UI: Rainbow cycling speed settings
Note: this setting is global, even though it appears in the settings for the individual gamepad. This is simply for consistency; you access all the rainbow stuff in one place.
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11f29361eb
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@ -1,7 +1,13 @@
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using Avalonia.Media;
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using Avalonia.Media;
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using CommunityToolkit.Mvvm.ComponentModel;
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using CommunityToolkit.Mvvm.ComponentModel;
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using CommunityToolkit.Mvvm.Input;
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using CommunityToolkit.Mvvm.Input;
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using Gommon;
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using Humanizer;
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using Ryujinx.Ava.UI.Helpers;
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using Ryujinx.Ava.UI.Helpers;
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using Ryujinx.Ava.Utilities.Configuration;
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using System;
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using System.Globalization;
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using System.Linq;
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namespace Ryujinx.Ava.UI.ViewModels.Input
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namespace Ryujinx.Ava.UI.ViewModels.Input
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{
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{
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@ -21,6 +27,19 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
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[ObservableProperty] private bool _enableLedChanging;
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[ObservableProperty] private bool _enableLedChanging;
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[ObservableProperty] private Color _ledColor;
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[ObservableProperty] private Color _ledColor;
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public string RainbowSpeedText => RainbowSpeed.ToString(CultureInfo.CurrentCulture);
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public float RainbowSpeed
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{
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get => ConfigurationState.Instance.Hid.RainbowSpeed;
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set
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{
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ConfigurationState.Instance.Hid.RainbowSpeed.Value = value;
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OnPropertyChanged();
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OnPropertyChanged(nameof(RainbowSpeedText));
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}
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}
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public bool ShowLedColorPicker => !TurnOffLed && !UseRainbowLed;
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public bool ShowLedColorPicker => !TurnOffLed && !UseRainbowLed;
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@ -11,7 +11,7 @@
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x:Class="Ryujinx.UI.Views.Input.LedInputView">
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x:Class="Ryujinx.UI.Views.Input.LedInputView">
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<StackPanel Orientation="Vertical" HorizontalAlignment="Center">
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<StackPanel Orientation="Vertical" HorizontalAlignment="Center">
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<StackPanel Orientation="Horizontal" IsVisible="{Binding ParentModel.CanClearLed}">
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<StackPanel Orientation="Horizontal" IsVisible="{Binding ParentModel.CanClearLed}">
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<TextBlock MinWidth="75" MaxWidth="150" Text="{ext:Locale ControllerSettingsLedColorDisable}" />
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<TextBlock MinWidth="75" MaxWidth="200" Text="{ext:Locale ControllerSettingsLedColorDisable}" />
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<CheckBox
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<CheckBox
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Margin="5"
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Margin="5"
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MinWidth="0"
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MinWidth="0"
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@ -20,15 +20,32 @@
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</CheckBox>
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</CheckBox>
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</StackPanel>
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</StackPanel>
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<StackPanel Orientation="Horizontal" IsEnabled="{Binding !TurnOffLed}">
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<StackPanel Orientation="Horizontal" IsEnabled="{Binding !TurnOffLed}">
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<TextBlock MinWidth="75" MaxWidth="150" Text="{ext:Locale ControllerSettingsLedColorRainbow}" />
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<TextBlock MinWidth="75" MaxWidth="200" Text="{ext:Locale ControllerSettingsLedColorRainbow}" />
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<CheckBox
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<CheckBox
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Margin="5"
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Margin="5"
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MinWidth="0"
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MinWidth="0"
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IsChecked="{Binding UseRainbowLed, Mode=TwoWay}">
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IsChecked="{Binding UseRainbowLed, Mode=TwoWay}">
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</CheckBox>
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</CheckBox>
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</StackPanel>
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</StackPanel>
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<StackPanel Orientation="Horizontal" IsEnabled="{Binding !TurnOffLed}">
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<TextBlock MinWidth="75" MaxWidth="200" Text="Rainbow Speed" />
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<Slider HorizontalAlignment="Center"
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Value="{Binding RainbowSpeed}"
