Update Program.cs
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447f6be16f
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@ -158,54 +158,49 @@ namespace Ryujinx.Ava
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public static void ReloadConfig()
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public static void ReloadConfig()
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{
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{
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string OverrideConfigurationPath = "";
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string localConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, ReleaseInformation.ConfigName);
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string localConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, ReleaseInformation.ConfigName);
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string appDataConfigurationPath = Path.Combine(AppDataManager.BaseDirPath, ReleaseInformation.ConfigName);
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string appDataConfigurationPath = Path.Combine(AppDataManager.BaseDirPath, ReleaseInformation.ConfigName);
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string overrideLocalConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, ReleaseInformation.CustomConfigNameOverride);
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string overrideLocalConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, ReleaseInformation.CustomConfigNameOverride);
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string overrideAppDataConfigurationPath = Path.Combine(AppDataManager.BaseDirPath, ReleaseInformation.CustomConfigNameOverride);
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string overrideAppDataConfigurationPath = Path.Combine(AppDataManager.BaseDirPath, ReleaseInformation.CustomConfigNameOverride);
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Logger.Notice.Print(LogClass.Application, $"Loading configuration (overrideAppDataConfigurationPath)from: {overrideAppDataConfigurationPath}");
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// Now load the configuration as the other subsystems are now registered
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// Now load the configuration as the other subsystems are now registered
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if (File.Exists(localConfigurationPath))
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if (File.Exists(localConfigurationPath))
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{
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{
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ConfigurationPath = localConfigurationPath;
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ConfigurationPath = localConfigurationPath;
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OverrideConfigurationPath = localConfigurationPath;
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}
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}
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else if (File.Exists(appDataConfigurationPath))
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else if (File.Exists(appDataConfigurationPath))
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{
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{
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ConfigurationPath = appDataConfigurationPath;
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ConfigurationPath = appDataConfigurationPath;
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OverrideConfigurationPath = overrideAppDataConfigurationPath;
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}
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}
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if (ConfigurationPath == null)
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if (ConfigurationPath == null)
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{
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{
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// No configuration, we load the default values and save it to disk
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// No configuration, we load the default values and save it to disk
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ConfigurationPath = appDataConfigurationPath;
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ConfigurationPath = appDataConfigurationPath;
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Logger.Notice.Print(LogClass.Application, $"No configuration file found. Saving default configuration to: {ConfigurationPath}");
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Logger.Notice.Print(LogClass.Application, $"No configuration file found. Saving default configuration to: {ConfigurationPath}");
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ConfigurationState.Instance.LoadDefault();
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ConfigurationState.Instance.LoadDefault();
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ConfigurationState.Instance.ToFileFormat().SaveConfig(ConfigurationPath);
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ConfigurationState.Instance.ToFileFormat().SaveConfig(ConfigurationPath);
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ConfigurationState.Instance.ToFileFormat().SaveConfig(OverrideConfigurationPath);
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ConfigurationState.Instance.ToFileFormat().SaveConfig(overrideAppDataConfigurationPath);
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}
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}
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else
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else
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{
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{
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Logger.Notice.Print(LogClass.Application, $"Loading configuration from: {ConfigurationPath}");
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Logger.Notice.Print(LogClass.Application, $"Loading configuration from: {ConfigurationPath}");
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if (ConfigurationFileFormat.TryLoad(ConfigurationPath, out ConfigurationFileFormat configurationFileFormat))
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if (ConfigurationFileFormat.TryLoad(ConfigurationPath, out ConfigurationFileFormat configurationFileFormat))
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{
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{
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ConfigurationState.Instance.Load(configurationFileFormat, ConfigurationPath);
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ConfigurationState.Instance.Load(configurationFileFormat, ConfigurationPath);
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ConfigurationState.Instance.ToFileFormat().SaveConfig(OverrideConfigurationPath);
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ConfigurationState.Instance.ToFileFormat().SaveConfig(overrideAppDataConfigurationPath);
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}
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}
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else
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else
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{
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{
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Logger.Warning?.PrintMsg(LogClass.Application, $"Failed to load config! Loading the default config instead.\nFailed config location: {ConfigurationPath}");
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Logger.Warning?.PrintMsg(LogClass.Application, $"Failed to load config! Loading the default config instead.\nFailed config location: {ConfigurationPath}");
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ConfigurationState.Instance.LoadDefault();
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ConfigurationState.Instance.LoadDefault();
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}
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}
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}
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}
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// Copies and reloads the configuration file if the game was loaded with arguments
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// Copies and reloads the configuration file if the game was loaded with arguments
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// based on global configuration
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// based on global configuration
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if (CommandLineState.CountArguments > 0)
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if (CommandLineState.CountArguments > 0)
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@ -213,37 +208,15 @@ namespace Ryujinx.Ava
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if (File.Exists(overrideLocalConfigurationPath))
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if (File.Exists(overrideLocalConfigurationPath))
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{
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{
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ConfigurationPath = overrideLocalConfigurationPath;
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ConfigurationPath = overrideLocalConfigurationPath;
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Logger.Notice.Print(LogClass.Application, $"(args)Loading configuration (Local) from: {ConfigurationPath}");
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}
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}
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else
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{
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Logger.Notice.Print(LogClass.Application, $"File not found(Local): {overrideLocalConfigurationPath}");
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}
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if (File.Exists(overrideAppDataConfigurationPath))
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if (File.Exists(overrideAppDataConfigurationPath))
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{
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{
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ConfigurationPath = overrideAppDataConfigurationPath;
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ConfigurationPath = overrideAppDataConfigurationPath;
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Logger.Notice.Print(LogClass.Application, $"(args)Loading configuration(AppData) from: {ConfigurationPath}");
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}
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else
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{
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Logger.Notice.Print(LogClass.Application, $"File not found(AppData): {overrideAppDataConfigurationPath}");
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}
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}
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}
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}
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UseHardwareAcceleration = ConfigurationState.Instance.EnableHardwareAcceleration;
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// Check if graphics backend was overridden
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if (CommandLineState.OverrideGraphicsBackend is not null)
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ConfigurationState.Instance.Graphics.GraphicsBackend.Value = CommandLineState.OverrideGraphicsBackend.ToLower() switch
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{
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"opengl" => GraphicsBackend.OpenGl,
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"vulkan" => GraphicsBackend.Vulkan,
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"metal" => GraphicsBackend.Metal,
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_ => ConfigurationState.Instance.Graphics.GraphicsBackend
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};
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// Check if backend threading was overridden
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// Check if backend threading was overridden
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if (CommandLineState.OverrideBackendThreading is not null)
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if (CommandLineState.OverrideBackendThreading is not null)
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ConfigurationState.Instance.Graphics.BackendThreading.Value = CommandLineState.OverrideBackendThreading.ToLower() switch
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ConfigurationState.Instance.Graphics.BackendThreading.Value = CommandLineState.OverrideBackendThreading.ToLower() switch
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