1632 Commits

Author SHA1 Message Date
Mary
96eef1ad4e Github Actions: Workaround windows-latest restore failures (#1957)
See https://github.com/actions/setup-dotnet/issues/155.
2021-01-24 14:29:16 +01:00
gdkchan
d1d7ce5562 Match texture if the physical range is the same (#1934)
* Match texture if the physical range is the same

* XML docs and comments
2021-01-23 13:38:00 +01:00
mageven
8864443537 TZ: Fix loop condition in GetTZName (#1950)
Closes #1949
2021-01-23 13:29:14 +01:00
Caian Benedicto
a0ab048e00 Fix inverted read only flag in transfer memory creation (#1945) 2021-01-23 13:48:03 +11:00
mageven
2d80ffde07 Fix SL/SR typo in keyboard controller mapping (#1938) 2021-01-20 18:59:51 +01:00
gdkchan
70ca462ea2 Fix alignment on CreateTransferMemoryStorage (#1937) 2021-01-19 21:48:27 -03:00
LDj3SNuD
655968b11b CPU (A64): Add Fmaxnmp & Fminnmp Scalar Inst.s, Fast & Slow Paths; with Tests. (#1894) 2021-01-20 09:12:33 +11:00
gdkchan
2d7f4c2da2 Enable parallel ASTC decoding by default (#1930) 2021-01-19 14:19:52 +11:00
gdkchan
8e198da09e Fix out of range exception when a invalid base lod is used (#1931) 2021-01-19 14:04:38 +11:00
Sera
b30a555d3e Fix some GLXBadDrawable crashes on linux (#1900)
Fixes the crashes on linux when you stop emulation, and when you try to
exit the emulator while a game is running.
Also tested on windows without problems on my side.
2021-01-19 13:31:59 +11:00
gdkchan
fae90fdeea Reduce temporary copy/fill buffer size (#1926) 2021-01-19 13:31:15 +11:00
Ac_K
a0ecb775e3 am: Implement CreateHandleStorage and fixes (#1929) 2021-01-19 13:28:35 +11:00
mageven
b04adafdda Emulate a circular zone for keyboard analog sticks (#1906) 2021-01-19 00:56:53 +01:00
pineappleEA
ee5d842a57 Fix Linux Icon (#1927) 2021-01-19 07:33:58 +11:00
riperiperi
ec0facd1f0 Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)
* Initial implementation of buffer flush (VERY WIP)

* Host shaders need to be rebuilt for the SSBO write flag.

* New approach with reserved regions and gl sync

* Fix a ton of buffer issues.

* Remove unused buffer unmapped behaviour

* Revert "Remove unused buffer unmapped behaviour"

This reverts commit f1700e52fb8760180ac5e0987a07d409d1e70ece.

* Delete modified ranges on unmap

Fixes potential crashes in Super Smash Bros, where a previously modified range could lie on either side of an unmap.

* Cache some more delegates.

* Dispose Sync on Close

* Also create host sync for GPFifo syncpoint increment.

* Copy buffer optimization, add docs

* Fix race condition with OpenGL Sync

* Enable read tracking on CommandBuffer, insert syncpoint on WaitForIdle

* Performance: Only flush individual pages of SSBO at a time

This avoids flushing large amounts of data when only a small amount is actually used.

* Signal Modified rather than flushing after clear

* Fix some docs and code style.

* Introduce a new test for tracking memory protection.

Sucessfully demonstrates that the bug causing write protection to be cleared by a read action has been fixed. (these tests fail on master)

* Address Comments

* Add host sync for SetReference

This ensures that any indirect draws will correctly flush any related buffer data written before them. Fixes some flashing and misplaced world geometry in MH rise.

* Make PageAlign static

* Re-enable read tracking, for reads.
2021-01-17 17:08:06 -03:00
gdkchan
8258d1dc62 Support for resources on non-contiguous GPU memory regions (#1905)
* Support for resources on non-contiguous GPU memory regions

* Implement MultiRange physical addresses, only used with a single range for now

* Actually use non-contiguous ranges

* GetPhysicalRegions fixes

* Documentation and remove Address property from TextureInfo

* Finish implementing GetWritableRegion

* Fix typo
2021-01-17 19:44:34 +01:00
gdkchan
e4bac183c8 Fix mipmap base level being ignored for sampled textures and images (#1911)
* Fix mipmap base level being ignored for sampled textures and images

* Fix layer size and max level for textures

* Missing XML doc + reorder comments
2021-01-15 19:14:00 +01:00
Bruno Macabeus
bf4a184b88 settings: add Show Confirm Exist toggle (#1856) 2021-01-14 23:30:52 +01:00
gdkchan
c3896bbef7 Fix shader LOP3 predicate write condition (#1910)
* Fix LOP3 predicate write condition

