1632 Commits

Author SHA1 Message Date
gdkchan
c7cd70c010 Fix exception throw message for unimpl texture formats (#398) 2018-09-01 18:51:51 -03:00
ReinUsesLisp
78575c1cea Shaders: Handle Ipa PASS argument as needed in Fragment Shaders (#392) 2018-09-01 18:44:19 -03:00
HorrorTroll
dc507d3179 Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format (#377)
* Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format

* Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format

* Revert "Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format"

This reverts commit aea5c9db3a5e0b11545c3520f885e411a3587113.

* Conflicts fix

* Wrong fix

* E

* e
2018-09-01 18:25:49 -03:00
gdkchan
5dec59ac45 Improve handling on QueryGet on the gpu (#397) 2018-09-01 11:54:56 -03:00
LDj3SNuD
002231ac58 Add Fcvtns_S, Fcvtns_V, Fcvtnu_S, Fcvtnu_V (AOpCodeSimd) FP & Umlal_V, Umlsl_V, Saddl_V, Ssubl_V, Usubl_V instructions; add 8 FP & 16 S/Umlal_V, S/Umlsl_V, S/Uaddl_V, S/Usubl_V Tests. (#390)
* Update AOpCodeTable.cs

* Update AInstEmitSimdCvt.cs

* Update Pseudocode.cs

* Update Instructions.cs

* Update CpuTestSimd.cs

* Update AOpCodeTable.cs

* Update AInstEmitSimdArithmetic.cs

* Update Instructions.cs

* Update CpuTestSimdReg.cs

* Update CpuTestSimd.cs

* Update AOpCodeTable.cs

* Update AInstEmitSimdArithmetic.cs

* Update Instructions.cs

* Update CpuTestSimdReg.cs

* Add QCFlagBit.

* Add QCFlagBit.
2018-09-01 11:52:51 -03:00
Merry
dcde3a7d7f Ryujinx.Tests: Add unicorn to test framework (#389)
* Ryujinx.Tests: Add unicorn to test framework

* CpuTestSimdArithmetic: Comment out inaccurate results
2018-09-01 11:24:05 -03:00
ReinUsesLisp
e03bdb303b Implement SSY/SYNC shader instructions (#382)
* Use a program counter to control shaders' flow

* Cleanup

* Implement SSY/SYNC

* Address feedback

* Fixup commentary

* Fixup Ssy instruction
2018-08-31 13:14:04 -03:00
ReinUsesLisp
32df359dca Fixup HasColor for depth/stencil values (#379) 2018-08-30 13:14:45 -03:00
HorrorTroll
4573cbcc00 Add R32_G32 texture format (#383) 2018-08-27 11:18:21 -03:00
LDj3SNuD
d767006a35 Add SHADD, SHSUB, UHSUB, SRHADD, URHADD, instructions; add 12 Tests. (#380)
* Update AOpCodeTable.cs

* Update AInstEmitSimdArithmetic.cs

* Update Instructions.cs

* Update CpuTestSimdReg.cs

* Update CpuTest.cs

* Update CpuTestSimd.cs

* Update CpuTestSimdCrypto.cs
2018-08-27 03:44:01 -03:00
ReinUsesLisp
da335e8238 Use mirrored texture wraps when available (#361) 2018-08-25 16:39:08 -03:00
ReinUsesLisp
9398339606 Implement vertex instancing (#381) 2018-08-25 01:16:58 -03:00
emmauss
bc8d5d7ac9 Update BSD service implementation (#363)
* Update BSD service to handle libnx's 'smart IPC buffers' for address info

* Use existing "GetBufferType0x21" for certain BSD socket methods

* Parse address port as unsigned short

* Fix bounds check on reading the IPC buffer

* Implement Read, Write methods

* rebased and cleaned

* addressed nits

* remove unused swap method

* fixed alignments
2018-08-24 14:20:42 -03:00
ReinUsesLisp
e4fd1c4ef2 Implement multiple rendertarget attachments and depth writting (#375)
* Add depth writting

* Implement multiple attachments

* Address feedback
2018-08-23 02:07:23 -03:00
gdkchan
576679e973 Fix BinarySearchLt to return less than rather than less than or equal value (#372) 2018-08-23 01:54:59 -03:00
ReinUsesLisp
45657062e4 Avoid querying and setting texture bindings in hot code (#376) 2018-08-23 01:54:32 -03:00
Thomas Guillemard
de483f52dd Improve LM implementation (#373)
- Manage end of the log packet correctly.
- Add drop count, time, and program name parsing.
- Use the correct buffer type. (0x21 not 0x9)
- Prefix unknown fields with "Field"
2018-08-22 18:06:29 -03:00
Thomas Guillemard
6096764e3b SvcSetHeapSize: match kernel check for invalid size (#374)
This fix games like DK Country
2018-08-21 13:05:12 -03:00
ReinUsesLisp
a729e59ffa Avoid gpr overwritting on Ld_C instruction (#371)
* Avoid gpr overwritting on LD_C instruction

