feat: add option for automatic controller assignment in settings

This commit is contained in:
uncavo-hdmi 2025-01-26 21:20:27 +01:00
parent 3b5f6170d1
commit 186ed4f984
14 changed files with 252 additions and 38 deletions

View File

@ -175,6 +175,7 @@ namespace Ryujinx.HLE.HOS.Services.Hid
private void Remap()
{
Logger.Warning?.Print(LogClass.Hid, $"Connected controllers");
// Remap/Init if necessary
for (int i = 0; i < MaxControllers; ++i)
{

View File

@ -1,3 +1,4 @@
using Ryujinx.Common.Logging;
using Ryujinx.SDL2.Common;
using System;
using System.Collections.Generic;
@ -96,6 +97,7 @@ namespace Ryujinx.Input.SDL2
private void HandleJoyStickConnected(int joystickDeviceId, int joystickInstanceId)
{
Logger.Warning?.Print(LogClass.Application, "(SDL2) Joystick connected: " + joystickDeviceId + " " + joystickInstanceId);
if (SDL_IsGameController(joystickDeviceId) == SDL_bool.SDL_TRUE)
{
if (_gamepadsInstanceIdsMapping.ContainsKey(joystickInstanceId))

View File

@ -1,5 +1,8 @@
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Common.Configuration.Hid.Controller.Motion;
using ConfigGamepadInputId = Ryujinx.Common.Configuration.Hid.Controller.GamepadInputId;
using ConfigStickInputId = Ryujinx.Common.Configuration.Hid.Controller.StickInputId;
using Ryujinx.Common.Configuration.Hid.Keyboard;
using Ryujinx.HLE.HOS.Services.Hid;
using System;
@ -13,6 +16,7 @@ using ControllerType = Ryujinx.Common.Configuration.Hid.ControllerType;
using PlayerIndex = Ryujinx.HLE.HOS.Services.Hid.PlayerIndex;
using Switch = Ryujinx.HLE.Switch;
namespace Ryujinx.Input.HLE
{
public class NpadManager : IDisposable
@ -35,6 +39,7 @@ namespace Ryujinx.Input.HLE
private List<InputConfig> _inputConfig;
private bool _enableKeyboard;
private bool _enableMouse;
private bool _enableAutoAssign;
private Switch _device;
public NpadManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver, IGamepadDriver mouseDriver)
@ -83,14 +88,14 @@ namespace Ryujinx.Input.HLE
}
}
ReloadConfiguration(_inputConfig, _enableKeyboard, _enableMouse);
ReloadConfiguration(_inputConfig, _enableKeyboard, _enableMouse, _enableAutoAssign);
}
}
private void HandleOnGamepadConnected(string id)
{
// Force input reload
ReloadConfiguration(_inputConfig, _enableKeyboard, _enableMouse);
ReloadConfiguration(_inputConfig, _enableKeyboard, _enableMouse, _enableAutoAssign);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@ -117,7 +122,7 @@ namespace Ryujinx.Input.HLE
return controller.GamepadDriver != null;
}
public void ReloadConfiguration(List<InputConfig> inputConfig, bool enableKeyboard, bool enableMouse)
public void ReloadConfiguration(List<InputConfig> inputConfig, bool enableKeyboard, bool enableMouse, bool enableAutoAssign)
{
lock (_lock)
{
@ -125,52 +130,178 @@ namespace Ryujinx.Input.HLE
List<InputConfig> validInputs = new();
foreach (InputConfig inputConfigEntry in inputConfig)
// if auto assign is disabled, we want to keep the old logic with profiles.
if (!enableAutoAssign)
{
NpadController controller;
int index = (int)inputConfigEntry.PlayerIndex;
foreach (InputConfig inputConfigEntry in inputConfig)
{
NpadController controller;
int index = (int)inputConfigEntry.PlayerIndex;
if (oldControllers[index] != null)
{
// Try reuse the existing controller.
controller = oldControllers[index];
oldControllers[index] = null;
}
else
{
controller = new(_cemuHookClient);
}
if (oldControllers[index] != null)
{
// Try reuse the existing controller.
controller = oldControllers[index];
oldControllers[index] = null;
}
else
{
controller = new(_cemuHookClient);
}
bool isValid = DriverConfigurationUpdate(ref controller, inputConfigEntry);
bool isValid = DriverConfigurationUpdate(ref controller, inputConfigEntry);
if (!isValid)
{
_controllers[index] = null;
controller.Dispose();
}
else
{
_controllers[index] = controller;
validInputs.Add(inputConfigEntry);
if (!isValid)
{
_controllers[index] = null;
controller.Dispose();
}
else
{
_controllers[index] = controller;
validInputs.Add(inputConfigEntry);
}
}
}
else
{
List<IGamepad> controllers = _gamepadDriver.GetGamepads().ToList();
foreach (IGamepad activeController in controllers)
{
NpadController controller;
