2847 Commits

Author SHA1 Message Date
Ac_K
60dd4e643c Readd Ryujinx.Ui.LocaleGenerator removed in #4188 2023-01-05 00:20:47 +01:00
gdkchan
2feac7507d Make PPTC state non-static (#4157)
* Make PPTC state non-static

* DiskCacheLoadState can be null
2023-01-05 00:01:44 +01:00
gdkchan
9fd24c2209 IPC refactor part 3+4: New server HIPC message processor (#4188)
* IPC refactor part 3 + 4: New server HIPC message processor with source generator based serialization

* Make types match on calls to AlignUp/AlignDown

* Formatting

* Address some PR feedback

* Move BitfieldExtensions to Ryujinx.Common.Utilities and consolidate implementations

* Rename Reader/Writer to SpanReader/SpanWriter and move to Ryujinx.Common.Memory

* Implement EventType

* Address more PR feedback

* Log request processing errors since they are not normal

* Rename waitable to multiwait and add missing lock

* PR feedback

* Ac_K PR feedback
2023-01-04 23:15:45 +01:00
Ac_K
d18df74072 New Crowdin updates (#3985)
* New translations en_US.json (French)

* New translations en_US.json (Portuguese, Brazilian)

* New translations en_US.json (French)

* New translations en_US.json (Portuguese, Brazilian)

* Delete fr_FR.json

* Delete pt_BR.json

* New translations en_US.json (French)

* New translations en_US.json (Spanish)

* New translations en_US.json (German)

* New translations en_US.json (Greek)

* New translations en_US.json (Italian)

* New translations en_US.json (Japanese)

* New translations en_US.json (Korean)

* New translations en_US.json (Polish)

* New translations en_US.json (Russian)

* New translations en_US.json (Turkish)

* New translations en_US.json (Ukrainian)

* New translations en_US.json (Chinese Simplified)

* New translations en_US.json (Chinese Traditional)

* New translations en_US.json (Portuguese, Brazilian)

* New translations en_US.json (German)
2023-01-04 22:44:51 +01:00
Emmanuel Hansen
4194f4e939 Avalonia - Add source generator for locale items (#3999)
* Add source generator for locale keys

* use locale keys in Ui subdir
2023-01-03 19:45:08 +01:00
Mary-nyan
72727aca83 misc: Use official names for NVDEC registers (#4192)
* misc: Uses official names for NVDEC registers

* Address gdkchan's comment

* Address comments
2023-01-02 14:48:46 +00:00
Mary-nyan
22ceaa44df chore: Update tests dependencies (#3978)
* chore: Update tests dependencies

* Apply TSR Berry suggestion to add a GC.SuppressFinalize in MemoryBlock.cs

* Ensure we wait for the test thread to be dead on PartialUnmap

* Use platform attribute for os specific tests

* Make P/Invoke methods private

* Downgrade NUnit3TestAdapter to 4.1.0

* test: Disable warning about platform compat for ThreadLocalMap()

Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
2023-01-01 17:35:29 +01:00
Emmanuel Hansen
3c2f355e09 fix typo in left joycon sl binding (#4195) 2023-01-01 15:46:02 +01:00
Andrew Glaze
dcfef7f2f5 Filter hidden game files from the Game List (#4051)
* Filter “._” files from the game list

* Filter all hidden files from the game list

* Fix style

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* merge OR expression into a pattern

* migrate from GetFiles/Directories to Enumerate

* Remove GetFilesInDirectory()

* Update Ryujinx.Ui.Common/App/ApplicationLibrary.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* add error handeling

* code cleanup

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
2022-12-29 16:52:30 +01:00
gdkchan
904ea839ca Use vector outputs for texture operations (#3939)
* Change AggregateType to include vector type counts

* Replace VariableType uses with AggregateType and delete VariableType

* Support new local vector types on SPIR-V and GLSL

* Start using vector outputs for texture operations

* Use vectors on more texture operations

* Use vector output for ImageLoad operations

* Replace all uses of single destination texture constructors with multi destination ones

* Update textureGatherOffsets replacement to split vector operations

* Shader cache version bump

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2022-12-29 16:09:34 +01:00
Luminoso-256
f0dc46e356 HLE: Add basic stubs to get Labo VR booting to title screen. (#4007)
* HLE: Add basic stubs to get Labo VR booting to title screen.

