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157 Commits

Author SHA1 Message Date
Fen
e79fd46b23 Update src/MeloNX/MeloNX/App/Views/GamesList/GameListView.swift 2025-02-14 10:13:09 +00:00
08ee9b18ea Update LICENSE.txt 2025-02-13 12:15:27 +00:00
aadc258187 Update LICENSE.txt 2025-02-13 12:13:53 +00:00
1c75d22190 Update README.md to reflect the new LICENSE 2025-02-13 11:38:35 +00:00
57c297369a Add New License 2025-02-13 11:37:34 +00:00
56544db198 Move Around Steps a little 2025-02-13 04:37:28 +00:00
6ec2ad2841 Add Update Guide 2025-02-13 04:36:35 +00:00
9d6c7d9900 Merge pull request 'Fix broken link to compatibility' (#5) from Vishram1123/MeloNX:XC-ios-ht into XC-ios-ht
Reviewed-on: MeloNX/MeloNX#5
2025-02-13 03:18:12 +00:00
9ddc6a969c Fix broken link to compatibility 2025-02-13 02:20:20 +00:00
Stossy11
1b69c0bdc6 Set Version to 1.1.0 2025-02-13 12:56:20 +11:00
Stossy11
18d98755f6 Add Disable vSync 2025-02-13 12:47:53 +11:00
Stossy11
c6de4abce3 Fix vertical controllers 2025-02-13 10:00:01 +11:00
Stossy11
e5c5e8572e Fix Keyboard and add Disable PTC mode 2025-02-13 10:00:01 +11:00
c0e8570293 Update README.md 2025-02-12 21:17:11 +00:00
c8a3124cca Update Compile.md 2025-02-12 13:04:56 +00:00
2c389c899a Update Compile.md 2025-02-12 12:34:44 +00:00
11571aca6e add xcode-select --switch to Compile.md 2025-02-12 10:23:48 +00:00
Stossy11
e04e689bc4 Fix spelling mistake 2025-02-12 21:06:31 +11:00
5c903626cc Update Site Workflow 2025-02-12 09:20:17 +00:00
9ca187a8c4 Fix Icon 2025-02-12 07:55:02 +00:00
cac3853d96 Update README.md 2025-02-12 07:49:51 +00:00
fff70a2dba Update README.md 2025-02-12 07:49:01 +00:00
4da30e332c Update Compile.md 2025-02-12 07:41:05 +00:00
Stossy11
114ba3eb57 Remove func MainThread and add SDL Window code back 2025-02-12 18:19:51 +11:00
Stossy11
839ddab589 small UI chanes 2025-02-12 18:19:51 +11:00
Bella
00a06c4dc8
Replace GitHub Actions workflow with Gitea workflow for notifying API on release 2025-02-12 19:55:06 +13:00
efbeebafcb (hopefully this work) Add: Action for adding release to site 2025-02-12 06:00:59 +00:00
Stossy11
b85758ba88 FIx starting the emulation on iOS 16 and below. 2025-02-12 08:39:37 +11:00
Stossy11
46196daf39 Fix Keyboard issues 2025-02-11 20:43:21 +11:00
Stossy11
eb4a4593ea Add Software Keyboard, Edit maxSets and more 2025-02-11 20:22:50 +11:00
Stossy11
c3ade6f5cd Add Built in JitStreamer-EB implementation, rework the shortcut and more 2025-02-10 23:27:06 +11:00
Stossy11
007cb026a4 Add Intent to Launch Game and change how DRM works 2025-02-10 17:46:24 +11:00
Stossy11
4f3e49a90c DRM Update 2025-02-10 10:54:59 +11:00
Stossy11
2d5f1d8015 Add Airplay 2025-02-09 16:31:26 +11:00
Stossy11
f57d24706b Add new SwiftUI Emulation View 2025-02-09 15:49:10 +11:00
Bella
a2c3f6d624
Add games, delete games and game info view 2025-02-09 00:15:37 +13:00
Stossy11
9c014e6f87 Fix missing chunkSize 2025-02-08 20:44:12 +11:00
Stossy11
c8db129402 Add comments to explain stuff and other stuff 2025-02-07 10:33:43 +11:00
Stossy11
0b6518d7e3 re-add MVK Config Prefill but make it default to true 2025-02-02 00:40:05 +11:00
Stossy11
cb114fbb68 Edit MoltenVK and remove "MVK: Pre-Fill Metal Command Buffers" due to not being needed anymore 2025-02-02 00:36:33 +11:00
Stossy11
f2ea6448dc make toggle not able to be dragged 2025-02-01 18:19:07 +11:00
Stossy11
9fa29efaf4 Add Aspect Ratio, Clean up some code 2025-02-01 17:02:13 +11:00
Stossy11
a166494e33 Fix Controllers, Add Auto Controller, Fix touch screen, Rewrite SDL Controller Detection. 2025-02-01 16:37:58 +11:00
1d16bf0c94 Add MVK options into settings instead of preset settings 2025-01-20 21:23:54 -08:00
Stossy11
7008ce4f23 Disable MVK_CONFIG_USE_METAL_PRIVATE_API, as it isn't needed and causes more overhead 2025-01-21 01:13:35 +11:00
Stossy11
52fd0bf79b Add detection for Hypervisor 2025-01-21 00:31:41 +11:00
Stossy11
0cc5476d87 Fix settings 2025-01-21 00:21:34 +11:00
7dde0d254a Add multiple missing settings 2025-01-20 05:11:01 -08:00
Stossy11
11305c2aac Sign Hypervisor 2025-01-20 23:50:57 +11:00
Stossy11
9ce29d6ad1 Hypervisor 2025-01-20 23:22:42 +11:00
Stossy11
5ee90c81e9 Fix some stuff :3 2025-01-20 22:10:12 +11:00
Stossy11
26fe33703d Fix LibMoltenVK 2025-01-20 19:42:33 +11:00
Stossy11
57d0b27586 Change MoltenVK Version 2025-01-19 23:44:17 +11:00
Stossy11
b7f6094b60 Set it back to RunLoop.current.perform and move LandscapeViewController 2025-01-19 15:08:03 +11:00
Stossy11
ec29829296 change stuff 2025-01-19 06:11:56 +11:00
Stossy11
1c6c083163 cool 2025-01-19 04:56:54 +11:00
Stossy11
27aaea0d68 crazy 2025-01-15 14:23:52 +11:00
Stossy11
994f6c0732 Fix up some stuff 2025-01-15 14:22:56 +11:00
Stossy11
c5131d9850 Make project easier to navigate 2025-01-11 10:55:12 +11:00
Stossy11
09a757c445 Edit Settings, Make Loading View hide after game has loaded 2025-01-10 20:55:06 +11:00
Stossy11
71551adf2d make fullscreen fill the screen and disable "exclusive-fullscreen" as its not needed 2025-01-10 13:22:36 +11:00
Stossy11
d13dc50a10 Fix Super Mario Oddessy 2025-01-08 23:22:15 +11:00
Stossy11
2901f462aa Fix Mario Kart 8 Crash and SMO Glitching Issues :3 2025-01-07 13:20:13 +11:00
Tech Guy
160a58e127 crazy crap fixer 2025-01-05 08:16:54 +00:00
Tech Guy
9eae1ab594 Add open game from system(W.I.P) and Entitlements/ram view 2025-01-05 08:02:32 +00:00
Stossy11
d2e406fa56 crazy 2025-01-05 11:37:16 +11:00
June
054cb50b22 Allow easy changing of dotnet configurations 2024-12-25 09:10:16 +09:00
June
05b131b33f maintenence 2024-12-25 03:37:37 +09:00
Stossy11
ccf89aa324 Random changes to try and lower memory 2024-12-24 17:13:46 +11:00
Stossy11
ace6616067 Fix Memory Crash 2024-12-23 20:27:58 +11:00
Stossy11
0968360e08 Add a bunch of features 2024-12-23 16:34:14 +11:00
Stossy11
81941f9e9f Remove TrollStore and add TrollStore SVG 2024-12-21 16:10:38 +11:00
Tech Guy
6e7e5dbfca Merge remote-tracking branch 'refs/remotes/origin/XC-ios-ht' 2024-12-20 19:08:54 +00:00
Tech Guy
e76e927b28 add icon and fix typo 2024-12-20 19:07:14 +00:00
Tech Guy
b6bad055a8 add icon and fix typo 2024-12-20 18:56:53 +00:00
Catsoftware
2fbe6eb9da Add Trollstore JIT 2024-12-20 18:44:35 +00:00
Stossy11
86c93fe163 Fix crash when not attached (idk) 2024-12-20 19:41:20 +11:00
Stossy11
2e6e4eb2a0 Add Exit Emulation (broken) 2024-12-19 12:43:20 +11:00
Stossy11
438c1a896f Add Mii Maker (and try and fail to add the Software controller) 2024-12-19 10:31:56 +11:00
Stossy11
c5736f9b15 Lower Memory Usage 2024-12-19 08:16:40 +11:00
Stossy11
1662bcbc96 Add Show MeloNX folder 2024-12-18 19:24:43 +11:00
Stossy11
63427eb744 Add Installing Firmware 2024-12-18 19:11:37 +11:00
Stossy11
06f3c6d20e Add Unselected Controller menu to Settings 2024-12-18 08:26:47 +11:00
Stossy11
3e657d7229 SettingsView changes 2024-12-17 19:30:28 +11:00
Stossy11
ec16e150f6 Set MaxActiveMetalCommandBuffersPerQueue to 128 and ensure that Null Descriptors is set to false 2024-12-17 11:39:57 +11:00
Stossy11
aca5ee8305 Edit MoltenVK settings, force rotate to horizontal, edit settings page 2024-12-15 12:06:01 +11:00
Stossy11
a61e2a3992 Add Controller View into Settings and more 2024-12-10 18:20:30 +11:00
1735216de6 Merge pull request 'Settings' (#3) from 0-blu-ui-stuff into XC-ios-ht
Reviewed-on: MeloNX/MeloNX#3
2024-12-10 06:34:43 +00:00
20547bc412 Merge branch 'XC-ios-ht' into 0-blu-ui-stuff 2024-12-10 06:34:33 +00:00
Stossy11
ed027f1649 Fix Variable Name 2024-12-10 15:57:25 +11:00
Stossy11
e02037d9c3 Fix crash with if image data is over 4mb and other VK changes 2024-12-10 15:48:28 +11:00
0-Blu
e74ab3a602 Part 1 - Settings 2024-12-09 21:38:49 +00:00
TechGuy
7025c32c4a Update Compile.md 2024-12-09 21:37:57 +00:00
Stossy11
de19cc29d8 Up Image Limit 2024-12-10 06:13:11 +11:00
Stossy11
f55d596688 Make DRM Check be a prompt 2024-12-09 22:25:37 +11:00
Stossy11
209d0f1a15 Fix iOS 16 and add support for 15 2024-12-09 21:21:13 +11:00
Stossy11
db86daef39 Fix DRM Check 2024-12-09 20:32:21 +11:00
Stossy11
9e09cb5767 Fix Resolution Scale 2024-12-09 20:29:06 +11:00
b089fda22d adjust sdl resolution to match device display. (sdl or games forces 16:9 anyways) 2024-12-09 00:51:31 -08:00
Stossy11
94dc643f26 Add Game Icon 2024-12-09 19:18:37 +11:00
Stossy11
e81ee8f8bf New UI Interface 2024-12-09 18:17:58 +11:00
Stossy11
fdbcc483b3 Add Game names instead of filenames and remove "disable vsync" option 2024-12-09 10:40:46 +11:00
Stossy11
5163737886 Update MoltenVK and setup Metal Argument Buffers 2024-12-09 09:06:44 +11:00
Stossy11
6a45d469db Fix flashing issue in games 2024-12-08 23:02:02 +11:00
Stossy11
658bdd7bec Fix Virtual Controller 2024-12-08 22:12:19 +11:00
Stossy11
d64ef5eed9 Remoce Swift SDL2 2024-12-08 20:04:28 +11:00
Stossy11
11c3d31764 Add Virtual Controller from Pomelo 2024-12-08 20:02:53 +11:00
Stossy11
61344e731e Clear MeloID 2024-12-07 15:05:19 +11:00
Stossy11
ddcb7a8f77 Add DRM Check 2024-12-07 15:03:14 +11:00
Stossy11
531446a6ce
Set Xcode version to 15 2024-12-07 01:14:58 +11:00
Stossy11
249e7104f6
Update project.pbxproj 2024-12-07 01:10:44 +11:00
Stossy11
3e0c86b047 Make it Xcode 14 or 15 2024-12-07 01:05:52 +11:00
Stossy11
51a2dfd27d Set Xcode version to 15 2024-12-07 00:40:44 +11:00
Stossy11
31b10799a3 Lower mem usage and other changes 2024-12-07 00:08:01 +11:00
Stossy11
11ec203e9f
Update Compile.md 2024-12-06 23:56:29 +11:00
Stossy11
de6c0a43b0
Undo "Remove increase memory limit from guide" 2024-12-05 13:17:37 +11:00
Tech Guy
663ec73028
Remove increase memory limit from guide 2024-12-04 22:15:08 +00:00
Stossy11
aed7a06f0d
Merge pull request #2 from MeloNX-Emu/Update-Compile-MD
Update Compile.md
2024-12-05 09:06:17 +11:00
Bentheminernz
e0785922d5
Update Compile.md 2024-12-05 11:02:43 +13:00
Tech Guy
abcad02f3e
Make the Compile Guide 2024-12-03 21:52:47 +00:00
a5a543f06c Re-introduce optimizations. (this will increase app size a little, please push release builds for ipa) 2024-12-02 23:18:48 -08:00
Stossy11
c000541be1 FIx JIT Popup 2024-12-02 23:49:06 +11:00
Stossy11
4149c329ea Lower active metal buffers to 64 2024-12-02 22:52:27 +11:00
Stossy11
300efe5f55 Add JIT detection and Lower memory plus other changes 2024-12-02 22:49:35 +11:00
Stossy11
bb4e7314a5 Fix onscreen controller and optimize stuff 2024-12-01 22:38:05 +11:00
Stossy11
73f14cf59c Add icon and fix crashes 2024-12-01 11:06:05 +11:00
Stossy11
464f14f143 Quick changes 2024-12-01 08:38:50 +11:00
Stossy11
860d4d363d
remove correct-ons-controller 2024-11-29 16:26:51 +11:00
Stossy11
c419381e63 Set Release 2024-11-29 00:06:37 +11:00
Stossy11
9a86b2000a Add On-Screen controller and Fix Internet and Lan Multiplayer 2024-11-29 00:02:41 +11:00
Tech Guy
b2424a9652
Update README.md 2024-11-27 18:02:27 +00:00
Tech Guy
1d70417281
Update README.md 2024-11-27 18:02:07 +00:00
Tech Guy
95da853b7f
Update README.md 2024-11-27 18:01:56 +00:00
Stossy11
a14aadf878 Add MetalHUD, Resolution Controls, change default settings 2024-11-27 07:53:33 +11:00
Stossy11
45e2785e93 Add more iOS Checks 2024-11-26 09:10:09 +11:00
Stossy11
d3031752be Update Settings Page and Edit MoltenVK Configuration 2024-11-26 00:14:53 +11:00
Stossy11
c4c71a4cb6 add SIGBUS breakpoint 2024-11-25 19:55:59 +11:00
Stossy11
8e229fe454 Fix config 2024-11-25 10:14:40 +11:00
Stossy11
e02927cadb Add Config Editor 2024-11-25 09:49:10 +11:00
Stossy11
098467f3f3 Add HStack to fix controller UI 2024-11-25 06:46:48 +11:00
Stossy11
8ebde3f921 Fix One Window Crash 2024-11-25 06:37:47 +11:00
Stossy11
ab28f9a24a Add Controller Selector and Update MoltenVK 2024-11-25 06:31:38 +11:00
Tech Guy
674824184a
Update README.md 2024-11-24 18:40:46 +00:00
1bc0d3dba9 Comment out debug info and optimize for iOS 2024-11-24 04:21:02 -08:00
stossy11
0a3b4f71a9 Fix Descriptor Issues 2024-11-24 11:33:19 +11:00
stossy11
b9163f9fde Bring back old changes and enable Metal Argument Buffers 2024-11-23 22:20:59 +11:00
stossy11
05d1730c17 Start Ryujinx code from scratch 2024-11-23 17:31:54 +11:00
stossy11
e170ed01ad Reset Ryujinx 2024-11-23 15:16:06 +11:00
stossy11
8d4f004a59 Edit JIT Cache size and disable null descriptors 2024-11-23 13:09:51 +11:00
stossy11
437f7f8c04 changes 2024-11-23 09:53:24 +11:00
2ba59b2ce9 Update packages and fix descriptor address issue 2024-11-11 22:30:25 -08:00
Tech Guy
d9099429f2
Update README.md 2024-11-03 06:41:32 +00:00
Tech Guy
bea7528eb6
Update README.md 2024-11-03 06:41:05 +00:00
stossy11
05880cc8a5 Create the window in swift again 2024-11-03 17:09:04 +11:00
stossy11
10e45533e1 Get SDL Window Automatically 2024-11-03 15:09:01 +11:00
stossy11
b86e3301bb Add Logs 2024-11-03 13:32:35 +11:00
stossy11
165bb0c5d2 Complete Rewrite 2024-11-03 13:21:00 +11:00
726 changed files with 102720 additions and 2346 deletions

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@ -0,0 +1,21 @@
name: Notify API on Release
on:
release:
types: [published]
jobs:
notify-api:
runs-on: debian-trixie
steps:
- name: Send API Call for New Release
run: |
curl -X POST http://melonx.org/api/new_release \
-H "Content-Type: application/json" \
-H "Authorization: Bearer ${{ secrets.MELONX_GITEA_API_KEY }}" \
-d '{
"version_number": "${{ github.event.release.tag_name }}",
"download_link": "${{ github.event.release.html_url }}",
"changelog": "${{ github.event.release.body }}",
"is_latest": true
}'

4
.gitignore vendored
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@ -10,6 +10,8 @@
# Build results # Build results
dotnet.xcconfig
[Dd]ebug/ [Dd]ebug/
[Rr]elease/ [Rr]elease/
x64/ x64/
@ -173,4 +175,4 @@ PublishProfiles/
# Glade backup files # Glade backup files
*.glade~ *.glade~
MeloNX-XC/MeloNX/Dependencies/Dynamic Libraries/Ryujinx.Headless.SDL2.dylib src/MeloNX/MeloNX/Dependencies/Dynamic Libraries/Ryujinx.Headless.SDL2.dylib

72
Compile.md Normal file
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# Compiling MeloNX on macOS
## Prerequisites
Before you begin, ensure you have the following installed:
- [**.NET 8.0**](https://dotnet.microsoft.com/en-us/download/dotnet/8.0)
- A Mac running **macOS**
## Compilation Steps
### 1. Clone the Repository and Build Ryujinx
Open a terminal and run:
```sh
git clone https://git.743378673.xyz/MeloNX/MeloNX.git
cd MeloNX
./compile.sh
```
You may need to run this command if compilation fails, then run the `./compile.sh` command again (You will need to put in your user password. Your password will not be shown at all.)
```
sudo xcode-select --switch /Applications/Xcode.app/Contents/Developer
```
However, if you only need to update MeloNX, make sure you have cd into the directory then run this then skip to step 5
```
git pull
./compile.sh
```
### 2. Open the Xcode Project
Navigate to the **Xcode project file** located at:
```
src/MeloNX/MeloNX.xcodeproj
```
Double-click to open it in **Xcode**.
### 3. Configure the Project Settings
- In **Xcode**, select the **MeloNX** project.
- Under the **General** tab, find `Ryujinx.Headless.SDL2.dylib`.
- Set its **Embed setting** to **"Embed & Sign"**.
### 4. Configure Signing & Capabilities
- In **Xcode**, go to **Signing & Capabilities**.
- Set the **Team** to your **Apple Developer account** (free or paid).
- Change the **Bundle Identifier** to:
```
com.<your-name>.MeloNX
```
*(Replace `<your-name>` with your actual name or identifier.)*
### 5. Connect Your Device
Ensure your **iPhone/iPad** is **connected** and **recognized** in Xcode.
### 6. Build and Run
Click the **Run (▶️) button** in Xcode to compile and launch MeloNX.
---
Now you're all set! 🚀 If you encounter issues, please join the discord at https://melonx.org
```

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@ -33,15 +33,15 @@
<PackageVersion Include="OpenTK.Windowing.GraphicsLibraryFramework" Version="4.8.1" /> <PackageVersion Include="OpenTK.Windowing.GraphicsLibraryFramework" Version="4.8.1" />
<PackageVersion Include="Ryujinx.Audio.OpenAL.Dependencies" Version="1.21.0.1" /> <PackageVersion Include="Ryujinx.Audio.OpenAL.Dependencies" Version="1.21.0.1" />
<PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="5.0.1-build13" /> <PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="5.0.1-build13" />
<PackageVersion Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Version="1.2.0" /> <PackageVersion Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Version="1.2.3" />
<PackageVersion Include="Ryujinx.GtkSharp" Version="3.24.24.59-ryujinx" /> <PackageVersion Include="Ryujinx.GtkSharp" Version="3.24.24.59-ryujinx" />
<PackageVersion Include="Ryujinx.SDL2-CS" Version="2.28.1-build28" /> <PackageVersion Include="Ryujinx.SDL2-CS" Version="2.28.1-build28" />
<PackageVersion Include="securifybv.ShellLink" Version="0.1.0" /> <PackageVersion Include="securifybv.ShellLink" Version="0.1.0" />
<PackageVersion Include="shaderc.net" Version="0.1.0" /> <PackageVersion Include="shaderc.net" Version="0.1.0" />
<PackageVersion Include="SharpZipLib" Version="1.4.2" /> <PackageVersion Include="SharpZipLib" Version="1.4.2" />
<PackageVersion Include="Silk.NET.Vulkan" Version="2.16.0" /> <PackageVersion Include="Silk.NET.Vulkan" Version="2.22.0" />
<PackageVersion Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.16.0" /> <PackageVersion Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.22.0" />
<PackageVersion Include="Silk.NET.Vulkan.Extensions.KHR" Version="2.16.0" /> <PackageVersion Include="Silk.NET.Vulkan.Extensions.KHR" Version="2.22.0" />
<PackageVersion Include="SixLabors.ImageSharp" Version="1.0.4" /> <PackageVersion Include="SixLabors.ImageSharp" Version="1.0.4" />
<PackageVersion Include="SixLabors.ImageSharp.Drawing" Version="1.0.0-beta11" /> <PackageVersion Include="SixLabors.ImageSharp.Drawing" Version="1.0.0-beta11" />
<PackageVersion Include="SPB" Version="0.0.4-build28" /> <PackageVersion Include="SPB" Version="0.0.4-build28" />

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@ -1,9 +1,15 @@
MIT License MeloNX License
Copyright (c) Ryujinx Team and Contributors Copyright (c) MeloNX Team and Contributors
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: Permission is hereby granted, free of charge, to any person (except anyone who has previously attempted or is currently attempting to merge MeloNX with Pomelo) obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. Every file is under this license, and all copies must be redistributed under the same license.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Anyone who attempts or has attempted to merge MeloNX with Pomelo, or otherwise use this source code in conjunction with Pomelo, is prohibited from using, copying, modifying, or distributing the source code without first obtaining explicit, written permission from Stossy11.
