiv, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPDiv>(dlgSoftFloat64FPDiv));
|
||||
SetDelegateInfo(dlgSoftFloat64FPMax, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMax>(dlgSoftFloat64FPMax));
|
||||
SetDelegateInfo(dlgSoftFloat64FPMaxFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMaxFpscr>(dlgSoftFloat64FPMaxFpscr)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat64FPMaxNum, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMaxNum>(dlgSoftFloat64FPMaxNum));
|
||||
SetDelegateInfo(dlgSoftFloat64FPMaxNumFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMaxNumFpscr>(dlgSoftFloat64FPMaxNumFpscr)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat64FPMin, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMin>(dlgSoftFloat64FPMin));
|
||||
SetDelegateInfo(dlgSoftFloat64FPMinFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMinFpscr>(dlgSoftFloat64FPMinFpscr)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat64FPMinNum, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMinNum>(dlgSoftFloat64FPMinNum));
|
||||
SetDelegateInfo(dlgSoftFloat64FPMinNumFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMinNumFpscr>(dlgSoftFloat64FPMinNumFpscr)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat64FPMul, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMul>(dlgSoftFloat64FPMul));
|
||||
SetDelegateInfo(dlgSoftFloat64FPMulFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMulFpscr>(dlgSoftFloat64FPMulFpscr)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat64FPMulAdd, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMulAdd>(dlgSoftFloat64FPMulAdd));
|
||||
SetDelegateInfo(dlgSoftFloat64FPMulAddFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMulAddFpscr>(dlgSoftFloat64FPMulAddFpscr)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat64FPMulSub, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMulSub>(dlgSoftFloat64FPMulSub));
|
||||
SetDelegateInfo(dlgSoftFloat64FPMulSubFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMulSubFpscr>(dlgSoftFloat64FPMulSubFpscr)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat64FPMulX, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMulX>(dlgSoftFloat64FPMulX));
|
||||
SetDelegateInfo(dlgSoftFloat64FPNegMulAdd, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPNegMulAdd>(dlgSoftFloat64FPNegMulAdd));
|
||||
SetDelegateInfo(dlgSoftFloat64FPNegMulSub, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPNegMulSub>(dlgSoftFloat64FPNegMulSub));
|
||||
SetDelegateInfo(dlgSoftFloat64FPRecipEstimate, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPRecipEstimate>(dlgSoftFloat64FPRecipEstimate));
|
||||
SetDelegateInfo(dlgSoftFloat64FPRecipEstimateFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPRecipEstimateFpscr>(dlgSoftFloat64FPRecipEstimateFpscr)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat64FPRecipStep, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPRecipStep>(dlgSoftFloat64FPRecipStep)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat64FPRecipStepFused, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPRecipStepFused>(dlgSoftFloat64FPRecipStepFused));
|
||||
SetDelegateInfo(dlgSoftFloat64FPRecpX, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPRecpX>(dlgSoftFloat64FPRecpX));
|
||||
SetDelegateInfo(dlgSoftFloat64FPRSqrtEstimate, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPRSqrtEstimate>(dlgSoftFloat64FPRSqrtEstimate));
|
||||
SetDelegateInfo(dlgSoftFloat64FPRSqrtEstimateFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPRSqrtEstimateFpscr>(dlgSoftFloat64FPRSqrtEstimateFpscr)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat64FPRSqrtStep, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPRSqrtStep>(dlgSoftFloat64FPRSqrtStep)); // A32 only.
|
||||
SetDelegateInfo(dlgSoftFloat64FPRSqrtStepFused, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPRSqrtStepFused>(dlgSoftFloat64FPRSqrtStepFused));
|
||||
SetDelegateInfo(dlgSoftFloat64FPSqrt, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPSqrt>(dlgSoftFloat64FPSqrt));
|
||||
SetDelegateInfo(dlgSoftFloat64FPSub, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPSub>(dlgSoftFloat64FPSub));
|
||||
|
||||
SetDelegateInfo(dlgSoftFloat64_16FPConvert, Marshal.GetFunctionPointerForDelegate<SoftFloat64_16FPConvert>(dlgSoftFloat64_16FPConvert));
|
||||
}
|
||||
|
||||
private delegate double MathAbs(double value);
|
||||
|
@ -8,7 +8,7 @@ namespace ARMeilleure.Translation
|
||||
/// </summary>
|
||||
/// <typeparam name="TK">Key</typeparam>
|
||||
/// <typeparam name="TV">Value</typeparam>
|
||||
class IntervalTree<TK, TV> where TK : IComparable<TK>
|
||||
public class IntervalTree<TK, TV> where TK : IComparable<TK>
|
||||
{
|
||||
private const int ArrayGrowthSize = 32;
|
||||
|
||||
|
@ -3,6 +3,7 @@ using ARMeilleure.CodeGen.Linking;
|
||||
using ARMeilleure.CodeGen.Unwinding;
|
||||
using ARMeilleure.Common;
|
||||
using ARMeilleure.Memory;
|
||||
using ARMeilleure.Translation.Cache;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Common.Logging;
|
||||
@ -744,7 +745,7 @@ namespace ARMeilleure.Translation.PTC
|
||||
bool highCq)
|
||||
{
|
||||
var cFunc = new CompiledFunction(code, unwindInfo, RelocInfo.Empty);
|
||||
var gFunc = cFunc.MapWithPointer<GuestFunction>(out IntPtr gFuncPointer);
|
||||
var gFunc = cFunc.MapWithPointer<GuestFunction>(out IntPtr gFuncPointer, true);
|
||||
|
||||
return new TranslatedFunction(gFunc, gFuncPointer, callCounter, guestSize, highCq);
|
||||
}
|
||||
@ -826,7 +827,7 @@ namespace ARMeilleure.Translation.PTC
|
||||
|
||||
Debug.Assert(Profiler.IsAddressInStaticCodeRange(address));
|
||||
|
||||
TranslatedFunction func = translator.Translate(address, item.funcProfile.Mode, item.funcProfile.HighCq);
|
||||
TranslatedFunction func = translator.Translate(address, item.funcProfile.Mode, item.funcProfile.HighCq, deferProtect: true);
|
||||
|
||||
bool isAddressUnique = translator.Functions.TryAdd(address, func.GuestSize, func);
|
||||
|
||||
@ -1004,6 +1005,7 @@ namespace ARMeilleure.Translation.PTC
|
||||
osPlatform |= (OperatingSystem.IsLinux() ? 1u : 0u) << 1;
|
||||
osPlatform |= (OperatingSystem.IsMacOS() ? 1u : 0u) << 2;
|
||||
osPlatform |= (OperatingSystem.IsWindows() ? 1u : 0u) << 3;
|
||||
osPlatform |= (OperatingSystem.IsIOS() ? 1u : 0u) << 4;
|
||||
#pragma warning restore IDE0055
|
||||
|
||||
return osPlatform;
|
||||
|
@ -76,11 +76,11 @@ namespace ARMeilleure.Translation
|
||||
CountTable = new EntryTable<uint>();
|
||||
Functions = new TranslatorCache<TranslatedFunction>();
|
||||
FunctionTable = new AddressTable<ulong>(for64Bits ? _levels64Bit : _levels32Bit);
|
||||
Stubs = new TranslatorStubs(this);
|
||||
Stubs = new TranslatorStubs(FunctionTable);
|
||||
|
||||
FunctionTable.Fill = (ulong)Stubs.SlowDispatchStub;
|
||||
|
||||
if (memory.Type.IsHostMapped())
|
||||
if (memory.Type.IsHostMappedOrTracked())
|
||||
{
|
||||
NativeSignalHandler.InitializeSignalHandler(allocator.GetPageSize());
|
||||
}
|
||||
@ -112,6 +112,8 @@ namespace ARMeilleure.Translation
|
||||
Debug.Assert(Functions.Count == 0);
|
||||
_ptc.LoadTranslations(this);
|
||||
_ptc.MakeAndSaveTranslations(this);
|
||||
|
||||
JitCache.RunDeferredRxProtects();
|
||||
}
|
||||
|
||||
_ptc.Profiler.Start();
|
||||
@ -250,7 +252,7 @@ namespace ARMeilleure.Translation
|
||||
}
|
||||
}
|
||||
|
||||
internal TranslatedFunction Translate(ulong address, ExecutionMode mode, bool highCq, bool singleStep = false)
|
||||
internal TranslatedFunction Translate(ulong address, ExecutionMode mode, bool highCq, bool singleStep = false, bool deferProtect = false)
|
||||
{
|
||||
var context = new ArmEmitterContext(
|
||||
Memory,
|
||||
@ -308,7 +310,7 @@ namespace ARMeilleure.Translation
|
||||
_ptc.WriteCompiledFunction(address, funcSize, hash, highCq, compiledFunc);
|
||||
}
|
||||
|
||||
GuestFunction func = compiledFunc.MapWithPointer<GuestFunction>(out IntPtr funcPointer);
|
||||
GuestFunction func = compiledFunc.MapWithPointer<GuestFunction>(out IntPtr funcPointer, deferProtect);
|
||||
|
||||
Allocators.ResetAll();
|
||||
|
||||
|
@ -1,3 +1,4 @@
|
||||
using ARMeilleure.Common;
|
||||
using ARMeilleure.Instructions;
|
||||
using ARMeilleure.IntermediateRepresentation;
|
||||
using ARMeilleure.State;
|
||||
@ -14,11 +15,11 @@ namespace ARMeilleure.Translation
|
||||
/// </summary>
|
||||
class TranslatorStubs : IDisposable
|
||||
{
|
||||
private static readonly Lazy<IntPtr> _slowDispatchStub = new(GenerateSlowDispatchStub, isThreadSafe: true);
|
||||
private readonly Lazy<IntPtr> _slowDispatchStub;
|
||||
|
||||
private bool _disposed;
|
||||
|
||||
private readonly Translator _translator;
|
||||
private readonly AddressTable<ulong> _functionTable;
|
||||
private readonly Lazy<IntPtr> _dispatchStub;
|
||||
private readonly Lazy<DispatcherFunction> _dispatchLoop;
|
||||
private readonly Lazy<WrapperFunction> _contextWrapper;
|
||||
@ -83,13 +84,14 @@ namespace ARMeilleure.Translation
|
||||
/// Initializes a new instance of the <see cref="TranslatorStubs"/> class with the specified
|
||||
/// <see cref="Translator"/> instance.
|
||||
/// </summary>
|
||||
/// <param name="translator"><see cref="Translator"/> instance to use</param>
|
||||
/// <param name="functionTable">Function table used to store pointers to the functions that the guest code will call</param>
|
||||
/// <exception cref="ArgumentNullException"><paramref name="translator"/> is null</exception>
|
||||
public TranslatorStubs(Translator translator)
|
||||
public TranslatorStubs(AddressTable<ulong> functionTable)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(translator);
|
||||
ArgumentNullException.ThrowIfNull(functionTable);
|
||||
|
||||
_translator = translator;
|
||||
_functionTable = functionTable;
|
||||
_slowDispatchStub = new(GenerateSlowDispatchStub, isThreadSafe: true);
|
||||
_dispatchStub = new(GenerateDispatchStub, isThreadSafe: true);
|
||||
_dispatchLoop = new(GenerateDispatchLoop, isThreadSafe: true);
|
||||
_contextWrapper = new(GenerateContextWrapper, isThreadSafe: true);
|
||||
@ -151,15 +153,15 @@ namespace ARMeilleure.Translation
|
||||
context.Add(nativeContext, Const((ulong)NativeContext.GetDispatchAddressOffset())));
|
||||
|
||||
// Check if guest address is within range of the AddressTable.
|
||||
Operand masked = context.BitwiseAnd(guestAddress, Const(~_translator.FunctionTable.Mask));
|
||||
Operand masked = context.BitwiseAnd(guestAddress, Const(~_functionTable.Mask));
|
||||
context.BranchIfTrue(lblFallback, masked);
|
||||
|
||||
Operand index = default;
|
||||
Operand page = Const((long)_translator.FunctionTable.Base);
|
||||
Operand page = Const((long)_functionTable.Base);
|
||||
|
||||
for (int i = 0; i < _translator.FunctionTable.Levels.Length; i++)
|
||||
for (int i = 0; i < _functionTable.Levels.Length; i++)
|
||||
{
|
||||
ref var level = ref _translator.FunctionTable.Levels[i];
|
||||
ref var level = ref _functionTable.Levels[i];
|
||||
|
||||
// level.Mask is not used directly because it is more often bigger than 32-bits, so it will not
|
||||
// be encoded as an immediate on x86's bitwise and operation.
|
||||
@ -167,7 +169,7 @@ namespace ARMeilleure.Translation
|
||||
|
||||
index = context.BitwiseAnd(context.ShiftRightUI(guestAddress, Const(level.Index)), mask);
|
||||
|
||||
if (i < _translator.FunctionTable.Levels.Length - 1)
|
||||
if (i < _functionTable.Levels.Length - 1)
|
||||
{
|
||||
page = context.Load(OperandType.I64, context.Add(page, context.ShiftLeft(index, Const(3))));
|
||||
context.BranchIfFalse(lblFallback, page);
|
||||
@ -196,7 +198,7 @@ namespace ARMeilleure.Translation
|
||||
/// Generates a <see cref="SlowDispatchStub"/>.
|
||||
/// </summary>
|
||||
/// <returns>Generated <see cref="SlowDispatchStub"/></returns>
|
||||
private static IntPtr GenerateSlowDispatchStub()
|
||||
private IntPtr GenerateSlowDispatchStub()
|
||||
{
|
||||
var context = new EmitterContext();
|
||||
|
||||
@ -205,8 +207,7 @@ namespace ARMeilleure.Translation
|
||||
Operand guestAddress = context.Load(OperandType.I64,
|
||||
context.Add(nativeContext, Const((ulong)NativeContext.GetDispatchAddressOffset())));
|
||||
|
||||
MethodInfo getFuncAddress = typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetFunctionAddress));
|
||||
Operand hostAddress = context.Call(getFuncAddress, guestAddress);
|
||||
Operand hostAddress = context.Call(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetFunctionAddress)), guestAddress);
|
||||
context.Tailcall(hostAddress, nativeContext);
|
||||
|
||||
var cfg = context.GetControlFlowGraph();
|
||||
|
1033
src/MeloNX/MeloNX.xcodeproj/project.pbxproj
Normal file
1033
src/MeloNX/MeloNX.xcodeproj/project.pbxproj
Normal file
File diff suppressed because it is too large
Load Diff
7
src/MeloNX/MeloNX.xcodeproj/project.xcworkspace/contents.xcworkspacedata
generated
Normal file
7
src/MeloNX/MeloNX.xcodeproj/project.xcworkspace/contents.xcworkspacedata
generated
Normal file
@ -0,0 +1,7 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<Workspace
|
||||
version = "1.0">
|
||||
<FileRef
|
||||
location = "self:">
|
||||
</FileRef>
|
||||
</Workspace>
|
@ -0,0 +1,24 @@
|
||||
{
|
||||
"originHash" : "d611b071fbe94fdc9900a07a218340eab4ce2c3c7168bf6542f2830c0400a72b",
|
||||
"pins" : [
|
||||
{
|
||||
"identity" : "swiftsvg",
|
||||
"kind" : "remoteSourceControl",
|
||||
"location" : "https://github.com/mchoe/SwiftSVG",
|
||||
"state" : {
|
||||
"branch" : "master",
|
||||
"revision" : "88b9ee086b29019e35f6f49c8e30e5552eb8fa9d"
|
||||
}
|
||||
},
|
||||
{
|
||||
"identity" : "swiftuijoystick",
|
||||
"kind" : "remoteSourceControl",
|
||||
"location" : "https://github.com/michael94ellis/SwiftUIJoystick",
|
||||
"state" : {
|
||||
"revision" : "5bd303cdafb369a70a45c902538b42dd3c5f4d65",
|
||||
"version" : "1.5.0"
|
||||
}
|
||||
}
|
||||
],
|
||||
"version" : 3
|
||||
}
|
Binary file not shown.
@ -0,0 +1,5 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<array/>
|
||||
</plist>
|
Binary file not shown.
Binary file not shown.
BIN
src/MeloNX/MeloNX.xcodeproj/project.xcworkspace/xcuserdata/ls.xcuserdatad/UserInterfaceState.xcuserstate
generated
Normal file
BIN
src/MeloNX/MeloNX.xcodeproj/project.xcworkspace/xcuserdata/ls.xcuserdatad/UserInterfaceState.xcuserstate
generated
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -0,0 +1,104 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<Scheme
|
||||
LastUpgradeVersion = "1610"
|
||||
version = "1.7">
|
||||
<BuildAction
|
||||
parallelizeBuildables = "YES"
|
||||
buildImplicitDependencies = "YES"
|
||||
buildArchitectures = "Automatic">
|
||||
<BuildActionEntries>
|
||||
<BuildActionEntry
|
||||
buildForTesting = "YES"
|
||||
buildForRunning = "YES"
|
||||
buildForProfiling = "YES"
|
||||
buildForArchiving = "YES"
|
||||
buildForAnalyzing = "YES">
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "4E80A98C2CD6F54500029585"
|
||||
BuildableName = "MeloNX.app"
|
||||
BlueprintName = "MeloNX"
|
||||
ReferencedContainer = "container:MeloNX.xcodeproj">
|
||||
</BuildableReference>
|
||||
</BuildActionEntry>
|
||||
</BuildActionEntries>
|
||||
</BuildAction>
|
||||
<TestAction
|
||||
buildConfiguration = "Debug"
|
||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||
shouldUseLaunchSchemeArgsEnv = "YES"
|
||||
shouldAutocreateTestPlan = "YES">
|
||||
<Testables>
|
||||
<TestableReference
|
||||
skipped = "NO"
|
||||
parallelizable = "YES">
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "4E80A99C2CD6F54700029585"
|
||||
BuildableName = "MeloNXTests.xctest"
|
||||
BlueprintName = "MeloNXTests"
|
||||
ReferencedContainer = "container:MeloNX.xcodeproj">
|
||||
</BuildableReference>
|
||||
</TestableReference>
|
||||
<TestableReference
|
||||
skipped = "NO"
|
||||
parallelizable = "YES">
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "4E80A9A62CD6F54700029585"
|
||||
BuildableName = "MeloNXUITests.xctest"
|
||||
BlueprintName = "MeloNXUITests"
|
||||
ReferencedContainer = "container:MeloNX.xcodeproj">
|
||||
</BuildableReference>
|
||||
</TestableReference>
|
||||
</Testables>
|
||||
</TestAction>
|
||||
<LaunchAction
|
||||
buildConfiguration = "Release"
|
||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||
launchStyle = "0"
|
||||
useCustomWorkingDirectory = "NO"
|
||||
ignoresPersistentStateOnLaunch = "NO"
|
||||
debugDocumentVersioning = "YES"
|
||||
debugServiceExtension = "internal"
|
||||
enableGPUValidationMode = "1"
|
||||
showGraphicsOverview = "Yes"
|
||||
allowLocationSimulation = "YES">
|
||||
<BuildableProductRunnable
|
||||
runnableDebuggingMode = "0">
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "4E80A98C2CD6F54500029585"
|
||||
BuildableName = "MeloNX.app"
|
||||
BlueprintName = "MeloNX"
|
||||
ReferencedContainer = "container:MeloNX.xcodeproj">
|
||||
</BuildableReference>
|
||||
</BuildableProductRunnable>
|
||||
</LaunchAction>
|
||||
<ProfileAction
|
||||
buildConfiguration = "Release"
|
||||
shouldUseLaunchSchemeArgsEnv = "YES"
|
||||
savedToolIdentifier = ""
|
||||
useCustomWorkingDirectory = "NO"
|
||||
debugDocumentVersioning = "YES">
|
||||
<BuildableProductRunnable
|
||||
runnableDebuggingMode = "0">
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "4E80A98C2CD6F54500029585"
|
||||
BuildableName = "MeloNX.app"
|
||||
BlueprintName = "MeloNX"
|
||||
ReferencedContainer = "container:MeloNX.xcodeproj">
|
||||
</BuildableReference>
|
||||
</BuildableProductRunnable>
|
||||
</ProfileAction>
|
||||
<AnalyzeAction
|
||||
buildConfiguration = "Debug">
|
||||
</AnalyzeAction>
|
||||
<ArchiveAction
|
||||
buildConfiguration = "Release"
|
||||
revealArchiveInOrganizer = "YES">
|
||||
</ArchiveAction>
|
||||
</Scheme>
|
@ -0,0 +1,24 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>SchemeUserState</key>
|
||||
<dict>
|
||||
<key>MeloNX.xcscheme_^#shared#^_</key>
|
||||
<dict>
|
||||
<key>orderHint</key>
|
||||
<integer>0</integer>
|
||||
</dict>
|
||||
<key>Ryujinx.xcscheme_^#shared#^_</key>
|
||||
<dict>
|
||||
<key>orderHint</key>
|
||||
<integer>1</integer>
|
||||
</dict>
|
||||
<key>com.Stossy11.MeloNX.RyujinxAg.xcscheme_^#shared#^_</key>
|
||||
<dict>
|
||||
<key>orderHint</key>
|
||||
<integer>2</integer>
|
||||
</dict>
|
||||
</dict>
|
||||
</dict>
|
||||
</plist>
|
@ -0,0 +1,24 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>SchemeUserState</key>
|
||||
<dict>
|
||||
<key>MeloNX.xcscheme_^#shared#^_</key>
|
||||
<dict>
|
||||
<key>orderHint</key>
|
||||
<integer>0</integer>
|
||||
</dict>
|
||||
<key>Ryujinx.xcscheme_^#shared#^_</key>
|
||||
<dict>
|
||||
<key>orderHint</key>
|
||||
<integer>1</integer>
|
||||
</dict>
|
||||
<key>com.Stossy11.MeloNX.RyujinxAg.xcscheme_^#shared#^_</key>
|
||||
<dict>
|
||||
<key>orderHint</key>
|
||||
<integer>2</integer>
|
||||
</dict>
|
||||
</dict>
|
||||
</dict>
|
||||
</plist>
|
@ -0,0 +1,24 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>SchemeUserState</key>
|
||||
<dict>
|
||||
<key>MeloNX.xcscheme_^#shared#^_</key>
|
||||
<dict>
|
||||
<key>orderHint</key>
|
||||
<integer>0</integer>
|
||||
</dict>
|
||||
<key>Ryujinx.xcscheme_^#shared#^_</key>
|
||||
<dict>
|
||||
<key>orderHint</key>
|
||||
<integer>3</integer>
|
||||
</dict>
|
||||
<key>com.Stossy11.MeloNX.RyujinxAg.xcscheme_^#shared#^_</key>
|
||||
<dict>
|
||||
<key>orderHint</key>
|
||||
<integer>4</integer>
|
||||
</dict>
|
||||
</dict>
|
||||
</dict>
|
||||
</plist>
|
@ -0,0 +1,40 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<Bucket
|
||||
uuid = "271EB822-2830-4016-A3D7-CA2DEBEDCD27"
|
||||
type = "1"
|
||||
version = "2.0">
|
||||
<Breakpoints>
|
||||
<BreakpointProxy
|
||||
BreakpointExtensionID = "Xcode.Breakpoint.FileBreakpoint">
|
||||
<BreakpointContent
|
||||
uuid = "499F5405-B63B-4623-9332-1E44FC449FD0"
|
||||
shouldBeEnabled = "No"
|
||||
ignoreCount = "0"
|
||||
continueAfterRunningActions = "No"
|
||||
filePath = "MeloNX/Views/GamesList/GameListView.swift"
|
||||
startingColumnNumber = "9223372036854775807"
|
||||
endingColumnNumber = "9223372036854775807"
|
||||
startingLineNumber = "309"
|
||||
endingLineNumber = "309"
|
||||
landmarkName = "loadGames()"
|
||||
landmarkType = "7">
|
||||
</BreakpointContent>
|
||||
</BreakpointProxy>
|
||||
<BreakpointProxy
|
||||
BreakpointExtensionID = "Xcode.Breakpoint.FileBreakpoint">
|
||||
<BreakpointContent
|
||||
uuid = "0BB7C122-8933-48E8-ABA3-1ABB39594258"
|
||||
shouldBeEnabled = "No"
|
||||
ignoreCount = "0"
|
||||
continueAfterRunningActions = "No"
|
||||
filePath = "MeloNX/Models/Game.swift"
|
||||
startingColumnNumber = "9223372036854775807"
|
||||
endingColumnNumber = "9223372036854775807"
|
||||
startingLineNumber = "37"
|
||||
endingLineNumber = "37"
|
||||
landmarkName = "createImage(from:)"
|
||||
landmarkType = "7">
|
||||
</BreakpointContent>
|
||||
</BreakpointProxy>
|
||||
</Breakpoints>
|
||||
</Bucket>
|
@ -0,0 +1,42 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>SchemeUserState</key>
|
||||
<dict>
|
||||
<key>MeloNX.xcscheme_^#shared#^_</key>
|
||||
<dict>
|
||||
<key>orderHint</key>
|
||||
<integer>0</integer>
|
||||
</dict>
|
||||
<key>Ryujinx.xcscheme_^#shared#^_</key>
|
||||
<dict>
|
||||
<key>orderHint</key>
|
||||
<integer>3</integer>
|
||||
</dict>
|
||||
<key>com.Stossy11.MeloNX.RyujinxAg.xcscheme_^#shared#^_</key>
|
||||
<dict>
|
||||
<key>orderHint</key>
|
||||
<integer>4</integer>
|
||||
</dict>
|
||||
</dict>
|
||||
<key>SuppressBuildableAutocreation</key>
|
||||
<dict>
|
||||
<key>4E80A98C2CD6F54500029585</key>
|
||||
<dict>
|
||||
<key>primary</key>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>4E80A99C2CD6F54700029585</key>
|
||||
<dict>
|
||||
<key>primary</key>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>4E80A9A62CD6F54700029585</key>
|
||||
<dict>
|
||||
<key>primary</key>
|
||||
<true/>
|
||||
</dict>
|
||||
</dict>
|
||||
</dict>
|
||||
</plist>
|
@ -0,0 +1,24 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>SchemeUserState</key>
|
||||
<dict>
|
||||
<key>MeloNX.xcscheme_^#shared#^_</key>
|
||||
<dict>
|
||||
<key>orderHint</key>
|
||||
<integer>0</integer>
|
||||
</dict>
|
||||
<key>Ryujinx.xcscheme_^#shared#^_</key>
|
||||
<dict>
|
||||
<key>orderHint</key>
|
||||
<integer>2</integer>
|
||||
</dict>
|
||||
<key>com.Stossy11.MeloNX.RyujinxAg.xcscheme_^#shared#^_</key>
|
||||
<dict>
|
||||
<key>orderHint</key>
|
||||
<integer>1</integer>
|
||||
</dict>
|
||||
</dict>
|
||||
</dict>
|
||||
</plist>
|
53
src/MeloNX/MeloNX/App/Core/Headers/Ryujinx-Header.h
Normal file
53
src/MeloNX/MeloNX/App/Core/Headers/Ryujinx-Header.h
Normal file
@ -0,0 +1,53 @@
|
||||
//
|
||||
// Ryujinx-Header.h
|
||||
// MeloNX
|
||||
//
|
||||
// Created by Stossy11 on 3/11/2024.
|
||||
//
|
||||
|
||||
#define DRM 0
|
||||
#define CS_DEBUGGED 0x10000000
|
||||
|
||||
#ifndef RyujinxHeader
|
||||
#define RyujinxHeader
|
||||
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL2/SDL_syswm.h>
|
||||
#import "utils.h"
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
struct GameInfo {
|
||||
long FileSize;
|
||||
char TitleName[512];
|
||||
char TitleId[32];
|
||||
char Developer[256];
|
||||
char Version[16];
|
||||
unsigned char* ImageData;
|
||||
unsigned int ImageSize;
|
||||
};
|
||||
|
||||
extern struct GameInfo get_game_info(int, char*);
|
||||
|
||||
void install_firmware(const char* inputPtr);
|
||||
|
||||
char* installed_firmware_version();
|
||||
|
||||
void stop_emulation();
|
||||
|
||||
int main_ryujinx_sdl(int argc, char **argv);
|
||||
|
||||
int get_current_fps();
|
||||
|
||||
void initialize();
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* RyujinxSDL_h */
|
||||
|
25
src/MeloNX/MeloNX/App/Core/JIT/AskForJIT.swift
Normal file
25
src/MeloNX/MeloNX/App/Core/JIT/AskForJIT.swift
Normal file
@ -0,0 +1,25 @@
|
||||
//
|
||||
// AskForJIT.swift
|
||||
// MeloNX
|
||||
//
|
||||
// Created by Stossy11 on 9/10/2024.
|
||||
// Copyright © 2024 Stossy11. All rights reserved.
|
||||
//
|
||||
|
||||
import Foundation
|
||||
import UIKit
|
||||
|
||||
func askForJIT() {
|
||||
// Check if TrollStore exists by checking the presence of the directory
|
||||
let urlScheme = "apple-magnifier://enable-jit?bundle-id=\(Bundle.main.bundleIdentifier!)"
