forked from MeloNX/MeloNX
Implement JIT Cache Regions and Add Handheld Input
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cb33b04f2b
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@ -7,6 +7,7 @@ namespace ARMeilleure.Memory
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public const int DefaultGranularity = 65536; // Mapping granularity in Windows.
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public IJitMemoryBlock Block { get; }
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public IJitMemoryAllocator Allocator { get; }
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public IntPtr Pointer => Block.Pointer;
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@ -21,6 +22,7 @@ namespace ARMeilleure.Memory
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granularity = DefaultGranularity;
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}
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Allocator = allocator;
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Block = allocator.Reserve(maxSize);
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_maxSize = maxSize;
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_sizeGranularity = granularity;
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@ -3,6 +3,7 @@ using ARMeilleure.CodeGen.Unwinding;
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using ARMeilleure.Memory;
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using ARMeilleure.Native;
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using Ryujinx.Memory;
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using Ryujinx.Common.Logging;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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@ -18,7 +19,7 @@ namespace ARMeilleure.Translation.Cache
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private static readonly int _pageMask = _pageSize - 4;
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private const int CodeAlignment = 4; // Bytes.
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private const int CacheSize = 1024 * 1024 * 1024;
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private const int CacheSize = 128 * 1024 * 1024;
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private const int CacheSizeIOS = 128 * 1024 * 1024;
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private static ReservedRegion _jitRegion;
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@ -31,6 +32,10 @@ namespace ARMeilleure.Translation.Cache
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private static readonly object _lock = new();
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private static bool _initialized;
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private static readonly List<ReservedRegion> _jitRegions = new();
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private static int _activeRegionIndex = 0;
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[SupportedOSPlatform("windows")]
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[LibraryImport("kernel32.dll", SetLastError = true)]
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public static partial IntPtr FlushInstructionCache(IntPtr hProcess, IntPtr lpAddress, UIntPtr dwSize);
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@ -49,7 +54,11 @@ namespace ARMeilleure.Translation.Cache
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return;
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}
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_jitRegion = new ReservedRegion(allocator, (ulong)(OperatingSystem.IsIOS() ? CacheSizeIOS : CacheSize));
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var firstRegion = new ReservedRegion(allocator, CacheSize);
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_jitRegions.Add(firstRegion);
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_activeRegionIndex = 0;
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if (!OperatingSystem.IsWindows() && !OperatingSystem.IsMacOS() && !OperatingSystem.IsIOS())
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{
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@ -60,7 +69,9 @@ namespace ARMeilleure.Translation.Cache
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if (OperatingSystem.IsWindows())
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{
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JitUnwindWindows.InstallFunctionTableHandler(_jitRegion.Pointer, CacheSize, _jitRegion.Pointer + Allocate(_pageSize));
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JitUnwindWindows.InstallFunctionTableHandler(
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firstRegion.Pointer, CacheSize, firstRegion.Pointer + Allocate(_pageSize)
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);
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}
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_initialized = true;
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@ -73,7 +84,9 @@ namespace ARMeilleure.Translation.Cache
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{
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while (_deferredRxProtect.TryDequeue(out var result))
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{
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ReprotectAsExecutable(result.funcOffset, result.length);
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ReservedRegion targetRegion = _jitRegions[_activeRegionIndex];
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ReprotectAsExecutable(targetRegion, result.funcOffset, result.length);
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}
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}
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@ -87,21 +100,14 @@ namespace ARMeilleure.Translation.Cache
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int funcOffset = Allocate(code.Length, deferProtect);
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IntPtr funcPtr = _jitRegion.Pointer + funcOffset;
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ReservedRegion targetRegion = _jitRegions[_activeRegionIndex];
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IntPtr funcPtr = targetRegion.Pointer + funcOffset;
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if (OperatingSystem.IsIOS())
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{
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Marshal.Copy(code, 0, funcPtr, code.Length);
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if (deferProtect)
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{
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_deferredRxProtect.Enqueue((funcOffset, code.Length));
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}
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else
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{
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ReprotectAsExecutable(funcOffset, code.Length);
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JitSupportDarwinAot.Invalidate(funcPtr, (ulong)code.Length);
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}
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ReprotectAsExecutable(targetRegion, funcOffset, code.Length);
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JitSupportDarwinAot.Invalidate(funcPtr, (ulong)code.Length);
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}
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else if (OperatingSystem.IsMacOS()&& RuntimeInformation.ProcessArchitecture == Architecture.Arm64)
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{
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@ -115,9 +121,9 @@ namespace ARMeilleure.Translation.Cache
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}
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else
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{
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ReprotectAsWritable(funcOffset, code.Length);
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ReprotectAsWritable(targetRegion, funcOffset, code.Length);
