using Ryujinx.Ava.UI.ViewModels; using Ryujinx.Common; using Ryujinx.Common.Utilities; using Ryujinx.UI.Common.Configuration; using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Globalization; namespace Ryujinx.Ava.Common.Locale { class LocaleManager : BaseModel { private const string DefaultLanguageCode = "en_US"; private readonly Dictionary _localeStrings; private Dictionary _localeDefaultStrings; private readonly ConcurrentDictionary _dynamicValues; private string _localeLanguageCode; public static LocaleManager Instance { get; } = new(); public event Action LocaleChanged; public LocaleManager() { _localeStrings = new Dictionary(); _localeDefaultStrings = new Dictionary(); _dynamicValues = new ConcurrentDictionary(); Load(); } private void Load() { CultureInfo.CurrentCulture = CultureInfo.InvariantCulture; var localeLanguageCode = !string.IsNullOrEmpty(ConfigurationState.Instance.UI.LanguageCode.Value) ? ConfigurationState.Instance.UI.LanguageCode.Value : CultureInfo.CurrentCulture.Name.Replace('-', '_'); CultureInfo.DefaultThreadCurrentCulture = CultureInfo.InvariantCulture; CultureInfo.DefaultThreadCurrentUICulture = CultureInfo.InvariantCulture; // Load en_US as default, if the target language translation is missing or incomplete. LoadDefaultLanguage(); LoadLanguage(localeLanguageCode); // Save whatever we ended up with. if (Program.PreviewerDetached) { ConfigurationState.Instance.UI.LanguageCode.Value = _localeLanguageCode; ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath); } } public string this[LocaleKeys key] { get { // Check if the locale contains the key. if (_localeStrings.TryGetValue(key, out string value)) { // Check if the localized string needs to be formatted. if (_dynamicValues.TryGetValue(key, out var dynamicValue)) try { return string.Format(value, dynamicValue); } catch { // If formatting failed use the default text instead. if (_localeDefaultStrings.TryGetValue(key, out value)) try { return string.Format(value, dynamicValue); } catch { // If formatting the default text failed return the key. return key.ToString(); } } return value; } // If the locale doesn't contain the key return the default one. return _localeDefaultStrings.TryGetValue(key, out string defaultValue) ? defaultValue : key.ToString(); // If the locale text doesn't exist return the key. } set { _localeStrings[key] = value; OnPropertyChanged(); } } public bool IsRTL() => _localeLanguageCode switch { "ar_SA" or "he_IL" => true, _ => false }; public static string FormatDynamicValue(LocaleKeys key, params object[] values) => Instance.UpdateAndGetDynamicValue(key, values); public string UpdateAndGetDynamicValue(LocaleKeys key, params object[] values) { _dynamicValues[key] = values; OnPropertyChanged("Item"); return this[key]; } private void LoadDefaultLanguage() { _localeDefaultStrings = LoadJsonLanguage(DefaultLanguageCode); } public void LoadLanguage(string languageCode) { var locale = LoadJsonLanguage(languageCode); if (locale == null) { _localeLanguageCode = DefaultLanguageCode; locale = _localeDefaultStrings; } else { _localeLanguageCode = languageCode; } foreach ((LocaleKeys key, string val) in locale) { _localeStrings[key] = val; } OnPropertyChanged("Item"); LocaleChanged?.Invoke(); } private static Dictionary LoadJsonLanguage(string languageCode) { var localeStrings = new Dictionary(); string languageJson = EmbeddedResources.ReadAllText($"Ryujinx/Assets/Locales/{languageCode}.json"); if (languageJson == null) { // We were unable to find file for that language code. return null; } var strings = JsonHelper.Deserialize(languageJson, CommonJsonContext.Default.StringDictionary); foreach ((string key, string val) in strings) { if (Enum.TryParse(key, out var localeKey)) { localeStrings[localeKey] = val; } } return localeStrings; } } }