|
||||
if let launchURL = URL(string: urlScheme) {
|
||||
if UIApplication.shared.canOpenURL(launchURL) {
|
||||
// Open the URL to enable JIT
|
||||
UIApplication.shared.open(launchURL, options: [:], completionHandler: nil)
|
||||
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
return
|
||||
}
|
19
src/MeloNX/MeloNX/App/Core/JIT/IsJITEnabled.swift
Normal file
19
src/MeloNX/MeloNX/App/Core/JIT/IsJITEnabled.swift
Normal file
@ -0,0 +1,19 @@
|
||||
//
|
||||
// IsJITEnabled.swift
|
||||
// MeloNX
|
||||
//
|
||||
// Created by Stossy11 on 10/02/2025.
|
||||
//
|
||||
|
||||
|
||||
|
||||
func isJITEnabled() -> Bool {
|
||||
var flags: Int = 0
|
||||
|
||||
csops(getpid(), 0, &flags, sizeof(flags))
|
||||
return (Int32(flags) & CS_DEBUGGED) != 0;
|
||||
}
|
||||
|
||||
func sizeof<T>(_ value: T) -> Int {
|
||||
return MemoryLayout<T>.size
|
||||
}
|
78
src/MeloNX/MeloNX/App/Core/JIT/JitStreamerEB/EnableJIT.swift
Normal file
78
src/MeloNX/MeloNX/App/Core/JIT/JitStreamerEB/EnableJIT.swift
Normal file
@ -0,0 +1,78 @@
|
||||
//
|
||||
// EnableJIT.swift
|
||||
// MeloNX
|
||||
//
|
||||
// Created by Stossy11 on 10/02/2025.
|
||||
//
|
||||
|
||||
import Foundation
|
||||
|
||||
func enableJITEB() {
|
||||
guard let bundleID = Bundle.main.bundleIdentifier else {
|
||||
return
|
||||
}
|
||||
let address = URL(string: "http://[fd00::]:9172/launch_app/\(bundleID)")!
|
||||
|
||||
let task = URLSession.shared.dataTask(with: address) { data, response, error in
|
||||
if error != nil {
|
||||
return
|
||||
}
|
||||
|
||||
|
||||
guard let httpResponse = response as? HTTPURLResponse else {
|
||||
return
|
||||
}
|
||||
DispatchQueue.main.async {
|
||||
showLaunchAppAlert(jsonData: data!, in: UIApplication.shared.windows.last!.rootViewController!)
|
||||
}
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
task.resume()
|
||||
}
|
||||
|
||||
struct LaunchApp: Codable {
|
||||
let ok: Bool
|
||||
let error: String?
|
||||
let launching: Bool
|
||||
let position: Int?
|
||||
let mounting: Bool
|
||||
}
|
||||
|
||||
func showLaunchAppAlert(jsonData: Data, in viewController: UIViewController) {
|
||||
do {
|
||||
let result = try JSONDecoder().decode(LaunchApp.self, from: jsonData)
|
||||
|
||||
var message = ""
|
||||
|
||||
if let error = result.error {
|
||||
message = "Error: \(error)"
|
||||
} else if result.mounting {
|
||||
message = "App is mounting..."
|
||||
} else if result.launching {
|
||||
message = "App is launching..."
|
||||
} else {
|
||||
message = "App launch status unknown."
|
||||
}
|
||||
|
||||
if let position = result.position {
|
||||
message += "\nPosition: \(position)"
|
||||
}
|
||||
|
||||
let alert = UIAlertController(title: "Launch Status", message: message, preferredStyle: .alert)
|
||||
alert.addAction(UIAlertAction(title: "OK", style: .default))
|
||||
|
||||
DispatchQueue.main.async {
|
||||
viewController.present(alert, animated: true)
|
||||
}
|
||||
|
||||
} catch {
|
||||
let alert = UIAlertController(title: "Decoding Error", message: error.localizedDescription, preferredStyle: .alert)
|
||||
alert.addAction(UIAlertAction(title: "OK", style: .default))
|
||||
|
||||
DispatchQueue.main.async {
|
||||
viewController.present(alert, animated: true)
|
||||
}
|
||||
}
|
||||
}
|
27
src/MeloNX/MeloNX/App/Core/JIT/utils.h
Normal file
27
src/MeloNX/MeloNX/App/Core/JIT/utils.h
Normal file
@ -0,0 +1,27 @@
|
||||
#if __has_feature(modules)
|
||||
@import UIKit;
|
||||
@import Foundation;
|
||||
#else
|
||||
#import "UIKit/UIKit.h"
|
||||
#import "Foundation/Foundation.h"
|
||||
#endif
|
||||
|
||||
#define DISPATCH_ASYNC_START dispatch_async(dispatch_get_main_queue(), ^{
|
||||
#define DISPATCH_ASYNC_CLOSE });
|
||||
|
||||
#define PT_TRACE_ME 0
|
||||
extern int ptrace(int, pid_t, caddr_t, int);
|
||||
|
||||
#define CS_DEBUGGED 0x10000000
|
||||
extern int csops(
|
||||
pid_t pid,
|
||||
unsigned int ops,
|
||||
void *useraddr,
|
||||
size_t usersize
|
||||
);
|
||||
|
||||
extern BOOL getEntitlementValue(NSString *key);
|
||||
extern BOOL isJITEnabled(void);
|
||||
|
||||
#define DLOG(format, ...) ShowAlert(@"DEBUG", [NSString stringWithFormat:@"\n %s [Line %d] \n %@", __PRETTY_FUNCTION__, __LINE__, [NSString stringWithFormat:format, ##__VA_ARGS__]])
|
||||
void ShowAlert(NSString* title, NSString* message, _Bool* showok);
|
82
src/MeloNX/MeloNX/App/Core/JIT/utils.m
Normal file
82
src/MeloNX/MeloNX/App/Core/JIT/utils.m
Normal file
@ -0,0 +1,82 @@
|
||||
#import "utils.h"
|
||||
|
||||
typedef struct __SecTask * SecTaskRef;
|
||||
extern CFTypeRef SecTaskCopyValueForEntitlement(
|
||||
SecTaskRef task,
|
||||
NSString* entitlement,
|
||||
CFErrorRef _Nullable *error
|
||||
)
|
||||
__attribute__((weak_import));
|
||||
|
||||
extern SecTaskRef SecTaskCreateFromSelf(CFAllocatorRef allocator)
|
||||
__attribute__((weak_import));
|
||||
|
||||
BOOL getEntitlementValue(NSString *key)
|
||||
{
|
||||
if (SecTaskCreateFromSelf == NULL || SecTaskCopyValueForEntitlement == NULL)
|
||||
return NO;
|
||||
SecTaskRef sec_task = SecTaskCreateFromSelf(NULL);
|
||||
if(!sec_task) return NO;
|
||||
CFTypeRef value = SecTaskCopyValueForEntitlement(sec_task, key, nil);
|
||||
if (value != nil)
|
||||
{
|
||||
CFRelease(value);
|
||||
}
|
||||
CFRelease(sec_task);
|
||||
return value != nil && [(__bridge id)value boolValue];
|
||||
}
|
||||
|
||||
BOOL isJITEnabled(void)
|
||||
{
|
||||
if (getEntitlementValue(@"dynamic-codesigning"))
|
||||
{
|
||||
return YES;
|
||||
}
|
||||
|
||||
int flags;
|
||||
csops(getpid(), 0, &flags, sizeof(flags));
|
||||
return (flags & CS_DEBUGGED) != 0;
|
||||
}
|
||||
|
||||
void ShowAlert(NSString* title, NSString* message, _Bool* showok)
|
||||
{
|
||||
DISPATCH_ASYNC_START
|
||||
UIWindow* mainWindow = [[UIApplication sharedApplication] windows].lastObject;
|
||||
UIAlertController *alert = [UIAlertController alertControllerWithTitle:title
|
||||
message:message
|
||||
preferredStyle:UIAlertControllerStyleAlert];
|
||||
if (showok) {
|
||||
[alert addAction:[UIAlertAction actionWithTitle:@"ok!"
|
||||
style:UIAlertActionStyleDefault
|
||||
handler:nil]];
|
||||
}
|
||||
[mainWindow.rootViewController presentViewController:alert
|
||||
animated:true
|
||||
completion:nil];
|
||||
DISPATCH_ASYNC_CLOSE
|
||||
}
|
||||
|
||||
#import <UIKit/UIKit.h>
|
||||
|
||||
__attribute__((constructor)) static void entry(int argc, char **argv)
|
||||
{
|
||||
|
||||
if (getEntitlementValue(@"com.apple.developer.kernel.increased-memory-limit")) {
|
||||
NSLog(@"Entitlement Does Exist");
|
||||
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
|
||||
[defaults setBool:YES forKey:@"increased-memory-limit"];
|
||||
[defaults synchronize]; // Ensure the value is saved immediately
|
||||
}
|
||||
|
||||
if (getEntitlementValue(@"com.apple.developer.kernel.increased-debugging-memory-limit")) {
|
||||
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
|
||||
[defaults setBool:YES forKey:@"increased-debugging-memory-limit"];
|
||||
[defaults synchronize]; // Ensure the value is saved immediately
|
||||
}
|
||||
if (getEntitlementValue(@"com.apple.developer.kernel.extended-virtual-addressing")) {
|
||||
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
|
||||
[defaults setBool:YES forKey:@"extended-virtual-addressing"];
|
||||
[defaults synchronize]; // Ensure the value is saved immediately
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,187 @@
|
||||
//
|
||||
// VirtualController.swift
|
||||
// MeloNX
|
||||
//
|
||||
// Created by Stossy11 on 8/12/2024.
|
||||
//
|
||||
|
||||
import Foundation
|
||||
import CoreHaptics
|
||||
import UIKit
|
||||
|
||||
class VirtualController {
|
||||
private var instanceID: SDL_JoystickID = -1
|
||||
private var controller: OpaquePointer?
|
||||
|
||||
public let controllername = "MeloNX Touch Controller"
|
||||
|
||||
init() {
|
||||
setupVirtualController()
|
||||
}
|
||||
|
||||
private func setupVirtualController() {
|
||||
if SDL_WasInit(Uint32(SDL_INIT_GAMECONTROLLER)) == 0 {
|
||||
SDL_InitSubSystem(Uint32(SDL_INIT_GAMECONTROLLER))
|
||||
}
|
||||
|
||||
var joystickDesc = SDL_VirtualJoystickDesc(
|
||||
version: UInt16(SDL_VIRTUAL_JOYSTICK_DESC_VERSION),
|
||||
type: Uint16(SDL_JOYSTICK_TYPE_GAMECONTROLLER.rawValue),
|
||||
naxes: 6,
|
||||
nbuttons: 15,
|
||||
nhats: 1,
|
||||
vendor_id: 0,
|
||||
product_id: 0,
|
||||
padding: 0,
|
||||
button_mask: 0,
|
||||
axis_mask: 0,
|
||||
name: controllername.withCString { $0 },
|
||||
userdata: nil,
|
||||
Update: { userdata in
|
||||
// Update joystick state here
|
||||
},
|
||||
SetPlayerIndex: { userdata, playerIndex in
|
||||
print("Player index set to \(playerIndex)")
|
||||
},
|
||||
Rumble: { userdata, lowFreq, highFreq in
|
||||
print("Rumble with \(lowFreq), \(highFreq)")
|
||||
VirtualController.rumble(lowFreq: Float(lowFreq), highFreq: Float(highFreq))
|
||||
return 0
|
||||
},
|
||||
RumbleTriggers: { userdata, leftRumble, rightRumble in
|
||||
print("Trigger rumble with \(leftRumble), \(rightRumble)")
|
||||
return 0
|
||||
},
|
||||
SetLED: { userdata, red, green, blue in
|
||||
print("Set LED to RGB(\(red), \(green), \(blue))")
|
||||
return 0
|
||||
},
|
||||
SendEffect: { userdata, data, size in
|
||||
print("Effect sent with size \(size)")
|
||||
return 0
|
||||
}
|
||||
)
|
||||
|
||||
instanceID = SDL_JoystickAttachVirtualEx(&joystickDesc)// SDL_JoystickAttachVirtual(SDL_JoystickType(SDL_JOYSTICK_TYPE_GAMECONTROLLER.rawValue), 6, 15, 1)
|
||||
if instanceID < 0 {
|
||||
print("Failed to create virtual joystick: \(String(cString: SDL_GetError()))")
|
||||
return
|
||||
}
|
||||
|
||||
// Open a game controller for the virtual joystick
|
||||
let joystick = SDL_JoystickFromInstanceID(instanceID)
|
||||
controller = SDL_GameControllerOpen(Int32(instanceID))
|
||||
|
||||
if controller == nil {
|
||||
print("Failed to create virtual controller: \(String(cString: SDL_GetError()))")
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
static func rumble(lowFreq: Float, highFreq: Float) {
|
||||
do {
|
||||
// Low-frequency haptic pattern
|
||||
let lowFreqPattern = try CHHapticPattern(events: [
|
||||
CHHapticEvent(eventType: .hapticTransient, parameters: [
|
||||
CHHapticEventParameter(parameterID: .hapticIntensity, value: lowFreq),
|
||||
CHHapticEventParameter(parameterID: .hapticSharpness, value: 0.5)
|
||||
], relativeTime: 0, duration: 0.2)
|
||||
], parameters: [])
|
||||
|
||||
// High-frequency haptic pattern
|
||||
let highFreqPattern = try CHHapticPattern(events: [
|
||||
CHHapticEvent(eventType: .hapticTransient, parameters: [
|
||||
CHHapticEventParameter(parameterID: .hapticIntensity, value: highFreq),
|
||||
CHHapticEventParameter(parameterID: .hapticSharpness, value: 1.0)
|
||||
], relativeTime: 0.2, duration: 0.2)
|
||||
], parameters: [])
|
||||
|
||||
// Create and start the haptic engine
|
||||
let engine = try CHHapticEngine()
|
||||
try engine.start()
|
||||
|
||||
// Create and play the low-frequency player
|
||||
let lowFreqPlayer = try engine.makePlayer(with: lowFreqPattern)
|
||||
try lowFreqPlayer.start(atTime: 0)
|
||||
|
||||
// Create and play the high-frequency player after a short delay
|
||||
let highFreqPlayer = try engine.makePlayer(with: highFreqPattern)
|
||||
try highFreqPlayer.start(atTime: 0.2)
|
||||
|
||||
} catch {
|
||||
print("Error creating haptic patterns: \(error)")
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
func updateAxisValue(value: Sint16, forAxis axis: SDL_GameControllerAxis) {
|
||||
guard controller != nil else { return }
|
||||
let joystick = SDL_JoystickFromInstanceID(instanceID)
|
||||
SDL_JoystickSetVirtualAxis(joystick, axis.rawValue, value)
|
||||
}
|
||||
|
||||
func thumbstickMoved(_ stick: ThumbstickType, x: Double, y: Double) {
|
||||
let scaleFactor = 32767.0 / 160
|
||||
|
||||
let scaledX = Int16(min(32767.0, max(-32768.0, x * scaleFactor)))
|
||||
let scaledY = Int16(min(32767.0, max(-32768.0, y * scaleFactor)))
|
||||
|
||||
if stick == .right {
|
||||
updateAxisValue(value: scaledX, forAxis: SDL_GameControllerAxis(SDL_CONTROLLER_AXIS_RIGHTX.rawValue))
|
||||
updateAxisValue(value: scaledY, forAxis: SDL_GameControllerAxis(SDL_CONTROLLER_AXIS_RIGHTY.rawValue))
|
||||
} else { // ThumbstickType.left
|
||||
updateAxisValue(value: scaledX, forAxis: SDL_GameControllerAxis(SDL_CONTROLLER_AXIS_LEFTX.rawValue))
|
||||
updateAxisValue(value: scaledY, forAxis: SDL_GameControllerAxis(SDL_CONTROLLER_AXIS_LEFTY.rawValue))
|
||||
}
|
||||
}
|
||||
|
||||
func setButtonState(_ state: Uint8, for button: VirtualControllerButton) {
|
||||
guard controller != nil else { return }
|
||||
|
||||
print("Button: \(button.rawValue) {state: \(state)}")
|
||||
if (button == .leftTrigger || button == .rightTrigger) && (state == 1 || state == 0) {
|
||||
let axis: SDL_GameControllerAxis = (button == .leftTrigger) ? SDL_CONTROLLER_AXIS_TRIGGERLEFT : SDL_CONTROLLER_AXIS_TRIGGERRIGHT
|
||||
let value: Int = (state == 1) ? 32767 : 0
|
||||
updateAxisValue(value: Sint16(value), forAxis: axis)
|
||||
} else {
|
||||
let joystick = SDL_JoystickFromInstanceID(instanceID)
|
||||
SDL_JoystickSetVirtualButton(joystick, Int32(button.rawValue), state)
|
||||
}
|
||||
}
|
||||
|
||||
func cleanup() {
|
||||
if let controller = controller {
|
||||
SDL_GameControllerClose(controller)
|
||||
self.controller = nil
|
||||
}
|
||||
}
|
||||
|
||||
deinit {
|
||||
cleanup()
|
||||
}
|
||||
}
|
||||
|
||||
enum VirtualControllerButton: Int {
|
||||
case B
|
||||
case A
|
||||
case Y
|
||||
case X
|
||||
case back
|
||||
case guide
|
||||
case start
|
||||
case leftStick
|
||||
case rightStick
|
||||
case leftShoulder
|
||||
case rightShoulder
|
||||
case dPadUp
|
||||
case dPadDown
|
||||
case dPadLeft
|
||||
case dPadRight
|
||||
case leftTrigger
|
||||
case rightTrigger
|
||||
}
|
||||
|
||||
enum ThumbstickType: Int {
|
||||
case left
|
||||
case right
|
||||
}
|
104
src/MeloNX/MeloNX/App/Core/Ryujinx/Display/DisplayVisible.swift
Normal file
104
src/MeloNX/MeloNX/App/Core/Ryujinx/Display/DisplayVisible.swift
Normal file
@ -0,0 +1,104 @@
|
||||
//
|
||||
// Untitled.swift
|
||||
// MeloNX
|
||||
//
|
||||
// Created by Stossy11 on 28/11/2024.
|
||||
//
|
||||
|
||||
import Foundation
|
||||
import GameController
|
||||
import UIKit
|
||||
import SwiftUI
|
||||
|
||||
|
||||
|
||||
var theWindow: UIWindow? = nil
|
||||
extension UIWindow {
|
||||
// Makes the SDLWindow use the current WindowScene instead of making its own window.
|
||||
// Also waits for the window to append the on-screen controller
|
||||
@objc func wdb_makeKeyAndVisible() {
|
||||
let enabled = UserDefaults.standard.bool(forKey: "oldWindowCode")
|
||||
|
||||
if #unavailable(iOS 17.0), enabled {
|
||||
self.windowScene = (UIApplication.shared.connectedScenes.first! as! UIWindowScene)
|
||||
}
|
||||
|
||||
self.wdb_makeKeyAndVisible()
|
||||
theWindow = self
|
||||
|
||||
if #available(iOS 17, *) {
|
||||
Ryujinx.shared.repeatuntilfindLayer()
|
||||
} else if UserDefaults.standard.bool(forKey: "isVirtualController") && enabled {
|
||||
waitForController()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// MARK: - iOS 16 and below Only
|
||||
|
||||
var hostingController: UIHostingController<ControllerView>?
|
||||
func waitForController() {
|
||||
guard let window = theWindow else { return }
|
||||
|
||||
// Function to search for an existing UIHostingController with ControllerView
|
||||
func findGCControllerView(in view: UIView) -> UIHostingController<ControllerView>? {
|
||||
if let hostingVC = view.next as? UIHostingController<ControllerView> {
|
||||
return hostingVC
|
||||
}
|
||||
|
||||
for subview in view.subviews {
|
||||
if let found = findGCControllerView(in: subview) {
|
||||
return found
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
let controllerView = ControllerView()
|
||||
let newHostingController = UIHostingController(rootView: controllerView)
|
||||
|
||||
hostingController = newHostingController
|
||||
|
||||
let containerView = newHostingController.view!
|
||||
containerView.backgroundColor = .clear
|
||||
containerView.frame = window.bounds
|
||||
containerView.autoresizingMask = [.flexibleWidth, .flexibleHeight]
|
||||
|
||||
// Timer for controller
|
||||
Timer.scheduledTimer(withTimeInterval: 0.1, repeats: true) { timer in
|
||||
if findGCControllerView(in: window) == nil {
|
||||
// Adds Virtual Controller Subview
|
||||
window.addSubview(containerView)
|
||||
window.bringSubviewToFront(containerView)
|
||||
|
||||
if let sdlWindow = SDL_GetWindowFromID(1) {
|
||||
SDL_SetWindowPosition(sdlWindow, 0, 0)
|
||||
}
|
||||
|
||||
timer.invalidate()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
class TransparentHostingContainerView: UIView {
|
||||
override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
|
||||
// Check if the point is within the subviews of this container
|
||||
let view = super.hitTest(point, with: event)
|
||||
print(view)
|
||||
|
||||
// Return nil if the touch is outside visible content (passes through to views below)
|
||||
return view === self ? nil : view
|
||||
}
|
||||
}
|
||||
|
||||
// Patches makeKeyAndVisible to wdb_makeKeyAndVisible
|
||||
func patchMakeKeyAndVisible() {
|
||||
let uiwindowClass = UIWindow.self
|
||||
if let m1 = class_getInstanceMethod(uiwindowClass, #selector(UIWindow.makeKeyAndVisible)),
|
||||
let m2 = class_getInstanceMethod(uiwindowClass, #selector(UIWindow.wdb_makeKeyAndVisible)) {
|
||||
method_exchangeImplementations(m1, m2)
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,41 @@
|
||||
//
|
||||
// FPSMonitor.swift
|
||||
// MeloNX
|
||||
//
|
||||
// Created by Stossy11 on 21/12/2024.
|
||||
//
|
||||
|
||||
import Foundation
|
||||
import SwiftUI
|
||||
|
||||
class FPSMonitor: ObservableObject {
|
||||
@Published private(set) var currentFPS: UInt64 = 0
|
||||
private var timer: Timer?
|
||||
|
||||
init() {
|
||||
timer = Timer.scheduledTimer(withTimeInterval: 0.1, repeats: true) { [weak self] _ in
|
||||
self?.updateFPS()
|
||||
}
|
||||
}
|
||||
|
||||
deinit {
|
||||
timer?.invalidate()
|
||||
}
|
||||
|
||||
private func updateFPS() {
|
||||
let currentfps = UInt64(get_current_fps())
|
||||
|
||||
self.currentFPS = currentfps
|
||||
}
|
||||
|
||||
|
||||
func formatFPS() -> String {
|
||||
let fps = Double(currentFPS)
|
||||
let fpsString = String(format: "FPS: %.2f", fps)
|
||||
|
||||
return fpsString
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -0,0 +1,52 @@
|
||||
//
|
||||
// MemoryUsageMonitor.swift
|
||||
// MeloNX
|
||||
//
|
||||
// Created by Stossy11 on 21/12/2024.
|
||||
//
|
||||
|
||||
import Foundation
|
||||
import SwiftUI
|
||||
|
||||
class MemoryUsageMonitor: ObservableObject {
|
||||
@Published private(set) var memoryUsage: UInt64 = 0
|
||||
private var timer: Timer?
|
||||
|
||||
init() {
|
||||
timer = Timer.scheduledTimer(withTimeInterval: 1.0, repeats: true) { [weak self] _ in
|
||||
self?.updateMemoryUsage()
|
||||
}
|
||||
}
|
||||
|
||||
deinit {
|
||||
timer?.invalidate()
|
||||
}
|
||||
|
||||
private func updateMemoryUsage() {
|
||||
var taskInfo = task_vm_info_data_t()
|
||||
var count = mach_msg_type_number_t(MemoryLayout<task_vm_info>.size) / 4
|
||||
let result: kern_return_t = withUnsafeMutablePointer(to: &taskInfo) {
|
||||
$0.withMemoryRebound(to: integer_t.self, capacity: 1) {
|
||||
task_info(mach_task_self_, task_flavor_t(TASK_VM_INFO), $0, &count)
|
||||
}
|
||||
}
|
||||
|
||||
if result == KERN_SUCCESS {
|
||||
memoryUsage = taskInfo.phys_footprint
|
||||
}
|
||||
else {
|
||||
print("Error with task_info(): " +
|
||||
(String(cString: mach_error_string(result), encoding: String.Encoding.ascii) ?? "unknown error"))
|
||||
}
|
||||
}
|
||||
|
||||
func formatMemorySize(_ bytes: UInt64) -> String {
|
||||
let formatter = ByteCountFormatter()
|
||||
formatter.allowedUnits = [.useMB, .useGB]
|
||||
formatter.countStyle = .memory
|
||||
return formatter.string(fromByteCount: Int64(bytes))
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -0,0 +1,22 @@
|
||||
//
|
||||
// Untitled.swift
|
||||
// MeloNX
|
||||
//
|
||||
// Created by Stossy11 on 21/12/2024.
|
||||
//
|
||||
|
||||
import SwiftUI
|
||||
|
||||
struct PerformanceOverlayView: View {
|
||||
@StateObject private var memorymonitor = MemoryUsageMonitor()
|
||||
|
||||
@StateObject private var fpsmonitor = FPSMonitor()
|
||||
|
||||
var body: some View {
|
||||
VStack {
|
||||
Text("\(fpsmonitor.formatFPS())")
|
||||
Text(memorymonitor.formatMemorySize(memorymonitor.memoryUsage))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,18 @@
|
||||
//
|
||||
// Screenshot.swift
|
||||
// MeloNX
|
||||
//
|
||||
// Created by Stossy11 on 09/02/2025.
|
||||
//
|
||||
|
||||
import UIKit
|
||||
|
||||
extension UIView {
|
||||
func screenshot() -> UIImage? {
|
||||
UIGraphicsBeginImageContextWithOptions(self.bounds.size, false, 0)
|
||||
defer { UIGraphicsEndImageContext() }
|
||||
|
||||
self.drawHierarchy(in: self.bounds, afterScreenUpdates: true)
|
||||
return UIGraphicsGetImageFromCurrentImageContext()
|
||||
}
|
||||
}
|
60
src/MeloNX/MeloNX/App/Core/Ryujinx/MetalHUD/MTLHUD.swift
Normal file
60
src/MeloNX/MeloNX/App/Core/Ryujinx/MetalHUD/MTLHUD.swift
Normal file
@ -0,0 +1,60 @@
|
||||
//
|
||||
// MTLHUD.swift
|
||||
// MeloNX
|
||||
//
|
||||
// Created by Stossy11 on 26/11/2024.
|
||||
//
|
||||
|
||||
import Foundation
|
||||
|
||||
|
||||
class MTLHud {
|
||||
|
||||
var canMetalHud: Bool {
|
||||
return openMetalDylib()
|
||||
}
|
||||
|
||||
var isEnabled: Bool {
|
||||
if let getenv = getenv("MTL_HUD_ENABLED") {
|
||||
return String(cString: getenv).contains("1")
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
static let shared = MTLHud()
|
||||
|
||||
private init() {
|
||||
openMetalDylib()
|
||||
if UserDefaults.standard.bool(forKey: "MTL_HUD_ENABLED") {
|
||||
enable()
|
||||
} else {
|
||||
disable()
|
||||
}
|
||||
}
|
||||
|
||||
func openMetalDylib() -> Bool {
|
||||
let path = "/usr/lib/libMTLHud.dylib"
|
||||
|
||||
// Load the dynamic library
|
||||
if dlopen(path, RTLD_NOW) != nil {
|
||||
// Library loaded successfully
|
||||
print("Library loaded from \(path)")
|
||||
return true
|
||||
} else {
|
||||
// Handle error
|
||||
if let error = String(validatingUTF8: dlerror()) {
|
||||
print("Error loading library: \(error)")
|
||||
}
|
||||
return false
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
func enable() {
|
||||
setenv("MTL_HUD_ENABLED", "1", 1)
|
||||
}
|
||||
|
||||
func disable() {
|
||||
setenv("MTL_HUD_ENABLED", "0", 1)
|
||||
}
|
||||
}
|
526
src/MeloNX/MeloNX/App/Core/Ryujinx/Ryujinx.swift
Normal file
526
src/MeloNX/MeloNX/App/Core/Ryujinx/Ryujinx.swift
Normal file
@ -0,0 +1,526 @@
|
||||
//
|
||||
// Ryujinx.swift
|
||||
// MeloNX
|
||||
//
|
||||
// Created by Stossy11 on 3/11/2024.
