704 Commits

Author SHA1 Message Date
emmauss
21b668061d Implement ITimeZone 201, 202 (#327)
* Implement ITimeZone 201, 202

* fix alignment

* fix array count

* fix mismatching datetime kind and timezone
2018-08-15 15:53:23 -03:00
gdkchan
0ea9a116ff Zero out bits 63:32 of scalar float operations with SSE intrinsics (#273) 2018-08-14 23:54:12 -03:00
ReinUsesLisp
9afa1f6d08 Reset cache on command buffer execution instead of sync calls (#341)
Also resets const buffer cache on CbData calls.
Non-const buffer data might also change while a command buffer is
executing but that's very unlikely.
2018-08-14 22:27:05 -03:00
gdkchan
87ff1eb12e Better support for user accounts (#349)
* Better support for user accounts

* Nits

* Check for invalid ids
2018-08-14 19:02:42 -03:00
emmauss
94ac7d3840 Implement IProfile Get and GetBase (#266)
* implement IProfile Get(Base)

* use default user

* changed userid
2018-08-13 21:13:01 -03:00
gdkchan
ea1685008c Fix FMUL and TEXS shader instructions (#347) 2018-08-13 19:46:36 -03:00
emmauss
2ac564d2b8 Implement AcquireNpadStyleSetUpdate event (#306)
* implement get npad set event

* move npad style set event to hid service

* fix spacing

* change event to field

* dispose event
2018-08-13 18:31:09 -03:00
gdkchan
8bf6a11a3a Add partial support to the TEX.B shader instruction (#342)
* Add partial support to the TEX.B shader instruction, fix for mixed indexed and non-indexed drawing

* Better exception
2018-08-13 18:22:09 -03:00
LDj3SNuD
543ed093ca Add Sadalp_V, Saddlp_V, Uadalp_V, Uaddlp_V instructions; add 8 Tests. (#340)
* Update Instructions.cs

* Update CpuTestSimd.cs

* Update AOpCodeTable.cs

* Update AInstEmitSimdArithmetic.cs
2018-08-13 18:10:02 -03:00
emmauss
7b96bec7ad Merge pull request #344 from greggameplayer/patch-1
fix toggleable variable in config to set the docked mode
2018-08-11 16:33:12 +03:00
Unknown
2d4eb9601f fix DockedMode variable
delete unneeded spaces

fix DockedMode variable

fix DockedMode variable

change PerformanceMode cast to int
align ICommonStateGetter Commands
2018-08-11 15:31:34 +02:00
emmauss
4736a6b940 Merge pull request #304 from emmauss/listdisplays
Implemented IApplicationDisplayService:ListDisplays
2018-08-11 15:32:56 +03:00
emmauss
b683b30d33 fix dock mode style issues 2018-08-11 12:24:55 +00:00
greggameplayer
c9ce01fcc4 Add the ability to set or not docked mode via config file (#227)
* Add a toggleable DockedMode bool
2018-08-11 15:12:28 +03:00
LDj3SNuD
c8b6bf11c7 Add Sqdmulh_S, Sqdmulh_V, Sqrdmulh_S, Sqrdmulh_V instructions; add 6 Tests. Now all saturating methods are on ASoftFallback. (#334)
* Update Instructions.cs

* Update CpuTestSimd.cs

* Update CpuTestSimdReg.cs

* Update AOpCodeTable.cs

* Update AInstEmitSimdArithmetic.cs

* Update AInstEmitSimdHelper.cs

* Update ASoftFallback.cs

* Update CpuTestAlu.cs

* Update CpuTestAluImm.cs

* Update CpuTestAluRs.cs

* Update CpuTestAluRx.cs

* Update CpuTestBfm.cs

* Update CpuTestCcmpImm.cs

* Update CpuTestCcmpReg.cs

* Update CpuTestCsel.cs

* Update CpuTestMov.cs

* Update CpuTestMul.cs

* Update Ryujinx.Tests.csproj

* Update Ryujinx.csproj

* Update Luea.csproj

* Update Ryujinx.ShaderTools.csproj

* Address PR feedback (further tested).

