1466 Commits

Author SHA1 Message Date
gdkchan
9c06876589 Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626)
* Get rid of Reflection.Emit dependency on CPU and Shader projects

* Remove useless private sets

* Missed those due to the alignment
2020-10-21 09:13:44 -03:00
gdkchan
135e781f07 Add missing null check on image binding (#1632) 2020-10-21 14:06:13 +02:00
gdkchan
89bc0cc217 Fix image binding format (#1625)
* Fix image binding format

* XML doc
2020-10-20 19:03:20 -03:00
riperiperi
467f2ae9df Ensure storage is set for Buffer Textures when binding an Image. (#1627) 2020-10-20 18:56:23 -03:00
gdkchan
51d1779102 Fix gl_in being used with built-in variables that are not per-vertex (#1624) 2020-10-17 10:16:40 +02:00
riperiperi
53f57926fb Memory Read/Write Tracking using Region Handles (#1272)
* WIP Range Tracking

- Texture invalidation seems to have large problems
- Buffer/Pool invalidation may have problems
- Mirror memory tracking puts an additional `add` in compiled code, we likely just want to make HLE access slower if this is the final solution.
- Native project is in the messiest possible location.
- [HACK] JIT memory access always uses native "fast" path
- [HACK] Trying some things with texture invalidation and views.

It works :)

Still a few hacks, messy things, slow things

More work in progress stuff (also move to memory project)

Quite a bit faster now.
- Unmapping GPU VA and CPU VA will now correctly update write tracking regions, and invalidate textures for the former.
- The Virtual range list is now non-overlapping like the physical one.
- Fixed some bugs where regions could leak.
- Introduced a weird bug that I still need to track down (consistent invalid buffer in MK8 ribbon road)

Move some stuff.

I think we'll eventually just put the dll and so for this in a nuget package.

Fix rebase.

[WIP] MultiRegionHandle variable size ranges

- Avoid reprotecting regions that change often (needs some tweaking)
- There's still a bug in buffers, somehow.
- Might want different api for minimum granularity

Fix rebase issue

Commit everything needed for software only tracking.

Remove native components.

Remove more native stuff.

Cleanup

Use a separate window for the background context, update opentk. (fixes linux)

Some experimental changes

Should get things working up to scratch - still need to try some things with flush/modification and res scale.

Include address with the region action.

Initial work to make range tracking work

Still a ton of bugs

Fix some issues with the new stuff.

* Fix texture flush instability

There's still some weird behaviour, but it's much improved without this. (textures with cpu modified data were flushing over it)

* Find the destination texture for Buffer->Texture full copy

Greatly improves performance for nvdec videos (with range tracking)

* Further improve texture tracking

* Disable Memory Tracking for view parents

This is a temporary approach to better match behaviour on master (where invalidations would be soaked up by views, rather than trigger twice)

The assumption is that when views are created to a texture, they will cover all of its data anyways. Of course, this can easily be improved in future.

* Introduce some tracking tests.

WIP

* Complete base tests.

* Add more tests for multiregion, fix existing test.

* Cleanup Part 1

* Remove unnecessary code from memory tracking

* Fix some inconsistencies with 3D texture rule.

* Add dispose tests.

* Use a background thread for the background context.

Rather than setting and unsetting a context as current, doing the work on a dedicated thread with signals seems to be a bit faster.

Also nerf the multithreading test a bit.

* Copy to texture with matching alignment

This extends the copy to work for some videos with unusual size, such as tutorial videos in SMO. It will only occur if the destination texture already exists at XCount size.

* Track reads for buffer copies. Synchronize new buffers before copying overlaps.

* Remove old texture flushing mechanisms.

Range tracking all the way, baby.

* Wake the background thread when disposing.

Avoids a deadlock when games are closed.

* Address Feedback 1

* Separate TextureCopy instance for background thread

Also `BackgroundContextWorker.InBackground` for a more sensible idenfifier for if we're in a background thread.

* Add missing XML docs.

* Address Feedback

* Maybe I should start drinking coffee.

* Some more feedback.

* Remove flush warning, Refocus window after making background context
2020-10-16 17:18:35 -03:00
gdkchan
423c60f1c1 Fix LOP3 (cbuf) shader instruction encoding (#1616) 2020-10-13 19:33:04 -03:00
riperiperi
0f0a31977d Replace Host FPS with GPU command queue load ("Fifo %") (#1585)
* Replace Host FPS with FIFO%

* Change measurement order. Improve calculation.

Now at 100% when FIFO is blocking game exectution, rather than "0".