|
||||
//
|
||||
|
||||
import Foundation
|
||||
import SwiftUI
|
||||
import GameController
|
||||
|
||||
struct Controller: Identifiable, Hashable {
|
||||
var id: String
|
||||
var name: String
|
||||
}
|
||||
|
||||
struct iOSNav<Content: View>: View {
|
||||
@ViewBuilder var content: () -> Content
|
||||
|
||||
var body: some View {
|
||||
if #available(iOS 16, *) {
|
||||
NavigationStack(root: content)
|
||||
} else {
|
||||
NavigationView(content: content)
|
||||
.navigationViewStyle(StackNavigationViewStyle())
|
||||
.navigationViewStyle(.stack)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum AspectRatio: String, Codable, CaseIterable {
|
||||
case fixed4x3 = "Fixed4x3"
|
||||
case fixed16x9 = "Fixed16x9"
|
||||
case fixed16x10 = "Fixed16x10"
|
||||
case fixed21x9 = "Fixed21x9"
|
||||
case fixed32x9 = "Fixed32x9"
|
||||
case stretched = "Stretched"
|
||||
|
||||
var displayName: String {
|
||||
switch self {
|
||||
case .fixed4x3: return "4:3"
|
||||
case .fixed16x9: return "16:9 (Default)"
|
||||
case .fixed16x10: return "16:10"
|
||||
case .fixed21x9: return "21:9"
|
||||
case .fixed32x9: return "32:9"
|
||||
case .stretched: return "Stretched (Full Screen)"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
class Ryujinx {
|
||||
private var isRunning = false
|
||||
|
||||
let virtualController = VirtualController()
|
||||
|
||||
@Published var controllerMap: [Controller] = []
|
||||
@Published var metalLayer: CAMetalLayer? = nil
|
||||
@Published var firmwareversion = "0"
|
||||
@Published var emulationUIView = UIView()
|
||||
@Published var games: [Game] = []
|
||||
|
||||
var shouldMetal: Bool {
|
||||
metalLayer == nil
|
||||
}
|
||||
|
||||
static let shared = Ryujinx()
|
||||
|
||||
private init() {
|
||||
self.games = loadGames()
|
||||
}
|
||||
|
||||
public struct Configuration : Codable, Equatable {
|
||||
var gamepath: String
|
||||
var inputids: [String]
|
||||
var resscale: Float
|
||||
var debuglogs: Bool
|
||||
var tracelogs: Bool
|
||||
var nintendoinput: Bool
|
||||
var enableInternet: Bool
|
||||
var listinputids: Bool
|
||||
var aspectRatio: AspectRatio
|
||||
var memoryManagerMode: String
|
||||
var disableShaderCache: Bool
|
||||
var hypervisor: Bool
|
||||
var disableDockedMode: Bool
|
||||
var enableTextureRecompression: Bool
|
||||
var additionalArgs: [String]
|
||||
var maxAnisotropy: Float
|
||||
var macroHLE: Bool
|
||||
var ignoreMissingServices: Bool
|
||||
var expandRam: Bool
|
||||
var dfsIntegrityChecks: Bool
|
||||
var disablePTC: Bool
|
||||
var disablevsync: Bool
|
||||
|
||||
|
||||
init(gamepath: String,
|
||||
inputids: [String] = [],
|
||||
debuglogs: Bool = false,
|
||||
tracelogs: Bool = false,
|
||||
listinputids: Bool = false,
|
||||
aspectRatio: AspectRatio = .fixed16x9,
|
||||
memoryManagerMode: String = "HostMappedUnsafe",
|
||||
disableShaderCache: Bool = false,
|
||||
disableDockedMode: Bool = false,
|
||||
nintendoinput: Bool = true,
|
||||
enableInternet: Bool = false,
|
||||
enableTextureRecompression: Bool = true,
|
||||
additionalArgs: [String] = [],
|
||||
resscale: Float = 1.00,
|
||||
maxAnisotropy: Float = 0,
|
||||
macroHLE: Bool = false,
|
||||
ignoreMissingServices: Bool = false,
|
||||
hypervisor: Bool = false,
|
||||
expandRam: Bool = false,
|
||||
dfsIntegrityChecks: Bool = false,
|
||||
disablePTC: Bool = false,
|
||||
disablevsync: Bool = false
|
||||
) {
|
||||
self.gamepath = gamepath
|
||||
self.inputids = inputids
|
||||
self.debuglogs = debuglogs
|
||||
self.tracelogs = tracelogs
|
||||
self.listinputids = listinputids
|
||||
self.aspectRatio = aspectRatio
|
||||
self.disableShaderCache = disableShaderCache
|
||||
self.disableDockedMode = disableDockedMode
|
||||
self.enableTextureRecompression = enableTextureRecompression
|
||||
self.additionalArgs = additionalArgs
|
||||
self.memoryManagerMode = memoryManagerMode
|
||||
self.resscale = resscale
|
||||
self.nintendoinput = nintendoinput
|
||||
self.enableInternet = enableInternet
|
||||
self.maxAnisotropy = maxAnisotropy
|
||||
self.macroHLE = macroHLE
|
||||
self.expandRam = expandRam
|
||||
self.ignoreMissingServices = ignoreMissingServices
|
||||
self.hypervisor = hypervisor
|
||||
self.dfsIntegrityChecks = dfsIntegrityChecks
|
||||
self.disablePTC = disablePTC
|
||||
self.disablevsync = disablevsync
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
func start(with config: Configuration) throws {
|
||||
guard !isRunning else {
|
||||
throw RyujinxError.alreadyRunning
|
||||
}
|
||||
|
||||
isRunning = true
|
||||
|
||||
RunLoop.current.perform {
|
||||
|
||||
let url = URL(string: config.gamepath)
|
||||
|
||||
do {
|
||||
let args = self.buildCommandLineArgs(from: config)
|
||||
let accessing = url?.startAccessingSecurityScopedResource()
|
||||
|
||||
// Convert Arguments to ones that Ryujinx can Read
|
||||
let cArgs = args.map { strdup($0) }
|
||||
defer { cArgs.forEach { free($0) } }
|
||||
var argvPtrs = cArgs
|
||||
|
||||
// Start the emulation
|
||||
let result = main_ryujinx_sdl(Int32(args.count), &argvPtrs)
|
||||
|
||||
if result != 0 {
|
||||
self.isRunning = false
|
||||
if let accessing, accessing {
|
||||
url!.stopAccessingSecurityScopedResource()
|
||||
}
|
||||
|
||||
throw RyujinxError.executionError(code: result)
|
||||
}
|
||||
} catch {
|
||||
self.isRunning = false
|
||||
Self.log("Emulation failed to start: \(error)")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
func stop() throws {
|
||||
guard isRunning else {
|
||||
throw RyujinxError.notRunning
|
||||
}
|
||||
|
||||
isRunning = false
|
||||
}
|
||||
|
||||
var running: Bool {
|
||||
return isRunning
|
||||
}
|
||||
|
||||
|
||||
func loadGames() -> [Game] {
|
||||
let fileManager = FileManager.default
|
||||
guard let documentsDirectory = fileManager.urls(for: .documentDirectory, in: .userDomainMask).first else { return [] }
|
||||
|
||||
let romsDirectory = documentsDirectory.appendingPathComponent("roms")
|
||||
|
||||
if (!fileManager.fileExists(atPath: romsDirectory.path)) {
|
||||
do {
|
||||
try fileManager.createDirectory(at: romsDirectory, withIntermediateDirectories: true, attributes: nil)
|
||||
} catch {
|
||||
print("Failed to create roms directory: \(error)")
|
||||
}
|
||||
}
|
||||
var games: [Game] = []
|
||||
|
||||
do {
|
||||
let files = try fileManager.contentsOfDirectory(at: romsDirectory, includingPropertiesForKeys: nil)
|
||||
|
||||
for fileURLCandidate in files {
|
||||
if fileURLCandidate.pathExtension == "zip" {
|
||||
continue
|
||||
}
|
||||
|
||||
do {
|
||||
let handle = try FileHandle(forReadingFrom: fileURLCandidate)
|
||||
let fileExtension = (fileURLCandidate.pathExtension as NSString).utf8String
|
||||
let extensionPtr = UnsafeMutablePointer<CChar>(mutating: fileExtension)
|
||||
|
||||
|
||||
let gameInfo = get_game_info(handle.fileDescriptor, extensionPtr)
|
||||
|
||||
let game = Game.convertGameInfoToGame(gameInfo: gameInfo, url: fileURLCandidate)
|
||||
|
||||
games.append(game)
|
||||
} catch {
|
||||
print(error)
|
||||
}
|
||||
}
|
||||
|
||||
return games
|
||||
} catch {
|
||||
print("Error loading games from roms folder: \(error)")
|
||||
return games
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private func buildCommandLineArgs(from config: Configuration) -> [String] {
|
||||
var args: [String] = []
|
||||
|
||||
// Add the game path
|
||||
args.append(config.gamepath)
|
||||
|
||||
// Starts with vulkan
|
||||
args.append("--graphics-backend")
|
||||
args.append("Vulkan")
|
||||
|
||||
args.append(contentsOf: ["--memory-manager-mode", config.memoryManagerMode])
|
||||
|
||||
// args.append(contentsOf: ["--exclusive-fullscreen", String(true)])
|
||||
// args.append(contentsOf: ["--exclusive-fullscreen-width", "\(Int(UIScreen.main.bounds.width))"])
|
||||
// args.append(contentsOf: ["--exclusive-fullscreen-height", "\(Int(UIScreen.main.bounds.height))"])
|
||||
// We don't need this. Ryujinx should handle it fine :3
|
||||
// this also causes crashes in some games :3
|
||||
|
||||
args.append(contentsOf: ["--aspect-ratio", config.aspectRatio.rawValue])
|
||||
|
||||
if config.nintendoinput {
|
||||
args.append("--correct-controller")
|
||||
}
|
||||
|
||||
if config.disablePTC {
|
||||
args.append("--disable-ptc")
|
||||
}
|
||||
|
||||
if config.disablevsync {
|
||||
args.append("--disable-vsync")
|
||||
}
|
||||
|
||||
|
||||
if config.hypervisor {
|
||||
args.append("--use-hypervisor")
|
||||
}
|
||||
|
||||
if config.dfsIntegrityChecks {
|
||||
args.append("--disable-fs-integrity-checks")
|
||||
}
|
||||
|
||||
|
||||
if config.resscale != 1.0 {
|
||||
args.append(contentsOf: ["--resolution-scale", String(config.resscale)])
|
||||
}
|
||||
|
||||
if config.expandRam {
|
||||
args.append(contentsOf: ["--expand-ram", String(config.expandRam)])
|
||||
}
|
||||
|
||||
if config.ignoreMissingServices {
|
||||
args.append(contentsOf: ["--ignore-missing-services", String(config.maxAnisotropy)])
|
||||
}
|
||||
|
||||
if config.maxAnisotropy != 0 {
|
||||
args.append(contentsOf: ["--max-anisotropy", String(config.maxAnisotropy)])
|
||||
}
|
||||
|
||||
if !config.macroHLE {
|
||||
args.append("--disable-macro-hle")
|
||||
}
|
||||
|
||||
if !config.disableShaderCache { // same with disableShaderCache
|
||||
args.append("--disable-shader-cache")
|
||||
}
|
||||
|
||||
if !config.disableDockedMode { // disableDockedMode is actually enableDockedMode, i just have flipped it around in the settings page to make it easier to understand :3
|
||||
args.append("--disable-docked-mode")
|
||||
}
|
||||
if config.enableTextureRecompression {
|
||||
args.append("--enable-texture-recompression")
|
||||
}
|
||||
|
||||
if config.debuglogs {
|
||||
args.append(contentsOf: ["--enable-debug-logs"])
|
||||
}
|
||||
if config.tracelogs {
|
||||
args.append(contentsOf: ["--enable-trace-logs"])
|
||||
}
|
||||
|
||||
// List the input ids
|
||||
if config.listinputids {
|
||||
args.append(contentsOf: ["--list-inputs-ids"])
|
||||
}
|
||||
|
||||
// Append the input ids (limit to 4 just in case)
|
||||
if !config.inputids.isEmpty {
|
||||
config.inputids.prefix(4).enumerated().forEach { index, inputId in
|
||||
args.append(contentsOf: ["--input-id-\(index + 1)", inputId])
|
||||
}
|
||||
}
|
||||
|
||||
// Apped any additional arguments
|
||||
args.append(contentsOf: config.additionalArgs)
|
||||
|
||||
return args
|
||||
}
|
||||
|
||||
func fetchFirmwareVersion() -> String {
|
||||
do {
|
||||
let firmwareVersionPointer = installed_firmware_version()
|
||||
if let pointer = firmwareVersionPointer {
|
||||
let firmwareVersion = String(cString: pointer)
|
||||
DispatchQueue.main.async {
|
||||
self.firmwareversion = firmwareVersion
|
||||
}
|
||||
return firmwareVersion
|
||||
}
|
||||
|
||||
} catch {
|
||||
print(error)
|
||||
}
|
||||
|
||||
return "0"
|
||||
}
|
||||
|
||||
func installFirmware(firmwarePath: String) {
|
||||
guard let cString = firmwarePath.cString(using: .utf8) else {
|
||||
print("Invalid firmware path")
|
||||
return
|
||||
}
|
||||
|
||||
install_firmware(cString)
|
||||
|
||||
let version = fetchFirmwareVersion()
|
||||
if !version.isEmpty {
|
||||
self.firmwareversion = version
|
||||
}
|
||||
}
|
||||
|
||||
private func generateGamepadId(joystickIndex: Int32) -> String? {
|
||||
let guid = SDL_JoystickGetDeviceGUID(joystickIndex)
|
||||
|
||||
if guid.data.0 == 0 && guid.data.1 == 0 && guid.data.2 == 0 && guid.data.3 == 0 {
|
||||
return nil
|
||||
}
|
||||
|
||||
let reorderedGUID: [UInt8] = [
|
||||
guid.data.3, guid.data.2, guid.data.1, guid.data.0,
|
||||
guid.data.5, guid.data.4,
|
||||
guid.data.7, guid.data.6,
|
||||
guid.data.8, guid.data.9,
|
||||
guid.data.10, guid.data.11, guid.data.12, guid.data.13, guid.data.14, guid.data.15
|
||||
]
|
||||
|
||||
let guidString = reorderedGUID.map { String(format: "%02X", $0) }.joined().lowercased()
|
||||
|
||||
func substring(_ str: String, _ start: Int, _ end: Int) -> String {
|
||||
let startIdx = str.index(str.startIndex, offsetBy: start)
|
||||
let endIdx = str.index(str.startIndex, offsetBy: end)
|
||||
return String(str[startIdx..<endIdx])
|
||||
}
|
||||
|
||||
let formattedGUID = "\(substring(guidString, 0, 8))-\(substring(guidString, 8, 12))-\(substring(guidString, 12, 16))-\(substring(guidString, 16, 20))-\(substring(guidString, 20, 32))"
|
||||
|
||||
return "\(joystickIndex)-\(formattedGUID)"
|
||||
}
|
||||
|
||||
func getConnectedControllers() -> [Controller] {
|
||||
var controllers: [Controller] = []
|
||||
|
||||
let numJoysticks = SDL_NumJoysticks()
|
||||
|
||||
for i in 0..<numJoysticks {
|
||||
if let controller = SDL_GameControllerOpen(i) {
|
||||
let guid = generateGamepadId(joystickIndex: i)
|
||||
let name = String(cString: SDL_GameControllerName(controller))
|
||||
|
||||
print("Controller \(i): \(name), GUID: \(guid ?? "")")
|
||||
|
||||
guard let guid else {
|
||||
SDL_GameControllerClose(controller)
|
||||
return []
|
||||
}
|
||||
|
||||
controllers.append(Controller(id: guid, name: name))
|
||||
|
||||
SDL_GameControllerClose(controller)
|
||||
}
|
||||
}
|
||||
|
||||
return controllers
|
||||
}
|
||||
|
||||
func removeFirmware() {
|
||||
let fileManager = FileManager.default
|
||||
|
||||
let documentsfolder = fileManager.urls(for: .documentDirectory, in: .userDomainMask).first!
|
||||
|
||||
|
||||
let bisFolder = documentsfolder.appendingPathComponent("bis")
|
||||
let systemFolder = bisFolder.appendingPathComponent("system")
|
||||
let contentsFolder = systemFolder.appendingPathComponent("Contents")
|
||||
let registeredFolder = contentsFolder.appendingPathComponent("registered").path
|
||||
|
||||
|
||||
do {
|
||||
if fileManager.fileExists(atPath: registeredFolder) {
|
||||
try fileManager.removeItem(atPath: registeredFolder)
|
||||
print("Folder removed successfully.")
|
||||
let version = fetchFirmwareVersion()
|
||||
|
||||
if version.isEmpty {
|
||||
self.firmwareversion = "0"
|
||||
} else {
|
||||
print("Firmware eeeeee \(version)")
|
||||
}
|
||||
|
||||
} else {
|
||||
print("Folder does not exist.")
|
||||
}
|
||||
} catch {
|
||||
print("Error removing folder: \(error)")
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
func repeatuntilfindLayer() {
|
||||
DispatchQueue.global(qos: .background).async {
|
||||
while self.metalLayer == nil {
|
||||
let layer = self.getMetalLayer(nil)
|
||||
|
||||
if layer != nil {
|
||||
DispatchQueue.main.async {
|
||||
self.metalLayer = layer
|
||||
}
|
||||
break
|
||||
}
|
||||
|
||||
Thread.sleep(forTimeInterval: 0.1)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
func getMetalLayer(_ window: OpaquePointer?) -> CAMetalLayer? {
|
||||
var window = window
|
||||
if window == nil {
|
||||
window = SDL_GetWindowFromID(1)
|
||||
}
|
||||
|
||||
var windowInfo = SDL_SysWMinfo()
|
||||
SDL_GetWindowWMInfo(window, &windowInfo)
|
||||
|
||||
|
||||
guard let uiWindow = windowInfo.info.uikit.window,
|
||||
let rootView = uiWindow.takeUnretainedValue().rootViewController?.view else {
|
||||
print("Unable to get root view")
|
||||
return nil
|
||||
}
|
||||
|
||||
func findMetalLayer(in view: UIView) -> CAMetalLayer? {
|
||||
if let metalLayer = view.layer as? CAMetalLayer {
|
||||
return metalLayer
|
||||
}
|
||||
|
||||
for subview in view.subviews {
|
||||
if let metalLayer = findMetalLayer(in: subview) {
|
||||
return metalLayer
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
if let existingLayer = findMetalLayer(in: rootView) {
|
||||
print("Found Metal Layer")
|
||||
return existingLayer
|
||||
}
|
||||
print("found nothing")
|
||||
return nil
|
||||
}
|
||||
|
||||
|
||||
|
||||
static func log(_ message: String) {
|
||||
print("[Ryujinx] \(message)")
|
||||
}
|
||||
}
|
||||
|
||||
|
15
src/MeloNX/MeloNX/App/Core/Ryujinx/RyujinxError.swift
Normal file
15
src/MeloNX/MeloNX/App/Core/Ryujinx/RyujinxError.swift
Normal file
@ -0,0 +1,15 @@
|
||||
//
|
||||
// RyujinxError.swift
|
||||
// MeloNX
|
||||
//
|
||||
// Created by Stossy11 on 3/11/2024.
|
||||
//
|
||||
|
||||
import Foundation
|
||||
|
||||
enum RyujinxError: Error {
|
||||
case libraryLoadError
|
||||
case executionError(code: Int32)
|
||||
case alreadyRunning
|
||||
case notRunning
|
||||
}
|
86
src/MeloNX/MeloNX/App/Intents/LaunchGameIntent.swift
Normal file
86
src/MeloNX/MeloNX/App/Intents/LaunchGameIntent.swift
Normal file
@ -0,0 +1,86 @@
|
||||
//
|
||||
// LaunchGameIntentDef.swift
|
||||
// MeloNX
|
||||
//
|
||||
// Created by Stossy11 on 10/02/2025.
|
||||
//
|
||||
|
||||
|
||||
import Foundation
|
||||
import SwiftUI
|
||||
import Intents
|
||||
import AppIntents
|
||||
|
||||
@available(iOS 16.0, *)
|
||||
struct LaunchGameIntentDef: AppIntent {
|
||||
|
||||
static let title: LocalizedStringResource = "Launch Game"
|
||||
|
||||
static var description = IntentDescription("Launches the Selected Game.")
|
||||
|
||||
@Parameter(title: "Game", optionsProvider: GameOptionsProvider())
|
||||
var gameName: String
|
||||
|
||||
static var parameterSummary: some ParameterSummary {
|
||||
Summary("Launch \(\.$gameName)")
|
||||
}
|
||||
|
||||
static var openAppWhenRun: Bool = true
|
||||
|
||||
@MainActor
|
||||
func perform() async throws -> some IntentResult {
|
||||
|
||||
let ryujinx = Ryujinx.shared.games
|
||||
|
||||
let name = findClosestGameName(input: gameName, games: ryujinx.flatMap(\.titleName))
|
||||
|
||||
let urlString = "melonx://game?name=\(name ?? gameName)"
|
||||
print(urlString)
|
||||
if let url = URL(string: urlString) {
|
||||
UIApplication.shared.open(url, options: [:], completionHandler: nil)
|
||||
}
|
||||
|
||||
return .result()
|
||||
}
|
||||
|
||||
func levenshteinDistance(_ a: String, _ b: String) -> Int {
|
||||
let aCount = a.count
|
||||
let bCount = b.count
|
||||
var matrix = [[Int]](repeating: [Int](repeating: 0, count: bCount + 1), count: aCount + 1)
|
||||
|
||||
for i in 0...aCount {
|
||||
matrix[i][0] = i
|
||||
}
|
||||
|
||||
for j in 0...bCount {
|
||||
matrix[0][j] = j
|
||||
}
|
||||
|
||||
for i in 1...aCount {
|
||||
for j in 1...bCount {
|
||||
let cost = a[a.index(a.startIndex, offsetBy: i - 1)] == b[b.index(b.startIndex, offsetBy: j - 1)] ? 0 : 1
|
||||
matrix[i][j] = min(matrix[i - 1][j] + 1, matrix[i][j - 1] + 1, matrix[i - 1][j - 1] + cost)
|
||||
}
|
||||
}
|
||||
|
||||
return matrix[aCount][bCount]
|
||||
}
|
||||
|
||||
func findClosestGameName(input: String, games: [String]) -> String? {
|
||||
let closestGame = games.min { a, b in
|
||||
let distanceA = levenshteinDistance(input, a)
|
||||
let distanceB = levenshteinDistance(input, b)
|
||||
return distanceA < distanceB
|
||||
}
|
||||
return closestGame
|
||||
}
|
||||
}
|
||||
|
||||
@available(iOS 16.0, *)
|
||||
struct GameOptionsProvider: DynamicOptionsProvider {
|
||||
func results() async throws -> [String] {
|
||||
let dynamicGames = Ryujinx.shared.loadGames()
|
||||
|
||||
return dynamicGames.map { $0.titleName }
|
||||
}
|
||||
}
|
84
src/MeloNX/MeloNX/App/Models/Game.swift
Normal file
84
src/MeloNX/MeloNX/App/Models/Game.swift
Normal file
@ -0,0 +1,84 @@
|
||||
//
|
||||
// GameInfo.swift
|
||||
// MeloNX
|
||||
//
|
||||
// Created by Stossy11 on 9/12/2024.
|
||||
//
|
||||
|
||||
import SwiftUI
|
||||
import UniformTypeIdentifiers
|
||||
|
||||
public struct Game: Identifiable, Equatable, Hashable {
|
||||
public var id = UUID()
|
||||
|
||||
var containerFolder: URL
|
||||
var fileType: UTType
|
||||
var fileURL: URL
|
||||
|
||||
var titleName: String
|
||||
var titleId: String
|
||||
var developer: String
|
||||
var version: String
|
||||
var icon: UIImage?
|
||||
|
||||
|
||||
static func convertGameInfoToGame(gameInfo: GameInfo, url: URL) -> Game {
|
||||
var gameInfo = gameInfo
|
||||
var gameTemp = Game(containerFolder: url.deletingLastPathComponent(), fileType: .item, fileURL: url, titleName: "", titleId: "", developer: "", version: "")
|
||||
|
||||
gameTemp.titleName = withUnsafePointer(to: &gameInfo.TitleName) {
|
||||
$0.withMemoryRebound(to: UInt8.self, capacity: MemoryLayout.size(ofValue: $0)) {
|
||||
String(cString: $0)
|
||||
}
|
||||
}
|
||||
|
||||
gameTemp.developer = withUnsafePointer(to: &gameInfo.Developer) {
|
||||
$0.withMemoryRebound(to: UInt8.self, capacity: MemoryLayout.size(ofValue: $0)) {
|
||||
String(cString: $0)
|
||||
}
|
||||
}
|
||||
|
||||
gameTemp.titleId = withUnsafePointer(to: &gameInfo.TitleId) {
|
||||
$0.withMemoryRebound(to: UInt8.self, capacity: MemoryLayout.size(ofValue: $0)) {
|
||||
String(cString: $0)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
gameTemp.version = withUnsafePointer(to: &gameInfo.Version) {
|
||||
$0.withMemoryRebound(to: UInt8.self, capacity: MemoryLayout.size(ofValue: $0)) {
|
||||
String(cString: $0)
|
||||
}
|
||||
}
|
||||
|
||||
let imageSize = Int(gameInfo.ImageSize)
|
||||
if imageSize > 0, imageSize <= 1024 * 1024 {
|
||||
let imageData = Data(bytes: gameInfo.ImageData, count: imageSize)
|
||||
|
||||
gameTemp.icon = UIImage(data: imageData)
|
||||
} else {
|
||||
print("Invalid image size.")
|
||||
}
|
||||
return gameTemp
|
||||
}
|
||||
|
||||
func createImage(from gameInfo: GameInfo) -> UIImage? {
|
||||
// Access the struct
|
||||
let gameInfoValue = gameInfo
|
||||
|
||||
// Get the image data
|
||||
let imageSize = Int(gameInfoValue.ImageSize)
|
||||
guard imageSize > 0, imageSize <= 1024 * 1024 else {
|
||||
print("Invalid image size.")
|
||||
return nil
|
||||
}
|
||||
|
||||
// Convert the ImageData byte array to Swift's Data
|
||||
let imageData = Data(bytes: gameInfoValue.ImageData, count: imageSize)
|
||||
|
||||
// Create a UIImage (or NSImage on macOS)
|
||||
print(imageData)
|
||||
|
||||
return UIImage(data: imageData)
|
||||
}
|
||||
}
|
399
src/MeloNX/MeloNX/App/Views/ContentView.swift
Normal file
399
src/MeloNX/MeloNX/App/Views/ContentView.swift
Normal file
@ -0,0 +1,399 @@
|
||||
//
|
||||
// ContentView.swift
|
||||
// MeloNX
|
||||
//
|
||||
// Created by Stossy11 on 3/11/2024.
|
||||
//
|
||||
|
||||
import SwiftUI
|
||||
// import SDL2
|
||||
import GameController
|
||||
import Darwin
|
||||
import UIKit
|
||||
import MetalKit
|
||||
// import SDL
|
||||
|
||||
struct MoltenVKSettings: Codable, Hashable {
|
||||
let string: String
|
||||
var value: String
|
||||
}
|
||||
|
||||
struct ContentView: View {
|
||||
// Games
|
||||
@State private var game: Game?