* Address code review

* Apply suggestions from code review (pt. 2)

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Apply suggestions from code review (pt. 3)

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Formatting: final batch?

Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Address last? bit of formatting

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
2022-12-29 15:57:35 +01:00
riperiperi
6b6a2ef290 Vulkan: Don't flush commands when creating most sync (#4087)
* Vulkan: Don't flush commands when creating most sync

When the WaitForIdle method is called, we create sync as some internal GPU method may read back written buffer data. Some games randomly intersperse compute dispatch into their render passes, which result in this happening an unbounded number of times depending on how many times they run compute.

Creating sync in Vulkan is expensive, as we need to flush the current command buffer so that it can be waited on. We have a limited number of active command buffers due to how we track resource usage, so submitting too many command buffers will force us to wait for them to return to the pool.

This PR allows less "important" sync (things which are less likely to be waited on) to wait on a command buffer's result without submitting it, instead relying on AutoFlush or another, more important sync to flush it later on.

Because of the possibility of us waiting for a command buffer that hasn't submitted yet, any thread needs to be able to force the active command buffer to submit. The ability to do this has been added to the backend multithreading via an "Interrupt", though it is not supported without multithreading.

OpenGL drivers should already be doing something similar so they don't blow up when creating lots of sync, which is why this hasn't been a problem for these games over there.

Improves Vulkan performance on Xenoblade DE, Pokemon Scarlet/Violet, and Zelda BOTW (still another large issue here)

* Add strict argument

This is technically a separate concern from whether the sync is a host syncpoint.

* Remove _interrupted variable

* Actually wait for the invoke

This is required by AMD GPUs, and also may have caused some issues on other GPUs.

* Remove unused using.

* I don't know why it added these ones.

* Address Feedback

* Fix typo
2022-12-29 15:39:04 +01:00
Isaac Marovitz
9aac077702 Ava GUI: Restructure Ryujinx.Ava (#4165)
* Restructure `Ryujinx.Ava`

* Stylistic consistency

* Update Ryujinx.Ava/UI/Controls/UserEditor.axaml.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx.Ava/UI/Controls/UserEditor.axaml.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx.Ava/UI/Controls/UserSelector.axaml.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx.Ava/UI/Controls/SaveManager.axaml.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx.Ava/UI/Controls/SaveManager.axaml.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx.Ava/UI/Windows/SettingsWindow.axaml.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx.Ava/UI/Helpers/EmbeddedWindow.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx.Ava/UI/Helpers/EmbeddedWindow.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx.Ava/UI/Helpers/EmbeddedWindow.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx.Ava/UI/Helpers/EmbeddedWindow.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx.Ava/UI/Windows/SettingsWindow.axaml.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx.Ava/UI/ViewModels/UserProfileViewModel.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx.Ava/UI/ViewModels/UserProfileViewModel.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx.Ava/UI/Helpers/EmbeddedWindow.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Fix redundancies

* Remove redunancies

* Add back elses

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2022-12-29 15:24:05 +01:00
TSRBerry
94c60f61a2 [Headless] Fix for not receiving any SDL events on Linux (#4182)
* headless: Fix SDL events not working

* Add nuget.config
2022-12-29 15:09:18 +01:00
Mary-nyan
8b466d3b7e haydn: Add support for PCMFloat, PCM32 and PCM8 conversions (#4100)
* haydn: Add support for PCMFloat, PCM32 and PCM8 conversions

This adds support in the compatibility layer for other sample format
than PCM16.

This should help extends compatibility with soundio on devices that
doesn't expose PCM16.

I ommited PCM24 conversion for now as it's not simplest of all.

* Address TSRBerry's comment

* Address comments

* Fix conversion issue and clean up saturation usage

* Revert saturation changes

* Address gdkchan's comment
2022-12-28 19:34:30 -03:00
Berkan Diler
792e9a4f47 Use new ArgumentNullException and ObjectDisposedException throw-helper API (#4163) 2022-12-27 20:27:11 +01:00
riperiperi
faf75e66da GPU: Add fallback when 16-bit formats are not supported (#4108)
* Add conversion for 16 bit RGBA formats (not supported in Rosetta)

* Rebase fix

Rebase fix

* Forgot to remove this

* Fix RGBA16 format conversion

* Add RGBA4 -> RGBA8 conversion

* Handle host stride alignment

* Address Feedback Part 1

* Can't count

* Don't zero out rgb when alpha is 0

* Separate RGBA4 and 5-bit component formats

Not sure of a better way to name them...

