1466 Commits

Author SHA1 Message Date
Sera
2b4936c1a1 GameTableContextMenu: Implemented options for PPTC (#1321)
* GameTableContextMenu: Implemented options for PPTC

Added an option for purging the cache and for opening the PPTC directory.

* Fixed formating and used a better naming scheme for some of the variables.

* Fixed some nits

* Fixed more nits

* Rearranged the context menu and fixed some nits

* Addressed LDj's review
2020-07-04 01:04:04 +02:00
Sera
74c58fe0cb SettingsWindow: Add the ability to add multiple game directories at once (#1314)
* SettingsWindow: Add the ability to choose multiple game directories in one go

* Adressed emmauss's suggestion

* Simplified the check for duplicate game directories

As per Xpl0itr's and emmauss's suggestion, I simplified the loop that checks if the selected game directories are already added.

* Fixed a nit
2020-07-04 00:57:03 +02:00
mageven
7c2aff121a Stub nifm IRequest GetAppletInfo (#1326)
* Stub GetAppletInfo to be consistent with GetResult

* Fix formatting and enum

* Update and use ResultCode
2020-07-04 00:48:07 +02:00
gdkchan
09d7cca4c8 Support inline index buffer data (#1351)
* Support inline index buffer data

* Sort usings
2020-07-04 00:41:27 +02:00
gdkchan
e11871eaa5 Fix compute restore of previous shader state (#1352) 2020-07-04 00:30:41 +02:00
gdkchan
f3ad81b796 Call syncpoint expiration callback outside of the lock (#1349) 2020-07-04 00:22:06 +02:00
Mary
f8e1cc28b8 sockets: Make sure to write the receivedBuffer (#1346)
Fix #1341
2020-07-04 00:13:35 +02:00
gdkchan
658ee7aafe Remove dummy LLE project (#1336) 2020-07-01 15:14:36 -03:00
Xpl0itR
6bd883802f Remember GUI column sort and separate hotkey settings from emulated input settings (#1223)
* Separate hotkey settings from emulated input settings

* Remember gui column sort

* nit

* fix schema

* nit

* Remove unused SaveDataPath to speed up game list loading

* Reset the vertical scrollbar to the top when titles finish loading
2020-06-26 12:30:16 +02:00
riperiperi
65b5394a5a Fix VMVN (immediate), Add VPMIN, VPMAX, VMVN (register) (#1303)
* Add Vmvn (register), tests for both Vmvn variants.

* Add Vpmin, Vpmax, improve Non-FastFp accuracy for Vpadd

* Rebase on top of PTC.

* Add Nopcode

* Increment PTC version.

* Fix nits.
2020-06-24 10:43:44 +10:00
Xpl0itR
fecf5916aa Import DLC title key from ticket when loading into content manager (#1318) 2020-06-23 16:48:27 +02:00
Thog
01c25a6691 Remove profiled build task from AppVeyor (#1319)
As it was removed on the website on fb46709fda, we don't need to build it anymore.

This also cut the build time and allow us more flexibility for hotfixes if needed.
2020-06-23 16:46:23 +02:00
Xpl0itR
71fe372bfc Implement dlc management window (#1313)
* Implement dlc management window

* reduce repetition

* Implement per NCA toggling of DLC rather than per container
2020-06-23 10:32:07 +10:00
Xpl0itR
58615e254d Copy the value of InputConfig to a new array before iterating (#1271) 2020-06-22 22:19:30 +02:00
gdkchan
86ad766cf1 Fix regression caused by wrong SB descriptor offset (#1316) 2020-06-22 13:48:32 +02:00
VolcaEM
9547242d7c Update NRR structs (#1291)
* Update NRR structs

This was based on Switchbrew page: switchbrew.org/wiki/NRR

* Address review comments
2020-06-22 13:36:55 +02:00
mageven
6b15028be5 Implement aoc:u and support loading AddOnContent (#1221)
* Initial rebased AddOnContent support

* Fix bounds calculation
* Use existing GameCard in VFS per Xpl0itR's suggestion
+ Add dummy IPurchaseEventManager per AcK's suggestion

* Support multiple containers

* Add option to selectively disable addons

* Import tickets from AOC FS

* Load all nsps in base directory automatically

* Revert LoadNsp renaming

Removes conflicts with Mods PR. Not much is lost, old names were fine.