|
||||
|
||||
// Controllers
|
||||
@State private var controllersList: [Controller] = []
|
||||
@State private var currentControllers: [Controller] = []
|
||||
@State var onscreencontroller: Controller = Controller(id: "", name: "")
|
||||
@State private var isVirtualControllerActive: Bool = false
|
||||
@AppStorage("isVirtualController") var isVCA: Bool = true
|
||||
|
||||
// Settings and Configuration
|
||||
@State private var config: Ryujinx.Configuration
|
||||
@State var settings: [MoltenVKSettings]
|
||||
@AppStorage("useTrollStore") var useTrollStore: Bool = false
|
||||
|
||||
// JIT
|
||||
@AppStorage("jitStreamerEB") var jitStreamerEB: Bool = false
|
||||
|
||||
// Other Configuration
|
||||
@State var isMK8: Bool = false
|
||||
@AppStorage("quit") var quit: Bool = false
|
||||
@State var quits: Bool = false
|
||||
@AppStorage("MVK_CONFIG_PREFILL_METAL_COMMAND_BUFFERS") var mVKPreFillBuffer: Bool = true
|
||||
@AppStorage("MVK_CONFIG_SYNCHRONOUS_QUEUE_SUBMITS") var syncqsubmits: Bool = false
|
||||
|
||||
// Loading Animation
|
||||
@State private var clumpOffset: CGFloat = -100
|
||||
private let clumpWidth: CGFloat = 100
|
||||
private let animationDuration: Double = 1.0
|
||||
@State private var isAnimating = false
|
||||
@State var isLoading = true
|
||||
|
||||
// MARK: - Initialization
|
||||
init() {
|
||||
let defaultConfig = loadSettings() ?? Ryujinx.Configuration(gamepath: "")
|
||||
_config = State(initialValue: defaultConfig)
|
||||
|
||||
let defaultSettings: [MoltenVKSettings] = [
|
||||
// MoltenVKSettings(string: "MVK_CONFIG_SYNCHRONOUS_QUEUE_SUBMITS", value: "1"),
|
||||
// MoltenVKSettings(string: "MVK_CONFIG_PREFILL_METAL_COMMAND_BUFFERS", value: "2"),
|
||||
// Metal Private API isn't needed and causes more stutters
|
||||
MoltenVKSettings(string: "MVK_USE_METAL_PRIVATE_API", value: "1"),
|
||||
MoltenVKSettings(string: "MVK_CONFIG_USE_METAL_PRIVATE_API", value: "1"),
|
||||
MoltenVKSettings(string: "MVK_DEBUG", value: "0"),
|
||||
MoltenVKSettings(string: "MVK_CONFIG_SYNCHRONOUS_QUEUE_SUBMITS", value: "0"),
|
||||
// MoltenVKSettings(string: "MVK_CONFIG_LOG_LEVEL", value: "0"),
|
||||
// MVK_CONFIG_LOG_LEVEL
|
||||
//MVK_DEBUG
|
||||
// Uses more ram but makes performance higher, may add an option in settings to change or enable / disable this value (default 64 or 192 depending on what i decide)
|
||||
MoltenVKSettings(string: "MVK_CONFIG_MAX_ACTIVE_METAL_COMMAND_BUFFERS_PER_QUEUE", value: "1024"),
|
||||
]
|
||||
|
||||
_settings = State(initialValue: defaultSettings)
|
||||
|
||||
print("JIT Enabled: \(isJITEnabled())")
|
||||
|
||||
initializeSDL()
|
||||
}
|
||||
|
||||
// MARK: - Body
|
||||
var body: some View {
|
||||
if game != nil, quits == false {
|
||||
if isLoading {
|
||||
if Air.shared.connected {
|
||||
Text("")
|
||||
.onAppear() {
|
||||
Air.play(AnyView(emulationView))
|
||||
}
|
||||
} else {
|
||||
ZStack {
|
||||
emulationView
|
||||
.onAppear() {
|
||||
// This is fro the old exiting game feature that didn't work properly. will look into it and figure out a better alternative
|
||||
/*
|
||||
Timer.scheduledTimer(withTimeInterval: 0.1, repeats: true) { timer in
|
||||
timer.invalidate()
|
||||
quits = quit
|
||||
|
||||
if quits {
|
||||
quit = false
|
||||
timer.invalidate()
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// This is when the game starts to stop the animation
|
||||
if #available(iOS 16, *) {
|
||||
EmulationView()
|
||||
.persistentSystemOverlays(.hidden)
|
||||
.onAppear() {
|
||||
isAnimating = false
|
||||
}
|
||||
} else {
|
||||
VStack {
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// This is the main menu view that includes the Settings and the Game Selector
|
||||
mainMenuView
|
||||
.onAppear() {
|
||||
quits = false
|
||||
|
||||
initControllerObservers() // This initializes the Controller Observers that refreshes the controller list when a new controller connecvts.
|
||||
}
|
||||
.onOpenURL() { url in
|
||||
if let components = URLComponents(url: url, resolvingAgainstBaseURL: true),
|
||||
components.host == "game" {
|
||||
if let text = components.queryItems?.first(where: { $0.name == "id" })?.value {
|
||||
|
||||
game = Ryujinx.shared.games.first(where: { $0.titleId == text })
|
||||
} else if let text = components.queryItems?.first(where: { $0.name == "name" })?.value {
|
||||
game = Ryujinx.shared.games.first(where: { $0.titleName == text })
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
private func initControllerObservers() {
|
||||
NotificationCenter.default.addObserver(
|
||||
forName: .GCControllerDidConnect,
|
||||
object: nil,
|
||||
queue: .main) { notification in
|
||||
if let controller = notification.object as? GCController {
|
||||
print("Controller connected: \(controller.productCategory)")
|
||||
refreshControllersList()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
NotificationCenter.default.addObserver(
|
||||
forName: .GCControllerDidDisconnect,
|
||||
object: nil,
|
||||
queue: .main) { notification in
|
||||
if let controller = notification.object as? GCController {
|
||||
print("Controller disconnected: \(controller.productCategory)")
|
||||
refreshControllersList()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// MARK: - View Components
|
||||
private var emulationView: some View {
|
||||
GeometryReader { screenGeometry in
|
||||
ZStack {
|
||||
HStack(spacing: screenGeometry.size.width * 0.04) {
|
||||
if let icon = game?.icon {
|
||||
Image(uiImage: icon)
|
||||
.resizable()
|
||||
.frame(
|
||||
width: min(screenGeometry.size.width * 0.25, 250),
|
||||
height: min(screenGeometry.size.width * 0.25, 250)
|
||||
)
|
||||
.clipShape(RoundedRectangle(cornerRadius: 16))
|
||||
.shadow(color: .black.opacity(0.5), radius: 10, x: 0, y: 5)
|
||||
}
|
||||
|
||||
VStack(alignment: .leading, spacing: screenGeometry.size.height * 0.015) {
|
||||
Text("Loading \(game?.titleName ?? "Game")")
|
||||
.font(.system(size: min(screenGeometry.size.width * 0.04, 32)))
|
||||
.foregroundColor(.white)
|
||||
|
||||
GeometryReader { geometry in
|
||||
let containerWidth = min(screenGeometry.size.width * 0.35, 350)
|
||||
|
||||
ZStack(alignment: .leading) {
|
||||
// Background track
|
||||
Rectangle()
|
||||
.cornerRadius(10)
|
||||
.frame(width: containerWidth, height: min(screenGeometry.size.height * 0.015, 12))
|
||||
.foregroundColor(.gray.opacity(0.3))
|
||||
.shadow(color: .black.opacity(0.2), radius: 4, x: 0, y: 2)
|
||||
|
||||
// Animated loading bar
|
||||
Rectangle()
|
||||
.cornerRadius(10)
|
||||
.frame(width: clumpWidth, height: min(screenGeometry.size.height * 0.015, 12))
|
||||
.foregroundColor(.blue)
|
||||
.shadow(color: .blue.opacity(0.5), radius: 4, x: 0, y: 2)
|
||||
.offset(x: isAnimating ? containerWidth : -clumpWidth)
|
||||
.animation(
|
||||
Animation.linear(duration: 1.0)
|
||||
.repeatForever(autoreverses: false),
|
||||
value: isAnimating
|
||||
)
|
||||
}
|
||||
.clipShape(RoundedRectangle(cornerRadius: 16))
|
||||
.onAppear {
|
||||
isAnimating = true
|
||||
|
||||
setupEmulation()
|
||||
|
||||
|
||||
Timer.scheduledTimer(withTimeInterval: 0.5, repeats: true) { timer in
|
||||
if get_current_fps() != 0 {
|
||||
withAnimation {
|
||||
isLoading = false
|
||||
}
|
||||
|
||||
isAnimating = false
|
||||
timer.invalidate()
|
||||
}
|
||||
print(get_current_fps())
|
||||
}
|
||||
}
|
||||
}
|
||||
.frame(height: min(screenGeometry.size.height * 0.015, 12))
|
||||
.frame(width: min(screenGeometry.size.width * 0.35, 350))
|
||||
}
|
||||
}
|
||||
.padding(.horizontal, screenGeometry.size.width * 0.06)
|
||||
.padding(.vertical, screenGeometry.size.height * 0.05)
|
||||
.position(
|
||||
x: screenGeometry.size.width / 2,
|
||||
y: screenGeometry.size.height * 0.5
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private var mainMenuView: some View {
|
||||
MainTabView(startemu: $game, config: $config, MVKconfig: $settings, controllersList: $controllersList, currentControllers: $currentControllers, onscreencontroller: $onscreencontroller)
|
||||
.onAppear() {
|
||||
Timer.scheduledTimer(withTimeInterval: 1, repeats: false) { timer in
|
||||
refreshControllersList()
|
||||
}
|
||||
|
||||
Air.play(AnyView(
|
||||
VStack {
|
||||
Image(systemName: "gamecontroller")
|
||||
.font(.system(size: 300))
|
||||
.foregroundColor(.gray)
|
||||
.padding(.bottom, 10)
|
||||
|
||||
Text("Select Game")
|
||||
.font(.system(size: 150))
|
||||
.bold()
|
||||
}
|
||||
))
|
||||
|
||||
let isJIT = isJITEnabled()
|
||||
|
||||
if !isJIT, useTrollStore {
|
||||
askForJIT()
|
||||
}
|
||||
|
||||
if !isJIT, jitStreamerEB {
|
||||
enableJITEB()
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
// MARK: - Helper Methods
|
||||
var SdlInitFlags: uint = SDL_INIT_EVENTS | SDL_INIT_GAMECONTROLLER | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO | SDL_INIT_VIDEO; // Initialises SDL2 for Events, Game Controller, Joystick, Audio and Video.
|
||||
private func initializeSDL() {
|
||||
setMoltenVKSettings()
|
||||
SDL_SetMainReady() // Sets SDL Ready
|
||||
SDL_iPhoneSetEventPump(SDL_TRUE) // Set iOS Event Pump to true (Check out SDL2 Documentation here)
|
||||
SDL_Init(SdlInitFlags) // Initialises SDL2
|
||||
initialize()
|
||||
}
|
||||
|
||||
private func setupEmulation() {
|
||||
patchMakeKeyAndVisible()
|
||||
isVCA = (currentControllers.first(where: { $0 == onscreencontroller }) != nil)
|
||||
|
||||
DispatchQueue.main.async {
|
||||
start(displayid: 1)
|
||||
}
|
||||
}
|
||||
|
||||
private func refreshControllersList() {
|
||||
controllersList = Ryujinx.shared.getConnectedControllers()
|
||||
|
||||
if let onscreen = controllersList.first(where: { $0.name == Ryujinx.shared.virtualController.controllername }) {
|
||||
self.onscreencontroller = onscreen
|
||||
}
|
||||
|
||||
controllersList.removeAll(where: { $0.id == "0"})
|
||||
|
||||
currentControllers = []
|
||||
|
||||
if controllersList.count == 1 {
|
||||
let controller = controllersList[0]
|
||||
currentControllers.append(controller)
|
||||
} else if (controllersList.count - 1) >= 1 {
|
||||
for controller in controllersList {
|
||||
if controller.id != onscreencontroller.id && !currentControllers.contains(where: { $0.id == controller.id }) {
|
||||
currentControllers.append(controller)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
func showAlert(title: String, message: String, showOk: Bool, completion: @escaping (Bool) -> Void) {
|
||||
DispatchQueue.main.async {
|
||||
if let mainWindow = UIApplication.shared.windows.last {
|
||||
let alert = UIAlertController(title: title, message: message, preferredStyle: .alert)
|
||||
|
||||
if showOk {
|
||||
let okAction = UIAlertAction(title: "OK", style: .default) { _ in
|
||||
completion(true)
|
||||
}
|
||||
|
||||
alert.addAction(okAction)
|
||||
} else {
|
||||
completion(false)
|
||||
}
|
||||
|
||||
mainWindow.rootViewController?.present(alert, animated: true, completion: nil)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private func start(displayid: UInt32) {
|
||||
guard let game else { return }
|
||||
|
||||
config.gamepath = game.fileURL.path
|
||||
config.inputids = Array(Set(currentControllers.map(\.id)))
|
||||
|
||||
if mVKPreFillBuffer {
|
||||
let setting = MoltenVKSettings(string: "MVK_CONFIG_PREFILL_METAL_COMMAND_BUFFERS", value: "2")
|
||||
setenv(setting.string, setting.value, 1)
|
||||
}
|
||||
|
||||
if syncqsubmits {
|
||||
let setting = MoltenVKSettings(string: "MVK_CONFIG_SYNCHRONOUS_QUEUE_SUBMITS", value: "2")
|
||||
setenv(setting.string, setting.value, 1)
|
||||
}
|
||||
|
||||
if config.inputids.isEmpty {
|
||||
config.inputids.append("0")
|
||||
}
|
||||
|
||||
do {
|
||||
try Ryujinx.shared.start(with: config)
|
||||
} catch {
|
||||
print("Error: \(error.localizedDescription)")
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Sets MoltenVK Environment Variables
|
||||
private func setMoltenVKSettings() {
|
||||
settings.forEach { setting in
|
||||
setenv(setting.string, setting.value, 1)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// MARK: - Helper Functions
|
||||
func loadSettings() -> Ryujinx.Configuration? {
|
||||
guard let jsonString = UserDefaults.standard.string(forKey: "config"),
|
||||
let data = jsonString.data(using: .utf8) else {
|
||||
return nil
|
||||
}
|
||||
|
||||
do {
|
||||
return try JSONDecoder().decode(Ryujinx.Configuration.self, from: data)
|
||||
} catch {
|
||||
print("Failed to load settings: \(error)")
|
||||
return nil
|
||||
}
|
||||
}
|
||||
|
303
src/MeloNX/MeloNX/App/Views/ControllerView/ControllerView.swift
Normal file
303
src/MeloNX/MeloNX/App/Views/ControllerView/ControllerView.swift
Normal file
@ -0,0 +1,303 @@
|
||||
//
|
||||
// ControllerView.swift
|
||||
// Pomelo-V2
|
||||
//
|
||||
// Created by Stossy11 on 16/7/2024.
|
||||
//
|
||||
|
||||
import SwiftUI
|
||||
import GameController
|
||||
import SwiftUIJoystick
|
||||
import CoreMotion
|
||||
|
||||
struct ControllerView: View {
|
||||
|
||||
@AppStorage("performacehud") var performacehud: Bool = false
|
||||
@AppStorage("quit") var quit: Bool = false
|
||||
var body: some View {
|
||||
GeometryReader { geometry in
|
||||
if geometry.size.height > geometry.size.width && UIDevice.current.userInterfaceIdiom != .pad {
|
||||
VStack {
|
||||
if performacehud {
|
||||
HStack {
|
||||
|
||||
PerformanceOverlayView()
|
||||
|
||||
Spacer()
|
||||
|
||||
// Button("Stop emulation") {
|
||||
// DispatchQueue.main.async {
|
||||
// stop_emulation()
|
||||
// quit = true
|
||||
// }
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Spacer()
|
||||
VStack {
|
||||
HStack {
|
||||
VStack {
|
||||
ShoulderButtonsViewLeft()
|
||||
ZStack {
|
||||
Joystick()
|
||||
DPadView()
|
||||
}
|
||||
}
|
||||
Spacer()
|
||||
VStack {
|
||||
ShoulderButtonsViewRight()
|
||||
ZStack {
|
||||
Joystick(iscool: true) // hope this works
|
||||
ABXYView()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
HStack {
|
||||
ButtonView(button: .start) // Adding the + button
|
||||
.padding(.horizontal, 40)
|
||||
ButtonView(button: .back) // Adding the - button
|
||||
.padding(.horizontal, 40)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} else {
|
||||
// could be landscape
|
||||
VStack {
|
||||
if performacehud {
|
||||
HStack {
|
||||
PerformanceOverlayView()
|
||||
|
||||
Spacer()
|
||||
|
||||
// Button("Stop emulation") {
|
||||
// DispatchQueue.main.async {
|
||||
// stop_emulation()
|
||||
// quit = true
|
||||
// }
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Spacer()
|
||||
VStack {
|
||||
HStack {
|
||||
|
||||
// gotta fuckin add + and - now
|
||||
VStack {
|
||||
ShoulderButtonsViewLeft()
|
||||
ZStack {
|
||||
Joystick()
|
||||
DPadView()
|
||||
}
|
||||
}
|
||||
HStack {
|
||||
// Spacer()
|
||||
VStack {
|
||||
// Spacer()
|
||||
ButtonView(button: .back) // Adding the - button
|
||||
}
|
||||
Spacer()
|
||||
VStack {
|
||||
// Spacer()
|
||||
ButtonView(button: .start) // Adding the + button
|
||||
}
|
||||
// Spacer()
|
||||
}
|
||||
VStack {
|
||||
ShoulderButtonsViewRight()
|
||||
ZStack {
|
||||
Joystick(iscool: true) // hope this work s
|
||||
ABXYView()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
// .padding(.bottom, geometry.size.height / 11) // also extremally broken (
|
||||
}
|
||||
}
|
||||
}
|
||||
.padding()
|
||||
}
|
||||
}
|
||||
|
||||
struct ShoulderButtonsViewLeft: View {
|
||||
@State var width: CGFloat = 160
|
||||
@State var height: CGFloat = 20
|
||||
var body: some View {
|
||||
HStack {
|
||||
ButtonView(button: .leftTrigger)
|
||||
.padding(.horizontal)
|
||||
ButtonView(button: .leftShoulder)
|
||||
.padding(.horizontal)
|
||||
}
|
||||
.frame(width: width, height: height)
|
||||
.onAppear() {
|
||||
if UIDevice.current.systemName.contains("iPadOS") {
|
||||
width *= 1.2
|
||||
height *= 1.2
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
struct ShoulderButtonsViewRight: View {
|
||||
@State var width: CGFloat = 160
|
||||
@State var height: CGFloat = 20
|
||||
var body: some View {
|
||||
HStack {
|
||||
ButtonView(button: .rightShoulder)
|
||||
.padding(.horizontal)
|
||||
ButtonView(button: .rightTrigger)
|
||||
.padding(.horizontal)
|
||||
}
|
||||
.frame(width: width, height: height)
|
||||
.onAppear() {
|
||||
if UIDevice.current.systemName.contains("iPadOS") {
|
||||
width *= 1.2
|
||||
height *= 1.2
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
struct DPadView: View {
|
||||
@State var size: CGFloat = 145
|
||||
var body: some View {
|
||||
VStack {
|
||||
ButtonView(button: .dPadUp)
|
||||
HStack {
|
||||
ButtonView(button: .dPadLeft)
|
||||
Spacer(minLength: 20)
|
||||
ButtonView(button: .dPadRight)
|
||||
}
|
||||
ButtonView(button: .dPadDown)
|
||||
.padding(.horizontal)
|
||||
}
|
||||
.frame(width: size, height: size)
|
||||
.onAppear() {
|
||||
if UIDevice.current.systemName.contains("iPadOS") {
|
||||
size *= 1.2
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
struct ABXYView: View {
|
||||
@State var size: CGFloat = 145
|
||||
var body: some View {
|
||||
VStack {
|
||||
ButtonView(button: .X)
|
||||
HStack {
|
||||
ButtonView(button: .Y)
|
||||
Spacer(minLength: 20)
|
||||
ButtonView(button: .A)
|
||||
}
|
||||
ButtonView(button: .B)
|
||||
.padding(.horizontal)
|
||||
}
|
||||
.frame(width: size, height: size)
|
||||
.onAppear() {
|
||||
if UIDevice.current.systemName.contains("iPadOS") {
|
||||
size *= 1.2
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
struct ButtonView: View {
|
||||
var button: VirtualControllerButton
|
||||
@State var width: CGFloat = 45
|
||||
@State var height: CGFloat = 45
|
||||
@State var isPressed = false
|
||||
@AppStorage("onscreenhandheld") var onscreenjoy: Bool = false
|
||||
@Environment(\.colorScheme) var colorScheme
|
||||
@Environment(\.presentationMode) var presentationMode
|
||||
|
||||
|
||||
|
||||
var body: some View {
|
||||
Image(systemName: buttonText)
|
||||
.resizable()
|
||||
.frame(width: width, height: height)
|
||||
.foregroundColor(colorScheme == .dark ? Color.gray : Color.gray)
|
||||
.opacity(isPressed ? 0.4 : 0.7)
|
||||
.gesture(
|
||||
DragGesture(minimumDistance: 0)
|
||||
.onChanged { _ in
|
||||
if !self.isPressed {
|
||||
self.isPressed = true
|
||||
Ryujinx.shared.virtualController.setButtonState(1, for: button)
|
||||
Haptics.shared.play(.heavy)
|
||||
}
|
||||
}
|
||||
.onEnded { _ in
|
||||
self.isPressed = false
|
||||
Ryujinx.shared.virtualController.setButtonState(0, for: button)
|
||||
}
|
||||
)
|
||||
.onAppear() {
|
||||
if button == .leftTrigger || button == .rightTrigger || button == .leftShoulder || button == .rightShoulder {
|
||||
width = 65
|
||||
}
|
||||
|
||||
|
||||
if button == .back || button == .start || button == .guide {
|
||||
width = 35
|
||||
height = 35
|
||||
}
|
||||
|
||||
if UIDevice.current.systemName.contains("iPadOS") {
|
||||
width *= 1.2
|
||||
height *= 1.2
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
private var buttonText: String {
|
||||
switch button {
|
||||
case .A:
|
||||
return "a.circle.fill"
|
||||
case .B:
|
||||
return "b.circle.fill"
|
||||
case .X:
|
||||
return "x.circle.fill"
|
||||
case .Y:
|
||||
return "y.circle.fill"
|
||||
case .dPadUp:
|
||||
return "arrowtriangle.up.circle.fill"
|
||||
case .dPadDown:
|
||||
return "arrowtriangle.down.circle.fill"
|
||||
case .dPadLeft:
|
||||
return "arrowtriangle.left.circle.fill"
|
||||
case .dPadRight:
|
||||
return "arrowtriangle.right.circle.fill"
|
||||
case .leftTrigger:
|
||||
return"zl.rectangle.roundedtop.fill"
|
||||
case .rightTrigger:
|
||||
return "zr.rectangle.roundedtop.fill"
|
||||
case .leftShoulder:
|
||||
return "l.rectangle.roundedbottom.fill"
|
||||
case .rightShoulder:
|
||||
return "r.rectangle.roundedbottom.fill"
|
||||
case .start:
|
||||
return "plus.circle.fill" // System symbol for +
|
||||
case .back:
|
||||
return "minus.circle.fill" // System symbol for -
|
||||
case .guide:
|
||||
return "house.circle.fill"
|
||||
// This should be all the cases
|
||||
default:
|
||||
return ""
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -0,0 +1,27 @@
|
||||
//
|
||||
// Haptics.swift
|
||||
// Pomelo
|
||||
//
|
||||
// Created by Stossy11 on 11/9/2024.
|
||||
// Copyright © 2024 Stossy11. All rights reserved.
|
||||
//
|
||||
|
||||
import UIKit
|
||||
import SwiftUI
|
||||
|
||||
class Haptics {
|
||||
static let shared = Haptics()
|
||||
|
||||
private init() { }
|
||||
|
||||
func play(_ feedbackStyle: UIImpactFeedbackGenerator.FeedbackStyle) {
|
||||
print("haptics")
|
||||
UIImpactFeedbackGenerator(style: feedbackStyle).impactOccurred()
|
||||
}
|
||||
|
||||
func notify(_ feedbackType: UINotificationFeedbackGenerator.FeedbackType) {
|
||||
UINotificationFeedbackGenerator().notificationOccurred(feedbackType)
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -0,0 +1,53 @@
|
||||
//
|
||||
// JoystickView.swift
|
||||
// Pomelo
|
||||
//
|
||||
// Created by Stossy11 on 30/9/2024.
|
||||
// Copyright © 2024 Stossy11. All rights reserved.
|
||||
//
|
||||
|
||||
import SwiftUI
|
||||
import SwiftUIJoystick
|
||||
|
||||
public struct Joystick: View {
|
||||
@State var iscool: Bool? = nil
|
||||
|
||||
@ObservedObject public var joystickMonitor = JoystickMonitor()
|
||||
var dragDiameter: CGFloat {
|
||||
var selfs = CGFloat(160)
|
||||
if UIDevice.current.systemName.contains("iPadOS") {
|
||||
return selfs * 1.2
|
||||
}
|
||||
return selfs
|
||||
}
|
||||
private let shape: JoystickShape = .circle
|
||||
|
||||
public var body: some View {
|
||||
VStack{
|
||||
JoystickBuilder(
|
||||
monitor: self.joystickMonitor,
|
||||
width: self.dragDiameter,
|
||||
shape: .circle,
|
||||
background: {
|
||||
Text("")
|
||||
.hidden()
|
||||
},
|
||||
foreground: {
|
||||
Circle().fill(Color.gray)
|
||||
.opacity(0.7)
|
||||
},
|
||||
locksInPlace: false)
|
||||
.onChange(of: self.joystickMonitor.xyPoint) { newValue in
|
||||
let scaledX = Float(newValue.x)
|
||||
let scaledY = Float(newValue.y) // my dumbass broke this by having -y instead of y :/
|
||||
print("Joystick Position: (\(scaledX), \(scaledY))")
|
||||
|
||||
if iscool != nil {
|
||||
Ryujinx.shared.virtualController.thumbstickMoved(.right, x: newValue.x, y: newValue.y)
|
||||
} else {
|
||||
Ryujinx.shared.virtualController.thumbstickMoved(.left, x: newValue.x, y: newValue.y)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
143
src/MeloNX/MeloNX/App/Views/Emulation/AirPlay/Air.swift
Normal file
143
src/MeloNX/MeloNX/App/Views/Emulation/AirPlay/Air.swift
Normal file
@ -0,0 +1,143 @@
|
||||
// Credit https://github.com/heestand-xyz/AirKit
|
||||
|
||||
import UIKit
|
||||
import SwiftUI
|
||||
|
||||
public class Air {
|
||||
|
||||
static let shared = Air()
|
||||
|
||||
public var connected: Bool = false {
|
||||
didSet {
|
||||
connectionCallbacks.forEach({ $0(connected) })
|
||||
}
|
||||
}
|
||||
var connectionCallbacks: [(Bool) -> ()] = []
|
||||
|
||||
var airScreen: UIScreen?
|
||||
var airWindow: UIWindow?
|
||||
|
||||
var hostingController: UIHostingController<AnyView>?
|
||||
|
||||
var appIsActive: Bool { UIApplication.shared.applicationState == .active }
|
||||
|
||||
init() {
|
||||
|
||||
NotificationCenter.default.addObserver(self, selector: #selector(didConnect),
|
||||
name: UIScreen.didConnectNotification, object: nil)
|
||||
NotificationCenter.default.addObserver(self, selector: #selector(didDisconnect),
|
||||
name: UIScreen.didDisconnectNotification, object: nil)
|
||||
|
||||
NotificationCenter.default.addObserver(self, selector: #selector(didBecomeActive),
|
||||
name: UIApplication.didBecomeActiveNotification, object: nil)
|
||||
NotificationCenter.default.addObserver(self, selector: #selector(willResignActive),
|
||||
name: UIApplication.willResignActiveNotification, object: nil)
|
||||
}
|
||||
|
||||
private func check() {
|
||||
if let connectedScreen = UIScreen.screens.first(where: { $0 != .main }) {
|
||||
add(screen: connectedScreen) { success in
|
||||
guard success else { return }
|
||||
self.connected = true
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static func play(_ view: AnyView) {
|
||||
Air.shared.hostingController = UIHostingController<AnyView>(rootView: view)
|
||||
Air.shared.check()
|
||||
}
|
||||
|
||||
public static func stop() {
|
||||
Air.shared.remove()
|
||||
Air.shared.hostingController = nil
|
||||
}
|
||||
|
||||
public static func connection(_ callback: @escaping (Bool) -> ()) {
|
||||
Air.shared.connectionCallbacks.append(callback)
|
||||
}
|
||||
|
||||
@objc func didConnect(sender: NSNotification) {
|
||||
print("AirKit - Connect")
|
||||
self.connected = true
|
||||
guard let screen: UIScreen = sender.object as? UIScreen else { return }
|
||||
add(screen: screen) { success in
|
||||
guard success else { return }
|
||||
self.connected = true
|
||||
}
|
||||
}
|
||||
|
||||
func add(screen: UIScreen, completion: @escaping (Bool) -> ()) {
|
||||
|
||||
print("AirKit - Add Screen")
|
||||
|
||||
airScreen = screen
|
||||
|
||||
airWindow = UIWindow(frame: airScreen!.bounds)
|
||||
|
||||
guard let viewController: UIViewController = hostingController else {
|
||||
print("AirKit - Add - Failed: Hosting Controller Not Found")
|
||||
completion(false)
|
||||
return
|
||||
}
|
||||
|
||||
findWindowScene(for: airScreen!) { windowScene in
|
||||
guard let airWindowScene: UIWindowScene = windowScene else {
|
||||
print("AirKit - Add - Failed: Window Scene Not Found")
|
||||
completion(false)
|
||||
return
|
||||
}
|
||||
self.airWindow?.rootViewController = viewController
|
||||
self.airWindow?.windowScene = airWindowScene
|
||||
self.airWindow?.isHidden = false
|
||||
print("AirKit - Add Screen - Done")
|
||||
completion(true)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
func findWindowScene(for screen: UIScreen, shouldRecurse: Bool = true, completion: @escaping (UIWindowScene?) -> ()) {
|
||||
print("AirKit - Find Window Scene")
|
||||
var matchingWindowScene: UIWindowScene? = nil
|
||||
let scenes = UIApplication.shared.connectedScenes
|
||||
for scene in scenes {
|
||||
if let windowScene = scene as? UIWindowScene {
|
||||
if windowScene.screen == screen {
|
||||
matchingWindowScene = windowScene
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
guard let windowScene: UIWindowScene = matchingWindowScene else {
|
||||
DispatchQueue.main.async {
|
||||
self.findWindowScene(for: screen, shouldRecurse: false) { windowScene in
|
||||
completion(windowScene)
|
||||
}
|
||||
}
|
||||
return
|
||||
}
|
||||
completion(windowScene)
|
||||
}
|
||||
|
||||
@objc func didDisconnect() {
|
||||
print("AirKit - Disconnect")
|
||||
remove()
|
||||
connected = false
|
||||
}
|
||||
|
||||
func remove() {
|
||||
print("AirKit - Remove")
|
||||
airWindow = nil
|
||||
airScreen = nil
|
||||
}
|
||||
|
||||
@objc func didBecomeActive() {
|
||||
print("AirKit - App Active")
|
||||
}
|
||||
|
||||
@objc func willResignActive() {
|
||||
print("AirKit - App Inactive")
|
||||
|
||||
}
|
||||
|
||||
}
|
13
src/MeloNX/MeloNX/App/Views/Emulation/AirPlay/AirPlay.swift
Normal file
13
src/MeloNX/MeloNX/App/Views/Emulation/AirPlay/AirPlay.swift
Normal file
@ -0,0 +1,13 @@
|
||||
import UIKit
|
||||
import SwiftUI
|
||||
|
||||
public extension View {
|
||||
|
||||
func airPlay() -> some View {
|
||||
print("AirKit - airPlay")
|
||||
Air.play(AnyView(self))
|
||||
return self
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -0,0 +1,67 @@
|
||||
//
|
||||
// EmulationView.swift
|
||||
// MeloNX
|
||||
//
|
||||
// Created by Stossy11 on 09/02/2025.
