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@ -152,8 +152,7 @@ namespace Ryujinx.Input.SDL2
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private void HandleJoyBatteryUpdated(int joystickDeviceId, SDL_JoystickPowerLevel powerLevel)
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{
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var apiPowerLevel = SDL_JoystickCurrentPowerLevel(SDL_JoystickFromInstanceID(joystickDeviceId));
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Logger.Info?.Print(LogClass.Hid, $"From user code: {powerLevel}, From api: {apiPowerLevel}");
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Logger.Info?.Print(LogClass.Hid, $"{SDL_GameControllerNameForIndex(joystickDeviceId) } power level: {powerLevel}");
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}
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protected virtual void Dispose(bool disposing)
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