2847 Commits

Author SHA1 Message Date
Mary
7ed1193599 amadeus: Fix limiter correctness (#3126)
This fixes missing audio on Nintendo Switch Sports Online Play Test.
2022-02-16 21:38:45 +01:00
gdkchan
0734e144b0 When copying linear textures, DMA should ignore region X/Y (#3121) 2022-02-16 11:13:45 +01:00
skrek
07d1dbc8e6 Adjusting how deadzones are calculated (#3079)
* Making deadzones feel nice and smooth + adding rider files to .gitignore

* removing unnecessary parentheses and fixing possibility of divide by 0

* formatting :)

* fixing up ClampAxis

* fixing up ClampAxis
2022-02-16 11:06:52 +01:00
Berkan Diler
6e03b4d34f Use Enum and Delegate.CreateDelegate generic overloads (#3111)
* Use Enum generic overloads

* Remove EnumExtensions.cs

* Use Delegate.CreateDelegate generic overloads
2022-02-13 10:50:07 -03:00
merry
c190d172bf InstEmitMemory32: Literal loads always have word-aligned PC (#3104) 2022-02-11 17:51:03 -03:00
gdkchan
17b84e4279 Fix missing geometry shader passthrough inputs (#3106)
* Fix missing geometry shader passthrough inputs

* Shader cache version bump
2022-02-11 19:52:20 +01:00
edisionnano
6631c5efd9 Ship SoundIO library only for the specified runtime (#3103)
* Add RuntimeIdentifers properties

For Linux, Windows and OS X x86-64
This ensures that the SoundIO project gets this property when built as a subproject

* Address gdkchan's nit

Merge tags into one
2022-02-11 00:15:13 +01:00
gdkchan
44278bef68 Add a limit on the number of uses a constant may have (#3097) 2022-02-09 17:42:47 -03:00
Mary
92c7ba1b2e misc: Make PID unsigned long instead of long (#3043) 2022-02-09 17:18:07 -03:00
merry
cbf2c55346 ARMeilleure: A32: Implement SHSUB8 and UHSUB8 (#3089)
* ARMeilleure: A32: Implement UHSUB8

* ARMeilleure: A32: Implement SHSUB8
2022-02-08 10:46:42 +01:00
wss445566
d92c6eea71 fix headless sdl2 option string (#3093) 2022-02-07 11:50:51 +01:00
edisionnano
b8badc12db Convert the bool to a lowercase string (#3080)
mesa_glthread doesn't accept PascalCase input
2022-02-06 12:52:39 -03:00
merry
b874c5e5ae ARMeilleure: A32: Implement SHADD8 (#3086) 2022-02-06 12:25:45 -03:00
merry
7f647eb3a8 ARMeilleure: OpCodeTable: Add CMN (RsReg) (#3087) 2022-02-06 02:01:05 +01:00
Alex Barney
8d562e0a41 Try to ensure save data always has a valid owner ID (#3057)
- Run the extra data fix in FixExtraData on non-system saves that have no owner ID.
- Set the owner ID in the dummy application control property if an application doesn't have a proper one available.
2022-02-02 14:49:49 -07:00
Alex Barney
98fabd5771 Fix the pronunciation of Ryujinx (#3059) 2022-01-31 18:34:21 +01:00
gdkchan
e50d7028f6 Fix bug that could cause depth buffer to be missing after clear (#3067) 2022-01-31 00:11:43 -03:00
VocalFan
99cbdf8984 Remove Appveyor from Readme and SLN (#3026)
* Replace Appveyor with Github badge.

* Delete appveyor.yml

* Remove Appveyor from SLN
2022-01-30 16:41:22 +01:00
gdkchan
aa01436e1a Fix small precision error on CPU reciprocal estimate instructions (#3061)
* Fix small precision error on CPU reciprocal estimate instructions

* PPTC version bump
2022-01-29 23:59:34 +01:00
Mary
16d61f79ff kernel: A bit of refactoring and fix GetThreadContext3 correctness (#3042)
* Start refactoring kernel a bit and import some changes from kernel decoupling PR

* kernel: Put output always at the start in Syscall functions

* kernel: Rewrite GetThreadContext3 to use a structure and to be accurate

* kernel: make KernelTransfer use generic types and simplify

* Fix some warning and do not use getters on MemoryInfo

* Address gdkchan's comment

* GetThreadContext3: use correct pause flag
2022-01-29 22:18:03 +01:00
riperiperi
00bb7ac3c0 Add timestamp to 16-byte/4-word semaphore releases. (#3049)
* Add timestamp to 16-byte semaphore releases.

