867 Commits

Author SHA1 Message Date
ReinUsesLisp
0f76a7e1ad Blit framebuffer without shaders (#229)
* Blit framebuffer without shaders

* De-hardcode native size values

* Adapt to dehardcoded framebuffers and address feedback

* Remove framebuffer rebinding
2018-07-23 16:21:05 +02:00
greggameplayer
df8ca2f6d0 Link BCAT:U & BCAT:A & BCAT:M & BCAT:S (#257)
* Link BCAT:U & BCAT:A & BCAT:M & BCAT:S

* delete unneeded using

* delete unneeded spaces

* delete unneeded using

* Add comment (1/2)

* Add comment (2/2)

* delete unneeded using
2018-07-23 16:20:16 +02:00
Ac_K
d24b67f100 Update ITimeZoneService.cs
Fix typo
2018-07-22 19:38:29 +00:00
Starlet
cec6d7840f Add Npdm parsing into Ryujinx.HLE 2018-07-20 17:53:06 -04:00
Rygnus
1074629831 Stub AppletOE UnlockExit (#279)
* Implement AppletOE UnlockExit
2018-07-19 20:27:50 -03:00
ReinUsesLisp
01251c98ca Send data to OpenGL host without client-side copies (#285)
* Directly send host address to buffer data

* Cleanup OGLShader

* Directly copy vertex and index data too

* Revert shader bind "cache"

* Address feedback
2018-07-19 16:02:51 -03:00
emmauss
18920f74c9 fix extra space 2018-07-19 18:53:49 +00:00
Thomas Guillemard
ca8e655898 Fix SystemPathToSwitchPath platform issues and make sure to delete temporary NRO after sessions dispose (#293) 2018-07-19 15:44:52 -03:00
emmauss
04850913a6 Added appveyor configuration file (#277) 2018-07-19 20:49:34 +03:00
mailwl
bb044fb417 .gitignore: ignore autogenerated launchSettings.json (#292)
thanks to @Cyuubi
2018-07-19 13:45:50 -03:00
ReinUsesLisp
73fb06b034 Implement Geometry shaders (#280)
* Implement Geometry shaders

* Add EmitVertex() and EndPrimitive()

* Read output geometry data from header

* Stub Vmad

* Add Iadd_I32

* Stub Mov_S (S2R)

* Stub Isberd

* Change vertex index to gpr39 in Abuf

* Add stub messages for consistency

* Do not print input block when there is no attributes

* Use GL_ARB_enhanced_layouts

* Skip geometry shaders when there's no GL_ARB_enhanced_layouts

* Address feedback

* Address feedback
2018-07-19 02:33:27 -03:00
Merry
8f29cb92f0 AOpCodeTable: Speed up instruction decoding (#284) 2018-07-19 02:32:37 -03:00
gdkchan
75d3add493 Support deswizzle of sparse tiled textures and some frame buffer fixes (#275)
* Attempt to support deswizzle of sparse tiled textures

* Use correct frame buffer and viewport sizes, started to clean up the copy engine

* Correct texture width alignment

* Use Scale/Translate registers to calculate viewport rect

* Allow texture copy between frame buffers
2018-07-19 02:30:21 -03:00
Ac_K
849a3bc49d Implement SvcWaitForAddress 0x34 (#289)
* Implement SvcWaitForAddress 0x34

Currently needed by Sonic Mania Plus

* Fix mistake

* read-decrement-write locked
2018-07-19 01:03:53 -03:00
Ac_K
b324c0535a Update IGeneralService.cs
Fixed little mistake on the debug string.
2018-07-19 03:10:51 +02:00
simonmkwii-dev
d8d0ad9863 Implement GetCurrentIpAddress() and stub GetCurrentNetworkProfile() (#271)
* Implement GetCurrentIpAddress()

...and stub GetCurrentNetworkProfile()

* Update IGeneralService.cs

* Actually implement it properly this time...

* <snip>

* Made some requested changes

* Added requested changes.

* Added more requested changes.

