diff --git a/src/Ryujinx.Input/HLE/NpadManager.cs b/src/Ryujinx.Input/HLE/NpadManager.cs index 9d07d9c22..4ebb8401d 100644 --- a/src/Ryujinx.Input/HLE/NpadManager.cs +++ b/src/Ryujinx.Input/HLE/NpadManager.cs @@ -229,7 +229,6 @@ namespace Ryujinx.Input.HLE controller.UpdateUserConfiguration(inputConfig); specialExit = controller.Update(); //hotkey press check - controller.UpdateRumble(_device.Hid.Npads.GetRumbleQueue(playerIndex)); inputState = controller.GetHLEInputState(); diff --git a/src/Ryujinx/UI/ViewModels/SettingsViewModel.cs b/src/Ryujinx/UI/ViewModels/SettingsViewModel.cs index bbb78e912..0950b3174 100644 --- a/src/Ryujinx/UI/ViewModels/SettingsViewModel.cs +++ b/src/Ryujinx/UI/ViewModels/SettingsViewModel.cs @@ -516,10 +516,10 @@ namespace Ryujinx.Ava.UI.ViewModels EnableMouse = config.Hid.EnableMouse; EnableSpecialExit = config.Hid.specialExitEmulator.Value switch { - 0=> 0, // "Hotkey 'Exit' is Disabled" - 1=> 1, // "Close app. by hotkey" - 2=> 2, // "Close game by hotkey" - _ => 0 // "Hotkey 'Exit' is Disabled" + 0=> 0, // "Hotkey 'Exit' is Disabled" + 1=> 1, // "Close app. by hotkey" + 2=> 2, // "Close game by hotkey" + _=> 0 // "Hotkey 'Exit' is Disabled" }; // Keyboard Hotkeys