gdkchan
174909acfa
Use GetBufferType0x21 on TransactParcelAuto aswell
2018-06-02 20:40:26 -03:00
Starlet
ed2aa2378b
SMO stubs and implementations ( #129 )
...
* WIP SMO stubs and implementations
* fixes?
* Add StorageHelper
* Whoops
* Compliant with review.
* Remove unnecessary usings
2018-06-02 19:46:09 -03:00
gdkchan
0447840a5a
Fix copy-paste mistake, also related to astc...
2018-06-02 13:39:52 -03:00
gdkchan
14a67565c8
Fix mistake on astc conversion, make some static methods that shouldn't be public private, remove old commmented out code
2018-06-02 11:44:52 -03:00
gdkchan
4df1c5a9bc
Re add some texture formats that I somehow removed by accident on OGLEnumConverter
2018-06-02 00:53:50 -03:00
gdkchan
5f4591a8ac
Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!)
2018-06-02 00:50:56 -03:00
Ac_K
4178a45a1c
Add an ASTC Decoder (Not currently used in Ryujinx) ( #131 )
...
* Add an ASTC Decoder (Not currently used in Ryujinx)
* Update ASTCDecoder.cs
2018-06-01 15:00:16 -03:00
gdkchan
4f35cdbb70
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
2018-05-29 20:37:10 -03:00
gdkchan
624bc35132
Initial work to support AArch32 with a interpreter, plus nvmm stubs (not used for now)
2018-05-26 17:50:47 -03:00
Starlet
1c74037fdb
[IApplicationFunctions/INvDrvServices] Stub GetPseudoDeviceId, FinishInitialize and add more pctl service names. ( #127 )
...
* [INvDrvServices] Stub FinishInitialize
* [IApplicationFunctions] Stub GetPseudoDeviceId
* I need to proofread my shit...
* Also add more pctl service names
2018-05-25 18:33:09 -03:00
gdkchan
91e3bccb51
Fix wrong type on CMTST instruction
2018-05-23 12:57:28 -03:00
gdkchan
e5eea9c716
Remove some calls generated on the CPU for inexistent intrinsic methods
2018-05-23 00:27:48 -03:00
gdkchan
3f51356006
Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time
2018-05-22 22:43:31 -03:00
Starlet
f36a10271a
[SvcSystem/SvcMemory] Implement SvcGetInfo 16, SvcMapPhysicalMemory & SvcUnmapPhysicalMemory ( #126 )
...
* [SvcSystem] Implement SvcGetInfo 16
SvcGetInfo 16 always should be 1(?)
* Implement SvcMapPhysicalMemory & SvcUnmapPhysicalMemory
* Adjusted to review.
2018-05-22 17:40:46 -03:00
Thomas Guillemard
460086e9ca
Add a C++ demangler ( #119 )
...
* Add a C++ demangler for PrintStackTrace
This is a simple C++ demangler (only supporting name demangling) that will
probably be enough for any stacktrace cases.
* Create Ryujinx.Core.OsHle.Diagnostics.Demangler and move DemangleName
* Rename Demangler -> Demangle + Fix coding style
* Starting a real parsing for demangler (still simple and no compression support yet)
* Partially implement decompression
* Improve compression support (still need to fix errored compression indexing)
* Some cleanup
* Fix Demangle.Parse call in PrintStackTrace
* Trim parameters result to get more clear prototypes
* Rename Demangle -> Demangler and fix access level
* Fix substitution possible issues also improve code readability
* Redo compression indexing to be more accurate
* Add support of not nested function name
2018-05-22 17:40:02 -03:00
gdkchan
b97d75e798
Add scalar variants of FCVTZS/FCVTZU, fix a issue on Ryushader
2018-05-18 14:44:49 -03:00
gdkchan
822a71602c
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
2018-05-17 15:25:42 -03:00
gdkchan
db67938b97
Only use higher priority on yield, change reschedule to be per-thread instead of using SchedulerThread to store the reschedule flag
2018-05-15 23:49:57 -03:00
gdkchan
f2392b6bb0
Fix some races in SvcThreadSync and change the way how yield works
2018-05-15 22:37:54 -03:00
Ac_K
5232f923fb
Update README.md
2018-05-15 18:57:22 +02:00
gdkchan
2bc5aeb721
Fix typo and update priority/avoid duplicates on UpdateMutexOwner
2018-05-14 03:09:08 -03:00
gdkchan
0d541bd956
Some improvements to SetThreadCoreMask, simplified implementation of wait lists
2018-05-14 03:01:10 -03:00
gdkchan
b117eee0bd
Implement GetTpcMasks on nvservices
2018-05-13 22:10:45 -03:00
gdkchan
3b9c6532d0
Better implementation of SetThreadCoreMask that allows changing the Core Mask (untested, no clue if it actually works)
2018-05-13 22:00:29 -03:00
gdkchan
e65ea8506b
Initial work to support changing thread core on the scheduler, also some cond var priority fixes
2018-05-13 00:22:42 -03:00
gdkchan
87ef9366f2
Allow using self thread id on some svcs ( fixes #117 )
2018-05-11 23:05:06 -03:00
gdkchan
fac208a31c
Fix WidthInGobs on the GPU
2018-05-11 20:20:44 -03:00
gdkchan
c7a6426277
Update min sdk version on readme (for real this time)
2018-05-11 20:18:59 -03:00
gdkchan
e4eb60fa82
Update min sdk version on readme
2018-05-11 20:17:43 -03:00
gdkchan
9d789f99f9
Add intrinsics support ( #121 )
...