* oof

* Local > Address

* Cyuubumped

* Change PrintInfo > PrintDebug

* Revert change
2018-07-19 03:06:45 +02:00
LDj3SNuD
fce6fb5c20 Implement Ssubw_V and Usubw_V instructions. (#287)
* Update AOpCodeTable.cs

* Update AInstEmitSimdHelper.cs

* Update AInstEmitSimdArithmetic.cs

* Update AInstEmitSimdMove.cs

* Update AInstEmitSimdCmp.cs

* Update Instructions.cs

* Update CpuTestSimd.cs

* Update CpuTestSimdReg.cs
2018-07-18 21:06:28 -03:00
greggameplayer
81ddf0d6c0 Implement BF10GF11RF11 TextureFormat (#246)
* add BF10GF11RF11 TextureFormat

* return correct PixelFormat & PixelType

* return correct texture size

* return correct Bytes Per Pixel

* correct PixelType
2018-07-19 01:26:28 +02:00
greggameplayer
4ae38a669e Implement Z24S8 TextureFormat (#247)
* add Z24S8 TextureFormat

* return correct PixelFormat & PixelType

* return correct texture size

* return correct Bytes Per Pixel

* Correct PixelType
2018-07-19 01:19:37 +02:00
emmauss
b609f95412 Implement IFileSystem:CleanDirectoryRecursively (#283)
* implement ifilesys:cleandirectoryrecursively

* clean up Ifilesystem
2018-07-18 21:05:17 +02:00
gdkchan
32dc0e573c Fix wrong assignment and allow null FilePaths on Executable 2018-07-17 17:28:41 -03:00
ReinUsesLisp
368aa43389 Implement some shader instructions (#252)
* Add IADDI32, IADD and SEL shader instructions

* Add LOP shader instruction and fix LOP32I pass_b

* Add ISET shader instruction

* Add IADD3 shader instruction

* Address feedback

* Fixup OperA in Iadd_I32
2018-07-17 16:50:00 -03:00
Thomas Guillemard
64b0934cc0 hbabi: Implement argv (#272)
This commit implements the argv config key in Ryujinx (by creating a temporary copy of the homebrew executable in the sdmc VFS) to make it possible
to load libnx's "romfs" files.

This commit also call Os.Dispose in Ns.OnFinish to dispose all resources when exiting
2018-07-17 16:14:27 -03:00
gdkchan
2defe915c7 Fix LDXP/LDAXP when Rt == Rn (#274) 2018-07-16 15:57:15 -03:00
greggameplayer
16b71e832e Implement BC6H_SF16 & BC6H_UF16 Texture Formats (#255)
* Implement BC6H_SF16 & BC6H_UF16

* correct coding style (1/5)

* correct coding style (2/5)

* correct coding style (3/5)

* correct coding style (4/5)

* correct coding style (5/5)
2018-07-16 15:09:34 -03:00
ReinUsesLisp
7ccd04b93b Add config key to dump shaders in local directory (#265)
* Add config key to dump shaders in local directory

* Address feedback
2018-07-15 19:37:27 -03:00
LDj3SNuD
95f251e235 Fix EmitHighNarrow(), EmitSaturatingNarrowOp() when Rd == Rn || Rd == Rm (& Part != 0). Optimization of EmitVectorTranspose(), EmitVectorUnzip(), EmitVectorZip() algorithms (reduction of the number of operations and their complexity). Add 12 Tests about Trn1/2, Uzp1/2, Zip1/2 (V) instructions. (#268)
* Update CpuTestSimdArithmetic.cs

* Update CpuTestSimd.cs

* Update CpuTestSimdReg.cs

* Update Instructions.cs

* Update AInstEmitSimdArithmetic.cs

* Update AInstEmitSimdHelper.cs

* Update AInstEmitSimdMove.cs

* Delete CpuTestSimdMove.cs
2018-07-15 00:53:26 -03:00
gdkchan
95132dceee Fix RevMagic on audren 2018-07-15 00:42:59 -03:00
gdkchan
50556d0149 Remove outdated comment 2018-07-15 00:37:30 -03:00
gdkchan
b9f6df8d90 Small nit on GetAudioRendererWorkBufferSize 2018-07-15 00:34:12 -03:00
gdkchan
83f8a44002 Add support for ioctl2, SetTimeout and KickoffPbWithAttr (#261)
* Add support for ioctl2, SetTimeout and KickoffPbWithAttr

* Call UnloadProcess on NvHostChannelIoctl aswell
2018-07-15 00:04:46 -03:00
gdkchan
d7201d5b99 Audio Renderer improvements (#210)
* Partial voice implementation on audio renderer

* Implemented audren resampler (based on original impl)

* Fix BiquadFilter struct

* Pause audio playback on last stream buffer

* Split audren/audout files into separate folders, some minor cleanup

* Use AudioRendererParameter on GetWorkBufferSize aswell

* Bump audren version to REV4, name a few things, increase sample buffer size

* Remove useless new lines
2018-07-14 23:57:41 -03:00
LDj3SNuD
f7a594ec13 Improve CountLeadingZeros() algorithm, nits. (#219)
* Update AInstEmitSimdArithmetic.cs

