1602 Commits

Author SHA1 Message Date
Xpl0itR
8e043d2239 Fix metadata.json JsonParsingException crash (#1062)
* Load defualt metadata if the metadata.json gets corrupt

* Write to disk immediately to decrease the chances of corruption
2020-04-23 14:01:23 +02:00
Thog
4928ef6693 Add support for dynamic docking/undocking (#1147)
* Add support for dynamic docking/undocking

As SurfaceFlinger is now working more accurately, we can now support
dynamic configuration of docking mode :)

* Simplify a bt the code

* Fix import ordering

* Remove unused argument
2020-04-23 13:59:11 +02:00
Thog
7aacda6ce9 SurfaceFlinger: Invalid GraphicBuffer in SetPreallocatedBuffer (#1145)
This invalidate the GraphicBuffer on the consumer side when
SetPreallocatedBuffer is called on a buffer slot.

This fix rendering issues on games with a dynamic resolution like Yoshi
Crafted World.
2020-04-22 21:18:53 +02:00
gdkchan
2ecd9ab815 Remove leftover of debugging code for shader texture format (#1141) 2020-04-22 16:02:07 +02:00
gdkchan
0f6e222ec7 Initial conditional rendering support (#1012)
* Initial conditional rendering support

* Properly reset state

* Support conditional modes and skeleton a counter cache for future host conditional rendering

* Address PR feedback
2020-04-22 16:00:11 +10:00
Michael Kuklinski
c30030a2a2 Update .NET Core to 3.1, and update NuGet Packages (#1121)
* Updated all NuGet packages to latest, and updated the framework from .NET Core 3.0 to 3.1.

* Updating appveyor settings for 3.1

Updating appveyor to use the netcoreapp3.1 path instead of 3.0.

* Removing unneeded NuGet package System.Runtime.CompilerServices.Unsafe.

* Removing unused NuGet package SharpFontCore.

* Removing unused NuGet package TimeZoneConverter.Posix

* Cleaning up by adding newline to a csproj.

* Simplfying a NuGet conditional include, and adding a warning disable for an annoying NuGet package.

* I'm not sure if .travis.yml is still used, but I'm updating its 'dotnet' version to the correct SDK.

* Making the runtime version into its own environment variable so it's a bit easier to change in the future.

* Removing OpenTK.NetStandard reference from Ryujinx.Common

* Fixing indentation in Common.csproj

* Updating the README to specify .NET Core 3.1.

* Reverting the update of the GTKSharp package so it doesn't block the PR.
2020-04-22 14:13:41 +10:00
Thog
92d530c9fa SurfaceFlinger v2 (#981)
* Rewrite SurfaceFlinger

Reimplement accurately SurfaceFlinger (based on my 8.1.0 reversing of it)

TODO: support swap interval properly and reintroduce disabled "game vsync" support.

* Some fixes for SetBufferCount

* uncomment a test from last commit

* SurfaceFlinger: don't free the graphic buffer in SetBufferCount

* SurfaceFlinger: Implement swap interval correctly

* SurfaceFlinger: Reintegrate Game VSync toggle

* SurfaceFlinger: do not push a fence on buffer release on the consumer side

* Revert "SurfaceFlinger: do not push a fence on buffer release on the consumer side"

This reverts commit 586b52b0bfab2d11f361f4b59ab7b7141020bbad.

* Make the game vsync toggle work dynamically again

* Unregister producer's Binder object when closing layer

* Address ripinperi's comments

* Add a timeout on syncpoint wait operation

Syncpoint aren't supposed to be waited on for more than a second.

This effectively workaround issues caused by not having a channel
scheduling in place yet.