|
||||
//
|
||||
|
||||
import SwiftUI
|
||||
|
||||
// Emulation View
|
||||
struct EmulationView: View {
|
||||
@AppStorage("isVirtualController") var isVCA: Bool = true
|
||||
@AppStorage("showScreenShotButton") var ssb: Bool = false
|
||||
@State var isAirplaying = Air.shared.connected
|
||||
var body: some View {
|
||||
ZStack {
|
||||
if isAirplaying {
|
||||
Text("")
|
||||
.onAppear {
|
||||
Air.play(AnyView(MetalView(airplay: true).ignoresSafeArea()))
|
||||
}
|
||||
} else {
|
||||
MetalView(airplay: false) // The Emulation View
|
||||
.ignoresSafeArea()
|
||||
.edgesIgnoringSafeArea(.all)
|
||||
}
|
||||
|
||||
// Above Emulation View
|
||||
|
||||
if isVCA {
|
||||
ControllerView() // Virtual Controller
|
||||
}
|
||||
|
||||
if ssb {
|
||||
Group {
|
||||
VStack {
|
||||
Spacer()
|
||||
|
||||
HStack {
|
||||
|
||||
Button {
|
||||
if let screenshot = Ryujinx.shared.emulationUIView.screenshot() {
|
||||
UIImageWriteToSavedPhotosAlbum(screenshot, nil, nil, nil)
|
||||
}
|
||||
} label: {
|
||||
Image(systemName: "square.and.arrow.up")
|
||||
}
|
||||
.frame(width: UIDevice.current.systemName.contains("iPadOS") ? 60 * 1.2 : 45, height: UIDevice.current.systemName.contains("iPadOS") ? 60 * 1.2 : 45)
|
||||
.padding()
|
||||
|
||||
Spacer()
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
.onAppear {
|
||||
Air.shared.connectionCallbacks.append { cool in
|
||||
DispatchQueue.main.async {
|
||||
isAirplaying = cool
|
||||
print(cool)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,39 @@
|
||||
//
|
||||
// MetalView.swift
|
||||
// MeloNX
|
||||
//
|
||||
// Created by Stossy11 on 09/02/2025.
|
||||
//
|
||||
|
||||
import SwiftUI
|
||||
import MetalKit
|
||||
|
||||
struct MetalView: UIViewRepresentable {
|
||||
|
||||
var airplay: Bool // just in case :3
|
||||
|
||||
func makeUIView(context: Context) -> UIView {
|
||||
let metalLayer = Ryujinx.shared.metalLayer!
|
||||
|
||||
var view = UIView()
|
||||
|
||||
metalLayer.frame = view.bounds
|
||||
if airplay {
|
||||
metalLayer.contentsScale = view.contentScaleFactor
|
||||
} else {
|
||||
Ryujinx.shared.emulationUIView.contentScaleFactor = metalLayer.contentsScale // Right size and Fix Touch :3
|
||||
}
|
||||
|
||||
Ryujinx.shared.emulationUIView = view
|
||||
|
||||
if !Ryujinx.shared.emulationUIView.subviews.contains(where: { $0 == metalLayer }) {
|
||||
Ryujinx.shared.emulationUIView.layer.addSublayer(metalLayer)
|
||||
}
|
||||
|
||||
return Ryujinx.shared.emulationUIView
|
||||
}
|
||||
|
||||
func updateUIView(_ uiView: UIView, context: Context) {
|
||||
// nothin
|
||||
}
|
||||
}
|
112
src/MeloNX/MeloNX/App/Views/GamesList/GameInfoSheet.swift
Normal file
112
src/MeloNX/MeloNX/App/Views/GamesList/GameInfoSheet.swift
Normal file
@ -0,0 +1,112 @@
|
||||
//
|
||||
// GameInfoSheet.swift
|
||||
// MeloNX
|
||||
//
|
||||
// Created by Bella on 08/02/2025.
|
||||
//
|
||||
|
||||
import SwiftUI
|
||||
|
||||
struct GameInfoSheet: View {
|
||||
let game: Game
|
||||
|
||||
@Environment(\.dismiss) var dismiss
|
||||
|
||||
var body: some View {
|
||||
iOSNav {
|
||||
VStack {
|
||||
if let icon = game.icon {
|
||||
Image(uiImage: icon)
|
||||
.resizable()
|
||||
.aspectRatio(contentMode: .fit)
|
||||
.frame(width: 250, height: 250)
|
||||
.cornerRadius(10)
|
||||
.padding()
|
||||
.contextMenu {
|
||||
Button {
|
||||
UIImageWriteToSavedPhotosAlbum(icon, nil, nil, nil)
|
||||
} label: {
|
||||
Label("Save to Photos", systemImage: "square.and.arrow.down")
|
||||
}
|
||||
}
|
||||
} else {
|
||||
Image(systemName: "questionmark.circle")
|
||||
.resizable()
|
||||
.aspectRatio(contentMode: .fit)
|
||||
.frame(width: 150, height: 150)
|
||||
.padding()
|
||||
}
|
||||
|
||||
VStack(alignment: .leading) {
|
||||
VStack(alignment: .leading) {
|
||||
Text("**\(game.titleName)** | \(game.titleId.capitalized)")
|
||||
Text(game.developer)
|
||||
.font(.caption)
|
||||
.foregroundStyle(.secondary)
|
||||
}
|
||||
.padding(.vertical, 3)
|
||||
|
||||
VStack(alignment: .leading, spacing: 5) {
|
||||
Text("Information")
|
||||
.font(.title2)
|
||||
.bold()
|
||||
|
||||
Text("**Version:** \(game.version)")
|
||||
Text("**Title ID:** \(game.titleId)")
|
||||
.contextMenu {
|
||||
Button {
|
||||
UIPasteboard.general.string = game.titleId
|
||||
} label: {
|
||||
Text("Copy Title ID")
|
||||
}
|
||||
}
|
||||
Text("**Game Size:** \(fetchFileSize(for: game.fileURL) ?? 0) bytes")
|
||||
Text("**File Type:** .\(getFileType(game.fileURL))")
|
||||
Text("**Game URL:** \(trimGameURL(game.fileURL))")
|
||||
}
|
||||
}
|
||||
|
||||
Spacer()
|
||||
}
|
||||
.padding(.horizontal, 5)
|
||||
.navigationTitle(game.titleName)
|
||||
.navigationBarTitleDisplayMode(.inline)
|
||||
.toolbar {
|
||||
ToolbarItem(placement: .navigationBarTrailing) {
|
||||
Button("Done") {
|
||||
dismiss()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func fetchFileSize(for gamePath: URL) -> UInt64? {
|
||||
let fileManager = FileManager.default
|
||||
do {
|
||||
let attributes = try fileManager.attributesOfItem(atPath: gamePath.path)
|
||||
if let size = attributes[FileAttributeKey.size] as? UInt64 {
|
||||
return size
|
||||
}
|
||||
} catch {
|
||||
print("Error getting file size: \(error)")
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func trimGameURL(_ url: URL) -> String {
|
||||
let path = url.path
|
||||
if let range = path.range(of: "/roms/") {
|
||||
return String(path[range.lowerBound...])
|
||||
}
|
||||
return path
|
||||
}
|
||||
|
||||
func getFileType(_ url: URL) -> String {
|
||||
let path = url.path
|
||||
if let range = path.range(of: ".") {
|
||||
return String(path[range.upperBound...])
|
||||
}
|
||||
return "Unknown"
|
||||
}
|
||||
}
|
535
src/MeloNX/MeloNX/App/Views/GamesList/GameListView.swift
Normal file
535
src/MeloNX/MeloNX/App/Views/GamesList/GameListView.swift
Normal file
@ -0,0 +1,535 @@
|
||||
//
|
||||
// GameListView.swift
|
||||
// MeloNX
|
||||
//
|
||||
// Created by Stossy11 on 3/11/2024.
|
||||
//
|
||||
|
||||
import SwiftUI
|
||||
import UniformTypeIdentifiers
|
||||
|
||||
extension UTType {
|
||||
static let nsp = UTType(exportedAs: "com.nintendo.switch-package")
|
||||
static let xci = UTType(exportedAs: "com.nintendo.switch-cartridge")
|
||||
}
|
||||
|
||||
struct GameLibraryView: View {
|
||||
@Binding var startemu: Game?
|
||||
// @State var importDLCs = false
|
||||
@State private var searchText = ""
|
||||
@State private var isSearching = false
|
||||
@State private var showRMFWAlert = false
|
||||
@AppStorage("recentGames") private var recentGamesData: Data = Data()
|
||||
@State private var recentGames: [Game] = []
|
||||
@Environment(\.colorScheme) var colorScheme
|
||||
@State var firmwareInstaller = false
|
||||
@State var firmwareversion = "0"
|
||||
@State var isImporting: Bool = false
|
||||
@State var startgame = false
|
||||
@State var isSelectingGameFile = false
|
||||
@State var isViewingGameInfo: Bool = false
|
||||
@State var gameInfo: Game?
|
||||
var games: Binding<[Game]> {
|
||||
Binding(
|
||||
get: { Ryujinx.shared.games },
|
||||
set: { Ryujinx.shared.games = $0 }
|
||||
)
|
||||
}
|
||||
|
||||
var filteredGames: [Game] {
|
||||
if searchText.isEmpty {
|
||||
return Ryujinx.shared.games
|
||||
}
|
||||
return Ryujinx.shared.games.filter {
|
||||
$0.titleName.localizedCaseInsensitiveContains(searchText) ||
|
||||
$0.developer.localizedCaseInsensitiveContains(searchText)
|
||||
}
|
||||
}
|
||||
|
||||
var body: some View {
|
||||
iOSNav {
|
||||
ScrollView {
|
||||
LazyVStack(alignment: .leading, spacing: 20) {
|
||||
if !isSearching {
|
||||
Text("Games")
|
||||
.font(.system(size: 34, weight: .bold))
|
||||
.padding(.horizontal)
|
||||
.padding(.top, 12)
|
||||
}
|
||||
|
||||
if Ryujinx.shared.games.isEmpty {
|
||||
VStack(spacing: 16) {
|
||||
Image(systemName: "gamecontroller.fill")
|
||||
.font(.system(size: 64))
|
||||
.foregroundColor(.secondary.opacity(0.7))
|
||||
.padding(.top, 60)
|
||||
Text("No Games Found")
|
||||
.font(.title2.bold())
|
||||
.foregroundColor(.primary)
|
||||
Text("Add ROM, Keys and Firmware to get started")
|
||||
.font(.subheadline)
|
||||
.foregroundColor(.secondary)
|
||||
}
|
||||
.frame(maxWidth: .infinity)
|
||||
.padding(.top, 40)
|
||||
} else {
|
||||
if !isSearching && !recentGames.isEmpty {
|
||||
VStack(alignment: .leading, spacing: 12) {
|
||||
Text("Recent")
|
||||
.font(.title2.bold())
|
||||
.padding(.horizontal)
|
||||
|
||||
ScrollView(.horizontal, showsIndicators: false) {
|
||||
LazyHStack(spacing: 16) {
|
||||
ForEach(recentGames) { game in
|
||||
RecentGameCard(game: game, startemu: $startemu)
|
||||
.onTapGesture {
|
||||
addToRecentGames(game)
|
||||
startemu = game
|
||||
}
|
||||
}
|
||||
}
|
||||
.padding(.horizontal)
|
||||
}
|
||||
}
|
||||
|
||||
VStack(alignment: .leading, spacing: 12) {
|
||||
Text("All Games")
|
||||
.font(.title2.bold())
|
||||
.padding(.horizontal)
|
||||
|
||||
LazyVStack(spacing: 2) {
|
||||
ForEach(filteredGames) { game in
|
||||
GameListRow(game: game, startemu: $startemu, games: games, isViewingGameInfo: $isViewingGameInfo, gameInfo: $gameInfo)
|
||||
.onTapGesture {
|
||||
addToRecentGames(game)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
LazyVStack(spacing: 2) {
|
||||
ForEach(filteredGames) { game in
|
||||
GameListRow(game: game, startemu: $startemu, games: games, isViewingGameInfo: $isViewingGameInfo, gameInfo: $gameInfo)
|
||||
.onTapGesture {
|
||||
addToRecentGames(game)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
.onAppear {
|
||||
loadRecentGames()
|
||||
|
||||
let firmware = Ryujinx.shared.fetchFirmwareVersion()
|
||||
firmwareversion = (firmware == "" ? "0" : firmware)
|
||||
}
|
||||
.fileImporter(isPresented: $firmwareInstaller, allowedContentTypes: [.item]) { result in
|
||||
switch result {
|
||||
case .success(let url):
|
||||
do {
|
||||
let fun = url.startAccessingSecurityScopedResource()
|
||||
let path = url.path
|
||||
|
||||
Ryujinx.shared.installFirmware(firmwarePath: path)
|
||||
|
||||
firmwareversion = (Ryujinx.shared.fetchFirmwareVersion() == "" ? "0" : Ryujinx.shared.fetchFirmwareVersion())
|
||||
if fun {
|
||||
url.stopAccessingSecurityScopedResource()
|
||||
}
|
||||
}
|
||||
case .failure(let error):
|
||||
print(error)
|
||||
}
|
||||
}
|
||||
}
|
||||
.toolbar {
|
||||
ToolbarItem(placement: .topBarLeading) {
|
||||
Button {
|
||||
isSelectingGameFile.toggle()
|
||||
} label: {
|
||||
Image(systemName: "plus")
|
||||
}
|
||||
}
|
||||
|
||||
ToolbarItem(placement: .topBarLeading) {
|
||||
Menu {
|
||||
Text("Firmware Version: \(firmwareversion)")
|
||||
.tint(.white)
|
||||
|
||||
if firmwareversion == "0" {
|
||||
Button {
|
||||
DispatchQueue.main.async {
|
||||
firmwareInstaller.toggle()
|
||||
}
|
||||
} label: {
|
||||
Text("Install Firmware")
|
||||
}
|
||||
|
||||
} else {
|
||||
Menu("Firmware") {
|
||||
Button {
|
||||
showRMFWAlert = true
|
||||
} label: {
|
||||
Text("Remove Firmware")
|
||||
}
|
||||
.alert(isPresented: $showRMFWAlert) {
|
||||
Alert(
|
||||
title: Text("Are you sure?"),
|
||||
message: Text("Do you really want to remove the firmware?"),
|
||||
primaryButton: .destructive(Text("Yes")) {
|
||||
Ryujinx.shared.removeFirmware()
|
||||
let firmware = Ryujinx.shared.fetchFirmwareVersion()
|
||||
firmwareversion = (firmware == "" ? "0" : firmware)
|
||||
},
|
||||
secondaryButton: .cancel()
|
||||
)
|
||||
}
|
||||
|
||||
Button {
|
||||
let game = Game(containerFolder: URL(string: "none")!, fileType: .item, fileURL: URL(string: "MiiMaker")!, titleName: "Mii Maker", titleId: "0", developer: "Nintendo", version: firmwareversion)
|
||||
|
||||
self.startemu = game
|
||||
} label: {
|
||||
Text("Mii Maker")
|
||||
}
|
||||
Button {
|
||||
DispatchQueue.main.async {
|
||||
isImporting.toggle()
|
||||
}
|
||||
} label: {
|
||||
Text("Open game from system")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Button {
|
||||
let documentsUrl = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first!
|
||||
var sharedurl = documentsUrl.absoluteString.replacingOccurrences(of: "file://", with: "shareddocuments://")
|
||||
if ProcessInfo.processInfo.isiOSAppOnMac {
|
||||
sharedurl = documentsUrl.absoluteString
|
||||
}
|
||||
print(sharedurl)
|
||||
let furl = URL(string: sharedurl)!
|
||||
if UIApplication.shared.canOpenURL(furl) {
|
||||
UIApplication.shared.open(furl, options: [:])
|
||||
}
|
||||
} label: {
|
||||
Text("Show MeloNX Folder")
|
||||
}
|
||||
} label: {
|
||||
Image(systemName: "ellipsis.circle")
|
||||
.foregroundColor(.blue)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
.background(Color(.systemGroupedBackground))
|
||||
.searchable(text: $searchText)
|
||||
.onChange(of: searchText) { _ in
|
||||
isSearching = !searchText.isEmpty
|
||||
}
|
||||
.fileImporter(isPresented: $isImporting, allowedContentTypes: [.zip, .folder]) { result in
|
||||
switch result {
|
||||
case .success(let url):
|
||||
guard url.startAccessingSecurityScopedResource() else {
|
||||
print("Failed to access security-scoped resource")
|
||||
return
|
||||
}
|
||||
defer { url.stopAccessingSecurityScopedResource() }
|
||||
|
||||
do {
|
||||
let handle = try FileHandle(forReadingFrom: url)
|
||||
let fileExtension = (url.pathExtension as NSString).utf8String
|
||||
let extensionPtr = UnsafeMutablePointer<CChar>(mutating: fileExtension)
|
||||
|
||||
var gameInfo = get_game_info(handle.fileDescriptor, extensionPtr)
|
||||
|
||||
let game = Game.convertGameInfoToGame(gameInfo: gameInfo, url: url)
|
||||
|
||||
DispatchQueue.main.async {
|
||||
startemu = game
|
||||
}
|
||||
} catch {
|
||||
print(error)
|
||||
}
|
||||
|
||||
case .failure(let err):
|
||||
print("File import failed: \(err.localizedDescription)")
|
||||
}
|
||||
}
|
||||
.fileImporter(isPresented: $isSelectingGameFile, allowedContentTypes: [.nsp, .xci, .zip, .folder]) { result in
|
||||
switch result {
|
||||
case .success(let url):
|
||||
guard url.startAccessingSecurityScopedResource() else {
|
||||
print("Failed to access security-scoped resource")
|
||||
return
|
||||
}
|
||||
defer { url.stopAccessingSecurityScopedResource() }
|
||||
|
||||
do {
|
||||
let fileManager = FileManager.default
|
||||
let documentsDirectory = fileManager.urls(for: .documentDirectory, in: .userDomainMask).first!
|
||||
let romsDirectory = documentsDirectory.appendingPathComponent("roms")
|
||||
|
||||
if !fileManager.fileExists(atPath: romsDirectory.path) {
|
||||
try fileManager.createDirectory(at: romsDirectory, withIntermediateDirectories: true, attributes: nil)
|
||||
}
|
||||
|
||||
let destinationURL = romsDirectory.appendingPathComponent(url.lastPathComponent)
|
||||
try fileManager.copyItem(at: url, to: destinationURL)
|
||||
|
||||
Ryujinx.shared.games = Ryujinx.shared.loadGames()
|
||||
} catch {
|
||||
print("Error copying game file: \(error)")
|
||||
}
|
||||
case .failure(let err):
|
||||
print("File import failed: \(err.localizedDescription)")
|
||||
}
|
||||
}
|
||||
.sheet(isPresented: Binding(
|
||||
get: { isViewingGameInfo && gameInfo != nil },
|
||||
set: { newValue in
|
||||
if !newValue {
|
||||
isViewingGameInfo = false
|
||||
gameInfo = nil
|
||||
}
|
||||
}
|
||||
)) {
|
||||
if let game = gameInfo {
|
||||
GameInfoSheet(game: game)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private func addToRecentGames(_ game: Game) {
|
||||
recentGames.removeAll { $0.id == game.id }
|
||||
|
||||
recentGames.insert(game, at: 0)
|
||||
|
||||
if recentGames.count > 5 {
|
||||
recentGames = Array(recentGames.prefix(5))
|
||||
}
|
||||
|
||||
saveRecentGames()
|
||||
}
|
||||
|
||||
private func saveRecentGames() {
|
||||
do {
|
||||
let encoder = JSONEncoder()
|
||||
let data = try encoder.encode(recentGames)
|
||||
recentGamesData = data
|
||||
} catch {
|
||||
print("Error saving recent games: \(error)")
|
||||
}
|
||||
}
|
||||
|
||||
private func loadRecentGames() {
|
||||
do {
|
||||
let decoder = JSONDecoder()
|
||||
recentGames = try decoder.decode([Game].self, from: recentGamesData)
|
||||
} catch {
|
||||
print("Error loading recent games: \(error)")
|
||||
recentGames = []
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// MARK: - Delete Game Function
|
||||
func deleteGame(game: Game) {
|
||||
let fileManager = FileManager.default
|
||||
do {
|
||||
try fileManager.removeItem(at: game.fileURL)
|
||||
Ryujinx.shared.games.removeAll { $0.id == game.id }
|
||||
Ryujinx.shared.games = Ryujinx.shared.loadGames()
|
||||
} catch {
|
||||
print("Error deleting game: \(error)")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// MARK: -Game Model
|
||||
extension Game: Codable {
|
||||
enum CodingKeys: String, CodingKey {
|
||||
case titleName, titleId, developer, version, fileURL
|
||||
}
|
||||
|
||||
public init(from decoder: Decoder) throws {
|
||||
let container = try decoder.container(keyedBy: CodingKeys.self)
|
||||
titleName = try container.decode(String.self, forKey: .titleName)
|
||||
titleId = try container.decode(String.self, forKey: .titleId)
|
||||
developer = try container.decode(String.self, forKey: .developer)
|
||||
version = try container.decode(String.self, forKey: .version)
|
||||
fileURL = try container.decode(URL.self, forKey: .fileURL)
|
||||
|
||||
// Initialize other properties
|
||||
self.containerFolder = fileURL.deletingLastPathComponent()
|
||||
self.fileType = .item
|
||||
}
|
||||
|
||||
public func encode(to encoder: Encoder) throws {
|
||||
var container = encoder.container(keyedBy: CodingKeys.self)
|
||||
try container.encode(titleName, forKey: .titleName)
|
||||
try container.encode(titleId, forKey: .titleId)
|
||||
try container.encode(developer, forKey: .developer)
|
||||
try container.encode(version, forKey: .version)
|
||||
try container.encode(fileURL, forKey: .fileURL)
|
||||
}
|
||||
}
|
||||
|
||||
// MARK: -Recent Game Card
|
||||
struct RecentGameCard: View {
|
||||
let game: Game
|
||||
@Binding var startemu: Game?
|
||||
@Environment(\.colorScheme) var colorScheme
|
||||
|
||||
var body: some View {
|
||||
Button(action: {
|
||||
startemu = game
|
||||
}) {
|
||||
VStack(alignment: .leading, spacing: 8) {
|
||||
if let icon = game.icon {
|
||||
Image(uiImage: icon)
|
||||
.resizable()
|
||||
.aspectRatio(contentMode: .fill)
|
||||
.frame(width: 140, height: 140)
|
||||
.cornerRadius(12)
|
||||
} else {
|
||||
ZStack {
|
||||
RoundedRectangle(cornerRadius: 12)
|
||||
.fill(colorScheme == .dark ?
|
||||
Color(.systemGray5) : Color(.systemGray6))
|
||||
.frame(width: 140, height: 140)
|
||||
|
||||
Image(systemName: "gamecontroller.fill")
|
||||
.font(.system(size: 40))
|
||||
.foregroundColor(.gray)
|
||||
}
|
||||
}
|
||||
|
||||
VStack(alignment: .leading, spacing: 2) {
|
||||
Text(game.titleName)
|
||||
.font(.subheadline.bold())
|
||||
.lineLimit(1)
|
||||
|
||||
Text(game.developer)
|
||||
.font(.caption)
|
||||
.foregroundColor(.secondary)
|
||||
.lineLimit(1)
|
||||
}
|
||||
.padding(.horizontal, 4)
|
||||
}
|
||||
}
|
||||
.buttonStyle(.plain)
|
||||
}
|
||||
}
|
||||
|
||||
// MARK: -Game List Item
|
||||
struct GameListRow: View {
|
||||
let game: Game
|
||||
@Binding var startemu: Game?
|
||||
@Binding var games: [Game] // Add this binding
|
||||
@Binding var isViewingGameInfo: Bool
|
||||
@Binding var gameInfo: Game?
|
||||
@State var gametoDelete: Game?
|
||||
@State var showGameDeleteConfirmation: Bool = false
|
||||
@Environment(\.colorScheme) var colorScheme
|
||||
|
||||
var body: some View {
|
||||
Button(action: {
|
||||
startemu = game
|
||||
}) {
|
||||
HStack(spacing: 16) {
|
||||
// Game Icon
|
||||
if let icon = game.icon {
|
||||
Image(uiImage: icon)
|
||||
.resizable()
|
||||
.aspectRatio(contentMode: .fill)
|
||||
.frame(width: 45, height: 45)
|
||||
.cornerRadius(8)
|
||||
} else {
|
||||
ZStack {
|
||||
RoundedRectangle(cornerRadius: 8)
|
||||
.fill(colorScheme == .dark ?
|
||||
Color(.systemGray5) : Color(.systemGray6))
|
||||
.frame(width: 45, height: 45)
|
||||
|
||||
Image(systemName: "gamecontroller.fill")
|
||||
.font(.system(size: 20))
|
||||
.foregroundColor(.gray)
|
||||
}
|
||||
}
|
||||
|
||||
// Game Info
|
||||
VStack(alignment: .leading, spacing: 2) {
|
||||
Text(game.titleName)
|
||||
.font(.body)
|
||||
.foregroundColor(.primary)
|
||||
|
||||
Text(game.developer)
|
||||
.font(.subheadline)
|
||||
.foregroundColor(.secondary)
|
||||
}
|
||||
|
||||
Spacer()
|
||||
|
||||
Image(systemName: "play.circle.fill")
|
||||
.font(.title2)
|
||||
.foregroundColor(.accentColor)
|
||||
.opacity(0.8)
|
||||
}
|
||||
.padding(.horizontal)
|
||||
.padding(.vertical, 8)
|
||||
.background(Color(.systemBackground))
|
||||
.contextMenu {
|
||||
Section {
|
||||
Button {
|
||||
startemu = game
|
||||
} label: {
|
||||
Label("Play Now", systemImage: "play.fill")
|
||||
}
|
||||
|
||||
Button {
|
||||
gameInfo = game
|
||||
isViewingGameInfo.toggle()
|
||||
} label: {
|
||||
Label("Game Info", systemImage: "info.circle")
|
||||
}
|
||||
}
|
||||
|
||||
Section {
|
||||
Button(role: .destructive) {
|
||||
gametoDelete = game
|
||||
showGameDeleteConfirmation.toggle()
|
||||
} label: {
|
||||
Label("Delete", systemImage: "trash")
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
.buttonStyle(.plain)
|
||||
.confirmationDialog("Are you sure you want to delete this game?", isPresented: $showGameDeleteConfirmation) {
|
||||
Button("Delete", role: .destructive) {
|
||||
if let game = gametoDelete {
|
||||
deleteGame(game: game)
|
||||
}
|
||||
}
|
||||
Button("Cancel", role: .cancel) {}
|
||||
} message: {
|
||||
Text("Are you sure you want to delete \(gametoDelete?.titleName ?? "this game")?")
|
||||
}
|
||||
}
|
||||
|
||||
private func deleteGame(game: Game) {
|
||||
let fileManager = FileManager.default
|
||||
do {
|
||||
try fileManager.removeItem(at: game.fileURL)
|
||||
games.removeAll { $0.id == game.id }
|
||||
} catch {
|
||||
print("Error deleting game: \(error)")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
100
src/MeloNX/MeloNX/App/Views/Logging/Logs.swift
Normal file
100
src/MeloNX/MeloNX/App/Views/Logging/Logs.swift
Normal file
@ -0,0 +1,100 @@
|
||||
//
|
||||
// LogEntry.swift
|
||||
// MeloNX
|
||||
//
|
||||
// Created by Stossy11 on 09/02/2025.
|
||||
//
|
||||
|
||||
|
||||
import SwiftUI
|
||||
|
||||
struct LogEntry: Identifiable, Equatable {
|
||||
let id = UUID()
|
||||
let text: String
|
||||
|
||||
static func == (lhs: LogEntry, rhs: LogEntry) -> Bool {
|
||||
return lhs.id == rhs.id && lhs.text == rhs.text
|
||||
}
|
||||
}
|
||||
|
||||
struct LogViewer: View {
|
||||
@State private var logs: [LogEntry] = []
|
||||
@State private var latestLogFilePath: String?