* Update ASoftFallback.cs

* Update ASoftFallback.cs

* Update ASoftFallback.cs

* Update AInstEmitSimdArithmetic.cs
2018-07-14 15:07:44 -03:00
gdkchan
dffe7c26dc Allow using ulong max value as yield (#263) 2018-07-14 13:53:44 -03:00
gdkchan
107487c242 Add SMLSL, SQRSHRN and SRSHR (Vector) cpu instructions, nits (#225)
* Add SMLSL, SQRSHRN and SRSHR (Vector) cpu instructions

* Address PR feedback

* Address PR feedback

* Remove another useless temp var

* nit: Alignment

* Replace Context.CurrOp.GetBitsCount() with Op.GetBitsCount()

* Fix encodings and move flag bit test out of the loop
2018-07-14 13:13:02 -03:00
gdkchan
e4175c19e1 Some small shader related fixes (#258)
* Some small shader related fixes

* Address PR feedback
2018-07-14 13:08:39 -03:00
Starlet
2f9860a3fc Implement CSRNG (Cryptographically Secure Random Bytes) (#216)
* Implement CSRNG (Cryptographically Secure Random Bytes)

* Compliant with review.

* Dispose Rng
2018-07-13 23:36:57 +02:00
Thomas Guillemard
02d3fc4cf2 TimeZone implements cmd 0, 1, 2, 3, 4 and 100 (#250)
The implementation of the TimezoneRule isn't matching hardware but
doesn't need to be accurate (games are only passing the value)
2018-07-13 23:35:19 +02:00
greggameplayer
1ef303d569 Add return of Texture Size and Bytes Per Pixel of ASTC2D 5x5, 6x6, 8x8, 10x10 and 12x12 (#249)
* return correct size of ASTC 5x5, 6x6, 8x8, 10x10 and 12x12

* return correct Bytes Per Pixel

* Use method in order to get CompressedTextureSize

* Add Read16BptCompressedTexture method

* add Bpb integer argument
2018-07-12 21:27:59 -03:00
Merry
9df1781527 AInstEmitSimdCvt: Half-precision to single-precision conversion (#235) 2018-07-12 15:51:02 -03:00
ReinUsesLisp
149583d68e Loop GLScreen with custom method (#244)
* Loop GLScreen with custom method

* Fix deadlocks

* Fix screen resizing

* Change event to bool

* Try to fix quitting error

* Set title from main thread

* Queue max 1 vsync, fix high FPS after a slowdown
2018-07-12 14:03:52 -03:00
David
3c8f98a249 NvGetConfig with production/non production swapping (#243)
* GetConfig should return 0x30006 in production mode

* GetConfig will now check settings only if nv!rmos_set_production_mode is set to "0"

* Code formatting, TryGetValue

* Slight fixup

* dont forget the setting

* Implemented non production mode setting grabbing

* format issue

* style changes
2018-07-12 03:41:35 +02:00
Ac_K
3486576500 Update README.md 2018-07-12 00:08:20 +02:00
gdkchan
c4feec7a6a Add locking methods to the ogl resource cache (#238)
* Add locking methods to the ogl resource cache

* Remove some unused arguments

* Add the ZF32 texture format
2018-07-09 23:01:59 -03:00
gdkchan
7796a93bd2 Allow sample rate of 0 on OpenAudioOut, fix 5.1 sound output (#240) 2018-07-09 22:49:07 -03:00
gdkchan
a1b1b10843 Fix ZIP/UZP/TRN instructions when Rd == Rn || Rd == Rm (#239) 2018-07-09 22:48:28 -03:00
gdkchan
70d0de42eb Query multiple pages at once with GetWriteWatch (#222)
* Query multiple pages at once with GetWriteWatch

* Allow multiple buffer types to share the same page, aways use the physical address as cache key

* Remove a variable that is no longer needed
2018-07-08 16:55:15 -03:00
Merry
19538dd48c ChocolArm64: More accurate implementation of Frecpe & Frecps (#228)
* ChocolArm64: More accurate implementation of Frecpe

* ChocolArm64: Handle infinities and zeros in Frecps
2018-07-08 16:54:47 -03:00
ReinUsesLisp
b623e12e70 Implement GPU primitive restart (#221) 2018-07-08 13:14:35 -03:00
gdkchan
2509dd11f4 Improvements to IAudioOutManager (#232)
* Improvements to IAudioOutManager

* Make implementation private
2018-07-08 12:42:10 -03:00