int index = controllers.FindIndex(x => x == activeController);
// TODO: Implement a function to determine if pro controller or single joycon (L/R) and to create the appropriate config.
// Also if old controller exists, try to reuse it (and create their config too).
bool isNintendoStyle = controllers.FirstOrDefault(x => x.Id == activeController.Id).Name.Contains("Nintendo");
string id = activeController.Id.Split(" ")[0];
InputConfig config = new StandardControllerInputConfig
{
Version = InputConfig.CurrentVersion,
Backend = InputBackendType.GamepadSDL2,
Id = id,
ControllerType = ControllerType.ProController,
DeadzoneLeft = 0.1f,
DeadzoneRight = 0.1f,
RangeLeft = 1.0f,
RangeRight = 1.0f,
TriggerThreshold = 0.5f,
LeftJoycon = new LeftJoyconCommonConfig<ConfigGamepadInputId>
{
DpadUp = ConfigGamepadInputId.DpadUp,
DpadDown = ConfigGamepadInputId.DpadDown,
DpadLeft = ConfigGamepadInputId.DpadLeft,
DpadRight = ConfigGamepadInputId.DpadRight,
ButtonMinus = ConfigGamepadInputId.Minus,
ButtonL = ConfigGamepadInputId.LeftShoulder,
ButtonZl = ConfigGamepadInputId.LeftTrigger,
ButtonSl = ConfigGamepadInputId.Unbound,
ButtonSr = ConfigGamepadInputId.Unbound,
},
LeftJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
{
Joystick = ConfigStickInputId.Left,
StickButton = ConfigGamepadInputId.LeftStick,
InvertStickX = false,
InvertStickY = false,
},
RightJoycon = new RightJoyconCommonConfig<ConfigGamepadInputId>
{
ButtonA = isNintendoStyle ? ConfigGamepadInputId.A : ConfigGamepadInputId.B,
ButtonB = isNintendoStyle ? ConfigGamepadInputId.B : ConfigGamepadInputId.A,
ButtonX = isNintendoStyle ? ConfigGamepadInputId.X : ConfigGamepadInputId.Y,
ButtonY = isNintendoStyle ? ConfigGamepadInputId.Y : ConfigGamepadInputId.X,
ButtonPlus = ConfigGamepadInputId.Plus,
ButtonR = ConfigGamepadInputId.RightShoulder,
ButtonZr = ConfigGamepadInputId.RightTrigger,
ButtonSl = ConfigGamepadInputId.Unbound,
ButtonSr = ConfigGamepadInputId.Unbound,
},
RightJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
{
Joystick = ConfigStickInputId.Right,
StickButton = ConfigGamepadInputId.RightStick,
InvertStickX = false,
InvertStickY = false,
},
Motion = new StandardMotionConfigController
{
MotionBackend = MotionInputBackendType.GamepadDriver,
EnableMotion = true,
Sensitivity = 100,
GyroDeadzone = 1,
},
Rumble = new RumbleConfigController
{
StrongRumble = 1f,
WeakRumble = 1f,
EnableRumble = false,
},
Led = new LedConfigController
{
EnableLed = false,
TurnOffLed = false,
UseRainbow = false,
LedColor = 0,
},
};
config.PlayerIndex = (Common.Configuration.Hid.PlayerIndex)index;
if (oldControllers[index] != null)
{
// Try reuse the existing controller.
controller = oldControllers[index];
oldControllers[index] = null;
}
else
{
controller = new(_cemuHookClient);
}
// TODO: call function to get config from controller here
bool isValid = DriverConfigurationUpdate(ref controller, config);
if (!isValid)
{
_controllers[index] = null;
controller.Dispose();
}
else
{
_controllers[index] = controller;
validInputs.Add(config);
}
}
}
for (int i = 0; i < oldControllers.Length; i++)
{
// Disconnect any controllers that weren't reused by the new configuration.
oldControllers[i]?.Dispose();
oldControllers[i] = null;
}
_inputConfig = inputConfig;
_inputConfig = (enableAutoAssign) ? validInputs : inputConfig;
_enableKeyboard = enableKeyboard;
_enableMouse = enableMouse;
_enableAutoAssign = enableAutoAssign;
_device.Hid.RefreshInputConfig(validInputs);
}
}
private InputConfig CreateConfigFromController(IGamepad controller)
{
InputConfig config;
return null;
}
public void UnblockInputUpdates()
{
lock (_lock)
@ -192,12 +323,12 @@ namespace Ryujinx.Input.HLE
}
}
public void Initialize(Switch device, List<InputConfig> inputConfig, bool enableKeyboard, bool enableMouse)
public void Initialize(Switch device, List<InputConfig> inputConfig, bool enableKeyboard, bool enableMouse, bool enableAutoAssign)
{
_device = device;
_device.Configuration.RefreshInputConfig = RefreshInputConfigForHLE;
ReloadConfiguration(inputConfig, enableKeyboard, enableMouse);
ReloadConfiguration(inputConfig, enableKeyboard, enableMouse, enableAutoAssign);
}
public void Update(float aspectRatio = 1)

