fixed: when loading a game with a custom configuration via a shortcut or rebooting, when entering the settings menu, a menu for global configuration was displayed.

This commit is contained in:
Vova 2025-02-13 16:10:43 +10:00
parent 63ffad3bda
commit 19a2894af9
2 changed files with 11 additions and 2 deletions

View File

@ -355,6 +355,11 @@ namespace Ryujinx.Ava.UI.ViewModels
_ => null,
};
}
set
{
ListSelectedApplication = value;
GridSelectedApplication = value;
}
}
public bool HasCompatibilityEntry => SelectedApplication.HasPlayabilityInfo;
@ -1541,6 +1546,7 @@ namespace Ryujinx.Ava.UI.ViewModels
{
BackendThreadingInit = ConfigurationState.Instance.Graphics.BackendThreading.Value.ToString();
}
// If a configuration is found in the "/games/xxxxxxxxxxxxxx" folder, the program will load the user setting.
string idGame = application.IdBaseString;
@ -1556,7 +1562,8 @@ namespace Ryujinx.Ava.UI.ViewModels
List<string> Arguments = new List<string>
{
"--bt", ConfigurationState.Instance.Graphics.BackendThreading.Value.ToString() // BackendThreading
"--bt", ConfigurationState.Instance.Graphics.BackendThreading.Value.ToString(), // BackendThreading
//"-i", application.IdBaseString
};
Rebooter.RebootAppWithGame(application.Path, Arguments);

View File

@ -223,7 +223,7 @@ namespace Ryujinx.Ava.UI.Windows
_deferLoad = true;
_launchPath = launchPathArg;
_launchApplicationId = launchApplicationId;
_startFullscreen = startFullscreenArg;
_startFullscreen = startFullscreenArg;
}
public void SwitchToGameControl(bool startFullscreen = false)
@ -374,6 +374,7 @@ namespace Ryujinx.Ava.UI.Windows
if (applicationData != null)
{
ViewModel.SelectedApplication = applicationData;
await ViewModel.LoadApplication(applicationData, _startFullscreen);
}
else
@ -385,6 +386,7 @@ namespace Ryujinx.Ava.UI.Windows
else
{
applicationData = applications[0];
ViewModel.SelectedApplication = applicationData;
await ViewModel.LoadApplication(applicationData, _startFullscreen);
}
}