Merge branch 'master' into master
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commit
25c47368db
@ -10,14 +10,18 @@ namespace Ryujinx.Common.Helper
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public static bool IsMacOS => OperatingSystem.IsMacOS();
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public static bool IsMacOS => OperatingSystem.IsMacOS();
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public static bool IsWindows => OperatingSystem.IsWindows();
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public static bool IsWindows => OperatingSystem.IsWindows();
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public static bool IsLinux => OperatingSystem.IsLinux();
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public static bool IsLinux => OperatingSystem.IsLinux();
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public static bool IsArm => RuntimeInformation.OSArchitecture is Architecture.Arm64;
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public static bool IsX64 => RuntimeInformation.OSArchitecture is Architecture.X64;
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public static bool IsIntelMac => IsMacOS && RuntimeInformation.OSArchitecture is Architecture.X64;
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public static bool IsIntelMac => IsMacOS && IsX64;
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public static bool IsArmMac => IsMacOS && RuntimeInformation.OSArchitecture is Architecture.Arm64;
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public static bool IsArmMac => IsMacOS && IsArm;
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public static bool IsX64Windows => IsWindows && (RuntimeInformation.OSArchitecture is Architecture.X64);
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public static bool IsX64Windows => IsWindows && IsX64;
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public static bool IsArmWindows => IsWindows && (RuntimeInformation.OSArchitecture is Architecture.Arm64);
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public static bool IsArmWindows => IsWindows && IsArm;
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public static bool IsX64Linux => IsLinux && (RuntimeInformation.OSArchitecture is Architecture.X64);
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public static bool IsX64Linux => IsLinux && IsX64;
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public static bool IsArmLinux => IsLinux && (RuntimeInformation.OSArchitecture is Architecture.Arm64);
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public static bool IsArmLinux => IsLinux && IsArmMac;
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}
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}
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}
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}
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@ -83,11 +83,11 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
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// TODO: Remove this when GPU channel scheduling will be implemented.
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// TODO: Remove this when GPU channel scheduling will be implemented.
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if (timeout == Timeout.InfiniteTimeSpan)
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if (timeout == Timeout.InfiniteTimeSpan)
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{
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{
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timeout = TimeSpan.FromSeconds(1);
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timeout = TimeSpan.FromMilliseconds(500);
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}
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}
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using ManualResetEvent waitEvent = new(false);
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using ManualResetEvent waitEvent = new(false);
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SyncpointWaiterHandle info = _syncpoints[id].RegisterCallback(threshold, (x) => waitEvent.Set());
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SyncpointWaiterHandle info = _syncpoints[id].RegisterCallback(threshold, _ => waitEvent.Set());
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if (info == null)
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if (info == null)
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{
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{
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@ -96,7 +96,7 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
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bool signaled = waitEvent.WaitOne(timeout);
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bool signaled = waitEvent.WaitOne(timeout);
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if (!signaled && info != null)
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if (!signaled)
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{
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{
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Logger.Error?.Print(LogClass.Gpu, $"Wait on syncpoint {id} for threshold {threshold} took more than {timeout.TotalMilliseconds}ms, resuming execution...");
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Logger.Error?.Print(LogClass.Gpu, $"Wait on syncpoint {id} for threshold {threshold} took more than {timeout.TotalMilliseconds}ms, resuming execution...");
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@ -1,3 +1,4 @@
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using Ryujinx.Common.Helper;
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using SharpMetal.QuartzCore;
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using SharpMetal.QuartzCore;
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using System;
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using System;
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@ -7,14 +8,12 @@ namespace Ryujinx.Ava.UI.Renderer
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{
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{
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public CAMetalLayer CreateSurface()
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public CAMetalLayer CreateSurface()
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{
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{
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if (OperatingSystem.IsMacOS())
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if (OperatingSystem.IsMacOS() && RunningPlatform.IsArm)
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{
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{
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return new CAMetalLayer(MetalLayer);
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return new CAMetalLayer(MetalLayer);
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}
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}
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else
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{
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throw new NotSupportedException($"Cannot create a {nameof(CAMetalLayer)} without being on ARM Mac.");
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throw new NotSupportedException();
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}
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}
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}
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}
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}
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}
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}
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@ -43,19 +43,19 @@ namespace Ryujinx.Ava.UI.Renderer
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public RendererHost(string titleId)
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public RendererHost(string titleId)
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{
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{
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switch (TitleIDs.SelectGraphicsBackend(titleId, ConfigurationState.Instance.Graphics.GraphicsBackend))
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Focusable = true;
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{
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FlowDirection = FlowDirection.LeftToRight;
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case GraphicsBackend.OpenGl:
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EmbeddedWindow = new EmbeddedWindowOpenGL();
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EmbeddedWindow =
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break;
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#pragma warning disable CS8509
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case GraphicsBackend.Metal:
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TitleIDs.SelectGraphicsBackend(titleId, ConfigurationState.Instance.Graphics.GraphicsBackend) switch
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EmbeddedWindow = new EmbeddedWindowMetal();
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#pragma warning restore CS8509
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break;
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{
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case GraphicsBackend.Vulkan:
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GraphicsBackend.OpenGl => new EmbeddedWindowOpenGL(),
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EmbeddedWindow = new EmbeddedWindowVulkan();
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GraphicsBackend.Metal => new EmbeddedWindowMetal(),
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break;
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GraphicsBackend.Vulkan => new EmbeddedWindowVulkan(),
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}
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};
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string backendText = EmbeddedWindow switch
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string backendText = EmbeddedWindow switch
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{
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{
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EmbeddedWindowVulkan => "Vulkan",
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EmbeddedWindowVulkan => "Vulkan",
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