Added autorestart of the emulator if it is necessary to change the graphic multi-thread.
Code cleaning
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0399af0ff9
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1ca5407c22
@ -12472,6 +12472,31 @@
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"zh_TW": "正在下載更新..."
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}
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},
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{
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"ID": "DialogRebooterMessage",
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"Translations": {
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"ar_SA": "من فضلك انتظر، المحاكي في طور إعادة التشغيل",
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"de_DE": "Bitte warten Sie, der Emulator wird neu gestartet",
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"el_GR": "Παρακαλώ περιμένετε, ο εξομοιωτής επανεκκινείται",
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"en_US": "Please wait, the emulator is restarting",
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"es_ES": "Por favor, espere, el emulador se está reiniciando",
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"fr_FR": "Veuillez patienter, l'émulateur est en train de redémarrer",
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"he_IL": "אנא המתן, המחקה מתארגן מחדש",
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"it_IT": "Attendere prego, l'emulatore si sta riavviando",
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"ja_JP": "お待ちください、エミュレーターが再起動しています",
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"ko_KR": "잠시만 기다려 주세요, 에뮬레이터가 재시작 중입니다",
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"no_NO": "Vennligst vent, emulatoren starter på nytt",
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"pl_PL": "Proszę czekać, emulator jest w trakcie ponownego uruchamiania",
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"pt_BR": "Por favor, aguarde, o emulador está reiniciando",
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"ru_RU": "Пожалуйста, подождите, эмулятор перезапускается",
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"sv_SE": "Vänligen vänta, emulatorn startar om",
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"th_TH": "กรุณารอสักครู่, ตัวจำลองกำลังเริ่มใหม่",
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"tr_TR": "Lütfen bekleyin, emülatör yeniden başlatılıyor",
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"uk_UA": "Будь ласка, зачекайте, емулятор перезавантажується",
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"zh_CN": "请稍等,模拟器正在重新启动",
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"zh_TW": "請稍候,模擬器正在重新啟動"
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}
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},
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{
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"ID": "DialogUpdaterExtractionMessage",
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"Translations": {
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@ -19272,6 +19297,31 @@
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"zh_TW": "{0} 更新程式"
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}
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},
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{
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"ID": "RyujinxRebooter",
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"Translations": {
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"ar_SA": "إعادة تشغيل {0}",
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"de_DE": "Neustart von {0}",
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"el_GR": "Επανεκκίνηση {0}",
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"en_US": "{0} Reboot",
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"es_ES": "Reinicio de {0}",
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"fr_FR": "Redémarrage de {0}",
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"he_IL": "אתחול {0}",
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"it_IT": "Riavvio di {0}",
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"ja_JP": "{0} 再起動",
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"ko_KR": "{0} 재부팅",
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"no_NO": "Omstart av {0}",
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"pl_PL": "Ponowne uruchomienie {0}",
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"pt_BR": "Reinício de {0}",
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"ru_RU": "{0} Перезагрузка",
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"sv_SE": "Ominläsning av {0}",
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"th_TH": "เริ่มต้นใหม่ {0}",
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"tr_TR": "{0} Yeniden Başlatma",
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"uk_UA": "Перезавантаження {0}",
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"zh_CN": "{0} 重启",
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"zh_TW": "{0} 重新啟動"
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}
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},
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{
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"ID": "SettingsTabHotkeys",
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"Translations": {
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@ -54,6 +54,7 @@ namespace Ryujinx.Ava.Common.Locale
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SetDynamicValues(LocaleKeys.RyujinxInfo, RyujinxApp.FullAppName);
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SetDynamicValues(LocaleKeys.RyujinxConfirm, RyujinxApp.FullAppName);
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SetDynamicValues(LocaleKeys.RyujinxUpdater, RyujinxApp.FullAppName);
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SetDynamicValues(LocaleKeys.RyujinxRebooter, RyujinxApp.FullAppName);
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}
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public string this[LocaleKeys key]
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@ -35,6 +35,7 @@ namespace Ryujinx.Ava
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public static string GlobalConfigurationPath { get; private set; }
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public static bool PreviewerDetached { get; private set; }
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public static bool UseHardwareAcceleration { get; private set; }
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public static string BackendThreadingArg { get; private set; }
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[LibraryImport("user32.dll", SetLastError = true)]
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public static partial int MessageBoxA(nint hWnd, [MarshalAs(UnmanagedType.LPStr)] string text, [MarshalAs(UnmanagedType.LPStr)] string caption, uint type);
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@ -250,6 +251,11 @@ namespace Ryujinx.Ava
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_ => ConfigurationState.Instance.Graphics.BackendThreading
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};
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if (CommandLineState.OverrideBackendThreadingAfterReboot is not null)
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{
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BackendThreadingArg = CommandLineState.OverrideBackendThreadingAfterReboot;
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}
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// Check if docked mode was overriden.