View File

@ -482,7 +482,7 @@ namespace Ryujinx.Ava
DisplaySleep.Prevent();
NpadManager.Initialize(Device, ConfigurationState.Instance.Hid.InputConfig, ConfigurationState.Instance.Hid.EnableKeyboard, ConfigurationState.Instance.Hid.EnableMouse);
NpadManager.Initialize(Device, ConfigurationState.Instance.Hid.InputConfig, ConfigurationState.Instance.Hid.EnableKeyboard, ConfigurationState.Instance.Hid.EnableMouse, ConfigurationState.Instance.Hid.EnableAutoAssign);
TouchScreenManager.Initialize(Device);
_viewModel.IsGameRunning = true;

View File

@ -147,6 +147,31 @@
"zh_TW": "滑鼠直接存取"
}
},
{
"ID": "SettingsTabInputAutoAssign",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Auto-assign controllers",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "Assegnamento controller automatico",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
},
{
"ID": "SettingsTabSystemMemoryManagerMode",
"Translations": {
@ -15322,6 +15347,31 @@
"zh_TW": "支援滑鼠直接存取 (HID)。遊戲可將滑鼠作為指向裝置使用。\n\n僅適用於在 Switch 硬體上原生支援滑鼠控制的遊戲,這類遊戲很少。\n\n啟用後觸控螢幕功能可能無法使用。\n\n如果不確定請保持關閉狀態。"
}
},
{
"ID": "AutoAssignTooltip",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Automatic controllers assignment support. Automatically assigns connected controllers to each player.\n\nThis feature may override custom player-to-controller assignments.\n\nLeave OFF if you prefer to manually assign controllers.",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "Supporto per l'assegnazione automatica dei controller. Assegna automaticamente i controller connessi a ciascun giocatore.\\n\\nQuesta funzionalità potrebbe sovrascrivere le configurazioni personalizzate controller-giocatore.\\n\\nLascia disattivato se preferisci assegnare i controller manualmente.",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": "。"
}
},
{
"ID": "RegionTooltip",
"Translations": {