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Marshal.Copy(code, 0, funcPtr, code.Length);
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ReprotectAsExecutable(funcOffset, code.Length);
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ReprotectAsExecutable(targetRegion, funcOffset, code.Length);
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if (OperatingSystem.IsWindows() && RuntimeInformation.ProcessArchitecture == Architecture.Arm64)
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{
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@ -139,41 +145,50 @@ namespace ARMeilleure.Translation.Cache
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{
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if (OperatingSystem.IsIOS())
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{
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return;
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// return;
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}
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lock (_lock)
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{
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Debug.Assert(_initialized);
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int funcOffset = (int)(pointer.ToInt64() - _jitRegion.Pointer.ToInt64());
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if (TryFind(funcOffset, out CacheEntry entry, out int entryIndex) && entry.Offset == funcOffset)
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foreach (var region in _jitRegions)
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{
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_cacheAllocator.Free(funcOffset, AlignCodeSize(entry.Size));
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_cacheEntries.RemoveAt(entryIndex);
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if (pointer.ToInt64() < region.Pointer.ToInt64() ||
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pointer.ToInt64() >= (region.Pointer + CacheSize).ToInt64())
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{
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continue;
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}
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int funcOffset = (int)(pointer.ToInt64() - region.Pointer.ToInt64());
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if (TryFind(funcOffset, out CacheEntry entry, out int entryIndex) && entry.Offset == funcOffset)
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{
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_cacheAllocator.Free(funcOffset, AlignCodeSize(entry.Size));
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_cacheEntries.RemoveAt(entryIndex);
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}
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return;
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}
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}
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}
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private static void ReprotectAsWritable(int offset, int size)
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private static void ReprotectAsWritable(ReservedRegion region, int offset, int size)
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{
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int endOffs = offset + size;
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int regionStart = offset & ~_pageMask;
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int regionEnd = (endOffs + _pageMask) & ~_pageMask;
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_jitRegion.Block.MapAsRwx((ulong)regionStart, (ulong)(regionEnd - regionStart));
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region.Block.MapAsRwx((ulong)regionStart, (ulong)(regionEnd - regionStart));
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}
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private static void ReprotectAsExecutable(int offset, int size)
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private static void ReprotectAsExecutable(ReservedRegion region, int offset, int size)
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{
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int endOffs = offset + size;
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int regionStart = offset & ~_pageMask;
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int regionEnd = (endOffs + _pageMask) & ~_pageMask;
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_jitRegion.Block.MapAsRx((ulong)regionStart, (ulong)(regionEnd - regionStart));
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region.Block.MapAsRx((ulong)regionStart, (ulong)(regionEnd - regionStart));
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}
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private static int Allocate(int codeSize, bool deferProtect = false)
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@ -187,20 +202,35 @@ namespace ARMeilleure.Translation.Cache
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alignment = 0x4000;
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}
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int allocOffset = _cacheAllocator.Allocate(ref codeSize, alignment);
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//DEBUG: Show JIT Memory Allocation
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//Console.WriteLine($"{allocOffset:x8}: {codeSize:x8} {alignment:x8}");
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if (allocOffset < 0)
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for (int i = _activeRegionIndex; i < _jitRegions.Count; i++)
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{
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throw new OutOfMemoryException("JIT Cache exhausted.");
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int allocOffset = _cacheAllocator.Allocate(ref codeSize, alignment);
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if (allocOffset >= 0)
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{
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_jitRegions[i].ExpandIfNeeded((ulong)allocOffset + (ulong)codeSize);
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_activeRegionIndex = i;
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return allocOffset;
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}
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}
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_jitRegion.ExpandIfNeeded((ulong)allocOffset + (ulong)codeSize);
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int exhaustedRegion = _activeRegionIndex;
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var newRegion = new ReservedRegion(_jitRegions[0].Allocator, CacheSize);
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_jitRegions.Add(newRegion);
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_activeRegionIndex = _jitRegions.Count - 1;
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return allocOffset;
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int newRegionNumber = _activeRegionIndex;
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_cacheAllocator = new CacheMemoryAllocator(CacheSize);
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int allocOffsetNew = _cacheAllocator.Allocate(ref codeSize, alignment);
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if (allocOffsetNew < 0)
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{
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throw new OutOfMemoryException("Failed to allocate in new Cache Region!");
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}
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newRegion.ExpandIfNeeded((ulong)allocOffsetNew + (ulong)codeSize);
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return allocOffsetNew;
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}
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private static int AlignCodeSize(int codeSize, bool deferProtect = false)
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Binary file not shown.