* Bump shader cache version
2021-01-14 01:07:50 +01:00
Bruno Macabeus
dd03c14f55 android-fence: call callback when fence is invalid (#1881) 2021-01-13 10:53:13 +01:00
gdkchan
4ee086a3da Implement shader CC mode for ISCADD, X mode for ISETP and fix STL/STS/STG with RZ (#1901)
* Implement shader CC mode for ISCADD, X mode for ISETP and fix STS/STG with RZ

* Fix STG too and bump shader cache version

* Fix wrong name

* Fix Carry being inverted on comparison
2021-01-13 08:52:13 +11:00
gdkchan
c4e12bffe8 Implement clear buffer (fast path) (#1902)
* Implement clear buffer (fast path)

* Remove blank line
2021-01-13 08:50:54 +11:00
LDj3SNuD
8d53aaa94e Add a simple Pools Limiter. (#1830)
* Added support for offline invalidation, via PPTC, of low cq translations replaced by high cq translations; both on a single run and between runs.

Added invalidation of .cache files in the event of reuse on a different user operating system.

Added .info and .cache files invalidation in case of a failed stream decompression.

Nits.

* InternalVersion = 1712;

* Nits.

* Address comment.

* Get rid of BinaryFormatter.

Nits.

* Move Ptc.LoadTranslations().

Nits.

* Nits.

* Fixed corner cases (in case backup copies have to be used). Added save logs.

* Not core fixes.

* Complement to the previous commit. Added load logs. Removed BinaryFormatter leftovers.

* Add LoadTranslations log.

* Nits.

* Removed the search and management of LowCq overlapping functions.

* Final increment of .info and .cache flags.

* Nit.

* Free up memory allocated by Pools during any PPTC translations at boot time.

* Nit due to rebase.

* Add a simple Pools Limiter.

* Nits.

* Fix missing JumpTable.RegisterFunction() due to rebase.

Clear MemoryStreams as soon as possible, when they are no longer needed.

* Code cleaning.

* Nit for retrigger Checks.

* Update Ptc.cs

* Contextual refactoring of Translator. Ignore resetting of pools for DirectCallStubs.

* Nit for retrigger Checks.
2021-01-12 19:04:02 +01:00
Caian Benedicto
c7111ad6a8 Add support for inline software keyboard (#1868)
* Add background mode configuration to SoftwareKeyboardApplet

* Add placeholder text generator for Software Keyboard in background mode

* Add stub for GetIndirectLayerImageMap

* Fix default state of DecidedCancel response

* Add GUI text input to Software Keyboard in background mode

* Fix graphical glitch when Inline Software Keyboard appears

* Improve readability of InlineResponses class

* Improve code styling and fix compiler warnings

* Replace ServiceDisplay log class by ServiceVi

* Replace static readonly by const

* Add proper finalization to the keyboard applet in inline mode

* Rename constants to start with uppercase

* Fix inline keyboard not working with some games

* Improve code readability

* Fix code styling
2021-01-11 19:27:55 +01:00
Bruno Macabeus
4f301b1e82 ui: disable "Simulate Wake-up" when no game is running (#1863) 2021-01-11 16:03:37 +01:00
Steven Smith
ded7380af0 Only attempt to import common tickets. (#1886) 2021-01-11 14:47:13 +11:00
Ac_K
8e7b3e39fb pctl: Stub IsFreeCommunicationAvailable (#1893)
* pctl: Stub IsFreeCommunicationAvailable

This PR stub call IsFreeCommunicationAvailable since it's the same as call CheckFreeCommunicationPermission without a sets of an internal field.
I've fixed a wrong logic found while I'm checked the call by RE.

This fix #1883.

* Fix comments
2021-01-10 21:26:59 +01:00
gdkchan
4acf1b5282 Fix compute reserved constant buffer updates (#1892) 2021-01-10 21:02:58 +01:00
Ac_K
0b3e308d80 Hotfix for Updater introduced in #1859 2021-01-10 18:20:10 +01:00
gdkchan
c87596239f Fix remap when handle is 0 (#1882)
* Nvservices cleanup and attempt to fix remap

* Unmap if remap handle is 0

* Remove mapped pool add from Remap
2021-01-10 10:11:31 +11:00
Ac_K
e0cec017ac am: stub PresetLibraryAppletGpuTimeSliceZero (#1876) 2021-01-08 23:43:36 -03:00
gdkchan
c8f155717f Support conditional on BRK and SYNC shader instructions (#1878)
* Support conditional on BRK and SYNC shader instructions

* Add TODO comment and bump cache version
2021-01-08 22:55:55 -03:00
Ac_K
4ca044977b gui: Refactoring Part 1 (#1859)
* gui: Refactoring Part 1

* Fix ProfileDialog.glade path

* Fix Application.Quit assert

* Fix TitleUpdateWindow parent

* Fix TitleUpdate selected item

* Remove extra line in TitleUpdateWindow

* Fix empty assign of Enum.TryParse

* Add Patrons list in the About Window

* update about error messages
2021-01-08 09:14:13 +01:00
EmulationFanatic
1942672ce3 Update README.md to reflect new features/changes in the emulator (#1869)
* Update README.md to reflect new features/changes in the emulator