* Address AcK's comments

* Address Thog's comments

Dispose opened nsp files
Fix potential bug by clearing metadata on load
2020-06-20 19:38:14 +02:00
EmulationFanatic
3a28d78690 Update README.md (#1302)
* General updating/cleanup

* Fixed firmware wording and unnecessary capitalization

* Removed superfluous asterisk

* Address Thog's comments, add config.json path

* Fix line break

* Address riperiperi's comments

* Update screenshot to match Ryujinx.org website

* Added PPTC blurb

* Address gdkchan's comments

* Clarify audio support

* Fix line break

* Remove extra .

* Address Thog's comments

Removed a few spaces on line 59

* Removed even more spaces.
2020-06-20 15:09:56 +02:00
Thog
c540e215f9 Increment PTC version (#1311)
Fix issues caused by 2b4418d42c
2020-06-18 13:41:00 +02:00
Ficture Seven
2b4418d42c Generalize tail continues (#1298)
* Generalize tail continues

* Fix DecodeBasicBlock

`Next` and `Branch` would be null, which is not the state expected by
the branch instructions. They end up branching or falling into a block
which is never populated by the `Translator`. This causes an assert to
be fired when building the CFG.

* Clean up Decode overloads

* Do not synchronize when branching into exit block

If we're branching into an exit block, that exit block will tail
continue into another translation which already has a synchronization.

* Remove A32 predicate tail continue

If `block` is not an exit block then the `block.Next` must exist (as
per the last instruction of `block`).

* Throw if decoded 0 blocks

Address gdkchan's feedback

* Rebuild block list instead of setting to null

Address gdkchan's feedback
2020-06-18 13:37:21 +10:00
LDj3SNuD
d47e6f1952 Add Profiled Persistent Translation Cache. (#769)
* Delete DelegateTypes.cs

* Delete DelegateCache.cs

* Add files via upload

* Update Horizon.cs

* Update Program.cs

* Update MainWindow.cs

* Update Aot.cs

* Update RelocEntry.cs

* Update Translator.cs

* Update MemoryManager.cs

* Update InstEmitMemoryHelper.cs

* Update Delegates.cs

* Nit.

* Nit.

* Nit.

* 10 fewer MSIL bytes for us

* Add comment. Nits.

* Update Translator.cs

* Update Aot.cs

* Nits.

* Opt..

* Opt..

* Opt..

* Opt..

* Allow to change compression level.

* Update MemoryManager.cs

* Update Translator.cs

* Manage corner cases during the save phase. Nits.

* Update Aot.cs

* Translator response tweak for Aot disabled. Nit.

* Nit.

* Nits.

* Create DelegateHelpers.cs

* Update Delegates.cs

* Nit.

* Nit.

* Nits.

* Fix due to #784.

* Fixes due to #757 & #841.

* Fix due to #846.

* Fix due to #847.

* Use MethodInfo for managed method calls.

Use IR methods instead of managed methods about Max/Min (S/U).
Follow-ups & Nits.

* Add missing exception messages.

Reintroduce slow path for Fmov_Vi.
Implement slow path for Fmov_Si.

* Switch to the new folder structure.

Nits.

* Impl. index-based relocation information. Impl. cache file version field.

* Nit.

* Address gdkchan comments.

Mainly:
- fixed cache file corruption issue on exit; - exposed a way to disable AOT on the GUI.

* Address AcK77 comment.

* Address Thealexbarney, jduncanator & emmauss comments.

Header magic, CpuId (FI) & Aot -> Ptc.

* Adaptation to the new application reloading system.

Improvements to the call system of managed methods.
Follow-ups.
Nits.

* Get the same boot times as on master when PTC is disabled.

* Profiled Aot.

* A32 support (#897).

* #975 support (1 of 2).

* #975 support (2 of 2).

* Rebase fix & nits.

* Some fixes and nits (still one bug left).

* One fix & nits.

* Tests fix (by gdk) & nits.

* Support translations not only in high quality and rejit.

Nits.

* Added possibility to skip translations and continue execution, using `ESC` key.

* Update SettingsWindow.cs

* Update GLRenderer.cs

* Update Ptc.cs

* Disabled Profiled PTC by default as requested in the past by gdk.

* Fix rejit bug. Increased number of parallel translations. Add stack unwinding stuffs support (1 of 2).

Nits.