Additionally, the names of the developers or contributors to this project may not be used to endorse or promote products derived from this software without specific, prior written permission from the respective developer(s).
Ryujinx is licensed under the MIT License. Copyright (c) Ryujinx contributors. All rights to Ryujinx are held by its respective copyright holders, and its use is subject to the terms of the MIT License.

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startingColumnNumber = "9223372036854775807"
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startingLineNumber = "112"
endingLineNumber = "112">
</Location>
</Locations>
</BreakpointContent>
</BreakpointProxy>
<BreakpointProxy
BreakpointExtensionID = "Xcode.Breakpoint.FileBreakpoint">
<BreakpointContent
uuid = "5A4DEE32-2E63-4404-BFDE-AD7F1337DA66"
shouldBeEnabled = "Yes"
nameForDebugger = "ignore-sigusr1"
ignoreCount = "0"
continueAfterRunningActions = "Yes"
filePath = "MeloNX/Core/Ryujinx.swift"
startingColumnNumber = "9223372036854775807"
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startingLineNumber = "120"
endingLineNumber = "120"
landmarkName = "startWithRunLoop(config:)"
landmarkType = "7">
<Actions>
<BreakpointActionProxy
ActionExtensionID = "Xcode.BreakpointAction.DebuggerCommand">
<ActionContent
consoleCommand = "process handle SIGUSR1 -n true -p true -s false">
</ActionContent>
</BreakpointActionProxy>
</Actions>
</BreakpointContent>
</BreakpointProxy>
</Breakpoints>
</Bucket>

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@ -1,168 +0,0 @@
//
// ContentView.swift
// MeloNX
//
// Created by Stossy11 on 27/10/2024.
//
import SwiftUI
import SDL2
import GameController
var theWindow: UIWindow? = nil
struct ContentView: View {
@State var device: MTLDevice? = MTLCreateSystemDefaultDevice()
@State var gameUrl: URL?
@State var showFileImporter: Bool = false
@State var emulationStarted: Bool = false
@State var mainThread: Bool = true
@State var debugmode: Int = 0
init() {
DispatchQueue.main.async {
SDL_SetMainReady()
SDL_iPhoneSetEventPump(SDL_TRUE)
}
}
var body: some View {
ZStack {
if let gameUrl, emulationStarted {
VulkanSDLViewRepresentable { // displayid in
let config = RyujinxEmulator.Configuration(
inputPath: gameUrl.path,
mainThread: mainThread,
graphicsBackend: "Vulkan",
additionalArgs: [
//"--display-id", String(displayid),
// "--fullscreen", "true"
]
)
showVirtualController(url: gameUrl, ryuconfig: config)
}
}
VStack {
Text("NX iOS")
.font(.largeTitle)
.onTapGesture {
debugmode += 1
}
.padding()
if debugmode > 9 {
Text("Debug Mode:")
.font(.title)
Text("Is on Main Thread?: \(mainThread)")
.font(.title2)
Toggle(isOn: $mainThread) {
Text("Use Main Thread")
}
}
Button {
showFileImporter.toggle()
} label: {
Text("Select Game")
}
if let gameUrl {
Button {
emulationStarted = true
} label: {
Text("Go!")
}
.padding(8)
}
}
}
.padding()
.fileImporter(isPresented: $showFileImporter, allowedContentTypes: [.item]) { result in
switch result {
case .success(let url):
gameUrl = url
case .failure(let err):
print(err.localizedDescription)
}
}
}
}
func startEmulation(game: URL, config: RyujinxEmulator.Configuration) {
setenv("DOTNET_EnableDiagnostics", "0", 1)
setenv("HOME", String(validatingUTF8: getenv("HOME"))! + "/Documents", 1)
setenv("MVK_CONFIG_LOG_LEVEL", "4", 1)
let config = config
patchMakeKeyAndVisible()
// SDL_Init(SDL_INIT_VIDEO)
DispatchQueue.main.async {
let emulator = RyujinxEmulator()
do {
try emulator.startWithRunLoop(config: config)
} catch {
print(error)
}
}
}
func patchMakeKeyAndVisible() {
DispatchQueue.main.async {
let uiwindowClass = UIWindow.self
let m1 = class_getInstanceMethod(uiwindowClass, #selector(UIWindow.makeKeyAndVisible))!
let m2 = class_getInstanceMethod(uiwindowClass, #selector(UIWindow.wdb_makeKeyAndVisible))!
method_exchangeImplementations(m1, m2)
}
}
extension UIWindow {
@objc func wdb_makeKeyAndVisible() {
DispatchQueue.main.async {
print("Making window key and visible...")
if #available(iOS 13.0, *) {
self.windowScene = (UIApplication.shared.connectedScenes.first! as! UIWindowScene)
}
self.wdb_makeKeyAndVisible()
theWindow = self
}
}
}
@available(iOS 15.0, *)
var g_gcVirtualController: GCVirtualController!
@available(iOS 15.0, *)
func showVirtualController(url: URL, ryuconfig: RyujinxEmulator.Configuration) {
DispatchQueue.main.async {
print("Showing virtual controller...")
let config = GCVirtualController.Configuration()
config.elements = [
GCInputDirectionalDpad, GCInputButtonA, GCInputButtonB, GCInputButtonX, GCInputButtonY,
]
g_gcVirtualController = GCVirtualController(configuration: config)
g_gcVirtualController.connect { err in
print("Controller connect: \(String(describing: err))")
DispatchQueue.main.async {
startEmulation(game: url, config: ryuconfig)
}
}
}
}
@available(iOS 15.0, *)
func reconnectVirtualController() {
print("Reconnecting virtual controller...")
g_gcVirtualController.disconnect()
DispatchQueue.main.async {
g_gcVirtualController.connect { err in
print("Reconnected: err \(String(describing: err))")
}
}
}

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@ -1,22 +0,0 @@
//
// Ryujinx.h
// MeloNX
//
// Created by Stossy11 on 1/11/2024.
//
#ifndef RyujinxSDL_h
#define RyujinxSDL_h
#ifdef __cplusplus
extern "C" {
#endif
// Declare the main_ryujinx_sdl function, matching the signature
int main_ryujinx_sdl(int argc, char **argv);
#ifdef __cplusplus
}
#endif
#endif /* RyujinxSDL_h */

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@ -1,368 +0,0 @@
//
// Ryujinx.swift
// MeloNX
//
// Created by Stossy11 on 27/10/2024.
//
import Foundation
import SwiftUI
enum RyujinxError: Error {
case libraryLoadError
case executionError(code: Int32)
case alreadyRunning
case notRunning
}
class RyujinxEmulator {
private var isRunning = false
private var emulationThread: Thread?
struct Configuration {
let inputPath: String
let mainThread: Bool // i don't know why i added this
let graphicsBackend: String
var additionalArgs: [String]
init(
inputPath: String,
mainThread: Bool = true,
graphicsBackend: String = "Vulkan",
additionalArgs: [String] = []
) {
self.inputPath = inputPath
self.mainThread = mainThread
self.graphicsBackend = graphicsBackend
self.additionalArgs = additionalArgs
}
}
private static func start(with config: Configuration) throws {
var args: [String] = []
// Taken from the POC
/*
var args: [String] = [
"--enable-debug-logs", "false", "--enable-trace-logs", "false", "--memory-manager-mode",
"SoftwarePageTable",
"--graphics-backend",
"Vulkan",
//"--enable-fs-integrity-checks", "false",
"--input-id-1", "0",
// "--list-inputs-ids", "true",
config.inputPath,
]
*/
args.append(config.inputPath)
args.append("--graphics-backend")
args.append(config.graphicsBackend)
// args.append(contentsOf: ["--memory-manager-mode", "SoftwarePageTable"])
// args.append(contentsOf: ["--fullscreen", "true"])
args.append(contentsOf: ["--enable-debug-logs", "true"])
args.append(contentsOf: ["--enable-trace-logs", "true"])
// args.append(contentsOf: ["--list-inputs-ids", "true"])
args.append(contentsOf: ["--input-id-1", "1-47150005-05ac-0000-0100-00004f066d01"])
// args.append("--input-path")
args.append(contentsOf: config.additionalArgs)
let cArgs = args.map { strdup($0) }
defer {
cArgs.forEach { ptr in
if let ptr = ptr {
free(ptr)
}
}
}
var argvPtrs = cArgs
let result = main_ryujinx_sdl(Int32(args.count), &argvPtrs)
if result != 0 {
throw RyujinxError.executionError(code: result)
}
}
// cray z
func startWithRunLoop(config: Configuration) throws {
guard !isRunning else {
throw RyujinxError.alreadyRunning
}
isRunning = true
DispatchQueue.main.async {
do {
try Self.start(with: config)
} catch {
Self.log("Emulation failed to start: \(error)")
self.isRunning = false
return
}
}
emulationThread = Thread {
let runLoop = RunLoop.current
let port = Port()
runLoop.add(port, forMode: .default)
print(config.mainThread ? "Running on the main thread" : "Running on the background thread")
/*
if config.mainThread {
DispatchQueue.main.async {
do {
try Self.start(with: config)
} catch {
Self.log("Emulation failed to start: \(error)")
self.isRunning = false
return
}
}
} else {
do {
try Self.start(with: config)
} catch {
Self.log("Emulation failed to start: \(error)")
self.isRunning = false
return
}
}
*/
while self.isRunning && runLoop.run(mode: .default, before: .distantFuture) {
autoreleasepool { }
}
Self.log("Emulation loop ended")
}
emulationThread?.name = "RyujinxEmulationThread"
emulationThread?.qualityOfService = .userInteractive
emulationThread?.threadPriority = 0.9
// emulationThread?.start()
}
func quickStart(romPath: String) throws {
let config = Configuration(inputPath: romPath)
try startWithRunLoop(config: config)
}
/// Stops the emulator
func stop() throws {
guard isRunning else {
throw RyujinxError.notRunning
}
isRunning = false
emulationThread?.cancel()
emulationThread = nil
}
var running: Bool {
return isRunning
}
static func log(_ message: String) {
print("[Ryujinx] \(message)")
}
}
extension RyujinxEmulator.Configuration {
var toCommandLineArgs: [String] {
var args: [String] = []
args.append(inputPath)
// if enableKeyboard {
// args.append("--enable-keyboard")
// }
args.append("--graphics-backend")
args.append(graphicsBackend)
args.append(contentsOf: additionalArgs)
return args
}
/// Create configuration from command line arguments
static func fromCommandLineArgs(_ args: [String]) -> RyujinxEmulator.Configuration? {
var inputPath: String?
var enableKeyboard = false
var graphicsBackend = "Vulkan"
var additionalArgs: [String] = []
var i = 0
while i < args.count {
switch args[i] {
case "--enable-keyboard":
enableKeyboard = true
case "--graphics-backend":
i += 1
if i < args.count {
graphicsBackend = args[i]
}
default:
additionalArgs.append(args[i])
}
i += 1
}
guard let inputPath = inputPath else {
return nil
}
return RyujinxEmulator.Configuration(
inputPath: inputPath,
mainThread: enableKeyboard,
graphicsBackend: graphicsBackend,
additionalArgs: additionalArgs
)
}
}
// MARK: - Code Taken from POC
var g_HookMmapReserved4GB: UnsafeMutableRawPointer! = nil
var g_HookMmapReservedJitCache: UnsafeMutableRawPointer! = nil
func initHookMmap() -> Bool {
// Hack: if out of memory, you can reserve less (e.g. around 0xc000_0000 or even 0x8000_0000) but it'll crash later
let reserve4GBSize = 0x1_0000_0000
g_HookMmapReserved4GB = mmap(
nil, reserve4GBSize, PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_ANONYMOUS, -1, 0)
if g_HookMmapReserved4GB == MAP_FAILED {
print("can't allocate 4gb")
return false
}
let reserveJitCacheSize = 0x8000_0000
g_HookMmapReservedJitCache = mmap(
nil, reserveJitCacheSize, PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_ANONYMOUS, -1, 0)
if g_HookMmapReservedJitCache == MAP_FAILED {
print("can't allocate jit cache")
return false
}
if !reallocateAreaWithOwnership(address: g_HookMmapReserved4GB, size: reserve4GBSize) {
print("can't reallocate area with ownership for 4gb")
return false
}
if !reallocateAreaWithOwnership(address: g_HookMmapReservedJitCache, size: reserveJitCacheSize) {
print("can't reallocate area with ownership for jitcache")
return false
}
print("Allocated Needed Ram")
return true
}
func hookMmap(
addr: UnsafeMutableRawPointer?, len: Int, prot: Int32, flags: Int32, fd: Int32, offset: off_t
) -> UnsafeMutableRawPointer! {
print("mmap hook! \(String(describing: addr)) \(len) \(prot) \(flags)")
// TODO(zhuowei): threads?
if g_HookMmapReserved4GB != nil && len == 0x1_0000_0000 {
let ret = g_HookMmapReserved4GB
g_HookMmapReserved4GB = nil
print("returning 4gb: \(ret!)")
return ret
}
if g_HookMmapReservedJitCache != nil && len == 0x7ff0_0000 {
// Hack: it wants 2GB; give it smaller
let ret = g_HookMmapReservedJitCache
g_HookMmapReservedJitCache = nil
print("returning jitcache: \(ret!)")
return ret
}
return mmap(addr, len, prot, flags, fd, offset)
}
func reallocateAreaWithOwnership(address: UnsafeMutableRawPointer, size: Int) -> Bool {
let addressBase: mach_vm_address_t = mach_vm_address_t(UInt(bitPattern: address))
let mapChunkSize = 128 * 1024 * 1024
for off in stride(from: 0, to: size, by: mapChunkSize) {
let targetSize = memory_object_size_t(min(mapChunkSize, size - off))
var memoryObjectSize = targetSize
var memoryObjectPort: mach_port_t = 0
let err = mach_make_memory_entry_64(
mach_task_self_, &memoryObjectSize, 0,
MAP_MEM_NAMED_CREATE | MAP_MEM_LEDGER_TAGGED | VM_PROT_READ | VM_PROT_WRITE | VM_PROT_EXECUTE,
&memoryObjectPort, /*parent_entry=*/ 0)
if err != 0 {
print("mach_make_memory_entry_64 returned error: \(String(cString: mach_error_string(err)!))")
return false
}
defer { mach_port_deallocate(mach_task_self_, memoryObjectPort) }
if memoryObjectSize != targetSize {
print("size is wrong?! \(memoryObjectSize) \(targetSize)")
return false
}
let err2 = mach_memory_entry_ownership(
memoryObjectPort, TASK_NULL, VM_LEDGER_TAG_DEFAULT, VM_LEDGER_FLAG_NO_FOOTPRINT)
if err2 != 0 {
print(
"mach_memory_entry_ownership returned error: \(String(cString: mach_error_string(err2)!))")
return false
}
let targetMapAddress: vm_address_t = vm_address_t(addressBase) + vm_address_t(off)
var mapAddress = targetMapAddress
let err3 = vm_map(
mach_task_self_, &mapAddress, vm_size_t(memoryObjectSize), /*mask=*/ 0, /*flags=*/
VM_FLAGS_OVERWRITE,
memoryObjectPort, /*offset=*/ 0, /*copy=*/ 0, VM_PROT_READ | VM_PROT_WRITE,
VM_PROT_READ | VM_PROT_WRITE | VM_PROT_EXECUTE, VM_INHERIT_COPY)
if err3 != 0 {
print("vm_map returned error: \(String(cString: mach_error_string(err3)!))")
return false
}
if mapAddress != targetMapAddress {
print("map address wrong")
return false
}
}
return true
}
typealias SystemNative_Open_Type = @convention(c) (
_ path: UnsafePointer<CChar>, _ flags: Int32, _ mode: Int32
) -> Int
var real_SystemNative_Open: SystemNative_Open_Type!
func hook_SystemNative_Open(path: UnsafePointer<CChar>, flags: Int32, mode: Int32) -> Int {
let fileName = String(cString: path)
print("opening \(fileName)")
return real_SystemNative_Open(path, flags, mode)
}
func pInvokeOverride(libraryName: UnsafePointer<CChar>!, entrypointName: UnsafePointer<CChar>!)
-> UnsafeRawPointer?
{
let libraryName = String(cString: libraryName)
let entrypointName = String(cString: entrypointName)
// print(libraryName, entrypointName)
if entrypointName == "mmap" {
typealias MmapType = @convention(c) (
_: UnsafeMutableRawPointer?, _: Int, _: Int32, _: Int32, _: Int32, _: off_t
) -> UnsafeMutableRawPointer?
return unsafeBitCast(hookMmap as MmapType, to: UnsafeRawPointer.self)
} else if entrypointName == "SystemNative_Open" {
let handle = dlopen("libSystem.Native.dylib", RTLD_LOCAL | RTLD_LAZY)
real_SystemNative_Open = unsafeBitCast(
dlsym(handle, "SystemNative_Open"), to: SystemNative_Open_Type.self)
return unsafeBitCast(
hook_SystemNative_Open as SystemNative_Open_Type, to: UnsafeRawPointer.self)
}
return nil
}

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@ -1,25 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>AvailableLibraries</key>
<array>
<dict>
<key>LibraryIdentifier</key>
<string>ios-arm64</string>
<key>LibraryPath</key>
<string>libSystem.Globalization.Native.dylib</string>
<key>SupportedArchitectures</key>
<array>
<string>arm64</string>
</array>
<key>SupportedPlatform</key>
<string>ios</string>
</dict>
</array>
<key>CFBundlePackageType</key>
<string>XFWK</string>
<key>XCFrameworkFormatVersion</key>
<string>1.0</string>
</dict>
</plist>

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@ -1,25 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>AvailableLibraries</key>
<array>
<dict>
<key>LibraryIdentifier</key>
<string>ios-arm64</string>
<key>LibraryPath</key>
<string>libSystem.IO.Compression.Native.dylib</string>
<key>SupportedArchitectures</key>
<array>
<string>arm64</string>
</array>
<key>SupportedPlatform</key>
<string>ios</string>
</dict>
</array>
<key>CFBundlePackageType</key>
<string>XFWK</string>
<key>XCFrameworkFormatVersion</key>
<string>1.0</string>
</dict>
</plist>

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@ -1,25 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>AvailableLibraries</key>
<array>
<dict>
<key>LibraryIdentifier</key>
<string>ios-arm64</string>
<key>LibraryPath</key>
<string>libSystem.IO.Ports.Native.dylib</string>
<key>SupportedArchitectures</key>
<array>
<string>arm64</string>
</array>
<key>SupportedPlatform</key>
<string>ios</string>
</dict>
</array>
<key>CFBundlePackageType</key>
<string>XFWK</string>
<key>XCFrameworkFormatVersion</key>
<string>1.0</string>
</dict>
</plist>

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@ -1,25 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>AvailableLibraries</key>
<array>
<dict>
<key>LibraryIdentifier</key>
<string>ios-arm64</string>
<key>LibraryPath</key>
<string>libSystem.Native.dylib</string>
<key>SupportedArchitectures</key>
<array>
<string>arm64</string>
</array>
<key>SupportedPlatform</key>
<string>ios</string>
</dict>
</array>
<key>CFBundlePackageType</key>
<string>XFWK</string>
<key>XCFrameworkFormatVersion</key>
<string>1.0</string>
</dict>
</plist>

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@ -1,25 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>AvailableLibraries</key>
<array>
<dict>
<key>LibraryIdentifier</key>
<string>ios-arm64</string>
<key>LibraryPath</key>
<string>libSystem.Net.Security.Native.dylib</string>
<key>SupportedArchitectures</key>
<array>
<string>arm64</string>
</array>
<key>SupportedPlatform</key>
<string>ios</string>
</dict>
</array>
<key>CFBundlePackageType</key>
<string>XFWK</string>
<key>XCFrameworkFormatVersion</key>
<string>1.0</string>
</dict>
</plist>

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@ -1,25 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>AvailableLibraries</key>
<array>
<dict>
<key>LibraryIdentifier</key>
<string>ios-arm64</string>
<key>LibraryPath</key>
<string>libSystem.Security.Cryptography.Native.Apple.dylib</string>
<key>SupportedArchitectures</key>
<array>
<string>arm64</string>
</array>
<key>SupportedPlatform</key>
<string>ios</string>
</dict>
</array>
<key>CFBundlePackageType</key>
<string>XFWK</string>
<key>XCFrameworkFormatVersion</key>
<string>1.0</string>
</dict>
</plist>

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@ -1,25 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>AvailableLibraries</key>
<array>
<dict>
<key>LibraryIdentifier</key>
<string>ios-arm64</string>
<key>LibraryPath</key>
<string>libclrjit.dylib</string>
<key>SupportedArchitectures</key>
<array>
<string>arm64</string>
</array>
<key>SupportedPlatform</key>
<string>ios</string>
</dict>
</array>
<key>CFBundlePackageType</key>
<string>XFWK</string>
<key>XCFrameworkFormatVersion</key>
<string>1.0</string>
</dict>
</plist>

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@ -1,25 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>AvailableLibraries</key>
<array>
<dict>
<key>LibraryIdentifier</key>
<string>ios-arm64</string>
<key>LibraryPath</key>
<string>libcoreclr.dylib</string>
<key>SupportedArchitectures</key>
<array>
<string>arm64</string>
</array>
<key>SupportedPlatform</key>
<string>ios</string>
</dict>
</array>
<key>CFBundlePackageType</key>
<string>XFWK</string>
<key>XCFrameworkFormatVersion</key>
<string>1.0</string>
</dict>
</plist>

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@ -1,8 +0,0 @@
//
// MeloNX-Bridging-Header.h
// MeloNX
//
// Created by Stossy11 on 1/11/2024.
//
#import "../Core/Ryujinx.h"

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@ -1,12 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>com.apple.developer.kernel.extended-virtual-addressing</key>
<true/>
<key>com.apple.developer.kernel.increased-debugging-memory-limit</key>
<true/>
<key>com.apple.developer.kernel.increased-memory-limit</key>
<true/>
</dict>
</plist>

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@ -1,17 +0,0 @@
//
// MeloNXApp.swift
// MeloNX
//
// Created by Stossy11 on 27/10/2024.
//
import SwiftUI
@main
struct MeloNXApp: App {
var body: some Scene {
WindowGroup {
ContentView()
}
}
}

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@ -1,297 +0,0 @@
//
// MetalVIew.swift
// MeloNX
//
// Created by Stossy11 on 27/10/2024.
