gdkchan
a1b1b10843
Fix ZIP/UZP/TRN instructions when Rd == Rn || Rd == Rm ( #239 )
2018-07-09 22:48:28 -03:00
gdkchan
70d0de42eb
Query multiple pages at once with GetWriteWatch ( #222 )
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* Query multiple pages at once with GetWriteWatch
* Allow multiple buffer types to share the same page, aways use the physical address as cache key
* Remove a variable that is no longer needed
2018-07-08 16:55:15 -03:00
Merry
19538dd48c
ChocolArm64: More accurate implementation of Frecpe & Frecps ( #228 )
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* ChocolArm64: More accurate implementation of Frecpe
* ChocolArm64: Handle infinities and zeros in Frecps
2018-07-08 16:54:47 -03:00
ReinUsesLisp
b623e12e70
Implement GPU primitive restart ( #221 )
2018-07-08 13:14:35 -03:00
gdkchan
2509dd11f4
Improvements to IAudioOutManager ( #232 )
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* Improvements to IAudioOutManager
* Make implementation private
2018-07-08 12:42:10 -03:00
Merry
49dfa5598b
ASoftFloat: Fix InvSqrtEstimate for negative values ( #233 )
2018-07-08 12:41:46 -03:00
ReinUsesLisp
6e3f112e27
Disable front facing and face culling to avoid regression ( #226 )
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* Disable tests for framebuffer blitting
2018-07-06 23:40:12 -03:00
ReinUsesLisp
1bc4d49e4d
Implement some GPU features ( #209 )
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* Implement stencil testing
* Implement depth testing
* Implement face culling
* Implement front face
* Comparison functions now take OGL enums too
* Fix front facing when flipping was used
* Add depth and stencil clear values
2018-07-05 15:47:29 -03:00
gdkchan
94a27a9793
Remove broken adds/cmn with condition check optimization ( #218 )
2018-07-03 21:54:05 -03:00
gdkchan
e3f0ac8c96
Fix formatting on ISettingsServer
2018-07-03 21:45:41 -03:00
ReinUsesLisp
1fc69f2792
Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor ( #207 )
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* Add FaceAttr (0x3fc) input attribute in GLSL
* Implement unmanaged case in EmitTex
* Add ConstantColor for 0xC001 (G80) from PR #145
2018-07-03 20:06:13 -03:00
gdkchan
2cab46ba5a
Add SMAXP, SMINP, UMAX, UMAXP, UMIN and UMINP cpu instructions ( #200 )
2018-07-03 03:31:48 -03:00
LDj3SNuD
f306b74ab1
Add Rbit_V instruction. Add 8 tests (Rbit_V; Rev16_V, Rev32_V, Rev64_V). Improve CountSetBits8() algorithm. ( #212 )
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* Update AOpCodeTable.cs
* Update AInstEmitSimdArithmetic.cs
* Update AInstEmitSimdLogical.cs
* Update AVectorHelper.cs
* Update ASoftFallback.cs
* Update Instructions.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
* Improve CountSetBits8() algorithm.
* Improve CountSetBits8() algorithm.
2018-07-03 03:31:16 -03:00
John Clemis
754862561c
Add Controller Support ( #196 )
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* Added Basic Controller Support
* Added Extra Configuration Options
Added a GamePad_Enable option and GamePad_Index option
* Revert "Added Extra Configuration Options"
This reverts commit 6cc56bfe7ed473fedf8dfe79c7a888bbe7cfe147.
* Revert "Revert "Added Extra Configuration Options""
This reverts commit 4809e5effe7f54cdb67bc5e2b4f01315ae34efc5.