BOTW was reading a ulong 8 bytes after a semaphore return. Turns out this is the timestamp it was trying to do performance calculation with, so I've made it write when necessary.

This mode was also added to the DMA semaphore I added recently, as it is required by a few games. (i think quake?)

The timestamp code has been moved to GPU context. Check other games with an unusually low framerate cap or dynamic resolution to see if they have improved.

* Cast dma semaphore payload to ulong to fill the space

* Write timestamp first

Might be just worrying too much, but we don't want the applcation reading timestamp if it sees the payload before timestamp is written.
2022-01-27 22:50:32 +01:00
riperiperi
1e03981d62 Fix res scale parameters not being updated in vertex shader (#3046)
This fixes an issue where the render scale array would not be updated when technically the scales on the flat array were the same, but the start index for the vertex scales was different.
2022-01-27 14:17:13 -03:00
edisionnano
82858afa29 Convert Octal-Mode to Decimal (#3041)
Apparently C# doesn't use 0 as a prefix like C does.
2022-01-25 23:31:04 +01:00
Mary
b7a082d021 Fix regression on PR builds version number since new release system 2022-01-24 18:49:14 +01:00
gdkchan
02cbb728d3 Fix calls passing V128 values on Linux (#3034)
* Fix calls passing V128 values on Linux

* PPTC version bump
2022-01-24 11:23:24 +01:00
Mary
94cf56ff88 amadeus: Fix possible device sink input out of bound (#3032)
This fix an out of bound when indexing inputs for games that uses
unsupported values (8 here)

Close #2724.
2022-01-23 23:36:31 +01:00
Mary
3f325544d4 Set _vibrationPermitted to True by default (#2985)
Co-authored-by: SpookyBee123 <82302189+SpookyBee123@users.noreply.github.com>
2022-01-23 12:24:55 +01:00
gdkchan
eff3914559 Add support for BC1/2/3 decompression (for 3D textures) (#2987)
* Add support for BC1/2/3 decompression (for 3D textures)

* Optimize and clean up

* Unsafe not needed here

* Fix alpha value interpolation when a0 <= a1
2022-01-22 19:23:00 +01:00
Mary
6ec5bef44d Address comment from gdkchan: we are starting at 1.1.3 now 2022-01-22 18:05:30 +01:00
Mary
c419498a85 Add new release system
As AppVeyor took our project down and deleted it without any comments, we are switching to GitHub Releases earlier than anticipated.

This isn't the most elegant design (and I would have prefered having a release manifest in place) but this will do for now.

The concept of release channel was also defined with this change.

The new base version is now 1.1.x to avoid confusion with older system.

Standard test CI was disabled temporarly and may be chained later as a CI job after the release job.

Users are expected to redownload the emulator to be sure to be up to date.

PS: If someone from AppVeyor read this, thanks again for ruining my week-end, I will be sure to NEVER recommend you to anyone.

Best Regards, Mary.
2022-01-22 17:56:09 +01:00
riperiperi
943d924f29 Fix deadlock for GPU counter report when 0 draws are done (#3019)
This fixes a rare bug where reporting a counter for a region containing 0 draws could deadlock the GPU. If this write overlaps with a tracking action, then the GPU could end up waiting on something that it's meant to do in the future, so it would just get stuck.

Before, this reported immediately and wrote the result to guest memory (tracked) from the backend thread.

The backend thread cannot be allowed to trigger read actions that wait on the GPU, as it will end up waiting on itself, and never advancing.

In the case of backend multithreading's `SyncMap`, it would try to wait for a backend sync object that does not yet exist, as the sync object would exist according to the GPU and tracking, but it has not yet been created by the backend (and never will be, since it's stuck).

The fix is to queue the 0 draw event just like any other, its _bufferMap value is just forced to 0.