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Width="175"
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Margin="0,-3,0,0"
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Height="32"
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Padding="0,-5"
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TickFrequency="0.25"
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IsSnapToTickEnabled="True"
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VerticalAlignment="Center"
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Minimum="1"
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Maximum="10" />
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<TextBlock Margin="5,0"
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MinWidth="75"
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Text="{Binding RainbowSpeed}"/>
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</StackPanel>
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<StackPanel Orientation="Horizontal" IsEnabled="{Binding ShowLedColorPicker}">
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<StackPanel Orientation="Horizontal" IsEnabled="{Binding ShowLedColorPicker}">
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<TextBlock MinWidth="75" MaxWidth="150" Text="{ext:Locale ControllerSettingsLedColor}" />
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<TextBlock MinWidth="75" MaxWidth="200" Text="{ext:Locale ControllerSettingsLedColor}" />
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<ui:ColorPickerButton
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<ui:ColorPickerButton
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Margin="5"
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Margin="5"
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IsMoreButtonVisible="False"
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IsMoreButtonVisible="False"
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@ -1,6 +1,5 @@
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using Ryujinx.Ava.Utilities.Configuration.System;
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using Ryujinx.Ava.Utilities.Configuration.System;
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using Ryujinx.Ava.Utilities.Configuration.UI;
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using Ryujinx.Ava.Utilities.Configuration.UI;
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using Ryujinx.Common;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Configuration.Multiplayer;
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using Ryujinx.Common.Configuration.Multiplayer;
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@ -8,7 +7,6 @@ using Ryujinx.Common.Logging;
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using Ryujinx.Common.Utilities;
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using Ryujinx.Common.Utilities;
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using Ryujinx.HLE;
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using Ryujinx.HLE;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Text.Json.Nodes;
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namespace Ryujinx.Ava.Utilities.Configuration
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namespace Ryujinx.Ava.Utilities.Configuration
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{
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{
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@ -17,7 +15,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
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/// <summary>
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/// <summary>
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/// The current version of the file format
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/// The current version of the file format
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/// </summary>
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/// </summary>
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public const int CurrentVersion = 61;
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public const int CurrentVersion = 62;
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/// <summary>
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/// <summary>
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/// Version of the configuration file format
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/// Version of the configuration file format
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@ -376,24 +374,15 @@ namespace Ryujinx.Ava.Utilities.Configuration
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/// </summary>
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/// </summary>
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public KeyboardHotkeys Hotkeys { get; set; }
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public KeyboardHotkeys Hotkeys { get; set; }
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/// <summary>
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/// Legacy keyboard control bindings
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/// </summary>
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/// <remarks>Kept for file format compatibility (to avoid possible failure when parsing configuration on old versions)</remarks>
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/// TODO: Remove this when those older versions aren't in use anymore.
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public List<JsonObject> KeyboardConfig { get; set; }
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/// <summary>
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/// Legacy controller control bindings
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/// </summary>
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/// <remarks>Kept for file format compatibility (to avoid possible failure when parsing configuration on old versions)</remarks>
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/// TODO: Remove this when those older versions aren't in use anymore.
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public List<JsonObject> ControllerConfig { get; set; }
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/// <summary>
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/// <summary>
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/// Input configurations
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/// Input configurations
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/// </summary>
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/// </summary>
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public List<InputConfig> InputConfig { get; set; }
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public List<InputConfig> InputConfig { get; set; }
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/// <summary>
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/// The speed of spectrum cycling for the Rainbow LED feature.
