Only delay shader translation on Metal (#480)
This way the Arbitrary Shader Translation Delay hack will no longer affect shader loading when using Vulkan.
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@ -367,7 +367,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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{
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{
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try
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try
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{
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{
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if (_context.DirtyHacks.IsEnabled(DirtyHack.ShaderTranslationDelay))
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if (_context.Capabilities.Api == TargetApi.Metal && _context.DirtyHacks.IsEnabled(DirtyHack.ShaderTranslationDelay))
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Thread.Sleep(_context.DirtyHacks[DirtyHack.ShaderTranslationDelay]);
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Thread.Sleep(_context.DirtyHacks[DirtyHack.ShaderTranslationDelay]);
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AsyncProgramTranslation asyncTranslation = new(guestShaders, specState, programIndex, isCompute);
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AsyncProgramTranslation asyncTranslation = new(guestShaders, specState, programIndex, isCompute);
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