This affects games that use Conditional Rendering: SMO, Splatoon 2, MK8. Was generally indicated by a red message in log saying that the query result timed out after 5000 tries, but not always the cause.
2022-01-21 19:19:15 -03:00
gdkchan
4c09939876 Add host CPU memory barriers for DMB/DSB and ordered load/store (#3015)
* Add host CPU memory barriers for DMB/DSB and ordered load/store

* PPTC version bump

* Revert to old barrier order
2022-01-21 12:47:34 -03:00
gdkchan
73d10233ef Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012)
* Stop using glTransformFeedbackVarying and use explicit layout on the shader

* This is no longer needed

* Shader cache version bump

* Fix gl_PerVertex output for tessellation control shaders
2022-01-21 12:35:21 -03:00
gdkchan
4c4bd46cc3 Add capability for BGRA formats (#3011) 2022-01-20 08:37:21 -03:00
sharmander
5b82f656c2 Implement FCVTNS (Scalar GP) (#2953)
* Implement FCVTNS (Scalar GP)

* Update Ptc Version
2022-01-19 22:21:44 -03:00
Ayato (Shahil)
f4dce2c074 Readme overhaul (#2988)
* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Address gdk feedback

* Address suggestion

Co-authored-by: Luke Warner <65521430+LukeWarnut@users.noreply.github.com>

* Address suggestion

Co-authored-by: Luke Warner <65521430+LukeWarnut@users.noreply.github.com>

* Address suggestion

Co-authored-by: Luke Warner <65521430+LukeWarnut@users.noreply.github.com>

* Address suggestion

Co-authored-by: Luke Warner <65521430+LukeWarnut@users.noreply.github.com>

* Address suggestion

Co-authored-by: Luke Warner <65521430+LukeWarnut@users.noreply.github.com>

* Update suggestion

Co-authored-by: SS <74042715+choppymaster@users.noreply.github.com>

* Update suggestion

Co-authored-by: SS <74042715+choppymaster@users.noreply.github.com>

* Update suggestion

Co-authored-by: SS <74042715+choppymaster@users.noreply.github.com>

* Update suggestion

Co-authored-by: SS <74042715+choppymaster@users.noreply.github.com>

* Update suggestion

Co-authored-by: SS <74042715+choppymaster@users.noreply.github.com>

* Address suggestion

Co-authored-by: SS <74042715+choppymaster@users.noreply.github.com>

* Address suggestion

Co-authored-by: SS <74042715+choppymaster@users.noreply.github.com>

* Address suggestion

Co-authored-by: SS <74042715+choppymaster@users.noreply.github.com>

* Address suggestion

Co-authored-by: SS <74042715+choppymaster@users.noreply.github.com>

* Update README.md

* Update README.md

Co-authored-by: Luke Warner <65521430+LukeWarnut@users.noreply.github.com>
Co-authored-by: SS <74042715+choppymaster@users.noreply.github.com>
2022-01-18 22:43:12 +01:00
gdkchan
bb3b342664 Scale scissor used for clears (#3002) 2022-01-16 20:23:00 -03:00
Mary
883527c4f8 kernel: Fix deadlock when pinning in interrupt handler (#2999)
* kernel: Fix deadlock when pinning in interrupt handler

This fix a deadlock on DoDonPachi Resurrection when starting a new game

* Address gdkchan's comment
2022-01-16 13:21:44 +01:00
gdkchan
14db98ccd7 Fix return type mismatch on 32-bit titles (#3000) 2022-01-16 08:39:43 -03:00
Mary
577d1d37d5 ssl: Implement SSL connectivity (#2961)
* implement certain servicessl functions

* ssl: Implement more of SSL connection and abstract it

This adds support to non blocking SSL operations and unlink the SSL
implementation from the IPC logic.

* Rename SslDefaultSocketConnection to SslManagedSocketConnection

* Fix regression on Pokemon TV

* Address gdkchan's comment

* Simplify value read from previous commit

* ssl: some changes

- Implement builtin certificates parsing and retrieving
- Fix issues with SSL version handling
- Improve managed SSL socket error handling
- Ensure to only return a certificate on DoHandshake when actually requested

* Add missing BuiltInCertificateManager initialization call

* Address gdkchan's comment

* Address Ack's comment

Co-authored-by: InvoxiPlayGames <webmaster@invoxiplaygames.uk>
2022-01-13 23:29:04 +01:00
Mary
9c964cadb6 bsd: Revamp API and make socket abstract (#2960)
* bsd: Revamp API and make socket abstract

This part of the code was really ancient and needed some love.
As such this commit aims at separating the socket core logic from the IClient class and make it uses more modern APIs to read/write/parse data.