* Address feedback (1)

* Remove Host FPS

* FIFO rather than Fifo

* Address Ac_k feedback

* Rebase
2020-10-14 07:54:42 +11:00
LDj3SNuD
feab104239 Add Umaal & Vabd_I, Vabdl_I, Vaddl_I, Vhadd, Vqshrn, Vshll inst.s (slow paths). (#1577)
* Add Umaal & Vabd_I, Vabdl_I, Vaddl_I, Vhadd, Vqshrn, Vshll inst.s (slow paths).

No test provided (i.e. draft).

* Ptc InternalVersion = 1577
2020-10-13 22:41:33 +02:00
gdkchan
6f325504a3 Fix incorrect GPU GL blend func values (#1612) 2020-10-13 14:45:41 +11:00
gdkchan
e99a44dc36 Fix output component register on pixel shaders (#1613)
* Fix output component register on pixel shaders

* Clean up usings

* Do not advance if no component is enabled for the target, this keeps the previous behavior
2020-10-13 14:44:55 +11:00
gdkchan
655151f209 Fix error when dual source blend is used (#1610)
* Fix error when dual source blend is used

* Ensure framebuffer
2020-10-12 21:50:41 -03:00
gdkchan
150c7234d2 Implement LEA.HI shader instruction (#1609) 2020-10-12 21:46:04 -03:00
gdkchan
c653c5d058 Add support for shader constant buffer slot indexing (#1608)
* Add support for shader constant buffer slot indexing

* Fix typo
2020-10-12 21:40:50 -03:00
gdkchan
57d8d58755 Fix H264 output frame size when decoding videos of different sizes (#1606) 2020-10-11 11:09:38 +02:00
Mary
d9ec40b182 surfaceflinger: Disable async buffer (#1603)
This fix a mistake I made during my original reimplementation of SurfaceFlinger by disabling async buffer.

This fix a memory corruption on Super Mario All-Stars 3D (Super Mario Sunshine & Super
Mario Galaxy now go ingame).

Thanks to @gdkchan for tracing the memory corruption.
2020-10-10 21:45:49 +11:00
Thog
1427f79397 Rollback the CreateExitDialog function that was lost with auto updater 2020-10-10 01:22:25 +02:00
Xpl0itR
6467ac9cba Show confirmation dialog when attempting to close while a game is loaded (#1582) 2020-10-10 01:06:48 +02:00
Mary
e768077fd5 Fix exiting emulator with multi programs (#1590)
THis fix a bug introduced in #1560 that would cause "Stop emulation" to
actually restart the game all the time.
2020-10-10 00:52:11 +02:00
gdkchan
569b6e9ee1 Improve BRX target detection heuristics (#1591) 2020-10-03 15:43:33 +10:00
gdkchan
ee07160e91 Supper 2D array ASTC compressed texture formats decoding (#1593) 2020-10-02 11:22:23 +10:00
jduncanator
0d39a69660 Touch README (#1592)
This touches the README to trigger a rebuild of CI.
2020-10-01 09:39:27 +02:00
Mary
606b0b4251 Fix GetStream implementation (#1588)
Fix wrong argument usage on GetStream.

Doesn't change anything as it's not used but a nice catch from jD ^^.
2020-10-01 05:22:09 +02:00
gdkchan
06f292ac96 Remove old, unused CPU optimization (#1586) 2020-09-30 16:16:34 -03:00
emmauss
a15149f664 Add Motion controls (#1363)
* Add motion controls

Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* cleanup

* add reference orientation and derive relative orientation from it

* cleanup

* remove unused variable and strange file

* Review_2.

* change GetInput to TryGetInput

* Review_3.

Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: LDj3SNuD <dvitiello@gmail.com>
2020-09-29 23:32:42 +02:00
Thog
faa3d97d55 Do not show update being availaible when appveyor is still building 2020-09-29 22:52:41 +02:00
gdkchan
5edde9b112 Convert 1D texture targets to 2D (#1584)
* Convert 1D texture targets to 2D

* Fix typo

* Simplify some code

* Should mask that too

* Consistency
2020-09-29 22:28:50 +02:00
MelonSpeedruns
bb5a3ea7c1 Appveyor Ryujinx Updater (#1403)
Co-authored-by: Xpl0itR <xpl0itr@outlook.com>
2020-09-29 22:05:25 +02:00
Ac_K
631f79008d Basic impl of Error Applet (#1551) 2020-09-28 00:00:38 +02:00
riperiperi
1b8f97b26c Always set new texture data for textures initialized by a copy. (#1576) 2020-09-27 09:37:45 +10:00
mageven
479c8da5ee Isolate more services to separate threads (#1573)
* Isolate more services to separate threads

* Fix DisplayServer

* Add explanation for vi services
2020-09-25 20:18:28 +10:00
gdkchan
95fcb7b3b8 Implement small indexed draws and other fixes to make guest Vulkan work (#1558) 2020-09-24 09:48:34 +10:00
riperiperi
0be934389c Return "NotAvailable" when no UserChannel data is present. (#1569)
* Return "NotAvailable" when no UserChannel data is present.

