1769 Commits

Author SHA1 Message Date
riperiperi
d83fda81ac Fix dimensions check for scale eligibility (#2301) 2021-05-21 01:09:18 +02:00
gdkchan
887da4b8e5 Fix buffer and texture uses not being propagated for vertex A/B shaders (#2300)
* Fix buffer and texture uses not being propagated for vertex A/B shaders

* Shader cache version bump
2021-05-20 21:43:23 +02:00
gdkchan
d3b2ebf645 Fix constant buffer array size when indexing is used and other buffer descriptor and resolution scale regressions (#2298)
* Fix constant buffer array size when indexing is used

* Change default QueryConstantBufferUse value

* Fix more regressions

* Ensure proper order
2021-05-20 15:12:15 -03:00
Ac_K
3c84eaa61e ffmpeg: Attempt to fix RootPath on some linux distributions (#2292)
* fix ffmpeg lib path

* Check if ffmpeg isn't found

* Move code to FFmpegContext

* Call it in static constructor

* revert static instance

* rollback

* lazy initialization

* Revert "lazy initialization"

This reverts commit f675d26a5d15ade72e41a5ba899ba80aed3c396d.
2021-05-20 18:28:18 +02:00
riperiperi
8b82767810 Assign _backgroundContext before starting its worker thread. (#2299)
Fixes a random crash when starting an embedded game.
2021-05-20 15:29:10 +02:00
FICTURE7
cf4c39fa40 Use branch instead of tailcall for recursive calls (#2282)
* Use branch instead of tailcall for recursive calls

Use a branch instead of doing a tailcall for recursive calls. This
avoids having to store the dispatch address, setting up the epilogue and
keeps guest registers in host registers for longer.

The rejit check is moved down into the entry block so that the rejit
behaviour remains the same as before.

* Set PTC version

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2021-05-20 09:31:45 -03:00
FICTURE7
2a48ba2e96 Add BIC/ORR Vd.T, #imm fast path (#2279)
* Add fast path for BIC Vd.T, #imm

* Add fast path for ORR Vd.T, #imm

* Set PTC version

* Fixup Exception to InvalidOperationException
2021-05-20 09:09:17 -03:00
gdkchan
08dbc851c0 Move shader resource descriptor creation out of the backend (#2290)
* Move shader resource descriptor creation out of the backend

* Remove now unused code, and other nits

* Shader cache version bump

* Nits

* Set format for bindless image load/store

* Fix buffer write flag
2021-05-19 23:15:26 +02:00
EmulationFanatic
e943344aec Merge pull request #2177 from riperiperi/feature/parallel-shader-cache
Allow parallel shader compilation when loading a shader cache
2021-05-19 11:39:19 -07:00
riperiperi
5e9b684d73 Remove ForceDedicatedGpu, as the driver utilities will now do that. 2021-05-19 19:26:23 +01:00
riperiperi
3cce4eb984 Pass CbufSlot when getting info from the texture descriptor (#2291)
* Pass CbufSlot when getting info from the texture descriptor

Fixes some issues with bindless textures, when CbufSlot is not equal to the current TextureBufferIndex.

Specifically fixes a random chance of full screen colour flickering in Super Mario Party.

* Apply suggestions from code review

Oops

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2021-05-19 20:05:43 +02:00
FICTURE7
0f3c3977f7 Allow LocalVariable to be assigned more than once (#2288)
* Allow `LocalVariable` to be assigned more than once

This allows us to write flow controls like loops and if-elses with
LocalVariables participating in phi nodes.

* Add `GetLocalNumber` to operand
2021-05-17 01:54:53 +02:00
riperiperi
8ea0acfe74 Use copy dependencies for the Intel/AMD view format workaround (#2144)
* This might help AMD a bit

* Removal of old workaround.
2021-05-16 20:43:27 +02:00
Mary
911bd5b086 misc: Move configuration management to the Ryujinx project (#2269)
* Decouple configuration from Ryujinx.HLE and Ryujinx.Input

* Move Configuration to the Ryujinx project
2021-05-16 17:12:14 +02:00
Mary
7f69be2ce3 ci: Do not enforce userid on nightly PR comment
This avoid issues when two different users work on a single PR.
2021-05-14 11:08:46 +02:00
gdkchan
95fe1a8857 Fold constant offsets and group constant addresses (#2285)
* Fold constant offsets and group constant addresses

* PPTC version bump
2021-05-13 21:26:57 +02:00
LDj3SNuD
72064f2b99 PPTC meets ExeFS Patching. (#1865)
* PPTC meets ExeFS Patching.