* Update Discord links
2021-01-07 22:31:46 +01:00
mageven
57fbd0fbd3 Update missing sample timestamp in DebugPad (#1873) 2021-01-07 19:43:33 +01:00
Ac_K
832f969c75 gpu: Implement missing texture formats (#1867)
* gpu: Implement Etc2Rgba texture format

* Add more format

* Fix wrong pixel format
2021-01-05 06:02:49 +01:00
LDj3SNuD
782eab4b69 CPU (A64): Add Pmull_V Inst. with Clmul fast path for the "1/2D -> 1Q" variant & Sse fast path and slow path for both the "8/16B -> 8H" and "1/2D -> 1Q" variants; with Test. (#1817)
* Add Pmull_V Sse fast path only, both "8/16B -> 8H" and "1/2D -> 1Q" variants; with Test.

* Add Clmul fast path for the 128 bits variant.

* Small optimisation (save 60 instructions) for the Sse fast path about the 128 bits variant.

* Add slow path, both variants. Fix V128 Shl/Shr when shift = 0.

* A32: Add Vmull_I P64 variant (slow path); not tested.

* A32: Add Vmull_I_P8_P64 Test and fix P64 variant.
2021-01-04 23:45:54 +01:00
Somebody Whoisbored
bbc99583c6 Fix exefs mod loading with unpacked games (#1857)
* Add the ability to layeredfs individual exefs with mod loader

* Address code style issues

* Further adjustments to the mod loading

* Update Ryujinx.HLE/HOS/ModLoader.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Address issue with checking for NSO existence (and code style fixes)

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2021-01-03 12:30:31 +01:00
Ac_K
e6ea04c655 account: Services Refactoring (#1833)
* account: Services Refactoring

* Remove extra empty space

* Fix IProfile::Get

* address gdkchan feedback
2021-01-02 23:34:28 +01:00
Ac_K
4e12b1d7fc surfaceflinger: Fix fence callback issue (#1839)
This PR fixes a regression introduced in #1741. The actual implementation do the assumption of fences always exist and then registering the callback.
Homebrews may not use fences, so the code crashes when it try to register the callback.
2021-01-02 23:21:44 +01:00
Bruno Macabeus
dd5e2068d2 services: add "apm:p" (#1854)
* services: add "apm:p"

* review: change amp:p version range

* review: remove uneeded calls

* review: fix ImanagerPrivileged
2021-01-02 16:11:38 +01:00
Bruno Macabeus
dc7a646f54 Remove long <-> ulong casts from Nvservices code (#1848)
* Remove long <-> ulong casts from Nvservices code

* review: fix lint
2021-01-01 19:03:33 -03:00
gdkchan
1a510dd6fd Update KAddressArbiter implementation to 11.x kernel (#1851)
* Update KAddressArbiter implementation to 11.x kernel

* InsertSortedByPriority is no longer needed
2021-01-01 14:59:26 -03:00
EmulationFanatic
0b0671d15c Enable Profiled Persistent Translation Cache (PPTC) by default (#1844)
* Enable Profiled Persistent Translation Cache (PPTC) by default

Enables PPTC by default. Enough time has passed and enough games tested that it should be the preferred setting for 99.9% of games. In case we are worried about PPTC files being put on the user's disk, shader cache already does this by default and generates about the same size files on average, so this should no longer be a concern.

* Update config.json with PTC set to true

* Updated _schema.json to set PPTC to true.
2021-01-01 15:36:47 +01:00
Mary
a4c7791b6b amadeus: Update copyright year
Happy new Year
2021-01-01 00:12:32 +01:00
Mary
75a9437031 Distribute with OpenAL Soft on Windows (#1847)
* Distribute with OpenAL Soft on Windows

This remove dependency on OpenAL EA on Windows and allows to operate with both backend without any user interventions.

Co-authored-by: jduncanator <jduncanator@hotmail.com>

* Fix Atmosphere utf8 issue

Co-authored-by: jduncanator <jduncanator@hotmail.com>
2020-12-31 09:08:09 +11:00
Somebody Whoisbored
e3f7d6b96d Add the ability to add individual files exefs with mod loader (#1766)
Co-authored-by: Ac_K <Acoustik666@gmail.com>
2020-12-29 20:54:32 +01:00
AigleSpartiate
3f7a5f6ba8 Fix button press issue (#1836)
A small code change to fix the issue that was forcing the user to press the "Yes" button twice to restart Ryujinx after it had been updated, instead of only once.
2020-12-26 15:59:41 +01:00
EmulationFanatic
b678f96718 Update InvalidMemoryRegionException.cs to abide by English rules. (#1834) 2020-12-25 04:09:02 +01:00
Ac_K
98f9d387bf Hotfix for #1814 2020-12-24 04:44:39 +01:00