* Address feedback

* Ignore invalid registers
2018-08-20 23:31:10 -03:00
ReinUsesLisp
97bcf897a0 Use signed and unsigned vertex types (#370) 2018-08-20 16:02:38 -03:00
LDj3SNuD
cd18d9ac78 Add AESD, AESE, AESIMC, AESMC instructions; add 4 simple Tests (closed box). (#365)
* Create CpuTestSimdCrypto.cs

* Update AOpCodeTable.cs

* Create AInstEmitSimdCrypto.cs

* Update ASoftFallback.cs

* Create ACryptoHelper.cs
2018-08-20 01:20:26 -03:00
ReinUsesLisp
fbf4386b52 Rendertarget attachments, texture and image changes (#358)
* Add multiple color outputs for fragment shaders

* Add registers and gal enums

* Use textures for framebuffers and split color and zeta framebuffers

* Abstract texture and framebuffer targets as an image

* Share images between framebuffers and textures

* Unstub formats

* Add some formats

* Disable multiple attachments

* Cache framebuffer attachments

* Handle format types

* Add some rendertarget formats

* Code cleanup

* Fixup half float types

* Address feedback

* Disable multiple attachments in shaders

* Add A4B4G4R4 image format

* Add reversed section for image enums
2018-08-19 22:25:26 -03:00
gdkchan
2d944822e2 Fix MapPhysicalMemory when block position is less than map position (#359)
* Fix MapPhysicalMemory when block position is less than map position

* Only try to free pages that are actually mapped

* Only unmap after freeing the memory
2018-08-17 10:39:35 -03:00
LDj3SNuD
8fb76fd03e Add SHA256H, SHA256H2, SHA256SU0, SHA256SU1 instructions; add 4 Tests (closed box). (#352)
* Update CpuTestSimd.cs

* Update CpuTestSimdReg.cs

* Update Pseudocode.cs

* Update Instructions.cs

* Update Bits.cs

* Update Integer.cs

* Update AOpCodeTable.cs

* Create AInstEmitSimdHash.cs

* Update ASoftFallback.cs
2018-08-16 21:44:44 -03:00
gdkchan
35c06c7f44 Code style fixes and nits on the HLE project (#355)
* Some style fixes and nits on ITimeZoneService

* Remove some unneeded usings

* Remove the Ryujinx.HLE.OsHle.Handles namespace

* Remove hbmenu automatic load on process exit

* Rename Ns to Device, rename Os to System, rename SystemState to State

* Move Exceptions and Utilities out of OsHle

* Rename OsHle to HOS

* Rename OsHle folder to HOS

* IManagerDisplayService and ISystemDisplayService style fixes

* BsdError shouldn't be public

* Add a empty new line before using static

* Remove unused file

* Some style fixes on NPDM

* Exit gracefully when the application is closed

* Code style fixes on IGeneralService

* Add 0x prefix on values printed as hex

* Small improvements on finalization code

* Move ProcessId and ThreadId out of AThreadState

* Rename VFs to FileSystem

* FsAccessHeader shouldn't be public. Also fix file names casing

* More case changes on NPDM

* Remove unused files

* Move using to the correct place on NPDM

* Use properties on KernelAccessControlMmio

* Address PR feedback
2018-08-16 20:47:36 -03:00
gdkchan
3ec37c0a2f Remove artificial call count limit for EndGl (#357) 2018-08-16 20:45:00 -03:00
ReinUsesLisp
1858dd5c4c Implement PointCoord and PointSize shader attributes (#353)
* Implement PointCoord and PointSize shader attributes

* Address feedback
2018-08-16 02:26:03 -03:00
gdkchan
935eef96e8 More flexible memory manager (#307)
* Keep track mapped buffers with fixed offsets

* Started rewriting the memory manager

* Initial support for MapPhysicalMemory and UnmapPhysicalMemory, other tweaks

* MapPhysicalMemory/UnmapPhysicalMemory support, other tweaks

* Rebased

* Optimize the map/unmap physical memory svcs

* Integrate shared font support

* Fix address space reserve alignment

* Some fixes related to gpu memory mapping

* Some cleanup

* Only try uploading const buffers that are really used

* Check if memory region is contiguous

* Rebased

* Add missing count increment on IsRegionModified

* Check for reads/writes outside of the address space, optimize translation with a tail call
2018-08-15 15:59:51 -03:00
emmauss
21b668061d Implement ITimeZone 201, 202 (#327)
* Implement ITimeZone 201, 202

* fix alignment

* fix array count

* fix mismatching datetime kind and timezone
2018-08-15 15:53:23 -03:00
gdkchan
0ea9a116ff Zero out bits 63:32 of scalar float operations with SSE intrinsics (#273) 2018-08-14 23:54:12 -03:00
ReinUsesLisp
9afa1f6d08 Reset cache on command buffer execution instead of sync calls (#341)
Also resets const buffer cache on CbData calls.
Non-const buffer data might also change while a command buffer is
executing but that's very unlikely.
2018-08-14 22:27:05 -03:00
gdkchan
87ff1eb12e Better support for user accounts (#349)
* Better support for user accounts