PS: Also introduce Android WaitForever warning about fence being not
signaled for 3s

* Fix a print of previous commit

* Address Ac_K's comments

* Address gdkchan's comments

* Address final comments
2020-04-22 14:10:27 +10:00
gdkchan
bd010a2288 Implement SULD shader instruction (#1117)
* Implement SULD shader instruction

* Some nits
2020-04-22 09:35:28 +10:00
Cristallix
436de566ff Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919)
* chore : disable unwanted warnings and minor code cleanup

* chore : remove more warnings

* fix : reorder struct correctly

* fix : restore _isKernel and remove useless comment

* fix : copy/paste error

* fix : restore CallMethod call

* fix : whitespace

* chore : clean using

* feat : remove warnings

* fix : simplify warning removal on struct

* fix : revert fields deletion and code clean up

* fix : re-add RE value

* fix : typo
2020-04-21 07:59:59 +10:00
gdkchan
d5381dc8c7 Report more realistic GPU timestamps when FastGpuTime is enabled (#1139) 2020-04-20 22:41:07 +10:00
Ficture Seven
13fe07122f Avoid temporaries when pre-allocating Store %x, imm8/16/32 (#1123) 2020-04-20 22:40:13 +10:00
Thog
aec95653e4 Implement GPU syncpoints (#980)
* Implement GPU syncpoints

This adds support for GPU syncpoints on the GPU backend & nvservices.

Everything that was implemented here is based on my researches,
hardware testing of the GM20B and reversing of nvservices (8.1.0).

Thanks to @fincs for the informations about some behaviours of the pusher
and for the initial informations about syncpoints.

* syncpoint: address gdkchan's comments

* Add some missing logic to handle SubmitGpfifo correctly

* Handle the NV event API correctly

* evnt => hostEvent

* Finish addressing gdkchan's comments

* nvservices: write the output buffer even when an error is returned

* dma pusher: Implemnet prefetch barrier

lso fix when the commands should be prefetch.

* Partially fix prefetch barrier

* Add a missing syncpoint check in QueryEvent of NvHostSyncPt

* Address Ac_K's comments and fix GetSyncpoint for ChannelResourcePolicy == Channel

* fix SyncptWait & SyncptWaitEx cmds logic

* Address ripinperi's comments

* Address gdkchan's comments

* Move user event management to the control channel

* Fix mm implementation, nvdec works again

* Address ripinperi's comments

* Address gdkchan's comments

* Implement nvhost-ctrl close accurately + make nvservices dispose channels when stopping the emulator

* Fix typo in MultiMediaOperationType
2020-04-19 11:25:57 +10:00
mageven
855161db98 Implement Depth Clamping (#1120)
* Implement Depth Clamping and add misc enums

* Fix formatting
2020-04-17 11:16:49 +10:00
CJ Bok
4a06a8049b System Time Offset Implementation (#1101)
* System Time Offset Implementation

* Addressed @Thog's comments

* Addressed JD's comments

* Addressed @Thog's and @AcK77's comments

* formatting correction
2020-04-17 09:18:54 +10:00
Ficture Seven
dac56cfb1e Improve V128 (#1097)
* Improve V128

* Use LayoutKind.Sequential instead

* Add As<T>, Get<T> & Set<T>

* Fix CpuTest

* Rename Get<T> & Set<T> to Extract<T> & Insert<T>

* Add XML documentation

* Nit
2020-04-17 08:19:20 +10:00
mageven
d00f6f0722 Fix oversight in depth range initialization from PR #1093 (#1112) 2020-04-16 13:21:58 +10:00
Alex Barney
961a91a62f Ensure account save data exists when launching an extracted game (#1108)
Also fix a regression from 023461fa where the dummy control data wouldn't be used
2020-04-15 10:10:27 +10:00
gdkchan
e64ad4968e Fix negation of HADD2 constant buffer source (#1116) 2020-04-15 09:01:26 +10:00
Xpl0itR
57369fa246 Implement update loader and log loaded application info (#1023)
* Implement update loader

* Add title version to titlebar and log loaded application info

* nits

* requested changes
2020-04-12 23:02:37 +02:00
Alex Barney
c4a678fc94 Print the result name in SetTerminateResult if possible (#1105) 2020-04-12 22:13:23 +10:00
Ficture Seven
0d6be7e7d6 Optimize %x ^ %x = 0 (#1094)
* JIT: Optimize %x ^ %x = 0

* Address feedback

* Fix typo
2020-04-09 09:36:19 +10:00
Elise
f5dcc9345c Use libhac for loading NSO and KIP (#1047)
* Use libhac for loading NSOs and KIPs