View File

@ -44,6 +44,7 @@ namespace Ryujinx.Headless
private static List<InputConfig> _inputConfiguration = [];
private static bool _enableKeyboard;
private static bool _enableMouse;
private static bool _enableAutoAssign;
private static readonly InputConfigJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions());
@ -228,6 +229,7 @@ namespace Ryujinx.Headless
_inputConfiguration ??= [];
_enableKeyboard = option.EnableKeyboard;
_enableMouse = option.EnableMouse;
_enableAutoAssign = option.EnableAutoAssign;
LoadPlayerConfiguration(option.InputProfile1Name, option.InputId1, PlayerIndex.Player1);
LoadPlayerConfiguration(option.InputProfile2Name, option.InputId2, PlayerIndex.Player2);
@ -368,7 +370,7 @@ namespace Ryujinx.Headless
DisplaySleep.Prevent();
_window.Initialize(_emulationContext, _inputConfiguration, _enableKeyboard, _enableMouse);
_window.Initialize(_emulationContext, _inputConfiguration, _enableKeyboard, _enableMouse, _enableAutoAssign);
_window.Execute();

View File

@ -27,6 +27,9 @@ namespace Ryujinx.Headless
if (NeedsOverride(nameof(EnableMouse)))
EnableMouse = configurationState.Hid.EnableMouse;
if (NeedsOverride(nameof(EnableAutoAssign)))
EnableAutoAssign = configurationState.Hid.EnableAutoAssign;
if (NeedsOverride(nameof(HideCursorMode)))
HideCursorMode = configurationState.HideCursor;
@ -273,6 +276,9 @@ namespace Ryujinx.Headless
[Option("enable-mouse", Required = false, Default = false, HelpText = "Enable or disable mouse support.")]
public bool EnableMouse { get; set; }
[Option("enable-auto-assign", Required = false, Default = false, HelpText = "Enable or disable auto-assigning controllers to players.")]
public bool EnableAutoAssign { get; set; }
[Option("hide-cursor", Required = false, Default = HideCursorMode.OnIdle, HelpText = "Change when the cursor gets hidden.")]
public HideCursorMode HideCursorMode { get; set; }

View File

@ -118,7 +118,7 @@ namespace Ryujinx.Headless
SDL2Driver.Instance.Initialize();
}
public void Initialize(Switch device, List<InputConfig> inputConfigs, bool enableKeyboard, bool enableMouse)
public void Initialize(Switch device, List<InputConfig> inputConfigs, bool enableKeyboard, bool enableMouse, bool enableAutoAssign)
{
Device = device;
@ -131,7 +131,7 @@ namespace Ryujinx.Headless
Renderer = renderer;
NpadManager.Initialize(device, inputConfigs, enableKeyboard, enableMouse);
NpadManager.Initialize(device, inputConfigs, enableKeyboard, enableMouse, enableAutoAssign);
TouchScreenManager.Initialize(device);
}

View File

@ -851,8 +851,8 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
newConfig[i] = config;
}
}
_mainWindow.ViewModel.AppHost?.NpadManager.ReloadConfiguration(newConfig, ConfigurationState.Instance.Hid.EnableKeyboard, ConfigurationState.Instance.Hid.EnableMouse);
_mainWindow.ViewModel.AppHost?.NpadManager.ReloadConfiguration(newConfig, ConfigurationState.Instance.Hid.EnableKeyboard, ConfigurationState.Instance.Hid.EnableMouse, ConfigurationState.Instance.Hid.EnableAutoAssign);
// Atomically replace and signal input change.
// NOTE: Do not modify InputConfig.Value directly as other code depends on the on-change event.