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/// </summary>
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public float RainbowSpeed { get; set; }
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/// <summary>
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/// <summary>
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/// Graphics backend
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/// Graphics backend
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@ -140,6 +140,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
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Hid.EnableMouse.Value = cff.EnableMouse;
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Hid.EnableMouse.Value = cff.EnableMouse;
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Hid.Hotkeys.Value = cff.Hotkeys;
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Hid.Hotkeys.Value = cff.Hotkeys;
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Hid.InputConfig.Value = cff.InputConfig ?? [];
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Hid.InputConfig.Value = cff.InputConfig ?? [];
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Hid.RainbowSpeed.Value = cff.RainbowSpeed;
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Multiplayer.LanInterfaceId.Value = cff.MultiplayerLanInterfaceId;
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Multiplayer.LanInterfaceId.Value = cff.MultiplayerLanInterfaceId;
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Multiplayer.Mode.Value = cff.MultiplayerMode;
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Multiplayer.Mode.Value = cff.MultiplayerMode;
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@ -427,7 +428,8 @@ namespace Ryujinx.Ava.Utilities.Configuration
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LedColor = new Color(255, 5, 1, 253).ToUInt32()
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LedColor = new Color(255, 5, 1, 253).ToUInt32()
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};
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};
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}
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}
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})
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}),
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(62, static cff => cff.RainbowSpeed = 1f)
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);
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);
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}
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}
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}
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}
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@ -7,6 +7,7 @@ using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Configuration.Multiplayer;
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using Ryujinx.Common.Configuration.Multiplayer;
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using Ryujinx.Common.Helper;
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using Ryujinx.Common.Helper;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Utilities;
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using Ryujinx.HLE;
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using Ryujinx.HLE;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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@ -444,6 +445,11 @@ namespace Ryujinx.Ava.Utilities.Configuration
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/// TODO: Implement a ReactiveList class.
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/// TODO: Implement a ReactiveList class.
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/// </summary>
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/// </summary>
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public ReactiveObject<List<InputConfig>> InputConfig { get; private set; }
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public ReactiveObject<List<InputConfig>> InputConfig { get; private set; }
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/// <summary>
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/// The speed of spectrum cycling for the Rainbow LED feature.
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/// </summary>
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public ReactiveObject<float> RainbowSpeed { get; }
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public HidSection()
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public HidSection()
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{
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{
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@ -451,6 +457,8 @@ namespace Ryujinx.Ava.Utilities.Configuration
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EnableMouse = new ReactiveObject<bool>();
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EnableMouse = new ReactiveObject<bool>();
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Hotkeys = new ReactiveObject<KeyboardHotkeys>();
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Hotkeys = new ReactiveObject<KeyboardHotkeys>();
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InputConfig = new ReactiveObject<List<InputConfig>>();
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InputConfig = new ReactiveObject<List<InputConfig>>();
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RainbowSpeed = new ReactiveObject<float>();
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RainbowSpeed.Event += (_, args) => Rainbow.Speed = args.NewValue;
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}
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}
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}
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}
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@ -130,9 +130,8 @@ namespace Ryujinx.Ava.Utilities.Configuration
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EnableKeyboard = Hid.EnableKeyboard,
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EnableKeyboard = Hid.EnableKeyboard,
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EnableMouse = Hid.EnableMouse,
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EnableMouse = Hid.EnableMouse,
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Hotkeys = Hid.Hotkeys,
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Hotkeys = Hid.Hotkeys,
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KeyboardConfig = [],
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ControllerConfig = [],
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InputConfig = Hid.InputConfig,
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InputConfig = Hid.InputConfig,
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RainbowSpeed = Hid.RainbowSpeed,
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GraphicsBackend = Graphics.GraphicsBackend,
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GraphicsBackend = Graphics.GraphicsBackend,
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PreferredGpu = Graphics.PreferredGpu,
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PreferredGpu = Graphics.PreferredGpu,
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MultiplayerLanInterfaceId = Multiplayer.LanInterfaceId,
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MultiplayerLanInterfaceId = Multiplayer.LanInterfaceId,
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@ -255,6 +254,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
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VolumeUp = Key.Unbound,
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VolumeUp = Key.Unbound,
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VolumeDown = Key.Unbound,
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VolumeDown = Key.Unbound,
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};
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};
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Hid.RainbowSpeed.Value = 1f;
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Hid.InputConfig.Value =
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Hid.InputConfig.Value =
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[
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[
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new StandardKeyboardInputConfig
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new StandardKeyboardInputConfig
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