* Fix formatting

* Refactor KIP and NSO executables for libhac

* Fix up formatting

* Remove Ryujinx.HLE.Loaders.Compression

* Remove reference to Ryujinx.HLE.Loaders.Compression in NxStaticObject.cs

* Remove reference to Ryujinx.HLE.Loaders.Compression in KernelInitialProcess.cs

* Rename classes in Ryujinx.HLE.Loaders.Executables

* Fix space alignment

* Fix up formatting
2020-04-07 19:41:02 -03:00
mageven
df5c1835c9 Simple GPU fixes (#1093)
* Implement RasterizeEnable

* Match viewport count to hardware

* Simplify ScissorTest tracking around Blits

* Disable RasterizerDiscard around Blits and track its state

* Read RasterizeEnable reg as bool and add doc
2020-04-07 19:19:45 +10:00
riperiperi
fd24451b08 Use the jump table for HighCq tail continues. (#1088)
* Use the jump table for tail continues.

This path is always reached when a function larger than our current length limit (currently 5000) is compiled.

* Use Call Flag rather than 1L
2020-04-04 19:05:11 +11:00
Thog
2f9287f440 libhac: use ApplicationControlProperty instead of Nacp (#1073)
* libhac: use ApplicationControlProperty instead of Nacp

Nacp was marked as deprecated in 0.10.0, this PR remove all usage of it
from Ryujinx and use the new struct ApplicationControlProperty.

* Address Moose's comment
2020-04-03 21:01:26 +11:00
mageven
d11e6342d5 Revert SwKbd Applet ReadStruct and fix IApplet's ReadStruct to catch (#1087)
error at compile time
2020-04-03 17:53:06 +11:00
gdkchan
1c133eb18b Better IPA shader instruction implementation (#1082)
* Fix varying interpolation on fragment shader

* Some nits

* Alignment
2020-04-03 11:20:47 +11:00
mageven
b3acfa2d18 HID SharedMem Rework (#1003)
* Delete old HLE.Input

* Add new HLE Input.

git shows Hid.cs as modified because of the same name. It is new.

* Change HID Service

* Change Ryujinx UI to reflect new Input

* Add basic ControllerApplet

* Add DebugPad

Should fix Kirby Star Allies

* Address Ac_K's comments

* Moved all of HLE.Input to Services.Hid
* Separated all structs and enums each to a file
* Removed vars
* Made some naming changes to align with switchbrew
* Added official joycon colors

As an aside, fixed a mistake in touchscreen headers and added checks to
important SharedMem structs at init time.

* Further address Ac_K's comments

* Addressed gdkchan's and some more Ac_K's comments

* Address AcK's review comments

* Address AcK's second review comments

* Replace missed Marshal.SizeOf and address gdkchan's comments
2020-04-03 11:10:02 +11:00
gdkchan
3832cff250 Remove output interpolation qualifier (#1070) 2020-04-02 12:24:55 +11:00
Xpl0itR
5295157e55 fix tooltip (#1080) 2020-03-31 20:44:05 +02:00
Xpl0itR
6a0a8b09b0 Set default width and height based on monitor resolution (#1046) 2020-03-31 00:10:13 +02:00
Xpl0itR
f92d6868e7 Add warning with an option to disable for settings that impact performance (#1002)
* Add warning and option to disable when loading game with debug logs

* Add warning and option to disable when shader dumping is enabled

* Edit text and add title
2020-03-31 08:39:46 +11:00
Xpl0itR
d0f859c3ef Make max anisotropy configurable (#1043)
* Make max anisotropy configurable

* Move opengl command to opengl project

* Add GUI option
2020-03-31 08:38:52 +11:00
Thog
c9c5fededf Retrigger CI 2020-03-30 13:54:38 +02:00
gdkchan
45cf81c411 Implement FCMP shader instruction (#1067) 2020-03-30 12:04:00 +02:00
gdkchan
a3d666f2ca Support constant attributes (with a value of zero) (#1066)
* Support constant attributes (with a value of zero)

* Remove extra line
2020-03-30 13:11:24 +11:00
Thog
179c998bd1 Reduce requirements for running homebrew (#1053)
* Reduce requirements for running homebrews

This commit change the following behaviours:

- TimeZoneBinary system archive isn't required until guest code call LoadTimeZoneRule.
- Fonts system archives aren't requred until a "pl:u" IPC call is made.
- Custom font support was dropped.
- TimeZoneBinary missing message is now an error and not a warning.