* Add stack unwinding stuffs support (2 of 2). Tuned number of parallel translations.

* Restored the ability to assemble jumps with 8-bit offset when Profiled PTC is disabled or during profiling.

Modifications due to rebase.
Nits.

* Limited profiling of the functions to be translated to the addresses belonging to the range of static objects only.

* Nits.

* Nits.

* Update Delegates.cs

* Nit.

* Update InstEmitSimdArithmetic.cs

* Address riperiperi comments.

* Fixed the issue of unjustifiably longer boot times at the second boot than at the first boot, measured at the same time or reference point and with the same number of translated functions.

* Implemented a simple redundant load/save mechanism.

Halved the value of Decoder.MaxInstsPerFunction more appropriate for the current performance of the Translator.
Replaced by Logger.PrintError to Logger.PrintDebug in TexturePool.cs about the supposed invalid texture format to avoid the spawn of the log.
Nits.

* Nit.

Improved Logger.PrintError in TexturePool.cs to avoid log spawn.
Added missing code for FZ handling (in output) for fp max/min instructions (slow paths).

* Add configuration migration for PTC

Co-authored-by: Thog <me@thog.eu>
2020-06-16 20:28:02 +02:00
riperiperi
4607d29804 VABS takes one input register, not two. (#1300) 2020-06-14 10:32:21 +10:00
riperiperi
03d771c490 Optimize texture format conversion, and MethodCopyBuffer (#1274)
* Improve performance when converting texture formats.

Still more work to do.

* Speed up buffer -> texture copies.

No longer copies byte by byte. Fast path when formats are identical.

* Fix a few things, 64 byte block fast copy.

* Spacing cleanup, unrelated change.

* Fix base offset calculation for region copies.

* Fix Linear -> BlockLinear

* Fix some nits. (part 1 of review feedback)

* Use a generic version of the Convert* functions rather than lambdas.

This is some real monkey's paw shit.

* Remove unnecessary span constructor.

* Revert "Use a generic version of the Convert* functions rather than lambdas."

This reverts commit aa43dcfbe8bba291eea4e10c68569af7a56a5851.

* Fix bug with rectangle destination writing, better rectangle calculation for linear textures.
2020-06-13 19:31:06 -03:00
mageven
2f961124cc Change console log to discard on overflow (#1241) 2020-06-09 20:22:54 -03:00
Shrek5InTheatres2019
82254e8051 Stubbing ImportServerPki (#1281)
* Stubbed ImportServerPki

* thought it might be nice to name this variable properly

* i really need to name variables better

* Change Var

Co-authored-by: Thog <thog@protonmail.com>

* Change .ReadBytes(5) to IPC send buffer

Co-authored-by: Thog <thog@protonmail.com>

* Add description comment

Co-authored-by: Thog <thog@protonmail.com>

* fix build issue

* Resolve final suggestion

Co-authored-by: Thog <thog@protonmail.com>

* uhh

* it should work now shut up

* aligned variables just look so much nicer :)

* better variable alignment

* aligned

Co-authored-by: Thog <thog@protonmail.com>
2020-06-06 13:04:30 +02:00
merry
3248f39abd Faster crc32 implementation (#1294)
* Add Pclmulqdq intrinsic

* Implement crc32 in terms of pclmulqdq

* Address PR comments
2020-06-05 20:58:27 +10:00
Thog
aeeddb85b3 SurfaceFlinger: fix some bugs (#1262)
* SurfaceFlinger: fix some bugs

This fixes some bugs in the current implementation and make it closer to
the real implementation.

* Fix align of some variables
2020-06-02 17:58:19 +02:00
gdkchan
f85d4adda7 Implement FIFO semaphore (#1286)
* Implement FIFO semaphore

* New enum for FIFO semaphore operation
2020-05-29 10:51:10 +02:00
gdkchan
f6761eca22 Add new depth-stencil formats (#1284) 2020-05-29 09:01:18 +10:00
gdkchan
78c656d33a Fix wrong face culling once and for all (#1277)
* Viewport swizzle support on NV and clip origin

* Initialize default viewport swizzle state, emulate viewport swizzle on shaders when not supported

* Address PR feedback
2020-05-28 09:03:07 +10:00
LDj3SNuD
a3e14bb452 Add FMaxNmV & FMinNmV Inst.s with Test. (#1279)
Successful unit testing on Windows (debug and release mode).
2020-05-27 18:51:59 +02:00
gdkchan
a19e82fdea Support separate textures and samplers (#1216)
* Support separate textures and samplers