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if (CommandLineState.OverrideDockedMode.HasValue)
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ConfigurationState.Instance.System.EnableDockedMode.Value = CommandLineState.OverrideDockedMode.Value;
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95
src/Ryujinx/Rebooter.cs
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95
src/Ryujinx/Rebooter.cs
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@ -0,0 +1,95 @@
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using FluentAvalonia.UI.Controls;
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using Ryujinx.Ava.Common.Locale;
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using Ryujinx.Ava.UI.ViewModels;
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using Ryujinx.Ava.Utilities;
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using SkiaSharp;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Threading.Tasks;
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namespace Ryujinx.Ava
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{
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internal static class Rebooter
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{
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private static readonly string _updateDir = Path.Combine(Path.GetTempPath(), "Ryujinx", "update");
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public static void RebootAppWithGame(string gamePath, List<string> args)
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{
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_ = Reboot(gamePath, args);
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}
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private static async Task Reboot(string gamePath, List<string> args)
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{
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bool shouldRestart = true;
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TaskDialog taskDialog = new()
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{
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Header = LocaleManager.Instance[LocaleKeys.RyujinxRebooter],
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SubHeader = LocaleManager.Instance[LocaleKeys.DialogRebooterMessage],
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IconSource = new SymbolIconSource { Symbol = Symbol.Games },
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XamlRoot = RyujinxApp.MainWindow,
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};
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if (shouldRestart)
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{
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List<string> arguments = CommandLineState.Arguments.ToList();
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string executableDirectory = AppDomain.CurrentDomain.BaseDirectory;
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// On macOS we perform the update at relaunch.
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if (OperatingSystem.IsMacOS())
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{
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string baseBundlePath = Path.GetFullPath(Path.Combine(executableDirectory, "..", ".."));
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string newBundlePath = Path.Combine(_updateDir, "Ryujinx.app");
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string updaterScriptPath = Path.Combine(newBundlePath, "Contents", "Resources", "updater.sh");
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string currentPid = Environment.ProcessId.ToString();
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arguments.InsertRange(0, new List<string> { updaterScriptPath, baseBundlePath, newBundlePath, currentPid });
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Process.Start("/bin/bash", arguments);
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}
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else
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{
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var dialogTask = taskDialog.ShowAsync(true);
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await Task.Delay(500);
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// Find the process name.
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string ryuName = Path.GetFileName(Environment.ProcessPath) ?? string.Empty;
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// Some operating systems can see the renamed executable, so strip off the .ryuold if found.
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if (ryuName.EndsWith(".ryuold"))
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{
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ryuName = ryuName[..^7];
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}
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// Fallback if the executable could not be found.