* Forgot to change the Gamepad Index
* Added Configuration for the A B X Y Buttons
* Added Button Configuration for all other Buttons
* Added Basic Joystick Configuration
* Fixed Joystick Axis Problems
Fixed Joystick Axis Problems when switching around the Joysticks (Left Stick is Right and Right stick is Left)
* Refactored all of the button mapping code
* Changes in compliance with review
* Changes in compliance with review
* Fixed problems in the configuration file with different regions
* Changes in compliance with review
2018-07-02 19:08:54 -03:00
Thomas Guillemard
d2d490253a
Some things for time:* ( #211 )
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- Fully implement ISystemClock
- Implement ISteadyClock 1.0 cmds
- Add cmd 300 to IStaticService
- Add EphemeralNetwork to SystemClockType
2018-07-02 02:03:05 +02:00
Lordmau5
9229b242a0
Implement GetReleasedAudioOutBufferAuto properly ( #206 )
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* Implement GetReleasedAudioOutBufferAuto properly
* Also implement AppendAudioOutBufferAuto properly
2018-06-30 12:53:04 -03:00
Thomas Guillemard
c225a6a075
Add linux-x64 to RID property to make tests works on linux ( #205 )
2018-06-30 12:43:04 -03:00
LDj3SNuD
ff34ceaa3e
Add Saba_V, Sabal_V, Sabd_V, Sabdl_V, Uaba_V, Uabal_V; Update Uabd_V, Uabdl_V. Add 16 tests. ( #204 )
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* Update AOpCodeTable.cs
* Update AInstEmitSimdArithmetic.cs
* Update AInstEmitSimdHelper.cs
* Update Instructions.cs
* Update CpuTest.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
2018-06-30 12:40:41 -03:00
ReinUsesLisp
a066f396b2
Explicit GLSL "position" attribute location ( #199 )
2018-06-28 22:01:58 -03:00
gdkchan
d23b38662d
Add Sse2 fallback to Vector{Extract|Insert}Single methods on the CPU ( #193 )
2018-06-28 20:52:32 -03:00
gdkchan
a2ceebf62c
Add support for the FMLA (by element/scalar) instruction ( #187 )
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* Add support for the FMLA (by element/scalar) instruction
* Fix encoding
2018-06-28 20:51:38 -03:00
gdkchan
386e6937d6
Add support for vertex base on indexed draws, fix index buffer first (untested) ( #197 )
2018-06-28 20:48:18 -03:00
greggameplayer
d9aa0f4cc4
add the forgotten mm:u link ( #190 )
2018-06-28 23:32:07 +02:00
gdkchan
c7e95b1a16
Somewhat better ClearBuffers implementation
2018-06-28 00:11:49 -03:00
gdkchan
c6e873368c
Add support for Vertex Program A and other small shader improvements ( #192 )
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* Add WIP support for Vertex Program A, add the FADD_I32 shader instruction, small fix on FFMA_I encoding, nits
* Add separate subroutines for program A/B, and copy attributes to a temp
* Move finalization code to main
* Add new line after flip uniform on the shader
* Handle possible case where VPB uses an output attribute written by VPA but not available on the vbo
* Address PR feedback
2018-06-27 23:55:08 -03:00
gdkchan
303f1adf9e
Fix vertex buffer size on the gpu when the draw vertex count is less than the buffer size, added a few more registers (currently not implemented)
2018-06-27 01:32:28 -03:00
ReinUsesLisp
cd159367d1
Fix GL.CreateBuffers -> GL.GenBuffers ( #189 )
2018-06-26 02:30:46 -03:00
ReinUsesLisp
c8bedf558c
Implementation of UBOs instead of uniform constant arrays ( #186 )
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* Sort uniform binding to avoid possible failures in drivers fewer bindings
* Throw exception for Cbuf overflow
* Search for free bindings instead of using locked ones
* EnsureAllocated when binding buffers
* Fix uniform bindings
* Remove spaces
* Use 64 KiB UBOs when available
* Remove double colon
* Use IdentationStr and avoid division in Cbuf offset
* Add spaces
2018-06-26 02:10:54 -03:00
gdkchan
53778e429f
Relax GetThreadContext3 by allowing it to get the context of a running thread
2018-06-26 01:26:21 -03:00
gdkchan
813566edc0
Set PC value on SvcCall aswell
2018-06-26 01:14:18 -03:00
gdkchan
3028d3719a
Implement SvcGetThreadContext3
2018-06-26 01:10:15 -03:00
LDj3SNuD
f246334568
Add Sqxtun_S, Sqxtun_V with 3 tests. ( #188 )