* Return ObjectInvalid for undefined parameter kinds.

* No need to specify which, there's only one.

* Just works as a literal string.
2020-09-23 18:57:18 -03:00
mageven
04125d92d7 Run audren in a separate thread (#1572) 2020-09-23 23:21:43 +02:00
gdkchan
f8bf545dab IPC refactor part 1: Use explicit separate threads to process requests (#1447)
* Changes to allow explicit management of service threads

* Remove now unused code

* Remove ThreadCounter, its no longer needed

* Allow and use separate server per service, also fix exit issues

* New policy change: PTC version now uses PR number
2020-09-22 14:50:40 +10:00
riperiperi
6a6758f02a Make viewStorage still valid after view removal. (#1564) 2020-09-21 16:51:33 -03:00
Mary
b71737ab21 hle/ui: Basic multi programs support (#1560)
* hos/gui: Add a check of NCA program index in titleid

This add a check to `ApplicationLoader` for the last 2 digits of the game TitleId who seems to be the NCA program index.
We currently return the last index, instead of the lower one.
Same check is added to ApplicationLibrary in the UI.

I've cleaned up both file too.

* hle: implement partial relaunch logic

TODO: make the emulator auto relauch.

* Handle auto relaunch

* hle: Unify update usage system

* hle: Implement support of multi programs in update system

* Add some documentation

* Address rip's comment

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2020-09-21 13:45:30 +10:00
gdkchan
4cdb27ea5d Align register index between output targets on pixel shaders (#1559) 2020-09-21 13:45:04 +10:00
Ac_K
93f06fc316 acc/hid: Implement ListQualifiedUsers and SetTouchScreenConfiguration (#1555)
* acc/hid: Implement ListQualifiedUsers and SetTouchScreenConfiguration

* Fix symbols
2020-09-20 14:32:58 +10:00
Xpl0itR
870ad99fbb Move the open logs folder from setting into the File menu in the main window (#1550) 2020-09-20 14:31:05 +10:00
Ac_K
ce677d7b46 friend: Implement GetCompletionEvent and AddPlayHistory (#1554) 2020-09-20 13:45:46 +10:00
Ac_K
60acd6ae4a am: Stub Begin/EndBlockingHomeButton (#1553) 2020-09-20 13:40:10 +10:00
Ac_K
d88358c51e caps: Stub SetShimLibraryVersion (#1552) 2020-09-20 13:32:48 +10:00
LDj3SNuD
71c3914af4 Fix host stack overflow caused by some recursive guest methods. (#1528)
* Fix host stack overflow caused by some recursive guest methods.

* PPTC flag up.

* Address comments.

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2020-09-19 20:16:30 -03:00
FICTURE7
bc86dc1af2 Implement block placement (#1549)
* Implement block placement

Implement a simple pass which re-orders cold blocks at the end of the
list of blocks in the CFG.

* Set PPTC version

* Use Array.Resize

Address gdkchan's feedback
2020-09-19 20:00:24 -03:00
gdkchan
2ded962069 Better viewport flipping and depth mode detection method (#1556)
* Use a better viewport flipping approach

* New approach to detect depth mode

* nit: Sort method on the OpenGL backend

* Adjust spacing on comment

* Unswap near and far parameters based on ScaleZ
2020-09-19 19:46:49 -03:00
Billy Laws
6730522a7d Correct the threshold for control stick buttons (#1483)
This was tested against HW with https://github.com/Xpl0itR/Input-Test/tree/master/Input-Test and a few changes to record the minimum value axis value when the stick buttons were marked as pressed.
2020-09-19 17:10:53 +02:00
Mary
89a9797c71 Fix debug Config using res scaling 2x by default (#1546)
As the title say, this restore the value to 1.
2020-09-13 11:02:45 +10:00
FICTURE7
471663ae60 Relax block ordering constraints (#1535)
* Relax block ordering constraints

Before `block.Next` had to follow `block.ListNext`, now it does not.
Instead `CodeGenerator` will now emit the necessary jump instructions
to ensure control flow.

This makes control flow and block order modifications easier. It also
eliminates some simple cases of redundant branches.

* Set PPTC version
2020-09-12 12:32:53 -03:00
riperiperi
7cd20df3f1 Allow swizzles to match with "undefined" components (#1538)
* Add swizzle matching rules.

Improves rules which try to match incompatible formats as perfect, such as D32 float -> R32 float.

Remove Format.HasOneComponent, since this information is now available via the FormatInfo struct.

* Fix this rule.

* Update component counts for depth formats.
2020-09-11 09:48:48 +10:00