|
||||
|
||||
var body: some View {
|
||||
VStack {
|
||||
Spacer()
|
||||
VStack {
|
||||
ForEach(logs) { log in
|
||||
Text(log.text)
|
||||
.padding(4)
|
||||
.background(Color.black.opacity(0.7))
|
||||
.foregroundColor(.white)
|
||||
.cornerRadius(8)
|
||||
.transition(.move(edge: .top).combined(with: .opacity))
|
||||
.animation(.easeOut(duration: 2), value: logs)
|
||||
}
|
||||
}
|
||||
.frame(maxWidth: .infinity)
|
||||
.padding()
|
||||
}
|
||||
.edgesIgnoringSafeArea(.all)
|
||||
.onAppear {
|
||||
findNewestLogFile()
|
||||
}
|
||||
}
|
||||
|
||||
func findNewestLogFile() {
|
||||
let logsDirectory = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first?.appendingPathComponent("logs")
|
||||
|
||||
guard let directory = logsDirectory else { return }
|
||||
|
||||
do {
|
||||
let logFiles = try FileManager.default.contentsOfDirectory(at: directory, includingPropertiesForKeys: [.contentModificationDateKey], options: .skipsHiddenFiles)
|
||||
|
||||
// Sort files by modification date (newest first)
|
||||
let sortedFiles = logFiles.sorted {
|
||||
(try? $0.resourceValues(forKeys: [.contentModificationDateKey]).contentModificationDate) ?? Date.distantPast >
|
||||
(try? $1.resourceValues(forKeys: [.contentModificationDateKey]).contentModificationDate) ?? Date.distantPast
|
||||
}
|
||||
|
||||
if let newestLogFile = sortedFiles.first {
|
||||
latestLogFilePath = newestLogFile.path
|
||||
startReadingLogFile()
|
||||
}
|
||||
} catch {
|
||||
print("Error reading log files: \(error)")
|
||||
}
|
||||
}
|
||||
|
||||
func startReadingLogFile() {
|
||||
guard let path = latestLogFilePath else { return }
|
||||
let fileHandle = try? FileHandle(forReadingAtPath: path)
|
||||
fileHandle?.seekToEndOfFile()
|
||||
|
||||
NotificationCenter.default.addObserver(forName: .NSFileHandleDataAvailable, object: fileHandle, queue: .main) { _ in
|
||||
if let data = fileHandle?.availableData, !data.isEmpty {
|
||||
if let logLine = String(data: data, encoding: .utf8)?.trimmingCharacters(in: .whitespacesAndNewlines) {
|
||||
DispatchQueue.main.async {
|
||||
withAnimation {
|
||||
logs.append(LogEntry(text: logLine))
|
||||
}
|
||||
// Remove old logs after a delay
|
||||
DispatchQueue.main.asyncAfter(deadline: .now() + 3) {
|
||||
withAnimation {
|
||||
removelogfirst()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
fileHandle?.waitForDataInBackgroundAndNotify()
|
||||
}
|
||||
|
||||
fileHandle?.waitForDataInBackgroundAndNotify()
|
||||
}
|
||||
|
||||
func removelogfirst() {
|
||||
logs.removeFirst()
|
||||
}
|
||||
}
|
640
src/MeloNX/MeloNX/App/Views/SettingsView/SettingsView.swift
Normal file
640
src/MeloNX/MeloNX/App/Views/SettingsView/SettingsView.swift
Normal file
@ -0,0 +1,640 @@
|
||||
//
|
||||
// SettingsView.swift
|
||||
// MeloNX
|
||||
//
|
||||
// Created by Stossy11 on 25/11/2024.
|
||||
//
|
||||
|
||||
import SwiftUI
|
||||
import SwiftSVG
|
||||
|
||||
struct SettingsView: View {
|
||||
@Binding var config: Ryujinx.Configuration
|
||||
@Binding var MoltenVKSettings: [MoltenVKSettings]
|
||||
|
||||
@Binding var controllersList: [Controller]
|
||||
@Binding var currentControllers: [Controller]
|
||||
|
||||
@Binding var onscreencontroller: Controller
|
||||
@AppStorage("useTrollStore") var useTrollStore: Bool = false
|
||||
|
||||
@AppStorage("jitStreamerEB") var jitStreamerEB: Bool = false
|
||||
|
||||
@AppStorage("ignoreJIT") var ignoreJIT: Bool = false
|
||||
|
||||
var memoryManagerModes = [
|
||||
("HostMapped", "Host (fast)"),
|
||||
("HostMappedUnsafe", "Host Unchecked (fast, unstable / unsafe)"),
|
||||
("SoftwarePageTable", "Software (slow)"),
|
||||
]
|
||||
|
||||
@AppStorage("RyuDemoControls") var ryuDemo: Bool = false
|
||||
@AppStorage("MTL_HUD_ENABLED") var metalHUDEnabled: Bool = false
|
||||
|
||||
@AppStorage("showScreenShotButton") var ssb: Bool = false
|
||||
|
||||
@AppStorage("MVK_CONFIG_PREFILL_METAL_COMMAND_BUFFERS") var mVKPreFillBuffer: Bool = false
|
||||
@AppStorage("MVK_CONFIG_SYNCHRONOUS_QUEUE_SUBMITS") var syncqsubmits: Bool = false
|
||||
|
||||
@AppStorage("performacehud") var performacehud: Bool = false
|
||||
|
||||
@AppStorage("oldWindowCode") var windowCode: Bool = false
|
||||
|
||||
|
||||
@State private var showResolutionInfo = false
|
||||
@State private var showAnisotropicInfo = false
|
||||
@State private var searchText = ""
|
||||
|
||||
var filteredMemoryModes: [(String, String)] {
|
||||
guard !searchText.isEmpty else { return memoryManagerModes }
|
||||
return memoryManagerModes.filter { $0.1.localizedCaseInsensitiveContains(searchText) }
|
||||
}
|
||||
|
||||
|
||||
var body: some View {
|
||||
iOSNav {
|
||||
List {
|
||||
|
||||
|
||||
// Graphics & Performance
|
||||
Section {
|
||||
Picker(selection: $config.aspectRatio) {
|
||||
ForEach(AspectRatio.allCases, id: \.self) { ratio in
|
||||
Text(ratio.displayName).tag(ratio)
|
||||
}
|
||||
} label: {
|
||||
labelWithIcon("Aspect Ratio", iconName: "rectangle.expand.vertical")
|
||||
}
|
||||
.tint(.blue)
|
||||
|
||||
Toggle(isOn: $config.disableShaderCache) {
|
||||
labelWithIcon("Shader Cache", iconName: "memorychip")
|
||||
}
|
||||
.tint(.blue)
|
||||
|
||||
Toggle(isOn: $config.disablevsync) {
|
||||
labelWithIcon("Disable VSync", iconName: "arrow.triangle.2.circlepath")
|
||||
}
|
||||
.tint(.blue)
|
||||
|
||||
|
||||
Toggle(isOn: $config.enableTextureRecompression) {
|
||||
labelWithIcon("Texture Recompression", iconName: "rectangle.compress.vertical")
|
||||
}
|
||||
.tint(.blue)
|
||||
|
||||
Toggle(isOn: $config.disableDockedMode) {
|
||||
labelWithIcon("Docked Mode", iconName: "dock.rectangle")
|
||||
}
|
||||
.tint(.blue)
|
||||
|
||||
Toggle(isOn: $config.macroHLE) {
|
||||
labelWithIcon("Macro HLE", iconName: "gearshape")
|
||||
}.tint(.blue)
|
||||
|
||||
|
||||
VStack(alignment: .leading, spacing: 10) {
|
||||
HStack {
|
||||
labelWithIcon("Resolution Scale", iconName: "magnifyingglass")
|
||||
.font(.headline)
|
||||
Spacer()
|
||||
Button {
|
||||
showResolutionInfo.toggle()
|
||||
} label: {
|
||||
Image(systemName: "info.circle")
|
||||
.symbolRenderingMode(.hierarchical)
|
||||
.foregroundStyle(.secondary)
|
||||
}
|
||||
.buttonStyle(.plain)
|
||||
.help("Learn more about Resolution Scale")
|
||||
.alert(isPresented: $showResolutionInfo) {
|
||||
Alert(
|
||||
title: Text("Resolution Scale"),
|
||||
message: Text("Adjust the internal rendering resolution. Higher values improve visuals but may reduce performance."),
|
||||
dismissButton: .default(Text("OK"))
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
Slider(value: $config.resscale, in: 0.1...3.0, step: 0.05) {
|
||||
Text("Resolution Scale")
|
||||
} minimumValueLabel: {
|
||||
Text("0.1x")
|
||||
.font(.footnote)
|
||||
.foregroundColor(.secondary)
|
||||
} maximumValueLabel: {
|
||||
Text("3.0x")
|
||||
.font(.footnote)
|
||||
.foregroundColor(.secondary)
|
||||
}
|
||||
Text("\(config.resscale, specifier: "%.2f")x")
|
||||
.font(.subheadline)
|
||||
.foregroundColor(.secondary)
|
||||
}
|
||||
.padding(.vertical, 8)
|
||||
|
||||
VStack(alignment: .leading, spacing: 10) {
|
||||
HStack {
|
||||
labelWithIcon("Max Anisotropic Scale", iconName: "magnifyingglass")
|
||||
.font(.headline)
|
||||
Spacer()
|
||||
Button {
|
||||
showAnisotropicInfo.toggle()
|
||||
} label: {
|
||||
Image(systemName: "info.circle")
|
||||
.symbolRenderingMode(.hierarchical)
|
||||
.foregroundStyle(.secondary)
|
||||
}
|
||||
.buttonStyle(.plain)
|
||||
.help("Learn more about Max Anisotropic Scale")
|
||||
.alert(isPresented: $showAnisotropicInfo) {
|
||||
Alert(
|
||||
title: Text("Max Anisotripic Scale"),
|
||||
message: Text("Adjust the internal Anisotropic resolution. Higher values improve visuals but may reduce performance. Default at 0 lets game decide."),
|
||||
dismissButton: .default(Text("OK"))
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
Slider(value: $config.maxAnisotropy, in: 0...16.0, step: 0.1) {
|
||||
Text("Resolution Scale")
|
||||
} minimumValueLabel: {
|
||||
Text("0x")
|
||||
.font(.footnote)
|
||||
.foregroundColor(.secondary)
|
||||
} maximumValueLabel: {
|
||||
Text("16.0x")
|
||||
.font(.footnote)
|
||||
.foregroundColor(.secondary)
|
||||
}
|
||||
Text("\(config.maxAnisotropy, specifier: "%.2f")x")
|
||||
.font(.subheadline)
|
||||
.foregroundColor(.secondary)
|
||||
}
|
||||
.padding(.vertical, 8)
|
||||
|
||||
Toggle(isOn: $performacehud) {
|
||||
labelWithIcon("Performance Overlay", iconName: "speedometer")
|
||||
}
|
||||
.tint(.blue)
|
||||
} header: {
|
||||
Text("Graphics & Performance")
|
||||
.font(.title3.weight(.semibold))
|
||||
.textCase(nil)
|
||||
.headerProminence(.increased)
|
||||
} footer: {
|
||||
Text("Fine-tune graphics and performance to suit your device and preferences.")
|
||||
}
|
||||
|
||||
// Input Selector
|
||||
Section {
|
||||
if !controllersList.filter({ !currentControllers.contains($0) }).isEmpty {
|
||||
DisclosureGroup("Unselected Controllers") {
|
||||
ForEach(controllersList.filter { !currentControllers.contains($0) }) { controller in
|
||||
var customBinding: Binding<Bool> {
|
||||
Binding(
|
||||
get: { currentControllers.contains(controller) },
|
||||
set: { bool in
|
||||
if !bool {
|
||||
currentControllers.removeAll(where: { $0.id == controller.id })
|
||||
} else {
|
||||
currentControllers.append(controller)
|
||||
}
|
||||
}
|
||||
)
|
||||
}
|
||||
|
||||
Toggle(isOn: customBinding) {
|
||||
Text(controller.name)
|
||||
.font(.body)
|
||||
}
|
||||
.tint(.blue)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
ForEach(currentControllers) { controller in
|
||||
|
||||
var customBinding: Binding<Bool> {
|
||||
Binding(
|
||||
get: { currentControllers.contains(controller) },
|
||||
set: { bool in
|
||||
if !bool {
|
||||
currentControllers.removeAll(where: { $0.id == controller.id })
|
||||
} else {
|
||||
currentControllers.append(controller)
|
||||
}
|
||||
// toggleController(controller)
|
||||
}
|
||||
)
|
||||
}
|
||||
|
||||
|
||||
if customBinding.wrappedValue {
|
||||
DisclosureGroup {
|
||||
Toggle(isOn: customBinding) {
|
||||
Text(controller.name)
|
||||
.font(.body)
|
||||
}
|
||||
.tint(.blue)
|
||||
.onDrag({ NSItemProvider() })
|
||||
} label: {
|
||||
|
||||
if let controller = currentControllers.firstIndex(where: { $0.id == controller.id } ) {
|
||||
Text("Player \(controller + 1)")
|
||||
.onAppear() {
|
||||
// print(currentControllers.firstIndex(where: { $0.id == controller.id }) ?? 0)
|
||||
print(currentControllers.count)
|
||||
|
||||
if currentControllers.count > 2 {
|
||||
print(currentControllers[1])
|
||||
print(currentControllers[2])
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
.onMove { from, to in
|
||||
currentControllers.move(fromOffsets: from, toOffset: to)
|
||||
}
|
||||
} header: {
|
||||
Text("Input Selector")
|
||||
.font(.title3.weight(.semibold))
|
||||
.textCase(nil)
|
||||
.headerProminence(.increased)
|
||||
} footer: {
|
||||
Text("Select input devices and on-screen controls to play with. ")
|
||||
}
|
||||
|
||||
// Input Settings
|
||||
Section {
|
||||
|
||||
Toggle(isOn: $config.listinputids) {
|
||||
labelWithIcon("List Input IDs", iconName: "list.bullet")
|
||||
}
|
||||
.tint(.blue)
|
||||
|
||||
Toggle(isOn: $ryuDemo) {
|
||||
labelWithIcon("On-Screen Controller (Demo)", iconName: "hand.draw")
|
||||
}
|
||||
.tint(.blue)
|
||||
.disabled(true)
|
||||
} header: {
|
||||
Text("Input Settings")
|
||||
.font(.title3.weight(.semibold))
|
||||
.textCase(nil)
|
||||
.headerProminence(.increased)
|
||||
} footer: {
|
||||
Text("Configure input devices and on-screen controls for easier navigation and play.")
|
||||
}
|
||||
|
||||
// CPU Mode
|
||||
Section {
|
||||
if filteredMemoryModes.isEmpty {
|
||||
Text("No matches for \"\(searchText)\"")
|
||||
.foregroundColor(.secondary)
|
||||
} else {
|
||||
Picker(selection: $config.memoryManagerMode) {
|
||||
ForEach(filteredMemoryModes, id: \.0) { key, displayName in
|
||||
Text(displayName).tag(key)
|
||||
}
|
||||
} label: {
|
||||
labelWithIcon("Memory Manager Mode", iconName: "gearshape")
|
||||
}
|
||||
}
|
||||
|
||||
Toggle(isOn: $config.disablePTC) {
|
||||
labelWithIcon("Disable PTC", iconName: "cpu")
|
||||
}.tint(.blue)
|
||||
|
||||
if let cpuInfo = getCPUInfo(), cpuInfo.hasPrefix("Apple M") {
|
||||
if #available (iOS 16.4, *) {
|
||||
Toggle(isOn: .constant(false)) {
|
||||
labelWithIcon("Hypervisor", iconName: "bolt.fill")
|
||||
}
|
||||
.tint(.blue)
|
||||
.disabled(true)
|
||||
.onAppear() {
|
||||
print("CPU Info: \(cpuInfo)")
|
||||
}
|
||||
} else if getEntitlementValue("com.apple.private.hypervisor") {
|
||||
Toggle(isOn: $config.hypervisor) {
|
||||
labelWithIcon("Hypervisor", iconName: "bolt.fill")
|
||||
}
|
||||
.tint(.blue)
|
||||
.onAppear() {
|
||||
print("CPU Info: \(cpuInfo)")
|
||||
}
|
||||
}
|
||||
}
|
||||
} header: {
|
||||
Text("CPU")
|
||||
.font(.title3.weight(.semibold))
|
||||
.textCase(nil)
|
||||
.headerProminence(.increased)
|
||||
} footer: {
|
||||
Text("Select how memory is managed. 'Host (fast)' is best for most users.")
|
||||
}
|
||||
|
||||
|
||||
Section {
|
||||
|
||||
|
||||
Toggle(isOn: $config.expandRam) {
|
||||
labelWithIcon("Expand Guest Ram (6GB)", iconName: "exclamationmark.bubble")
|
||||
}
|
||||
.tint(.red)
|
||||
|
||||
Toggle(isOn: $config.ignoreMissingServices) {
|
||||
labelWithIcon("Ignore Missing Services", iconName: "waveform.path")
|
||||
}
|
||||
.tint(.red)
|
||||
} header: {
|
||||
Text("Hacks")
|
||||
.font(.title3.weight(.semibold))
|
||||
.textCase(nil)
|
||||
.headerProminence(.increased)
|
||||
}
|
||||
|
||||
// Other Settings
|
||||
Section {
|
||||
|
||||
Toggle(isOn: $ssb) {
|
||||
labelWithIcon("Screenshot Button", iconName: "square.and.arrow.up")
|
||||
}
|
||||
.tint(.blue)
|
||||
|
||||
if #available(iOS 17.0.1, *) {
|
||||
Toggle(isOn: $jitStreamerEB) {
|
||||
labelWithIcon("JitStreamer EB", iconName: "bolt.heart")
|
||||
}
|
||||
.tint(.blue)
|
||||
.contextMenu {
|
||||
Button {
|
||||
if let mainWindow = UIApplication.shared.windows.last {
|
||||
let alertController = UIAlertController(title: "About JitStreamer EB", message: "JitStreamer EB is an Amazing Application to Enable JIT on the go, made by one of the best iOS developers of all time jkcoxson <3", preferredStyle: .alert)
|
||||
|
||||
let learnMoreButton = UIAlertAction(title: "Learn More", style: .default) {_ in
|
||||
UIApplication.shared.open(URL(string: "https://jkcoxson.com/jitstreamer")!)
|
||||
}
|
||||
alertController.addAction(learnMoreButton)
|
||||
|
||||
let doneButton = UIAlertAction(title: "Done", style: .cancel, handler: nil)
|
||||
alertController.addAction(doneButton)
|
||||
|
||||
mainWindow.rootViewController?.present(alertController, animated: true)
|
||||
}
|
||||
} label: {
|
||||
Text("About")
|
||||
}
|
||||
}
|
||||
} else {
|
||||
Toggle(isOn: $useTrollStore) {
|
||||
labelWithIcon("TrollStore JIT", iconName: "troll.svg")
|
||||
}
|
||||
.tint(.blue)
|
||||
}
|
||||
|
||||
Toggle(isOn: $syncqsubmits) {
|
||||
labelWithIcon("MVK: Synchronous Queue Submits", iconName: "line.diagonal")
|
||||
}.tint(.blue)
|
||||
.contextMenu() {
|
||||
Button {
|
||||
if let mainWindow = UIApplication.shared.windows.last {
|
||||
let alertController = UIAlertController(title: "About MVK: Synchronous Queue Submits", message: "Enable this option if Mario Kart 8 is crashing at Grand Prix mode.", preferredStyle: .alert)
|
||||
|
||||
let doneButton = UIAlertAction(title: "OK", style: .cancel, handler: nil)
|
||||
alertController.addAction(doneButton)
|
||||
|
||||
mainWindow.rootViewController?.present(alertController, animated: true)
|
||||
}
|
||||
} label: {
|
||||
Text("About")
|
||||
}
|
||||
}
|
||||
|
||||
DisclosureGroup {
|
||||
Toggle(isOn: $config.debuglogs) {
|
||||
labelWithIcon("Debug Logs", iconName: "exclamationmark.bubble")
|
||||
}
|
||||
.tint(.blue)
|
||||
|
||||
Toggle(isOn: $config.tracelogs) {
|
||||
labelWithIcon("Trace Logs", iconName: "waveform.path")
|
||||
}
|
||||
.tint(.blue)
|
||||
} label: {
|
||||
Text("Logs")
|
||||
}
|
||||
|
||||
} header: {
|
||||
Text("Miscellaneous Options")
|
||||
.font(.title3.weight(.semibold))
|
||||
.textCase(nil)
|
||||
.headerProminence(.increased)
|
||||
} footer: {
|
||||
Text("Enable trace and debug logs for advanced troubleshooting (Note: This degrades performance),\nEnable Screenshot Button for better screenshots\nand Enable TrollStore for automatic TrollStore JIT.")
|
||||
}
|
||||
|
||||
// Advanced
|
||||
Section {
|
||||
labelWithIcon("JIT Acquisition: \(isJITEnabled() ? "Acquired" : "Not Acquired" )", iconName: "bolt.fill")
|
||||
|
||||
if #unavailable(iOS 17) {
|
||||
Toggle(isOn: $windowCode) {
|
||||
labelWithIcon("SDL Window", iconName: "macwindow.on.rectangle")
|
||||
}
|
||||
.tint(.blue)
|
||||
}
|
||||
|
||||
DisclosureGroup {
|
||||
|
||||
Toggle(isOn: $mVKPreFillBuffer) {
|
||||
labelWithIcon("MVK: Pre-Fill Metal Command Buffers", iconName: "gearshape")
|
||||
}.tint(.blue)
|
||||
|
||||
Toggle(isOn: $config.dfsIntegrityChecks) {
|
||||
labelWithIcon("Disable FS Integrity Checks", iconName: "checkmark.shield")
|
||||
}.tint(.blue)
|
||||
|
||||
HStack {
|
||||
labelWithIcon("Page Size", iconName: "textformat.size")
|
||||
Spacer()
|
||||
Text("\(String(Int(getpagesize())))")
|
||||
.foregroundColor(.secondary)
|
||||
|
||||
}
|
||||
|
||||
TextField("Additional Arguments", text: Binding(
|
||||
get: {
|
||||
config.additionalArgs.joined(separator: " ")
|
||||
},
|
||||
set: { newValue in
|
||||
config.additionalArgs = newValue
|
||||
.split(separator: ",")
|
||||
.map { $0.trimmingCharacters(in: .whitespaces) }
|
||||
}
|
||||
))
|
||||
.textInputAutocapitalization(.none)
|
||||
.disableAutocorrection(true)
|
||||
|
||||
|
||||
Button {
|
||||
Ryujinx.shared.removeFirmware()
|
||||
|
||||
} label: {
|
||||
Text("Remove Firmware")
|
||||
.font(.body)
|
||||
}
|
||||
|
||||
|
||||
} label: {
|
||||
Text("Advanced Options")
|
||||
}
|
||||
} header: {
|
||||
Text("Advanced")
|
||||
.font(.title3.weight(.semibold))
|
||||
.textCase(nil)
|
||||
.headerProminence(.increased)
|
||||
} footer: {
|
||||
if #available(iOS 17, *) {
|
||||
Text("For advanced users. See page size or add custom arguments for experimental features. (Please don't touch this if you don't know what you're doing).")
|
||||
} else {
|
||||
Text("For advanced users. See page size or add custom arguments for experimental features. (Please don't touch this if you don't know what you're doing). If the emulation is not showing (you may hear audio in some games), try enabling \"SDL Window\"")
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
.searchable(text: $searchText, placement: .navigationBarDrawer(displayMode: .always))
|
||||
.navigationTitle("Settings")
|
||||
.navigationBarTitleDisplayMode(.inline)
|
||||
.listStyle(.insetGrouped)
|
||||
.onAppear {
|
||||
if let configs = loadSettings() {
|
||||
self.config = configs
|
||||
}
|
||||
}
|
||||
.onChange(of: config) { _ in
|
||||
saveSettings()
|
||||
}
|
||||
}
|
||||
.navigationViewStyle(.stack)
|
||||
}
|
||||
|
||||
private func toggleController(_ controller: Controller) {
|
||||
if currentControllers.contains(where: { $0.id == controller.id }) {
|
||||
currentControllers.removeAll(where: { $0.id == controller.id })
|
||||
} else {
|
||||
currentControllers.append(controller)
|
||||
}
|
||||
}
|
||||
|
||||
func saveSettings() {
|
||||
#if targetEnvironment(simulator)
|
||||
|
||||
print("Saving Settings")
|
||||
#else
|
||||
do {
|
||||
let encoder = JSONEncoder()
|
||||
encoder.outputFormatting = .prettyPrinted
|
||||
let data = try encoder.encode(config)
|
||||
let jsonString = String(data: data, encoding: .utf8)
|
||||
UserDefaults.standard.set(jsonString, forKey: "config")
|
||||
} catch {
|
||||
print("Failed to save settings: \(error)")
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
func getCPUInfo() -> String? {
|
||||
let device = MTLCreateSystemDefaultDevice()
|
||||
|
||||
let gpu = device?.name
|
||||
print("GPU: " + (gpu ?? ""))
|
||||
return gpu
|
||||
}
|
||||
|
||||
|
||||
// Original loadSettings function assumed to exist
|
||||
func loadSettings() -> Ryujinx.Configuration? {
|
||||
|
||||
#if targetEnvironment(simulator)
|
||||
print("Running on Simulator")
|
||||
|
||||
return Ryujinx.Configuration(gamepath: "")
|
||||
#else
|
||||
guard let jsonString = UserDefaults.standard.string(forKey: "config"),
|
||||
let data = jsonString.data(using: .utf8) else {
|
||||
return nil
|
||||
}
|
||||
do {
|
||||
let decoder = JSONDecoder()
|
||||
let configs = try decoder.decode(Ryujinx.Configuration.self, from: data)
|
||||
return configs
|
||||
} catch {
|
||||
print("Failed to load settings: \(error)")
|
||||
return nil
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
@ViewBuilder
|
||||
private func labelWithIcon(_ text: String, iconName: String, flipimage: Bool? = nil) -> some View {
|
||||
HStack(spacing: 8) {
|
||||
if iconName.hasSuffix(".svg"){
|
||||
if let flipimage, flipimage {
|
||||
SVGView(svgName: iconName, color: .blue)
|
||||
.symbolRenderingMode(.hierarchical)
|
||||
.frame(width: 20, height: 20)
|
||||
.rotation3DEffect(.degrees(180), axis: (x: 0, y: 1, z: 0))
|
||||
} else {
|
||||
SVGView(svgName: iconName, color: .blue)
|
||||
.symbolRenderingMode(.hierarchical)
|
||||
.frame(width: 20, height: 20)
|
||||
}
|
||||
} else if !iconName.isEmpty {
|
||||
Image(systemName: iconName)
|
||||
.symbolRenderingMode(.hierarchical)
|
||||
.foregroundStyle(.blue)
|
||||
}
|
||||
Text(text)
|
||||
}
|
||||
.font(.body)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
struct SVGView: UIViewRepresentable {
|
||||
var svgName: String
|
||||
var color: Color = Color.black
|
||||
|
||||
func makeUIView(context: Context) -> UIView {
|
||||
var svgName = svgName
|
||||
var hammock = UIView()
|
||||
|
||||
if svgName.hasSuffix(".svg") {
|
||||
svgName.removeLast(4)
|
||||
}
|
||||
|
||||
|
||||
|
||||
let svgLayer = UIView(SVGNamed: svgName) { svgLayer in
|
||||
svgLayer.fillColor = UIColor(color).cgColor // Apply the provided color
|
||||
svgLayer.resizeToFit(hammock.frame)
|
||||
hammock.layer.addSublayer(svgLayer)
|
||||
}
|
||||
|
||||
return hammock
|
||||
}
|
||||
|
||||
func updateUIView(_ uiView: UIView, context: Context) {
|
||||
// Update the SVG view's fill color when the color changes
|
||||
if let svgLayer = uiView.layer.sublayers?.first as? CAShapeLayer {
|
||||
svgLayer.fillColor = UIColor(color).cgColor
|
||||
}
|
||||
}
|
||||
}
|
34
src/MeloNX/MeloNX/App/Views/TabView/TabView.swift
Normal file
34
src/MeloNX/MeloNX/App/Views/TabView/TabView.swift
Normal file
@ -0,0 +1,34 @@
|
||||
//
|
||||
// TabView.swift
|
||||
// MeloNX
|
||||
//
|
||||
// Created by Stossy11 on 10/12/2024.
|
||||
//
|
||||
|
||||
import SwiftUI
|
||||
import UniformTypeIdentifiers
|
||||
|
||||
|
||||
struct MainTabView: View {
|
||||
@Binding var startemu: Game?
|
||||
@Binding var config: Ryujinx.Configuration
|
||||
@Binding var MVKconfig: [MoltenVKSettings]
|
||||
@Binding var controllersList: [Controller]
|
||||
@Binding var currentControllers: [Controller]
|
||||
|
||||
@Binding var onscreencontroller: Controller
|
||||
|
||||
var body: some View {
|
||||
TabView {
|
||||
GameLibraryView(startemu: $startemu)
|
||||
.tabItem {
|
||||
Label("Games", systemImage: "gamecontroller.fill")
|
||||
}
|
||||
|
||||
SettingsView(config: $config, MoltenVKSettings: $MVKconfig, controllersList: $controllersList, currentControllers: $currentControllers, onscreencontroller: $onscreencontroller)
|
||||
.tabItem {
|
||||
Label("Settings", systemImage: "gear")
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
{
|
||||
"colors" : [
|
||||
{
|
||||
"idiom" : "universal"
|
||||
}
|
||||
],
|
||||
"info" : {
|
||||
"author" : "xcode",
|
||||
"version" : 1
|
||||
}
|
||||
}
|
@ -0,0 +1,36 @@
|
||||
{
|
||||
"images" : [
|
||||
{
|
||||
"filename" : "nxgradientpng.png",
|
||||
"idiom" : "universal",
|
||||
"platform" : "ios",
|
||||
"size" : "1024x1024"
|
||||
},
|
||||
{
|
||||
"appearances" : [
|
||||
{
|
||||
"appearance" : "luminosity",
|
||||
"value" : "dark"
|
||||
}
|
||||
],
|
||||
"idiom" : "universal",
|
||||
"platform" : "ios",
|
||||
"size" : "1024x1024"
|
||||
},
|
||||
{
|
||||
"appearances" : [
|
||||
{
|
||||
"appearance" : "luminosity",
|
||||
"value" : "tinted"
|
||||
}
|
||||
],
|
||||
"idiom" : "universal",
|
||||
"platform" : "ios",
|
||||
"size" : "1024x1024"
|
||||
}
|
||||
],
|
||||
"info" : {
|
||||
"author" : "xcode",
|
||||
"version" : 1
|
||||
}
|
||||
}
|
Binary file not shown.