* Nits

* Check for invalid ids
2018-08-14 19:02:42 -03:00
emmauss
94ac7d3840 Implement IProfile Get and GetBase (#266)
* implement IProfile Get(Base)

* use default user

* changed userid
2018-08-13 21:13:01 -03:00
gdkchan
ea1685008c Fix FMUL and TEXS shader instructions (#347) 2018-08-13 19:46:36 -03:00
emmauss
2ac564d2b8 Implement AcquireNpadStyleSetUpdate event (#306)
* implement get npad set event

* move npad style set event to hid service

* fix spacing

* change event to field

* dispose event
2018-08-13 18:31:09 -03:00
gdkchan
8bf6a11a3a Add partial support to the TEX.B shader instruction (#342)
* Add partial support to the TEX.B shader instruction, fix for mixed indexed and non-indexed drawing

* Better exception
2018-08-13 18:22:09 -03:00
LDj3SNuD
543ed093ca Add Sadalp_V, Saddlp_V, Uadalp_V, Uaddlp_V instructions; add 8 Tests. (#340)
* Update Instructions.cs

* Update CpuTestSimd.cs

* Update AOpCodeTable.cs

* Update AInstEmitSimdArithmetic.cs
2018-08-13 18:10:02 -03:00
emmauss
7b96bec7ad Merge pull request #344 from greggameplayer/patch-1
fix toggleable variable in config to set the docked mode
2018-08-11 16:33:12 +03:00
Unknown
2d4eb9601f fix DockedMode variable
delete unneeded spaces

fix DockedMode variable

fix DockedMode variable

change PerformanceMode cast to int
align ICommonStateGetter Commands
2018-08-11 15:31:34 +02:00
emmauss
4736a6b940 Merge pull request #304 from emmauss/listdisplays
Implemented IApplicationDisplayService:ListDisplays
2018-08-11 15:32:56 +03:00
emmauss
b683b30d33 fix dock mode style issues 2018-08-11 12:24:55 +00:00
greggameplayer
c9ce01fcc4 Add the ability to set or not docked mode via config file (#227)
* Add a toggleable DockedMode bool
2018-08-11 15:12:28 +03:00
LDj3SNuD
c8b6bf11c7 Add Sqdmulh_S, Sqdmulh_V, Sqrdmulh_S, Sqrdmulh_V instructions; add 6 Tests. Now all saturating methods are on ASoftFallback. (#334)
* Update Instructions.cs

* Update CpuTestSimd.cs

* Update CpuTestSimdReg.cs

* Update AOpCodeTable.cs

* Update AInstEmitSimdArithmetic.cs

* Update AInstEmitSimdHelper.cs

* Update ASoftFallback.cs

* Update CpuTestAlu.cs

* Update CpuTestAluImm.cs

* Update CpuTestAluRs.cs

* Update CpuTestAluRx.cs

* Update CpuTestBfm.cs

* Update CpuTestCcmpImm.cs

* Update CpuTestCcmpReg.cs

* Update CpuTestCsel.cs

* Update CpuTestMov.cs

* Update CpuTestMul.cs

* Update Ryujinx.Tests.csproj

* Update Ryujinx.csproj

* Update Luea.csproj

* Update Ryujinx.ShaderTools.csproj

* Address PR feedback (further tested).

* Address PR feedback.
2018-08-10 14:27:15 -03:00
gdkchan
f1ece03ded Fix load/store exclusive/atomic pairwise instructions (#337) 2018-08-10 01:14:27 -03:00
ReinUsesLisp
80f6db03a9 Low level graphics API prerequisites (#319)
* Add GalPipelineState and IGalPipeline

* Separate UploadVertex call

* Add ConstBuffer cache

* Move Vertex Assembly into GalPipelineState

* Move Uniform binds to GalPipelineState

* Move framebuffer flip into a buffer

* Rebase

* Fix regression

* Move clear values from VertexEndGl to ClearBuffers

* Rename obscure names O->Old S->New
2018-08-10 01:09:40 -03:00
greggameplayer
134b395d20 Add SetScreenShotImageOrientation (#310)
* Add SetScreenShotImageOrientation

* add a stubbed print
2018-08-08 03:00:54 -03:00
gdkchan
fad62608f7 Fix race condition on IdDictionary (#333) 2018-08-07 23:32:24 -03:00
Darabat
f2e753de23 Changing shader decompiler to avoid vec2 and vec3 types, which were causing specific crashes. (#332)
* Changing shader decompiler to avoid vec2 and vec3 types, which were causing specific crashes.

* aligning code

* step back

* Redoing changes

* Redoing changes

* Redoing changes and avoiding concatenations

* redoing changes
2018-08-06 22:26:19 -03:00
gdkchan
327b481502 Fix silly copy/paste error on float variant of the FMINNM instruction 2018-08-05 18:56:30 -03:00
gdkchan
93a24a0ff2 More accurate impl of FMINNM/FMAXNM, add vector variants (#296)
* More accurate impl of FMINNM/FMAXNM, add vector variants

* Optimize for the 0 case when op1 != op2

* Address PR feedback
2018-08-05 02:54:21 -03:00