using OpenTK.Graphics.OpenGL;
using System;

namespace Ryujinx.Graphics.Gal.OpenGL
{
    class OGLRasterizer : IGalRasterizer
    {
        private const long MaxVertexBufferCacheSize = 128 * 1024 * 1024;
        private const long MaxIndexBufferCacheSize  = 64  * 1024 * 1024;

        private int[] VertexBuffers;

        private OGLCachedResource<int> VboCache;
        private OGLCachedResource<int> IboCache;

        private struct IbInfo
        {
            public int Count;
            public int ElemSizeLog2;

            public DrawElementsType Type;
        }

        private IbInfo IndexBuffer;

        public OGLRasterizer()
        {
            VertexBuffers = new int[32];

            VboCache = new OGLCachedResource<int>(GL.DeleteBuffer, MaxVertexBufferCacheSize);
            IboCache = new OGLCachedResource<int>(GL.DeleteBuffer, MaxIndexBufferCacheSize);

            IndexBuffer = new IbInfo();
        }

        public void LockCaches()
        {
            VboCache.Lock();
            IboCache.Lock();
        }

        public void UnlockCaches()
        {
            VboCache.Unlock();
            IboCache.Unlock();
        }

        public void ClearBuffers(
            GalClearBufferFlags Flags,
            int Attachment,
            float Red,
            float Green,
            float Blue,
            float Alpha,
            float Depth,
            int Stencil)
        {
            GL.ColorMask(
                Attachment,
                Flags.HasFlag(GalClearBufferFlags.ColorRed),
                Flags.HasFlag(GalClearBufferFlags.ColorGreen),
                Flags.HasFlag(GalClearBufferFlags.ColorBlue),
                Flags.HasFlag(GalClearBufferFlags.ColorAlpha));

            GL.ClearBuffer(ClearBuffer.Color, Attachment, new float[] { Red, Green, Blue, Alpha });

            GL.ColorMask(Attachment, true, true, true, true);
            GL.DepthMask(true);

            if (Flags.HasFlag(GalClearBufferFlags.Depth))
            {
                GL.ClearBuffer(ClearBuffer.Depth, 0, ref Depth);
            }

            if (Flags.HasFlag(GalClearBufferFlags.Stencil))
            {
                GL.ClearBuffer(ClearBuffer.Stencil, 0, ref Stencil);
            }
        }

        public bool IsVboCached(long Key, long DataSize)
        {
            return VboCache.TryGetSize(Key, out long Size) && Size == DataSize;
        }

        public bool IsIboCached(long Key, long DataSize)
        {
            return IboCache.TryGetSize(Key, out long Size) && Size == DataSize;
        }

        public void CreateVbo(long Key, int DataSize, IntPtr HostAddress)
        {
            int Handle = GL.GenBuffer();

            VboCache.AddOrUpdate(Key, Handle, (uint)DataSize);

            IntPtr Length = new IntPtr(DataSize);

            GL.BindBuffer(BufferTarget.ArrayBuffer, Handle);
            GL.BufferData(BufferTarget.ArrayBuffer, Length, HostAddress, BufferUsageHint.StreamDraw);
        }

        public void CreateIbo(long Key, int DataSize, IntPtr HostAddress)
        {
            int Handle = GL.GenBuffer();

            IboCache.AddOrUpdate(Key, Handle, (uint)DataSize);

            IntPtr Length = new IntPtr(DataSize);

            GL.BindBuffer(BufferTarget.ElementArrayBuffer, Handle);
            GL.BufferData(BufferTarget.ElementArrayBuffer, Length, HostAddress, BufferUsageHint.StreamDraw);
        }

        public void CreateIbo(long Key, int DataSize, byte[] Buffer)
        {
            int Handle = GL.GenBuffer();

            IboCache.AddOrUpdate(Key, Handle, (uint)DataSize);

            IntPtr Length = new IntPtr(Buffer.Length);

            GL.BindBuffer(BufferTarget.ElementArrayBuffer, Handle);
            GL.BufferData(BufferTarget.ElementArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw);
        }

        public void SetIndexArray(int Size, GalIndexFormat Format)
        {
            IndexBuffer.Type = OGLEnumConverter.GetDrawElementsType(Format);

            IndexBuffer.Count = Size >> (int)Format;

            IndexBuffer.ElemSizeLog2 = (int)Format;
        }

        public void DrawArrays(int First, int Count, GalPrimitiveType PrimType)
        {
            if (Count == 0)
            {
                return;
            }

            if (PrimType == GalPrimitiveType.Quads)
            {
                for (int Offset = 0; Offset < Count; Offset += 4)
                {
                    GL.DrawArrays(PrimitiveType.TriangleFan, First + Offset, 4);
                }
            }
            else if (PrimType == GalPrimitiveType.QuadStrip)
            {
                GL.DrawArrays(PrimitiveType.TriangleFan, First, 4);

                for (int Offset = 2; Offset < Count; Offset += 2)
                {
                    GL.DrawArrays(PrimitiveType.TriangleFan, First + Offset, 4);
                }
            }
            else
            {
                GL.DrawArrays(OGLEnumConverter.GetPrimitiveType(PrimType), First, Count);
            }
        }

        public void DrawElements(long IboKey, int First, int VertexBase, GalPrimitiveType PrimType)
        {
            if (!IboCache.TryGetValue(IboKey, out int IboHandle))
            {
                return;
            }

            PrimitiveType Mode = OGLEnumConverter.GetPrimitiveType(PrimType);

            GL.BindBuffer(BufferTarget.ElementArrayBuffer, IboHandle);

            First <<= IndexBuffer.ElemSizeLog2;

            if (VertexBase != 0)
            {
                IntPtr Indices = new IntPtr(First);

                GL.DrawElementsBaseVertex(Mode, IndexBuffer.Count, IndexBuffer.Type, Indices, VertexBase);
            }
            else
            {
                GL.DrawElements(Mode, IndexBuffer.Count, IndexBuffer.Type, First);
            }
        }

        public bool TryGetVbo(long VboKey, out int VboHandle)
        {
            return VboCache.TryGetValue(VboKey, out VboHandle);
        }
    }
}