//
import SwiftUI
import Metal
import MetalKit
import UIKit
import SDL2
struct VulkanSDLViewRepresentable: UIViewRepresentable {
let configure: () -> Void
func makeUIView(context: Context) -> VulkanSDLView {
configure()
let view = VulkanSDLView(frame: .zero)
return view
}
func updateUIView(_ uiView: VulkanSDLView, context: Context) {
// Handle any updates if needed
}
}
class VulkanSDLView: UIView {
var sdlWindow: OpaquePointer?
var metalView: UnsafeMutableRawPointer?
override init(frame: CGRect) {
super.init(frame: frame)
DispatchQueue.main.async { [self] in
initializeSDL()
}
}
required init?(coder: NSCoder) {
super.init(coder: coder)
DispatchQueue.main.async { [self] in
initializeSDL()
}
}
private func initializeSDL() {
// Initialize SDL with video support
// Create an SDL window with Metal support
DispatchQueue.main.async { [self] in
sdlWindow = SDL_GetWindowFromID(1)
}
guard sdlWindow != nil else {
print("Error creating SDL window: \(String(cString: SDL_GetError()))")
return
}
// Create SDL Metal view and attach to this UIView
DispatchQueue.main.async { [self] in
metalView = SDL_Metal_CreateView(sdlWindow)
if metalView == nil {
print("Failed to create SDL Metal view.")
return
}
}
DispatchQueue.main.async { [self] in
if let metalLayerPointer = SDL_Metal_GetLayer(metalView) {
let metalLayer = Unmanaged<CAMetalLayer>.fromOpaque(metalLayerPointer).takeUnretainedValue()
metalLayer.device = MTLCreateSystemDefaultDevice()
// metalLayer.pixelFormat = .bgra8Unorm
layer.addSublayer(metalLayer)
}
}
}
deinit {
if let metalView = metalView {
SDL_Metal_DestroyView(metalView)
}
if let sdlWindow = sdlWindow {
SDL_DestroyWindow(sdlWindow)
}
SDL_Quit()
}
}
struct MetalView: UIViewRepresentable {
let device: MTLDevice?
let configure: (UIView) -> Void
func makeUIView(context: Context) -> SudachiScreenView {
let view = SudachiScreenView()
configure(view.primaryScreen)
return view
}
func updateUIView(_ uiView: SudachiScreenView, context: Context) {
//
}
}
class SudachiScreenView: UIView {
var primaryScreen: UIView!
var portraitconstraints = [NSLayoutConstraint]()
var landscapeconstraints = [NSLayoutConstraint]()
var fullscreenconstraints = [NSLayoutConstraint]()
let userDefaults = UserDefaults.standard
override init(frame: CGRect) {
super.init(frame: frame)
if userDefaults.bool(forKey: "isfullscreen") {
// setupSudachiScreenforcools()
setupSudachiScreen2()
} else if userDefaults.bool(forKey: "isairplay") {
setupSudachiScreen2()
} else if userDefaults.bool(forKey: "169fullscreen") { // this is for the 16/9 aspect ratio full screen
setupSudachiScreenforcools()
} else if UIDevice.current.userInterfaceIdiom == .pad {
setupSudachiScreenforiPad()
} else {
setupSudachiScreen()
}
}
required init?(coder: NSCoder) {
super.init(coder: coder)
if userDefaults.bool(forKey: "isfullscreen") {
setupSudachiScreen2()
} else if userDefaults.bool(forKey: "isairplay") {
setupSudachiScreen2()
} else if UIDevice.current.userInterfaceIdiom == .pad {
setupSudachiScreenforiPad()
} else {
setupSudachiScreen()
}
}
func setupSudachiScreen2() {
primaryScreen = MTKView(frame: .zero, device: MTLCreateSystemDefaultDevice())
primaryScreen.translatesAutoresizingMaskIntoConstraints = false
primaryScreen.clipsToBounds = true
addSubview(primaryScreen)
fullscreenconstraints = [
primaryScreen.topAnchor.constraint(equalTo: topAnchor),
primaryScreen.leadingAnchor.constraint(equalTo: leadingAnchor),
primaryScreen.trailingAnchor.constraint(equalTo: trailingAnchor),
primaryScreen.bottomAnchor.constraint(equalTo: bottomAnchor)
]
addConstraints(fullscreenconstraints)
}
func setupSudachiScreenforcools() { // oh god this took a long time, im going insane
primaryScreen = MTKView(frame: .zero, device: MTLCreateSystemDefaultDevice())
primaryScreen.translatesAutoresizingMaskIntoConstraints = false
primaryScreen.clipsToBounds = true
addSubview(primaryScreen)
primaryScreen.layer.cornerRadius = 5
primaryScreen.layer.masksToBounds = true
NSLayoutConstraint.activate([
primaryScreen.centerXAnchor.constraint(equalTo: centerXAnchor),
primaryScreen.centerYAnchor.constraint(equalTo: centerYAnchor),
primaryScreen.widthAnchor.constraint(lessThanOrEqualTo: widthAnchor),
primaryScreen.heightAnchor.constraint(lessThanOrEqualTo: heightAnchor)
])
let aspectRatio: CGFloat = 16.0/9.0
let aspectRatioConstraint = NSLayoutConstraint(
item: primaryScreen ?? UIView(),
attribute: .width,
relatedBy: .equal,
toItem: primaryScreen,
attribute: .height,
multiplier: aspectRatio,
constant: 0
)
aspectRatioConstraint.priority = .required - 1
primaryScreen.addConstraint(aspectRatioConstraint)
let heightConstraint = primaryScreen.heightAnchor.constraint(equalTo: heightAnchor)
heightConstraint.priority = .defaultHigh
let widthConstraint = primaryScreen.widthAnchor.constraint(equalTo: widthAnchor)
widthConstraint.priority = .defaultHigh
NSLayoutConstraint.activate([heightConstraint, widthConstraint])
// Make primaryScreen fill container
fullscreenconstraints = [
primaryScreen.topAnchor.constraint(equalTo: primaryScreen.topAnchor),
primaryScreen.bottomAnchor.constraint(equalTo: primaryScreen.bottomAnchor),
primaryScreen.leadingAnchor.constraint(equalTo: primaryScreen.leadingAnchor),
primaryScreen.trailingAnchor.constraint(equalTo: primaryScreen.trailingAnchor)
]
NSLayoutConstraint.activate(fullscreenconstraints)
}
func setupSudachiScreenforiPad() {
primaryScreen = MTKView(frame: .zero, device: MTLCreateSystemDefaultDevice())
primaryScreen.translatesAutoresizingMaskIntoConstraints = false
primaryScreen.clipsToBounds = true
primaryScreen.layer.borderColor = UIColor.secondarySystemBackground.cgColor
primaryScreen.layer.borderWidth = 3
primaryScreen.layer.cornerCurve = .continuous
primaryScreen.layer.cornerRadius = 10
addSubview(primaryScreen)
portraitconstraints = [
primaryScreen.topAnchor.constraint(equalTo: safeAreaLayoutGuide.topAnchor, constant: 10),
primaryScreen.leadingAnchor.constraint(equalTo: safeAreaLayoutGuide.leadingAnchor, constant: 10),
primaryScreen.trailingAnchor.constraint(equalTo: safeAreaLayoutGuide.trailingAnchor, constant: -10),
primaryScreen.heightAnchor.constraint(equalTo: primaryScreen.widthAnchor, multiplier: 9 / 16),
]
landscapeconstraints = [
primaryScreen.topAnchor.constraint(equalTo: safeAreaLayoutGuide.topAnchor, constant: 50),
primaryScreen.bottomAnchor.constraint(equalTo: safeAreaLayoutGuide.bottomAnchor, constant: -100),
primaryScreen.widthAnchor.constraint(equalTo: primaryScreen.heightAnchor, multiplier: 16 / 9),
primaryScreen.centerXAnchor.constraint(equalTo: safeAreaLayoutGuide.centerXAnchor),
]
updateConstraintsForOrientation()
}
func setupSudachiScreen() {
primaryScreen = MTKView(frame: .zero, device: MTLCreateSystemDefaultDevice())
primaryScreen.translatesAutoresizingMaskIntoConstraints = false
primaryScreen.clipsToBounds = true
primaryScreen.layer.borderColor = UIColor.secondarySystemBackground.cgColor
primaryScreen.layer.borderWidth = 3
primaryScreen.layer.cornerCurve = .continuous
primaryScreen.layer.cornerRadius = 10
addSubview(primaryScreen)
portraitconstraints = [
primaryScreen.topAnchor.constraint(equalTo: safeAreaLayoutGuide.topAnchor, constant: 10),
primaryScreen.leadingAnchor.constraint(equalTo: safeAreaLayoutGuide.leadingAnchor, constant: 10),
primaryScreen.trailingAnchor.constraint(equalTo: safeAreaLayoutGuide.trailingAnchor, constant: -10),
primaryScreen.heightAnchor.constraint(equalTo: primaryScreen.widthAnchor, multiplier: 9 / 16),
]
landscapeconstraints = [
primaryScreen.topAnchor.constraint(equalTo: safeAreaLayoutGuide.topAnchor, constant: 10),
primaryScreen.bottomAnchor.constraint(equalTo: safeAreaLayoutGuide.bottomAnchor, constant: -10),
primaryScreen.widthAnchor.constraint(equalTo: primaryScreen.heightAnchor, multiplier: 16 / 9),
primaryScreen.centerXAnchor.constraint(equalTo: safeAreaLayoutGuide.centerXAnchor),
]
updateConstraintsForOrientation()
}
override func layoutSubviews() {
super.layoutSubviews()
updateConstraintsForOrientation()
}
private func updateConstraintsForOrientation() {
if userDefaults.bool(forKey: "isfullscreen") {
removeConstraints(portraitconstraints)
removeConstraints(landscapeconstraints)
removeConstraints(fullscreenconstraints)
addConstraints(fullscreenconstraints)
} else {
removeConstraints(portraitconstraints)
removeConstraints(landscapeconstraints)
let isPortrait = UIApplication.shared.statusBarOrientation.isPortrait
addConstraints(isPortrait ? portraitconstraints : landscapeconstraints)
}
}
}

View File

@ -1,6 +0,0 @@
{
"info" : {
"author" : "xcode",
"version" : 1
}
}

46
MeloNX-hv.entitlements Normal file
View File

@ -0,0 +1,46 @@
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>get-task-allow</key>
<true/>
<key>com.apple.developer.kernel.increased-memory-limit</key>
<true/>
<key>com.apple.developer.kernel.extended-virtual-addressing</key>
<true/>
<key>com.apple.private.iokit.IOServiceSetAuthorizationID</key>
<true/>
<key>com.apple.security.exception.iokit-user-client-class</key>
<array>
<string>AGXCommandQueue</string>
<string>AGXDevice</string>
<string>AGXDeviceUserClient</string>
<string>AGXSharedUserClient</string>
<string>AppleUSBHostDeviceUserClient</string>
<string>AppleUSBHostInterfaceUserClient</string>
<string>IOSurfaceRootUserClient</string>
<string>IOAccelContext</string>
<string>IOAccelContext2</string>
<string>IOAccelDevice</string>
<string>IOAccelDevice2</string>
<string>IOAccelSharedUserClient</string>
<string>IOAccelSharedUserClient2</string>
<string>IOAccelSubmitter2</string>
</array>
<key>com.apple.system.diagnostics.iokit-properties</key>
<true/>
<key>com.apple.vm.device-access</key>
<true/>
<key>com.apple.private.hypervisor</key>
<true/>
<key>com.apple.private.memorystatus</key>
<true/>
<key>com.apple.private.security.no-sandbox</key>
<true/>
<key>com.apple.private.security.storage.AppDataContainers</key>
<true/>
<key>com.apple.private.security.storage.MobileDocuments</key>
<true/>
<key>platform-application</key>
<true/>
</dict>
</plist>

113
README.md
View File

@ -1,22 +1,121 @@
<p align="center"> <p align="center">
<a href="https://github.com/MeloNX-Emu/MeloNX"> <a href="https://melonx.org">
<img src="https://github.com/MeloNX-Emu/melonx-emu.github.io/blob/main/favicon.png?raw=true" alt="MeloNX Logo" width="120"> <img src="https://melonx.org/static/imgs/MeloNX.svg" alt="MeloNX Logo" width="120">
</a> </a>
</p> </p>
<h1 align="center">MeloNX</h1>
<p align="center"> <p align="center">
MeloNX enables Nintendo Switch game emulation on iOS using the Ryujinx iOS code base. MeloNX enables Nintendo Switch game emulation on iOS using the Ryujinx iOS code base.
</p> </p>
<p align="center"> <p align="center">
MeloNX is an iOS Nintendo Switch emulator based on Ryujinx, written primarily in C#. Designed to bring accurate performance and a user-friendly interface to iOS, MeloNX makes Switch games accessible on Apple devices. MeloNX is an iOS Nintendo Switch emulator based on Ryujinx, written primarily in C#. Designed to bring accurate performance and a user-friendly interface to iOS, MeloNX makes Switch games accessible on Apple devices.
Developed from the ground up, MeloNX is open-source and available on Github under the <a href="https://github.com/MeloNX-Emu/MeloNX/blob/master/LICENSE.txt" target="_blank">MIT license</a>. <br /> Developed from the ground up, MeloNX is open-source and available on Github under the <a href="https://github.com/MeloNX-Emu/MeloNX/blob/master/LICENSE.txt" target="_blank">MeloNX license (Based on MIT)</a>. <br
</p> </p>
## Compatibility # Compatibility
As of October 2024, MeloNX can only play the audio of games. MeloNX works on iPhone X and later and iPad 7th Gen and later. Check out the Compatibility on the <a href="https://melonx.org/compatibility/" target="_blank">website</a>.
## Usage # Usage
To run MeloNX on your iOS device, at least 8GB of RAM is recommended to ensure stability. For full instructions, refer to our [Setup Guide](https://github.com/MeloNX-Emu/MeloNX/wiki/Setup-Guide). ## FAQ
- MeloNX is made for iOS 17+, iOS 15 - 16 is supported but will have issues.
- MeloNX needs Xcode or a Paid Apple Developer Account. SideStore support may come soon (SideStore Side Issue)
- MeloNX needs JIT
- Recommended Device: iPhone 15 Pro or newer.
- Low-End Recommended Device**: iPhone 13 Pro.
- Lowest Supported Device: iPhone XR
## How to install
### Paid Developer Account
1. **Sideload the App**
- Use any sideloading tool that supports Apple IDs.
2. **Enable Entitlements**
- Visit [Apple Developer Identifiers](https://developer.apple.com/account/resources/identifiers).
- Locate **MeloNX** and enable the following entitlements:
- `Increased Memory Limit`
- `Increased Debugging Memory Limit`
3. **Reinstall the App**
- Delete the existing installation.
- Sideload the app again with the updated entitlements.
4. **Enable JIT**
- Use your preferred method to enable Just-In-Time (JIT) compilation.
5. **Add Necessary Files**
If having Issues installing firmware (Make sure your Keys are installed first)
- If needed, install firmware and keys from **Ryujinx Desktop**.
- Copy the **bis** and **system** folders
### Xcode
1. **Compile Guide**
- Visit the [guide here](https://git.743378673.xyz/MeloNX/MeloNX/src/branch/XC-ios-ht/Compile.md).
2. **Add Necessary Files**
If having Issues installing firmware (Make sure your Keys are installed first)
- If needed, install firmware and keys from **Ryujinx Desktop**.
- Copy the **bis** and **system** folders
## Features
- **Audio**
Audio output is entirely supported, audio input (microphone) isn't supported.
We use C# wrappers for [OpenAL](https://openal-soft.org/), and [SDL2](https://www.libsdl.org/) & [libsoundio](http://libsound.io/) as fallbacks.
- **CPU**
The CPU emulator, ARMeilleure, emulates an ARMv8 CPU and currently has support for most 64-bit ARMv8 and some of the ARMv7 (and older) instructions, including partial 32-bit support.
It translates the ARM code to a custom IR, performs a few optimizations, and turns that into x86 code.
There are three memory manager options available depending on the user's preference, leveraging both software-based (slower) and host-mapped modes (much faster).
The fastest option (host, unchecked) is set by default.
Ryujinx also features an optional Profiled Persistent Translation Cache, which essentially caches translated functions so that they do not need to be translated every time the game loads.
The net result is a significant reduction in load times (the amount of time between launching a game and arriving at the title screen) for nearly every game.
NOTE: This feature is enabled by default, You must launch the game at least twice to the title screen or beyond before performance improvements are unlocked on the third launch!
These improvements are permanent and do not require any extra launches going forward.
- **GPU**
The GPU emulator emulates the Switch's Maxwell GPU using Metal (via MoltenVK) APIs through a custom build of OpenTK or Silk.NET respectively.
- **Input**
We currently have support for keyboard, touch input, JoyCon input support, and nearly all controllers.
Motion controls are natively supported in most cases; for dual-JoyCon motion support, DS4Windows or BetterJoy are currently required.
In all scenarios, you can set up everything inside the input configuration menu.
- **DLC & Modifications**
MeloNX does not support add-on content/downloadable content.
Mods (romfs, exefs, and runtime mods such as cheats) are supported;
- **Configuration**
The emulator has settings for enabling or disabling some logging, remapping controllers, and more.
## License
This software is licensed under the terms of the [MeloNX license (Based on MIT License)](LICENSE.txt).
This project makes use of code authored by the libvpx project, licensed under BSD and the ffmpeg project, licensed under LGPLv3.
See [LICENSE.txt](LICENSE.txt) and [THIRDPARTY.md](distribution/legal/THIRDPARTY.md) for more details.
## Credits
- [Ryujinx](https://github.com/ryujinx-mirror/ryujinx) is used for the base of this emulator. (link is to ryujinx-mirror since they were supportive)
- [LibHac](https://github.com/Thealexbarney/LibHac) is used for our file-system.
- [AmiiboAPI](https://www.amiiboapi.com) is used in our Amiibo emulation.
- [ldn_mitm](https://github.com/spacemeowx2/ldn_mitm) is used for one of our available multiplayer modes.
- [ShellLink](https://github.com/securifybv/ShellLink) is used for Windows shortcut generation.

18
compile.sh Executable file
View File

@ -0,0 +1,18 @@
#!/bin/bash
# Define the destination directory (hardcoded)
DESTINATION_DIR="src/MeloNX/Dependencies/Dynamic\ Libraries/Ryujinx.Headless.SDL2.dylib"
# Restore the project
dotnet restore
# Build the project with the specified version
dotnet build -c Release
# Publish the project with the specified runtime and settings
dotnet publish -c Release -r ios-arm64 -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Headless.SDL2 --self-contained true
# Move the published .dylib to the specified location
mv src/Ryujinx.Headless.SDL2/bin/Release/net8.0/ios-arm64/native/Ryujinx.Headless.SDL2.dylib src/MeloNX/MeloNX/Dependencies/Dynamic\ Libraries/Ryujinx.Headless.SDL2.dylib

View File

@ -24,13 +24,13 @@ namespace ARMeilleure.Native
public static unsafe void Copy(IntPtr dst, IntPtr src, ulong n) { public static unsafe void Copy(IntPtr dst, IntPtr src, ulong n) {
// When NativeAOT is in use, we can toggle per-thread write protection without worrying about breaking .NET code. // When NativeAOT is in use, we can toggle per-thread write protection without worrying about breaking .NET code.
//pthread_jit_write_protect_np(0); // pthread_jit_write_protect_np(0);
var srcSpan = new Span<byte>(src.ToPointer(), (int)n); var srcSpan = new Span<byte>(src.ToPointer(), (int)n);
var dstSpan = new Span<byte>(dst.ToPointer(), (int)n); var dstSpan = new Span<byte>(dst.ToPointer(), (int)n);
srcSpan.CopyTo(dstSpan); srcSpan.CopyTo(dstSpan);
//pthread_jit_write_protect_np(1); // pthread_jit_write_protect_np(1);
// Ensure that the instruction cache for this range is invalidated. // Ensure that the instruction cache for this range is invalidated.
sys_icache_invalidate(dst, (IntPtr)n); sys_icache_invalidate(dst, (IntPtr)n);

View File

@ -15,11 +15,11 @@ namespace ARMeilleure.Translation.Cache
static partial class JitCache static partial class JitCache
{ {
private static readonly int _pageSize = (int)MemoryBlock.GetPageSize(); private static readonly int _pageSize = (int)MemoryBlock.GetPageSize();
private static readonly int _pageMask = _pageSize - 1; private static readonly int _pageMask = _pageSize - 4;
private const int CodeAlignment = 4; // Bytes. private const int CodeAlignment = 4; // Bytes.