* Add A1B5G5R5 conversion

* Put this in the right place.

* Make format naming consistent for capabilities

* Change method names
2022-12-26 15:50:27 -03:00
Hunter
e32fc20570 Added Generic Math to BitUtils (#3929)
* Generic Math Update

Updated Several functions in Ryujinx.Common/Utilities/BitUtils to use generic math

* Updated BitUtil calls

* Removed Whitespace

* Switched decrement

* Fixed changed method calls.

The method calls were originally changed on accident due to me relying too much on intellisense doing stuff for me

* Update Ryujinx.Common/Utilities/BitUtils.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2022-12-26 14:11:05 +00:00
gnisman
158b3651b8 bsd::RecvFrom: verify output buffer size before writing socket address (#4135)
* bsd::RecvFrom: Ryujinx does not verify output buffer size before writing socket address

* Calculate the size of BsdSockAddr

* use bsdSockAddr variable

* Update Ryujinx.HLE/HOS/Services/Sockets/Bsd/IClient.cs

Co-authored-by: Mary-nyan <thog@protonmail.com>

* Update Ryujinx.HLE/HOS/Services/Sockets/Bsd/Types/BsdSockAddr.cs

Co-authored-by: Mary-nyan <thog@protonmail.com>

* set errno to ENOMEM in case we can't write the address to memory

* Update Ryujinx.HLE/HOS/Services/Sockets/Bsd/IClient.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.HLE/HOS/Services/Sockets/Bsd/IClient.cs

Co-authored-by: Mary-nyan <thog@protonmail.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
2022-12-26 13:49:26 +00:00
Berkan Diler
1710885bf3 Some minor cleanups and optimizations (#4174)
* Replace Array.Clear(x, 0, x.Length) with Array.Clear(x)

* Use DateTime.UnixEpoch field

* Replace SHA256.ComputeHash calls with static SHA256.HashData call

More performant and avoids the need to initialize a SHA256 instance.
2022-12-24 14:30:39 -03:00
gdkchan
b34febacf9 Implement a software ETC2 texture decoder (#4121)
* Implement a software ETC2 texture decoder

* Fix output size calculation for non-2D textures

* Address PR feedback
2022-12-21 20:39:58 -03:00
gdkchan
fd3f0129e5 Fix CPU FCVTN instruction implementation (slow path) (#4159)
* Fix CPU FCVTN instruction implementation (slow path)

* PPTC version bump
2022-12-21 23:05:58 +00:00
gdkchan
3e48be5236 GPU: Force rebind when pool changes (#4129) 2022-12-21 17:35:28 -03:00
Ccl
06012a2e0c make UI display correct content in Chinese (#4155) 2022-12-21 17:20:37 -03:00
Mary-nyan
ce2737c980 hle: Handle GPU profiler and debugger device path correctly (#4138)
This fix a warning on "慟哭そして…" by handling correctly the debug mode
flag.

When debug mode isn't enabled, opening /dev/nvhost-dbg-gpu or /dev/nvhost-prof-gpu should fail with a not implemented error code.

This implement this behaviour and also define stubbed interfaces for
completness.
2022-12-21 18:23:11 +00:00
gdkchan
f4547b8a47 Fix DrawArrays vertex buffer size (#4141) 2022-12-21 19:08:12 +01:00
riperiperi
eda84dda1c ARMeilleure: Hash _data pointer instead of value for Operand (#4156)
I noticed a weirdly high cost for dictionary accesses from MarkLabel etc. Turns out that the hash code was always the same for labels, so the whole point of having a dictionary was missed and it was putting everything in the same bucket. I made it always hash the _data pointer as that's a good source of identifiable and "random" data.
2022-12-21 02:28:18 +01:00
Emmanuel Hansen
e1602bf320 fix sw kbd row collision (#4144) 2022-12-19 15:09:36 -03:00
gdkchan
f7f9319222 Eliminate zero-extension moves in more cases on 32-bit games (#4140)
* Eliminate zero-extension moves in more cases on 32-bit games

* PPTC version bump

* Revert X86Optimizer changes
2022-12-19 14:45:58 -03:00
gdkchan
1305c0a2a2 Revert "ARMeilleure: Add initial support for AVX512(EVEX encoding) (#3663)" (#4145)
This reverts commit cf5b8e64540223d430ffba0cb93ed7ea476b50ed.
2022-12-18 20:21:10 -03:00
Wunk
cf5b8e6454 ARMeilleure: Add initial support for AVX512(EVEX encoding) (#3663)
* ARMeilleure: Add AVX512{F,VL,DQ,BW} detection

Add `UseAvx512Ortho` and `UseAvx512OrthoFloat` optimization flags as
short-hands for `F+VL` and `F+VL+DQ`.