* InternalVersion = 1865

* Ready!

* Optimized the PtcProfiler Load/Save methods.
2021-05-13 20:05:15 +02:00
gdkchan
91446e6599 Fix race in SM initialization (#2280) 2021-05-12 00:57:21 +02:00
gdkchan
ca28941154 Fix a specific core migration bug on the scheduler (#2271) 2021-05-11 13:18:50 -03:00
Mary
bafb0b8ab1 Miria: Fix GTK3 keyboard mapping (#2273)
I found some mistake I made back when I first wrote the mapping for
Miria.

This fix:
- an offset by one after the tilde key in the mapping.
- F30 being mapped to F29.
2021-05-08 14:53:28 +02:00
Mary
61fa8a9d51 Fix embedded game rendering (#2275)
This fix an issue when after a relaunch of a game containing other
games (embedded games), the renderer window size would be 1x1.

This bug was introduced by #2260.
2021-05-07 13:37:48 -03:00
Mary
b646713ed4 misc: Fix default value for GraphicsConfig.MaxAnisotropy (#2274)
As title say.
Doesn't change anything as the Ryujinx project set it.
2021-05-07 13:18:23 -03:00
Mary
652f0f1546 SM instance & TIPC fixes (#2241)
This PR addresses the following issues:
- SM was previously instancied once and reused on all sessions. This
  could cause inconsistency on the service initialization.
- TIPC replies were not matching what is generated on hardware.
2021-05-05 23:44:26 +02:00
Mary
5b7d15b939 audio: Implement a SDL2 backend (#2258)
* audio: Implement a SDL2 backend

This adds support to SDL2 as an audio backend.
It has the same compatibility level as OpenAL without its issues.

I also took the liberty of restructuring the SDL2 code to have one
shared project between audio and input.

The configuration version was also incremented.

* Address gdkchan's comments

* Fix update logic

* Add an heuristic to pick the correct target sample count wanted by the game

* Address gdkchan's comments

* Address Ac_k's comments

* Fix audren output

* Address gdkchan's comments
2021-05-05 23:37:09 +02:00
Ac_K
84a895dc83 ffmpeg: Redirect log output (#2266)
* ffmpeg: Redirect log output

* Remove leftover delegate

* Logging -> Log
2021-05-05 23:30:29 +02:00
Ac_K
503006c180 nsd: Cleanup the service and implement some calls (#2250)
* nim: Cleanup the service and implement some calls

* Fix symbol typo

* add ApplicationServerEnvironmentType enum

* Change condition
2021-05-05 23:16:51 +02:00
Mary
8155c00002 gtk3: Add base for future Vulkan integration (#2260)
* gtk3: Add base for future Vulkan integration

This PR puts in place the fondation for the future Vulkan integration on
the GTK3 UI.

This also updated SPB to 0.0.3-build14 that fixed a use after free on
XErrorHandler on Linux.

* Address rip's comments

* Merge GLWidget inside GLRenderer

* Clean up and deduplicate renderer implementations

* Address shahil's comments

* Address Ac_K's comments

* Address gdkchan's comments
2021-05-04 18:19:04 +02:00
Mary
fa078218a1 Set FFmpeg.AutoGen library search path on Linux
This fix FFmpeg.AutoGen being unable to find system ffmpeg libraries on
Linux.
2021-05-03 10:09:49 +02:00
Ac_K
c45e76431e misc: Cleanup Discord Presence (#2262)
* ui: Cleanup Discord Presence

* Clean Timestamps
2021-05-02 22:17:34 +02:00
Mary
c93bfdf7ec Update to FFmpeg 4.4.0 (#2259)
* Update to FFmpeg 4.4.0

As the title say

* Fix warning from 4.4.0
2021-05-02 22:08:35 +02:00
Mary
f404c39b7e hid: Rewrite shared memory management (#2257)
* hid: Rewrite shared memory management

This entirely rewrite our ancient (and original) HID shared memory
interface to be more usable and accurate.

HID update logics were updated to reflect those changes but should work
still the same way it previously did.

This need heavy testing just in case to avoid possible regressions.