private const int CacheSize = 2047 * 1024 * 1024; private const int CacheSize = 1024 * 1024 * 1024;
private const int CacheSizeIOS = 512 * 1024 * 1024; private const int CacheSizeIOS = 128 * 1024 * 1024;
private static ReservedRegion _jitRegion; private static ReservedRegion _jitRegion;
private static JitCacheInvalidation _jitCacheInvalidator; private static JitCacheInvalidation _jitCacheInvalidator;
@ -189,7 +189,9 @@ namespace ARMeilleure.Translation.Cache
int allocOffset = _cacheAllocator.Allocate(ref codeSize, alignment); int allocOffset = _cacheAllocator.Allocate(ref codeSize, alignment);
Console.WriteLine($"{allocOffset:x8}: {codeSize:x8} {alignment:x8}"); //DEBUG: Show JIT Memory Allocation
//Console.WriteLine($"{allocOffset:x8}: {codeSize:x8} {alignment:x8}");
if (allocOffset < 0) if (allocOffset < 0)
{ {

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,24 @@
{
"originHash" : "d611b071fbe94fdc9900a07a218340eab4ce2c3c7168bf6542f2830c0400a72b",
"pins" : [
{
"identity" : "swiftsvg",
"kind" : "remoteSourceControl",
"location" : "https://github.com/mchoe/SwiftSVG",
"state" : {
"branch" : "master",
"revision" : "88b9ee086b29019e35f6f49c8e30e5552eb8fa9d"
}
},
{
"identity" : "swiftuijoystick",
"kind" : "remoteSourceControl",
"location" : "https://github.com/michael94ellis/SwiftUIJoystick",
"state" : {
"revision" : "5bd303cdafb369a70a45c902538b42dd3c5f4d65",
"version" : "1.5.0"
}
}
],
"version" : 3
}

View File

@ -0,0 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<array/>
</plist>

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<Scheme <Scheme
LastUpgradeVersion = "1600" LastUpgradeVersion = "1610"
version = "1.7"> version = "1.7">
<BuildAction <BuildAction
parallelizeBuildables = "YES" parallelizeBuildables = "YES"
@ -15,7 +15,7 @@
buildForAnalyzing = "YES"> buildForAnalyzing = "YES">
<BuildableReference <BuildableReference
BuildableIdentifier = "primary" BuildableIdentifier = "primary"
BlueprintIdentifier = "4E87E28B2CCE2C1000F54325" BlueprintIdentifier = "4E80A98C2CD6F54500029585"
BuildableName = "MeloNX.app" BuildableName = "MeloNX.app"
BlueprintName = "MeloNX" BlueprintName = "MeloNX"
ReferencedContainer = "container:MeloNX.xcodeproj"> ReferencedContainer = "container:MeloNX.xcodeproj">
@ -29,9 +29,33 @@
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES" shouldUseLaunchSchemeArgsEnv = "YES"
shouldAutocreateTestPlan = "YES"> shouldAutocreateTestPlan = "YES">
<Testables>
<TestableReference
skipped = "NO"
parallelizable = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "4E80A99C2CD6F54700029585"
BuildableName = "MeloNXTests.xctest"
BlueprintName = "MeloNXTests"
ReferencedContainer = "container:MeloNX.xcodeproj">
</BuildableReference>
</TestableReference>
<TestableReference
skipped = "NO"
parallelizable = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "4E80A9A62CD6F54700029585"
BuildableName = "MeloNXUITests.xctest"
BlueprintName = "MeloNXUITests"
ReferencedContainer = "container:MeloNX.xcodeproj">
</BuildableReference>
</TestableReference>
</Testables>
</TestAction> </TestAction>
<LaunchAction <LaunchAction
buildConfiguration = "Debug" buildConfiguration = "Release"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0" launchStyle = "0"
@ -39,12 +63,14 @@
ignoresPersistentStateOnLaunch = "NO" ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES" debugDocumentVersioning = "YES"
debugServiceExtension = "internal" debugServiceExtension = "internal"
enableGPUValidationMode = "1"
showGraphicsOverview = "Yes"
allowLocationSimulation = "YES"> allowLocationSimulation = "YES">
<BuildableProductRunnable <BuildableProductRunnable
runnableDebuggingMode = "0"> runnableDebuggingMode = "0">
<BuildableReference <BuildableReference
BuildableIdentifier = "primary" BuildableIdentifier = "primary"
BlueprintIdentifier = "4E87E28B2CCE2C1000F54325" BlueprintIdentifier = "4E80A98C2CD6F54500029585"
BuildableName = "MeloNX.app" BuildableName = "MeloNX.app"
BlueprintName = "MeloNX" BlueprintName = "MeloNX"
ReferencedContainer = "container:MeloNX.xcodeproj"> ReferencedContainer = "container:MeloNX.xcodeproj">
@ -61,7 +87,7 @@
runnableDebuggingMode = "0"> runnableDebuggingMode = "0">
<BuildableReference <BuildableReference
BuildableIdentifier = "primary" BuildableIdentifier = "primary"
BlueprintIdentifier = "4E87E28B2CCE2C1000F54325" BlueprintIdentifier = "4E80A98C2CD6F54500029585"
BuildableName = "MeloNX.app" BuildableName = "MeloNX.app"
BlueprintName = "MeloNX" BlueprintName = "MeloNX"
ReferencedContainer = "container:MeloNX.xcodeproj"> ReferencedContainer = "container:MeloNX.xcodeproj">

View File

@ -9,13 +9,15 @@
<key>orderHint</key> <key>orderHint</key>
<integer>0</integer> <integer>0</integer>
</dict> </dict>
</dict> <key>Ryujinx.xcscheme_^#shared#^_</key>
<key>SuppressBuildableAutocreation</key>
<dict>
<key>4E87E28B2CCE2C1000F54325</key>
<dict> <dict>
<key>primary</key> <key>orderHint</key>
<true/> <integer>1</integer>
</dict>
<key>com.Stossy11.MeloNX.RyujinxAg.xcscheme_^#shared#^_</key>
<dict>
<key>orderHint</key>
<integer>2</integer>
</dict> </dict>
</dict> </dict>
</dict> </dict>

View File

@ -0,0 +1,24 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>SchemeUserState</key>
<dict>
<key>MeloNX.xcscheme_^#shared#^_</key>
<dict>
<key>orderHint</key>
<integer>0</integer>
</dict>
<key>Ryujinx.xcscheme_^#shared#^_</key>
<dict>
<key>orderHint</key>
<integer>1</integer>
</dict>
<key>com.Stossy11.MeloNX.RyujinxAg.xcscheme_^#shared#^_</key>
<dict>
<key>orderHint</key>
<integer>2</integer>
</dict>
</dict>
</dict>
</plist>

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@ -0,0 +1,24 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>SchemeUserState</key>
<dict>
<key>MeloNX.xcscheme_^#shared#^_</key>
<dict>
<key>orderHint</key>
<integer>0</integer>
</dict>
<key>Ryujinx.xcscheme_^#shared#^_</key>
<dict>
<key>orderHint</key>
<integer>3</integer>
</dict>
<key>com.Stossy11.MeloNX.RyujinxAg.xcscheme_^#shared#^_</key>
<dict>
<key>orderHint</key>
<integer>4</integer>
</dict>
</dict>
</dict>
</plist>

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@ -0,0 +1,40 @@
<?xml version="1.0" encoding="UTF-8"?>
<Bucket
uuid = "271EB822-2830-4016-A3D7-CA2DEBEDCD27"
type = "1"
version = "2.0">
<Breakpoints>
<BreakpointProxy
BreakpointExtensionID = "Xcode.Breakpoint.FileBreakpoint">
<BreakpointContent
uuid = "499F5405-B63B-4623-9332-1E44FC449FD0"
shouldBeEnabled = "No"
ignoreCount = "0"
continueAfterRunningActions = "No"
filePath = "MeloNX/Views/GamesList/GameListView.swift"
startingColumnNumber = "9223372036854775807"
endingColumnNumber = "9223372036854775807"
startingLineNumber = "309"
endingLineNumber = "309"
landmarkName = "loadGames()"
landmarkType = "7">
</BreakpointContent>
</BreakpointProxy>
<BreakpointProxy
BreakpointExtensionID = "Xcode.Breakpoint.FileBreakpoint">
<BreakpointContent
uuid = "0BB7C122-8933-48E8-ABA3-1ABB39594258"
shouldBeEnabled = "No"
ignoreCount = "0"
continueAfterRunningActions = "No"
filePath = "MeloNX/Models/Game.swift"
startingColumnNumber = "9223372036854775807"
endingColumnNumber = "9223372036854775807"
startingLineNumber = "37"
endingLineNumber = "37"
landmarkName = "createImage(from:)"
landmarkType = "7">
</BreakpointContent>
</BreakpointProxy>
</Breakpoints>
</Bucket>

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@ -0,0 +1,42 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>SchemeUserState</key>
<dict>
<key>MeloNX.xcscheme_^#shared#^_</key>
<dict>
<key>orderHint</key>
<integer>0</integer>
</dict>
<key>Ryujinx.xcscheme_^#shared#^_</key>
<dict>
<key>orderHint</key>
<integer>3</integer>
</dict>
<key>com.Stossy11.MeloNX.RyujinxAg.xcscheme_^#shared#^_</key>
<dict>
<key>orderHint</key>
<integer>4</integer>
</dict>
</dict>
<key>SuppressBuildableAutocreation</key>
<dict>
<key>4E80A98C2CD6F54500029585</key>
<dict>
<key>primary</key>
<true/>
</dict>
<key>4E80A99C2CD6F54700029585</key>
<dict>
<key>primary</key>
<true/>
</dict>
<key>4E80A9A62CD6F54700029585</key>
<dict>
<key>primary</key>
<true/>
</dict>
</dict>
</dict>
</plist>

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@ -0,0 +1,24 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>SchemeUserState</key>
<dict>
<key>MeloNX.xcscheme_^#shared#^_</key>
<dict>
<key>orderHint</key>
<integer>0</integer>
</dict>
<key>Ryujinx.xcscheme_^#shared#^_</key>
<dict>
<key>orderHint</key>
<integer>2</integer>
</dict>
<key>com.Stossy11.MeloNX.RyujinxAg.xcscheme_^#shared#^_</key>
<dict>
<key>orderHint</key>
<integer>1</integer>
</dict>
</dict>
</dict>
</plist>

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//
// Ryujinx-Header.h
// MeloNX
//
// Created by Stossy11 on 3/11/2024.
//
#define DRM 0
#define CS_DEBUGGED 0x10000000
#ifndef RyujinxHeader
#define RyujinxHeader
#include <SDL2/SDL.h>
#include <SDL2/SDL_syswm.h>
#import "utils.h"
#ifdef __cplusplus
extern "C" {
#endif
struct GameInfo {
long FileSize;
char TitleName[512];
char TitleId[32];
char Developer[256];
char Version[16];
unsigned char* ImageData;
unsigned int ImageSize;
};
extern struct GameInfo get_game_info(int, char*);
void install_firmware(const char* inputPtr);
char* installed_firmware_version();
void stop_emulation();
int main_ryujinx_sdl(int argc, char **argv);
int get_current_fps();
void initialize();
#ifdef __cplusplus
}
#endif
#endif /* RyujinxSDL_h */

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//
// AskForJIT.swift
// MeloNX
//
// Created by Stossy11 on 9/10/2024.
// Copyright © 2024 Stossy11. All rights reserved.
//
import Foundation
import UIKit
func askForJIT() {
// Check if TrollStore exists by checking the presence of the directory
let urlScheme = "apple-magnifier://enable-jit?bundle-id=\(Bundle.main.bundleIdentifier!)"
if let launchURL = URL(string: urlScheme) {
if UIApplication.shared.canOpenURL(launchURL) {
// Open the URL to enable JIT
UIApplication.shared.open(launchURL, options: [:], completionHandler: nil)
return
}
}
return
}

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//
// IsJITEnabled.swift
// MeloNX
//
// Created by Stossy11 on 10/02/2025.
//
func isJITEnabled() -> Bool {
var flags: Int = 0
csops(getpid(), 0, &flags, sizeof(flags))
return (Int32(flags) & CS_DEBUGGED) != 0;
}
func sizeof<T>(_ value: T) -> Int {
return MemoryLayout<T>.size
}

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//
// EnableJIT.swift
// MeloNX
//
// Created by Stossy11 on 10/02/2025.
//
import Foundation
func enableJITEB() {
guard let bundleID = Bundle.main.bundleIdentifier else {
return
}
let address = URL(string: "http://[fd00::]:9172/launch_app/\(bundleID)")!
let task = URLSession.shared.dataTask(with: address) { data, response, error in
if error != nil {
return
}
guard let httpResponse = response as? HTTPURLResponse else {
return
}
DispatchQueue.main.async {
showLaunchAppAlert(jsonData: data!, in: UIApplication.shared.windows.last!.rootViewController!)
}
return
}
task.resume()
}
struct LaunchApp: Codable {
let ok: Bool
let error: String?
let launching: Bool
let position: Int?
let mounting: Bool
}
func showLaunchAppAlert(jsonData: Data, in viewController: UIViewController) {
do {
let result = try JSONDecoder().decode(LaunchApp.self, from: jsonData)
var message = ""
if let error = result.error {
message = "Error: \(error)"
} else if result.mounting {
message = "App is mounting..."
} else if result.launching {
message = "App is launching..."
} else {
message = "App launch status unknown."
}
if let position = result.position {
message += "\nPosition: \(position)"
}
let alert = UIAlertController(title: "Launch Status", message: message, preferredStyle: .alert)
alert.addAction(UIAlertAction(title: "OK", style: .default))
DispatchQueue.main.async {
viewController.present(alert, animated: true)
}
} catch {
let alert = UIAlertController(title: "Decoding Error", message: error.localizedDescription, preferredStyle: .alert)
alert.addAction(UIAlertAction(title: "OK", style: .default))
DispatchQueue.main.async {
viewController.present(alert, animated: true)
}
}
}

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@ -0,0 +1,27 @@
#if __has_feature(modules)
@import UIKit;
@import Foundation;
#else
#import "UIKit/UIKit.h"
#import "Foundation/Foundation.h"
#endif
#define DISPATCH_ASYNC_START dispatch_async(dispatch_get_main_queue(), ^{
#define DISPATCH_ASYNC_CLOSE });
#define PT_TRACE_ME 0
extern int ptrace(int, pid_t, caddr_t, int);
#define CS_DEBUGGED 0x10000000
extern int csops(
pid_t pid,
unsigned int ops,
void *useraddr,
size_t usersize
);
extern BOOL getEntitlementValue(NSString *key);
extern BOOL isJITEnabled(void);
#define DLOG(format, ...) ShowAlert(@"DEBUG", [NSString stringWithFormat:@"\n %s [Line %d] \n %@", __PRETTY_FUNCTION__, __LINE__, [NSString stringWithFormat:format, ##__VA_ARGS__]])
void ShowAlert(NSString* title, NSString* message, _Bool* showok);

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#import "utils.h"
typedef struct __SecTask * SecTaskRef;
extern CFTypeRef SecTaskCopyValueForEntitlement(
SecTaskRef task,
NSString* entitlement,
CFErrorRef _Nullable *error
)
__attribute__((weak_import));
extern SecTaskRef SecTaskCreateFromSelf(CFAllocatorRef allocator)
__attribute__((weak_import));
BOOL getEntitlementValue(NSString *key)
{
if (SecTaskCreateFromSelf == NULL || SecTaskCopyValueForEntitlement == NULL)
return NO;
SecTaskRef sec_task = SecTaskCreateFromSelf(NULL);
if(!sec_task) return NO;
CFTypeRef value = SecTaskCopyValueForEntitlement(sec_task, key, nil);
if (value != nil)
{
CFRelease(value);
}
CFRelease(sec_task);
return value != nil && [(__bridge id)value boolValue];
}
BOOL isJITEnabled(void)
{
if (getEntitlementValue(@"dynamic-codesigning"))
{
return YES;
}
int flags;
csops(getpid(), 0, &flags, sizeof(flags));
return (flags & CS_DEBUGGED) != 0;
}
void ShowAlert(NSString* title, NSString* message, _Bool* showok)
{
DISPATCH_ASYNC_START
UIWindow* mainWindow = [[UIApplication sharedApplication] windows].lastObject;
UIAlertController *alert = [UIAlertController alertControllerWithTitle:title
message:message
preferredStyle:UIAlertControllerStyleAlert];
if (showok) {
[alert addAction:[UIAlertAction actionWithTitle:@"ok!"
style:UIAlertActionStyleDefault
handler:nil]];
}
[mainWindow.rootViewController presentViewController:alert
animated:true
completion:nil];
DISPATCH_ASYNC_CLOSE
}
#import <UIKit/UIKit.h>
__attribute__((constructor)) static void entry(int argc, char **argv)
{
if (getEntitlementValue(@"com.apple.developer.kernel.increased-memory-limit")) {
NSLog(@"Entitlement Does Exist");
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
[defaults setBool:YES forKey:@"increased-memory-limit"];
[defaults synchronize]; // Ensure the value is saved immediately
}
if (getEntitlementValue(@"com.apple.developer.kernel.increased-debugging-memory-limit")) {
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
[defaults setBool:YES forKey:@"increased-debugging-memory-limit"];
[defaults synchronize]; // Ensure the value is saved immediately
}
if (getEntitlementValue(@"com.apple.developer.kernel.extended-virtual-addressing")) {
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
[defaults setBool:YES forKey:@"extended-virtual-addressing"];
[defaults synchronize]; // Ensure the value is saved immediately
}
}

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//
// VirtualController.swift
// MeloNX
//
// Created by Stossy11 on 8/12/2024.
//
import Foundation
import CoreHaptics
import UIKit
class VirtualController {
private var instanceID: SDL_JoystickID = -1
private var controller: OpaquePointer?
public let controllername = "MeloNX Touch Controller"
init() {
setupVirtualController()
}
private func setupVirtualController() {
if SDL_WasInit(Uint32(SDL_INIT_GAMECONTROLLER)) == 0 {
SDL_InitSubSystem(Uint32(SDL_INIT_GAMECONTROLLER))
}
var joystickDesc = SDL_VirtualJoystickDesc(
version: UInt16(SDL_VIRTUAL_JOYSTICK_DESC_VERSION),
type: Uint16(SDL_JOYSTICK_TYPE_GAMECONTROLLER.rawValue),
naxes: 6,
nbuttons: 15,
nhats: 1,
vendor_id: 0,
product_id: 0,
padding: 0,
button_mask: 0,
axis_mask: 0,
name: controllername.withCString { $0 },
userdata: nil,
Update: { userdata in
// Update joystick state here
},
SetPlayerIndex: { userdata, playerIndex in
print("Player index set to \(playerIndex)")
},
Rumble: { userdata, lowFreq, highFreq in
print("Rumble with \(lowFreq), \(highFreq)")
VirtualController.rumble(lowFreq: Float(lowFreq), highFreq: Float(highFreq))
return 0
},
RumbleTriggers: { userdata, leftRumble, rightRumble in
print("Trigger rumble with \(leftRumble), \(rightRumble)")
return 0
},
SetLED: { userdata, red, green, blue in
print("Set LED to RGB(\(red), \(green), \(blue))")
return 0
},
SendEffect: { userdata, data, size in
print("Effect sent with size \(size)")
return 0
}
)
instanceID = SDL_JoystickAttachVirtualEx(&joystickDesc)// SDL_JoystickAttachVirtual(SDL_JoystickType(SDL_JOYSTICK_TYPE_GAMECONTROLLER.rawValue), 6, 15, 1)
if instanceID < 0 {
print("Failed to create virtual joystick: \(String(cString: SDL_GetError()))")
return
}
// Open a game controller for the virtual joystick
let joystick = SDL_JoystickFromInstanceID(instanceID)
controller = SDL_GameControllerOpen(Int32(instanceID))
if controller == nil {
print("Failed to create virtual controller: \(String(cString: SDL_GetError()))")
return
}
}
static func rumble(lowFreq: Float, highFreq: Float) {
do {
// Low-frequency haptic pattern
let lowFreqPattern = try CHHapticPattern(events: [
CHHapticEvent(eventType: .hapticTransient, parameters: [
CHHapticEventParameter(parameterID: .hapticIntensity, value: lowFreq),
CHHapticEventParameter(parameterID: .hapticSharpness, value: 0.5)
], relativeTime: 0, duration: 0.2)
], parameters: [])
// High-frequency haptic pattern
let highFreqPattern = try CHHapticPattern(events: [
CHHapticEvent(eventType: .hapticTransient, parameters: [
CHHapticEventParameter(parameterID: .hapticIntensity, value: highFreq),
CHHapticEventParameter(parameterID: .hapticSharpness, value: 1.0)
], relativeTime: 0.2, duration: 0.2)
], parameters: [])
// Create and start the haptic engine
let engine = try CHHapticEngine()
try engine.start()
// Create and play the low-frequency player
let lowFreqPlayer = try engine.makePlayer(with: lowFreqPattern)
try lowFreqPlayer.start(atTime: 0)
// Create and play the high-frequency player after a short delay
let highFreqPlayer = try engine.makePlayer(with: highFreqPattern)
try highFreqPlayer.start(atTime: 0.2)
} catch {
print("Error creating haptic patterns: \(error)")
}
}
func updateAxisValue(value: Sint16, forAxis axis: SDL_GameControllerAxis) {
guard controller != nil else { return }
let joystick = SDL_JoystickFromInstanceID(instanceID)
SDL_JoystickSetVirtualAxis(joystick, axis.rawValue, value)
}
func thumbstickMoved(_ stick: ThumbstickType, x: Double, y: Double) {
let scaleFactor = 32767.0 / 160
let scaledX = Int16(min(32767.0, max(-32768.0, x * scaleFactor)))
let scaledY = Int16(min(32767.0, max(-32768.0, y * scaleFactor)))
if stick == .right {
updateAxisValue(value: scaledX, forAxis: SDL_GameControllerAxis(SDL_CONTROLLER_AXIS_RIGHTX.rawValue))
updateAxisValue(value: scaledY, forAxis: SDL_GameControllerAxis(SDL_CONTROLLER_AXIS_RIGHTY.rawValue))
} else { // ThumbstickType.left
updateAxisValue(value: scaledX, forAxis: SDL_GameControllerAxis(SDL_CONTROLLER_AXIS_LEFTX.rawValue))
updateAxisValue(value: scaledY, forAxis: SDL_GameControllerAxis(SDL_CONTROLLER_AXIS_LEFTY.rawValue))
}
}
func setButtonState(_ state: Uint8, for button: VirtualControllerButton) {
guard controller != nil else { return }
print("Button: \(button.rawValue) {state: \(state)}")
if (button == .leftTrigger || button == .rightTrigger) && (state == 1 || state == 0) {
let axis: SDL_GameControllerAxis = (button == .leftTrigger) ? SDL_CONTROLLER_AXIS_TRIGGERLEFT : SDL_CONTROLLER_AXIS_TRIGGERRIGHT
let value: Int = (state == 1) ? 32767 : 0
updateAxisValue(value: Sint16(value), forAxis: axis)
} else {
let joystick = SDL_JoystickFromInstanceID(instanceID)
SDL_JoystickSetVirtualButton(joystick, Int32(button.rawValue), state)
}
}
func cleanup() {
if let controller = controller {
SDL_GameControllerClose(controller)
self.controller = nil
}
}
deinit {
cleanup()
}
}
enum VirtualControllerButton: Int {
case B
case A
case Y
case X
case back
case guide
case start
case leftStick
case rightStick
case leftShoulder
case rightShoulder
case dPadUp
case dPadDown
case dPadLeft
case dPadRight
case leftTrigger
case rightTrigger
}
enum ThumbstickType: Int {
case left
case right
}

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//
// Untitled.swift
// MeloNX
//
// Created by Stossy11 on 28/11/2024.
//
import Foundation
import GameController
import UIKit
import SwiftUI
var theWindow: UIWindow? = nil
extension UIWindow {
// Makes the SDLWindow use the current WindowScene instead of making its own window.
// Also waits for the window to append the on-screen controller
@objc func wdb_makeKeyAndVisible() {
let enabled = UserDefaults.standard.bool(forKey: "oldWindowCode")
if #unavailable(iOS 17.0), enabled {
self.windowScene = (UIApplication.shared.connectedScenes.first! as! UIWindowScene)
}
self.wdb_makeKeyAndVisible()
theWindow = self
if #available(iOS 17, *) {
Ryujinx.shared.repeatuntilfindLayer()
} else if UserDefaults.standard.bool(forKey: "isVirtualController") && enabled {
waitForController()
}
}
}
// MARK: - iOS 16 and below Only
var hostingController: UIHostingController<ControllerView>?
func waitForController() {
guard let window = theWindow else { return }
// Function to search for an existing UIHostingController with ControllerView
func findGCControllerView(in view: UIView) -> UIHostingController<ControllerView>? {
if let hostingVC = view.next as? UIHostingController<ControllerView> {
return hostingVC
}
for subview in view.subviews {
if let found = findGCControllerView(in: subview) {
return found
}
}
return nil
}
let controllerView = ControllerView()
let newHostingController = UIHostingController(rootView: controllerView)
hostingController = newHostingController
let containerView = newHostingController.view!
containerView.backgroundColor = .clear
containerView.frame = window.bounds
containerView.autoresizingMask = [.flexibleWidth, .flexibleHeight]
// Timer for controller
Timer.scheduledTimer(withTimeInterval: 0.1, repeats: true) { timer in
if findGCControllerView(in: window) == nil {
// Adds Virtual Controller Subview
window.addSubview(containerView)
window.bringSubviewToFront(containerView)
if let sdlWindow = SDL_GetWindowFromID(1) {
SDL_SetWindowPosition(sdlWindow, 0, 0)
}
timer.invalidate()
}
}
}
class TransparentHostingContainerView: UIView {
override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
// Check if the point is within the subviews of this container
let view = super.hitTest(point, with: event)
print(view)
// Return nil if the touch is outside visible content (passes through to views below)
return view === self ? nil : view
}
}
// Patches makeKeyAndVisible to wdb_makeKeyAndVisible
func patchMakeKeyAndVisible() {
let uiwindowClass = UIWindow.self
if let m1 = class_getInstanceMethod(uiwindowClass, #selector(UIWindow.makeKeyAndVisible)),
let m2 = class_getInstanceMethod(uiwindowClass, #selector(UIWindow.wdb_makeKeyAndVisible)) {
method_exchangeImplementations(m1, m2)
}
}

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//
// FPSMonitor.swift
// MeloNX
//
// Created by Stossy11 on 21/12/2024.
