refactor: clean up logging and improve IgnoreApplet logic in settings
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@ -175,7 +175,6 @@ namespace Ryujinx.HLE.HOS.Services.Hid
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private void Remap()
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{
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Logger.Warning?.Print(LogClass.Hid, $"Connected controllers");
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// Remap/Init if necessary
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for (int i = 0; i < MaxControllers; ++i)
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{
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@ -173,7 +173,7 @@ namespace Ryujinx.Input.HLE
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NpadController controller;
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int index = controllers.FindIndex(x => x == activeController);
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// TODO: Implement a function to determine if pro controller or single joycon (L/R) and to create the appropriate config.
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// TODO: Implement a function to determine if pro controller or single joycon (L/R) and create the appropriate config.
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// Also if old controller exists, try to reuse it (and create their config too).
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bool isNintendoStyle = controllers.FirstOrDefault(x => x.Id == activeController.Id).Name.Contains("Nintendo");
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string id = activeController.Id.Split(" ")[0];
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@ -638,7 +638,7 @@ namespace Ryujinx.Ava.UI.ViewModels
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config.System.EnableFsIntegrityChecks.Value = EnableFsIntegrityChecks;
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config.System.DramSize.Value = DramSize;
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config.System.IgnoreMissingServices.Value = IgnoreMissingServices;
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config.System.IgnoreApplet.Value = IgnoreApplet;
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config.System.IgnoreApplet.Value = (EnableAutoAssign) || IgnoreApplet;
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// CPU
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config.System.EnablePtc.Value = EnablePptc;
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@ -313,6 +313,7 @@
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<TextBlock Text="{ext:Locale SettingsTabSystemIgnoreMissingServices}" />
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</CheckBox>
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<CheckBox
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IsEnabled="{Binding !EnableAutoAssign}"
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IsChecked="{Binding IgnoreApplet}"
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ToolTip.Tip="{ext:Locale IgnoreAppletTooltip}">
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<TextBlock Text="{ext:Locale SettingsTabSystemIgnoreApplet}" />
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