@ -12,12 +12,12 @@
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<key>Ryujinx.xcscheme_^#shared#^_</key>
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<dict>
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<key>orderHint</key>
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<integer>4</integer>
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<integer>1</integer>
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</dict>
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<key>com.Stossy11.MeloNX.RyujinxAg.xcscheme_^#shared#^_</key>
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<dict>
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<key>orderHint</key>
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<integer>3</integer>
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<integer>2</integer>
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</dict>
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</dict>
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<key>SuppressBuildableAutocreation</key>
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@ -77,6 +77,7 @@ class Ryujinx {
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var disablevsync: Bool
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var language: SystemLanguage
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var regioncode: SystemRegionCode
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var handHeldController: Bool
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init(gamepath: String,
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@ -102,7 +103,8 @@ class Ryujinx {
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disablePTC: Bool = false,
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disablevsync: Bool = false,
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language: SystemLanguage = .americanEnglish,
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regioncode: SystemRegionCode = .usa
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regioncode: SystemRegionCode = .usa,
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handHeldController: Bool = false
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) {
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self.gamepath = gamepath
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self.inputids = inputids
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@ -128,6 +130,7 @@ class Ryujinx {
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self.disablevsync = disablevsync
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self.language = language
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self.regioncode = regioncode
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self.handHeldController = handHeldController
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}
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}
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@ -321,10 +324,14 @@ class Ryujinx {
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args.append("--list-inputs-ids")
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}
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// Append the input ids (limit to 4 just in case)
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// Append the input ids (limit to 8 (used to be 4) just in case)
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if !config.inputids.isEmpty {
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config.inputids.prefix(4).enumerated().forEach { index, inputId in
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args.append(contentsOf: ["--input-id-\(index + 1)", inputId])
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config.inputids.prefix(8).enumerated().forEach { index, inputId in
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if config.handHeldController {
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args.append(contentsOf: ["\(index == 0 ? "--input-id-handheld" : "--input-id-\(index + 1)")", inputId])
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} else {
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args.append(contentsOf: ["--input-id-\(index + 1)", inputId])
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}
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}
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}
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@ -272,42 +272,12 @@ struct SettingsView: View {
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Text("Select input devices and on-screen controls to play with. ")
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}
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// Language and Region Settings
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Section {
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Picker(selection: $config.language) {
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ForEach(SystemLanguage.allCases, id: \.self) { ratio in
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Text(ratio.displayName).tag(ratio)
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}
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} label: {
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labelWithIcon("Language", iconName: "character.bubble")
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}
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Picker(selection: $config.regioncode) {
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ForEach(SystemRegionCode.allCases, id: \.self) { ratio in
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Text(ratio.displayName).tag(ratio)
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}
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} label: {
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labelWithIcon("Region", iconName: "globe")
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}
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// globe
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} header: {
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Text("Language and Region Settings")
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.font(.title3.weight(.semibold))
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.textCase(nil)
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.headerProminence(.increased)
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} footer: {
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Text("Configure the System Language and the Region.")
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}
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// Input Settings
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Section {
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Toggle(isOn: $config.listinputids) {
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labelWithIcon("List Input IDs", iconName: "list.bullet")
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}
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.tint(.blue)
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Toggle(isOn: $config.macroHLE) {
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labelWithIcon("Player 1 to Handheld Input", iconName: "formfitting.gamecontroller")
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}.tint(.blue)
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Toggle(isOn: $ryuDemo) {
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labelWithIcon("On-Screen Controller (Demo)", iconName: "hand.draw")
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@ -363,6 +333,35 @@ struct SettingsView: View {
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Text("Configure input devices and on-screen controls for easier navigation and play.")
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}
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// Language and Region Settings
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Section {
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Picker(selection: $config.language) {
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ForEach(SystemLanguage.allCases, id: \.self) { ratio in
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Text(ratio.displayName).tag(ratio)
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}
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} label: {
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labelWithIcon("Language", iconName: "character.bubble")
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}
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Picker(selection: $config.regioncode) {
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ForEach(SystemRegionCode.allCases, id: \.self) { ratio in
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Text(ratio.displayName).tag(ratio)
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}
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} label: {
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labelWithIcon("Region", iconName: "globe")
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}
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// globe
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} header: {
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Text("Language and Region Settings")
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.font(.title3.weight(.semibold))
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.textCase(nil)
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.headerProminence(.increased)
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} footer: {
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Text("Configure the System Language and the Region.")
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}
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// CPU Mode
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Section {
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if filteredMemoryModes.isEmpty {
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