//
import Foundation
import SwiftUI
class FPSMonitor: ObservableObject {
@Published private(set) var currentFPS: UInt64 = 0
private var timer: Timer?
init() {
timer = Timer.scheduledTimer(withTimeInterval: 0.1, repeats: true) { [weak self] _ in
self?.updateFPS()
}
}
deinit {
timer?.invalidate()
}
private func updateFPS() {
let currentfps = UInt64(get_current_fps())
self.currentFPS = currentfps
}
func formatFPS() -> String {
let fps = Double(currentFPS)
let fpsString = String(format: "FPS: %.2f", fps)
return fpsString
}
}

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//
// MemoryUsageMonitor.swift
// MeloNX
//
// Created by Stossy11 on 21/12/2024.
//
import Foundation
import SwiftUI
class MemoryUsageMonitor: ObservableObject {
@Published private(set) var memoryUsage: UInt64 = 0
private var timer: Timer?
init() {
timer = Timer.scheduledTimer(withTimeInterval: 1.0, repeats: true) { [weak self] _ in
self?.updateMemoryUsage()
}
}
deinit {
timer?.invalidate()
}
private func updateMemoryUsage() {
var taskInfo = task_vm_info_data_t()
var count = mach_msg_type_number_t(MemoryLayout<task_vm_info>.size) / 4
let result: kern_return_t = withUnsafeMutablePointer(to: &taskInfo) {
$0.withMemoryRebound(to: integer_t.self, capacity: 1) {
task_info(mach_task_self_, task_flavor_t(TASK_VM_INFO), $0, &count)
}
}
if result == KERN_SUCCESS {
memoryUsage = taskInfo.phys_footprint
}
else {
print("Error with task_info(): " +
(String(cString: mach_error_string(result), encoding: String.Encoding.ascii) ?? "unknown error"))
}
}
func formatMemorySize(_ bytes: UInt64) -> String {
let formatter = ByteCountFormatter()
formatter.allowedUnits = [.useMB, .useGB]
formatter.countStyle = .memory
return formatter.string(fromByteCount: Int64(bytes))
}
}

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//
// Untitled.swift
// MeloNX
//
// Created by Stossy11 on 21/12/2024.
//
import SwiftUI
struct PerformanceOverlayView: View {
@StateObject private var memorymonitor = MemoryUsageMonitor()
@StateObject private var fpsmonitor = FPSMonitor()
var body: some View {
VStack {
Text("\(fpsmonitor.formatFPS())")
Text(memorymonitor.formatMemorySize(memorymonitor.memoryUsage))
}
}
}

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//
// Screenshot.swift
// MeloNX
//
// Created by Stossy11 on 09/02/2025.
//
import UIKit
extension UIView {
func screenshot() -> UIImage? {
UIGraphicsBeginImageContextWithOptions(self.bounds.size, false, 0)
defer { UIGraphicsEndImageContext() }
self.drawHierarchy(in: self.bounds, afterScreenUpdates: true)
return UIGraphicsGetImageFromCurrentImageContext()
}
}

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//
// MTLHUD.swift
// MeloNX
//
// Created by Stossy11 on 26/11/2024.
//
import Foundation
class MTLHud {
var canMetalHud: Bool {
return openMetalDylib()
}
var isEnabled: Bool {
if let getenv = getenv("MTL_HUD_ENABLED") {
return String(cString: getenv).contains("1")
}
return false
}
static let shared = MTLHud()
private init() {
openMetalDylib()
if UserDefaults.standard.bool(forKey: "MTL_HUD_ENABLED") {
enable()
} else {
disable()
}
}
func openMetalDylib() -> Bool {
let path = "/usr/lib/libMTLHud.dylib"
// Load the dynamic library
if dlopen(path, RTLD_NOW) != nil {
// Library loaded successfully
print("Library loaded from \(path)")
return true
} else {
// Handle error
if let error = String(validatingUTF8: dlerror()) {
print("Error loading library: \(error)")
}
return false
}
}
func enable() {
setenv("MTL_HUD_ENABLED", "1", 1)
}
func disable() {
setenv("MTL_HUD_ENABLED", "0", 1)
}
}

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//
// Ryujinx.swift
// MeloNX
//
// Created by Stossy11 on 3/11/2024.
//
import Foundation
import SwiftUI
import GameController
struct Controller: Identifiable, Hashable {
var id: String
var name: String
}
struct iOSNav<Content: View>: View {
@ViewBuilder var content: () -> Content
var body: some View {
if #available(iOS 16, *) {
NavigationStack(root: content)
} else {
NavigationView(content: content)
.navigationViewStyle(StackNavigationViewStyle())
.navigationViewStyle(.stack)
}
}
}
public enum AspectRatio: String, Codable, CaseIterable {
case fixed4x3 = "Fixed4x3"
case fixed16x9 = "Fixed16x9"
case fixed16x10 = "Fixed16x10"
case fixed21x9 = "Fixed21x9"
case fixed32x9 = "Fixed32x9"
case stretched = "Stretched"
var displayName: String {
switch self {
case .fixed4x3: return "4:3"
case .fixed16x9: return "16:9 (Default)"
case .fixed16x10: return "16:10"
case .fixed21x9: return "21:9"
case .fixed32x9: return "32:9"
case .stretched: return "Stretched (Full Screen)"
}
}
}
class Ryujinx {
private var isRunning = false
let virtualController = VirtualController()
@Published var controllerMap: [Controller] = []
@Published var metalLayer: CAMetalLayer? = nil
@Published var firmwareversion = "0"
@Published var emulationUIView = UIView()
@Published var games: [Game] = []
var shouldMetal: Bool {
metalLayer == nil
}
static let shared = Ryujinx()
private init() {
self.games = loadGames()
}
public struct Configuration : Codable, Equatable {
var gamepath: String
var inputids: [String]
var resscale: Float
var debuglogs: Bool
var tracelogs: Bool
var nintendoinput: Bool
var enableInternet: Bool
var listinputids: Bool
var aspectRatio: AspectRatio
var memoryManagerMode: String
var disableShaderCache: Bool
var hypervisor: Bool
var disableDockedMode: Bool
var enableTextureRecompression: Bool
var additionalArgs: [String]
var maxAnisotropy: Float
var macroHLE: Bool
var ignoreMissingServices: Bool
var expandRam: Bool
var dfsIntegrityChecks: Bool
var disablePTC: Bool
var disablevsync: Bool
init(gamepath: String,
inputids: [String] = [],
debuglogs: Bool = false,
tracelogs: Bool = false,
listinputids: Bool = false,
aspectRatio: AspectRatio = .fixed16x9,
memoryManagerMode: String = "HostMappedUnsafe",
disableShaderCache: Bool = false,
disableDockedMode: Bool = false,
nintendoinput: Bool = true,
enableInternet: Bool = false,
enableTextureRecompression: Bool = true,
additionalArgs: [String] = [],
resscale: Float = 1.00,
maxAnisotropy: Float = 0,
macroHLE: Bool = false,
ignoreMissingServices: Bool = false,
hypervisor: Bool = false,
expandRam: Bool = false,
dfsIntegrityChecks: Bool = false,
disablePTC: Bool = false,
disablevsync: Bool = false
) {
self.gamepath = gamepath
self.inputids = inputids
self.debuglogs = debuglogs
self.tracelogs = tracelogs
self.listinputids = listinputids
self.aspectRatio = aspectRatio
self.disableShaderCache = disableShaderCache
self.disableDockedMode = disableDockedMode
self.enableTextureRecompression = enableTextureRecompression
self.additionalArgs = additionalArgs
self.memoryManagerMode = memoryManagerMode
self.resscale = resscale
self.nintendoinput = nintendoinput
self.enableInternet = enableInternet
self.maxAnisotropy = maxAnisotropy
self.macroHLE = macroHLE
self.expandRam = expandRam
self.ignoreMissingServices = ignoreMissingServices
self.hypervisor = hypervisor
self.dfsIntegrityChecks = dfsIntegrityChecks
self.disablePTC = disablePTC
self.disablevsync = disablevsync
}
}
func start(with config: Configuration) throws {
guard !isRunning else {
throw RyujinxError.alreadyRunning
}
isRunning = true
RunLoop.current.perform {
let url = URL(string: config.gamepath)
do {
let args = self.buildCommandLineArgs(from: config)
let accessing = url?.startAccessingSecurityScopedResource()
// Convert Arguments to ones that Ryujinx can Read
let cArgs = args.map { strdup($0) }
defer { cArgs.forEach { free($0) } }
var argvPtrs = cArgs
// Start the emulation
let result = main_ryujinx_sdl(Int32(args.count), &argvPtrs)
if result != 0 {
self.isRunning = false
if let accessing, accessing {
url!.stopAccessingSecurityScopedResource()
}
throw RyujinxError.executionError(code: result)
}
} catch {
self.isRunning = false
Self.log("Emulation failed to start: \(error)")
}
}
}
func stop() throws {
guard isRunning else {
throw RyujinxError.notRunning
}
isRunning = false
}
var running: Bool {
return isRunning
}
func loadGames() -> [Game] {
let fileManager = FileManager.default
guard let documentsDirectory = fileManager.urls(for: .documentDirectory, in: .userDomainMask).first else { return [] }
let romsDirectory = documentsDirectory.appendingPathComponent("roms")
if (!fileManager.fileExists(atPath: romsDirectory.path)) {
do {
try fileManager.createDirectory(at: romsDirectory, withIntermediateDirectories: true, attributes: nil)
} catch {
print("Failed to create roms directory: \(error)")
}
}
var games: [Game] = []
do {
let files = try fileManager.contentsOfDirectory(at: romsDirectory, includingPropertiesForKeys: nil)
for fileURLCandidate in files {
if fileURLCandidate.pathExtension == "zip" {
continue
}
do {
let handle = try FileHandle(forReadingFrom: fileURLCandidate)
let fileExtension = (fileURLCandidate.pathExtension as NSString).utf8String
let extensionPtr = UnsafeMutablePointer<CChar>(mutating: fileExtension)
let gameInfo = get_game_info(handle.fileDescriptor, extensionPtr)
let game = Game.convertGameInfoToGame(gameInfo: gameInfo, url: fileURLCandidate)
games.append(game)
} catch {
print(error)
}
}
return games
} catch {
print("Error loading games from roms folder: \(error)")
return games
}
}
private func buildCommandLineArgs(from config: Configuration) -> [String] {
var args: [String] = []
// Add the game path
args.append(config.gamepath)
// Starts with vulkan
args.append("--graphics-backend")
args.append("Vulkan")
args.append(contentsOf: ["--memory-manager-mode", config.memoryManagerMode])
// args.append(contentsOf: ["--exclusive-fullscreen", String(true)])
// args.append(contentsOf: ["--exclusive-fullscreen-width", "\(Int(UIScreen.main.bounds.width))"])
// args.append(contentsOf: ["--exclusive-fullscreen-height", "\(Int(UIScreen.main.bounds.height))"])
// We don't need this. Ryujinx should handle it fine :3
// this also causes crashes in some games :3
args.append(contentsOf: ["--aspect-ratio", config.aspectRatio.rawValue])
if config.nintendoinput {
args.append("--correct-controller")
}
if config.disablePTC {
args.append("--disable-ptc")
}
if config.disablevsync {
args.append("--disable-vsync")
}
if config.hypervisor {
args.append("--use-hypervisor")
}
if config.dfsIntegrityChecks {
args.append("--disable-fs-integrity-checks")
}
if config.resscale != 1.0 {
args.append(contentsOf: ["--resolution-scale", String(config.resscale)])
}
if config.expandRam {
args.append(contentsOf: ["--expand-ram", String(config.expandRam)])
}
if config.ignoreMissingServices {
args.append(contentsOf: ["--ignore-missing-services", String(config.maxAnisotropy)])
}
if config.maxAnisotropy != 0 {
args.append(contentsOf: ["--max-anisotropy", String(config.maxAnisotropy)])
}
if !config.macroHLE {
args.append("--disable-macro-hle")
}
if !config.disableShaderCache { // same with disableShaderCache
args.append("--disable-shader-cache")
}
if !config.disableDockedMode { // disableDockedMode is actually enableDockedMode, i just have flipped it around in the settings page to make it easier to understand :3
args.append("--disable-docked-mode")
}
if config.enableTextureRecompression {
args.append("--enable-texture-recompression")
}
if config.debuglogs {
args.append(contentsOf: ["--enable-debug-logs"])
}
if config.tracelogs {
args.append(contentsOf: ["--enable-trace-logs"])
}
// List the input ids
if config.listinputids {
args.append(contentsOf: ["--list-inputs-ids"])
}
// Append the input ids (limit to 4 just in case)
if !config.inputids.isEmpty {
config.inputids.prefix(4).enumerated().forEach { index, inputId in
args.append(contentsOf: ["--input-id-\(index + 1)", inputId])
}
}
// Apped any additional arguments
args.append(contentsOf: config.additionalArgs)
return args
}
func fetchFirmwareVersion() -> String {
do {
let firmwareVersionPointer = installed_firmware_version()
if let pointer = firmwareVersionPointer {
let firmwareVersion = String(cString: pointer)
DispatchQueue.main.async {
self.firmwareversion = firmwareVersion
}
return firmwareVersion
}
} catch {
print(error)
}
return "0"
}
func installFirmware(firmwarePath: String) {
guard let cString = firmwarePath.cString(using: .utf8) else {
print("Invalid firmware path")
return
}
install_firmware(cString)
let version = fetchFirmwareVersion()
if !version.isEmpty {
self.firmwareversion = version
}
}
private func generateGamepadId(joystickIndex: Int32) -> String? {
let guid = SDL_JoystickGetDeviceGUID(joystickIndex)
if guid.data.0 == 0 && guid.data.1 == 0 && guid.data.2 == 0 && guid.data.3 == 0 {
return nil
}
let reorderedGUID: [UInt8] = [
guid.data.3, guid.data.2, guid.data.1, guid.data.0,
guid.data.5, guid.data.4,
guid.data.7, guid.data.6,
guid.data.8, guid.data.9,
guid.data.10, guid.data.11, guid.data.12, guid.data.13, guid.data.14, guid.data.15
]
let guidString = reorderedGUID.map { String(format: "%02X", $0) }.joined().lowercased()
func substring(_ str: String, _ start: Int, _ end: Int) -> String {
let startIdx = str.index(str.startIndex, offsetBy: start)
let endIdx = str.index(str.startIndex, offsetBy: end)
return String(str[startIdx..<endIdx])
}
let formattedGUID = "\(substring(guidString, 0, 8))-\(substring(guidString, 8, 12))-\(substring(guidString, 12, 16))-\(substring(guidString, 16, 20))-\(substring(guidString, 20, 32))"
return "\(joystickIndex)-\(formattedGUID)"
}
func getConnectedControllers() -> [Controller] {
var controllers: [Controller] = []
let numJoysticks = SDL_NumJoysticks()
for i in 0..<numJoysticks {
if let controller = SDL_GameControllerOpen(i) {
let guid = generateGamepadId(joystickIndex: i)
let name = String(cString: SDL_GameControllerName(controller))
print("Controller \(i): \(name), GUID: \(guid ?? "")")
guard let guid else {
SDL_GameControllerClose(controller)
return []
}
controllers.append(Controller(id: guid, name: name))
SDL_GameControllerClose(controller)
}
}
return controllers
}
func removeFirmware() {
let fileManager = FileManager.default
let documentsfolder = fileManager.urls(for: .documentDirectory, in: .userDomainMask).first!
let bisFolder = documentsfolder.appendingPathComponent("bis")
let systemFolder = bisFolder.appendingPathComponent("system")
let contentsFolder = systemFolder.appendingPathComponent("Contents")
let registeredFolder = contentsFolder.appendingPathComponent("registered").path
do {
if fileManager.fileExists(atPath: registeredFolder) {
try fileManager.removeItem(atPath: registeredFolder)
print("Folder removed successfully.")
let version = fetchFirmwareVersion()
if version.isEmpty {
self.firmwareversion = "0"
} else {
print("Firmware eeeeee \(version)")
}
} else {
print("Folder does not exist.")
}
} catch {
print("Error removing folder: \(error)")
}
}
func repeatuntilfindLayer() {
DispatchQueue.global(qos: .background).async {
while self.metalLayer == nil {
let layer = self.getMetalLayer(nil)
if layer != nil {
DispatchQueue.main.async {
self.metalLayer = layer
}
break
}
Thread.sleep(forTimeInterval: 0.1)
}
}
}
func getMetalLayer(_ window: OpaquePointer?) -> CAMetalLayer? {
var window = window
if window == nil {
window = SDL_GetWindowFromID(1)
}
var windowInfo = SDL_SysWMinfo()
SDL_GetWindowWMInfo(window, &windowInfo)
guard let uiWindow = windowInfo.info.uikit.window,
let rootView = uiWindow.takeUnretainedValue().rootViewController?.view else {
print("Unable to get root view")
return nil
}
func findMetalLayer(in view: UIView) -> CAMetalLayer? {
if let metalLayer = view.layer as? CAMetalLayer {
return metalLayer
}
for subview in view.subviews {
if let metalLayer = findMetalLayer(in: subview) {
return metalLayer
}
}
return nil
}
if let existingLayer = findMetalLayer(in: rootView) {
print("Found Metal Layer")
return existingLayer
}
print("found nothing")
return nil
}
static func log(_ message: String) {
print("[Ryujinx] \(message)")
}
}

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//
// RyujinxError.swift
// MeloNX
//
// Created by Stossy11 on 3/11/2024.
//
import Foundation
enum RyujinxError: Error {
case libraryLoadError
case executionError(code: Int32)
case alreadyRunning
case notRunning
}

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//
// LaunchGameIntentDef.swift
// MeloNX
//
// Created by Stossy11 on 10/02/2025.
//
import Foundation
import SwiftUI
import Intents
import AppIntents
@available(iOS 16.0, *)
struct LaunchGameIntentDef: AppIntent {
static let title: LocalizedStringResource = "Launch Game"
static var description = IntentDescription("Launches the Selected Game.")
@Parameter(title: "Game", optionsProvider: GameOptionsProvider())
var gameName: String
static var parameterSummary: some ParameterSummary {
Summary("Launch \(\.$gameName)")
}
static var openAppWhenRun: Bool = true
@MainActor
func perform() async throws -> some IntentResult {
let ryujinx = Ryujinx.shared.games
let name = findClosestGameName(input: gameName, games: ryujinx.flatMap(\.titleName))
let urlString = "melonx://game?name=\(name ?? gameName)"
print(urlString)
if let url = URL(string: urlString) {
UIApplication.shared.open(url, options: [:], completionHandler: nil)
}
return .result()
}
func levenshteinDistance(_ a: String, _ b: String) -> Int {
let aCount = a.count
let bCount = b.count
var matrix = [[Int]](repeating: [Int](repeating: 0, count: bCount + 1), count: aCount + 1)
for i in 0...aCount {
matrix[i][0] = i
}
for j in 0...bCount {
matrix[0][j] = j
}
for i in 1...aCount {
for j in 1...bCount {
let cost = a[a.index(a.startIndex, offsetBy: i - 1)] == b[b.index(b.startIndex, offsetBy: j - 1)] ? 0 : 1
matrix[i][j] = min(matrix[i - 1][j] + 1, matrix[i][j - 1] + 1, matrix[i - 1][j - 1] + cost)
}
}
return matrix[aCount][bCount]
}
func findClosestGameName(input: String, games: [String]) -> String? {
let closestGame = games.min { a, b in
let distanceA = levenshteinDistance(input, a)
let distanceB = levenshteinDistance(input, b)
return distanceA < distanceB
}
return closestGame
}
}
@available(iOS 16.0, *)
struct GameOptionsProvider: DynamicOptionsProvider {
func results() async throws -> [String] {
let dynamicGames = Ryujinx.shared.loadGames()
return dynamicGames.map { $0.titleName }
}
}

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//
// GameInfo.swift
// MeloNX
//
// Created by Stossy11 on 9/12/2024.
//
import SwiftUI
import UniformTypeIdentifiers
public struct Game: Identifiable, Equatable, Hashable {
public var id = UUID()
var containerFolder: URL
var fileType: UTType
var fileURL: URL
var titleName: String
var titleId: String
var developer: String
var version: String
var icon: UIImage?
static func convertGameInfoToGame(gameInfo: GameInfo, url: URL) -> Game {
var gameInfo = gameInfo
var gameTemp = Game(containerFolder: url.deletingLastPathComponent(), fileType: .item, fileURL: url, titleName: "", titleId: "", developer: "", version: "")
gameTemp.titleName = withUnsafePointer(to: &gameInfo.TitleName) {
$0.withMemoryRebound(to: UInt8.self, capacity: MemoryLayout.size(ofValue: $0)) {
String(cString: $0)
}
}
gameTemp.developer = withUnsafePointer(to: &gameInfo.Developer) {
$0.withMemoryRebound(to: UInt8.self, capacity: MemoryLayout.size(ofValue: $0)) {
String(cString: $0)
}
}
gameTemp.titleId = withUnsafePointer(to: &gameInfo.TitleId) {
$0.withMemoryRebound(to: UInt8.self, capacity: MemoryLayout.size(ofValue: $0)) {
String(cString: $0)
}
}
gameTemp.version = withUnsafePointer(to: &gameInfo.Version) {
$0.withMemoryRebound(to: UInt8.self, capacity: MemoryLayout.size(ofValue: $0)) {
String(cString: $0)
}
}
let imageSize = Int(gameInfo.ImageSize)
if imageSize > 0, imageSize <= 1024 * 1024 {
let imageData = Data(bytes: gameInfo.ImageData, count: imageSize)
gameTemp.icon = UIImage(data: imageData)
} else {
print("Invalid image size.")
}
return gameTemp
}
func createImage(from gameInfo: GameInfo) -> UIImage? {
// Access the struct
let gameInfoValue = gameInfo
// Get the image data
let imageSize = Int(gameInfoValue.ImageSize)
guard imageSize > 0, imageSize <= 1024 * 1024 else {
print("Invalid image size.")
return nil
}
// Convert the ImageData byte array to Swift's Data
let imageData = Data(bytes: gameInfoValue.ImageData, count: imageSize)
// Create a UIImage (or NSImage on macOS)
print(imageData)
return UIImage(data: imageData)
}
}

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//
// ContentView.swift
// MeloNX
//
// Created by Stossy11 on 3/11/2024.