* Silence warnings

* Address gdkchan's comments

* Address Ac_K's comments

* Address one missing nit
2021-05-02 22:01:30 +02:00
gdkchan
d278aaa5cd Fix shader buffer write flag on atomic instructions (#2261)
* Fix shader buffer write flag on atomic instructions

* Shader cache version bump
2021-05-01 20:46:21 +02:00
Mark Araujo
11f2c1371a Changes ordering of config.json and configuration files (#2253)
This allows configuration values to be written to log file for analysis
2021-04-30 21:39:42 +02:00
Ac_K
58e96255e5 nfp: Increase Amiibo scanning delay (#2256) 2021-04-30 19:32:58 +02:00
gdkchan
4c8d4b407d Fix GetClockSnapshot not writing steady clock timepoint (#2249) 2021-04-26 23:56:14 +02:00
Caian Benedicto
5d15e64b83 Initialize hid inputs on activation (#2246) 2021-04-26 10:44:20 +02:00
EmulationFanatic
f0dfd13068 Fix uint -> int typo. (#2245) 2021-04-25 02:50:00 +02:00
gdkchan
e5f643c637 Fix IsRegionInUse check on NV memory allocator (#2243) 2021-04-25 02:13:58 +02:00
Mary
faad132c7c HLE: Fix integer sign inconcistency accross the codebase (#2222)
* Make all title id instances unsigned

* Replace address and size with ulong instead of signed types

Long overdue change.
Also change some logics here and there to optimize with the new memory
manager.

* Address Ac_K's comments

* Remove uneeded cast all around

* Fixes some others misalignment
2021-04-24 12:16:01 +02:00
Ac_K
0f71c85594 account: add Custom User Profiles support (#2227)
* Initial Impl

* Fix names

* remove useless ContentManager

* Support backgrounds and improve avatar loading

* Fix firmware checks

* Addresses gdkchan feedback
2021-04-23 22:26:31 +02:00
Ac_K
8831b0fd74 mm: Cleaned up the service a bit (#2233) 2021-04-22 23:35:01 +02:00
Mary
842805823c Miria: Do not try to query keyboard input when controller isn't set (#2231)
This fix a possible crash with raw keyboard input since Miria.
I took the liberty to move the the keyboard update to avoid possible duplicate update if we end up having two keyboards in use.
2021-04-21 01:47:49 +02:00
gdkchan
b04d0dd5d3 Only enable clip distance if written to on shader (#2217)
* Only enable clip distance if written to on shader

* Signal InstanceId use through FeatureFlags

* Shader cache version bump
2021-04-20 12:33:54 +02:00
FICTURE7
7de1734e98 Add inlined on translation call counting (#2190)
* Add EntryTable<TEntry>

* Add on translation call counting

* Add Counter

* Add PPTC support

* Make Counter a generic & use a 32-bit counter instead

* Return false on overflow

* Set PPTC version

* Print more information about the rejit queue

* Make Counter<T> disposable

* Remove Block.TailCall since it is not used anymore

* Apply suggestions from code review

Address gdkchan's feedback

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Fix more stale docs

* Remove rejit requests queue logging

* Make Counter<T> finalizable

Most certainly quite an odd use case.

* Make EntryTable<T>.TryAllocate set entry to default

* Re-trigger CI

* Dispose Counters before they hit the finalizer queue

* Re-trigger CI

Just for good measure...

* Make EntryTable<T> expandable

* EntryTable is now expandable instead of being a fixed slab.
* Remove EntryTable<T>.TryAllocate
* Remove Counter<T>.TryCreate

Address LDj3SNuD's feedback

* Apply suggestions from code review

Address LDj3SNuD's feedback

Co-authored-by: LDj3SNuD <35856442+LDj3SNuD@users.noreply.github.com>

* Remove useless return

* POH approach, but the sequel

* Revert "POH approach, but the sequel"

This reverts commit 5f5abaa24735726ff2db367dc74f98055d4f4cba.

The sequel got shelved

* Add extra documentation

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: LDj3SNuD <35856442+LDj3SNuD@users.noreply.github.com>
2021-04-18 23:43:53 +02:00
riperiperi
325e24af9c Data should not be public for nvapi unicode string 2021-04-18 17:34:01 +01:00
riperiperi
73a1eab3bf Fix skipping missing shaders 2021-04-18 17:34:01 +01:00
riperiperi
c2582678fb Use IntPtr for handles, remove unsafe keyword 2021-04-18 17:34:00 +01:00
riperiperi
81e2c182e0 Forcibly enable threaded optimization on boot. 2021-04-18 17:34:00 +01:00
riperiperi
8059ecc4dc Nit 2021-04-18 17:34:00 +01:00
riperiperi
e21f715ad8 The task isn't required for loading compute binary. 2021-04-18 17:33:59 +01:00