namespace Ryujinx.Graphics.Shader.CodeGen.Msl
{
    static class DefaultNames
    {
        public const string LocalNamePrefix = "temp";

        public const string PerPatchAttributePrefix = "patchAttr";
        public const string IAttributePrefix = "inAttr";
        public const string OAttributePrefix = "outAttr";

        public const string ArgumentNamePrefix = "a";

        public const string UndefinedName = "0";
    }
}