* ARMeilleure: Add initial support for EVEX instruction encoding

Does not implement rounding, or exception controls.

* ARMeilleure: Add `X86Vpternlogd`

Accelerates the vector-`Not` instruction.

* ARMeilleure: Add check for `OSXSAVE` for AVX{2,512}

* ARMeilleure: Add check for `XCR0` flags

Add XCR0 register checks for AVX and AVX512F, following the guidelines
from section 14.3 and 15.2 from the Intel Architecture Software
Developer's Manual.

* ARMeilleure: Increment InternalVersion

* ARMeilleure: Remove redundant `ReProtect` and `Dispose`, formatting

* ARMeilleure: Move XCR0 procedure to GetXcr0Eax

* ARMeilleure: Add `XCR0` to `FeatureInfo` structure

* ARMeilleure: Utilize `ReadOnlySpan` for Xcr0 assembly

Avoids an additional allocation

* ARMeilleure: Formatting fixes
2022-12-18 16:46:13 -03:00
Mary-nyan
e2402f3410 hle: Fix wrong conversion in UserPresence.ToString (#4142)
This fixes an error from #3805 that caused a wrong conversion of ``AppKeyValueStorage`` to string.
As that information isn't really relevant without appropriate parsing, it was removed from ``ToString``.

This should get ride of "bell warning" in Mario Kart 8 when entering Time Trials.
2022-12-18 14:23:19 +00:00
dependabot[bot]
17ce1ce0d6 nuget: bump Microsoft.NET.Test.Sdk from 17.4.0 to 17.4.1 (#4137)
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest) from 17.4.0 to 17.4.1.
- [Release notes](https://github.com/microsoft/vstest/releases)
- [Changelog](https://github.com/microsoft/vstest/blob/main/docs/releases.md)
- [Commits](https://github.com/microsoft/vstest/compare/v17.4.0...v17.4.1)

---
updated-dependencies:
- dependency-name: Microsoft.NET.Test.Sdk
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2022-12-17 01:19:04 +01:00
gdkchan
d5c27993f7 Implement another non-indexed draw method on GPU (#4123) 2022-12-16 12:06:38 -03:00
riperiperi
d8fe7909ba GPU: Fix layered attachment write (#4131)
Fixes a regression caused by #4003 where the code that writes `_vtgWritesRtLayer` was removed, breaking the crowd in mario strikers.
2022-12-16 09:40:01 -03:00
TSRBerry
e704f2a166 ava: Fix invisible swkbd applet on Linux (#4130) 2022-12-16 02:40:55 +01:00
Isaac Marovitz
5f503d4209 Replace DllImport usage with LibraryImport (#4084)
* Replace usage of `DllImport` with `LibraryImport`

* Mark methods as `partial`

* Marshalling

* More `partial` & marshalling

* More `partial` and marshalling

* More partial and marshalling

* Update GdiPlusHelper to LibraryImport

* Unicorn

* More Partial

* Marshal

* Specify EntryPoint

* Specify EntryPoint

* Change GlobalMemoryStatusEx to LibraryImport

* Change RegisterClassEx to LibraryImport

* Define EntryPoints

* Update Ryujinx.Ava/Ui/Controls/Win32NativeInterop.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx.Graphics.Nvdec.FFmpeg/Native/FFmpegApi.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Move return mashal

* Remove calling convention specification

* Remove calling conventions

* Update Ryujinx.Common/SystemInfo/WindowsSystemInfo.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx/Modules/Updater/Updater.cs