After Width: | Height: | Size: 98 KiB |
6
src/MeloNX/MeloNX/Assets/Assets.xcassets/Contents.json
Normal file
6
src/MeloNX/MeloNX/Assets/Assets.xcassets/Contents.json
Normal file
@ -0,0 +1,6 @@
|
||||
{
|
||||
"info" : {
|
||||
"author" : "xcode",
|
||||
"version" : 1
|
||||
}
|
||||
}
|
@ -0,0 +1,13 @@
|
||||
{
|
||||
"data" : [
|
||||
{
|
||||
"filename" : "Troll-Face.svg",
|
||||
"idiom" : "universal",
|
||||
"universal-type-identifier" : "public.svg-image"
|
||||
}
|
||||
],
|
||||
"info" : {
|
||||
"author" : "xcode",
|
||||
"version" : 1
|
||||
}
|
||||
}
|
File diff suppressed because one or more lines are too long
After Width: | Height: | Size: 26 KiB |
BIN
src/MeloNX/MeloNX/Dependencies/Dynamic Libraries/Hypervisor.framework/Hypervisor
Executable file
BIN
src/MeloNX/MeloNX/Dependencies/Dynamic Libraries/Hypervisor.framework/Hypervisor
Executable file
Binary file not shown.
Binary file not shown.
@ -0,0 +1,101 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>files</key>
|
||||
<dict>
|
||||
<key>Info.plist</key>
|
||||
<data>
|
||||
kW04s165Fr3AhY1rHcISuPzpuPA=
|
||||
</data>
|
||||
</dict>
|
||||
<key>files2</key>
|
||||
<dict/>
|
||||
<key>rules</key>
|
||||
<dict>
|
||||
<key>^.*</key>
|
||||
<true/>
|
||||
<key>^.*\.lproj/</key>
|
||||
<dict>
|
||||
<key>optional</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>1000</real>
|
||||
</dict>
|
||||
<key>^.*\.lproj/locversion.plist$</key>
|
||||
<dict>
|
||||
<key>omit</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>1100</real>
|
||||
</dict>
|
||||
<key>^Base\.lproj/</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>1010</real>
|
||||
</dict>
|
||||
<key>^version.plist$</key>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>rules2</key>
|
||||
<dict>
|
||||
<key>.*\.dSYM($|/)</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>11</real>
|
||||
</dict>
|
||||
<key>^(.*/)?\.DS_Store$</key>
|
||||
<dict>
|
||||
<key>omit</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>2000</real>
|
||||
</dict>
|
||||
<key>^.*</key>
|
||||
<true/>
|
||||
<key>^.*\.lproj/</key>
|
||||
<dict>
|
||||
<key>optional</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>1000</real>
|
||||
</dict>
|
||||
<key>^.*\.lproj/locversion.plist$</key>
|
||||
<dict>
|
||||
<key>omit</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>1100</real>
|
||||
</dict>
|
||||
<key>^Base\.lproj/</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>1010</real>
|
||||
</dict>
|
||||
<key>^Info\.plist$</key>
|
||||
<dict>
|
||||
<key>omit</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>20</real>
|
||||
</dict>
|
||||
<key>^PkgInfo$</key>
|
||||
<dict>
|
||||
<key>omit</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>20</real>
|
||||
</dict>
|
||||
<key>^embedded\.provisionprofile$</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>20</real>
|
||||
</dict>
|
||||
<key>^version\.plist$</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>20</real>
|
||||
</dict>
|
||||
</dict>
|
||||
</dict>
|
||||
</plist>
|
@ -0,0 +1,18 @@
|
||||
//
|
||||
// RyujinxKeyboard.h
|
||||
// RyujinxKeyboard
|
||||
//
|
||||
// Created by Stossy11 on 11/02/2025.
|
||||
//
|
||||
|
||||
#import <Foundation/Foundation.h>
|
||||
|
||||
//! Project version number for RyujinxKeyboard.
|
||||
FOUNDATION_EXPORT double RyujinxKeyboardVersionNumber;
|
||||
|
||||
//! Project version string for RyujinxKeyboard.
|
||||
FOUNDATION_EXPORT const unsigned char RyujinxKeyboardVersionString[];
|
||||
|
||||
// In this header, you should import all the public headers of your framework using statements like #import <RyujinxKeyboard/PublicHeader.h>
|
||||
|
||||
|
Binary file not shown.
@ -0,0 +1,6 @@
|
||||
framework module RyujinxKeyboard {
|
||||
umbrella header "RyujinxKeyboard.h"
|
||||
export *
|
||||
|
||||
module * { export * }
|
||||
}
|
Binary file not shown.
@ -0,0 +1,124 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>files</key>
|
||||
<dict>
|
||||
<key>Headers/RyujinxKeyboard.h</key>
|
||||
<data>
|
||||
5P7GN4g050n199pV6/+SpfMBgJc=
|
||||
</data>
|
||||
<key>Info.plist</key>
|
||||
<data>
|
||||
hYdI/ktAKwjBSfaJpt6Yc8UKLCY=
|
||||
</data>
|
||||
<key>Modules/module.modulemap</key>
|
||||
<data>
|
||||
0kFAMoTn+4Q1J/dM6uMLe3EhbL0=
|
||||
</data>
|
||||
</dict>
|
||||
<key>files2</key>
|
||||
<dict>
|
||||
<key>Headers/RyujinxKeyboard.h</key>
|
||||
<dict>
|
||||
<key>hash2</key>
|
||||
<data>
|
||||
/yGmHq9NdBF/ruesISIj7vml0ySgoJkrFOcrw0vaIxQ=
|
||||
</data>
|
||||
</dict>
|
||||
<key>Modules/module.modulemap</key>
|
||||
<dict>
|
||||
<key>hash2</key>
|
||||
<data>
|
||||
K+ZyxKhTI4bMVZuHBIspvd2PFqvCOlVUFYmwF96O5NQ=
|
||||
</data>
|
||||
</dict>
|
||||
</dict>
|
||||
<key>rules</key>
|
||||
<dict>
|
||||
<key>^.*</key>
|
||||
<true/>
|
||||
<key>^.*\.lproj/</key>
|
||||
<dict>
|
||||
<key>optional</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>1000</real>
|
||||
</dict>
|
||||
<key>^.*\.lproj/locversion.plist$</key>
|
||||
<dict>
|
||||
<key>omit</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>1100</real>
|
||||
</dict>
|
||||
<key>^Base\.lproj/</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>1010</real>
|
||||
</dict>
|
||||
<key>^version.plist$</key>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>rules2</key>
|
||||
<dict>
|
||||
<key>.*\.dSYM($|/)</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>11</real>
|
||||
</dict>
|
||||
<key>^(.*/)?\.DS_Store$</key>
|
||||
<dict>
|
||||
<key>omit</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>2000</real>
|
||||
</dict>
|
||||
<key>^.*</key>
|
||||
<true/>
|
||||
<key>^.*\.lproj/</key>
|
||||
<dict>
|
||||
<key>optional</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>1000</real>
|
||||
</dict>
|
||||
<key>^.*\.lproj/locversion.plist$</key>
|
||||
<dict>
|
||||
<key>omit</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>1100</real>
|
||||
</dict>
|
||||
<key>^Base\.lproj/</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>1010</real>
|
||||
</dict>
|
||||
<key>^Info\.plist$</key>
|
||||
<dict>
|
||||
<key>omit</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>20</real>
|
||||
</dict>
|
||||
<key>^PkgInfo$</key>
|
||||
<dict>
|
||||
<key>omit</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>20</real>
|
||||
</dict>
|
||||
<key>^embedded\.provisionprofile$</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>20</real>
|
||||
</dict>
|
||||
<key>^version\.plist$</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>20</real>
|
||||
</dict>
|
||||
</dict>
|
||||
</dict>
|
||||
</plist>
|
BIN
src/MeloNX/MeloNX/Dependencies/Dynamic Libraries/libMoltenVK.dylib
Executable file
BIN
src/MeloNX/MeloNX/Dependencies/Dynamic Libraries/libMoltenVK.dylib
Executable file
Binary file not shown.
BIN
src/MeloNX/MeloNX/Dependencies/Dynamic Libraries/libavcodec.dylib
Executable file
BIN
src/MeloNX/MeloNX/Dependencies/Dynamic Libraries/libavcodec.dylib
Executable file
Binary file not shown.
BIN
src/MeloNX/MeloNX/Dependencies/Dynamic Libraries/libavutil.dylib
Executable file
BIN
src/MeloNX/MeloNX/Dependencies/Dynamic Libraries/libavutil.dylib
Executable file
Binary file not shown.
@ -0,0 +1,27 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>AvailableLibraries</key>
|
||||
<array>
|
||||
<dict>
|
||||
<key>BinaryPath</key>
|
||||
<string>MoltenVK.framework/MoltenVK</string>
|
||||
<key>LibraryIdentifier</key>
|
||||
<string>ios-arm64</string>
|
||||
<key>LibraryPath</key>
|
||||
<string>MoltenVK.framework</string>
|
||||
<key>SupportedArchitectures</key>
|
||||
<array>
|
||||
<string>arm64</string>
|
||||
</array>
|
||||
<key>SupportedPlatform</key>
|
||||
<string>ios</string>
|
||||
</dict>
|
||||
</array>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>XFWK</string>
|
||||
<key>XCFrameworkFormatVersion</key>
|
||||
<string>1.0</string>
|
||||
</dict>
|
||||
</plist>
|
Binary file not shown.
Binary file not shown.
@ -0,0 +1,44 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>AvailableLibraries</key>
|
||||
<array>
|
||||
<dict>
|
||||
<key>BinaryPath</key>
|
||||
<string>SDL2.framework/SDL2</string>
|
||||
<key>LibraryIdentifier</key>
|
||||
<string>ios-arm64_x86_64-simulator</string>
|
||||
<key>LibraryPath</key>
|
||||
<string>SDL2.framework</string>
|
||||
<key>SupportedArchitectures</key>
|
||||
<array>
|
||||
<string>arm64</string>
|
||||
<string>x86_64</string>
|
||||
</array>
|
||||
<key>SupportedPlatform</key>
|
||||
<string>ios</string>
|
||||
<key>SupportedPlatformVariant</key>
|
||||
<string>simulator</string>
|
||||
</dict>
|
||||
<dict>
|
||||
<key>BinaryPath</key>
|
||||
<string>SDL2.framework/SDL2</string>
|
||||
<key>LibraryIdentifier</key>
|
||||
<string>ios-arm64</string>
|
||||
<key>LibraryPath</key>
|
||||
<string>SDL2.framework</string>
|
||||
<key>SupportedArchitectures</key>
|
||||
<array>
|
||||
<string>arm64</string>
|
||||
</array>
|
||||
<key>SupportedPlatform</key>
|
||||
<string>ios</string>
|
||||
</dict>
|
||||
</array>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>XFWK</string>
|
||||
<key>XCFrameworkFormatVersion</key>
|
||||
<string>1.0</string>
|
||||
</dict>
|
||||
</plist>
|
@ -0,0 +1,48 @@
|
||||
# based on the files generated by CMake's write_basic_package_version_file
|
||||
|
||||
# SDL2 CMake version configuration file:
|
||||
# This file is meant to be placed in Resources/CMake of a SDL2 framework
|
||||
|
||||
if(NOT EXISTS "${CMAKE_CURRENT_LIST_DIR}/../../Headers/SDL_version.h")
|
||||
message(AUTHOR_WARNING "Could not find SDL_version.h. This script is meant to be placed in the Resources/CMake directory of SDL2.framework")
|
||||
return()
|
||||
endif()
|
||||
|
||||
file(READ "${CMAKE_CURRENT_LIST_DIR}/../../Headers/SDL_version.h" _sdl_version_h)
|
||||
string(REGEX MATCH "#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)" _sdl_major_re "${_sdl_version_h}")
|
||||
set(_sdl_major "${CMAKE_MATCH_1}")
|
||||
string(REGEX MATCH "#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)" _sdl_minor_re "${_sdl_version_h}")
|
||||
set(_sdl_minor "${CMAKE_MATCH_1}")
|
||||
string(REGEX MATCH "#define[ \t]+SDL_PATCHLEVEL[ \t]+([0-9]+)" _sdl_patch_re "${_sdl_version_h}")
|
||||
set(_sdl_patch "${CMAKE_MATCH_1}")
|
||||
if(_sdl_major_re AND _sdl_minor_re AND _sdl_patch_re)
|
||||
set(PACKAGE_VERSION "${_sdl_major}.${_sdl_minor}.${_sdl_patch}")
|
||||
else()
|
||||
message(AUTHOR_WARNING "Could not extract version from SDL_version.h.")
|
||||
return()
|
||||
endif()
|
||||
|
||||
if(PACKAGE_FIND_VERSION_RANGE)
|
||||
# Package version must be in the requested version range
|
||||
if ((PACKAGE_FIND_VERSION_RANGE_MIN STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION_MIN)
|
||||
OR ((PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_GREATER PACKAGE_FIND_VERSION_MAX)
|
||||
OR (PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "EXCLUDE" AND PACKAGE_VERSION VERSION_GREATER_EQUAL PACKAGE_FIND_VERSION_MAX)))
|
||||
set(PACKAGE_VERSION_COMPATIBLE FALSE)
|
||||
else()
|
||||
set(PACKAGE_VERSION_COMPATIBLE TRUE)
|
||||
endif()
|
||||
else()
|
||||
if(PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION)
|
||||
set(PACKAGE_VERSION_COMPATIBLE FALSE)
|
||||
else()
|
||||
set(PACKAGE_VERSION_COMPATIBLE TRUE)
|
||||
if(PACKAGE_FIND_VERSION STREQUAL PACKAGE_VERSION)
|
||||
set(PACKAGE_VERSION_EXACT TRUE)
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# if the using project doesn't have CMAKE_SIZEOF_VOID_P set, fail.
|
||||
if("${CMAKE_SIZEOF_VOID_P}" STREQUAL "")
|
||||
set(PACKAGE_VERSION_UNSUITABLE TRUE)
|
||||
endif()
|
@ -0,0 +1,69 @@
|
||||
# SDL2 CMake configuration file:
|
||||
# This file is meant to be placed in Resources/CMake of a SDL2 framework
|
||||
|
||||
# INTERFACE_LINK_OPTIONS needs CMake 3.12
|
||||
cmake_minimum_required(VERSION 3.12)
|
||||
|
||||
include(FeatureSummary)
|
||||
set_package_properties(SDL2 PROPERTIES
|
||||
URL "https://www.libsdl.org/"
|
||||
DESCRIPTION "low level access to audio, keyboard, mouse, joystick, and graphics hardware"
|
||||
)
|
||||
|
||||
# Copied from `configure_package_config_file`
|
||||
macro(set_and_check _var _file)
|
||||
set(${_var} "${_file}")
|
||||
if(NOT EXISTS "${_file}")
|
||||
message(FATAL_ERROR "File or directory ${_file} referenced by variable ${_var} does not exist !")
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
# Copied from `configure_package_config_file`
|
||||
macro(check_required_components _NAME)
|
||||
foreach(comp ${${_NAME}_FIND_COMPONENTS})
|
||||
if(NOT ${_NAME}_${comp}_FOUND)
|
||||
if(${_NAME}_FIND_REQUIRED_${comp})
|
||||
set(${_NAME}_FOUND FALSE)
|
||||
endif()
|
||||
endif()
|
||||
endforeach()
|
||||
endmacro()
|
||||
|
||||
set(SDL2_FOUND TRUE)
|
||||
|
||||
string(REGEX REPLACE "SDL2\\.framework.*" "SDL2.framework" SDL2_FRAMEWORK_PATH "${CMAKE_CURRENT_LIST_DIR}")
|
||||
string(REGEX REPLACE "SDL2\\.framework.*" "" SDL2_FRAMEWORK_PARENT_PATH "${CMAKE_CURRENT_LIST_DIR}")
|
||||
|
||||
# For compatibility with autotools sdl2-config.cmake, provide SDL2_* variables.
|
||||
|
||||
set_and_check(SDL2_PREFIX "${SDL2_FRAMEWORK_PATH}")
|
||||
set_and_check(SDL2_EXEC_PREFIX "${SDL2_FRAMEWORK_PATH}")
|
||||
set_and_check(SDL2_INCLUDE_DIR "${SDL2_FRAMEWORK_PATH}/Headers")
|
||||
set(SDL2_INCLUDE_DIRS "${SDL2_INCLUDE_DIR};${SDL2_FRAMEWORK_PATH}")
|
||||
set_and_check(SDL2_BINDIR "${SDL2_FRAMEWORK_PATH}")
|
||||
set_and_check(SDL2_LIBDIR "${SDL2_FRAMEWORK_PATH}")
|
||||
|
||||
set(SDL2_LIBRARIES "SDL2::SDL2")
|
||||
|
||||
# All targets are created, even when some might not be requested though COMPONENTS.
|
||||
# This is done for compatibility with CMake generated SDL2-target.cmake files.
|
||||
|
||||
if(NOT TARGET SDL2::SDL2)
|
||||
add_library(SDL2::SDL2 INTERFACE IMPORTED)
|
||||
set_target_properties(SDL2::SDL2
|
||||
PROPERTIES
|
||||
INTERFACE_COMPILE_OPTIONS "SHELL:-F \"${SDL2_FRAMEWORK_PARENT_PATH}\""
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIRS}"
|
||||
INTERFACE_LINK_OPTIONS "SHELL:-F \"${SDL2_FRAMEWORK_PARENT_PATH}\";SHELL:-framework SDL2"
|
||||
COMPATIBLE_INTERFACE_BOOL "SDL2_SHARED"
|
||||
INTERFACE_SDL2_SHARED "ON"
|
||||
)
|
||||
endif()
|
||||
set(SDL2_SDL2_FOUND TRUE)
|
||||
|
||||
if(NOT TARGET SDL2::SDL2main)
|
||||
add_library(SDL2::SDL2main INTERFACE IMPORTED)
|
||||
endif()
|
||||
set(SDL2_SDL2main_FOUND TRUE)
|
||||
|
||||
check_required_components(SDL2)
|
@ -0,0 +1,233 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL.h
|
||||
*
|
||||
* Main include header for the SDL library
|
||||
*/
|
||||
|
||||
|
||||
#ifndef SDL_h_
|
||||
#define SDL_h_
|
||||
|
||||
#include <SDL2/SDL_main.h>
|
||||
#include <SDL2/SDL_stdinc.h>
|
||||
#include <SDL2/SDL_assert.h>
|
||||
#include <SDL2/SDL_atomic.h>
|
||||
#include <SDL2/SDL_audio.h>
|
||||
#include <SDL2/SDL_clipboard.h>
|
||||
#include <SDL2/SDL_cpuinfo.h>
|
||||
#include <SDL2/SDL_endian.h>
|
||||
#include <SDL2/SDL_error.h>
|
||||
#include <SDL2/SDL_events.h>
|
||||
#include <SDL2/SDL_filesystem.h>
|
||||
#include <SDL2/SDL_gamecontroller.h>
|
||||
#include <SDL2/SDL_guid.h>
|
||||
#include <SDL2/SDL_haptic.h>
|
||||
#include <SDL2/SDL_hidapi.h>
|
||||
#include <SDL2/SDL_hints.h>
|
||||
#include <SDL2/SDL_joystick.h>
|
||||
#include <SDL2/SDL_loadso.h>
|
||||
#include <SDL2/SDL_log.h>
|
||||
#include <SDL2/SDL_messagebox.h>
|
||||
#include <SDL2/SDL_metal.h>
|
||||
#include <SDL2/SDL_mutex.h>
|
||||
#include <SDL2/SDL_power.h>
|
||||
#include <SDL2/SDL_render.h>
|
||||
#include <SDL2/SDL_rwops.h>
|
||||
#include <SDL2/SDL_sensor.h>
|
||||
#include <SDL2/SDL_shape.h>
|
||||
#include <SDL2/SDL_system.h>
|
||||
#include <SDL2/SDL_thread.h>
|
||||
#include <SDL2/SDL_timer.h>
|
||||
#include <SDL2/SDL_version.h>
|
||||
#include <SDL2/SDL_video.h>
|
||||
#include <SDL2/SDL_locale.h>
|
||||
#include <SDL2/SDL_misc.h>
|
||||
|
||||
#include <SDL2/begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/* As of version 0.5, SDL is loaded dynamically into the application */
|
||||
|
||||
/**
|
||||
* \name SDL_INIT_*
|
||||
*
|
||||
* These are the flags which may be passed to SDL_Init(). You should
|
||||
* specify the subsystems which you will be using in your application.
|
||||
*/
|
||||
/* @{ */
|
||||
#define SDL_INIT_TIMER 0x00000001u
|
||||
#define SDL_INIT_AUDIO 0x00000010u
|
||||
#define SDL_INIT_VIDEO 0x00000020u /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */
|
||||
#define SDL_INIT_JOYSTICK 0x00000200u /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */
|
||||
#define SDL_INIT_HAPTIC 0x00001000u
|
||||
#define SDL_INIT_GAMECONTROLLER 0x00002000u /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
|
||||
#define SDL_INIT_EVENTS 0x00004000u
|
||||
#define SDL_INIT_SENSOR 0x00008000u
|
||||
#define SDL_INIT_NOPARACHUTE 0x00100000u /**< compatibility; this flag is ignored. */
|
||||
#define SDL_INIT_EVERYTHING ( \
|
||||
SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
|
||||
SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR \
|
||||
)
|
||||
/* @} */
|
||||
|
||||
/**
|
||||
* Initialize the SDL library.
|
||||
*
|
||||
* SDL_Init() simply forwards to calling SDL_InitSubSystem(). Therefore, the
|
||||
* two may be used interchangeably. Though for readability of your code
|
||||
* SDL_InitSubSystem() might be preferred.
|
||||
*
|
||||
* The file I/O (for example: SDL_RWFromFile) and threading (SDL_CreateThread)
|
||||
* subsystems are initialized by default. Message boxes
|
||||
* (SDL_ShowSimpleMessageBox) also attempt to work without initializing the
|
||||
* video subsystem, in hopes of being useful in showing an error dialog when
|
||||
* SDL_Init fails. You must specifically initialize other subsystems if you
|
||||
* use them in your application.
|
||||
*
|
||||
* Logging (such as SDL_Log) works without initialization, too.
|
||||
*
|
||||
* `flags` may be any of the following OR'd together:
|
||||
*
|
||||
* - `SDL_INIT_TIMER`: timer subsystem
|
||||
* - `SDL_INIT_AUDIO`: audio subsystem
|
||||
* - `SDL_INIT_VIDEO`: video subsystem; automatically initializes the events
|
||||
* subsystem
|
||||
* - `SDL_INIT_JOYSTICK`: joystick subsystem; automatically initializes the
|
||||
* events subsystem
|
||||
* - `SDL_INIT_HAPTIC`: haptic (force feedback) subsystem
|
||||
* - `SDL_INIT_GAMECONTROLLER`: controller subsystem; automatically
|
||||
* initializes the joystick subsystem
|
||||
* - `SDL_INIT_EVENTS`: events subsystem
|
||||
* - `SDL_INIT_EVERYTHING`: all of the above subsystems
|
||||
* - `SDL_INIT_NOPARACHUTE`: compatibility; this flag is ignored
|
||||
*
|
||||
* Subsystem initialization is ref-counted, you must call SDL_QuitSubSystem()
|
||||
* for each SDL_InitSubSystem() to correctly shutdown a subsystem manually (or
|
||||
* call SDL_Quit() to force shutdown). If a subsystem is already loaded then
|
||||
* this call will increase the ref-count and return.
|
||||
*
|
||||
* \param flags subsystem initialization flags
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_InitSubSystem
|
||||
* \sa SDL_Quit
|
||||
* \sa SDL_SetMainReady
|
||||
* \sa SDL_WasInit
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
|
||||
|
||||
/**
|
||||
* Compatibility function to initialize the SDL library.
|
||||
*
|
||||
* In SDL2, this function and SDL_Init() are interchangeable.
|
||||
*
|
||||
* \param flags any of the flags used by SDL_Init(); see SDL_Init for details.