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if (ryuName.Length == 0 || !Path.Exists(Path.Combine(executableDirectory, ryuName)))
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{
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ryuName = OperatingSystem.IsWindows() ? "Ryujinx.exe" : "Ryujinx";
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}
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ProcessStartInfo processStart = new(ryuName)
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{
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UseShellExecute = true,
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WorkingDirectory = executableDirectory,
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};
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foreach (var arg in args)
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{
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processStart.ArgumentList.Add(arg);
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}
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processStart.ArgumentList.Add(gamePath);
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Process.Start(processStart);
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}
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Environment.Exit(0);
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}
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}
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}
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}
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@ -1523,10 +1523,16 @@ namespace Ryujinx.Ava.UI.ViewModels
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}
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}
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public void InitializeUserConfig(ApplicationData application)
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public bool InitializeUserConfig(ApplicationData application)
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{
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// Code where conditions will be met before loading the user configuration
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// Code where conditions will be met before loading the user configuration (Global Config)
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BackendThreading backendThreadingValue = ConfigurationState.Instance.Graphics.BackendThreading.Value;
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string BackendThreadingInit = Program.BackendThreadingArg;
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if (BackendThreadingInit is null)
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{
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BackendThreadingInit = ConfigurationState.Instance.Graphics.BackendThreading.Value.ToString();
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}
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// If a configuration is found in the "/games/xxxxxxxxxxxxxx" folder, the program will load the user setting.
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string idGame = application.IdBaseString;
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@ -1537,19 +1543,29 @@ namespace Ryujinx.Ava.UI.ViewModels
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}
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// Code where conditions will be executed after loading user configuration
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if (ConfigurationState.Instance.Graphics.BackendThreading != backendThreadingValue)
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if (ConfigurationState.Instance.Graphics.BackendThreading.Value.ToString() != BackendThreadingInit)
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{
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/*
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* The function to restart the emulator together with the selected game
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Task.Run(async () => await Rebooter.RebootAppWithGame(application.Path));
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*/
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List<string> Arguments = new List<string>
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{
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"--bt", ConfigurationState.Instance.Graphics.BackendThreading.Value.ToString() // BackendThreading
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};
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Rebooter.RebootAppWithGame(application.Path, Arguments);
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return true;
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}
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return false;
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}
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public async Task LoadApplication(ApplicationData application, bool startFullscreen = false, BlitStruct<ApplicationControlProperty>? customNacpData = null)
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{
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InitializeUserConfig(application);
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if (InitializeUserConfig(application))
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{
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return;
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}
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if (AppHost != null)
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{
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@ -71,13 +71,14 @@ namespace Ryujinx.Ava.UI.ViewModels
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public SettingsHacksViewModel DirtyHacks { get; }
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private readonly bool _isGameRunning;
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private Bitmap _gameIcon;
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private string _gameTitle;
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private string _gamePath;
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private string _gameId;
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private readonly bool _isGameRunning;
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public bool IsGameRunning => _isGameRunning;
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public Bitmap GameIcon => _gameIcon;
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public string GamePath => _gamePath;
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public string GameTitle => _gameTitle;
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public string GameId => _gameId;
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@ -377,7 +378,8 @@ namespace Ryujinx.Ava.UI.ViewModels
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}
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_isGameRunning = gameRunning;
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_gameTitle = gameName;
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_gamePath = gamePath;
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_gameTitle = gameName;
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_gameId = gameId;
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if (enableToLoadCustomConfig) // During the game. If there is no user config, then load the global config window
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@ -11,6 +11,7 @@ namespace Ryujinx.Ava.Utilities
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public static bool? OverrideHardwareAcceleration { get; private set; }
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public static string OverrideGraphicsBackend { get; private set; }
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public static string OverrideBackendThreading { get; private set; }
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public static string OverrideBackendThreadingAfterReboot { get; private set; }
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public static string OverridePPTC { get; private set; }
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public static string OverrideMemoryManagerMode { get; private set; }
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public static string OverrideSystemRegion { get; private set; }
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@ -99,6 +100,16 @@ namespace Ryujinx.Ava.Utilities
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OverrideBackendThreading = args[++i];
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break;
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case "--bt":
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if (i + 1 >= args.Length)
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{
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Logger.Error?.Print(LogClass.Application, $"Invalid option '{arg}'");
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continue;
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}
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OverrideBackendThreadingCustom = args[++i];
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break;
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case "--pptc":
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if (i + 1 >= args.Length)
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{
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