* Address PR feedback.
2018-08-10 14:27:15 -03:00
gdkchan
f1ece03ded Fix load/store exclusive/atomic pairwise instructions (#337) 2018-08-10 01:14:27 -03:00
ReinUsesLisp
80f6db03a9 Low level graphics API prerequisites (#319)
* Add GalPipelineState and IGalPipeline

* Separate UploadVertex call

* Add ConstBuffer cache

* Move Vertex Assembly into GalPipelineState

* Move Uniform binds to GalPipelineState

* Move framebuffer flip into a buffer

* Rebase

* Fix regression

* Move clear values from VertexEndGl to ClearBuffers

* Rename obscure names O->Old S->New
2018-08-10 01:09:40 -03:00
greggameplayer
134b395d20 Add SetScreenShotImageOrientation (#310)
* Add SetScreenShotImageOrientation

* add a stubbed print
2018-08-08 03:00:54 -03:00
gdkchan
fad62608f7 Fix race condition on IdDictionary (#333) 2018-08-07 23:32:24 -03:00
Darabat
f2e753de23 Changing shader decompiler to avoid vec2 and vec3 types, which were causing specific crashes. (#332)
* Changing shader decompiler to avoid vec2 and vec3 types, which were causing specific crashes.

* aligning code

* step back

* Redoing changes

* Redoing changes

* Redoing changes and avoiding concatenations

* redoing changes
2018-08-06 22:26:19 -03:00
gdkchan
327b481502 Fix silly copy/paste error on float variant of the FMINNM instruction 2018-08-05 18:56:30 -03:00
gdkchan
93a24a0ff2 More accurate impl of FMINNM/FMAXNM, add vector variants (#296)
* More accurate impl of FMINNM/FMAXNM, add vector variants

* Optimize for the 0 case when op1 != op2

* Address PR feedback
2018-08-05 02:54:21 -03:00
Thomas Guillemard
768676d629 Implement Shared Fonts (#215)
* Implement Shared Fonts

This fully implements shared fonts.
This commit is provided without fonts.
This commit also add Size to HSharedMem.Positions to be able to add fonts to shared zones when RequestLoad is called.

* Require the user to provide fonts in RyuFS/system

* Use File.Exits instead of relying ona try/catch and change system resource exception format a bit

* Make sure that font sum doesn't exceed 17MB

Also rename font data dictionary for coherence.
2018-08-04 18:38:49 -03:00
LDj3SNuD
b069a4125e Add SQADD, UQADD, SQSUB, UQSUB, SUQADD, USQADD, SQABS, SQNEG (Scalar, Vector) instructions; add 24 Tests. Most saturation instructions now on ASoftFallback. (#314)
* Update AOpCodeTable.cs

* Update AInstEmitSimdHelper.cs

* Update AInstEmitSimdArithmetic.cs

* Update Pseudocode.cs

* Update Instructions.cs

* Update CpuTestSimd.cs

* Update CpuTestSimdReg.cs

* Update AInstEmitSimdHelper.cs

* Update AInstEmitSimdHelper.cs

* Update AInstEmitSimdHelper.cs

* Update AInstEmitSimdHelper.cs

* Update ASoftFallback.cs

* Update AInstEmitSimdHelper.cs

* Update ASoftFallback.cs

* Update AInstEmitSimdHelper.cs

* Update CpuTestSimd.cs

* Update CpuTestSimdReg.cs

* Update ASoftFallback.cs

* Update AInstEmitSimdHelper.cs

* Opt. (retest).
2018-08-04 16:58:54 -03:00
gdkchan
0ab6d0d9ee Fix for integer vertex attributes and iset bf flag (#323) 2018-08-03 13:54:34 -03:00
AboodMadridista
898c873696 Use the more specific NotImplementedException type instead of just Exception (#322) 2018-08-02 21:58:48 -03:00
emmaus
feb0075319 moved metadata to process 2018-08-02 23:33:28 +03:00
emmauss
013ea228e6 Merge pull request #298 from Cyuubi/npdm
Add Npdm parsing into Ryujinx.HLE
2018-08-02 22:59:14 +03:00
ReinUsesLisp
024bd713b7 Sleep OpenAL thread (#313) 2018-08-01 00:48:49 -03:00
greggameplayer
10a4270b49 Implement A2B10G10R10 TextureFormat (#248)
* add A2B10G10R10 TextureFormat

* return correct PixelFormat & PixelType

* return correct texture size

* return correct Bytes Per Pixel
2018-07-29 01:41:02 -03:00
Starlet
ec1e71752e Add 5.0.0 IPCs (#300)
* Implement 5.0.0 IPC