* Address gdkchan's comment

* Move TryConvertSocketOption to WinSockHelper

* Allow reusing old fds and add missing locks around SocketInternal and ShutdownAllSockets

* bsd: ton of changes

- Make sockets per process
- Implement eventfds
- Rework Poll for support of eventfds
- Handle protocol auto selection by type (used by gRPC)
- Handle IPv6 socket creation

* Address most of gdkchan comments

* Fix inverted read logic for BSD socket read

* bsd: Make Poll abstract via IBsdSocketPollManager

* bsd: Improve naming of everything

* Fix build issue from last commit (missed to save on VC)

* Switch BsdContext registry to a concurrent dictionary

* bsd: Implement socket creation flags logic and the non blocking flag

* Remove unused enum from previous commit

* bsd: Fix poll logic when 0 fds are present for a given poll manager and when timeout is very small (or 0)

* Address gdkchan's comment
2022-01-12 19:31:08 +01:00
Mary
fb0bd60e8e sfdnsres: Fix serialization issues (#2992)
* sfdnsres: Fix serialization issues

Fix a crash on Monster Hunter Rise

* Address gdkchan's comments

* Address gdkchan's comments
2022-01-12 17:43:00 +01:00
Alex Barney
5a865e3809 Update to LibHac 0.15.0 (#2986) 2022-01-12 12:22:19 +01:00
gdkchan
572702c700 Fix render target clear when sizes mismatch (#2994) 2022-01-11 20:15:17 +01:00
riperiperi
aa7d7cef04 Fix adjacent 3d texture slices being detected as Incompatible Overlaps (#2993)
This fixes some regressions caused by #2971 which caused rendered 3D texture data to be lost for most slices. Fixes issues with Xenoblade 2's colour grading, probably a ton of other games.

This also removes the check from TextureCache, making it the tiniest bit smaller (any win is a win here).
2022-01-11 09:37:40 +01:00
Mary
45fd47ad73 account: Rework LoadIdTokenCache to auto generate a random JWT token (#2991)
This improve correctness of that call while possibly spoofing possible recognizable patterns.
2022-01-11 09:22:20 +01:00
Mary
d0dcd02f3e sfdnsres: Block communication attempt with NPLN servers (#2990)
Seen on Monster Hunter Rise.
2022-01-11 08:58:57 +01:00
gdkchan
1f5a6e43c2 Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#2972)
* Implement IMUL shader instruction

* Implement PCNT/CONT instruction and fix FFMA32I

* Add HFMA232I to the table

* Shader cache version bump

* No Rc on Ffma32i
2022-01-10 12:08:00 -03:00
gdkchan
8fac09f618 Fix sampled multisample image size (#2984) 2022-01-10 08:45:25 +01:00
riperiperi
37eb834ccf Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
* Initial test for texture sync

* WIP new texture flushing setup

* Improve rules for incompatible overlaps

Fixes a lot of issues with Unreal Engine games. Still a few minor issues (some caused by dma fast path?) Needs docs and cleanup.

* Cleanup, improvements

Improve rules for fast DMA

* Small tweak to group together flushes of overlapping handles.

* Fixes, flush overlapping texture data for ASTC and BC4/5 compressed textures.

Fixes the new Life is Strange game.

* Flush overlaps before init data, fix 3d texture size/overlap stuff

* Fix 3D Textures, faster single layer flush

Note: nosy people can no longer merge this with Vulkan. (unless they are nosy enough to implement the new backend methods)

* Remove unused method

* Minor cleanup

* More cleanup

* Use the More Fun and Hopefully No Driver Bugs method for getting compressed tex too

This one's for metro

* Address feedback, ASTC+ETC to FormatClass

* Change offset to use Span slice rather than IntPtr Add

* Fix this too
2022-01-09 13:28:48 -03:00