View File

@ -128,6 +128,7 @@ namespace Ryujinx.Ava.UI.ViewModels
public bool EnableDockedMode { get; set; }
public bool EnableKeyboard { get; set; }
public bool EnableMouse { get; set; }
public bool EnableAutoAssign { get; set; }
public VSyncMode VSyncMode
{
get => _vSyncMode;
@ -510,6 +511,7 @@ namespace Ryujinx.Ava.UI.ViewModels
EnableDockedMode = config.System.EnableDockedMode;
EnableKeyboard = config.Hid.EnableKeyboard;
EnableMouse = config.Hid.EnableMouse;
EnableAutoAssign = config.Hid.EnableAutoAssign;
// Keyboard Hotkeys
KeyboardHotkey = new HotkeyConfig(config.Hid.Hotkeys.Value);
@ -617,6 +619,7 @@ namespace Ryujinx.Ava.UI.ViewModels
config.System.EnableDockedMode.Value = EnableDockedMode;
config.Hid.EnableKeyboard.Value = EnableKeyboard;
config.Hid.EnableMouse.Value = EnableMouse;
config.Hid.EnableAutoAssign.Value = EnableAutoAssign;
// Keyboard Hotkeys
config.Hid.Hotkeys.Value = KeyboardHotkey.GetConfig();

View File

@ -58,6 +58,12 @@
<TextBlock
Text="{ext:Locale SettingsTabInputDirectMouseAccess}" />
</CheckBox>
<CheckBox
ToolTip.Tip="{ext:Locale AutoAssignTooltip}"
IsChecked="{Binding EnableAutoAssign}">
<TextBlock
Text="{ext:Locale SettingsTabInputAutoAssign}" />
</CheckBox>
</StackPanel>
</StackPanel>
</Grid>

View File

@ -370,6 +370,11 @@ namespace Ryujinx.Ava.Utilities.Configuration
/// Enable or disable mouse support (Independent from controllers binding)
/// </summary>
public bool EnableMouse { get; set; }
/// <summary>
/// Enable or disable automatic controller assignment for players
/// </summary>
public bool EnableAutoAssign { get; set; }
/// <summary>
/// Hotkey Keyboard Bindings

View File

@ -432,6 +432,11 @@ namespace Ryujinx.Ava.Utilities.Configuration
/// Enable or disable mouse support (Independent from controllers binding)
/// </summary>
public ReactiveObject<bool> EnableMouse { get; private set; }
/// <summary>
/// Enable or disable auto-assigning controllers to players
/// </summary>
public ReactiveObject<bool> EnableAutoAssign { get; private set; }
/// <summary>
/// Hotkey Keyboard Bindings
@ -449,6 +454,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
{
EnableKeyboard = new ReactiveObject<bool>();
EnableMouse = new ReactiveObject<bool>();
EnableAutoAssign = new ReactiveObject<bool>();
Hotkeys = new ReactiveObject<KeyboardHotkeys>();
InputConfig = new ReactiveObject<List<InputConfig>>();
}

View File

@ -129,6 +129,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
ShowConsole = UI.ShowConsole,
EnableKeyboard = Hid.EnableKeyboard,
EnableMouse = Hid.EnableMouse,
EnableAutoAssign = Hid.EnableAutoAssign,
Hotkeys = Hid.Hotkeys,
KeyboardConfig = [],
ControllerConfig = [],
@ -243,6 +244,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
UI.WindowStartup.WindowMaximized.Value = false;
Hid.EnableKeyboard.Value = false;
Hid.EnableMouse.Value = false;
Hid.EnableAutoAssign.Value = false;
Hid.Hotkeys.Value = new KeyboardHotkeys
{
ToggleVSyncMode = Key.F1,