* Align ControlWithContext
2018-07-29 01:40:02 -03:00
ReinUsesLisp
300a2c1f17 Cache changes (#302)
* Skip repeated cache tests between same sync

* Skip some checks for regions where just one resource is resident

* Dehardcode residency page size

* Some cleanup
2018-07-29 01:39:15 -03:00
gdkchan
86a6621ad0 Some fix to IRequest on NIFM, support sending objects to services (#294) 2018-07-29 01:36:29 -03:00
ReinUsesLisp
5802879b61 Window related changes (#308)
* Use integer math for touch screen

* Sleep polling thread

* Rework host input

* Add fullscreen with F11 or Alt+Enter

* Address feedback
2018-07-29 01:35:36 -03:00
ReinUsesLisp
205e894910 Avoid calling buffer binding when shader didn't change (#295) 2018-07-26 13:49:29 -03:00
Arthur Chen
860e816740 update encoding for branch instruction (#305) 2018-07-26 13:46:05 -03:00
emmaus
805cda0985 implemented ListDisplays 2018-07-24 21:38:55 +00:00
ReinUsesLisp
0f76a7e1ad Blit framebuffer without shaders (#229)
* Blit framebuffer without shaders

* De-hardcode native size values

* Adapt to dehardcoded framebuffers and address feedback

* Remove framebuffer rebinding
2018-07-23 16:21:05 +02:00
greggameplayer
df8ca2f6d0 Link BCAT:U & BCAT:A & BCAT:M & BCAT:S (#257)
* Link BCAT:U & BCAT:A & BCAT:M & BCAT:S

* delete unneeded using

* delete unneeded spaces

* delete unneeded using

* Add comment (1/2)

* Add comment (2/2)

* delete unneeded using
2018-07-23 16:20:16 +02:00
Ac_K
d24b67f100 Update ITimeZoneService.cs
Fix typo
2018-07-22 19:38:29 +00:00
Starlet
cec6d7840f Add Npdm parsing into Ryujinx.HLE 2018-07-20 17:53:06 -04:00
Rygnus
1074629831 Stub AppletOE UnlockExit (#279)
* Implement AppletOE UnlockExit
2018-07-19 20:27:50 -03:00
ReinUsesLisp
01251c98ca Send data to OpenGL host without client-side copies (#285)
* Directly send host address to buffer data

* Cleanup OGLShader

* Directly copy vertex and index data too

* Revert shader bind "cache"

* Address feedback
2018-07-19 16:02:51 -03:00
emmauss
18920f74c9 fix extra space 2018-07-19 18:53:49 +00:00
Thomas Guillemard
ca8e655898 Fix SystemPathToSwitchPath platform issues and make sure to delete temporary NRO after sessions dispose (#293) 2018-07-19 15:44:52 -03:00
emmauss
04850913a6 Added appveyor configuration file (#277) 2018-07-19 20:49:34 +03:00
mailwl
bb044fb417 .gitignore: ignore autogenerated launchSettings.json (#292)
thanks to @Cyuubi
2018-07-19 13:45:50 -03:00
ReinUsesLisp
73fb06b034 Implement Geometry shaders (#280)
* Implement Geometry shaders

* Add EmitVertex() and EndPrimitive()

* Read output geometry data from header

* Stub Vmad

* Add Iadd_I32

* Stub Mov_S (S2R)

* Stub Isberd

* Change vertex index to gpr39 in Abuf

* Add stub messages for consistency

* Do not print input block when there is no attributes

* Use GL_ARB_enhanced_layouts

* Skip geometry shaders when there's no GL_ARB_enhanced_layouts

* Address feedback

* Address feedback
2018-07-19 02:33:27 -03:00
Merry
8f29cb92f0 AOpCodeTable: Speed up instruction decoding (#284) 2018-07-19 02:32:37 -03:00
gdkchan
75d3add493 Support deswizzle of sparse tiled textures and some frame buffer fixes (#275)
* Attempt to support deswizzle of sparse tiled textures

* Use correct frame buffer and viewport sizes, started to clean up the copy engine

* Correct texture width alignment

* Use Scale/Translate registers to calculate viewport rect

* Allow texture copy between frame buffers
2018-07-19 02:30:21 -03:00