Co-authored-by: Mary-nyan <thog@protonmail.com>

* Update Ryujinx.Ava/Modules/Updater/Updater.cs

Co-authored-by: Mary-nyan <thog@protonmail.com>

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
Co-authored-by: Mary-nyan <thog@protonmail.com>
2022-12-15 18:07:31 +01:00
gdkchan
7a82e9fd49 Fix NRE when loading Vulkan shader cache with Vertex A shaders (#4124) 2022-12-15 17:52:12 +01:00
Isaac Marovitz
673494157c Remove Half Conversion (#4106)
* Remove HalfConversion

* Update `CodeGenVersion`
2022-12-14 21:13:23 -03:00
Georg Lehmann
41baa21f0c Vulkan: enable VK_EXT_custom_border_color features (#4116)
* Vulkan: enable VK_EXT_custom_border_color features

radv only create the border color bo if this feature is enabled, so it crashed when creating samplers with custom border colors
Fixes #4072
Fixes #3993

* Address gdkchan's comment

Co-authored-by: Mary <mary@mary.zone>
2022-12-14 20:53:33 -03:00
TSRBerry
6ffbfbdea7 Bsd: Add support for dns_mitm (#4102)
* bsd: Add dns_mitm from Atmosphère

related AMS files:
- https://github.com/Atmosphere-NX/Atmosphere/blob/master/stratosphere/ams_mitm/source/dns_mitm/dnsmitm_resolver_impl.cpp
- https://github.com/Atmosphere-NX/Atmosphere/blob/master/stratosphere/ams_mitm/source/dns_mitm/dnsmitm_host_redirection.cpp

* Remove debug logging and adjust redirect message

* Improve formatting

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Replace Initialize with instance property

* bsd: dns_mitm - Ignore empty lines

* bsd: Mark _mitmHostEntries as readonly

* bsd: Initialize Aliases when returning IpHostEntry

Fixes NullReferenceException

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2022-12-12 18:04:08 +01:00
Mary-nyan
01c162cb5f misc: Update to Ryujinx.Graphics.Nvdec.Dependencies 5.0.1-build13 (#4097)
Fix packaging issues on macOS related to an unsatisfied dependency on libX11
2022-12-12 16:19:46 +01:00
Andrey Sukharev
efbbb14e0e Use NuGet Central Package Management to manage package versions solution-wise (#4095) 2022-12-12 16:03:10 +01:00
Mary-nyan
47313a4619 misc: Some fixes to the updaters (#4092)
This was meant to be only an upgrade of how we set unix permission in
the updater to use .NET 7 new APIs, but I end up finding bugs along the
way.

Changelog:
- Remove direct usage of chmod to use File.SetUnixFileMode.
- Fix command line being broken when updating (#3744) but on
  Ryujinx.Ava.
- Makes Ryujinx.Ava updater fallback to Ryujinx executable if current
  name isn't found.
- Make permission setter function more generic.
2022-12-12 15:17:22 +01:00
&Olga
1fea9fb0fd Fix "UI" abbreviation being miscapitalized (#4093) 2022-12-12 15:11:55 +01:00
Andrey Sukharev
1b2b890db6 Use method overloads that support trimming. Mark some types to be trimming friendly (#4083)
* Use method overloads that support trimming. Mark some types to be trimming friendly

* Use generic version of marshalling method
2022-12-12 15:10:05 +01:00
TSRBerry
ccc8c5b753 Bsd: Implement Select (#4017)
* bsd: Add gdkchan's Select implementation

Co-authored-by: TSRBerry <20988865+tsrberry@users.noreply.github.com>

* bsd: Fix Select() causing a crash with an ArgumentException

.NET Sockets have to be used for the Select() call

* bsd: Make Select more generic

* bsd: Adjust namespaces and remove unused imports

* bsd: Fix NullReferenceException in Select

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2022-12-12 14:59:31 +01:00
Mary-nyan
50ff2fcb23 audio: Rewrite SoundIo bindings (#4088)
* audio: Rewrite SoundIo bindings

This rewrite SoundIo bindings to be safer and not a pedantic autogenerated mess.

* Address comments

* Switch DllImport to LibraryImport

* Address gdkchan's comment
2022-12-11 00:57:01 +01:00
Isaac Marovitz
bbf82b5233 Fix Lambda Explicit Type Specification Warning (#4090) 2022-12-10 22:12:51 +01:00
Isaac Marovitz
2fc4326c53 Fix Redundant Qualifer Warnings (#4091)
* Fix Redundant Qualifer Warnings

* Remove unnecessary using
2022-12-10 21:21:13 +01:00