* Initial intrinsics support
* Update tests to work with the new Vector128 type and intrinsics
* Drop SSE4.1 requirement
* Fix copy-paste mistake
2018-05-11 20:10:27 -03:00
Starlet
c7e1cd61ce
Fix NV stubs ( #124 )
...
* Fix NV stubs
* Compliant with feedback
* Oops, Compliant with feedback #2
2018-05-11 00:19:51 -03:00
Thomas Guillemard
53f6eb37d9
Implement ISystemDisplayService::GetDisplayMode & Add IManagerDisplayService::SetLayerVisibility stub ( #118 )
...
* Add ISystemDisplayService::GetDisplayMode & IManagerDisplayService::SetLayerVisibility
Also add some missing PrintStub calls
* Fix import ordering & Fix incorrect value for the third word in GetDisplayMode
2018-05-10 23:40:52 -03:00
gdkchan
354950c9d9
Fix regression caused by wrong endian on GetAudioRendererWorkBufferSize version check
2018-05-07 16:03:30 -03:00
gdkchan
570ac65025
NvServices refactoring ( #120 )
...
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 15:53:23 -03:00
Ac_K
773bdea146
Update IAudioRendererManager.cs
2018-05-04 16:52:07 +02:00
Ac_K
a6e821b29e
A REAL fix for some games. ( #116 )
...
* Update IAudioRendererManager.cs
* Update IAudioRendererManager.cs
* Update IAudioRendererManager.cs
2018-05-01 21:02:28 -03:00
gdkchan
a3410f482b
Ignore ZR target texture color registers on shader
2018-04-30 14:32:54 -03:00
LDj3SNuD
222045bf49
Add Sqxtn_S, Sqxtn_V, Uqxtn_S, Uqxtn_V instructions and Tests (6). ( #110 )
...
* Update ILGeneratorEx.cs
* Update AOpCodeTable.cs
* Update AInstEmitSimdArithmetic.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
* Update CpuTest.cs
* Update Pseudocode.cs
* Update Instructions.cs
* Update AInstEmitSimdArithmetic.cs
* Update AInstEmitSimdArithmetic.cs
* Update AInstEmitSimdArithmetic.cs
2018-04-29 20:39:58 -03:00
gdkchan
5af1e9f82e
Fix GetDesiredLanguage and expose a way to set the desired language, default to english
2018-04-29 20:18:46 -03:00
gdkchan
556298930f
Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0
2018-04-29 17:58:38 -03:00
gdkchan
b4ba08912b
Remove unnecessary casts from NxSettings
2018-04-26 13:57:25 -03:00
gdkchan
e59ff06caf
Add null terminator to audio device names when writing to the output buffer
2018-04-26 11:34:40 -03:00
gdkchan
50b01658fa
Remove thread from the threads list when it finishes, remove debug code
2018-04-26 00:07:12 -03:00
LDj3SNuD
f02d8bd7b5
Update AOpCodeTable.cs ( #108 )
2018-04-25 23:26:41 -03:00
LDj3SNuD
e20c415768
Add Cls_V, Clz_V, Orn_V instructions. Add 18 Tests: And_V, Bic_V, Bif_V, Bit_V, Bsl_V, Cls_V, Clz_V, Orn_V, Orr_V. ( #104 )
...
* Update AOpCodeTable.cs
* Update AInstEmitSimdLogical.cs
* Update AInstEmitSimdArithmetic.cs
* Update ASoftFallback.cs
* Update AInstEmitAlu.cs
* Update Pseudocode.cs
* Update Instructions.cs
* Update CpuTestSimdReg.cs
* Update CpuTestSimd.cs
2018-04-25 23:20:22 -03:00
gdkchan
ab56c9b2af
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
2018-04-25 23:12:26 -03:00
Ac_K
7eba78608d
Update ISystemSettingsServer.cs ( #107 )
...
* Update ISystemSettingsServer.cs
Implement `GetSettingsItemValue`.
* Add NxSettings.cs
Generated automatically from a Switch 3.0 config file (Tid: 0100000000000818).
* Update ISystemSettingsServer.cs
* Update ISystemSettingsServer.cs
* Update ISystemSettingsServer.cs
2018-04-25 21:52:22 -03:00
gdkchan
8b56aa9759
Update README.md
2018-04-24 21:06:49 -03:00
gdkchan
a7d611b011
[HLE/Audio] Use correct audio device names
2018-04-24 17:14:26 -03:00
gdkchan
ae8bb487db
Improved logging ( #103 )
2018-04-24 15:57:39 -03:00