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* Update AInstEmitSimdArithmetic.cs
* Update Instructions.cs
* Update CpuTestSimd.cs
2018-06-25 23:36:20 -03:00
LDj3SNuD
712974f827
Add Sse Opt. for Cmeq_V_2D, Cmgt_V_2D (Reg). Add Sse Opt. for Crc32cb, Crc32ch, Crc32cw, Crc32cx. Add 10 simple tests for Fcmgt, Fcmge, Fcmeq, Fcmle, Fcmlt (S, V) (Reg, Zero). Add 2 Cnt_V tests. ( #183 )
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* Add files via upload
* Add files via upload
* Add files via upload
* CPE
* Add EmitSse42Crc32()
* Update CpuTestSimdCmp.cs
* Update Pseudocode.cs
* Update Instructions.cs
* Update CpuTestSimd.cs
* Update Instructions.cs
2018-06-25 22:32:29 -03:00
gdkchan
85a2e2a579
Add REV16/32 (vector) instructions and fix REV64
2018-06-25 18:40:55 -03:00
gdkchan
bb04b23ca7
Fix GetLastOpenedUser stub returning an invalid account id value
2018-06-25 17:12:59 -03:00
Rygnus
9dfc5c90f2
Add opcodes SQXTUN_S and SQXTUN_V ( #184 )
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* Add SQXTUN_S and SQXTUN_V
Part 1/2 of commit
* Add SQXTUN_S and SQXTUN_V (2/2)
Part 2/2 of commit
2018-06-25 14:23:46 -03:00
gdkchan
2cd57f1ba2
Aways write voice state as finished playing while proper audren support is not in place
2018-06-25 02:04:19 -03:00
gdkchan
a7de328a4f
Small OpenGL Renderer refactoring ( #177 )
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* Call OpenGL functions directly, remove the pfifo thread, some refactoring
* Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later)
* Organized the Gpu folder a bit more, renamed a few things, address PR feedback
* Make PerformanceStatistics thread safe
* Remove unused constant
* Use unlimited update rate for better pref
2018-06-23 21:39:25 -03:00
gdkchan
dbbf5d3632
Workaround for recent audren regression
2018-06-23 03:17:07 -03:00
gdkchan
b8786d0acc
Fix 3 graphics related issues ( #180 )
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* Fix 3 graphics related bugs
* OGLShader shouldn't be public (yet)
2018-06-23 02:00:44 -03:00
Starlet
1b48089a12
Better audren implementation ( #179 )
2018-06-23 02:00:14 -03:00
gdkchan
e19f298185
Fix some thread sync issues ( #172 )
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* Fix some thread sync issues
* Remove some debug stuff
* Ensure that writes to the mutex address clears the exclusive monitor
2018-06-21 23:05:42 -03:00
ReinUsesLisp
d3e3016b3f
Port from OpenTK.NETCore to OpenTK.NetStandard ( #176 )
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* Minor code changes
* Forgot to remove a method
2018-06-21 18:10:19 -03:00
riperiperi
2afa90eb2f
Rework signed multiplication. Fixed an edge case and passes all tests. ( #174 )
2018-06-20 10:45:20 -03:00
LDj3SNuD
5c27929d53
Add Cmeq_S, Cmge_S, Cmgt_S, Cmhi_S, Cmhs_S, Cmle_S, Cmlt_S (Reg, Zero) & Cmtst_S compare instructions. Add 22 compare tests (Scalar, Vector). Add Eor_V, Not_V tests. ( #171 )
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* Add files via upload
* Add files via upload
* Delete CpuTestScalar.cs
* Update CpuTestSimdArithmetic.cs
2018-06-18 14:55:26 -03:00
Jules Blok
2d2cb7e17b
NvGpuEngine3d: Fix uploading vertex arrays without index buffers. ( #173 )
2018-06-18 10:59:03 -03:00
gdkchan
43cfbf6c63
Do not read or write macros to main memory, use a separate memory instead (as this apparently what the real thing does)
2018-06-18 01:32:11 -03:00
gdkchan
8ac10d1d97
Add the FADDP (scalar) instruction
2018-06-18 00:41:28 -03:00
Ac_K
c1094d68ef
Implement NPDM files parser ( #169 )
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* Implement NPDM files parser
(Currently not used in Ryujinx)
* Add credits
* Add Swap32
* Update Npdm.cs
* Update ACI0.cs
* Update ACID.cs
* Update Npdm.cs
* Update EndianSwap.cs
* Update ACI0.cs
* Update ACID.cs
* Update KernelAccessControl.cs
* Update NpdmInfo.cs
* Update ServiceAccessControl.cs
* Update NpdmInfo.cs
2018-06-17 23:28:11 -03:00
Ac_K
c27161fa42
Merge pull request #152 from greggameplayer/patch-5
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Implement ListAudioOutsAuto & OpenAudioOutAuto
2018-06-17 04:16:16 +00:00