* Address comments
2020-03-30 08:23:05 +11:00
riperiperi
abe2404325 Index constant buffer vec4s using ternary expressions. (#1015)
* Index constant buffer vec4s using ternary expressions.

* Remove indexed path.

We determined that it had negligible impact.

* Revert "Remove indexed path."

This reverts commit 25ec4eddfa441e802bd957dfaabc83b23c6bae38.

* Revert "Revert "Remove indexed path.""

This reverts commit 7cd52fecb529dcb9e1a574533bd38531319f1268.
2020-03-29 13:24:54 -03:00
gdkchan
3df8f4a785 Workaround for AMD and Intel view format bug (#1050)
* Workaround for Intel view format bug

* Dispose of the intermmediate texture aswell

* Apply workaround on AMD aswell
2020-03-29 23:48:39 +11:00
Elise
ca57104ee8 Escape key now brings up a dialog to confirm you want to stop emulation (#1044)
* Add a dialog to make sure user wants to stop emulation when esc is pressed

* Remove unneccesary space

* Fix formatting

* Remove unnessecary spaces

* Fix formatting for member of GtkDialog
2020-03-29 23:47:37 +11:00
Chenj168
fb621010dd Move the OpActivator to OpCodeTable class for improve performance (#1001)
* Move the OpActivator to OpCodeTable class, for reduce the use of ConcurrentDictionary

* Modify code style.
2020-03-29 19:52:56 +11:00
Xpl0itR
2e8856b688 Discord Rich Presence update (#1029)
* Fix bug

* Add a few more titles and move the list from dat file into the code

* requested changes
2020-03-29 14:25:54 +11:00
gdkchan
2ef646354c Implement GPU scissors (#1058)
* Implement GPU scissors

* Remove unused using

* Add missing changes for Clear
2020-03-29 14:02:58 +11:00
Elise
0c169e7efd Implement NOP and stub DEPBAR shader instructions (#1041)
* Implement NOP and stub DEPBAR shader instruction

* Fix a few issues and formatting stuff

* Remove OpCodeNop/Depbar and use OpCode instead

* Fix NOP shader instruction opcode

* Fix formatting
2020-03-26 19:30:16 -03:00
Thog
13037743ae Make Device Location Name configuration (custom TZ) (#1031)
This permit to use arbitrary timezone (instead of UTC).

Useful for games like ACNH.
2020-03-26 09:23:21 +11:00
jduncanator
53c48028f8 prepo: Add a MessagePack object formatter (#1034) 2020-03-26 08:33:18 +11:00
Thog
aa4327f814 ui: Make it possible to open the device save directory (#1040)
* Add an open device folder option

* Simplify logic from previous commit

* Address Xpl0itR's comments

* Address Ac_K comment
2020-03-25 18:09:38 +01:00
Elise
6d33da6b0a Fix unhandled UnauthorizedAccessException causing crash while listing… (#1025)
* Fix unhandled UnauthorizedAccessException causing crash while listing directories

* Actually handle not having privileges for a directory

* Fix log message when not having privileges for a directory

* Remove unneccesary empty lines

* Remove unneccecssary space
2020-03-25 17:17:54 +01:00
gdkchan
d7863e9001 Implement VMNMX shader instruction (#1032)
* Implement VMNMX shader instruction

* No need for the gap on the enum

* Fix typo
2020-03-25 15:49:10 +01:00
Ac_K
db55fc56cf prepo: Implement RequestImmediateTransmission and GetTransmissionStatus (#1033)
* prepo: Implement RequestImmediateTransmission and GetTransmissionStatus

This implement RequestImmediateTransmission and GetTransmissionStatus of the prepo service accurately to RE.
Since we don't use reports, I've explained what the calls do in the real service.

Close #958

* fix comment
2020-03-25 12:28:15 +01:00