Don’t change Render State if Vertex Function is Invalid

This commit is contained in:
Isaac Marovitz 2024-01-27 16:09:16 -05:00 committed by Evan Husted
parent e8d0212ec6
commit 26ea1e6d37

View File

@ -449,6 +449,12 @@ namespace Ryujinx.Graphics.Metal
{ {
Program prg = (Program)program; Program prg = (Program)program;
if (prg.VertexFunction == null)
{
Logger.Error?.PrintMsg(LogClass.Gpu, "Invalid Vertex Function!");
return;
}
_renderEncoderState = new RenderEncoderState( _renderEncoderState = new RenderEncoderState(
prg.VertexFunction, prg.VertexFunction,
prg.FragmentFunction, prg.FragmentFunction,