* Add missing bindless flag, fix SNORM format on buffer textures

* Add missing separation

* Add comments about the new handles
2020-05-27 16:07:10 +02:00
gdkchan
49b4a4603e Omit image format if possible, and fix BA bit (#1280)
* Omit image format if possible, and fix BA bit

* Match extension name
2020-05-27 11:00:21 +02:00
mageven
a0fecf6ad5 Fix GetDesiredLanguage (#1275)
* Fix GetDesiredLanguage

* Correct tzcnt slip-up

* Address gdkchan's comments
2020-05-27 10:40:23 +02:00
mageven
afaf94dcb9 Fix GetDisplayVersion (#1276) 2020-05-27 18:22:50 +10:00
riperiperi
7d61b9815d Flush GL commands before inevitably waiting for a query result. (#1278) 2020-05-27 17:51:03 +10:00
riperiperi
972d688e4e Remember bound framebuffer to avoid glGetInteger use. (#1273)
glGetInteger seems to sync with GPU which is less than ideal, and slowing down texture copies.
2020-05-24 15:44:12 +02:00
mageven
8686b43a93 Implement CNTVCT_EL0 (#1268)
* Implement CNTVCT_EL0

* Fix comment
2020-05-23 12:15:59 +02:00
Thog
fd0ada6aaa Implement TMML and TMML.B (#1270)
* Implement TMML and TMML.B

This implement TMML and TMML.B instructions

* Fix TmmlB declaration alignment

* Address gdkchan's comments

* Fix inverted encoding definitions
2020-05-23 12:04:35 +02:00
gdkchan
0c06df2ed3 Spanify Graphics Abstraction Layer (#1226)
* Spanify Graphics Abstraction Layer

* Be explicit about BufferHandle size
2020-05-23 11:46:09 +02:00
Thog
57ebf9f8ca time: Make sure to initialize the network system clock with a valid system clock (#1259)
This should fix AC:NH events and probably other games.
2020-05-20 11:35:30 +02:00
Alex Barney
79fcd2028a Update to LibHac 0.11.2 (#1240) 2020-05-16 12:12:13 +02:00
LDj3SNuD
649aadbb28 Unwinding Follow-up. Fix a bug in JitUnwindWindows where ... (#1238)
... in case of "Vector" unwind codes the remaining unwind codes could be corrupted.
Nits.
2020-05-15 13:46:35 +02:00
Thog
4fd017ad87 surfaceflinger: FreeBufferLocked doesn't reset the graphic buffer
That's the job of the user on Horizon (via SetPreallocatedBuffer).
2020-05-15 12:20:24 +02:00
mageven
43a44401a5 Refactor out Application details from Horizon (#1236)
* Initial Application refactor

* Misc typo and access modifier fixes

* Clean unused namespaces

* Address gdkchan's comments

* Move ticket reading to common method

* Change IParentalControlService to use ApplicationLoader.ControlData
2020-05-15 03:16:46 -03:00
Thog
8c24638435 am: Implement common web applets (#1188)
* am: Implemnet common web applets

This implement parsing of input and output of web applets while making
those close directly.

TODO for the future: Use and hook a web browser.

* Address Ac_K's comments
2020-05-15 03:56:14 +02:00
Thog
c2d86ef111 Surface Flinger: Implement GetBufferHistory (#1232)
* Surface Flinger: Implement GetBufferHistory

Also fix some bugs on the Surface Flinger implementation

* Address Ac_K's comment
2020-05-15 03:30:08 +02:00
Ac_K
f48ea386c8 pctl: refactoring IParentalControlServiceFactory and IParentalControl… (#1219)
* pctl: refactoring IParentalControlServiceFactory and IParentalControlService call

Our previous implementation was totally guessed. Now it's implemented according to RE, even if it's stubbed because we will not support Parental Control for now.

* unknownFlag > permissionFlag
2020-05-15 03:14:38 +02:00
Ficture Seven
8e407d224e Fix RET Xn translation (#1242) 2020-05-14 14:50:35 +10:00
gdkchan
3b9b4f1931 Remove CpuId IR instruction (#1227) 2020-05-13 15:30:21 +10:00