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_Init
|
||||
* \sa SDL_Quit
|
||||
* \sa SDL_QuitSubSystem
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
|
||||
|
||||
/**
|
||||
* Shut down specific SDL subsystems.
|
||||
*
|
||||
* If you start a subsystem using a call to that subsystem's init function
|
||||
* (for example SDL_VideoInit()) instead of SDL_Init() or SDL_InitSubSystem(),
|
||||
* SDL_QuitSubSystem() and SDL_WasInit() will not work. You will need to use
|
||||
* that subsystem's quit function (SDL_VideoQuit()) directly instead. But
|
||||
* generally, you should not be using those functions directly anyhow; use
|
||||
* SDL_Init() instead.
|
||||
*
|
||||
* You still need to call SDL_Quit() even if you close all open subsystems
|
||||
* with SDL_QuitSubSystem().
|
||||
*
|
||||
* \param flags any of the flags used by SDL_Init(); see SDL_Init for details.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_InitSubSystem
|
||||
* \sa SDL_Quit
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
|
||||
|
||||
/**
|
||||
* Get a mask of the specified subsystems which are currently initialized.
|
||||
*
|
||||
* \param flags any of the flags used by SDL_Init(); see SDL_Init for details.
|
||||
* \returns a mask of all initialized subsystems if `flags` is 0, otherwise it
|
||||
* returns the initialization status of the specified subsystems.
|
||||
*
|
||||
* The return value does not include SDL_INIT_NOPARACHUTE.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_Init
|
||||
* \sa SDL_InitSubSystem
|
||||
*/
|
||||
extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
|
||||
|
||||
/**
|
||||
* Clean up all initialized subsystems.
|
||||
*
|
||||
* You should call this function even if you have already shutdown each
|
||||
* initialized subsystem with SDL_QuitSubSystem(). It is safe to call this
|
||||
* function even in the case of errors in initialization.
|
||||
*
|
||||
* If you start a subsystem using a call to that subsystem's init function
|
||||
* (for example SDL_VideoInit()) instead of SDL_Init() or SDL_InitSubSystem(),
|
||||
* then you must use that subsystem's quit function (SDL_VideoQuit()) to shut
|
||||
* it down before calling SDL_Quit(). But generally, you should not be using
|
||||
* those functions directly anyhow; use SDL_Init() instead.
|
||||
*
|
||||
* You can use this function with atexit() to ensure that it is run when your
|
||||
* application is shutdown, but it is not wise to do this from a library or
|
||||
* other dynamically loaded code.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_Init
|
||||
* \sa SDL_QuitSubSystem
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_Quit(void);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include <SDL2/close_code.h>
|
||||
|
||||
#endif /* SDL_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
@ -0,0 +1,326 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDL_assert_h_
|
||||
#define SDL_assert_h_
|
||||
|
||||
#include <SDL2/SDL_stdinc.h>
|
||||
|
||||
#include <SDL2/begin_code.h>
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#ifndef SDL_ASSERT_LEVEL
|
||||
#ifdef SDL_DEFAULT_ASSERT_LEVEL
|
||||
#define SDL_ASSERT_LEVEL SDL_DEFAULT_ASSERT_LEVEL
|
||||
#elif defined(_DEBUG) || defined(DEBUG) || \
|
||||
(defined(__GNUC__) && !defined(__OPTIMIZE__))
|
||||
#define SDL_ASSERT_LEVEL 2
|
||||
#else
|
||||
#define SDL_ASSERT_LEVEL 1
|
||||
#endif
|
||||
#endif /* SDL_ASSERT_LEVEL */
|
||||
|
||||
/*
|
||||
These are macros and not first class functions so that the debugger breaks
|
||||
on the assertion line and not in some random guts of SDL, and so each
|
||||
assert can have unique static variables associated with it.
|
||||
*/
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
/* Don't include intrin.h here because it contains C++ code */
|
||||
extern void __cdecl __debugbreak(void);
|
||||
#define SDL_TriggerBreakpoint() __debugbreak()
|
||||
#elif _SDL_HAS_BUILTIN(__builtin_debugtrap)
|
||||
#define SDL_TriggerBreakpoint() __builtin_debugtrap()
|
||||
#elif ( (!defined(__NACL__)) && ((defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))) )
|
||||
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" )
|
||||
#elif ( defined(__APPLE__) && (defined(__arm64__) || defined(__aarch64__)) ) /* this might work on other ARM targets, but this is a known quantity... */
|
||||
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "brk #22\n\t" )
|
||||
#elif defined(__APPLE__) && defined(__arm__)
|
||||
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "bkpt #22\n\t" )
|
||||
#elif defined(__386__) && defined(__WATCOMC__)
|
||||
#define SDL_TriggerBreakpoint() { _asm { int 0x03 } }
|
||||
#elif defined(HAVE_SIGNAL_H) && !defined(__WATCOMC__)
|
||||
#include <signal.h>
|
||||
#define SDL_TriggerBreakpoint() raise(SIGTRAP)
|
||||
#else
|
||||
/* How do we trigger breakpoints on this platform? */
|
||||
#define SDL_TriggerBreakpoint()
|
||||
#endif
|
||||
|
||||
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 supports __func__ as a standard. */
|
||||
# define SDL_FUNCTION __func__
|
||||
#elif ((defined(__GNUC__) && (__GNUC__ >= 2)) || defined(_MSC_VER) || defined (__WATCOMC__))
|
||||
# define SDL_FUNCTION __FUNCTION__
|
||||
#else
|
||||
# define SDL_FUNCTION "???"
|
||||
#endif
|
||||
#define SDL_FILE __FILE__
|
||||
#define SDL_LINE __LINE__
|
||||
|
||||
/*
|
||||
sizeof (x) makes the compiler still parse the expression even without
|
||||
assertions enabled, so the code is always checked at compile time, but
|
||||
doesn't actually generate code for it, so there are no side effects or
|
||||
expensive checks at run time, just the constant size of what x WOULD be,
|
||||
which presumably gets optimized out as unused.
|
||||
This also solves the problem of...
|
||||
|
||||
int somevalue = blah();
|
||||
SDL_assert(somevalue == 1);
|
||||
|
||||
...which would cause compiles to complain that somevalue is unused if we
|
||||
disable assertions.
|
||||
*/
|
||||
|
||||
/* "while (0,0)" fools Microsoft's compiler's /W4 warning level into thinking
|
||||
this condition isn't constant. And looks like an owl's face! */
|
||||
#ifdef _MSC_VER /* stupid /W4 warnings. */
|
||||
#define SDL_NULL_WHILE_LOOP_CONDITION (0,0)
|
||||
#else
|
||||
#define SDL_NULL_WHILE_LOOP_CONDITION (0)
|
||||
#endif
|
||||
|
||||
#define SDL_disabled_assert(condition) \
|
||||
do { (void) sizeof ((condition)); } while (SDL_NULL_WHILE_LOOP_CONDITION)
|
||||
|
||||
typedef enum
|
||||
{
|
||||
SDL_ASSERTION_RETRY, /**< Retry the assert immediately. */
|
||||
SDL_ASSERTION_BREAK, /**< Make the debugger trigger a breakpoint. */
|
||||
SDL_ASSERTION_ABORT, /**< Terminate the program. */
|
||||
SDL_ASSERTION_IGNORE, /**< Ignore the assert. */
|
||||
SDL_ASSERTION_ALWAYS_IGNORE /**< Ignore the assert from now on. */
|
||||
} SDL_AssertState;
|
||||
|
||||
typedef struct SDL_AssertData
|
||||
{
|
||||
int always_ignore;
|
||||
unsigned int trigger_count;
|
||||
const char *condition;
|
||||
const char *filename;
|
||||
int linenum;
|
||||
const char *function;
|
||||
const struct SDL_AssertData *next;
|
||||
} SDL_AssertData;
|
||||
|
||||
#if (SDL_ASSERT_LEVEL > 0)
|
||||
|
||||
/* Never call this directly. Use the SDL_assert* macros. */
|
||||
extern DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *,
|
||||
const char *,
|
||||
const char *, int)
|
||||
#if defined(__clang__)
|
||||
#if __has_feature(attribute_analyzer_noreturn)
|
||||
/* this tells Clang's static analysis that we're a custom assert function,
|
||||
and that the analyzer should assume the condition was always true past this
|
||||
SDL_assert test. */
|
||||
__attribute__((analyzer_noreturn))
|
||||
#endif
|
||||
#endif
|
||||
;
|
||||
|
||||
/* the do {} while(0) avoids dangling else problems:
|
||||
if (x) SDL_assert(y); else blah();
|
||||
... without the do/while, the "else" could attach to this macro's "if".
|
||||
We try to handle just the minimum we need here in a macro...the loop,
|
||||
the static vars, and break points. The heavy lifting is handled in
|
||||
SDL_ReportAssertion(), in SDL_assert.c.
|
||||
*/
|
||||
#define SDL_enabled_assert(condition) \
|
||||
do { \
|
||||
while ( !(condition) ) { \
|
||||
static struct SDL_AssertData sdl_assert_data = { \
|
||||
0, 0, #condition, 0, 0, 0, 0 \
|
||||
}; \
|
||||
const SDL_AssertState sdl_assert_state = SDL_ReportAssertion(&sdl_assert_data, SDL_FUNCTION, SDL_FILE, SDL_LINE); \
|
||||
if (sdl_assert_state == SDL_ASSERTION_RETRY) { \
|
||||
continue; /* go again. */ \
|
||||
} else if (sdl_assert_state == SDL_ASSERTION_BREAK) { \
|
||||
SDL_TriggerBreakpoint(); \
|
||||
} \
|
||||
break; /* not retrying. */ \
|
||||
} \
|
||||
} while (SDL_NULL_WHILE_LOOP_CONDITION)
|
||||
|
||||
#endif /* enabled assertions support code */
|
||||
|
||||
/* Enable various levels of assertions. */
|
||||
#if SDL_ASSERT_LEVEL == 0 /* assertions disabled */
|
||||
# define SDL_assert(condition) SDL_disabled_assert(condition)
|
||||
# define SDL_assert_release(condition) SDL_disabled_assert(condition)
|
||||
# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
|
||||
#elif SDL_ASSERT_LEVEL == 1 /* release settings. */
|
||||
# define SDL_assert(condition) SDL_disabled_assert(condition)
|
||||
# define SDL_assert_release(condition) SDL_enabled_assert(condition)
|
||||
# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
|
||||
#elif SDL_ASSERT_LEVEL == 2 /* normal settings. */
|
||||
# define SDL_assert(condition) SDL_enabled_assert(condition)
|
||||
# define SDL_assert_release(condition) SDL_enabled_assert(condition)
|
||||
# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
|
||||
#elif SDL_ASSERT_LEVEL == 3 /* paranoid settings. */
|
||||
# define SDL_assert(condition) SDL_enabled_assert(condition)
|
||||
# define SDL_assert_release(condition) SDL_enabled_assert(condition)
|
||||
# define SDL_assert_paranoid(condition) SDL_enabled_assert(condition)
|
||||
#else
|
||||
# error Unknown assertion level.
|
||||
#endif
|
||||
|
||||
/* this assertion is never disabled at any level. */
|
||||
#define SDL_assert_always(condition) SDL_enabled_assert(condition)
|
||||
|
||||
|
||||
/**
|
||||
* A callback that fires when an SDL assertion fails.
|
||||
*
|
||||
* \param data a pointer to the SDL_AssertData structure corresponding to the
|
||||
* current assertion
|
||||
* \param userdata what was passed as `userdata` to SDL_SetAssertionHandler()
|
||||
* \returns an SDL_AssertState value indicating how to handle the failure.
|
||||
*/
|
||||
typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)(
|
||||
const SDL_AssertData* data, void* userdata);
|
||||
|
||||
/**
|
||||
* Set an application-defined assertion handler.
|
||||
*
|
||||
* This function allows an application to show its own assertion UI and/or
|
||||
* force the response to an assertion failure. If the application doesn't
|
||||
* provide this, SDL will try to do the right thing, popping up a
|
||||
* system-specific GUI dialog, and probably minimizing any fullscreen windows.
|
||||
*
|
||||
* This callback may fire from any thread, but it runs wrapped in a mutex, so
|
||||
* it will only fire from one thread at a time.
|
||||
*
|
||||
* This callback is NOT reset to SDL's internal handler upon SDL_Quit()!
|
||||
*
|
||||
* \param handler the SDL_AssertionHandler function to call when an assertion
|
||||
* fails or NULL for the default handler
|
||||
* \param userdata a pointer that is passed to `handler`
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetAssertionHandler
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_SetAssertionHandler(
|
||||
SDL_AssertionHandler handler,
|
||||
void *userdata);
|
||||
|
||||
/**
|
||||
* Get the default assertion handler.
|
||||
*
|
||||
* This returns the function pointer that is called by default when an
|
||||
* assertion is triggered. This is an internal function provided by SDL, that
|
||||
* is used for assertions when SDL_SetAssertionHandler() hasn't been used to
|
||||
* provide a different function.
|
||||
*
|
||||
* \returns the default SDL_AssertionHandler that is called when an assert
|
||||
* triggers.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.2.
|
||||
*
|
||||
* \sa SDL_GetAssertionHandler
|
||||
*/
|
||||
extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(void);
|
||||
|
||||
/**
|
||||
* Get the current assertion handler.
|
||||
*
|
||||
* This returns the function pointer that is called when an assertion is
|
||||
* triggered. This is either the value last passed to
|
||||
* SDL_SetAssertionHandler(), or if no application-specified function is set,
|
||||
* is equivalent to calling SDL_GetDefaultAssertionHandler().
|
||||
*
|
||||
* The parameter `puserdata` is a pointer to a void*, which will store the
|
||||
* "userdata" pointer that was passed to SDL_SetAssertionHandler(). This value
|
||||
* will always be NULL for the default handler. If you don't care about this
|
||||
* data, it is safe to pass a NULL pointer to this function to ignore it.
|
||||
*
|
||||
* \param puserdata pointer which is filled with the "userdata" pointer that
|
||||
* was passed to SDL_SetAssertionHandler()
|
||||
* \returns the SDL_AssertionHandler that is called when an assert triggers.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.2.
|
||||
*
|
||||
* \sa SDL_SetAssertionHandler
|
||||
*/
|
||||
extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puserdata);
|
||||
|
||||
/**
|
||||
* Get a list of all assertion failures.
|
||||
*
|
||||
* This function gets all assertions triggered since the last call to
|
||||
* SDL_ResetAssertionReport(), or the start of the program.
|
||||
*
|
||||
* The proper way to examine this data looks something like this:
|
||||
*
|
||||
* ```c
|
||||
* const SDL_AssertData *item = SDL_GetAssertionReport();
|
||||
* while (item) {
|
||||
* printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\\n",
|
||||
* item->condition, item->function, item->filename,
|
||||
* item->linenum, item->trigger_count,
|
||||
* item->always_ignore ? "yes" : "no");
|
||||
* item = item->next;
|
||||
* }
|
||||
* ```
|
||||
*
|
||||
* \returns a list of all failed assertions or NULL if the list is empty. This
|
||||
* memory should not be modified or freed by the application.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_ResetAssertionReport
|
||||
*/
|
||||
extern DECLSPEC const SDL_AssertData * SDLCALL SDL_GetAssertionReport(void);
|
||||
|
||||
/**
|
||||
* Clear the list of all assertion failures.
|
||||
*
|
||||
* This function will clear the list of all assertions triggered up to that
|
||||
* point. Immediately following this call, SDL_GetAssertionReport will return
|
||||
* no items. In addition, any previously-triggered assertions will be reset to
|
||||
* a trigger_count of zero, and their always_ignore state will be false.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetAssertionReport
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void);
|
||||
|
||||
|
||||
/* these had wrong naming conventions until 2.0.4. Please update your app! */
|
||||
#define SDL_assert_state SDL_AssertState
|
||||
#define SDL_assert_data SDL_AssertData
|
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include <SDL2/close_code.h>
|
||||
|
||||
#endif /* SDL_assert_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
@ -0,0 +1,415 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_atomic.h
|
||||
*
|
||||
* Atomic operations.
|
||||
*
|
||||
* IMPORTANT:
|
||||
* If you are not an expert in concurrent lockless programming, you should
|
||||
* only be using the atomic lock and reference counting functions in this
|
||||
* file. In all other cases you should be protecting your data structures
|
||||
* with full mutexes.
|
||||
*
|
||||
* The list of "safe" functions to use are:
|
||||
* SDL_AtomicLock()
|
||||
* SDL_AtomicUnlock()
|
||||
* SDL_AtomicIncRef()
|
||||
* SDL_AtomicDecRef()
|
||||
*
|
||||
* Seriously, here be dragons!
|
||||
* ^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
*
|
||||
* You can find out a little more about lockless programming and the
|
||||
* subtle issues that can arise here:
|
||||
* http://msdn.microsoft.com/en-us/library/ee418650%28v=vs.85%29.aspx
|
||||
*
|
||||
* There's also lots of good information here:
|
||||
* http://www.1024cores.net/home/lock-free-algorithms
|
||||
* http://preshing.com/
|
||||
*
|
||||
* These operations may or may not actually be implemented using
|
||||
* processor specific atomic operations. When possible they are
|
||||
* implemented as true processor specific atomic operations. When that
|
||||
* is not possible the are implemented using locks that *do* use the
|
||||
* available atomic operations.
|
||||
*
|
||||
* All of the atomic operations that modify memory are full memory barriers.
|
||||
*/
|
||||
|
||||
#ifndef SDL_atomic_h_
|
||||
#define SDL_atomic_h_
|
||||
|
||||
#include <SDL2/SDL_stdinc.h>
|
||||
#include <SDL2/SDL_platform.h>
|
||||
|
||||
#include <SDL2/begin_code.h>
|
||||
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* \name SDL AtomicLock
|
||||
*
|
||||
* The atomic locks are efficient spinlocks using CPU instructions,
|
||||
* but are vulnerable to starvation and can spin forever if a thread
|
||||
* holding a lock has been terminated. For this reason you should
|
||||
* minimize the code executed inside an atomic lock and never do
|
||||
* expensive things like API or system calls while holding them.
|
||||
*
|
||||
* The atomic locks are not safe to lock recursively.
|
||||
*
|
||||
* Porting Note:
|
||||
* The spin lock functions and type are required and can not be
|
||||
* emulated because they are used in the atomic emulation code.
|
||||
*/
|
||||
/* @{ */
|
||||
|
||||
typedef int SDL_SpinLock;
|
||||
|
||||
/**
|
||||
* Try to lock a spin lock by setting it to a non-zero value.
|
||||
*
|
||||
* ***Please note that spinlocks are dangerous if you don't know what you're
|
||||
* doing. Please be careful using any sort of spinlock!***
|
||||
*
|
||||
* \param lock a pointer to a lock variable
|
||||
* \returns SDL_TRUE if the lock succeeded, SDL_FALSE if the lock is already
|
||||
* held.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_AtomicLock
|
||||
* \sa SDL_AtomicUnlock
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_AtomicTryLock(SDL_SpinLock *lock);
|
||||
|
||||
/**
|
||||
* Lock a spin lock by setting it to a non-zero value.
|
||||
*
|
||||
* ***Please note that spinlocks are dangerous if you don't know what you're
|
||||
* doing. Please be careful using any sort of spinlock!***
|
||||
*
|
||||
* \param lock a pointer to a lock variable
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_AtomicTryLock
|
||||
* \sa SDL_AtomicUnlock
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_AtomicLock(SDL_SpinLock *lock);
|
||||
|
||||
/**
|
||||
* Unlock a spin lock by setting it to 0.
|
||||
*
|
||||
* Always returns immediately.
|
||||
*
|
||||
* ***Please note that spinlocks are dangerous if you don't know what you're
|
||||
* doing. Please be careful using any sort of spinlock!***
|
||||
*
|
||||
* \param lock a pointer to a lock variable
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_AtomicLock
|
||||
* \sa SDL_AtomicTryLock
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_AtomicUnlock(SDL_SpinLock *lock);
|
||||
|
||||
/* @} *//* SDL AtomicLock */
|
||||
|
||||
|
||||
/**
|
||||
* The compiler barrier prevents the compiler from reordering
|
||||
* reads and writes to globally visible variables across the call.
|
||||
*/
|
||||
#if defined(_MSC_VER) && (_MSC_VER > 1200) && !defined(__clang__)
|
||||
void _ReadWriteBarrier(void);
|
||||
#pragma intrinsic(_ReadWriteBarrier)
|
||||
#define SDL_CompilerBarrier() _ReadWriteBarrier()
|
||||
#elif (defined(__GNUC__) && !defined(__EMSCRIPTEN__)) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120))
|
||||
/* This is correct for all CPUs when using GCC or Solaris Studio 12.1+. */
|
||||
#define SDL_CompilerBarrier() __asm__ __volatile__ ("" : : : "memory")
|
||||
#elif defined(__WATCOMC__)
|
||||
extern __inline void SDL_CompilerBarrier(void);
|
||||
#pragma aux SDL_CompilerBarrier = "" parm [] modify exact [];
|
||||
#else
|
||||
#define SDL_CompilerBarrier() \
|
||||
{ SDL_SpinLock _tmp = 0; SDL_AtomicLock(&_tmp); SDL_AtomicUnlock(&_tmp); }
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Memory barriers are designed to prevent reads and writes from being
|
||||
* reordered by the compiler and being seen out of order on multi-core CPUs.
|
||||
*
|
||||
* A typical pattern would be for thread A to write some data and a flag, and
|
||||
* for thread B to read the flag and get the data. In this case you would
|
||||
* insert a release barrier between writing the data and the flag,
|
||||
* guaranteeing that the data write completes no later than the flag is
|
||||
* written, and you would insert an acquire barrier between reading the flag
|
||||
* and reading the data, to ensure that all the reads associated with the flag
|
||||
* have completed.
|
||||
*
|
||||
* In this pattern you should always see a release barrier paired with an
|
||||
* acquire barrier and you should gate the data reads/writes with a single
|
||||
* flag variable.
|
||||
*
|
||||
* For more information on these semantics, take a look at the blog post:
|
||||
* http://preshing.com/20120913/acquire-and-release-semantics
|
||||
*
|
||||
* \since This function is available since SDL 2.0.6.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_MemoryBarrierReleaseFunction(void);
|
||||
extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquireFunction(void);
|
||||
|
||||
#if defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
|
||||
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("lwsync" : : : "memory")
|
||||
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("lwsync" : : : "memory")
|
||||
#elif defined(__GNUC__) && defined(__aarch64__)
|
||||
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory")
|
||||
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory")
|
||||
#elif defined(__GNUC__) && defined(__arm__)
|
||||
#if 0 /* defined(__LINUX__) || defined(__ANDROID__) */
|
||||
/* Information from:
|
||||
https://chromium.googlesource.com/chromium/chromium/+/trunk/base/atomicops_internals_arm_gcc.h#19
|
||||
|
||||
The Linux kernel provides a helper function which provides the right code for a memory barrier,
|
||||
hard-coded at address 0xffff0fa0
|
||||
*/
|
||||
typedef void (*SDL_KernelMemoryBarrierFunc)();
|
||||
#define SDL_MemoryBarrierRelease() ((SDL_KernelMemoryBarrierFunc)0xffff0fa0)()
|
||||
#define SDL_MemoryBarrierAcquire() ((SDL_KernelMemoryBarrierFunc)0xffff0fa0)()
|
||||
#elif 0 /* defined(__QNXNTO__) */
|
||||
#include <sys/cpuinline.h>
|
||||
|
||||
#define SDL_MemoryBarrierRelease() __cpu_membarrier()
|
||||
#define SDL_MemoryBarrierAcquire() __cpu_membarrier()
|
||||
#else
|
||||
#if defined(__ARM_ARCH_7__) || defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7EM__) || defined(__ARM_ARCH_7R__) || defined(__ARM_ARCH_7M__) || defined(__ARM_ARCH_7S__) || defined(__ARM_ARCH_8A__)
|
||||
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory")
|
||||
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory")
|
||||
#elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__) || defined(__ARM_ARCH_5TE__)
|
||||
#ifdef __thumb__
|
||||
/* The mcr instruction isn't available in thumb mode, use real functions */
|
||||
#define SDL_MEMORY_BARRIER_USES_FUNCTION
|
||||
#define SDL_MemoryBarrierRelease() SDL_MemoryBarrierReleaseFunction()
|
||||
#define SDL_MemoryBarrierAcquire() SDL_MemoryBarrierAcquireFunction()
|
||||
#else
|
||||
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory")
|
||||
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory")
|
||||
#endif /* __thumb__ */
|
||||
#else
|
||||
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("" : : : "memory")
|
||||
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("" : : : "memory")
|
||||
#endif /* __LINUX__ || __ANDROID__ */
|
||||
#endif /* __GNUC__ && __arm__ */
|
||||
#else
|
||||
#if (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120))
|
||||
/* This is correct for all CPUs on Solaris when using Solaris Studio 12.1+. */
|
||||
#include <mbarrier.h>
|
||||
#define SDL_MemoryBarrierRelease() __machine_rel_barrier()
|
||||
#define SDL_MemoryBarrierAcquire() __machine_acq_barrier()
|
||||
#else
|
||||
/* This is correct for the x86 and x64 CPUs, and we'll expand this over time. */
|
||||
#define SDL_MemoryBarrierRelease() SDL_CompilerBarrier()
|
||||
#define SDL_MemoryBarrierAcquire() SDL_CompilerBarrier()
|
||||
#endif
|
||||
#endif
|
||||
|
||||
/* "REP NOP" is PAUSE, coded for tools that don't know it by that name. */
|
||||
#if (defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))
|
||||
#define SDL_CPUPauseInstruction() __asm__ __volatile__("pause\n") /* Some assemblers can't do REP NOP, so go with PAUSE. */
|
||||
#elif (defined(__arm__) && __ARM_ARCH >= 7) || defined(__aarch64__)
|
||||
#define SDL_CPUPauseInstruction() __asm__ __volatile__("yield" ::: "memory")
|
||||
#elif (defined(__powerpc__) || defined(__powerpc64__))
|
||||
#define SDL_CPUPauseInstruction() __asm__ __volatile__("or 27,27,27");
|
||||
#elif defined(_MSC_VER) && (defined(_M_IX86) || defined(_M_X64))
|
||||
#define SDL_CPUPauseInstruction() _mm_pause() /* this is actually "rep nop" and not a SIMD instruction. No inline asm in MSVC x86-64! */
|
||||
#elif defined(_MSC_VER) && (defined(_M_ARM) || defined(_M_ARM64))
|
||||
#define SDL_CPUPauseInstruction() __yield()
|
||||
#elif defined(__WATCOMC__) && defined(__386__)
|
||||
/* watcom assembler rejects PAUSE if CPU < i686, and it refuses REP NOP as an invalid combination. Hardcode the bytes. */
|
||||
extern __inline void SDL_CPUPauseInstruction(void);
|
||||
#pragma aux SDL_CPUPauseInstruction = "db 0f3h,90h"
|
||||
#else
|
||||
#define SDL_CPUPauseInstruction()
|
||||
#endif
|
||||
|
||||
|
||||
/**
|
||||
* \brief A type representing an atomic integer value. It is a struct
|
||||
* so people don't accidentally use numeric operations on it.
|
||||
*/
|
||||
typedef struct { int value; } SDL_atomic_t;
|
||||
|
||||
/**
|
||||
* Set an atomic variable to a new value if it is currently an old value.
|
||||
*
|
||||
* ***Note: If you don't know what this function is for, you shouldn't use
|
||||
* it!***
|
||||
*
|
||||
* \param a a pointer to an SDL_atomic_t variable to be modified
|
||||
* \param oldval the old value
|
||||
* \param newval the new value
|
||||
* \returns SDL_TRUE if the atomic variable was set, SDL_FALSE otherwise.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_AtomicCASPtr
|
||||
* \sa SDL_AtomicGet
|
||||
* \sa SDL_AtomicSet
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCAS(SDL_atomic_t *a, int oldval, int newval);
|
||||
|
||||
/**
|
||||
* Set an atomic variable to a value.
|
||||
*
|
||||
* This function also acts as a full memory barrier.
|
||||
*
|
||||
* ***Note: If you don't know what this function is for, you shouldn't use
|
||||
* it!***
|
||||
*
|
||||
* \param a a pointer to an SDL_atomic_t variable to be modified
|
||||
* \param v the desired value
|
||||
* \returns the previous value of the atomic variable.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.2.
|
||||
*
|
||||
* \sa SDL_AtomicGet
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_AtomicSet(SDL_atomic_t *a, int v);
|
||||
|
||||
/**
|
||||
* Get the value of an atomic variable.
|
||||
*
|
||||
* ***Note: If you don't know what this function is for, you shouldn't use
|
||||
* it!***
|
||||
*
|
||||
* \param a a pointer to an SDL_atomic_t variable
|
||||
* \returns the current value of an atomic variable.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.2.
|
||||
*
|
||||
* \sa SDL_AtomicSet
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_AtomicGet(SDL_atomic_t *a);
|
||||
|
||||
/**
|
||||
* Add to an atomic variable.
|
||||
*
|
||||
* This function also acts as a full memory barrier.
|
||||
*
|
||||
* ***Note: If you don't know what this function is for, you shouldn't use
|
||||
* it!***
|
||||
*
|
||||
* \param a a pointer to an SDL_atomic_t variable to be modified
|
||||
* \param v the desired value to add
|
||||
* \returns the previous value of the atomic variable.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.2.
|
||||
*
|
||||
* \sa SDL_AtomicDecRef
|
||||
* \sa SDL_AtomicIncRef
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_AtomicAdd(SDL_atomic_t *a, int v);
|
||||
|
||||
/**
|
||||
* \brief Increment an atomic variable used as a reference count.
|
||||
*/
|
||||
#ifndef SDL_AtomicIncRef
|
||||
#define SDL_AtomicIncRef(a) SDL_AtomicAdd(a, 1)
|
||||
#endif
|
||||
|
||||
/**
|
||||
* \brief Decrement an atomic variable used as a reference count.
|
||||
*
|
||||
* \return SDL_TRUE if the variable reached zero after decrementing,
|
||||
* SDL_FALSE otherwise
|
||||
*/
|
||||
#ifndef SDL_AtomicDecRef
|
||||
#define SDL_AtomicDecRef(a) (SDL_AtomicAdd(a, -1) == 1)
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Set a pointer to a new value if it is currently an old value.
|
||||
*
|
||||
* ***Note: If you don't know what this function is for, you shouldn't use
|
||||
* it!***
|
||||
*
|
||||
* \param a a pointer to a pointer
|
||||
* \param oldval the old pointer value
|
||||
* \param newval the new pointer value
|
||||
* \returns SDL_TRUE if the pointer was set, SDL_FALSE otherwise.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_AtomicCAS
|
||||
* \sa SDL_AtomicGetPtr
|
||||
* \sa SDL_AtomicSetPtr
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCASPtr(void **a, void *oldval, void *newval);
|
||||
|
||||
/**
|
||||
* Set a pointer to a value atomically.
|
||||
*
|
||||
* ***Note: If you don't know what this function is for, you shouldn't use
|
||||
* it!***
|
||||
*
|
||||
* \param a a pointer to a pointer
|
||||
* \param v the desired pointer value
|
||||
* \returns the previous value of the pointer.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.2.
|
||||
*
|
||||
* \sa SDL_AtomicCASPtr
|
||||
* \sa SDL_AtomicGetPtr
|
||||
*/
|
||||
extern DECLSPEC void* SDLCALL SDL_AtomicSetPtr(void **a, void* v);
|
||||
|
||||
/**
|
||||
* Get the value of a pointer atomically.
|
||||
*
|
||||
* ***Note: If you don't know what this function is for, you shouldn't use
|
||||
* it!***
|
||||
*
|
||||
* \param a a pointer to a pointer
|
||||
* \returns the current value of a pointer.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.2.
|
||||
*
|
||||
* \sa SDL_AtomicCASPtr
|
||||
* \sa SDL_AtomicSetPtr
|
||||
*/
|
||||
extern DECLSPEC void* SDLCALL SDL_AtomicGetPtr(void **a);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#include <SDL2/close_code.h>
|
||||
|
||||
#endif /* SDL_atomic_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
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