//
import SwiftUI
// import SDL2
import GameController
import Darwin
import UIKit
import MetalKit
// import SDL
struct MoltenVKSettings: Codable, Hashable {
let string: String
var value: String
}
struct ContentView: View {
// Games
@State private var game: Game?
// Controllers
@State private var controllersList: [Controller] = []
@State private var currentControllers: [Controller] = []
@State var onscreencontroller: Controller = Controller(id: "", name: "")
@State private var isVirtualControllerActive: Bool = false
@AppStorage("isVirtualController") var isVCA: Bool = true
// Settings and Configuration
@State private var config: Ryujinx.Configuration
@State var settings: [MoltenVKSettings]
@AppStorage("useTrollStore") var useTrollStore: Bool = false
// JIT
@AppStorage("jitStreamerEB") var jitStreamerEB: Bool = false
// Other Configuration
@State var isMK8: Bool = false
@AppStorage("quit") var quit: Bool = false
@State var quits: Bool = false
@AppStorage("MVK_CONFIG_PREFILL_METAL_COMMAND_BUFFERS") var mVKPreFillBuffer: Bool = true
@AppStorage("MVK_CONFIG_SYNCHRONOUS_QUEUE_SUBMITS") var syncqsubmits: Bool = false
// Loading Animation
@State private var clumpOffset: CGFloat = -100
private let clumpWidth: CGFloat = 100
private let animationDuration: Double = 1.0
@State private var isAnimating = false
@State var isLoading = true
// MARK: - Initialization
init() {
let defaultConfig = loadSettings() ?? Ryujinx.Configuration(gamepath: "")
_config = State(initialValue: defaultConfig)
let defaultSettings: [MoltenVKSettings] = [
// MoltenVKSettings(string: "MVK_CONFIG_SYNCHRONOUS_QUEUE_SUBMITS", value: "1"),
// MoltenVKSettings(string: "MVK_CONFIG_PREFILL_METAL_COMMAND_BUFFERS", value: "2"),
// Metal Private API isn't needed and causes more stutters
MoltenVKSettings(string: "MVK_USE_METAL_PRIVATE_API", value: "1"),
MoltenVKSettings(string: "MVK_CONFIG_USE_METAL_PRIVATE_API", value: "1"),
MoltenVKSettings(string: "MVK_DEBUG", value: "0"),
MoltenVKSettings(string: "MVK_CONFIG_SYNCHRONOUS_QUEUE_SUBMITS", value: "0"),
// MoltenVKSettings(string: "MVK_CONFIG_LOG_LEVEL", value: "0"),
// MVK_CONFIG_LOG_LEVEL
//MVK_DEBUG
// Uses more ram but makes performance higher, may add an option in settings to change or enable / disable this value (default 64 or 192 depending on what i decide)
MoltenVKSettings(string: "MVK_CONFIG_MAX_ACTIVE_METAL_COMMAND_BUFFERS_PER_QUEUE", value: "1024"),
]
_settings = State(initialValue: defaultSettings)
print("JIT Enabled: \(isJITEnabled())")
initializeSDL()
}
// MARK: - Body
var body: some View {
if game != nil, quits == false {
if isLoading {
if Air.shared.connected {
Text("")
.onAppear() {
Air.play(AnyView(emulationView))
}
} else {
ZStack {
emulationView
.onAppear() {
// This is fro the old exiting game feature that didn't work properly. will look into it and figure out a better alternative
/*
Timer.scheduledTimer(withTimeInterval: 0.1, repeats: true) { timer in
timer.invalidate()
quits = quit
if quits {
quit = false
timer.invalidate()
}
}
*/
}
}
}
} else {
// This is when the game starts to stop the animation
if #available(iOS 16, *) {
EmulationView()
.persistentSystemOverlays(.hidden)
.onAppear() {
isAnimating = false
}
} else {
VStack {
}
}
}
} else {
// This is the main menu view that includes the Settings and the Game Selector
mainMenuView
.onAppear() {
quits = false
initControllerObservers() // This initializes the Controller Observers that refreshes the controller list when a new controller connecvts.
}
.onOpenURL() { url in
if let components = URLComponents(url: url, resolvingAgainstBaseURL: true),
components.host == "game" {
if let text = components.queryItems?.first(where: { $0.name == "id" })?.value {
game = Ryujinx.shared.games.first(where: { $0.titleId == text })
} else if let text = components.queryItems?.first(where: { $0.name == "name" })?.value {
game = Ryujinx.shared.games.first(where: { $0.titleName == text })
}
}
}
}
}
private func initControllerObservers() {
NotificationCenter.default.addObserver(
forName: .GCControllerDidConnect,
object: nil,
queue: .main) { notification in
if let controller = notification.object as? GCController {
print("Controller connected: \(controller.productCategory)")
refreshControllersList()
}
}
NotificationCenter.default.addObserver(
forName: .GCControllerDidDisconnect,
object: nil,
queue: .main) { notification in
if let controller = notification.object as? GCController {
print("Controller disconnected: \(controller.productCategory)")
refreshControllersList()
}
}
}
// MARK: - View Components
private var emulationView: some View {
GeometryReader { screenGeometry in
ZStack {
HStack(spacing: screenGeometry.size.width * 0.04) {
if let icon = game?.icon {
Image(uiImage: icon)
.resizable()
.frame(
width: min(screenGeometry.size.width * 0.25, 250),
height: min(screenGeometry.size.width * 0.25, 250)
)
.clipShape(RoundedRectangle(cornerRadius: 16))
.shadow(color: .black.opacity(0.5), radius: 10, x: 0, y: 5)
}
VStack(alignment: .leading, spacing: screenGeometry.size.height * 0.015) {
Text("Loading \(game?.titleName ?? "Game")")
.font(.system(size: min(screenGeometry.size.width * 0.04, 32)))
.foregroundColor(.white)
GeometryReader { geometry in
let containerWidth = min(screenGeometry.size.width * 0.35, 350)
ZStack(alignment: .leading) {
// Background track
Rectangle()
.cornerRadius(10)
.frame(width: containerWidth, height: min(screenGeometry.size.height * 0.015, 12))
.foregroundColor(.gray.opacity(0.3))
.shadow(color: .black.opacity(0.2), radius: 4, x: 0, y: 2)
// Animated loading bar
Rectangle()
.cornerRadius(10)
.frame(width: clumpWidth, height: min(screenGeometry.size.height * 0.015, 12))
.foregroundColor(.blue)
.shadow(color: .blue.opacity(0.5), radius: 4, x: 0, y: 2)
.offset(x: isAnimating ? containerWidth : -clumpWidth)
.animation(
Animation.linear(duration: 1.0)
.repeatForever(autoreverses: false),
value: isAnimating
)
}
.clipShape(RoundedRectangle(cornerRadius: 16))
.onAppear {
isAnimating = true
setupEmulation()
Timer.scheduledTimer(withTimeInterval: 0.5, repeats: true) { timer in
if get_current_fps() != 0 {
withAnimation {
isLoading = false
}
isAnimating = false
timer.invalidate()
}
print(get_current_fps())
}
}
}
.frame(height: min(screenGeometry.size.height * 0.015, 12))
.frame(width: min(screenGeometry.size.width * 0.35, 350))
}
}
.padding(.horizontal, screenGeometry.size.width * 0.06)
.padding(.vertical, screenGeometry.size.height * 0.05)
.position(
x: screenGeometry.size.width / 2,
y: screenGeometry.size.height * 0.5
)
}
}
}
private var mainMenuView: some View {
MainTabView(startemu: $game, config: $config, MVKconfig: $settings, controllersList: $controllersList, currentControllers: $currentControllers, onscreencontroller: $onscreencontroller)
.onAppear() {
Timer.scheduledTimer(withTimeInterval: 1, repeats: false) { timer in
refreshControllersList()
}
Air.play(AnyView(
VStack {
Image(systemName: "gamecontroller")
.font(.system(size: 300))
.foregroundColor(.gray)
.padding(.bottom, 10)
Text("Select Game")
.font(.system(size: 150))
.bold()
}
))
let isJIT = isJITEnabled()
if !isJIT, useTrollStore {
askForJIT()
}
if !isJIT, jitStreamerEB {
enableJITEB()
}
}
}
// MARK: - Helper Methods
var SdlInitFlags: uint = SDL_INIT_EVENTS | SDL_INIT_GAMECONTROLLER | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO | SDL_INIT_VIDEO; // Initialises SDL2 for Events, Game Controller, Joystick, Audio and Video.
private func initializeSDL() {
setMoltenVKSettings()
SDL_SetMainReady() // Sets SDL Ready
SDL_iPhoneSetEventPump(SDL_TRUE) // Set iOS Event Pump to true (Check out SDL2 Documentation here)
SDL_Init(SdlInitFlags) // Initialises SDL2
initialize()
}
private func setupEmulation() {
patchMakeKeyAndVisible()
isVCA = (currentControllers.first(where: { $0 == onscreencontroller }) != nil)
DispatchQueue.main.async {
start(displayid: 1)
}
}
private func refreshControllersList() {
controllersList = Ryujinx.shared.getConnectedControllers()
if let onscreen = controllersList.first(where: { $0.name == Ryujinx.shared.virtualController.controllername }) {
self.onscreencontroller = onscreen
}
controllersList.removeAll(where: { $0.id == "0"})
currentControllers = []
if controllersList.count == 1 {
let controller = controllersList[0]
currentControllers.append(controller)
} else if (controllersList.count - 1) >= 1 {
for controller in controllersList {
if controller.id != onscreencontroller.id && !currentControllers.contains(where: { $0.id == controller.id }) {
currentControllers.append(controller)
}
}
}
}
func showAlert(title: String, message: String, showOk: Bool, completion: @escaping (Bool) -> Void) {
DispatchQueue.main.async {
if let mainWindow = UIApplication.shared.windows.last {
let alert = UIAlertController(title: title, message: message, preferredStyle: .alert)
if showOk {
let okAction = UIAlertAction(title: "OK", style: .default) { _ in
completion(true)
}
alert.addAction(okAction)
} else {
completion(false)
}
mainWindow.rootViewController?.present(alert, animated: true, completion: nil)
}
}
}
private func start(displayid: UInt32) {
guard let game else { return }
config.gamepath = game.fileURL.path
config.inputids = Array(Set(currentControllers.map(\.id)))
if mVKPreFillBuffer {
let setting = MoltenVKSettings(string: "MVK_CONFIG_PREFILL_METAL_COMMAND_BUFFERS", value: "2")
setenv(setting.string, setting.value, 1)
}
if syncqsubmits {
let setting = MoltenVKSettings(string: "MVK_CONFIG_SYNCHRONOUS_QUEUE_SUBMITS", value: "2")
setenv(setting.string, setting.value, 1)
}
if config.inputids.isEmpty {
config.inputids.append("0")
}
do {
try Ryujinx.shared.start(with: config)
} catch {
print("Error: \(error.localizedDescription)")
}
}
// Sets MoltenVK Environment Variables
private func setMoltenVKSettings() {
settings.forEach { setting in
setenv(setting.string, setting.value, 1)
}
}
}
// MARK: - Helper Functions
func loadSettings() -> Ryujinx.Configuration? {
guard let jsonString = UserDefaults.standard.string(forKey: "config"),
let data = jsonString.data(using: .utf8) else {
return nil
}
do {
return try JSONDecoder().decode(Ryujinx.Configuration.self, from: data)
} catch {
print("Failed to load settings: \(error)")
return nil
}
}

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//
// ControllerView.swift
// Pomelo-V2
//
// Created by Stossy11 on 16/7/2024.
//
import SwiftUI
import GameController
import SwiftUIJoystick
import CoreMotion
struct ControllerView: View {
@AppStorage("performacehud") var performacehud: Bool = false
@AppStorage("quit") var quit: Bool = false
var body: some View {
GeometryReader { geometry in
if geometry.size.height > geometry.size.width && UIDevice.current.userInterfaceIdiom != .pad {
VStack {
if performacehud {
HStack {
PerformanceOverlayView()
Spacer()
// Button("Stop emulation") {
// DispatchQueue.main.async {
// stop_emulation()
// quit = true
// }
// }
}
}
Spacer()
VStack {
HStack {
VStack {
ShoulderButtonsViewLeft()
ZStack {
Joystick()
DPadView()
}
}
Spacer()
VStack {
ShoulderButtonsViewRight()
ZStack {
Joystick(iscool: true) // hope this works
ABXYView()
}
}
}
HStack {
ButtonView(button: .start) // Adding the + button
.padding(.horizontal, 40)
ButtonView(button: .back) // Adding the - button
.padding(.horizontal, 40)
}
}
}
} else {
// could be landscape
VStack {
if performacehud {
HStack {
PerformanceOverlayView()
Spacer()
// Button("Stop emulation") {
// DispatchQueue.main.async {
// stop_emulation()
// quit = true
// }
// }
}
}
Spacer()
VStack {
HStack {
// gotta fuckin add + and - now
VStack {
ShoulderButtonsViewLeft()
ZStack {
Joystick()
DPadView()
}
}
HStack {
// Spacer()
VStack {
// Spacer()
ButtonView(button: .back) // Adding the - button
}
Spacer()
VStack {
// Spacer()
ButtonView(button: .start) // Adding the + button
}
// Spacer()
}
VStack {
ShoulderButtonsViewRight()
ZStack {
Joystick(iscool: true) // hope this work s
ABXYView()
}
}
}
}
// .padding(.bottom, geometry.size.height / 11) // also extremally broken (
}
}
}
.padding()
}
}
struct ShoulderButtonsViewLeft: View {
@State var width: CGFloat = 160
@State var height: CGFloat = 20
var body: some View {
HStack {
ButtonView(button: .leftTrigger)
.padding(.horizontal)
ButtonView(button: .leftShoulder)
.padding(.horizontal)
}
.frame(width: width, height: height)
.onAppear() {
if UIDevice.current.systemName.contains("iPadOS") {
width *= 1.2
height *= 1.2
}
}
}
}
struct ShoulderButtonsViewRight: View {
@State var width: CGFloat = 160
@State var height: CGFloat = 20
var body: some View {
HStack {
ButtonView(button: .rightShoulder)
.padding(.horizontal)
ButtonView(button: .rightTrigger)
.padding(.horizontal)
}
.frame(width: width, height: height)
.onAppear() {
if UIDevice.current.systemName.contains("iPadOS") {
width *= 1.2
height *= 1.2
}
}
}
}
struct DPadView: View {
@State var size: CGFloat = 145
var body: some View {
VStack {
ButtonView(button: .dPadUp)
HStack {
ButtonView(button: .dPadLeft)
Spacer(minLength: 20)
ButtonView(button: .dPadRight)
}
ButtonView(button: .dPadDown)
.padding(.horizontal)
}
.frame(width: size, height: size)
.onAppear() {
if UIDevice.current.systemName.contains("iPadOS") {
size *= 1.2
}
}
}
}
struct ABXYView: View {
@State var size: CGFloat = 145
var body: some View {
VStack {
ButtonView(button: .X)
HStack {
ButtonView(button: .Y)
Spacer(minLength: 20)
ButtonView(button: .A)
}
ButtonView(button: .B)
.padding(.horizontal)
}
.frame(width: size, height: size)
.onAppear() {
if UIDevice.current.systemName.contains("iPadOS") {
size *= 1.2
}
}
}
}
struct ButtonView: View {
var button: VirtualControllerButton
@State var width: CGFloat = 45
@State var height: CGFloat = 45
@State var isPressed = false
@AppStorage("onscreenhandheld") var onscreenjoy: Bool = false
@Environment(\.colorScheme) var colorScheme
@Environment(\.presentationMode) var presentationMode
var body: some View {
Image(systemName: buttonText)
.resizable()
.frame(width: width, height: height)
.foregroundColor(colorScheme == .dark ? Color.gray : Color.gray)
.opacity(isPressed ? 0.4 : 0.7)
.gesture(
DragGesture(minimumDistance: 0)
.onChanged { _ in
if !self.isPressed {
self.isPressed = true
Ryujinx.shared.virtualController.setButtonState(1, for: button)
Haptics.shared.play(.heavy)
}
}
.onEnded { _ in
self.isPressed = false
Ryujinx.shared.virtualController.setButtonState(0, for: button)
}
)
.onAppear() {
if button == .leftTrigger || button == .rightTrigger || button == .leftShoulder || button == .rightShoulder {
width = 65
}
if button == .back || button == .start || button == .guide {
width = 35
height = 35
}
if UIDevice.current.systemName.contains("iPadOS") {
width *= 1.2
height *= 1.2
}
}
}
private var buttonText: String {
switch button {
case .A:
return "a.circle.fill"
case .B:
return "b.circle.fill"
case .X:
return "x.circle.fill"
case .Y:
return "y.circle.fill"
case .dPadUp:
return "arrowtriangle.up.circle.fill"
case .dPadDown:
return "arrowtriangle.down.circle.fill"
case .dPadLeft:
return "arrowtriangle.left.circle.fill"
case .dPadRight:
return "arrowtriangle.right.circle.fill"
case .leftTrigger:
return"zl.rectangle.roundedtop.fill"
case .rightTrigger:
return "zr.rectangle.roundedtop.fill"
case .leftShoulder:
return "l.rectangle.roundedbottom.fill"
case .rightShoulder:
return "r.rectangle.roundedbottom.fill"
case .start:
return "plus.circle.fill" // System symbol for +
case .back:
return "minus.circle.fill" // System symbol for -
case .guide:
return "house.circle.fill"
// This should be all the cases
default:
return ""
}
}
}

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//
// Haptics.swift
// Pomelo
//
// Created by Stossy11 on 11/9/2024.
// Copyright © 2024 Stossy11. All rights reserved.
//
import UIKit
import SwiftUI
class Haptics {
static let shared = Haptics()
private init() { }
func play(_ feedbackStyle: UIImpactFeedbackGenerator.FeedbackStyle) {
print("haptics")
UIImpactFeedbackGenerator(style: feedbackStyle).impactOccurred()
}
func notify(_ feedbackType: UINotificationFeedbackGenerator.FeedbackType) {
UINotificationFeedbackGenerator().notificationOccurred(feedbackType)
}
}

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//
// JoystickView.swift
// Pomelo
//
// Created by Stossy11 on 30/9/2024.
// Copyright © 2024 Stossy11. All rights reserved.
//
import SwiftUI
import SwiftUIJoystick
public struct Joystick: View {
@State var iscool: Bool? = nil
@ObservedObject public var joystickMonitor = JoystickMonitor()
var dragDiameter: CGFloat {
var selfs = CGFloat(160)
if UIDevice.current.systemName.contains("iPadOS") {
return selfs * 1.2
}
return selfs
}
private let shape: JoystickShape = .circle
public var body: some View {
VStack{
JoystickBuilder(
monitor: self.joystickMonitor,
width: self.dragDiameter,
shape: .circle,
background: {
Text("")
.hidden()
},
foreground: {
Circle().fill(Color.gray)
.opacity(0.7)
},
locksInPlace: false)
.onChange(of: self.joystickMonitor.xyPoint) { newValue in
let scaledX = Float(newValue.x)
let scaledY = Float(newValue.y) // my dumbass broke this by having -y instead of y :/
print("Joystick Position: (\(scaledX), \(scaledY))")
if iscool != nil {
Ryujinx.shared.virtualController.thumbstickMoved(.right, x: newValue.x, y: newValue.y)
} else {
Ryujinx.shared.virtualController.thumbstickMoved(.left, x: newValue.x, y: newValue.y)
}
}
}
}
}

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// Credit https://github.com/heestand-xyz/AirKit
import UIKit
import SwiftUI
public class Air {
static let shared = Air()
public var connected: Bool = false {
didSet {
connectionCallbacks.forEach({ $0(connected) })
}
}
var connectionCallbacks: [(Bool) -> ()] = []
var airScreen: UIScreen?
var airWindow: UIWindow?
var hostingController: UIHostingController<AnyView>?
var appIsActive: Bool { UIApplication.shared.applicationState == .active }
init() {
NotificationCenter.default.addObserver(self, selector: #selector(didConnect),
name: UIScreen.didConnectNotification, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(didDisconnect),
name: UIScreen.didDisconnectNotification, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(didBecomeActive),
name: UIApplication.didBecomeActiveNotification, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(willResignActive),
name: UIApplication.willResignActiveNotification, object: nil)
}
private func check() {
if let connectedScreen = UIScreen.screens.first(where: { $0 != .main }) {
add(screen: connectedScreen) { success in
guard success else { return }
self.connected = true
}
}
}
public static func play(_ view: AnyView) {
Air.shared.hostingController = UIHostingController<AnyView>(rootView: view)
Air.shared.check()
}
public static func stop() {
Air.shared.remove()
Air.shared.hostingController = nil
}
public static func connection(_ callback: @escaping (Bool) -> ()) {
Air.shared.connectionCallbacks.append(callback)
}
@objc func didConnect(sender: NSNotification) {
print("AirKit - Connect")
self.connected = true
guard let screen: UIScreen = sender.object as? UIScreen else { return }
add(screen: screen) { success in
guard success else { return }
self.connected = true
}
}
func add(screen: UIScreen, completion: @escaping (Bool) -> ()) {
print("AirKit - Add Screen")
airScreen = screen
airWindow = UIWindow(frame: airScreen!.bounds)
guard let viewController: UIViewController = hostingController else {
print("AirKit - Add - Failed: Hosting Controller Not Found")
completion(false)
return
}
findWindowScene(for: airScreen!) { windowScene in
guard let airWindowScene: UIWindowScene = windowScene else {
print("AirKit - Add - Failed: Window Scene Not Found")
completion(false)
return
}
self.airWindow?.rootViewController = viewController
self.airWindow?.windowScene = airWindowScene
self.airWindow?.isHidden = false
print("AirKit - Add Screen - Done")
completion(true)
}
}
func findWindowScene(for screen: UIScreen, shouldRecurse: Bool = true, completion: @escaping (UIWindowScene?) -> ()) {
print("AirKit - Find Window Scene")
var matchingWindowScene: UIWindowScene? = nil
let scenes = UIApplication.shared.connectedScenes
for scene in scenes {
if let windowScene = scene as? UIWindowScene {
if windowScene.screen == screen {
matchingWindowScene = windowScene
break
}
}
}
guard let windowScene: UIWindowScene = matchingWindowScene else {
DispatchQueue.main.async {
self.findWindowScene(for: screen, shouldRecurse: false) { windowScene in
completion(windowScene)
}
}
return
}
completion(windowScene)
}
@objc func didDisconnect() {
print("AirKit - Disconnect")
remove()
connected = false
}
func remove() {
print("AirKit - Remove")
airWindow = nil
airScreen = nil
}
@objc func didBecomeActive() {
print("AirKit - App Active")
}
@objc func willResignActive() {
print("AirKit - App Inactive")
}
}

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import UIKit
import SwiftUI
public extension View {
func airPlay() -> some View {
print("AirKit - airPlay")
Air.play(AnyView(self))
return self
}
}

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//
// EmulationView.swift
// MeloNX
//
// Created by Stossy11 on 09/02/2025.
