test
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@ -87,9 +87,9 @@ namespace Ryujinx.Input.SDL2
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Features = GetFeaturesFlag();
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Features = GetFeaturesFlag();
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_triggerThreshold = 0.0f;
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_triggerThreshold = 0.0f;
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if (SDL_GameControllerHasLED(_gamepadHandle) == SDL_bool.SDL_TRUE)
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if (Features.HasFlag(GamepadFeaturesFlag.Led))
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{
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{
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SetLedColor("FFE3B5");
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SetLedColor();
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}
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}
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// Enable motion tracking
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// Enable motion tracking
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@ -107,12 +107,13 @@ namespace Ryujinx.Input.SDL2
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}
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}
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}
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}
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public void SetLedColor(string hex)
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public void SetLedColor()
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{
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{
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ulong LEDcolor = Convert.ToUInt64(hex, 16);
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//IAMTOOTIREDWILLCONTINUETOMORROWSORRY
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byte red = (byte)((LEDcolor >> 16) % 256);
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uint rawColor = 100;
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byte green = (byte)((LEDcolor >> 8) % 256);
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byte red = (byte)(rawColor >> 16);
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byte blue = (byte)(LEDcolor % 256);
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byte green = (byte)(rawColor >> 8);
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byte blue = (byte)(rawColor % 256);
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SDL_GameControllerSetLED(_gamepadHandle, red, green, blue);
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SDL_GameControllerSetLED(_gamepadHandle, red, green, blue);
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}
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}
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