//
import SwiftUI
// Emulation View
struct EmulationView: View {
@AppStorage("isVirtualController") var isVCA: Bool = true
@AppStorage("showScreenShotButton") var ssb: Bool = false
@State var isAirplaying = Air.shared.connected
var body: some View {
ZStack {
if isAirplaying {
Text("")
.onAppear {
Air.play(AnyView(MetalView(airplay: true).ignoresSafeArea()))
}
} else {
MetalView(airplay: false) // The Emulation View
.ignoresSafeArea()
.edgesIgnoringSafeArea(.all)
}
// Above Emulation View
if isVCA {
ControllerView() // Virtual Controller
}
if ssb {
Group {
VStack {
Spacer()
HStack {
Button {
if let screenshot = Ryujinx.shared.emulationUIView.screenshot() {
UIImageWriteToSavedPhotosAlbum(screenshot, nil, nil, nil)
}
} label: {
Image(systemName: "square.and.arrow.up")
}
.frame(width: UIDevice.current.systemName.contains("iPadOS") ? 60 * 1.2 : 45, height: UIDevice.current.systemName.contains("iPadOS") ? 60 * 1.2 : 45)
.padding()
Spacer()
}
}
}
}
}
.onAppear {
Air.shared.connectionCallbacks.append { cool in
DispatchQueue.main.async {
isAirplaying = cool
print(cool)
}
}
}
}
}

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//
// MetalView.swift
// MeloNX
//
// Created by Stossy11 on 09/02/2025.
//
import SwiftUI
import MetalKit
struct MetalView: UIViewRepresentable {
var airplay: Bool // just in case :3
func makeUIView(context: Context) -> UIView {
let metalLayer = Ryujinx.shared.metalLayer!
var view = UIView()
metalLayer.frame = view.bounds
if airplay {
metalLayer.contentsScale = view.contentScaleFactor
} else {
Ryujinx.shared.emulationUIView.contentScaleFactor = metalLayer.contentsScale // Right size and Fix Touch :3
}
Ryujinx.shared.emulationUIView = view
if !Ryujinx.shared.emulationUIView.subviews.contains(where: { $0 == metalLayer }) {
Ryujinx.shared.emulationUIView.layer.addSublayer(metalLayer)
}
return Ryujinx.shared.emulationUIView
}
func updateUIView(_ uiView: UIView, context: Context) {
// nothin
}
}

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//
// GameInfoSheet.swift
// MeloNX
//
// Created by Bella on 08/02/2025.
//
import SwiftUI
struct GameInfoSheet: View {
let game: Game
@Environment(\.dismiss) var dismiss
var body: some View {
iOSNav {
VStack {
if let icon = game.icon {
Image(uiImage: icon)
.resizable()
.aspectRatio(contentMode: .fit)
.frame(width: 250, height: 250)
.cornerRadius(10)
.padding()
.contextMenu {
Button {
UIImageWriteToSavedPhotosAlbum(icon, nil, nil, nil)
} label: {
Label("Save to Photos", systemImage: "square.and.arrow.down")
}
}
} else {
Image(systemName: "questionmark.circle")
.resizable()
.aspectRatio(contentMode: .fit)
.frame(width: 150, height: 150)
.padding()
}
VStack(alignment: .leading) {
VStack(alignment: .leading) {
Text("**\(game.titleName)** | \(game.titleId.capitalized)")
Text(game.developer)
.font(.caption)
.foregroundStyle(.secondary)
}
.padding(.vertical, 3)
VStack(alignment: .leading, spacing: 5) {
Text("Information")
.font(.title2)
.bold()
Text("**Version:** \(game.version)")
Text("**Title ID:** \(game.titleId)")
.contextMenu {
Button {
UIPasteboard.general.string = game.titleId
} label: {
Text("Copy Title ID")
}
}
Text("**Game Size:** \(fetchFileSize(for: game.fileURL) ?? 0) bytes")
Text("**File Type:** .\(getFileType(game.fileURL))")
Text("**Game URL:** \(trimGameURL(game.fileURL))")
}
}
Spacer()
}
.padding(.horizontal, 5)
.navigationTitle(game.titleName)
.navigationBarTitleDisplayMode(.inline)
.toolbar {
ToolbarItem(placement: .navigationBarTrailing) {
Button("Done") {
dismiss()
}
}
}
}
}
func fetchFileSize(for gamePath: URL) -> UInt64? {
let fileManager = FileManager.default
do {
let attributes = try fileManager.attributesOfItem(atPath: gamePath.path)
if let size = attributes[FileAttributeKey.size] as? UInt64 {
return size
}
} catch {
print("Error getting file size: \(error)")
}
return nil
}
func trimGameURL(_ url: URL) -> String {
let path = url.path
if let range = path.range(of: "/roms/") {
return String(path[range.lowerBound...])
}
return path
}
func getFileType(_ url: URL) -> String {
let path = url.path
if let range = path.range(of: ".") {
return String(path[range.upperBound...])
}
return "Unknown"
}
}

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//
// GameListView.swift
// MeloNX
//
// Created by Stossy11 on 3/11/2024.
//
import SwiftUI
import UniformTypeIdentifiers
extension UTType {
static let nsp = UTType(exportedAs: "com.nintendo.switch-package")
static let xci = UTType(exportedAs: "com.nintendo.switch-cartridge")
}
struct GameLibraryView: View {
@Binding var startemu: Game?
// @State var importDLCs = false
@State private var searchText = ""
@State private var isSearching = false
@State private var showRMFWAlert = false
@AppStorage("recentGames") private var recentGamesData: Data = Data()
@State private var recentGames: [Game] = []
@Environment(\.colorScheme) var colorScheme
@State var firmwareInstaller = false
@State var firmwareversion = "0"
@State var isImporting: Bool = false
@State var startgame = false
@State var isSelectingGameFile = false
@State var isViewingGameInfo: Bool = false
@State var gameInfo: Game?
var games: Binding<[Game]> {
Binding(
get: { Ryujinx.shared.games },
set: { Ryujinx.shared.games = $0 }
)
}
var filteredGames: [Game] {
if searchText.isEmpty {
return Ryujinx.shared.games
}
return Ryujinx.shared.games.filter {
$0.titleName.localizedCaseInsensitiveContains(searchText) ||
$0.developer.localizedCaseInsensitiveContains(searchText)
}
}
var body: some View {
iOSNav {
ScrollView {
LazyVStack(alignment: .leading, spacing: 20) {
if !isSearching {
Text("Games")
.font(.system(size: 34, weight: .bold))
.padding(.horizontal)
.padding(.top, 12)
}
if Ryujinx.shared.games.isEmpty {
VStack(spacing: 16) {
Image(systemName: "gamecontroller.fill")
.font(.system(size: 64))
.foregroundColor(.secondary.opacity(0.7))
.padding(.top, 60)
Text("No Games Found")
.font(.title2.bold())
.foregroundColor(.primary)
Text("Add ROM, Keys and Firmware to get started")
.font(.subheadline)
.foregroundColor(.secondary)
}
.frame(maxWidth: .infinity)
.padding(.top, 40)
} else {
if !isSearching && !recentGames.isEmpty {
VStack(alignment: .leading, spacing: 12) {
Text("Recent")
.font(.title2.bold())
.padding(.horizontal)
ScrollView(.horizontal, showsIndicators: false) {
LazyHStack(spacing: 16) {
ForEach(recentGames) { game in
RecentGameCard(game: game, startemu: $startemu)
.onTapGesture {
addToRecentGames(game)
startemu = game
}
}
}
.padding(.horizontal)
}
}
VStack(alignment: .leading, spacing: 12) {
Text("All Games")
.font(.title2.bold())
.padding(.horizontal)
LazyVStack(spacing: 2) {
ForEach(filteredGames) { game in
GameListRow(game: game, startemu: $startemu, games: games, isViewingGameInfo: $isViewingGameInfo, gameInfo: $gameInfo)
.onTapGesture {
addToRecentGames(game)
}
}
}
}
} else {
LazyVStack(spacing: 2) {
ForEach(filteredGames) { game in
GameListRow(game: game, startemu: $startemu, games: games, isViewingGameInfo: $isViewingGameInfo, gameInfo: $gameInfo)
.onTapGesture {
addToRecentGames(game)
}
}
}
}
}
}
.onAppear {
loadRecentGames()
let firmware = Ryujinx.shared.fetchFirmwareVersion()
firmwareversion = (firmware == "" ? "0" : firmware)
}
.fileImporter(isPresented: $firmwareInstaller, allowedContentTypes: [.item]) { result in
switch result {
case .success(let url):
do {
let fun = url.startAccessingSecurityScopedResource()
let path = url.path
Ryujinx.shared.installFirmware(firmwarePath: path)
firmwareversion = (Ryujinx.shared.fetchFirmwareVersion() == "" ? "0" : Ryujinx.shared.fetchFirmwareVersion())
if fun {
url.stopAccessingSecurityScopedResource()
}
}
case .failure(let error):
print(error)
}
}
}
.toolbar {
ToolbarItem(placement: .topBarLeading) {
Button {
isSelectingGameFile.toggle()
} label: {
Image(systemName: "plus")
}
}
ToolbarItem(placement: .topBarLeading) {
Menu {
Text("Firmware Version: \(firmwareversion)")
.tint(.white)
if firmwareversion == "0" {
Button {
DispatchQueue.main.async {
firmwareInstaller.toggle()
}
} label: {
Text("Install Firmware")
}
} else {
Menu("Firmware") {
Button {
showRMFWAlert = true
} label: {
Text("Remove Firmware")
}
.alert(isPresented: $showRMFWAlert) {
Alert(
title: Text("Are you sure?"),
message: Text("Do you really want to remove the firmware?"),
primaryButton: .destructive(Text("Yes")) {
Ryujinx.shared.removeFirmware()
let firmware = Ryujinx.shared.fetchFirmwareVersion()
firmwareversion = (firmware == "" ? "0" : firmware)
},
secondaryButton: .cancel()
)
}
Button {
let game = Game(containerFolder: URL(string: "none")!, fileType: .item, fileURL: URL(string: "MiiMaker")!, titleName: "Mii Maker", titleId: "0", developer: "Nintendo", version: firmwareversion)
self.startemu = game
} label: {
Text("Mii Maker")
}
Button {
DispatchQueue.main.async {
isImporting.toggle()
}
} label: {
Text("Open game from system")
}
}
}
Button {
let documentsUrl = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first!
var sharedurl = documentsUrl.absoluteString.replacingOccurrences(of: "file://", with: "shareddocuments://")
if ProcessInfo.processInfo.isiOSAppOnMac {
sharedurl = documentsUrl.absoluteString
}
print(sharedurl)
let furl = URL(string: sharedurl)!
if UIApplication.shared.canOpenURL(furl) {
UIApplication.shared.open(furl, options: [:])
}
} label: {
Text("Show MeloNX Folder")
}
} label: {
Image(systemName: "ellipsis.circle")
.foregroundColor(.blue)
}
}
}
}
.background(Color(.systemGroupedBackground))
.searchable(text: $searchText)
.onChange(of: searchText) { _ in
isSearching = !searchText.isEmpty
}
.fileImporter(isPresented: $isImporting, allowedContentTypes: [.zip, .folder]) { result in
switch result {
case .success(let url):
guard url.startAccessingSecurityScopedResource() else {
print("Failed to access security-scoped resource")
return
}
defer { url.stopAccessingSecurityScopedResource() }
do {
let handle = try FileHandle(forReadingFrom: url)
let fileExtension = (url.pathExtension as NSString).utf8String
let extensionPtr = UnsafeMutablePointer<CChar>(mutating: fileExtension)
var gameInfo = get_game_info(handle.fileDescriptor, extensionPtr)
let game = Game.convertGameInfoToGame(gameInfo: gameInfo, url: url)
DispatchQueue.main.async {
startemu = game
}
} catch {
print(error)
}
case .failure(let err):
print("File import failed: \(err.localizedDescription)")
}
}
.fileImporter(isPresented: $isSelectingGameFile, allowedContentTypes: [.nsp, .xci, .zip, .folder]) { result in
switch result {
case .success(let url):
guard url.startAccessingSecurityScopedResource() else {
print("Failed to access security-scoped resource")
return
}
defer { url.stopAccessingSecurityScopedResource() }
do {
let fileManager = FileManager.default
let documentsDirectory = fileManager.urls(for: .documentDirectory, in: .userDomainMask).first!
let romsDirectory = documentsDirectory.appendingPathComponent("roms")
if !fileManager.fileExists(atPath: romsDirectory.path) {
try fileManager.createDirectory(at: romsDirectory, withIntermediateDirectories: true, attributes: nil)
}
let destinationURL = romsDirectory.appendingPathComponent(url.lastPathComponent)
try fileManager.copyItem(at: url, to: destinationURL)
Ryujinx.shared.games = Ryujinx.shared.loadGames()
} catch {
print("Error copying game file: \(error)")
}
case .failure(let err):
print("File import failed: \(err.localizedDescription)")
}
}
.sheet(isPresented: Binding(
get: { isViewingGameInfo && gameInfo != nil },
set: { newValue in
if !newValue {
isViewingGameInfo = false
gameInfo = nil
}
}
)) {
if let game = gameInfo {
GameInfoSheet(game: game)
}
}
}
private func addToRecentGames(_ game: Game) {
recentGames.removeAll { $0.id == game.id }
recentGames.insert(game, at: 0)
if recentGames.count > 5 {
recentGames = Array(recentGames.prefix(5))
}
saveRecentGames()
}
private func saveRecentGames() {
do {
let encoder = JSONEncoder()
let data = try encoder.encode(recentGames)
recentGamesData = data
} catch {
print("Error saving recent games: \(error)")
}
}
private func loadRecentGames() {
do {
let decoder = JSONDecoder()
recentGames = try decoder.decode([Game].self, from: recentGamesData)
} catch {
print("Error loading recent games: \(error)")
recentGames = []
}
}
// MARK: - Delete Game Function
func deleteGame(game: Game) {
let fileManager = FileManager.default
do {
try fileManager.removeItem(at: game.fileURL)
Ryujinx.shared.games.removeAll { $0.id == game.id }
Ryujinx.shared.games = Ryujinx.shared.loadGames()
} catch {
print("Error deleting game: \(error)")
}
}
}
// MARK: -Game Model
extension Game: Codable {
enum CodingKeys: String, CodingKey {
case titleName, titleId, developer, version, fileURL
}
public init(from decoder: Decoder) throws {
let container = try decoder.container(keyedBy: CodingKeys.self)
titleName = try container.decode(String.self, forKey: .titleName)
titleId = try container.decode(String.self, forKey: .titleId)
developer = try container.decode(String.self, forKey: .developer)
version = try container.decode(String.self, forKey: .version)
fileURL = try container.decode(URL.self, forKey: .fileURL)
// Initialize other properties
self.containerFolder = fileURL.deletingLastPathComponent()
self.fileType = .item
}
public func encode(to encoder: Encoder) throws {
var container = encoder.container(keyedBy: CodingKeys.self)
try container.encode(titleName, forKey: .titleName)
try container.encode(titleId, forKey: .titleId)
try container.encode(developer, forKey: .developer)
try container.encode(version, forKey: .version)
try container.encode(fileURL, forKey: .fileURL)
}
}
// MARK: -Recent Game Card
struct RecentGameCard: View {
let game: Game
@Binding var startemu: Game?
@Environment(\.colorScheme) var colorScheme
var body: some View {
Button(action: {
startemu = game
}) {
VStack(alignment: .leading, spacing: 8) {
if let icon = game.icon {
Image(uiImage: icon)
.resizable()
.aspectRatio(contentMode: .fill)
.frame(width: 140, height: 140)
.cornerRadius(12)
} else {
ZStack {
RoundedRectangle(cornerRadius: 12)
.fill(colorScheme == .dark ?
Color(.systemGray5) : Color(.systemGray6))
.frame(width: 140, height: 140)
Image(systemName: "gamecontroller.fill")
.font(.system(size: 40))
.foregroundColor(.gray)
}
}
VStack(alignment: .leading, spacing: 2) {
Text(game.titleName)
.font(.subheadline.bold())
.lineLimit(1)
Text(game.developer)
.font(.caption)
.foregroundColor(.secondary)
.lineLimit(1)
}
.padding(.horizontal, 4)
}
}
.buttonStyle(.plain)
}
}
// MARK: -Game List Item
struct GameListRow: View {
let game: Game
@Binding var startemu: Game?
@Binding var games: [Game] // Add this binding
@Binding var isViewingGameInfo: Bool
@Binding var gameInfo: Game?
@State var gametoDelete: Game?
@State var showGameDeleteConfirmation: Bool = false
@Environment(\.colorScheme) var colorScheme
var body: some View {
Button(action: {
startemu = game
}) {
HStack(spacing: 16) {
// Game Icon
if let icon = game.icon {
Image(uiImage: icon)
.resizable()
.aspectRatio(contentMode: .fill)
.frame(width: 45, height: 45)
.cornerRadius(8)
} else {
ZStack {
RoundedRectangle(cornerRadius: 8)
.fill(colorScheme == .dark ?
Color(.systemGray5) : Color(.systemGray6))
.frame(width: 45, height: 45)
Image(systemName: "gamecontroller.fill")
.font(.system(size: 20))
.foregroundColor(.gray)
}
}
// Game Info
VStack(alignment: .leading, spacing: 2) {
Text(game.titleName)
.font(.body)
.foregroundColor(.primary)
Text(game.developer)
.font(.subheadline)
.foregroundColor(.secondary)
}
Spacer()
Image(systemName: "play.circle.fill")
.font(.title2)
.foregroundColor(.accentColor)
.opacity(0.8)
}
.padding(.horizontal)
.padding(.vertical, 8)
.background(Color(.systemBackground))
.contextMenu {
Section {
Button {
startemu = game
} label: {
Label("Play Now", systemImage: "play.fill")
}
Button {
gameInfo = game
isViewingGameInfo.toggle()
} label: {
Label("Game Info", systemImage: "info.circle")
}
}
Section {
Button(role: .destructive) {
gametoDelete = game
showGameDeleteConfirmation.toggle()
} label: {
Label("Delete", systemImage: "trash")
}
}
}
}
.buttonStyle(.plain)
.confirmationDialog("Are you sure you want to delete this game?", isPresented: $showGameDeleteConfirmation) {
Button("Delete", role: .destructive) {
if let game = gametoDelete {
deleteGame(game: game)
}
}
Button("Cancel", role: .cancel) {}
} message: {
Text("Are you sure you want to delete \(gametoDelete?.titleName ?? "this game")?")
}
}
private func deleteGame(game: Game) {
let fileManager = FileManager.default
do {
try fileManager.removeItem(at: game.fileURL)
games.removeAll { $0.id == game.id }
} catch {
print("Error deleting game: \(error)")
}
}
}

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@ -0,0 +1,100 @@
//
// LogEntry.swift
// MeloNX
//
// Created by Stossy11 on 09/02/2025.
//
import SwiftUI
struct LogEntry: Identifiable, Equatable {
let id = UUID()
let text: String
static func == (lhs: LogEntry, rhs: LogEntry) -> Bool {
return lhs.id == rhs.id && lhs.text == rhs.text
}
}
struct LogViewer: View {
@State private var logs: [LogEntry] = []
@State private var latestLogFilePath: String?
var body: some View {
VStack {
Spacer()
VStack {
ForEach(logs) { log in
Text(log.text)
.padding(4)
.background(Color.black.opacity(0.7))
.foregroundColor(.white)
.cornerRadius(8)
.transition(.move(edge: .top).combined(with: .opacity))
.animation(.easeOut(duration: 2), value: logs)
}
}
.frame(maxWidth: .infinity)
.padding()
}
.edgesIgnoringSafeArea(.all)
.onAppear {
findNewestLogFile()
}
}
func findNewestLogFile() {
let logsDirectory = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first?.appendingPathComponent("logs")
guard let directory = logsDirectory else { return }
do {
let logFiles = try FileManager.default.contentsOfDirectory(at: directory, includingPropertiesForKeys: [.contentModificationDateKey], options: .skipsHiddenFiles)
// Sort files by modification date (newest first)
let sortedFiles = logFiles.sorted {
(try? $0.resourceValues(forKeys: [.contentModificationDateKey]).contentModificationDate) ?? Date.distantPast >
(try? $1.resourceValues(forKeys: [.contentModificationDateKey]).contentModificationDate) ?? Date.distantPast
}
if let newestLogFile = sortedFiles.first {
latestLogFilePath = newestLogFile.path
startReadingLogFile()
}
} catch {
print("Error reading log files: \(error)")
}
}
func startReadingLogFile() {
guard let path = latestLogFilePath else { return }
let fileHandle = try? FileHandle(forReadingAtPath: path)
fileHandle?.seekToEndOfFile()
NotificationCenter.default.addObserver(forName: .NSFileHandleDataAvailable, object: fileHandle, queue: .main) { _ in
if let data = fileHandle?.availableData, !data.isEmpty {
if let logLine = String(data: data, encoding: .utf8)?.trimmingCharacters(in: .whitespacesAndNewlines) {
DispatchQueue.main.async {
withAnimation {
logs.append(LogEntry(text: logLine))
}
// Remove old logs after a delay
DispatchQueue.main.asyncAfter(deadline: .now() + 3) {
withAnimation {
removelogfirst()
}
}
}
}
}
fileHandle?.waitForDataInBackgroundAndNotify()
}
fileHandle?.waitForDataInBackgroundAndNotify()
}
func removelogfirst() {
logs.removeFirst()
}
}

View File

@ -0,0 +1,640 @@
//
// SettingsView.swift
// MeloNX
//
// Created by Stossy11 on 25/11/2024.
//
import SwiftUI
import SwiftSVG
struct SettingsView: View {
@Binding var config: Ryujinx.Configuration
@Binding var MoltenVKSettings: [MoltenVKSettings]
@Binding var controllersList: [Controller]
@Binding var currentControllers: [Controller]
@Binding var onscreencontroller: Controller
@AppStorage("useTrollStore") var useTrollStore: Bool = false
@AppStorage("jitStreamerEB") var jitStreamerEB: Bool = false
@AppStorage("ignoreJIT") var ignoreJIT: Bool = false
var memoryManagerModes = [
("HostMapped", "Host (fast)"),
("HostMappedUnsafe", "Host Unchecked (fast, unstable / unsafe)"),
("SoftwarePageTable", "Software (slow)"),
]
@AppStorage("RyuDemoControls") var ryuDemo: Bool = false
@AppStorage("MTL_HUD_ENABLED") var metalHUDEnabled: Bool = false
@AppStorage("showScreenShotButton") var ssb: Bool = false
@AppStorage("MVK_CONFIG_PREFILL_METAL_COMMAND_BUFFERS") var mVKPreFillBuffer: Bool = false
@AppStorage("MVK_CONFIG_SYNCHRONOUS_QUEUE_SUBMITS") var syncqsubmits: Bool = false
@AppStorage("performacehud") var performacehud: Bool = false
@AppStorage("oldWindowCode") var windowCode: Bool = false
@State private var showResolutionInfo = false
@State private var showAnisotropicInfo = false
@State private var searchText = ""
var filteredMemoryModes: [(String, String)] {
guard !searchText.isEmpty else { return memoryManagerModes }
return memoryManagerModes.filter { $0.1.localizedCaseInsensitiveContains(searchText) }
}
var body: some View {
iOSNav {
List {
// Graphics & Performance
Section {
Picker(selection: $config.aspectRatio) {
ForEach(AspectRatio.allCases, id: \.self) { ratio in
Text(ratio.displayName).tag(ratio)
}
} label: {
labelWithIcon("Aspect Ratio", iconName: "rectangle.expand.vertical")
}
.tint(.blue)
Toggle(isOn: $config.disableShaderCache) {
labelWithIcon("Shader Cache", iconName: "memorychip")
}
.tint(.blue)
Toggle(isOn: $config.disablevsync) {
labelWithIcon("Disable VSync", iconName: "arrow.triangle.2.circlepath")
}
.tint(.blue)
Toggle(isOn: $config.enableTextureRecompression) {
labelWithIcon("Texture Recompression", iconName: "rectangle.compress.vertical")
}
.tint(.blue)
Toggle(isOn: $config.disableDockedMode) {
labelWithIcon("Docked Mode", iconName: "dock.rectangle")
}
.tint(.blue)
Toggle(isOn: $config.macroHLE) {
labelWithIcon("Macro HLE", iconName: "gearshape")
}.tint(.blue)
VStack(alignment: .leading, spacing: 10) {
HStack {
labelWithIcon("Resolution Scale", iconName: "magnifyingglass")
.font(.headline)
Spacer()
Button {
showResolutionInfo.toggle()
} label: {
Image(systemName: "info.circle")
.symbolRenderingMode(.hierarchical)
.foregroundStyle(.secondary)
}
.buttonStyle(.plain)
.help("Learn more about Resolution Scale")
.alert(isPresented: $showResolutionInfo) {
Alert(
title: Text("Resolution Scale"),
message: Text("Adjust the internal rendering resolution. Higher values improve visuals but may reduce performance."),
dismissButton: .default(Text("OK"))
)
}
}
Slider(value: $config.resscale, in: 0.1...3.0, step: 0.05) {
Text("Resolution Scale")
} minimumValueLabel: {
Text("0.1x")
.font(.footnote)
.foregroundColor(.secondary)
} maximumValueLabel: {
Text("3.0x")
.font(.footnote)
.foregroundColor(.secondary)
}
Text("\(config.resscale, specifier: "%.2f")x")
.font(.subheadline)
.foregroundColor(.secondary)
}
.padding(.vertical, 8)
VStack(alignment: .leading, spacing: 10) {
HStack {
labelWithIcon("Max Anisotropic Scale", iconName: "magnifyingglass")
.font(.headline)
Spacer()
Button {
showAnisotropicInfo.toggle()
} label: {
Image(systemName: "info.circle")
.symbolRenderingMode(.hierarchical)
.foregroundStyle(.secondary)
}
.buttonStyle(.plain)
.help("Learn more about Max Anisotropic Scale")
.alert(isPresented: $showAnisotropicInfo) {
Alert(
title: Text("Max Anisotripic Scale"),
message: Text("Adjust the internal Anisotropic resolution. Higher values improve visuals but may reduce performance. Default at 0 lets game decide."),
dismissButton: .default(Text("OK"))
)
}
}
Slider(value: $config.maxAnisotropy, in: 0...16.0, step: 0.1) {
Text("Resolution Scale")
} minimumValueLabel: {
Text("0x")
.font(.footnote)
.foregroundColor(.secondary)
} maximumValueLabel: {
Text("16.0x")
.font(.footnote)
.foregroundColor(.secondary)
}
Text("\(config.maxAnisotropy, specifier: "%.2f")x")
.font(.subheadline)
.foregroundColor(.secondary)
}
.padding(.vertical, 8)
Toggle(isOn: $performacehud) {
labelWithIcon("Performance Overlay", iconName: "speedometer")
}
.tint(.blue)
} header: {
Text("Graphics & Performance")
.font(.title3.weight(.semibold))
.textCase(nil)
.headerProminence(.increased)
} footer: {
Text("Fine-tune graphics and performance to suit your device and preferences.")
}
// Input Selector
Section {
if !controllersList.filter({ !currentControllers.contains($0) }).isEmpty {
DisclosureGroup("Unselected Controllers") {
ForEach(controllersList.filter { !currentControllers.contains($0) }) { controller in
var customBinding: Binding<Bool> {
Binding(
get: { currentControllers.contains(controller) },
set: { bool in
if !bool {
currentControllers.removeAll(where: { $0.id == controller.id })
} else {
currentControllers.append(controller)
}
}
)
}
Toggle(isOn: customBinding) {
Text(controller.name)
.font(.body)
}
.tint(.blue)
}
}
}
ForEach(currentControllers) { controller in
var customBinding: Binding<Bool> {
Binding(
get: { currentControllers.contains(controller) },
set: { bool in
if !bool {
currentControllers.removeAll(where: { $0.id == controller.id })
} else {
currentControllers.append(controller)
}
// toggleController(controller)
}
)
}
if customBinding.wrappedValue {
DisclosureGroup {
Toggle(isOn: customBinding) {
Text(controller.name)
.font(.body)
}
.tint(.blue)
.onDrag({ NSItemProvider() })
} label: {
if let controller = currentControllers.firstIndex(where: { $0.id == controller.id } ) {
Text("Player \(controller + 1)")
.onAppear() {
// print(currentControllers.firstIndex(where: { $0.id == controller.id }) ?? 0)
print(currentControllers.count)
if currentControllers.count > 2 {
print(currentControllers[1])
print(currentControllers[2])
}
}
}
}
}
}
.onMove { from, to in
currentControllers.move(fromOffsets: from, toOffset: to)
}
} header: {
Text("Input Selector")
.font(.title3.weight(.semibold))
.textCase(nil)
.headerProminence(.increased)
} footer: {
Text("Select input devices and on-screen controls to play with. ")
}
// Input Settings
Section {
Toggle(isOn: $config.listinputids) {
labelWithIcon("List Input IDs", iconName: "list.bullet")
}
.tint(.blue)
Toggle(isOn: $ryuDemo) {
labelWithIcon("On-Screen Controller (Demo)", iconName: "hand.draw")
}
.tint(.blue)
.disabled(true)
} header: {
Text("Input Settings")
.font(.title3.weight(.semibold))
.textCase(nil)
.headerProminence(.increased)
} footer: {
Text("Configure input devices and on-screen controls for easier navigation and play.")
}
// CPU Mode
Section {
if filteredMemoryModes.isEmpty {
Text("No matches for \"\(searchText)\"")
.foregroundColor(.secondary)
} else {
Picker(selection: $config.memoryManagerMode) {
ForEach(filteredMemoryModes, id: \.0) { key, displayName in
Text(displayName).tag(key)
}
} label: {
labelWithIcon("Memory Manager Mode", iconName: "gearshape")
}
}
Toggle(isOn: $config.disablePTC) {
labelWithIcon("Disable PTC", iconName: "cpu")
}.tint(.blue)
if let cpuInfo = getCPUInfo(), cpuInfo.hasPrefix("Apple M") {
if #available (iOS 16.4, *) {
Toggle(isOn: .constant(false)) {
labelWithIcon("Hypervisor", iconName: "bolt.fill")
}
.tint(.blue)
.disabled(true)
.onAppear() {
print("CPU Info: \(cpuInfo)")
}
} else if getEntitlementValue("com.apple.private.hypervisor") {
Toggle(isOn: $config.hypervisor) {
labelWithIcon("Hypervisor", iconName: "bolt.fill")
}
.tint(.blue)
.onAppear() {
print("CPU Info: \(cpuInfo)")
}
}
}
} header: {
Text("CPU")
.font(.title3.weight(.semibold))
.textCase(nil)
.headerProminence(.increased)
} footer: {
Text("Select how memory is managed. 'Host (fast)' is best for most users.")
}
Section {
Toggle(isOn: $config.expandRam) {
labelWithIcon("Expand Guest Ram (6GB)", iconName: "exclamationmark.bubble")
}
.tint(.red)
Toggle(isOn: $config.ignoreMissingServices) {
labelWithIcon("Ignore Missing Services", iconName: "waveform.path")
}
.tint(.red)
} header: {
Text("Hacks")
.font(.title3.weight(.semibold))
.textCase(nil)
.headerProminence(.increased)
}
// Other Settings
Section {
Toggle(isOn: $ssb) {
labelWithIcon("Screenshot Button", iconName: "square.and.arrow.up")
}
.tint(.blue)
if #available(iOS 17.0.1, *) {
Toggle(isOn: $jitStreamerEB) {
labelWithIcon("JitStreamer EB", iconName: "bolt.heart")
}
.tint(.blue)
.contextMenu {
Button {
if let mainWindow = UIApplication.shared.windows.last {
let alertController = UIAlertController(title: "About JitStreamer EB", message: "JitStreamer EB is an Amazing Application to Enable JIT on the go, made by one of the best iOS developers of all time jkcoxson <3", preferredStyle: .alert)
let learnMoreButton = UIAlertAction(title: "Learn More", style: .default) {_ in
UIApplication.shared.open(URL(string: "https://jkcoxson.com/jitstreamer")!)
}
alertController.addAction(learnMoreButton)
let doneButton = UIAlertAction(title: "Done", style: .cancel, handler: nil)
alertController.addAction(doneButton)
mainWindow.rootViewController?.present(alertController, animated: true)
}
} label: {
Text("About")
}
}
} else {
Toggle(isOn: $useTrollStore) {
labelWithIcon("TrollStore JIT", iconName: "troll.svg")
}
.tint(.blue)
}
Toggle(isOn: $syncqsubmits) {
labelWithIcon("MVK: Synchronous Queue Submits", iconName: "line.diagonal")
}.tint(.blue)
.contextMenu() {
Button {
if let mainWindow = UIApplication.shared.windows.last {
let alertController = UIAlertController(title: "About MVK: Synchronous Queue Submits", message: "Enable this option if Mario Kart 8 is crashing at Grand Prix mode.", preferredStyle: .alert)
let doneButton = UIAlertAction(title: "OK", style: .cancel, handler: nil)
alertController.addAction(doneButton)
mainWindow.rootViewController?.present(alertController, animated: true)
}
} label: {
Text("About")
}
}
DisclosureGroup {
Toggle(isOn: $config.debuglogs) {
labelWithIcon("Debug Logs", iconName: "exclamationmark.bubble")
}
.tint(.blue)
Toggle(isOn: $config.tracelogs) {
labelWithIcon("Trace Logs", iconName: "waveform.path")
}
.tint(.blue)
} label: {
Text("Logs")
}
} header: {
Text("Miscellaneous Options")
.font(.title3.weight(.semibold))
.textCase(nil)
.headerProminence(.increased)
} footer: {
Text("Enable trace and debug logs for advanced troubleshooting (Note: This degrades performance),\nEnable Screenshot Button for better screenshots\nand Enable TrollStore for automatic TrollStore JIT.")
}
// Advanced
Section {
labelWithIcon("JIT Acquisition: \(isJITEnabled() ? "Acquired" : "Not Acquired" )", iconName: "bolt.fill")
if #unavailable(iOS 17) {
Toggle(isOn: $windowCode) {
labelWithIcon("SDL Window", iconName: "macwindow.on.rectangle")
}
.tint(.blue)
}
DisclosureGroup {
Toggle(isOn: $mVKPreFillBuffer) {
labelWithIcon("MVK: Pre-Fill Metal Command Buffers", iconName: "gearshape")
}.tint(.blue)
Toggle(isOn: $config.dfsIntegrityChecks) {
labelWithIcon("Disable FS Integrity Checks", iconName: "checkmark.shield")
}.tint(.blue)
HStack {
labelWithIcon("Page Size", iconName: "textformat.size")
Spacer()
Text("\(String(Int(getpagesize())))")
.foregroundColor(.secondary)
}
TextField("Additional Arguments", text: Binding(
get: {
config.additionalArgs.joined(separator: " ")
},
set: { newValue in
config.additionalArgs = newValue
.split(separator: ",")
.map { $0.trimmingCharacters(in: .whitespaces) }
}
))
.textInputAutocapitalization(.none)
.disableAutocorrection(true)
Button {
Ryujinx.shared.removeFirmware()
} label: {
Text("Remove Firmware")
.font(.body)
}
} label: {
Text("Advanced Options")
}
} header: {
Text("Advanced")
.font(.title3.weight(.semibold))
.textCase(nil)
.headerProminence(.increased)
} footer: {
if #available(iOS 17, *) {
Text("For advanced users. See page size or add custom arguments for experimental features. (Please don't touch this if you don't know what you're doing).")
} else {
Text("For advanced users. See page size or add custom arguments for experimental features. (Please don't touch this if you don't know what you're doing). If the emulation is not showing (you may hear audio in some games), try enabling \"SDL Window\"")
}
}
}
.searchable(text: $searchText, placement: .navigationBarDrawer(displayMode: .always))
.navigationTitle("Settings")
.navigationBarTitleDisplayMode(.inline)
.listStyle(.insetGrouped)
.onAppear {
if let configs = loadSettings() {
self.config = configs
}
}
.onChange(of: config) { _ in
saveSettings()
}
}
.navigationViewStyle(.stack)
}
private func toggleController(_ controller: Controller) {
if currentControllers.contains(where: { $0.id == controller.id }) {
currentControllers.removeAll(where: { $0.id == controller.id })
} else {
currentControllers.append(controller)
}
}
func saveSettings() {
#if targetEnvironment(simulator)
print("Saving Settings")
#else
do {
let encoder = JSONEncoder()
encoder.outputFormatting = .prettyPrinted
let data = try encoder.encode(config)
let jsonString = String(data: data, encoding: .utf8)
UserDefaults.standard.set(jsonString, forKey: "config")
} catch {
print("Failed to save settings: \(error)")
}
#endif
}
func getCPUInfo() -> String? {
let device = MTLCreateSystemDefaultDevice()
let gpu = device?.name
print("GPU: " + (gpu ?? ""))
return gpu
}
// Original loadSettings function assumed to exist
func loadSettings() -> Ryujinx.Configuration? {
#if targetEnvironment(simulator)
print("Running on Simulator")
return Ryujinx.Configuration(gamepath: "")
#else
guard let jsonString = UserDefaults.standard.string(forKey: "config"),
let data = jsonString.data(using: .utf8) else {
return nil
}
do {
let decoder = JSONDecoder()
let configs = try decoder.decode(Ryujinx.Configuration.self, from: data)
return configs
} catch {
print("Failed to load settings: \(error)")
return nil
}
#endif
}
@ViewBuilder
private func labelWithIcon(_ text: String, iconName: String, flipimage: Bool? = nil) -> some View {
HStack(spacing: 8) {
if iconName.hasSuffix(".svg"){
if let flipimage, flipimage {
SVGView(svgName: iconName, color: .blue)
.symbolRenderingMode(.hierarchical)
.frame(width: 20, height: 20)
.rotation3DEffect(.degrees(180), axis: (x: 0, y: 1, z: 0))
} else {
SVGView(svgName: iconName, color: .blue)
.symbolRenderingMode(.hierarchical)
.frame(width: 20, height: 20)
}
} else if !iconName.isEmpty {
Image(systemName: iconName)
.symbolRenderingMode(.hierarchical)
.foregroundStyle(.blue)
}
Text(text)
}
.font(.body)
}
}
struct SVGView: UIViewRepresentable {
var svgName: String
var color: Color = Color.black
func makeUIView(context: Context) -> UIView {
var svgName = svgName
var hammock = UIView()
if svgName.hasSuffix(".svg") {
svgName.removeLast(4)
}
let svgLayer = UIView(SVGNamed: svgName) { svgLayer in
svgLayer.fillColor = UIColor(color).cgColor // Apply the provided color
svgLayer.resizeToFit(hammock.frame)
hammock.layer.addSublayer(svgLayer)
}
return hammock
}
func updateUIView(_ uiView: UIView, context: Context) {
// Update the SVG view's fill color when the color changes
if let svgLayer = uiView.layer.sublayers?.first as? CAShapeLayer {
svgLayer.fillColor = UIColor(color).cgColor
}
}
}

View File

@ -0,0 +1,34 @@
//
// TabView.swift
// MeloNX
//
// Created by Stossy11 on 10/12/2024.
//
import SwiftUI
import UniformTypeIdentifiers
struct MainTabView: View {
@Binding var startemu: Game?
@Binding var config: Ryujinx.Configuration
@Binding var MVKconfig: [MoltenVKSettings]
@Binding var controllersList: [Controller]
@Binding var currentControllers: [Controller]
@Binding var onscreencontroller: Controller
var body: some View {
TabView {
GameLibraryView(startemu: $startemu)
.tabItem {
Label("Games", systemImage: "gamecontroller.fill")
}
SettingsView(config: $config, MoltenVKSettings: $MVKconfig, controllersList: $controllersList, currentControllers: $currentControllers, onscreencontroller: $onscreencontroller)
.tabItem {
Label("Settings", systemImage: "gear")
}
}
}
}

View File

@ -1,6 +1,7 @@
{ {
"images" : [ "images" : [
{ {
"filename" : "nxgradientpng.png",
"idiom" : "universal", "idiom" : "universal",
"platform" : "ios", "platform" : "ios",
"size" : "1024x1024" "size" : "1024x1024"

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@ -0,0 +1,13 @@
{
"data" : [
{
"filename" : "Troll-Face.svg",
"idiom" : "universal",
"universal-type-identifier" : "public.svg-image"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}

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@ -0,0 +1,101 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>files</key>
<dict>
<key>Info.plist</key>
<data>
kW04s165Fr3AhY1rHcISuPzpuPA=
</data>
</dict>
<key>files2</key>
<dict/>
<key>rules</key>
<dict>
<key>^.*</key>
<true/>
<key>^.*\.lproj/</key>
<dict>
<key>optional</key>
<true/>
<key>weight</key>
<real>1000</real>
</dict>
<key>^.*\.lproj/locversion.plist$</key>
<dict>
<key>omit</key>
<true/>
<key>weight</key>
<real>1100</real>
</dict>
<key>^Base\.lproj/</key>
<dict>
<key>weight</key>
<real>1010</real>
</dict>
<key>^version.plist$</key>
<true/>
</dict>
<key>rules2</key>
<dict>
<key>.*\.dSYM($|/)</key>
<dict>
<key>weight</key>
<real>11</real>
</dict>
<key>^(.*/)?\.DS_Store$</key>
<dict>
<key>omit</key>
<true/>
<key>weight</key>
<real>2000</real>
</dict>
<key>^.*</key>
<true/>
<key>^.*\.lproj/</key>
<dict>
<key>optional</key>
<true/>
<key>weight</key>
<real>1000</real>
</dict>
<key>^.*\.lproj/locversion.plist$</key>
<dict>
<key>omit</key>
<true/>
<key>weight</key>
<real>1100</real>
</dict>
<key>^Base\.lproj/</key>
<dict>
<key>weight</key>
<real>1010</real>
</dict>
<key>^Info\.plist$</key>
<dict>
<key>omit</key>
<true/>
<key>weight</key>
<real>20</real>
</dict>
<key>^PkgInfo$</key>
<dict>
<key>omit</key>
<true/>
<key>weight</key>
<real>20</real>
</dict>
<key>^embedded\.provisionprofile$</key>
<dict>
<key>weight</key>
<real>20</real>
</dict>
<key>^version\.plist$</key>
<dict>
<key>weight</key>
<real>20</real>
</dict>
</dict>
</dict>
</plist>

View File

@ -0,0 +1,18 @@
//
// RyujinxKeyboard.h
// RyujinxKeyboard
//
// Created by Stossy11 on 11/02/2025.
//
#import <Foundation/Foundation.h>
//! Project version number for RyujinxKeyboard.
FOUNDATION_EXPORT double RyujinxKeyboardVersionNumber;
//! Project version string for RyujinxKeyboard.
FOUNDATION_EXPORT const unsigned char RyujinxKeyboardVersionString[];
// In this header, you should import all the public headers of your framework using statements like #import <RyujinxKeyboard/PublicHeader.h>

View File

@ -0,0 +1,6 @@
framework module RyujinxKeyboard {
umbrella header "RyujinxKeyboard.h"
export *
module * { export * }
}

View File

@ -0,0 +1,124 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>files</key>
<dict>
<key>Headers/RyujinxKeyboard.h</key>
<data>
5P7GN4g050n199pV6/+SpfMBgJc=
</data>
<key>Info.plist</key>
<data>
hYdI/ktAKwjBSfaJpt6Yc8UKLCY=
</data>
<key>Modules/module.modulemap</key>
<data>
0kFAMoTn+4Q1J/dM6uMLe3EhbL0=
</data>
</dict>
<key>files2</key>
<dict>
<key>Headers/RyujinxKeyboard.h</key>
<dict>
<key>hash2</key>
<data>
/yGmHq9NdBF/ruesISIj7vml0ySgoJkrFOcrw0vaIxQ=
</data>
</dict>
<key>Modules/module.modulemap</key>
<dict>
<key>hash2</key>
<data>
K+ZyxKhTI4bMVZuHBIspvd2PFqvCOlVUFYmwF96O5NQ=
</data>
</dict>
</dict>
<key>rules</key>
<dict>
<key>^.*</key>
<true/>
<key>^.*\.lproj/</key>
<dict>
<key>optional</key>
<true/>
<key>weight</key>
<real>1000</real>
</dict>
<key>^.*\.lproj/locversion.plist$</key>
<dict>
<key>omit</key>
<true/>
<key>weight</key>
<real>1100</real>
</dict>
<key>^Base\.lproj/</key>
<dict>
<key>weight</key>
<real>1010</real>
</dict>
<key>^version.plist$</key>
<true/>
</dict>
<key>rules2</key>
<dict>
<key>.*\.dSYM($|/)</key>
<dict>
<key>weight</key>
<real>11</real>
</dict>
<key>^(.*/)?\.DS_Store$</key>
<dict>
<key>omit</key>
<true/>
<key>weight</key>
<real>2000</real>
</dict>
<key>^.*</key>
<true/>
<key>^.*\.lproj/</key>
<dict>
<key>optional</key>
<true/>
<key>weight</key>
<real>1000</real>
</dict>
<key>^.*\.lproj/locversion.plist$</key>
<dict>
<key>omit</key>
<true/>
<key>weight</key>
<real>1100</real>
</dict>
<key>^Base\.lproj/</key>
<dict>
<key>weight</key>
<real>1010</real>
</dict>
<key>^Info\.plist$</key>
<dict>
<key>omit</key>
<true/>
<key>weight</key>
<real>20</real>
</dict>
<key>^PkgInfo$</key>
<dict>
<key>omit</key>
<true/>
<key>weight</key>
<real>20</real>
</dict>
<key>^embedded\.provisionprofile$</key>
<dict>
<key>weight</key>
<real>20</real>
</dict>
<key>^version\.plist$</key>
<dict>
<key>weight</key>
<real>20</real>
</dict>
</dict>
</dict>
</plist>

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